To think, MS-DOS and eventually Windows may never have come to be if it weren't for the arrogance of Gary Kildal. Gary, the author of the C/PM operating system, blew off a meeting with IBM to go flying because he believed they'd wait since they desperately needed his OS.
IBM was also buying a BASIC interpreter from a small company called Microsoft. As an aside in that meeting, they asked Microsoft CEO Bill Gates if he had an OS to run the interpreter on. Bill said yes, but that it was still being worked on and wasn't in a state to be demoed right away. This was a lie. He had no OS.
Microsoft found Seattle Computer Products, which had a hacked-together mess of an OS called QDOS (Quick and Dirty Operating System). They purchased it for the tidy sum of $50,000. One search & replace of copyright notices and a rename from QDOS to MS-DOS later, and they had an OS to demo to IBM.
Apparently the IBM brass were impressed enough by a "quick & dirty" OS to buy.
It's been downhill ever since.:-P
Name ONE modern operating system that doesn't include a browser.
Netware 6.:)
Office 2003 will use an XML file format.
The O2K3 XML file format is essentially just a box around a proprietary file containing the actual document, which defeats the purpose.
Whoops, forgot about that one. Probably just tossed that whole sequence out in my head because of how short and safe it is, comparatively.
It's still under half the Metroid games, though. Metroid II for the GB has the evacuation at the end (that cute little bugger packs one hell of a punch when it needs to), and Metroid Fusion does have one before the end, but it's far from the beginning.
If you want to know what's legal and what isn't, you read legislation or obtain professional legal advice. Simply believing everything you're told, especially by a company that's financially motivated to mislead you, is just foolish.
You'd get arrested because you don't have government approval to sell/give out (or even carry) the rifles on a street corner. Not because people are going to run around shooting each other with them (they won't).
This is ignoring the fact that murder is so far beyond copyright infringement in severity that it should not even be used as a basis for comparison.
According to the GP32 Xtreme site linked as source for the emulators, there's no GBA emulator for the GP32. It can currently emulate the Gameboy/Gameboy Color and even the SNES... but not the GBA.
if I make a program which is intelligent except for a line which says "yuour aim is to serve humans" at the top (axiom) can I still consider it sentient?
I think you'd know as soon as you power it on, when it either segfaults or commits suicide by deleting itself.
There are some fundamental problems with using that approach for purposes of portability. Namely, the fact that a byte isn't always an octet of bits. In fact, the only thing the C standard guarantees you is that a byte is at least 8 bits wide.
You could have an architecture with an 11-bit byte, which would make your typedefs impossible to satisfy. All code that depends on on a byte being exactly 8 bits wide (eg: a bit field that undergoes rotation), will have to be completely rewritten to get it to work on that arch.
Truly portable code does not make assumtions on things that aren't guaranteed by the C standard.
That said, 8-bit bytes are by far the most common. Just don't expect that header file to save you if you have to port to an esoteric architecture.
You could try dropping the angst and actually trying Metroid Prime long enough to get used to it.
I've played every Metroid game (Yes, even Metroid II for the Game Boy (I thought the things were actually de-evolving when I first fought the Beta Metroid)) and get all nostalgic about their 2d platforming goodness, but after making the effort to actually play Prime I have to say that it made the transition to 3D very well. Some elements that are decidedly 2D-specific were left behind, but new additions made possible by the first-person 3D format make up for it. The unintentionally humorously named "screw attack" is gone, but the new visor system is sweet.
The usual "sweet mother of crap, that's huge and it's coming this way!" boss battles are still there to keep your knuckles white. There's even the trademark evacuation before the whole place blows to hell... Though where it occurs in Prime kind of breaks with tradition.
The controls also feel very natural after a bit of play time. It's definitely a worthy addition to the series.
I can't really say much about Zelda, though. I only played the two for the NES and the one for the SNES. I liked the first one for the NES and the one for the SNES, but I found I didn't like the second NES Zelda even after playing it most of the way through. I haven't had the opportunity to play any of the newer Zelda games.
Template class methods that you don't use are not carried over into object code. You can also handle multiple data types using the same code which allows you to have a very large and robust class, promoting code reuse without penalties to efficiency. This is the major advantage to templates over large general-purpose classes.
For example:
template <class T> class MyClass { private: T val;
public: MyClass(){ val = (T)0; }/* null/zero whatever type T is */ MyClass(const T& in){ val = in; }
/* do something different depending on what we're given */ void polymorphic_op_one(int); void polymorphic_op_one(float); void polymorphic_op_one(void*); void polymorphic_op_two(int); void polymorphic_op_two(float); void polymorphic_op_two(void*); /* accessor/mutator */ T getval(void); void setval(T); /* overloaded stream operators */ friend ostream& operator<<(ostream&, T*); friend istream& operator>>(istream&, T*); };
Nothing too fancy. One instance variable, simple constructors, two different ops for each of int, float, or void pointer. Has an accessor and a mutator, and overloaded stream operators.
Let's say you were to create a MyClass object with T as type int, using the default constructor, then your program called only the polymorphic_op_one method and the output stream overloaded operator.
Only MyClass(), polymorphic_op_one(int), and << would be built into object code. If this weren't a template, it would ALL be built into object code and clutter up your program. Like Java, which would be bad.;)
Not quite. While the first ammendment protects your right to free speech, but you seem confused as to what that means.
It means you can speak until your tongue falls off in public, your own home, or in private establishments that permit you to speak freely.
If you flap your gums in a private establishment and the owners decide they don't like what you have to say, you can be summarily ejected from said establishment.
Even more importantly, the first ammendment does NOT give you the right to harass people in their homes.
We hear about yet another pay-for-email system every few months. Sometimes it's money, and sometimes it's processor cycles... They never catch on because it requires a change in infrastructure and cooperation amongst all participants, which will never happen.
I have. It's a fucking long and headache-inducing read, so I'm quite certain I'm one of very, very few people to do so.
The short of it? Yes, people have every right to despise Microsoft; they are absolute scum. Their behaviour during the trial was nothing less than disgusting. Somebody pulled a lot of strings to get them off the hook, rather than being flat-out dissolved and having their assets siezed. Case in point: When's the last time you saw someone not get the judicial version of a savage beating after submitting false evidence, even in a civil suit? Aside from Microsoft.
You may be correct in your position regarding this software firm, but it's only because you made a good guess.
2.) The best version of Splinter Cell on a console (assuming you don't want to spend 2 grand on a PC).
Sorry, it's the PC version or bust for me. It's ass on a console in comparison.
3.) MechAssault, quite possible the funnest "non-Quakian" online shoot-em-up ever.
The startup sequence gets old fast, and Heavy Gear II has had the fast-paced giant robot combat thing down pat for years.
4.) The only place you'll find JSRF (not everyone's top pick, but one of mine).
You're right. Definitely not my top pick.
5.) A ton of cool extra stuff, like the ability to change the soundtracks in games, never needing to buy a memory card, being able to hack the box to use as a PC, etc.
I've never really had a pressing need to change a game's BGM over to some Steppenwolf. Try bringing your saves to your friend's place (Though I'll admit that this isn't much of a shortcoming if you have no friends). Hell, try bringing your console to a friend's place. Better have a winch handy. Also, I've already got a PC. Consoles make really shitty PCs at an inefficient price.
0 of those 5 things constitute "killer apps" to me. The problem with you people, particularly those who make stupid statements like yourself, is that you assume everyone has the SAME tastes as you. Try leaving slashdot for real this time, you arrogant twat.
The enormous price difference between 2 Athlon MPs and 2 Athlon XPs (with closed L5 bridges making them essentially MPs) was also a black mark against AMD that didn't help the MP's sales at all.
Windows is successful because DOS was successful.
:-P
:)
To think, MS-DOS and eventually Windows may never have come to be if it weren't for the arrogance of Gary Kildal. Gary, the author of the C/PM operating system, blew off a meeting with IBM to go flying because he believed they'd wait since they desperately needed his OS.
IBM was also buying a BASIC interpreter from a small company called Microsoft. As an aside in that meeting, they asked Microsoft CEO Bill Gates if he had an OS to run the interpreter on. Bill said yes, but that it was still being worked on and wasn't in a state to be demoed right away. This was a lie. He had no OS.
Microsoft found Seattle Computer Products, which had a hacked-together mess of an OS called QDOS (Quick and Dirty Operating System). They purchased it for the tidy sum of $50,000. One search & replace of copyright notices and a rename from QDOS to MS-DOS later, and they had an OS to demo to IBM.
Apparently the IBM brass were impressed enough by a "quick & dirty" OS to buy.
It's been downhill ever since.
Name ONE modern operating system that doesn't include a browser.
Netware 6.
Office 2003 will use an XML file format.
The O2K3 XML file format is essentially just a box around a proprietary file containing the actual document, which defeats the purpose.
If I didn't know the difference between quantum superposition and tachyons, I'd probably have found that funny too.
Whoops, forgot about that one. Probably just tossed that whole sequence out in my head because of how short and safe it is, comparatively.
It's still under half the Metroid games, though. Metroid II for the GB has the evacuation at the end (that cute little bugger packs one hell of a punch when it needs to), and Metroid Fusion does have one before the end, but it's far from the beginning.
He's dead-on, and provides the proof to boot.
If you want to know what's legal and what isn't, you read legislation or obtain professional legal advice. Simply believing everything you're told, especially by a company that's financially motivated to mislead you, is just foolish.
You'd get arrested because you don't have government approval to sell/give out (or even carry) the rifles on a street corner. Not because people are going to run around shooting each other with them (they won't).
This is ignoring the fact that murder is so far beyond copyright infringement in severity that it should not even be used as a basis for comparison.
Um, that arguement is flawed
Pot, meet kettle.
According to the GP32 Xtreme site linked as source for the emulators, there's no GBA emulator for the GP32. It can currently emulate the Gameboy/Gameboy Color and even the SNES... but not the GBA.
That's the general idea. :D
if I make a program which is intelligent except for a line which says "yuour aim is to serve humans" at the top (axiom) can I still consider it sentient?
I think you'd know as soon as you power it on, when it either segfaults or commits suicide by deleting itself.
There are some fundamental problems with using that approach for purposes of portability. Namely, the fact that a byte isn't always an octet of bits. In fact, the only thing the C standard guarantees you is that a byte is at least 8 bits wide.
You could have an architecture with an 11-bit byte, which would make your typedefs impossible to satisfy. All code that depends on on a byte being exactly 8 bits wide (eg: a bit field that undergoes rotation), will have to be completely rewritten to get it to work on that arch.
Truly portable code does not make assumtions on things that aren't guaranteed by the C standard.
That said, 8-bit bytes are by far the most common. Just don't expect that header file to save you if you have to port to an esoteric architecture.
I still remember playing this as a kid, and my friend would always say "boong!" whenever he hit someone with a garbage can.
You just can't find that kind of entertainment anymore.
You could try dropping the angst and actually trying Metroid Prime long enough to get used to it.
I've played every Metroid game (Yes, even Metroid II for the Game Boy (I thought the things were actually de-evolving when I first fought the Beta Metroid)) and get all nostalgic about their 2d platforming goodness, but after making the effort to actually play Prime I have to say that it made the transition to 3D very well. Some elements that are decidedly 2D-specific were left behind, but new additions made possible by the first-person 3D format make up for it. The unintentionally humorously named "screw attack" is gone, but the new visor system is sweet.
The usual "sweet mother of crap, that's huge and it's coming this way!" boss battles are still there to keep your knuckles white. There's even the trademark evacuation before the whole place blows to hell... Though where it occurs in Prime kind of breaks with tradition.
The controls also feel very natural after a bit of play time. It's definitely a worthy addition to the series.
I can't really say much about Zelda, though. I only played the two for the NES and the one for the SNES. I liked the first one for the NES and the one for the SNES, but I found I didn't like the second NES Zelda even after playing it most of the way through.
I haven't had the opportunity to play any of the newer Zelda games.
I haven't seen pictures of a headphone dongle with a passthru for AC, so I can't play with stereo sound and mains power at the same time
You sure you want mains power drectly sharing the same wires that go to your head?
Template class methods that you don't use are not carried over into object code. You can also handle multiple data types using the same code which allows you to have a very large and robust class, promoting code reuse without penalties to efficiency. This is the major advantage to templates over large general-purpose classes.
/* null/zero whatever type T is */
/* do something different depending on what we're given */
/* accessor/mutator */
/* overloaded stream operators */
;)
For example:
template <class T>
class MyClass {
private:
T val;
public:
MyClass(){ val = (T)0; }
MyClass(const T& in){ val = in; }
void polymorphic_op_one(int);
void polymorphic_op_one(float);
void polymorphic_op_one(void*);
void polymorphic_op_two(int);
void polymorphic_op_two(float);
void polymorphic_op_two(void*);
T getval(void);
void setval(T);
friend ostream& operator<<(ostream&, T*);
friend istream& operator>>(istream&, T*);
};
Nothing too fancy. One instance variable, simple constructors, two different ops for each of int, float, or void pointer. Has an accessor and a mutator, and overloaded stream operators.
Let's say you were to create a MyClass object with T as type int, using the default constructor, then your program called only the polymorphic_op_one method and the output stream overloaded operator.
Only MyClass(), polymorphic_op_one(int), and << would be built into object code. If this weren't a template, it would ALL be built into object code and clutter up your program. Like Java, which would be bad.
Not quite. While the first ammendment protects your right to free speech, but you seem confused as to what that means.
It means you can speak until your tongue falls off in public, your own home, or in private establishments that permit you to speak freely.
If you flap your gums in a private establishment and the owners decide they don't like what you have to say, you can be summarily ejected from said establishment.
Even more importantly, the first ammendment does NOT give you the right to harass people in their homes.
We hear about yet another pay-for-email system every few months. Sometimes it's money, and sometimes it's processor cycles...
They never catch on because it requires a change in infrastructure and cooperation amongst all participants, which will never happen.
It's not quite a complete slashdotting when the site handles extreme load gracefully like this one does.
Masochists are people too!
That would be because W95 borrowed heavily from OS/2 after Microsoft pulled out of their partnership with IBM.
Neither have you.
I have. It's a fucking long and headache-inducing read, so I'm quite certain I'm one of very, very few people to do so.
The short of it? Yes, people have every right to despise Microsoft; they are absolute scum. Their behaviour during the trial was nothing less than disgusting. Somebody pulled a lot of strings to get them off the hook, rather than being flat-out dissolved and having their assets siezed.
Case in point: When's the last time you saw someone not get the judicial version of a savage beating after submitting false evidence, even in a civil suit? Aside from Microsoft.
You may be correct in your position regarding this software firm, but it's only because you made a good guess.
1.) Panzer Dragoon Orta
Didn't like it, can't see what the big deal is.
2.) The best version of Splinter Cell on a console (assuming you don't want to spend 2 grand on a PC).
Sorry, it's the PC version or bust for me. It's ass on a console in comparison.
3.) MechAssault, quite possible the funnest "non-Quakian" online shoot-em-up ever.
The startup sequence gets old fast, and Heavy Gear II has had the fast-paced giant robot combat thing down pat for years.
4.) The only place you'll find JSRF (not everyone's top pick, but one of mine).
You're right. Definitely not my top pick.
5.) A ton of cool extra stuff, like the ability to change the soundtracks in games, never needing to buy a memory card, being able to hack the box to use as a PC, etc.
I've never really had a pressing need to change a game's BGM over to some Steppenwolf.
Try bringing your saves to your friend's place (Though I'll admit that this isn't much of a shortcoming if you have no friends). Hell, try bringing your console to a friend's place. Better have a winch handy.
Also, I've already got a PC. Consoles make really shitty PCs at an inefficient price.
0 of those 5 things constitute "killer apps" to me. The problem with you people, particularly those who make stupid statements like yourself, is that you assume everyone has the SAME tastes as you. Try leaving slashdot for real this time, you arrogant twat.
The enormous price difference between 2 Athlon MPs and 2 Athlon XPs (with closed L5 bridges making them essentially MPs) was also a black mark against AMD that didn't help the MP's sales at all.
if you'll be so kind as to excuse the dot-bomb era expression
I can excuse "killer-ap" (it's "killer app", by the way), but I can't excuse your use of the expression "dot-bomb era". Don't ever use it again.
There are other kinds?
Actually, it won't even compile due to the syntax error (semitrunc after code block).
Wow, even I could tell it was a play on words.
Now who's the assclown?