The businesses that did not learn to take advantage did not survive. That's why it's so vital to keep government small and more importantly local. It is far easier to toss out a bad mayor than it is a bad president an it is has been so painfully obvious.
...Like GM killing the municipal trolley systems of the 50s. The idea that business can provide a "more efficient" delivery of some product is often total and complete BS.
You're right. Government has too much power available for business to come in and take advantage of.
How long do we have to argue about the why before we just start to try to ADDRESS THE PROBLEM?
First of all, I have this rock here that keeps away tigers. How much will you pay me for it? Before you say... please... think of the children.
Seriously, what happens when we cool the earth and suddenly the sun shifts cooler and we hit a double strength ice age?
I don't know the cause for sure honestly (and yes I absolutely believe it's happening), but I would like to before I start tinkering with shit... like any complex program.
Sony just pissed off every video game blogger in the world. Kotaku just showed real class.
I still honestly don't think Sony did anything wrong. No one has a right to their information. And Kotaku is just doing what works for themselves. No big surprise or class there.
But I think Sony would have been smarter to quietly 'X' Kotaku's name off their buddy list rather than get all pissy about it.
I definitely see your point on interactions. DS9 has incredible interactions and deep characters. Enterprise had little similar. It was in it's infancy with the Andorians. I did still like the overall stories they presented, but I can see you don't get as attached without liking the characters as well.
Voyager was a joke, but Enterprise was just plain goddawful. ST:NG got better as time went on, but I still think DS9 was the better of the two series.
I also liked DS9 and agree Voyager was pretty bad (though it had it's moments with Equinox and Year of Hell)... but I would give the third and especially fourth season of Enterprise another look. The three episode arcs were usually very strong.
After having gone back and watched all of ENT (in order), I've actually come to the conclusion that it didn't suck after all. Perhaps it's still not quite up to DS9 or later-TNG standards, but I think it gives TOS a run for its money (that could also be due to the fact that I'm young, so I'm not viewing TOS through the rose-colored glasses of nostalgia).
No way. I watched TOS in the early 80s as a wee lad and loved it... but I thought ENT was highly underrated as well.
It started out poorly, but the last two seasons really shaped up. Too bad they were expecting so much.
You know.... there was a difficultly slider... and since it's a single player game, feel free to make the game as difficult as you like.... you're the only person you have to please.
Except that just feels too arbitrary.
I put nearly 200 hours into the game. I really enjoyed the ambience incredibly. But I would have strongly preferred a more rational leveling system. It got very frustrating when I realized I was plaing against my character rather than with them.
I will be paying a LOT more attention to the leveling system in the next RPG I get.
If you want to control carbon emissions, calculate the marginal externality cost and charge it to people. If they reduce -- great. If they don't -- you can fix their damage. Plus, it lets them pick whichever method is least inconvenient. The market would then incorporate externalities into prices.
Not to mention I have installed motion-sensors in a few high-traffic areas in my house.
Motion sensors that DON'T TAKE CFL. They would get left on sometimes instead of turned on/off automatically.
Could a "typical" family have six to ten children today? Certainly. Would they all have DVD players, attend summer soccer camp, college funds, and the latest fashions? No.
Would they end up in the educational ghetto that is public education? Yes.
I will definitely not be having more children than for which I can afford private school. That number is two.
The rocket is controlled by leaning; left or right and you drift in that direction. Up or down were the same, though there wasn't much of a height radius (rockets only went, at most, ten feet from the ground, just enough to ram an opponent off rocket). This basic guidance could be controlled with the Wiimote, with emphasis based on increasing the angle the Wiimote is bent. Being a PC game, speed and launching and releasing the grapples (left and right) were all keyboard based. Velocity (speed, braking) could be handled with A and B, and the Nunchuk could conform to a nice grapple. Aiming was originally nonexistant; it was based on the rocket's angle of lean. With a slight adjustment an aim factor could be a variable handled by the analog stick.
It's not about character development. The point is, games can be meaningful and thought-provoking, but they often are not. Instead, some game designers prefer to pad games with lots of repetitive and essentially meaningless actions. If you're killing endless enemies generated by the game system, that is a waste of your lifetime, regardless of whether you like it or not. It's a waste of time because you could skip all the killing, and nothing, absolutely nothing would change.
Yes, but entertainment is entirely subjective. I play Freecell for Christ's sake. I don't see anything more grinding than that!
Some people want a mindless grind... that said I prefer more interesting combat.
That'll be $1M for each plane please.
Think of it darwinistically.
The businesses that did not learn to take advantage did not survive. That's why it's so vital to keep government small and more importantly local. It is far easier to toss out a bad mayor than it is a bad president an it is has been so painfully obvious.
...Like GM killing the municipal trolley systems of the 50s. The idea that business can provide a "more efficient" delivery of some product is often total and complete BS.
You're right. Government has too much power available for business to come in and take advantage of.
We've seen that the route to success in America today is via public gullibility and general ignorance.
How do we mark the summary as a troll?
I'm not saying it doesn't happen, but come on.
How long do we have to argue about the why before we just start to try to ADDRESS THE PROBLEM?
First of all, I have this rock here that keeps away tigers. How much will you pay me for it? Before you say... please... think of the children.
Seriously, what happens when we cool the earth and suddenly the sun shifts cooler and we hit a double strength ice age?
I don't know the cause for sure honestly (and yes I absolutely believe it's happening), but I would like to before I start tinkering with shit... like any complex program.
Sony never gave them anything.
And will continue not giving them anything. So what's the problem?
Sony just pissed off every video game blogger in the world. Kotaku just showed real class.
I still honestly don't think Sony did anything wrong. No one has a right to their information. And Kotaku is just doing what works for themselves. No big surprise or class there.
But I think Sony would have been smarter to quietly 'X' Kotaku's name off their buddy list rather than get all pissy about it.
The thing is, Sony has no right to tell another website what they may or may not publish.
Agreed. And Kotaku has no right to future insider information.
This isn't about rights, it's about relationships.
Since when does SONY dictate what journalists (let alone BLOGS) publish?
Since when do BLOGS dictate who SONY gives non-public information too?
Lenovo - Bad batteries
Sony - Rootkits
Microsoft - FUD / monopolistic designs
Apple - DRM
I'm just going to sit here in the dark and enjoy my sense of self-righteousness.
Mmmmmmm.....
Sony is expected to stop making the PlayStation 2 Slimline before the PS4 comes out.
Haven't you heard? There will be no PS4. Sony is going out of business in like three weeks.
Please stop inappropriate prosthetising in the name of my God.
Yes, no more artificial limbs in the name of God, thanks.
I definitely see your point on interactions. DS9 has incredible interactions and deep characters. Enterprise had little similar. It was in it's infancy with the Andorians. I did still like the overall stories they presented, but I can see you don't get as attached without liking the characters as well.
Voyager was a joke, but Enterprise was just plain goddawful. ST:NG got better as time went on, but I still think DS9 was the better of the two series.
I also liked DS9 and agree Voyager was pretty bad (though it had it's moments with Equinox and Year of Hell)... but I would give the third and especially fourth season of Enterprise another look. The three episode arcs were usually very strong.
After having gone back and watched all of ENT (in order), I've actually come to the conclusion that it didn't suck after all. Perhaps it's still not quite up to DS9 or later-TNG standards, but I think it gives TOS a run for its money (that could also be due to the fact that I'm young, so I'm not viewing TOS through the rose-colored glasses of nostalgia).
No way. I watched TOS in the early 80s as a wee lad and loved it... but I thought ENT was highly underrated as well.
It started out poorly, but the last two seasons really shaped up. Too bad they were expecting so much.
DS9 started out pretty poorly but ended very strong.
Slashdot tip of the day : Tags are not comments, they're ment to help people search for topics. Write a comment or leave
I dunno if this is tip of the day.... I've seen this several times recently.
If you want a pistol shot, use a rifle. If you want a rifle shot, use a shotgun. If you want a shotgun blast, use a Howitzer.
Crap, I need a Howitzer recording... anyone got a spare atomic weapon?
"Quite popular" denotes a level of support they don't have in any locality.
Ahh, American Democracy. It's like a dictatorship with one extra choice!
Measured by what metric? Sustainability, balance, restraint? Fail. Compassion? Near-fail. Peacefulness? Serious failure. Equality? Fail. Pattern and systems literacy? Fail. Leisure time? Fail.
Ability to post self-righteous diatribes to the entire world? We have a winner!
You know.... there was a difficultly slider... and since it's a single player game, feel free to make the game as difficult as you like.... you're the only person you have to please.
Except that just feels too arbitrary.
I put nearly 200 hours into the game. I really enjoyed the ambience incredibly. But I would have strongly preferred a more rational leveling system. It got very frustrating when I realized I was plaing against my character rather than with them.
I will be paying a LOT more attention to the leveling system in the next RPG I get.
If you want to control carbon emissions, calculate the marginal externality cost and charge it to people. If they reduce -- great. If they don't -- you can fix their damage. Plus, it lets them pick whichever method is least inconvenient. The market would then incorporate externalities into prices.
Not to mention I have installed motion-sensors in a few high-traffic areas in my house.
Motion sensors that DON'T TAKE CFL. They would get left on sometimes instead of turned on/off automatically.
Whoops.
Could a "typical" family have six to ten children today? Certainly. Would they all have DVD players, attend summer soccer camp, college funds, and the latest fashions? No.
Would they end up in the educational ghetto that is public education? Yes.
I will definitely not be having more children than for which I can afford private school. That number is two.
The rocket is controlled by leaning; left or right and you drift in that direction. Up or down were the same, though there wasn't much of a height radius (rockets only went, at most, ten feet from the ground, just enough to ram an opponent off rocket). This basic guidance could be controlled with the Wiimote, with emphasis based on increasing the angle the Wiimote is bent. Being a PC game, speed and launching and releasing the grapples (left and right) were all keyboard based. Velocity (speed, braking) could be handled with A and B, and the Nunchuk could conform to a nice grapple. Aiming was originally nonexistant; it was based on the rocket's angle of lean. With a slight adjustment an aim factor could be a variable handled by the analog stick.
Sounds like it would work on the SIXAXIS as well.
It's not about character development. The point is, games can be meaningful and thought-provoking, but they often are not. Instead, some game designers prefer to pad games with lots of repetitive and essentially meaningless actions. If you're killing endless enemies generated by the game system, that is a waste of your lifetime, regardless of whether you like it or not. It's a waste of time because you could skip all the killing, and nothing, absolutely nothing would change.
Yes, but entertainment is entirely subjective. I play Freecell for Christ's sake. I don't see anything more grinding than that!
Some people want a mindless grind... that said I prefer more interesting combat.