As much as I'd love to watch Microsoft get beaten by a wee Wii, I don't think that name is gonna get Nintendo anywhere in the argument that their products aren't geared towards kids.
Considering how many outfits she wears throughout Ep I & II, I really don't think a large percentage of them would be considered "slutty". Most of them are huge gawdy contraptions that almost hide her completely.
Natalie's acting has been terrible in these two films but I would have to blame the director and writer rather than the actress. She's been recognized for her skills in the past, but I doubt you'll find anyone who praised her before being able to praise her for SW roles. It's pretty hard to be a good actress/actor when the script is crap and the director sticks you in front of a blue screen and then only pays attention to what it will take to perform his feats of FX.
I believe the reason why R2 and C3P0 did not remember belonging to Anakin is because they were witness to Anakin' and Padme's secret marriage. Anakin would have had to either erase their memories concerning it, or possibly altered their programming to disallow them to reveal it to others.
Right about now, in a creativeless Hollywood really really saturated with shallow taste and manipulated markets...
Re:has the targeted demographic really changed?
on
Attack of the Clones
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· Score: 1
Actually, I think the young female dollar is the easiest to tap into. There taste is the most predictable and the most malleable. That's why so much pop music is geared towards their market.
The only reason to be so adamant about stopping people from making MP3s is fear of losing money due to piracy. However, I've read before that the music industry actually saw sales increase during the time Napster was becoming popular. Whether or not it was due to the MP3 fad is debatable, but alienating your customers by giving them a product that ties their hands while they use it seems doesn't seem like the answer to me. I know I won't be buying any of these CDs and I'm willing to bet enough other people will be unwilling to buy these CDs that it will make a noticeable dent in sales. In addition, the people who are into pirating on a scale large enough to effect the music industry will only see this as a fun challenge to overcome.
Being able to prosecute under the DMCA should lead to some interesting cases. Organized groups of CD pirates will probably have a hard time defending themselves, but issues of consumer rights will be out in the open at every step of the way to chip away at the validity of the DMCA. What happened to fair use such as being able to make backup copies? Should the license we buy to listen to these CDs (since we don't actually own anything anymore), be able to tell us what hardware we can and cannot play the music with? Many people are using devices that these CD will not play on and will become annoyed when they find out they can only listen to certain music in certain rooms of their homes. And these people will be subject to prosecution simply for trying to get past technology that forces them to listen to music in the living room instead of on their computers while they work or in their MP3 compatible CD player in their car. I'm not so sure the American consumer will be as willing to be jerked around as the music industry hopes.
Also, I had brought up this issue on a previous post, but I'd like to see it talked about here.
As videogame technology grows and we see more freedom given to the player to interact with the environment in realistic ways, how will the rating systems be used?
Take a ficticious game, for instance, where you're a boyscout helping old women across the street. Due to it's realistic physics, environments, and interactions, the player could be capable of shoving them in front of a large truck. How should this game be rated? The intention is to help the old lady, not kill her. But the player would still be capable of commiting a horrible act. Should the old lady jump over the truck to avoid a disturbing event and end up destroying the realism in the process?
As the environments in games become more realistic, these are going to be issues we'll have to deal with.
As the technology increases, we're going to see more videogames that present realisit worlds in which we have more and more freedom to do what we wish? Have sex with a prostitute and then killing her is NOT part of the primary gameplay in GTA3. It's simply the result of a game that allows you the freedom to do what you wish instead of confining you to abstract game rules.
I wonder if reality should be banned since I have the ability to have sex with a prostitute and then kill her.
I doubt Nintendo is that nervous. Even when they're not the market leader they know how to make money. Look at the Pokemon franchise for instance.
Also, I don't remember what their loss is on the hardware, but if there is one it's not as much as the loss M$ is taking for the XBox. I've read that Nintendo has actually never taken a loss on hardware in the past.
As far as comparisons to Sega go, Nintendo has a much better rep than Sega had when the DC came out. Sega was known for failed add-ons and rushed and inferior hardware. Nintendo is known for being oldschool and geared towards the younger crowd. Hardly as bad.
So, if stores do have to stick to the launch date (Sunday), does that mean everyone who's getting theirs in the mail will have to wait an extra day and get it on Monday? Man, that'd ruin my weekend and drive me nuts at work.
As much as I'd love to watch Microsoft get beaten by a wee Wii, I don't think that name is gonna get Nintendo anywhere in the argument that their products aren't geared towards kids.
Considering how many outfits she wears throughout Ep I & II, I really don't think a large percentage of them would be considered "slutty". Most of them are huge gawdy contraptions that almost hide her completely.
Natalie's acting has been terrible in these two films but I would have to blame the director and writer rather than the actress. She's been recognized for her skills in the past, but I doubt you'll find anyone who praised her before being able to praise her for SW roles. It's pretty hard to be a good actress/actor when the script is crap and the director sticks you in front of a blue screen and then only pays attention to what it will take to perform his feats of FX.
I believe the reason why R2 and C3P0 did not remember belonging to Anakin is because they were witness to Anakin' and Padme's secret marriage. Anakin would have had to either erase their memories concerning it, or possibly altered their programming to disallow them to reveal it to others.
Right about now, in a creativeless Hollywood really really saturated with shallow taste and manipulated markets...
Actually, I think the young female dollar is the easiest to tap into. There taste is the most predictable and the most malleable. That's why so much pop music is geared towards their market.
The only reason to be so adamant about stopping people from making MP3s is fear of losing money due to piracy. However, I've read before that the music industry actually saw sales increase during the time Napster was becoming popular. Whether or not it was due to the MP3 fad is debatable, but alienating your customers by giving them a product that ties their hands while they use it seems doesn't seem like the answer to me. I know I won't be buying any of these CDs and I'm willing to bet enough other people will be unwilling to buy these CDs that it will make a noticeable dent in sales. In addition, the people who are into pirating on a scale large enough to effect the music industry will only see this as a fun challenge to overcome.
Being able to prosecute under the DMCA should lead to some interesting cases. Organized groups of CD pirates will probably have a hard time defending themselves, but issues of consumer rights will be out in the open at every step of the way to chip away at the validity of the DMCA. What happened to fair use such as being able to make backup copies? Should the license we buy to listen to these CDs (since we don't actually own anything anymore), be able to tell us what hardware we can and cannot play the music with? Many people are using devices that these CD will not play on and will become annoyed when they find out they can only listen to certain music in certain rooms of their homes. And these people will be subject to prosecution simply for trying to get past technology that forces them to listen to music in the living room instead of on their computers while they work or in their MP3 compatible CD player in their car. I'm not so sure the American consumer will be as willing to be jerked around as the music industry hopes.
Here's an article on IGN from last night.
http://ps2.ign.com/news/40454.html
Also, I had brought up this issue on a previous post, but I'd like to see it talked about here.
As videogame technology grows and we see more freedom given to the player to interact with the environment in realistic ways, how will the rating systems be used?
Take a ficticious game, for instance, where you're a boyscout helping old women across the street. Due to it's realistic physics, environments, and interactions, the player could be capable of shoving them in front of a large truck. How should this game be rated? The intention is to help the old lady, not kill her. But the player would still be capable of commiting a horrible act. Should the old lady jump over the truck to avoid a disturbing event and end up destroying the realism in the process?
As the environments in games become more realistic, these are going to be issues we'll have to deal with.
As the technology increases, we're going to see more videogames that present realisit worlds in which we have more and more freedom to do what we wish? Have sex with a prostitute and then killing her is NOT part of the primary gameplay in GTA3. It's simply the result of a game that allows you the freedom to do what you wish instead of confining you to abstract game rules.
I wonder if reality should be banned since I have the ability to have sex with a prostitute and then kill her.
I doubt Nintendo is that nervous. Even when they're not the market leader they know how to make money. Look at the Pokemon franchise for instance.
Also, I don't remember what their loss is on the hardware, but if there is one it's not as much as the loss M$ is taking for the XBox. I've read that Nintendo has actually never taken a loss on hardware in the past.
As far as comparisons to Sega go, Nintendo has a much better rep than Sega had when the DC came out. Sega was known for failed add-ons and rushed and inferior hardware. Nintendo is known for being oldschool and geared towards the younger crowd. Hardly as bad.
So, if stores do have to stick to the launch date (Sunday), does that mean everyone who's getting theirs in the mail will have to wait an extra day and get it on Monday? Man, that'd ruin my weekend and drive me nuts at work.