I think the biggest (only?) reason for the superior graphics was that NEO-GEO modules are much bigger (physically and logically) than those of any ROM-based console ever. E.g. Metal Slug 3 has 708 Mb. 708 Mb, IN ROM CHIPS! Compare that to the puny 16 Mb Genesis or SNES Modules.
Well, MP3 audio consists of frames, so if your.wav files are not the exact size to match MP3 frame boundaries, the rest of the frame will be padded with zeroes. Same problem when trying to play two tracks without gaps in between. Go to www.r3mix.net, they got a lot of info on this (and more).
The solution is to cut your.wav files to the correct size, and all will be fine.
The FBI you see through these files is not the degenerate radical group now laboring to abolish the sacred liberties for the sake of which our nation was founded.
Yes, it's actually the degenerate radical group whose founder and director liked to dress like a ballerina.
Alright, now something on-topic: do any games support more than one monitor? I remember F/A-18 for the Mac could make use of three monitors, one for the front view and one for the left and right views each. This greatly increased the feeling of realism, and was especially useful during dogfights.
I suppose flight simulations and racing games would profit most from this.
You conveniently ignored the part with the laser turrets. Once people see others get vaporized by the dozens, they will quickly make the appropriate association.
How about the old and proven death's head, maybe with some crossed bones? Seems to be pretty widely accepted if you look back in history...
They should also put up automated laser turrets (of course nuclear powered so they work for a few eons) to vaporise everyone who approaches so that nobody dies from that deadly radiation.
I'd give back the Internet if it would find us a cure for cancer.
I just wondered, what would happen if we could cure all diseases and everyone would live 120 years. In most western countries the population is declining, because children are an inconvenience to people. So we would have a population of really old people. The social systems wouldn't be able to cope with this, people would have to work until they're 100. And how is your life going to look like? Would those 40 years from 80 to 120 be fun? Ever been to a retirement home and seen the people there?
Furthermore, with so many old people, health insurance would be very expensive, so probably only the richest would able to afford treatment beyond 80 years of age.
Maybe you could circumvent the problem if you had rigorous birth control, so that exactly the right number of children is born. This would mean forcing people to have children - doesn't sound like a friendly place to live in to me.
What's more important? Quality of life or quantity?
Now, I'm not advocating the stopping of research on cancer or anything, but I'm really wondering what a solution to these problems could look like.
... I read an article about ECC, in which the point was made that the RAM chips which hold the parity information have a smaller capacity than the main RAM chips, which means the parity chips are of an older design. Now, memory manufacturers have constantly reduced the number of spontaneous errors in each product generation by (IIRC) an order of magnitude. This means that there is a very high probability that the parity chips themselves will be the source of memory errors. This would then lead to the situation of people thinking the ECC had protected them from memory errors, where in reality it was the cause.
So, the conclusion was that parity RAM was justified in the original IBM PC, because RAM errors were really common back then, but such a technology would be obsolete today.
Well, if you look at the number of processor of this supercomputer it's 5104 * 640 = 3.2 Trillion processors.
Uh, no, it has 5120 processors (640 nodes with 8 processors each). It's also not a cluster (at least not in the common sense) as some people have said here. It uses vector processors specially designed for this computer. Each CPU has a memory bandwidth of 32 GB/s, totalling 128 GB/s per node. The nodes are connected via a 640 x 640 crossbar. The cabling for the crossbar alone has a combined length of 5000km and weighs 200 tons.
Actually, the EIDE ports on modern chipsets are not connected to the PCI bus anymore. They use proprietary high-speed buses (V-Link, HyperTransport, etc.), which is a good thing, because one Ultra-ATA133 Port has already the same bandwidth as the whole PCI(-32/33) bus.
Cluster nodes (I'm talking about number crunching) need two things: CPU power and network bandwidth. With modern CPUs, the network bandwidth is the limiting factor. And yes, I know that the theoretical bandwidth of PCI is 133 MB/s, and one Gb/s is 125 MB/s. The emphasis is on theoretical. If you had read the article, you would have found that the tested NICs were more than 50% faster in 64-bit PCI slots.
Well AFAIK AGP is PCI on steroids, it uses the same signals as PCI, the difference is the timing and extra signal lines that allow the AGP card to read and write directly to system memory, so graphics cards would be able to store big textures directly in main RAM (which of course is a few orders of magnitude slower than the graphics card's RAM, so this functionality isn't used at all). That's why an AGP card shows up in the PCI device listing, and why there are AGP and PCI graphics cards using the same chipsets.
Are there any NICs using the AGP? Not many boards have 64bit PCI yet, let alone PCI-X, but every board has an AGP slot. This would be great for cheap 1U cluster nodes, with an appropriate riser card of course.
... astronomers have almost no idea what could be causing these enormous bursts.
Actually, they have. Scientists from Leicester University analyzed the spectral fingerprint of a GRB and they found that it had come from a Supernova explosion. There's an article in the current issue of Nature. The interesting part is that the GRB occured 10 to 100 hours after the Supernova explosion.
For another, it's now legal to export products using 128-bit encryption from the United States; the regulations in effect when DVD CSS was standardized permitted only 40-bit.
Methinks we have here the candidate for the biggest distributing computing effort ever to be undertaken. User paticipation will be overwhelming.
It works like this: you take a ballon and put solar cells on the top. You put your radio systems, etc. in a box that hangs from the balloon. You also put a fuel cell in the box. Water is collected from the air, electrolyzed using the power from the solar cells and the resulting hydrogen put into a tank. The hydrogen can also be used to make up for the amount that the balloon always loses. During the night, the fuel cell burns the hydrogen and oxygen to power the equipment. Because this thing will float at a high altitude, the solar cells will be very efficient (no clouds, very thin atmosphere) and it could practically stay up forever. This could replace most of the satellites that are just used as radio relays, and it would be much cheaper.
You'd just need a means to keep the position, don't know how the winds are up there, and if electric motors w/ propellers will be efficient at that altitude.
Kill everyone who disagrees.
I think the biggest (only?) reason for the superior graphics was that NEO-GEO modules are much bigger (physically and logically) than those of any ROM-based console ever. E.g. Metal Slug 3 has 708 Mb. 708 Mb, IN ROM CHIPS! Compare that to the puny 16 Mb Genesis or SNES Modules.
The solution is to cut your .wav files to the correct size, and all will be fine.
Yes, it's actually the degenerate radical group whose founder and director liked to dress like a ballerina.
Alright, now something on-topic: do any games support more than one monitor? I remember F/A-18 for the Mac could make use of three monitors, one for the front view and one for the left and right views each. This greatly increased the feeling of realism, and was especially useful during dogfights.
I suppose flight simulations and racing games would profit most from this.
Nice car, BTW.
They should also put up automated laser turrets (of course nuclear powered so they work for a few eons) to vaporise everyone who approaches so that nobody dies from that deadly radiation.
I just wondered, what would happen if we could cure all diseases and everyone would live 120 years. In most western countries the population is declining, because children are an inconvenience to people. So we would have a population of really old people. The social systems wouldn't be able to cope with this, people would have to work until they're 100. And how is your life going to look like? Would those 40 years from 80 to 120 be fun? Ever been to a retirement home and seen the people there?
Furthermore, with so many old people, health insurance would be very expensive, so probably only the richest would able to afford treatment beyond 80 years of age.
Maybe you could circumvent the problem if you had rigorous birth control, so that exactly the right number of children is born. This would mean forcing people to have children - doesn't sound like a friendly place to live in to me.
What's more important? Quality of life or quantity?
Now, I'm not advocating the stopping of research on cancer or anything, but I'm really wondering what a solution to these problems could look like.
"Hey! Why's that Germanium in that Francium box again?"
And of course, some elements only have a half-life of a few microseconds, must be a PITA replacing them.
"Damn, all that Actinium 219 is gone ... back to the Synchrotron again."
... those bacteria have already been killed off by now by the plutonium that all those probes have already transported there?
You know, that's the first good reason I've heard to choose memory sticks.
So, the conclusion was that parity RAM was justified in the original IBM PC, because RAM errors were really common back then, but such a technology would be obsolete today.
Anyone have more info regarding this?
Just for comparison, the whole SETI@home network had a performance of 17.6 TeraFLOPS during the last 24 hours.
Actually, the EIDE ports on modern chipsets are not connected to the PCI bus anymore. They use proprietary high-speed buses (V-Link, HyperTransport, etc.), which is a good thing, because one Ultra-ATA133 Port has already the same bandwidth as the whole PCI(-32/33) bus.
Cluster nodes (I'm talking about number crunching) need two things: CPU power and network bandwidth. With modern CPUs, the network bandwidth is the limiting factor. And yes, I know that the theoretical bandwidth of PCI is 133 MB/s, and one Gb/s is 125 MB/s. The emphasis is on theoretical. If you had read the article, you would have found that the tested NICs were more than 50% faster in 64-bit PCI slots.
But what the hell do I know.
Are there any NICs using the AGP? Not many boards have 64bit PCI yet, let alone PCI-X, but every board has an AGP slot. This would be great for cheap 1U cluster nodes, with an appropriate riser card of course.
You got it all wrong dude, it's the LINPACK 1000x1000 double precision benchmarks that count.
Actually, MacOS X is an updated OPENSTEP (Mach microkernel), with the userland stolen from BSD and a Macish GUI.
Dart board? We don't have one anymore. There was a horrible accident. Drinking and darts don't mix.
--Mancomb Seepgood
You'd just need a means to keep the position, don't know how the winds are up there, and if electric motors w/ propellers will be efficient at that altitude.