I'm arioch, I'm one of those people who run the Doomworld site (2nd hit on google on a search for 'doom', just below id software itself). I'm also the one who did the IRC review of the WAD.
First of all, this is not just a Helm's Deep fortress recreation, it actually recreates the battle itself. Using features from the ZDoom source port, the various placed monsters and marines are scripted to take sides in the battle, and activate in waves in order to reduce the massive slowdown associated with running a thousand and a half AI checks at once.
Because this recreation requires various ZDoom-specific scripting features, no other source port can run this map, period. The latest ZDoomGL alpha can run the map much as it stands, but it cannot display the skybox (which is a feature that has yet to be placed in ZDoomGL) and it will have extreme difficulty rendering the faked (yet usable) 3D architecture of the fortress itself.
Various scripted events have been placed in the recreation, to coincide with the tide of the battle in the movie. A demon will run into the drain culvert and blow it up, as the player you will have the task of sounding the Horn of Helm Hammerhand to summon reinforcements during the final wave of demons, and near to the end Gandalf's rescue party will arrive at the crack of dawn.
This map is amazing in many ways, not the least of which that it runs on a game the core of which has survived since 1993, and it should not be belittled just because it does not run with fancy anisotropic texturing and 3D models.
Not that the screenshots would kill the server, but trying to play the level in any of the GL-capable Doom source ports would kill the user's computer.
Simply put, Doom Legacy is nowhere near so powerful as to be able to handle this.
The last jump was from a 2d platformer to a 2.5d fps shooter.
This jump will be from a 2.5d fps shooter to a 3d fps shooter. The same jump that id successfully made about 7 years back now.
So what prevents me from making a grub bootdisk, or a lilo linux recovery disk, that wouldn't be affected by something as meager as a bootloader password?
Just some examples of personal re-entry vehicles, something like this, that I can think of from science fiction.
A re-entry vehicle somewhat like that was presented as infiltration equipment in a couple of recent Star Wars New Jedi Order novels (the Enemy Lines duology) by Aaron Allston.
Robert Heinlein used disposable launch capsules for his soldiers in Starship Troopers.
You had to pay $100 extra for your computer because it had Windows preinstalled, so now you have the opportunity to pay $15 more for a product that by all rights ought to be free to replace what you already bought and paid for?
Just making a CD with Doom, Quake, or Quake 2 executables isn't going to work. You still need to distribute the data files--and the shareware or demo versions of each won't cut it because they're released under a proprietary license.
You may contribute to a project such as Freedoom, however. I'm fairly certain there's an analog for Freedoom for each of the currently big-name open-sourced id software games.
Or a "+1, Disturbing" option, depending on your tastes. :)
Monsters with regular projectile weapons will not in-fight with each other, not even rocket-toting cyberdemons.
Monsters that use ray-tracing weapons such as pistols and chainguns, however, will quite happily kill each other.
In anticipation of a slashdotting that has so far failed to coalesce. :)
ZDoom runs perfectly well in Wine.
You need ZDoom 2.0.38 or higher, 2-0-42.cab from here is the latest available version as of this writing.
ZDoomGL 0.73a is the only ZDoomGL version publically available that can run this map, and it will not be a pleasurable experience.
I'm arioch, I'm one of those people who run the Doomworld site (2nd hit on google on a search for 'doom', just below id software itself). I'm also the one who did the IRC review of the WAD.
First of all, this is not just a Helm's Deep fortress recreation, it actually recreates the battle itself. Using features from the ZDoom source port, the various placed monsters and marines are scripted to take sides in the battle, and activate in waves in order to reduce the massive slowdown associated with running a thousand and a half AI checks at once.
Because this recreation requires various ZDoom-specific scripting features, no other source port can run this map, period. The latest ZDoomGL alpha can run the map much as it stands, but it cannot display the skybox (which is a feature that has yet to be placed in ZDoomGL) and it will have extreme difficulty rendering the faked (yet usable) 3D architecture of the fortress itself.
Various scripted events have been placed in the recreation, to coincide with the tide of the battle in the movie. A demon will run into the drain culvert and blow it up, as the player you will have the task of sounding the Horn of Helm Hammerhand to summon reinforcements during the final wave of demons, and near to the end Gandalf's rescue party will arrive at the crack of dawn.
This map is amazing in many ways, not the least of which that it runs on a game the core of which has survived since 1993, and it should not be belittled just because it does not run with fancy anisotropic texturing and 3D models.
Thank you for your attention.
For one, it doesn't handle the skyboxes, for two, the architecture from this Helm's Deep causes ZDoomGL to choke and die. :)
Simply put, Doom Legacy is nowhere near so powerful as to be able to handle this.
The last jump was from a 2d platformer to a 2.5d fps shooter. This jump will be from a 2.5d fps shooter to a 3d fps shooter. The same jump that id successfully made about 7 years back now.
What's wrong with the video game industry is that Doom 3 isn't released yet.
And how does make Linux any more (or less) secure than Windows under the same conditions?
So what prevents me from making a grub bootdisk, or a lilo linux recovery disk, that wouldn't be affected by something as meager as a bootloader password?
Face it, whining about minor bugs is now become an art form. Sometimes the software deserves it, sometimes not.
Yes, if we had 3 weeks we might be able to find a team of oil drillers to go up there with our currently non-existent super space shuttles.
i.e. good fscking luck.
Did she also add some pie crust and cinnamon?
Too bad it's not available where I live, except for the uber-expensive IDSL and therefore ultimately useless variety.
A re-entry vehicle somewhat like that was presented as infiltration equipment in a couple of recent Star Wars New Jedi Order novels (the Enemy Lines duology) by Aaron Allston.
Robert Heinlein used disposable launch capsules for his soldiers in Starship Troopers.
Quake 2 had personal dropships.
Excuse me? :)
You know, like how they handled UW PINE.
Call me an idiot, but what's that do? :)
Like in the original Doom, when you fire the BFG ... it immediately becomes silent when you grunt. :P
Average EA game -- being one of those interminable Sims add-on packages that cost about $25 in the US?
As soon as the brains are imported from India or China or whereever ... they're American.
Hogwash.
Idiocy.
I mean, what exactly are they trying to say here:
You had to pay $100 extra for your computer because it had Windows preinstalled, so now you have the opportunity to pay $15 more for a product that by all rights ought to be free to replace what you already bought and paid for?
Give me a friggin' break.
You may contribute to a project such as Freedoom, however. I'm fairly certain there's an analog for Freedoom for each of the currently big-name open-sourced id software games.