This box has an integrated Nvidia chip in it at 6150SE.... when I installed Fedora on it, it used the Nouveau open source driver which is good enough for 2D on the 6150Se but not 3D....but I knew that so I installed the RPMfusion repos with a website click. and then did the following:
Restart, make sure Nouveau is blacklisted and you're good to go. Unlike with Nvidia's "run" driver, I don't have to worry about Kernel updates either, akmod takes care of that automagically.
Of course, the Republicans will then decide that means-testing Social Security is tantamount to Communism...
Actually, Social Security was originally intended to be means tested, and to be paid out of general tax revenues. However...it was "altered" at the behest of conservatives so that:
1. It's not means tested 2. It is paid by a flat tax that only applies to specific level of income...income above that level does not receive SS taxes... So it' screws the working poor and now wealthy people because they pay some SS taxes..feel entitled to what was originally going to be for people with out other sources of income.
No, I wouldn't blame them for the product...I'd blame them for being annoying or not calling out the writer of the commercial for the hokey-ness of them.
Beholders are solitary....they hate each other, you wont' see them in groups. However a DM strategy that is actually WORSE is for the beholder to use it's charm person eye...behforehand on NPC's near it's lair.
Suppose your heroes head to a village, hearing rumor of a beholder nearby....they head to the villages "adventurers tavern" ask about the beholder....the villagers say "Yay, we'll buy you a drink." Buxom Tika Waylan style barmaid brings beer....characters drink.... guess what, Save Vs. Poison. The heroes don't know who was responsible.....unless they have various divination magic/charms etc. They find out, perhaps go to local village mayor with his local cleric friend.....Tell him about poisoning.... "that's too bad... I'll look into it. " Cleric buddy then tries charming remaining adventurers,etc etc.
If they adventurers even survive the village, they have the beholder (and it's guards) left.
Because it says in the books that a beholder can't use it's powers on something in the AoE of it's main eye. The eyestalk attacks are beam-like. It uses those against things NOT in the AoE of the main eye.
Against the rear or flanks of it, yes, but it really doesn't matter what you use against the front, because the beholder turns to face those attacking it. Thusly you'll be in the effect of the Anti-Magic Eye, temporarily making any magic in front of it, useless. So what you do, is send the Tank up right front and center....his job is to stay right in front of it...and kill the eyestalks. Because he is in the anti-magic effect,the stalks can't be targeted at him because they don't work. It's the stalks that get you...so everyone else should stay in the cone of effect and use missle attacks on the stalks. Now the beholder might decide to close the main eye against those using such strategery, but if it does...that's when you blast with a wand/spells/magic items.
Since you haven't played any REAL modern online console gaming...Nintendo doesn't count because they don't get it and are stuck in the past with those stupid friend codes, you don't have a standard of comparison.
I take it that you got your PS2 late in it's life? THAT explains the DNAS. If you had started playing that PS2 online in 2002, you'd have seen different. There are STILL PS2 games where the network play is still working.
And don't you have a PS3 or 360 now? Gee, no wonder you "just don't get it" you're stuck in the gaming past and don't realize how much has changed.
That game and the others mentioned is a side story game not in the mainline series.
Anyway, I wasn't talking about the consolfication of SimCity in particular but the consolfication of PC games in general, like Deus Ex
Which Deus Ex? The original, which was PC and PS2 only. (mouse and keyboard supported on PS2 version), the Xbox oriented sequel, or the recent Human Evolution, which both console and PC players like.
XCOM: Enemy Unknown. And yes I spelled that name correctly, I know the original was UFO: Enemy Unknow, that is how bad the consolfication hit.
It was only ":UFO" in Europe. In the states it's X-Com. And considering that the original game was cross platform, there was a PSone release you know...with mouse support. And considering, that the game has received rave reviews for all versions....I think it was a bad choice to complain about.
Besides, the Devs of the new game have FORBIDDEN, platform bashing on their forums, basically saying: "Isn't it good that it's available on PS3, PC and Xbox so that EVERYONE no matter what their platform choice can play it, and that it's the same game on all platforms
The other X-com game in development...the shooter one, is different of course...that one IS more focused on the console market, but it's a shooter not a turn based game like Enemy Unknown. You did know that the new XCom Enemy Unknown game is turn based, right? I do hope your not confusing it with the shooter that hasn't been released yet.
They can, didn't say they couldn't, except that Online play is better, especially for adults.
For example....pokemon.... for the early games, adult players were screwed since the game was designed around "schoolyard/after school multi", unless you had 2 Game boys, and BOTH colors of the game and essentially played it twice and partly a third time (to get the third starter). Golc/Silver/Crystal had that clock which made it harder for adult players to catch them all or do certain events, unless they played with the clock because it was designed for a kid's schedule.
And who'd want to play a game like Mario Party online? Games like that are centerpieces around which to socialize in real life.
Someone who's work schedule doesn't mesh with others? Someone who wants to play it when no one local to them wants to play? Not wanting to play with the same people all the time and wanting a different challenge? Lots of reasons.
Yet multiplayer games for the original PlayStation usually supported same-screen.
They had same screen Because it was a technical limitation, that doesn't mean that people didn't wish for network play. Let me tell you, a lot of us wished that sony had released their PSone modem prototype to retail. A lot of us were envious of the Saturn Netlink and were very happy when the PS2 online capability was announced.
t is attitudes like yours that would have every game made be a FPS.
I actually don't play FPS's all that much, I prefer RPG's....but when I do play mutli it has to be on my schedule. It's why some of us who used to play tabletop RPG's have gravitated to online games and MMO's...because scheduling and setup and "saving" the game at end of session, was so time consuming. Not to mention travel time and cost. For example, if a local friend wanted to play Battletech tabletop, I'd try to convince him to play Megamek online instead to save so much time on the setup and record keeping, that we'd have more time to actually play the game.
Do you take the same stance with all forms of entertainment?
It's also useful for RPG's, MMO's, racing games, any game where you want to play cooperatively and competitively when YOU have the time and not worry about having to go through a big production of working out schedules.
Tepples is a wannabe. He constantly complains how the big names don't just let "one-guy-in-a-basement" developers do games for the consoles. And he's unwilling to do what it takes to pay his dues to be able to get a professional development gig.
To be honest, I'm not really sure what your point is here. Your original post said "Because shared screen sucks,"
Ever play PSone Diablo or one of the many PS2 Diablo-clones same screen? Sure it's fun, but guess what happens when it comes to character/inventory/shopping management.
Or what happens when one player's inventory is empty but the other isn't....or one player needs potions but the other doesn't. It simply wasn't optimal
But thank's to online play, that's not a problem...and there's other plusses too, like having the entire screen releastate for me, not having to drive, or having to compromise with someone else on the game to play (say they like Street Fighter and I can't stand it) I can play the game I want on my schedule.
I don't quite understand this zero sum attitude towards it, where only one type can exist at once.
It's not a Zero sum game, I was making the point that Tepples is so focused on his "two babysat kids with an old SNES connected to an SDTV" market that he doesn't realize how things have changed since 1993.
I don't mind that games like that have it as an option, it's just that I need online multi as well, Personally I work overnights and weekends so scheduling a same-room multiplayer session just isn't that easy.
you know, sometimes, adults buy E, E10, or T games for themselves....they need online play too. And considering that adult gamers outnumber kids, and have done so since the PSone era....I think you need to focus less on your "same-screen after-school multi" axe that you like to grind.
Good question...that would depend. I think it's both a dichotomy and a continuum. an inverse bell curve or something like that.
For example, I'm not quite hardcore gamer enough to be considered hardcore...and I do play a casual game now and then...but most of my gaming is in traditional gamer genres like RPG's. While I have Angry Birds on my PSP and PS3.... I've spent a lot more hours on games like Oblivion, Fallout 3 and the Persona remake on the PSP.
In a fighting game or a cooperative platformer, not so much
Unless you're an adult who wants a variety of opponents or wants to play cooperatively a game that no one else in their household wants/or can play on their own schedule.
I'm finding it funny to find people defending same-screen multi when in the past, PC gamers used the lack of network play pre-PS2 days as one of their reasons to bash consoles..
Years ago, me and three friends would often play four-player Goldeneye on a 14-inch portable TV. It was great fun.
Likewise with Mario Kart 64, Halo co-op, etc.
How old were you? Below 21? That's part of my point..even kids don't need same screen as much because they can play Halo (which is the Goldeneye of the masses today) with an almost infinite number of people and not have just a tiny square on the screen....same goes for Kart rading.
Online mutliplayer is better because I'm not 13 years old...I can play on MY schedule and not have to work around others schedules.
There's usually only one hardcore gamer per household, though the others might be casuals
all gamers in a household are adults with their own jobs.
or have enough systems/screens for everyone, couting things like DS's, PSP's, Phones, tablets, laptops, etc etc. That's one of the reasons laptops became popular...instead of sharing one big desktop computer, everyone can have their own mobile computer with it's own screen. But there's probably only one hardcare gamer in those households, the others are playing Angry Birds or Farmville.
I think the Move seems more of a "gimmick" becuase it's not really aimed at the PS3's core audience. It's an add-on for an "add-on" audience of "Casuals" that sony decided they needed to focus more on wooing after the success of the Wii.
That said, I don't have a Move, My PS3 sits on a desk connected to the same screen my PC is (a small HDTV) and in fact the PS3 once had Linux on it, as did my PS2 before it. It also helps with the games that involve text chat: Home, FreeRealms, Dust514, etc.
When people spend far more time doing non-gaming activities, it behooves Microsoft and Sony not to call it that anymore so they can try to grab a wider audience. >/quote>
Sony has never referred to their PlayStations as game consoles, they are officially "Computer Entertainment Systems"
In fact, if you could record and watch live TV, the cable set top box would be dead (and that's the real market they are trying to go after).
You can actually, on the PS3, but only in Europe and Japan.
this was true until the ability to patch console games via online services reared its ugly head. expect even more buggy console games.
they did that to appease the formerly PC centric dev houses like Bethesda and Bioware...traditionally console centric dev houses do much better in quashing bugs.
This box has an integrated Nvidia chip in it at 6150SE.... when I installed Fedora on it, it used the Nouveau open source driver which is good enough for 2D on the 6150Se but not 3D....but I knew that so I installed the RPMfusion repos with a website click. and then did the following:
Restart, make sure Nouveau is blacklisted and you're good to go. Unlike with Nvidia's "run" driver, I don't have to worry about Kernel updates either, akmod takes care of that automagically.
Of course, the Republicans will then decide that means-testing Social Security is tantamount to Communism...
Actually, Social Security was originally intended to be means tested, and to be paid out of general tax revenues. However...it was "altered" at the behest of conservatives so that:
1. It's not means tested
2. It is paid by a flat tax that only applies to specific level of income...income above that level does not receive SS taxes... So it' screws the working poor and now wealthy people because they pay some SS taxes..feel entitled to what was originally going to be for people with out other sources of income.
No, I wouldn't blame them for the product...I'd blame them for being annoying or not calling out the writer of the commercial for the hokey-ness of them.
Beholders are solitary....they hate each other, you wont' see them in groups. However a DM strategy that is actually WORSE is for the beholder to use it's charm person eye...behforehand on NPC's near it's lair.
Suppose your heroes head to a village, hearing rumor of a beholder nearby....they head to the villages "adventurers tavern" ask about the beholder....the villagers say "Yay, we'll buy you a drink." Buxom Tika Waylan style barmaid brings beer....characters drink.... guess what, Save Vs. Poison. The heroes don't know who was responsible.....unless they have various divination magic/charms etc. They find out, perhaps go to local village mayor with his local cleric friend.....Tell him about poisoning.... "that's too bad... I'll look into it. " Cleric buddy then tries charming remaining adventurers,etc etc.
If they adventurers even survive the village, they have the beholder (and it's guards) left.
Because it says in the books that a beholder can't use it's powers on something in the AoE of it's main eye. The eyestalk attacks are beam-like. It uses those against things NOT in the AoE of the main eye.
Against the rear or flanks of it, yes, but it really doesn't matter what you use against the front, because the beholder turns to face those attacking it. Thusly you'll be in the effect of the Anti-Magic Eye, temporarily making any magic in front of it, useless. So what you do, is send the Tank up right front and center....his job is to stay right in front of it...and kill the eyestalks. Because he is in the anti-magic effect,the stalks can't be targeted at him because they don't work. It's the stalks that get you...so everyone else should stay in the cone of effect and use missle attacks on the stalks. Now the beholder might decide to close the main eye against those using such strategery, but if it does...that's when you blast with a wand/spells/magic items.
But odds are, someone will get disintegrated.
Because the PC is a different market that tends to prefer different games? We've gone over this before.
Since you haven't played any REAL modern online console gaming...Nintendo doesn't count because they don't get it and are stuck in the past with those stupid friend codes, you don't have a standard of comparison.
I take it that you got your PS2 late in it's life? THAT explains the DNAS. If you had started playing that PS2 online in 2002, you'd have seen different. There are STILL PS2 games where the network play is still working.
And don't you have a PS3 or 360 now? Gee, no wonder you "just don't get it" you're stuck in the gaming past and don't realize how much has changed.
while Gaming is a form of entertainment, it's not the same as other forms. It's a subtype, which makes it different.
http://en.wikipedia.org/wiki/SimCity_Societies
Read it and weep.
That game and the others mentioned is a side story game not in the mainline series.
Anyway, I wasn't talking about the consolfication of SimCity in particular but the consolfication of PC games in general, like Deus Ex
Which Deus Ex? The original, which was PC and PS2 only. (mouse and keyboard supported on PS2 version), the Xbox oriented sequel, or the recent Human Evolution, which both console and PC players like.
XCOM: Enemy Unknown. And yes I spelled that name correctly, I know the original was UFO: Enemy Unknow, that is how bad the consolfication hit.
It was only ":UFO" in Europe. In the states it's X-Com. And considering that the original game was cross platform, there was a PSone release you know...with mouse support. And considering, that the game has received rave reviews for all versions....I think it was a bad choice to complain about.
Besides, the Devs of the new game have FORBIDDEN, platform bashing on their forums, basically saying: "Isn't it good that it's available on PS3, PC and Xbox so that EVERYONE no matter what their platform choice can play it, and that it's the same game on all platforms
The other X-com game in development...the shooter one, is different of course...that one IS more focused on the console market, but it's a shooter not a turn based game like Enemy Unknown. You did know that the new XCom Enemy Unknown game is turn based, right? I do hope your not confusing it with the shooter that hasn't been released yet.
Then why can't a game support both?
They can, didn't say they couldn't, except that Online play is better, especially for adults.
For example....pokemon.... for the early games, adult players were screwed since the game was designed around "schoolyard/after school multi", unless you had 2 Game boys, and BOTH colors of the game and essentially played it twice and partly a third time (to get the third starter). Golc/Silver/Crystal had that clock which made it harder for adult players to catch them all or do certain events, unless they played with the clock because it was designed for a kid's schedule.
And who'd want to play a game like Mario Party online? Games like that are centerpieces around which to socialize in real life.
Someone who's work schedule doesn't mesh with others? Someone who wants to play it when no one local to them wants to play? Not wanting to play with the same people all the time and wanting a different challenge? Lots of reasons.
Yet multiplayer games for the original PlayStation usually supported same-screen.
They had same screen Because it was a technical limitation, that doesn't mean that people didn't wish for network play. Let me tell you, a lot of us wished that sony had released their PSone modem prototype to retail. A lot of us were envious of the Saturn Netlink and were very happy when the PS2 online capability was announced.
Nope...because you can play with whomever is available, whether they're in your friends list or not.
I take it you don't play many online console games?
t is attitudes like yours that would have every game made be a FPS.
I actually don't play FPS's all that much, I prefer RPG's....but when I do play mutli it has to be on my schedule. It's why some of us who used to play tabletop RPG's have gravitated to online games and MMO's...because scheduling and setup and "saving" the game at end of session, was so time consuming. Not to mention travel time and cost. For example, if a local friend wanted to play Battletech tabletop, I'd try to convince him to play Megamek online instead to save so much time on the setup and record keeping, that we'd have more time to actually play the game.
Do you take the same stance with all forms of entertainment?
No, because gaming is different.
It's also useful for RPG's, MMO's, racing games, any game where you want to play cooperatively and competitively when YOU have the time and not worry about having to go through a big production of working out schedules.
Tepples is a wannabe. He constantly complains how the big names don't just let "one-guy-in-a-basement" developers do games for the consoles. And he's unwilling to do what it takes to pay his dues to be able to get a professional development gig.
To be honest, I'm not really sure what your point is here. Your original post said "Because shared screen sucks,"
Ever play PSone Diablo or one of the many PS2 Diablo-clones same screen? Sure it's fun, but guess what happens when it comes to character/inventory/shopping management.
Or what happens when one player's inventory is empty but the other isn't....or one player needs potions but the other doesn't. It simply wasn't optimal
But thank's to online play, that's not a problem...and there's other plusses too, like having the entire screen releastate for me, not having to drive, or having to compromise with someone else on the game to play (say they like Street Fighter and I can't stand it) I can play the game I want on my schedule.
I don't quite understand this zero sum attitude towards it, where only one type can exist at once.
It's not a Zero sum game, I was making the point that Tepples is so focused on his "two babysat kids with an old SNES connected to an SDTV" market that he doesn't realize how things have changed since 1993.
I don't mind that games like that have it as an option, it's just that I need online multi as well, Personally I work overnights and weekends so scheduling a same-room multiplayer session just isn't that easy.
you know, sometimes, adults buy E, E10, or T games for themselves....they need online play too. And considering that adult gamers outnumber kids, and have done so since the PSone era....I think you need to focus less on your "same-screen after-school multi" axe that you like to grind.
Good question...that would depend. I think it's both a dichotomy and a continuum. an inverse bell curve or something like that.
For example, I'm not quite hardcore gamer enough to be considered hardcore...and I do play a casual game now and then...but most of my gaming is in traditional gamer genres like RPG's. While I have Angry Birds on my PSP and PS3.... I've spent a lot more hours on games like Oblivion, Fallout 3 and the Persona remake on the PSP.
In a fighting game or a cooperative platformer, not so much
Unless you're an adult who wants a variety of opponents or wants to play cooperatively a game that no one else in their household wants/or can play on their own schedule.
I'm finding it funny to find people defending same-screen multi when in the past, PC gamers used the lack of network play pre-PS2 days as one of their reasons to bash consoles..
Years ago, me and three friends would often play four-player Goldeneye on a 14-inch portable TV. It was great fun.
Likewise with Mario Kart 64, Halo co-op, etc.
How old were you? Below 21? That's part of my point..even kids don't need same screen as much because they can play Halo (which is the Goldeneye of the masses today) with an almost infinite number of people and not have just a tiny square on the screen....same goes for Kart rading.
Online mutliplayer is better because I'm not 13 years old...I can play on MY schedule and not have to work around others schedules.
either there is only one gamer per household
There's usually only one hardcore gamer per household, though the others might be casuals
all gamers in a household are adults with their own jobs.
or have enough systems/screens for everyone, couting things like DS's, PSP's, Phones, tablets, laptops, etc etc. That's one of the reasons laptops became popular...instead of sharing one big desktop computer, everyone can have their own mobile computer with it's own screen. But there's probably only one hardcare gamer in those households, the others are playing Angry Birds or Farmville.
Ah, I understand you better now.
I think the Move seems more of a "gimmick" becuase it's not really aimed at the PS3's core audience. It's an add-on for an "add-on" audience of "Casuals" that sony decided they needed to focus more on wooing after the success of the Wii.
That said, I don't have a Move, My PS3 sits on a desk connected to the same screen my PC is (a small HDTV) and in fact the PS3 once had Linux on it, as did my PS2 before it. It also helps with the games that involve text chat: Home, FreeRealms, Dust514, etc.
When people spend far more time doing non-gaming activities, it behooves Microsoft and Sony not to call it that anymore so they can try to grab a wider audience. >/quote>
Sony has never referred to their PlayStations as game consoles, they are officially "Computer Entertainment Systems"
In fact, if you could record and watch live TV, the cable set top box would be dead (and that's the real market they are trying to go after).
You can actually, on the PS3, but only in Europe and Japan.
http://en.wikipedia.org/wiki/PlayTV
this was true until the ability to patch console games via online services reared its ugly head. expect even more buggy console games.
they did that to appease the formerly PC centric dev houses like Bethesda and Bioware...traditionally console centric dev houses do much better in quashing bugs.