Do we really need an article to spell this out? I mean, it's not rocket science. Right now, the cost of obtaining a temporal snatcher device is very expensive. First you need to power it, then find someone who knows how to use, and then calibrate it so you can even find a Playstation 4 dev kit. Not an easy task by any means. I mean, do we even know there is even going to be a playstation 4? What happens if you snatch Rosanne's underwear instead? It might make for a happy dev team (if your team is into that), but the investors will be a little miffed.
I once worked on a project where we actually snatched one of George Lucas' fake beards. We fed-exed it back to ILM, and instead of thanks, we got a lawsuit. Not what the money men were looking for. After that incident, we switched development to xbox 360/playstation 3 which - surprise, surprise - is cheap in comparison.
The first thing I noticed after switching from Windows to Mac OS X almost six years ago is its complete lack of distractions. It is clean, uncluttered and lets me get on with my tasks.
If you look at the adjacent screenshot, you'll see a completely cluttered desktop filled with distractions. I find it amusing that out of all the images, this one has the most clutter.
Is it just me, or are other people getting a bit wearied of people distilling this rather complex world into the rather simplistic ideas of good and evil? My god - the world is not a comic book.
I realized I could ignore all the missions and kill to my hearts content. Now I just pick it up and play for an hour, and put it down feeling rather satisfied. You see, once you fail a "case mission" (the main storyline), the game gives you an option to keep playing. And since your learned skills and abilities carry over to new games, the game gets better with each restart.
My biggest gripe is the phone. There's no ignore function. Otis will keep calling... and calling... and calling. The dude just doesn't take a hint.
This seals the deal for me! I wans't quite sure I wanted to buy a next-gen console, but this, the wi-mote, the 27-game lineup, the non-evil practices, I'm sold!
"By the end of the 1980s the courts found Nintendo guilty of anti-trust activities because it had abused its relationship with third-party developers and created a monopoly in the gaming industry by not allowing developers to make games for any other platforms."
All three of these next-gen console companies are bastards... as a consumer, you should hope for a draw so that there is innovation as opposed to stagnation
First my making open source closed to some groups because you happen to dislike them breaks the concept of open, It is open just as long as I like you idea.
It's a good point and one that is in spirit of the open source movement, but just because the authors release their source code to general public does not neccessarily mean the authors value such ideals.
Second your making opponents where you don't have to.
Maybe, but it is inconsequential.
. Your trying to get the government to use Open Source for it normal use but you get a huge blocking because the military (part of the government) is opposing this move because they cannot access the software.
Again, you assume the authors care about the open source movement and its goals. There are many pragmatic reasons for releasing code under the GPL.
Third it won't change anything except you will have to pay more taxes.
You lose me here. By your logic, the authors would also be pressed for higher taxes if they didn't write the program.
Forth by blocking evil use you are also blocking good use.
Leave good and evil out of this. The intent of the authors is - as quoted by the very fine article - to permit the use of this program for all purposes but killing. As follows: "the program and its derivative work will neither be modified or executed to harm any human being nor through inaction permit any human being to be harmed." So, yes, it looks like the military can use it for humanitarian gestures.
Fifth you just look bad and hypocritical, you are all up for Openness freedom of speech except for when it says something you don't like.
Again, you are juxtaposing your own ideals onto them, and thus, finding their actions to hypocritical.
Personally, I see nothing wrong with it. They've invested a significant amount of time to develop this software. They have the right to determine who uses it and who doesn't. If you disagree with them, that's good and dandy. Just grab a snapshot of the code before the appendment of the new license, and fork the project. That's a great benefit of open source.
Did you not read that Microsoft was open sourcing the plugin and distributing it under a BSD license? Did you also not read that the source files will be hosted on Sourceforge? The only shady thing I can them doing is playing the one format doesn't translate to another format card. That's it. You make it sounds as if this project is being developed without the consent of Microsoft, when in fact, Microsoft is managing as well as contributing to it. Or are we discussing two different things here?
Being this plugin is open source... I don't really see this as being a problem. Code not doing what you want? Patch it. Microsoft not accepting your patch? Fork it. Ta-da.
The video game crash of 1983 was caused by a combination of factors:
Very aggressive marketing of inexpensive home computers, especially the Commodore 64, with the theme "Why buy your child a video game and distract them from school when you can buy them a home computer that will prepare them for college?" Marketing research for both sides tracked the change as millions of consumers shifted their intention to buy choices from game consoles to low-end computers that retailed for similar prices.
A flood of poor titles from hastily financed startups, combined with weak high-profile Atari 2600 games based on the hit movie E.T. and the red-hot arcade game Pac-Man.
The news media sensationalized both the boom days of 1980 and the problems of 1982-83. In particular, the story of Atari burying thousands of E.T. cartridges in a New Mexico landfill accelerated the change from The Video Game Boom Is Boundless! headlines to The Video Game Boom Is Over! proclamations.
The conclusion by key toy retail chains in 1983 that video games were a passing fad (see Cabbage Patch Kids and Beanie Babies for examples) and that valuable shelf space should be allocated to new items.
Being the video game industry is a billion dollar industry rivaling even the film industry, I cannot imagine that a belly flop from Sony would be detrimental. There's too much infrastructure in place. That said, I think Sony is necessary to keep the other two players honest (we all know Microsoft is a bastard, but people tend to forget that Nintendo matched Microsoft in asshole factor pound for pound during its golden age). I don't want Sony to fail for that reason, but at the same time, I don't want Sony to succeed.
Though Slashdot does cater to the tech heads, I recommend you check out webhostingtalk.com being it caters exclusively to webhosts and webmasters with a gazillion members. Not only will find the answer to your question but you'll also have a good place to research any hosts hosts - sketchy or otherwise. I'm not affiliated with them, but I've found all my hosts through them. It's a great community. Good luck!
Actually, with the recent development of cats, scientists have started to use the felines as an energy source, powering a lot of servers. This new breed of cats helps a lot of the allergic sysadmins who can utilize the animals not only for power, but for security as well. You might not notice it on the frontend, but on the backend - more cats equals more servers. And more servers gives people the ability to express themselves.
From Sony's past behavior with the PS2, it seems to me that the computer classification is not targeted at the end user, but rather, the bill collectors.
Absolutely wrong, grasshopper... on all counts... all your examples, Half Life, Lord of the Rings, and Lost (from what I've been told) all have compelling stories. At the end of Fellowship, as an audience member, I knew exactly what was at stake in the story. I knew the backstory of the ring, the dangers of it being caught, and the mission of the protagonist. The story wasn't nearly complete, but it didn't matter because I was involved.
Same with Half Life 1... I knew the story from the beginning. An experiment gone wrong with a governmental coverup. Sure, I didn't know the purpose of the G-man, but that added to the story rather than detracted from it. The following expansions also contributed to the game, and I was happy to pay for them.
In Half Life 2 - just appearing on a train didn't really do it for me (call me crazy) nor was the backstory from the time between Half Life 1 and 2 given any adequate attention. Most of the dialouge went along the lines of "Hail Freeman!" As for the plot, I was constantly confused as to my role in the story besides "run away from the bad guys". Most set pieces were homages to other games, or movies. And when the game ended with a cliff hanger, I only laughed. It seemed very fitting. An incoherent story with an incoherent ending.
My point... I don't need everything explained, but I at least the semblance story to keep me satisfied. The only place in Half Life 2 that was compelling was the Ravenholm sequence. Why was that? You knew the stakes - get out alive. You knew the antagonists - anything that walked. The story revolved around a crazy mysterious (ahh, the mystery word again) priest, tending his "flock". Brilliant. Most reviews cite this episode as being a high point in the game. Why? It was a tight subplot with good characters and a strong story arc.
The rest of the game was barely coherent. In my experience, stories that tend to be obscure for the sake of being obscure, usually don't have anything important to say in the first place. My big gripe against half life 2 is that it so obscure that you need the follow-up expansions just to understand it as opposed to adding to it (ie - I didn't need to watch The Two Towers to understand what the hell was going on in the Fellowship of the Ring). Hence, I won't be buying them.
The problem I have with the release of these episodes is that the source material was gimped. If Half Life 2 was a compelling story on its own, I wouldn't mind spending money to continue it. Instead, we have this gimped out-of-the-box story, that requires additional content to even make sense of it.
When you have a free moment, rent Ken Burns' Civil War documentary. There's an interesting bit that relates to your post. In it, Shelby Foote states that in the period before the Civil War, people referred to the US as a group. They'd say something like "the united states are opposed to that idea". With the failure of secession, the nation became a singular entity. Hence, "the united states is opposed to the idea."
Worse yet, what if you drop connectivity half way through your writing session... you're stuck with your writing on the page with no way to save (unless this baby saves every single minute or you can copy it to, er, Word).
I've been reading Slashdot for six years or so, and it seems to me, the quality of stories have really taken a nose dive. Or better put, stories written to incite the community have been getting greater air time. I read, write, and sometimes moderate, but stories like this makes me scratch my head and wonder why I even visit this site anymore.
Do we really need an article to spell this out? I mean, it's not rocket science. Right now, the cost of obtaining a temporal snatcher device is very expensive. First you need to power it, then find someone who knows how to use, and then calibrate it so you can even find a Playstation 4 dev kit. Not an easy task by any means. I mean, do we even know there is even going to be a playstation 4? What happens if you snatch Rosanne's underwear instead? It might make for a happy dev team (if your team is into that), but the investors will be a little miffed.
I once worked on a project where we actually snatched one of George Lucas' fake beards. We fed-exed it back to ILM, and instead of thanks, we got a lawsuit. Not what the money men were looking for. After that incident, we switched development to xbox 360/playstation 3 which - surprise, surprise - is cheap in comparison.
The first thing I noticed after switching from Windows to Mac OS X almost six years ago is its complete lack of distractions. It is clean, uncluttered and lets me get on with my tasks.
If you look at the adjacent screenshot, you'll see a completely cluttered desktop filled with distractions. I find it amusing that out of all the images, this one has the most clutter.
4 bytes should be enough for anybody
... before it gets better
http://www.gamespot.com/news/6160388.html
Is it just me, or are other people getting a bit wearied of people distilling this rather complex world into the rather simplistic ideas of good and evil? My god - the world is not a comic book.
I realized I could ignore all the missions and kill to my hearts content. Now I just pick it up and play for an hour, and put it down feeling rather satisfied. You see, once you fail a "case mission" (the main storyline), the game gives you an option to keep playing. And since your learned skills and abilities carry over to new games, the game gets better with each restart.
... and calling ... and calling. The dude just doesn't take a hint.
My biggest gripe is the phone. There's no ignore function. Otis will keep calling
This seals the deal for me! I wans't quite sure I wanted to buy a next-gen console, but this, the wi-mote, the 27-game lineup, the non-evil practices, I'm sold!
9 31995:
... as a consumer, you should hope for a draw so that there is innovation as opposed to stagnation
From http://en.wikipedia.org/wiki/Nintendo#1990.E2.80.
"By the end of the 1980s the courts found Nintendo guilty of anti-trust activities because it had abused its relationship with third-party developers and created a monopoly in the gaming industry by not allowing developers to make games for any other platforms."
All three of these next-gen console companies are bastards
First my making open source closed to some groups because you happen to dislike them breaks the concept of open, It is open just as long as I like you idea.
It's a good point and one that is in spirit of the open source movement, but just because the authors release their source code to general public does not neccessarily mean the authors value such ideals.
Second your making opponents where you don't have to.
Maybe, but it is inconsequential.
. Your trying to get the government to use Open Source for it normal use but you get a huge blocking because the military (part of the government) is opposing this move because they cannot access the software.
Again, you assume the authors care about the open source movement and its goals. There are many pragmatic reasons for releasing code under the GPL.
Third it won't change anything except you will have to pay more taxes.
You lose me here. By your logic, the authors would also be pressed for higher taxes if they didn't write the program.
Forth by blocking evil use you are also blocking good use.
Leave good and evil out of this. The intent of the authors is - as quoted by the very fine article - to permit the use of this program for all purposes but killing. As follows: "the program and its derivative work will neither be modified or executed to harm any human being nor through inaction permit any human being to be harmed." So, yes, it looks like the military can use it for humanitarian gestures.
Fifth you just look bad and hypocritical, you are all up for Openness freedom of speech except for when it says something you don't like.
Again, you are juxtaposing your own ideals onto them, and thus, finding their actions to hypocritical.
Personally, I see nothing wrong with it. They've invested a significant amount of time to develop this software. They have the right to determine who uses it and who doesn't. If you disagree with them, that's good and dandy. Just grab a snapshot of the code before the appendment of the new license, and fork the project. That's a great benefit of open source.
Both suck for info ... head over to gamespot ... they got a whole article on it with some good details
Did you not read that Microsoft was open sourcing the plugin and distributing it under a BSD license? Did you also not read that the source files will be hosted on Sourceforge? The only shady thing I can them doing is playing the one format doesn't translate to another format card. That's it. You make it sounds as if this project is being developed without the consent of Microsoft, when in fact, Microsoft is managing as well as contributing to it. Or are we discussing two different things here?
Being this plugin is open source ... I don't really see this as being a problem. Code not doing what you want? Patch it. Microsoft not accepting your patch? Fork it. Ta-da.
The video game crash of 1983 was caused by a combination of factors:
- Very aggressive marketing of inexpensive home computers, especially the Commodore 64, with the theme "Why buy your child a video game and distract them from school when you can buy them a home computer that will prepare them for college?" Marketing research for both sides tracked the change as millions of consumers shifted their intention to buy choices from game consoles to low-end computers that retailed for similar prices.
- A flood of poor titles from hastily financed startups, combined with weak high-profile Atari 2600 games based on the hit movie E.T. and the red-hot arcade game Pac-Man.
- The news media sensationalized both the boom days of 1980 and the problems of 1982-83. In particular, the story of Atari burying thousands of E.T. cartridges in a New Mexico landfill accelerated the change from The Video Game Boom Is Boundless! headlines to The Video Game Boom Is Over! proclamations.
- The conclusion by key toy retail chains in 1983 that video games were a passing fad (see Cabbage Patch Kids and Beanie Babies for examples) and that valuable shelf space should be allocated to new items.
Being the video game industry is a billion dollar industry rivaling even the film industry, I cannot imagine that a belly flop from Sony would be detrimental. There's too much infrastructure in place. That said, I think Sony is necessary to keep the other two players honest (we all know Microsoft is a bastard, but people tend to forget that Nintendo matched Microsoft in asshole factor pound for pound during its golden age). I don't want Sony to fail for that reason, but at the same time, I don't want Sony to succeed.Though Slashdot does cater to the tech heads, I recommend you check out webhostingtalk.com being it caters exclusively to webhosts and webmasters with a gazillion members. Not only will find the answer to your question but you'll also have a good place to research any hosts hosts - sketchy or otherwise. I'm not affiliated with them, but I've found all my hosts through them. It's a great community. Good luck!
Actually, with the recent development of cats, scientists have started to use the felines as an energy source, powering a lot of servers. This new breed of cats helps a lot of the allergic sysadmins who can utilize the animals not only for power, but for security as well. You might not notice it on the frontend, but on the backend - more cats equals more servers. And more servers gives people the ability to express themselves.
From Sony's past behavior with the PS2, it seems to me that the computer classification is not targeted at the end user, but rather, the bill collectors.
http://news.bbc.co.uk/1/hi/business/1003076.stm
Absolutely wrong, grasshopper ... on all counts ... all your examples, Half Life, Lord of the Rings, and Lost (from what I've been told) all have compelling stories. At the end of Fellowship, as an audience member, I knew exactly what was at stake in the story. I knew the backstory of the ring, the dangers of it being caught, and the mission of the protagonist. The story wasn't nearly complete, but it didn't matter because I was involved.
... I knew the story from the beginning. An experiment gone wrong with a governmental coverup. Sure, I didn't know the purpose of the G-man, but that added to the story rather than detracted from it. The following expansions also contributed to the game, and I was happy to pay for them.
... I don't need everything explained, but I at least the semblance story to keep me satisfied. The only place in Half Life 2 that was compelling was the Ravenholm sequence. Why was that? You knew the stakes - get out alive. You knew the antagonists - anything that walked. The story revolved around a crazy mysterious (ahh, the mystery word again) priest, tending his "flock". Brilliant. Most reviews cite this episode as being a high point in the game. Why? It was a tight subplot with good characters and a strong story arc.
Same with Half Life 1
In Half Life 2 - just appearing on a train didn't really do it for me (call me crazy) nor was the backstory from the time between Half Life 1 and 2 given any adequate attention. Most of the dialouge went along the lines of "Hail Freeman!" As for the plot, I was constantly confused as to my role in the story besides "run away from the bad guys". Most set pieces were homages to other games, or movies. And when the game ended with a cliff hanger, I only laughed. It seemed very fitting. An incoherent story with an incoherent ending.
My point
The rest of the game was barely coherent. In my experience, stories that tend to be obscure for the sake of being obscure, usually don't have anything important to say in the first place. My big gripe against half life 2 is that it so obscure that you need the follow-up expansions just to understand it as opposed to adding to it (ie - I didn't need to watch The Two Towers to understand what the hell was going on in the Fellowship of the Ring). Hence, I won't be buying them.
The problem I have with the release of these episodes is that the source material was gimped. If Half Life 2 was a compelling story on its own, I wouldn't mind spending money to continue it. Instead, we have this gimped out-of-the-box story, that requires additional content to even make sense of it.
Why? Has there been a notable decrease in shoplifting in your area?
And a nice fat bandwidth bill at the end of the month.
Downloads per day mean nothing ... it's paid downloads per day that perks the ear corners.
When you have a free moment, rent Ken Burns' Civil War documentary. There's an interesting bit that relates to your post. In it, Shelby Foote states that in the period before the Civil War, people referred to the US as a group. They'd say something like "the united states are opposed to that idea". With the failure of secession, the nation became a singular entity. Hence, "the united states is opposed to the idea."
do you and the idiot moderator even read this site?
Worse yet, what if you drop connectivity half way through your writing session ... you're stuck with your writing on the page with no way to save (unless this baby saves every single minute or you can copy it to, er, Word).
if slashdot was around back then, he'd still be kicking :)
I've been reading Slashdot for six years or so, and it seems to me, the quality of stories have really taken a nose dive. Or better put, stories written to incite the community have been getting greater air time. I read, write, and sometimes moderate, but stories like this makes me scratch my head and wonder why I even visit this site anymore.