We're rapidly approaching the point where pretty much any app or game can be written in pure HTML5/JS. Most recently, Quake 2 was ported to it, (though the port currently only works in Chrome and edge WebKit).
It's XFree86 still. XFree86 left the codebase and architecture in such a mess that it's taking this long for Xorg to get this stuff straightened out in the codebase they inherited.
The main problem with the consolidation of power in super-national governing bodies like the EU is that it creates a single point of failure for freedom.
The paper isn't going to be very reusable if you want to make notes on it. Which is the main advantage to printing things out in the first place (the other advantage being the ability to spread loose paper out on a table or any other large, flat surface).
I can only assume you don't do much graphical UI development. "Widget" is a standard technical term used to refer to an element of a GUI. See for instance GUI Widget on Wikipedia.
The Safari text boxes are compound widgets (or metawidgets, if you like), which include a "resize handle" widget in their corner.
Unless they've changed things in the newer versions, you don't need the "ADD" part (though you do need IPO to set volume); all of the audio tracks are mixed automatically.
Well, that and (in the comic) the web shooters are attached to a bracelet-type thingy. Assuming the bracelet were strong enough, he'd mainly have to be concerned about not tearing off his thumb at the base.
Note that the XPCOM cycle collection stuff is opt-in, so it may take a little while for add-ons to adopt it. But it will certainly solve an awful lot of add-on memory problems in the long run.
A proper raytrace implementation will automatically account for things like the shadow penumbra (soft shadows), indirect lighting (light bounces, aka radiosity), and ambient occlusion. We're definitely not talking about the raytracers of yesteryear, which were very functionally limited.
Those additional techniques used by modern "ray tracers" to avoid the limitations of pure ray tracing are not ray tracing (the term has a very specific meaning). They belong to a different family of algorithms.
I suppose the argument isn't even really about raytracing vs. not. It's about whether it's worthwhile to brute force the problem (thereby keeping the solution elegant and simple) with sheer CPU power, or to try and fake your way to good visuals via ever more convoluted "fake" solutions.
No. Ray-tracing solves a small subset of the rendering equation, based on a purely particle-oriented approximation of photon behavior. It is not at all a suitable technique for modeling photon wavefronts (the interaction of which gives us interference patterns). If you want to model photon wavefronts, you need to use other techniques.
Well, sort of. Raytracing isn't a complete solution to the rendering equation -- you'll still need hacks to get nice soft shadows, indirect lighting, and ambient occlusion.
We're rapidly approaching the point where pretty much any app or game can be written in pure HTML5/JS. Most recently, Quake 2 was ported to it, (though the port currently only works in Chrome and edge WebKit).
It's XFree86 still. XFree86 left the codebase and architecture in such a mess that it's taking this long for Xorg to get this stuff straightened out in the codebase they inherited.
Installing libflashsupport doesn't address the issues for you?
The main problem with the consolidation of power in super-national governing bodies like the EU is that it creates a single point of failure for freedom.
To be fair, there's always Jython. Python the language, on the JVM.
And of course, by the time Flash is using Tamarin, so will Javascript be (at least in Firefox).
In RDA's case he's got knee problems that forced him into semi-retirement.
A lot of the ActionScript stuff (in the newer version of the players) should be covered by Adobe's Tamarin project, which is open source.
That would certainly work -- you just need a UV LED in the tip I think. I'm not aware of anyone planning to make one at this point though.
The paper isn't going to be very reusable if you want to make notes on it. Which is the main advantage to printing things out in the first place (the other advantage being the ability to spread loose paper out on a table or any other large, flat surface).
I can only assume you don't do much graphical UI development. "Widget" is a standard technical term used to refer to an element of a GUI. See for instance GUI Widget on Wikipedia.
The Safari text boxes are compound widgets (or metawidgets, if you like), which include a "resize handle" widget in their corner.
Well, no, it's actually a little widget that you interact with via the mouse. I don't know what else it could legitimately be called.
You can't carry drugs or bombs in paper files either. Except maybe LSD.
Unless they've changed things in the newer versions, you don't need the "ADD" part (though you do need IPO to set volume); all of the audio tracks are mixed automatically.
Unfortunately a lot of developers misuse GET requests for actions which modify state. (I suppose this'll teach them...)
Well, that and (in the comic) the web shooters are attached to a bracelet-type thingy. Assuming the bracelet were strong enough, he'd mainly have to be concerned about not tearing off his thumb at the base.
Hubris.
It has more to do with the significance of the thing destroyed in this case.
Sort of. You still need a Twilight Princess disc.
Note that the XPCOM cycle collection stuff is opt-in, so it may take a little while for add-ons to adopt it. But it will certainly solve an awful lot of add-on memory problems in the long run.
The proof is a trivial proof by demonstration. :)
Those additional techniques used by modern "ray tracers" to avoid the limitations of pure ray tracing are not ray tracing (the term has a very specific meaning). They belong to a different family of algorithms.
Yes, that's a better way of looking at it.
No. Ray-tracing solves a small subset of the rendering equation, based on a purely particle-oriented approximation of photon behavior. It is not at all a suitable technique for modeling photon wavefronts (the interaction of which gives us interference patterns). If you want to model photon wavefronts, you need to use other techniques.
Well, sort of. Raytracing isn't a complete solution to the rendering equation -- you'll still need hacks to get nice soft shadows, indirect lighting, and ambient occlusion.
Ray tracing is based on tracing the paths of particles, not wavefronts.