most of the people that I know who develop linux software (myself included) don't know jack about writing windows software, let alone the ins and outs of writing anything more complex than a "Double Click for Pr0n.exe" trojan that simply wipes the HD.
i tried to port one of my programs to windows, and it wouldn't even compile. I toyed around with it in visual studio at my friend's job and nothing I did would get it to compile. it kept complaining about compiled headers or something. and I was only using the standard library in C. It wouldn't even compile in cygwin without the help of someone contributing a patch to my project.
microsoft is fine and dandy for businesses of all shapes and sizes. Sure, they're software all interoperates great once set up, and is perfectly secure provided the server/clients aren't connected to the internet. So, if you're a small, medium or large business, it's perfectly ok to like microsoft; especially since MS techs are so easy to come by and generally are pretty inexpensive.
If you're a windows tech, it's perfectly fine to like microsoft. They give you so much work, you don't know what to do with yourself.
the problem with microsoft comes about when you're a developer and you're trying to create cross-platform software. Windows fights you.
Or, if you're a web surfer who either doesn't use windows or uses windows, but is fed up with IE's problems (its penchant for spyware) and your alternative browser doesn't work on IE-only sites.
or, if you're trying to create an alternative operating system and get your foot in the door with a hardware vendor (ie- BeOS). Microsoft protects itself with it's contracts and treats them as trade secrets so you can't challenge them in court.
or... well... all those fucking patents microsoft has.
Microsoft may be mostly bad, but there are some places where they can really help out. Although, as would be the case with any OS, if you run in a pure environment, interoperability works best when all machines are running the same software.
Is there reason to hate microsoft? hells yeah!
is there reason to love microsoft? it really depends who you are. But something's gonna happen that will make you curse them.
...and people who think pi should be equal to exactly 3...
I wish there was some sort of repository of this kind of stuff. A place which has a listing of all things in the Bible where it has off measurements and things easily provable (both right and wrong) showing just how horribly inaccurate the Good Book(tm) can be.
it's almost laughable how some things are presented in there, and how easily some can be proven wrong (take the above, quoted text, for example).
If more of these christian extremists could see that this book was written before there was any accurate written history or any real understanding of maths and sciences existed, they may take some of the stories with more of a grain of salt.
I mean, if every animal (people are animals, too!) decended from the pairs that noah brought on the ark, we'd be horrifically deformed from inbreeding, don't you think? And why didn't noah save the faries and dragons and unicorns?!?!
It makes me sick, what's going on in this country. I envy those in europe who can see what's going on from the outside, but the view from here is definitely disturbing.
The truth is FreeHand and Illustrator are VERY different programs, their even for different things, SHOCK!
indeed. Although, people find it much easier to describe things by comparison.
I mean, if someone said "what's Freehand?" you wouldn't say "An advanced vector drawing program with spot color management that supports a variety of file formats, halftone screens and colorspaces." You'd say "It's kinda like illustrator or CorelDraw."
There's a bunch of things in freehand that illustrator doesn't do and vice versa, and the interfaces sure are different enough that yes, it is a completely different program. Although I think it'd be trivial for Adobe to merge Illustrators missing features with what freehand has to offer.
besides, everyone knows that Illustrator is the best program out of the bunch. Freehand is ok, and CorelDraw just SUCKS. (FLAMEWAR!!!!);)
what about freehand would make you want to design a poster in it? I haven't used freehand since version 8, and from what I remember, it had pretty shotty typographic tools. I design posters (and banners, billboards, etc) in Illustrator, so I'm just curious. Maybe freehand has something worth checking out?
It seems odd to have a situation where the IRS decides what is and what isn't pornography.
I think looking at pricewatch.com is pornography.
Imagining buying 8 10KRPM SCSI drives with a decent scsi RAID card... ooooh. that gives me feelings inside that rivals large breasted women and shorn vaginas.
or even looking at what kind of rack servers are available. Beowulf clusters of multi-processor servers with RAM and storage totals calculated in Petabytes.
Maybe you're just not into that type of game? Did that occur to you? Also, the DS is a piece of crap when played on the stand in the store. Especially for that game.
Maybe you just couldn't figure it out?;)
Have you played the original one for GBA or for gamecube? They're equally as awesome. As are the sequals.
why dont u just tell us what u mean by a "cooler special-move style"
well, you'll spend closer to 70$, but yeah.
in Narutimet Hero 1, during a special move, the players have to hit a sequence of buttons (triangle, circle, square and X) that is randomly generated. If the defending player finishes first, he breaks out of the combo, if the offending player finishes first, it does twice the damage (or something to that effect).
Narutimet Hero 2, the special move thing just consists of who can press the designated button the fastest, or twirl the analogue stick the fastest.
After playing NH2 for about 20 minutes, you get tired from doing that so much (sometimes 3-4 times in a single round).
One problem that plagues the film industry is that every movie is a cookiecutter film. New ideas and new techniques are hard to come by.
Why?
Because it takes so much time, money, and effort to create one of these things. Same goes for games.
MTV was a driving force in the creation of stylized films. It wasn't until the music video, where you had these independent directors and writers and film students creating these "small films" who were willing to experiment with new camera angles and new shooting techniques that you really got some interesting things going on with filmography. It cost so little $ (relative to feature films) that everyone was willing to experiment.
The same goes for minigames. Sometimes, it's the minigames that make a game so good. It's the experimentation involved. You can sneak a couple of really risky gameplay elements (not risky like hot-coffee, risky like new game-mechanics!) into a couple of minigames and not affect the entire game.
That's why games like warioware are so good. And that's why games that you can just pick up and play (like that kirby:CC game and a lot of the other DS games) have such great replay value.
When more people experiment more with new types of gameplay in larger games, you'll have much better games.
as an asside, a great, innovative (buzzword!) fighting game is Narutimet Hero for PS2; a japanese title. The best PS2 game I've ever played. The sequal is better because it has more characters, but the original has a cooler special-move style. You gotta play it to know what I mean.
Is it one text file for all of your logs? or one text file for each buddy? or one text file for each buddy for each day? or one text file for each conversation?
But my point was, is there no way of searching through the logs from within trillian?
is snes9x running any faster now? MK2, f-zero, and act raiser run unacceptably on mine. It's playable, but slow to the point of frustrating me enough to not play it....even with the processor scaled to 333mhz.
yeah, I try. fortunately for you guys I don't have an attention span long enough to actually read that crap and post something real.
I was gonna give the NES controller honorable mention, but when I get on a roll typing I lose my point, so yeah. NES controller was great, albeit, too small for a adult's hands.
my hands cramp up worse when using oldschool NES controllers than the enormous XBox cuntroller.
I'm not familiar with the Xbox S. I assume that's the mini-controller the japanese were crying for.
the thumbsticks don't really bother me since the only game I've ever used them in was katamari Demacy (which they're perfectly fine for). They're way too sensitive for use in a fighting game and I do fine with the D-pad.
The d-pad on sony controllers is split, which leads to some painful thumbs, especially after playing Narutimet hero for hours on end, but I'm curious what you're favourite controller is.
The gamecube one is, by far, the most comfortable, but not suited for most games. The enlarged A button (it's A that's big, right? the green one) is a hastle most of the time. But I like the shape and it feels nice in my hands.
Xbox, don't even get me started I've dealt with 4 broken controllers and my wrists hurt after about 20 minutes of play.
My favourite semi-modern controller is the dreamcast. It was perfect for SC and had a good overall feel and weight.
next on my list is the 6-button mini-controller for the genesis
The last working home console I bought was a turbo grafix 16, so all of my gaming has been on my friends'/ roommates systems for the last 10 years or so, or handheld gaming (I love my SP, DS and PSP).
I used to hate the snes controller when I was a kid, but that was only because it was such a pain to do a haduken with a shoulder button.
ps2 version sold the worst out of the 3 multiplatform releases of SC:2
wtf are you talking about?!
the ps2 version was the best (mostly due to the superiorly designed controller).
perhaps you mean that the PS2 version had the worst exclusive character (haiachi)?
I never used spawn on the xbox version. I couldn't play that one more than a couple minutes since the controller sucks so bad and makes my wrists hurt almost immediately after I begin playing it.
the gamecube one was ok (link is pretty awesome), but the button layout on the controller is so horrid for SC, that I don't do well enough to warrant playing it.
I bought the book after the first review and it's pretty good, aside from the author's slightly amateur writing skills.
also, the book is full of hints on social engineering and getting behind closed doors by using google as a tool. It's got examples of how to find people who might be friends based on simple google searches. Pretty interesting stuff, though.
I dunno how white-hat owning this book would make you, though.
I find it difficult to look at Konfabulator's widgets and look at Apple's widgets and believe that Konfabulator doesn't have something big to do with Dashboard.
I'm agreeing with you, but you gotta remember that konfabulator widgets kinda look like OSX... and of course apple's gonna use their own [liquid plastic] look for their own product.
If Windows had done Dashboard, Mac users worldwide wouldn't be able to shut up about how Windows ripped off poor Konfabulator.
actually, I remember when dashboard was first demo'd. Konfabulator users everywhere were going nuts about how apple ripped off konfabulator.
personally, I like konfabulator's implementation better, and widgets also seem to have a little more control over the system, from looking at the widgets.
I played with konfabulator when it first came out, and followed the hype before it was actually shown off (it was quite the mystery product before it was officially announced), but the price was way too high for me to justify buying, especially since I didn't really have a true use for it.
I don't even really use dashboard except for the fact that I can hit F12 and have access to a calculator; that's the only widget I keep open.
if I used konfabulator, the only widget I'd use would be a UPS and/or FedEx package tracker. It'd be nice to see when packages arrive in real-time.
Uh, defensive patents are a common thing in all industries.
however, I do believe there's prior art, here. Perhaps the patent is invalid!
Adium instant messenger for OSX has smiley plugins where you can design new smilies (ie: make +<:-) into a pope smiley) and use them in your IMs.
They've had that in there for quite some time... at least a year or 2. maybe longer? I never used theplugin system, as there haven't been anything I liked created and I like the defaults just fine.
People just enjoy jumping down Microsoft's throat because they have nothing better to do.
I'd say "you must be new here," but this really has nothing to do with microsoft. This is a perfect example of why software patents are bullshit and evil (or vice versa).
Uh, defensive patents are a common thing in all industries.
however, I do believe there's prior art, here. Perhaps the patent is invalid!
Adium instant messenger for OSX has smiley plugins where you can design new smilies (ie: make +People just enjoy jumping down Microsoft's throat because they have nothing better to do.
I'd say "you must be new here," but this really has nothing to do with microsoft. This is a perfect example of why software patents are bullshit and evil (or vice versa).
until recently, I lived in manhattan. There's open wifi networks all over the place. From my room in my old apartment (2nd ave & 6th st), there were nearly a dozen available networks. only 2 were encrypted.
We used to keep our wireless connection open. I had an extra linksys WAP connected outside of our firewall which we kept open for guests and other people's emergencies, but after about a month, we noticed a slowdown on our connection and that at any given moment, there were 5-10 people connected to it.
I think it's widely accepted that if you have an open network in the city, someone's gonna jump on it.
The title of the article is "What OS X can learn from Windows"
what's a multibutton mouse have to do with the OS?
btw, it's control-click, not command click (as I'm sure you've been corrected about already)
Also, the article talks about only showing relevant files in open dialogs... OSX does that, too. I don't know what the author is talking about. It's controlled by the programmer.
one feature I'd like to see is wildcard listings for open dialogs. ie- *blah* to only show files with 'blah' in the name. OSX's got grep, why can't they implement it into something, eh?
Aside from the fact that I seriously doubt so many cables would be needed and the fact that you can get an adapter to convert a standard USB keyboard to the proper mini-USB port that's on the PSP, he's not showing off anything more than that asshole who claimed to have gotten classic gameboy games working on his DS.
Just showing a picture of the maxconsole.net homepage on the PSP's screen means nothing. there are webbrowser hacks (wipeout pure) and it could also be a screenshot that he loaded onto the PSP.
now, if he had a picture of some kind of debugging screen where he was capturing USB data or something, that'd be something that would prove us skeptics wrong.
Maybe there's only one person doing the translations for en-GB, where there's a half dozen working on the fr-FR version? maybe it's the other way around, just the en-GB guys are lazy...
I'm sure you wouldn't want the same guys doing the translations for every language. think of the errors!
most of the people that I know who develop linux software (myself included) don't know jack about writing windows software, let alone the ins and outs of writing anything more complex than a "Double Click for Pr0n.exe" trojan that simply wipes the HD.
i tried to port one of my programs to windows, and it wouldn't even compile. I toyed around with it in visual studio at my friend's job and nothing I did would get it to compile. it kept complaining about compiled headers or something. and I was only using the standard library in C. It wouldn't even compile in cygwin without the help of someone contributing a patch to my project.
microsoft is fine and dandy for businesses of all shapes and sizes. Sure, they're software all interoperates great once set up, and is perfectly secure provided the server/clients aren't connected to the internet. So, if you're a small, medium or large business, it's perfectly ok to like microsoft; especially since MS techs are so easy to come by and generally are pretty inexpensive.
If you're a windows tech, it's perfectly fine to like microsoft. They give you so much work, you don't know what to do with yourself.
the problem with microsoft comes about when you're a developer and you're trying to create cross-platform software. Windows fights you.
Or, if you're a web surfer who either doesn't use windows or uses windows, but is fed up with IE's problems (its penchant for spyware) and your alternative browser doesn't work on IE-only sites.
or, if you're trying to create an alternative operating system and get your foot in the door with a hardware vendor (ie- BeOS). Microsoft protects itself with it's contracts and treats them as trade secrets so you can't challenge them in court.
or... well... all those fucking patents microsoft has.
Microsoft may be mostly bad, but there are some places where they can really help out. Although, as would be the case with any OS, if you run in a pure environment, interoperability works best when all machines are running the same software.
Is there reason to hate microsoft? hells yeah!
is there reason to love microsoft? it really depends who you are. But something's gonna happen that will make you curse them.
...and people who think pi should be equal to exactly 3...
I wish there was some sort of repository of this kind of stuff. A place which has a listing of all things in the Bible where it has off measurements and things easily provable (both right and wrong) showing just how horribly inaccurate the Good Book(tm) can be.
it's almost laughable how some things are presented in there, and how easily some can be proven wrong (take the above, quoted text, for example).
If more of these christian extremists could see that this book was written before there was any accurate written history or any real understanding of maths and sciences existed, they may take some of the stories with more of a grain of salt.
I mean, if every animal (people are animals, too!) decended from the pairs that noah brought on the ark, we'd be horrifically deformed from inbreeding, don't you think? And why didn't noah save the faries and dragons and unicorns?!?!
It makes me sick, what's going on in this country. I envy those in europe who can see what's going on from the outside, but the view from here is definitely disturbing.
The truth is FreeHand and Illustrator are VERY different programs, their even for different things, SHOCK!
;)
indeed. Although, people find it much easier to describe things by comparison.
I mean, if someone said "what's Freehand?" you wouldn't say "An advanced vector drawing program with spot color management that supports a variety of file formats, halftone screens and colorspaces." You'd say "It's kinda like illustrator or CorelDraw."
There's a bunch of things in freehand that illustrator doesn't do and vice versa, and the interfaces sure are different enough that yes, it is a completely different program. Although I think it'd be trivial for Adobe to merge Illustrators missing features with what freehand has to offer.
besides, everyone knows that Illustrator is the best program out of the bunch. Freehand is ok, and CorelDraw just SUCKS. (FLAMEWAR!!!!)
what about freehand would make you want to design a poster in it? I haven't used freehand since version 8, and from what I remember, it had pretty shotty typographic tools. I design posters (and banners, billboards, etc) in Illustrator, so I'm just curious. Maybe freehand has something worth checking out?
It seems odd to have a situation where the IRS decides what is and what isn't pornography.
I think looking at pricewatch.com is pornography.
Imagining buying 8 10KRPM SCSI drives with a decent scsi RAID card... ooooh. that gives me feelings inside that rivals large breasted women and shorn vaginas.
or even looking at what kind of rack servers are available. Beowulf clusters of multi-processor servers with RAM and storage totals calculated in Petabytes.
I'll be back in a minute. gotta get a tissue.
Maybe you're just not into that type of game? Did that occur to you? Also, the DS is a piece of crap when played on the stand in the store. Especially for that game.
;)
Maybe you just couldn't figure it out?
Have you played the original one for GBA or for gamecube? They're equally as awesome. As are the sequals.
Then again, maybe the game just isn't for you.
but, no need to insult the game's intelect.
why dont u just tell us what u mean by a "cooler special-move style"
well, you'll spend closer to 70$, but yeah.
in Narutimet Hero 1, during a special move, the players have to hit a sequence of buttons (triangle, circle, square and X) that is randomly generated. If the defending player finishes first, he breaks out of the combo, if the offending player finishes first, it does twice the damage (or something to that effect).
Narutimet Hero 2, the special move thing just consists of who can press the designated button the fastest, or twirl the analogue stick the fastest.
After playing NH2 for about 20 minutes, you get tired from doing that so much (sometimes 3-4 times in a single round).
One problem that plagues the film industry is that every movie is a cookiecutter film. New ideas and new techniques are hard to come by.
Why?
Because it takes so much time, money, and effort to create one of these things. Same goes for games.
MTV was a driving force in the creation of stylized films. It wasn't until the music video, where you had these independent directors and writers and film students creating these "small films" who were willing to experiment with new camera angles and new shooting techniques that you really got some interesting things going on with filmography. It cost so little $ (relative to feature films) that everyone was willing to experiment.
The same goes for minigames. Sometimes, it's the minigames that make a game so good. It's the experimentation involved. You can sneak a couple of really risky gameplay elements (not risky like hot-coffee, risky like new game-mechanics!) into a couple of minigames and not affect the entire game.
That's why games like warioware are so good. And that's why games that you can just pick up and play (like that kirby:CC game and a lot of the other DS games) have such great replay value.
When more people experiment more with new types of gameplay in larger games, you'll have much better games.
as an asside, a great, innovative (buzzword!) fighting game is Narutimet Hero for PS2; a japanese title. The best PS2 game I've ever played. The sequal is better because it has more characters, but the original has a cooler special-move style. You gotta play it to know what I mean.
Is it one text file for all of your logs? or one text file for each buddy? or one text file for each buddy for each day? or one text file for each conversation?
But my point was, is there no way of searching through the logs from within trillian?
does trillian not have a log search functionality?
;)
Adium does. Although Adium is only for OSX.
Also, useful is being able to grep the IM logs and also search with spotlight.
Lately all they seem to release are rehashes of Japanese horror movies, video game movies or remakes of other movies & TV series.
let us not forget movies made from books and comic books and sequals to previous successes.
is snes9x running any faster now? MK2, f-zero, and act raiser run unacceptably on mine. It's playable, but slow to the point of frustrating me enough to not play it. ...even with the processor scaled to 333mhz.
yeah, I try. fortunately for you guys I don't have an attention span long enough to actually read that crap and post something real.
I was gonna give the NES controller honorable mention, but when I get on a roll typing I lose my point, so yeah. NES controller was great, albeit, too small for a adult's hands.
my hands cramp up worse when using oldschool NES controllers than the enormous XBox cuntroller.
I'm not familiar with the Xbox S. I assume that's the mini-controller the japanese were crying for.
hey bro, you keep replying to my posts. =P
the thumbsticks don't really bother me since the only game I've ever used them in was katamari Demacy (which they're perfectly fine for). They're way too sensitive for use in a fighting game and I do fine with the D-pad.
The d-pad on sony controllers is split, which leads to some painful thumbs, especially after playing Narutimet hero for hours on end, but I'm curious what you're favourite controller is.
The gamecube one is, by far, the most comfortable, but not suited for most games. The enlarged A button (it's A that's big, right? the green one) is a hastle most of the time. But I like the shape and it feels nice in my hands.
Xbox, don't even get me started I've dealt with 4 broken controllers and my wrists hurt after about 20 minutes of play.
My favourite semi-modern controller is the dreamcast. It was perfect for SC and had a good overall feel and weight.
next on my list is the 6-button mini-controller for the genesis
The last working home console I bought was a turbo grafix 16, so all of my gaming has been on my friends'/ roommates systems for the last 10 years or so, or handheld gaming (I love my SP, DS and PSP).
I used to hate the snes controller when I was a kid, but that was only because it was such a pain to do a haduken with a shoulder button.
comprehension schmomprehension.
yeah, I misread. sorry. =P
ps2 version sold the worst out of the 3 multiplatform releases of SC:2
wtf are you talking about?!
the ps2 version was the best (mostly due to the superiorly designed controller).
perhaps you mean that the PS2 version had the worst exclusive character (haiachi)?
I never used spawn on the xbox version. I couldn't play that one more than a couple minutes since the controller sucks so bad and makes my wrists hurt almost immediately after I begin playing it.
the gamecube one was ok (link is pretty awesome), but the button layout on the controller is so horrid for SC, that I don't do well enough to warrant playing it.
I bought the book after the first review and it's pretty good, aside from the author's slightly amateur writing skills.
also, the book is full of hints on social engineering and getting behind closed doors by using google as a tool. It's got examples of how to find people who might be friends based on simple google searches. Pretty interesting stuff, though.
I dunno how white-hat owning this book would make you, though.
I find it difficult to look at Konfabulator's widgets and look at Apple's widgets and believe that Konfabulator doesn't have something big to do with Dashboard.
I'm agreeing with you, but you gotta remember that konfabulator widgets kinda look like OSX... and of course apple's gonna use their own [liquid plastic] look for their own product.
If Windows had done Dashboard, Mac users worldwide wouldn't be able to shut up about how Windows ripped off poor Konfabulator.
actually, I remember when dashboard was first demo'd. Konfabulator users everywhere were going nuts about how apple ripped off konfabulator.
personally, I like konfabulator's implementation better, and widgets also seem to have a little more control over the system, from looking at the widgets.
I played with konfabulator when it first came out, and followed the hype before it was actually shown off (it was quite the mystery product before it was officially announced), but the price was way too high for me to justify buying, especially since I didn't really have a true use for it.
I don't even really use dashboard except for the fact that I can hit F12 and have access to a calculator; that's the only widget I keep open.
if I used konfabulator, the only widget I'd use would be a UPS and/or FedEx package tracker. It'd be nice to see when packages arrive in real-time.
Uh, defensive patents are a common thing in all industries.
however, I do believe there's prior art, here. Perhaps the patent is invalid!
Adium instant messenger for OSX has smiley plugins where you can design new smilies (ie: make +<:-) into a pope smiley) and use them in your IMs.
They've had that in there for quite some time... at least a year or 2. maybe longer? I never used theplugin system, as there haven't been anything I liked created and I like the defaults just fine.
People just enjoy jumping down Microsoft's throat because they have nothing better to do.
I'd say "you must be new here," but this really has nothing to do with microsoft. This is a perfect example of why software patents are bullshit and evil (or vice versa).
Uh, defensive patents are a common thing in all industries.
however, I do believe there's prior art, here. Perhaps the patent is invalid!
Adium instant messenger for OSX has smiley plugins where you can design new smilies (ie: make +People just enjoy jumping down Microsoft's throat because they have nothing better to do.
I'd say "you must be new here," but this really has nothing to do with microsoft. This is a perfect example of why software patents are bullshit and evil (or vice versa).
Firefox: 4111 / Explorer: 909
porn: 2043 / Christianity: 32
good: 8902 / evil: 10238
georgewbush: 15423 / johnkerry: 4999
*sigh*
Keep in mind that this happened in new york city.
until recently, I lived in manhattan. There's open wifi networks all over the place. From my room in my old apartment (2nd ave & 6th st), there were nearly a dozen available networks. only 2 were encrypted.
We used to keep our wireless connection open. I had an extra linksys WAP connected outside of our firewall which we kept open for guests and other people's emergencies, but after about a month, we noticed a slowdown on our connection and that at any given moment, there were 5-10 people connected to it.
I think it's widely accepted that if you have an open network in the city, someone's gonna jump on it.
Works FINE - just a aftermarket option.
The title of the article is "What OS X can learn from Windows"
what's a multibutton mouse have to do with the OS?
btw, it's control-click, not command click (as I'm sure you've been corrected about already)
Also, the article talks about only showing relevant files in open dialogs... OSX does that, too. I don't know what the author is talking about. It's controlled by the programmer.
one feature I'd like to see is wildcard listings for open dialogs. ie- *blah* to only show files with 'blah' in the name. OSX's got grep, why can't they implement it into something, eh?
yeah, I'm pretty sure this isn't real.
;)
Aside from the fact that I seriously doubt so many cables would be needed and the fact that you can get an adapter to convert a standard USB keyboard to the proper mini-USB port that's on the PSP, he's not showing off anything more than that asshole who claimed to have gotten classic gameboy games working on his DS.
Just showing a picture of the maxconsole.net homepage on the PSP's screen means nothing. there are webbrowser hacks (wipeout pure) and it could also be a screenshot that he loaded onto the PSP.
now, if he had a picture of some kind of debugging screen where he was capturing USB data or something, that'd be something that would prove us skeptics wrong.
I'm not skeptical, i'm just realistic.
Maybe there's only one person doing the translations for en-GB, where there's a half dozen working on the fr-FR version? maybe it's the other way around, just the en-GB guys are lazy...
I'm sure you wouldn't want the same guys doing the translations for every language. think of the errors!