Mac OS X uses Samba for its SMB/CIFS connections, and is thus the equal of any Linux distro in terms of connecting to Windows.
Coming from a Windows or Unix background, it does take a bit of time to get used to Mac OS X and get a good working set of applications, as with any other system. Once you do... the rewards of using OS X far outway the problems, in my circumstances. Your circumstances might dictate otherwise.
I'm not going to trust random anonymous person to explain particle physics from me. I'm only going to accept that information from somebody that I know is knowledgeable on the subject.
I'd wager that even people with degrees in a subject may be quite biased, and often succumb to prevailing notions.
The only way you can really know if someone is knowledgeable is to be knowledgeable yourself (and then probably biased in certain ways as well). Most of that knowledge is merely a regurgitation of what people you trust told you is correct. So, what really needs to be fostered is trust (often accompanied by credentials).
Any sort of knowlege aggregator (Wiki or otherwise) is better when people aren't anonymous (ensuring that people will keep their reputations up), and if there is a possibility of dissent. Most wiki's (wikipedia for example) keep a log of changes, so you can see if there are dissenting opinions.
Halo recieved a lot of support by Bungie fans. Bungie, before being purchased by Microsoft, was one of the premier Mac gaming companies, especially with their FPS series, Marathon, which took storytelling to heigths not equalled in FPS's until the System Shock games. They also released the Myth series of games, which made it to PC. Halo was a few years in the making when Bungie was picked up by Microsoft, and Bungie is quite a bit like Blizzard in terms of philosophy - they don't release less than stellar games.
When Halo came out, there was no other FPS that compared to it on any system, at least graphically. On the Xbox, it was a Mario 64 level triumph (ie, nothing came close to it in terms of game quality for at least 2 years after it was released). It also introduced a Co-op style of play that wasn uncommon in FPS games before, but was so well executed, many FPS games now include that mode. Co-op play has to be played to understand how good it is.
Halo 2 promises to be more of the same, better graphics, better environments, better AI on both enemies and allied players. I'm looking forward to it, as is almost every other Xbox owning person I know.
Bungie.org is a good fansite if you're interested in learning more about Bungie.
It's a mod on Battlefield 1942, and offers modern weapons and vehicles. It also has a fairly gentle learning curve - you can start off just play infantry, move up to Humvees and Tanks, and then work on the planes and helicopters. The gameplay is the best I've seen in any FPS that includes vehicles.
It's also a teamwork game - nothing like flying a blackhawk full of guys through a city, having two guys on the chainguns mowing people down, and the rest paratrooping in to take a base.
I've been playing it for a few months now, and it keeps getting better with every new release.
Well, there's the whole episode about the guy who skins people alive. That'll need some cutting - I felt quite ill after watching it, and it takes a lot to get me there..
2) According to the article, the first production run will run PowerPC 750CXe and maybe the G4, but think about it. If they're successful, there's no reason they shouldn't come out with a G5 version in a year or two, perhaps even a dual-G5 version (mmm, yummy
Sorry, no. The G5 uses a totally different frontside bus protocol than the G3 and G4 (which both use the 60X style bus). It would require a redesign of the entire board, changes in RAM, etc. Wishful thinking though.
I wonder how quickly the non-apple PPC markets will start using the G5 - most of the embedded design firms are nearly married to Motorola as their CPU supplier (as they've done the most with the 68k, 88k, and now PowerPC processors, which historically were used in a lot embedded designs)
Those are generally memory expansion cards for devices - they use them as RAM. You'll notice that they're listed as SRAM cards or some such designation. I've got an older printer (HP?) that takes an 8MB card for memory expansion.
You could get "custom" balls for those trackballs. You could get a blue or red marbled one, or an 8-ball. It's therefore fairly likely that he had a legal 8-ball for it.
Have you had any problems with the card edge connectors being in contact with the wood - corrosion, sap out of the wood, moisture, etc? What kind of wood specifically are you using? Is it chemically treated in any way?
I personally don't let cards hang around without an anti-static bag over them. Can this setup accomodate both a bag and card?
I think this is due to the way 3ware formats the disks for use in an array. You can't just pull a disk out of an array (even if it was in JBOD or RAID1 mode0), slap it on any old spare drive controller, and read the data - the format is specific to a 3ware controller.
That said, any 3ware controller can read a disk that was written to by another controller (the format hasn't changed), provided the physical interface is the same. I've used drives from a 6400 on a 7500 without any trouble.
The benefits of the special format basically amount to being able to identify what part of the array a drive is from, and it's function, while swapping them around. You can plug disk 3 into disk 2's connector, and the card will identify and deal with the situation appropriately. Pretty useful in a larger array, or if you use the same hotswap cartridges on multiple systems, and get them mixed up.
Hmm... I view CD's with about the same conempt that I view collectable games and toys... You end up with a box of Magic/Pokemon/Yugioh cards (or figurines or Pogs or Baseball cards) which have no intrinsic value, but cost a lot for something that's worth not much more than the medium it's printed on.
Everything "collectable" is a rip off, as you've stated, and mostly aimed at kids.
But I digress... it's more about paying $15 for something that costs $0.50 to make that keeps me from flippantly buying cd's.
Streaming Mpeg 4 video (shifted TV, courtesy of the TV card in my server)to a media player on the xbox (which is running linux) over 802.11b doesn't work - I have a friend with an almost identical setup as I have, and video simply doesn't play smoothly for him.
Seeing as this is the case, I can't imagine future technology needing less bandwidth than is currently availible, only more.
Out of the 6 ethernet capable devices I have in my home, only 2 could take a wireless card - the others (an xterminal, slotless all in one system, xbox, dreamcast w/brodband adapter) are out of luck. If you could actually put wireless cards into all those systems, it migh be worth it.
Wireless cards also cost 4 - 5x the same as a 10/100 card, and offer less than half the performance. When I'm copying data, or burning a DVD off of a network server, I need that bandwidth. You may not, especially if you don't have a lot of data movement needs.
And I don't have to worry about security at all.
Seriously, if you're building a place to live, get wired. It'll cost a bit more, but I get the feeling that wireless will go the way of telephone modems - stuck at 56K and 54Mbit/sec for a long time, never improving (due to standards compliance).
All this while you can get a Gigabit ethernet card for $70. Saving a few minutes copying files is worth having a wire.
Correct me if I'm wrong, but europe is transitioning to digital TV as well, but when a station wants to broadcast in a DTV format, it has to eventually give up the VHF frequency it was using for a UHF one. This way, once completed, the entire VHF band will be free.
Fundamentally, Frequency and Amplitude are clones of Beatmania, one of Konami's Bemani games (like DDR), which was never relased in the US. Play Beatmania, and you'll realize that all Frequency is is a version of it with fewer buttons, much more advanced graphics, and track switching.
I think that's where Frequency really succeeded was the licensed music, which blows the stuff in Beatmania (much of which is quite primitive), out of the water.
Mac OS X uses Samba for its SMB/CIFS connections, and is thus the equal of any Linux distro in terms of connecting to Windows.
Coming from a Windows or Unix background, it does take a bit of time to get used to Mac OS X and get a good working set of applications, as with any other system. Once you do... the rewards of using OS X far outway the problems, in my circumstances. Your circumstances might dictate otherwise.
I'm not going to trust random anonymous person to explain particle physics from me. I'm only going to accept that information from somebody that I know is knowledgeable on the subject.
I'd wager that even people with degrees in a subject may be quite biased, and often succumb to prevailing notions.
The only way you can really know if someone is knowledgeable is to be knowledgeable yourself (and then probably biased in certain ways as well). Most of that knowledge is merely a regurgitation of what people you trust told you is correct. So, what really needs to be fostered is trust (often accompanied by credentials).
Any sort of knowlege aggregator (Wiki or otherwise) is better when people aren't anonymous (ensuring that people will keep their reputations up), and if there is a possibility of dissent. Most wiki's (wikipedia for example) keep a log of changes, so you can see if there are dissenting opinions.
He's talking about what most people in the US call "Soccer", not what the rest of the world calls "American Football".
It would be obviously named "Gibba", so when you refer to it you sound like Mr. T.
"I pity the fool who doesn't use Gibba Jabber!"
- bbk
Here you go!
http://superdrive.cynikal.net/
more info on mac dvd firmware is available from here:
http://xvi.rpc1.org/
Halo recieved a lot of support by Bungie fans. Bungie, before being purchased by Microsoft, was one of the premier Mac gaming companies, especially with their FPS series, Marathon, which took storytelling to heigths not equalled in FPS's until the System Shock games. They also released the Myth series of games, which made it to PC. Halo was a few years in the making when Bungie was picked up by Microsoft, and Bungie is quite a bit like Blizzard in terms of philosophy - they don't release less than stellar games.
When Halo came out, there was no other FPS that compared to it on any system, at least graphically. On the Xbox, it was a Mario 64 level triumph (ie, nothing came close to it in terms of game quality for at least 2 years after it was released). It also introduced a Co-op style of play that wasn uncommon in FPS games before, but was so well executed, many FPS games now include that mode. Co-op play has to be played to understand how good it is.
Halo 2 promises to be more of the same, better graphics, better environments, better AI on both enemies and allied players. I'm looking forward to it, as is almost every other Xbox owning person I know.
Bungie.org is a good fansite if you're interested in learning more about Bungie.
I'm betting on Apple Cinema Displays. They have quite good color calibration as far as LCD's go.
You'ld be surprised at the number of graphics professionals that use LCD's, even with the known quality and contrast issues.
- BBK
What part of:
--max_upload_rate X
do you not understand?
Bandwidth throttling has been in there since the beginning, if you use the command line client.
I've run >5 BT clients on a "slow" machine (Pentium Pro 200), and it's less than 50% CPU load. Performance isn't an issue.
It's a mod on Battlefield 1942, and offers modern weapons and vehicles. It also has a fairly gentle learning curve - you can start off just play infantry, move up to Humvees and Tanks, and then work on the planes and helicopters. The gameplay is the best I've seen in any FPS that includes vehicles.
It's also a teamwork game - nothing like flying a blackhawk full of guys through a city, having two guys on the chainguns mowing people down, and the rest paratrooping in to take a base.
I've been playing it for a few months now, and it keeps getting better with every new release.
It's "throughout" not "through out"
Just messing with you!
BBK
Woo! Same birthday as me!
(this has been a pointless, offtopic bit of joy. yay)
BBK
Well, there's the whole episode about the guy who skins people alive. That'll need some cutting - I felt quite ill after watching it, and it takes a lot to get me there..
BBK
17493892 bytes?
You can put roughly 17MB of data on one floppy? Wow! I'm upgrading to test-8 ASAP.
(nice troll by the way)
-bbk
2) According to the article, the first production run will run PowerPC 750CXe and maybe the G4, but think about it. If they're successful, there's no reason they shouldn't come out with a G5 version in a year or two, perhaps even a dual-G5 version (mmm, yummy
Sorry, no. The G5 uses a totally different frontside bus protocol than the G3 and G4 (which both use the 60X style bus). It would require a redesign of the entire board, changes in RAM, etc. Wishful thinking though.
I wonder how quickly the non-apple PPC markets will start using the G5 - most of the embedded design firms are nearly married to Motorola as their CPU supplier (as they've done the most with the 68k, 88k, and now PowerPC processors, which historically were used in a lot embedded designs)
Those are generally memory expansion cards for devices - they use them as RAM. You'll notice that they're listed as SRAM cards or some such designation. I've got an older printer (HP?) that takes an 8MB card for memory expansion.
They do have uses - not as storage though.
You could get "custom" balls for those trackballs. You could get a blue or red marbled one, or an 8-ball. It's therefore fairly likely that he had a legal 8-ball for it.
Have you had any problems with the card edge connectors being in contact with the wood - corrosion, sap out of the wood, moisture, etc? What kind of wood specifically are you using? Is it chemically treated in any way?
I personally don't let cards hang around without an anti-static bag over them. Can this setup accomodate both a bag and card?
I think this is due to the way 3ware formats the disks for use in an array. You can't just pull a disk out of an array (even if it was in JBOD or RAID1 mode0), slap it on any old spare drive controller, and read the data - the format is specific to a 3ware controller.
That said, any 3ware controller can read a disk that was written to by another controller (the format hasn't changed), provided the physical interface is the same. I've used drives from a 6400 on a 7500 without any trouble.
The benefits of the special format basically amount to being able to identify what part of the array a drive is from, and it's function, while swapping them around. You can plug disk 3 into disk 2's connector, and the card will identify and deal with the situation appropriately. Pretty useful in a larger array, or if you use the same hotswap cartridges on multiple systems, and get them mixed up.
Hmm... I view CD's with about the same conempt that I view collectable games and toys... You end up with a box of Magic/Pokemon/Yugioh cards (or figurines or Pogs or Baseball cards) which have no intrinsic value, but cost a lot for something that's worth not much more than the medium it's printed on.
Everything "collectable" is a rip off, as you've
stated, and mostly aimed at kids.
But I digress... it's more about paying $15 for something that costs $0.50 to make that keeps me from flippantly buying cd's.
Streaming Mpeg 4 video (shifted TV, courtesy of the TV card in my server)to a media player on the xbox (which is running linux) over 802.11b doesn't work - I have a friend with an almost identical setup as I have, and video simply doesn't play smoothly for him.
Seeing as this is the case, I can't imagine future technology needing less bandwidth than is currently availible, only more.
And how much per unit does one of those cost, as opposed to running cable? What kind of performance hit do you take?
Seriously, not worth it. Nice for your piddly 30k/sec internet download, not good enough for a transfer between machines on a local network.
Out of the 6 ethernet capable devices I have in my home, only 2 could take a wireless card - the others (an xterminal, slotless all in one system, xbox, dreamcast w/brodband adapter) are out of luck. If you could actually put wireless cards into all those systems, it migh be worth it.
Wireless cards also cost 4 - 5x the same as a 10/100 card, and offer less than half the performance. When I'm copying data, or burning a DVD off of a network server, I need that bandwidth. You may not, especially if you don't have a lot of data movement needs.
And I don't have to worry about security at all.
Seriously, if you're building a place to live, get wired. It'll cost a bit more, but I get the feeling that wireless will go the way of telephone modems - stuck at 56K and 54Mbit/sec for a long time, never improving (due to standards compliance).
All this while you can get a Gigabit ethernet card for $70. Saving a few minutes copying files is worth having a wire.
"My ass is a better input device then most of these devices."
I hope you never end up in prison.
Correct me if I'm wrong, but europe is transitioning to digital TV as well, but when a station wants to broadcast in a DTV format, it has to eventually give up the VHF frequency it was using for a UHF one. This way, once completed, the entire VHF band will be free.
Fundamentally, Frequency and Amplitude are clones of Beatmania, one of Konami's Bemani games (like DDR), which was never relased in the US. Play Beatmania, and you'll realize that all Frequency is is a version of it with fewer buttons, much more advanced graphics, and track switching.
I think that's where Frequency really succeeded was the licensed music, which blows the stuff in Beatmania (much of which is quite primitive), out of the water.
Really not that original, if you play imports.