What Pixar thinks of NVidia:
The quote from the Nvidia's website:
Achieving Pixar-level animation in real-time has been an industry dream
for years. With twice the performance of the GeForce 256 and per-pixel
shading technology, the GeForce2 GTS is a major step toward achieving that
goal.
-Jen-Hsun Huang, President of NVIDIA Corp.
Here is what Tom Duff from Pixar thinks about that:
These guys just have no idea what goes into `Pixar-level animation.'
(That's not quite fair, their engineers do, they come and visit all the
time. But their managers and marketing monkeys haven't a clue, or possibly
just think that you don't.)
`Pixar-level animation' runs about 8 hundred thousand times slower than
real-time on our renderfarm cpus. (I'm guessing. There's about 1000 cpus
in the renderfarm and I guess we could produce all the frames in TS2 in
about 50 days of renderfarm time. That comes to 1.2 million cpu hours for
a 1.5 hour movie. That lags real time by a factor of 800,000.)
Do you really believe that their toy is a million times faster than one of
the cpus on our Ultra Sparc servers? What's the chance that we wouldn't
put one of these babies on every desk in the building? They cost a couple
of hundred bucks, right? Why hasn't NVIDIA tried to give us a carton of
these things? -- think of the publicity milage they could get out of it!
Don't forget that the scene descriptions of TS2 frames average between
500MB and 1GB. The data rate required to read the data in real time is at
least 96Gb/sec. Think your AGP port can do that? Think again. 96 Gb/sec
means that if they clock data in at 250 MHz, they need a bus 384 bits wide
[this is typo. 384 _bytes_ wide!]. NBL!
At Moore's Law-like rates (a factor of 10 in 5 years), even if the
hardware they have today is 80 times more powerful than what we use now,
it will take them 20 years before they can do the frames we do today in
real time. And 20 years from now, Pixar won't be even remotely interested
in TS2-level images, and I'll be retired, sitting on the front porch and
picking my banjo, laughing at the same press release, recycled by NVIDIA's
heirs and assigns.
If I paint with my computer I have to mix colors and brush the virtual canvas.
If I screw something up that cannot be undone (and my file is too large to have multiple copies) I have to go with it. In any case your point that art is only fine art if you can screw it up, is arbitrary at best
So your only remaining point is the texture of the paint, well tough that is just a different medium.
Computer art is most assuredly fine art, you are just in the same class as the critics, not having realizing it yet.
ps - I would also disagree with your statement about algorythms, I have seen people who use algorythms in the same manner that fine art is made from newspaper clippings. It is just another tool, and another medium.
give the rest of motorcyclists a bad name. You are a street pizza waiting to happen. Jerks like you are almost always wearing a tanktop, shorts, and sandals. Can you say goodbye to 95% of your skin? I thought you could.
The article isn't saying these people don't feel pain and discomfort. They are just saying it is being misdiagnosed as RSI.
Now, I currently don't have an opinion as to whether it is real or not, but implying that people aren't experiencing pain doesn't seem to be the goal of the article
1) Price.
2) Brand name
3) 3d is not always better than 2d
4) In any case gameplay is more important than graphics.
Finally, I'm sure there were people like you saying the same things about the original gameboy. "What's this black and white stuff, we're doing color games here." We all know how that turned out.
Forget rechargables. That system took the portable out of portable systems. It was a mini console.
"Nintendo sucks. I am so sick of the lack of games, the high price point, the cartrige (read suck) using, peice of junk machines that they produce. I swear, I will never buy another Nintendo machine"
The price point is one of the cheapest for handhelds, they have always done quality over quantity, cartridges make sense for the small form factor, and they are hardly junk. That aside you are entitled to your opinion.
"The reason they're doing it without charging, from what I've read, is because Nintendo's trying their usual 'supply issues' speech like they've done with every system"
No the reason EB is doing it is because they make next to $0 on the GBA itself, making their profit from the games/peripherals, just like the game company. The bundle phenom is just to get people to buy games they otherwise might not and make it seem like a deal at the same time.
That's called marketing
Vermifax
Achieving Pixar-level animation in real-time has been an industry dream for years. With twice the performance of the GeForce 256 and per-pixel shading technology, the GeForce2 GTS is a major step toward achieving that goal.
-Jen-Hsun Huang, President of NVIDIA Corp.
Here is what Tom Duff from Pixar thinks about that:
These guys just have no idea what goes into `Pixar-level animation.' (That's not quite fair, their engineers do, they come and visit all the time. But their managers and marketing monkeys haven't a clue, or possibly just think that you don't.)
`Pixar-level animation' runs about 8 hundred thousand times slower than real-time on our renderfarm cpus. (I'm guessing. There's about 1000 cpus in the renderfarm and I guess we could produce all the frames in TS2 in about 50 days of renderfarm time. That comes to 1.2 million cpu hours for a 1.5 hour movie. That lags real time by a factor of 800,000.)
Do you really believe that their toy is a million times faster than one of the cpus on our Ultra Sparc servers? What's the chance that we wouldn't put one of these babies on every desk in the building? They cost a couple of hundred bucks, right? Why hasn't NVIDIA tried to give us a carton of these things? -- think of the publicity milage they could get out of it!
Don't forget that the scene descriptions of TS2 frames average between 500MB and 1GB. The data rate required to read the data in real time is at least 96Gb/sec. Think your AGP port can do that? Think again. 96 Gb/sec means that if they clock data in at 250 MHz, they need a bus 384 bits wide [this is typo. 384 _bytes_ wide!]. NBL!
At Moore's Law-like rates (a factor of 10 in 5 years), even if the hardware they have today is 80 times more powerful than what we use now, it will take them 20 years before they can do the frames we do today in real time. And 20 years from now, Pixar won't be even remotely interested in TS2-level images, and I'll be retired, sitting on the front porch and picking my banjo, laughing at the same press release, recycled by NVIDIA's heirs and assigns.
Vermifax
If I screw something up that cannot be undone (and my file is too large to have multiple copies) I have to go with it. In any case your point that art is only fine art if you can screw it up, is arbitrary at best
So your only remaining point is the texture of the paint, well tough that is just a different medium.
Computer art is most assuredly fine art, you are just in the same class as the critics, not having realizing it yet.
ps - I would also disagree with your statement about algorythms, I have seen people who use algorythms in the same manner that fine art is made from newspaper clippings. It is just another tool, and another medium.
Vermifax
He's got the correct interpretation.
Vermifax
Odd that I couldn't find a link denying toll operator tickets at snopes. Maybe I just didn't look well enough.
Vermifax
Vermifax
....until at least 2005, I'm really not that worried.
Vermifax
....as early as 3 months after the launch of the psx and it still took 5 years.
Vermifax
...so long as they give me the ability to ignore onexit, and newwindow calls.
Vermifax
The article isn't saying these people don't feel pain and discomfort. They are just saying it is being misdiagnosed as RSI.
Now, I currently don't have an opinion as to whether it is real or not, but implying that people aren't experiencing pain doesn't seem to be the goal of the article
Vermifax
This
Vermifax
...of course hardware never fails.
Vermifax
Sonic Adventure.
They are currently working on the sequel.
Vermifax
Right now in Q3A, PC players are killing Dreamcast players.
Vermifax
able to waste people using the DC online.
Vermifax
...that it wasn't racist to begin with. It in no way discriminates against anyone.
Vermifax
nor as cheap.
Vermifax
2) Brand name
3) 3d is not always better than 2d
4) In any case gameplay is more important than graphics.
Finally, I'm sure there were people like you saying the same things about the original gameboy. "What's this black and white stuff, we're doing color games here." We all know how that turned out.
Vermifax
"Nintendo sucks. I am so sick of the lack of games, the high price point, the cartrige (read suck) using, peice of junk machines that they produce. I swear, I will never buy another Nintendo machine"
The price point is one of the cheapest for handhelds, they have always done quality over quantity, cartridges make sense for the small form factor, and they are hardly junk. That aside you are entitled to your opinion.
Vermifax
Review of the newer model
Vermifax
"The reason they're doing it without charging, from what I've read, is because Nintendo's trying their usual 'supply issues' speech like they've done with every system" No the reason EB is doing it is because they make next to $0 on the GBA itself, making their profit from the games/peripherals, just like the game company. The bundle phenom is just to get people to buy games they otherwise might not and make it seem like a deal at the same time.
Vermifax
Short Bio for George
Vermifax
No it means I disagree with the inane statement that 'there has never been a fatality attributed to marijuana'
Vermifax
I doubt that, can you say slower response time. They might drive less agressively but that doesn't automatically equal safer.
Vermifax
I'd bet serious money that some pothead has committed DWS (Driving while stoned) and killed himself/passengers/drivers/pedestrians.
Vermifax