There are a lot of quake game engines, most of then have a single person behind. Behind DarkPlaces is Lord Havoc.
Lord Havoc plan to commit to the GPL DarkPlaces version all the features that are worth it. This excluse any SDK bit, since the PS3 SDK EULA don't able to share that part. This mean that even if Illfonic will not contribute, Lord Havoc will, and that is what is important.
Illfonic have a license to use the engine from Id Software. And a license from Lord Havoc. If theres part for other people, will be removed/replaced by Lord Havoc code. The result will be a fully legal and Illfonic licensed closed source version of DarkPlaces
The new version of Nexuiz for consoles seems awesome. This is only good news for Nexuiz, that will get more exposure, more code,...
We normally see the other route,... a closed source game (Quake engine from Quake) open source his engine. A open source game is created from a closed source game (FreeCiv from Civ ). This route is "new", a open source game spawns a closed source game.
There has ben some discussions on the forums, but It has been mostly about the use of the name. Is like how Firefox started as Phoenix so got renamed to Firebird... (only to be renamed again to Firefox!). But this time Illfonic let the community continue using the name.. . Of course, some people really dislike the very idea:-/. To this date, not contributor has claimed steal code or something like that.
Vermeulen is a hardworking individual, and has push this game (nexuiz) for more than 9 years now (And If you have work on a open source project, you know how hard is to get people moving forward). I have only good things to say about Lord Havoc and the very high quality of his code. He control all the code of DarkPlaces to be of the best quality possible, this mean rewriting things to get to his standard of quality. Is this rewriting all code that probably has made possible to closed-source the engine.
HOW?
1) You get the original source code from the Id Software FTP, and a license for it (probably legacy, since is not for sale now). 2) You put all that code in the CVS. This code is the original, and you have a license for it. 3) Lord Havoc commit all his code changes to this CVS. Since he own his own changes (he is the author of these changes) he can do it. 4) The resulting code is both authored by Id Software and Lord Havoc. 5) This code is licensed by Lord Havoc to Illphonic (Illphonic already have a license from Id Software). 6) If theres some code from other authors, Illphonic acquire rights from these authors. 7) TADA!... you have a closed source engine you can use to create games for XBox 360 and Playstation 3 (I suppose lots of changes are needed to achieve this compatibility, but you have the basics of the engine).
The authors of a work can "relicense" his work. This why Id Software can release the quake source engine as gpl AND a different license. Lord Havoc is the same as Id Software, so is doing the exact same thing, releasing his work on a different license.
Maybe all these FOSS projects are a democracy, but one where to vote, you need to use a keyboard and write code. You want to create a fork? you need people that know how to write code, or you need yourself to do that. You want feature X to be implemented? implement it yourself and send the patch. If the owners of the project don't like the patch, but you still need X, make a fork. forks are fun, forks are horrible, forks are lotsa work, but forks is freedom to do anything you want.
I am citing the youtube blog here: >>>>>>>>>>>>>>>>>>> For years, Viacom continuously and secretly uploaded its content to YouTube, even while publicly complaining about its presence there. It hired no fewer than 18 different marketing agencies to upload its content to the site. It deliberately "roughed up" the videos to make them look stolen or leaked. It opened YouTube accounts using phony email addresses. It even sent employees to Kinko's to upload clips from computers that couldn't be traced to Viacom. And in an effort to promote its own shows, as a matter of company policy Viacom routinely left up clips from shows that had been uploaded to YouTube by ordinary users. Executives as high up as the president of Comedy Central and the head of MTV Networks felt "very strongly" that clips from shows like The Daily Show and The Colbert Report should remain on YouTube.
Viacom's efforts to disguise its promotional use of YouTube worked so well that even its own employees could not keep track of everything it was posting or leaving up on the site. As a result, on countless occasions Viacom demanded the removal of clips that it had uploaded to YouTube, only to return later to sheepishly ask for their reinstatement. In fact, some of the very clips that Viacom is suing us over were actually uploaded by Viacom itself.
Given Viacom's own actions, there is no way YouTube could ever have known which Viacom content was and was not authorized to be on the site. But Viacom thinks YouTube should somehow have figured it out. The legal rule that Viacom seeks would require YouTube -- and every Web platform -- to investigate and police all content users upload, and would subject those web sites to crushing liability if they get it wrong.
The tax's on harddisk and stuff, is for the "lost sales" of backup copies from originals. Not from 'backup copies' from music downloaded from internet. Its a separate thing that you are allowed to make backup copies, and that you can download music. Maybe in the future the second option will be rendered illegal.
There use to be these horrible protections in the 90's. It all vanished, only CD-KEY check remained. And now we see another wave of zealot-protection from game dev's or game people. Maybe is interesting that these protections are added by the publishers, against the will of the game studios. A good game can be ruined by a bad DRM, but that will kill the game studio, it will not affect the publishers much.
Most of these new DRM systems seems designed to stop people from sharing games with friends or brothers, not to stop piracy, piracy is just the scapegoat.
The danger is to scare people away from videogames. Much has been done to attract new people to gamming, the whole casual thingie, It will easier to lost that people again, with complicated DRM systems that break the release day (like the Ubisoft system, that where down the first day, cracked after 12 hours or something, so only pirates where allowed to play the game, pay customers where forced to wait )
Steam is another DRM system, the model that most (not all) users want, one where things "just work", and add features and enough convenience, to make for the lost of control. So is a good deal. Most game publishers release games that are a "bad deal", the idea of releasing something that is worth buying escape then, focus on "screw" customers releasing the minimun product to the maximun price. Most big publishers already have a fame of "evil" or "stupid". Lets remenber here that most people have other options than videogames, and may buy music, or travel, and ignore the videogame culture, if we make this culture too much anti-customers, like EA, Activision and Ubisoft are doing.
Heres is a poorly idea of the spanish system:
- you are allowed to make copys of the music you own. Call it backups
- wen you buy a HD, a USB pendrive, a printer, a escaner, etc.. you pay something like a tax. It could be $3 for a $50 multimedia thingie. Its supposed that you are paying with this tax, the money lost by music creators for making this copy.
- totally unrelated, but you can also download music, is not illegal, yet. That can change, but don't get in love with it.
- the govern tell people with ads campaings that downloading music is illegal. and is not true. So some money of our taxes is directed to help a campaing to propagate the ideas of our local MAFIAA.
- the govern is in bed with the people that want to fight piracy. Mostly the POP music industry, and the movie industry... the movie industry is moslty pseudo-intelectual fagots that get money from the govern to make pseudo-intelectual movies no one want to watch other than some old people.
- there are some rich people that own some medias,..think the italian president, but seems a no-factor
- the big ISP's fight any anti-p2p thing, but are of course salivating with the idea of destroying net neutrality. So are your friend now, but can change the idea on the future and backstab the users. Data retention and big fat routers and such stuff cost money, anyway
Is not a good system, since even Bar's have to pay for having a TV (a TV can be used to ear music)... everyone is getting screwed. But Is probably a better system than the USA one, where you commits something illegal, if you download stuff. And maybe slighty better than UK, where you have to pay for owning TV machines.
The real problem with voice acting, is that most people don't really know how the voice of a irish, dwarf, russian, french, spanish, etc.. guy sounds. So you can get a irish actor acting with his real irish accent called fake.
Another problem is economical. English voices are usefull only on a subset of the users. All your users can share the models and textures, music and sound effects, but voice is only user for english people and the like. And this thing get aggravated wen you hire "know actors". Maybe I know the face and the name of a actor, but I will not know his real voice, because here in spain all movies are translated to spanish, so all I know is the spanish translator voice, that can be poor compared to the original one (or better... you never know).
And we all know that MUD's are superior to all that newfangled "MMORPG's" thing.
This type of DLC that is included in the box is not new, theres also some in Mass Effect 2. Is included as a bonus for these people that have buy the game AND have pay the game. Good people buy it, pirates pirate it, friends and brothers can't have it. If you sell the game, will *not* have it. Is a way to make part of the game "server side".
Most people don't understand how stuff work. Just learn where is a icon, and learn to press it, and press again on other icon with other name... don't learn to use stuff, learn to run these "small scripts". If you moves that icon, you break his "script", if you changes the icon too much, or removes it, the user become lost. So to have user work with your stuff ( a Office tools program, or a Desktop ) you have to completelly copy what the users have learn. This is some menus and icons in a Office program, and the taskbar and desktop icons and rightclick options in a Desktop.
Is not that opensource is cloning closed source, is that for opensource to success with the current crop of users, have to emulate how some closed source apps work. For linux to become succesfull has to clone how a UNIX work. For Gnome to work succesfull has to clone how Windows 95 taskbar work. Thats now how devs want to build his stuff, but is the only succesfull and popular way. There are less succesfull and unpopular ways, like for a desktop work in "weird" ways, like Windowmaker...
FOSS can be original, but is a bad trait that affect negativelly the popularity of the products.
- FOV settings, the fov is related to the distance to the viewer. On a PC, people is near the screen, so the FOV sould be higuer, is just a number, but even 90 million dollars videogames forget to change it on the PC. Out of lazyness, is not modified. (note: It may need to recompile some maps, and edit some weapons a littel).
- Stupid messages "Don't shutdown the machine"
- Savepoints, but thats parts of the mechanic, and can't be fixed
- Autoaim, thats helps pad users, because you can't properly walk and aim on a pad (seems) so need autoaim. With a mouse, you don't need autoaim. Out of lazyness, is not deactivated.
- HORRIBLE server browsers or lack of server browser. Idiot-box with a single button. Lack of dedicated servers. A whole horrible bad network experience, with not community sense and not respect to the PC values of freedom and user control of the experience.
- The game greets you with a "Press ENTER". This is a arcade saloon artifact from 1982. It has not reason at all on a PC.
- Use of bloated middleware..NET, Windows Games For Live, etc.
- Unoptimized code. Code written for the console, that runs poorly on the pc.
- Smallish maps. Since the consoles are serius ram limits (like 512 MB or less) some maps are really small, and you see lots of "load screens". On the PC proper games use streaming to have not load screens, or the maps are giganteous large.
- Quick Time Events. These things work ok with a pad, on a keyboard are something like a "learn where the A and B key are on your keyboard" minigames. Don't work at all on the PC.
- Weird resolutions. If your game don't support 1280x1024, your game is shit, cause this is a normal (low) resoultion for lots of LCD. This force people to use lower resolutions that looko blurry, and with enormo pixels.
- Lack of configuration options. The console people like FEW options, the PC people like MORE options. Add a FOV setting, and autoaim settings, a resolution setting, a bloom setting.
- Use of the UNREAL engine. This engine don't support things like AA, so you have to force AA on the driver, but it don't work on some engines. Games like Borderlands suffer of this. Unreal could be a decent engine for consoles, but is BAD for the PC, because is optimized for the consoles.
I could continue, but I am wasting my time here. since most of these problems are out of lazyness. Disabling autoaim sould take a well managed company only 1 hour of time, If people don't know you have do disable autoaim for the PC, what the hell are you doing near a "conversion to PC" proyect?
It seems australia is "opt-out" of the new technology know has Internet.
I myself would not stop posting comments about any game, even indie games that will never be "validated" by these people. You can't adapt internet to your laws, australia, you must addapt your laws to internet, since Internet is a global thing, and can't be modified by the will a single ( and maybe all ) countrys.
Why? what the fuck? this probably is to make these brick & mortar shops be able to compete with the online ones. so is a anti-competitive measure, but since we sell online to the world, will harm our industry. Why again?
This is the type of politician that gives "populist" bad name. Hell.. what this dude did was banned all productions of a whole artistic genre that don't come to australia to register. He is asking for it. Please never vote thid dude again Australia.
You can pretty much use any VPN, Proxy, TOR, etc.. maybe a DNS entry to avoid blocking. Is this like ruling against the clouds stoping the sun from warming the empirer body or something?
One of the reasons I can't use Windows for real work is because of the lack of multidesktop. For me is very important the ability to switch from one desktop to other, never having the screen of the taskbar cluttered, having my "graphic things" open in a desktop, and my "programming things" in other. I can't understand how people can work withouth it. Is like browsing withouth tabs, only worse:-)
I know that there are a few free and now free tools that try to provide MD to windows, but all falls flat. The guy behind sysinternals tried to, and was almost a success, but nope. It seems theres some architecture limit that stop this thing to work smoothly on windows, but that is just natural on the X system.
This and the horrible console that Windows have, makes working with windows infuriating.
Maybe on that list of things that "not work" are things that never worked because the experiment was not well designed.
Is my undestanding that the democracy world is better because we don't firmly control what people experiment. So people are free to try things that "don't work".
Internet already work withouth the need to propagate this information. Following the OS concept of "Less power", the less information about you that is propagated, the less problems.
"By returning different addresses to requests coming from different places, DNS can be used to load balance traffic and send users to a nearby server. For example, if you look up www.google.com from a computer in New York, it may resolve to an IP address pointing to a server in New York City. If you look up www.google.com from the Netherlands, the result could be an IP address pointing to a server in the Netherlands. Sending you to a nearby server improves speed, latency, and network utilization."
It seems this balancing is already possible withouth the need to propagate that data. I choose here safety/privacy, over a potential speed gain. Also the risk is for everyone, but the gain is just for a few ones (the people that has lots of servers and need a balancing solution)... hence, is unfair. My view of this.
Lord Havoc will help then, and agree to this.
Without John Carmack and LordHavoc (Darkplaces engine developer) giving permission, they're in a huge mess.
What? will the police storm his offices?
http://www.youtube.com/watch?v=EwNSzoe28MQ&feature=player_embedded
hehehehe...
Thanks, hope this helps clear some lunacy around the issue, and the discussion is a healty one.
I have worked for the Nexuiz project in 2002, so I know the topic :-/.
There are a lot of quake game engines, most of then have a single person behind. Behind DarkPlaces is Lord Havoc.
We normally see the other route, ... a closed source game (Quake engine from Quake) open source his engine. A open source game is created from a closed source game (FreeCiv from Civ ). This route is "new", a open source game spawns a closed source game.
There has ben some discussions on the forums, but It has been mostly about the use of the name. Is like how Firefox started as Phoenix so got renamed to Firebird... (only to be renamed again to Firefox!). But this time Illfonic let the community continue using the name.. . Of course, some people really dislike the very idea :-/. To this date, not contributor has claimed steal code or something like that.
Vermeulen is a hardworking individual, and has push this game (nexuiz) for more than 9 years now (And If you have work on a open source project, you know how hard is to get people moving forward). I have only good things to say about Lord Havoc and the very high quality of his code. He control all the code of DarkPlaces to be of the best quality possible, this mean rewriting things to get to his standard of quality. Is this rewriting all code that probably has made possible to closed-source the engine.
HOW?
1) You get the original source code from the Id Software FTP, and a license for it (probably legacy, since is not for sale now).
2) You put all that code in the CVS. This code is the original, and you have a license for it.
3) Lord Havoc commit all his code changes to this CVS. Since he own his own changes (he is the author of these changes) he can do it.
4) The resulting code is both authored by Id Software and Lord Havoc.
5) This code is licensed by Lord Havoc to Illphonic (Illphonic already have a license from Id Software).
6) If theres some code from other authors, Illphonic acquire rights from these authors.
7) TADA!... you have a closed source engine you can use to create games for XBox 360 and Playstation 3 (I suppose lots of changes are needed to achieve this compatibility, but you have the basics of the engine).
The authors of a work can "relicense" his work. This why Id Software can release the quake source engine as gpl AND a different license. Lord Havoc is the same as Id Software, so is doing the exact same thing, releasing his work on a different license.
Maybe all these FOSS projects are a democracy, but one where to vote, you need to use a keyboard and write code.
You want to create a fork? you need people that know how to write code, or you need yourself to do that.
You want feature X to be implemented? implement it yourself and send the patch. If the owners of the project don't like the patch, but you still need X, make a fork. forks are fun, forks are horrible, forks are lotsa work, but forks is freedom to do anything you want.
Man.. stuff like this that can be paid by money.
I am citing the youtube blog here:
>>>>>>>>>>>>>>>>>>>
For years, Viacom continuously and secretly uploaded its content to
YouTube, even while publicly complaining about its presence there. It
hired no fewer than 18 different marketing agencies to upload its
content to the site. It deliberately "roughed up" the videos to make
them look stolen or leaked. It opened YouTube accounts using phony
email addresses. It even sent employees to Kinko's to upload clips
from computers that couldn't be traced to Viacom. And in an effort to
promote its own shows, as a matter of company policy Viacom routinely
left up clips from shows that had been uploaded to YouTube by ordinary
users. Executives as high up as the president of Comedy Central and
the head of MTV Networks felt "very strongly" that clips from shows
like The Daily Show and The Colbert Report should remain on YouTube.
Viacom's efforts to disguise its promotional use of YouTube worked so
well that even its own employees could not keep track of everything it
was posting or leaving up on the site. As a result, on countless
occasions Viacom demanded the removal of clips that it had uploaded to
YouTube, only to return later to sheepishly ask for their
reinstatement. In fact, some of the very clips that Viacom is suing us
over were actually uploaded by Viacom itself.
Given Viacom's own actions, there is no way YouTube could ever have
known which Viacom content was and was not authorized to be on the
site. But Viacom thinks YouTube should somehow have figured it out.
The legal rule that Viacom seeks would require YouTube -- and every
Web platform -- to investigate and police all content users upload,
and would subject those web sites to crushing liability if they get it
wrong.
The tax's on harddisk and stuff, is for the "lost sales" of backup copies from originals. Not from 'backup copies' from music downloaded from internet. Its a separate thing that you are allowed to make backup copies, and that you can download music. Maybe in the future the second option will be rendered illegal.
There use to be these horrible protections in the 90's. It all vanished, only CD-KEY check remained. And now we see another wave of zealot-protection from game dev's or game people.
Maybe is interesting that these protections are added by the publishers, against the will of the game studios. A good game can be ruined by a bad DRM, but that will kill the game studio, it will not affect the publishers much.
Most of these new DRM systems seems designed to stop people from sharing games with friends or brothers, not to stop piracy, piracy is just the scapegoat.
The danger is to scare people away from videogames. Much has been done to attract new people to gamming, the whole casual thingie, It will easier to lost that people again, with complicated DRM systems that break the release day (like the Ubisoft system, that where down the first day, cracked after 12 hours or something, so only pirates where allowed to play the game, pay customers where forced to wait )
Steam is another DRM system, the model that most (not all) users want, one where things "just work", and add features and enough convenience, to make for the lost of control. So is a good deal. Most game publishers release games that are a "bad deal", the idea of releasing something that is worth buying escape then, focus on "screw" customers releasing the minimun product to the maximun price. Most big publishers already have a fame of "evil" or "stupid". Lets remenber here that most people have other options than videogames, and may buy music, or travel, and ignore the videogame culture, if we make this culture too much anti-customers, like EA, Activision and Ubisoft are doing.
Heres is a poorly idea of the spanish system: ..think the italian president, but seems a no-factor
- you are allowed to make copys of the music you own. Call it backups
- wen you buy a HD, a USB pendrive, a printer, a escaner, etc.. you pay something like a tax. It could be $3 for a $50 multimedia thingie. Its supposed that you are paying with this tax, the money lost by music creators for making this copy.
- totally unrelated, but you can also download music, is not illegal, yet. That can change, but don't get in love with it.
- the govern tell people with ads campaings that downloading music is illegal. and is not true. So some money of our taxes is directed to help a campaing to propagate the ideas of our local MAFIAA.
- the govern is in bed with the people that want to fight piracy. Mostly the POP music industry, and the movie industry... the movie industry is moslty pseudo-intelectual fagots that get money from the govern to make pseudo-intelectual movies no one want to watch other than some old people.
- there are some rich people that own some medias,
- the big ISP's fight any anti-p2p thing, but are of course salivating with the idea of destroying net neutrality. So are your friend now, but can change the idea on the future and backstab the users. Data retention and big fat routers and such stuff cost money, anyway
Is not a good system, since even Bar's have to pay for having a TV (a TV can be used to ear music)... everyone is getting screwed. But Is probably a better system than the USA one, where you commits something illegal, if you download stuff. And maybe slighty better than UK, where you have to pay for owning TV machines.
The real problem with voice acting, is that most people don't really know how the voice of a irish, dwarf, russian, french, spanish, etc.. guy sounds. So you can get a irish actor acting with his real irish accent called fake.
Another problem is economical. English voices are usefull only on a subset of the users. All your users can share the models and textures, music and sound effects, but voice is only user for english people and the like. And this thing get aggravated wen you hire "know actors". Maybe I know the face and the name of a actor, but I will not know his real voice, because here in spain all movies are translated to spanish, so all I know is the spanish translator voice, that can be poor compared to the original one (or better... you never know).
And we all know that MUD's are superior to all that newfangled "MMORPG's" thing.
This type of DLC that is included in the box is not new, theres also some in Mass Effect 2. Is included as a bonus for these people that have buy the game AND have pay the game. Good people buy it, pirates pirate it, friends and brothers can't have it. If you sell the game, will *not* have it. Is a way to make part of the game "server side".
Most people don't understand how stuff work. Just learn where is a icon, and learn to press it, and press again on other icon with other name... don't learn to use stuff, learn to run these "small scripts". If you moves that icon, you break his "script", if you changes the icon too much, or removes it, the user become lost.
So to have user work with your stuff ( a Office tools program, or a Desktop ) you have to completelly copy what the users have learn. This is some menus and icons in a Office program, and the taskbar and desktop icons and rightclick options in a Desktop.
Is not that opensource is cloning closed source, is that for opensource to success with the current crop of users, have to emulate how some closed source apps work. For linux to become succesfull has to clone how a UNIX work. For Gnome to work succesfull has to clone how Windows 95 taskbar work.
Thats now how devs want to build his stuff, but is the only succesfull and popular way. There are less succesfull and unpopular ways, like for a desktop work in "weird" ways, like Windowmaker...
FOSS can be original, but is a bad trait that affect negativelly the popularity of the products.
I think you have spoiled me the end of LOST, thanks :-P
Economics!.. what if a $500 drone destroy a $500 drone?
- FOV settings, the fov is related to the distance to the viewer. On a PC, people is near the screen, so the FOV sould be higuer, is just a number, but even 90 million dollars videogames forget to change it on the PC. Out of lazyness, is not modified. (note: It may need to recompile some maps, and edit some weapons a littel). .NET, Windows Games For Live, etc.
- Stupid messages "Don't shutdown the machine"
- Savepoints, but thats parts of the mechanic, and can't be fixed
- Autoaim, thats helps pad users, because you can't properly walk and aim on a pad (seems) so need autoaim. With a mouse, you don't need autoaim. Out of lazyness, is not deactivated.
- HORRIBLE server browsers or lack of server browser. Idiot-box with a single button. Lack of dedicated servers. A whole horrible bad network experience, with not community sense and not respect to the PC values of freedom and user control of the experience.
- The game greets you with a "Press ENTER". This is a arcade saloon artifact from 1982. It has not reason at all on a PC.
- Use of bloated middleware.
- Unoptimized code. Code written for the console, that runs poorly on the pc.
- Smallish maps. Since the consoles are serius ram limits (like 512 MB or less) some maps are really small, and you see lots of "load screens". On the PC proper games use streaming to have not load screens, or the maps are giganteous large.
- Quick Time Events. These things work ok with a pad, on a keyboard are something like a "learn where the A and B key are on your keyboard" minigames. Don't work at all on the PC.
- Weird resolutions. If your game don't support 1280x1024, your game is shit, cause this is a normal (low) resoultion for lots of LCD. This force people to use lower resolutions that looko blurry, and with enormo pixels.
- Lack of configuration options. The console people like FEW options, the PC people like MORE options. Add a FOV setting, and autoaim settings, a resolution setting, a bloom setting.
- Use of the UNREAL engine. This engine don't support things like AA, so you have to force AA on the driver, but it don't work on some engines. Games like Borderlands suffer of this. Unreal could be a decent engine for consoles, but is BAD for the PC, because is optimized for the consoles.
I could continue, but I am wasting my time here. since most of these problems are out of lazyness. Disabling autoaim sould take a well managed company only 1 hour of time, If people don't know you have do disable autoaim for the PC, what the hell are you doing near a "conversion to PC" proyect?
It seems australia is "opt-out" of the new technology know has Internet.
I myself would not stop posting comments about any game, even indie games that will never be "validated" by these people. You can't adapt internet to your laws, australia, you must addapt your laws to internet, since Internet is a global thing, and can't be modified by the will a single ( and maybe all ) countrys.
Wikipedia has learn nothing from nupedia, all these citation needed trollism is asking agin for the experts opinion, hence, nupedia all again.
Why? what the fuck? this probably is to make these brick & mortar shops be able to compete with the online ones. so is a anti-competitive measure, but since we sell online to the world, will harm our industry.
Why again?
This is the type of politician that gives "populist" bad name. Hell.. what this dude did was banned all productions of a whole artistic genre that don't come to australia to register. He is asking for it. Please never vote thid dude again Australia.
You can pretty much use any VPN, Proxy, TOR, etc.. maybe a DNS entry to avoid blocking. Is this like ruling against the clouds stoping the sun from warming the empirer body or something?
One of the reasons I can't use Windows for real work is because of the lack of multidesktop. For me is very important the ability to switch from one desktop to other, never having the screen of the taskbar cluttered, having my "graphic things" open in a desktop, and my "programming things" in other. I can't understand how people can work withouth it. Is like browsing withouth tabs, only worse :-)
I know that there are a few free and now free tools that try to provide MD to windows, but all falls flat. The guy behind sysinternals tried to, and was almost a success, but nope. It seems theres some architecture limit that stop this thing to work smoothly on windows, but that is just natural on the X system.
This and the horrible console that Windows have, makes working with windows infuriating.
I suppose next thing you do is run anoter apache in port 81...
Maybe on that list of things that "not work" are things that never worked because the experiment was not well designed.
Is my undestanding that the democracy world is better because we don't firmly control what people experiment. So people are free to try things that "don't work".
I mostly agree. I suppose he will make a "Chapter 0" that will get fixed. Once you have "something", the next steps are doable.
Anyway learning X using X is how *everybody* learn his native language.
I have a friend that is writting a greek learning tutorial... in greek. It follow the philosophy that to learn X, you start using X.
Here is:
http://sites.google.com/site/mathainoellenika/home/1---kalimera-1
He just started, so is just the first steps...
Internet already work withouth the need to propagate this information. Following the OS concept of "Less power", the less information about you that is propagated, the less problems.
"By returning different addresses to requests coming from different places, DNS can be used to load balance traffic and send users to a nearby server. For example, if you look up www.google.com from a computer in New York, it may resolve to an IP address pointing to a server in New York City. If you look up www.google.com from the Netherlands, the result could be an IP address pointing to a server in the Netherlands. Sending you to a nearby server improves speed, latency, and network utilization."
It seems this balancing is already possible withouth the need to propagate that data. I choose here safety/privacy, over a potential speed gain. Also the risk is for everyone, but the gain is just for a few ones (the people that has lots of servers and need a balancing solution)... hence, is unfair. My view of this.