What's that they say about stones and glass houses?
The culture of relative truth and the REAL "if it feels good do it" culture (Don't think hippie. Think yuppie, I.E. Soccer Mom), are behind most of the problems.
These people are liars. Plain and simple. It took me two minutes to realize that in "Bully", you do NOT play the Bully. You play a character who is bullied, and your goal is to rise up the social structure of your school. You play the average joe who overcomes the bully.
And where exactly is the problem with this?
These people are liars. They're trying to make you focus on THIS "immorality", while their greed, ego and selfishness runs rampant and destroys a nation.
Don't let them.
BTW. The irony of the situation is that it's the culture that's the problem that makes bullying a problem in the first place. The "up or out" culture where you either win or lose, and everything comes down to that is what kills any sort of cooperative atmosphere anyway. All I'll say is thank god for video games, especially on-line games that are starting to teach kids how to work together towards a common goal.
The kids really are all right...no thanks to these people.
Maybe I'm completly wrong. I don't know. My memory is kinda vague on this....but...well. Here's Gamespy's capsule of the game.
"You're not going to take it anymore. From edgy publisher Rockstar's Vancouver development team comes this dark comedy set in the most vile and sadistic setting yet in a Rockstar videogame: the schoolyard. As a troublesome schoolboy, you'll laugh and cringe as you stand up to bullies, get picked on by teachers, play pranks on malicious kids, win or lose the girl, and ultimately learn to navigate the obstacles of the fictitious reform school, Bullworth Academy."
And how exactly does that promote bullying? Seems to me that the bullies are the bad guys in this. You're playing average joe student that's trying to make it from being the bullied to being the star, so to speak.
I just don't see the problem with this. In fact, as far a socially responsible games go, I suspect this isn't even near the bottom of the list. I suspect it'll end up being near the top.
Re:Okay, I have to continue my commentary...
on
The Handheld War
·
· Score: 1
Actually, the whole point of it is that having that huge installed base, will result in people who will pick up a game or two. And the N-Gage will start getting games that are more popular on a more mainstream basis (Puzzle, platformers, etc.)
Even though they won the Grokster decision, the language of the decision, from what I've read..they've actually given up the whole game. Because this makes innovation actually EASIER. It might even defang the DMCA..actually I suspect it will.
See, all you have to do is market it's non-infringing use. P2P software makers, just link to people hosting public domain and publicly released stuff. That DVD copy software, for example, that was shut down because of this probably would have a pretty damn good defense under this ruling.
So what is this going to do? It's going to increase the exposure or public domain/CC/whatever material, and do nothing to shut down most of the P2P networks out there.
Actually IX had it's own system as a whole, it wasn't just nostalgic. (It had the AP system where you could equip a certain number of special abilities depending on your level).
It was good.
In any case, WTF? FFXII being a KH rip off? I just don't see it. If anything, FFXII looks to me to be a Guild Wars rip-off, at least combat wise. Mind you, I'm sure the production work on FFXII started long before GW, so the label "rip-off" is too strong, but I'm expecting the same feel from FFXII's combat as I get from doing a mission in Guild Wars. Running through a beautiful environment, fighting groups of monsters in in real-time. That's what I'm expecting.
Because it was 10x better than anything they did. They tried to spike it from getting the best Animated Oscar so their own PoS (Treasure Planet) would get it.
Disney is too far gone to ego and hubris to ever change. It's just the way it is. Pixar? You know a big reason why they left? They saw how Studio Ghibli got spiked, and being big fans of their work, (The people working at Pixar actually did the sub for Spirited Away..and it was actually pretty good, for a change) were worried that the big mouse would eventually do the same to them.
Yeah...I'm a little bitter about this. I hate ego and hubris. Especially the kind of eating a poison pill just to screw yourself over because of it.
I'm not sure if you realize this, but the emulator aspect is actually going all the way up to the GameCube level. There's a possibility you can even download say Pikman or something like that.
The question is how hard is Nintendo going to swing. Are they going to play it conservative, and make a bit of money off the old games, or are they going to swing for the fences, put together a package that just screams buy me, and actually go for the jugglar.
Because frankly, any package that comes with SMB3, Super Metroid, OoT IN THE BOX, is going to gain attention.
Actually it WILL affect your decision like it or not.
This is a system seller. Plain and simple. Everybody I talk to about this WANTS one right now. If it was out now? It would be flying off the shelves, just for the classic game aspect.
And what does having a large installed base get you? Quite simple. The beancounters at various publishers see how they can make money by making games for your system. So then your system gets the new games as well. Success breeds success in this business.
When you have too many characters, it can dilute the story. That's what I found about VI. I'm not saying it was a bad game. I just found that section to be disappointing. Compared to the first third of the game, which was focused, full of character growth and so on. Maybe it wasn't too bad. But I found it painful after the wonderfulness that is the first section.
For me? X is the pinnacle of the series. I was kind of confounded at first. No Overworld map? Weird. But when you play through the game it makes sense. The game takes place on a road, for the most part. This road is the traditional path of the religious journey. There's no need to offer going off the road because that fits the reality of the story.
And like it or not, the "cut scenes" have always been there. Yeah, they used to be screens of just text and silly sprite animations. But they've always been there. I happen to like them.
Mind you, I think I play the Final Fantasy games for the beauty of them rather than the gameplay (which I love as well). So a wonderfully designed cut scene, or taking a second to show some archetecture appeals to me.
FFX isn't a love story. It's a story of revenge. Tidus is not the main character. The story is from his point of view, but the story revolves around Auron.
Auron's plan the entire story is to manipulate Tidus and Yuna, to make them fall into love, so that Yuna would be incapable of sacrificing Tidus for the greater good, destroying the church of Yevon and getting his revenge on Yunalesca, and fufilling Jecht's last wish.
The actual story is about the "fall" of Yuna, and how her rejection of her religion saves the world of Spira. It's more philisophical than a love story. Auron is the puppetmaster.
I'm actually referring to the first half that was great.
I found that after a certain part, (Namely getting back the Airship) the story just kind of fell apart. Because you could get the characters back in any order really, there was no real go-between with any of them. It was just kind of vapid backstory, and no real movement of the bigger picture. It was a preperation phase that took about 10 hours. Far too long.
The answer is No. In fact, the quality is remaining quite high. Like it or not, the lowest points in the series are from a LONG time ago.
The thing is, that the FF team are VERY ambitious when it comes to what they do. They make very wide changes for every game. Trying new things. Sometimes it works, sometimes it doesn't. So I don't blame them for the misses. The harder you throw the more you can miss. But for the misses...and most of them were oh so close....
2J:A very clumsy level up system. Just didn't work at all. The biggest miss.
6:Yes, you heard me right. A wonderful game that fell apart for the second half of the game. The fact that the game is so wonderful for the rest of it makes it even more painful.
8:A broken combat system made most of the game a timewasting chore. (You can convert Tents to Curegas which you can junction for a near invincible amount of HP through most of the game)
X-2:A wonderful combat system, and the episodic nature of it..but yet...
Ok I'll be frank. The tone of the game was wrong. It tried to be light and airy, but frankly, it was just painful. It was too depressing. After playing through X, (best story of any of the games), watching the hidden depression of Yuna was WAY too much. way way WAY too much.
But I liked that X played like a pilgramage. It worked for that game. It felt way more personal than any other game in the series. As well, I liked the micro-level ups.
You're exactly right. My wife is both a gamer, and follows through the deviant art/other art communities.
The game generation of Women, quite frankly...as long as there is an element of design to the look, don't find things as offensive as you would think. But put something that's just tacked on, or gaudy, or just OVERDONE and then they get offended.
Or maybe if offended isn't the word, they just think it's fugly.
Oh don't get me wrong, I LOVE Katamari. In fact, it was my personal Game of the Year for 2004. Ok? I'll be getting the sequal the day it's released. It gets more playtime in my PS2 than really any other game.
But it's not "revolutionary". It's has a wonderful execution (in fact that's why it's so much fun), but it does stand on the sholders of giants.
My point is, well I'll give an example. Over the weekend I rented Cold Winter. It's a strictly derivitive FPS..and yet...cover actually DOES stuff in this game. You can kick over a table and crouch behind it and take out the guys and you take less damage. You can get the armor off of the foes, and the better you dispacth them, the more armor you recieve. The targetting is not exact, and to be honest the game is dark and clunky.
But it does have touches of evolution in it that do make it worthwhile. And that's my point. Only a few games released these days lack any sort of evolutionary touches to make things a complete rehash. Everything has some new angle, something new to bring to the table that makes things fun.
Because of this, today really is the best day to be a gamer. IT DIDN'T USE TO BE THIS WAY. Things used to be much worse for constant rehashes of the same old thing.
Katamari Damacy is an off-shoot of Marble Madness/Super Monkey Ball/what have you. The ball rolling games.
Rez is a take of Space Harrier/Panzer Dragoon.
Both games are great. But they are evolutionary, not revolutionary. In fact, most games out there are evolutionary to some degree. You just have to have your eyes open enough to realize it.
When I talk about the 360 "killer apps" I am talking Halo 3, but I'm also talking Lost Oddessy and Blue Dragon, which are due X-Mas 2006. That actually is going to give the 360 a lot of clout in the Japan market, as well as in North America.
And that's my feeling as well. The lower development costs on the Revolution combined with the large installed base will result in an ideal platform for MOST smaller projects. And to me, that's what most of the games I play are.
MS 360 releases for X-Mas. Has a decent but not a huge launch. This X-Mas is ruled by SquareEnix, between Dragon Quest VIII and Kingdom Hearts II. Copies of both titles are in Tickle-Me Elmo territory. (KHII in particular)
The PS3 is delayed until X-Mas 2006. The Revolution launches in Spring of 2006, and actually has a massive launch. The main selling point is actually the classic game service that Nintendo is putting out. Lot's of people go for it for that reason alone.
X-Mas 2006, the PS3 is finally released, but the X-Box 360 finally gets its killer apps (Halo 3 anybody?) and the 360 sells the most systems over the holiday period, with Nintendo solidly in second. In regards to total numbers of systems sold, the Rev. and 360 are neck and neck, with the PS3 way behind. PS3 only projects are retooled to go on the 360...but more often than not the Revolution.
Companies start to realize that development costs are much lower on the Revolution, so they start making games for that. E3 2007, the Revolution has everything, and the other two consoles have relativly little (think where the GameCube is right now)
Not a dupe. This is a brand spankin new trailer. It rocks too. One thing, is I note anew version of One Winged Angel in the background, sounded like done by The Black Mages. Wonder if that's the case.
After the fiasco in 2000, I looked into the numbers, and it seemed to be that a good portion of the difference in the number of counted votes is made up by spoiled ballots.
Different voting methods have different methods of error. In fact, this is enough to throw an election to one side or the other. I havn't done the numbers for 2004, but I suspect they're somewhat similar.
To add on to that, the ruling for Bush v. Gore, in all reality, should have overturned practically ever election nationwide, as the jdugement that reducing the margin of error for some districts would cause an Equal Protection violation...
The different margin of errors cause that in the FIRST place. At least if the Surpreme Court was honest, they would have made it a precident, and forced the nation to clean (Read, Standardize) up the electoral system.
I'll put it short and sweet. To expect the HHGG we know and love. Actually. Just fuhgit about it...at least on the big screen. Why? Two reasons.
#1. Most of the best humor just wouldn't work in a movie format. Why? To do it well you'd need an absurd amount of time, and as well, the story would start to drag on. Really.
Now, from what I'm hearing, they're filming a TON of material for the DVD version. Meaning that all the stuff that didn't make it into the theatrical cut, may very well make it into an actual "Guide" cut, with all those little asides that make the book.
A DVD package with "Don't Panic" on the cover and given the LotR extended edition treatment? Oh yes.
#2. Like it or not, he's just not the same guy he was when he wrote the book. Hell, he wasn't the same guy when he wrote the sequals. And one thing that DNA wanted, was to update HHGG..the philosophy and feeling behind it, to get it out of his past and move it into the present. And because of that, after he died, when the production team had a doubt about the tone of any of the material, they looked up his latter stuff. To see how it would go, and work.
Maybe that's the ultimate problem. The true fans wanted the classic, but that's just not going to happen.
Because one of the points of the whole story, is that the story is INTENDED to morph to fit the quirks and qualms of the particular media that it's being presented upon.
A shot for shot remake would..well..to be honest it would A. Either suck or have to be 4 hours long, and B. Would completly violate the entire concept of the story to begin with.
The movie, should be good. But what i'm really waiting for is the DVD, from what I'm hearing, the DVD is going to be the true experience.
This is the type of guy that's killing any chances of making any sort of progress in the copyright wars.
Keeping the second hand market pirates afloat is NOT a worthwhile tactic. For all the good it does the producers, you might as well give a best place to download PS2 images.
What's that they say about stones and glass houses? The culture of relative truth and the REAL "if it feels good do it" culture (Don't think hippie. Think yuppie, I.E. Soccer Mom), are behind most of the problems. These people are liars. Plain and simple. It took me two minutes to realize that in "Bully", you do NOT play the Bully. You play a character who is bullied, and your goal is to rise up the social structure of your school. You play the average joe who overcomes the bully. And where exactly is the problem with this? These people are liars. They're trying to make you focus on THIS "immorality", while their greed, ego and selfishness runs rampant and destroys a nation. Don't let them. BTW. The irony of the situation is that it's the culture that's the problem that makes bullying a problem in the first place. The "up or out" culture where you either win or lose, and everything comes down to that is what kills any sort of cooperative atmosphere anyway. All I'll say is thank god for video games, especially on-line games that are starting to teach kids how to work together towards a common goal. The kids really are all right...no thanks to these people.
Maybe I'm completly wrong. I don't know. My memory is kinda vague on this....but...well. Here's Gamespy's capsule of the game.
"You're not going to take it anymore. From edgy publisher Rockstar's Vancouver development team comes this dark comedy set in the most vile and sadistic setting yet in a Rockstar videogame: the schoolyard. As a troublesome schoolboy, you'll laugh and cringe as you stand up to bullies, get picked on by teachers, play pranks on malicious kids, win or lose the girl, and ultimately learn to navigate the obstacles of the fictitious reform school, Bullworth Academy."
And how exactly does that promote bullying? Seems to me that the bullies are the bad guys in this. You're playing average joe student that's trying to make it from being the bullied to being the star, so to speak.
I just don't see the problem with this. In fact, as far a socially responsible games go, I suspect this isn't even near the bottom of the list. I suspect it'll end up being near the top.
Actually, the whole point of it is that having that huge installed base, will result in people who will pick up a game or two. And the N-Gage will start getting games that are more popular on a more mainstream basis (Puzzle, platformers, etc.)
But lose the war.
Even though they won the Grokster decision, the language of the decision, from what I've read..they've actually given up the whole game. Because this makes innovation actually EASIER. It might even defang the DMCA..actually I suspect it will.
See, all you have to do is market it's non-infringing use. P2P software makers, just link to people hosting public domain and publicly released stuff. That DVD copy software, for example, that was shut down because of this probably would have a pretty damn good defense under this ruling.
So what is this going to do? It's going to increase the exposure or public domain/CC/whatever material, and do nothing to shut down most of the P2P networks out there.
It's so ironic it's beyond funny.
Actually IX had it's own system as a whole, it wasn't just nostalgic. (It had the AP system where you could equip a certain number of special abilities depending on your level).
It was good.
In any case, WTF? FFXII being a KH rip off? I just don't see it. If anything, FFXII looks to me to be a Guild Wars rip-off, at least combat wise. Mind you, I'm sure the production work on FFXII started long before GW, so the label "rip-off" is too strong, but I'm expecting the same feel from FFXII's combat as I get from doing a mission in Guild Wars. Running through a beautiful environment, fighting groups of monsters in in real-time. That's what I'm expecting.
Because it was 10x better than anything they did. They tried to spike it from getting the best Animated Oscar so their own PoS (Treasure Planet) would get it.
Disney is too far gone to ego and hubris to ever change. It's just the way it is. Pixar? You know a big reason why they left? They saw how Studio Ghibli got spiked, and being big fans of their work, (The people working at Pixar actually did the sub for Spirited Away..and it was actually pretty good, for a change) were worried that the big mouse would eventually do the same to them.
Yeah...I'm a little bitter about this. I hate ego and hubris. Especially the kind of eating a poison pill just to screw yourself over because of it.
I'm not a huge Apple fan, but I don't think they're THIS stupid. The compatibility problems that will cause alone..
:(
I dont' even want to think about it
Actually GC games COULD theoretically be played via download.
Just have to let you know.
I'm not sure if you realize this, but the emulator aspect is actually going all the way up to the GameCube level. There's a possibility you can even download say Pikman or something like that.
The question is how hard is Nintendo going to swing. Are they going to play it conservative, and make a bit of money off the old games, or are they going to swing for the fences, put together a package that just screams buy me, and actually go for the jugglar.
Because frankly, any package that comes with SMB3, Super Metroid, OoT IN THE BOX, is going to gain attention.
Actually it WILL affect your decision like it or not.
This is a system seller. Plain and simple. Everybody I talk to about this WANTS one right now. If it was out now? It would be flying off the shelves, just for the classic game aspect.
And what does having a large installed base get you? Quite simple. The beancounters at various publishers see how they can make money by making games for your system. So then your system gets the new games as well. Success breeds success in this business.
When you have too many characters, it can dilute the story. That's what I found about VI. I'm not saying it was a bad game. I just found that section to be disappointing. Compared to the first third of the game, which was focused, full of character growth and so on. Maybe it wasn't too bad. But I found it painful after the wonderfulness that is the first section.
For me? X is the pinnacle of the series. I was kind of confounded at first. No Overworld map? Weird. But when you play through the game it makes sense. The game takes place on a road, for the most part. This road is the traditional path of the religious journey. There's no need to offer going off the road because that fits the reality of the story.
And like it or not, the "cut scenes" have always been there. Yeah, they used to be screens of just text and silly sprite animations. But they've always been there. I happen to like them.
Mind you, I think I play the Final Fantasy games for the beauty of them rather than the gameplay (which I love as well). So a wonderfully designed cut scene, or taking a second to show some archetecture appeals to me.
They were thinking that if they made a hardcore SF movie that the people who always SAY they want hardcore SF movies would flock to it.
They were wrong.
FFX isn't a love story. It's a story of revenge. Tidus is not the main character. The story is from his point of view, but the story revolves around Auron.
Auron's plan the entire story is to manipulate Tidus and Yuna, to make them fall into love, so that Yuna would be incapable of sacrificing Tidus for the greater good, destroying the church of Yevon and getting his revenge on Yunalesca, and fufilling Jecht's last wish.
The actual story is about the "fall" of Yuna, and how her rejection of her religion saves the world of Spira. It's more philisophical than a love story. Auron is the puppetmaster.
I'm actually referring to the first half that was great.
I found that after a certain part, (Namely getting back the Airship) the story just kind of fell apart. Because you could get the characters back in any order really, there was no real go-between with any of them. It was just kind of vapid backstory, and no real movement of the bigger picture. It was a preperation phase that took about 10 hours. Far too long.
The last tower/boss/ending were great 'tho.
The answer is No. In fact, the quality is remaining quite high. Like it or not, the lowest points in the series are from a LONG time ago.
The thing is, that the FF team are VERY ambitious when it comes to what they do. They make very wide changes for every game. Trying new things. Sometimes it works, sometimes it doesn't. So I don't blame them for the misses. The harder you throw the more you can miss. But for the misses...and most of them were oh so close....
2J:A very clumsy level up system. Just didn't work at all. The biggest miss.
6:Yes, you heard me right. A wonderful game that fell apart for the second half of the game. The fact that the game is so wonderful for the rest of it makes it even more painful.
8:A broken combat system made most of the game a timewasting chore. (You can convert Tents to Curegas which you can junction for a near invincible amount of HP through most of the game)
X-2:A wonderful combat system, and the episodic nature of it..but yet...
Ok I'll be frank. The tone of the game was wrong. It tried to be light and airy, but frankly, it was just painful. It was too depressing. After playing through X, (best story of any of the games), watching the hidden depression of Yuna was WAY too much. way way WAY too much.
But I liked that X played like a pilgramage. It worked for that game. It felt way more personal than any other game in the series. As well, I liked the micro-level ups.
You're exactly right. My wife is both a gamer, and follows through the deviant art/other art communities.
The game generation of Women, quite frankly...as long as there is an element of design to the look, don't find things as offensive as you would think. But put something that's just tacked on, or gaudy, or just OVERDONE and then they get offended.
Or maybe if offended isn't the word, they just think it's fugly.
Oh don't get me wrong, I LOVE Katamari. In fact, it was my personal Game of the Year for 2004. Ok? I'll be getting the sequal the day it's released. It gets more playtime in my PS2 than really any other game.
But it's not "revolutionary". It's has a wonderful execution (in fact that's why it's so much fun), but it does stand on the sholders of giants.
My point is, well I'll give an example. Over the weekend I rented Cold Winter. It's a strictly derivitive FPS..and yet...cover actually DOES stuff in this game. You can kick over a table and crouch behind it and take out the guys and you take less damage. You can get the armor off of the foes, and the better you dispacth them, the more armor you recieve. The targetting is not exact, and to be honest the game is dark and clunky.
But it does have touches of evolution in it that do make it worthwhile. And that's my point. Only a few games released these days lack any sort of evolutionary touches to make things a complete rehash. Everything has some new angle, something new to bring to the table that makes things fun.
Because of this, today really is the best day to be a gamer. IT DIDN'T USE TO BE THIS WAY. Things used to be much worse for constant rehashes of the same old thing.
Katamari Damacy is an off-shoot of Marble Madness/Super Monkey Ball/what have you. The ball rolling games.
Rez is a take of Space Harrier/Panzer Dragoon.
Both games are great. But they are evolutionary, not revolutionary. In fact, most games out there are evolutionary to some degree. You just have to have your eyes open enough to realize it.
Re:Japan, I have one word for that.
Mistwalker.
When I talk about the 360 "killer apps" I am talking Halo 3, but I'm also talking Lost Oddessy and Blue Dragon, which are due X-Mas 2006. That actually is going to give the 360 a lot of clout in the Japan market, as well as in North America.
And that's my feeling as well. The lower development costs on the Revolution combined with the large installed base will result in an ideal platform for MOST smaller projects. And to me, that's what most of the games I play are.
MS 360 releases for X-Mas. Has a decent but not a huge launch. This X-Mas is ruled by SquareEnix, between Dragon Quest VIII and Kingdom Hearts II. Copies of both titles are in Tickle-Me Elmo territory. (KHII in particular)
The PS3 is delayed until X-Mas 2006. The Revolution launches in Spring of 2006, and actually has a massive launch. The main selling point is actually the classic game service that Nintendo is putting out. Lot's of people go for it for that reason alone.
X-Mas 2006, the PS3 is finally released, but the X-Box 360 finally gets its killer apps (Halo 3 anybody?) and the 360 sells the most systems over the holiday period, with Nintendo solidly in second. In regards to total numbers of systems sold, the Rev. and 360 are neck and neck, with the PS3 way behind. PS3 only projects are retooled to go on the 360...but more often than not the Revolution.
Companies start to realize that development costs are much lower on the Revolution, so they start making games for that. E3 2007, the Revolution has everything, and the other two consoles have relativly little (think where the GameCube is right now)
Anyway. That's my prediction for the next gen.
Not a dupe. This is a brand spankin new trailer. It rocks too. One thing, is I note anew version of One Winged Angel in the background, sounded like done by The Black Mages. Wonder if that's the case.
After the fiasco in 2000, I looked into the numbers, and it seemed to be that a good portion of the difference in the number of counted votes is made up by spoiled ballots.
Different voting methods have different methods of error. In fact, this is enough to throw an election to one side or the other. I havn't done the numbers for 2004, but I suspect they're somewhat similar.
To add on to that, the ruling for Bush v. Gore, in all reality, should have overturned practically ever election nationwide, as the jdugement that reducing the margin of error for some districts would cause an Equal Protection violation...
The different margin of errors cause that in the FIRST place. At least if the Surpreme Court was honest, they would have made it a precident, and forced the nation to clean (Read, Standardize) up the electoral system.
I'll put it short and sweet. To expect the HHGG we know and love. Actually. Just fuhgit about it...at least on the big screen. Why? Two reasons.
#1. Most of the best humor just wouldn't work in a movie format. Why? To do it well you'd need an absurd amount of time, and as well, the story would start to drag on. Really.
Now, from what I'm hearing, they're filming a TON of material for the DVD version. Meaning that all the stuff that didn't make it into the theatrical cut, may very well make it into an actual "Guide" cut, with all those little asides that make the book.
A DVD package with "Don't Panic" on the cover and given the LotR extended edition treatment? Oh yes.
#2. Like it or not, he's just not the same guy he was when he wrote the book. Hell, he wasn't the same guy when he wrote the sequals. And one thing that DNA wanted, was to update HHGG..the philosophy and feeling behind it, to get it out of his past and move it into the present. And because of that, after he died, when the production team had a doubt about the tone of any of the material, they looked up his latter stuff. To see how it would go, and work.
Maybe that's the ultimate problem. The true fans wanted the classic, but that's just not going to happen.
Because one of the points of the whole story, is that the story is INTENDED to morph to fit the quirks and qualms of the particular media that it's being presented upon. A shot for shot remake would..well..to be honest it would A. Either suck or have to be 4 hours long, and B. Would completly violate the entire concept of the story to begin with. The movie, should be good. But what i'm really waiting for is the DVD, from what I'm hearing, the DVD is going to be the true experience.
This is the type of guy that's killing any chances of making any sort of progress in the copyright wars.
Keeping the second hand market pirates afloat is NOT a worthwhile tactic. For all the good it does the producers, you might as well give a best place to download PS2 images.