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Do Videogame Skills Transfer To Real Life?

macshune writes "Lately, I've been wanting to try my hand at firearms, just to see if a youth spent playing Duck Hunt and an adolescence playing FPS games has given me a preternatural shooting ability. This got me thinking, do videogame skills, both reaction-based and of other kinds, transfer to real life? My friends that play D&D are good storytellers, but do games like Counter-Strike build teamwork skills? Inquiring minds want to know!"

207 comments

  1. Hrmmm.... by consolidatedbord · · Score: 5, Funny

    Now only if cheat codes transferred to real life!

    --
    while true ; do echo this is my sig; done
  2. instrument flying and flight sims by ceejayoz · · Score: 5, Interesting

    My first time flying, we flew through a cloud layer heading back to the airport. I flew the approach perfectly, only having to ask where certain knobs were on the kind of plane we were flying.

    I definitely wouldn't have been able to do that without the hours and hours I spent on MS Flight Simulator (many of which, admittedly, were spent ramming into the Sears Tower in my Cessna :-p).

    1. Re:instrument flying and flight sims by Anonymous Coward · · Score: 5, Interesting

      FYI - The USAF gives half-time credit for flight sims including PC based ones like MS's. I.e. spend eight hours on a sim and log four hours of whatever craft you were flying.

      (Posting AC as I've already moderated in this thread.)

    2. Re:instrument flying and flight sims by Anonymous Coward · · Score: 0

      The FBI will be right with you to ask a few friendly, patriotic questions. :)

    3. Re:instrument flying and flight sims by Q-Mont · · Score: 1

      In the Air Force, for example, the future pilots use flight sims to gain valuable experience with flying before trying the $300 million F/A-22. It's basically a video game, and it seems to work (otherwise my guess would be that they would stop using them). Now I wonder if I could join MI-6 if I showed them my skills with an RCP-90 and a Sentinel Rocket Launcher? ^_^

      --
      "Damn TV, you've ruined my imagination, just like you've ruined my ability to -- to, um...uh...oh well."
    4. Re:instrument flying and flight sims by srmalloy · · Score: 4, Interesting

      The staff at places like Air Combat USA have repeatedly admitted that people who play air-combat simulations, particularly against real opponents, do much better in the mock combat they present. One of the things that is the most difficult to learn is SA (Situational Awareness) -- the ability to keep track of where the other plane is relative to yours when both are maneuvering, with the basic ACM (Air Combat Maneuvers) being secondary, and air-combat simulations give the opportunity to learn those skills without the penalties that failure in a real airplane would produce.

    5. Re:instrument flying and flight sims by Cecil · · Score: 5, Interesting

      Perhaps the USAF has more lenient standards. The FAA, on the other hand, has not licensed MS Flight Sim. 2000, at least, had numerous painfully glaring flaws in its physics model when I tried it. Everything from turbulence to clouds to icing, ground effect, all sorts of things were lacking or poorly implemented. Yes, I am a pilot.

      X Plane, on the other hand, is FAA-certified. In fact, its physics model is so extensive that it is able to determine handling characteristics based on aerofoil shapes (and has been used to model such characteristics before). It still isn't quite realistic in every regard, but it's a far sight better than MS Flight Sim.

    6. Re:instrument flying and flight sims by Anonymous Coward · · Score: 0

      Doesn't posting at all, AC or not, remove the moderation?

    7. Re:instrument flying and flight sims by ceejayoz · · Score: 1

      Heh... I dare you to find anyone who owns the sim who hasn't tried...

      This was before Sept. 11th, too.

    8. Re:instrument flying and flight sims by Random832 · · Score: 1

      that wouldn't make sense - you could just log out and post anyway.

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    9. Re:instrument flying and flight sims by badfrog · · Score: 2, Interesting

      Actually, it was kind of disturbing after 9/11 to realize one of my favorite tricks on Flight Simulator II (Sublogic, before purchased by Microsoft) was to try to fly BETWEEN the WTC towers.
      It was tricky too... Had to get completely sideways with enough speed to get level again.

    10. Re:instrument flying and flight sims by ScuzzMonkey · · Score: 3, Insightful

      I think the physics are the least useful part of PC based flight sims--X Plane may well be awesome (I've heard nothing but good things about the physics model) but it's never going to get the same seat-of-the-pants feeling that real pilots use and rely on.

      Rather, it's the knob-twirling and button-punching that get practiced, and Flight Sim seems to do an excellent job of modeling the navigation management issues that are the REAL bane of most pilots. It's not so much a failure to appreciate the physics of flight as forgetting to adjust the flaps properly, or not monitoring engine guages closely enough, or flying into a mountain in the fog, that cause most accidents (at least, from a cursory review of NTSB data, it appears to be flight management issues more than the flight itself).

      Spending time in a simulator that does a good job of modeling real-life navigation, communication, and aircraft management is far more useful than spending time in one that does a good job with the physics of flight. Because, ultimately, computers are good at simulating other electronic systems, and aren't ever going to be that great at physics (at least not anything you can afford to have in your home!)

      --
      No relation to Happy Monkey
    11. Re:instrument flying and flight sims by LittleBigLui · · Score: 1
      It was tricky too... Had to get completely sideways with enough speed to get level again.


      if only the terrorists would have practiced THAT one a bit more often :)
      --
      Free as in mason.
    12. Re:instrument flying and flight sims by Anonymous Coward · · Score: 0

      "many of which, admittedly, were spent ramming into the Sears Tower in my Cessna :-p"

      Oh my God... It's like you've lived my life!

    13. Re:instrument flying and flight sims by Anonymovs+Covvard · · Score: 1

      Yes, I am a pilot. This is slashdot, no one is gonna belive you unless you write it like this: YIAAP-(Yes, I am a pilot.)

  3. Fast Reactions... by tktk · · Score: 5, Funny

    I've found that I've got faster reaction times than most of my friends. I spent a year working at a daycare, and I could consistently catch babies before they fell and hit their heads.

    But this discussion begs the question of whether game players develop fast reactions or whether people with fast reactions play games regularly.

    1. Re:Fast Reactions... by pudding7 · · Score: 1

      Exactly.
      Kinda like the old "Do you play D&D because you're a geek, or are you a geek because you play D&D?"

    2. Re:Fast Reactions... by Anonymous Coward · · Score: 0

      I have found my professional life much improved from my experience playing video games.

      My boss promoted me over three senior employees, and I attribute it all to the skills picked up playing this game.

      I recommend that every /.er take time out from his busy schedule and "have a fun" with this game ASAP. It could be the one move that saves your career.

    3. Re:Fast Reactions... by jakoz · · Score: 1

      Kind of disturbing that on here, a comment about babies hitting their heads that was probably meant to be serious gets rated as funny. ;)

    4. Re:Fast Reactions... by Rallion · · Score: 3, Funny

      The answer to that one is most definitely both. D&D represents a vicious cycle into ultimate geek oblivion.

    5. Re:Fast Reactions... by fbjon · · Score: 1

      Well, babies fall and hit their heads all the time. What can you do but laugh?

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    6. Re:Fast Reactions... by arkarumba · · Score: 1


      ahhh... the chicken and the egg problem.

      what you need to remember is that perhaps the chicken is just and eggs way of producing another egg.

  4. FPS skillz != firearm skills by PeteyG · · Score: 5, Interesting

    I consider myself a pretty good shot (in CS, Day of Defeat, Quake, etc). However, about a while ago I had the opportunity to fire several clips (or magazines? I forget) with a 9mm pistol in a large group of other first time shooters.

    When we got the targets back, and the scores were compared, I was significantly below average. I am quite certain that I was well above the average of that groups FPS skills as well.

    On the other hand, my good friend, who was a computer gamer but NOT a very good FPS player, joined the military and quickly earned expert marksman qualifications on both rifles and pistols.

    There is absolutely no correlation.

    --
    no thanks
    1. Re:FPS skillz != firearm skills by buffer-overflowed · · Score: 3, Informative

      Yup big difference between being able to hit something with a cursor or a light gun and being able to hit it with actual lead.

      FPSes and games like Duck hunt ignore so many things that an actual marksman will take into account when aiming. Wind, distance, the characteristics of the gun/ammo in question, slight inaccuracies in optics, etc.

      --
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    2. Re:FPS skillz != firearm skills by gruntled · · Score: 5, Interesting

      I agree that you'll never learn to properly aim a firearm via first person shooter; in fact this is one of my primary arguments against those loons who say Doom and its ilk teach kids how to shoot. No sights = no training.

      I have, however, actually taught people to sight using a light gun. The sighting is somewhat less accurate than you'd get with a real weapon (light guns are more charitable), but you can definitely learn the principles of accurate shooting. I hadn't fired a weapon in nearly 20 years, but was impressing the hell out of my future father-in-law three months ago using a heavy frame 22 pistol, something I largely attribute to continued practice with light guns over the years (although the fact that I was on the pistol team in college may have had something to do with it).

    3. Re:FPS skillz != firearm skills by Alkaiser · · Score: 4, Insightful

      Same here. I'm deadly accurate in light gun games, and with the sniper rifle in Q3 and CS...I've fired 9mm guns, .45s, etc.

      If you're shooting not expecting the full pyhsical force of the kick, it totally messes up your aim, moreso than someone who's coming in not expecting anything.

      A gamer's going to level his sights, and expect to hit where the crosshairs says he's going to him. The normal guy's going to aim lower like the people teaching them tell them to.

      --
      Netjak.com independent reviews of domestic & import video ga
    4. Re:FPS skillz != firearm skills by Visigothe · · Score: 2, Insightful

      >>The normal guy's going to aim lower like the people teaching them tell them to.

      Interesting. I am not much of a gun person, but I am an archer. In my experience [and instruction] I was always told to aim higher than what I thought to be "correct"

      Obviously they are totally different animals, but an interesting observation

    5. Re:FPS skillz != firearm skills by SeanAhern · · Score: 2, Insightful

      There is absolutely no correlation.

      Strictly speaking, your stories would argue for "negative" correlation, not "no" correlation.

      However, I'm sure plenty of people could tell the opposite story.

    6. Re:FPS skillz != firearm skills by gruntled · · Score: 1

      Hmm. I've shot bow too (but I'm not an archer). Agree with you that bow is aimed above your target; pistol/rifle rifle typically have target sitting right on top of properly calibrated sights. But I always assumed that was due to velocity/distance involved. That is, firing at a distant target, rifle/pistol as well have to aim higher....

    7. Re:FPS skillz != firearm skills by blindbat · · Score: 1

      I think the complaint against the games was not about that it made people accurate with firearms but made them shoot without the hesitation they claimed "normal" people had.

    8. Re:FPS skillz != firearm skills by zelphior · · Score: 3, Informative

      some people say to aim a gun lower than where you want to hit because they instinctively flinch just before pulling the trigger. This flinch brings the barrel up slightly, and hopefully into the general vicinity of the target. However, a good marksman knows to control the flinch reaction, and thus aim exactly where they want their shot to go.

      A Sniper (or anyone going for a long distance shot) adjust their sights so that the barrel of the gun is above the target to account for the fact that the bullet drops as it flies towards the target.

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    9. Re:FPS skillz != firearm skills by gruntled · · Score: 1

      Yeah, I suppose some people believe that's the case. But I remember some years ago interviewing an "expert" who claimed the Corps was using Doom to train shooters, and I challenged him to name the facility and program where that was taking place (he named a base, which, when I checked it out, was not doing so). He kept insisting that U.S. Marines were learning how to shoot using Doom, which is nuts, because you simply *cannot* get anything about shooting from a game that doesn't let you sight your target. This guy knew weapons, but it eventually became clear that even had never even seen Doom, much less played it, or he wouldn't have made the claim.

    10. Re:FPS skillz != firearm skills by aztektum · · Score: 1

      Colleges have pistol teams? Higher education is sounding better and better.

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    11. Re:FPS skillz != firearm skills by gruntled · · Score: 1

      Army ROTC (no, I did not later serve; it was more of a test run for me ). There was a range built underneath the bleachers of the old Sugar Bowl stadium, which had been largely abandoned after the Superdome was built in New Orleans. Actually, I'm at Purdue now getting an advanced degree and there's a shooting team here as well.

    12. Re:FPS skillz != firearm skills by Graff · · Score: 2, Informative
      However, about a while ago I had the opportunity to fire several clips (or magazines? I forget) with a 9mm pistol in a large group of other first time shooters.

      For a 9mm pistol you are most likely talking about a magazine.

      Clips and magazines are two different things. A magazine is a holder of ammo. This can be anything from a pistol magazine to the ammunition storeroom on a large battleship. For small arms a magazine often includes a spring to feed the rounds into the firearm.

      A clip is a convenient way to place a load of ammo into a magazine. There are several kinds of clips and clip-like devices such as stripper clips, revolver clips, and chargers.

      To understand a bit more about these ideas, take a look at this site and also here.
    13. Re:FPS skillz != firearm skills by Graff · · Score: 1
      some people say to aim a gun lower than where you want to hit because they instinctively flinch just before pulling the trigger. This flinch brings the barrel up slightly, and hopefully into the general vicinity of the target.

      The easiest way to control this kind of reaction is to gently squeeze the trigger. Most people slam the trigger when they want to fire, thus jerking the gun upwards as they tense up during the firing.

      Teaching someone to aim lower is just encouraging the formation of bad habits. It is better to teach them to properly fire correctly in the first place rather than compensating for the flinch reaction.
    14. Re:FPS skillz != firearm skills by jpop32 · · Score: 2, Funny

      When we got the targets back, and the scores were compared, I was significantly below average.

      What happened, your aimbot was malfunctioning?

    15. Re:FPS skillz != firearm skills by LifeLyne · · Score: 1

      I use to be a US marine MOS 0300 & DSR(ok,ok, infantry and designated sniper rifleman for the civvies) and that helped me absolutely in FPS.

      --
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    16. Re:FPS skillz != firearm skills by ScuzzMonkey · · Score: 1

      The Marines were using a special Doom mod some time ago (maybe they still are--article I remember was from several years ago, though) but it wasn't for teaching marksmanship; it was for teaching teamwork and small unit tactics. So... the guy probably didn't mean "shooters" in the sense of "marksmen" but simply in the sense of footsoldiers. But they were using the game as a training aid in some units.

      --
      No relation to Happy Monkey
    17. Re:FPS skillz != firearm skills by Sundawn · · Score: 1

      sorry but have to disagree totally, during my miltary service i earned several marksman certificates (german army and us army) and was a pretty good shot with everything from "ouch-my-shoulder-recoil"-Heckler&Koch-G3 to "lightweight-sounds-like-a-paintbal-gun"-m16. right before that my hands were aching from playing Q2, Q1 and others, wasn't exactly the time of todays tactical shooters. but i had the chance to verify and prove that during my year playing counterstrike (beta .6 or .7 methinks) without much training i was a pretty good shot with my clan ... ( it was annoying to train more on this.... and by that time CS became very famous with cheating... ) so in my case i can only say twitch in FPS has given me some adavantage with RL firearms.

    18. Re:FPS skillz != firearm skills by SuiteSisterMary · · Score: 2, Informative

      They wern't learning to shoot, they were learning teamwork and not to get shot.

      From the army.mil website:

      DESCRIPTION: Marine Doom is a project of the Marine Corps Modeling and Simulation Management Office (MCMSMO). MCMSMO adapted the game Doom II for training four-man fire teams. The game teaches concepts such as mutual fire team support, protection of the automatic rifleman, proper sequencing of an attack, ammunition discipline and succession of command.
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    19. Re:FPS skillz != firearm skills by gruntled · · Score: 1

      That certainly makes much more sense. I taught at the the National Defense University this past summer and was looking at using SOCOM in the classroom for that same sort of purpose.

    20. Re:FPS skillz != firearm skills by Alkaiser · · Score: 1

      It is...but generally the people I'm talking about aren't going to be shooting a gun more than 3 or 4 times in their life. They're just curious what's it's like to fire a handgun, and then are done with it.

      --
      Netjak.com independent reviews of domestic & import video ga
    21. Re:FPS skillz != firearm skills by dave1212 · · Score: 1

      Pistol team? Has to be a US school, right?

    22. Re:FPS skillz != firearm skills by dave1212 · · Score: 1

      That's wild, thanks for the clarification.

    23. Re:FPS skillz != firearm skills by cynicalmoose · · Score: 1

      That's not because of what the people tell him. No game to my knowledge has properly implemented the way that most guns are calibrated to fire above their sight-point, in order to ensure that the firer can see the target. Vietcong does quite a good job of the aiming model, but on a computer game, when you have translucent cross-hairs, there is no need to muck around like that.

      But too much realism would suck anyway - imagine having to spend time searching bodies, or manually reform clips, rather than just having "ammo" (DeusEx - Invisible War developers take note).

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    24. Re:FPS skillz != firearm skills by Anonymous Coward · · Score: 0

      Maybe your time spent gaming has affected your eyesight and therefore your accuracy with a target thats further than 2ft from your head.

      obviously not taking into account polygon counts but whats on the screen will always be clear to you because you dont have to focus on something in the distance

  5. Chess by NetDanzr · · Score: 4, Funny

    I found that playing chess on computer has greatly increased my umm... chess playing skills.

    1. Re:Chess by mandalayx · · Score: 0, Redundant

      Hey, PartyPoker has sharpened my poker skills too :)

  6. Yes they do by Apreche · · Score: 4, Interesting

    They most definitely do. The problem is they get no respect. For example, only people with exceptional leadership and social skills can become great captains in a game like puzzle pirates. But you can't put that on your resume. You'll only get hired on the rare rare rare chance that the person hiring is a player.

    Of course other skills go over as well. Problem solving, hand eye coordination, etc. etc. But in this world nobody will care unless you've done something "real".

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    1. Re:Yes they do by Anonymous Coward · · Score: 0

      Yep, that's the problem with the real world... so focused on "real" accomplishments

    2. Re:Yes they do by Frnknstn · · Score: 2, Insightful

      Absolutely not. When was the last time you played CS? The only social skills you could learn from it are sexism, racism, and smack talk.

      As for the 'computer games develop hand eye coordination' myth, there is almost no correlation between computer use and real-world coordination skills. All the headshots in the world won't help you catch a ball.

      Real hand/eye coordination is not just 'you see something, you move your hand.' It is about developing psycho perceptual models of the world through physical feedback and spatial awareness.

      --
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    3. Re:Yes they do by Anonymous Coward · · Score: 0
      Absolutely not. When was the last time you played CS? The only social skills you could learn from it are sexism, racism, and smack talk.


      You probably only say that because you're bad at it, you mexican jew lizard.
    4. Re:Yes they do by Frnknstn · · Score: 0, Flamebait

      Argh, why do I bother with this shit... Flamebait? More like 'harsh reality.'

      Admittidly, my last post did miss out one or two skills CS could teach you. Like team-killing, for example.

      Seriously, has whoever modded me down ever played CS online? What leadership skills could you possibly learn from CS? It is true that CS clans have leaders, but that has nothing to do with the game. Now, it is possible that the social interactions one experiences by being in a clan may improve your leadership skills, but that is just same as every other social activity, and has nothing to do with the game itself.

      L33t mouse skillz do not translate to real life coordination. At least not gross motor control, which is what is normaly understood by the term. In theory, mouse use could help with fine motor control, but only in the specialised field of mouse-movement. Even then the limitations of an underdeveloped gross motor control system would limit the accuracy.

      Get yourself a biological foundations / neuropsychology textbook before the next time you mod me down.

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      If it's in you sig, it's in your post.
    5. Re:Yes they do by Destoo · · Score: 1

      Like Gollum at the oscars, right?

      That would have tipped the scale for virtual accomplishments..
      I guess the academy did not want to be the first.

      --
      Nouvelles de jeux et technologies en français. TC
  7. Definitely by neostorm · · Score: 4, Interesting

    I'd say that many skills from gaming definitely transfer to real world scenarios. Things that I have noticed personally are elements of resource management from RTS's applying to efficient living in the real world. Critical thinking and decision making can be taken away from nearly any game, from snap-decisions in FPS games to strategic ones in Strategy.
    I'm not so sure about social skills, but efficient team work definitely grows when playing a team game, regardless of the genre.

    Something I've noticed before is that it's not so much the subject of the game that is conveyed to our minds, but the mode of thinking that are minds are forced into after hours of play. We begin to think more like machines, efficient decisions, precise moves, cunning strategies, and these roll over into the real world more than raw knowledge (which is something that edutainment hasn't really touched on yet).

    I'd have to say that physical actions are something that have very little chance of transferring to the real world, though. Games are nearly an entirely mental experience, and the player is usually quite detached aside from the usual hand-eye coordination. Firing guns and playing sports are entirely different actions on the screen and off.

    1. Re:Definitely by Harassed · · Score: 5, Funny

      Things that I have noticed personally are elements of resource management from RTS's applying to efficient living in the real world. Yeah, I've found that too. In fact, I've got the kids out back in the yard collecting food and my wife is chopping up a tree for the wood. Meanwhile I've got the dog digging in the basement for gold and I'm nearly finished building a new wonder on the patio :)

    2. Re:Definitely by mandalayx · · Score: 1

      Things that I have noticed personally are elements of resource management from RTS's applying to efficient living in the real world. Critical thinking and decision making can be taken away from nearly any game, from snap-decisions in FPS games to strategic ones in Strategy.

      I completely agree that RTS's can develop your critical thinking and decision making skills in allocating scarce resources.

      However RPS fanatics miss a key point of real-life managerial decisions--coming up with creative, nonstandard solutions that often would NOT be possible within the framework of a Warcraft game. For example, if you have no more peons, surely the warriors could carry the gold at 1% of the speed. Or many of the uncertainties: people flake out in real life.

      At the end of the day, a master RPG player is just a master of making many complex decisions but only in a highly stylized (simplified) system.

    3. Re:Definitely by Flozzin · · Score: 2, Interesting

      After playing CS since beta 6, and now this year playing indoor paintball. I found that my tactics and leadership from the game transfered easily. I was able to direct my friends into excellent positions in the game, and in paintball. Also my 15 years shooting small game on my dads farm helped with my aim.

      --
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    4. Re:Definitely by clambake · · Score: 2, Funny

      and I'm nearly finished building a new wonder on the patio :)


      Not if I finish it first!

  8. Hand to Eye Co-ordination by Plake · · Score: 0

    I must say from years of FPS, side scrollers, etc... I've become very quick and acurate with my hand to eye (and even foot) skills.

    I have played sports for my hole life (hockey, golf, baseball) and I can't deny the relation between the two but I'd have to say it didn't hurt me.

  9. Firearms by Usquebaugh · · Score: 4, Interesting

    It depends on what type of shooting you're doing.

    Twitch as in skeet or practical pistol, will probably be helped by anything that improves reaction time and hand eye co-ordination.

    Logic as in 1500yd or three positional will probably not be helped by having a lightning reflex.

    The important question of shoot or not shoot is probably fucked up beyond all recognition in those that play FPS.

    "Well officer, the victim suddenly popped up from behind a crate so I fired a warning shot through her chest. Better safe than sorry"

    1. Re:Firearms by Anonymous Coward · · Score: 1, Funny

      "Well officer, the victim suddenly popped up from behind a crate so I fired a warning shot through her chest. Better safe than sorry"

      I've never played this "Real Life" game you talk about, but by your description I am sure the admin just forgot to turn off the frindly fire.

    2. Re:Firearms by Anonymous Coward · · Score: 0

      I've never played this "Real Life" game you talk about, but by your description I am sure the admin just forgot to turn off the frindly fire.

      The admin didn't turn off friendly fire because the game was never intended to be PvP in the first place.

    3. Re:Firearms by Usquebaugh · · Score: 1

      Oh yeah, how do you know?

  10. I attribute my pilot's license to simulator time by Quarters · · Score: 4, Informative
    I solo'd at 12 hrs. I took my flight exam at 42hrs. The averages for both (respectively) are ~18-20 hrs and ~50+hrs (some say 60).

    While most PC based sims aren't certified as trainers there is still inherent value in things, like:

    *Just shooting landings for a few hours to get the timing and visual cues of things down.

    *Planning your cross country and then flying it virtually to make sure you've gotten everthing correct.

    *Practicng stalls in a controlled environment

    etc... Yes, PC games can give you skills that transfer to real life.

  11. Laser Tag by Hythlodaeus · · Score: 3, Interesting

    The hands-on aspects of aiming and firing guns probably has nothing to do with FPS skills. On the other hand, I see a strong correlation between people who play FPS's and those who are able to effectively use cover in RL Laser Tag games.

    --
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    1. Re:Laser Tag by Xistic · · Score: 1

      I'm pretty good at Quake 3 and I stink at Laser Tag. Especially in the finding and using cover department. Although, I don't think my "rocket jump crowd blitz" maneuver works very well in RL Laser Tag. =)

      Xistic

    2. Re:Laser Tag by Clomer · · Score: 3, Interesting

      I work for a laser tag arena as a marshal, so I play RL laser tag fairly regularily. I also enjoy FPS games like Quake 3 and UT 2004. I have noticed a definate correlation for the kinds of skills I use in both.

      As I watch people play while I am on the job, I marvel at how some people are basicly clueless as to how to effectively use the cover that is provided in the arena. I doubt such people play FPS games on a regular basis, if at all. OTOH, there are people that instinctively use the cover effectively, and in many cases it's people that had never played before. I wouldn't be surprised if they do play FPS games, or perhaps have military training.

      How this translates to useful real life skills I don't know, but there is something to be said for being good at on-the-spot tactical thinking.

      --
      Intelligent responses welcome, flames will be met with marshmallows.
    3. Re:Laser Tag by RustyTaco · · Score: 1

      Actually, I find the opposite. I've found myself being more aware of cover, and keeping an eye on the enemy sneaking around and flanking me, after started paintballing in January. Something about impending pain flying at you at 290 feet/s makes you more cognizant of how to avoid it.

      - RustyTaco

    4. Re:Laser Tag by Grym · · Score: 2, Interesting

      Absolutely.

      On my summers, when I was still in High School my parents would take me to Hilton Head where they had a deathmatch laser tag setup. Between my experiences in paintball for a couple years and playing FPS games since Wolfenstein I would absolutely clean house. Even the owners were impressed when I would beat them when they would cheat by wearing two vests or putting clothing overtop their sensors.

      Tactics learned in deathmatch FPS games are vital for a good laser tag player such as: keeping on the move, learning the movement/attack patterns of other players, reducing the ability of your opponent to hit you by changing height (ducking or going to one knee) or rotating your torso to present a minimal target, randomly increasing or decreasing your speed to throw off the leading of other players, and most of all, establishing kill-priorities (knowing the chances someone has of killing you in a situation, so you can kill your opponents in the most efficient order.) Nearly none of these are skills you can learn outside of laser tag or first person shooters in civilian life.

      There is no doubt in my mind that these skills, given some further refinement, would easily transfer over to real-life combat situations. In fact, if you want proof, look at the game America's Army. It makes perfect sense that the army would want to attract FPS gamers because of this.

      -Grym

    5. Re:Laser Tag by fbjon · · Score: 1

      If you're playing in January (with subsequently frozen balls and paintballs), it's more like an impending week of pain.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    6. Re:Laser Tag by spooje · · Score: 0, Flamebait

      290fps?? You candyass start playing outdoors so you can crank it up to 400fps!

      --
      Tea and kung-fu. Life is good. Rising Phoenix
    7. Re:Laser Tag by RustyTaco · · Score: 1

      This is southern Arizona, January is lower 70s (F), maybe down to 55 early in the morning.

      - RustyTaco

  12. Sounds familiar... by sabNetwork · · Score: 1

    Would you happen to be interested in bowling, too?

    --

    1. Re:Sounds familiar... by GypC · · Score: 2, Informative

      Ah yes, "Bowling for Columbine", the answer to the age-old question, "when is a documentary not a documentary?"

    2. Re:Sounds familiar... by Anonymous Coward · · Score: 0

      The fact that Moore's own biases shine through in BFC does not make it less of a documentary.

      Ask any media studies student, documentary is not journalism and as such doesn't have the restrictions of impartiality placed upon it.

      So your question is wrong, it should be something along the lines of "When is a documentary something I don't agree with?" but that doesn't really seem as pithy does it?

    3. Re:Sounds familiar... by GypC · · Score: 1

      But can you just make stuff up and stage falsehoods in a documentary? Did you actually read any of the website I linked? It's not Moore's ideology I have a problem with, it's his dishonesty.

  13. Big Difference With Real Firearms by stuffduff · · Score: 1

    Newton's Third Law (for shooters): Firearms have a big kick. Generally, he bigger the caliber the bigger the kick. Start out with something lower in caliber and work your way up. If you're not careful, your shot will easily go wild and the kick might smack you right in the face. You are resopnsible for where that shot goes! Rather than just running out and buying a gun to try at home I'd suggest that you find an experienced shooter, join a club or take lessons before 'experimenting' with guns, especially handguns. Safety first!

    --
    "Can there be a Klein bottle that is an efficient and effective beer pitcher?"
    1. Re:Big Difference With Real Firearms by AnotherFreakboy · · Score: 2, Funny
      Safety first!

      This refers to the practise of checking that the safety is off before shooting civilians, yes?

      --
      Why not get the real ultimate power?
    2. Re:Big Difference With Real Firearms by Rallion · · Score: 1

      If you're not careful, your shot will easily go wild and the kick might smack you right in the face.

      Would anybody else pay to see that?

    3. Re:Big Difference With Real Firearms by fbjon · · Score: 1
      If you're not careful, your shot will easily go wild and the kick might smack you right in the face.

      Would anybody else pay to see that?
      You can download movie clips of this. Some of them have been circulating the net for, like, 10 years already.
      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  14. I don't think so by Angst+Badger · · Score: 4, Informative
    With the caveat that I've spent a lot more time with real firearms than FPS games, my impression is that no, the skill doesn't transfer. Guns in games are much easier to use than real-world guns. The main differences that I can see are:
    • It's easier to aim in a game than real life. I suspect this is an intentional feature to make the game more fun to play.
    • Guns in most games never jam or misfire.
    • Guns in games require no cleaning, repair, or other maintenance.
    • Automatic weapons in games never seem to overheat.
    • Guns in games reload themselves automatically.
    • All the ammo you find lying around in heaps and mounds(!) is in excellent condition and is never booby-trapped.
    • Bullets in games don't ricochet, and shooting at brittle objects nearby (concrete walls, for example) never seems to spray you with high-velocity debris, nor does shot bounce around dangerously in enclosed spaces with hard surfaces.
    • The player character in most FPS games must have some sort of prosthetic ears, because not even a grenade detonation at close range ever seems to cause either temporary or permanent hearing loss.
    • Guns in games have no appreciable recoil.
    ...and so on. As for developing teamwork, you may have a point, but that probably applies to any team sport. Evidently, the Army seems to think that multiplayer FPS games might be good tactical training, and perhaps it is, but the Army makes soldiers get lots and lots practice with real guns.
    --
    Proud member of the Weirdo-American community.
    1. Re:I don't think so by pilybaby · · Score: 1

      Booby trapping the body armour in HL is always fun. It's just the shout of someone shouting "you smegging bastard!" from the other room that makes me giggle.

    2. Re:I don't think so by Siniset · · Score: 1

      man, if only some game developer would read this comment. If they could make a game that included these characteristics, it would be pretty cool. I mean, I like myself a good game of counter-strike, but it would be really neat if the guns were actually balanced according to real life, not nerfed because of in-game play imbalances.

    3. Re:I don't think so by Grym · · Score: 4, Interesting

      Bullets in games don't ricochet, and shooting at brittle objects nearby (concrete walls, for example) never seems to spray you with high-velocity debris, nor does shot bounce around dangerously in enclosed spaces with hard surfaces.

      I had the opportunity over the summer to talk with a solider in the U.S. Special Forces, and, being a paintball player I asked him some questions regarding actual combat.

      What surprised me the most was when I asked him how they handle people at the ends of long hallways. I know from paintball and FPS games that this can be one of the most frustrating situations.

      He told me that what they do is "skip" bullets off the walls so they don't actually have to come around a corner to shoot the other soldiers. I immediately asked him "So, real bullets will bounce off regular walls if you shoot at a shallow enough angle?" His response? "You're daaamnn right they do...", with a smile.

      That's an idea that I found very interesting because I've never seen an FPS game that tries to mimic this, and it's not really applicable in paintball where the balls have to be soft. I really hope that some games/mods in the future try to model this kind of stuff because it would definitely have an impact on the tactics and realism of the games.

      -Grym

    4. Re:I don't think so by Monark24 · · Score: 1

      Go check out the America's Army game, almost all of what you are pointing out, is in fact, in the game. As far as realism goes, its spectacular. http://www.americasarmy.com/ Also, its free! I know I've been killed a few times by my gun jamming, running out of ammo, getting hit by ricochets, bullets shooting through walls, doors etc, flash grenades and normals nades going off near me taking out my hearing and sight and the recoil actuall effects your shooting throughout any match.

    5. Re:I don't think so by ChTh · · Score: 2, Interesting

      The swedish army is about to start using Ghost Recon (ink in sweidsh) as a means of training its officers. The part in games related to tactics and decision making is probably a lot more useful to real life, rather than actual physical skills.

    6. Re:I don't think so by The_Rift · · Score: 1
      • Automatic weapons in games never seem to overheat.
      I've seen this in at least one FPS game. I'm fairly sure it was in "Return to Castle Wolvenstein" where the machine gun's display had a bar indicating how hot it was getting and would stop working when it reached the maximum.
    7. Re:I don't think so by Anonymous Coward · · Score: 1, Interesting

      Sorry but you don't play the same fps as me, download Americas army and play it for a few weeks, bullets ricochet, you have to reload, you have to clear your jams, you have a readiness meter that drops when you are being shot at, and trust me when your pinned down with a saw and bits of the wall and bullets are flying past you, it feels like your world is falling in . You can also bounce bullets and nades of walls or floor with the ricochet effect, when a nade goes of close to you and you live you cant hear a thing for a few minutes and the same effect with the flash bangs but add that you cant see as well, this makes for one very real game. You must id your targets, players don't have there names above there heads, like other fps games. You'll also see that players learn not to shoot at targets they cant id as you get penalised for shooting team mates .As you have one life you don't get players running Rambo, and if you do they don't live long. I will give you an example of the game play im pinned down in a ruin, the enemy is on top of a hill over looking it, I move out and fire afew shots at him,(this will drop his cem) he moves behind the ridge for cover, at that moment I run to the bottom of the hill( the hill he's on) as he still thinks im in the ruin he's not going to look over, I toss (you can toss or roll as well as throw nades)smoke nade at the ruin just to keep him interested then I move and flank him put the gun in he's ear and kill him, my point is this game teaches tactics so in some respects you can learn from games.

    8. Re:I don't think so by mobby_6kl · · Score: 1

      >Bullets in games don't ricochet

      Well there is at least UT, where the flack cannon shots would bounce off walls and other stuff. I know it's not realistic, but the idea is there: shooting walls to kill players behind crates or camping somewhere.

      > The player character in most FPS games must have some sort of prosthetic ears, because not even a grenade detonation at close range ever seems to cause either temporary or permanent hearing loss.

      I played vietcong, and this is what happens there. Of course the hearing is not lost permanently, but its there.

    9. Re:I don't think so by theghost · · Score: 1

      Radio Tower - my favorite. Best mix of long-range and close-up, inside and outside. Biased towards defense, but not grossly so. I'd love to see an SF version, possibly a night-time one.

      AA really is a hell of a game. Free to download and play, emphasis on teamwork.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    10. Re:I don't think so by Anonymous Coward · · Score: 0

      Yes thats the map i'm talking about, and i'm with you in its the best all round map on aa at the moment. The names (MoFo)Polecat by the way, see you there ghost. Assault rocks defence is for pussys :)

    11. Re:I don't think so by Soul-Burn666 · · Score: 1

      There's only one thing that really annoyed me in the game... the fact that soldier you play can't hold aim, even when prone. Yes, it's realistic that you breath in and out. However, from my personal experience with rifles (same type as in the game), when you exhale all the air, you get to the exact same aim, and not wobble around like the in game.
      Moreover, we were taught to hold our breaths when about to shoot, to keep it steadier. In the game that doesn't happen.
      I ditched the game after being frustrated that my real life aim (not a sniper or anything, just a basic course) is better the soldier in the game.

      --
      ^_^
  15. chicken vs egg (three choice) problem by eamonman · · Score: 1

    Well, as a card carrying member of "I'm most certainly not wasting my time playing video games" club for the last 20+ years, I hope so! ;)
    Really though, I think playing all those twitch games (Robotron, zookeeper, etc), racing games (Pole position to Daytona), sports games (Super Breakout (hey, they had a tennis player on the cover) to NFL Street), fighting games (SFII), shooting games (duck hunt to slient scope) etc, have improved my hand-eye coordination skills. In real life, I like to play games which are more hand eye coordination related: golf (10 handicap), tennis, ping-pong, air hockey. Yes, these aren't all the bext example of hand-eye coordination, but more so compared to say sports I hate, such as running, soccer or billiards.
    So the question is, do I like these sports because I was born with coordination, because I played video games which improved my coordination and made me better, or did I have coordination to begin with which made me predisposed to video games and hand-eye co-ord related games. I'd like to believe it's the second choice, but as I don't think I have any twins (evil or not) around to have as a control, I'll never know.

    --
    0- Eamonman Proud member of DNRC
  16. Translation of skills by Anonymous Coward · · Score: 0

    While I cannot say for certain that skills in video games translate directly into real life, I have personal reasons to believe that they can enhance related skills quite nicely.

    Back before college when I used to play a lot of FPS type games, I found that when I stopped to do homework, my ability to do mathematical calculations in my head was significantly improved (albeit temporarily). Some days I stayed "in the zone" even after I was finished with the game and found normally difficult and tedious work to be quite intuitive and natural. Who says video games are bad for your schooling?

    It is my believe that this stems from the well known correlation between spatial reasoning skills and mathematical ability. FPS games rely on quick spatial correlations of multiple entities and surrounding barriers, and so it should come as no surprise that many mathematical problems, especially those involving geometry or geometry-based calculus become much clearer after immersing yourself in a dynamic environment like that.

    I noticed the same thing with my typing skills improving dramatically while being "in the zone", provided that I did not think too much about what I was typing.

    I have fired many different weapons, including an AR-15 with my boss down at the local shooting range, and from my experience it's very different from shooting in an FPS.

    Maybe once we have virtual reality the distinction will blur enough that the translation is more evident.

    J

  17. I am able to... by Meneudo · · Score: 1

    Click really fast... not only that, but I can click places on a computer screen very accurately.

    I can also type "OMG LOL n00b" and "pwned" in an instant (very useful in typing official documents)

    ...and I can't sit still for more than five minutes.

    --
    ...
  18. it has been remarked that new doctors by bmnc · · Score: 3, Informative

    seem to have a much smaller learning time when using machinery for keyhole surgery, or the various 'scopys.

    I can't remember the source (think it was 20/20), but the suggestion was that the abstract skills of manipulating mice/joysticks/etc in games translates well into manipulating the weirdass device used for controlling the camera.

    SO that is an affirmative from the medical profession, i guess.

    1. Re:it has been remarked that new doctors by dnobel · · Score: 1

      As a student of microsurgery (currently a second year dental student), where measurements and movements of tenths of millimeters are routinely made, I can tell you that video games don't seem to be a great predictor of a successful dental student. What seems to really make a great difference are the people who are artists of some kind. I think it comes from the fact that games tend to be more "trigger-response" exercises as opposed to more dynamic activities such as picking up a pen or brush and creating something. Although, I can't say that the video games hurt anyone... except for the people who stay up all night playing halo.

  19. Trap Shooting by Xistic · · Score: 1

    It seems to be on a person-to-person basis. The big problem with analyzing this is you have to see if people are naturally good at something that they have never tried before that is related to a videogame that they do have skill in. You really have no way of knowing if the person would have excelled at the activity without the help of a video game.

    A good experiment would be to take two controlled groups of first time marksmen with, say, a pistol. One group with skill at coin op gun games such as Time Crisis and Area 51 and the like. The other group would have no such comparable skill. Send them out to the range and compare the results.

    I don't see the correlation, however, between FPS and handgun proficiency, as they are two different types of coordination.

    To add my experience to the list: I'm pretty crack at games like Quake 3 but I'm also good at Time Crisis. The first time I went trap shooting and only the second time I had used a firearm I scored 8 out of 10 on the first try.

    Xistic

  20. Where in the World is.... by Cosmik · · Score: 3, Funny

    If true, maybe "Where in the World is Carmen Sandiego?" would be a useful training tool for the CIA and Department of Defense.

    1. Re:Where in the World is.... by Anonymous Coward · · Score: 0

      Yeah, but I bet Carmen Sandiego is too complex for this White House... Try something on the easier side.

  21. Yes, definitely. "Driver" helped save my life. by Anonymous Coward · · Score: 5, Interesting

    I'm fairly certain that the game "Driver" on the (Playstation 1) saved my life - or at least my car.

    When you're cruising around the city, Driver is fairly similar to Grand Theft Auto - with the notable exception that the traffic behaves realistically and tries to obeys all the rules of driving - including stopping at intersections for lights. The result is that if you drive up some streets at the wrong time, you get a *lot* of heavy cross-traffic.

    At first, when I was driving like crazy and encountered a car in the intersection, I would often swerve the wrong way. If it appeared from the left, I'd swerve to the right. Of course, because we were both moving, I'd T-bone the car almost perfectly. Eventually I learned to judge the speed of the cars and swerve towards the rear of them if their speed was sufficient compared to mine - because I'd have a much greater chance of passing behind them.

    Then, one night in real life, as I was driving home on the highway - an elk ran across the road. There was a car in the left lane in front that had just overtaken me, blocking my view of the left lane. The first I saw of the elk was when it entered my lane just in front of that car - it was moving very fast from left to right across my field of vision - several car lengths in front of me.

    My instinct was to swerve to the right, but I didn't. I knew that if I did that - and based on the speed that it was moving - I would hit the elk straight on. I swerved left... car submarined to the right, tires loaded up, started squealing... my right wing mirror practically touched the beastie on the backside as I narrowly avoided it... and I straightened the car back up again without going very far out of my lane.

    If I'd done nothing, I would have hit the elk on the passenger side of my car. If I'd swerved right (what I know I would have done pre-"Driver"), I would have hit it dead-center at 65mph, a 600lb fully-grown male elk would have come through the windshield of my bottom-of-the range subcompact car - and I'd probably have been made dead. I still think that luck had a little play, but the game "Driver" definitely taught me the reactions that I needed to have in that specific circumstance.

    1. Re:Yes, definitely. "Driver" helped save my life. by bergeron76 · · Score: 1

      I couldn't agree more... I don't know how many speeding tickets I can directly attribute to Grand Theft Auto skills!

      --
      Don't think that a small group of dedicated individuals can't change the world. It's the only thing that ever has.
    2. Re:Yes, definitely. "Driver" helped save my life. by Creepy · · Score: 1

      Maybe the Bambi Slayer, as I called a friend for a while, should play more Driver -

      He has killed at least 8 deer from impacts and totaled several cars (4 that I know of). In the worst case, which I witnessed the carnage from because I was following a couple miles behind him, he hit a small herd killing three and maiming two (which the DNR may have had to put down - didn't stick around to find out, heck, I probably would have barfed if the cop made us stay any longer and it probably showed). His kill count still astounds me as I've seen and avoided many on the same roads and hit exactly 0.

      I can't imagine hitting an Elk, though - I don't think even the largest buck he hit was even half 600lbs. Still 5 deer can add up to some cumulative damage... The closest thing I know of size-wise was a cow that rubbed up against my mom's car at a stopsign and broke off her side mirror. Not exactly sure why the cow did that or what it was doing loose, but damn did I laugh.

  22. Heck yeah by Anonymous Coward · · Score: 0

    I'm much sexier in my see-through bikinis now that I've played DOA:XBV

  23. FPS Games and Paintball by GameGod0 · · Score: 2, Interesting

    I've been an avid FPS gamer since The Catacomb Abyss come out (I was 6 at the time),
    and in the past 3 years I've started playing paintball.

    I can tell you, being a FPS player gives you no advantage over any other paintball player.

    In fact, it might even act as a disadvantage, because playing paintball is so drastically different
    both tactically and physically from playing a game, that it is nothing like one would expect it to be.

    Paintball plays nothing like a FPS.

    In the reverse argument (and going back on topic), I think being a good team leader
    in paintball has enabled me to become a better leader in team-based online FPS games.
    I was able to practically learn better leadership in real-life, and apply it to computer games.

    1. Re:FPS Games and Paintball by Alkaiser · · Score: 2

      I went paintball with a group of people for my friend's bachelor party. One guy there was like, "This is going to be boring. I'm awesome at Counter-Strike, so this is just going to be the same."

      At tne end of the day, two guys were covered in paint. Him, and the groom's Dad, who had gone through boot camp, and was really, REALLY using the cover. (Leaning up against the freshly paintballed walls.)

      Playing on a map you've played a million times before, and figuring out where exactly your backside is visible behind cover in RL are two completely different things. CS will help a little, but generally only in the determining how to use cover fire aspects.

      --
      Netjak.com independent reviews of domestic & import video ga
    2. Re:FPS Games and Paintball by MachDelta · · Score: 1

      FPS' may not have much of an effect on paintball, but other games do... I think more mental concepts (eg: tactics) can transfer from a certain games to activities like paintballing.

      I remember the first time me and my friends ever went paintballing. We were maybe like 14 or 15 at the time, and it was everyones first try at the sport. After a couple FFA matches by ourselves, we bumped into some of the other groups that were playing there. One group of 17y olds challanged us to a quick team match. They were bigger, faster, and stronger. Had "Jocks" written all over them. We were just a tiny group of nerds out having some fun. But we agreed to a game of CTF anyways. And y'know what? We fucking schooled them. Absolutely ripped their team up. Admittedly, it wasn't very hard to do. They tended to move in tight groupings (generally single file), and had a fairly obvious defense. But we busted out the pro tactics (for our age) on em. Spent the first part of the match scouring the woods (outdoor paintball is the ONLY way to play it ;)) with groups of 3 or 4, moving in an inverted V shape. We ambushed their players, hit them from multiple directions, and even coordinated between squads. When we finally hit their flag, we attacked from 3 directions at once. Their defenders didn't stand a chance. We wiped them out in one quick and messy strike, snagged the flag, and ran like hell. Even they said they were impressed with our tactics afterwards.

      How did we do it? Dunno. Maybe we were just smarter. Maybe we were just smaller targets. But i'm willing to bet that the fact that every single one of us collected and played Warhammer 40k had a very strong influence on our understanding of effective squad tactics. :)

    3. Re:FPS Games and Paintball by SuiteSisterMary · · Score: 2, Interesting

      One day, some mates from my CS course and I went paintballing, just for kicks. None of us had gone. One girl brought along her boyfriend, who was formerly of the Austrailian SAS.

      It was interesting to note that he either always died first (generally while trying to get the rest of us into some sembalance of a good formation and cover) or died last (generally after singlehandledly annihilating most of the other team.)

      It was also interesting to note that we throughly trounced the squadron of 'weekend warriors' who played every week, had their own equipment, and thought themselves pretty bad-assed.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    4. Re:FPS Games and Paintball by Alkaiser · · Score: 1

      Just a tip...if you're going paintballing, you want to own one piece of equipment, even if you only go once.

      You want your own mask. Wearing a rental paintball mask is like wearing rental bowling shoes...on your face.

      --
      Netjak.com independent reviews of domestic & import video ga
    5. Re:FPS Games and Paintball by Creepy · · Score: 1

      Yeah - FPS skills don't work well on the paintball field - at least not from my outdoor experience. That may not be true for indoor play, because the agressive play from our FPS junkies worked better than some of the hide and snipe play of the non-FPS guys. We even had 3 military veterans (one Vietnam era, two Gulf war vets) playing that game and that experience was a non-factor (two games with all 3 on the same side and they split one win, one loss).

      As for outdoor, I played a game with my college gaming group against the Doomies (or Ragin' Doomies, or something stupid like that), a group of a little more than 2 dozen high schoolers with Doom obsessions that were thoroughly schooled three times, mostly taken down by our National Guard guy. There was no reason we should have ever won - we had less people (7), worse equipment (2 semi-auto, 1 auto-trigger, 3 pump and 1 pull and load weapon vs 20+ semi-auto and two full auto [with the off-sized paintballs] for the HSers), and even the token female (ok, she rocked, but that was beside the point :). None of us were hunters, and a good chunk of the high schoolers were, so they had more real firearms experience than the majority of the collegers. The high schoolers played weekly (even had their own CO2 cylinder), and most of us were playing for the first time in a year (or more - for me it was 3 years). I don't think any of the college kids played FPS, where the HSers were founded on it.

      Actually, FPS probably were a detriment in this case - the HSers played agressively, often moving up quickly individually while the college kids tended to take cover and be patient, waiting for the HSers to walk into the center of an ambush. After a few thumpings we mixed HS and college kids, and the results often varied, the game usually going to the groups that stuck together and fought together and had the fewest Rambos.

  24. Sounds familiar... (v1.0.1) by sabNetwork · · Score: 2, Funny

    I've been wanting to try my hand at firearms, just to see if a youth spent playing Duck Hunt and an adolescence playing FPS games has given me a preternatural shooting ability.

    You wouldn't happen to be into bowling, too, would you?

    Someone arrest this man...

    --

  25. Racing Games and RL by Anonymous Coward · · Score: 0

    A friend of a friend bought a Playstation and GranTurismo to learn the tracks. I think he got third in the first race he entered.

    1. Re:Racing Games and RL by Creepy · · Score: 1

      Like aviation sims, there are practical skills you learn from racing games that can be applied to real life. Inside to outside around corners, brake before the turn, etc.

      My work went go-carting (on fairly high performance carts) last week and my team won the race, partly because we knew how to pass agressively and take corners fast, while many of the other racers didn't. None of us had much go-cart experience and our team only got the fifth for fastest lap (out of 10), but consistently had near fastest lap speeds (65 of our laps were within two seconds of the fastest lap out of 87 laps, and 6 were slowed 25 seconds by required pit stops - the rest were slowed by either a caution or slow drivers).

  26. Research, Not Anecdotes by zentinal · · Score: 2, Informative

    Anecdotes are fun, but I'd guess that what you're really asking is if there is any research out there on the transferability of virtual skills into RL. Folks like Dr. Carrie Heeter - http://tc.msu.edu/people/faculty/8 (and no, I haven't asked her permission to post the URL on slashdot so please be kind to her server) might know. I know she did research into a place called "Fighter Town" a few years ago, but I don't think she was looking into transferability of skills.

    Come to think of it, I'd bet that DOD has a bunch of solid, repeatable data on the subject; at least as far as driving/flying/submersible simulations go. Any slashdotters out there working in a simulation lab that can talk about their work without being arrested? ;-)

  27. Darn Right! by TykeClone · · Score: 1

    All of those driving skills picked up in Grand Theft Auto (splitting lanes, jumping rivers, shooting pedestrians, etc) come in handy every day!

    Seriously though, the ambulance in that game handles terribly compared to the real thing.

    --
    A fine is a tax you pay for doing wrong and a tax is a fine you pay for doing all right.
  28. In some general ways by photon317 · · Score: 1


    I think computer games can definitely improve your mental reaction times, and even up your quick tactical thinking skills. Certainly group games can improve your team skills. However, specific physical tasks emulated in a game rarely transfer to real life. Duck Hunt will not make you a pistol marksman, not by far. (By the way, did you ever wonder wtf you were doing shooting ducks with a pistol anyways? Shotguns are for ducks).

    Never fear, firearms are an enjoyable hobby that follows the old slogan from that Mastermind boardgame "A minute to learn, a lifetime to master". You'll have great fun with it anyways despite the inapplicability of your Duck Hunt skills.

    --
    11*43+456^2
    1. Re:In some general ways by Anonymous Coward · · Score: 0

      An example of physical skills that can be learned from games are billiards/pool skills. Virtual Pool made a huge difference in how I look at the table, line up shots, and put english on the cue.

  29. CS poor practice by BenjyD · · Score: 1

    I doubt CS would help much. The recoil effect modelling is pretty bad, there is no gravitational or bullet flight-time effect - the guns are more like lasers than anything else. Day of Defeat is a bit better in the recoil effect, BF1942 has decent bullet flight time modelling.

    Personally, I spent a lot of time playing FPSs, and I also got the highest score for marksmanship (Cadet GP) in my cadet days, but I think that's more to do with a childhood shooting air rifles and BBs than Doom.

  30. Reloading by Tetrad_of_doom · · Score: 5, Funny

    Many modern gun games at the arcade require you to shoot off screen to reload.

    I'd hate to be the guy standing next to the Time Crisis pro at the real shooting gallery. I might just get shot it the head when he thinks his clip is empty.

    1. Re:Reloading by TypoDaemon · · Score: 1

      Oddly, you picked one of the few modern, popular lightgun games that doesn't require a reload. If you'll remember, Time Crisis has the pedal which you push when you want to pop up and let go when you want to get down and reload.

  31. Simulations by Anonymous Coward · · Score: 1, Informative

    I think that lots of simulations have some value that is transferrable to the real world, but this tends to be knowledge-based rather than related to motor skills.

    I know that formula 1 drivers used to use the old formula 1 grand prix game - not to improve their driving skills, but to learn the layout of tracks. I imagine a golf game could be used in a similar manner by amateurs, prior to playing a course for the first time.

    I think that snooker/pool simulations could be useful teaching people the angles involved, use of spin, etc.

    For reactions-based stuff I'm not sure... does arkanoid make you better at air hockey?

    I guess you not only need an accurate representation of the environment, but also of the interaction mechanism.

  32. w00t! by Anonymous Coward · · Score: 1, Funny

    gamez mprov my comm skillz!!!1 w00t!

  33. Driving games are a perfect example by cgenman · · Score: 1

    Shooting games. Not your modern FPS mind you, but the old-school overhead dodge-em-ups. Those games require tracking a very large number of objects moving quickly, dismissing anything irrelevant to the situation at hand, estimating positional changes over time, and compensating to avoid collisions. When driving in New York I can feel myself slip into shooter mode, tracking the position of everything moving, calculating collisions, and sliding into open pockets.

    Of course, driving in the winter I frequently use years of simulated driving skills when hitting patches of ice. To straighten, let off the gas and turn into the turn. To keep turning, accelerate (assuming RWD) and turn into the turn less. Getting it right is entirely a feel thing.

    1. Re:Driving games are a perfect example by jjhlk · · Score: 1

      There was a study about this in Nature. Some people measured how well gamers tracked multiple objects, counted quickly, etc, versus non-gamers. The gamers did better of course, but what practical use those skills have is less obvious.

  34. Yes-Daikatana helped me by Operating+Thetan · · Score: 1, Funny

    Ever since playing Daikatana, I've had no problem dispatching the frogs and insects at the bottom of my garden.

    --
    Worried you might not keep your virginity forever? Try new Linux(TM), guaranteed twice as effective as LARPing
  35. cognitive skill will transfer, but not motor skill by directrealist · · Score: 4, Interesting

    americas army uses thier video game for exactly this purpose. it is a research tool to investigate if squad based virtual combat will make a soldier that accels "better" in a number of different catatgories. They are not really interested in whether motor skills can transfer. they know they dont and have plenty of research that supports this. the ability of motor skills to generalze to novel situations is well known and somewhat easily predicted. if the simmilarits of the game are close enough to the real thing then the skill will transfer. the question of what is close enough is a minute detail question. common sense can do wonders here, too much theory can muck it up. riding a virtual bike with a joystick is not a skill that will transfer to being able to balance on a bike. but chosing a good route through an envoronment will. the lattter is a more cognitive task the depends on being able to execute the more motoric task of riding a bike. I know studies have shown that general reaction time to targets is improved with fps videogame use but actual transfer of skill such as shooting (aiming at targets) from fps games to actual targets has not held up under scrutiny. you may have a better awareness of targets in a visual field but you will be no more able to shoot them than the average joe. cognitive skills transfer more readily to novel situations than do motor skills. Most of what will transfer from a video game will be cognitive unless the new task involves using a joystick or keyboard/mouse in a simmilar way.

    --
    this is not a Sig.
  36. Bravo by vga_init · · Score: 4, Insightful

    After reading the question, I was prepared to write a response that was very similar. So similar, in fact, that you've pretty much summed up everything that I would have said.

    Reading through the many responses, it is obvious that the vast majority of posters are seriously preoccupied with guns. While many games have guns in them, many do not, and, setting all that aside, this is hardly important at all.

    What many people fail to realize is that what people really gain from playing games is much more abstract. The things you learn to do don't really have anything to do with actual firearms (or cars, or anything else mentioned). As you have put it, they teach modes of behaivor and ways of thinking.

    There are other benefits that deal with general knowledge; that is, you can learned raw facts from a game, but usually this is not the case.

  37. Full Spectrum Warrior by jnguy · · Score: 1

    Full Spectrum Warrior is a prime example of a game that'll create skills that will transfer to real life, in theory of course. The game hasn't been released yet, however, the whole idea and concept is to create this realistic simulation. In FSW, you never pull the trigger, its all about strategy. Video games are wonderful for simulating things, they can be EXTREMELY realistic, without the risk of a real situation in life.

  38. Somebody mod parent Funny by Anonymous Coward · · Score: 0

    Wish I still had mod points, that is hilarious!

  39. Driving Simulators by Lord+Grey · · Score: 1
    I admit to being a big fan of Gran Turismo, providing I'm using a force-feedback steering wheel ("driving" with a Playstation control is just wrong).

    While I can't vouch for GT providing me with any real-life reflexes I can say that, after playing it for several days, I start watching road differently when I go for a (real) drive. Things like looking for max-acceleration tracks in curves and corners, finding aggressive passing vectors on the freeway, etc.. Of course, the people in my life think I drive like a bat out of hell anyway, so this is not necessary a Good Thing....

    Anyway, my point is that concepts or ways of thinking seem to transfer relatively easily to the real world. But unless the simulator is really, really good and you have access to a simulated environment (eg, a plane's cockpit), you won't get the actual reflexes.

    --
    // Beyond Here Lie Dragons
  40. My rant by spence+calder · · Score: 1

    I beleive this last guy hit the nail on the head. The only skills you can transfer from games like CS are the teamwork and other such higher level skills. If everyone in the army could run around and get headshots while shooting from the hip we would rule the world. Thats definatley one thing that dissapoints me as one who was raised beleiving stuff like that. When I get out to the rifle range and my rifle jams 3 times while qualifying I think "Why couldnt this be more like a video game?" However from what I see games are getting better with the teamwork aspect, but they need to stop being so predictable and toss in more variables.

    --
    Yarr
  41. Driving sims? Oh yes, baby! by vthome · · Score: 2, Interesting

    Sure they do. I believe my life was saved quite a few times by hundreds, if not thousands of hours I spent playing Need For Speed series. My reaction to the situations was, every time, reflexive... How many times did you put your car into a controlled skid in real life? How many times did you manage to do a 180 degree turn and bring the car to a complete stop without losing control? Do you know what is lift-off oversteer? Can you make your front wheel drive car oversteer? And so on and so forth.

    1. Re:Driving sims? Oh yes, baby! by Anonymous Coward · · Score: 0

      I'm never getting into a car with you.

  42. Paintball! by CertGen · · Score: 1

    Find out: play paintball! We make a regular yearly outing at my place of work. We're all pretty heavy gamers and first time we did this event we were pretty certain the better FPS players would be the better marksman. Not so. Real life != Video game land. But we have a blast regardless. Definitly recommend performing your own experiment. Maybe repeating several times for the sake of accuracy.

    1. Re:Paintball! by SuiteSisterMary · · Score: 1

      Playing quake isn't going to teach you how to put steel on target. What it IS going to teach you, however, is concepts like fast motion detection and target discrimination.

      Are the skills transferable? Yes. It's just a question of which skills.

      The US Air Force noted, in the 80s, that recruits who were heavy Nintendo players did 'disproportionately well' in flight training.

      Did Super Mario teach them how to fly? No. But it taught them how to use joysticks and what not, rapid response to incoming visual stimuli, and all that crap.

      A good baseball pitcher probably doesn't know crap about theoretical Newtonian physics, calculus, 3d geometry and trig, but he knows the practial aspects of all of those, even if he doesn't realize it.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  43. People are trying to simplify too much by AvantLegion · · Score: 4, Insightful
    As often happens here, people are trying to apply simple answers to what may appear to be a simple question. But it's really not. People can say "yes" and "no" and both be partially right, because there isn't an iron-clad, applies-in-every-situation answer.

    Humans can learn from many things. We learn from text descriptions of things, as well as abstract diagrams or photographs. We can also learn from interactive simulations - depending on how much they deviate from what they simulate. Obviously, learning from simulations (like flight sims) has been much discussed elsewhere, with a lot of anecdotal data to suggest that it helps greatly (and the military's own anecdotes and interest in sims should help make the point - not just flight sims, but things like the game that will be released publically as Full Spectrum Warrior soon).

    That accounts for learning of mental skills, but there's also the physical ("twitch") factor. Of course, people here are often failing to apply sound logic. Being good at a FPS doesn't necessarily mean that you'll be good at firing a real firearm. That said, one could argue that the same person might have been even worse at firing the real firearm without the FPS skills. The question isn't if one makes you automatically good at the other. The question is if one helps with the other. But people are answering the question as if it were the former.

    The original question asks specifically about teamwork skills. Interpersonal skills are, in my view, totally separate from mental or physical skills. I would argue that, yes, playing cooperative games would help build your cooperation skills more than not playing coop games. Interpersonal communication is a very dynamic thing, and does not exist in a vacuum - working with people in CounterStrike is not somehow a totally different human skill than other kinds of cooperation.

    This could be a very good discussion, but there's been too little insight so far. This post here wasn't all that great either, but hopefully it will spark some true insight. :)

    1. Re:People are trying to simplify too much by Clomer · · Score: 1

      Being good at a FPS doesn't necessarily mean that you'll be good at firing a real firearm.

      With the caveat that I have very limited experience with real firearms, I would tend to agree. FPSers don't really address the specific skills involved in using a real firearm. That is a different skillset. But they do assist in other areas that are related. If you are good at FPSers, then you are more likely to be able to think tactically in a combat situation, be it in actual warfare or a simulated variety (paintball or laser tag). The skills learned in FPSers regarding anticipating an enemy's actions and using the appropriate counter may well keep a soldier alive. Though how to apply this in a useful fashion outside the military I'm not sure.

      --
      Intelligent responses welcome, flames will be met with marshmallows.
    2. Re:People are trying to simplify too much by Anonymous Coward · · Score: 0

      LOOSE is the opposite of TIGHT

      Funny, I thought LOOSE was the opposite of PRUDE.

    3. Re:People are trying to simplify too much by AvantLegion · · Score: 1
      I think it's less of directly applying one to another, and more of a case that learning tactical combat in a game might make one more ready/apt to learn "real" tactical combat.

      When pinned down by sniper fire in SOCOM: US Navy SEALs, us SOCOM players might radio our snipers and tell them where to aim, or radio some of our teammates in another area of the map and tell them the sniper's position for them to flank. Or we might radio in an airstrike at that position, if available. It's not hard to see a person used to making such tactical decisions in a game being apt at making such decisions under "real fire", even if the mechanics and tools available are obviously very different.

      This example is a bit trivial, but I think more complex examples benefit even more from having virtual counterparts. I think Full Spectrum Warrior will be a shining example.

      Plus, I think the "game experience" would simply leave a person more apt at performing under pressure. Competitive video game pressure isn't the same as military training pressure, but I think people overly downplay the effects of pressure in a video game. Ask controller makers how much they make from selling replacements for broken controllers. A video game offers competitive pressure in a way that passive forms of entertainment simply can't offer. For people that don't work in high-pressure jobs, a video game might be the closest to a true pressure situation that they get in daily life. That's the sort of thing that makes gaming uniquely compelling.

  44. Re:cognitive skill will transfer, but not motor sk by wibs · · Score: 3, Interesting

    Depends on the video game. America's Army obviously has nothing to do with motor skills, but I have a friend who in high school was nothing all the special, wasn't a jock and if anything did more to support the Area 51 arcade games than probably any other man alive. The arcade owner most likely retired because of him.

    Well, to make a long story short, after high school he joined the army. No previous weapons experience of any kind. During weapons training for the M16 (just like in Americas Army) he shot hawkeye (that's 40 hits out of 40 possible targets... somethng like 33 hits qualifies you for sniper school, I think). He did a few years of bouncing around various elite army schools (special ops training in the phillipines, sniper school where he would spend literally days inching through the grass to take out a target, etc etc) before heading off to Bosnia, where he had multiple confirmed kills in Bosnia as both recon and a sniper. He later hooked up with some underworld elements and became essentially a hit man for a very large gang in Long Beach (one that you've all heard of), and currently is up near the top of the list of people in organized crime in LA and Orange counties, despite his young age, all because of his abilities to shoot stuff and shoot stuff well. He's also one of the quickest people mentally I've ever known, but nobody would have noticed that if it hadn't been for his skills with a gun.

    I'm not going to go into the morals of what he does... he's good to his friends, but not loved by his enemies - I've seen the bullet holes in him to prove that. The point is that with no arms training of any sort other than arcade games he was able to almost instantly become a sought after crack shot. And, in his own words, he credits that to his many, many, many hours of Area 51 and video game firearms in general. I'm not sure if I believe that, but it's what he says and if anything I'm telling his story on the conservative side so people don't think I'm bullshitting it.

    --
    If you get nervous, just remember that there are a few billion other people who don't really give a damn.
  45. Absolutely by superpulpsicle · · Score: 1

    Every person I know who plays FPS on a regular basis is extremely athletic. On the other hand any friend I have that's obsessed with RPG is just a couch potato.

    It's an amazing coincidence.

    1. Re:Absolutely by Anonymous Coward · · Score: 0

      Ah, but what about those who play both?

      In my experience, they tend to opt toward couch potato.

  46. Some more research by Rallion · · Score: 2, Informative

    Of course, being able to shoot in a game is not the same as doing it in real life. But according to this, games can help skills in less direct ways.

  47. pr0n simulators by alexdm · · Score: 0

    those skills deffinately transfer!

  48. Some xfer, not for target shooting by dchamp · · Score: 3, Interesting

    I was at a private LAN last summer, out near f-stick Nebraska. My friends there were mostly very good FPS players - DoD and CS. They totally own me at FPS games. I can hold my own against them in BF42 and DC, but that's a different skill set...

    The guy hosting the party took us out for some real target shooting. We started with a Ruger 10/22, moved up to a 20 gauge, a 12 gauge "pumpo", and finally a high-powered 7mm rifle (not sure of the exact size, but it was BFG, much larger casing than a 30-06).

    I grew up with BB guns, pellet guns, .22's and 12 gauge shotguns, but I haven't done much shooting for the last 10 or 12 years. Other than our host, none of the other guys had any significant experience with a firearm.

    On round 1 with the .22, the host and I were the only ones to hit our targets. Once we moved up to the scatter guns, some of the others did better. With the 7mm, the targets (pop cans) were WAY out there. I only hit one by skipping debris off the ground in front of it. :) Nobody else hit one.

    I do agree that gaming does have some skill transfer to meatspace... like strategy, or driving / flying skills from a simulator (only as a complement with the real thing), but without some real-world practise, I don't think FPS games directly transfer to real firearm skills.

    1. Re:Some xfer, not for target shooting by chendo · · Score: 1

      Did your friends go "OMG, U HAVE HAX!"? Mine did. We also claimed "no rego" when our paintballs missed other people last time at skirmish. And yes, we are geeks ;p

      --
      Founder of Mirror Moon - Tsukihime Game Trans
  49. Daytona USA saved my ass... by macshune · · Score: 3, Interesting

    One reason I submitted this Ask Slashdot was because my ass has been saved by video game skuh-zills in the past.

    Right after I got my license a few years after age 16, I had a truck and too much testosterone. I was driving down this long, paved road out in the middle of nowhere when all of a sudden I see the stop sign someways off. Now, I'm going about 80mph on what is little more than a long driveway. I hit the brakes and they lock up. All of a sudden I felt like I left my body and did some weird shit with the steering wheel and the stick-shift. All I can remember is something about Daytona USA. When I regained conscious control, I'm about four-feet away from a telephone pole near my door, in the gravel with a car just 10 feet away from my front bumper, probably wondering what the heck is going on.

    I suppose this means I did the mother-of-all powerslides without flipping my truck or ending up smashed and possibly killed.

    There are other stories too... But yeah, I believe that at least some video game skills transfer to real life, especially sega race car skills:)

  50. My Experiences by Jorkapp · · Score: 5, Interesting

    I've had my fair share of experiences with Game Skills Real Skills. Here's probably the best 2 (and recent) examples I can provide.

    2 Months after joining the Royal Canadian Air Cadets, and a nice safety course later, I was finally cleared to use the rifle range. I had about 2.5 years skill with FPS games, and 0.0 seconds skill shooting a rifle.

    My FPS skills did not transfer over. None whatsoever. An FPS teaches you to move a mouse and press buttons on a keyboard. Shooting a rifle requires actual movement. You actually have to squeeze the trigger (not pull it), adjust the sights, reload, and aim. In a FPS, you click the mouse. Big difference.

    After 4 months of Practice, I have earned Marksman 1st class qualification. Basically, 20 shots at a range of 10m (32.8ft) were inside a 2.5cm (1 in - about the size of a quarter) diameter grouping. Not an easy task.

    As for flying, I had no experience. Zero. No Flight Sim skills, no real life skills, hell, I hadn't even been more than 30m above ground. After months of Ground School and passing the exam (barely, with a 50%), it was time for a flight.

    About a week after the flight, my flight instructor burned me a copy of MS Flight Sim 2000. Everything I learned in real life transfered over. Controlling the Eleveators, Ailerons, Flaps, Throttle, Rudder, and other Aircraft controls is a breeze, thanks to the months spent learning how to do it properly.

    I suppose to conclude, some skills do, and some skills dont. You have to look at the complexity of the task in real life vs the complexity of the task in the virtual world. Shooting is complex in real life, but overly simple in virtual reality. No transfer. Flying is difficult in real life, and flying is difficult in virtual reality, so there are some transferable skills.

    --
    Frink: Nice try floyd, but you were designed for scrubbing, and scrubbing is what you shall do.
    1. Re:My Experiences by Robmonster · · Score: 1

      Your flight instructor is a pirate!!!!

      --
      I have no sig yet I must scream.
    2. Re:My Experiences by Anonymous Coward · · Score: 0

      ARRRR!!! Shiver me timbers!!

  51. Better reaction time, and less suprises by Quadfreak0 · · Score: 2, Interesting

    Play FPS games and racing sims has improved my reaction time. I'd also say the level of gore and violence has some what desensitised me to violence. I remember watching 'Black Hawk Down' with my friends, and while those who played quake and BF1942 were laughing it up the non FPS friends and the rest of the crowd glared at or glanced with that "wtf is wrong with you" look. Sorry but if you've made a couple head shots, you've seen them all. War isnt fun but this is just entertainment. Recap: 1. Better reaction times. 2. Less likely to be suprised.

  52. Lot of Games = Better Motion detection by SteroidG · · Score: 2, Funny

    After playing Counter-Strike and the like for years, now I can detect and kill about 5 times more cockroachs crawling in my room than before.... That, or there are actually 5 times more roaches in my room.

  53. Re:cognitive skill will transfer, but not motor sk by directrealist · · Score: 1

    you support my point. area 51 is not a joystick if memory serves correct. it is a fake gun shooting at a 2 dimensional depection of a 3 dimensional sceene (like duckhunt). the motor skills will most likely transfer in this case. additonaly it looks like some of the cognitive components did as well ;)

    --
    this is not a Sig.
  54. Quick Reflexes, thanks to Quake! by SphericalCrusher · · Score: 1

    The short and long answer: Yes.

    Ever since the release of Quake 3, I have been playing like a hobo on a ham sandwich. I love the game, and for what it's worth, I love blowing people into tiny fucking pieces. Coming with this though, is quick reflexes.

    Oh sure. "Just because you can kill people faster than they can kill you doesn't mean you have quick reflexes," as some people would say, but indeed it does. Because of this game, I'm excellent at Paintball, Fencing, and just common reflexes in general. Even my doctor told me that I had outstanding reflexes -- he asked me what kind of activities I've been participating in. Not just Quake, but all FPSs in general.

    Online games do build teamwork skills though. RPGs build better vocabulary; RTSs build patience and expands the mind laterally; and video games in general just expands the mind, taking it places that you'd never get to go while reading novels or watching movies.

    I don't know what'd I do without video games.

    --
    "Instant gratification takes too long." - Carrie Fisher
    1. Re:Quick Reflexes, thanks to Quake! by FreeForm+Response · · Score: 1

      Because of this game, I'm excellent at Paintball, Fencing, and just common reflexes in general. Even my doctor told me that I had outstanding reflexes -- he asked me what kind of activities I've been participating in. Not just Quake, but all FPSs in general.

      Heh. I love that Police 911 game, the shooter where you have to move your body to control your avatar's cover and exposure. When you stop playing, the game calculates your skill along various axes (I think there's 5 dimensions), one of which is Reflexes. The diagram of my skill always looks like an arrowhead, going from the center to max Reflexes and max Reflexes alone. =P

  55. Real life example? by MachDelta · · Score: 4, Funny

    "Gimmy your lunch money, four-eyes!"
    "Uh, hang on a sec. Got a pen?"
    "What? What you yappin about, nerd?"
    "Nevermind, found one."
    "C'mon poindexter, fork it over!"
    "One second..."
    "What you writing down there?"
    "Hang on, hang on! I... D... D... umm... Q..."

    1. Re:Real life example? by {8_8} · · Score: 0, Redundant

      "I...D...Q-no wait...K...F...A"
      "Uh, the hell is that?"
      *Sound of BFG charging*

  56. On second thought... by MachDelta · · Score: 2, Funny

    Since i'm not quite sure how Degreelessness mode would work in real life, maybe 'IDCLIP' would be a better choice... hmmm...

    1. Re:On second thought... by Lehk228 · · Score: 1

      screw that gimme ID(K)FA!

      --
      Snowden and Manning are heroes.
  57. where to call the difference by RevKa · · Score: 1

    as I walked away to take the pizza off the delivery mans hands, my mother threw me her checkbook. not something special, but when youre back is positioned to her and the only hand able to catch is a left (for a righty, that could be quite a challeng). not to mention i hadn't looked at her, nor the actualy thrown item (not untill it was caught... acompanied by a matrix-esque 'whoa'). after i sat back down to play FFT:A, I thought to myself (along with the previous post about driver saving one /.'ers life), at what point do we stop offering our gaming skills credit, and contributing the situation to blind luck? personally, i take San Soo..(any budo bums out there know this has little to nothing with the situation, and besides the point, im only a yellow belt), which brings another varible, did kung fu play a role? was i lucky? is this post useless? whos (and more importantly, where) to call the difference?

  58. 3 levels of game learning.. by CashCarSTAR · · Score: 3, Interesting

    #1. Twitch skill. Raw reflexes.

    #2. Strategy

    #3. Teamwork, patience (and hopefully) maturity

    Yes, maturity. I play a lot of Natural Selection, a team-oriented half-life mod. Actually, the team play in that is pretty hard. A lone player (called a rambo) will get killed pretty quick, and be unable to do pretty much anything.

    In other words, the little kids who don't want to play as a team get killed, get frustrated than leave.

    Just my opinion.

  59. In my case they did by filtur · · Score: 2, Funny

    I have fired a gun once. From a long ways away I was able to hit a can on a fence post shooting downhill. My friend who hunts a lot missed. I never let him forget it. I remain 100% in the accuracy department. Now only if I could save a princess.

  60. Team Battle Skills by foshizzlemynizzle · · Score: 0

    Sims are awesome ways to create and implement battle tatics for real life situations. Look at the Video Game created for the Army. Some special forces platoons mock up a battle situation in the game to practice for the real deal. Plus, the Army has switched to mostly virtual reality sims for weapons training, including small arms.

  61. Driving while killing skills by floydman · · Score: 1

    were really booming with me playing GTA for over 12 hrs a day. I spent the other 12 hrs driving and killing.

    --
    The lunatic is in my head
  62. Me, I am... by Inda · · Score: 1

    In a typical working day I am able to:

    * sit without moving for 8 hours straight.
    * do without food and drink.
    * manage without the toilet until my kidneys hurt.
    * give full concentration with only 4 cigarettes
    * blank out my surroundings, colleagues, and office noises.

    The boss must love me. The missus must not.

    --
    This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
  63. pac man by ooby · · Score: 2, Funny

    I feel that playing pac man has greatly increased my pill popping skills.

  64. I'd say yes by MImeKillEr · · Score: 1

    Based on the fact that the 1st time I went trap shooting (clay pidgeons for those who don't know) I hit 79 of 90 discs with a 20 gauge.

    First time shooting like this and first time shooting anything bigger than a paintball gun.

    Paintball's more fun though - the targets get to shoot back at you.

    --
    Cruising the internet on my TI-99/4A @ a whopping 300 baud!
  65. I am an ace shot due to quake. by clambake · · Score: 1

    I believe they do in fact help. I have been an avid quake rail gunner for years, and recently went to the shooting range for the first time. My aiming technique that I have developed over the years on the game turns out to work remarkably well in real life. My frist time at the range I consistantly showed perfect grouping and accuracy on a variaty of weapons from .45 handguns to 9mm rifles (didn't even need the scope). Either there is such a thing as a "natual" shot, or the game helped me a lot.

  66. Visual Acuity by Anonymous Coward · · Score: 0

    I'm a deputy sheriff in Virginia and have found that my time playing Ghost Recon has helped me quite a bit. Not with firearms or tactics, but with my observational skills. The hours of quietly stalking along a tree line looking for the slightest of human shapes, movement, breath, shadows and such have sharpened my awareness when working at public events. I've found it much easier to notice small details faster which can make all the difference in those situations.

  67. Actual Scientific Results by jockeys · · Score: 0

    According to a joint study by both Yale and Harvard, video games are VERY beneficial to children who play them. It seems that all thos hours sitting in front of the screen have SCIENTIFICALLY VERIFIABLE benefits, namely, that sitting in front of a computer/tv all day long builds important LOOKING skills. ;-)

    --

    In Soviet Russia jokes are formulaic and decidedly non-humorous.
  68. Counterstrike saved my life by Anonymous Coward · · Score: 0

    Once, I was walking past an old abandon warehouse, when a group of 8 crazed terrorists tried to shoot me in the feet through the half-open bay door.

    I popped a flash bang and ran straight towards them all, laying down heavy fire with my TMP. Got em all, except for the one that happened to be sitting on a hostage's head in the upper room...

  69. Flak Monkey by WormholeFiend · · Score: 1

    "That's an idea that I found very interesting because I've never seen an FPS game that tries to mimic this"

    I do this ALL the time in Unreal Tournament... and the game calls me... Flak Monkey!
    -

  70. Checkers on the other hand... by FatalTourist · · Score: 4, Funny

    A friend and I decided to play some real world checkers. Everything was going fine until he jumped one of my pieces. The damned thing didn't move!
    We stared at it for 15 minutes, waiting for it to disappear or leap off the board. Nothing. Finally we managed to prod it off with a stick.
    Never will I trust a computer game again.

    --


    Escape Pod Films: Sketch Comedy and Web Series
  71. Not as directly as everyone apparently thinks by sm4kxd · · Score: 1

    While I won't even for a second believe that 'because anyone played ___ fps they are a better shot in a shooting range' I believe that video games do increase particular abilities in people. Reaction times is just one that people have mentioned, but I know on some of my Sat/Act tests (whichever one tested for this--video games haven't helped my long-term memory :P) I scored considerably high in the 'mental imaging' section and I attribute it mainly to maping out game levels and quake maps in my head. There's also games out there like Pandora's Box, Dr. Brain, and (why not) Typing of the Dead that strive to improve particular functions.

    I've also been in a couple of emergency car scenarios where I managed to escape with my hide that I attribute partially to video games, and partially to my previous 'parking lot shinanigans'

  72. Better FPS on life? by AzraelKans · · Score: 1

    There is an actual study on the book "Digital based learning" which talks about the relation between gaming and learning. According the book students who play action games, not only develop fast reflexes but they also develop a "faster logic" they are able to take reactions and analize situations in a short period of time and under pressure, they react well to fast paced activities and timed quizes and puzzles, unfortunately they also get bored easier with slow paced activities such as reading or (worse yet) listening to someone else reading.

    While this may seem obvious, do the test yourself, play street fighter (or any fighting action game) in turbo for half an hour and then play it on normal speed again. Normal seems like slow mode now Amazing isn't? thats your brain adapting to the speed of the environment. Thats exactly what happens to kids. (no wonder why they get bored at school)

    The book promotes that classes should need to be more pro-active and use fast paced educative meethods including software in order to keep up with this tendence.

    --
    Go ahead MOD my day!
    More opinions here
    1. Re:Better FPS on life? by AzraelKans · · Score: 1

      Hmm.. I meant FPS as Frames Per Second not First person shooter.

      --
      Go ahead MOD my day!
      More opinions here
    2. Re:Better FPS on life? by Anonymous Coward · · Score: 0

      this totally makes sense. i'm going to try and pick this book up. lately, in class, i've been realizing that i do poorly in classes where i have to study everynight and memorize things, but when i have to write papers and/or have in-class essay exams i kick the crap out of them, even though i haven't done the reading (open book or just remember from lecture).

      thanks for this illuminating post. i'd mod you up if i hadn't blown all my points already:)

  73. yep by Devir · · Score: 1

    From countless hours of playing games my reflexes are sharp, and I can judge distance, speed and predict where things will be when I get there. This has the effect of "scaring the life" out of a passenger in my car. Of course good ol healthy excercise helps the skill transferance even better.

  74. racing by moon-monster · · Score: 1

    Apparently, a lot of F1 drivers (particularly the new, younger ones who can't drive so much due to modern testing limitations) use games to learn the tracks and get a feel for what they're supposed to do. Some commentators have even said this negatively effects their driving style because they rely too much on visual cues, rather than the 'feel' of the racecar.

    I for one though, have noticed the benefit of playing games to improve my driving. When getting in karts for the first time when I was about 19, I noticed I was clearly a lot faster than everyone else I went with, - even people who'd been before. (Bar one guy who'd spent a little while doing it in amateur competition, so had driven a _lot_) - I put this down to the considerable length of time I'd put in on games such as Geoff Crammond's F1GP in it's various incarnations.

    --
    "Pokey, are you drunk on love?" "Yes. Also whiskey. But mostly love... and whiskey."
  75. GT saved mine by op51n · · Score: 1

    I managed to pull some stupid moves driving too, and all of those times it has been the stuff I learnt from playing Gran Turismo that got me out of it without at least damaging my car.

    Just being able to know how it will behave when certain things happen, which I have learnt pretty much from games, as well as the ability to take basic physics and apply common sense (as opposed to my mate who when we were riding his Dad's trike in the field, figured it was OK to take a 90 degree corner, sharply, in fifth...).

    All the incidents are basically things like throwing the car into a corner too fast, and being able to keep it under control while braking hard and turning. Knowing that it's a FF car and thus being able to work out what will go wrong, nd how to fix it all came from playing games.

    I also however noticed that it goes the other way. I got my license about a year ago, and have been driving a lot since. I visited my brother the other week and we were playing GT3. He , it turns out has started using manual transmission while playing (which makes the Viper a fantastic car for instance), and I decided to try. I'd never even begun to manage, but since driving, I was just able to do it without thinking. Knowing just when to, and how to change to keep the car under control and get the most speed and acceleration.

    So yea, skills definitely transfer to real life in some areas (driving and reaction timing mostly I'd think) but also the other way over time. So it's kind of hardly surprising actually, since you'd expect real life skills to apply to games, why not vice versa?

    1. Re:GT saved mine by hraefn · · Score: 1

      Unfortunately, video games do not translate everything. While Gran Turismo may make you feel like a champ while you're carving up a mountain road in your Honda, or potentially even help you avoid turning your mom's station wagon into a NHTSA statistic, it in no way prepares you for competitive racing.

      Competitive racing is a lot more challenging than spirited street driving, no matter how fast you go. Under "solo" time trial conditions, you have a semi-controlled environment and such luxuries as run-off... you can drive a lot harder. More often than not the worse thing that can happen is you get a little cone-rash. Wheel-to-wheel racing is a whole 'nother ball game and requires at least some real-world training and lots of practice.

      If you've never used a firearm you just have no clue what you're talking about. America's Army is the least unrealistic game available that I know of, but it's still absolutely nothing like the real thing.

      The only real-world benefits from either genre might be that you learn about proper race lines and that "camping" works really well.

    2. Re:GT saved mine by op51n · · Score: 1

      I'm certainly not of the opinion that FPS could transfer much, except as I said, possibly honing reaction time.

      And you're most certainly right, wheel-to-wheel would take real life practice/training to, well probably to not crash and burn!
      I do think that you can learn a lot about the mechanics and physics of driving from GT though, including apexing, acceleration and braking points and proper use of gears, among other stuff, like keeping control of a spinning or sliding car.

    3. Re:GT saved mine by hraefn · · Score: 1

      The difference is that there is no "feel" or even a clutch... you cannot threshold brake, weight-transfer is primitive, you cannot heel-toe, you cannot even rev-match. The "manual" is simply a select-o-matic.

      When a car is spinning, you have already lost control. In real life, the best thing to do is put both feet in and pray you don't hit anything of signifigant mass.

    4. Re:GT saved mine by op51n · · Score: 1

      Not true. Semi true yes, but you can regain control of a spinning, well, sliding car.
      As you beging to lose control you can give it more in a FF to try and pull you round, you can raise a gear in a FR to stop the rear wheels spinning and try to gain traction, and in a MR, you can pray!

      You do have options, and it's all about fast reactions and knowing quite what's happening. The above not being a rule. You'd have to adjust what you did in either of those situations depending on what you feel is happening.

  76. Carmack's take on this by zero_offset · · Score: 2, Interesting

    I'd say many skills do transfer (such as driving), but shooting absolutely doesn't since shooting in a game doesn't remotely rely upon the same real-world skills required for shooting an actual gun.

    In one of the Doom 3 speeches or interviews last year, Carmack pointed out that they made the Doom 3 targeting code highly accurate, and everyone in the office was stunned to realize that they were really, really bad shots... And you KNOW those guys have a hell of a lot of FPS seat-time...

    --

    Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

  77. M1 Tank Platoon! by Milky28 · · Score: 1

    I remember being called a liar by an instructor during gunnery training at Ft. Knox back in '91. He simply couldn't believe that I was not a re-enlistee and had not gunned an M1 before. "M1 Tank Platoon!" I kept telling him. It actually taught me quite a bit and trained me on the basic skills before I ever got to basic training. That game as well as the old Star Wars arcade game (the M1's controls are of similiar design) gave me a leg up on the other recruits and carried over to my development of real life skills gunning the M1A1 in Kuwait.

    1. Re:M1 Tank Platoon! by tanksalot · · Score: 1

      Not to nitpick but they only had the M1 during the first Gulf War. M1A1 came later. M1A2 after that. No prob though. I agree that gaming has helped my gunnery skills (scored 872 on my first Tank Table VIII).

      --
      "I am not denying the existence of stupidity, or of stupid people." - phyruxus
    2. Re:M1 Tank Platoon! by Milky28 · · Score: 1

      Actually... the M1A1 entered service waaaaay back in 1985. 1,848 A1's were deployed for Desert Storm. Although I don't need a reference to know what kind of tank I was on - not to nitpick ;) Congrats on the TT-VIII - I remember our first Distinguished rating, felt pretty kickass.

  78. Dance Dance Revolution by g-san · · Score: 1

    I suppose if you went to the right club and the lighting was good, meaning the lasers projected little arrows scrolling up the walls, this game could help you look like more of a freak than you really are.

  79. GTA:VC Skills by thegrue76 · · Score: 1

    If video game skills transfer into real life skills, I oughta have no trouble going out tonight and pickin' myself up a hooker.

  80. Well, duh... by msimm · · Score: 1

    Just remember, take your time aiming and get up extra close for those head-shots. And don't for get to jump around a lot.

    ;-)

    --
    Quack, quack.
  81. D&D skillz in real life by t0ny · · Score: 0
    I had one job where having a relatively accurate map was vital to completing the job, but nothing except very bad and inaccurate (or no) maps were available.

    So, I had to fall back upon skills I developed in grade school (and beyond) D&D sessions, which was map making. It took a while to actually get the metering correct (I needed to have X number of paces equal one map square, and making uniform paces is harder than one might think [at least at first]). BUT, it worked out great, and while the map wasnt architect perfect, it only took about two days to make and was accurate enough to complete the job.

    Who would have thought D&D skills would eventually help in real life?

    --

    Manipulate the moderator system! Mod someone as "overrated" today.

  82. Well... by ripewithdecay · · Score: 2, Funny

    I have improved my skill in stealing cars and beating women...

  83. Of course! by Pamplemousse · · Score: 2, Funny

    I've learned more vocab from Video games than I have in school! I mean take Hereos of might and magic three, after I played that game I could use words like Mirth and Moral, and I was only 12!

  84. Video Gaming Heroes! by Anonymous Coward · · Score: 0

    Of course video game skills transfer to real life! Haven't you seen 'The Last Starfighter'? Where would we be today without Alex Rogan?

  85. USE THE PHRASE CORRECTLY by Anonymous Coward · · Score: 0

    I am so sick of people like you using the term "begs the question" with absolutely no idea of its meaning or proper usage.

    Please look it up.

  86. Laser Quest by SamSim · · Score: 1

    Skill in a deathmatch != skill in Laser Quest, that's for sure. Even though there's no recoil, physically hefting the laser around does significant damage to your accuracy. I think this may also be partially due to too many years holding the N64 joypad.

    The other vast difference between games and real life is in tactics. In the game, you're usually playing to respawn at least twice a minute; you can run all over the place at ridiculously high speeds, jump, crouch, spin, run into walls, all with no ill effects. Doesn't work in reality. Plus, as a reasonably accomplished gamer, when I play against someone I'm usually (until proven otherwise) expecting a relatively easy fight - in other words, being able to walk through a room, shooting everyone to pieces while they grapple with the control system. Doesn't work in the version of Laser Quest I was playing - you get shot, and your laser is locked out for a few seconds, so when I tried the same tactic I just ended up losing a couple of hundred points when everybody shot me and I was unable to retaliate.

    The fact that I'm 6'4" and therefore by far the largest target in the arena didn't help either.

    The true secret to winning in Laser Quest? Take a diffraction grating. ;)

  87. Of course... by NEOtaku17 · · Score: 1

    Anyone who has played long hours of GT3 with a wheel controller knows that it helps with driving technique at the track(although obviously not as effective as real seat time).

  88. Maybe not marksmanship, but... by Wog · · Score: 1

    My roommates and I played a bit of CS in our freshman year, and then went out to play lasertag on campus and with airsoft in the woods.

    My accuracy was good, only because I've practically grown up on a range. My roommate had not, and his gaming skill didn't manifest itself at all in marksmanship.

    However, we still played very well and quickly became the most feared two-man team on campus. FPS games teach something much more important than how to shoot a gun: How to move properly. We played one lasertag game in one of the massive academic buildings, and knowing how to properly cover your partner, sweep rooms, and predict where a fleeing opponent will make his stand was crucial.

    In airsoft, the effect wasn't as great since it was more about shooting skill. But the simple truths of "Keep your freaking head down" and "Reload *before* you run out of rounds" gave us a slight head start on the guys who had never thought about that sort of thing before.

    One thing we noticed in both games was that while everyone else made crazy headlong rushes into groups of enemy players, we tended to find good cover and fight an enemy who had to move from poor cover to poorer cover.

  89. Not really by OverkillTASF · · Score: 1

    As far as firearms go... Counter-Strike, Rogue Spear, and games such as that can get you acquainted with the very basic nomenclature regarding firearms, but not so much with their usage. Something as simple as operating a semi-automatic handgun isn't really transferred from video games. 3 people who have shot mine had never fired a handgun, but they had all played quite a bit of CS and one had played every Rainbow Six game in existance. They didn't quite grasp how to load the magazine (2 of them put the bullets in backwards), how to insert it (Again, 2 of them tried to put the magzine in backwards, forcing it), how to operate the slide (Yes, it's as simple as pulling it back and letting go, but they were expecting it to be easier to pull back), how to release the slide when it's locked back when the gun is empty (Like the Glock in CS), what kind of sight picture to use, and how to hold it. As far as rifles go, the idea of a trajectory is foreign to a lot of people who have played games because few of the mainstream games account for that sort of thing. Nor do they teach you about cheek weld and preventing your eyebrow from getting bloody after you were too close to the scope. At most, games teach you some of the names and terminologies (It's not a clip, it's a box magazine), but tend to add some hollywood in there where it shouldn't be and exaggerate the differences in calibers and the damage they do. If you're thinking about getting a handgun, email me. I've got some tips and suggestions. Overkill_TASF_82 at yahoo.com. Shoot safe and shoot often. A handgun can be your own little piece of homeland security.

  90. ABSOLUTELY by dnadig · · Score: 1

    I credit my pilot's license to flight sim time, definately, particularly navigation, radio management, and procedures. Had little to no impact on the PHYSICAL skill of flying.

    However, RC airplane/helicopter simulators are absolutely invaluable. I wouldn't let my friend fly any of my planes till I watched him fly on the sim for an hour, and then he solod. And as far as helis go, anyone who tries to learn WITHOUT a sim is simply insane.

    I believe the problem solving helps a lot too.