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User: MemoryDragon

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Comments · 3,187

  1. Re:Nazi coding system on IBM Turns 100 · · Score: 0

    Ah yes Georgie Ws father... the Bush family made a shitload of money with the Nazis as well.

  2. Re:Zero to Godwin on IBM Turns 100 · · Score: 2, Informative

    Actually they sold the machines which helped to track the jews their death numbers etc.. the ovens probably were built by Krupp.
    The gas btw. was manufactured by IG Farben.
    All of these companies still exist, although IG Farben now has a different name.

  3. Re:Crysis? on Wii U Faster Than 360 Or PS3, No Blu-ray Or DVD Support · · Score: 1

    Actually the console will use a R770 derivate from AMD which means the hardware is on direct X10 level. Compared to the xbox 720 which will likely come out by 2013 this wont be the latest hardware (the 720 probably will be on directx 11 level) but the differences to the next gen from Sony and Microsoft wont be that big.
    One advantage of the stallment on the PC side of things induced by the consoles, the 3d hardware does not make such huge jumps anymore than it used to 7 years ago.

  4. Re:Of course you don't. on Obama: 'We Don't Have Enough Engineers' · · Score: 1

    I consult in a bank the funny thing is, the people I work with are EE or Chemistry Engineers, but none of them work in their field anymore due to salary reasons and better working conditions.
    So if you want engineers, give them decent salaries and working conditions, thats it.

  5. Re:Environment, conditions and parameters on C++ the Clear Winner In Google's Language Performance Tests · · Score: 1

    It was not only blazingly fast (still is Delphi still exists) it also had a blazingly fast compiler. I can remember the switch from Borland Pascal to C++. I suddenly went from 1-2 second compiles per project to 10 minutes and more.

  6. Re:... and? on C++ the Clear Winner In Google's Language Performance Tests · · Score: 1

    Not really, if they compared C++ with C or Assembler it would look differently.

  7. Re:I am a Silverlight Developer on Silverlight Developers Rally Against Windows 8 · · Score: 1

    Actually I personally think silverlight wont dissapear, but the track record of Microsoft in regarding supporting developers long term has been lousy ever. MFC was a joke instead of fixing it they shoved it down their developers chain.
    Then Visual basic, over night stopped etc...
    If you apply Microsoft technologies always be prepared that your code might become obsolete as soon as the next big thing arrives.

  8. Re:Serious? on Average Gamer Is 37 Years Old · · Score: 1

    You are not written off as a dad :-)

  9. Re:Leisure Suit Larry ... on Ask Slashdot: Best Adventure Game To Start With? · · Score: 1

    Actually no, LSL was just a remake of another game called Softporn Adventure.

  10. Please Write 500 Times on Ask Slashdot: Best Adventure Game To Start With? · · Score: 1

    Diablo is not an adventure game

  11. Re:We've been here on Motorola CEO Blames Open Android Store For Phone Performance Ills · · Score: 1

    The problem here lies mostly with Motorola, I assume Motorblur does some evil things or they simply have measly hardware in many of their phones. I have a nexus one and the last complaint I have is the speed, it definitely never let me down speedwise no matter how many apps I threw at it.

  12. Re:Very nice. on Patch For The Witcher 2 Removes DRM Shortly After Release · · Score: 1

    Ok I checked steam, the versions site is exactly the same as the one which came with gog there is a manual and a full game guide (soluition) included so you might check your install.

  13. Re:Very nice. on Patch For The Witcher 2 Removes DRM Shortly After Release · · Score: 1

    Mhh I have to check the in game journal, but in the gog version the manual came as pdf and was installed with the game on the hd. Not sure how it is with steam, in steam often the manual is a separate download link within the games page.
    If you dont have descriptions to the signs you can forget about the game there is no way to even go through the intro section without using Aard (push) ,Yrden(magic trap), or the shield spell (the last on the list dont know its name currently, think Quen)

  14. Re:just once is enough on Patch For The Witcher 2 Removes DRM Shortly After Release · · Score: 1

    You could have opened the journal and reread the tutorial
    also you could have played from the first mission to get a nice step by step intro
    you are missing an awesome game.

  15. Re:Heavily overpriced at GOG on Patch For The Witcher 2 Removes DRM Shortly After Release · · Score: 1

    ah ok, here in Austria it was the same retail and on gog, but on gog I got a rebate for additional gog games for the difference of the Dollar-Euro price.

  16. Re:Someone gets it on Patch For The Witcher 2 Removes DRM Shortly After Release · · Score: 1

    Heck the only personal info you give away is a custom login and a CD Key and an email address. You still can play the game without registration, you still can get the patches without registration, and given CDPs history you probably will get the additional content without registration in the long run as patch. (They did the same for the enhanced edition)
    All there is is that you get the DLC (which is free) early if you register.

  17. Re:Thank you on Patch For The Witcher 2 Removes DRM Shortly After Release · · Score: 2

    It was mainly the publisher, the CDProject guys never were happy about the DRM to begin with. Btw. the same goes for the price fixing on the publishers side. They wanted the same price for Europe and the USA, the publisher wanted to charge more in Europe and hence GOG (which is owned by the same company as CDProject) simply gave refunds for various other games in their catalogue to make up for the price difference.
    CDProject are really nice guys and I hope they sell a load of games everyone who pirates this game really is a criminal they went great lengths to be customer friendly.

  18. Re:Now I dont need to download a copy from the bay on Patch For The Witcher 2 Removes DRM Shortly After Release · · Score: 1

    You also could have bought the DRM free GOG version :-)

  19. Re:Waste of your potential profits on Patch For The Witcher 2 Removes DRM Shortly After Release · · Score: 1

    The GOG version never had DRM, one of the reasons why I bought it instantly, I normally wait til a game hits the bargain bins.

  20. Re:Very nice. on Patch For The Witcher 2 Removes DRM Shortly After Release · · Score: 2

    Actually Penny Arcades view is not entirely correct. First the fight is not the first one, it is just the first one if you play that submission before another one which comes earlier int he intro story.
    Secondly, the game has in game help but in the middle of a fight it is hard to read the hings, but luckily they are also stored in the journal and there is also a manual which explains a lot.
    There is only one thing which the game definitely does not do, it does not do handholding and you cannot master the fights with simple button smashing.
    And with normal and hard they really mean normal and hard btw. not like normal is advanced easy like so many others do.

    Btw. I died on the mission Penny Arcade talks about also 12 times but only because it was the first submission I played. Everything became more sense when I did the entire prolog in a linear fashion. And I am not really such a good gamer, how anyone can die 47 times on that mission is beyound me.

  21. Re:The PS4 may be... on Sony Won't Invest As Heavily In PlayStation 4 · · Score: 1

    Problem is hardwarewise the PS3 also is hitting its limits currently, the biggest problem is the measly ram, the second biggest one the aging GPU, the minor problem is the processor which does not really cut it anymore as well.
    A PS4 at least has to add a newer GPU and way more Ram.

  22. Re:You are a renegade. on JavaScript Servers Compared · · Score: 1

    I have not been talking of not being able to build those systems in dynamic languages, i have done that myself but more along the lines of productivity per day and once you cross a certain loc barrier dynamic languages do not really have an advantage that much anymore.
    The creators of Zope probably would have gotten similar results in a strongly typed language in about the same amount of time.

  23. Ballmer Windows 1.0 Sales Pitch on Windows 1.0: the Power of DOS, Plus Tiled Windows · · Score: 1
  24. Re:Server side ActionScript ? on JavaScript Servers Compared · · Score: 1

    Actually you can build namespaces in javascript not strong typing though, but even then it is still a mess. Namespaces and inheritance constructs cannot be picked up by documentation tools automatically you have to roll them into the doc tools you have at your disposal manually and if you roll this stuff in javascript yourself or via third party lib the performance will never be as good as the real thing.
    To my knowlege a prototype inheritance construct via call and prototype functions like you would get int for free in actionscript and other languages would cost you about 30% of performance on method call level due to the indirection layer introduced.

  25. Re:You are a renegade. on JavaScript Servers Compared · · Score: 1

    Outside of the problems of not having namespaces and real inheritance (see my post above where the problems really are, and those are overlooked often from an academic point of view)
    I would not really call javascript that simple once you do bigger systems with it. Then you run into the typical sets of problems of purely dynamic languages that you have to work a lot over unit tests and you have to add a lot of parameter assertions to every function to avoid hidden pitfalls which are caused by no til weak typing.
    Of course you never run into those issues if you only do a little bit of jquery application in a webpage.

    From my experience dynamic languages are blazingly fast to develop for for small systems but once you cross a critical barrier I think it is somewhere between 3000 and 5000 locs you really have to be careful with every step and the productivity goes down significantly and due to excessive unit testing and parameter assertions the code per usecase becomes way more. But thats not generally a problem of javascript but generally a problem of highly dynamic and extensible languages.