So just because the snooty Oxford English Dictionary "locked down" the spelling only after the 'e' was dropped from "awful" (and the 'l' from "full", for that matter) it's reason to mock someone's spelling?
I no longer mock people, silently, who say "aks" instead of "ask" ever since I learned it was originally basically "aks", and ask was itself a transposition corruption.
> Until we see copyright laws that protect the creative people, the innovators, rather than huge corporations > that stockpile IP and blackmail the world, open violation of these absurd copyright laws will continue > by a large portion of the otherwise law-abiding population.
I hate to say it, but I think you're dreaming. In such a world, I think the torrents would still exist. Only if the costs of acquiring it otherwise is vastly reduced would P2P start drying up. Whether your $20 for a CD goes $18 to the artist, or $0.10 to the artist, won't affect P2P changes much, I submit.
And that's for music. For huge, blockbuster movies and TV shows, well, you simply don't get most of them without big corporations backing their production to begin with. Fine if you wanna argue they're worthless as art, or some other snooty thing, but that people love to torrent them can't be denied.
Well, assuming this was a proper, double-blind test, it just shows the limits are between this 48 kHz and the (much) higher Hertz.
One of the things such tests have done is show, via repeatable experiments, that many of these "expensive" things like gold cables and so on, operate purely on a placebo effect. Without knowing there's a $700 cable or a piece of crap from K-Mart, people cannot tell the difference. And, most embarrassingly, that includes the heads of various audiophile magazines, who now simply refuse to be tested in such manner, profiting as they do from advertisements for such equipment.
In this case, though, "one third can't tell" doesn't say such a higher Hertz is worthless -- after all, two thirds can tell, which makes the quality increase desirable for the average consumer.
If this pans out, it will be much bigger than it appears. A huge multi-government Mars trip will be little more than a test run for industry. Now getting about the solar system is on the order of sailing ships traveling the ocean under wind power, rather than a ridiculous, multi-year trip just for one way.
Basically, you just need to build ships to be sturdy enough to last out a few months if they break down, so a "rescue ship" can come get them.
If you can get to Mars in 39 days, the asteroids, Jupiter, Saturn and beyond are not much further. It's now feasible to populate the solar system.
Eat your Wheaties so you can live long enough to take a poop on Europa just to spite the monoliths.
Which would be the whole reason, IIRC. You only need to get around the sun once in a great while; the rest of the time it's simple line-of-sight.
Still, if this is closer than L5 even during occlusion, by several minutes, it could be worth it. I assume "only" 90 days of rocket time every 2+ years (I presume an ion drive) is a decent, long-term solution for such a satellite.
Isn't anyone bothered by government asking commentators to "sign a non-disclosure agreement" about a proposed law disturbing?
This makes republishing a law that's "copyrighted" look like a free and open society.
Back-room, off-the-record, tit-for-tat haggling over laws' formation is bad enough as it is. The only possible reasons for this NDA are precisely the reason it should be blasted out over public loudspeakers.
> The game does not revolve around player vs. player, though there are some very very limited forms > of it in the game(in certain taverns there are combat pits)
And you walk into the pit and usually get insta-ganked. Like any other game, PvP is grotesquely different from PvE because PvE still revolves around the lame, discredited "tank/taunt" model that no player pays attention to when, you know, actually fighting.
As far as PvP goes, there used to be a bug where you could punch people without any weapons, in town. Nothing would happen, of course, because it was disabled like any fighting. But once in a great while the bug occurred and "wham!" you punched somebody for like 200+ points and they'd be slaughtered.
It had the feel of some kind of super-crit roll that nobody had considered when disabling the end result of fighting punches.
Stumbled across that one by accident, and the "victim" and I had a good laugh, but we could not reproduce it after that. I presume it's long since fixed.
> So, at a minimum you'd spend $6.56 a month for the Travian Plus feature plus +25% resource boosts, > +10% offensive and defensive bonuses. That at first seems reasonable for running such a cool game, > but I was averaging around $100 a month on gold because of NPC trading and instabuilding. My > coworker had it worse because his two sons were playing and he was even worse with the > instabuilding. His monthly Travian habit, including his two sons' costs were running him around > $300/month. FOR A GAME!
John Carmack immediately altered the map to put in knee-high obstacles. The mouse protested, saying, WTF why can't I jump over that low thing?!? Carmack was quoted as saying, "We need to put in things to overcome as part of the fun."
They reshuffle the whole deck after poker. Card counting in blackjack relies on continuing to re-use the remaining cards until they're all gone. Hence knowledge of cards used in the previous hand applies.
Poker players do use a limited form of card counting, if you want to call it that, when they see that, say, there are three known aces out -- one in their hand and 2 on the table somewhere. And therefore, this other player who needs an ace, but doesn't have one on the table, is more likely than not to not be holding one in their hand. Then in comes the social engineering aspect judging with bluffs and so on.
More decks were used to make it much harder to count the cards. As you near the end of the multi-deck, though, a card counter's knowledge becomes more and more precise, and they can make bets with the same certainty as with one deck.
If a casino really wanted to get rid of card counting as an advantage, they'd use, say, an 8 deck shoe, then completely redo the whole deck when it was half done. I don't know the details, but I doubt even perfect knowledge of the played cards can give you enough of an advantage to eke out a statistical profit as you approach only the halfway point.
Drove down to Louisiana from Michigan right after Hurricane Cinty, which was the one right before Katrina. Tons of convoys of cherry pickers on the roads, all headed to the Cindy cleanup.
Stayed in a Days Inn on the Gulf Coast, which was wiped along with all the other buildings a month later.
And they may not be bendy, but they can be hellaciously strong, being used for gasoline engines and so on. Don't know if this formula is "fragile", but laying non-bendy "wires" shouldn't be much of a problem.
> but just couldn't hold back from clicking the 'poke' button.
Reminds me of Martha Steward being under house arrest, stepping with one foot off the porch, then just briefly, two, which I think was a technical violation.
"Having" to open an account is the problem itself.
What brainiac thinks you can just shove your nose in the air and demand 10 million people do something? If 500,000 quit because it isn't worth the effort (the game is getting old), that'll be worth many times more than this guy's lifetime salary.
The correct course of action is to just enable the accounts on Battle.net automatically, with no need for anything from the user, save, perhaps, a one-time confirmation yes/no clickie. And even that will lose a small amount of people over just purely transparent, automated account creation.
For a bunch of people supposedly skilled in issues across 10 million deployments, you'd think they'd be aware of 1 in 1000 issues, much less 1 in 20 ones.
If one believed in this kind of "safety net", the obvious decision would be to cut some fraction of a dollar per earned dollar, until the benefit evaporated.
In this way, you'd have much less of the "ah, to hell with it, I'll stay unemployed" crap going on.
Oh, I knew a guy who'd work six months, get "fired" to go on unemployment six months, then back to work, whatever the minimum amount of time was to keep this up in perpetuity. He was rather proud of this. He was the foreman of my factory sweeping crew I worked on in summers during college.
Regardless of anything else, there are plenty of people for whom that level of subsistence is A-Ok. Any actual scientific studies to determine the percentage? Note: sob stories don't count.
Well, I remember right-wing whining about the Americans With Disabilities Act, which basically rewarded law firms that went out and found violations by cutting them in on the fine, as part of the law itself.
I wonder what % of lawfirm money that was, and now that that "low hanging fruit" is mostly dried up, what effect that has on the number of needed lawyers. Now multiply times many other laws...
Earn a dollar a day off blog ads, and the government objects, confused and stupid while it "investigates"?
They only see "employer" giving cash, and "employee" receiving it. What's that old saying, if all you have is a hammer, every problem looks like a nail? Same reason the same people choke over volunteerism from time to time as violating labor wage laws.
So just because the snooty Oxford English Dictionary "locked down" the spelling only after the 'e' was dropped from "awful" (and the 'l' from "full", for that matter) it's reason to mock someone's spelling?
I no longer mock people, silently, who say "aks" instead of "ask" ever since I learned it was originally basically "aks", and ask was itself a transposition corruption.
> Until we see copyright laws that protect the creative people, the innovators, rather than huge corporations
> that stockpile IP and blackmail the world, open violation of these absurd copyright laws will continue
> by a large portion of the otherwise law-abiding population.
I hate to say it, but I think you're dreaming. In such a world, I think the torrents would still exist. Only if the costs of acquiring it otherwise is vastly reduced would P2P start drying up. Whether your $20 for a CD goes $18 to the artist, or $0.10 to the artist, won't affect P2P changes much, I submit.
And that's for music. For huge, blockbuster movies and TV shows, well, you simply don't get most of them without big corporations backing their production to begin with. Fine if you wanna argue they're worthless as art, or some other snooty thing, but that people love to torrent them can't be denied.
Well, assuming this was a proper, double-blind test, it just shows the limits are between this 48 kHz and the (much) higher Hertz.
One of the things such tests have done is show, via repeatable experiments, that many of these "expensive" things like gold cables and so on, operate purely on a placebo effect. Without knowing there's a $700 cable or a piece of crap from K-Mart, people cannot tell the difference. And, most embarrassingly, that includes the heads of various audiophile magazines, who now simply refuse to be tested in such manner, profiting as they do from advertisements for such equipment.
In this case, though, "one third can't tell" doesn't say such a higher Hertz is worthless -- after all, two thirds can tell, which makes the quality increase desirable for the average consumer.
What about Canada?
From TFA;
> "A whole bunch of countries (were involved), but Canada has one of the main pieces
> of hardware. And this engine can get us to Mars in 39 days.
Yay Canada! Finally something to brag about besides "the arm"!
If this pans out, it will be much bigger than it appears. A huge multi-government Mars trip will be little more than a test run for industry. Now getting about the solar system is on the order of sailing ships traveling the ocean under wind power, rather than a ridiculous, multi-year trip just for one way.
Basically, you just need to build ships to be sturdy enough to last out a few months if they break down, so a "rescue ship" can come get them.
If you can get to Mars in 39 days, the asteroids, Jupiter, Saturn and beyond are not much further. It's now feasible to populate the solar system.
Eat your Wheaties so you can live long enough to take a poop on Europa just to spite the monoliths.
God that's a tiny image.
Why don't they just hire the artist chick from Bones, who's also a genius hardware and software computer engineer?
This can't turn out well.
Unless it's for a sexbot, of course.
Oh, wait. Even just a few human brain cells are enough to know to steer clear of the oddness of nerds.
Which would be the whole reason, IIRC. You only need to get around the sun once in a great while; the rest of the time it's simple line-of-sight.
Still, if this is closer than L5 even during occlusion, by several minutes, it could be worth it. I assume "only" 90 days of rocket time every 2+ years (I presume an ion drive) is a decent, long-term solution for such a satellite.
Isn't anyone bothered by government asking commentators to "sign a non-disclosure agreement" about a proposed law disturbing?
This makes republishing a law that's "copyrighted" look like a free and open society.
Back-room, off-the-record, tit-for-tat haggling over laws' formation is bad enough as it is. The only possible reasons for this NDA are precisely the reason it should be blasted out over public loudspeakers.
> The game does not revolve around player vs. player, though there are some very very limited forms
> of it in the game(in certain taverns there are combat pits)
And you walk into the pit and usually get insta-ganked. Like any other game, PvP is grotesquely different from PvE because PvE still revolves around the lame, discredited "tank/taunt" model that no player pays attention to when, you know, actually fighting.
As far as PvP goes, there used to be a bug where you could punch people without any weapons, in town. Nothing would happen, of course, because it was disabled like any fighting. But once in a great while the bug occurred and "wham!" you punched somebody for like 200+ points and they'd be slaughtered.
It had the feel of some kind of super-crit roll that nobody had considered when disabling the end result of fighting punches.
Stumbled across that one by accident, and the "victim" and I had a good laugh, but we could not reproduce it after that. I presume it's long since fixed.
> So, at a minimum you'd spend $6.56 a month for the Travian Plus feature plus +25% resource boosts,
> +10% offensive and defensive bonuses. That at first seems reasonable for running such a cool game,
> but I was averaging around $100 a month on gold because of NPC trading and instabuilding. My
> coworker had it worse because his two sons were playing and he was even worse with the
> instabuilding. His monthly Travian habit, including his two sons' costs were running him around
> $300/month. FOR A GAME!
"Working as intended", it seems like to me.
John Carmack immediately altered the map to put in knee-high obstacles. The mouse protested, saying, WTF why can't I jump over that low thing?!? Carmack was quoted as saying, "We need to put in things to overcome as part of the fun."
They reshuffle the whole deck after poker. Card counting in blackjack relies on continuing to re-use the remaining cards until they're all gone. Hence knowledge of cards used in the previous hand applies.
Poker players do use a limited form of card counting, if you want to call it that, when they see that, say, there are three known aces out -- one in their hand and 2 on the table somewhere. And therefore, this other player who needs an ace, but doesn't have one on the table, is more likely than not to not be holding one in their hand. Then in comes the social engineering aspect judging with bluffs and so on.
More decks were used to make it much harder to count the cards. As you near the end of the multi-deck, though, a card counter's knowledge becomes more and more precise, and they can make bets with the same certainty as with one deck.
If a casino really wanted to get rid of card counting as an advantage, they'd use, say, an 8 deck shoe, then completely redo the whole deck when it was half done. I don't know the details, but I doubt even perfect knowledge of the played cards can give you enough of an advantage to eke out a statistical profit as you approach only the halfway point.
Someone should inform Tim of a magnificent development: Browsers presume you meant to type http:/// before everything. It's wondrous!
Drove down to Louisiana from Michigan right after Hurricane Cinty, which was the one right before Katrina. Tons of convoys of cherry pickers on the roads, all headed to the Cindy cleanup.
Stayed in a Days Inn on the Gulf Coast, which was wiped along with all the other buildings a month later.
And they may not be bendy, but they can be hellaciously strong, being used for gasoline engines and so on. Don't know if this formula is "fragile", but laying non-bendy "wires" shouldn't be much of a problem.
+1 billion
> but just couldn't hold back from clicking the 'poke' button.
Reminds me of Martha Steward being under house arrest, stepping with one foot off the porch, then just briefly, two, which I think was a technical violation.
"Having" to open an account is the problem itself.
What brainiac thinks you can just shove your nose in the air and demand 10 million people do something? If 500,000 quit because it isn't worth the effort (the game is getting old), that'll be worth many times more than this guy's lifetime salary.
The correct course of action is to just enable the accounts on Battle.net automatically, with no need for anything from the user, save, perhaps, a one-time confirmation yes/no clickie. And even that will lose a small amount of people over just purely transparent, automated account creation.
For a bunch of people supposedly skilled in issues across 10 million deployments, you'd think they'd be aware of 1 in 1000 issues, much less 1 in 20 ones.
And, I suppose, PB pics of Marge embiggen the noblest soul...
Those are shooped, fool! We're talkin' the real deal here! No cartoonish image manipulation >:-(
If one believed in this kind of "safety net", the obvious decision would be to cut some fraction of a dollar per earned dollar, until the benefit evaporated.
In this way, you'd have much less of the "ah, to hell with it, I'll stay unemployed" crap going on.
Oh, I knew a guy who'd work six months, get "fired" to go on unemployment six months, then back to work, whatever the minimum amount of time was to keep this up in perpetuity. He was rather proud of this. He was the foreman of my factory sweeping crew I worked on in summers during college.
Regardless of anything else, there are plenty of people for whom that level of subsistence is A-Ok. Any actual scientific studies to determine the percentage? Note: sob stories don't count.
Well, I remember right-wing whining about the Americans With Disabilities Act, which basically rewarded law firms that went out and found violations by cutting them in on the fine, as part of the law itself.
I wonder what % of lawfirm money that was, and now that that "low hanging fruit" is mostly dried up, what effect that has on the number of needed lawyers. Now multiply times many other laws...
Seriously, unemployed lawyers should open a business to let people literally f*** them in the ass for $100 a pop.
Earn a dollar a day off blog ads, and the government objects, confused and stupid while it "investigates"?
They only see "employer" giving cash, and "employee" receiving it. What's that old saying, if all you have is a hammer, every problem looks like a nail? Same reason the same people choke over volunteerism from time to time as violating labor wage laws.