I'm working on a homebrew web proxy that'll pass web pages through talkfilters. For example:
Nighttime ax's, dig dis: "April de Fust will soon be upon us an' I'm lookin' fo' some subtle pranks t' play a'ound da damn office. What it is, Mama! Dere's de usual takin' some damn screenshot an' settin' as background, placin' some damn piece uh tape across de mouse ball (use opaque tape fo' optical mice), settin' de keyboa'd layout t' Dvo'ak, swappin' de 'M' an' 'N' keys etc. Word! De office empties quite quickly at da damn end uh de day which leaves plenty uh time fo' prepa'ation.
No, and it can't be either. The "iPod Game Creator" just creates a network of cross-linked text files, which means you can't store any state. See my previous comment on this subject (and its children) for more information
Happens sometimes when Google's curious about which results you're finding useful. (Same thing has happened to me, but with a redirect URL instead of Javascript.) You can dump their cookie if you want it to stop.
I use a custom jumpfile I've put together over the last year or two which contains all the links I commonly visit up at the top, a Google search box (of course!) and login fields for a few sites like Slashdot.
Looks like most of the vehicles "crashed" (one way or another) pretty early on. Aside from a few scattered details (one apparently got tangled in barbed wire, a few flipped, some didn't start), anyone have a full list of What Happened to each of them?
But an important issue with voting is to make it impossible to prove your vote to anyone else (to prevent vote-purchase). Your method would make it possible to prove a vote -- more or less -- and would also not be truly trustworthy. (How do you know that the link from number to vote got counted? Huh?)
Real "strong" e-voting will require cryptography. Anything less is a joke.
It's true that deterministic entertainment is okay for certain forms of media (print, film, etc...), but the common expectation is simply that games on electronic devices have greater interactivity than this one appears to. It's true that I haven't seen this game in particular, but I've seen similar games on the computer, all of which have been of distinctly inferior quality. (Read: they sucked.)
Anyway, why would I want to play a game of this sort on my iPod? (With the exception of the built-in Solitaire and Pong, that is.) If I wanted choose-your-adventure, I'd pick up one of those books from a store somewhere (do they still sell them? I know there are similar ones around) and get a much easier to use version -- reading any quantity of text on the iPod is really clunky. I know; I tried to convert a book to note format, and decided that it wasn't worth it.
Your random number idea is interesting. However, the inventory idea wouldn't work for any but the simplest games -- you see, not only should a user be able to pick up objects, but also drop them in various locations. Even not considering this, let's say you want a game with, say, 32 objects. Not taking "can't happen" situations into consideration, you'd have to make 2**32 = four billion (!!) variations of each possible spatial situation. Youch.
Given these limitations, porting Zork to this format would be well nigh impossible, even with a 40GB drive: by my conservative estimate, Zork has 100 rooms, 30 objects, and another 10 or so other states (gates opened, dragons slain, etc.) This would necessitate some 109 trillion files (2**10 [for states] * 2**30 [for rooms] * 100 [player rooms]), NOT allowing for object movement, which (at perhaps 500 bytes each) would take up about 48 petabytes (50,000 TB). With object movement allowed, this would grow to quantities not representable with current notation -- call it about 2**224 bytes. (2**10 [for states] * (100 rooms ** 30 objects) * 100 rooms [for player]) Perhaps with some future technology (indistinguishable from magic), but not anytime soon.
If I read this correctly, this "game" is just a bunch of cross-linked text pages. Ten dollars for this is a rip-off -- there's no non-deterministic play (same thing happens every time if you make the same decisions), no "memory" (the only source of state is the current position -- there's no way to implement an inventory!).
Frankly, I'm rather unimpressed -- the probable quality of the game is VERY low.
Not what my music theory book says... according to it, "blue notes" are either the major or minor third (or, yes, seventh). Putting the blue notes at the quarter tone inbetween would (1) sound rather strange and (2) cause trouble with non-dynamically-tunable instruments, including the piano, trumpet, saxophone(?), standard guitar, and others.
Randy wasn't reading all the crypto documents on his keyboard LEDs; those were JPEGs (scanned from old books) and they were showing up on his screen. The only stuff that he read off the LEDs was the Arethusa intercepts, which were encodable in Morse.
Thread 0 Crashed: #0 0x8fe01220 in halt #1 0x8fe10654 in link_in_need_modules #2 0x8fe129c4 in _dyld_bind_fully_image_containing_address #3 0x900052b4 in _dyld_bind_fully_image_containing_address #4 0x9000520c in sigaction__ #5 0x005ac8c0 in nsProfileLock::LockWithSymlink(nsACString const&) #6 0x005acc24 in nsProfileLock::Lock(nsILocalFile*) #7 0x005a0cb0 in nsProfile::SetCurrentProfile(unsigned short const*) #8 0x0059e5c8 in nsProfile::LoadDefaultProfileDir(nsCString&, int) #9 0x0059d884 in nsProfile::StartupWithArgs(nsICmdLineService*, int) #10 0x00682ca0 in nsAppShellService::DoProfileStartup(nsICmdLineServ ice*, int) #11 0x008491a8 in InitializeProfileService(nsICmdLineService*) #12 0x00849cec in main1(int, char**, nsISupports*, nsXREAppData const&) #13 0x0084a5e0 in xre_main(int, char**, nsXREAppData const&) #14 0x00009850 in main #15 0x000094e4 in _start (crt.c:267) #16 0x00009358 in start
Thread 1: #0 0x9002568c in select #1 0x0151f77c in poll #2 0x0151bfc8 in _pr_poll_with_poll #3 0x000bde98 in nsSocketTransportService::Run() #4 0x0504614c in nsThread::Main(void*) #5 0x0151d410 in _pt_root #6 0x90020c28 in _pthread_body
Nighttime ax's, dig dis: "April de Fust will soon be upon us an' I'm lookin' fo' some subtle pranks t' play a'ound da damn office. What it is, Mama! Dere's de usual takin' some damn screenshot an' settin' as background, placin' some damn piece uh tape across de mouse ball (use opaque tape fo' optical mice), settin' de keyboa'd layout t' Dvo'ak, swappin' de 'M' an' 'N' keys etc. Word! De office empties quite quickly at da damn end uh de day which leaves plenty uh time fo' prepa'ation.
No, and it can't be either. The "iPod Game Creator" just creates a network of cross-linked text files, which means you can't store any state. See my previous comment on this subject (and its children) for more information
Happens sometimes when Google's curious about which results you're finding useful. (Same thing has happened to me, but with a redirect URL instead of Javascript.) You can dump their cookie if you want it to stop.
(Even the undead grow weary of Monopoly)
As my gaming group has drifted apart (moving to different cities and countries to pursue careers and love)
(...world domination and stuff...)
our game time has diminished to just a few nights a year during vacations.
(...when the moon is full and the stars are right...)
etc, etc
For example, here's what I've got for Slashdot:
(excuse the space in the first <input>; it's Slashdot's, not mine.)
...and Cthulhu thinks you'd make a nice snack.
I guess the man's eating crow now. *groan*
Looks like most of the vehicles "crashed" (one way or another) pretty early on. Aside from a few scattered details (one apparently got tangled in barbed wire, a few flipped, some didn't start), anyone have a full list of What Happened to each of them?
Sure -- it translates loosely to "thing that gets in the way of a landing". Or "fun to burn".
Pipeweed, of course!
Real "strong" e-voting will require cryptography. Anything less is a joke.
Anyway, why would I want to play a game of this sort on my iPod? (With the exception of the built-in Solitaire and Pong, that is.) If I wanted choose-your-adventure, I'd pick up one of those books from a store somewhere (do they still sell them? I know there are similar ones around) and get a much easier to use version -- reading any quantity of text on the iPod is really clunky. I know; I tried to convert a book to note format, and decided that it wasn't worth it.
Given these limitations, porting Zork to this format would be well nigh impossible, even with a 40GB drive: by my conservative estimate, Zork has 100 rooms, 30 objects, and another 10 or so other states (gates opened, dragons slain, etc.) This would necessitate some 109 trillion files (2**10 [for states] * 2**30 [for rooms] * 100 [player rooms]), NOT allowing for object movement, which (at perhaps 500 bytes each) would take up about 48 petabytes (50,000 TB). With object movement allowed, this would grow to quantities not representable with current notation -- call it about 2**224 bytes. (2**10 [for states] * (100 rooms ** 30 objects) * 100 rooms [for player]) Perhaps with some future technology (indistinguishable from magic), but not anytime soon.
(Combinatorics are fun!)
Frankly, I'm rather unimpressed -- the probable quality of the game is VERY low.
I do, actually, but I haven't had any experience with those specific instruments. I'd be curious to know how, though.
Looks like someone wishes he were writing Pascal.
Not what my music theory book says... according to it, "blue notes" are either the major or minor third (or, yes, seventh). Putting the blue notes at the quarter tone inbetween would (1) sound rather strange and (2) cause trouble with non-dynamically-tunable instruments, including the piano, trumpet, saxophone(?), standard guitar, and others.
"Blue notes" are part of the standard twelve-tone scale.
(MINOR SPOILER:)
Randy wasn't reading all the crypto documents on his keyboard LEDs; those were JPEGs (scanned from old books) and they were showing up on his screen. The only stuff that he read off the LEDs was the Arethusa intercepts, which were encodable in Morse.
Narf!
Firefox doesn't seem to run under Mac OS 10.2:
v ice*, int)
Command: firefox-bin
PID: 811
Exception: EXC_BREAKPOINT (0x0006)
Code[0]: 0x00000001Code[1]: 0x8fe01220
Thread 0 Crashed:
#0 0x8fe01220 in halt
#1 0x8fe10654 in link_in_need_modules
#2 0x8fe129c4 in _dyld_bind_fully_image_containing_address
#3 0x900052b4 in _dyld_bind_fully_image_containing_address
#4 0x9000520c in sigaction__
#5 0x005ac8c0 in nsProfileLock::LockWithSymlink(nsACString const&)
#6 0x005acc24 in nsProfileLock::Lock(nsILocalFile*)
#7 0x005a0cb0 in nsProfile::SetCurrentProfile(unsigned short const*)
#8 0x0059e5c8 in nsProfile::LoadDefaultProfileDir(nsCString&, int)
#9 0x0059d884 in nsProfile::StartupWithArgs(nsICmdLineService*, int)
#10 0x00682ca0 in nsAppShellService::DoProfileStartup(nsICmdLineSer
#11 0x008491a8 in InitializeProfileService(nsICmdLineService*)
#12 0x00849cec in main1(int, char**, nsISupports*, nsXREAppData const&)
#13 0x0084a5e0 in xre_main(int, char**, nsXREAppData const&)
#14 0x00009850 in main
#15 0x000094e4 in _start (crt.c:267)
#16 0x00009358 in start
Thread 1:
#0 0x9002568c in select
#1 0x0151f77c in poll
#2 0x0151bfc8 in _pr_poll_with_poll
#3 0x000bde98 in nsSocketTransportService::Run()
#4 0x0504614c in nsThread::Main(void*)
#5 0x0151d410 in _pt_root
#6 0x90020c28 in _pthread_body
PPC Thread State:
srr0: 0x8fe01220 srr1: 0x0002f030 vrsave: 0x00000000
xer: 0x20000000 lr: 0x8fe09bd8 ctr: 0x8fe293ac mq: 0x00000000
r0: 0x00000004 r1: 0xbfffeb10 r2: 0x8fe0b794 r3: 0x00000171
r4: 0x00000000 r5: 0x00000171 r6: 0x0000000a r7: 0x2e64796c
r8: 0x2f6c6962 r9: 0x00000000 r10: 0x8fe4850c r11: 0x0000001a
r12: 0x8fe71b98 r13: 0x009f0000 r14: 0xbffff570 r15: 0x009f0000
r16: 0xbffffd90 r17: 0xbffff400 r18: 0x009e0000 r19: 0xbffff670
r20: 0x00000000 r21: 0x00000000 r22: 0xbffff410 r23: 0x7f000001
r24: 0xbfffed10 r25: 0x010864d0 r26: 0x00000011 r27: 0x005ac424
r28: 0x8fe4841c r29: 0x8fe484ec r30: 0x8fe484ec r31: 0x8fe0995c
Looks like some sort of library problem.
I doubt it's been thought of before, and a well-made game with elements like that would be awesome.
Whoops, mistyped that. Try this instead.
How about this [www.google.com] kind of redirection?
How about AnotherLauncher? It's similar, but with more features (menubar widgets, etc) and free-as-in-beer. (LaunchBar is commercial, with a demo.)