GTK/GNOME, QT/KDE, and GTK/Ximian and other similar packages all have their advantages, but you know...
Taking all their advantages, sorting out the code until only the best remains, and having linux users standardize on one backend (not frontend) would be so great, but it shocks me how much shit one would catch for it.
Anyone ever thought about just combining all the various backends into one, unified, STANDARD (that's what linux users like to parade about), backend API and let the users use any frontend without library problems?
And why shouldn't the Government compete with the private sector? Especially in cases like this, where the companies would undoubtedly make a move to restrict the information and use of it, it's good to have a group who is required to release it into the Public Domain later working on it.
2) At the end of the day, I need someone to strangle. Am I going to go tell the CIO of a Fortune 500 company that some hack coder added something to the kernel that screwed us?
Odd. I usually run tests on all Microsoft patches on test machines before they go into production. I would hope that you do the same, whether it's kernel hacks or hotfixes from MSDN.
Are you going to tell the CIO that you screwed up and put something unknown into a production system without testing it?
You might as well get a hefty gaming card, because all the professional cards cost $2k and up, and can usually only be bought inside a machine.
I know that some of the best 3D cards out there can do all of OpenGL in hardware (still doesn't look as good as the rendered product), but they require:
Their own power supply, like the later Voodoo 5s.
A special cooling system, because the chips, ram, and system get quite hot.
A seperate bus, usually AGP Pro AND a PCI slot.
Special mounting supports, because the card is abnormally long and wide.
I believe 3D Labs snatched up Intergraph's Wildcat line of cards, which IIRC are the best ones out there. But unless you're willing to fork out the cash, a GeForce 3 Ti500 would PROBABLY give you what you need, since it's polygon handling abilities are inline with the best of the pro market (though it only does a small part of opengl in hardware, and has a fraction of the ram).
Out of all of the 3D Animation packages they got their hands on, they forgot 2 of the most important ones out there.
Softimage|3D and Softimage|XSI.
Those two give Lightwave, Maya, and 3D Studio MAX a run for their money, considering they're the modeling environment used by most all major CG Effects studios out there (coupled with either Mental Ray or RenderMan).
That in spite of all the bad things happening, people can give all those who would tear them down the middle finger, and continue on in purely academic research?
I think PART of humanity has advanced, but those who:
a) cause misery
b) profit off misery
c) whine about misery
So that gets us about 2.2 frames per second. Impressive.
A full second of video (24 FPS) would take 11 seconds to render.
1440 frames for a minute of film.
152640 frames in the whole movie.
6360 seconds of video in the movie.
69960 seconds to render the movie, which means that to watch it rendered in realtime (not really), it'd run for about 1166 minutes, or about 19.4 hours.
My math may be wrong, but that's not bad. Of course, one may want to claw their eyes out after sitting that long...
In every way except gameplay. It's identical to the first two, except now it's just run-jump-kill, never mind the key finding part.
The last truly innovative games I have played were Battlezone, Descent 3, and Half-Life. All 3 took the FPS genre and extended it (Descent just improved on that which did true 3D before Quake did).
Battlezone was great, because it reduced you to a soldier on the battlefield of an RTS game, and (the first one, mind you) had a wonderful UI. More fun and panic-inducing than any other game I've played.
Halflife took FPS and made it an adventure story, truly scary at parts (suprise headcrab!), vicious enemies, and required more than just run and shoot skills.
Descent was always fun in my book, simply because it was a true 3D FPS, and with each release it got better (unfortunately due to Interplay's ineptness, Descent 4 was rumored but will likely never see the light of day).
Quake 3 was nothing special.
And for all intents and purposes, Quake 4 will be nothing other than a "ooh look what I can do after you spend $1K+ upgrading your machine!" unless someone pulls id's heads out of their collecitve asses and hires some writers and directors who have some authority OVER John Carmack to decide where glitter ends and where an actual STORY, with maybe a PLOT or a POINT at the very least, begins.
If that's true, then for all I supported the MPAA (which couldn't be more than a few $ off the player, which is a year old), I have supported companies not affiliated with the MPAA, and the EFF, far far more.
That and my two DVD-ROM drives are regionless, and include no decrypting abilites of their own, so they didn't help the MPAA any.
I had figured it was licensed (from Macrovision Inc.), but only Manga Entertainment has done so, and they were thrashed for it.
The "original" english audio was considered, and Pioneer had acquired it and the rights to it, but it was sacrificed to retain THX certification.
The original dub WAS NOT GOOD. It's the reason most people don't get Akira. Macek left out and altered crucial lines that basically made the story, making it unintelligible.
The original dub has died with this new release, since rental places will no doubt be upgrading, and the old Orion/Streamline release is dead (which is why Pioneer got the rights to Akira).
None of the anime companies except Manga Entertainment are members of the MPAA (through Polygram). And people are really pissed at Manga now for their poor handling of a high profile release and their incredibly poor attitude towards their customers.
Akira has no CSS or Macrovision. Neither do any other non-Manga releases.
Chances are it made no sense because the translation of the original VHS release was, to say the least, poor.
Carl Macek had a nasty habit of changing lines in various shows to fit his tastes, which totally altered the story of Akira.
I must say, I didn't get it the firs time I watched it, but I watched it subtitled this time (new translation for both dub and sub), and it made sense.
They tell you WHO Akira was and WHY he was there, and it makes sense in the end. The Macek dub apparently forgot to work that in the plot, making Akira the enigma that it isn't.
What's your PI offset #?!
0x3FFC13D2 : That document you lost last week!
0x4D30AD2F : The latest DivX release of a new movie, BEFORE it's even created!
0x56C23AF4 : Linux Kernel 3.0, now kernel.org won't die...
Sorta like finding DeCSS compiled in some prime number, only more realistic!
GTK/GNOME, QT/KDE, and GTK/Ximian and other similar packages all have their advantages, but you know...
Taking all their advantages, sorting out the code until only the best remains, and having linux users standardize on one backend (not frontend) would be so great, but it shocks me how much shit one would catch for it.
Anyone ever thought about just combining all the various backends into one, unified, STANDARD (that's what linux users like to parade about), backend API and let the users use any frontend without library problems?
Just a thought...
DUH. The government can't hold patents.
And why shouldn't the Government compete with the private sector? Especially in cases like this, where the companies would undoubtedly make a move to restrict the information and use of it, it's good to have a group who is required to release it into the Public Domain later working on it.
Of course, I could be totally wrong.
2) At the end of the day, I need someone to strangle. Am I going to go tell the CIO of a Fortune 500 company that some hack coder added something to the kernel that screwed us?
Odd. I usually run tests on all Microsoft patches on test machines before they go into production. I would hope that you do the same, whether it's kernel hacks or hotfixes from MSDN.
Are you going to tell the CIO that you screwed up and put something unknown into a production system without testing it?
You might as well get a hefty gaming card, because all the professional cards cost $2k and up, and can usually only be bought inside a machine.
I know that some of the best 3D cards out there can do all of OpenGL in hardware (still doesn't look as good as the rendered product), but they require:
Their own power supply, like the later Voodoo 5s.
A special cooling system, because the chips, ram, and system get quite hot.
A seperate bus, usually AGP Pro AND a PCI slot.
Special mounting supports, because the card is abnormally long and wide.
I believe 3D Labs snatched up Intergraph's Wildcat line of cards, which IIRC are the best ones out there. But unless you're willing to fork out the cash, a GeForce 3 Ti500 would PROBABLY give you what you need, since it's polygon handling abilities are inline with the best of the pro market (though it only does a small part of opengl in hardware, and has a fraction of the ram).
As the AC above me said (and he's right), there are few major 3D animation programs made for the Macintosh.
None of the programs they tested have Mac versions, though Maya and (I think) 3D Studio Max are developing Linux versions.
Though now that MacOS X is out with all of the Unix-like functionality, we may see them ported.
Out of all of the 3D Animation packages they got their hands on, they forgot 2 of the most important ones out there.
Softimage|3D and Softimage|XSI.
Those two give Lightwave, Maya, and 3D Studio MAX a run for their money, considering they're the modeling environment used by most all major CG Effects studios out there (coupled with either Mental Ray or RenderMan).
Guess who handle's Yahoo's search engine now?
Google!
Yahoo is more a directory in tandem with google, and they provide a ton of services that google (sanely) doesn't.
Let th' Karma bURN!
That in spite of all the bad things happening, people can give all those who would tear them down the middle finger, and continue on in purely academic research?
I think PART of humanity has advanced, but those who:
a) cause misery
b) profit off misery
c) whine about misery
haven't really gotten anywhere.
That's nifty.
But Wesley Crusher still sucked the most out of all Trek series.
So that gets us about 2.2 frames per second. Impressive.
A full second of video (24 FPS) would take 11 seconds to render.
1440 frames for a minute of film.
152640 frames in the whole movie.
6360 seconds of video in the movie.
69960 seconds to render the movie, which means that to watch it rendered in realtime (not really), it'd run for about 1166 minutes, or about 19.4 hours.
My math may be wrong, but that's not bad. Of course, one may want to claw their eyes out after sitting that long...
Make one like this and I will go nuts.
. htm
For the paranoid: http://www.dplanet.ch/users/firehand/steve/dblade
Of course, Taco, had you read the Gunnm(battle angel) manga, you would want one as well!
I never said that Descent 3 itself was innovative. I said it was an extension on Descent, which WAS innovative at its time.
Hell, for all it's flaws Descent 3 has a better story than ANY of the Quake games. Better gameplay as well.
Quake (from 2 onward) with an actual POINT?? haha that's rich!
Sure, Q3's innovative.
In every way except gameplay. It's identical to the first two, except now it's just run-jump-kill, never mind the key finding part.
The last truly innovative games I have played were Battlezone, Descent 3, and Half-Life. All 3 took the FPS genre and extended it (Descent just improved on that which did true 3D before Quake did).
Battlezone was great, because it reduced you to a soldier on the battlefield of an RTS game, and (the first one, mind you) had a wonderful UI. More fun and panic-inducing than any other game I've played.
Halflife took FPS and made it an adventure story, truly scary at parts (suprise headcrab!), vicious enemies, and required more than just run and shoot skills.
Descent was always fun in my book, simply because it was a true 3D FPS, and with each release it got better (unfortunately due to Interplay's ineptness, Descent 4 was rumored but will likely never see the light of day).
Quake 3 was nothing special.
And for all intents and purposes, Quake 4 will be nothing other than a "ooh look what I can do after you spend $1K+ upgrading your machine!" unless someone pulls id's heads out of their collecitve asses and hires some writers and directors who have some authority OVER John Carmack to decide where glitter ends and where an actual STORY, with maybe a PLOT or a POINT at the very least, begins.
If that's true, then for all I supported the MPAA (which couldn't be more than a few $ off the player, which is a year old), I have supported companies not affiliated with the MPAA, and the EFF, far far more.
That and my two DVD-ROM drives are regionless, and include no decrypting abilites of their own, so they didn't help the MPAA any.
I had figured it was licensed (from Macrovision Inc.), but only Manga Entertainment has done so, and they were thrashed for it.
Nope.
Pioneer has an exclusive license to Akira.
And when Orion/Streamline died, their release of Akira went with them, so there is technically one version, the new remastered version.
There are 4 versions of that though.
VHS Dub
Tin Deluxe (Limited, and all existing copies have been sold to retailers)
Plastic Deluxe
Regular 1 Disc
The "original" english audio was considered, and Pioneer had acquired it and the rights to it, but it was sacrificed to retain THX certification.
The original dub WAS NOT GOOD. It's the reason most people don't get Akira. Macek left out and altered crucial lines that basically made the story, making it unintelligible.
The original dub has died with this new release, since rental places will no doubt be upgrading, and the old Orion/Streamline release is dead (which is why Pioneer got the rights to Akira).
Dip dip dip dip...
None of the anime companies except Manga Entertainment are members of the MPAA (through Polygram). And people are really pissed at Manga now for their poor handling of a high profile release and their incredibly poor attitude towards their customers.
Akira has no CSS or Macrovision. Neither do any other non-Manga releases.
Enjoy!
Pioneer's primary audience is U.S. Dub audiences, so of the space they had available on the disc, most went to the English audio track.
There is a 5.1 Japanese audio track, but it can only be found on the Japanese R2 release (no subtitles, IIRC).
That's because Carl Macek replaced the original music. What you hear now is the original music that was created for (before!) Akira.
Or you're listening to the 5.1 Dub with an improper setup.
The reflection off the case appears blue to me, but the case is indeed black.
And there are 4 versions:
Dub VHS
Limited Special Edition (Tin), 2 DVDs.
Special Edition (plastic), 2 DVDs.
Regular Edition (plastic), 1 DVD.
The new release, by Dark Horse, also has a new translation.
It's gonna be out in 6 volumes, with the same covers as the original Japanese tankoubon release, so it's a damn nice release.
I second this, if you liked the Akira movie, go read the manga, it's even better.
IIRC, if you're lucky a Suncoast near you will have some. Suncoast is also an exclusive retailer, so only they got Cels.
I didn't get a cel with mine, but I'm going to go back and check if they have 'em.
Chances are it made no sense because the translation of the original VHS release was, to say the least, poor.
Carl Macek had a nasty habit of changing lines in various shows to fit his tastes, which totally altered the story of Akira.
I must say, I didn't get it the firs time I watched it, but I watched it subtitled this time (new translation for both dub and sub), and it made sense.
They tell you WHO Akira was and WHY he was there, and it makes sense in the end. The Macek dub apparently forgot to work that in the plot, making Akira the enigma that it isn't.
Of course it's not as great as everyone makes it out to be. Its story doesn't stand up to the manga, which is it's source.
Now, and I think you'll agree, Wings of Honneamise is a much better movie. Everyone should see that, if they watch Akira.
It doesn't have near the violence, but it's story is a masterpiece, and, while not the fastest story, it's captivating.