That's a lot of money. A 5.0L Windsor-compatible FRPP Aluminum block alone is $3400, and is only 37 lbs lighter than the R302 that costs $1700. Dump a Kenne Bell Supercharger and AFR aluminum heads on that bad oscar and you'll be at about 350HP and 400ft/lbs. Then you'll need 300mm wide tires or more just to keep that car from burning the tires out at every light.
Every time I go to a greek restaurant and hear "OPA!", it smells like someone evicerated a cow's bowels. Fried cheese smells EXACTLY like shit, I really want to know what it has in it that is so similar to feces to make it smell so damn bad.
Wow, you just wrote a 4 line dialouge that pretty much sums up the free time of my entire childhood from 6 to 12 or so. The sound of clanking legos, and building lego sets with the sister. The best part of it was that she hated playing "house", so in essence she was more of a brother, building spaceships and cars and other various vehicles.
Yeah, David Cross made mention of that on his stand-up album "Stop Crying You Fucking Baby." The first floor is all sorts of gizmos and shit, the second... all porn. First floor: empty. Second floor: PACKED!
Jarjar was an example, not a posterboy. I'm stating that a lot of the bricks have nowhere to go but in one very specific application. For example, the new Bionicle sets have TONS of specialized bricks, many of which would serve no real purpose on anything else.
I am young enough to remember playing with Legos very vividly, and let me tell you, the appearence DOES count. I wouldn't play with my older space legos with the 70's style colors and more square helmets, as much as I would the cooler, 80's sleeker space designs, like the Blacktrons. I'm pretty sure JarJar would have stayed at the bottom of the bin.
To further my point, I remember having a very nice (and particularly expensive) Lego train set. There were only 4 specialized brick types in the set (of well over a thousand pieces): the motor itself (was basically a huge brick with an electric motor and battery compartment), the wheels (which were normal Lego axles, the wheels were just different), the tracks and the ties. That train was designed very well, especially for not relying on new injection molds for everything.
What was great about that whole thing (the projects with few specialized bricks) was that I could totally disassemble them and actually have bricks to build something else. And they still make sets without relying on specialized pieces, but they don't market them. Go to WallyWorld and you will see that the Bionicle are the only sets available outside of the small 3-5yr old $5 Star Wars sets. I wouldn't buy those if I were a kid, but the huge sets (like the Hospital I had, for instance) would definitely catch my eye.
You can buy individuals, but only driect from Lego. They really need to release sets that actually contain generalized bricks, rather than having a jarjar binks character that has no real place other than in a star wars scene.
On a related note, I hope someone from Lego actually sees this story, becuase one of the biggest problems concerning Lego's "fun value" has been brought up a number of times: TOO MANY SPECIALIZED BRICKS!
Sure, help-desk operators don't have Master's degrees...
As a matter of fact, I just got beat out of an entry level helpdesk position by a 50 yr old man with 25 yrs experience and a Masters in CS. I would have had the job, had he not showed up. I've given up on IT. At 22, I can't reasonably compete with the hordes of highly educated, highly experienced workers that have been laid off recently. Even if I am as smart/smarter, the numbers say it all, and I'd rather dig ditches than play this retarded game.
On a tangent, I got into CS for the love of programming, but it's so flooded by people with dollar signs in their eyes it makes me sick. I don't want to work next to Timmy, whose parents made him take a CS major so he could support them in their old age, and who doesn't actually know shit about what he's doing. These are the people being hired though, because there are so goddamn many of them. I worked at CompUSA once, as a technician, and this fuckhead came in and tried to rile us up by saying "WHO WANTS TO MAKE SOME MONEY!!!!!!" Then he asked us each if we wanted to make money. I regret saying yes, because I hated that job, but I really didn't want to deal with his attitude. In any event, that anecdote exemplifies the type of person entering the IT workforce these days. There aren't enough genuinely interested programmers to compete with the droves of money-mongering fuckwits.
They've already got wheeled vehicles climbing stairs and the like. And treads are even better, perhaps with some form of jump control, which wouldn't be too hard to implement, it would retain all the functionality of legs, without needing all sorts of complex computations and gyroscopes to just keep it standing.
Both the TI-92 and the TI-89 have symbolic manipulation. Completely invaluable for performing integration and differentiation quickly, especially with trancendentals like pi, e, sqrt(2), etc.
Perhaps it's a sign of the times, but the first thing I thought of while seeing the presentation of Sonys' new humanoid robot, is seeing them swarming a city, armed with miniguns. They are nimble and fast, and could probably be trained to leech off the enemy's power grid while overrunning the place.
Anyhow, robotic dog? Stupid, absolutely stupid. Legs are the most unstable mode of transportation. Give it some wheels or treads, then it won't cost millions in R&D to just get the thing working.
Photoshop is an image editing tool, not just a scan and print tool. You may want to take a part of a bill to use for a harmless presentation, for example. True, counterfeiting is a problem, but let's be realistic, this will not hamper counterfeiters.
Not saying assembler is the end all be all, but I don't know of another programmtical model that really does a good job of encompassing the scheduling necessary to program for a simultaneous multithreaded processor.
I understand the need for single threaded performance, it does seem hard to break a game down into enough parts to really benefit from massively multithreaded architectures. I mean, all you really have is input, video, sound, physics, AI and rules (I seperate physics from rules because physics are much more difficult to handle than simpler rules). And since most of those are tightly linked to certain conditions, they cannot be left alone to do their own thing. I guess you could make message pumps for each thread, but then you can't guarantee that the sound and video would synchronize, or that the AI would complete a certain task in a given time slice. At least, unless the computer was very fast and had an asynchronous bus.
I also understand your plight with programming on a very limited resource machine, and I'm sorry if you think I slighted your profession. Hell, I would love to program video games, but, alas, it seems it's not meant to be...
So then they are going to use seperate silicon for each? I guess that would be better, if one unit fails you don't lose the computer. I'm sorry to not have made that distinction, but as you note, the programmatical method is the same or at least similar for both. You must compartamentalize your code into various non-blocking threads to yield a good amount of explicit parallelism to really see any benefit.
What you wrote here is almost verbatim what Michael Abrash said in his book "Zen of Code Optimization". Dr. Dobbs Journal actually offered it up for free in PDF format at one point, I can only hope to find it amongst my mass of CD's.
Smart code will do more for you than hand optimized assembler, unless you already have written smart code.
Yeah, this is the idea behind the new Cell architecture in the PS3. Dumping the old ideas of having a single threaded model and doing everything in multiple threads where global data can be dynamic with each thread containing its own local storage. Done properly, it's blazingly fast. Done poorly, and you end up with race conditions, blocking semaphores, and generally poor code and poor performance. The only problem is that using the paradigms we have today, very few are capable of programming this style right now. The closest people I can think of are the Michael Abrashes, optimization zealots (not saying it's a bad thing), who know their processor upside and down and are not afraid of assembler, or rescheduling instructions to get the most power out of each cycle, instead of letting an optimizing compiler do it for them.
Hmm, ran the debugger and that spelled doom for my Explorer process. Anyhow, there are 4 DLL's that are not part of the standard set, 2 are for NView, 1 is for SmartFTP and the last is for Adobe Acrobat.
I realize that soft page faulting is a good idea for machines with less RAM, when mixed with disk caching. I guess I'm just stuck.
Hell yeah they can. I've got a 1990 Lincoln Mark VII myself, it's basically a heavy Mustang GT. I love my car... After I treat her nice with a Twin Turbo and a set of Cylinder Heads, I should have around 600 peak HP at the crank, and probably around 520 at the tires. And I'll still get 24+ MPG, especially if I lower my rear axle ratio.
From what I usually see, what makes people not hit 10s with that much power is traction, but anyhow, I was talking about crank HP or bhp, whichever term you prefer. I agree that it's a pretty useless spec, drivetrain losses should count.
Horsepower really doesn't matter, because at 7000 RPM's, your torque band is probably on a sharp decline, yet your horsepower numbers are higher because you are at a high RPM (HP = (tq * RPM)/5252). If you look at the very powerful, twin-turboed Toyota Supra, you'll see gobs of peak horsepower, but the torque band looks like a mountain. Despite having in the realm of 600-800 HP, the car runs 12's, because it makes really good power at only one point in its RPM range, and doesn't have a lot of torque.
A 600-HP Mustang or Camaro will run 11's, because its torque is available throughout the RPM range.
They've been doing the microcode thing for a while, at least since the original Athlons. They made a RISC-chip, and decoded complex instructions on the fly into a RISC architecture.
Well, usually it just hammers the application. Usually. Sometimes an ALT+TAB will spontaneously reboot the machine. Not that big of a deal I guess, it's to be expected.
Thanks for the page fault info, I didn't know they had a soft paging area, seems kind of worthless since I can put all of Windows into RAM, but I guess there's nothing I can do. And yes, that was in Task Manager.
As for 'tlist explorer', I can't find anything on my machine besides a Perl library with the name tlist. Is that a 3rd party program? I'm pretty sure explorer doesn't have any plug-ins, I try to run a tight ship around here, with no fluffy foo-foo themes or any of that junk.
Then it's not just a clever name? (with apologies to Wayne's World).
No disassemble number 5!
The AC is correct, I was referring to the post that attempted to insult yours.
Congratulations, within the frame of two malformed sentences and one lone word, you just made a hypocrite of yourself.
That's a lot of money. A 5.0L Windsor-compatible FRPP Aluminum block alone is $3400, and is only 37 lbs lighter than the R302 that costs $1700. Dump a Kenne Bell Supercharger and AFR aluminum heads on that bad oscar and you'll be at about 350HP and 400ft/lbs. Then you'll need 300mm wide tires or more just to keep that car from burning the tires out at every light.
Every time I go to a greek restaurant and hear "OPA!", it smells like someone evicerated a cow's bowels. Fried cheese smells EXACTLY like shit, I really want to know what it has in it that is so similar to feces to make it smell so damn bad.
Wow, you just wrote a 4 line dialouge that pretty much sums up the free time of my entire childhood from 6 to 12 or so. The sound of clanking legos, and building lego sets with the sister. The best part of it was that she hated playing "house", so in essence she was more of a brother, building spaceships and cars and other various vehicles.
Yeah, David Cross made mention of that on his stand-up album "Stop Crying You Fucking Baby." The first floor is all sorts of gizmos and shit, the second... all porn. First floor: empty. Second floor: PACKED!
Jarjar was an example, not a posterboy. I'm stating that a lot of the bricks have nowhere to go but in one very specific application. For example, the new Bionicle sets have TONS of specialized bricks, many of which would serve no real purpose on anything else.
I am young enough to remember playing with Legos very vividly, and let me tell you, the appearence DOES count. I wouldn't play with my older space legos with the 70's style colors and more square helmets, as much as I would the cooler, 80's sleeker space designs, like the Blacktrons. I'm pretty sure JarJar would have stayed at the bottom of the bin.
To further my point, I remember having a very nice (and particularly expensive) Lego train set. There were only 4 specialized brick types in the set (of well over a thousand pieces): the motor itself (was basically a huge brick with an electric motor and battery compartment), the wheels (which were normal Lego axles, the wheels were just different), the tracks and the ties. That train was designed very well, especially for not relying on new injection molds for everything.
What was great about that whole thing (the projects with few specialized bricks) was that I could totally disassemble them and actually have bricks to build something else. And they still make sets without relying on specialized pieces, but they don't market them. Go to WallyWorld and you will see that the Bionicle are the only sets available outside of the small 3-5yr old $5 Star Wars sets. I wouldn't buy those if I were a kid, but the huge sets (like the Hospital I had, for instance) would definitely catch my eye.
You can buy individuals, but only driect from Lego. They really need to release sets that actually contain generalized bricks, rather than having a jarjar binks character that has no real place other than in a star wars scene.
On a related note, I hope someone from Lego actually sees this story, becuase one of the biggest problems concerning Lego's "fun value" has been brought up a number of times: TOO MANY SPECIALIZED BRICKS!
On a tangent, I got into CS for the love of programming, but it's so flooded by people with dollar signs in their eyes it makes me sick. I don't want to work next to Timmy, whose parents made him take a CS major so he could support them in their old age, and who doesn't actually know shit about what he's doing. These are the people being hired though, because there are so goddamn many of them. I worked at CompUSA once, as a technician, and this fuckhead came in and tried to rile us up by saying "WHO WANTS TO MAKE SOME MONEY!!!!!!" Then he asked us each if we wanted to make money. I regret saying yes, because I hated that job, but I really didn't want to deal with his attitude. In any event, that anecdote exemplifies the type of person entering the IT workforce these days. There aren't enough genuinely interested programmers to compete with the droves of money-mongering fuckwits.
They've already got wheeled vehicles climbing stairs and the like. And treads are even better, perhaps with some form of jump control, which wouldn't be too hard to implement, it would retain all the functionality of legs, without needing all sorts of complex computations and gyroscopes to just keep it standing.
Both the TI-92 and the TI-89 have symbolic manipulation. Completely invaluable for performing integration and differentiation quickly, especially with trancendentals like pi, e, sqrt(2), etc.
Perhaps it's a sign of the times, but the first thing I thought of while seeing the presentation of Sonys' new humanoid robot, is seeing them swarming a city, armed with miniguns. They are nimble and fast, and could probably be trained to leech off the enemy's power grid while overrunning the place.
Anyhow, robotic dog? Stupid, absolutely stupid. Legs are the most unstable mode of transportation. Give it some wheels or treads, then it won't cost millions in R&D to just get the thing working.
Photoshop is an image editing tool, not just a scan and print tool. You may want to take a part of a bill to use for a harmless presentation, for example. True, counterfeiting is a problem, but let's be realistic, this will not hamper counterfeiters.
Not saying assembler is the end all be all, but I don't know of another programmtical model that really does a good job of encompassing the scheduling necessary to program for a simultaneous multithreaded processor.
I understand the need for single threaded performance, it does seem hard to break a game down into enough parts to really benefit from massively multithreaded architectures. I mean, all you really have is input, video, sound, physics, AI and rules (I seperate physics from rules because physics are much more difficult to handle than simpler rules). And since most of those are tightly linked to certain conditions, they cannot be left alone to do their own thing. I guess you could make message pumps for each thread, but then you can't guarantee that the sound and video would synchronize, or that the AI would complete a certain task in a given time slice. At least, unless the computer was very fast and had an asynchronous bus.
I also understand your plight with programming on a very limited resource machine, and I'm sorry if you think I slighted your profession. Hell, I would love to program video games, but, alas, it seems it's not meant to be...
So then they are going to use seperate silicon for each? I guess that would be better, if one unit fails you don't lose the computer. I'm sorry to not have made that distinction, but as you note, the programmatical method is the same or at least similar for both. You must compartamentalize your code into various non-blocking threads to yield a good amount of explicit parallelism to really see any benefit.
What you wrote here is almost verbatim what Michael Abrash said in his book "Zen of Code Optimization". Dr. Dobbs Journal actually offered it up for free in PDF format at one point, I can only hope to find it amongst my mass of CD's.
Smart code will do more for you than hand optimized assembler, unless you already have written smart code.
Yeah, this is the idea behind the new Cell architecture in the PS3. Dumping the old ideas of having a single threaded model and doing everything in multiple threads where global data can be dynamic with each thread containing its own local storage. Done properly, it's blazingly fast. Done poorly, and you end up with race conditions, blocking semaphores, and generally poor code and poor performance. The only problem is that using the paradigms we have today, very few are capable of programming this style right now. The closest people I can think of are the Michael Abrashes, optimization zealots (not saying it's a bad thing), who know their processor upside and down and are not afraid of assembler, or rescheduling instructions to get the most power out of each cycle, instead of letting an optimizing compiler do it for them.
Yes, because half of the worlds population is Chinese and Indian. Makes sense, then, that half the papers would be theirs.
Hmm, ran the debugger and that spelled doom for my Explorer process. Anyhow, there are 4 DLL's that are not part of the standard set, 2 are for NView, 1 is for SmartFTP and the last is for Adobe Acrobat.
I realize that soft page faulting is a good idea for machines with less RAM, when mixed with disk caching. I guess I'm just stuck.
Hell yeah they can. I've got a 1990 Lincoln Mark VII myself, it's basically a heavy Mustang GT. I love my car... After I treat her nice with a Twin Turbo and a set of Cylinder Heads, I should have around 600 peak HP at the crank, and probably around 520 at the tires. And I'll still get 24+ MPG, especially if I lower my rear axle ratio.
From what I usually see, what makes people not hit 10s with that much power is traction, but anyhow, I was talking about crank HP or bhp, whichever term you prefer. I agree that it's a pretty useless spec, drivetrain losses should count.
Horsepower really doesn't matter, because at 7000 RPM's, your torque band is probably on a sharp decline, yet your horsepower numbers are higher because you are at a high RPM (HP = (tq * RPM)/5252). If you look at the very powerful, twin-turboed Toyota Supra, you'll see gobs of peak horsepower, but the torque band looks like a mountain. Despite having in the realm of 600-800 HP, the car runs 12's, because it makes really good power at only one point in its RPM range, and doesn't have a lot of torque. A 600-HP Mustang or Camaro will run 11's, because its torque is available throughout the RPM range.
They've been doing the microcode thing for a while, at least since the original Athlons. They made a RISC-chip, and decoded complex instructions on the fly into a RISC architecture.
Well, usually it just hammers the application. Usually. Sometimes an ALT+TAB will spontaneously reboot the machine. Not that big of a deal I guess, it's to be expected.
Thanks for the page fault info, I didn't know they had a soft paging area, seems kind of worthless since I can put all of Windows into RAM, but I guess there's nothing I can do. And yes, that was in Task Manager.
As for 'tlist explorer', I can't find anything on my machine besides a Perl library with the name tlist. Is that a 3rd party program? I'm pretty sure explorer doesn't have any plug-ins, I try to run a tight ship around here, with no fluffy foo-foo themes or any of that junk.