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Sony Won't Invest As Heavily In PlayStation 4

donniebaseball23 writes "Sony CFO Masaru Kato told investors this week that the company won't be looking to put the same kind of massive R&D into PS4 as they did with PS3. PS3's costs were astronomical because of Blu-ray and the Cell chip, but Sony's bottom line can't take another similar hit. Analysts are speculating that this will leave the door open for competitors like Microsoft. 'PS4's hardware could be less impressive than the PS3 at its launch. I think Microsoft will really be able to put the screws to Sony in the next console war,' Panoptic analyst Asif Khan commented to IndustryGamers."

353 comments

  1. Yeah, right. by MyFirstNameIsPaul · · Score: 1, Funny

    That's assuming that mobile phones don't become more powerful than consoles.

    --

    I once took an excursion to Reddit, and later HN. Unlimited up/down voting sucks when dealing with a hive-mind.

    1. Re:Yeah, right. by smellotron · · Score: 2

      That's assuming that mobile phones don't become more powerful than consoles.

      Why would anyone ever dream of developing a console that is weaker than a mobile phone? It has a better power source, better cooling possibilities, fewer space constraints, and fewer wireless communication requirements.

    2. Re:Yeah, right. by Galactic+Dominator · · Score: 1, Funny

      Why would anyone ever dream of developing a console that is weaker than a mobile phone?

      Nintendo did.

      --
      brandelf -t FreeBSD /brain
    3. Re:Yeah, right. by the+linux+geek · · Score: 2

      No they didn't.

    4. Re:Yeah, right. by Anonymous Coward · · Score: 0

      And mobile phones with a d-pad and buttons like the Xperia Play don't catch on. And every couch and television set in the universe doesn't disappear.

    5. Re:Yeah, right. by MaskedSlacker · · Score: 3, Insightful

      Repeat after me: Don't feed the trolls.

    6. Re:Yeah, right. by Stormwatch · · Score: 1

      Why would anyone ever dream of developing a console that is weaker than a mobile phone?

      Ever heard of Zeebo?

    7. Re:Yeah, right. by JMJimmy · · Score: 1

      Even if they're fuzzy and cute? :)

    8. Re:Yeah, right. by donaldm · · Score: 3, Insightful

      That's assuming that mobile phones don't become more powerful than consoles.

      Not likely. Even assuming that is a possibility the only machines that would be under threat would be the handhelds and even this can be debated. The main problems with any portable device are it's screen size and it's controls, so when comparing a handheld against a console or PC with much, much larger screen size and extensive control's then there is no contest.

      Compare say a mobile smartphone against handhelds such as the Nintendo and Sony offerings, again there is not that much of a contest since the handhelds have dedicated buttons (soft or hard) that are not on the screen which in itself is IMHO a pain since the screen eventually gets marked. This is not to say mobiles cannot be a gaming platform, they can, but their games are no way as sophisticated as those on a handheld or even a console or PC. Of course if you like games such as "Angry Birds" then a mobile smart phone is fine. I know you can get adventure games for the mobile smart phone but IMHO the controls sux. I have a HTC Desire HD and my wife has an iPhone 4 and I have yet to see a game for those machines that can compete with console, handheld.or even PC games.

      But I hear people say, it may possibly plug your smartphone into a HD TV via (wired or wireless) and possibly add peripheral devices such as keyboard and mouse. Great, assuming this is done your mobile smartphone is now a console but you still won't be able the play more sophisticated games when the phone is disconnected from it's peripherals or HD screen unless the laws of physics suddenly allow you to put a 40" or bigger HDTV in your pocket. So in summing up, mobile smartphones, handhelds, consoles and PC's all offer different levels of gaming sophistication and to compare mobile games against console or PC games is just pointless.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    9. Re:Yeah, right. by Anonymous Coward · · Score: 0

      Okay, so which phone from November 2006 is more powerful than the Wii?

    10. Re:Yeah, right. by Cinder6 · · Score: 2

      If they're anything like the trolls in The Witcher 2, I'll do anything for them. Best characters in the game.

      --
      If you can't convince them, convict them.
    11. Re:Yeah, right. by smellotron · · Score: 1

      No I haven't! I suppose that answers my question.

    12. Re:Yeah, right. by MobileTatsu-NJG · · Score: 1

      No, they didn't.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    13. Re:Yeah, right. by shutdown+-p+now · · Score: 3, Interesting

      I don't think phones would replace consoles, either. But aside from that, which OS will the consoles run 5 years in the future.

      Some food for thought: Android 3.1 supports Xbox 360 and Wii controllers (among other things). It's up to the apps to make use of that, of course... but the support alone makes me think that Google looks at more form factors than just phone and tablet.

    14. Re:Yeah, right. by rolfwind · · Score: 2

      Why would anyone ever dream of developing a console that is weaker than a mobile phone? It has a better power source, better cooling possibilities, fewer space constraints, and fewer wireless communication requirements.

      Look into the future. No, not the next generation of consoles, but I imagine 10-15 years from now.

      Did I think my desktop would be replaced by a notebook even though they had been around by a decade or so back then? Hell, no. Just not powerful enough. Nowhere close. The small business I help a friend administer used to have 7 desktops and 2 notebooks for 7 employees (notebooks were travel computers but not for "real work"). Now it's around 20 notebooks and 1 desktop for around 20 people. Desktop acts only as a server.

      It's not just the power or portability. I recently set up a salvaged desktop at home and at the end, I though, "what a goddamned cable hog". Wires to the monitors, to the speakers, to the internet, electrical from the body, from the monitors, etc - all adds up. It made the place look like a terrible mess. While I prefer workin on a desktop's keyboard and monitor size, there is little else that appeals to me.

      In a dozen years, I imagine, about 3 console generations, there will be some type of Game Boy Super Advance 3x or whatever it's called, and not only will it act as your phone/portable game system/controller, but it will hook up to your TV wirelessly (perhaps with help from a transmitter stick that goes into the HDMI/newest_standard) and be your actual game system as well.

      It won't be the most powerful, but for many, it will be good enough.

    15. Re:Yeah, right. by Anonymous Coward · · Score: 0

      Absolutely - this is entirely possible with the upcoming generations of the nVidia Kal-El processors.

      The day I have Crysis running on my mobile phone and can display to 1080p on my monitor is the day that the entire industry gets churned - not just from a hardware perspective, but also from software (since most Arm and nvidia mobile processors support OpenGL rather than DirectX)

    16. Re:Yeah, right. by Anonymous Coward · · Score: 0

      secret google console enters war?

    17. Re:Yeah, right. by Anonymous Coward · · Score: 0

      Zeebo was a cellphone with a console shell.

    18. Re:Yeah, right. by Yuioup · · Score: 1

      In about 1 year time there will be live streaming services like Gakai and OnLive which will stream the images through fiber optics straight onto your tv. You will not need a physical console in your living room.

    19. Re:Yeah, right. by Issarlk · · Score: 2

      That'll work really fine until Comcast cuts you in the middle of your game of GTA6 because you hit the download cap.

    20. Re:Yeah, right. by rtb61 · · Score: 1

      My experience with high powered notebooks is that they inevitably cook themselves to death, just no way to cool them properly in the space provided. So gaming, desktops for long life are the way to go.

      Sony's most logical move with the next iteration would be to somewhat increase power but to more seriously work on cost efficiency, getting that price power ratio way down. The next bout of console wars will be dollar based, the Wii signalled that, in pretty clear and certain terms.

      --
      Chaos - everything, everywhere, everywhen
    21. Re:Yeah, right. by Anonymous Coward · · Score: 0

      then they could throw 10 of those mobile phone chips to the console under a heatspreader, it would still be more powerful than those phones which have to converse power and which have more severe size limitations(more expensive chips and less choice on where to buy 'em).

      do you really think that the technologies behind the two, ps4 and mobile phones are so different from each other? it's just electronics you dumbass.
      and for example bluray research wasn't exclusively just for ps3, but they might have spinned the accounts so that it was if you look only on some money trail.

      what ps3 lacks is RAM. it lacks it severely. that's not actually a research cost though. they can throw much more ram into the next one - transforming the games possible on the platform.

      2 gigs of ram and 100 gigs of speedy ssd - if they threw that on it and just kept the gpu side the same, it would do wonders compared to todays consoles. of course not wonders to what's possible on a pc.

    22. Re:Yeah, right. by Stormthirst · · Score: 1

      And why not? It's about the only area they've not gone into yet

    23. Re:Yeah, right. by Chris+Mattern · · Score: 1

      Not happening. A mobile phone has severe size and power constraints that a home console just doesn't. Any advances that make the phones more powerful also makes the home console more powerful, keeping it always in front, although the size of the lead may vary. Mobile phones may wind up killing home consoles, but if they do, it'll be because people who want to own only one game machine decide they want one they can take with them and use as a phone too, not because phones will be more powerful.

    24. Re:Yeah, right. by Chris+Mattern · · Score: 1

      Did I think my desktop would be replaced by a notebook even though they had been around by a decade or so back then? Hell, no. Just not powerful enough. Nowhere close. The small business I help a friend administer used to have 7 desktops and 2 notebooks for 7 employees (notebooks were travel computers but not for "real work"). Now it's around 20 notebooks and 1 desktop for around 20 people. Desktop acts only as a server.

      Which doesn't change the fact that desktops today are more powerful than notebooks today. Phones will not be more powerful than home consoles, ever. That doesn't mean that phones won't replace home consoles, but that's a different thing.

    25. Re:Yeah, right. by Chris+Mattern · · Score: 1

      Ever heard of Zeebo?

      Nope, never have. What the hell is it? If it's a console that's weaker than a mobile phone, I suppose that answers why you don't do that.

    26. Re:Yeah, right. by smellotron · · Score: 1

      It won't be the most powerful, but for many, it will be good enough.

      And for the others, there will still be wired consoles outputting 3D images (or the generation's equivalent hack), spatial sound generation, and with ridiculously powerful physics engines. My point is that these consoles will always be more powerful than any portable equivalent or a multi-purpose device.

      I think the root is more about testosterone and male gearheads than anything else (a perfectly valid market for gaming consoles, large TVs, blu-ray, surround sound, and pretty much anything else with a lot of wires coming out of it). Sure, maybe the Game Boy Super Advance 3x satisfies a large population, but the culture that has an XBox360 or PS3 and not a Wii or DSi now will still be alive in the future.

    27. Re:Yeah, right. by PhrstBrn · · Score: 1

      Just because it's good enough for you, still doesn't mean a mobile device will ever be faster than a larger piece of equipment, such as a console. The current generation of handhelds will always be slower than the current generation of consoles.

      If it gets to the point where the handhelds are "good enough" where consoles don't make sense economically anymore, then maybe. Miniaturization has a cost, take any two equally powerful machines, one desktop sized, one laptop sized, the laptop-sized will always cost more. A good comparison would be an HTPC and an equivalent plain desktop. Similarly priced, the plain desktop will always be more powerful and have a larger featureset.

    28. Re:Yeah, right. by Dogtanian · · Score: 1

      Repeat after me: Don't feed the trolls.

      One man's "troll" is another man's "funny"- I thought it the original comment was obviously meant to be funny. Though no-one would claim that the Wii is cutting-edge in terms of power, it's obviously not that bad!

      IMHO "the linux geek's" comment was arguably more trollish, though I'd give it the benefit of the doubt.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    29. Re:Yeah, right. by smellotron · · Score: 2

      2 gigs of ram and 100 gigs of speedy ssd - if they threw that on it and just kept the gpu side the same, it would do wonders compared to todays consoles.

      Just in case they listen to you, can I request that they do upgrade the GPU? Many games are rendered at lower-than-screen resolution, presumably because their graphics are limited by fill rate. They could all be rendered at-or-above screen resolution and downsampled to avoid aliasing, but that requires moar horsepower. That's a common argument against consoles from the PC gaming crowd.

    30. Re:Yeah, right. by Dogtanian · · Score: 1

      you still won't be able the play more sophisticated games when the phone is disconnected from it's peripherals or HD screen

      Well, ditto the console, so this (*in itself*) isn't really a good argument.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    31. Re:Yeah, right. by Narishma · · Score: 1

      You didn't hear about it because it was only released in Brazil as far as I know.

      --
      Mada mada dane.
    32. Re:Yeah, right. by g0bshiTe · · Score: 1

      Benefit of that cable hog is depending on what breaks, anyway you slice it sub $300 repair is better than a $600 new laptop.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    33. Re:Yeah, right. by owlstead · · Score: 1

      Don't feed the trolls.

    34. Re:Yeah, right. by tecnico.hitos · · Score: 1

      Why would anyone ever dream of developing a console that is weaker than a mobile phone? It has a better power source, better cooling possibilities, fewer space constraints, and fewer wireless communication requirements.

      I have no idea, but it happened.

      --
      The good, the evil and the vacuum tubes.
    35. Re:Yeah, right. by Joreallean · · Score: 1

      I thought that too, but its nothing but a scare tactic.

      I got one of those letters after I downloaded 900GB in a month. I've since exceeded the cap more often than not but usually not more than 350-400GB/month max and I've gotten no other indication from Comcast that they plan on taking further action against me.

      Either there is no teeth behind Comcast's cap, or you have to be one of the worst offenders on their list to show up on their radar.

    36. Re:Yeah, right. by Beardo+the+Bearded · · Score: 1

      Actually, the Wii was the only next-gen console out there when it launched. The 360 and PS3 were just shinier versions of their old consoles. With the Wii, Nintendo brought in motion control.

      Sony directly copied it with the PS Move, and it was okay.

      Microsoft did _nothing_ on the motion control front at all, and then

      Kinect out of nowhere.

      The Kinect is the winner in the console wars. It's the best control system I've seen in almost 30 years of gaming. Nintendo's next console is going to be some weird friggin touchpad device. The PS4 is, as Sony says, going to be less than impressive.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    37. Re:Yeah, right. by wootcat · · Score: 1

      It's not an issue of notebooks ever becoming more powerful than desktops, or phones becoming more powerful than consoles. What matters is when they become 'powerful enough'. When you can have a gaming experience on a phone (assuming things like somehow being able to transmit the picture to an external monitor or tv) that will satisfy 80% of the population, that's when the change will occur.

      Notice that's what happened with the turn to notebooks. They never became more powerful than desktops, they became powerful enough for most users to have a satisfactory experience using them. They could do just about anything on the laptop they could on their desktop without loss of apparent processing power, speed and functionality. There comes a point where you have more than enough processor for web, word processing, spreadsheets, basic photo manipulation on a notebook and the extra you get on a desktop is just gravy.

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    38. Re:Yeah, right. by QuantumLeaper · · Score: 1

      Don't count Nintendo out, they will have at least a 2 year head start and if you remember everyone though the Wii control was a joke, until they used one. I do agree about the Kinect, MS had better use it in the next console or they may disappoint a lot of people.

    39. Re:Yeah, right. by Stone2065 · · Score: 1

      You're also assuming Sony won't be dead and buried before the PS4 comes out...

      --
      Stone
    40. Re:Yeah, right. by exomondo · · Score: 1

      Repeat after me: Don't feed the trolls.

      I thought that was only after midnight...or is that mogwais?

  2. Nintendo by insertwackynamehere · · Score: 1

    What if next gen they release another whimsical wellaccepted Nintendoish system alongside a run of the mill plays COD ports system? Seems like a way to lock everything up. Pure speculation obviously.

    1. Re:Nintendo by artor3 · · Score: 1

      Making two different consoles for different markets would require more R&D effort, with little real benefit. The Xbox-Kinect model is almost certainly better -- a console that appeals to one market, with an addon that appeals to the other.

      If Sony splits their development team, with one half competing head-on with Nintendo, and the other going up against MS, both will lose, and Sony will go the way of Sega.

    2. Re:Nintendo by aztracker1 · · Score: 2

      Sony Playstation maybe, not Sony proper, only antitrust suit would likely bring that, if ever. Though I don't know why Sony doesn't just buy Nintendo.

      --
      Michael J. Ryan - tracker1.info
    3. Re:Nintendo by Anonymous Coward · · Score: 0

      Um... because Nintendo is actually worth more than Sony. Nintendo's market cap as of May 27th is ¥2.64 trillion ($32.66 billion), while Sony Corporation, parent company of SCE, is only ¥2.18 trillion ($26.92 billion). If anyone is going to be buying anyone, it'd be the other way around (although realistically, there's no way Nintendo has enough cash on hand to buy Sony, or even enough equity or credit for an LBO, so neither company is going to be buying the other any time soon. Microsoft on the other hand...).

      Sony is a much smaller company than most people realize. I was surprised when I first found out a few months ago, around the time there were rumors that Apple Inc. was considering a buyout of Sony. I always assumed Sony was one of these $200+ billion giants, but apparently not.

    4. Re:Nintendo by Hadlock · · Score: 1

      Actually this is a pretty smart idea. You could build a "gateway" PS4 designed for playing popcap games, ps1, ps2 titles, bluray movies etc for $125, and then a full-fledged ps4 that plays things like metal gear solid 7 and gran turismo 8 for $300-$400. In previous generations there weren't two tiers of console games to cater to, but this time around you could definitely get away with it. Sony is attempting this with the latest version of their PSP/Android phone, but there's no reason why you couldn't build this into a bluray player and slap some game controller ports on the front and make the games cross-compatible.

      --
      moox. for a new generation.
    5. Re:Nintendo by tomhuxley · · Score: 1

      Hard to imagine it but the combined market cap of Sony Corp. and Nintendo (about $60 billion depending on market and currency fluctuations) is only worth about 90% as much as Apple's reported cash-on-hand ($65.8 billion).

      Weirder still, Apple increased it's cash-on-hand in the Q2 alone by 10% of the value of the combined market cap for both Sony and Nintendo.

  3. but do people buy consoles for the HW? by Anonymous Coward · · Score: 1

    People that want cutting edge gaming rigs buy PCs, not consoles, which are behind at launch and get further so over time.

    I think there are other factors at work, and the power of the HW is at best a minor factor influencing purchase decisions.

    1. Re:but do people buy consoles for the HW? by gman003 · · Score: 4, Insightful

      HW is a good way to sell the console to game developers, though. A lot of big 3rd-parties jumped ship with the Wii, simply because it couldn't keep up. Similarly, you can get developers to make good exclusives if you have a uniquely powerful console.

      And then, once you have the game developers, you get the games that sell the console to the players.

    2. Re:but do people buy consoles for the HW? by Anonymous Coward · · Score: 0

      Historically, the least technologically powerful console of a given cycle is usually the most successful. There may be exceptions, but the system with the best specs usually winds up being a dark horse.

    3. Re:but do people buy consoles for the HW? by Kjella · · Score: 1

      The thing is that graphics cards are getting ahead of displays. The shader count goes up, but the pixel count stays the same - or is even down. Anything higher than 1080p is now a rare beast, of course not those with massive SLI setups and 30" monitors but they're extremely marginal even among PC users. And with the hardware being fully programmable shaders, the capabilities aren't as fixed as before either. The next round of consoles will be full hd, give them enough shaders for that resolution and they will look very good very long.

      --
      Live today, because you never know what tomorrow brings
    4. Re:but do people buy consoles for the HW? by Sir_Sri · · Score: 5, Interesting

      define successful? Sure the Wii has moved a lot of units. But in terms of games sold, hours played, or in terms of money made for developers (not necessarily manufacturers) they are way behind. Good for nintendo does not necessarily equate to success as platform.

    5. Re:but do people buy consoles for the HW? by protektor · · Score: 1

      It has never been about selling just the hardware. Until the Wii came out consoles were lost leaders and video game manufacturers made their profits on the license fees for game developers to create and sell games for their system. As this article points out that was especially true for the PS3. It was usually only later in the life of a console that they would finally be able to manufacture the console for less than what they sold for allowing them to make a profit.

    6. Re:but do people buy consoles for the HW? by Anonymous Coward · · Score: 0

      I wasn't necessarily referring to the Wii, but it is in fact a very successful platform for what's essentially decade-old hardware - it still supports the point that horse-power doesn't result in, or even necessarily contribute to success as a gaming platform. I was more referring to systems like the first two Playstations, the NES, and practically any Nintendo handheld - all of which did incredibly well and all of which were out-classed by competitors in terms of technology.

    7. Re:but do people buy consoles for the HW? by Anonymous Coward · · Score: 1

      Until the Wii came out consoles were lost leaders and video game manufacturers made their profits on the license fees for game developers to create and sell games for their system.

      I'm pretty sure that's been the operating procedure for Nintendo for ages. I don't know how far back it goes, but I know the Gamecube hardware was profitable for them up until the end when they were selling for 50 dollars and you couldn't give the things away.

    8. Re:but do people buy consoles for the HW? by wisty · · Score: 1

      I'm not sure if that's totally correct. One issue is that the most "technologically powerful console" is often the one that's got the most exotic hardware.

      Cell chips (PS3) are hard to program. Maybe that's intentional - it forces developers to target the PS3, because they know that porting back to XBox / PC will be easier than the reverse.Then there's the Atari Jaguar, with wacky custom chips.

    9. Re:but do people buy consoles for the HW? by Noitatsidem · · Score: 1

      And that was around the time the Wii came out (shocker.) On another note have you seen the PS2 specs? They're atrocious compared the Gamecube/Xbox. In reality, the PS2 was the Wii of its day... Minus the innovation. Also, aside from the cartridge format, the N64 was superior to the PS1, so I really have no clue what you're talking about.

      --
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    10. Re:but do people buy consoles for the HW? by bonch · · Score: 1

      I'm not sure where people are getting that Microsoft will have some kind of opportunity here. They took a big hit with the Xbox 360 just like Sony took a hit with the PS3. The Playstation 4 using off-the-shelf components means it will be more affordable. I actually think it's Microsoft who might fall behind because they won't have a year's headstart, and Sony might use more familiar hardware that's easier to develop for--one of the reasons the Xbox had a developer advantage the first few years.

    11. Re:but do people buy consoles for the HW? by AuMatar · · Score: 2

      Every Nintendo console has turned a day 1 profit. Only Sony and MS do the razor blade mechanism.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    12. Re:but do people buy consoles for the HW? by hairyfeet · · Score: 2

      Excuse me, not that I really give much of a shit about consoles (Been a PC gamer since i got burnt with three dead PS1s, still have an Xbox 1 and GC left over from the kids I'm trying to figure out what to do with) but I don't understand how you can say the PS2s specs were shit when it had a 64bit 300Mhz CPU and a GPU capable of 1280x1024 when it was released in 2000.

      Maybe you have forgotten what we had at the turn of the century but I haven't as back then I shelled out nearly $300 for a refurb 1.2GHz Celeron box at that time and it was a good deal and used to run my Geforce 256 SDR, with its whole 32Mb of SDRAM and 120MHz clock. IMHO things only started getting ape shit with regards to processing power with the whole P4 VS Athlon on the CPU side (still keep a couple of those around for loaners, still surf the web quite nicely even after 7 years) and the Radeon VS Geforce on the GPU end. Both of those only really started cranking and leapfrogging around 2004-2005 IIRC, which would have made the PS2 4 years old already.

      So if you look at the specs from the context of the time they really weren't bad. One thing that always struck me as weird is why the original Xbox didn't just slaughter everybody. I mean you had COTS X86 parts, so porting should have been laughably easy, with none of the long "learning curve" you see on most consoles, it had good specs and a low resource OS and used DirectX, which most game houses had plenty of experience in. The only thing I thought they'd done wrong was not include some "OtherOS" style functionality, to where those that had an Xbox could use it like a Netbox for basics like checking email or posting on forums.

      Ya know, just as we saw Google just show up and blow the doors off with Android I'm really shocked somebody hasn't done the same with game consoles. Just imagine how nice of a console you could have with one of those really affordable Bulldozer APU, maybe put in the 4 core/8 thread model with the 65xx GPU built in? It would be ultra low power, have 2Gb of DDR3 RAM, a 500Gb or 1Tb HDD, use Streams for full HD acceleration of just about any format, and use a low resource OS like an embedded Linux with a lightweight GUI like LXDE. Seems like it would be a no brainer, and could be an all in one media center/game console that would be easy to port just about anything to. Hell buying in bulk you could probably sell them for under $300 to start and still make a healthy profit and just have an encryption chip to keep the hackers from modding the games while giving them access to the rest.

      But just the fact that they are still making and selling PS2s and folks are buying them after the other two of that generation are long gone shows that folks thought the graphics are decent enough to still play after all this time, and giving the developers credit they did manage to squeeze some pretty sweet gaming goodness out of the PS2. But when it was released I'd say it wasn't no wimp, just MOR compared to the competitors that came later.

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    13. Re:but do people buy consoles for the HW? by Hadlock · · Score: 1

      They're still making PS2s because the middle class in third world countries like Colombia can barely afford them now.

      PC vs Console graphics in 2000 is a non-point because you're talking about the genesis of 3-d graphics for the masses. A lot changes in the tumultuous years of a new technology. the 360 and PS3 represent 3-d graphics and games as a stabilized genre and technology.

      --
      moox. for a new generation.
    14. Re:but do people buy consoles for the HW? by gman003 · · Score: 1

      I thought it was Sony that bragged that they never sold a console at a loss. It makes sense for them, since both the PS2 and PS3 sold a lot as just DVD/BD players to early adopters of those formats, due to actually being cheaper than dedicated players at that time.

      Although I can believe Nintendo doing that too. Microsoft is the only one I can imagine selling their console at a loss - hell, the entire original XBox never made a profit for them, it was just a way to break into the market.

    15. Re:but do people buy consoles for the HW? by Xest · · Score: 1

      "People that want cutting edge gaming rigs buy PCs, not consoles, which are behind at launch and get further so over time."

      Rubbish. Console hardware unlike PC hardware is optimised purely for gaming, therefore equally specced console kit always performs much better for gaming. It gets a further boost in that it's a single hardware platform so game developers can do much more intricate optimisation than they can for the PC because the PC's combinatorial explosion of hardware combinations makes optimisation and testing an impossible task to the same degree.

      Consoles are further boosted by the fact that they're often subsidised, they're built in bulk, and so the consumer gets far more bang for their buck out the box.

      I agree high end consoles (i.e. PS3/360, not the Wii) perform less well than PCs towards the end of their generation - 4 - 5 years on from release, but for the vast majority of their lifetime until the next iteration they're way ahead of PC hardware in terms of their gaming performance and capability. Like it not, that's simply the advantage of dedicated hardware, if such an advantage didn't exist then consoles wouldn't use so much bespoke hardware and designs. Stating consoles are behind at launch at best shows complete ignorance of the advantage of the rather basic principle of having hardware designed primarily for a specific task rather than for generic processing as with the PC. It's a bit like saying mobile phone hardware is worse for draining battery life than desktop PC hardware- obviously that's just fucking stupid.

    16. Re:but do people buy consoles for the HW? by Methuseus · · Score: 1

      Remember that Nintendo is a developer as well as manufacturer. And I've seen different numbers saying that many developers have made money on the Wii. Unfortunately finding those numbers in reality is not easy from my quick searches. I find info that more developers are losing money on the Wii, as well as most developers have runaway profits from the Wii. So I don't know what to believe.

      But I know many people who have the Wii and an Xbox 360 or PS3 (or all three) and still play the Wii as much, if not more than, the other console(s). So while your anecdotal evidence may point one way, mine points another.

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
  4. hah by Anonymous Coward · · Score: 0

    I wonder if they are putting ANY budget into security this time?

    I mean, we're doing budget cuts over every aspect right? does that mean the janitor can only work in his spare time on the security model this time?

    1. Re:hah by Anonymous Coward · · Score: 0

      If you ask my opinion, I would be almost certain that there will be plenty of DRM built in, with multiple abilities for the machine to phone home with messages telling PSN to ban it if it thought it was tampered with. Perhaps a remote kill capability as well, where if banned off of PSN, it would blow low level fuses on the Cell core so it ends up being bricked, with that being called "anti-theft" measures. Perhaps it would have a secondary system similar to the baseband chip on phones that might freeze RAM, scan memory for anything suspicious, then use a dedicated IP stack for phoning home. These types of systems are notoriously hard to defeat -- Apple's baseband update post iOS 4.2 has not seen any progress in over a year of attempts.

    2. Re:hah by peppepz · · Score: 1

      We're talking about the PS4, not the Xbox 360.

  5. Ouch... by geminidomino · · Score: 1

    PS4's hardware could be less impressive than the PS3 at its launch

    I hope they do better on everything else, then... Not any particular X fanboy (I have all 3 current-gen consoles and all three are sitting idle for some time now), but we're... what? Almost five years into it now?... and I'm still unimpressed. There are still only exactly two exclusives in all that time that I've thought were worth playing (and the later of the two completely screwed with the formula that made the series so awesome IMNSHO).

    Combined with the active hostility Sony treats its customers to since it came out, you'd think the PS4 would come with hookers and blackjack just to get people to bite.

    1. Re:Ouch... by MogNuts · · Score: 1

      I think you're just in the camp that I'm in now. I find a small few series good and like to play the occasional totally different type of game, but other than that, we're kinda bored with video games. We loved them at one time, were addicted to them, but now we're kinda done. We just haven't realized it yet.

      I knew it was done when I played Mass Effect for the first time, was blown away, then played actual combat following cutscenes a second time for 15 minutes and said "Eh, I'm bored."

    2. Re:Ouch... by artor3 · · Score: 2, Funny

      Combined with the active hostility Sony treats its customers to since it came out, you'd think the PS4 would come with hookers and blackjack just to get people to bite.

      Don't worry, I'm sure the new Grand Theft Auto will be a launch title.

    3. Re:Ouch... by geminidomino · · Score: 1

      I think "jaded" might be a better word, at least in my case. Even the series I once loved, I'm disappointed with the latest offerings of, usually because they change things up in order to incorporate the latest wizz-bang features, without thinking about how it effects the game.

      Ratchet & Clank: Crack in Time (the two real R&C games are the two PS3 games I was referring to), traded the expansive levels and huge arsenals for a crummy "open space" layout, fewer weapons, and a shorter game, not to mention keeping the titular characters separated until the ass-end of it.

      Dragon Quest IX was an abomination that took a series I've loved since its inception and killed it with Fire and crappy MMO elements.

      Hell, even Diablo II isn't the same game it was when it came out, and that didn't even take a series of games, just patches, to turn it in to a lousy MMO wannabe.

      If I wanted to play a frigging MMO, I'd play a real one. At least until they started selling in-game advantage for real-world money (Up yours, ArenaNet).

      But I think you're right. I really do think I'm pretty much done. Now I just need a new hobby, since taking my work home to fill my idle time really can't be that healthy. :P

    4. Re:Ouch... by geminidomino · · Score: 2

      *facepalm* s/effects/affects/

      I really do know better. FFB attack.

    5. Re:Ouch... by mlts · · Score: 1

      Realistically, when the PS4 comes out, people who buy it will have completely forgotten about GeoHot and the PSN breaches. They will see some cool game (perhaps another Madden release, or another FPS), buy the console, and because they spent the cash for the console, will buy the console's games.

      The public has a short memory, unless the press digs it up for them.

    6. Re:Ouch... by MikeBabcock · · Score: 2

      If you don't like it, don't play it.

      MAG, Resistance series, R&C series, Uncharted series, GT5, and several others all very much impressed me and kept my attention a long time. None of them would've happened on the other consoles, and they're fun games. If you're not into those, then so be it. Its not Sony's fault you have different preferences, but I'm more than pleased with my PS3's capacities.

      PS the PS4 won't need to re-invent blu-ray, because its already here, so there's a major R&D cut right there.

      --
      - Michael T. Babcock (Yes, I blog)
    7. Re:Ouch... by MikeBabcock · · Score: 1

      All three R&C games for the PS3 were very fun, and I've played every previous game in the series as well to compare. I have to ask, did you actually bother playing through them completely with all the sidelines and fun that can be had without a guide? Because they're not exactly short games compared to the previous entries in the series, and they added much more involved puzzles than previously seen too.

      --
      - Michael T. Babcock (Yes, I blog)
    8. Re:Ouch... by citizenr · · Score: 1

      Don't worry, I'm sure the new Grand Theft Auto will be a launch title.

      Dont count on it, M$ paid $75mil to Rockstars to make GTA4 DLCs Xbox exclusives. Deal lasted 3 years. M$ loves to buy themselves into the market, you can expect whole GTA5 being Xbox exclusive.

      --
      Who logs in to gdm? Not I, said the duck.
    9. Re:Ouch... by Trilkin · · Score: 1

      Uh, what exactly are MMO elements? I ask because you know, the most important aspect of a MMO is the 'massive multiplayer' part of it. What exactly made DQ9 more 'MMO' than the previous games? The fact you got to completely make your character from scratch and have control over its development? Because, uh, that's sort've been a thing for a while. It's called a job system. Is it the relatively open world aspect of it? Yeah, that's been a thing for a while too. It means the game is 90% side quest and 10% story quest. The linearity of a game doesn't give it MMO elements. Apparently you disagree with pretty much everybody else in the world about DQ9, including DQ vets such as myself. Sounds like you just want to be contrary.

      Diablo 2? Lousy MMO wannabe? How did the patches have anything to do with that? The game is significantly different than it was on launch, yes, but in the sense that some mechanics are different and all of the classes have had significant changes made to them. Oh, and some added content for the people that actually still play on Battle.net. How in the hell did it make it MMO like? Is it the loot pinata thing? Because that's an aspect of ALL action RPGs. Go out, kill things, grind levels, get shinies. Nothing about that changed at all with the patches. Its predecessor was the same way, just on a smaller scale. Sounds like you just want to be contrary.

      Oh, and cash shops? Get used to them if you want to play MMOs, because the subscription model may well be coming to an end in the near future. Cash shops are simply more profitable in the long run as they generally attract players of all levels and result in a constant flow of income with big spikes as people reach higher levels and need to rely on it more and more to keep their power. In a sense, it's still a subscription model... but with a significantly higher fee if you actually want to compete or, in the case of Perfect World, even survive in the game. MMOs will soon become hobbies for people with enough disposable income to enjoy them 'properly' while still advertising as 'one-time purchases' or 'free-to-play' to try to attract more potential customers. DLC in some games can also be seen as a form of this, but thankfully, they've actually delivering real and new (sometimes...) content through it. Expect DLC to be utilized in a cash shop fashion for multiplayer-heavy/only games in the future, though.

      As an aside, to all of you people saying 'DURR, PC IS THE SUPERIOR PLATFORM' - yeah, great and all, but it's sort've a useless piece of metal and silicon if the games you want to play never get released on it until a billion years later when emulators for the current gen consoles start actually becoming playable. And don't tell me 'Dolphin,' because the Wii is last gen hardware. Speaking of last gen, is there a decent OG Xbox emulator yet? No? Okay, then. PCs will always have RTSes, MMOs, and some western RPGs, but even FPSes are becoming much more console-oriented these days and PCs tend to be the last thing games get ported to now.

      What the PC is becoming, however, is a great platform for indie games and generally those games don't even require beefy hardware at all. The relatively free nature of the internet allows anybody to publish their own games or use one of the platforms to do it (like Steam) with some advertising, security and extra features they couldn't have offered otherwise. My hope is that indie developers will grow increasingly more ambitious and start producing even more amazing things. You don't need to be attached to a big name company in order to sell something fun... and now, it's becoming more possible to actually make some significant money off of it. Just ask Notch.

      tl;dr: You're stupid and wrong and get used to cash shops because they're going to be the prevalent thing now.

      --
      Nobody cares what the CAPTCHA for your post was.
    10. Re:Ouch... by geminidomino · · Score: 1

      Tools of Destruction was fantastic, and Crack in Time was Good, but not up to snuff of the rest of the series. Quest for Booty was a teaser or a sidequest or something. No challenge mode or skill points, not even buyable weapons... So I don't really count that one.

      I did do most of the skill points (except for the one where you have to do the Arena mission without getting hit, and the arcade game one. I gave up on those) but I did have to use a "guide" for some of the more "cleverly" named ones. "Pest Control", e.g., doesn't do anything to tell you you need to use a certain move to get credit. I did save those for after I did the ones I could figure out, though.

      It wasn't a bad game, by any stretch. It just wasn't the best of the series, though I will admit Clank's time puzzles were kind of fun, the first time.

    11. Re:Ouch... by geminidomino · · Score: 1

      Uh, what exactly are MMO elements? I ask because you know, the most important aspect of a MMO is the 'massive multiplayer' part of it. What exactly made DQ9 more 'MMO' than the previous games? The fact you got to completely make your character from scratch and have control over its development? Because, uh, that's sort've been a thing for a while. It's called a job system. Is it the relatively open world aspect of it? Yeah, that's been a thing for a while too. It means the game is 90% side quest and 10% story quest. The linearity of a game doesn't give it MMO elements. Apparently you disagree with pretty much everybody else in the world about DQ9, including DQ vets such as myself. Sounds like you just want to be contrary.

      Actually, I was glad to see the job system come back. I missed it terribly in 8, and thought it was the high point of 7. The open world aspect has been there since Chapter V of DQ4, so that obviously isn't it. Actually, what I was referring to the mats farming (which you got a little bit of in 8 with the alchemy pot, but not nearly as bad) and the fact that I always felt the game was rubbing it in my face that I wasn't getting the "full experience" because I don't want to deal with other people in a goddamn Dragon Quest game.

       

      Diablo 2? Lousy MMO wannabe? How did the patches have anything to do with that? The game is significantly different than it was on launch, yes, but in the sense that some mechanics are different and all of the classes have had significant changes made to them. ...How in the hell did it make it MMO like?

      '

      Actually, your assumptions, once again, are completely wrong. The answer is within the question. The mechanics and classes were all rebalanced around things like full armor sets and runewords, things that are pretty much impossible to get alone, without participating in the clusterfuck of trying to buy things from other players. Again, if I wanted to play an MMO and deal with lurking in trade chat to get my gear, I'd do so.

      Oh, and cash shops? Get used to them if you want to play MMOs...etc...

      Simple solution: I won't be playing MMOs. The latest bullshit from ArenaNet in Guild Wars has made certain that, in spite of having my 50/50 Hall, I won't be buying Guild Wars 2, and GW was the only MMO I didn't get bored of in 3 months or less.

      As an aside, to all of you people saying 'DURR, PC IS THE SUPERIOR PLATFORM...

      Since that's not me, that's just off-topic and that little rant shows that you've just got a chip on your shoulder and you "just feel like being contrary."

      tl;dr: You're stupid and wrong and get used to cash shops because they're going to be the prevalent thing now.

      tl;dr You obviously don't have the first clue what you're talking about and someone disagreeing with your taste in games makes you worry about the size of your penis.

    12. Re:Ouch... by geminidomino · · Score: 1

      Actually, the R&C series are the two games I was talking about. (Two and a half, I suppose, with QFB)

      I do admit to finding it surprising that a cutesy game with a furry for a main character gets so much love on slashdot, no matter how insanely fun it is. :)
       

    13. Re:Ouch... by Narishma · · Score: 1

      And that's assuming people even care about GeoHot and the PSN breaches, which isn't the case in my experience, aside from tech sites like /.

      --
      Mada mada dane.
    14. Re:Ouch... by souravzzz · · Score: 1

      If you pick and keep a console because of the "exclusives" it offers, it means there is something seriously wrong or lacking in the console itself. I hate the idea of exclusives, that may be clouding my judgement.

    15. Re:Ouch... by MikeBabcock · · Score: 1

      If you pick a console for anything but the exclusives, you're not picking a console at all.

      If I can play the game on any console, then its not a reason to buy one over the other now is it?

      If I love Call of Duty, there's no real reason for me to buy a 360 or a PS3 over each other. But if I want to play a game that only exists on one console (sometimes for good reason), then that console gains purchase justification.

      Most of the games I cited aren't even technically possible on the 360 from what we've seen. They're all true 720p or 1080p output, which the 360 hasn't done yet in a triple-A title to my knowledge. They often have huge uncompressed audio tracks that wouldn't fit on a DVD either.

      Hating exclusives is justified if its a licensing thing (such as Halo, which was originally multi-platform) but when its a capability thing, like Crysis1 on the PC, there's nothing to be upset about.

      --
      - Michael T. Babcock (Yes, I blog)
    16. Re:Ouch... by bryan1945 · · Score: 1

      I'm not much of a gamer, so I'm working on what I've read. One thing is that people tend to like online gaming, so the individual aspect(s) of games are now lacking. The other thing is that producers really like the whole subscription and/or DLC components for games now; constant revenue stream rather than a one-off (or maybe 2 or 3 with packs) sale.

      One of the neatest things that happened to one of my all-time favorite games (the Marathon series) was Bungie releasing all their game building tools and held a contest for people to make their own levels. Then released them all for free (or really cheap, I forget which). Not this '5 new maps for $10.' It included at least a hundred new ones; not all were good, but some were great (and I'm fairly sure I still haven't played them all). I still play it occasionally via the Aleph One software. With that many maps, you can rotate through them all and forget about the first one. No revenue there.

      --
      Vote monkeys into Congress. They are cheaper and more trustworthy.
    17. Re:Ouch... by MogNuts · · Score: 1

      That an interesting way to look at it. Could be true. Got me thinking. I've noticed the only games I play at all now really for anything more than 5-15 minutes (yes really) are MMOs, online co-op games (say Borderlands, RE5, L4D, etc.), or the online portion of FPS's (e.g. BF:BC2/CoD/etc.).

      On weekends I play BC2 for 5 hours straight at times. Or co-op Borderlands for 4-6 hours at a clip. Can't remember last time I did that for a SP game, well, since I was like 12.

  6. Pro move actually by forgottenusername · · Score: 0

    Xbox got a huge boost out of letting Sony do the initial R&D on the Cell architecture, in collaboration with Toshiba and IBM. So when it came time for the 360 to use the Cell, most of the hard (expensive) work had already been funded largely by Sony.

    I think they're probably willing to play a waiting game to see what Microsoft does, then 1up them - much cheaper to go second.

    1. Re:Pro move actually by Anonymous Coward · · Score: 2, Insightful

      Wow what a clueless moron

    2. Re:Pro move actually by hibiki_r · · Score: 3, Informative

      you might be forgetting the part where the 360 not using the cell at all.

    3. Re:Pro move actually by forgottenusername · · Score: 0, Troll

      They sure as shit are.

      http://online.wsj.com/article/SB123069467545545011.html

      Taken from http://en.wikipedia.org/wiki/Xbox_360#Development

      . This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba.".[21] Jeff Minter created the music visualization program Neon which is included with the Xbox 360.

      But keep modding me down because of your own ignorance, I don't mind. :)

    4. Re:Pro move actually by Zeussy · · Score: 1

      The PPC of the 360 and near identical to the primary processing unit of the cell.
      All written up in this book here, from one of the engineers of the cell processor at ibm: http://www.amazon.com/Race-New-Game-Machine-Playstation/dp/0806531010

    5. Re:Pro move actually by Galactic+Dominator · · Score: 4, Insightful

      Except it is. And the OP exactly right.

      http://online.wsj.com/article/SB123069467545545011.html

      --
      brandelf -t FreeBSD /brain
    6. Re:Pro move actually by donaldm · · Score: 1

      you might be forgetting the part where the 360 not using the cell at all.

      Both processors for the PS3 and the XBox360 are stripped down and modified versions of the IBM 970 PowerPC. The PS3 uses one CPU (two threads) while the XBox 360 uses three CPU's (6 threads), however the PS3 also has eight SPEs on the chip, but only seven of them handle processing. So effectively the XBox 360 actually does use a very similar CPU as the PS3 but it does not use SPE's.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    7. Re:Pro move actually by drinkypoo · · Score: 3, Informative

      The Cell SPE went on to also become the 360's CPU, but there are no Cell PPEs (the thing that actually makes them Cell processors) in the 360.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Pro move actually by parlancex · · Score: 1

      Sigh. It's a generic PPC processor, it doesn't matter if Sony likes to call it something else and considers it a part of the Cell; it isn't. Go away troll.

    9. Re:Pro move actually by Gadget_Guy · · Score: 1

      They ripped it off, it's well known. Apparently not by everyone though.

      The problem with common knowledge is that it does not prove that something is correct. If a fact is "well known" then you should probably spend a bit more time checking to ensure that this is true.

      The idea that the XBox 360 ripped off the Cell comes from the cover notes for David Shippy's book. However, in this interview with him, the details don't seem to match the blurb. Regarding Microsoft choosing IBM to design their chip::

      Shippy doesn't believe that Microsoft yet knew that Sony had the PlayStation 3 in the works -- but liked what it saw in the PowerPC technology that was now possible thanks to design principles partly researched for Cell.

      The article says that all the companies involved had the right to use the technology developed for the Cell for other projects and other customers. This is standard practice. The article goes on:

      Does that mean Microsoft got a look at the Cell itself? "No, we didn't show them the Cell chip," Shippy clarifies. "The Cell itself and the fundamental architecture that went into that, actually not -- that was all proprietary for PS3. What was shown to Microsoft was just a technology road map that said, 'hey, we can go do these high-performance PowerPC cores at very high frequency and low power'."

      In wanting to sell his book, the author made it seem that there was something underhanded going on with Microsoft. And yet:

      So despite some higher-level conceptual ideas in common, Shippy stresses that both consoles' processors are very different, from architecture to software models. "They differentiated themselves in their own unique ways," says Shippy. "What's interesting is that they did that with this common building block that was designed initially for the PS3."

      The Xenon processor was not a ripoff of the Cell, IBM just used some of the technology that they developed with the other processor.

    10. Re:Pro move actually by forgottenusername · · Score: 1, Insightful

      I should really quit replying to this article, my karma is going to hell. People are misunderstanding me. I'm not talking about if they're all just PPC ripoffs, or if Microsoft "stole" their design (clearly they did not). My point in my original post was simply that Microsoft benefited by waiting to see what Sony did by using a chip provided by IBM that was largely funded by Sony, and that going second is a lot cheaper to 1up when it comes to hardware wars.

      "The Xenon processor was not a ripoff of the Cell, IBM just used some of the technology that they developed with the other processor."

      That's exactly the point, the technology was developed by IBM at the behest of Sony for the PS3. It was a joint effort but largely funded by Sony, which is why they're so leery on doing so again, exactly for the reasons you made.

      "The article says that all the companies involved had the right to use the technology developed for the Cell for other projects and other customers. This is standard practice."

      http://en.wikipedia.org/wiki/Cell_(microprocessor)#Xenon_in_Xbox_360

      No matter if it was malicious - Microsoft benefited in their consoles from technology funded by Sony. Sony has realized their mistake.

      A little frustrating that I got marked as a troll, and I appreciate your response. This is all to do with business, little to do with the actual technology.

    11. Re:Pro move actually by shutdown+-p+now · · Score: 2

      Xbox uses a simple general-purpose PowerPC CPU. Yes, it's the same unit that's part of the Cell, but it's also the most boring part of it, and lacks everything that makes Cell special.

    12. Re:Pro move actually by Galactic+Dominator · · Score: 1

      Hardly, that. The Xenon is quite an impressive CPU/arch. That CPU coupled with the VMX-128 clearly outperforms the PS3 in the graphics arena despite the oceans of koolaid Sony served to the world on the subject. PS3 does quite well at Folding@Home, but I bought it so I could play games at 1080, not 720.

      --
      brandelf -t FreeBSD /brain
    13. Re:Pro move actually by shutdown+-p+now · · Score: 1

      My point is that Xbox has a fairly conventional CPU/GPU combo, it just happens to use the same (or rather very similar) CPU as is used for general-purpose processing in Cell. It does lack all the extra specialized units which made Cell non-conventional. I do not intend to argue that Cell approach is better (in my personal opinion, experience has shown it to be otherwise, at least for games), only that it's non-mainstream.

  7. Why would they invest heavily now? by r_jensen11 · · Score: 1

    There's still plenty of life in the PS3. Hell, I'm only aware of one game that actually taxes the PS3; everything else seems to run just fine. What Sony needs to invest in at the moment is quality games. The fact that it took Polyphony Digital so long to release GT5 is pathetic.

    1. Re:Why would they invest heavily now? by MogNuts · · Score: 2

      There are a ton of quality games. I can't even keep up anymore. There are just too many. If you can't find any, turn in your gamer card. It's like the golden age of gaming right now. I have about 50 games that I still have to get to--about 15 on the PS3.

      But no, they do not run games fine. Play BF BC2 on the PS3 and then on the PC at max settings with 8X MSAA (or even 4X) on your monitor's *native* resolution. It's quite breathtaking actually. You'll go back to your PS3 and think the games all look like mud afterwards.

      We need new consoles. I'm tired of running games at 960x480 resolution, blown up 2 or 3 times to reach my 1080p HDTV's resolution. We also need more physics and destructible environments (see BF BC2 PC with max physics effects) and more open environments (no corridor after corridor like recent consolized games) and less loading between those corridors.

    2. Re:Why would they invest heavily now? by Galactic+Dominator · · Score: 2

      Ha. Sorry that's just plain ridiculous. A high PC would have out visually outpreformed a PS3 when it was released. The difference is today on a nice rig vs a PS3 is like a a PS1 vs Atari 2600.

      Consoles are the lowest common denominator, and they reduce the progress of video games because devs develop games that can run well on old slow tech even when options many times their superior are available.

      http://www.pcauthority.com.au/News/170605,nvidias-fermi-so-much-potential-so-little-software-support.aspx

      --
      brandelf -t FreeBSD /brain
    3. Re:Why would they invest heavily now? by Anonymous Coward · · Score: 2, Insightful

      and they reduce the progress of video games

      No, they don't. Maybe they reduce the progress of techno-wank, but some of the best and most innovative games of this generation have been on the Wii, DS and PSP.

    4. Re:Why would they invest heavily now? by Doctor_Jest · · Score: 4, Interesting

      The consoles make it more like gaming was in the early days. Tweak the shit out of what you have, because you can't just make them buy a new machine to play your "super game". Consider the C-64... its lifespan showed that developers could make some seriously awesome game if they got to know the architecture.

      What PC gaming did is make it easy for companies to write something that took more horsepower, and because of the architecture of PCs, developers could just require more this or more that. (believe me, it wasn't a conscious decision to make the architecture open... IBM was just in a rush.)

      I like the idea that game companies work on an architecture and squeeze it dry. Why should we go back to the model that allow developers to be lazy and code for the "latest and greatest" because they can't be bothered to get into the architecture. One of the primary reasons I don't game on the PC anymore is the upgrade loop I can't get out of. Now that my computers are not for gaming, I get MANY more years of life out of them.

      Only LAZY developers make inferior games.... great games come from great programmers, not from great hardware.

      --
      It's the Stay-Puft Marshmallow Man.
    5. Re:Why would they invest heavily now? by hedwards · · Score: 1

      My $400 computer from a couple years ago runs games better than my PS3. Granted with good games you get sucked in enough to not notice the comparatively low res graphics and problems with aliasing, but they are definitely there. I added a new video card a month back and the difference is pretty unreal between playing similar games on both machines.

    6. Re:Why would they invest heavily now? by Galactic+Dominator · · Score: 1

      Only LAZY developers make inferior games.... great games come from great programmers, not from great hardware.

      I completely agree with you. Someone like John Carmack comes to mind. That being said, I'd rather give a great programmer great hardware. The people who are really interested in this type of work would not become lazy, that is their passion. In the big picture when it comes to video games, I'm not fretting about about video quality on either of my ps3 or x360. I just want great game play, but that seems to be a harder challenge than graphics. After playing Two Worlds, I was ready to break out my copy of ZMUD 32 and get back to the good stuff.

      --
      brandelf -t FreeBSD /brain
    7. Re:Why would they invest heavily now? by Anonymous Coward · · Score: 0

      There's still plenty of life in the PS3.

      Until you get the YLOD.

    8. Re:Why would they invest heavily now? by geminidomino · · Score: 1

      It's like the golden age of gaming right now.

      Clearly, you weren't around for even the last generation, when we actually had some variety.

    9. Re:Why would they invest heavily now? by isecore · · Score: 1

      Don't forget the recent Portal 2, which is quite pretty to look at, as well as an amazing story and immersive game, and it's running on a somewhat hot-rodded version of the Source engine, which is a bit over six years old now.

      --
      I enjoy large posteriors and I cannot prevaricate.
    10. Re:Why would they invest heavily now? by lucian1900 · · Score: 1

      The biggest problem is the GPU, it's crap. Talk to any game dev and they'll tell you the Xbox360 is their biggest graphics bottleneck, followed very closely by the PS3. None of them seems to bother with the Wii.

    11. Re:Why would they invest heavily now? by Dogtanian · · Score: 2

      Ha. Sorry that's just plain ridiculous. A high PC would have out visually outpreformed

      No, ironically *this* is just plain ridiculous, were you "high" when you wrote this? ;-)

      The difference is today on a nice rig vs a PS3 is like a a PS1 vs Atari 2600.

      Sloppily-written English aside, this is the *real* part that's "just plain ridiculous." I very, *very* much doubt it's anything like that big a difference, regardless of how much better the PC is. It would have to offer borderline photo-realistic, fully-immersive VR-style 3D for this to be the case and even a non-games expert like me knows that there's nothing out there that's that good and won't be for a long time yet.

      (And please don't say that you were exaggerating or using hyperbole to make a point- the only point you were trying to make there was to illustrate the alleged *scale* of the difference, so if that wasn't meant to be accurate, there was no point to it).

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    12. Re:Why would they invest heavily now? by MogNuts · · Score: 1

      Hello--we just exchanged responses before! :) So you know I've been gaming since as far back as ET and Pitfall. Played games on every generation (except for the PS2--never bought one--just lost interest for a bit and took a hiatus from 2001-2005).

      There is tons of variety nowadays. Steam and XBLA have brought us some amazing stuff:

      Castlevania: Harmony of Dissonanace
      Shadow Complex
      Section 8: Prejudice
      Brink (IMHO it stinks but it's definitely a different kind of FPS MP)
      Portal 2
      Dead Space 1 & 2
      That 2.5D Strider-like game that just came out--Strider with co-op!
      Star Trek MMO (a non fantasy based MMORPG, and with Star Trek no less--totally unique!)
      Transformers: WFC (a good movie-based game--the first ever IIRC!)
      Alan Wake
      Lara Croft: GOL (seriously? 2.5D co-op tomb raider goodness--amazing!)
      Madballs in BABO (if this isn't different for people, making a game out of those obscure toy balls as kid, I don't know what is)
      Castlevania Lords of Shadow
      Marvel VS. Capcom (yea the've done it before, but this one is different enough to warrant the list--using the SFIV engine instead of old-school 2D sprites)

      And that's off the top of my head and only in the past year or two. All alternatives to "sequelized" AAA franchises. And there are so much more!

    13. Re:Why would they invest heavily now? by Anonymous Coward · · Score: 0

      The C64, lulz. Not even a decade of tweaking would allow them to match the quality of early platformers from that famous POS released only a year later, the NES/ famicom!

    14. Re:Why would they invest heavily now? by Anonymous Coward · · Score: 0

      Microsoft fan alert!!

      Only fans of the XBox 3shitty bring up the YLoD. Why? Because they feel they need to because their console is prone to serious failure. If they can get people to believe the PS3 also suffers failures then they won't feel so sorry for themselves after being stupid enough to buy a piece of shit from Microsoft. Fools are easily parted with their money.

      FYI the YLoD is pretty rare on the PS3 so enjoy your RRoD because you will get it.

    15. Re:Why would they invest heavily now? by Anonymous Coward · · Score: 0

      The PCs make it more like gaming was in the early days of personal computing. Have the power and flexibility to innovate and invent entirely new genres without having to risk large amounts of money developing a title to appeal to least common denominator. You're free to have distribution model as big or as small as you want, you don't have a console company owning the very expensive gateway to your customers, and you're not in a straight jacket defined by eight generation old hardware. Consider todays low-end PC. 2 multi-ghz cores, multi meg, cache, gigabtyes of ram, and an OS with the most robust and flexible gaming API imaginable. Add an 80 dollar video card and you add another advanced multicore vector CPU with its own 512-1GB of dedicated memory.

      What console gaming did was put games in the the hands of the people you never wanted to play with because they're the masses of loud, annoying, mouth breathing retards that you were /glad/ your social stigma excluded you from. They also locked games in to rigid, expensive, and exclusive development schemes that encouraged consolidation of game companies in to giant entertainment companies. One of the primary reasons I don't console game anymore is the dearth of playable titles and the draconian restrictions forced on my property by game companies and hardware vendors. Since PC hardware continues to get faster and cheaper at a rate that no game developer can keep pace with, I get MANY more years of life out of them.

      Only LAZY gamers play inferior consoles.. Seriously dude, you're out of touch. Console gaming is in a hard stagnation and PC gaming is entering a renaissance because the PC is a superior platform for internet use and social media. On a console game your experience is controlled by one company, which dooms it inevitable failure due to lack of vision. People get a taste. They want more.

      If you haven't noticed, computers are /fast/ nowadays. Imagine a multi-cpu system, with multiple gigabytes of ram, than a terabyte of storage, and advanced 3D graphics adapter, and a multi-megabit internet connection.. Today that's average, a pittance, bargain hardware from your big box retailer. Just one console generation ago stuff like that was considered exotic geek masturbation material.

      The PC will never go away. The desktop will never go away. Simple laws of physics. There will always be use for an arbitrary box that can consume unlimited electrical power (compared to a battery) Has an unlimited thermal budget (compared to a portable device), unlimited volume (compared to something that fits in your pocket), and unlimited screen real estate (24 inch monitors can be had for 100 dollars, and getting your computer to run 2-4 of them is trivial). The PC is the incubator for new technologies that /then/ get passed on to consoles, portable, devices, etc.

    16. Re:Why would they invest heavily now? by geminidomino · · Score: 1

      With the continued consolidation of development houses into monolithic lovecraftian horrors,
      the Hollywood-esque formulaic approach they've become obsessed with, and the ever-escalating war between them and their customers, the game-grid is heading far more quickly toward a Shadowrun-type Dystopia than anything resembling a "Golden Age"

    17. Re:Why would they invest heavily now? by Doctor_Jest · · Score: 1

      The PC will never go away. The desktop will never go away.

      Tell that to the tablet and laptop (and smartphone) manufacturers. Now who's out of touch, AC?

      --
      It's the Stay-Puft Marshmallow Man.
    18. Re:Why would they invest heavily now? by Doctor_Jest · · Score: 1

      Spoken like someone who never played a C64.

      --
      It's the Stay-Puft Marshmallow Man.
  8. This only mean by countertrolling · · Score: 2

    a big comeback for Sega.. Atari? I hope they bring back Pong.. still the best game ever made

    --
    For justice, we must go to Don Corleone
    1. Re:This only mean by phantomfive · · Score: 1, Funny

      You can try what I do, a game called 'real life.' It's a lot like a game but your achievements are a lot more tangible. Really, accomplishment is great.

      There's also a sub-game called 'Slashdot.' You can tweak people and get karma for it, and the graphics are amazing, better than anything on an xbox or PS3 (ha! in terms on pixel density it's true!).

      --
      "First they came for the slanderers and i said nothing."
    2. Re:This only mean by VortexCortex · · Score: 1

      I LOVED the remake Atari made of Pong for the PS1/PC -- Put that on a mobile device it was great fun, IMHO.

      Each "table" being a different experience, eg: a football field that plays like foosball (with gophers making holes that "transport" the ball, or a table that tilts as you move the paddles about, each with a different "effect" that could be activated, and "powerups" as well. There was even a "secret" classic Pong game in the stars.

      It got less than stellar reviews, but everyone I exposed it to agreed that it was fun to play with. (hmm)
      The first level featured Penguins! What's not to like?

    3. Re:This only mean by Dogtanian · · Score: 1

      Atari? I hope they bring back Pong.. still the best game ever made

      The original "Atari" and any meaningful successors are long-dead- any "Atari" (including the current one) in future would just be some company who had acquired the name...

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  9. Bad for GL development? by elashish14 · · Score: 2, Interesting

    All consoles makers use OpenGL - except Microsoft of course. If Microsoft takes greater advantage in the console arena, it'll mean less developer mindshare on open standards in place of MS's proprietary engines. Fewer GL developers on consoles could translate to fewer GL developers for desktops as well - which is one of the main barriers to companies writing games for Linux and other non-MS platforms.

    I guess anyone could give their take on which company is less evil, but it would seem to me that the ramifications of MS dominating in the console arena could be a pretty bad turn for all other gaming platforms. Sure Nintendo is still around but their scope is somewhat different from the other two.

    --
    I have left slashdot and am now on Soylent News. FUCK YOU DICE.
    1. Re:Bad for GL development? by the+linux+geek · · Score: 3, Informative

      The typical API's on Wii and PS3 are not OpenGL. IIRC the PS3 offers an OpenGL API, but it is almost never used.

    2. Re:Bad for GL development? by Anonymous Coward · · Score: 0

      Yep. You can use OpenGL, but the performance hit is too much. Plus you want to shove as much as you can onto the SPEs to make up for the weakness of the PS3's GPU; it's not so easy to do that with an OpenGL pipeline.

    3. Re:Bad for GL development? by Lunix+Nutcase · · Score: 3, Informative

      All consoles makers use OpenGL

      While they may come with OpenGL-like APIs no actual developers use them.

    4. Re:Bad for GL development? by Anonymous Coward · · Score: 0

      Youre saying we might miss out on all those awesome linux titles we are presently showered with?

    5. Re:Bad for GL development? by lucian1900 · · Score: 1

      Developers don't care about APIs much, most of them want low-level hardware access. OpenGL ES on the PS3 and Wii go pretty much unused.

      And lack of OpenGL usage is not a real bottleneck for porting to non-MS platforms either. Devs that follow good practices find it very easy to support pretty much any rendering API.

    6. Re:Bad for GL development? by Anonymous Coward · · Score: 0

      ++parent -- while some consoles come with opengl-alike apis, they mostly exist for convenience and lack the power and control of the console-specific api.

    7. Re:Bad for GL development? by Anonymous Coward · · Score: 0

      Well, it's not opengl ok, but it's opengl-es. No big change...

  10. I bet on Sony last time by Anonymous Coward · · Score: 2, Insightful

    I own a PS3. I bet on the PS3 with real money. I'm no fan of microsoft (ask anyone, anyone at all, ask everyone), and I won't buy microsoft consoles (go ahead, put screws to my fingernails, is that all ya got?), but I am not cheerful with Sony either. Rootkits, removing otheros, lawsuits against people who try to restore what they bought and paid for (when I buy an NVIDIA video card, NVIDIA does NOT get anal over what I do with the video card, when I buy an ASUS motherboard, ASUS does *NOT* get anal over what I do with the motherboard; its *NONE* of Sonys business what I do with the PS3 that *I* paid for and *I* own (and they stopped owning all of it the second *I* paid for it)! I might not be able to stop their lawyers, but I can never buy any of their products again, and I can strongly discourage anyone and everyone that I know from ever buying any of their products again. They don't have to be reasonable, and I don't have to support them.

    1. Re:I bet on Sony last time by Daetrin · · Score: 2

      I'm in almost the exact same boat as you. I've got a PS3 and a Wii. I don't own an XBox of any kind and hope that i never will. I'm very happy about Nintendo's new console (supposedly) being more powerful than the PS3 and 360. If Nintendo manages to attract enough 3rd party developers such that it's the only console i need to buy for the next generation and a half, i will be very happy. However if i have to choose between the PS4 and the XBox 720 (or whatever) then i'll go with the Sony console. I consider Sony to be the marginally lesser of two evils.

      --
      This Space Intentionally Left Blank
    2. Re:I bet on Sony last time by Anonymous Coward · · Score: 0

      I've "invested" in SONY for the last time. They can make their PS4 the super-ultra mondo-incredible console of the century and come to my door with a free one, they'll still get a big "fuck you" from me.

    3. Re:I bet on Sony last time by MikeBabcock · · Score: 0

      I have to lump you in with the other few dozen people I've discussed loss leaders and gaming markets with.

      If you don't understand how the console game industry makes money, you will feel the way you do. Once you realize how the system works, you completely understand where Sony et al are coming from.

      Sony isn't just selling YOU the console, they're selling developers on using the console as a secure way of distributing their games to paying customers. If Sony in any way looks like they're producing just another PC with rampant piracy, they lose that platform for development and game makers no longer write titles for their platform.

      Sony cares what you do with your PS3 because its part of a three way arrangement between them, you and the game publishers. Without controlling how you use it, they need to sell it for a lot more money and then nobody would buy it, and the ship sinks. When you buy a console, you accept that its a console, or you don't buy one. If you buy one anyway, don't whine about it being a controlled environment; that's what you bought. Feel free to hack away at it, but expecting Sony not to care is like expecting a farmer to be happy when you let the chickens out of the coop.

      --
      - Michael T. Babcock (Yes, I blog)
    4. Re:I bet on Sony last time by Anonymous Coward · · Score: 0

      You CAN do whatever the fuck you want with the console, you just cant connect to the Sony servers if you do.

    5. Re:I bet on Sony last time by spire3661 · · Score: 3, Insightful

      Thats all well and good. Unfortunately some of us take attacks on the First Amendment (squelching Geohot via DMCA) by a FOREIGN corporation seriously. What Sony has done here is not a trivial matter.

      I let the root kit thing go, I let the killing of Lik-Sang go, but there is no way in hell Im going to allow outright theft from me (OtherOS, bought and paid for feature) and a direct assault on the First go. Fuck that and fuck your 'whiner' rhetoric.

      --
      Good-bye
    6. Re:I bet on Sony last time by Anonymous Coward · · Score: 0

      If Nintendo manages to attract enough 3rd party developers

      News for you: they won't. Evidence: The last 25 years on Nintendo consoles. Don't buy XBox if you have some crusade against MS, PS3 vs. XBox is really not that important. But there's no denying that the XBox is a better console than the Wii.

    7. Re:I bet on Sony last time by Anonymous Coward · · Score: 0

      You think Sony wanted to remove OtherOS on a whim? The thing was a viable attack vector and keeping it there would have put the entire platform at risk.

    8. Re:I bet on Sony last time by VortexCortex · · Score: 1

      lawsuits against people who try to restore what they bought and paid for (when I buy an NVIDIA video card, NVIDIA does NOT get anal over what I do with the video card, when I buy an ASUS motherboard, ASUS does *NOT* get anal over what I do with the motherboard; its *NONE* of Sonys business what I do with the PS3 that *I* paid for and *I* own (and they stopped owning all of it the second *I* paid for it)!

      I dare you to find a console that says you own it -- they all come with EULAs that explicitly state otherwise. AFAICT, the PC does not (the games may, but at least I somewhat own the hardware -- much more so than you can a console), and the PC hardware is far more powerful than the consoles, and con be upgraded too -- guess where I do my gaming, not on a device that has a planned EOL date, that's for sure.

    9. Re:I bet on Sony last time by Anonymous Coward · · Score: 1

      But there's no denying that the XBox is a better console than the Wii.

      Sure there is. "Better" is subjective - I prefer the Wii because I'm not much a fan of shooting games and I prefer my multiplayer with the other person in the room.

    10. Re:I bet on Sony last time by drinkypoo · · Score: 2

      I dare you to find a console that says you own it -- they all come with EULAs that explicitly state otherwise.

      No, no they don't. They say you license the software, but you own the hardware. The PC is identical, unless you are running entirely Free software, in which case you're not playing as many games anyway.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:I bet on Sony last time by WhirlwindMonk · · Score: 1

      Then risk it. If people are only buying the games because they can't viably pirate them, then your games are crappy enough that the platform should die.

    12. Re:I bet on Sony last time by rotide · · Score: 1

      Glad that worked out so well for them. The platform is super secure and Sony is at zero risk now! The customers around the world are happy as can be too!

    13. Re:I bet on Sony last time by peppepz · · Score: 1
      Comparing apples to oranges. Sony does *NOT* get anal over what you do with their VAIO pcs.

      Instead, if you make a proper comparison, you'll have to look at Sony's competitors in the console market, and you'll see that Nintendo and Microsoft DO get anal over what you do with the console *you* paid and *you* own.

      Microsoft will irrevocably ban your console if they detect you've changed your DVD drive's firmware. And the Nintendo EULA I "agreed" to when using my Nintendo DSi says that Nintendo has the right to *brick* my console if they detect signs of piracy.

    14. Re:I bet on Sony last time by Anonymous Coward · · Score: 1

      Posting as AC since I've already modded in this thread:

      Even if the OtherOS was a real problem for them, it was something they promised when selling the console. For unilaterally taking it away, terms like "breach of contract" and "property damage" come to mind.

      The above may not 100% accurate in legal terms (IANAL), but it certainly comes close and people are pissed at Sony for a reason.

    15. Re:I bet on Sony last time by Theaetetus · · Score: 1

      Rootkits, removing otheros, lawsuits against people who try to restore what they bought and paid for (when I buy an NVIDIA video card, NVIDIA does NOT get anal over what I do with the video card, when I buy an ASUS motherboard, ASUS does *NOT* get anal over what I do with the motherboard; its *NONE* of Sonys business what I do with the PS3 that *I* paid for and *I* own (and they stopped owning all of it the second *I* paid for it)!

      You also don't connect to the NVIDIA Network or the ASUS Network. You also don't have to connect to PSN - just disconnect your network cable, or disable wifi, or block it in your router's firewall.

      On the other hand, if you're going to communicate with Sony's servers, then it's going to be Sony's business.

    16. Re:I bet on Sony last time by Anonymous Coward · · Score: 0

      So, are you going to refuse to upgrade the firmware to allow 3D? You do realise they gave you 3D capability if you have a 3D tv, don't you?

      You sir are full of shit!

    17. Re:I bet on Sony last time by MikeBabcock · · Score: 1

      Sony America attacked Geohot. Get over it. They're Americans.

      --
      - Michael T. Babcock (Yes, I blog)
    18. Re:I bet on Sony last time by MikeBabcock · · Score: 1

      As a secondary response, the rootkit was Sony Music. Not in any way affiliated except by trademark with Sony Computer Entertainment of America. I know, its confusing to small minded people, but they're not the same people.

      PS go read Geohot's blog. I did. I followed his every step. I'm a computer programmer and hacker myself. The moment he said something like "with OtherOS I can tweak A and B and maybe access the memory to let me get into the system" I knew they were going to remove the feature. Its an attack on the very part of the system that makes it valuable. Without a strong security system, the PS3 isn't as valuable a gaming platform, and his attack exposed it.

      If someone found an attack vector in Windows because the help system was being rendered by Internet Explorer, you'd expect them to remove that feature right? And they did. For that reason. Did we all get up and whine about how removing that attack vector was evil of Microsoft? Of course not. This whole Geohot defense thing is stupid. You hack someone's internal security system design and expect them not to fix it? You're messed.

      --
      - Michael T. Babcock (Yes, I blog)
    19. Re:I bet on Sony last time by spire3661 · · Score: 1

      Imagine I published details on how to access Ford's proprietary engine mapping codes via the in-dashboard Sync system. Would it be the correct decision to disable ALL Ford Sync systems on the chance that information might leak? NO it wouldnt.

      Removal of Other OS is THEFT, plain and simple. Sony had no right to take that action regardless if the platform comes crashing down. Thats not my concern. My concern is the rights guaranteed by the constitution, which Sony attempted to subvert. That is wrong and it amazes me that you defend a FOREIGN corporation taking pot shots at the First.

      --
      Good-bye
    20. Re:I bet on Sony last time by MikeBabcock · · Score: 1

      Publishing data that could allow the cars to be taken over by others and cause harm to Ford? Certainly. I'd remotely disable them in a second. Its called good security.

      You don't leave vulnerabilities open when you don't fully understand your exposure; you close them, with prejudice, and reopen when you've got it under control.

      PS that's the same way Sony handled the recent PSN hack, and like most computer security aware folks, I'm glad.

      --
      - Michael T. Babcock (Yes, I blog)
    21. Re:I bet on Sony last time by Stuarticus · · Score: 1

      Comparing apples to oranges. Sony does *NOT* get anal over what you do with their VAIO pcs.

      They don't have to, if you are using a Vaio you are already getting it pretty deep in the ass from Sony.

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
  11. Apparently Sony just doesn't get it by Anonymous Coward · · Score: 1

    If Sony would just stop insisting on using bizarre esoteric shit for hardware every damn generation, maybe they'd have the time and money to focus on building a powerful platform that doesn't cost six hundred dollars new and doesn't require programmers to spend 3 years figuring out how to get the damn thing to run code efficiently. Seriously, they just need to use some more common hardware and they could be right up there with Microsoft, kicking ass in the console race again. And making a profit on it.

    1. Re:Apparently Sony just doesn't get it by etymxris · · Score: 1

      Bizarre esoteric hardware is essential for console makers to prevent PC emulation.

    2. Re:Apparently Sony just doesn't get it by RobbieThe1st · · Score: 1

      Well, you know, if your console is so poor it can be emulated on a modern PC... You don't have good enough hardware. I mean, even emulating DirectX with Wine produces a fair ampunt of overhead; I'm sure you'd have similar overhead with an x86 console and custom OS/ graphics language.

    3. Re:Apparently Sony just doesn't get it by Anonymous Coward · · Score: 0

      PC emulation is always years behind the console lifecycle. It's only recently, half a decade into the PS3 generation, that the PS2 emulators became marginally usable. Emulation does not threaten console makers. In fact, they increasingly use it themselves -- how did you think all those old games you can download from their online services are running?

      And it would be utterly, ludicrously retarded for them to deliberately make life incredibly difficult for the actual developers who make the actual games that make their system worth buying, just to delay a phantom threat that is never going to have any measurable impact on their profit margins.

    4. Re:Apparently Sony just doesn't get it by aztracker1 · · Score: 1

      Hmmm.. looking for an xbox (g1) emulator.. it was pretty standard... what MS has going for it is a toolchain that's fairly consistent for xbox and windows games... seems to me what sony needs is a more developer friendly mindset.

      --
      Michael J. Ryan - tracker1.info
    5. Re:Apparently Sony just doesn't get it by donscarletti · · Score: 1
      PS4 (my forecast):
      1. Die shrunken Cell CPU in the worst case, Cell with some extra SPU cores and the last 5 years of optimizations for the PPU in the best.
      2. 4 GB of RAM (it's cheap)
      3. Blueray drive from current PS3 model.
      4. GeForce GTX 580 or whatever high range graphics chip they can get a generous volume discount on.

      The extra ram can help make use of the extra storage room on BD. They get to launch with an exotic system that people know roughly how to program for. They would be idiots if they are not thinking like this already, which just so happens to be a lot cheaper than developing Cell and Blueray from scratch like they did last time.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    6. Re:Apparently Sony just doesn't get it by MikeBabcock · · Score: 1

      Which bizarre stuff do you mean exactly? Because I dare say there isn't any in the PS3 beyond the cell processor, which is eerily similar in its core to the PPC based proc in Wii and 360 as well. Otherwise it uses fairly regular RAM, a regular hard drive, a nearly stock video card, standard USB, Bluetooth, HDMI, etc. etc. etc.

      This isn't minidisc people, the PS3 is more 'normal' in hardware design than the other two.

      --
      - Michael T. Babcock (Yes, I blog)
    7. Re:Apparently Sony just doesn't get it by Anonymous Coward · · Score: 0

      Well they are making a profit on the PS3. Given recent events (mostly the tsunami / power blackouts) its about the only thing they are making money from. Anyway I have no issue with it using the cell at all - it might be a little odd but it's not that hard to grasp for any developer who has written shaders for example and it has proven itself an animal for number crunching which is probably just as well because the RSX is weaker than the 360's GPU. The cell can act as a preprocessor, culling scenes, hit detection, physics doing animation and so on far quicker than a regular CPU can.

    8. Re:Apparently Sony just doesn't get it by h4rr4r · · Score: 1

      Wine Is Not an Emulator. That is the fucking name. you nimrod.

    9. Re:Apparently Sony just doesn't get it by Hadlock · · Score: 1

      They would be idiots if they are not thinking like this already,

      What are your credentials for this statement?

      --
      moox. for a new generation.
    10. Re:Apparently Sony just doesn't get it by RobbieThe1st · · Score: 1

      Not a machine emulator, no. But directX /is/ emulated, at least to the extent that I care: DirectX calls go in, OpenGL calls come out. Now, you could call it a translator or whatever you want, but the fact is that it's emulating the DirectX interface through the use of the OpenGL interface on the host machine.

    11. Re:Apparently Sony just doesn't get it by bryan1945 · · Score: 1

      I'm not a chip designer, but from what I've read the Cell processors are comparatively powerful and adaptable. So the developers should have a handle on it by now. Now if Sony goes and changes that again, I'm all with you. If they're smart enough to keep using it and the knowledge gained by now, it would be a good first-time investment. And then there's the whole anti-emulation thing.

      --
      Vote monkeys into Congress. They are cheaper and more trustworthy.
  12. So that was the end of that chapter by The+Dawn+Of+Time · · Score: 2

    Sony admits to a massive strategic blunder? Nintendo retreats from their "casual=king" position?

    Did Microsoft just "win" this generation?

    1. Re:So that was the end of that chapter by geminidomino · · Score: 1

      Nintendo retreats from their "casual=king" position?

      Did they? That might be the best news I've heard all day. I haven't seen a decent Wii game since MP3...

    2. Re:So that was the end of that chapter by Anonymous Coward · · Score: 0

      I haven't seen a decent Wii game since MP3

      The Wii doesn't have quite as many block-buster titles as the PS3 or 360, but it seems as though you've been hiding under a rock since 2007. See: http://www.gamerankings.com/browse.html?site=wii

    3. Re:So that was the end of that chapter by donaldm · · Score: 1

      Sony admits to a massive strategic blunder? Nintendo retreats from their "casual=king" position?

      Did Microsoft just "win" this generation?

      No one has won this generation. It's not over yet.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    4. Re:So that was the end of that chapter by geminidomino · · Score: 1

      Nope. Popularity doesn't imply quality, AFAIC.

      Ignoring the ones that predate Metroid Prime 3(and Metroid Prime 3 itself):

      • SMG2 wasn't decent. It was a rehash of the first one, and less fun to boot.
      • World of Goo - Got it with my HB2 purchase. Found it boring as hell.
      • Brawl screwed up the SSB legacy with all the doofy crap they added to it.
      • RE4:Wii was laughable compared to the other consoles.
      • Tried Okami. Never understood the hype it got.
      • Tiger Woods Golf? Not even going to dignify that with a response.
      • Epic Yarn? 3rd-party ShovelWare whoring out a 1st-Party franchise.
      • New SMBW - Boring as hell if played single player. MP is only fun if you're the type of guy who finds griefing in MMOs to be "funny"
      • DKC Returns - Oh look. Another rehash.
      • Punch out - And another!

      There's the top ten in the specified date range and by then you're down below 90% already.

    5. Re:So that was the end of that chapter by Anonymous Coward · · Score: 0

      Popularity doesn't imply quality, AFAIC.

      "Quality" is subjective, and "popularity" is a perception of quality that is generally agreed upon. Anyway, I'm sure you've put a lot of work into writing one-sentence dismissals of games you haven't played, but I'm just going to say "I disagree" and leave it at that.

    6. Re:So that was the end of that chapter by geminidomino · · Score: 1

      Actually, you're going to lie, then say you disagree, then leave it at that. The only game on that list that I never played was the golf game.

    7. Re:So that was the end of that chapter by Anonymous Coward · · Score: 0

      Perhaps you have played some of them, but your categoric dismissals certainly don't read like something from somebody who has given them an honest chance. The thing that mostly tipped me off was referring to the definitive version of RE4 as "laughable" compared to the other versions, unless maybe you were comparing it to RE5, in which case that's another "I disagree."

      Anyway, you don't seem to like Nintendo games. That's fine. It's okay to not like things. I'm not a fan of the Mass Effect games, for instance, but I'm not going to dismiss them as crap - they just aren't my thing.

    8. Re:So that was the end of that chapter by BoogeyOfTheMan · · Score: 1

      Just because a lot of people bought it doesnt make it good though. People who dont read reviews and pay attention to the gaming world will buy almost anything. I too was all psyched about a lot of those rehashes until I rented them or read the reviews. A lot of people bought a game becuase they saw it and thought to themselves "Hey, I loved that game as a kid, and now its updated to run on my new shiny console!" and then realized the only reason it was fun when they were kids was because they were kids and that was the best there was at the time.

    9. Re:So that was the end of that chapter by geminidomino · · Score: 3, Insightful

      That's the thing. I used to LOVE Nintendo games. That's why the past few years have been so disappointing with even N themselves phoning it in and publicly discarding the old faithful for the shovelware crap-devouring "casual" market.

      Mario Galaxy wasn't great (it was no Mario 64 like it was trying to be), but it was fun. The sequel (which I played to the end) was simply not as much fun and brought nothing new to the table. It seemed like more of an expansion pack.

      SSBB is horrible compared to SSBM. The raw fighting mode is prettier, but not really different, and the story mode is far less fun than the one in Melee.

      The infinite suckage of Metroid:Other M actually has nothing to do with the voice acting and only partly to do with the craptastic characterization, but with the abandoning of the entire exploration concept (The same way Castlevania did with the God of War wannabe reboot, thus killing both sides of the beloved "Metroidvania" evolutionary line). They tried that once before the last time the guy in charge got his hands on the series and he "blessed" us with the peice of crap that was Metroid: Fusion.

      DKC admittedly never did much for me, so it's no surprise that more of the same didn't impress me.

      Mario Kart Wii is just unplayable because, with the DS version, it stopped being a "racing" game with the whole "I win button" items that changed the idea from "Race around the track fast" to "hug second place until Computer-Peach gets the blue shell/Bullet Bill"

      Zelda slipped a little in the WW days (not just because of the graphics that I didn't care for, but the whole "spend 60% of your time sailing across empty water" aspect) but Twilight Princess was almost flawless, except for the stupid controls (I made the mistake of buying the Wii version) and the damn bug-collecting. Nonetheless, considering all that's been showing up, I find it hard to be excited about Skyward Sword.

      The Wii had some really good games, early on. Zak and Wiki was a nice nod to the old adventure/puzzlers of yore, Trauma Center was innovative if a bit "Nintendo-Hard" towards the end (I know it was originally a DS title). Super Paper Mario was boatloads of fun (except for that stupid hamster wheel bit).

      See, the problem isn't that I have nothing nice to say about Nintendo games. It's that after a certain point, the releases that weren't casual-fodder trash just got very "samey" and, like the DS, the novelty of the control scheme just stopped being enough to differentiate it or make up for its shortcomings.

    10. Re:So that was the end of that chapter by spire3661 · · Score: 1

      Quantity has a quality all its own. Nowhere does this imply that its a 'good' quality.

      --
      Good-bye
    11. Re:So that was the end of that chapter by bigstrat2003 · · Score: 1

      Well, popularity is the only way we have to judge quality objectively, but for my part I think you're wrong about a few of those games. For example, I think SSBB is by far the best in the series. Still, I realize that ones MMV when it comes to judging game quality so I can't really say you're wrong... I just disagree with your assessment of the Wii. I think it's done quite well by me.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    12. Re:So that was the end of that chapter by Anonymous Coward · · Score: 0

      Microsoft won this generation a year before the 360 was released.
      Sony screwed the pooch so hard that Microsoft just used the PPC core that Sony paid most of the development for.
      Go read the book "Soul of a new game machine" written by the guy at IBM who led the CPU design team.
         

    13. Re:So that was the end of that chapter by DrXym · · Score: 1

      RE4 on the Wii wasn't laughable, but drawing comparison to some last gen versions is more or less confirming the point that the Wii isn't a great console. It's literally Gamecube 1.5. It's also clear that by appealing to the mainstream for sales the Wii has doomed itself to shovelware hell which explains why sales are so precipitously taking a dive.

    14. Re:So that was the end of that chapter by Anonymous Coward · · Score: 0

      drawing comparison to some last gen versions is more or less confirming the point that the Wii isn't a great console

      Depends on how you define "great." As somebody who doesn't give a shit about graphics, I'm quite happy with the system.

    15. Re:So that was the end of that chapter by Anonymous Coward · · Score: 0

      DKC admittedly never did much for me, so it's no surprise that more of the same didn't impress me.

      As somebody who never much cared for the SNES games, I love the hell out of DKCR. Perhaps it does or doesn't qualify as "more of the same," depending on how permissive one is with that label, but I didn't buy it as a Donkey Kong fan as much as I did as an old-school platforming fan and I wasn't disappointed in the least.

  13. So what? by CTU · · Score: 0

    PS3 is a powerful current gen system. Although when it was first released the GPU was lacking and still is. So I hope they pick a powerful GPU especially if they are going to want to make 3D gaming a big thing for there next system.

    Still in the end it is not the specs that matter, it is the quality of the games that matter.

    1. Re:So what? by Anonymous Coward · · Score: 0

      I don't agree. About a year ago I stopped doing game development after 17 years in the industry. I've programmed just about all the consoles from the 3DO on.
      The PS3 in inferior to the 360 in the two biggest ways that matter.
      1. The 360 GPU is significantly faster then the 7800GTX derived junker in the PS3.
      2. The 360 has more free memory available (about 15 MB which is a MASSIVE difference) plus a 10MB embedded frame buffer.
      Granted, I enjoyed programming the PS3 more as it was a huge challenge to get the same content to fit and run as well as the 360. You essentially spent all your time figuring out how to get the SPUs to offload the GPU because it was a total boat anchor.

    2. Re:So what? by protektor · · Score: 1

      As I said earlier. The problem isn't exotic hardware or whiz-bang factors. The largest problem for all consoles is a great tool chain and development environment. You screw that up and it makes developers lives hell to have to build the tool chain all by themselves.

  14. More integration opportunities by Anonymous Coward · · Score: 0

    Sony doesn't have to innovate from scratch but can do what Microsoft has been doing. Since the first XBox, they have been using the newer technologies to integrate more components on same chip - bring in GPU, bring in memory etc. The Xbox processor itself hasn't become any faster. They prefer to keep same speed but cut down power. That in turn helps with cheaper packaging and power supply. And ultimately to save cost.

    1. Re:More integration opportunities by wagnerrp · · Score: 1

      Sony has done the same thing with the PS3. There have been about a dozen different hardware revisions since the original two release units, with multiple die shrinks on the silicon. Production costs are probably under $200, and power consumption is about a third what it originally was.

  15. Why would they? by Anonymous Coward · · Score: 0

    They aren't investing the same amount because they aren't creating a new media type to go along with it this time around (no new Blu Ray). They also don't need to make a new processor when they can just slap more cell processors together.

    Why would they invest the same amount in R&D?

  16. Consoles? Hah! by bmo · · Score: 1

    I'm still finding new ways to die in Nethack!

    --
    BMO

  17. Same architecture, better process? by B.Stolk · · Score: 4, Interesting

    Why not reuse the cell design: use the exact same chip, but manufacture it with current lithography technology, smaller structures, higher clockrate, more SPUs. It may do the trcik, and there is no new learning curve for devs. I have programmed SPUs, and they can do wonders if used correctly.

    --
    http://www.stolk.org/tlctc
    1. Re:Same architecture, better process? by Anonymous Coward · · Score: 0

      Sony sold it's stake in cell development to toshiba so it seems unlikely to me they are looking to use the same but faster architecture. The high cost of cell isn't inline with their current low budget goals, there are also reports of them looking into other architectures for ps4 (a few reports but more on the level of rumors) so it doesn't seem like they mind that much from breaking backwards compatibility (as demonstrated from ps3).

      http://www.gamespot.com/news/6182641/sony-exits-future-cell-development
      http://www.engadget.com/2007/10/18/sony-sells-cell-to-toshiba/

      Most likely, Sony executives looked at Nintendo's financial prosperity vs their own and grew envy at their low cost high return model and decided to follow suit (like ps3 move) meaning most likely more commodity type hardware that's cheap to manufacture.

    2. Re:Same architecture, better process? by GNious · · Score: 2

      If I am not mistaken, there is a Cell chip available, that is basically 4 Cells (i.e. 4 OoO cores, 32 SPUs) available - Throw that in the PS4, and they should be set.
      (But please add some graphics hardware as well)

    3. Re:Same architecture, better process? by lucian1900 · · Score: 2

      It's likely that's just what they'll do. Newer Cell, more memory and a better GPU.

    4. Re:Same architecture, better process? by jonabbey · · Score: 1

      Sony later re-bought those foundries, actually.

      Sony to Buy Back Semiconductor Fab from Toshiba

      That doesn't mean those foundries will be used to produce Cell chips, but then the initial sale of those foundries didn't mean that Sony was going to stop using Cell either.

    5. Re:Same architecture, better process? by Anonymous Coward · · Score: 0

      This. Everyone was always saying that it would be used for the next one, even them.
      Why they wouldn't do this is beyond me, the CellBE design is actually really well designed.
      As you said, the SPUs are fantastic little cores that can do a hell of a lot of work when done right.
      Either that or add some more memory to each of the SPUs, or even both. Their fabs are pretty stable now I would think, so yields should probably be fairly high surely?
      Possibly even 2 PPEs?

      Who knows. But they don't need to go around making all this new stuff, they already have a very very flexible design.
      The PS3s cooling system is also very capable in most cases. (besides stupidly hot rooms and / or dust, which caused most YLODs, that could be fixed too, but those errors tend to be human error cases most of the time.)
      It should be able to handle 2 Cells at the current sizes. If not that, then probably more.
      They'd be stupid to put new research in there. Higher clocked / core Cell would be perfectly fine.

      GPU is another story. I guess they'll probably just do what they done last time.
      This is one point 360 had over PS3. In particular the daughter board that allowed for free AA. That was a very good idea.
      They'll need to consider doing that. Nobody likes jaggies when they aren't wanted.
      Same features, same BD, sleeker design, hopefully more secure PSN, less emphasis on stupid features like 3D...

      I think one thing they really should bring back is a more secure version of the OtherOS playground.
      Let's face it, if they don't, it will get broken open again.
      It isn't hard to secure it, they just need to put actual thought in to security next time since their security methods almost literally comprised of security through obscurity...
      Alternatively add an App Store and App development. This is one of the most annoying things about consoles. They want to make it a replacement for all their computing needs, but they don't have such simple stuff as text editors, never mind a decent web browser!
      Add a simple scripting language. Or add extensions to web browser that allows app dev on the browser and saving to local storage. That would be good if they want to keep it cheap.
      Just don't call it App Store. Apple will get buttsore again.

      I just hope they add some more emphasis to the social aspects of things.
      It feels a little too clunky at the moment.
      PS Home is just too awful as well. Loading is a pain in every ass ever. Needs to be more streamlined.
      Also, needs LESS QUEUES. Queues should never exist in virtual worlds. You have infinite width, height and depth to play with. USE IT SONY.

  18. Microsoft's XBox = What R&D? by Anonymous Coward · · Score: 0

    If you remove the casing of an Xbox classic or Xbox 360 and examine its innards, you'll find out that it is nothing more than a stripped down, slightly modified gaming PC.

    When it comes to creativity and innovation for console gaming, I would rather place my faith in the Japanese rather than in the Redmond folks.

    Microsoft has always been a 'Me too' kind of company. Console gaming, search engine, web services, mobile OS, even office applications... you name it.

    1. Re:Microsoft's XBox = What R&D? by kvvbassboy · · Score: 1
      Wait wut? Heard of MSR and the stuff they do?

      I am no fan of Microsoft Corporation, but you sir, are a troll

    2. Re:Microsoft's XBox = What R&D? by Anaerin · · Score: 1

      A "Classic" XBox was no more than a PC with a PIII Celeron 733 processor and a NVidia GeForce 3 GPU, running a modified Windows 2000 kernel. However, the 360 is a whole 'nother kettle of fish, being based on a triple-core (6 thread) PowerPC architecture, with ATi graphics and Hardware Hypervisor systems. The 360 truly was cutting edge at the time, more so even than the PS3.

      The PS3 came out later, used a single core PowerPC base, but added 3 specialist FPUs (SPUs) (The "Cell Architecture" they so touted), with NVidia graphics (Around GeForce 6800 level) but gave the CPU->GPU link tiny bandwidth, and no bandwidth at all from GPU to system RAM, essentially gimping the system, as the SPUs have to be used to do any serious work, because offloading to the GPU is so painfully slow.

      The Wii was a beefed-up Gamecube, which itself was a highly clocked single-core, single-thread PowerPC, single-thread ARM9 co-processor (With native Java capability) and ATi graphics.

      And what of MS Kinect, which broke new ground in interaction? As for mobile OS, what bout Zune (The predecessor to Windows Phone 7, which is ground-breaking in it's own right)? And, of course, MS Office, which (love it or hate it) has become the de-facto standard in office software.

    3. Re:Microsoft's XBox = What R&D? by Anonymous Coward · · Score: 0

      MSR does a lot of cool research, perhaps. Now, tell me the last time anything from MSR has ended up in an actual product people use.

      Other than Clippy, that is.

    4. Re:Microsoft's XBox = What R&D? by Anonymous Coward · · Score: 0

      The PS3 has seven SPUs, not three. The SPU is not an FPU; it does both integer and floating point. You also do not know, or conveniently forget to mention, that the Cell's PPU is also double-threaded like the 360.

      So tell me, what qualifies you to say "The 360 truly was cutting edge at the time, more so even than the PS3," when you haven't even bothered to learn about the kind of PS3 specs you can glean from Wikipedia?

    5. Re:Microsoft's XBox = What R&D? by peppepz · · Score: 2
      A couple of things you've forgotten in your comparison:

      1) SPUs are not FPUs. They're full-fledged CPUs with limited local memory.
      2) The PPE is double-threaded.
      3) The PS3 has bluetooth connectivity.
      4) The PS3 has wifi connectivity.
      5) The PS3 has a built-in hard disk.
      6) The PS3 has a blu-ray drive.
      7) The PS3 has a web browser.
      8) The PS3 can use off-the-shelf accessories.
      9) The PS3 controllers recharge themselves while you use them.
      10) The PS3 has a built-in power supply, and is still slimmer and more quiet than the matching Xbox 360 models.
      11) The PS3 can play back most kinds of media without requiring PSN access or special-purpose storage devices.
      12) The PS3 doesn't have the Xbox 360 reliability problems.

      Kinect is definitely cooler than the Move, but having no buttons, it's more useful for "social" games than traditional ones.

  19. Not "less powerful", but "less investment" by ihavnoid · · Score: 4, Insightful

    Sony didn't say that they are going to produce a less powerful design, but a design which costs less, in terms of investment.
    Although the outcome may be a not-so-powerful console, the other possibility is something with less "custom" solutions.

    Such as:
      - Off-the-shelf CPUs/GPUs, or custom ASICs using 3rd-party licensed CPU/GPU designs (instead of designing one from scratch)
      - Off-the-shelf DDR(1/2/3/4/5/whatever) SDRAM (instead of using something from Rambus)
      - Blu-ray, instead of a new kind of optical disk design (or, even eliminate the physical medium altogether in favor of online purchases)

    1. Re:Not "less powerful", but "less investment" by MogNuts · · Score: 1

      Thank you! I felt like I was the only one with all these comments who didn't see the obvious. They're just going to use basic off-the-shelf stuff. Nothing custom like the cell or anything crazy.

      Though no one here has noticed the huge implications. For the past few years, it was apparent that consoles are taking over along with the "consolization" of games. But this is huge. This just nailed in the route that console makers are moving to just a normal PC, albeit locked down. I never saw this coming. Whoa, just blew my mind. The PC won.

      Thoughts anyone? Opinions?

    2. Re:Not "less powerful", but "less investment" by dslbrian · · Score: 2

      Also, perhaps Sony's "R&D" costs wouldn't be so high, if they weren't in the habit of paying off an entire industry in order to get their format accepted instead of their competitors. Maybe they should try not doing that as a cost cutting measure.

    3. Re:Not "less powerful", but "less investment" by timeOday · · Score: 1
      My opinion is, it's a pity, because novel architectures are becoming increasingly rare. Sony took a long shot in trying to replace the GPU with relatively more general-purpose SPUs. It failed, and they ended up falling back to a normal GPU for the PS3. But that doesn't mean the PS4 will be less impressive than the PS3 was at launch, it means the PS4 will be less impressive than the PS3 would have been, had all those R&D yen succeeded in developing a revolutionary architecture.

      Does that mean the PC won? I guess, sort of; Sony failed to out-engineer the entire PC industry. But the PS4 probably won't seem any more PC-like in how it is used than any other console. Perhaps even less, since Sony clearly lost interest in making the PS3 useful as a PC (OtherOS).

    4. Re:Not "less powerful", but "less investment" by ihavnoid · · Score: 2

      Whoa, just blew my mind. The PC won.

      Or, put it the other way : for the last ten years, every PC manufacturer moved to just a normal gaming console, albeit capable of running any generic operating system, and being capable of running generic software quite well. Actually, most modern PCs got all those "custom circuits" (GPUs, sound processing DSPs, vector instructions, etc.) which previously only existed inside those custom chips inside the consoles.

      What I thought was not just something of 'generic'ness, but that Sony (and IBM) took a far too ambitious goal, which failed miserably. Their initial though on Cell was that it should become a generic processor which can be used for various home appliances, supercomputing, and possibly other embedded applications. Their intention was to have PS3 to be the initial Cell customer, and find many other customers later to cover the development cost.

      However, the problem of the Cell Broadband Processor was that it was too generic to be used for games (since it must also be capable of running HPC or home entertainment applications), while being too difficult to use properly. Thus, they failed to find a customer other than the PS3, and as a result, the sales of PS3 had to cover the development cost of the whole Cell project. The final nail in the coffin was that IBM killed all future Cell projects, probably because they couldn't find any future customers.

      In short, Sony and IBM's goal was to create a new "general-purpose" CPU, which failed miserably. The issue wasn't about "generic PC" vs. "custom circuits for gaming" : it was about "generic PC" vs. "a different generic PC".

    5. Re:Not "less powerful", but "less investment" by aztracker1 · · Score: 1

      Maybe nvidia could come up with a really fast quad-core tegra design, with a higher end gpu (for 1080p output).. that would be cool...

      --
      Michael J. Ryan - tracker1.info
    6. Re:Not "less powerful", but "less investment" by wagnerrp · · Score: 1

      Off-the-shelf CPUs/GPUs, or custom ASICs using 3rd-party licensed CPU/GPU designs (instead of designing one from scratch)

      The last two generations of consoles have used off-the-shelf GPUs. At most, they have the manufacturer bring in some new tricks bound for their next generation as a boost. They do not design one from scratch, and there is no reason for them to consider doing so in the future.

      The Cell has already been designed. It is now an off-the-shelf processor. There is no need to design a new architecture from scratch. Take the original Cell, increase size up the ring bus, double the SPEs, and then put 4-6 of those modules on a single die with cache and a shared memory controller. By the time the PS4 is released, IBM will be on a 22nm production process, and the new chip will actually be smaller, cheaper, and use less power than the original.

      Off-the-shelf DDR(1/2/3/4/5/whatever) SDRAM (instead of using something from Rambus)

      I only partially agree with this one. With the kind of floating point performance the Cell was offering, standard DDR2 at the time simply didn't cut it. DDR3 didn't support those kinds of speeds until over two years after the release of the PS3. As it stands, the Cell is pretty heavily tied into Rambus interfaces, and I don't know if that could be worked around. IMHO, they should use ~1GB of XDR2 or some form of GDDR at 100GB/s+, for the same reasons as before. Then tack on another 4-8GB of cheap DDR3. It's a travesty that the current consoles are stuck with so little memory. Optical mediums are slow. Rotating disks are slow. Use a shit load of memory and use it as a data prefetch to get rid of any form of loading time. Dump anything you need in there for the next couple minutes, and then use the high speed GDDR/XDR as a low speed cache.

      Blu-ray, instead of a new kind of optical disk design (or, even eliminate the physical medium altogether in favor of online purchases)

      The new optical format is already designed and pushed into mass market. The most they might want to consider would be switching to a 4-layer design, which really doesn't cost a whole lot.

    7. Re:Not "less powerful", but "less investment" by ihavnoid · · Score: 1

      My idea was:

      CPUs/GPUs :
      Yeah, they used a off-the-shelf design for the GPU, but I'm not sure if Cell can be called an "off-the-shelf" processor - the problem was the SPEs were a completely new design, which not only requires a whole set of new compilers & software infrastructure, but which actually needed a completely new research field on compiler design. Because the SPE could only address the limited amount of scratchpad memory (external memory could only be accessed via the DMA) that added so much headache on software design, which could only be done by a crazy amount of hand-tuning. Add other typical VLIW scheduling problems, and you have a ton of headache optimizing software.
      As a result, they couldn't rely on off-the-shelf software & tools, and had to design their own software stack & tools, which had zero guarantee to have better quality than proven-to-work tools.

      DRAM :
      The problem of DRAMs is that it's a ultra-cheap commodity product, where one design gets manufactured in billions. Once you turn to something nobody else uses, it turns extremely expensive - not only the manufacturing cost, but it becomes difficult to deal when there are supply issues (e.g., nobody else can supply the DRAM if your primary manufacturer gets hit by an earthquake/tsunami/strike/thermonuclear war/whatever) which adds a lot of risk.
      Using these low-volume products on limited places will make the problem even worse because it will further reduce the volume. I'd rather have less performance than use a low-volume part which can potentially add a lot of risk on mass-manufacturing. Additionally, if you want bandwidth, you always have the possibility to add more parallel DRAM channels - although it may be inefficient & costly, I'd rather choose that.

      Blu-ray:
      What I meant was that the PS4 shouldn't use something beyond Blu-ray. One of the biggest problem of PS3 was that they tried to use a next-generation optical medium (instead of the proven solution) and thus, had a lot of manufacturing problems. Now that Blu-ray is quite stable and affordable, I guess PS4 should use Blu-ray (yeah, probably a 4-layer design) instead of developing something else.

    8. Re:Not "less powerful", but "less investment" by donscarletti · · Score: 1

      Why would they not use the Cell? The Cell was crazy, but now it is there, it's been designed, it works and people know how to use it. It can be updated, die shrunk and overclocked with comparatively little investment. If it made an ounce of sense in 2006, it makes perfect sense now.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    9. Re:Not "less powerful", but "less investment" by wagnerrp · · Score: 1

      Certainly with the PS3, the Cell was not an off-the-shelf design, but was an entirely new architecture, requiring entirely new compiler research. Now with the PS4, the architecture is stable, the compiler research has been done. Process migration, and duplication for multi-core, carries its own difficulties, but those are relatively simple compared to the initial development. It shouldn't take nearly the amount of time scaling the chip for 4-8 times the performance of the original Cell, if by no other means than by adding more parallelism. Sony funded the Cell expecting it would run their whole multimedia lineup for the next 20 years. I don't expect them to abandon all those costs and switch to a new processor.

      While there are certainly production limits with XDR, graphics memory is plentiful and cheap. GDDR5 would work just fine as a replacement high speed store on a next generation Cell, of course there would be a fair bit of development spent replacing the existing memory controller.

    10. Re:Not "less powerful", but "less investment" by Anonymous Coward · · Score: 0

      Well, for instance, they invested heavily with IBM (and Toshiba?) to develop Cell. Microsoft just paid IBM for a power PC CPU, which partly used some of the developments made in the Cell, but wasn't as radical and didn't require the big investment (since the R&D had already been done).

    11. Re:Not "less powerful", but "less investment" by BlackBloq · · Score: 1

      Money = power.

    12. Re:Not "less powerful", but "less investment" by Anonymous Coward · · Score: 0

      "Sony didn't say that they are going to produce a less powerful design, but a design which costs less, in terms of investment."

      Same difference. You or me working on some project in our garage might be able to work longer hours and get the job done with similar investment, but not a corporation.

      And no way is PS4 going to out-compete any other product just by using OTS components.

      Anyway, the real problem with with all this is that they need to invest MORE to beat XBox, not less -- in paying staff to sit around and think as well as paying for hardware R&D. Of course, Sony has been busy suing people who think lately, so that's not likely.

    13. Re:Not "less powerful", but "less investment" by lucian1900 · · Score: 1

      It's unlikely they'll drop the Cell, especially now that it's established technology.

    14. Re:Not "less powerful", but "less investment" by Anonymous Coward · · Score: 0

      More importantly, scaled like crazy.

    15. Re:Not "less powerful", but "less investment" by MogNuts · · Score: 1

      Very true. It's a good point. But as we've noticed, time and time again, the platform that is easy to develop and port to/from is the one that wins. And currently all the decent-sized and big publishers release a game on all consoles and the PC. They make it cross platform. This is the reality now. And the reality is they're just not going to optimize it for one particular architecture. Witness all the inferior ports to the PS3 unfortunately.

      And I can't say that I disagree with them. Computing moves on. It gets better, regardless of architecture/design. Witness today. Back in the day, PowerPC was supposed to be the king. It was a highly specific, new architecture. Now, we have "generic x86" Sandy Bridge processors that deliver unthinkable performance. The i2500K eeks out a former insanely fast i7 990x extreme, which was $1000. The i2500k is only $230 IIRC. Back in 2006 with the PS3 it was regarded as delivering amazing graphics. Look at just 2 iterations later with the ATI 4870 or even today with a 6950 or a NV GTX 580. The PS3 can barely drive 960x480 resolution at low details. It blows up the image for a 1080p TV. Now a pair of dirt cheap (relatively) 6950's can drive a 5000x2500 resolution image at max details and 4-8X MSAA. Amazing.

    16. Re:Not "less powerful", but "less investment" by Anonymous Coward · · Score: 0

      they'd drop it in a flash, if a chip from intel has a better price/performance ratio.... It's business, not ideology....

    17. Re:Not "less powerful", but "less investment" by Hadlock · · Score: 1

      The PS3 can barely drive 960x480 resolution at low details. It blows up the image for a 1080p TV. Now a pair of dirt cheap (relatively) 6950's can drive a 5000x2500 resolution image at max details and 4-8X MSAA. Amazing.

      True, but two 6950s occupy 60%+ of the internal space of a "fat" PS3.

      --
      moox. for a new generation.
    18. Re:Not "less powerful", but "less investment" by Narishma · · Score: 1

      "Sony funded the Cell expecting it would run their whole multimedia lineup for the next 20 years. I don't expect them to abandon all those costs and switch to a new processor."

      Now that they fired Ken Kutaragi, I think they will if developers want them to. They did just that with their new portable console. They went from custom designed MIPS cores in the PSP to an off-the-shelf CPU (quad core ARM Cortex A9) and GPU (SGX543) mainly to give game developers what they want. So I wouldn't be surprised if they went for a standard PowerPC core for the PS4, perhaps something derived from the POWER7 server CPUs.

      --
      Mada mada dane.
  20. Unsurprising by lyinhart · · Score: 4, Informative

    If this is true, then it is not a surprise. Sony released the PS3, the most technically advanced of all the current generation consoles, only to be outsold by the comparatively weak Wii. And in addition, games released on both PS3 and Xbox 360 generally looked better on the 360 (e.g. Bayonetta).

    Sony of all companies should have known that the most technically advanced console doesn't generally perform the best in the market. Sega's Saturn had a multiprocessor architecture before most game programmers knew how to program for one and the PlayStation destroyed it in the marketplace. Similarly, the PS2 fared better in the marketplace than the technically superior Xbox and GameCube (which was primarily hampered by storage space issues like the N64 before it).

    What is important is third-party support. That's what made the NES, the PlayStation, the PlayStation 2 and other successful consoles. If you have a system developers want to develop for, then you'll get the good quality titles that have people flocking to buy your system.

    --
    Freedom is drinking a beer in the park when you're supposed to be at work.
    1. Re:Unsurprising by MogNuts · · Score: 1

      You're right in that it's all about 3rd party support and making a system desirable to develop for. Microsoft hit the nail on the head with "developers, developers, developers." There's a reason the 360 gets more games and gets games on it first (well 50% anyway, IIRC they pay for a lot of timed exclusives).

      But they just mean that they are going to take off-the-shelf hardware and make a system. It just makes life easier. They're not making an inferior powered one.

    2. Re:Unsurprising by bigstrat2003 · · Score: 1

      And in addition, games released on both PS3 and Xbox 360 generally looked better on the 360 (e.g. Bayonetta).

      I didn't find this to be the case. In all those PS3 vs 360 comparisons of games, I can never see any real difference between them. I didn't play Bayonetta on the PS3, but my understanding was that it didn't look worse... it was just buggy as hell on PS3 (hence why I bought it on 360).

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    3. Re:Unsurprising by anss123 · · Score: 2

      His point was: The PS3 should have looked better, instead the more advanced tech ended up looking worse. Though for some games, like LA Noire and Portal 2, the PS3 do look better - but like you said, you'll probably not notice so the extra technical PS3 bits ended up being a waste of money.

      Had Sony released a cheaper/less powerful console they'd probably would have beat out the Xbox.

    4. Re:Unsurprising by Galactic+Dominator · · Score: 1

      People will buy junk for awhile, until they figure out it's a gimmick. Fucking worthless controller.

      http://news.cnet.com/8301-13506_3-20027133-17.html

      Of course Sony had their own with the SIXAXIS sensors, but AFAIK later games have not pursued it strongly because it sucks so bad.

      --
      brandelf -t FreeBSD /brain
    5. Re:Unsurprising by Anonymous Coward · · Score: 0

      Depends on your definition of "technically advanced". The PS3 has more hardware in it than an XBox but that's only because Sony couldn't get decent performance from their original plan (the PS3 they released is basically the original design plus a PC graphics card, roughly doubling the amount of hardware). It's certainly more but it's not necessarily more "technically advanced". And then there's Cell. It's certainly different from a regular CPU and has more ALU throughput but more "technically advanced"? It doesn't have as much ALU throughput as a GPU and isn't better at what a CPU does than a CPU. Then there's Blueray. It's more advanced than DVD but it's not more advanced than the Internet. Overall, PS3's more expensive than XBox but only delivers about the same. It's "advanced" from some points of view but overall the XBox designers did a better job.

      Nintendo of course spent even less money and did even better. But their success wasn't all down to engineering.

    6. Re:Unsurprising by orthicviper · · Score: 1

      perhaps you noticed the ass framerates on the ps3 ports, though

    7. Re:Unsurprising by bigstrat2003 · · Score: 1

      Not really, no. Framerates have to be very bad indeed before I can tell any difference (I mean like 15 fps), which is fortunate for me I guess. So I have never noticed any framerate issues on the PS3 games I have (and I play most games on the PS3).

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    8. Re:Unsurprising by Anonymous Coward · · Score: 0

      another important factor is NOT promising the moon and then supplying a kidney stone. ps3 @ e3? all the prerendered stuff looked mind blowing, leagues beyond the x360, then the real games came out... sony really under-delivered, and still is.

  21. less MS does ... by arbiter1 · · Score: 1

    Less Microsoft forks money to put a bluray drive in next xbox and still sticks with dvd drive then they war is already lost. Dvd can hold so much data and graphic wise way games are getting gonna need the space a bluray disc has.

    1. Re:less MS does ... by MogNuts · · Score: 2

      What I'm about to say is all speculation. Unlike other /. armchair quarterbacks, I fully admit that what I will predict is 100% speculation.

      But honestly, I think MS may just skip the disc route. They'll probably sell everything through the Xbox store, and because retail is so important to consoles, they'll sell a box with packaging, just with a code inside like they do now for DLC to download the game. No more discs. They must continue to support and drive retail because that is the bulk of sales, and this is how they'll do it.

      Plus, advantages to them is, why bother with a disc format when they can skip it all together, it's now widely accepted (see DLC and Steam being insanely popular), and they get first sale from all copies.

      Though if they do this, suddenly OnLive becomes a contender in the console war. To the average clueless gamer with a good net connection, the ability to not have to buy a new console, not have to wait for a download, and the ability to play his/her game with the save game ready to go at a friend's house is big.

      Things are gonna get interesting...

    2. Re:less MS does ... by metalmaster · · Score: 1
      Right now I believe the DVD is a limiting factor for xbox360 games. You wanna bring higher quality content and titles will quickly double or triple the size of a DVD. Its already the case with the PS3 where a typical game is 7-15GB. I've seen a few titles that top 30-40GB.

      I dont think the US market is ready to rely on their internet connection to get one game upwards of 20GB. If that becomes the case ISPs would throw a fit as more and more customers use their caps. As a Comcast customer on the east coast I have a data cap of 250GB. When I visit my online statement I see the following message:

      Your Comcast High-Speed Internet service has a monthly data usage allowance of 250 gigabytes (GB). If you are wondering whether you are at risk of exceeding this 250GB threshold, you should know that the vast majority - around 99% - of Comcast customers use significantly less than 250GB per month.

      I'd assume there are similar limits imposed all around the country where each ISP has their magic number. They already arent happy with the likes of netflix and other content servers. This would only further get their panties in a bunch. Oh, and I wouldnt wanna wait around for 2 days as a 20GB game downloads

    3. Re:less MS does ... by Anonymous Coward · · Score: 0

      yeah, just wait for another PSN style hack. Fuck this DRM bullshit from downloading and requiring validation. Physical media is really what they should do. They won't but they should.

    4. Re:less MS does ... by tm2b · · Score: 2

      Also importantly: NO USED GAME SALES. Game publishers believe that they are being killed by used games, and will flock to a platform where they aren't possible.

      --
      "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
    5. Re:less MS does ... by lucian1900 · · Score: 2

      Or they could sell read-only SD cards. They're cheap and arbitrarily large.

    6. Re:less MS does ... by MogNuts · · Score: 1

      Yup, that too. Well, it's good for them anyhow. Though that is the unfortunate downside for us consumers. It drives me bonkers--I love not having to deal with discs anymore--but seeing on both the consoles and the PC digital stores games that retail are selling for $5-15, are selling for $20-40. And they all do it. I think the current model is to keep the price higher, and then run sales and sell it below retail cost.

      Anyway, at least on the PC with all the stores (Steam, D2D, etc.) it keeps them honest because of all the competition. I'm worried about the consoles. Although if they ever did this, console retailers might differentiate themselves by selling the serials at a lower cost at times and you can get them cheaper. But again, this is all speculation.

    7. Re:less MS does ... by MogNuts · · Score: 1

      Very true. But Steam has already proven that people will deal with it. So in theory it sounds bad, but reality has proven it's OK.

      But are games really that big? Unless it was a big MMO like AoC or GTA IV, I've never seen a game over 8-9 GB. Though you're right, game size will change with the next console generation. Who knows, we may see console makers stagger it and download the game in chunks as you play to avoid long downloads, hitting data caps and to "prevent piracy." That's not my problem though. That's theirs and what they're paid to figure out.

      All I know is I never want to go back to discs again. ;) And a solution for your own problem you mentioned, I recommend downloading a game overnight or set it before you go out to work so it's finished when you come home. It's delivered in a day. Faster than any other method I know, short of going to a store. And if you're going to a retail store to buy a game, shame on you! ;)

    8. Re:less MS does ... by ifiwereasculptor · · Score: 1

      That'd actually be very interesting. Sort of a return to cartdriges.

    9. Re:less MS does ... by MogNuts · · Score: 1

      I know. And SSFIV/Ubisoft always-on-DRM or checking each time you boot up a game (DA:O) will be on the next consoles. They always thought they'd escape, but I'd bet money that they'll be in the same boat as PC users very soon. :(

    10. Re:less MS does ... by metalmaster · · Score: 2

      One recently released example is L.A Noire. The game is 23.5GB. The game fits on a single Blu-ray. The Xbox360 counterpart fits on 3 DVDs. Im not sure how much was cut from the Xbox version, but i wouldnt expect the visuals to be nearly as good. The Bondi dev team talked about a 40-angle focus on facial features alone,

      - Final Fantasy 13 is a whopping 40GB or so. Its a MMO that relies heavily on cut scenes though, so that is to be expected.
      - Dead Space 2 is some FPS my brother plays. That weighs in at 12.7GB
      - My favorite hack and slash fighter Dynasty Warriors 7 is surprisingly 20.7GB
      - Arcade fighters Tekken 6(11.4GB) and Mortal Kombat(9.8GB) bigger than I thought they would be.

      Im sure there are plenty of games that are smaller, but thats not to say that developers dont make good use of the disc space they have.

    11. Re:less MS does ... by Anonymous Coward · · Score: 0

      Im sure there are plenty of games that are smaller, but thats not to say that developers dont make good use of the disc space they have.

      Like repeatedly duplicating the same data to different points on the disk to reduce loading times perhaps (by minimising seek times)

    12. Re:less MS does ... by peppepz · · Score: 1
      That's the main reason why unlike apperently everyone else on /. , I do *want* a physical medium.

      I don't know about the USA, but where I live, new games for the PS3 cost as much as 2 days of work at the average wage - and games are meant for young people, who usually earn much less than the average. Moreover, there's no competition between different shops, as the prices are pretty much standard.

  22. Ouch by wezelboy · · Score: 1

    Whatever they do, the next one should be an open platform.

  23. no money by mikey177 · · Score: 1

    thats what happens when you have to spend money that could have gone to your investors to make your networks more secure.

  24. Will it have a Cell processor? by Required+Snark · · Score: 1
    One way to keep the cost down would be to evolve the design, rather then do a completely new version. If they stick with a compatible Cell processor, they could save a lot on software development. This would require a new cheaper version of the Cell, but now that they've done it once that would not be as huge an effort.

    Note that I am not passing judgment, good or bad, on the Cell. The question is how they get to the PS4 and minimize cost and risk,

    --
    Why is Snark Required?
  25. I don't see why they should... by YesIAmAScript · · Score: 4, Insightful

    The PS3 had a lot of power when new. But since it was such a far-out architecture, developers had to work to get to it. And developers generally aren't interested in doing so. They'd rather just port their C code over and type make.

    A system that is a little less powerful but much more conventional (like Xbox 360) could easily cost less and produce better games overall, even if the absolute top levels of capability are reduced.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:I don't see why they should... by forgottenusername · · Score: 0

      Xbox 360 is using a direct ripoff of Cell, they're essentially the same architecture.

      http://en.wikipedia.org/wiki/Xenon_(processor)

      For some reason I keep getting modded down for mentioning this though. http://games.slashdot.org/comments.pl?sid=2192216&cid=36269976

      *shrug*

    2. Re:I don't see why they should... by the+linux+geek · · Score: 3, Interesting

      That's because its not true. They both use a similar core - a vaguely PPC970-like 64-bit PowerPC - but the major features of the Cell are the external vector units, not the CPU core itself.

    3. Re:I don't see why they should... by Anonymous Coward · · Score: 2, Informative

      The PS3 has 9 processors using three instruction sets/performance profiles available to developers: one central PPC processor, 7 limited vector processors, and a GPU.The vector processors are capable of executing 2 (or maybe 3? I forget) instructions at once, given proper instruction ordering (none of the processors support OOE).

      The XBox360 has 4 processors using 2 instruction sets/performance profiles available to developers: 3 PPC cores and one GPU. The PPC cores support SMT, allowing them to execute two threads at once (these are symmetric). None of the processors are OOE.

      The 360's architecture is simpler than the PS3's -- but it's not THAT much simpler.

    4. Re:I don't see why they should... by Anonymous Coward · · Score: 0

      I agree. I'm surprised Sony made the same mistake that Sega did with the Saturn.
      Nobody cared when Sega said but but but if you figure it out you can make great games.
      Nobody cared when the Sony guys were saying at E3 "but the PS3 is computing this!!! Xbox 360 is just playing a video!!"

    5. Re:I don't see why they should... by Anonymous Coward · · Score: 1

      So you are saying that one system has a CPU with two different instruction sets, and requires specific instruction ordering to get the quoted "superior" performance, while you are distributing load to 8 asymmetric cores. The other system has one CPU instruction set, and multiple symmetric cores/threads, kind of similar to almost all modern computers?
      Yeah, not much different to the developers...

    6. Re:I don't see why they should... by Anonymous Coward · · Score: 1

      It's that much simpler.

      All the Xbox 360 CPU cores can run the same code without any changes. There are only three of them, so with just 3 threads you can already tap most of the processing power. In other words, pretty much the same as a modern PC.

      On the PS3, you need to:

      - balance things between the PPC and SPUs at the design phase.
      - write code differently depending on where it will run.
      - re-optimize PPC code for the SPU or vice-versa if you ever change your mind about the balancing between PPC and SPUs.
      - use 8 threads to be able to tap most of the processing power.

      Yeah, the 360 is that much simpler, especially when making the same game for the PC.

  26. Consoles Done For? by Trifthen · · Score: 1

    I'm starting to wonder if consoles are a dying breed. They used to come out every 3-5 years like clockwork, with major advances every time. Now every maker seems to be phoning it in. And if Microsoft, king of the 66% hardware failure rate is the only one that takes the next round seriously, I fear for the future.

    I salivated over the release of the PS2. I have tons of games for it, and most of those are JRPGs and DDR. That console just wouldn't die, and it seemed like everyone wanted to release onto it. My Wii library is decidedly smaller, and I totally skipped out on the RROD-box and kept waiting for the PS3 to come down in price. Looking through the game libraries of each, there's only two or three games I'd even want to buy anyway, which clearly isn't worth it.

    So far, both Nintendo and Sony have said "meh" to the next console round. So I have to wonder why.

    --
    Read: Rabbit Rue - Free serial nove
    1. Re:Consoles Done For? by assemblerex · · Score: 1

      The current console model used by sony and microsoft is broken. They lose money on everything. Microsoft has yet to make a dime on xbox 1 and xbox 360. The lose the money to get marketshare. Sony doesn't have the bank roll to make a 100% in house console anymore. The CPU for the ps4 will be made by ibm, the gpu by them or ati. Anticipate it to have a much more off the shelf components and not so expensive wrapper like the 60GB ps3. All they need is lots of ram (8-12GB) a good gpu + cpu and as little complications as possible. Programmers weep at the though of having to deal with the Sony ps3 SPI units. Lots of power, but hard to use. That's why the far less powerful 360 looks better than ps3 in most games.

    2. Re:Consoles Done For? by ifiwereasculptor · · Score: 1

      I think the reason they are extending the lives of consoles is exactly because the PS2 wouldn't die. It proved itself to be quite a competitor to the PS3, costing a small fraction of its bigger brother and, therefore, much more appealing to emerging markets. The PS3 came out in 2006 and up to 2009 you still had big titles coming to the PS2. (Force Unleashed, Persona etc.) What happens, I think, is that with the PS2, games got to the point where they are actually good-looking. The PS1 could do 3D, but it was a mess of ugly polygons. In the PS2, racing cars look great. Humans look like humans, though not quite on uncanny valley levels. Speech is plentliful. So, while the jump to PS3 does allow for much more polygons, AA and whatnot, I don't think people care much for that outside of a niche. I mean, I've played Aliens vs Predator on the PS3 and it was fantastic. Visually incredible. But, for me, not enough of an improvement over the PS2 to justify forking what's quite a hefty amout of money over a new console. The original Xbox, BTW, could already use the Source engine, still quite current.

    3. Re:Consoles Done For? by O('_')O_Bush · · Score: 1

      If ATI is making the GPU, I genuinely doubt IBM will be making the processor. Not after the large amount of R&D effort that ATI has put in to Fusion, since it has been acquired by an IBM competitor (AMD).

      --
      while(1) attack(People.Sandy);
    4. Re:Consoles Done For? by klingens · · Score: 1

      AMD doesn't own any Fab anymore and GlobalFoundries (the former AMD Fabs) have most/all of their technology like SoI from IBM anyways.
      Last but not least the most shaders AMD has put into Fusion APUs so far is 400 when a new console needs at least 5 times as much. There just isn't enough room on a die to put a higher end GPU and a mediocre CPU which is what a gaming console needs. What MSFT or AMD can do is putting CPU, memory controller and all the other I/O (usb, sata, etc) on a single chip. So they will have a 2 Chip solution: GPU + all the rest.

    5. Re:Consoles Done For? by shutdown+-p+now · · Score: 3, Informative

      The current console model used by sony and microsoft is broken. They lose money on everything. They lose money on everything. Microsoft has yet to make a dime on xbox 1 and xbox 360. The lose the money to get marketshare.

      Xbox is in the red if you account the entire development and marketing history - which was very expensive because of a "let's throw however much money it takes to force ourselves into the market" attitude. But year-to-year business has been profitable since 2008, with revenue ($$$ for licenses, games and peripherals) ahead of expenses (cost of making the console units themselves) - so it would seem to me that the model itself works just fine.

    6. Re:Consoles Done For? by Anonymous Coward · · Score: 0

      That was quite impressive. Almost every single statement you made was wrong. Not only slightly wrong, but massively, obviously incorrect to such a degree that it reads like some bizarro universe screed.

      That's quite a skill to have - you should consider writing speeches for GOP candidates.

    7. Re:Consoles Done For? by Kaetemi · · Score: 1

      Yup. I've heard from some relatively large companies in the industry that they'll be jumping onto the OnLive system as their target 'console' platform. Only costs the user a comparatively cheap receiver box or a pc, and a broadband internet connection. Game developers also don't need to worry about hackers (as long as the OnLive network itself doesn't get hacked), or illegal copies, and the hardware is all at the provider's side (with quite a few ISPs globally being involved apparently), so there's also no need for the end-user to upgrade any hardware every so many years. Plus it seems they give a 30 minute trial of the full game without network and savegame, for every game in their marketplace it seems, so that's a pretty fair way to try out a game before you buy it. And you can do the 30 minute trial over and over again without costing you anything, if it doesn't bother you to restart the game from the beginning every time.

      --
      Kaetemi
    8. Re:Consoles Done For? by surferx0 · · Score: 1

      I'm starting to wonder if consoles are a dying breed. They used to come out every 3-5 years like clockwork, with major advances every time. Now every maker seems to be phoning it in.

      It has nothing to do with consoles being a dying breed or anything like that. It simply has to do with the diminishing returns on hardware advances and where they can take the game industry now versus where they could take it 20 years ago. This applies to the PC as well.

      Remember when things like more CPU bits, available storage space, and a couple MB of RAM made massive differences in the types of games that could be made? Now what will those kind of advances get us? Some more pixels, more FPS, a cool lighting effect, some more detailed textures here and like a 10th discreet sound channel that almost no one owns a sound system for. None of that makes any difference in the actual game itself, you can still make the exact same game without any of those "improvements".

      Bottom line, the hardware doesn't limit game developers from making the game they want to make anymore, the limit is now simply budget as these "advances" now require that much more out of development. Further advances in hardware at this point definitely aren't going to change the landscape of gaming like it did in the 4 -> 8 -> 16 -> 32-bit eras.

    9. Re:Consoles Done For? by Anonymous Coward · · Score: 0

      I would say that it's more due to the fact that the current consoles are "good enough." Back before this round of consoles, things advanced so greatly every generation, that it was easy to see the "wow factor." Now, things are somewhat leveling off, new computer games on top of the line hardware still look very close graphically to the graphics in top console games. So add all this up and consumers won't want to spend a bunch of money for a 5% increase in graphics quality. Not to mention that the current generation of consoles already added all the features that if they had waited for the next generation would have made the decision for consumers easier (think Hulu and Netflix support, etc.) I think it's getting increasingly harder to come up with new, unique uses that will actually grab the attention of the average console user. I'm not talking about Slashdot people, but your average 14-18 year old.

    10. Re:Consoles Done For? by protektor · · Score: 1

      The problem is/was that Sony dropped the ball big time. When the PS1 was in development Sony spent a huge amount of time talking with developers and making a great tool set for developers to use to make their lives easy. Sony then kind of the same thing on the PS2 but not as big of a hard push to make things easier for developers. When the PS3 came out Sony fell on their ass. Their development tools were not easy, they were not put together well and things were not documented all that great. All of that meant that developers had to work a lot harder to program for the PS3 which is something most developers don't like. They don't want to worry about how the underlying hardware works. Developers just want a great and well documented API that they can just call to do what they need. The PS3 didn't have that before launch so developers were having to create a lot of their own tool sets which made their lives a lot harder. Microsoft used a well established API (basically DirectX) which is very well documented and well known by developers. It didn't matter that the hardware underneath was different from what DirectX ran on before because Microsoft worked to hide most of that to make developers lives simpler. A great tool chain will always beat out better hardware because a great tool chain means you can use the system to the max easier.

      This is one of the problems that Linux has faced for game development. There is not a great tool chain with extremely well documented APIs for developers. Until someone develops a great tool chain and documents it to the n-th degree then Linux will always have problems because it becomes basically like the PS3, not the easiest thing to develop for. Linux is more powerful because you have access to everything, source code wise, from the hardware/bare iron all the way up. That means you can know exactly how everything works and change anything that you might need or want to change. That should make Linux the best platform to develop for, but as we all know it isn't about the best but about the easiest to use or at least well documented. SDL is/was an attempt to try and resolve this issue, but the problem is that SDL is not documented to the n-th degree and the tool chain for game developers is just not there or at least not unified like game developers are use to using. Don't get me wrong, I love Linux and use it as my main system. I just know from having talked with indie developers who have tried to port to Linux that things are not well documented and it isn't easy to find what documentation that is available. I think Loki Games was pushing hard in that area and they came up with some great stuff, Loki Installer, SDL, etc. The problem is we need someone out there to finish that type of work and drive it home and bring it to the level of other gaming development environments. Only when it is as easy to develop for Linux as anything else will we see a lot of Linux ports/versions. If developers move to development environments that are designed to be one system for all platforms then it is much easier to slide Linux there along side everyone else. Again Linux can slide in there only when it is well documented from the developers point of view, and no reading the source code does not count. My understanding though is that developers don't do one code base for all systems, but instead make for one system then fork the code for another system and on and on. So development houses end up with 2, 3 even 4 different versions of the same code base. That drives development costs up and results in development houses having to limit the number of platforms they can release for. Since Linux isn't a snap and/or well documented from their view point, it isn't something they even think about. If it only took say...10 hours to port over to Linux then every development house would do it, since no matter how few users there are it doesn't take many sales to pay for that 10 hours and get profit after that point.

    11. Re:Consoles Done For? by Anonymous Coward · · Score: 0

      The CPU for the ps4 will be made by ibm, the gpu by them or ati. Anticipate it to have a much more off the shelf components and not so expensive wrapper like the 60GB ps3. All they need is lots of ram (8-12GB) a good gpu + cpu and as little complications as possible.

      At this point its just starting to sound like a non-customisable PC.

    12. Re:Consoles Done For? by drinkypoo · · Score: 2

      year-to-year business has been profitable since 2008, with revenue ($$$ for licenses, games and peripherals) ahead of expenses (cost of making the console units themselves) - so it would seem to me that the model itself works just fine.

      All that actually proves is that it hasn't failed yet. When Microsoft entertainment has finally made more than it has spent over all time, wake me up.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:Consoles Done For? by Narishma · · Score: 1

      The Xbox 360, Wii and Gamecube all have IBM CPUs and ATI GPUs, so it wouldn't be a first.

      --
      Mada mada dane.
    14. Re:Consoles Done For? by Narishma · · Score: 1

      Isn't that the definition of a console?

      --
      Mada mada dane.
    15. Re:Consoles Done For? by bigmammoth · · Score: 1

      Really? I don't think graphics have "leveled off". The state of the art real time gaming engine looks pretty different to me from what we see on consoles today: http://www.youtube.com/watch?v=XgS67BwPfFY&hd=1 Sure you can make the "game play is worse or the same as before" argument, but to say there are only marginal improvements in graphics does not seem accurate.

    16. Re:Consoles Done For? by O('_')O_Bush · · Score: 1

      They were designed 2+ years before AMD acquired ATI. Times change, so does business.

      --
      while(1) attack(People.Sandy);
    17. Re:Consoles Done For? by DaVince21 · · Score: 1

      Project Cafe doesn't look phoned in to me.

      --
      I am not devoid of humor.
  27. So what? by Tridus · · Score: 1

    The 360s hardware is less impressive then the PS3's hardware, but it's done pretty well for itself. You can build a powerful system without blowing the budget on a whiz-bang effort that's overly expensive to produce and overly complicated for developers to leverage (ie: the PS3).

    All I read from this is that Sony's learned something from what went wrong last time and is more committed to building something they can sell for a realistic price without taking huge losses. Why is that a bad thing?

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  28. That would be a mistake by Anonymous Coward · · Score: 0

    I'll go with whatever one I feel has the best specs. I love my ps3, but if Microsoft steps up and out powers them, I'll be moving on.

  29. What is there to R&D? by Anonymous Coward · · Score: 0

    Posting this AC cause the moderators seem to be on the rag right now.

    Now for my post, Sony spent a lot to include BluRay in each PS3. They were still battling Toshiba (and to some extent, Microsoft) and HD-DVD. Microsoft took the cowards way out and let it's customers decide if HD-DVD was for them or not (and worth another $100). Sony put one in the device and, long story short, HD-DVD is all but dead (just bought a new DVD drive that, for some reason, plays HD-DVDs). Sony won't have to invest as much in BluRay, it's out there and a lot cheaper. As for the processor, with die-shrinks and everything else, they could get a lot more power for the same price, or slightly less "more power" for cheaper. They don't have to re-invent the whole processor, just improve it a bit. Point is, they can afford to spend a lot less this time, and still produce an impressive machine. We'll see if Microsoft didn't shoot it's wad with Kinect, or if they have something left in the tank for their next system. As for Nintendo, well, who really knows. They've been in the "video game" business for over 30 years, and considering they were the top seller of the current generation, I'm sure they'll continue to make a profit (though what their next console will look like is anyone's guess).

  30. The PS4 may be... by steelfood · · Score: 1

    ...an evolution as opposed to a revolution. It'll probably be an upgrade rather than a replacement. The PS3 capability-wise was revolutionary compared to the PS2. The PS4 may only seek to improve upon it by fixing the PS3's existing faults while adding more capabilities. I'd be surprised if the PS4 wasn't backwards-compatible with PS3 only because the PS4 will be so technologically similar.

    Besides which, I think that'd be the wisest path for Sony to take for their next generation console. The PS3 has only started to gain traction among mainstream gamers now, as the Wii and the 360 are hitting their respective limits. It wouldn't be good to come up with some completely new system that suddenly everyone who had bought a PS3 wouldn't be able to use. Instead, it'd be better to offer something that PS3 users might be willing to eventually upgrade to, while still attracting new users with the existing PS3 and eventually PS4 game library.

    --
    "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    1. Re:The PS4 may be... by Haeleth · · Score: 1

      an evolution as opposed to a revolution

      So ... rather than being created by a bunch of engineers rising up to overthrow their corporate masters and sending the CEO to the guillotine, the PS4 will be created by introducing random errors into the PS3 manufacturing process, copying the errors that lead to better performance, and then waiting millions of years for the effect to be noticable?

      Sounds effective.

    2. Re:The PS4 may be... by MemoryDragon · · Score: 1

      Problem is hardwarewise the PS3 also is hitting its limits currently, the biggest problem is the measly ram, the second biggest one the aging GPU, the minor problem is the processor which does not really cut it anymore as well.
      A PS4 at least has to add a newer GPU and way more Ram.

  31. PS4 Performance doesn't matter... by Ben4jammin · · Score: 1

    to me.

    As a purchaser of the the PS3, and having the things I paid for stripped away and my info released due to poor security, I don't care what the performance is because I wouldn't own one if Sony GAVE it to me.

    1. Re:PS4 Performance doesn't matter... by bruno.fatia · · Score: 1

      ... I don't care what the performance is because I wouldn't own one if Sony GAVE it to me.

      Did you mean licensed?

  32. lower cost=lower price=more sold by Anonymous Coward · · Score: 0

    you're assuming that Sony would be dumb enough to sell an inferior console at the same price as a much better one. They could pull a Nintendo Wii and sell a ton of them for a much lower price than their competition. Consumers don't really care about specs, what they care about most (by this I mean moms and dads) is that the price is less than 300 for Christmas and birthdays. I don't think the ps4 would start at 300, but 350 should be the goal. Same reason why Sony is dropping the specs of the PSP2. Lower cost=Lower price=More sold. That should be a slogan.

  33. Amd Fusion Man by Anonymous Coward · · Score: 0

    llano with its directx 11 capable gpu pull a microsoft and go x86

    1. Re:Amd Fusion Man by Narishma · · Score: 1

      x86 is too expensive for consoles. That's why Microsoft scrapped it in favor of PPC.

      --
      Mada mada dane.
  34. That makes 2 of us by Huntr · · Score: 4, Insightful

    Sony has really pissed me off with all their bullshit. So much that, *I* won't be investing heavily in the PS4, either. Like not at all.

    1. Re:That makes 2 of us by Anonymous Coward · · Score: 0

      +1
      The japanese culture is being overtaken by the American mentality of greed.... I won't mind picking up the next version of xbox over the ps4

  35. Of course. by Black+Parrot · · Score: 1

    but Sony's bottom line can't take another similar hit.

    They need the money for network security research.

    --
    Sheesh, evil *and* a jerk. -- Jade
  36. im done by jason777 · · Score: 1

    Man, I loved my PS3 when I bought it. I pulled the trigger on the $600 console. It was shiny, new, perfect. Then I bought GTA4 and it broke the drive somehow. Drive couldnt read discs. I sent it in and waited 3 months only to be returned with a different, used console that was scuffed up and had dust under the translucent cover. I lost my enthuiasm. I play a blu-ray (bought a $1500 tv for 1080p to justify the blu ray) only to have the screeching high pitched loud fan ruin the movie experience. Then sony pulled the linux feature off right when I was going to check it out. I'm done. Combine this with the root kit and geohot crap and im done with sony. I hate to say it but I might buy an XBOX next time or stick with PC gaming.

    1. Re:im done by Anonymous Coward · · Score: 0

      Linux sucks anyway. You're just asking for shit by running that crap.

    2. Re:im done by Anonymous Coward · · Score: 0

      And you'll be delighted by how quiet the XBOX 360 fan is. By the way, it doesn't play blu-ray.

  37. s/Sony/The Public by Anonymous Coward · · Score: 0

    The public won't invest as heavily in the Playstation 4 because Sony can't seem to get their shit together! =]

  38. Re:Consoles? Hah! by Anonymous Coward · · Score: 0

    I'm still finding new ways to die in Nethack!

    Yes, consoles. Unless you're trying to say you're one of the heathens that uses a graphical tileset for your Nethack? :-P

  39. PS4= Off-the-shelf components by doctor_no · · Score: 2

    Yeah, all this is saying is that Sony won't be building expensive proprietary technology like Cell or Blu-ray, and esoteric technology like XDR Ram, into the PS4.

    They probably are going to use off-the-shelf components like MS. Intel, IBM, ATI, Nvidia, all make components that are impressive. There is no need to develop everything from scratch in-house like the PS3. In fact, the MS tactic of using off-the-shelf components (which they have used even on the first Xbox) is clearly the way to go. Outside of a few first-party titles (Killzone, Uncharted,God of War) that look wonderful, most third-party cross-platform titles haven't bothered to tailor their development for the Cell. And as far as the disk format, there really isn't any impetus to go beyond the 50GBs that Blu-ray affords on the PS4.

    The real reality is that game development costs are astronomical for AAA titles. Developing for a single platform really isn't viable, especially if they are using an esoteric architecture like the Cell. Its unreasonable to expect developers to give one platform special attention over the other, and in the same respect its unreasonable for a platform maker to build technology that will go unused into their machine as well.

    Looking at the NGP, Sony seems to have adopted a plain-jane quad-core ARM cortex-A9 and a quad-core PowerVR chipset. Hardware that will be common place in the next year, Qualcomm's Snapdragon APQ8064 is similar in design, Sony clearly intends on having the Playstation Suite on Android phones converge with the NGP. Sony clearly intends on having the PS4 go a similar route.

    It wouldn't be surprising if PS4 uses a ARM CortexA15 (which goes upto 16 cores) and an Nvidia chipset like "Project Denver"; Nvidia ARM/GPU hybrid. So that all development efforts PC/NGP/Android/iOS/360/Nintendo Project Cafe/PS3/PS4 can be brought under one roof. Obviously, the concept of the hardware platform itself is changing for console makers. Cross-platform tools such as Epic's Unreal Engine are becoming mini-platforms unto themselves.

    1. Re:PS4= Off-the-shelf components by Anonymous Coward · · Score: 0

      Will not happen. They want the PS4 to be able to play PS3 stuff. ARM will not do that, not even after some hard work.

    2. Re:PS4= Off-the-shelf components by Narishma · · Score: 1

      I don't think they care much about being able to play PS3 games. They'll probably just add the PS3's processors in the PS4 at the beginning, then remove them later when nobody cares anymore like they did with the PS3.

      --
      Mada mada dane.
    3. Re:PS4= Off-the-shelf components by MobileTatsu-NJG · · Score: 1

      Sony does not give a shit about backwards compatibility.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  40. Re:Consoles? Hah! by bmo · · Score: 1

    No, the real heathens are the ones who use Falcon's Eye.

    Isotropic rendering in my Nethack? No way, man...

    --
    BMO

  41. They will invest in the PS4 by Anonymous Coward · · Score: 0

    ...as much as they invested in PSN's security.

    BUWHAHAHAHAHA

  42. The price of midgets by Anonymous Coward · · Score: 0

    Does anyone know how much midgets cost? I need at least 50. 30 will be turned into make soup. 19 will be used for sex, and the last one will be my footrest.

  43. who cares? by j00r0m4nc3r · · Score: 1

    Does anyone really care? Who is eagerly anticipating PS4? Who even cares about consoles anymore... ?

    1. Re:who cares? by Gravatron · · Score: 1

      Judgeing from console sales numbers? A whole crapton of people. It's still the cheapest way to play all the latest games. PC gaming just doesn't due as well, nor is it as convenient.

  44. Compatability by JavaBear · · Score: 1

    Imho, the best Sony could do would be an evolutionary step, rather than a completely new machine.
    Most of the R&D on the Cell is done, and the years have provided a lot of insight into it's strengths and weaknesses. It should be (relatively) economically viable to make a newer version, which would be about the same to program as the current one, meaning a far lower learning curve. For instance, fixing any glaring bottlenecks, upgrade the General purpose parts and individual SPE's and "just" add more cores after that.
    I'm certain IBM would love to be able to get a new Cell CPU, as they currently are more or less forced to use the old one, as it is cheaper due to the level of production for the PS3.
    Between the PS3 and the X360 and their respective choices of GPU's, it did turn out that Microsoft made the better choice.

    PS4 can still be a very powerful machine without the massive investments that went into the PS3. The biggest question is: will they sell in sufficient numbers?
    Sony's reputation (flawed as it already were at the PS3 launch) have really taken some hits over the past few years. Some customers may decide they don't trust Sony any longer, and put their money elsewhere.

    1. Re:Compatability by Anonymous Coward · · Score: 0

      Yes the architectures of both systems are very scalable. The 360 definitely could scale easily by just adding more cores, shaders and RAM. The PS3 too would benefit from the same, although they still need to engineer that northbridge bottleneck out.

      But at least this way they'd get full BC, and it wouldn't cost much either; the 360 silicon is currently in a single package. The late-gen optimization would carry over too.

      For instance, a 360 could easily/cheaply scale with double cores and cache, 128 GPU shaders + clocked, 2G RAM and enough EDRAM for at least two 1080p frames. This would provide stunning gaming performance.

      Sony too could add more PPU and SPU units, double the GPU bus and add more shaders.

    2. Re:Compatability by Gravatron · · Score: 1

      The ps3 has actually been selling quite well the last few years, and is only a few million behind the 360 now, despite the 360's year long head start. The biggest problem sony ever had was the cost of the damn thing, which is something I think they'll be keen to avoid next gen.

  45. Most of the budget will go to "security" by Quila · · Score: 1

    99% of the R&D will go to "security" a.k.a., DRM. Otherwise it'll just be a repackaged PS3.

  46. Re:You're Stupid or Lazy - Either Way Learn2GetItR by Noitatsidem · · Score: 0

    Too scared to post that as anyone other than an Anonymous Coward? Pathetic, just as much so as an idiot who can't type. Get some guts, and I don't mean the guts that the PS3 has, they're outdated as fuck.

    --
    Feel free to mod me down, just know that unlike some Anonymous Cowards I'm not afraid to express my views as myself.
  47. PS3 R&D is indirectly responsible for the xbox by Anonymous Coward · · Score: 0

    Don't forget that the same processor research for CELL is what spawned the 3 core processor in the xbox360.
    The PS3 launch is also the reason why we have 1080i support from the xbox.
    If Sony is claiming they don't want to invest in making a revolutionary console. Does that mean we should settle and buy mediocrity?

  48. Am i the only console gamer on here? by Anonymous Coward · · Score: 0

    wow, you all think the console market is dying? hello!?! stop kidding yourself, the PC gaming market had its glory days back in the late 90s/early 2000s when the cost of building a pc finally became affordable. pc gaming is starting to come back but consoles are kill them imo. gaming went mainstream in the last decade and consoles are less work; i'm a console gamer cuz i'm sick of upgrading to a new $300+ vid card every 6 months or so. 6 years on PS3, hell yea. i'll take another 3 more years on this console generation. you want the latest and greatest graphics, go back to PC but good luck getting the same games.

    just my usual .02

    1. Re:Am i the only console gamer on here? by Anonymous Coward · · Score: 0

      Like most of the out of touch people banging on here about "cell architecture" and the like, you choose to deny a very important fact - console gaming + pc games are both dying - and the mobile platforms aren't really getting anywhere either.

      The reason is that Flash gaming is swallowing their markets up, and in the case of console gaming it's doing it whole, like it or not. And the reason for that is because Flash games are about game-play (remember that?) more than anything else.

      The fact that the next generation flash player (11) will have molehill (gpu accelerated 3D) should finish the consoles off for good.

      Now then, comments please!

  49. Re:You're Stupid or Lazy - Either Way Learn2GetItR by StillAnonymous · · Score: 1

    You forgot the comma after "says", genius.

  50. Repackaging? by Anonymous Coward · · Score: 0

    When the PS3 was in development, the Blu-Ray specs still hadn't been nailed down; the DVD was at the height of its mass market appeal. Also, when the PS3 was in development, multi-core processors were brand new technology (at least to the consumer world). WiFi was just really starting to catch on. The PS3 was the convergence of two expensive, brand-new technologies and one technology that was just getting ready for prime-time. Remember, Sony was going to put the Cell processor in EVERYTHING from the PS3 to your TV and sound system. They were all going to feed off each other, or rather share the burden of processing the gigabytes of audio and video they were going to be pumping through your living room.

    Sony's CFO seems to merely be restating "we don't have to invest heavily" as "we don't want to invest heavily". The costs of putting WiFi in a new computer system are probably down in the sub-$5 range (I'm estimating high). If their new console has an optical drive, it will cost next to nothing to include. They've made significant investments in PSN already, a network that (with cheap HDDs) will probably play an increasingly important role in Sony's gaming strategy. And last but not least, multi-core processors are literally dirt cheap. I'm sure Sony won't be putting a stock i5 or i7 in their system (ala Celeron in the original Xbox).

    Again, I don't see this so much as Sony saying, "Gee, we'd REALLY like to invest in this new whiz-bang technology out there, but, by gosh, we're just not going to do," but rather Sony can easily build a very powerful, next-gen system with existing, powerful, inexpensive components.

  51. Well it was also a pretty big boondoggle by Sycraft-fu · · Score: 3, Insightful

    So when you look back, you discover the Cell was actually intended to be the GPU for the PS3. They thought it would be so good at stream processing that it would do the graphics. I don't know if that was wishful thinking or willful blindness but either way, we all know it didn't work out. Ended up causing a lot of trouble.

    It was really a bad idea for Sony to go and design a new, experimental architecture for use in a consumer system. That is the kind of thing to try in research and maybe high end systems first, and then once it gets refined move towards mainstream.

    1. Re:Well it was also a pretty big boondoggle by peppepz · · Score: 1
      Well, they did the same thing for the PS2, which too was a very exotic design for the time, and the investment did return in that case, as the PS2 is still today the best-selling game console of all the time.

      Moreover, the Cell *was* meant to be used in high-end systems, too: remember the Cell blade servers? It just didn't succeed.

      Even the august Intel failed their attempt at a highly parallelized, general purpose CPU chip, with Larrabee. I remember that many people here on /. supposed that the next-generation playstation console would be powered by Larrabee, back in the days.

    2. Re:Well it was also a pretty big boondoggle by jonabbey · · Score: 1

      So when you look back, you discover the Cell was actually intended to be the GPU for the PS3. They thought it would be so good at stream processing that it would do the graphics. I don't know if that was wishful thinking or willful blindness but either way, we all know it didn't work out.

      This. Is. Not. True.

      Kutaragi wanted Cell to be a far out next generation Emotion Engine style chip, a custom designed extreme vector processing chip. The PS2 also had the Graphics Synthesizer, provided by Toshiba. In the very early stages of PS3 development, Sony was working with Toshiba to design a next generation GPU, but they abandoned that and went with a very nearly off the shelf Nvidia part.

      In no event was Cell intended to be the GPU. Clues to this include the fact that Cell has no video output capability, nor any ROPs, or anything like that. Cell was designed to do what Cell is doing in the PS3.

      That doesn't mean the RSX has held up its side of the deal.. Nvidia delivered a part to Sony just before they made the transition to unified shaders. ATI got there first with Xenos, and made a very much better GPU than Nvidia could deliver, even a year later. That has hurt the PS3 a lot this entire generation.

      But that's *not* because Sony had insane dreams of using Cell as a GPU.

  52. Not quite true... All PowerPC based by Master+Of+Ninja · · Score: 2

    The WSJ is a bit misleading - there is no definite information that the whole cell chip itself was used to create the Wii and 360 CPUs. However all three chips are derivatives of IBM's pre-existing PowerPC architecture (itself a subset of their POWER processors), with the Wii having by all reports a faster version of the PowerPC that was in the GameCube. The way that machines are created there's no way that research that went into one chip didn't go to improving all of IBM's other chips (and as the article suggests), but not to the extent that they would use the whole Cell architecture and give it to SCEA's direct gaming competitors (and I would have thought there would be an explicit exemption to that in the Sony-IBM contract). The wikipedia article (see below for links) is quite informative. It will tell you that the XBox used the PPE part of the Cell chip - from what I can tell the PPE is a PowerPC derivative - I previously heard that it was a custom built version of the PowerPC 970 that was the last Mac PowerPC chip. The special thing about cell is the parallel architecture, with the PPE and SPE tags causing some confusion. You can claim that some help might have been indirectly provided by Sony, but IBM has the expertise (and pre-existing relationship with Nintendo) to make the chips without Sony's funding. In summary it seems all chips have a basis in IBM's longstanding PowerPC series, with the Cell being a bit more specialised. As the specs of the chips are secret is difficult to say what exact differences there are without examining the chips in detail. Have a look at these links: http://en.wikipedia.org/wiki/Cell_(microprocessor)#Power_Processor_Element_.28PPE.29 http://en.wikipedia.org/wiki/PowerPC

    1. Re:Not quite true... All PowerPC based by Galactic+Dominator · · Score: 1

      I've seen the articles or their equivalents. I've been around long enough to remember it all. I disagree with your assessment that MS received little benefit from Cell project. I understand MS didn't utilize all or maybe even most of the technology developed in the joint venture. However it's quite clear that what did go in was substantial.

      You've also got some of your facts/assumptions messed up. The Cell and PPE are based of off a combination of POWERn/PowerPC arch. The terms seem mostly interchangeable for recent CPU's.

      http://domino.research.ibm.com/comm/research.nsf/pages/r.arch.innovation.html

      And the PPE is a derivative of Cell, not an ancestor.

      http://www.anandtech.com/show/1647/3

      And Cell was spearheaded by Sony, especially financially. I'm sure IBM could have done it on their own if they wanted, but why do it that way when Sony will foot much of the developmental funding and IBM and sell to them and MS.

      but not to the extent that they would use the whole Cell architecture and give it to SCEA's direct gaming competitors (and I would have thought there would be an explicit exemption to that in the Sony-IBM contract). The wikipedia article (see below for links) is quite informative.

      Yes, and the links that article is based on contains a lot more detail info including information that contradicts your exemption thought.

      --
      brandelf -t FreeBSD /brain
  53. Or... by jon_doh2.0 · · Score: 1

    What if they’re bluffing?

    And they're actually working in secret with Sega, for the ultimate Japanese comeback?

  54. Me neither by sec0ndshooter · · Score: 1

    Ha! Me neither.

  55. Meh by Vskye · · Score: 2

    I ain't ever buying anything Sony again, so it doesn't matter.

    --
    Life was hell, then I discovered Linux...
  56. Microsoft is just as evil as Sony, maybe even more by Anonymous Coward · · Score: 0

    I have seen the evil actions Microsoft has performed over the past 30 years, and Sony is an amateur by comparison.

  57. Corporations only care about the money by Anonymous Coward · · Score: 0

    Most corporations are in business for the money, which is far more important to them than the general public, and often even their own customers.

  58. Re:PS3 R&D is indirectly responsible for the x by johncandale · · Score: 1

    ps3 wasn't a 'revolutionary' console in any respect.

  59. Sony screwed by Microsoft? by tchernobog · · Score: 1

    PS4's hardware could be less impressive than the PS3 at its launch. I think Microsoft will really be able to put the screws to Sony in the next console war

    It is not about how big your hardware is, it is all about how you use it.

    Joke aside, the most important thing for a console is having games support. If all the games I like are made for another console, I will go with that, no matter if it has eight or twenty cores, and six or ten GiB of RAM.

    --
    42.
  60. GPU by Paradigma11 · · Score: 1

    Just give it a dx11 compatible gpu and i dont care. we need dx11 gpus on the consoles, so pc games are no longer hold back by console development.

    1. Re:GPU by EyelessFade · · Score: 1

      Sony has never supported directX on any console. OpenGL on the other hand

    2. Re:GPU by Anonymous Coward · · Score: 0

      .... hasn't really been supported either.

    3. Re:GPU by Gravatron · · Score: 1

      To my knowledge, the PS3 uses a modified/enhanced OpenGL for graphics. The biggest hurdle was always the Cell itself, IIRC.

    4. Re:GPU by Narishma · · Score: 1

      He was talking about the features of the GPU, not what API you use to access them.

      --
      Mada mada dane.
  61. Re:Yeah, right. When hell freezes over by jimmydevice · · Score: 1

    I'm still getting dialup, DLS is 1/4 miles away and in a year gigibit network will be within a 1/2 mile. I'll be seeing none of that. Fuck the telcos and their tax credits and fees.

  62. Re:Yeah, right. When hell freezes over by MoonBuggy · · Score: 1

    Sounds like time for a couple of parabolic dishes and a friendly neighbour within the gigabit coverage area...

  63. Optical by EyelessFade · · Score: 1

    Wait what? PS1 cd, PS2 dvd, PS3, bluray, PS4?. I demand another format for my PS4!

  64. Outsource it to HCL by Anonymous Coward · · Score: 0

    Sony should take a leaf out of the books of the large American corporations it competes with and outsource PS4 research and development to HCL

    They could sell 95% of their R&D operation to HCL, who will be delighted to have the staff with all the skills and knowledge. Then HCL can set about assimilating that knowledge, putting armies of cheap Indian engineers on the project.

    Since HCL has its fingers in so many engineering pies and has Centers of Excellence everywhere, this could be sold to the staff being transferred as a "wonderful and exciting opportunity."

    After 6 to 12 months, when enough of the knowledge has been assimilated, the expensive engineers acquired from Sony could be "let go".

    Both Sony and HCL would be winners, Sony reducing its costs and HCL increasing its revenue, profit and collective intellectual assets.

    A win-win situation!

    Do I get an MBA?

  65. "I'll work harder to afford one" by Inf0phreak · · Score: 1

    Maybe it won't cost FIVE HUNDRED AND NINETY NINE US DOLLARS then? No, I will not stop harping on that epic fail of an E3 presentation.

    --
    ________
    Entranced by anime since late summer 2001 and loving it ^_^
    1. Re:"I'll work harder to afford one" by Gravatron · · Score: 1

      You could tell Kaz wasn't happy to announce that price at all. That whole event cost Ken his job, as well, he should have shown much more restraint and sense when designing that console.

  66. only took three generations by Anonymous Coward · · Score: 0

    only took three generations for microsoft to take over the console market and crush competition. makes sense tho considering windows was only ever good for gaming, so fair enough i suppose.

  67. Yes it's true by __aailob1448 · · Score: 1

    The PPC+SPE combo units ARE the far-out architecture of the PS3 he was talking about.

    He was not talking about the PPC alone.

    1. Re:Yes it's true by the+linux+geek · · Score: 1

      The Xbox 360 doesn't have SPE's, period. I would love to see any source that says it does.

  68. Typo Correction (Was:Yeah, right.) by Anonymous Coward · · Score: 0

    The main problems with any portable device are it's screen size and it's controls,

    FYI, "it's" is a contraction of "it is".

    The apostrophe should not be used to indicate that an "s" is coming next.

  69. What's the point? by ArmchairGeneral · · Score: 1

    As an owner of a 360, I don't really see much need for another console yet. One of my main concerns is will it play my older games. I'm sure as hell not going to buy the next-gen console only to find there aren't enough games and no compatibility to previous consoles.

  70. In truth, by Anonymous Coward · · Score: 0

    Sony should have had a V8.

  71. Not a surprise by JasoninKS · · Score: 1

    Not a big surprise really. When the PS3 came out Blu-ray was brand new, the processors were brand new, HD video was new, it was a huge leap over the previous generation console. There's nothing out now that is that big a leap for hardware. What I'd see for the PS4 would be more RAM, a hard drive bump, latest video card, and possibly more cores for the processor. Nothing revolutionary here, just upgrades.

  72. closing the gap by richman555 · · Score: 1

    I think all 3 consoles will be closer in terms of power. The last one to be released will be most powerful but not by much. I think Nintendo's strategy with the 'project cafe' system is to close this gap. Also if you have to sell any product at a loss, its just plain risky.

  73. Cost savings in R&D... by souravzzz · · Score: 1

    ...would go into securing the PSN network.

  74. I'm not sure if i'm following their logic here by Gravatron · · Score: 1

    I mean, what the statement from Sony tells me is they are going to go with more off the shelf solutions, much like they did with the NGP. This has a benefit in terms of ease of development and costs, because Developers don't have to learn a radical new architecture, and mass production costs come down much faster.

    This doesn't mean it will be weaker then the Wii2 or Xbox, just that it won't be as proprietary technology wise. The extra savings could go into buying stronger parts to begin with, probably supplied by IBM/Nvidia/ATI etc.

  75. Reuse of Cell and Blu-Ray by jonabbey · · Score: 2

    Sony spent a lot on developing Cell, and especially on developing Blu-Ray. They can use both of those technologies in a new console without suffering anything like PS3 development costs.

    Sony has been paying for die shrinks of Cell and RSX this entire generation, as they've been lowering the cost of the PS3s they are selling. Cell itself was designed to be a scalable architecture, with support for multiprocessing (i.e., multiple Cells) from the beginning. They could put a 28nm next gen Cell chip with 2 PPEs and 16 SPEs and have something decent, or they could do 4 PPEs and 8 SPEs (for backwards compatibility), or perhaps they could even take handful of Power 7 cores along with the 8 SPEs to get good branchy behavior along with the vector processing of the SPEs for backwards compatibility.

    None of that should cost anything like what it cost to develop the first Cell chip.

    As far as Blu-Ray, that was *expensive* when the PS3 launched. Those 405nm laser diodes were hard to come by, with really poor yield, and they cost a *lot*. Nowadays, they could put in an 8x BD drive "off the shelf", and get better performance with far, far lower costs than they had to come up with Blu-Ray in the first place.

    With such a system, they could bring forward all of the software they developed in coming up with the PS3, as well. PS2 had basically no operating system, so Sony had a lot of software development costs to bring PS3 out. All that is paid for and ready to go if they wanted to go with a next gen Cell and Blu-Ray.

    The GPU is going to be something modern and fast from AMD or Nvidia, so that's not development costs they'll have to incur, either. And remember that consoles don't have to worry about driving 4k monitors at higher than 60hz or anything crazy like that. Just a nice, simple 1920x1080 x 60 frames. That's easy for modern GPUs.

    All in all, Sony should be able to spend far less on development costs while still fielding a very powerful next gen system. They just have to take advantage of the very significant investments they have already sunk developing PS3.

    1. Re:Reuse of Cell and Blu-Ray by XDirtypunkX · · Score: 1

      Or they could get a GPU from nvidia, license CUDA and have an off the shelf solution that blows 2 Cells stuck together out of the water. The Cell made sense when GPUs couldn't handle anything outside of graphics. Now that GPUs are actually more capable than SPEs in many ways, it seems silly to spend money on SPEs when you could spend money on more streaming processors.

  76. That's what made PlayStation a success by HalAtWork · · Score: 1

    What made the PlayStation a success was using familiar high-performance off-the-shelf parts. Developers already knew the hardware and continued to find ways to extract performance out of the combination. There were no surprises and no new paradigms (multiple core, stream co-processors, new architecture) that had to be learned to take advantage of the power. Sony was also there to help developers and even put their own experts behind popular franchises that were being developed for their console; they started this too late in the PS3's cycle to make a difference, on top of the already relatively late launch.

    IMHO, this is the best route any console developer should take. What really makes a difference for a good console (besides committed in-house/3rd party developers) is not generally a radical new architecture, but its controller, software interface (GUI, etc), developer API kit (it directly affects the software lineup), online services for those who want them (online storefront, online friend management / multiplayer game service), and secondary features such as media playback interface/formats, video/music services, etc.

  77. Kinda knew this by Osgeld · · Score: 1

    even before all the hub bub over the years I looked at a playstation 3, and what I saw was very expensive, lack of a quality controller cause I am constantly fumbling over the trigger buttons on a 6-asses, not all that much difference in the quality of games, and there for the longest time very little games.

    I looked and looked and finally it popped in my head, Oh! they turned playstation into a 3DO! and bought an XBOX360 to set next to my ps1, ps2, and psp

    3DO did not invest heavily into its future system either

  78. Free suggestions for SONY by NorthWay · · Score: 1

    $0.02: Wait. See what the rest does. Make your moves in response to that. Keep the architecture of the PS3. 2-4x as many CPU cores. 4-8x as many SPEs. Some general chip architecture improvements. Shop a new gfx chip that is compatible with the old one. Offer more RAM than the others. Go to 8G to make a difference from where PC games are today. Don't reinvent the wheel once more with a new cpu...

  79. All that money didn't help the first time... by Guspaz · · Score: 1

    Sony dumped a ton of R&D resources into the Cell, and what they got was a processor that was not obviously superior to what their competition was doing. It was just different. Cell, as shipped, has one PPE (a general-purpose core that's almost identical to one of the 360's three cores), and eight SPEs (very simple in-order processors with no branch prediction). The SPEs are great at doing math or DSP-style processing, but horrible at general-purpose code execution. Of the eight SPEs that shipped, one is disabled to improve yields (survive manufacturing defects), and one is reserved for the OS.

    The end result of this was that Cell wasn't really better or worse than the 360's Xenon, it was just better at some things, and worse at other things. There wasn't a huge difference between the GPUs in the consoles either. The only real differentiating factor between the PS3 and the 360 was the BluRay drive, but the advantages in terms of capacity that were offered were largely outweighed by by the delays they caused in the manufacturing process (although to be fair, Cell had severe yield issues early on, which also constrained supply). The storage capacity advantages were unable to counterbalance the 360's lead in marketshare, and the BluRay drive in the PS3 had some limitations; it actually has significantly lower read speeds than the DVD drive in the 360.

    All this is to basically say that the success or failure of the PS3 or 360 had little to do with the specific hardware inside. It had to do with the timing of the introduction of the hardware, and the software libraries available, the pricing, and potentially cultural stigmas (such as the 360's failure in Japan). If Sony had gone with a DVD drive and more traditional (and more mature) processor in the PS3, they would likely have come to market faster, at a lower price point, and probably would have captured a decent chunk more market share in the process.

    Sony is smart not to go down the same path with the PS4 as they did with the PS3. In terms of storage capacity, no significant work must be done there. BluRay has matured, and the PS4's BluRay drive can easily ship with much higher throughput rates than the PS3, as well as higher capacity (BDXL bumped up the capacity of discs from 50GB to 128GB). The processor design can be left to a third party vendor (be it Intel, AMD, ARM, or IBM). The graphics processor design wasn't theirs in the PS3 anyhow (it was nVidia's), so no major change is needed in that regard. In short, they can produce a viable successor with a relative minimum of R&D, and it'll probably do just fine.

  80. Compatibility by Anonymous Coward · · Score: 0

    Sony was clever with the PS3, using it to win the format war (Blu-Ray) and using it to milk two cash-cows at once (keeping both the PS2 and the PS3 going).

    Unfortunately, they were a bit too greedy with the PS2 incompatibility and kept it going for far too long. They've created a situation where there was no real reason for anyone to stick with Sony. Buyers weren't going to be able to play old games on their new console, so they were free to choose an XBox or a Wii instead.

    The first thing Sony should be doing - especially now that they're wanting to phase out the PS2, is to reintegrate it into the PS3. That, at least, would restore the upgrade path. Better late than never.

  81. Apples to Oranges by LostMyBeaver · · Score: 1

    While others call your remark trolling, I simply call it inaccurate.

    Nintendo developed a portable console (the 3DS) that is weaker than telephones in processing power. If you of course compare for example an iPhone or high end Android device the mobile phone to compare against. I in the comparable price category, I'm quite confident that the 3DS holds up quite well.

    As for the Wii vs. a telephone, then you're not taking time into context. Nintendo would obviously not release a TV console with lower specs than an iPad. Although I have to admit, for the market which Nintendo focuses on, I believe they'd have no problem at all selling a console based on the same specifications as the iPad 2.

    It would not be hard at this point for Apple to sell a sup'd up version of the AppleTV based on the A5 (or a quad core version of it) with a faster graphics chip. If Apple would then add external controller support to the device or even make the iPhone, iPod or iPad a standard controller for the AppleTV, then Apple would immediately gain a very strong foothold into the console game market.

    What most people keep forgetting is that Nintendo isn't about "hard core" gamers. Apple could very easily enter the console gaming market today and the best part (for them and maybe even the consumer) is that the consumer would already own tons of content.

    The only real problem I see for Apple in this context is that they need to fix the 5 device limit for DRM. I've had considerable problems with this myself as in our house, we have an iPhone and two iPads. This makes managing licenses a nightmare for us as we need to be able to move media between devices. I will not buy a new copy of an audiobook so that my daughter can listen to it after my son who listens to it after my wife who listens to it after me.