I thought it was a given that this will be coming stateside after the success of Nintendogs. Nintendo has been lauding it's selection of cross demographic appealing games, notably Nintendogs, Electroplankton and the Train Your Brain series.
Nintendo has been lately giving the Europeans second dibs on certain games. I know they got F-Zero GP Legend for GBA before the US.
If Final Fantasy is the progressive title in the S-E crown, then what the heck is SaGa?
Usually FF is deemed the "mainstream" franchise, with everything else being more experimental. SaGa being the one furthest away on the spectrum.
Anyways, I have yet to get to DQ8... I'm working on a huge backlog (thank you college) of games right now across several systems. You do have to wonder after a while if people will ever get tired of the FF brand. S-E is starting to show signs of tiring with it: aside from XI and Crystal Chronicles, the last 6 Final Fantasy products are set in the same 'verse as previous entries in the series, and it doesn't look like this trend is going to end anytime soon.
Yeah but FFXII stands to be enough of a shift to really tick people off from what's been said in various places in the 'net.
If plans on marketing the PS3 like the PSP is being currently marketed, playing the FF card may not be enough.
Also, I'm pretty sure FFVII wasn't a launch-title, and a strong launch will be necessary if they expect to take some wind out MS and their expected Halo 3 blitz on the launch date.
It's a good mod, and is very promising. Looks like this is going to be the new Valve golden-boy (seeing as what's being developed right now is the "demo"). Which isn't necessarily a bad thing, since it'd round out the realistic official mods for the game with something different.
Unfortunately, theres a lot of good players right now, so it is somewhat frustrating trying to learn the game and getting ganked 10 seconds out of the base.
Still, a good fresh idea for a mod, and one of the better cyberpunk pc game adaptations I've seen in a while.
How much weight is S-E even throwing behind Sony these days? They've got several titles in development for the DS and only one for the PSP.
They haven't even stated concretely that they're doing anything serious for the PS3. All that's been shown is a tech demo of FFVII on the PS3.
On the original topic, I have no clue why this is even newsworthy. Someone got their facts screwed up. Epic has been stating since this game started development that they were hoping to keep the game in testing for a long time (like up to a year) to make sure a repeat of UT2003 doesn't occur. And I'm not just talking bug squashing, I'm talking for map flow and gameplay tweaks.
And I hate to say it, but if I was a Sony or XBox fan, I'd be very wary of this port-wise. Sure it's gonna look good, but UT has always been about PC gamers, and I don't think it's gonna translate well to console without serious adjustments (you'd think they'd have learned after Unreal Championship [aka UT2003 Xbox])
Gee cause it's already out in Japan, and anyone who probably wants to see it has probably downloaded at least one fansub of it? I dunno what Sony and SquareEnix were thinking when they pushed this back for the US release. This was supposed to be one of the big UMD titles for the Fall and it's no where to be seen.
I can only hope they're adding more footage for the English release. Otherwise, they're wasting everyone's time.
And quite honestly, I've never understood why everyone gets frothy at the mouth over FFVII. I'll be glad when all this Compilation of FFVII stuff gets over with.
Well what'd you expect from something running in a Java VM? I've seen 150mb of RAM go to Azureus, Eclipse and the JVM while using me computer. Not that it matters a whole lot when you've got a gig of RAM.
Given that Unreal Engine 3 supports streaming of levels, I don't think this will be much of an issue a few years down the road. That and the increasing amount of high-speed internet users, will help. There's gonna come a point where 56k modems aren't going to cut it for anything.
Thank you. I may not have RTFA but I have RTFNFO and got this: "designed for next-generation consoles and game systems". I don't know about you, but I don't see XBox 360 in there at all.
And if they're smart, they'll have more than those numbers for the Revolution launch, seeing as the hardware is probably less cutting edge, one would think the manufacturing process should be cheaper, faster, easier.
Unfortunately the initial launch was enough of a dud that I'm suprised anyone would go through the trouble of caring about this. So which EA sports game or port did they ISO?
"Frankly you are stupid NOT to launch a console during the Christmas Season."
Only if you bungle it up like this one. For someone boasting that they're doing a global launch and attempting to sell 3 million in 3 months, selling out the initial 400k stock seems a long way to go before they hit the 3 mil mark. Especially considering that the waitlist on pre-orders is back to at least February.
Yeah, when the PS2 shipped, they had shortage problems. But there weren't the rampant allegations of having to wait 4 months to get the one you pre-ordered 6 months ago.
Shortage + Awful Lineup != a good launch
If Revolution is ready to go in May, then I sure hope they're making a large stock of them between then and the holiday release time. And given Nintendo's track record with launches, I'm pretty sure they're gonna have a good lineup like usual. Oh, and then there's the Virtual Console if it starts to wear thin after the first monh.
I don't know what you're smoking, but I don't consider it to be "support" when MS doesn't bother to patch anything earlier than Win2k.
Sorry but Win98 is dead and MS has stated that numerous times. ME was swept under the carpet very quickly by rushing XP to market.
I thought it was a given that this will be coming stateside after the success of Nintendogs. Nintendo has been lauding it's selection of cross demographic appealing games, notably Nintendogs, Electroplankton and the Train Your Brain series.
Nintendo has been lately giving the Europeans second dibs on certain games. I know they got F-Zero GP Legend for GBA before the US.
If Final Fantasy is the progressive title in the S-E crown, then what the heck is SaGa?
Usually FF is deemed the "mainstream" franchise, with everything else being more experimental. SaGa being the one furthest away on the spectrum.
Anyways, I have yet to get to DQ8... I'm working on a huge backlog (thank you college) of games right now across several systems. You do have to wonder after a while if people will ever get tired of the FF brand. S-E is starting to show signs of tiring with it: aside from XI and Crystal Chronicles, the last 6 Final Fantasy products are set in the same 'verse as previous entries in the series, and it doesn't look like this trend is going to end anytime soon.
No you're right, but they're going out on a limb with this edition, and I'm speculating that it could make the fans wary of the number 13.
Yeah but FFXII stands to be enough of a shift to really tick people off from what's been said in various places in the 'net.
If plans on marketing the PS3 like the PSP is being currently marketed, playing the FF card may not be enough.
Also, I'm pretty sure FFVII wasn't a launch-title, and a strong launch will be necessary if they expect to take some wind out MS and their expected Halo 3 blitz on the launch date.
It's a good mod, and is very promising. Looks like this is going to be the new Valve golden-boy (seeing as what's being developed right now is the "demo"). Which isn't necessarily a bad thing, since it'd round out the realistic official mods for the game with something different.
Unfortunately, theres a lot of good players right now, so it is somewhat frustrating trying to learn the game and getting ganked 10 seconds out of the base.
Still, a good fresh idea for a mod, and one of the better cyberpunk pc game adaptations I've seen in a while.
Ok, so my confusion wasn't totally unfounded, just people not knowing exactly what they're talking about.
DUH!
when you can only sell 400k in the first day and have to spend two weeks getting your supplies back, you think it's still possible to sell 3 million?
pfft.
Out of curiosity what game is that? I know it's pretty much a dead on clone of Bust-A-Move, I'm just wondering if anything preceded that.
Oh and PopCap has a similiar game for Palm/PC called Dynomite, featuring a dino egg & dinosaur motiff.
Without RTFA (flame me if you will)
Welcome to five years ago!
Seriously, this has been said several times in the last few years.
There's also an interview with him in yesterday's Security Now! podcast
http://www.twit.tv/
Point is? FFVII was original under development for the N64. At this point in the game, nothing is concrete until screenshots and movies.
In addition, someone else already released a temp fix, according to the link.
Should've hit preview before submitting again.
This wouldn't have anything to do with the fact that the fix got leaked early, would it?
http://grc.com/sn/notes-020.htm
How much weight is S-E even throwing behind Sony these days? They've got several titles in development for the DS and only one for the PSP.
They haven't even stated concretely that they're doing anything serious for the PS3. All that's been shown is a tech demo of FFVII on the PS3.
On the original topic, I have no clue why this is even newsworthy. Someone got their facts screwed up. Epic has been stating since this game started development that they were hoping to keep the game in testing for a long time (like up to a year) to make sure a repeat of UT2003 doesn't occur. And I'm not just talking bug squashing, I'm talking for map flow and gameplay tweaks.
And I hate to say it, but if I was a Sony or XBox fan, I'd be very wary of this port-wise. Sure it's gonna look good, but UT has always been about PC gamers, and I don't think it's gonna translate well to console without serious adjustments (you'd think they'd have learned after Unreal Championship [aka UT2003 Xbox])
Gee cause it's already out in Japan, and anyone who probably wants to see it has probably downloaded at least one fansub of it? I dunno what Sony and SquareEnix were thinking when they pushed this back for the US release. This was supposed to be one of the big UMD titles for the Fall and it's no where to be seen.
I can only hope they're adding more footage for the English release. Otherwise, they're wasting everyone's time.
And quite honestly, I've never understood why everyone gets frothy at the mouth over FFVII. I'll be glad when all this Compilation of FFVII stuff gets over with.
Well what'd you expect from something running in a Java VM? I've seen 150mb of RAM go to Azureus, Eclipse and the JVM while using me computer. Not that it matters a whole lot when you've got a gig of RAM.
Given that Unreal Engine 3 supports streaming of levels, I don't think this will be much of an issue a few years down the road. That and the increasing amount of high-speed internet users, will help. There's gonna come a point where 56k modems aren't going to cut it for anything.
Wasn't this the point Ebert was trying to make last week?
Same here. Now I know why this is news.
Thank you. I may not have RTFA but I have RTFNFO and got this: "designed for next-generation consoles and game systems". I don't know about you, but I don't see XBox 360 in there at all.
And if they're smart, they'll have more than those numbers for the Revolution launch, seeing as the hardware is probably less cutting edge, one would think the manufacturing process should be cheaper, faster, easier.
Unfortunately the initial launch was enough of a dud that I'm suprised anyone would go through the trouble of caring about this. So which EA sports game or port did they ISO?
It's on DVD already? Damn it must've gotten telefragged in the theatres or something...
"Frankly you are stupid NOT to launch a console during the Christmas Season."
Only if you bungle it up like this one. For someone boasting that they're doing a global launch and attempting to sell 3 million in 3 months, selling out the initial 400k stock seems a long way to go before they hit the 3 mil mark. Especially considering that the waitlist on pre-orders is back to at least February.
Yeah, when the PS2 shipped, they had shortage problems. But there weren't the rampant allegations of having to wait 4 months to get the one you pre-ordered 6 months ago.
Shortage + Awful Lineup != a good launch
If Revolution is ready to go in May, then I sure hope they're making a large stock of them between then and the holiday release time. And given Nintendo's track record with launches, I'm pretty sure they're gonna have a good lineup like usual. Oh, and then there's the Virtual Console if it starts to wear thin after the first monh.