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Snowboarding Soul Ride Engine Goes GPL

TuringTest writes "LinuxGames reports this news update at the Soul Ride game site. Soul Ride is a snowboarding game with real character physics, and its engine is now released under GPL and available for download. You may see its beautiful screenshots until it gets /.ed. Note that only the engine is GPL'd, not the artwork and data. Can you imagine a GPL game with the Fellowship of the Ring crossing the Caradhras with these graphics?" I hope this release spawns a Linux-friendly snowboarding simulator -- Soul Ride is limited to Windows (9X, NT, 2000) for now.

214 comments

  1. We don't need no stinkin' snowboard... by TopShelf · · Score: 4, Funny

    Hobbit-feet should easily handle the job!

    --
    Stop by my site where I write about ERP systems & more
    1. Re:We don't need no stinkin' snowboard... by Anonymous Coward · · Score: 1, Funny

      Whoa buddy, be careful! You are dangerously close to a one-way ticket to my foes list.

    2. Re:We don't need no stinkin' snowboard... by Anonymous Coward · · Score: 0

      You should try Racer then.

  2. real Elves don't need snowboards by geekoid · · Score: 1, Funny

    they use shields, and go down stairs.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  3. Fallen off? by Anonymous Coward · · Score: 1, Funny

    This is insane. Slashdotted before the first comment. Or did the server fall of the 'board? :P

  4. Released? Really by Anonymous Coward · · Score: 0, Interesting

    from sourceforge:

    Latest File Releases:
    This Project Has Not Released Any Files

    A bit precipitice, are we?

    1. Re:Released? Really by entrylevel · · Score: 1

      Hello? Can someone mod this post back up to at least a 0? There is nothing available on the sourceforge page and it says 0% activity last week.

      --
      Karma: Incomprehensible (Mostly affected by posting at +5, reading at -1, and metamoderating everything unfair.)
    2. Re:Released? Really by doc_side · · Score: 1

      Look in the CVS.

  5. Hmm by stratjakt · · Score: 2, Interesting

    Open Source game engines are all fine and good with me, but have a good hard look at the game before you go praising it.

    I'm pretty big on snowboarding games, and this isn't a very good one. A terrible one, to be more precise. One of those cheesy OpenGL "render the entire gameworld as polygons and let the video cards horsepower deliver the framerates because its way easier than only rendering on-screen action"

    I'm sorry, but those screenshots look like ass. Even by first-gen voodoo graphics standards. The game engine might be a good learning tool, but I doubt it will spawn the killer-gaming-app-for-linux.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Hmm by Anonymous Coward · · Score: 1, Interesting

      The graphic engine is acutally quite nice.
      You can set a fixed framerate, and the terrain changes to meet your demands.
      You are right that the graphic sucks, and the gameplay is nonexistant.
      But hey - how much can you expect from a commercial...

    2. Re:Hmm by amigaluvr · · Score: 1, Insightful

      Personally I'd much rather me see other developments happening in OSS, than game engine work

      There is a lot to be contributed to the world through coders doing work that all can use. There is already quite a few games out, and certainly I feel the current producers do games best. There's an expensive and time consuming culture related around game design and production

      Not that they're useless, far from it, but OSS efforts I feel would be best applied to 'more noble pursuits'

    3. Re:Hmm by dubbreak · · Score: 1

      i'd have to second that.. looks mor like "Deer Hunter" than a decent snowbaording game (i swear even the first cool boarders looked better than that!). They are probably hoping that by releasing the engine someone will fix their engine for free.

      --
      "If you are going through hell, keep going." - Winston Churchill
    4. Re:Hmm by Anonymous Coward · · Score: 0

      So... this less noble pursuit of games programming should be paid in the squillions, but the really noble coders who do worthwhile work should just run around and spend their weekends & evenings coding up the noble stuff?

      screw your logic!

    5. Re:Hmm by stratjakt · · Score: 5, Informative

      But adapting the terrain is childs play, basically a:

      if frameratethreshold
      render(smaller_mesh)
      else
      render(bigger_mesh)
      end if

      but there's no BSP-tree type ways to clip everything outside of the viewport. It processes every triangle in the 'world' for each frame, whether it's onscreen or not.

      That is to say, it says:

      draw(everything)

      instead of

      figure_out_whats_onscreen

      draw(whats_onscreen)

      My point is that this is just engine just draws a bunch of polygons. No cool special particle effects, no nifty vertex shaders or pixel shaders. No bumpmapping, environment mapping. No nothing. Just a bunch of triangles. As far as something to base a real game on, it's behind even the Quake engine.

      Anyways, it's still good to see people willing to give up their source, even if it's value is nil.

      --
      I don't need no instructions to know how to rock!!!!
    6. Re:Hmm by Anonymous Coward · · Score: 2, Insightful

      Not that they're useless, far from it, but OSS efforts I feel would be best applied to 'more noble pursuits'

      Then perhaps this is one of those cases where the great credo of Linux applies--scratch your own itch.

    7. Re:Hmm by Anonymous Coward · · Score: 1, Funny

      Not that they're useless, far from it, but OSS efforts I feel would be best applied to 'more noble pursuits'

      Such as creating a miracle to bring The Man In Black back from being only mostly dead so that he can marry his True Love and make Prince Humperdinck suffer? That is a noble cause!

    8. Re:Hmm by Anonymous Coward · · Score: 0

      Just a bunch of triangles

      Well, duh. 3D graphics hardware breaks all rendered primatives down to triangles. What you probably mean is that they're merely textured (and badly at that).

      You build particle effects using a procedural polygon effect (because OpenGL's built in particles suck). Vertex / pixel shaders are largely irrelevent unless you're doing something particularly unusual. Environment mapping would be useless unless you had some very shiny reflective things - water for example. Bumpmapping may help here to provide some relief and contrast to the snow, but before trying that I'd use multitexturing with a macro/micro blend to up the apparent detail level of the ground when close up.

      Anyway, my point is that you're looking for mostly useless buzzwords when a few good artists would have made a world of difference. Using the exact same flat textured polygons. I agree they probably need a particle engine and probably a code revision to efficiently render higher density polygon meshes - but there's not much that can't be solved by throwing more triangles at it. Provided, that is, that someone with a good eye designed them.

    9. Re:Hmm by Anonymous Coward · · Score: 0

      Try real snowboarding, it's a lot more fun. Well, at least for people who are fairly in shape, so never mind.

    10. Re:Hmm by LucVdB · · Score: 2, Informative

      there's no BSP-tree type ways to clip everything outside of the viewport. It processes every triangle in the 'world' for each frame, whether it's onscreen or not.

      You are so clueless it is painful. You've actually given me a headache with your unsubstantiated drivel.
      Here is proof, straigh from CVS, that what you are saying is pure nonsense: the terrain rendering source of the soulride engine.

      Hint: you might want to take a look at the Render function. The comments are in plain English.
    11. Re:Hmm by Anonymous Coward · · Score: 0

      why dont you guys just go snowboarding instead?
      much more fun than simulating it with some silly game.

    12. Re:Hmm by the+Man+in+Black · · Score: 1

      I mean, if we only had a wheelbarrow, that would be something.

    13. Re:Hmm by Suppafly · · Score: 1

      One of those cheesy OpenGL "render the entire gameworld as polygons and let the video cards horsepower deliver the framerates because its way easier than only rendering on-screen action"


      You obviously don't know what you are talking about.. hell one look at the system requirements ought to tip you off if common sense doesn't considering this is designed to run well on 300mhz computers with 64 megs of ram and any card that is capable of displaying opengl

    14. Re:Hmm by Suppafly · · Score: 1

      (i swear even the first cool boarders looked better than that!).

      You obviously don't remember the first cool boarders game very well then.

  6. Screenshots by hiero · · Score: 5, Informative

    The perl script seems to overworked/nonfunctional, but you can view a slideshow of screenshots at: http://www.soulride.com/products/screenshots/scree nshot01.html.

    1. Re:Screenshots by agallagh42 · · Score: 1
      --
      Carpe Cerevisi - Seize the Beer
    2. Re:Screenshots by Anonymous Coward · · Score: 0

      Looks like it's just a Tux Racer clone. *yawn*

  7. avail for dl ?? by Anonymous Coward · · Score: 0

    yeah, except those files available for download dont exist yet.

    nice pics tho

  8. Great pics by Anonymous Coward · · Score: 1, Funny


    Internal Server Error
    The server encountered an internal error or misconfiguration and was unable to complete your request.

    Please contact the server administrator, markly@pair.com and inform them of the time the error occurred, and anything you might have done that may have caused the error.

    More information about this error may be available in the server error log.



    I would of preffered it in color tho
  9. My favorite snowboarding simulator by wormbin · · Score: 4, Funny

    Check out these screenshots. Lots of polygons and the FPS is good even on old hardware.

    Seriously, sometimes reality is better.

    1. Re:My favorite snowboarding simulator by Anonymous Coward · · Score: 0

      That, or you really want that page slashdotted.

    2. Re:My favorite snowboarding simulator by Gojira+Shipi-Taro · · Score: 3, Insightful

      Not if you ARE old hardware. I'd like to continue walking into my golden years, and real snowboarding would stress my already damaged knee enough to put me on the "uses a cane" list by my early 40's.

      I happen to enjoy Snowboarding/skateboarding games because I liked that stuff when I was able to do it (well skateboarding anyhow, snowboarding didn't exist then, or hadn't been heard of).

      Besides, in this economy, fewer people can shell out hundreds or thousands of dollars, and take time off from work, to go to some mountain resort than can shell out $20 (or $100, w/controller) for a simulation.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    3. Re:My favorite snowboarding simulator by Anonymous Coward · · Score: 0

      ROLF! I know the IT manager at whistler/blackcomb. Hope it DOES get slashdotted...

    4. Re:My favorite snowboarding simulator by ghassanm · · Score: 1

      Games and reality are two different things, not in competition with eachother. Both provide an entertaining challenge. The whole simulation thing isn't necessarily for recreating the feeling of snowboarding. It is an attempt to make games that the player can relate to. Games which are too abstract are harder to enjoy. If anything, I think of playing a simulation more like watching a little dude in a simplified world with stuff that is remotely similar to ours.

    5. Re:My favorite snowboarding simulator by Dave_B93 · · Score: 1
      $20 ? Which mountains are you going to?

      Whistler is CDN $69.50 per day (after tax) if you don't have a pass or coupon.

      With a pass it gets down to approx CDN $52 (after tax) but still...

      now if those prices were in USD.. they'd be like .... oh wait... what was I talking about? ;)

    6. Re:My favorite snowboarding simulator by yerricde · · Score: 1

      Games which are too abstract are harder to enjoy

      I assume you're not a Tetris fan.

      --
      Will I retire or break 10K?
    7. Re:My favorite snowboarding simulator by Anonymous Coward · · Score: 0
      Games which are too abstract are harder to enjoy.

      Yup, that accounts for the mass disinterest in Go and Chess.

    8. Re:My favorite snowboarding simulator by Anonymous Coward · · Score: 0
      ...and the FPS is good even on old hardware.

      You really haven't seen my skis.

    9. Re:My favorite snowboarding simulator by Anonymous Coward · · Score: 0

      Rolling On Laughing Floor? Um... der... whassatmean?

    10. Re:My favorite snowboarding simulator by Gojira+Shipi-Taro · · Score: 1

      The $20 referred to the price of the simulation :).

      I live in Florida, so the price for the mountain is the least of my worries, even if I was in a position to GO snowboarding. I'd have to book airfare, get a room, food, etc.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    11. Re:My favorite snowboarding simulator by Anonymous Coward · · Score: 0

      I'll be playing in Squaw this March. Talk about 3D immersion.

      mmmmmmmm... 3D immersion...

    12. Re:My favorite snowboarding simulator by ghassanm · · Score: 1

      I assume you're not a Tetris fan.

      I enjoy most types of games, honestly. I was never very good at tetris though. I enjoy "Bust a Move" a fair amount.

      I never said that abstract games weren't rewarding. I just claim that they are harder to appreciate and enjoy right of the bat. It's a challenge to make an abstract game that is involving! I'm sure you've noticed in puzzle games it has become the norm to put a small character in the bottom corner who will get hurt if you don't win. They are there so your actions have meaning and you can relate to the game.

    13. Re:My favorite snowboarding simulator by ghassanm · · Score: 1

      Yup, that accounts for the mass disinterest in Go and Chess.

      My friend tells me that in Australlian Universities, Chess clubs have a strong following, and not necessarily just geeks! Apparently it's common to get smashed while playing chess. It makes it that much more entertaining.

    14. Re:My favorite snowboarding simulator by Forgotten · · Score: 1

      But harder than what? Put two kids together and they'll immediately invent some little game along the lines of rock-scissors-paper. I really think abstract games have an innate appeal to people in this culture and just about any other. The earliest game I know of is Awari (aka Mancala) which is a wholly abstract application of some pebbles and dirt, probably many tens of thousands of years old. Arguably people were playing tag and hide-and-seek before that, but probably not by much in the scheme of things.

      I do think you've raised an interesting and fairly deep issue, though - is there any point making games seem more "real"? If you do, does it even make the game any less abstract (being that it is, in the end, a false depiction)? I think you're saying "yes", but I probably wouldn't. It's a fascination of the industry, but I'm really not that sure it makes such a big difference to game players. Board games aren't becoming less popular lately, they're undergoing a German-led renaissance. Abstract entertainment will always be very, very popular, and so will real-world recreation. In many ways they're apples and orange anyway.

    15. Re:My favorite snowboarding simulator by Anonymous Coward · · Score: 0

      The $20 was referring to the price of the game you dumb fucking jackass! Christ, you are fucking retarded. What's wrong with you? How did you get so stupid? Were your mother and father related, closely? You fucking moron - I am going to monitor your future posts and see if you are really this fucking stupid.

    16. Re:My favorite snowboarding simulator by Anonymous Coward · · Score: 0

      Laughing floors... sounds like something you'd find in Wonderland :/

    17. Re:My favorite snowboarding simulator by Anonymous Coward · · Score: 0

      I live in a hot climate area of the world with no mountains or snow. I would like to try, but alas money is tight and I cannot leave here. So the best I can afford is non-reality. Keep the games coming to give the least fortunate of the world a taste. Thank you.

    18. Re:My favorite snowboarding simulator by Dave_B93 · · Score: 1

      my mistake, I guess I shouldn't just skim the post's I'm planning on replying too. ;-)

    19. Re:My favorite snowboarding simulator by Gojira+Shipi-Taro · · Score: 1

      No problem, I figured as much. I'm rather suprised to get a reply on this thread after 2 weeks :)

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
  10. Server hit a mogul by T.E.D. · · Score: 1, Funny

    That was a damn impressively quick slashdotting.

    1. Re:Server hit a mogul by Anonymous Coward · · Score: 0

      they actually knew it was coming, once they released their game under the GPL several submitters asked permission before submitting. from there it was obvious what would happen.

  11. Released? Really? by Anonymous Coward · · Score: 0

    from sourcedforge...

    Latest File Releases
    This Project Has Not Released Any Files

    A bit precipitice, eh?

  12. memo by grub · · Score: 5, Funny


    From: Bill Gates
    to: DirectX_Devel

    ALERT! - VERY IMPORTANT - ALERT!

    There has been a GPL game engine released! Consider it your top priority to make our next release of DirectX incompatible with this new viral-licensed package.

    Long live Me,

    -Bill

    --
    Trolling is a art,
    1. Re:memo by Anonymous Coward · · Score: 0

      I don't think Microsoft really cares about crap like this. They consistently put out the best PC games that make this game look like it belongs on the Atari 2600.

    2. Re:memo by Anonymous Coward · · Score: 0

      Actually there are some good skiing games on the 2600, and the Amiga Joyboard to play them with (it came with Mogul Madness, but can be hacked to use with Activision Skiing). I'm not aware of any skiing/snowboarding games from Microsoft, sooo - we can say the 2600 has better skiing games than anything of Microsoft's. ;)

    3. Re:memo by Suppafly · · Score: 1

      There has been a GPL game engine released! [sourceforge.net] Consider it your top priority to make our next release of DirectX incompatible with this new viral-licensed package.


      Luckily this viral-licensed package uses opengl instead of directx

  13. Screenshots listing by Anonymous Coward · · Score: 5, Informative
    1. Re:Screenshots listing by jbn-o · · Score: 2, Interesting
    2. Re:Screenshots listing by Anonymous Coward · · Score: 0

      A better game is Racer, it's simply the best car simulation game to grace Linux (or even windows). Talk about Realism. Havn't seen a story about it on /. yet.

  14. No it's not by shlong · · Score: 4, Informative

    Soul Ride is limited to Windows (9X, NT, 2000) for now.

    Gee, that's funny. I guess the Linux version that I've been playing for the last two months has just been a warped dream. Maybe not?

    --
    Cat, the other, tastier white meat.
    1. Re:No it's not by AlternateSyndicate · · Score: 1

      You've been playing it for two months? Impressive. I got sick of it after two hours.

    2. Re:No it's not by shlong · · Score: 1

      I'm easily amused, I guess ;-)

      --
      Cat, the other, tastier white meat.
    3. Re:No it's not by digitalboy · · Score: 1

      That's a different matter altogether. Jay Peak & SOul Ride are NOT the same thing.

  15. Slashdotted... by cerebralsugar · · Score: 5, Funny

    Lets hope the engine gets more FPS than the webserver can take hits...

    --
    Easy guys, I put my pants on one leg at a time. The difference is after I put on my pants I make gold records!
    1. Re:Slashdotted... by tomplunket · · Score: 1

      It amazes me at how dumb slashdotters are. First thing I tried when the provided link didn't work was go up a level in the hierarchy (in this case strip off the script name) and download the 3M zip of the images in a handful of seconds...

      Ahh well- guess you don't have to pass any tests to read /. so we get what we get. I just wonder why the N of these sorts of posts even got modded up!

  16. is it decimal infected? by Anonymous Coward · · Score: 0

    Is everything properly 0x'd?

  17. OT: Screen shot comment by Anonymous Coward · · Score: 2, Funny

    I'm sorry, but those screenshots look like ass.

    This saying baffles me. "Looking like ass" could be good (J Lo) or bad (Goatse guy).

    Sorry, but "look like ass" conveys no information.

    1. Re:OT: Screen shot comment by Anonymous Coward · · Score: 0

      I don't understand that distinction you just posed.

    2. Re:OT: Screen shot comment by wirelessbuzzers · · Score: 1

      This saying baffles me. "Looking like ass" could be good (J Lo) or bad (Goatse guy).

      Sorry, but "look like ass" conveys no information.


      I dunno. Most of the snowboarding games I've played have looked like snowboarding.

      --
      I hereby place the above post in the public domain.
  18. Tenebrae by labratuk · · Score: 4, Interesting

    Can you imagine a GPL game with the Fellowship of the Ring crossing the Caradhras with these graphics?

    What would be even nicer would be a totally GPL game based on the upcoming Tenebrae 2.0 engine.

    --
    Malike Bamiyi wanted my assistance.
  19. Soul Ride run on linux as well. by DeVilla · · Score: 0, Redundant

    I've been playing it for over a month. You can use the virtual resort data files. You might need to use windows to unpack them.

    1. Re:Soul Ride run on linux as well. by Fulkkari · · Score: 1

      And here is a link to the download page with the Linux version of Jay Peak Virtual Resort.

      --
      I demand the Cone of Silence!
    2. Re:Soul Ride run on linux as well. by Chutzpah · · Score: 1

      Yeah, the virtual resort files aren't that great, though. I ski Jay Peak A LOT and I tried the virtual Jay Peak a few months ago, its not really all that accurate, and only had 2 runs. Jay Peak itself is actually probably one of the best spots in the east, LOTS of snow every yeah, usually double other areas around here.

  20. Woohoo by athakur999 · · Score: 5, Funny
    I hope this release spawns a Linux-friendly snowboarding simulator

    Me too. This is exactly the killer app Linux needs to fully make it onto the desktop. Just last week I was telling my grandmother she should install Linux, and I told her about OpenOffice, Mozilla, KDE, etc. But when she asked "is there a snowboarding simulator?" I knew I wouldn't be winning her over to the Linux side.
    --
    "People that quote themselves in their signatures bother me" - athakur999
  21. fizzy by Anonymous Coward · · Score: 0

    I especially like that it uses a real physics model (I find most snowboarding games too arcade-y), but this raises a big issue...won't it now need to be overhauled to incorporate the recent revelations about a constantly expanding universe, etc?

    1. Re:fizzy by stratjakt · · Score: 3, Funny

      It uses a 'real physics model', huh?

      Yeah every time I go boarding I launch myself 20 feet in the air and do a 720 backflip. And then I launch over a 300 foot vertical drop and hit the ground running without being phased.

      Real physics? On one of Mars' moons maybe.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:fizzy by Tyler+Eaves · · Score: 1

      Erm, play it first? This isn't SSX.... (Not that SSX isn't awesome...)

      --
      TODO: Something witty here...
    3. Re:fizzy by Mr.+Bad+Example · · Score: 5, Funny

      Clearly you're not drinking enough Mountain Dew.

    4. Re:fizzy by StarKruzr · · Score: 2, Funny

      Really? Every time I go boarding I barely manage to link two turns before hitting a mogul, launching myself into the air upside-down until I finally find myself planted head-first in the mountain with my Phantom pointing at the sun.

      That could just be me, though.

      --

      +++ATH0
  22. Other Screenshots Here by ReadParse · · Score: 2, Informative

    OK, call me a Karma Whore, but here's a link to another page with screenshots from the game:

    1. Re:Other Screenshots Here by Anonymous Coward · · Score: 0
      OK, call me a Karma Whore,
      OK....Karma whore!
    2. Re:Other Screenshots Here by Anonymous Coward · · Score: 0

      get your stinking whore hands off me you damn dirty karma whore

  23. the source? by depsypher · · Score: 2, Informative

    This announcement seems a little premature seeing as there haven't been any actual source files submitted to sourceforge yet. Screenshots are fine and good, but where's the source?

    1. Re:the source? by Anonymous Coward · · Score: 0

      check the cvs link

    2. Re:the source? by kyrre · · Score: 3, Informative

      Dude. You should dig some more. Sources are here Its in the projects cvs repository. Browsable in nice syntax highlighted code.

    3. Re:the source? by Anonymous Coward · · Score: 0

      it is availible, its just that the /. didn't quite manage to link to the right page

  24. Go Legolas! by Quixadhal · · Score: 0, Redundant

    Yeah, now Legolas doesn't have to board across pesky stairs and orcs anymore, he can have real CGI snow!

    1. Re:Go Legolas! by Anonymous Coward · · Score: 0

      Ok...I haven't seen The Two Towers, but PLEASE tell me that didn't happen...

    2. Re:Go Legolas! by MojoMonkey · · Score: 1

      I'd tell you that he didn't, but then I'd be a liar.

      --

      ----- "Blame the guy who doesn't speak English." -- Homer J. Simpson
  25. GPL game of Caradhras by dzym · · Score: 1
    I'd like to see you try get the license to use those characters in such a game.

    i.e. good fscking luck.

    1. Re:GPL game of Caradhras by Glock27 · · Score: 1
      I'd like to see you try get the license to use those characters in such a game.

      i.e. good fscking luck.

      It could be done under Fair Use, IMO.

      However, it would probably be better to do a Bored of the Rings type satire, with Frito, Pepsi, Gimlet, Legolam, Goodgulf and the rest. ROFL.

      Here's a pretty good Bored of the Rings page.

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
    2. Re:GPL game of Caradhras by Anonymous Coward · · Score: 0

      What about Dildo Baggins? Damn, I always wanted to say that :)

    3. Re:GPL game of Caradhras by fenix+down · · Score: 1

      Fair Use isn't quite fair enough for that one, sorry. You'd have Christopher Tolkien's foot up your ass if you tried. I'd like to see Bored of the Rings snowboarding though. That would kick ass. Especially if you gave them all ammusing little voices.

  26. Meh by bogie · · Score: 1, Troll

    It's cool that the engine is gpl'd (think we'll ever actually see a really good game using it?), but the screen shots for this particular game don't look that great to me. It looks like something from 1999. The terrain looks decent, but the character is god-awful looking. Really generic and jaggy.

    --
    If you wanna get rich, you know that payback is a bitch
    1. Re:Meh by Anonymous Coward · · Score: 0

      Yup...until they release character models with realistic bouncing unclad breasts (no silicone stuff - har har!) I'm not interested. I mean what do they think people play genre games for anyway?

      I'm also still waiting for TuXXX Racer. But that's a whooole other fetish.

      (RIP Troy McClure)

    2. Re:Meh by tomplunket · · Score: 1

      Heh, maybe that's cause that's when he wrote it? ;) I met Thatcher at GDC in 2001 and at that time, as I recall, it had been "in the can" for some time...

  27. Hmm.. by k98sven · · Score: 4, Funny

    Guess I know what the next version of Tux Racer is going to look like..

    1. Re:Hmm.. by Anonymous Coward · · Score: 0

      Well, IMHO Tux Racer's textures are a lot better looking than Soul Rider's.

    2. Re:Hmm.. by Spoing · · Score: 1
      Well, IMHO Tux Racer's textures are a lot better looking than Soul Rider's.

      The whole spit and polish of Tux Racer (commercial or GPLed) is much nicer. That's not to say that Soul Ride is bad, it's just not in the same legue as Tux Racer.

      --
      A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
  28. What would be really nice by stratjakt · · Score: 5, Interesting

    "Note that only the engine is GPL'd, not the artwork and data."

    3D engines really aren't the time-consuming part of creating a game. It would be nice to see some 'open sourced' player models, motion captures, sound effects, musics, etc, etc..

    I know there are a ton of people versed in 3D modelling out there. Perhaps they can offer up some of their 3D 'doodles' to the OSS community for use in games. Maybe a sort of BSD/GPL liscense for artwork/data?

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:What would be really nice by AugstWest · · Score: 3, Insightful

      Another cool side effect of this could be the standardization of 3d models in some games. Then people could build one model of themselves and insert it into the games they play.

      Sure, each game could render them differently, but it would be nice if there was a spec that could be followed. Each game could load the player's model, then enhance it however they see fit.

    2. Re:What would be really nice by Pharmboy · · Score: 1

      3D engines really aren't the time-consuming part of creating a game. It would be nice to see some 'open sourced' player models, motion captures, sound effects, musics, etc, etc..

      Sorry, but i would have to disagree. Case in point: Half Life. There have been well over a dozen mods made for it, because the modders can use the Half Life engine (which Valve simply licensed, its a slightly modified Quake 2 engine).

      There are STILL mods coming out for half life, 6 years after the game came out. The engine is the least creative part of the game. The music, art, story line, maps, etc ARE the creative part.

      While I have never played this game (not into snowboarding or snowboarding games) the fact that they have opened up the engine IS a big deal for several reasons. It encourages mods and allows other programmers to create wholely seperate games (and allows them to distribute them independently, unlike the mods to half life). it also sets a precedent. Wolf3D was open sourced as well, several years ago, allowing a new generation of programmers to look inside the guts of the first real 3d FPS.

      Also, this will open some possibility of new mods and games for Linux, which is part of what will help it gain acceptance on the desktop.

      Oh yea, and games are still a growing and profitable section of the programming market, which gives programmers jobs. Im too broke to buy a newer version of office, but I just paid $50 for SimCity 4. (it was worth it)

      --
      Tequila: It's not just for breakfast anymore!
    3. Re:What would be really nice by stratjakt · · Score: 1

      >> There are STILL mods coming out for half life, 6 years after the game came out. The engine is the least creative part of the game. The music, art, story line, maps, etc ARE the creative part.

      And it's all closed, if not by liscense, by closed-minded 'sceners' who dont want to share.

      There are a ton of people out there with technical expertise to add features to OS'd game engines, say new pixel shading routines or cool special effects.

      There are also a ton of people out there who could come up with cool story lines, and put it all together. But some of them just cant draw for shit, that's where a sharing of pre-made models would be useful. Right now the flow of information is completely one-sided.

      --
      I don't need no instructions to know how to rock!!!!
    4. Re:What would be really nice by Pharmboy · · Score: 1

      And it's all closed, if not by liscense, by closed-minded 'sceners' who dont want to share.


      Thats my point. since the company this article refers to is releasing the engine under the GPL, it will be OPEN. This may encourage other companies to do the same. If half life and its mods (Team Fortress Classic, Counter Strike, Day of Defeat, Natural Selection and others) can be as successful with a closed system, then there are even higher opportunities with an open system.

      Even if the engine sucked (and i doubt it does) it is still an event because so few have done so to date.

      --
      Tequila: It's not just for breakfast anymore!
    5. Re:What would be really nice by robson · · Score: 1
      It would be nice to see some 'open sourced' player models, motion captures, sound effects, musics, etc, etc.. I know there are a ton of people versed in 3D modelling out there. Perhaps they can offer up some of their 3D 'doodles' to the OSS community for use in games. Maybe a sort of BSD/GPL liscense for artwork/data?
      A really excellent point. If we could organize such efforts, perhaps through something like Creative Commons, I'm certain we'd see more (and higher-quality) open-source games emerge. Think about it -- for every 3d game that wants to feature *people walking around in an environment*, a whole new set of assets need to be generated just to get that fundamental base-line goal accomplished. There's so much work to do before you get to the "making it fun" part, I'm not surprised game developers are hesitant to volunteer their efforts.
    6. Re:What would be really nice by Moloch666 · · Score: 2, Insightful

      Actually what's more crazy is Half-Life is based off the Quake 1 engine.
      Read first paragraph

      I'd have to agree with the parent though. I've noticed lots of open source 3d engines coming along. It seems no one is makeing any games from these. I guess all those people are busy moding commercial engines.

      --
      Understanding is a three-edged sword. -- Kosh Naranek
    7. Re:What would be really nice by Pyromage · · Score: 1

      There could be advantages of common formats, but pretty much every game which doesn't use a standard format has a free converted to convert from standard formats.

      The problem with using a common format is that games work in different ways. Consider this: If we were talking about making maps interoperable, that'd be impossible: You could never share between a portals-based game (like Descent) with a BSP-tree based game like Quake, because they organize data in a fundamentally different manner.

      You can't make a format common and still allow the coders any flexibility.

      With say, images, it's different: it's an image, there is only so much you can do with it, but even now many of the things that an ingenius programmer (... Carmack, Romero, Sweeney... ) *could* do with an engine have yet to be conceived of: the possibilities for a full 3D interactive environment is a lot greater than for the simple things that have already been standardized.

      It might be nice, but don't hold your breath.

    8. Re:What would be really nice by taweili · · Score: 1
      There are a ton of people out there with technical expertise to add features to OS'd game engines, say new pixel shading routines or cool special effects. There are also a ton of people out there who could come up with cool story lines, and put it all together. But some of them just cant draw for shit, that's where a sharing of pre-made models would be useful. Right now the flow of information is completely one-sided.

      Why should people with the skills work on open source engine or artworks?

      I have been using and working on free software since 1991. I worked on gcc, emacs, and others. I worked on them because I ran into problems using them and I had the skills to fix the problems. I contribute the patch back because there are no way I could profit from the patch and it would be a big harsh for me trying to keep up patching with newer release. I was driven by my selfishness and free software license like GPL helps to turn this selfishness into benefit for the public.

      From this perspective, I don't see why someone would work on open source game engines or artworks. When I play games, I look for entertainment. I enjoy the suspension of belief and immerse myself into the world and fantasy created by the artists. I don't want to think about BSP, shader or polygon when I play. I am glad to pay for the artists and engineers to bring the games to life.

      On the subject of Half-Life, Counter Strike started as a one man'd mod to realize his vision of the what the game like. It's driven by his desire to fulfill his fantasy and HL provided the right tool to realize it. The commerical success of Counter Strike was the side benefit.

      Open source or free software isn't a religion. It's a philosophy on turning the collective selfishness of individuals into a common good. It works on things like kernels, compilers or editors which are used in daily work. I can't see how it works on games and artworks.

    9. Re:What would be really nice by Minna+Kirai · · Score: 2, Informative

      You could never share between a portals-based game (like Descent) with a BSP-tree based game like Quake, because they organize data in a fundamentally different manner.

      You can. Both of those formats can be automatically compiled from a shared representation as simple polygons. The resultant map won't have the same manual optimization as if an artist had tweaked it by hand, though. For at least one of the engines, it will be slower than necessary. Quake and Descent are both 3 generations old, though, so a modern computer will chuckle at the extra work. (And the created Descent map may be quite ugly, as stretched-inverse-cubes are unlikely to gracefully represent the details of a Quake level)

      The more substantive problem to sharing maps is the gameplay itself. Imagine what would happen if Mr. Quake was spawned in a Descent map: he'd run 10 meters, then fall into an inescapable depression- because the map was built for a flying hero. Likewise, a Descent spaceship might find a Quake map terminally boring ("I just fly up, over the castle, back down, and win!")

      If the maps are intended for more compatible genres, then it might work a little better. At least assumptions like "player needs to walk across floor to the doorway" will hold true. But still, building a fun, professional-quality game map means tweaking to exactly challenge the player's ability to move, jump, and shoot.

      Restricting the desired category of games to highly realistic ones makes the idea of sharing terrain much more worthwhile. In that case, as long as the terrain correctly duplicates the original location, then any inability of the game system to work well in it can be filed as a bug against the software.

      In particular, I've noticed a trend in several FPS programs to include the Fort McKenna MOUT training grounds as a playable map, which becomes a common point of comparison.

    10. Re:What would be really nice by zeno_2 · · Score: 1
      Actually Half-Life uses more Q1 code then Q2 code:

      Half-Life was built on the solid foundation of id Software's Quake engine and QuakeWorld network code. While Valve made some extensive additions and even threw in a smattering of Quake II code, Half-Life's core is basically heavily remodeled, prettied up Quake tech.

      There was an interesting top 10 done on Half-Life on gamespy the other day, thats where I got the above info:

      Top 10 reasons why Half-Life is still #1

    11. Re:What would be really nice by freestyle-fiend · · Score: 1

      > "Note that only the engine is GPL'd, not the
      > artwork and data."

      > 3D engines really aren't the time-consuming part
      > of creating a game. It would be nice to see some
      > 'open sourced' player models, motion captures,
      > sound effects, musics, etc, etc..

      I thought that the important part from Slingshots's perspective was that now free software advocates can buy the game without having to use proprietary software (once it has been ported, which I assume they will not do themselves). People using the free version will, of course, still have to pay the full price if they want more than just the engine. It sounds like a pretty good business model to me, but I don't know how important free software users really are to commercial game developers.

    12. Re:What would be really nice by Hast · · Score: 1

      There are already a bunch of OSS game engines. While more don't hurt it doesn't really help either.

      AugstWest's point was that what is really needed is some open minded artists who allow their models to be used in projects where there are ideas but no "artistic gifts".

      What is needed is data for skeletal modelling (eg motion capture data), models, textures, levels etc.

      And even if general meshes are not really what you want in a project it's better than something that looks butt ugly.

      Now people like me (mainly coders) can do a lot of good work by supplying advanced tools and engines. Eg it could be neat to have support for parametric facial animations in a game. (So if you use voice communication it will appear as if the avatar was speaking.) Or continuing on the voice track you could alter voices to better suit the gender/race/species of character talking.

      There are also many areas which requires a lot of creativity for programmers. AI is a good example. And coding is quite creative by it's nature.

  29. More detailed screenshot... by Anonymous Coward · · Score: 0

    Those of you drooling for a screedshot in wide-screen mode, browse over to here

  30. cool that it's GPL'd, but... by addaboy · · Score: 1

    I hope that this particular game is only a hastily thrown together demo of the basic functions of this engine, hopefully this will support much prettier textures. As it is, this looks like a playstation 1 game to me.

  31. Open Source Club! by NDPTAL85 · · Score: 3, Insightful

    First Rule of Open Source Club is: You Do Not Tell Other Open Sourcers What to Code.

    Second Rule of Open Source Club is: You Do Not Tell Other Open Sourcers What to Code.

    --
    Mac OS X and Windows XP working side by side to fight back the night.
    1. Re:Open Source Club! by LMCBoy · · Score: 1

      *clap* *clap* *clap*

      Mod +1, Damn Straight.

      --
      Liberal (adj.): Free from bigotry; open to progress; tolerant of others.
    2. Re:Open Source Club! by Anonymous Coward · · Score: 0

      Third Rule: You Do Not Tell Open Sourcers What They Can Tell Other Open Sourcers.

    3. Re:Open Source Club! by Anonymous Coward · · Score: 0

      Fourth Rule: Sit Down and Shut Your Hole.

  32. One small request by Anonymous Coward · · Score: 5, Funny

    To whomever takes over development of the engine: Please, please, please, do not fill it with frickin' penguins everywhere.

    1. Re:One small request by Rinikusu · · Score: 1

      Nonono! That would be GREAT!

      TOns of little squawking penguins.. Big snowboard with Windows Logo.. Slalom over the penguins, nice big blood splatters...

      Hrm.

      --
      If you were me, you'd be good lookin'. - six string samurai
    2. Re:One small request by Anonymous Coward · · Score: 0

      Hey, wait--I demand a fair herring!

      --Tux

    3. Re:One small request by Spoing · · Score: 3, Funny
      To whomever takes over development of the engine: Please, please, please, do not fill it with frickin' penguins everywhere.

      What about ones with frickin 'la-zer' beams on thier heads? Is that too much to ask? Over the top?

      --
      A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
    4. Re:One small request by wirelessbuzzers · · Score: 1

      There was a map in MacSki where you got points off for not killing all the penguins :-)

      --
      I hereby place the above post in the public domain.
    5. Re:One small request by Tyreth · · Score: 1
      I have to agree with you, but for some reason any time I show a female Linux, they say "Ooh look at the penguin its so cute!", even when I didn't realise there was a penguin around :)

      So depends on your target audience.

  33. Now we got the code by Anonymous Coward · · Score: 0

    so now we just need some fifteen dedicated programmers to make it Linux-friendly too. Couldn't they hve GPL'd some staff too?

  34. Hmm? by ikoleverhate · · Score: 5, Insightful
    "render the entire gameworld as polygons and let the video cards horsepower deliver the framerates because its way easier than only rendering on-screen action"

    You think so? I doubt very much Thatcher Ulrich would code a new crappy engine, when he could use his famous (at least among those who keep up with such things) Chunked LOD algorithm. Thatcher released a sample implementation a while ago on sourceforge with source for linux and windows.

    The chunked LOD algo is capable of using HUGE datasets (eg 285MB in the demo). Unlikely then that he's doing a "render the entire blah blah" thing...

    You obviously know very little about graphics programming and more importantly have spent zero time investigating your claims.

    Fair enough if you don't like the screen shots, but you really can't put down the engine, or it's programmer. Thatcher Ulrich is one of very few professional game programmers who publishes (both source and papers) his CURRENT algorithms (eg not 5 year old ones like Carmack). He invented the (also famous among people who know) "loose octree" method of spacial partitioning.

    1. Re:Hmm? by Anonymous Coward · · Score: 0

      About CLOD
      "The downsides include a long preprocessing phase, and some size overhead for the disk file. Actually another thing that bugs me is that the data isn't in a convenient form for doing height/collision queries."

      Not something you see in a game engine.

    2. Re:Hmm? by Anonymous Coward · · Score: 0

      If this guy is such a good game programmer, why does this game look like crap?

    3. Re:Hmm? by ikoleverhate · · Score: 2, Informative

      Which bit? The long preprocessing phase or the difficulty of collision queries?

      The preprocessing can be done by the programmer and the processed data packaged with the game. Download the Chunked LOD demo and you'll see what I mean.

      The collision thing is more of an issue, but would only mean storing a seperate hierachy of collision volumes. A lot of games engines do this anyway.

      The problem with any LOD scheme is that you have to update your collision volumes whenever the shape of the mesh changes.

    4. Re:Hmm? by Anonymous Coward · · Score: 0
      About CLOD [...] the data isn't in a convenient form for doing height/collision queries.

      Hmm...insensitive CLOD.

    5. Re:Hmm? by error0x100 · · Score: 1

      Because the programmers don't usually do graphics - you need a large team of professional artists to make good game graphics, something that OpenSource games don't seem to able to compete with, unfortunately. In a typical Id game you probably have less than 10 programmers and over 30 talented professional qualified artists working full-time. A game like BF 1942 also typically has over 30 full-time artists.

      The programmers cannot "make" the game look good. Only the artists can do that. The programmer provides the technical means for the artists to be able to do what they do.

  35. No kidding by Anonymous Coward · · Score: 0

    Can you imagine a GPL game with the Fellowship of the Ring crossing the Caradhras with these graphics?

    I have a hard time imagining it beyond a half-hearted Sourceforge project with a couple lines of Perl.

  36. google cache by Anonymous Coward · · Score: 0

    http://www.google.com/search?as_q=screenshots&num= 10&hl=en&ie=ISO-8859-1&btnG=Google+Search&as_epq=& as_oq=&as_eq=&lr=&as_ft=i&as_filetype=&as_qdr=all& as_occt=any&as_dt=i&as_sitesearch=soulride.com&saf e=images

    has got all the pix from soulride.com

  37. these graphics by frovingslosh · · Score: 3, Interesting

    Apparently the these graphics link is bad or has been taken down. I've played the game (on Windows) and I'm not all that impressed with the graphics. One thing you quickly notice is that all the trees are cheap 2-d cheats and keep the same "front" towards you as you move past or around them. It's fine that the engine is being GPL'ed rather than lost, but it still remains for someone to do something good with it. And if , as someone else here said, it gives the hardware the whole world and relies on the hardware to sort it out, then I don't expect it's going to be very useful in a lot of cases (the software I used did seem to limit how far I could go without good reason, I expect this is why).

    --
    I'm an American. I love this country and the freedoms that we used to have.
    1. Re:these graphics by UnknownSoldier · · Score: 1

      > all the trees are cheap 2-d cheats and keep the same "front" towards you as you move past or around them

      You're pretty ignorant about graphics.

      1. The proper technical name for that technique is called billboarding.

      2. Billboard sprites are commonly used in games. From Doom, all the way to the latest XBox games, such as Bungine's Halo. (Look at the trees on top of the hills in the 2nd Level.)

      3. How many games have you written or worked on?

    2. Re:these graphics by Anonymous Coward · · Score: 0

      For someone so knowledgable, you sure have trouble spelling "Bungie". Et tu?

  38. Another cool thing they've done.... by AugstWest · · Score: 3, Interesting

    ...is they've modeled real mountains into the game. That's something I've *always* wanted to see in a snowboarding game.

    They've done Stratton, Breckenridge and Jay Peak.

    1. Re:Another cool thing they've done.... by Anonymous Coward · · Score: 0

      Uh so did amped....

  39. Ignorant by Anonymous Coward · · Score: 4, Insightful

    Here is a description of the engine.

  40. Re:3rd post! by Anonymous Coward · · Score: 0

    Sirius Cybernetics Corporation is here already? I was expecting that to happen only after 200 years. What's going on? Somethings's fucked with the damn wormhole. Gotta get it fixed. Goddammit.

  41. Graphics not that amazing. by delus10n0 · · Score: 3, Funny

    Can you imagine a GPL game with the Fellowship of the Ring crossing the Caradhras with these graphics?

    Yes, I can, and it's awful.

    These graphics remind me of an old landscape generator I had back on my 486. It generated a plasma-looking sky and a 3d landscape you used your mouse to fly over.

    Big whoop, but I guess it's cool that the engine was released.

    --
    Not All Who Wander Are Lost
    1. Re:Graphics not that amazing. by Xeger · · Score: 4, Interesting

      The difference is that your old 486 landscape generator used voxel terrain. Voxels are a great way to fool the eye into thinking its looking at a detailed, textured solid surface -- but they stink if you want to interact with the terrain, or rotate the camera, or do pretty much anything other than pan around.

      Compare this to Soul Ride, which uses an implementation of ROAM (rigorously optimized adaptive mesh). While it isn't quite cutting-edge anymore--the original ROAM paper was written a few years back--no other published game that I know of has used it yet.

      ROAM allows arbitrarily detailed terrain. It represents the terrain as a quadtree -- a space which is subdivided into four parts, each of which is subdivided into four parts, etc ad infinitum -- and by intelligently collapsing and expanding quadtree nodes based on the distance from the viewer to the terrain.

      For you, this means that the hillock in front of your nose will look perfectly smooth, and the jagged peak in the background will also look perfectly smooth, and each of them will only use as many polygons as it needs to maintain the appearance of smoothness. That translates to a vastly improved framerate for you, and better memory usage to boot.

    2. Re:Graphics not that amazing. by Trogre · · Score: 1

      mars.exe?

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    3. Re:Graphics not that amazing. by Frederic54 · · Score: 1

      yup, I still have it, but /. does not want the 8k uuencoded in this comment :)

      --
      "Science will win because it works." - Stephen Hawking
    4. Re:Graphics not that amazing. by BCGlorfindel · · Score: 2, Informative

      ROAM allows arbitrarily detailed terrain. It represents the terrain as a quadtree -- a space which is subdivided into four parts, each of which is subdivided into four parts, etc ad infinitum -- and by intelligently collapsing and expanding quadtree nodes based on the distance from the viewer to the terrain.
      Actually your describing how quad trees work, which I Soul Rider is based on. But ROAM works by splitting triangles in halves recursively, and is quite different.

    5. Re:Graphics not that amazing. by j1mmy · · Score: 0, Redundant

      That's all fine and dandy, but the game is still ugly.

    6. Re:Graphics not that amazing. by Jellybob · · Score: 1

      "and the jagged peak in the background will also look perfectly smooth"

      Shit, and there I was thinking this sounded like a good idea.

  42. Re:Ignorant (NO MOD THIS PARENT UP) by MisterFancypants · · Score: 3, Informative
    The first guy posting here has no idea what he's talking about. Soul Ride doesn't use a brute force terrain rendering system, it uses an adaptive quadtree system, a technique that Thatcher Ulrich (the person who wrote this engine) is responsible for perfecting... Not to even mention his work on loose octrees, etc.

    In any case, speaking as a developer of games, you can be sure I'll _never_ release anything into the GPL. Not so much because of politics but just because I can't stand the attitude of the GPL zealots who whine and moan about everything.

  43. good direction to go by boolean0 · · Score: 1

    this may be a good direction to go for game developers. if they release they engine under the GPL it allows community input, and may get some interesting things done.

    and releasing the data files commercially is not that bad. it might give game develoers more of an incentive to make a good plot (first person shooters) so that people would want that added material.

  44. Beautiful screenshots (in case it get /.ed) by Anonymous Coward · · Score: 0

    Forbidden

    You don't have permission to access /products/screenshots/screen.pl on this server.

  45. Good thing by kyrre · · Score: 1

    Im currently doing some work with the Quake II engine. The one thing I've really been missing is better terrain rendering. Boxes and Pyramids can only be fun for so long. This engine seems to have more advanced terrain rendering than Quake II. Interesting indeed.

  46. Re:Ignorant (NO MOD THIS PARENT UP) by stratjakt · · Score: 1

    No, I didnt bother to do any real 'research'. The game looks and performs like brute forcing of polygons.

    So I might be wrong, but if he's doing quadtree or any other type of BSP-based culling, it sure doesn't show.

    --
    I don't need no instructions to know how to rock!!!!
  47. What about Quake? by yerricde · · Score: 1

    I'm curious: Does the Bill Gates in your world of fiction send one of these memos out every time id Software publishes a new game and releases the engine from two games back under the GNU GPL? We've already got Doom, Quake, and Quake II under the GPL.

    --
    Will I retire or break 10K?
    1. Re:What about Quake? by grub · · Score: 4, Funny


      I'm curious: Does the Bill Gates in your world of fiction send one of these memos

      In my wee world Bill Gates cheats at cards, steals candy from children and pees on the toilet seat.

      Thanks for asking.

      --
      Trolling is a art,
  48. when I was a ski bum... by protohiro1 · · Score: 1

    I lived in Vail last season. I "only" rode 50 days, but many of my friends did 80-100 days. So we were basically working and snowboarding. And when the day was over and we were just hanging out in someone's apt? We were probably playing SSX. Reality is fun, games are fun. Not mutually exclusive.

    --
    Sig removed because it was obnoxious
    1. Re:when I was a ski bum... by Bukakke+Troll · · Score: 0

      Oh boy, a Vail local. Basically working and snowboarding? More like smoking reefer and having anal sex with teenage tourists, while snowboarding during the day.

      I've been going up to Vail for years and none of the hippies up there struck me as the /. type. I have to say that I'm mildly impressed, though, that one of you has a computer, let alone reads /.

    2. Re:when I was a ski bum... by Anonymous Coward · · Score: 0

      Smoking weed and banging tourista chickies up the ass? Goddamn, I have the wrong job.

    3. Re:when I was a ski bum... by Anonymous Coward · · Score: 0

      Who said anything about chickies?

  49. The second snowboarding simulator? by yerricde · · Score: 1

    But when she asked "is there a snowboarding simulator?" I knew I wouldn't be winning her over to the Linux side.

    Then what about Tux Racer? Isn't Soul Ride the second GPL snowboarding game posted to Slashdot?

    --
    Will I retire or break 10K?
    1. Re:The second snowboarding simulator? by Anonymous Coward · · Score: 0

      Well, not if you imagine snowboarding might actually by definition involve a board.

  50. To avoid a premature Slashdot effect by yerricde · · Score: 1

    This game has been released/available as a download for the past 3 days.

    Or did Slashdot wait three days so that Soul Ride fans could download the package before Slashdot users DDOS'd the server?

    --
    Will I retire or break 10K?
  51. real Snowboarders don't go down stairs by superkjell · · Score: 1

    they use the handrail!

  52. Re:Ignorant (NO MOD THIS PARENT UP) by Anonymous Coward · · Score: 1, Insightful

    Now there's a good reason to choose your release licence - the "take my ball and go home" rationale.

    Choose the licence that makes sense for you and the people who'll be using your software. Yes, many people are whiners. Get over it, or you automatically become one yourself.

  53. doom!!! by yaiba · · Score: 1

    another good news indeed for the opensource movement indeed, for sec. i thought it was Doom 3 engine under GPL.....

  54. they apparently decided.... by Kargan · · Score: 1

    That they'd had enough Slashdotting of the screenshots page!

    You are not authorized to view this page

    You might not have permission to view this directory or page using the credentials you supplied.

    HTTP Error 403 - Forbidden

    --
    Palaces, barricades, threats, meet promises
  55. Works on Linux Already by AlternateSyndicate · · Score: 2, Insightful

    The game engine has been ported to Linux, and was released with an addon pack called "Virtual Jay Peak" a while ago. The engine plays the normal game just fine. I compiled Soul Ride for Linux just yesterday with no problems at all.

  56. SSX Tricky by Anonymous Coward · · Score: 0

    Let's see graphics like that, then I will be impressed.

    This looks like a old MS flight sim with a snowboarder instead of a plane.

  57. Mental picture by duren686 · · Score: 1

    Can you imagine a GPL game with the Fellowship of the Ring crossing the Caradhras with these graphics?

    Unfortunately, yes.

    --
    Y2K Compliant since the late 1890s
  58. Re:Ignorant (NO MOD THIS PARENT UP) by Anonymous Coward · · Score: 0

    Yes, in the real world people do take their ball and go home, happens all the time, usually to people who already have balls, so it's no big deal, I think the above AC doesn't have any or he wouldn't have posted.

    Code is free when the programmer want's it to be.

  59. No no no by Exiler · · Score: 1

    That wasn't a landscape generator, it was the easter egg in Excel

    --
    Banaaaana!
  60. Re:Ignorant (NO MOD THIS PARENT UP) by Anonymous Coward · · Score: 0

    well its a good thing nobody cares about your games!

  61. Re:Ignorant (NO MOD THIS PARENT UP) by Anonymous Coward · · Score: 0

    Thanks for reinforcing his point.

  62. We need good gpl'd games! by Trogre · · Score: 1

    I hope this doesn't go the way of Tux Racer, which was initially GPL and had a large community providing support and ideas to the lead developers. Then Sunspire Studios turned around and took on a closed license.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    1. Re:We need good gpl'd games! by Spoing · · Score: 1
      flame on

      Sunspire replaced the parts they didn't make and closed it, as they are fully legally and morally within thier right to do. They made it. They own the copyright. They can do as they wish.

      Since Tux Racer has been continuously in the top Sourceforge downloads, and others had made modest GPLed contributions, Sunspire figured that selling it would be a good idea. I can't fault that logic. An odd thing happened though. Some folks that might not understand or agree with the GPL felt slighted when a closed and for-pay branch appeared and refused to pay for it out of some odd sense of principle (or being cheap).

      The GPLed version is still available so nothing is stopping anyone from making improvements to it.

      That said, so far, the commercial version is quite a bit better. Commercial Tux Racer is $15. It runs under both Linux (x86) and Windows. I bought 2 copies, one for me and one for a niece of mine and I consider the price a bargain.

      flame off

      --
      A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
    2. Re:We need good gpl'd games! by Trogre · · Score: 1

      The issue was that many people felt that they had been misled by Sunspire. The tuxracer development community, rather than individually working on their own little branch, collaborated with Sunspire, and provided much advice and tips throughout the game's development, not just code. People who would have put their efforts elsewhere had they known the final game would not be Free.
      Sunspire then said the equivalent of: "so long and thanks for all the ideas".

      Yes, they were legally within their rights, but it still doesn't seem very nice.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    3. Re:We need good gpl'd games! by Spoing · · Score: 1

      The code never went away. If they never released the source, would you be happier and feel less betrayed?

      --
      A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
  63. bad graphics by Bandman · · Score: 1

    I agree with some of the above posters. I don't think the graphics are all that impressive, though I have to say that they DO look better than 90% of the linux games we have now. Any code coming over to our side is better than nothing, and maybe someone will look at this code and say "hey, I can use this to /insert really cool statement here/"

    maybe

    1. Re:bad graphics by Daniel+Phillips · · Score: 1

      I agree with some of the above posters. I don't think the graphics are all that impressive, though I have to say that they DO look better than 90% of the linux games we have now. Any code coming over to our side is better than nothing, and maybe someone will look at this code and say "hey, I can use this to /insert really cool statement here/"

      Make that 99% of the Linux games we have now. Actually, the terrain rendering is quite nice, so is the snow texture mapping. The snowboarder figure is done with taste, though not to today's typical production values. The trees suck pretty badly, but that is exactly where somebody could go in and bring the graphics up to today's standards, relying purely on the current generation of fast GPUs to handle a lot of extra splats.

      The terrain rendering is expansive - it's hard to spot a backdrop, if there is one at all.

      --
      Have you got your LWN subscription yet?
    2. Re:bad graphics by Bandman · · Score: 1

      You're right..the thing that stood out most in my mind were the jaggies...big, blatant jaggies :-) The kind that could saw through a tree. I haven't seen the game in action, so I'm ill equipt to defend my "the graphics suck" argument beyond the screenshot i saw, so till I get a copy or I see a movie, I'll just stick where I am, hoping that graphics in general improve....

  64. Working graphics link... by AyeRoxor! · · Score: 1

    Try this link.

  65. a snowboarding game would rock. by Anonymous Coward · · Score: 0

    me loves snowboarding. however, me is broke with no car and lives in the city. mountains are hard to come by. me also sits in front of my computer alot. hence me would love to sit in front of my computer doing something i love, while doing something else i love. (i.e. snowboarding while computing) me thinks this would be a great idea, and an awesome project for someone.

  66. Not in whimsical fantasy world by Anonymous Coward · · Score: 0

    In the whimsical fantasy world of Tux Racer, the player's character itself is the board.

  67. The point of "realistic" games by yerricde · · Score: 2, Insightful

    The point of games that attempt to represent reality to some extent is that a novice player can leverage his instinctive knowledge of reality (e.g. what's gravity, what's momentum, etc) to create a base on which the player can devise initial tactics. Even Tetris does this to some extent, leveraging the player's experience with jigsaw puzzles. However, making a game's world model too accurate destroys the psychological escape factor of the game.

    --
    Will I retire or break 10K?
  68. Real physics model by roystgnr · · Score: 1

    Yeah every time I go boarding I launch myself 20 feet in the air and do a 720 backflip.

    I've been trying to do this in the game (a free Linux demo for the Jay Peak mountain got released a while ago) too, and I end up landing on my ass pretty much every time. Seems realistic enough to me!

    And then I launch over a 300 foot vertical drop and hit the ground running without being phased.

    Nobody said it used a real biology model!

    1. Re:Real physics model by Anonymous Coward · · Score: 0

      Actually, it does use a realistic biology model. If the forces sustained by the simulated snowboarder would cause injury to a real person, the game says you crashed, even if you land upright with your board under you. This can be annoying if you're used to other snowboarding games that let you get away with 300 foot drops, but it is a realistic simulation.

  69. Re:Ignorant (NO MOD THIS PARENT UP) by Anonymous Coward · · Score: 0

    If you think GPL is bad for a couple of GPL zealots, i think we don't your work.

  70. Critics... by sleepingsquirrel · · Score: 1
    "...Eeyores are Realists, the say. But reality is what one makes it. And the more negative reality one nurtures and creates, the more of it one has. Eeyores see only what they want to...For example, never before in history has the individual had so much power, and so many opportunities to effect change. That assertion can be easily verified by taking a good look around. But the Eeyore Effect makes a great many people believe that they are powerless. And because they believe they're powerless, the are.

    ...Eeyores, in other words, are Whiners. They believe the negative but not the positive and are so obsessed with What's Wrong that the Good Things in Life pass them by unnoticed. Are they the ones, then to give us an accurate account of what life is about? If the universe were governed by the Eeyore Attitude, the whole thing would have collapsed eons ago

    ...The Critics can be pretty intimidating, all right. One can't do or say much of anything without frear of offending this particular--very particular--type of Eeyore. If you do or say the wrong thing (or the right thing), you may find yourself ostracized. But being Ostracized by Eeyores has its advantages."

    --The Te of Piglet by Benhamin Hoff

    1. Re:Critics... by Anonymous Coward · · Score: 0

      Yup, that book was about where Hoff lost me (and It).

      Remember kids, if you should be so lucky to write a well-received book - quit while you're still ahead.

    2. Re:Critics... by Anonymous Coward · · Score: 0

      I thought The Tao of Pooh was original, refreshing, and a good read. I was disappointed with The Te of Piglet because it just felt like an add-on written to ride the coattails of the first.

  71. What!? by GiMP · · Score: 1

    > I hope this release spawns a Linux-friendly
    > snowboarding simulator -- Soul Ride is limited to
    > Windows (9X, NT, 2000) for now.

    Uh.. first of all, Soul Ride was GPL'ed at least a week ago. I downloaded it several days ago and have been playing it happily... IN LINUX.

    Soul Ride was ported to Linux before it was even GPL'ed. Do slashdot editors even check the stories that they post?

  72. Say "Thank You", Smile, and Move On by grendelkhan · · Score: 1

    Jeez, how hard is that? You got something for Christmas from that relative you barely even see, do what I told my son. Even if you don't like it, this person went to some effort to do something nice.

    --
    Wu-Tang Name: Half-Cut Skeleton Get your own Wu-Na
  73. Re:Ignorant (NO MOD THIS PARENT UP) by be-fan · · Score: 1

    The game probably looks bad because coders aren't artists. Somebody had to do model those graphics, and I bet you they weren't a professional 3D modeler.

    --
    A deep unwavering belief is a sure sign you're missing something...
  74. My dreams... by ashitaka · · Score: 1

    ..are always like this. Skiiing, boarding, biking, whatever, I'm always catching this HUGE air and coming down softly and in control.

    Real life is something different though....

    --
    If you don't want to repeat the past, stop living in it.
  75. Re:Ignorant (NO MOD THIS PARENT UP) by Daniel+Phillips · · Score: 1

    In any case, speaking as a developer of games, you can be sure I'll _never_ release anything into the GPL. Not so much because of politics but just because I can't stand the attitude of the GPL zealots who whine and moan about everything.

    But you will happily read, learn from, and/or use the code written by others and released to the public?

    --
    Have you got your LWN subscription yet?
  76. Snowboard simulator for Linux ? by snowtigger · · Score: 1

    Now everything that's missing is that the game can be used with a "snowboard controller" such as the playstation one or the the xbox one

    Sure, they're not usb yet, but that is a smaller problem...

    Great to see a snowboard game for Linux. I am very excited.

  77. Re:Ignorant (NO MOD THIS PARENT UP) by Tyreth · · Score: 1
    No need to be like that, I'm thankful that they release this source and excited! You can bet I'll never complain or mock the work of someone who gives it away for free.

    Don't bite the hand that feeds you

  78. Sounds good! by AvantLegion · · Score: 1

    *clicks "available for download" link at Slashdot* "This Project Has Not Released Any Files" Gee, thanks for the link, guys.

  79. soulride 4 linux by Anonymous Coward · · Score: 0

    I hope this release spawns a Linux-friendly snowboarding simulator -- Soul Ride is limited to Windows (9X, NT, 2000) for now.

    Actually it is available for linux.

    Download it from soulride.com!

  80. complaining about lack of files? by nightles · · Score: 1

    have you even bothered to check the cvs repository? it's completely loaded with files.

    even i saw that, and my eyesight is awful.

  81. Alternate URL by stevenp · · Score: 2, Informative

    A still working URL for the screenshots can be found here

  82. Like SSX? by spacefrog · · Score: 1

    You mean like SSX on the Playstation II?

    Yep, they are in one of the shortcuts on the Hawaii track. Penguins. Not quite filled with frickin' penguins, but they are there. Both original SSX and SSX: Tricky have it.

    The first time I saw them I was seriously baked and, well... (I mean how can you do anything involving a Snowboard without weed? Well, unless you are Canadian and it is the Olympics...)

  83. GPL zealots who whine? by Anonymous Coward · · Score: 0

    Well, luckiliy we do not need you at all. Everything you do will be forgotten eventually. If you had gone GPL, your code would have lived on.

    thanks for contributing noting (in this respect) to humanity.

  84. Blueberry3D by Hast · · Score: 1

    If you think this engine was neat then check out Blueberry3D. It's also a terrain engine but it works on fractals instead of meshes. So you don't need a gigantic mesh database which you then cull or use LOD on. Instead you generate all of the terrain from fractal seeds.

    There are a few movies you can download from their site and they are quite impressive. Particularly the trees IMHO. (Which look very real, even close up.)

  85. For all those who complained about the graphics... by jbwiv · · Score: 1

    Try reading the docs.

    Running it under 32-bit gfx makes it look much better (on Linux).

    From the readme-linux.txt

    * OGLModeIndex -- these are the options:
    0: 320, 240, 16
    1: 640, 480, 16
    2: 800, 600, 16
    3: 1024, 768, 16
    4: 1280, 1024, 16
    5: 320, 240, 32
    6: 640, 480, 32
    7: 800, 600, 32
    8: 1024, 768, 32
    9: 1280, 1024, 32

    So, running it as:

    #!/bin/sh ./soulride DefaultMountain=Jay_Peak Fullscreen=0 OGLModeIndex=9

    worked wonders for me. Hey, it's not perfect, but it's another free diversion doing anything really productive!