Do you know how much doctors get screwed? People sue doctors for the most minor things. Hey. Just because everything didn't work out the way you want doesn't mean the doctor made a mistake. He diagosed you wrong? That happens. Get over it.
Doctors are easy targets. They have money and there is no penalty for sueing them and failing because it's hard as hell to prove a patient is just taking pot shots. I'm glad to see that doctors now have recompense against people who are just trying for a quick buck.
I honestly don't know what about nvidia is open or closed, but I do,now 90% of my installs of nvidia drivers they recompile at least a portion of it to match my kernel. There are a lot of kernels out there and if ATI's drivers can't be compiled to match them they are much less useful.
So what about the material not stored on the magnetic strip? The security number, and such. Not all the information on a credit card etc is on the strip and to truely be effective it's going to have to store this information.
The fact that the article takes for granted that women play puzzle, role playing, and adventure games is in and of it's self a large step for women. 2 years ago I don't think any main stream media would say women took part in anything except tetris and hoyles.
No offense, but I'm sure the majority of the countries who have an interest in our places like area 51 are already flying satalites strait over them to see whats there.
Another step in the right direction. It seems more and more like optical processing is the way that computers are gong to go in the future. We all know that the current (no pun intended) electrical processors are not going to be sustainable. Primarily for heat, lithography, and quantum interactions on the traces.
This seems like a step in the right direction. I wonder if it can be used for memory or just buffers of a sort. Don't get me wrong, I don't think anyone expects a transition from electrical computers in the next decade, but the breakthroughs on the optical front seem to be accelerating.
As demonstrated here, people complain about every aspect of everquest. They complain that it doesn't listen to the players. They complain it listens too much to the players. They complain it ballences too much. They complain it ballences too little. They complain it caters to the casual gamer too much. They complain it caters to the end-game player too much.
Obviously Everquest is not unsuccessful, so the well-roundedness of the complains demonstrates that everquest really is doing a good job. People complain about the part that isn't good for them, but there are no over-all complaints about it.
Everquest has high end and low end content. They have trade skills. They have quests. They have plot. They have content. They have classes that are all played. Everquest is really only lacking in non-combat advancement when compared to current games. It has instanced dungeons. It is receiving it's 3rd engine revision but will likely still be playable on close to the original hardware, (dx9 compatible ie don't need dx9 features, just drivers that support dx9. a TNT2 and win98 is enough). Hell, everquest has a casino.
People will complain about everquest until the end of time, but with 400,000+ users and times of 100,000+ on at the same time, it is most certainly not the collection of mistakes everyone makes it out to be. And most of the fundamentals of everquest and it's framework were set by the people who are now working for Sigil.
Typical MMoRPGs have a 3-5 year development cycle and a multi million dollar budget. They are much longer and costly than any normal game. That money doesn't grow on trees.
Sigil might not change the world, but it has a much better chance than any game save Worlds of Warcraft. AC2 suffered from underexposure and no selling point. Shadowbane suffered from a terrible release. Horizons suffered from the same thing, horrible release. SWG is doing reasonably good. It lacks high end content but the focus on social interaction has made it a popular game. AO had a HORRIBLE release. They released worse than a beta product. But all of that has been fixed from what I understand and AO has turned into a different game.
Don't imply that you know what the Sigil game designers are thinking. Players sit and scheme but I've heard a bit of the things that come from them, (I'm not under NDA so I don't know a lot). But they DO consider the ways people want to play and the way players do play. They are very smart and they understand the things you are saying.
Even though I haven't seen the game, those who have, (but are under NDA), are saying it's promising. No-one is going to definitively judge it good or bad until late in beta, but the promise of the team and what I have heard so far is very very high.
I have been playing since pre kunark (not one of the @ release or beta crowd though some of sigil is) and I help administrate one of the largest everqeust boards so I know the game more intimately than most. The Vision made Everquest into the largest MMoRPG by FAR and has a HUGE player retention.:lease don't complain about lack of content. Thats a function of time not the developers. Class balance in MMoRPGs is near impossible because classes are continuiously changed. Of course things that were broken are more likely fixed. It's been FIVE years for peats sake. I'd hope something happened in that time.
(First, Smedley still runs it I think. Second Abashi was not an original designer and I think still works for Sony.) But there is zero way you can say Everquest is a bad game given it's pawth with relation to other games such as Ultima online or another other MMoRPG.
Microsoft is funding what will be a VERY high profile game. It will most likely announce by the end of the month.
The company is called Sigil Games Online and is made up of the creative minds that designed the original Everquest. Sigil has hired up a lot of the Everquest talent, (which may account for the odd ball expansions that have been released. ie PoP, LoY, GoD, and Luclin). Also, Sigil has only hired experienced people. Expect a good game out of these people. They are MUD players, Pen and Paper Players and people who suffered the problems of the original MMoRPGs. They also have ears directly connected to the online community and they listen to what people like and dislike.
I'm sorry but I call BS. It is standard procedure in any FPS, (but especially CS), to call anyone better than you a cheater and attempt to kick them from the server.
TtCW:ET has another steep learning curve, (much like AA:Ops). You have to know the game, objectives and missions, and teamwork on top of knowing the weapons, how to move around, avoid fire, etc, (the general FPS stuff).
Recommending America's Army is cruel. AA has a VERY steep learning curve. It takes a while to get the hang of working with teammates (which you really have to do), navigating the maps, keeping your head down, knowing the objectives, using the weapons correctly etc. For one thing, in AA, your weapon doesn't fire strait. If you machine gun someone who is a ways away, you'll be lucky to hit them once while they sight a shot and 1-hit kill you.
That said, I think the person saying it's all about grenades isn't really fair. A lot of times you can't use them because of the close quarters and worries about killing a team mate. Also, once you learn the places the opposing team will most likely throw grenades blindly, you can avoid most of them. On most maps, teams will use grenades right off the bat and people will run strait into them.
In college the Comp Sci's had to take assembly. (I took it for fun. Yeah. Fuh.) They spent a bit oh assembly, but much more time on computer and processor structure.
How exactly do you impliment a unique knock sequence against a single closed port, other than timing, which would be rather hard given varying latency on the internet.
And this system isn't listening per-say. The sender can only send information encoded in port numbers and that which is transmitted in their attempt to connect. As has already been said. The worst this can be is as secure as your setup without port knocking. And the possible increase in security is very large.
Uh, the idea of a DoS is to keep other people from connecting to a system. Only in very specific cases is someone going to use this against a system that has no open ports. Really, think about your attacks before making them.
It seems like they overlooked some important decisions such as hardware encoding/decoding and software to use. They mention 2 windows pvr offerings at the end, (sageTV being one mentioned which you cannot use if you don't have a tv tuner card as it will not go through configuration).
But I'd like to see more information about hardware encoding. I really would prefer hardware accelleration for my PVR. I'd like the review to include mythTV or other linux based solutions with maybe a table of what can do what. What can play dvd's. What can handle HDTV.
What can support everything over optical audio out. What can handle music, (and lots of it. libraries in the 10's of 1000's and 100's of 1000's not just the 300 mp3's my dad downloaded). What can handle burning of recorded shows to dvd or VCD. What can handle media on other machines. And how well do different software solutions play with different hardware solutions. If I get an ATI all in wonder, an audigy 2, a Hauppauge hdtv tuner, a TDK DVD+-RW and throw mythtv on their is it all going to play nice together or is it going to be a disfunctional family christmas.
Honestly, it sounds like they are renaming the unstable version in order to get more user testing. It sounds like the idea is to produce a user version based on updated packages but w/o the rigorious testing demanded by companies.
I honestly don't think it sounds like that bad an idea. Most home users don't need the testing and would like the features. With easy updating most home users can afford to use a less tested package. And for those who do not like the idea, they can wait for the official release. It gives them a situation akin to Debian's unstable/stable development where the stable branch is solid but aged, and the unstable branch is usable but current.
Doctors are easy targets. They have money and there is no penalty for sueing them and failing because it's hard as hell to prove a patient is just taking pot shots. I'm glad to see that doctors now have recompense against people who are just trying for a quick buck.
I honestly don't know what about nvidia is open or closed, but I do ,now 90% of my installs of nvidia drivers they recompile at least a portion of it to match my kernel. There are a lot of kernels out there and if ATI's drivers can't be compiled to match them they are much less useful.
that the memory protection was only usable w/ processors that flagged memory.
Plus, can I sit on it?
BOFH!
The fact that the article takes for granted that women play puzzle, role playing, and adventure games is in and of it's self a large step for women. 2 years ago I don't think any main stream media would say women took part in anything except tetris and hoyles.
No offense, but I'm sure the majority of the countries who have an interest in our places like area 51 are already flying satalites strait over them to see whats there.
This seems like a step in the right direction. I wonder if it can be used for memory or just buffers of a sort. Don't get me wrong, I don't think anyone expects a transition from electrical computers in the next decade, but the breakthroughs on the optical front seem to be accelerating.
Does it for me too. Hotmail rejected email I originated from my computer. Had to push it through verizon's server.
Only if we can rename the Missile Defense Agency to Skynet.
They put it back in last patch with GoD.
As demonstrated here, people complain about every aspect of everquest. They complain that it doesn't listen to the players. They complain it listens too much to the players. They complain it ballences too much. They complain it ballences too little. They complain it caters to the casual gamer too much. They complain it caters to the end-game player too much.
Obviously Everquest is not unsuccessful, so the well-roundedness of the complains demonstrates that everquest really is doing a good job. People complain about the part that isn't good for them, but there are no over-all complaints about it.
Everquest has high end and low end content. They have trade skills. They have quests. They have plot. They have content. They have classes that are all played. Everquest is really only lacking in non-combat advancement when compared to current games. It has instanced dungeons. It is receiving it's 3rd engine revision but will likely still be playable on close to the original hardware, (dx9 compatible ie don't need dx9 features, just drivers that support dx9. a TNT2 and win98 is enough). Hell, everquest has a casino.
People will complain about everquest until the end of time, but with 400,000+ users and times of 100,000+ on at the same time, it is most certainly not the collection of mistakes everyone makes it out to be. And most of the fundamentals of everquest and it's framework were set by the people who are now working for Sigil.
Typical MMoRPGs have a 3-5 year development cycle and a multi million dollar budget. They are much longer and costly than any normal game. That money doesn't grow on trees.
Don't imply that you know what the Sigil game designers are thinking. Players sit and scheme but I've heard a bit of the things that come from them, (I'm not under NDA so I don't know a lot). But they DO consider the ways people want to play and the way players do play. They are very smart and they understand the things you are saying.
Even though I haven't seen the game, those who have, (but are under NDA), are saying it's promising. No-one is going to definitively judge it good or bad until late in beta, but the promise of the team and what I have heard so far is very very high.
Also, MS has no say in development..
(First, Smedley still runs it I think. Second Abashi was not an original designer and I think still works for Sony.) But there is zero way you can say Everquest is a bad game given it's pawth with relation to other games such as Ultima online or another other MMoRPG.
The company is called Sigil Games Online and is made up of the creative minds that designed the original Everquest. Sigil has hired up a lot of the Everquest talent, (which may account for the odd ball expansions that have been released. ie PoP, LoY, GoD, and Luclin). Also, Sigil has only hired experienced people. Expect a good game out of these people. They are MUD players, Pen and Paper Players and people who suffered the problems of the original MMoRPGs. They also have ears directly connected to the online community and they listen to what people like and dislike.
I'm sorry but I call BS. It is standard procedure in any FPS, (but especially CS), to call anyone better than you a cheater and attempt to kick them from the server.
TtCW:ET has another steep learning curve, (much like AA:Ops). You have to know the game, objectives and missions, and teamwork on top of knowing the weapons, how to move around, avoid fire, etc, (the general FPS stuff).
That said, I think the person saying it's all about grenades isn't really fair. A lot of times you can't use them because of the close quarters and worries about killing a team mate. Also, once you learn the places the opposing team will most likely throw grenades blindly, you can avoid most of them. On most maps, teams will use grenades right off the bat and people will run strait into them.
In college the Comp Sci's had to take assembly. (I took it for fun. Yeah. Fuh.) They spent a bit oh assembly, but much more time on computer and processor structure.
And this system isn't listening per-say. The sender can only send information encoded in port numbers and that which is transmitted in their attempt to connect. As has already been said. The worst this can be is as secure as your setup without port knocking. And the possible increase in security is very large.
Uh, the idea of a DoS is to keep other people from connecting to a system. Only in very specific cases is someone going to use this against a system that has no open ports. Really, think about your attacks before making them.
And there are other reasons a person wouldn't be able to connect to the port other than port knocking.
Finally, if someone has all this information, the strength of port knocking is probably the least likely of your problems.
But I'd like to see more information about hardware encoding. I really would prefer hardware accelleration for my PVR. I'd like the review to include mythTV or other linux based solutions with maybe a table of what can do what. What can play dvd's. What can handle HDTV. What can support everything over optical audio out. What can handle music, (and lots of it. libraries in the 10's of 1000's and 100's of 1000's not just the 300 mp3's my dad downloaded). What can handle burning of recorded shows to dvd or VCD. What can handle media on other machines. And how well do different software solutions play with different hardware solutions. If I get an ATI all in wonder, an audigy 2, a Hauppauge hdtv tuner, a TDK DVD+-RW and throw mythtv on their is it all going to play nice together or is it going to be a disfunctional family christmas.
I honestly don't think it sounds like that bad an idea. Most home users don't need the testing and would like the features. With easy updating most home users can afford to use a less tested package. And for those who do not like the idea, they can wait for the official release. It gives them a situation akin to Debian's unstable/stable development where the stable branch is solid but aged, and the unstable branch is usable but current.