Nintendo isn't quite like that anymore. They've changed in recent years.
Of course, you could make the argument that developers are worried about Nintendo becoming like that again. On the other side though, you have Microsoft who is notorious for using all means at their desposal necessary to win.
Disclaimer: Just my opinion and speculation of course.
Because they sense that their most important market, Japan, is ready for a gaming crash.
It's primed for it.
That's why Konami, Capcom and many of the older japanese dev houses are suddenly collaborating with Nintendo.
Think about it. How many differences in gameplay are there really between say Halo and Goldeneye, or Halo and Tribes. FFX and FFVII?
How many of these games are you going to want to go back and play through again in a decade, like a lot of us play back through(or emulate) our old "golden era" SEGA and Nintendo games.
I'd bet not many. I think we've hit a limit, there isn't much more new things that can be done with current hardware. Maybe Nintendo will come up with a solution and wow us all, maybe not, but I bet they're the only console maker who stands a chance at doing so.
Actually, I stated precisely what you brought up, and I quote... me: The only way purchasing an XBox hurts MS worse than not buying one is if it spurs a large amount of manufacturing of new units which then go unsold.
If you aren't interested in Sports/FPS titles the Gamecube currently has the XBox beat for exclusives you can't get on the PS2. Only two games I can think of off the top of my head are out(or coming out shortly) for the XBox that might appeal to you as an FF Fan: Fable and KOTOR(also avail for PC). Of course, the Gamecube has Crystal Chronicles, but that's pretty much an offline MMORPG, and you need a GBA and at least 2 friends with GBAs to really, really enjoy it(it's a pretty good dungeon crawl in 1P tho).
As the previous poster noted check Gametab/Gamerankings and look at the top rated games. Should give you a good idea.
But you're not costing MS money, you're mitigating MS's loss.
Say they pay $300 per unit, and are selling it at $150. For you to be able to buy that $150 unit MS has to be out $300 to make it. When you buy it, their loss shrinks from $300 to $150.
And, if enough people buy it and then buy games for it(since more games are made as it penetrates further), the loss decreases. The only way purchasing an XBox hurts MS worse than not buying one is if it spurs a large amount of manufacturing of new units which then go unsold.
You are in NO way hurting MS by buying an XBox, you're helping them. Feel free to do so, but stop saying you're costing them money. You aren't.
Nintendo and Sony at worst always broke even, up until very recently, neither had EVER sold a console at a loss. Nintendo is(or was before resuming manufacturing) now selling at a very minimal loss at their $99 price point.
Nintendo has always been quick to fix things if they're broken. They've always given excellent support as well. Hell you could still get replacement parts(or repair work done) for the NES from Nintendo of America itself(cheaply too) up until very recently.
So it's basically just par for course. Nintendo hasn't been a group of bastards since the NES days.:-P
Not really, most of those games never make it to the Cube. (Cube buyers tend to be parents, long time Nintendo fans, classic gaming fans, or hardcore gamers who own all 3 consoles. There isn't much of a market on the Cube for most of that drek).
The Cube has the lowest noise to signal ratio in terms of games of any console out there. You might not like it's good games, but they're for the most part of very high quality(Nintendo is notorious for not allowing much "crap" onto their systems). Couple things get in, but not many. Even the bad ones tend to be better than most of the drek that get's pushed out for the PS2 or even the XBox. Of course, nothing can beat the PS2's signal to noise ratio.
And, Counterstrike!? On a console!? WHAT THE HELL IS WRONG WITH YOU MAN!?
Ok. I don't really care. I have a lot of good titles for my Cube already, some more good titles are coming out, and most of the ones I'm looking forward to were going to be exclusive to one platform or another from day 1. The cube doesn't suffer from N64 or Sega syndrome so I'm pretty happy with it overall.
And, Lucasarts? Bah, screw them, they cancelled Sam and Max. They could release the best game ever produced and I still wouldn't buy it at this point.
Actually America was founded by a bunch of rich white aristocrats who didn't want to pay their taxes.
Yup, the first founding principle of our nation is tax evasion. There have been rebellions and armed revolts here over taxes in the early days of our history.
Please. A DVD player option wasn't useful to you. But it was to everyone else, who figured for an extra $50 they'd get one for free. They weren't cheap then.
Generalization, DVDs weren't as ubiquitous then. Why VHS sections in stores were still far bigger than DVD sections! Also, $50 isn't free, it's $50. 50 > 0.
The point is not that Nintendo didn't have a DVD player. That's fine if they chose that. Their console was $50 less. But at the time, they were taking a very arrogant stance about it: "This is a pure game machine; it doesn't need a DVD!".
And nothing you've brought up in anyway contradicts that the DS is a "pure gaming machine." Plus, it's all mindless speculation. The three things we know for sure about the DS are: It has 2 processors, 2 backlit screens (vertically stacked), and it's carts hold up to 128MB.
Oh, as far as the kitchen sink goes: -wireless: it's not just software. You need hardware, obviously, to pick up a signal
Wireless has gaming applications. Many gaming applications. Eliminates the need for an add on adapter and lets you play with anyone within 150 feet. Can also be used to connect to the present generation of Nintendo handhelds/consoles and connect to the next generation as well. All without an adapter and at a remarkably low cost for Nintendo.
-stylus: not only is this hardware, but it also requires a touch-sensitive screen. Again, not strictly necessary for gaming but nice I suppose if you're going to use a stylus
A stylus is 5 cents worth of plastic, and a touchscreen has numerous gaming applications.
-keyboard
Not even the wildest of speculators have said the DS would have a keyboard.
That's a lot more than a "pure gaming machine" needs. Not bad to have, and I'm all for extra features, but again, it's silly hearing it coming from Nintendo considering their attitude around the GC launch.
You obviously are not a very creative person, or too bound up in something other than gaming to think of all the possibilities this featureset would provide (to games no less).
But please, keep arguing if you'd like. I'm sure Nintendo will give you a discount for your fierce loyalty.
Oh I also heard that it empties your bank account, but that it sends that to uid 588867.
Anyway, on a serious note, the one thing I think would be kinda cool would be if the top screen was one of Sharp's 3D LCDs. It can switch between a normal 2D display and a 3D(no glasses required, display is slightly dim, have to be about 1.4 feet away from it and looking dead on when it's in 3D mode) display according to the needs of the app/game by turning off the "switching" lcd layer. Since this is supposedly going to be capable of 3D acceleration there are ALOT of cool things you could do with it.
Hopefully the touchscreen(if there is one) is flush with the rest of the controls. That way game designers could use a portion of the screen to add additional(or even programmable) controls.
Anyway, with all this speculation, I'm starting to see more and more why nintendo has been saying it's not a competitor to the GBA(or the PSP). Looking more and more like a cool product, but with limited initial market appeal and one heck of a lot of potential.
Yup big difference between being able to hit something with a cursor or a light gun and being able to hit it with actual lead.
FPSes and games like Duck hunt ignore so many things that an actual marksman will take into account when aiming. Wind, distance, the characteristics of the gun/ammo in question, slight inaccuracies in optics, etc.
I'd rate FFX as a mediocre FF game with excellent graphics for the time.
Like 7 or 8, it's not the type of game I'm going to go back and play through again in a couple years. As opposed to 6 which I do give another playthrough to about once a year (I don't give 7 another playthrough because the graphics look like shit compared to how I remember them, cartoons/sprites hold up better over time, and there isn't enough of a story/character attachment there to overcome that).
It was fun once, but really... it was just a continuation of 7/8s style with a new story and better graphics. Not much character development, remarkably short(only 40 hours for me to get 100% completion[all ultimate weapons, all characters with all spheres, max hps/etc.]), the side quests were boring, it was really, really linear, and it was easy to boot.
Oh and the story was only so-so. I mean, luke, I am your father. No wait, we're really just *****s. You reject my legacy!?
Hmm, Nintendo isn't suing VisualBoy or any of the other slew of GBA emulators out there. Nor have they shut down the SNES emulators, NES emulators, N64 emulators, gone after MAME because it can play donkey kong, and you can still get flash carts as of this writing.
They're concentrating pressure at one point, a GBA emulator that was sold for portable platforms(on a competing hardware product no less).
Now, why would they do that?
Oh, and I agree with you, the primary(and only) purpose of this product is to play Nintendo games without paying Nintendo a cent. Not for the game and not for the hardware.
These guys are assholes, and are still being assholes. They knew precisely what they were doing and they even went about selling it. They should be sued and they should lose.
This is unlike Bleem or other cases in that you DO not need a copy of the game to play it. Just the ROM.
Because BSD users have a mascot called "Beastie" who is a devilish little chap and they use "daemons" to accomplish things that seem like magic to normal people.
So, you see, it's obvious... BSD made a deal with the devil! And it's users weigh the same as ducks, therefor they are made of wood, and since they're made of wood, they are witches!
I mean, didn't you ever wonder why we call them "holy wars"?
What I was trying to say was that Zelda 1 and 3(and to a lesser extent 2) were darker than the later incarnations. They set a darker overall mood.
Ocarina, while yes, it had it's dark moments, didn't seem to have the same feel to it as the earlier ones did(Sure, there were some exceptions, but for the most part I thought it was light hearted). Majora's Mask, well, perhaps my impressions of it were tainted by Ocarina, but it's darker moments seemed more gimmicky than anything else. Wind Walker, same thing as Ocarina.
Or let me put this another way, when Zelda was kidnapped in OoT, my reaction wasn't "No, zelda had been kidnapped!!!" it was more, "You shall rue this day Ganon!."
I'm not quite sure if this cleared up my original position or not... Oh well.
Umm the original Zeldas(the first 3 and the first one especially) really had a dark undercurrent to them(had to read the manual in the case of the first two). They really brightened up around Ocarina(one of my complaints about Ocarina).
Oh, and I'd be happy if they brought back throwing your sword when at full hearts.:-P
By posting this, I must waive my right to EVER again make fun of Apple users. Oh well....
Sharp a while back developed a way to display stereo 3D images by placing a "switching" LCD (which acts as a parralax barrier) on top of a conventional LCD. They used this tech to make a 3D notebook(very good for government and corporate R&D, the flaws inherant in this system would actually be a good thing).
Flaws in the system: you have to be looking straight at it, the optimal viewing range is 40cm[1.3 feet](otherwise things go out of sync a little), and you'll see a "dimmer" image because it will have little vertical lines through it(do an erase every other row operation on something in the Gimp/Photoshop).
However, none of these problems are really problems in handhelds (In fact that pretty much describes how I personally use a laptop or a handheld product[if you could tweak the distance a little to suit your needs it would be perfect]).
Biggest pro: by turning the "switching" LCD off you can revert the image to a normal 2D as displayed on a conventional LCD.
Now, as some of you may know, Sharp provides Nintendo with the screens for the GBA. Nintendo(as well as Sony[Sony is one of the big contributors]) are both members of the so called 3D consortium with Sharp. Nintendo has experimented with stereo imaging before(the VirtualBoy). The DS is supposed to be "revolutionary". No one is leaking anything.
Well, not quite. We know the basic specs of the DS(per Nintendo), but we don't know much about the screens(apart from that it will have two). There is a supposedly leaked spec sheet out(see article) there that claims that ONE of the screens is a touchscreen(oh and 802.11g wireless for multiplayer, 3D acceleration, etc.).
Remember, Nintendo has claimed that this is their "laptop" product. (The Gameboy series would be a Palm Pilot esque product, and the Gamecube/Dolphin/SNES/NES/N64 would be the desktop)
So I think I have some idea about the layout. Take a GBA, now attach a folding LCD(clamshell, SP style) above the center LCD. To the left of the center LCD you have your D-Pad, below it you have the start/select buttons, on the right of it you have the a and b buttons(and possibly X/Y[please add X/Y])) on the top edge you have the L/R buttons. The center screen is a backlit touchscreen, the one above it is a backlit Sharp 3D LCD. The top screen folds down to protect the center one(or it might be wider, with more guts stored in the top clamshell). That's how I would design it anyway. (Nintendo has confirmed a vertical layout)
The things you could do with such a setup(oh and up to 128MB of cart space), well, they really set off my geek factor. If I'm right, even if no games are released for it, if you can homebrew stuff like you can for the GBA, I'm definately getting one. This is mindless speculating, of course, but it definately excites me.
Nintendo isn't quite like that anymore. They've changed in recent years.
Of course, you could make the argument that developers are worried about Nintendo becoming like that again. On the other side though, you have Microsoft who is notorious for using all means at their desposal necessary to win.
Nintendo... Microsoft...
Who would you choose?
Disclaimer: Just my opinion and speculation of course.
Because they sense that their most important market, Japan, is ready for a gaming crash.
It's primed for it.
That's why Konami, Capcom and many of the older japanese dev houses are suddenly collaborating with Nintendo.
Think about it. How many differences in gameplay are there really between say Halo and Goldeneye, or Halo and Tribes. FFX and FFVII?
How many of these games are you going to want to go back and play through again in a decade, like a lot of us play back through(or emulate) our old "golden era" SEGA and Nintendo games.
I'd bet not many. I think we've hit a limit, there isn't much more new things that can be done with current hardware. Maybe Nintendo will come up with a solution and wow us all, maybe not, but I bet they're the only console maker who stands a chance at doing so.
Only if you didn't adjust the focus correctly. I never had any problems, and it was damned cool at the time.
Just overly expensive, nonportable, and saying it had a game library is a vast overstatement.
I suggest Nintendo bundles a free classics disc with their next console. That should move one heck of a lot of units.
Actually, I stated precisely what you brought up, and I quote... me: The only way purchasing an XBox hurts MS worse than not buying one is if it spurs a large amount of manufacturing of new units which then go unsold.
If you aren't interested in Sports/FPS titles the Gamecube currently has the XBox beat for exclusives you can't get on the PS2. Only two games I can think of off the top of my head are out(or coming out shortly) for the XBox that might appeal to you as an FF Fan: Fable and KOTOR(also avail for PC). Of course, the Gamecube has Crystal Chronicles, but that's pretty much an offline MMORPG, and you need a GBA and at least 2 friends with GBAs to really, really enjoy it(it's a pretty good dungeon crawl in 1P tho).
As the previous poster noted check Gametab/Gamerankings and look at the top rated games. Should give you a good idea.
But you're not costing MS money, you're mitigating MS's loss.
Say they pay $300 per unit, and are selling it at $150. For you to be able to buy that $150 unit MS has to be out $300 to make it. When you buy it, their loss shrinks from $300 to $150.
And, if enough people buy it and then buy games for it(since more games are made as it penetrates further), the loss decreases. The only way purchasing an XBox hurts MS worse than not buying one is if it spurs a large amount of manufacturing of new units which then go unsold.
You are in NO way hurting MS by buying an XBox, you're helping them. Feel free to do so, but stop saying you're costing them money. You aren't.
Wrong, wrong, wrong, wrong, wrong.
Nintendo and Sony at worst always broke even, up until very recently, neither had EVER sold a console at a loss. Nintendo is(or was before resuming manufacturing) now selling at a very minimal loss at their $99 price point.
Carts cost more to make than discs cost to press.
Why would they be upset?
:-P
Nintendo has always been quick to fix things if they're broken. They've always given excellent support as well. Hell you could still get replacement parts(or repair work done) for the NES from Nintendo of America itself(cheaply too) up until very recently.
So it's basically just par for course. Nintendo hasn't been a group of bastards since the NES days.
Not really, most of those games never make it to the Cube. (Cube buyers tend to be parents, long time Nintendo fans, classic gaming fans, or hardcore gamers who own all 3 consoles. There isn't much of a market on the Cube for most of that drek).
The Cube has the lowest noise to signal ratio in terms of games of any console out there. You might not like it's good games, but they're for the most part of very high quality(Nintendo is notorious for not allowing much "crap" onto their systems). Couple things get in, but not many. Even the bad ones tend to be better than most of the drek that get's pushed out for the PS2 or even the XBox. Of course, nothing can beat the PS2's signal to noise ratio.
And, Counterstrike!? On a console!? WHAT THE HELL IS WRONG WITH YOU MAN!?
Mr/Mrs. AC. That's a good burn.
I don't think he will because I don't think he can.
Ok. I don't really care. I have a lot of good titles for my Cube already, some more good titles are coming out, and most of the ones I'm looking forward to were going to be exclusive to one platform or another from day 1. The cube doesn't suffer from N64 or Sega syndrome so I'm pretty happy with it overall.
And, Lucasarts? Bah, screw them, they cancelled Sam and Max. They could release the best game ever produced and I still wouldn't buy it at this point.
Actually America was founded by a bunch of rich white aristocrats who didn't want to pay their taxes.
Yup, the first founding principle of our nation is tax evasion. There have been rebellions and armed revolts here over taxes in the early days of our history.
Yet now, we grudgingly pay our taxes.
Please. A DVD player option wasn't useful to you. But it was to everyone else, who figured for an extra $50 they'd get one for free. They weren't cheap then.
Generalization, DVDs weren't as ubiquitous then. Why VHS sections in stores were still far bigger than DVD sections! Also, $50 isn't free, it's $50. 50 > 0.
The point is not that Nintendo didn't have a DVD player. That's fine if they chose that. Their console was $50 less. But at the time, they were taking a very arrogant stance about it: "This is a pure game machine; it doesn't need a DVD!".
And nothing you've brought up in anyway contradicts that the DS is a "pure gaming machine." Plus, it's all mindless speculation. The three things we know for sure about the DS are: It has 2 processors, 2 backlit screens (vertically stacked), and it's carts hold up to 128MB.
Oh, as far as the kitchen sink goes:
-wireless: it's not just software. You need hardware, obviously, to pick up a signal
Wireless has gaming applications. Many gaming applications. Eliminates the need for an add on adapter and lets you play with anyone within 150 feet. Can also be used to connect to the present generation of Nintendo handhelds/consoles and connect to the next generation as well. All without an adapter and at a remarkably low cost for Nintendo.
-stylus: not only is this hardware, but it also requires a touch-sensitive screen. Again, not strictly necessary for gaming but nice I suppose if you're going to use a stylus
A stylus is 5 cents worth of plastic, and a touchscreen has numerous gaming applications.
-keyboard
Not even the wildest of speculators have said the DS would have a keyboard.
That's a lot more than a "pure gaming machine" needs. Not bad to have, and I'm all for extra features, but again, it's silly hearing it coming from Nintendo considering their attitude around the GC launch.
You obviously are not a very creative person, or too bound up in something other than gaming to think of all the possibilities this featureset would provide (to games no less).
But please, keep arguing if you'd like. I'm sure Nintendo will give you a discount for your fierce loyalty.
Hah. This little zinger helps your argument how?
Do I get a discount now?
Well, as we all know, only two things come from Texas...
So, it unless it's a steer, yup.
Oh I also heard that it empties your bank account, but that it sends that to uid 588867.
Anyway, on a serious note, the one thing I think would be kinda cool would be if the top screen was one of Sharp's 3D LCDs. It can switch between a normal 2D display and a 3D(no glasses required, display is slightly dim, have to be about 1.4 feet away from it and looking dead on when it's in 3D mode) display according to the needs of the app/game by turning off the "switching" lcd layer. Since this is supposedly going to be capable of 3D acceleration there are ALOT of cool things you could do with it.
Hopefully the touchscreen(if there is one) is flush with the rest of the controls. That way game designers could use a portion of the screen to add additional(or even programmable) controls.
Anyway, with all this speculation, I'm starting to see more and more why nintendo has been saying it's not a competitor to the GBA(or the PSP). Looking more and more like a cool product, but with limited initial market appeal and one heck of a lot of potential.
Hopefully we can get cheap dev kits for it.
Yup big difference between being able to hit something with a cursor or a light gun and being able to hit it with actual lead.
FPSes and games like Duck hunt ignore so many things that an actual marksman will take into account when aiming. Wind, distance, the characteristics of the gun/ammo in question, slight inaccuracies in optics, etc.
I'd rate FFX as a mediocre FF game with excellent graphics for the time.
Like 7 or 8, it's not the type of game I'm going to go back and play through again in a couple years. As opposed to 6 which I do give another playthrough to about once a year (I don't give 7 another playthrough because the graphics look like shit compared to how I remember them, cartoons/sprites hold up better over time, and there isn't enough of a story/character attachment there to overcome that).
It was fun once, but really... it was just a continuation of 7/8s style with a new story and better graphics. Not much character development, remarkably short(only 40 hours for me to get 100% completion[all ultimate weapons, all characters with all spheres, max hps/etc.]), the side quests were boring, it was really, really linear, and it was easy to boot.
Oh and the story was only so-so. I mean, luke, I am your father. No wait, we're really just *****s. You reject my legacy!?
Sigh. Bleck.
Hmm, Nintendo isn't suing VisualBoy or any of the other slew of GBA emulators out there. Nor have they shut down the SNES emulators, NES emulators, N64 emulators, gone after MAME because it can play donkey kong, and you can still get flash carts as of this writing.
They're concentrating pressure at one point, a GBA emulator that was sold for portable platforms(on a competing hardware product no less).
Now, why would they do that?
Oh, and I agree with you, the primary(and only) purpose of this product is to play Nintendo games without paying Nintendo a cent. Not for the game and not for the hardware.
These guys are assholes, and are still being assholes. They knew precisely what they were doing and they even went about selling it. They should be sued and they should lose.
This is unlike Bleem or other cases in that you DO not need a copy of the game to play it. Just the ROM.
Because BSD users have a mascot called "Beastie" who is a devilish little chap and they use "daemons" to accomplish things that seem like magic to normal people.
So, you see, it's obvious... BSD made a deal with the devil! And it's users weigh the same as ducks, therefor they are made of wood, and since they're made of wood, they are witches!
I mean, didn't you ever wonder why we call them "holy wars"?
Very well done AC.
What I was trying to say was that Zelda 1 and 3(and to a lesser extent 2) were darker than the later incarnations. They set a darker overall mood.
Ocarina, while yes, it had it's dark moments, didn't seem to have the same feel to it as the earlier ones did(Sure, there were some exceptions, but for the most part I thought it was light hearted). Majora's Mask, well, perhaps my impressions of it were tainted by Ocarina, but it's darker moments seemed more gimmicky than anything else. Wind Walker, same thing as Ocarina.
Or let me put this another way, when Zelda was kidnapped in OoT, my reaction wasn't "No, zelda had been kidnapped!!!" it was more, "You shall rue this day Ganon!."
I'm not quite sure if this cleared up my original position or not... Oh well.
Umm the original Zeldas(the first 3 and the first one especially) really had a dark undercurrent to them(had to read the manual in the case of the first two). They really brightened up around Ocarina(one of my complaints about Ocarina).
:-P
Oh, and I'd be happy if they brought back throwing your sword when at full hearts.
Yup. They also did the original Legacy of Kain.
By posting this, I must waive my right to EVER again make fun of Apple users. Oh well....
Sharp a while back developed a way to display stereo 3D images by placing a "switching" LCD (which acts as a parralax barrier) on top of a conventional LCD. They used this tech to make a 3D notebook(very good for government and corporate R&D, the flaws inherant in this system would actually be a good thing).
Flaws in the system: you have to be looking straight at it, the optimal viewing range is 40cm[1.3 feet](otherwise things go out of sync a little), and you'll see a "dimmer" image because it will have little vertical lines through it(do an erase every other row operation on something in the Gimp/Photoshop).
However, none of these problems are really problems in handhelds (In fact that pretty much describes how I personally use a laptop or a handheld product[if you could tweak the distance a little to suit your needs it would be perfect]).
Biggest pro: by turning the "switching" LCD off you can revert the image to a normal 2D as displayed on a conventional LCD.
Now, as some of you may know, Sharp provides Nintendo with the screens for the GBA. Nintendo(as well as Sony[Sony is one of the big contributors]) are both members of the so called 3D consortium with Sharp. Nintendo has experimented with stereo imaging before(the VirtualBoy). The DS is supposed to be "revolutionary". No one is leaking anything.
Well, not quite. We know the basic specs of the DS(per Nintendo), but we don't know much about the screens(apart from that it will have two). There is a supposedly leaked spec sheet out(see article) there that claims that ONE of the screens is a touchscreen(oh and 802.11g wireless for multiplayer, 3D acceleration, etc.).
Remember, Nintendo has claimed that this is their "laptop" product. (The Gameboy series would be a Palm Pilot esque product, and the Gamecube/Dolphin/SNES/NES/N64 would be the desktop)
So I think I have some idea about the layout. Take a GBA, now attach a folding LCD(clamshell, SP style) above the center LCD. To the left of the center LCD you have your D-Pad, below it you have the start/select buttons, on the right of it you have the a and b buttons(and possibly X/Y[please add X/Y])) on the top edge you have the L/R buttons. The center screen is a backlit touchscreen, the one above it is a backlit Sharp 3D LCD. The top screen folds down to protect the center one(or it might be wider, with more guts stored in the top clamshell). That's how I would design it anyway. (Nintendo has confirmed a vertical layout)
The things you could do with such a setup(oh and up to 128MB of cart space), well, they really set off my geek factor. If I'm right, even if no games are released for it, if you can homebrew stuff like you can for the GBA, I'm definately getting one. This is mindless speculating, of course, but it definately excites me.
Arrrgghhh, For that you must watch Simon Belmont from Captain N!