No, Best Buy- the average CD at Best Buy, at least here in Houston, is like $12, with some being as low as $10 and some being as high as $15. Where are you buying yours?
Houston has built its first light rail line, running from Downtown to the Medical Center/Reliant Stadium, and it has been quite a success, with the exception of the idiots who don't obey the signs and turn in front of the train and get hit (it happens on a regular basis). They have plans to extend it, but they're already getting cannibalized- they're talking about rubber-tired trains for the next line instead of actual rail.
It works really well for densely-populated corridors like the one they've built, but the Main problem in cities like Houston is that most of the growth was done after WWII and the advent of suburbia, and therefore the population is just not dense enough to make rail work well. Particularly outside the loop, there's no one place you can run a line that people can walk to from their homes, and once they're on the train it's unlikely that it will go by wherever it is they work. The system pretty much only works with cars, and it only works marginally then.
Just because you need 76Hz video at 1600x1200 full color resolution doesn't mean all that data is streaming over the internet all at once. If your game is using 3D models, you could (like we do today) transfer the maps and the models, and then the only real-time data that has to be streaming is the specific position/activity of the various actors in the game.
What you're talking about sounds like broadcasting a unique HDTV feed to each individual user. No way is a thin client not going to have some API's, sparkle, OpenGL, etc, to offload SOME of the processing to the client. Even if you're talking about real-time 2-way video, you're going to have things like h.264, etc. The thin client will not have applications on it, but it will have a standard set of tools for the developer to access.
Me, personally, I look forward to the day when dualing is considered a legitimate form of dispute resolution. That way, instead of arguing with tools like yourself, I can just shoot you in the face.
Finding the full text of the book using that sort of chaining would be the simplest thing in the world for Google to disallow
This is a bit over the top, and would require a seriously determined programmer, but someone might be crazy enough to do it: What if one wrote a distributed program for it? One machine retrieves the first 4 pages, determines a statistically significant phrase on the last page, and then hands it off to another machine, which repeats the process, etc.? Could google stop that?
If you sit down any random guy with Flash they're probably less likely to build a good UI than if they were sat down with Visual Studio or why not Interface Builder.
I'm not sure that's what they're concerned about. The average person with no design sense will overdo it with any program you give them- photoshop, illustrator, you name it. That does not mean that designers who know what they're doing wouldn't benefit from something like Flash that gives them more power. The impression that I've gotten is that this is something like Flash but with something more powerful and programmer-friendly than ActionScript. It is (or at least it looks like) a nice prototyping tool- the thing is that with Sparkle, the prototype can actually end up being the final product. The point is eliminating the step where the designer sketches out what they want to happen and then makes the programmer re-create his sketch using programmer-friendly tools.
I think you've got it backward. I think what they're trying to say is Designers!, Designers!, Designers! are Developers! Developers! Developers! too. They've noticed that a good part of the time spent making software is the UI/Designer people who don't usually know how to program trying to direct the programmers, who don't usually know how to design. Programmers hate fiddling with making the UI elements do what the designers want them to do- they'd rather be solving the big problems. If only the designers had a tool for designing UIs that worked like the tools they know and spoke a language that the programmers could do something with...
Artists make all of their money off of touring and merchandise sales. Some get screwed though and have shitty contracts where the label gets a percent of merchandise sales. Being an artist is not easy
so why don't they skip the record contracts, rent some equipment and record their music at home, distribute it for free over the internet as advertising for their live shows? Does there need to be some central web repository for free music? What's to stop an artist from making music with garageband and putting it on iTunes, and getting pitchfork to review it? maybe even mainstream media? They might even be able to generate enough publicity to fill arenas.
I think Apple should make the iTunes client work with any mp3 player, and maybe offer mp3 versions over iTunes. It would totally take over as everyone's media client, and the iPod still totally owns the competition. Everyone knows that, and it doesn't need exclusive iTunes compatibility to make it everyone's most desired portable music device. They are holding eachother back.
What would be totally awesome, but would never happen, would be if Apple did that and began producing concerts and marketing artists. That would seriously be encroaching on their trademark agreement w/Apple Corps, and would be totally redefining Apple's role as a business, but still... it would be cool, and they would totally destroy. With podcasts and streaming radio. Maybe they should equip the iPod with WiFi.
Ooh- and they could connect it to threadless (or start their own version) to do the artists' t-shirts.
I'm an artist and I use trig all the time. I think the only people for whom trig would be completely useless are those who do completely mindless work, i.e. checkout boy at Wal-Mart, which is the only work experience most kids have at that age. Lucky ones have parents or friends who are scientists or engineers who show them that not all work is brainless.
You make a "cage" like the toy aircraft used, but in a (roughly) spherical form. You put in a matrix of electrically conducting contact points on the inner surface of the sphere. You put in a copper ball, small but heavy enough.
As you now twist and roll the sphere, the little ball moves around.
This means: if you turn the controller upside down the metal ball will touch certain points inside the sphere, allowing electric currents from those points. you could quickly calculate through "reference points" what the position of the sphere is or look it up in a table.
I think it would be better to have a lead ball suspended between six spring-loaded rods. that way the resistance on the ball's movement would increase exponentially as the acceleration increases. you could make the spring strong enough at the bottom end it wouldn't bottom out until something like 10Gs (or whatever maximum amount of force would work for good gameplay) You could then measure the travel of the rods to determine how much acceleration was occuring, not merely the direction.
and, as a previous poster noted, you would want external sensors -some static point of reference- because otherwise the accelerometer's errors will accumulate and the position will be entirely inaccurate.
I like the idea, except for one thing- It shows the add-on setup using this second controller with an analog joystick that plugs into the first controller via a short cord. I really think it would be a lot better if they didn't have the cord there.
You can see in the video that the guy pretending to be playing a FPS and wielding the first controller as a sword is having to hold that second one up to his chest. The experience would look so much more natural if he could move his arms independent of one another.
And I can't be certain from just these articles, but it doesn't look like it has gyroscopic feedback- like using gyroscopic inertia to make it feel like you're carrying something heavy, or that your sword has hit something, or that your tennis racket has hit a ball, etc. It would seem a must to me.
Actually, what I think would be ideal would be two identical wireless controllers, each with 1 analog stick, 2 trigger buttons, and 1 combination ABCD/D-pad (because we all know they're pretty much the same) as well as gyroscopic sensors and feedback. Basically break a PS controller in two.
This is actually something I don't like about the current iPods with the touch wheel, either. The first generation had a wheel that physically moved, and had one "bump" for each menu item. There's something that goes on in your brain when you see that the menu item is 3 items down and that corresponds to feeling 3 clicks of the wheel that doesn't happen when you just hear the fake click that the new ones produce.
here, we're not moving to XP from 2000 as it's not worth it: we're moving to longhorn as and when it emerges
So, you don't see the point in moving to XP, but you do see the point in going to Longhorn... What does Longhorn offer that's significantly different from XP anyway? Transparent windows?
I think it's a matter of time before hearing aids become commonplace. Of course, they won't be called hearing aids- they'll be called wireless ear buds.
I imagine some wireless buds where, by turning the bezel of the watch they come with, you can adjust the mix between outside noise and other sources (phone, music, computer, etc). The watch would also function as a display for various info in addition to the time- Caller ID, song titles, etc.
Of course, the new can of worms this would open would be people recording conversations all the time.
I would guess that it probably has something to do with the difference between using a disk for storage and using flash RAM. I'd think the flash RAM would generate a lot less noise and would require less shielding, if any at all... But I'm not versed in these things- would anyone more qualified care to elucidate?
No, Best Buy- the average CD at Best Buy, at least here in Houston, is like $12, with some being as low as $10 and some being as high as $15. Where are you buying yours?
Houston has built its first light rail line, running from Downtown to the Medical Center/Reliant Stadium, and it has been quite a success, with the exception of the idiots who don't obey the signs and turn in front of the train and get hit (it happens on a regular basis). They have plans to extend it, but they're already getting cannibalized- they're talking about rubber-tired trains for the next line instead of actual rail.
It works really well for densely-populated corridors like the one they've built, but the Main problem in cities like Houston is that most of the growth was done after WWII and the advent of suburbia, and therefore the population is just not dense enough to make rail work well. Particularly outside the loop, there's no one place you can run a line that people can walk to from their homes, and once they're on the train it's unlikely that it will go by wherever it is they work. The system pretty much only works with cars, and it only works marginally then.
Just because you need 76Hz video at 1600x1200 full color resolution doesn't mean all that data is streaming over the internet all at once. If your game is using 3D models, you could (like we do today) transfer the maps and the models, and then the only real-time data that has to be streaming is the specific position/activity of the various actors in the game.
What you're talking about sounds like broadcasting a unique HDTV feed to each individual user. No way is a thin client not going to have some API's, sparkle, OpenGL, etc, to offload SOME of the processing to the client. Even if you're talking about real-time 2-way video, you're going to have things like h.264, etc. The thin client will not have applications on it, but it will have a standard set of tools for the developer to access.
Me, personally, I look forward to the day when dualing is considered a legitimate form of dispute resolution. That way, instead of arguing with tools like yourself, I can just shoot you in the face.
/.!? Who'd have guessed?
Zell Miller reads
if you were a horse, YOU wouldn't want to be in bestiality porn, would you?
:)
I'd rather be the horse than the woman...
what're you talking about? I remember paying $20-25 for a CD when they were new, and now they're, at most, $15, and you often pay $9.99 for them...
Finding the full text of the book using that sort of chaining would be the simplest thing in the world for Google to disallow
This is a bit over the top, and would require a seriously determined programmer, but someone might be crazy enough to do it: What if one wrote a distributed program for it? One machine retrieves the first 4 pages, determines a statistically significant phrase on the last page, and then hands it off to another machine, which repeats the process, etc.? Could google stop that?
If you sit down any random guy with Flash they're probably less likely to build a good UI than if they were sat down with Visual Studio or why not Interface Builder.
I'm not sure that's what they're concerned about. The average person with no design sense will overdo it with any program you give them- photoshop, illustrator, you name it. That does not mean that designers who know what they're doing wouldn't benefit from something like Flash that gives them more power. The impression that I've gotten is that this is something like Flash but with something more powerful and programmer-friendly than ActionScript. It is (or at least it looks like) a nice prototyping tool- the thing is that with Sparkle, the prototype can actually end up being the final product. The point is eliminating the step where the designer sketches out what they want to happen and then makes the programmer re-create his sketch using programmer-friendly tools.
I want to play some Madmaze!!
I think you've got it backward. I think what they're trying to say is Designers!, Designers!, Designers! are Developers! Developers! Developers! too. They've noticed that a good part of the time spent making software is the UI/Designer people who don't usually know how to program trying to direct the programmers, who don't usually know how to design. Programmers hate fiddling with making the UI elements do what the designers want them to do- they'd rather be solving the big problems. If only the designers had a tool for designing UIs that worked like the tools they know and spoke a language that the programmers could do something with...
Artists make all of their money off of touring and merchandise sales. Some get screwed though and have shitty contracts where the label gets a percent of merchandise sales. Being an artist is not easy
so why don't they skip the record contracts, rent some equipment and record their music at home, distribute it for free over the internet as advertising for their live shows? Does there need to be some central web repository for free music? What's to stop an artist from making music with garageband and putting it on iTunes, and getting pitchfork to review it? maybe even mainstream media? They might even be able to generate enough publicity to fill arenas.
I think Apple should make the iTunes client work with any mp3 player, and maybe offer mp3 versions over iTunes. It would totally take over as everyone's media client, and the iPod still totally owns the competition. Everyone knows that, and it doesn't need exclusive iTunes compatibility to make it everyone's most desired portable music device. They are holding eachother back.
What would be totally awesome, but would never happen, would be if Apple did that and began producing concerts and marketing artists. That would seriously be encroaching on their trademark agreement w/Apple Corps, and would be totally redefining Apple's role as a business, but still... it would be cool, and they would totally destroy. With podcasts and streaming radio. Maybe they should equip the iPod with WiFi.
Ooh- and they could connect it to threadless (or start their own version) to do the artists' t-shirts.
I'm an artist and I use trig all the time. I think the only people for whom trig would be completely useless are those who do completely mindless work, i.e. checkout boy at Wal-Mart, which is the only work experience most kids have at that age. Lucky ones have parents or friends who are scientists or engineers who show them that not all work is brainless.
no way is that cord a meter long. look at the picture again- it's maybe a third of a meter long.
You make a "cage" like the toy aircraft used, but in a (roughly) spherical form. You put in a matrix of electrically conducting contact points on the inner surface of the sphere. You put in a copper ball, small but heavy enough. As you now twist and roll the sphere, the little ball moves around. This means: if you turn the controller upside down the metal ball will touch certain points inside the sphere, allowing electric currents from those points. you could quickly calculate through "reference points" what the position of the sphere is or look it up in a table.
I think it would be better to have a lead ball suspended between six spring-loaded rods. that way the resistance on the ball's movement would increase exponentially as the acceleration increases. you could make the spring strong enough at the bottom end it wouldn't bottom out until something like 10Gs (or whatever maximum amount of force would work for good gameplay) You could then measure the travel of the rods to determine how much acceleration was occuring, not merely the direction.
and, as a previous poster noted, you would want external sensors -some static point of reference- because otherwise the accelerometer's errors will accumulate and the position will be entirely inaccurate.
I like the idea, except for one thing- It shows the add-on setup using this second controller with an analog joystick that plugs into the first controller via a short cord. I really think it would be a lot better if they didn't have the cord there.
You can see in the video that the guy pretending to be playing a FPS and wielding the first controller as a sword is having to hold that second one up to his chest. The experience would look so much more natural if he could move his arms independent of one another.
And I can't be certain from just these articles, but it doesn't look like it has gyroscopic feedback- like using gyroscopic inertia to make it feel like you're carrying something heavy, or that your sword has hit something, or that your tennis racket has hit a ball, etc. It would seem a must to me.
Actually, what I think would be ideal would be two identical wireless controllers, each with 1 analog stick, 2 trigger buttons, and 1 combination ABCD/D-pad (because we all know they're pretty much the same) as well as gyroscopic sensors and feedback. Basically break a PS controller in two.
I drive a Buick.
It's my land yacht. But I like feeling like a Grampa, despite only being 26.
[sigh]Actually, it belongs to my parents. I'm pathetic...
This is actually something I don't like about the current iPods with the touch wheel, either. The first generation had a wheel that physically moved, and had one "bump" for each menu item. There's something that goes on in your brain when you see that the menu item is 3 items down and that corresponds to feeling 3 clicks of the wheel that doesn't happen when you just hear the fake click that the new ones produce.
here, we're not moving to XP from 2000 as it's not worth it: we're moving to longhorn as and when it emerges
So, you don't see the point in moving to XP, but you do see the point in going to Longhorn... What does Longhorn offer that's significantly different from XP anyway? Transparent windows?
I think it's a matter of time before hearing aids become commonplace. Of course, they won't be called hearing aids- they'll be called wireless ear buds.
I imagine some wireless buds where, by turning the bezel of the watch they come with, you can adjust the mix between outside noise and other sources (phone, music, computer, etc). The watch would also function as a display for various info in addition to the time- Caller ID, song titles, etc.
Of course, the new can of worms this would open would be people recording conversations all the time.
I would guess that it probably has something to do with the difference between using a disk for storage and using flash RAM. I'd think the flash RAM would generate a lot less noise and would require less shielding, if any at all... But I'm not versed in these things- would anyone more qualified care to elucidate?
This is just rediculous...
I'm feeling pedantic today, so I will ridicule you for your horrible spelling. Or is getting worked up about this just diculous all over again?
hopefully this means the US will be reaching maturity sometime soon...
Boioioioioioioinnnnnng!
okay, you're right... mmm! yummy! so if my car breaks down in the middle of nowhere can I eat the fuel?
COAL!