So maybe make the gun's owner responsible for what happens with his firearms? If you own a gun it is your responsibility to keep it locked up safely and out of other people's hands. If your gun is stolen then you must report it to the police. If you have too many guns stolen, then the police might investigate you as well (selling the guns out the back door and reporting them stolen). If you buy or sell a gun at a gun show, then you have to submit a transfer of ownership to the government the same way you do with a car.
This might not have stopped the kindergarten shooting, but it might convince people to keep their firearms secured better, especially if they think that they could be liable for what their mentally disturbed teenager does with them.
The Petabyte figure is almost certainly for all of the working copies of the movies while it was being produced. Nobody is sending a Petabyte to every theater in the country, and much less to every home. Once the movie is finished a final copy is compressed and sent to theaters and the disc authoring house. The disc authors have to further compress the image to make it fit on the Blu-Ray or DVD. Your average pirate is going to compress the movie even further because full Blu-Ray rips are still rather unwieldy for most broadband connections and personal storage solutions.
Also in most first world countries it is much harder to get access to firearms, especially if you are mentally disturbed. Anders Behring Breivik certainly had no shortage of media coverage.
Her study of startups targeted by patent trolls found that when confronted with a patent demand, 22 percent ignored it entirely. Compare that with the 35 percent that decided to fight back and 18 percent that folded. Ignoring the demand was the cheapest option ($3,000 on average) versus fighting in court, which was the most expensive ($870,000 on average).
So the best way to deal with trolls in the real world is the same as the online world: simply ignore them. If they want to sue you, then make them go through all the expense and trouble of making the case--most of the time they won't even bother. These are basically old timey protection rackets. They're trying to put the minimum amount of effort in to get the biggest return. They might try to make an example of a company or two, but it probably won't be you.
The thing that killed C&C3, and especially RA3 for me was that they were heavily focused on online multiplayer, but were still using hacked up network code from 1995 that didn't play well with NAT. It boggled my mind that you couldn't just set up a simple port forward for the game and make it work, especially for RA3 where the whole shtick was the co-op campaign.
The villainous Tie fighter pilot straps in, ready to squash the rebellion once and for all. He charges his heavy blasters, straps into the seat, and twists the knob for full throttle, feeling the exhilarating rush of a barely perceptible acceleration and the knowledge that in two or three years time he will be moving at a pretty good clip, just so long as he never has to change directions.
That part sounded to me like someone who doesn't know much about networking trying to sound cool. The size of your network allocation has nothing to do with how well you can get bits halfway around the world.
Not anymore. The engine they built for Rage is only for Bethesda (their parent company) games. If you want to license an engine for a FPS you're probably going to look at something like the Unreal engine.
So the study focused on the "most funded" Kickstarters, you know, the ones that planned to make 1,000 widgets and suddenly had to make 50,000. It should be no surprise at all if they failed to meet their original deadline, they probably had to change manufacturing facilities and potentially even the design of their product to handle that much capacity. Anybody can tell you that a change in the requirements for a project will affect the timeline. Maybe Kickstarter could be better about asking the developers what their timeline would look like if they got 10x or 100x their funding target, but I'd wager that it would be a wild ass guess most of the time.
People say that of every id game. Oh no, it's just a shooter, basically a tech demo for id. Sure the story wasn't exactly deep, but that's not why I buy an id game, I don't need some elaborate justification to go down and shoot up a bunch of gross sewer mutants.
For me the biggest source of failure in semi-modern equipment has been capacitor failure. You know when you open a box and see those bulging capacitors, sometimes with brown gunk seeping out of the top that someone tried to save a few cents and is making you pay the price. This problem was supposed to have been fixed years ago, but it still keeps happening to random equipment for me. I lost a pair of low-high end speakers (M-Audio AV30s) that were manufactured in 2010 to bad caps, worse they covered the whole board in a thick coat (half an inch thick!) of epoxy, making repair nigh impossible.
IMHO, Rage was a fun game, with a lot more driving segments than I expected in your normal FPS. Ammo was pretty scarce but I always had enough to get by. I'm still not sure why everybody seemed to hate it. Was it the lack of chest high walls?
I don't think Perl 6 has been rejected by the market, it's just never been finished. It seems like an endless project for Larry and company to tinker with Perl 6 until they get it "right" before it is ready for us mere mortals. I've certainly never seen anybody go "Ok, Perl 6 is ready, you should start porting your scripts now."
I was a big REXX user back in 1995 and 1996, when I was stuck on PC-DOS and Windows 3.10 (couldn't afford Win95 being a broke student at the time). REXX was about a billion times better than the.bat files I would otherwise use (even with the fancy.com files you could use to make the.bat more functional). However, once I installed FreeBSD 2.1 and learned Z-Shell and Perl4 it instantly became obsolete.
Re:Duct tape of the web
on
Perl Turns 25
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· Score: 1
Really, PHP is a slightly warmed over version of Perl anyway. What's a much bigger impact on Perl's web marketshare is stuff like Ruby on Rails, which try to automate nearly everything for the developer.
Perl 6 has the worst case of second system effect I've ever seen. They said at the outset that Perl 6 was going to be a major rewrite, but I never expected to still be using Perl 5 in 2013. It's a shame too because Perl has some definite rough edges, especially with complex data types and writing object oriented code. The complex data type thing is a big one, most programmers really struggle with how to define a hash of references to arrays or anything like that, and the syntax for accessing or updating said objects quickly becomes nightmarish.
Second thought: The article is light on details and sensationally titled, so it goes in the bullshit bin.
Probably what happened is someone came up with a good raster->vector converter that does some cool things in their lab, and the technologically ignorant British tabloid journalist went to town on it.
You can bet that anybody who even considered outlawing this practice would have the attention of a large number of very very wealthy individuals. It's no wonder the FTC has no teeth.
Depends on when your Gmail password is leaked out in one of the many many password database cracks that are happening these days. Oh, and you didn't use the same password on Gmail that you did on some other website did you? It might not have to be Google that messes it up, it could be Sony or LinkedIn or one of the many many companies that want you to create a login to use their service these days.
I finally got rid of the PII-400 (well, disassembled it, the parts are still in boxes in the closet) but only because my AthlonXP 1700+ finally "retired" and became the beater box instead.
Why is Slashdot showing this as an archived discussion already?
Anyway, I've got quite a lot of old equipment because I'm a packrat and tend not to get rid of anything that's still working. My Keyboard is from 1995 (although I had to upgrade my mouse last year when my old one died), my PC is from 2006 and is probably going to need an upgrade reasonably soon, as games are finally starting to ask for more than it can give. My previous monitor was from 1998, but it died last year as well and I had to replace it. Old hard drives are somewhat pointless to use as daily disks, but make for decent mass storage devices. A 100GB drive probably isn't worth the power it consumes anymore for daily use, but it's a heck of a lot more convenient for long term storage than a stack of 22 DVDRs when you have one of those little USB/IDE dongles. Probably more reliable too given the track record on old CDRs.
I also keep an old PC around (Athlon 1700) that is used for various tasks, like automated DVD ripping for the media center or TiVo drive cloning, or messing around with really old versions of Linux or anything else. It's useful sometimes, even if it is powered off most days.
If your plumber fucks up you can end up with thousands of dollars in water damage. If your electrician fucks up, your house can burn down. That's why we pay them fairly well and insist that they become certified.
I don't know why you think coding on a large project is easy either. The skillset required is not easy to find, and there are a whole lot of assholes who can make a total mess of your project and cost you thousands in delays and additional work because they don't know what they're doing. That's one of the big reasons you don't see as much coding outsourced these days. 5 or 10 years ago everybody was doing it, and also discovering that the product they got back was of poor quality compared to stuff from their in-house coders. It is very expensive to fix bad code.
So maybe make the gun's owner responsible for what happens with his firearms? If you own a gun it is your responsibility to keep it locked up safely and out of other people's hands. If your gun is stolen then you must report it to the police. If you have too many guns stolen, then the police might investigate you as well (selling the guns out the back door and reporting them stolen). If you buy or sell a gun at a gun show, then you have to submit a transfer of ownership to the government the same way you do with a car.
This might not have stopped the kindergarten shooting, but it might convince people to keep their firearms secured better, especially if they think that they could be liable for what their mentally disturbed teenager does with them.
The Petabyte figure is almost certainly for all of the working copies of the movies while it was being produced. Nobody is sending a Petabyte to every theater in the country, and much less to every home. Once the movie is finished a final copy is compressed and sent to theaters and the disc authoring house. The disc authors have to further compress the image to make it fit on the Blu-Ray or DVD. Your average pirate is going to compress the movie even further because full Blu-Ray rips are still rather unwieldy for most broadband connections and personal storage solutions.
Also in most first world countries it is much harder to get access to firearms, especially if you are mentally disturbed. Anders Behring Breivik certainly had no shortage of media coverage.
So the best way to deal with trolls in the real world is the same as the online world: simply ignore them. If they want to sue you, then make them go through all the expense and trouble of making the case--most of the time they won't even bother. These are basically old timey protection rackets. They're trying to put the minimum amount of effort in to get the biggest return. They might try to make an example of a company or two, but it probably won't be you.
The thing that killed C&C3, and especially RA3 for me was that they were heavily focused on online multiplayer, but were still using hacked up network code from 1995 that didn't play well with NAT. It boggled my mind that you couldn't just set up a simple port forward for the game and make it work, especially for RA3 where the whole shtick was the co-op campaign.
The villainous Tie fighter pilot straps in, ready to squash the rebellion once and for all. He charges his heavy blasters, straps into the seat, and twists the knob for full throttle, feeling the exhilarating rush of a barely perceptible acceleration and the knowledge that in two or three years time he will be moving at a pretty good clip, just so long as he never has to change directions.
Depends, if the Xenon is shot back at Earth it could re-enter the atmosphere and be ready to be extracted again.
That part sounded to me like someone who doesn't know much about networking trying to sound cool. The size of your network allocation has nothing to do with how well you can get bits halfway around the world.
Not anymore. The engine they built for Rage is only for Bethesda (their parent company) games. If you want to license an engine for a FPS you're probably going to look at something like the Unreal engine.
So the study focused on the "most funded" Kickstarters, you know, the ones that planned to make 1,000 widgets and suddenly had to make 50,000. It should be no surprise at all if they failed to meet their original deadline, they probably had to change manufacturing facilities and potentially even the design of their product to handle that much capacity. Anybody can tell you that a change in the requirements for a project will affect the timeline. Maybe Kickstarter could be better about asking the developers what their timeline would look like if they got 10x or 100x their funding target, but I'd wager that it would be a wild ass guess most of the time.
People say that of every id game. Oh no, it's just a shooter, basically a tech demo for id. Sure the story wasn't exactly deep, but that's not why I buy an id game, I don't need some elaborate justification to go down and shoot up a bunch of gross sewer mutants.
For me the biggest source of failure in semi-modern equipment has been capacitor failure. You know when you open a box and see those bulging capacitors, sometimes with brown gunk seeping out of the top that someone tried to save a few cents and is making you pay the price. This problem was supposed to have been fixed years ago, but it still keeps happening to random equipment for me. I lost a pair of low-high end speakers (M-Audio AV30s) that were manufactured in 2010 to bad caps, worse they covered the whole board in a thick coat (half an inch thick!) of epoxy, making repair nigh impossible.
IMHO, Rage was a fun game, with a lot more driving segments than I expected in your normal FPS. Ammo was pretty scarce but I always had enough to get by. I'm still not sure why everybody seemed to hate it. Was it the lack of chest high walls?
I don't think Perl 6 has been rejected by the market, it's just never been finished. It seems like an endless project for Larry and company to tinker with Perl 6 until they get it "right" before it is ready for us mere mortals. I've certainly never seen anybody go "Ok, Perl 6 is ready, you should start porting your scripts now."
I was a big REXX user back in 1995 and 1996, when I was stuck on PC-DOS and Windows 3.10 (couldn't afford Win95 being a broke student at the time). REXX was about a billion times better than the .bat files I would otherwise use (even with the fancy .com files you could use to make the .bat more functional). However, once I installed FreeBSD 2.1 and learned Z-Shell and Perl4 it instantly became obsolete.
Really, PHP is a slightly warmed over version of Perl anyway. What's a much bigger impact on Perl's web marketshare is stuff like Ruby on Rails, which try to automate nearly everything for the developer.
Perl 6 has the worst case of second system effect I've ever seen. They said at the outset that Perl 6 was going to be a major rewrite, but I never expected to still be using Perl 5 in 2013. It's a shame too because Perl has some definite rough edges, especially with complex data types and writing object oriented code. The complex data type thing is a big one, most programmers really struggle with how to define a hash of references to arrays or anything like that, and the syntax for accessing or updating said objects quickly becomes nightmarish.
Second thought: The article is light on details and sensationally titled, so it goes in the bullshit bin.
Probably what happened is someone came up with a good raster->vector converter that does some cool things in their lab, and the technologically ignorant British tabloid journalist went to town on it.
Even better, the screen will have a 1280x92 pixel resolution, because nobody wants higher res displays that "make the text too small".
You can bet that anybody who even considered outlawing this practice would have the attention of a large number of very very wealthy individuals. It's no wonder the FTC has no teeth.
Depends on when your Gmail password is leaked out in one of the many many password database cracks that are happening these days. Oh, and you didn't use the same password on Gmail that you did on some other website did you? It might not have to be Google that messes it up, it could be Sony or LinkedIn or one of the many many companies that want you to create a login to use their service these days.
I finally got rid of the PII-400 (well, disassembled it, the parts are still in boxes in the closet) but only because my AthlonXP 1700+ finally "retired" and became the beater box instead.
Why is Slashdot showing this as an archived discussion already?
Anyway, I've got quite a lot of old equipment because I'm a packrat and tend not to get rid of anything that's still working. My Keyboard is from 1995 (although I had to upgrade my mouse last year when my old one died), my PC is from 2006 and is probably going to need an upgrade reasonably soon, as games are finally starting to ask for more than it can give. My previous monitor was from 1998, but it died last year as well and I had to replace it. Old hard drives are somewhat pointless to use as daily disks, but make for decent mass storage devices. A 100GB drive probably isn't worth the power it consumes anymore for daily use, but it's a heck of a lot more convenient for long term storage than a stack of 22 DVDRs when you have one of those little USB/IDE dongles. Probably more reliable too given the track record on old CDRs.
I also keep an old PC around (Athlon 1700) that is used for various tasks, like automated DVD ripping for the media center or TiVo drive cloning, or messing around with really old versions of Linux or anything else. It's useful sometimes, even if it is powered off most days.
Guild Wars is hardly a western MMO.
If your plumber fucks up you can end up with thousands of dollars in water damage. If your electrician fucks up, your house can burn down. That's why we pay them fairly well and insist that they become certified.
I don't know why you think coding on a large project is easy either. The skillset required is not easy to find, and there are a whole lot of assholes who can make a total mess of your project and cost you thousands in delays and additional work because they don't know what they're doing. That's one of the big reasons you don't see as much coding outsourced these days. 5 or 10 years ago everybody was doing it, and also discovering that the product they got back was of poor quality compared to stuff from their in-house coders. It is very expensive to fix bad code.