People who like PC can loathe console controllers. Certain recent high-profile games that should have been pure PC were instead console-oriented. Read: Duke Nukem 4ever and DC Universe Online.
By this, we mean limited weaponry or powers at any given time, presumably driven by console controller limitations or by standard console game concept.
And many of us on the PC say screw that. Game tanks, here's a quarter, buy a clue.
So the market is ripe for a controller lesser than a keyaboard but a lot more than a controller or joystick. It's also in need of some "mouser" targetting equivalent.
As I read once, a "quantum potential" is still a darn sight away from nothingness.
Given they can't even tell what happens very near the big bang, much less "before" it, if there even was a before, such speculation on our part is currently ludicrous. If "stuff" currently eternally existed, perhaps going through astounding transformations via big bangs, crunches, or the occasional new universe from a quantum fluctuation, that would resolve the issue...somewhat.
Sadly, that's how copyright goes. Unlike patents, with copyrights, if you fail to defend an instance you discover, it can be used against you. Good luck convincing the Klingon High Council to change.
> OS X and Windows Vista divide the rest of the spoils, with all versions > of OSX only just adding up to a little more than the failed Windows version
It didn't help that OEMs (e.g. Toshiba) were selling Vista machines that, when you opened the box, there was a little sticker warning you that 512 MB they were happy to let you buy it with was not recommended as a configuration.
Basically, it wasn't enough to run without using virtual memory, so it took 10 minutes of constant HD chugging before it became vaguely usable.
It would be interesting if an analysis of tweets just before the earthquake indicate anything odd in the subconscious of the twitterers.
In any case, if you did an analysis of, say, discussions of kids with autism, you would see a hotspot, literally (and this is known to skeptics) around Hollywood, and think there something dangerously wrong there.
> Only stay at places with shower facilities. RV'ing can be fun, > but without some comforts like the ability to take long/hot > showers, it will always feel like a small step above camping.
WTF? This is Slashdot. Going days without showering is fairly normal for nerds around here.
Cities are nice places to go to to do stuff, but I'll take a house in the suburbs any day and drive down there on a highway. It's the way God intended it to be.
And now you know why The Blight's archive, from A Fire Upon The Deep, who can effortlessly simulate a hundred trillion galactic-sized civilizations a second, was so far beyond any other conceivable bad guy. Brings new meaning to the statement in Contact, "That's the way it's been done for billions of years"...hacking out all conceivable methods of fail.
There's a theory that sufficiently clever people, or aliens, could construct a data stream to take over a receiving computer on any listening planet. Technologically this might not be possible without an embedded social engineering assist, but that's trivial manipulation, too.
This irritates me. Champions Online just never felt right -- Got a maxxed char there, too, but...
And DC Universe Online, this was just a console-oriented POS that deliberately made fighting clumsy and hard to do. Some "fun" that was.
All I know is MMO games with high-speed, 3D travel better not disappear from the surface of the Earth. I am sooooooo sick of canyon crawls and eight billion dollar horses at level 40 that let you move at 1.9x normal speed.
This totally sucks. I've been playing MMOs since Ultima Online, and this is the only game where I've truly buffed up a high level character.
So long, true high speed travel. Now we're stuck with asinine horses in other games (or "speeders", you know who you are) that don't even move at 2x run speed.
So long, true 3D travel. Now we're stuck with asinine games where "level design" includes all kinds of mountain passes and corridors.
So long, ragdoll physics. Now it's back to pre-generated animations tossed around the scene looking goofy.
So long, superbases, where you could spend weeks stacking and overlapping things to make magnificent structures that didn't exist in stock lists of things you could place.
Given the ragdoll physics and true 3D nature of travel, they must have had one hell of a good programmer compared to shit like World of Warcraft or a million others that can't seem to get beyond the idea of game engines as playback mechanisms for 3D animation modeling programs.
It's wrong to take advantage of bugs to cause problems, such as your example of crashing things to disconnect people.
It's another thing to take a legitimate, if poorly-designed, game feature where people figure out something extremely clever, and then ban over it.
Price errors? Fix it, and, if necessary, run some database queries to find out who used it and remove the bonus money.
Battlefield tactics? Sorry, game designers get no sympathy from me. If they goofed to allow TP when they shouldn't, oh well. Fix it and learn from your mistake. Don't blame players trying to enjoy the game as-is, instead of the way you wish it should be.
Thwt's a broad subject. The EQ guys generated a ton of ill will when they were the only game in town banning people for exploits.
If it's allowed by the game engine, and isn't taking advantage of an actual bug, but rather sloppy game design, it should be allowed and it is incumbant on the developer to fix it quickly, not kick players in the balls for being tactically clever.
EQ treated as an exploit people using a rare bridge to shoot down on monsters, then jump off the bridge when it ran around to get at them, following a bizarre path. Rinse and repeat.
The poverty-stricken game design declared that One Shall Only Fight In The Monster's Face, and the only valid strategy is a statistical battle whose success is determined by the game designer.
"Dwight, pull over. Dwight, stop throwing weapons out of the car. Dwight..."
Billions of extremely stupid robots are murdered every day in MMOs.
Also, meatbags, just say no to:
while (1)
spawnAIwhoVotesMyWay();
People who like PC can loathe console controllers. Certain recent high-profile games that should have been pure PC were instead console-oriented. Read: Duke Nukem 4ever and DC Universe Online.
By this, we mean limited weaponry or powers at any given time, presumably driven by console controller limitations or by standard console game concept.
And many of us on the PC say screw that. Game tanks, here's a quarter, buy a clue.
So the market is ripe for a controller lesser than a keyaboard but a lot more than a controller or joystick. It's also in need of some "mouser" targetting equivalent.
Good luck.
As I read once, a "quantum potential" is still a darn sight away from nothingness.
Given they can't even tell what happens very near the big bang, much less "before" it, if there even was a before, such speculation on our part is currently ludicrous. If "stuff" currently eternally existed, perhaps going through astounding transformations via big bangs, crunches, or the occasional new universe from a quantum fluctuation, that would resolve the issue...somewhat.
> Do We Need a Longer School Year?
Based on the length of the OP's single paragraph, apparently.
AKA "Exterminate!"
Sadly, that's how copyright goes. Unlike patents, with copyrights, if you fail to defend an instance you discover, it can be used against you. Good luck convincing the Klingon High Council to change.
Oops, wrong show.
Is this suit full of fail already?
I was under the impression you didn't really need a pressure suit on Mars. A good winter coat and an oxygen mask, sure.
Now keeping Earth bacterial fauna off Mars is another issue. But there's no deadly fear of a suit puncture.
Ahh, the second-most important language family on the planet, after the C/C++/C#/Java family.
> OS X and Windows Vista divide the rest of the spoils, with all versions
> of OSX only just adding up to a little more than the failed Windows version
It didn't help that OEMs (e.g. Toshiba) were selling Vista machines that, when you opened the box, there was a little sticker warning you that 512 MB they were happy to let you buy it with was not recommended as a configuration.
Basically, it wasn't enough to run without using virtual memory, so it took 10 minutes of constant HD chugging before it became vaguely usable.
It would be interesting if an analysis of tweets just before the earthquake indicate anything odd in the subconscious of the twitterers.
In any case, if you did an analysis of, say, discussions of kids with autism, you would see a hotspot, literally (and this is known to skeptics) around Hollywood, and think there something dangerously wrong there.
> Only stay at places with shower facilities. RV'ing can be fun,
> but without some comforts like the ability to take long/hot
> showers, it will always feel like a small step above camping.
WTF? This is Slashdot. Going days without showering is fairly normal for nerds around here.
"Space Sugar" would make a great name for a healer Jedi chick on Star Wars: The Old Republic MMO.
"Pour a little sugar on me honey!
Pour a little sugar on me baby!"
Oh, wait. I haven't played that game in 3 months. n/m
> And a city is "soul-crushing urban sprawl".
Soul-crushing urban lack of sprawl.
Cities are nice places to go to to do stuff, but I'll take a house in the suburbs any day and drive down there on a highway. It's the way God intended it to be.
And now you know why The Blight's archive, from A Fire Upon The Deep, who can effortlessly simulate a hundred trillion galactic-sized civilizations a second, was so far beyond any other conceivable bad guy. Brings new meaning to the statement in Contact, "That's the way it's been done for billions of years"...hacking out all conceivable methods of fail.
There's a theory that sufficiently clever people, or aliens, could construct a data stream to take over a receiving computer on any listening planet. Technologically this might not be possible without an embedded social engineering assist, but that's trivial manipulation, too.
> Gottfrid Svartholm Warg
Weren't those the blue-green versions of the dogs that bark and when they bark they shoot bees at you in Diablo I?
Wow, downmodded already!
I had no idea Slashdotters hated City of Heroes so much!
Finally! Now Slashdotters have a rational reason to get off their ass and ask a girl out.
Regardless of how you feel about patents, this behavior makes me laugh.
They do all steps except the last one, which a customer does?
"We're not infringing on building a Wright biplane because it is our customers who fly it off the lot."
Thanks, you gave me a laugh on his black, black day for City of Heroes.
Intrusive, possibly corrupt, definitely improper apps?
"Must...tell...President...McCain..."
I will miss games with high-speed travel, which starts at 14, and is free.
I run at just under 40 mph. I am not a speedster.
My vertical leap is 14 feet. I am not a super-jumpster.
My flying speed is 60 mph.
Ya, can't wait to get back to a horse somewhere, or pre-engineered flight paths.
Neither of the two subsequent superhero MMOs, Champions Online and DC Universe Online, even came close in character creation.
I wonder why? That was what lead to alt-itis for me, filling at least 6 servers' worth of characters.
It's such a fun, seductive part of the game, why does no other game pick it up and go with it?
This irritates me. Champions Online just never felt right -- Got a maxxed char there, too, but...
And DC Universe Online, this was just a console-oriented POS that deliberately made fighting clumsy and hard to do. Some "fun" that was.
All I know is MMO games with high-speed, 3D travel better not disappear from the surface of the Earth. I am sooooooo sick of canyon crawls and eight billion dollar horses at level 40 that let you move at 1.9x normal speed.
This totally sucks. I've been playing MMOs since Ultima Online, and this is the only game where I've truly buffed up a high level character.
So long, true high speed travel. Now we're stuck with asinine horses in other games (or "speeders", you know who you are) that don't even move at 2x run speed.
So long, true 3D travel. Now we're stuck with asinine games where "level design" includes all kinds of mountain passes and corridors.
So long, ragdoll physics. Now it's back to pre-generated animations tossed around the scene looking goofy.
So long, superbases, where you could spend weeks stacking and overlapping things to make magnificent structures that didn't exist in stock lists of things you could place.
Given the ragdoll physics and true 3D nature of travel, they must have had one hell of a good programmer compared to shit like World of Warcraft or a million others that can't seem to get beyond the idea of game engines as playback mechanisms for 3D animation modeling programs.
Still have two active, P2P accounts.
It's wrong to take advantage of bugs to cause problems, such as your example of crashing things to disconnect people.
It's another thing to take a legitimate, if poorly-designed, game feature where people figure out something extremely clever, and then ban over it.
Price errors? Fix it, and, if necessary, run some database queries to find out who used it and remove the bonus money.
Battlefield tactics? Sorry, game designers get no sympathy from me. If they goofed to allow TP when they shouldn't, oh well. Fix it and learn from your mistake. Don't blame players trying to enjoy the game as-is, instead of the way you wish it should be.
Thwt's a broad subject. The EQ guys generated a ton of ill will when they were the only game in town banning people for exploits.
If it's allowed by the game engine, and isn't taking advantage of an actual bug, but rather sloppy game design, it should be allowed and it is incumbant on the developer to fix it quickly, not kick players in the balls for being tactically clever.
EQ treated as an exploit people using a rare bridge to shoot down on monsters, then jump off the bridge when it ran around to get at them, following a bizarre path. Rinse and repeat.
The poverty-stricken game design declared that One Shall Only Fight In The Monster's Face, and the only valid strategy is a statistical battle whose success is determined by the game designer.