Star Wars and Raph Leave SOE?
Gamespot reports that Raph Koster, chief creative officer for Sony Online Entertainment, has left the company. While Gamespot seems to confirm this news, there are a number of MMOG-related rumours swirling at GDC. Mythic may be in EA's sights for acquisition, and Sony Online may soon be losing the rights to the Star Wars license. IE: No more SWG. Grimwell online has a rundown on these virulent rumours. Chris Kramer (from SOE) said words to the effect of "We're in it together for the long haul." SWG will be staying with Sony Online for some time to come.
It seems that SWG and The Matrix Online, which are the two major MMORPGS that were based on movie licenses, haven't done as well as anticipated. Hopefully Star Trek online and Lord of the Rings online will fair better.
Religion for nerds. Stuff that really matters
"One thing's for sure, we're all gonna be a lot thinner."
"Who's scruffy-lookin'?"
"Where did you dig up that old fossil?"
"And I thought they smelled bad on the outside"
"It's not my fault!"
"I've got a bad feeling about this"
"Then I'll see you in hell"
I played Everquest 2 for a year and 2 months. With 3 large combat changes the game is not what it originaly was when it came out. Which caused me to leave.
:P
I believe the same thing happened to SWG where they changed the game a great deal too much.
I don't know to many MMO players that are happy with the way SOE is doing business. It seems that in SOE's quest to gain more patronage, they fail to realize that the customers already in the game are playing it for the way it is. They don't want it to change drasticaly to gain other players that are looking for a more laid back game play.
If i wanted to play a game for 30 minutes and acomplish something i would play WoW. If i want to play a game that i won't be able to do anything except travel across the map in 30 minutes I'll play EQ2. For me i loved the complexity of the game. They've done away with that. And in turn they have done away with my subscription.
I see this as a signal that their are alot of troubles brewing within SOE.
Just a gamers Opinion though
Raph Koster is excellent at designing unfun games. I'm not sure this is a bad thing for the company "losing" him...
I would love to play a game similar to KoToR as a mmorpg. Maybe getting rid of swg is the key to make something like that happen.
Wow. I know people are bad about not reading the articles, but you could at least read the summary, where GameSpot REPORTS that Koster left the company. Not "rumored to leave". Did leave.
The only rumor here is whether or not Sony gets to keep the Star Wars license.
IMHO , SWG was doomed from the get go. The reason is that they had a great IP to develop a game off of. They had two options they could go for. Either make a game for star wars fans, or make a game for MMORPG players. They tried to straddle the fence and it cost them. The SW fans didn't feel that this game was any more SW than any other sci fi based MMORPG other than character references and some races. I mean really now, how many beast tamers did you see in the star wars movies? They got a similarly tepid response from MMORPG junkies because it really wasn't anything innovative to the genre and was cursed with some bottability issues. So they roll out NGE to try to fix this. Problem, the hardcore SW people have already left, and you remake the game to try to be more appeasing to what they're looking for. This annoys the MMORPG people because now it's even less of a game they can get into. In a perfect world it would have been "Hey, you got Star Wars in my MMORPG! No you got MMORPG in my Star Wars! Hey these are two great tastes that taste great together!!!" Instead we got "Hey, you got MMORPG in my star wars, and I seem to have gotten some Star wars in your MMORPG, how about we let this Sony person throw it on the ground and piss on it?"
I'm a fiscal conservative, it's a pity we don't have a political party anymore
it is unfortunate that it's passing won't wake up anyone at SOE to the fact that they have lost focus... To me the danger is that the EAs SOEs and Vuvendi Universals of the world will smother what is left of creativity or at the vary least use there market share to undermine smaller and more inovative developers while cranking out "sure thing" sequals and sport sims.
I don't give a damn for a man that can only spell a word one way.
Mark Twain
SOE has screwed up SWG long enough, if they loose the licensing, who really cares? The few remaining players will be bummed, and rumors will float about some other company trying to do SWG right.
But having yet another solid and profitable independant developer like Mythic sucked up into the oppresive regime that is EA?!? I find that to be a much more disturbing thought.
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
I absolutely would fire the people involved for taking what should have been a slam-dunk title and turning it into a travesty. They played around with their ideas too much, and didn't attend to the business of making a solid game.
Note that none of this means the game should be made "my way". With a title like that, they should have made an rpg with mass appeal.
-Jeff
Please learn the difference between a dissenting opinion and a troll before you moderate.
Does anyone REALLY expect the President of a company to announce they will losing some asset/license/idea that WOULD cost shareholders to dump stock??? I cannot believe anyone would expect a confirmation that from him IF that was the truth.
Given that one of the other rumors is:
Smedley Getting the Axe at SOE. This is a bonus entry, not from GDC. Something I was actually told last week and wanted to sit on and fact gather. At this point with Raph gone and SWG in question... it's hard to think this wouldn't be on the table.
I wouldn't expect Smedley to say anything else.
Him leaving wouldn't change my opinion though: I will never play an SoE game again.
It doesn't hurt to be nice.
Yeah, because John Smedley is SO reliable and tgrustworthy... /rolleyes
MMORPGs have become completly derivative of the genre as a whole. I can generically describe every MMORPG ever created as a game where you create a character, choose a class and then go out and complete missions. With the quests mostly consisting of killing monsters or some other NPC.
Sure, they have tried to throw in distractions such as housing, and guilds and different quest branches. (I.E. questing to gain a title or questing to gain an item, etc..)
I purchased EQ2 recently, because a year or so ago it was described as a unique game, with something different. By that I am referring to the class system where you pick a general class at first and specialize as you gain levels. From a magic user to a priest for example. But no, when I played it, you got to pick your class up front and that was your class for the rest of the game.
I actually think UO is the best MMORPG on the market. It make not look great, but it has way more variety. An Elder Srolls MMORPG would be incredible.
SOE was pretty quick to address the rumors, canned response? I think so!
b oard.id=Announcements&message.id=3058
http://forums.station.sony.com/swg/board/message?
As it stands right now, SWG is in a tough spot. Those who want a space-based persistent world, with bounty-hunting, smuggling, and space combat have a great alternative in Eve.
Those who want sword fights, magic powers, alien landscapes, weird creatures and chainmail bikinis have pretty much every Fantasy RPG to play.
Those that want wear funky armor, control an army of robots, and use a blaster that allows you to shoot first can play City of Heroes.
Aside from Branding, exactly who is SWG trying to appeal to? Everything they might have is being done better by other games.
--sugarman--
While I wish no ill will on Raph, Star Wars Galaxies is a textbook example of a misguided project.
Star Wars is one of the most regonized and highly regarded franchises among video game consumers. Players have high expectations, and why shouldn't they? There's enough material there for an engaging and interesting MMO. One has to wonder, how could you mess up a Star Wars MMO?
Well, here's how:
1. Launch a buggy game your beta testers tell you is nowhere near ready.
2. Have no player-controlled starships. Space is just like "zoning" in EQ.
3. Have no class balance, and then screw up class balance. Make sure your producer's favorite class (pet handler) is insanely powerful at launch.
4. Make sure entire classes, (droid manufacturer), are completely foobar.
5. Totally mismanage player relations, eventually cutting off public access to the forums to hide discontentment. Be sure to have a privately run, but public web site up for the producer where he talks about how players are sheep, more or less.
6. Planets aren't even frickin' round, and they have edges which are just high mountains.
7. Make sure questing is so stupid players don't even bother to read the templated instructions for what you are doing, and instead focus on the one or two variables per template. (Go here, blow up nest, run back.)
8. Make sure PvP is totally hosed at launch.
9. Don't bother to react to major economy-ruining bugs for days, even after reports flood forums, so that money is completely devalued.
10. Make the #1 fantasy of every player, becoming a Jedi, completely out of reach to smart players who maybe, like, have a job, and within the reach of mindless drones who play your game 24/7.
Anyways, the game was fscked all along, and the final news that the combat/professions system needed another overhaul was just the coup-de-grace.
RIP; lesson learned for Lucusfilm.
I loved Dark Age of Camelot, played it about 3 years religiously till time constraints kicked in. Hate work interfering with fun, but hey that's life. Anyway I feel Mythic will lose its identity of making quality games, and well we all know what happens when EA (Assimilate Everything) gets a hold of something :(
You left out:
Make sure to have one sign-in / credit card / account server for opening day. Have thousands of people, who took the day off from work to get their account signed up and the player name they wanted on day one, scream in agony as the system wouldn't let them in.
SWG broke my heart. I waited for that game for years. I played UO, which was fun, but wanted SWG. When they announced it, the screenshots started coming out, I got more excited. When I found out that you could set up equipment to mine resources rather than doing it myself, I got MORE excited.
I got the chills when I walked to Uncle Owen's place, Jabba's palace, etc.
I hope that some day, a real game can be run with the same visuals.
My mom says I'm cool.
ok, Raph had one sucess: UO. UO was fun, but that was also Garriots brain child and i would believe Raph had limited control over the game.
In SWG, well that was what i believe to be his first major project, and it showed at release. The game was a hack job that they spent months more fixing and duct taping. It took months to get to a working state and a year after the game was going great. THen they decided to change directions. A year later after everyone got used to it, they changed directions again.
I'm so totally happy Raph got his ass fired from SOE. When they first announced he's "leaving" the SWG project back over a year ago, i was totally happy. Now that his sticky fingers are out of the company entirely, well SOE can finally make fun non sadistic games made for masochists
The Star Wars Devs (and Raph the supposed 'Genius of MMOGs'in particular) should have realized that in a genre selling 'you are the hero' that everyone wants to be the hero, aka a JEDI. They should have therefore made the game with the design that the players WERE the jedi in the game, would be the jedi class at start for the most part and the world based around that concept kind of like a massively-multiplayer KOTOR. Had they realized that other classes would be the exception to the rule, included spaceflight and combat out of the box and they would have been coding a lisence to print money for the next 10 years.
Devil bunnies! I snort the nose! Lucifer! Banana! Banana!
LucasArts isn't exactly Nintendo when it comes to protecting its brand names but they're not stupid enough to continue to let the Star Wars name be burned alive. (SWG is the laughingstock of MMOs these days.)
Subject was a direct quote from the article, move along.
I dunno... Ultima Online was fun or at least until they screwed it up with Trammel and all the ungodly changes. I don't know about SWG though.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
I was on the tail end of the EQ2 beta and also played for a little while before being lured away by WoW...which I played for over a year.
Then I read a couple of reviews of the "revamp" of EQ2 and I went back to take a look. I was really impressed by how far it had come and decided to continue on with my character. There's a lot of depth there that was lacking when it first came out.
Traveling around in EQ2 isn't bad...no worse than WoW. But then again, I'm one that thinks traveling around EQ1 is WAY too easy than it used to be. The "good ol days" for EQ1, to me, was only the original game and the first two expansions...Kunark and Velious. After that it was the vocal whiners that got the game to where it was almost "teleport directly to the mob, have the mobs line up, die automatically for you, you get the experience, you get whatever you needed. NEXT". It was fun when it was more of a free-wheeling place, where you had to sell your own stuff, where you had to get a port out of some place. The world of EQ seemed SO big back then. Taking a Barbarian from Halas to Freeport was a daunting task of running through the Karanas. It was great. It was an adventure right there. Now...meh...you're a barbarian in Halas just gate up to the Plane of Knowledge and go wherever you want. No biggy. And to me, no fun. Again, that's just me. I'm a little goofy.
But I've been having a blast with EQ2. Well, not at the moment as all my attention is on Elder Scrolls: Oblivion.
"Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
Are you kidding? Uncle Owen's place was far from chilling, IMHO. It looked more like a midget hole or something. You couldn't go inside or anything. Ben Kenobi's house was also very unremarkable. Actually, that was one of the major turn off for me: the lack of truly distinguishable landmarks. Even though the graphics are good, everything looked so generic. Seems to me the artists were uninspired.
Now, that + very poor gameplay = me putting an end to my subscription after 2 weeks.
Now, if they get rid of some of the other mentally handicapped execs at Sony, I might stop boycotting their products.
For instance, they could get rid of whoever greenlighted that whole rootkit fiasco. I haven't heard of any firings related to that nightmare.
Leave it to Sony to start making me think Microsoft is an example of a 'good' corporation!
burrocrisy
and that would be what? Ruling by jackasses? Never has a slashdot misspelling been more apropos
Not to mention Lucasarts is known to revoke licences. Decipher produced a fantastic collectible card game, SW:CCG, Lucasarts then decided to revoke their licence and gave it to Wizards of the Coast. In the process they killed one of the best CCGs.
I wouldn't be suprised at all if this rumour was more than just a pigment of someone's imagination.
The Star Wars Devs (and Raph the supposed 'Genius of MMOGs'in particular) should have realized that in a genre selling 'you are the hero' that everyone wants to be the hero, aka a JEDI.
/tells saying how he 'pnwed' him and his mother. The only reason people play nice in MMOGs is because of PvP limitations.
Everyone wants to kill the hero.... And take his things and send him nasty
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!
UO at that time was fun for all the opposite reasons that Raph intended. They didnt plan for it to become a murder fest.. but people basically did whatever they wanted.
The problem with SWG is right away it was un star warsy and complicated. Then when some players really liked it, wham.. they changed it. Idiots.
Most mmogs are failures, including UO. EQ, Lineage, WOW are the excpetions to the rule.
I think its time we move MMOGS to become Virtual Life type things, and invent Multiplayer Online Games. Persistent State Games that allow only a few hundred people on each server, with the rest being npcs etc.
All I meant was that it was an accomplishment of a goal. To play a game that had the places I saw in my favorite movies.
Not a religious experience, but one of satisfaction.
Could it have been even better? Of course.
My mom says I'm cool.
"If i wanted to play a game for 30 minutes and acomplish something i would play WoW."
People say this all the time like its some kind mantra, but the fact is, on most servers you will spend those 30 minutes (if not more)just trying to log in! See here and here for just two quick examples.
I...I'm attacking the darkness!
So, by now people have seen the news. Yes, it is true I am leaving SOE.
Why? Well, I've been here for gosh, almost six years maybe? It's been a good ride, and I think we've gotten to do some really fun and interesting work. But I am getting interested in doing some stuff that is a bit off the beaten path -- really, anyone who has been reading the blog can see that! -- and while SOE feels it's really cool stuff, it's just not where they are at right now. My contract was up, and it was the right time to poke my head up and look around, that sort of thing. It's all quite friendly, and actually, I hope that I'll work with SOE again in the future, because there's a lot of wonderful talent here and a lot of cool technology, and a lot of friends.
So, sometime soon here I'll be off on my own. Nope, no announcements about plans or anything. I don't have a new studio in my back pocket, I don't have a job lined up, any of that. And... we'll see what comes. I'm thinking sleeping in next week sounds good.
Oh -- the old email still works, for now. You can always post a comment or use the email addy at the bottom of this page to reach me, too.
All sort of anti-climactic, huh? ;)
Personally, I think he is one talented individual who would absolutely shine in a less, shall we say, strangling environment? GL Raph!
> UO at that time was fun for all the opposite reasons that
> Raph intended. They didnt plan for it to become a murder
> fest.. but people basically did whatever they wanted.
When UO realized a larger chunk of their sales were 13 year olds getting their buddies to join, too, so they could stand in small gangs outside the cities and loot the role players instead of the monsters, they had to make a choice: role players or pk. They chose pk. So the roleplayers largely left, drying up the supply of suckers.
This is similar to the male lion in Africa. It lies around until the females, hungry, go take down the gazelle, then it saunters up and chases the females away and eats. Why go kill 100 monsters just to get that mediocre sword, when all you have to do is lie in wait for someone who already has?
The Flaming Sword of Ogre Strength And Shooting Lightning Out Your Ass? Just junk. What? Yes. I would like to destroy it, thanks.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
Believe me, buddy, we wished it worked that way, too.
Then you wouldn't have been nerfing left and right. You'd have been fixing the problems instead. Boost the warrior instead of tearing down the necromancer, if the necro's pet can solo a warrior. Boost the magician's pet instead of tearing down the necromancer. Boost the monster AI instead of nerfing charm and pet attacks and DoTs that also slow the monster. Boost the monster AI instead of letting monsters hit through walls.
Yeah, we wished it worked that way, too.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.