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User: Saint_Waldo

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  1. Re:It just slipped from a 9.0 to a 4.9 on Haze Now Slated As A PS3 Exclusive · · Score: 1

    So, you're asserting that the platform is a factor in whether or not a game is good, and that being a PS3 exclusive somehow sucks any previously percieved fun out of the game?

    BTW, your ass is hanging out. I'd recommend a face mask.

  2. Re:yawn on LAIR Pushed To Next Month · · Score: 1

    I own one. I'm a person. I have more than one friend who ones one. Collectively, we are people.

    Can I kick you awake now?

  3. Re:Kensington Only Choice For Lefties on Mouse or Trackball? · · Score: 1

    I had the same experience with the TurboMouse Trackball. I ditched it for the Orbit Optical for two reasons: no rubber pads to rotate-clean, and no scroll wheel at all. Just the ball and 2 buttons. Everything else is done just as well with the keyboard, anyways, imho. It also chords if you must have a 3rd button on the mouse. ;)

  4. I Call Bullshit on Smarter Teens Have Less Sex · · Score: 1

    I'm above average IQ, had a great GPA, and got laid all the time. I think they need to correlate things like hygiene and social adjustment to this matrix, because being smart is completely orthogonal to sexual prowess, unless you crave or outright need a self-puffing excuse for letting the jocks get all the tail. This is most definitely and issue in search of a tissue.

  5. Re:Try switching hands on Mouse or Trackball? · · Score: 1

    "No more wrist problems"

    In that hand, yet.

  6. Kensington Only Choice For Lefties on Mouse or Trackball? · · Score: 1

    I'm left-handed, and this is the primary reason I use a Kensington trackball. They are pretty much the only company I've found that makes a decent hand-neutral trackball. In fact, pretty much every interface device they make is hand-neutral. I've used almost every model they've made in the last 10 years, and currently I'm pretty happy with the Orbit Optical. The customization software is half of what you are paying for, and it's worth it. They have pretty much identical Mac/PC interfaces (they started as a primarily Mac peripherals shop IIRC) and just fucking work. I've used trackballs for gaming, graphics, programming, music, it's no different than a mouse, really, and takes up less desk space due to the elimination of the pad area and the moving cord. And when right handed folks come to my desk, they just pick it up, move it to the other side (no clearing a spot for the mouse padding), maybe flip mouse buttons if they want, and they are good to go.

    As for Logitech, they are crap. Most of their line (even the mice) is right-hand biased, their drivers are all over the place, they don't do Mac very well, and their products have always felt a bit cheesy (no pun) to me.

    Just as an aside, if hand-neutrality is important to you as a gamer, you should look into Saitek products. Most everything they make is adjustable to work left- and right-hand. No, I don't work for Kensington or Saitek.

    The only thing I don't really like a trackball for is FPS shooters. I'm considering a Razer (hand-neutral, natch), but it would only get dragged out a few times a year, so it's not very high on my list.

  7. Re:Well, remember Halo was going to be a Mac game on Claims of Apple Games Just PR Fluff? · · Score: 1

    The fact remains that from the time it was first publicly demoed in 1999 until its release was over 4 years (not two, as your quoted text suggests... 1999 to 2004). Even after Microsoft announced they were buying Bungie, they were promising a Mac port for years. I guess it's not true that Microsoft's buyout was a result of Halo delays, but your timeline seems further off than mine, despite it being a "wikipedia" quote.



    Samkiss, you tard, qualify your statements. It was released on XBox first, 1 year after aquisition and 2 years after it was demo'd first on a Mac. XBox first for a reason. That reason was to knock out a premiere Mac developer and steal the Halo thunder to use as a system selling release game. If you watn to argue my timeline, specify which release you are talking out of your ass about.



    Again, from the 'pedia:

    Halo: Combat Evolved is a first person shooter that takes place on a mysterious planet-like construct referred to as 'Halo'. It was the first Halo video game and was released as an exclusive Xbox title on November 15, 2001.[3]

    http://en.wikipedia.org/wiki/Halo_(series)



    To review, the ORIGINAL XBOX RELEASE was in 2001, right when the XBox came out. The Mac/PC ports were indeed ~4years after the MacWorld demo, but those releases were mostly irrelevant, and not what the OP was pointing out anyways. The port delay was certainly NOT due to Bungie delays; it's much more reasonable that MS itself sandbagged those releases to milk the exclusive for as much as they could. It worked out pretty much as Microsoft intended, which was the OP's point and what you are apparently trying very hard to obscure.
  8. Re:Well, remember Halo was going to be a Mac game on Claims of Apple Games Just PR Fluff? · · Score: 5, Informative

    Samkass, your timeline is incorrect.

    In 1999, Bungie announced their next product, Halo, which featured a world-beating physics and AI system. Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999). However, on June 19, 2000, (also known as Black Monday), Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. As a result, the Mac and PC versions were delayed, and the game was re-purposed for Microsoft's Xbox, on which it became the console's killer app. Bungie's sale to Apple's long-time rival Microsoft was seen as a betrayal to the Mac community at the time. Mac and Windows versions of Halo were eventually released two years later.

    http://en.wikipedia.org/wiki/Bungie_Game_Studios

    Get it right fanboy: MS specifically targeted Bungie because they were a premiere Mac developer. It didn't take years; the acquisition took place roughly 6-8 months after the 1999 MacWorld. I had nothing to do with Bungie not delivering on schedule.

    If you want to lie, do it about something people can't fact check you on, or wait for more folks who were actually alive at the time and paying attention to die.

  9. Frickin' Laser Beams on DARPA Developing Defensive Plasma Shield · · Score: 1

    Any comment on effectiveness against mirrors or reflective clothing?

    They mention "airborne particulate" as an issue, but nothing about what they intend to do about it. Perhaps a device to vaporize the area's water supply?

  10. Re:Which kind of games? on Ten Years of FFXIII? · · Score: 1

    and the newer FFTactics games

    What newer FFTactics games? Links please!

  11. Re:wow on Ten Years of FFXIII? · · Score: 1

    http://uogamers.com/
    http://www.shardsofdalaya.com/
    And that's just MMOs. Don't get anyone here started on Pools of Radiance. Next question?

  12. Re:Any PS3 Fans here? on Phil Harrison Answers Your Questions · · Score: 1

    Bought mine at launch with Tony Hawk. Then got Tiger Woods. Then Resistance. Then Blazing Angels and Ultimate Marvel. Now I'm on Oblivion. I've bought fLow, Blast Factor and Sudoku from the online store. I spent Christmas eve and morning with GT HD. I don't even have an HD TV yet and this thing is great. I've gone through a good chunk of my worthy PS2 games and they all work. Talledega Nights made me wet myself. The software updates keep getting better. The latest one gave us back rumble for steering wheels, and to the guy who wanted to play the PS1 downloads on the PS3, well, that's in there now too. As a satisfied customer, I'd have no problem recommending it. I'd actively promote it, and often do, to those who ask me about it. For free.

  13. Re:Harsher on the PS3 than just 'really challengin on Final Fantasy Creator on Xbox 360, PS3 · · Score: 1

    Got my surnames mixed up. Thanks.

  14. Re:Harsher on the PS3 than just 'really challengin on Final Fantasy Creator on Xbox 360, PS3 · · Score: 1

    Notice he didn't say, "I don't like the PS3's architecture, and it's so distasteful to me that this will be the last FF title I will develop for it." He's got an opinion, he's entitled to it. Apparently his misgivings haven't prevented him from committing to FFXIV on PS3.

  15. Re:Only 1, Why? on Final Fantasy Creator on Xbox 360, PS3 · · Score: 1

    /agree Thanks Rick. You nailed it on the head right there.

  16. Re:Top 10 Alliances.. on EVE Online Answers Your Questions · · Score: 1

    As a member of a top 10 Alliance I wonder who the GM/Dev is in my alliance. Just because they are out there doesn't mean we know who they are.


    Just because you don't know who they are doesn't mean it isn't suspicious that the only GMs he mentions are in the Top 10.

  17. Re:What no real games? on Sony Keynote Offers Hope For PlayStation 3 Fans · · Score: 1

    So, what new games were announced by other developers on other platforms at their dev conferences, recently?

  18. Re:How fast fortunes can change.... on Gates Pegs Nintendo, Not Sony, as Toughest Competition · · Score: 1

    300/200 = 600/400. Last I checked at least. Your decision to choose the Wii price first seems disingenuous, but at least you put the 360 price there, which is what we are really comparing to. I do appreciate that you realize that the competition helps everyone, and I do agree that being taken down a peg helps just about everyone. Nintendo has shown everyone how to turn that sort of thing around. We can only hope that Sony reads the book, and that MS is prepared to do the same when it's their turn. I won't fault any of your personal reasons for not going with the PS3. It is truly your decision. We can all get what we want and still let the other guy get theirs. That's my main point.

  19. Re:Ouch... on John Carmack Discusses 360's Edge, Considers DS · · Score: 2, Funny
    GI: When you were talking about adding more resources into the parallel development, do you feel that goes against Microsoft's XNA platform? Microsoft's spiel was that you used to spend 80% on problems and 20% on creativity.

    Carmack: Yeah, that's all bull****.

    Oooh,*burn*!
  20. Re:How fast fortunes can change.... on Gates Pegs Nintendo, Not Sony, as Toughest Competition · · Score: 1

    Your entire post is a rehash of why the PS2 was doomed to fail. "It's too expensive compared to the DC" and "It's too hard to dev for" were the FUD at release. One year later, that transformed into "the XBox is going to remove this from everyone's living room". That Christmas PS1's did a brisk business at $99. Two years, several price reductions, and a change in form factor after that, it was, "XBox360's fast rev of XBox into next-gen makes PS2 irrelevant, and you can't complain about the price of this console just because we complained about yours". One Christmas and a pretty dismal initial rollout later, during which the XBox360 was absolutely crushed in sales by Sony's FIVE-YEAR-OLD SYSTEM, the PS2, we now hear "PS3 is too expensive compared to XBox360" and "It's too hard to dev for". I'm not saying we are witnessing a full replay here, and I know I'm not the first to point this out, but, man, go read a book and make sure you aren't repeating 5-year-old inoperable arguments about very similar circumstances.

    The REAL reality is that the XBox360 is IN YOUR OPINION the best product this generation. I doubt you've even played a PS3 game, but I'll allow that you've engaged in due diligence in forming your opinion and that this is your honest opinion. Fine, I'm glad you can make up your mind. But doing so doesn't change the fact that everything about the PS3 launch was predictable by past events, and none of the "acataclysmic failures" this time round are any worse than what happened during the release of BOTH the XBox360 and the PS2. Nothing about the PS3 will doom either Microsoft or Sony. Sorry to break that to you, but at this point I'm certain their will be a next generation of consoles, and that both Sony and Microsoft will be there.

    Please, quit hoping the other guy fails and couch your preference as such, with appropriate qualifiers. I personally bought the PS2 because on release day I could still play every PS1 game I owned, and had the patience to wait the 6 months it eventually took for real games of note to come out. The release line-up for the PS3 is much better than last time around; there are actual playable games, and I still have ~100 PS1/2 games I can play while I wait for 6 months while the signature platform titles that brought me to PS come out. That you don't want to do this is fine by me. You are no more or less a person than me, you no more or less deserve to be happy with your purchase than me. That is what MS is up against, not that it really needs to worry that much, and you jumping on the bandwagon to call Sony irrelevant is going to be fun to return to in about 6 months. I like the way the GTA devs put it when they said they are rooting for all three to stay viable yet very near eachother in the market. We the consumers, and the developers as well, are better served when one console is not clearly dominant over the other in all areas. They have a larger composite market and aren't subject to monoculture and monopoly pressures. You should be happy that the PS3 came out at all, if only because it's the revolving wheel of fire that will get you a much better XBox720 or whatever. Or a sweeter Nintendo Uss. Or whatever tickles your pink spot.

    Just, please, avoid those moments in which you call for the head of Alfredo Garcia, especially if he's right there in the room with you, m'kay?
  21. Re:This is not censorship. on Columbine RPG Kickout Has Repercussions · · Score: 2, Informative

    That's a poor analogy. It would be like Domino's pizza objecting to a movie that glorified the two kids who went on a rampage at that school. And I would fully expect that such a movie would be pulled from such a competition. You are obviously ignoring the Elephant in the room and the awards it recieved. http://imdb.com/title/tt0363589/ http://imdb.com/title/tt0363589/awards This may suprise you, but valid artistic works that deal with tragedies and otherwise distasteful events get made all the time, and are often good enough to get awards.

  22. Re:Echo Chambering aside.... on The Decline of the PS3 Grey Market · · Score: 1

    I just wanted to laud your complete lack of polemic and hysteria in your comment. You seem like a reasonable thinking human who asseses their individual enjoyment separate from what outside observers have flooded information channels with. I commend you, and wish you the utmost enjoyment from your PS3 (I'm also a satisfied owner, who purchased on eBay) AND your 360. And when you get a Wii, I hope that system satisfies you as well. It's not about any of the companies winning anything or beating anyone out of the market, folks. It's about getting them to get into a full-blown knife fight, so that supporters on all sides get a better show. The PS3 is better for having to up the 360 and anticipate the Wii. I doubt I'd be piloting an airplane by tilting my controller (Blazing Angels is my current most played) if Nintendo hadn't let slip some early Wii-mote teases. I'd really like the "haha's" and crap to stop. This thing is out there, it works, it was worth the money for ME, and boo-fucking-hoo for the crying of scalpers that they didn't cash-in on this years Elmo. I plan to burn a candle for them, right next to the one's I keep lit in my window for Ticketmaster execs, pay-check advance operations, and that little old lady with the Virgina ham under her arm crying about having no bread.

  23. Re:Church? on Gran Turismo HD for PS3 Impressions · · Score: 1
    A year after it's release, yes the 360 has its act together.
    Yes, right when people are considering buying one.

    You are right, downloader behavior is an A-Prime Top-Of-The-List consideration for my console purchases, and always has been. The compatible games on my shelf, the improvement over my current model, the accrued investment in interface familiarity and any personal brand loyalty all take a back seat to that one, crucial, console defining feature.

    And if you're not buying either, why do you care how the downloader behaves? Because I care about the truth, maybe?

    You understand that even when being truthful, one can obfuscate to the point of being an asshole. Well, maybe you don't

  24. Re:Are you kidding me?? on Gran Turismo HD for PS3 Impressions · · Score: 1

    So, tell me about this game your PC played where every spectator was a full 3D model that reacted to its environment? You know, the one that included things like tire-siping and door-locks on the model? The one that reflected absolutely everything in the game-environment correctly on every refelctive surface, including the cars 3 mirrors, not to mention the doors, wheels and windows? Yeah, that one where you could stare at a freeze-frame from your replay for about 15 minutes before you found any edge aliasing in the model, and even then it's only the dimple in the door for the door handle, and stuff like the tires and steering-wheel are completely edge-alias free? Yeah, the one that had the driver modeled (TWO in the rally car) during the entire simulation, including hand and head movements fitting to the actions of the players inputs? Yeah, I remember that game. Well, it wasn't really a game: it was actually a still rendered in about 3 hours by my buddy's pirated version of 3DStudio Max, but, hey, it blew me away and just because Sony and Advanced Simulations figured out how to do it in real time doesn't mean they deserve to exist and give this crap away for free.

  25. Re:Driving Experience on Gran Turismo HD for PS3 Impressions · · Score: 1

    Historically, in all the GT games, the first car I worked to get was the car i own IRL, a subaru Legacy Wagon. Yes, it drives just like the real thing. Yes, you can "feel" that wagon compartment dragging in a turn just like real life. This is the attraction to the GT series: driving realism. Not "crash-realism", not "sky-realism", not even "race-adrenaline-realism", but the most real-feeling _driving_ simulation to date, period. And every one of their titles has delivered IMHO, even if you can't flip your car or watch your driver careen through the windshield. So, your experience is actually what I feel the developers of GT have always been attempting to create. And they've done an increasingly good job over the history of the series.