Re:SCO still packs a punch?
on
SCO SCO SCO!
·
· Score: 2, Insightful
No!!! I hope they never get bought, those idiots don't deserve the money from the buyout, as anoying as it is, I hope they just get litigated into the ground.
His whole argument is bogus because iirc the moon fell apart because they were blasting new tunnels and got the charges all wrong.. nothing todo with its mass
Do it the other way around, instead of shutting off access, have a meeting, talk to them, find out what they are using it for, if its anything legal great, let them know its eating up a lot of bandwith and that you may have to throttle it (linux CBQ stuff is great for that).. if they cant come up with a legal use your problem is solved:)
I was reading reviews on progressive scan DVD players and the article was very in depth, explaining why certain dvd players would mess up with certain movies by looking at the way the mpeg stream was encoded.
you can only do that if you have access to the unencrypted data on the dvd.
You can say "well then you just have to construct your own mpeg stream for testing" but with a constructed mpeg stream you cant tell how the DVD player will do in real life, with streams that are actually in use in movies..
here's the url: Dvd Benchmark
There was a recent/. article about Tux, it's a http kernel addon for linux.. it is supposed to speed linux' webserving up a LOT...
Ask Ingo Molnar About TUX
that url should get you started:-) i think specweb results are more credible than what some sales monkey dreams up...
Here's what you do,
remember that bunker on some island near england was it ? host a website there, and put links to the actuall illegal stuff.. then have the news sites link to your page with the link to the illegal stuff:-)
cause linking to a link to illegal stuff should still be ok..
don't know how long that will hold up though...
Gerard
Flight unlimited is one of the best Flightsims that I know, flight engine wise, it uses true aerodinamics and physics.. ever try to fly a tailslide* in those "cheap immitation" sims ?
I really hope they will release the source for those games..
* For those who don't know what a tailslide is, you fly your plane straight up and slowly cut power to the engine, if your engine has enough power you can "hover" the plane, now cut more power untill the plane starts falling backwards, it then flips over nose down, picks up speed and continues flying..
that they licensed some component of quicktime , a codec or a technology or whatever from some other company who is not as opensource friendly as apple..
I wouldn't count on XFS being included, Linus said in his post that "if the changes aren't too major" From what I understand from the posts some of the SGI folks have made is that XFS is not a "plug-in" filesystem driver, it requires changes all over the place. Ofcourse I could be totally wrong:-) since I don't work for SGI and never worked on/with the XFS filesystem.
-- It's been years since I've played with POV, but given the amount of time it took to trace relatively simple constructs wouldn't this be a bad idea? You're not just re-displaying a 3 dimensional object from a different perspective, you're recreating the object each time the perspective changes. -- Yes you are correct, you COULD re-raytrace just the object that moved however, the trick is to figure out what pixels are affected by the moving of the object. For example the object could have been casting one or more shadows, those "shadow" pixels need to be re-raytraced, also if you could/can see the object before/after the move in some other reflective surface you have to re-raytrace those as well.. etc.
forgot:-) But raytracing is VERY parallelizable, you can have one cpu per pixel, I believe a company called "division" (.co.uk) did something in this area. they called it "smart memory". Realtime raytracing could be the next big thing in computer graphics, but games need to be totally rewritten, you can't use openGL anymore because raytracing can use primitives like spheres, planes, cylinders and yes triangles, openGL doesn't support this. It would require some major hardware advances, if you want to realtime raytrace a 640x480 image using one cpu per pixel, it would require 302700 cpus that can do some very fast floating point operations.
btw I'm very interested in realtime raytracing, but I think it'll be a while before it's a reality.
yep you would have to re-raytrace the whole scene, there might be some optimisations, but not much.. btw. just like you would re-render the whole scene every frame in a game, quake etc. send the whole scene to the card every frame.
actually.. handwriting recognicion is not that hard, remember the story on slashdot about "quickwriting" ? some time ago.. or it could be done like (i know only the Nino, so forgive my onesidedness) on the Nino where you get a graphic keyboard representation and you "type" by tapping on individual letters.. it works for me
I would like to add that Celerons can't do 8 way and 4 way for that matter.. the most you'll get out of that PII core is dual.. Same goes for "real" PII and PIII chips, they can do dual at most.. Xeons and PPo's can 4 way and up..
But I'm not sure if going "intel" is such a good idea if you need that many cpus, SGI, Sun, and Digital/Compaq seem much further along in that area..
I've ordered a bunch of stuff through them too.. I've had to return some bad memory.. not a single problem, they were friendly, helpfull and kept me up to date (through email).. I'm a happy mwave customer.. And I'll probaby order my Athlon+MB through them as well.
Damn, they're continuing.. I was hoping to buy a couple of them satellites for $20 on ebay or something;-)
Hey can I borrow one of the Iridium credit-cards? they have $1.5bln debt, they won't notice if I add a couple $100K extra, I would like to buy some computer gear:-) Not to mention a Jaguar XP8
Ah, you're right, I should have picked something different
And like someone (a bit up) said, IP stack fingerprinting can be effective too..
Some else mentioned that the GPL is designed to allow people to learn from your code, great idea, that's what makes OSS great stuff. But it would be "immoral" to keep your code to yourself and make a ton of money of a propriatary product after you "ripped" all the good stuff out of a GPLed software. I guess my concern is more with the morality of propriatary software (and hardware - think routers,webtv etc.) companies.
So SGI will add XFS to the Linux Kernel shortly, great, but what if some company steals stuff from the XFS technology by looking at the kernel source and integrates it into their product? I know that the GPL is supposed to prevent that, but the thing is, how do you prove it? example: how do you prove that Win2K doesn't use some modified Linux IP stack? Nobody's allowed to see the source so nobody will ever find out right?
you might also want to check out the.slp format (Stampede Linux Package format) or perhaps, Standard Linux Package format? (plug) anyway.. it's.tgz compatible.. check it out at stampede.org
Starting nmap V. 2.12 by Fyodor (fyodor@dhp.com, www.insecure.org/nmap/) Host (169.207.154.108) appears to be up... good. Initiating SYN half-open stealth scan against (169.207.154.108) Adding TCP port 23 (state Open). Adding TCP port 111 (state Open). Adding TCP port 80 (state Open). The SYN scan took 108 seconds to scan 1483 ports. For OSScan assuming that port 23 is open and port 30569 is closed and neither are firewalled Interesting ports on (169.207.154.108): Port State Protocol Service 7 filtered tcp echo 19 filtered tcp chargen 23 open tcp telnet 80 open tcp http 111 open tcp sunrpc
Starting nmap V. 2.12 by Fyodor (fyodor@dhp.com, www.insecure.org/nmap/) Host (207.46.171.196) appears to be up... good. Initiating SYN half-open stealth scan against (207.46.171.196) Adding TCP port 80 (state Open). The SYN scan took 1880 seconds to scan 1483 ports. For OSScan assuming that port 80 is open and port 39912 is closed and neither are firewalled For OSScan assuming that port 80 is open and port 36557 is closed and neither are firewalled For OSScan assuming that port 80 is open and port 32409 is closed and neither are firewalled Interesting ports on (207.46.171.196): (Not showing ports in state: filtered) Port State Protocol Service 80 open tcp http 88 unfiltered tcp kerberos-sec
No!!! I hope they never get bought, those idiots don't deserve the money from the buyout, as anoying as it is, I hope they just get litigated into the ground.
His whole argument is bogus because iirc the moon fell apart because they were blasting new tunnels and got the charges all wrong.. nothing todo with its mass
Do it the other way around, instead of shutting off access, have a meeting, talk to them, find out what they are using it for, if its anything legal great, let them know its eating up a lot of bandwith and that you may have to throttle it (linux CBQ stuff is great for that).. :)
if they cant come up with a legal use your problem is solved
I was reading reviews on progressive scan DVD players and the article was very in depth, explaining why certain dvd players would mess up with certain movies by looking at the way the mpeg stream was encoded. you can only do that if you have access to the unencrypted data on the dvd. You can say "well then you just have to construct your own mpeg stream for testing" but with a constructed mpeg stream you cant tell how the DVD player will do in real life, with streams that are actually in use in movies.. here's the url: Dvd Benchmark
There was a recent /. article about Tux, it's a http kernel addon for linux .. it is supposed to speed linux' webserving up a LOT...
Ask Ingo Molnar About TUX
that url should get you started :-) i think specweb results are more credible than what some sales monkey dreams up...
Here's what you do, .. then have the news sites link to your page with the link to the illegal stuff :-)
..
...
remember that bunker on some island near england was it ? host a website there, and put links to the actuall illegal stuff
cause linking to a link to illegal stuff should still be ok
don't know how long that will hold up though
Gerard
Flight unlimited is one of the best Flightsims that I know, flight engine wise, it uses true aerodinamics and physics.. ever try to fly a tailslide* in those "cheap immitation" sims ?
I really hope they will release the source for those games..
* For those who don't know what a tailslide is, you fly your plane straight up and slowly cut power to the engine, if your engine has enough power you can "hover" the plane, now cut more power untill the plane starts falling backwards, it then flips over nose down, picks up speed and continues flying..
that they licensed some component of quicktime , a codec or a technology or whatever from some other company who is not as opensource friendly as apple ..
"Is bill gates really related to the devil?"
:-)
Gerard "miztic" Saraber
I vote to name the planet Za'Ha'Dum :-)
I wouldn't count on XFS being included, Linus said in his post that "if the changes aren't too major" :-) since I don't work for SGI and never worked on/with the XFS filesystem.
From what I understand from the posts some of the SGI folks have made is that XFS is not a "plug-in" filesystem driver, it requires changes all over the place.
Ofcourse I could be totally wrong
hmm .. the other day I wanted to install squid:
/etc/squid.conf
root@gateway # apt-get install squid
root@gateway # vi
all done
this was debian slink.
--
It's been years since I've played with POV, but given the amount of time it took to trace relatively simple constructs wouldn't this be a bad idea? You're not just re-displaying a 3 dimensional object from a different perspective, you're recreating the object each time the perspective changes.
--
Yes you are correct, you COULD re-raytrace just the object that moved however, the trick is to figure out what pixels are affected by the moving of the object.
For example the object could have been casting one or more shadows, those "shadow" pixels need to be re-raytraced, also if you could/can see the object before/after the move in some other reflective surface you have to re-raytrace those as well.. etc.
forgot :-)
But raytracing is VERY parallelizable, you can have one cpu per pixel, I believe a company called "division" (.co.uk) did something in this area.
they called it "smart memory".
Realtime raytracing could be the next big thing in computer graphics, but games need to be totally rewritten, you can't use openGL anymore because raytracing can use primitives like spheres, planes, cylinders and yes triangles, openGL doesn't support this.
It would require some major hardware advances, if you want to realtime raytrace a 640x480 image using one cpu per pixel, it would require 302700 cpus that can do some very fast floating point operations.
btw I'm very interested in realtime raytracing, but I think it'll be a while before it's a reality.
yep you would have to re-raytrace the whole scene, there might be some optimisations, but not much ..
btw. just like you would re-render the whole scene every frame in a game, quake etc. send the whole scene to the card every frame.
actually .. handwriting recognicion is not that hard, remember the story on slashdot about "quickwriting" ? some time ago .. or it could be done like (i know only the Nino, so forgive my onesidedness) on the Nino where you get a graphic keyboard representation and you "type" by tapping on individual letters ..
it works for me
yep it's called Tera Term pro.. and it's free. html
url: http://www.vector.co.jp.authors/VA002416/teraterm
found it on tucows
I would like to add that Celerons can't do 8 way and 4 way for that matter .. the most you'll get out of that PII core is dual..
Same goes for "real" PII and PIII chips, they can do dual at most..
Xeons and PPo's can 4 way and up..
But I'm not sure if going "intel" is such a good idea if you need that many cpus, SGI, Sun, and Digital/Compaq seem much further along in that area..
I've ordered a bunch of stuff through them too .. .. not a single problem, they were friendly, helpfull and kept me up to date (through email).. ..
I've had to return some bad memory
I'm a happy mwave customer
And I'll probaby order my Athlon+MB through them as well.
Damn, they're continuing .. I was hoping to buy a couple of them satellites for $20 on ebay or something ;-)
:-) Not to mention a Jaguar XP8
Hey can I borrow one of the Iridium credit-cards? they have $1.5bln debt, they won't notice if I add a couple $100K extra, I would like to buy some computer gear
oh well..
Ah, you're right, I should have picked something different
..
And like someone (a bit up) said, IP stack fingerprinting can be effective too
Some else mentioned that the GPL is designed to allow people to learn from your code, great idea, that's what makes OSS great stuff. But it would be "immoral" to keep your code to yourself and make a ton of money of a propriatary product after you "ripped" all the good stuff out of a GPLed software.
I guess my concern is more with the morality of propriatary software (and hardware - think routers,webtv etc.) companies.
but I'm probably over-paranoid
So SGI will add XFS to the Linux Kernel shortly, great, but what if some company steals stuff from the XFS technology by looking at the kernel source and integrates it into their product?
:-)
I know that the GPL is supposed to prevent that, but the thing is, how do you prove it?
example: how do you prove that Win2K doesn't use some modified Linux IP stack? Nobody's allowed to see the source so nobody will ever find out right?
guess i'm just paranoid
right on :-)
.slp format .. it's .tgz compatible .. check it out
you might also want to check out the
(Stampede Linux Package format) or perhaps,
Standard Linux Package format? (plug)
anyway
at stampede.org
Starting nmap V. 2.12 by Fyodor (fyodor@dhp.com, www.insecure.org/nmap/) ... good.
.. that looks promesing
:-)
Host (169.207.154.108) appears to be up
Initiating SYN half-open stealth scan against (169.207.154.108)
Adding TCP port 23 (state Open).
Adding TCP port 111 (state Open).
Adding TCP port 80 (state Open).
The SYN scan took 108 seconds to scan 1483 ports.
For OSScan assuming that port 23 is open and port 30569 is closed and neither are firewalled
Interesting ports on (169.207.154.108):
Port State Protocol Service
7 filtered tcp echo
19 filtered tcp chargen
23 open tcp telnet
80 open tcp http
111 open tcp sunrpc
TCP Sequence Prediction: Class=random positive increments
Difficulty=3004658 (Good luck!)
Sequence numbers: 56980630 56E19E58 5757E55E 56A2583F 5758D1B1
Remote operating system guess: Linux 2.1.122 - 2.1.132; 2.2.0-pre1 - 2.2.2
Nmap run completed -- 1 IP address (1 host up) scanned in 121 seconds
================================
check out that sunrpc port
enjoy
Starting nmap V. 2.12 by Fyodor (fyodor@dhp.com, www.insecure.org/nmap/) ... good.
N T) N T)
Host (207.46.171.196) appears to be up
Initiating SYN half-open stealth scan against (207.46.171.196)
Adding TCP port 80 (state Open).
The SYN scan took 1880 seconds to scan 1483 ports.
For OSScan assuming that port 80 is open and port 39912 is closed and neither are firewalled
For OSScan assuming that port 80 is open and port 36557 is closed and neither are firewalled
For OSScan assuming that port 80 is open and port 32409 is closed and neither are firewalled
Interesting ports on (207.46.171.196):
(Not showing ports in state: filtered)
Port State Protocol Service
80 open tcp http
88 unfiltered tcp kerberos-sec
TCP Sequence Prediction: Class=random positive increments
Difficulty=68381 (Worthy challenge)
Sequence numbers: CAF8E4C CB704F6 CB9BBB5 CC21F3F CAF8E4C CB704F6
No OS matches for host (see http://www.insecure.org/cgi-bin/nmap-submit.cgi).
TCP/IP fingerprint:
TSeq(Class=RI%gcd=1%SI=D834)
TSeq(Class=RI%gcd=1%SI=12B4B)
TSeq(Class=RI%gcd=5%SI=10B1D)
T1(Resp=Y%DF=Y%W=402E%ACK=S++%Flags=AS%Ops=MNWN
T2(Resp=Y%DF=N%W=0%ACK=S%Flags=AR%Ops=)
T3(Resp=Y%DF=Y%W=402E%ACK=S++%Flags=AS%Ops=MNWN
T4(Resp=Y%DF=N%W=0%ACK=O%Flags=R%Ops=)
T5(Resp=N)
T6(Resp=N)
T7(Resp=N)
PU(Resp=N)
Nmap run completed -- 1 IP address (1 host up) scanned in 2011 seconds