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Wired Proclaims the Death of the Game Console

SternisheFan points out an article at Wired arguing that game consoles and the business model that sustained them are now "obsolete." Quoting: "Years from now, 225 million devices will almost certainly be seen as the point at which the console business peaked. Gamers are going elsewhere for their fix. The console’s time at the top of the heap is drawing to an end, and these machines won’t survive without radical change. ... Consoles used to do everything best, but those strengths are now being wiped away. Unlike PC games, which may require finicky custom settings, consoles 'just work,' fans have long pointed out. Well, so does the iPad. Consoles are cheaper than PCs? Not when you factor in the growing disparity in game prices. Consoles have all the good content? Well, if you want Nintendo- or Sony-exclusive games, you’ll need to buy their hardware. But for many gamers, Angry Birds is becoming more attractive than Mario.

368 comments

  1. I'll reserve judgement by ColdWetDog · · Score: 4, Funny

    Until Netcraft confirms it.

    --
    Faster! Faster! Faster would be better!
    1. Re:I'll reserve judgement by Smauler · · Score: 2

      Consoles used to do everything best,

      I've not lived in this world. PC games have always been better, technically and in other ways.

      Some console games have not been ported to the PC - these are the games that console players focus upon.

  2. consoles are horribly locked down by Anonymous Coward · · Score: 3, Interesting

    i never understand how people who rant about software freedom, openness and how evil apple is will then run out and buy an microsoft xbox and a sony playstation.

    1. Re:consoles are horribly locked down by Anonymous Coward · · Score: 4, Insightful

      Completely different groups of people.

    2. Re:consoles are horribly locked down by Anonymous Coward · · Score: 2, Insightful

      Not really, no.

    3. Re:consoles are horribly locked down by Anonymous Coward · · Score: 0

      To be allowed to use the PowerPC processor.

    4. Re:consoles are horribly locked down by Anonymous Coward · · Score: 1

      Until I can curb stomp or knife a pig in angry birds and then teabag it and listen to it whine over the headset, I will maintain that yes...thses are two completely different sets of gamers.

      Who knows? there might even be more types of gamers out there!

    5. Re:consoles are horribly locked down by fikx · · Score: 2

      unfortunately for the same reasons people who hate facebook and have many IM accounts join them: peer pressure. It can be lonely sticking to your principals sometimes...
      :)

      --
      AB HOC POSSUM VIDERE DOMUM TUUM
    6. Re:consoles are horribly locked down by History's+Coming+To · · Score: 2

      There's a difference as far as I'm concerned - when it comes to gaming (and gaming alone) I prefer a locked down ecosystem to help prevent cheating and hacks. Where I want to program a computer etc then yes, open is good, but when there's a competitive network of thousands of people I prefer to know we're all on the same system. Granted, it's nice to be able to play around with consoles, eg Other OS, but when it comes to an hours gaming of an evening I'm quite happy with an XBox360 rather than a more open platform.

      --
      Please consider this account deleted, I just can't be bothered with the spam anymore.
    7. Re:consoles are horribly locked down by partyguerrilla · · Score: 1

      They've always been locked down and they just started using PPC processors a generation or so ago.

    8. Re:consoles are horribly locked down by BoberFett · · Score: 2

      No. I love my PC for it's openness, and I love my Xbox for it's closed...ness. I don't expect my gaming machine to be open, it's an entertainment device where I'm willing to live with limitations because after all it is just a time killing toy. That's different than an iPad, where I may be doing actual work or other things important to me and I want to access the data in any way I choose, not have the terms by which I may access the data that I have created dictated to me by Apple. The only data I create on the Xbox are save files. Who cares. On a PC, I create lots of things very valuable to me. Totally different use cases.

    9. Re:consoles are horribly locked down by Anonymous Coward · · Score: 0

      Hahahahahaha yes. This ^^

    10. Re:consoles are horribly locked down by Smauler · · Score: 1

      I don't expect my gaming machine to be open,

      I use my PC as my gaming device. Lots of people do, too. If you want to subsidise large corporations by using other devices as your gaming device, that's your prerogative. Don't try to talk about PC gaming while not actually talking about and playing playing PC games.

    11. Re:consoles are horribly locked down by Anonymous Coward · · Score: 0

      ^^ This too. Sorry for posting AC again but it appears my 'smartphone' is not smart enough to remember my /. Login yet. :D

    12. Re:consoles are horribly locked down by smisle · · Score: 1

      It's because my computer isn't hooked up to my television where I can game from the couch

      --
      I'm not a bird, I'm a super-advanced flying stealth dinosaur!
    13. Re:consoles are horribly locked down by BoberFett · · Score: 1

      What are you talking about? I said nothing about PC games. And do you really think PC games don't subsidize large corporations? Good lord, video games have turned your brain to mush. You should probably stop gaming altogether.

    14. Re:consoles are horribly locked down by atlasdropperofworlds · · Score: 1

      Not all PC games subsidize large corporations. In fact, indie games have made a big comeback as of late. As for the TFA, I don't see how someone wanted a Mario experience would be satisfied with an Angry Birds one. I'd rather make games that cater to gamers, not casual users.

  3. I can prove this is wrong. by Anonymous Coward · · Score: 5, Funny

    My brother's wife's aunt's grandkid's roommate in college brother's son just bought a console so this PROVES that this article is complete horseshit.

    Now, mod me up "Insightful" or "Informative"!

    1. Re:I can prove this is wrong. by Anne_Nonymous · · Score: 2

      Consoles are dead; Netflix confirms it.

    2. Re:I can prove this is wrong. by Anonymous Coward · · Score: 0

      So what's that make us?

    3. Re:I can prove this is wrong. by antdude · · Score: 1

      That's not a good proof. :P Show us the receipt.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    4. Re:I can prove this is wrong. by Anonymous Coward · · Score: 0

      Funny will have to do, sire.

    5. Re:I can prove this is wrong. by DiEx-15 · · Score: 1

      My brother's wife's aunt's grandkid's roommate in college brother's son just bought a console so this PROVES that this article is complete horseshit.

      Now, mod me up "Insightful" or "Informative"!

      Isn't the fact this "article" came from Wired proof enough that it's all wrong?

  4. Game Controls by imurd3r3r · · Score: 5, Interesting

    Gamers need great controls, and frankly the controls on touch screen games stink. Racing game on touch screen vs racing game on console with Xbox S controls or steering wheel? I'm choosing the console.

    1. Re:Game Controls by SScorpio · · Score: 4, Interesting

      This is why the Wii U is interesting. It marries classic controls with a tablet. I doubt it will have the market saturation that the Wii had, but it should sell fairly well.

      Sadly the same isn't happening with the Vita, which is currently some of the most impressive handheld hardware available and contrary to popular belief, it actually has a very good and varied library since it's been out for less than a year. The next few weeks have some heavy hitters for it coming out, I'm hopefully it will do well, but I'm not optimistic.

    2. Re:Game Controls by FyRE666 · · Score: 4, Interesting

      For FPS' - let's face it, the vast majority of console games - the mouse+keyboard is the superior control mechanism. This has been proven countless times, notably when Microsoft stages an event pitting Xbox "pro" players against PC players. The PC players decimated the Xbox players. It was a major embarrassment for MS (and the players I guess) and nstrumental is MS' decision to keep the XBox and PC player base segregated.

      Consoles are a bad deal all around: Outdated hardware - years behind PCs, low resolution, excessively slow loading times, expensive games, lack of customisation and custom mods. Consoles need software updates at least as often as PCs, so that's a wash. Arguing that PC games give players too many configuration options (even if they choose to use them) is ridiculous. Since when it choice a bad thing? Unless you're Apple, I guess.

    3. Re:Game Controls by Anonymous Coward · · Score: 1

      Racing game on touch screen vs racing game on console with Xbox S controls or steering wheel? I'm choosing the console.

      Yes, let's generalize, basing everything on racing games!

      How about first person shooters? I'll choose keyboard + mouse over a crippled console controller. Angry birds? I'll choose the touch screen over the console controller once more. It all depends on the game.

      I think consoles have a hard time for several reasons. The hardware being grossly outdated is just one. Some consoles just don't really have enough good exclusive games worth playing, like the Xbox which offers very little besides Halo and Gears or War. Or having monthly fees to play online. As for the Wii, it only has so many good games besides Nintendo's own and their controller doesn't work anywhere near as well as it should. And Nintendo hardware is pretty poorly built, and limited in more ways than graphics, like the DS not being able to connected to WPA protected APs in 2012. I don't mind the PS3 (nice games, no monthly fees, plays Blu-Ray) but it was pretty expensive at first, they've now gotten rid of PS2 game compatibility, and the graphics are still outdated. So I might buy a used PS3 sometime.

    4. Re:Game Controls by aNonnyMouseCowered · · Score: 1

      "Gamers need great controls, and frankly the controls on touch screen games stink."

      Gamers need games. When fewer games are made for consoles because game developers see tablets/smartphones as the more lucrative market in terms of either higher volume or cheaper development costs, then it becomes a vicious cycle of consoles becoming less popular because there are fewer games, making it even less lucrative as a market.

      Sure the controls might stink as far as hardcore gamers are concerned. But the cooler product doesn't always win. The Soyuz outlasted the Space Shuttle. Android has shrunk the iPhone market share.

    5. Re:Game Controls by firex726 · · Score: 2

      > Consoles are a bad deal all around: Outdated hardware

      Except for one thing where they are good at...
      Making the companies money.

      > Arguing that PC games give players too many configuration options (even if they choose to use them) is ridiculous.

      Never heard that one before, normally More Options = Good.
      It's not like you need a PhD in rocket science to understand the difference between Low, Med, High graphics settings.

    6. Re:Game Controls by PRMan · · Score: 5, Insightful

      That's because geeks now detest Sony.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    7. Re:Game Controls by RedHat+Rocky · · Score: 2

      Same applies to the original Wii. The controllers were novel, something different and drove initial sales, but they aren't all that great for many "gamer" games (FPS specifically).

      Wii U will be the same deal.

      --
      Anything is possible given time and money.
    8. Re:Game Controls by Stormwatch · · Score: 1

      This is why the Wii U is interesting. It marries classic controls with a tablet.

      Worst of both worlds: bulky like a tablet, but not portable! There are controller add-ons for tablets and smartphones, and actual tablets with built-in game controllers; personally, I'm thinking of getting an Archos Gamepad.

    9. Re:Game Controls by MagusSlurpy · · Score: 1

      Never heard that one before, normally More Options = Good.
      It's not like you need a PhD in rocket science to understand the difference between Low, Med, High graphics settings.

      Clearly you haven't attended John Carmack's Institute of Rage.

      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
    10. Re:Game Controls by alen · · Score: 1

      On the iPad you tilt the iPhone or iPad left or right to steer
      No need to use touch for it

    11. Re:Game Controls by Anonymous Coward · · Score: 0

      Bullshit. I see these same arguments pretty often, and they only highlight how out-of-touch some people are with what the vast majority of gamers care about. You can't project your niche opinions onto a real market and just "make it so".

      Nobody wants or cares about the ability to plunk down $500 on 3 more fps. They'd rather everyone was the same anyways.

      Slow loading times haven't been a problem since playstation 1 days.

      Games are only expensive if you buy the expensive ones, and most of those titles cost the same on PC.

      Console updates happen by pressing "ok". Easy enough for kids, no headaches for adults.

      Good customization and mods come back as new titles. The rest is largely garbage, and the difference is negligible. Meanwhile, most people just don't care.

      Nobody wants to play with keyboard, mice, 10,000 buttons and macros. They want to lay on the living room floor or sit on the couch with a controller.

      If consoles lose favor, it'll be to more open consoles or tablets that have solved the input problem. Touch devices suck for anything not designed for touch.

    12. Re:Game Controls by yotto · · Score: 4, Insightful

      On the iPad you tilt the iPhone or iPad left or right to steer
      No need to use touch for it

      And just like with a car (or console game) the entire world tilts as you steer your car.

    13. Re:Game Controls by Anonymous Coward · · Score: 5, Insightful

      yeah because they started suing us.

    14. Re:Game Controls by Anonymous Coward · · Score: 0

      Define "gamers".

      Now ask yourself if that exact definition alone is big enough to support the business model under which consoles are sold.

    15. Re:Game Controls by tolkienfan · · Score: 2

      +1

    16. Re:Game Controls by baka_toroi · · Score: 1

      Wii U will be the same deal.

      There will be a Pro controller for the Wii U (which looks quite like the XBox 360 controller)

    17. Re:Game Controls by Snaller · · Score: 1

      I thought consoles were the little handheld pieces of crap, like the wiii? The xbox is a PC - and old and outdated PC sure, but still a PC

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    18. Re:Game Controls by digitallife · · Score: 2, Insightful

      I find it hilarious reading through the comments of people proclaiming that tablet gaming could never be as good because of some control issue, when it is clear these people have never actually played many good tablet games. I've been an avid gamer for decades and played numerous racing games, and a few of the tablet racing games have the best controls I've ever used. Buttons and tiny joysticks are just REALLY hard to use to steer a (simulated) car, whereas full screen tilt is awesome once you get a little practice. The good racing games even keep the horizon level while you turn the tablet. Plus with the ipad I can push the game to the tv screen and race there, and the tablet becomes the controller with info and maps on its screen. Someone else made the hilarious comment that "there's no way you're going to get anything [like] Civ IV" on a mobile device... I must have been hallucinating pretty good last night during my Civ gaming session on my tablet...

      The reality is that game makers are beginning to learn how to make great games for mobile devices. The games are getting better, the controls more slick, and as people switch over all but the most hardcore quickly realize that mobile devices are the future of gaming. When I saw that the WiiU is going to be a tablet like controller for the tv, my first thought was that I had been doing almost that exact same thing for months already with my versatile tablet, why the heck would I want the WiiU? Really, once you get the controls figured out, the only other appeal of consoles is game titles, and that's changing, very very quickly.

    19. Re:Game Controls by Mike+Mentalist · · Score: 1

      Since when it choice a bad thing? Unless you're Apple, I guess.

      I quite agree, which is why I like having the choice of playing on my PC, and playing on a console.

      With regards to updates... I've had far more problems with Battlefield 3 on the PC alone, than I've had with my entire Xbox 360 library.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    20. Re:Game Controls by someonestolecc · · Score: 1

      do you have a link for this? I want to troll a friend of mine who thinks console players have an even chance (he's a fanboi)

    21. Re:Game Controls by Anonymous Coward · · Score: 0

      This is why the Wii U is interesting. It marries classic controls with a tablet. I doubt it will have the market saturation that the Wii had, but it should sell fairly well.

      Except the Wii U controller is NOT a tablet. It's a controller with a touchscreen in the middle.

      If Nintendo is hoping that this will sell it's new Wii U system, I have news for them. They have already tried this before, It's called the Nintendo DS. Same concept just smaller. It does make money, but the second screen is rarely used beyond menus, in game maps, and status screens. They (the game developers) typically don't use both screens very well.

      One can make the argument that gives more information to the player at once, (in the case of the maps and status screens.) but ultimately it's really just another gimmick. It's unique and that's all you can really say about it. I assume we will see the same thing occur with the Wii U as well.

      rant

      This is off-topic but what the hell I'm bored.

      Nintendo has a problem with the price of the Wii U. As I went into a walmart the other day and saw a preorder ad in the walk in area. "Preorder a Wii U now only $350" I couldn't stop laughing. The thing costs an extra $100 compared to the Wii at launch. The fact that it's price is $350 means a Christmas or birthday present for most, and in this economy where many people are just treading water, may make it a no go from the start. Also Nintendo is selling the console at a loss. http://games.slashdot.org/story/12/10/26/1459218/nintendos-wii-u-will-be-sold-at-a-loss
      So they have increased the price for a market with a down economy, and it's not even close to what they need to break even. (Great business strategy Nintendo, I hope those upcoming Wii U exclusives can make up for it.)

      I can also think that the new controller might confuse people into thinking that they are buying a real tablet. Think the grandparents of kids who want a tablet for Christmas. "It's costs around the same as a tablet. It plays games like a tablet. It has rounded corners and a touchscreen like a tablet. So it must be a tablet!" They could wind up buying a Wii U, only to get the kids angry come Christmas because the Wii U is not a tablet and can't play Angry Birds.

      Nintendo's audience as changed as well. The hard core gamers are a lot more likely to justify the price point of buying a new system, but these are not the people Nintendo is targeting. Nintendo is targeting the Casual Gaming Audience, and these people are not as easy to swing into shelling out for the next big thing.

      One other thing, early adopters were burned by Nintendo's last release. (The 3DS.) I was one of those people. I bought the system I hopes of playing some of the promised games. (Megaman Legends 3 among others) only to get hit by game cancellations and a complete lack of any good titles that did get released. (Legend of Zelda OOT is an old game and I can play that on an N64.) I had to wait a year for anything good to come out of that purchase, and I would imagine that I'm not the only person who was also upset about it. This problem could affect the Wii U's sales as well and I would imagine it will. (I have no intention of buying a Wii U until some good games are on it. I only hope this does not lead to the no games = no users = no development issue.)

      After it's all said and done Nintendo has made a nice new console, but the market and audience that they have chosen is not very good given their price. Plus the gimmick that Nintendo has chosen is not very good and not very new. I hope I'm wrong and that Nintendo will actually make money on the new system but I'm hesitant to have high expectations at this point. /rant

      Sadly the same isn't happening with the Vita, which is currently some of the most impressive handheld hardware available and contrary to popular belief, it actually has a very good and varied library since it's been out for less than a year. The next few weeks have some

    22. Re:Game Controls by Anonymous Coward · · Score: 0

      Mouse has the advantage of velocity control when moving. Console only has up to a fixed sensitivity. See also Unreal Tournament PC vs Unreal Tournament PS2. Analog sticks are still not as good as the mouse.

    23. Re:Game Controls by Anonymous Coward · · Score: 0

      +1 informative in lieu of "+1 sad but true"

    24. Re:Game Controls by MakyoDetector · · Score: 1

      A mouse is superior to a pad in the sense that it's faster and more accurate. That doesn't, however, make it better for gaming. In fact, a mouse is unrealistically fast and accurate for FPS games - gameplay easily devolves into pixel hunting. I prefer a pad myself as I like firefights to last more than a microsecond. Also, using a mouse makes me feel like I'm playing the Office suite or something.

      --
      Just this infinitely recurring zero floats into view.
    25. Re:Game Controls by non0score · · Score: 1

      That's a nicer way of saying: there are too many configs to support on the PC.

      It's not just a matter of "low", "medium", or "high", though...the various hardware have lots of bugs in their drivers, different CPU options, etc.... I'm sure many here have seen patch notes saying "Fix for texture corruption on the [insert specific card model, not series, here]." It really does double the cost of development to support all these different configs...all for 200k more copies (even when these aren't crappy ports). To put that into perspective: it costs around 1M in sales to break even on one console (this is a really good contract for a AAA game, btw). Now double that for including PC support. Th economics of that choice becomes really clear. =(

      Now think about that further: you're a gamer that really loves the games by some company X. They support PC and so they take 1.5 times as long to make their games.That means now you get to wait 3 years instead of 2 years to enjoy their games. I'd personally be thinking to myself: I'd just take the console version so they can make games 33% faster! Etc, etc.... (Obviously these numbers are all just rough estimates...some more precise than others.)

    26. Re:Game Controls by Daetrin · · Score: 2

      >> Arguing that PC games give players too many configuration options (even if they choose to use them) is ridiculous.

      >Never heard that one before, normally More Options = Good.

      As someone who has worked in the game industry, both on PC and console games, the phobia about about giving the user too many options does exist, and it transcends the hardware the game is on.

      For one of the PC games i was working on some decision was made about a certain relatively minor element of gameplay (unfortunately ten years on i've forgotten what exactly the element was.) It was a simple either/or decision, and couple of us on the team actual preferred to play the game the other way. So we talked to the lead designer about making it customizable in the options.

      The short version of his response amounted to a fear that users would go into options and fiddle around with things and change this particular setting, then they would play the game and think it sucked (because of course he's chosen to go with the way he thought most people would enjoy, ergo...) but not realize it was because they changed the options. So instead of switching back to the other configuration they'd just think the game itself sucked.

      I don't know how much of that was a reasonable argument, and how much was "i've decided what's best so everyone should play that way," but in fairness that guy has been lead designer for multiple best selling games, so clearly in general he knows what he's doing.

      So the attitude that "too many options is bad for the user" is out there in the game industry (and the business software industry as well for that matter) and does have an effect on how games (and other software) are developed.

      --
      This Space Intentionally Left Blank
    27. Re:Game Controls by Anonymous Coward · · Score: 0

      I agree that input controls are crucial for gaming, and that touch screen gaming only works for a small subset of game genres.

      However, a racing game on a desktop with steering wheel has better graphics than any console. Especially when using Eyefinity or similar multi-monitor setup.

      "Consoles used to do everything best, but those strengths are now being wiped away. "

      This statement is false. I can't think of one thing that a console ever did that was better than my gaming desktop at the time. Even going back to Atari 2600 and the original NES, my PC XT 4.7Mhz and 286/386 had much better games.

      Graphics, input controllers, and game complexity have always been better on a desktop. There are certainly some excellent console games, but aside from being proprietary software designed to run on a specific console, there's no reason any of them couldn't have been implemented on a same generation desktop.

      Consoles seem economical because their upfront price is lower than a PC with discrete GPU, but once you factor in the cost of software (say ~15-20 games) a desktop dominates. How many good free/under $10 games are there on consoles? Also curious, since I don't own a console, which ones support multiple monitors? Which ones support a keyboard and mouse?

    28. Re:Game Controls by Anonymous Coward · · Score: 0

      Activision were threatening to exclude the Wii U from getting a port of its popular gaming franchise Call of Duty, until Nintendo puked at last minute and agreed to make an Xbox style controller for the Wii U platform.

      http://www.videogamer.com/news/wii_u_pro_controller_designed_to_secure_call_of_duty.html

    29. Re:Game Controls by Anonymous Coward · · Score: 0

      Gamers need great controls, and frankly the controls on touch screen games stink. Racing game on touch screen vs racing game on console with Xbox S controls or steering wheel? I'm choosing the console.

      But since pretty much all of the devices with touch screens have accelerometers, the real comparison is,"A racing game using tilt controls" versus "a racing game using a joystick". The touch screen devices are waaay better.

    30. Re:Game Controls by Anonymous Coward · · Score: 0

      like trolling on slashdot?

    31. Re:Game Controls by Anonymous Coward · · Score: 0

      Good modern racing games keep the horizon level using the exact same mechanism that they use to detect the tilt of the tablet. It isn't rocket science. As mobile platforms mature, the interfaces and controls will mature with them.

    32. Re:Game Controls by FyRE666 · · Score: 4, Informative

      Nobody wants or cares about the ability to plunk down $500 on 3 more fps.

      Of course they do - the person who bought the hardware to get a better gaming experience. I've spent a lot of money on my gaming rig, and believe me the gaming experience is WAY above anything a console can deliver. While your console is struggling along at 1024x720@30fps, I'm playing the same game at 6014x1200@{whatever the pegged fps is} with much more detail, more effects, and higher quality sound. You might as well argue that everyone should just buy the cheapest, shittiest car they can find because it'll crawl up to the speed limit, so why do you need anything better?

      They'd rather everyone was the same anyways.

      Slow loading times haven't been a problem since playstation 1 days.

      Please tell me you're joking. Have you compared the speed of a PC loading a game from an SSD RAID / RAM disk, to a PS3/Xbox grinding away with an old optical disk, and so little RAM it can't cache anything worth a damn? I DO also own an PS3, I hadn't used it for anything much except playing BlueRay disks for over 2 years (it's now been replaced by a dedicated BR player) The last time I tried a game in it, I honestly thought it had frozen each time it tried to load a new level. On my gaming rig, there's no waiting - ever. Last game I can compare between PC and console was Skyrim. On the console there were huge delays while loading - on PC, there was nowhere near enough time to read anything on the "did you know" type screen before the level loaded. If you haven't noticed the HUGE difference here, you obviously haven;'t played a game on a proper gaming PC in a few years.

      Games are only expensive if you buy the expensive ones, and most of those titles cost the same on PC.

      So you mean if you buy any current games they're expensive on console? That's about right. PC games are cheaper on Steam. Check it yourself.

      Console updates happen by pressing "ok". Easy enough for kids, no headaches for adults.

      Last time I tried, this is how it went:
      Insert game - "Your system needs a software update, please exit the game and update..."
      Exit game, scroll across to the "System" tab, navigate up (for some reason the software update is above all the other options), choose "Software update"
      "Checking..." (finally) "A software update was found, would you like to install?"
      Press Yes, "Please accept these new terms and conditions", click through
      "Would you like the system to shut down after updating", press Yes.
      (update takes 20 minutes)

      On PC? Updates happen in the background, automatically install as the machine is shut down.

      Which is easier?

      Good customization and mods come back as new titles. The rest is largely garbage, and the difference is negligible. Meanwhile, most people just don't care.

      Please provide any evidence of this. Or is it just something you made up while writing this reply? Maybe you're just not aeware of the modding communities for a lot of current games. Or you have no choice because you're stuck with a 7 year old piece of locked down tech that's incapable of handling this content.

      Nobody wants to play with keyboard, mice, 10,000 buttons and macros. They want to lay on the living room floor or sit on the couch with a controller.

      Sorry, how old are you? 12? Keyboards don't have "10,000 buttons". People (well, adults) don't necessarily want to lay on the floor to play games. Personally I like playing my games at v.high resolution, every visual effect enabled, surround sound, instant load times and no screaming little XBox brats in my ears. It's worth the cost. The fact you keep stating absolutes ("Nobody does this, nobody does that") suggests you're a child living in his own little bubble, peobably without the means to have a choice of gaming platform. You're therefore arguing from a position of ignorance.

      The fact is that the keyboard+mouse is the better control system for FPS'. H

    33. Re:Game Controls by FyRE666 · · Score: 1

      Looks like I forgot to add the quote tags in a few times - heh!

    34. Re:Game Controls by helix2301 · · Score: 1

      Casual gamers will use the iPad and kindle. People are waiting on line for new assassin creed what are they talking about stupid article.

    35. Re:Game Controls by FyRE666 · · Score: 1

      Here's one: http://www.rahulsood.com/2010/07/console-gamers-get-killed-against-pc.html It's the reason PC and console players are segregated - it should be easy-ish for MS to allow the Xbox live service to handle games running on the 2 platforms, but they won't do it as it'll cost them sales in Xboxes. Nobody would want to play on Xbox if they're getting humiliated all the time by PC gamers ;-)

    36. Re:Game Controls by FyRE666 · · Score: 1

      I find it hilarious reading through the comments of people proclaiming that tablet gaming could never be as good because of some control issue, when it is clear these people have never actually played many good tablet games. I've been an avid gamer for decades and played numerous racing games, and a few of the tablet racing games have the best controls I've ever used. Buttons and tiny joysticks are just REALLY hard to use to steer a (simulated) car, whereas full screen tilt is awesome once you get a little practice. The good racing games even keep the horizon level while you turn the tablet.

      You know what's even more intuitive for steering a car in a driving game? A steering wheel. If only someone sold such things to plug into consoles and PCs...

    37. Re:Game Controls by hkmwbz · · Score: 1

      Ok, so motion controls work well to control driving games. Poor consoles that don't have motion controls... oh, wait!

      Now, a driving game might work well on a portable device where you tilt it to control the car (or does it really? Doesn't the constant turning of the screen become a problem), but what about FPS games? Platformers? Most games require actual buttons, because playing them on a touchscreen is extremely frustrating.

      So even if you did find an example of a gaming type that works somewhat on a button-less device, you still have all the other types of games that don't.

      --
      Clever signature text goes here.
    38. Re:Game Controls by hkmwbz · · Score: 1

      Geeks don't determine console game sales.

      --
      Clever signature text goes here.
    39. Re:Game Controls by Anonymous Coward · · Score: 0

      For FPS' - let's face it, the vast majority of console games - the mouse+keyboard is the superior control mechanism. This has been proven countless times, notably when Microsoft stages an event pitting Xbox "pro" players against PC players. The PC players decimated the Xbox players. It was a major embarrassment for MS (and the players I guess) and nstrumental is MS' decision to keep the XBox and PC player base segregated.

      Consoles are a bad deal all around: Outdated hardware - years behind PCs, low resolution, excessively slow loading times, expensive games, lack of customisation and custom mods. Consoles need software updates at least as often as PCs, so that's a wash. Arguing that PC games give players too many configuration options (even if they choose to use them) is ridiculous. Since when it choice a bad thing? Unless you're Apple, I guess.

      Sorry, but you need a keyboard in an FPS for what exactly?

    40. Re:Game Controls by Waccoon · · Score: 1

      In the mainstream, geeks don't matter.

      The price of the machine and its proprietary memory cards are what scared people away.

    41. Re:Game Controls by Waccoon · · Score: 1

      Some of us don't like FPS games. Consoles are generally really good at non-FPS games.

      years behind PCs, low resolution, excessively slow loading times

      I think you're confusing bad hardware with bad games. You don't buy a console to get a poorly ported PC game. You buy a console for the exclusives, which in many cases are not complete crap.

    42. Re:Game Controls by Belial6 · · Score: 1

      I expect the Wii U's Achilles heal will be the fact that it only supports one tablet. By only supporting one tablet, Nintendo is signaling that they don't consider the Wii to be a multi-player device. They expect people to play by themselves or online with strangers.

    43. Re:Game Controls by Belial6 · · Score: 1

      While no one does this yet, there is no reason that tablets cannot use external controllers. I have played games on my Nexus 7 using a WiiMote. It worked pretty well. While I have not done it, plenty of people use PS3 controllers on their tablets. Push the screen up to a TV and you have a tablet that is a replacement for a console.

    44. Re:Game Controls by GNious · · Score: 1

      Am thinking that it should be trivial to rotate the viewport/camera in the opposite directing, to mostly counter-act the tilting of the world.

    45. Re:Game Controls by boudie2 · · Score: 0

      Google the failure rate of an xbox 360. It may be a computer, but it's a very crappy one.

    46. Re:Game Controls by Anonymous Coward · · Score: 0

      While mouse and keyboard is the most accurate, I prefer the general gameplay feel of using a controller. That's why I use a wireless xbox controller on my new $2500 stationary computer and loving it.

    47. Re:Game Controls by FyRE666 · · Score: 1

      I'm not saying external peripherals cannot be used with mobile devices (a lot of my work involves building custom hardware to interface with Android devices), I was remarking on the ridiculousness of his argument. I.e. he's been playing for "years" yet seems unaware of the controller options, thus assumes that tilting a tablet is the best way to control a driving game...

    48. Re:Game Controls by Belial6 · · Score: 1

      Fair enough.

    49. Re:Game Controls by Anonymous Coward · · Score: 0

      And despite that, PC games are *cheaper* than console games, at least for the ones I've looked at recently.

    50. Re:Game Controls by byrtolet · · Score: 1

      Am thinking that it should be trivial to rotate the viewport/camera in the opposite directing, to mostly counter-act the tilting of the world.

      Yes it's trivial. The problem is that there will be a terrible lag and the viewport will be shaking all the time.

    51. Re:Game Controls by StoneyMahoney · · Score: 1

      There is something you've failed to consider regarding consoles and hardware. PC hardware is extremely flexible, but that comes at a cost for developers - it is practically impossible to optimize games for a broad range of hardware anywhere near as well as can be achieved on the static hardware of a games console. Example: The PC version of Battlefield 3 is naturally the best looking, but requires a fairly beefy computer to really shine. On the other hand, the PS3 with it's nVidia 7800(ish) runs the same game orders of magnitude better than a 7800GTX in a PC.

      Quick not-exactly-scientific BF3 comparison:

      1) Youtube vid of a 7800GTX in a PC managing 30-50fps at 1024x768 and low details: http://www.youtube.com/watch?v=c7PKpGyjqBw
      2) Comparison of PS3 and X360 pulling 25-30fps at 1080p and rather better details: http://www.eurogamer.net/articles/digitalfoundry-face-off-battlefield-3?page=2

      As such, this arguments boils down to economics and personal preferences - do you like control pads; can you live without cutting edge graphics; do you have other things to spend your money on than hardware upgrades? If you answered no to any of those, buy a PC. Otherwise, buy a console.

    52. Re:Game Controls by Captain.Abrecan · · Score: 0

      I dunno man. I don't want to have to look down at a second screen while I am supposed to be looking at the television. I see no way how that control system adds to control and simplifies it, all it really does is add more novelty.

    53. Re:Game Controls by Talderas · · Score: 1

      You really don't understand Nintendo's hardware development. Supporting one tablet means that they're supporting divergent gameplay.

      Let's go back to the Gamecube era. The Gamecube permitted you to use a link to connect a Gameboy Advance to the Gamecube. The most basic usage of this was to provide benefits to link a Gamecube game to a Gameboy Advance version. However, there were some games where the link provided the players with different data because the GBA was linked up (Final Fantasy Crystal Chronicles). This is the early revision of what you can see happen with the Wii U.

      With the Wii U supporting a tablet, they permit 1 player to have a vastly different view of information from other players. The tablet itself is not meant to be a controller but to provide exclusive information to a single player or allow that player to do something that the other players cannot.

      So what would be an example of such gameplay? I'm immediately drawn to Mario Party as a source of inspiration. It is not uncommon for Mario Party to feature 1v3 minigames in the roster. In most of those minigames, the player who is by himself has vastly different controls from what the other three players do. By having a tablet, Mario Party could create a 3v1 game (rather than 3v1 minigames) in which the the 3v1 minigames use the tablet. Additionally, it would permit the tablet player to do thing such as potentially modify the gameboard or add traps or other such little things for the players so they don't know that they're three.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    54. Re:Game Controls by dywolf · · Score: 1

      A good game can be a good game regardless of what it was made for. console games dont automatically suck and pc games arent automatically great. a good game is a good game, and as a gamer what i care about is good story and good gameplay. The Last story (wii)? awesome game. fantastic story. Portal/Portal 2 (pc)? Fantastic.

      Flip side: sometimes a good game on one system becomes a bad game on another. Example: Halo. on console, it was revolutionary. first well-executed shooter on a console, with decent usable controls. ported to the pc? graphics 2 years behinds pc standard, no real story, no AI, overall subpar to what pc gamers were used to.

      Consoles arent basically bad and pc's arent basically good. You know what youre getting into with either purchase (or you should), and good developers can create a great game on either platform. And bad developers can create a bad game on either, and every developers has had a great game on one that turns so-so or bad after being ported cause they didnt do enough debugging.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    55. Re:Game Controls by dywolf · · Score: 1

      When I play a game i derive my enjoyment from the game itself.
      Not from teh hardware running it.

      "Oh yeah did you SEE how fast my rig loaded MY Little Pony All Stars at the Beach? Just LOOK at those flowing manes. Oh man, *fap*fap*fap."

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    56. Re:Game Controls by GuB-42 · · Score: 1

      So it looks like some proficiency with rocket science is needed after all.

    57. Re:Game Controls by Anonymous Coward · · Score: 0

      you raise valid points about why pcs make great gaming platforms. But the moron at Wired is assuming game console users are going to be fine with iPad type tablets for video games from this point forward.The only game I play on my PS3 is mass effect and it plays well. Sony also has this free MMO (psn home) thing they're doing which is interesting to a certain point but boring overall. Re: MMO RPGS & Shooters - these analysts are not paying enough attention to those players. They might just keep PCs alive long enough to survive this current infatuation with multitouch tablets thats causing analysts to jump to stupid conclusions about the immediate future of gaming platforms.

    58. Re:Game Controls by Belial6 · · Score: 1

      I understand it completely. Your example of Mario Party is a good example of why only supporting one is a bad thing. The 1 in the 1v3 games changes with each round. This would require that the 'good' controller keeps having to be passed around. That is a pain, and people will gravitate away from those kinds of games. Supporting 4 would not prevent the 1v4 scenario, but it would allow for things like sports games where calls need to be played by both sides without having to ask people to turn away.

      The Gamecube/GBA link was a failure. For different reasons, but a failure none the less.

      The tablet isn't a bad idea. Supporting only one is crippling a good idea.

  5. Mini Games by Anonymous Coward · · Score: 0

    Mini-games just work! Many respectable young japanese salarymen are already playing with their Game and Watches for more time then their Family Computers.

  6. It's weird seeing this argument in reverse. by SScorpio · · Score: 4, Insightful

    The current console generation has already gone one for a year too long, and it will be at least one more year before the new Xbox and Playstation come out. In games media people do seem to be switching to the PC, but as soon as the new consoles come out the unwashed masses will move to them.

    As for the iPad and the like? Sure they will take the causal and non gamer markets, pretty much the people who purchased the Wii as their first and only console. Game console might not see as high of sales, but just like happens with every new console generation and the reports of PC gaming being dead, the death of consoles is high exaggerated.

    1. Re:It's weird seeing this argument in reverse. by robmv · · Score: 1

      Exactly, I think mobile gaming is eating the Wii like market, there is a reason the Wii U is coming back to the hardcore games instead of mom and grandma style of games. Nintendo people aren't dumb, they know the casuals, that never were part of the console games market until the arrival of the Wii, are not staying with consoles and are moving to phones and tablets

    2. Re:It's weird seeing this argument in reverse. by rhsanborn · · Score: 1

      There are a lot of people who love to sit down and play whatever new Madden, Fifa, whatever on their big screen with a bunch of friends. The PC and tablets don't give them that fix.

    3. Re:It's weird seeing this argument in reverse. by Fishchip · · Score: 1

      Unless you have a gaming PC hooked up to your big screen. -looks guilty-

    4. Re:It's weird seeing this argument in reverse. by tepples · · Score: 1

      Unless you have a gaming PC hooked up to your big screen.

      Except as CronoCloud and others have pointed out repeatedly, almost nobody else feels like doing that. See, for example, adolf's recent post:

      I'm not putting together a living room PC rig just for one game, and I'm not lugging my desktop between rooms or stringing destructive ground-loop-ridden HDMI cables around the house so I can play a game on my PC on my BFT in my living room.

    5. Re:It's weird seeing this argument in reverse. by naroom · · Score: 1

      Wired is heavily biased towards Apple. They use the word "iPad" in nearly every article. This happened when they began distributing their magazine onto the iPad; it was a great magazine before that. Now I just ignore anything they say.

    6. Re:It's weird seeing this argument in reverse. by Mashiki · · Score: 1

      ... but as soon as the new consoles come out the unwashed masses will move to them.

      Actually I don't think so. You might be right, but it's modding that seems to be driving more people from consoles to the PC. Did you notice how long Skyrim had been in the top10 on Steam? Nearly a year. And every time someone discovers their crappy console can't get the pretty PC mods someone else goes running for a PC.

      Well don't forget that PC sales have done nothing but increase for the last 4 or 5 years solid, at what 300% per quarter. It's a booming market, especially in asia and south america.

      --
      Om, nomnomnom...
    7. Re:It's weird seeing this argument in reverse. by TheRaven64 · · Score: 1

      Modern tablets have HDMI out and support Bluetooth, allowing for up to 7 controllers. It also has more CPU and probably more GPU than a current generation console. There's no reason why you couldn't run console-style games on such a device. The only clutter would be the HDMI cable going from the tablet dock to the TV and the power cable going from the dock to the mains. And it's easy to imagine people adding this clutter anyway so that they can watch films bought from the Android / iTunes store on their TV...

      --
      I am TheRaven on Soylent News
    8. Re:It's weird seeing this argument in reverse. by tepples · · Score: 1

      Modern tablets have HDMI out

      Nexus 7 doesn't. I'm guessing ASUS didn't want to cannibalize sales of its Transformer tablets.

      and support Bluetooth, allowing for up to 7 controllers.

      Which Bluetooth controller supported by iPad and most Android tablets do you recommend?

      There's no reason why you couldn't run console-style games on such a device.

      Other than that very few people will actually feel like buying two to four Bluetooth controllers and a mini or micro HDMI cable.

    9. Re:It's weird seeing this argument in reverse. by drinkypoo · · Score: 1

      Other than that very few people will actually feel like buying two to four Bluetooth controllers and a mini or micro HDMI cable.

      Well, those people already aren't the desired target market for one of the three consoles, which uses Bluetooth controllers... At least I assume that's where the most profit is generated, by the pricing.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:It's weird seeing this argument in reverse. by tepples · · Score: 1

      I don't think Xbox 360 wireless controllers actually use Bluetooth. Wii Remote and Dual Shock 3 are technically Bluetooth devices, but I seem to remember that they don't fully conform to the Bluetooth HID profile. Does each game have to include individual low-level support for the controllers, or does Android come with drivers for Wii Remote, Dual Shock 3, and standard Bluetooth HID?

    11. Re:It's weird seeing this argument in reverse. by Belial6 · · Score: 1

      I have used the WiiMote on my Nexus 7. (and phone, but the phone is too small of a screen for that kind of use) I just downloaded an app and every game that supported gamepads worked. I understand it is the same for the PS3 controllers.

    12. Re:It's weird seeing this argument in reverse. by drinkypoo · · Score: 1

      I don't think Xbox 360 wireless controllers actually use Bluetooth. Wii Remote and Dual Shock 3 are technically Bluetooth devices, but I seem to remember that they don't fully conform to the Bluetooth HID profile.

      Well, I am definitely talking about the PS3. There's a two dollar app to make them work with android but some phones don't work right.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:It's weird seeing this argument in reverse. by tepples · · Score: 1

      I have used the WiiMote on my Nexus 7. (and phone, but the phone is too small of a screen for that kind of use) I just downloaded an app and every game that supported gamepads worked.

      To get this Wii Remote app working in Nesoid, I had to perform several steps, some of which resembled the steps to connect the Wii Remote to a Wii console, and then configure the buttons in Nesoid. But I still had to configure the buttons in Nesoid to match the keys that the input method installed by the Wii Remote app was pressing.

    14. Re:It's weird seeing this argument in reverse. by Belial6 · · Score: 1

      You seem to be obsessing over the fact that there are currently no standards for key bindings on certain platforms. This is an issue of yesterday and today. If someone comes out with an Android console, or there is a push to make tablets into television connected consoles, all it would take is two or three popular games to declare a particular layout to be "Standard", and everyone will fall in line. In a year or two, the problem of inconsistent button layouts will be a distant memory.

    15. Re:It's weird seeing this argument in reverse. by Anonymous Coward · · Score: 0
  7. Don't believe it by Jiro · · Score: 5, Insightful

    It's not as if people who play Assassin's Creed have suddenly shifted over to Angry Birds in droves. The audience who plays Angry Birds is a separate audience. Furthermore, Angry Birds costs less than console games, so comparing by number of total players is misleading.

    1. Re:Don't believe it by Anonymous Coward · · Score: 5, Insightful

      yeah, but what happens when there's a generation of kids who grew up playing angry birds as their first game instead of super mario? for them playing on a gamepad will be as alien as playing on touch screen is to you...

    2. Re:Don't believe it by Kjella · · Score: 1

      Or even the same audience at different times. I've played Angry Birds a lot on the road - it's rather hard to bring a full console/PC to play on the bus. It doesn't mean I want to play it at home where I got a full gaming rig. My willingness to pay is also very different, on my phone I just want "pass the time" games and there's plenty $1 offerings that do that, while at home I'm spending my leisure time and I want high quality entertainment. I'm not looking to just pass the time until it's time to go back to work again.

      --
      Live today, because you never know what tomorrow brings
    3. Re:Don't believe it by Fishchip · · Score: 1

      You honestly think they're going to see the commercial for Assassin's Creed or whatever the new hot shit is and say 'Woah, that looks badass! But I can't play it on my iPad, so... oh well.'

      Really? Of course not. You know they're going to be begging for the console and the game for Christmas, because that's what kids do. Or go out and buy the console and game themselves, because that's what teenagers who want to play new hot shit games do. Not ignore it completely because it's not on their portable device.

    4. Re:Don't believe it by Babbster · · Score: 1

      True. My nephews got a Wii and loved it. I gave them my Gamecube games, and they loved those. In fact, their Wii failed, was replaced by a new one without Gamecube compatibility and they actually asked for a Gamecube. I let them have a taste of Mass Effect 3 when I brought my 360 over to their house and they loved that.

      I have no doubt that there will be more people playing tablet games than console games into the future, just like there are more people playing Facebook games than Civilization V. That does not mean, however, that home game consoles are going away, any more than "big-box" PC gaming is going away. It's not so much a shift of the gaming market as it is an expansion.

    5. Re:Don't believe it by TaoPhoenix · · Score: 1

      This is my "thread over" comment.

      What percentage of players actually say "you know, I used to love 12 hour gaming marathons every weekend, and $60 for a year's worth was okay for me, but now I'm tired of all that so I'll throw projectiles at birdies for a dollar over lunch".

      Everything else is Apples and Sweaters fallacies.

      --
      My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
    6. Re:Don't believe it by Anonymous Coward · · Score: 0

      Yep, they won't believe how much easier it is to control. It'll seem like cheating.

    7. Re:Don't believe it by Anonymous Coward · · Score: 0

      People who play Assassin's Creed still play Angry Birds - when waiting for the game to find servers, or when taking a toilet break.

    8. Re:Don't believe it by fafaforza · · Score: 2

      Maybe it's a case of journalists making outlandish claims to generate buzz and views/clicks. Saying that either system serves different audiences, with a good amount of overlap, and continuing to say that both would likely keep finding their place, would be a middle of the road opinion that readers would say "yeah, no sh*t Sherlock" to and not tweet or ``like'' it.

      I find it hard to believe that a multi-billion dollar per year industry would a) die off within the next few years and b) wouldn't be able to find ways to compete. The two changes that tablets have brought about is the interface and cheap, casual games. The Wii U and Vita already incorporate touch, and people have shown that they are willing to spend $70 for a game, so what's the revolution, here, again?

    9. Re:Don't believe it by Colonel+Korn · · Score: 4, Interesting

      yeah, but what happens when there's a generation of kids who grew up playing angry birds as their first game instead of super mario? for them playing on a gamepad will be as alien as playing on touch screen is to you...

      I think that rather there will be a generation who played Angry Birds instead of nothing. I don't think ultracasual touchscreen games are eating into existing game markets at all. Console and PC gaming are still growing, after all. Just like the Wii didn't result in fewer 360 sales (compare to the original xbox sales numbers, for instance), ultracasuals are creating a new separate market only really tied to the console market through the word "gaming" and the confusion the publishers feel when they look at studios like Zynga as upstart competitors and wonder where they came from.

      Claiming that ultracasuals will kill console gaming is like claiming that Hotwheels will kill sales of passenger cars (car analogy!). Yes, they both include various types of "cars" but they don't eat each other's lunch.

      --
      "I zero-index my hamsters" - Willtor (147206)
    10. Re:Don't believe it by joocemann · · Score: 4, Insightful

      Mod up! I've read two dozen posts on this topic, and all are biased to explain how the poster's preference is the winner. This is the first that actually talks about reality.

      As a seasned gamer, I've seen it all, and I've seen all of the types of gamers out there. What is *really* happpening is a growth of gaming overall and some small shifts in popularity within that net growth.

      The people playing angry birds didn't play games before that. The COD nut probably plays angry birds while on the toilet, but still plays COD on console every night. The console gamers like the reliability, controls, and accessibility to friends---and the PC gamers brew up awesome mods and implementations of games, like competition.

      And most gamers fall into more than one category.

      The only gaming I would predict is losing would be board games and maybe DnD. And that's not a serious claim, rather a guess at the two physcal game formats that may have been overshadowed by digital life.

      It is comical to see these articles and opinions. Its like predicting the death of carnivory because people are increasingly liking soy products. Wtf? There will always be meat eaters, and many will enjoy the vegetable and meat protein together.

      I play casuals on my phone in idleness.
      I play ps3 games with friends in games that benefit from the controls, reliability, and general central-entertainment-device elements (netflix stream, bluray player, gaming, youtube).
      I play PC games for the cutting edge graphics and mouse/keyboard benefit.
      I play scrabble with my kids and father.
      I make games out of day to day life actvities.

      The original article reeks of this polarizing extremist psyche that is becoming more prevalent in culture. But I argue that just because you take sides, it doesn't mean that we have to.

      We love games.

    11. Re:Don't believe it by Anonymous Coward · · Score: 0

      Exactly "wired predicts" is becoming the new "gartner confirms"

    12. Re:Don't believe it by Anonymous Coward · · Score: 0

      I actually have been seeing a rise in physical games. If you go to PAX, the tabletop section is huge. Board games and tabletop rpg's provide something that digital entertainment never could. You can't play it as often, because you need a group of people to be present, but there are plenty of tabletop hobby shops around, and plenty of new tabletop games coming out.

    13. Re:Don't believe it by TheLink · · Score: 1

      Quite a high percentage I think. Many kids when they get a job, start a family, etc stop spending time on 12 hour gaming marathons every weekend.

      Then they buy an ipad with angry birds for the kids and themselves.

      I know many of my peer group who used to play a lot, and they don't now that they have kids. Maybe when their kids get older the kids will start going into console/pc games.

      --
    14. Re:Don't believe it by nbuet · · Score: 1

      The pong generation transited OK

    15. Re:Don't believe it by hkmwbz · · Score: 1

      Grew up playing Angry Birds instead of Mario?

      Excuse me, but Angry Birds was launched in 2009, and New Super Mario Bros. Wii was as well. NSMBW has sold more than 25 million copies (they had to start giving away Angry Birds for free), and it's just the 5th most sold Wii game.

      I don't think Mario has anything to worry about.

      --
      Clever signature text goes here.
    16. Re:Don't believe it by Anonymous Coward · · Score: 0

      yeah, but what happens when there's a generation of kids who grew up playing angry birds as their first game instead of super mario? for them playing on a gamepad will be as alien as playing on touch screen is to you...

      Kids will play with whatever they can get their grubby little hands on, power gloves, arcade sticks, touch screens, kb/mouse, virtual boys, round game pads, square ones, etc, etc, etc...

    17. Re:Don't believe it by drinkypoo · · Score: 1

      I grew up playing Pong... well, not Pong, I had its poorer cousin, the Coleco Telstar. I managed to go from playing with knobs to playing with a joystick (the jokes write themselves, don't they?) and I managed that. I don't see why going from touch to a game pad should be a problem.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:Don't believe it by Belial6 · · Score: 1

      I'm still waiting for the 30" 1:1 ratio tablet to come out and replace the board game market.

    19. Re:Don't believe it by Belial6 · · Score: 1

      I'm with you. I also find it funny how the console fps gamers think of themselves as 'hard core' gamers and speak derogatorily of the new wave of 'casual' gamers. They don't realize that there was a time that they and their favorite genre was the 'casual' gamers/games. The reality is that tablet/phone gaming is a new market, and for the same reason that Solitaire was the single most played game ever on Windows, tablet/phone games will have vastly more users than the older markets.

      If you are what is currently considered a 'hard core' gamer, all you can hope for is that enough publishers will see the value in your part of the market to keep making games. That they don't all bail on your genre for the quick bucks of the new wave of 'casual' games.

    20. Re:Don't believe it by spitzig · · Score: 1

      My first game was some arcade game I forgot. Some time in the early 1980s. It wasn't a big problem to change from a joystick or rolling ball(or whatever) to a NES cross style movable gamepad.

    21. Re:Don't believe it by Anonymous Coward · · Score: 0

      Good question. Nobody really knows!

      But really, this is - and has been - a rather stupid argument for the demise of the console from the beginning. To put it plainly, it assumes that there is no demand driven by the quality of the product, only the price. Pure supply-side economics.

      So I discard it entirely. Will consoles become less PROFITABLE? Likely. Will the demand go down? ....Doubt it. And as long as there's demand, there'll be a supply to make money off of it.

    22. Re:Don't believe it by skine · · Score: 1

      To steal from the comments section under TFA, a hell of a lot of people 10-20 years ago were hooked on Solitaire, Free Cell, Tetris, Minesweeper, Snood, etc. Easily these few incredibly simple games accounted for more gaming hours than ANYTHING released on a console during the 90's.

      However, nobody (that I'm aware of) called for the death of the video game console, since they understood that there is a huge difference between playing Solitaire and playing Sonic 2 or Half-Life.

    23. Re:Don't believe it by Anonymous Coward · · Score: 0

      The only gaming I would predict is losing would be board games and maybe DnD. And that's not a serious claim, rather a guess at the two physcal game formats that may have been overshadowed by digital life.

      It seems a decent guess but check out boardgamegeek.com, and read about the growth of the essen tradeshow to see how the board game industry has been doing lately. Massive explosive growth in the last decade. The number of major new high-quality titles coming out every year is reaching into the hundreds.

      I'm personally on my way to the BGG.con conference in a few days for 5 straight days of board gaming fun.

  8. When was that again? by Anonymous Coward · · Score: 0

    "Consoles used to do everything best"
    You mean back in the seventies right? The old TI we had back then didn't compare to the 2600... oh wait yeah it did. I can't really think of a time when consoles were king. Maybe because we always had computers around. The console, and it superiority (at any time) was really just a myth perpetuated by people who experienced that as their first home gaming device. P.S. Parsec for ever!

    1. Re:When was that again? by Anonymous Coward · · Score: 0

      Third and fourth generation, consoles usually had it much easier than computers with the genres that were popular at the time because of the hardware they used (consoles provided many sprites and tilemaps that could scroll, computers usually lacked in those areas and required faking things which would severely hurt performance or what could be done). The use of cartridges also meant near non-existent loading times.

      By the time of the fifth generation computers caught up again, though.

    2. Re:When was that again? by Fishchip · · Score: 1

      Pong played Pong best. Truth.

    3. Re:When was that again? by CronoCloud · · Score: 1

      I can't really think of a time when consoles were king. Maybe because we always had computers around. The console, and it superiority (at any time) was really just a myth perpetuated by people who experienced that as their first home gaming device.

      Consoles predate game playing computers in the home....and they were far cheaper. Which sold more, the 2600, or the Apple II?

      Now there was about 2 years from the crash of 84 till about about 1987 when the C64 was King. But the NES eventually helped kill the C64 dead. Cheaper, easier to use, insta-load games, and better graphics and sound for most games than the C64.

      And again, there was a time from about 93-95 when DOS games made some headway and console gamers envied games like DOOM, but the PS1 and Saturn put an end to that. There was also more cross platform development starting up, which continued with the PS2/Xbox and PS3/360.

      We all play pretty much the same games now. Sure there's some games that don't hit consoles and some console games that don't hit PC's... But really, console players AND PC gamers know about arrows to the knee, Mutons and Weighted companion cubes. The 360 even has minecraft!

    4. Re:When was that again? by Stormwatch · · Score: 1

      I recall 2D games for the PC having a lot of tearing, back in the early 90s. Even as a kid, I cringed at the sight of a platformer scrolling so badly. Yes, they were better for 3D stuff, but for fast 2D action, the Mega Drive was king!

  9. errr.... by eennaarbrak · · Score: 5, Insightful

    Gamers are going elsewhere for their fix.

    They are?

    Unlike PC games, which may require finicky custom settings, consoles 'just work,' fans have long pointed out. Well, so does the iPad.

    And that proves ...?

    1. Re:errr.... by Pionar · · Score: 1

      Unlike PC games, which may require finicky custom settings, consoles 'just work,' fans have long pointed out. Well, so does the iPad.

      Yeah, well, so does my toaster. But I'm not gonna play Borderlands 2 on it.

    2. Re:errr.... by Anonymous Coward · · Score: 0

      Couldn't possibly make it any worse.

    3. Re:errr.... by future+assassin · · Score: 1

      And that proves ...?

      Doesn't matter. The OP stated iPad so its just magic "IS"

      --
      by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
    4. Re:errr.... by Anonymous Coward · · Score: 0

      PC manufacturers need to drive big improvements in idiot-proofing PAN networks, especially easy, friendly, super-covenient HDTV streaming from PC to bigscreen TV. And a console-style 1-button-push-easy to activate varied game controllers (steering wheels and pedals, jet simulator joysticks, keyboards, mouse, etc.) Just make it super easy, remote WPAN connectivity based (no moving PCs around) and the cheaper, but always more powerful, PCs can be back in the lead for gamers.

  10. The hell? by Anonymous Coward · · Score: 0

    Gaming has been getting better than ever.
    A silly recession isn't going to doom an entire industry, just kill off the weak.

    Mobile consoles, yeah, possibly. But consoles won't die in their entirety. Dedicated hardware will die down most certainly. People like their multi-devices.

    What I would have given if PS Vita and 3DS had a phone add-on that 3rd parties could create for it. And just in general a simple add-on system for features.
    These companies don't realize how much more units they would have sold if they made their hardware with expansion in mind. Seriously don't realize it. It is insane how silly they are.

    The next generation will likely recover unless the general world finances fall even further. One thing is companies won't be as risky as they were until next next generation. (given it doesn't crash again that is, but it seems we are in a very slow recovery overall)

  11. This is different and good by GameboyRMH · · Score: 2

    For once PC gaming is supposedly gaining while consoles are dying...I guess you can only predict the death of PC gaming so many times.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
    1. Re:This is different and good by CmdrEdem · · Score: 1

      When the next generation of consoles gets here PC will "die" all over again... Except for the indie community that will endure regardless of all this and keep doing their thing.

      --
      This combination doesn`t exist: ETIs that know about humanity and want to see us dead. Otherwise we wouldn't exist.
    2. Re:This is different and good by ilguido · · Score: 1

      PC gaming is not gaining anything, it's just shrinking less. Console gaming revenues crumbled in the last two years, pc gaming revenues just shrunk. I'm talking about revenues, because that's what matter to companies, especially when they have to choose between developing for the new generation of consoles or for personal computers.

    3. Re:This is different and good by Anonymous Coward · · Score: 0

      PC gaming is not gaining anything, it's just shrinking less. ...pc gaming revenues just shrunk.

      Just because something is repeated does not make it true. Digital distribution services, like Steam, are not counted in revenue match-ups, only retail. If you have the savvy to build a gaming rig, you certainly are not going to tolerate waiting in line on release day when the game could be preloaded hours before release.

      It is the equivalent of saying an electric vehicle burns no fuel compared to a gasoline vehicle. In fact it burns more*, but it is all at the power company.

      *Several medium translations each with compounding inefficiencies.

    4. Re:This is different and good by Impy+the+Impiuos+Imp · · Score: 1

      Consoles died at least 2x before.

      I assume lots of people are clicking thru to TFA and Wired is getting ad money from peeps.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    5. Re:This is different and good by Anonymous Coward · · Score: 0

      Valve doesn't release their sales figures for steam.

      Riot doesn't release their sales figures for League.

      The new thing for the PC market is free2play games and digital markets, which really don't show up in revenue reports.

  12. @_@ by Anonymous Coward · · Score: 0

    I have to question anyone that finds an angry bird more attractive than a fat plumber.

    1. Re:@_@ by Anonymous Coward · · Score: 0

      I have to question anyone that finds an angry bird more attractive than a fat plumber.

      Birds get angry for a few days every month, it's called PMS and it's annoying but I'm not turning gay over it.

  13. slashdoters... by Anonymous Coward · · Score: 5, Funny

    Slashdoters have been proclaiming the death of Slashdot for years now, yet the body still twitches every once and a while.

    1. Re:slashdoters... by Anonymous Coward · · Score: 0

      I never should have connected that body to the lightning rod.

  14. Nooooooottiiiiiiiing by SmallFurryCreature · · Score: 4, Insightful

    This is just one of those "X is dead" stories where the author knows nothing about anything including market diversity.

    It is obvious that McD attracts more customers then 3 star restaurants, therefor 3 star restaurants are dead...

    Logic dictates this. But McD has been around for a long time and so is the whole Michelin guide thing, which has also been declared dead many times.

    There are indeed people for who Angry Birds is enough and they can buy an iPad Mini for 329. And there are those for who mario is enough and they can buy a Wii U for 350. Wow! Look at that price difference!!! Anyway, for SOME, Angry Birds is NOT enough just as a dry patty on an even dryer piece of fluffed corn isn't good enough for some. And they will buy a PC, put in a video card and play real games.

    And there are even some people, who one day buy a hamburger and the next day visit a 3 star restaurant. Amazing!

    And some people never buy any pre-made food and cook at home!!! It is almost like there are kinds of different people out there with others catering to their needs!

    Right now, in 2012 EA/Maxis is preparing Sim City for a 2013 launch and EVERYTHING looks like it will be a real Sim City again for real men on real PC's. And some gay guys on mac's. No more consolfication attempt, just a hard core sim game like we used to have. And it got just as many fanboys as Angry Birds has, except these fans can walk and chew gum at the same time.

    Everytime someone declares something dead, it springs back on its feet. The world is a more complex place then you think and people have different needs and wants, often on the same day.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Nooooooottiiiiiiiing by Anonymous Coward · · Score: 1

      real men on real PC's. And some gay guys on mac's.

      What the hell does sexuality, gender roles and a "no true scotsman" fallacy have to do with anything?

    2. Re:Nooooooottiiiiiiiing by CronoCloud · · Score: 1

      Right now, in 2012 EA/Maxis is preparing Sim City for a 2013 launch and EVERYTHING looks like it will be a real Sim City again for real men on real PC's. And some gay guys on mac's. No more consolfication attempt, just a hard core sim game like we used to have.

      How did Sim City get console-ized when the last Sim City console release was Sim City 2000 for the PSone...which has PSone mouse support by the way and is the SAME FUCKING GAME as the PC version.

      And Sim City was never a hard core sim game....at least don't tell those bearded Clancy/Dale Brown fanboys still playing modded Falcon-whatever or replaying the Battle of Stalingrad in some hex wargame/sim for the nth time, that.

    3. Re:Nooooooottiiiiiiiing by Anonymous Coward · · Score: 0

      a real Sim City again for real men on real PC's. And some gay guys on mac's.

      Hey now, what about the bi guys? I earn on my Mac, but I play games on my PC ... which I treat like a console so it doesn't catch a cold.

    4. Re:Nooooooottiiiiiiiing by Anonymous Coward · · Score: 0

      The most recent SimCity games have been SimCity Creator for Wii and SimCity DS2 for DS.

  15. Microsoft Kinect Spy System - Revisited by Anonymous Coward · · Score: 0

    Microsoft Kinect Spy System - Revisited

    "So you just got the Kinect/Xbox360 gaming system and you're having fun, hanging out in your underwear, plopped down in your favorite lounge chair, and playing games with your buddies. Yeah, it's great to have a microphone and camera in your game system so you can "Kinect" to your pals while you play, but did you read that Terms of Service Agreement that came with your Kinect thingy? No? Here, let me point out an important part of that service agreement.

    If you accept the agreement, you "expressly authorize and consent to us accessing or disclosing information about you, including the content of your communications, in order to: (a) comply with the law or respond to lawful requests or legal process; (b) protect the rights or property of Microsoft, our partners, or our customers, including the enforcement of our agreements or policies governing your use of the Service; or (c) act on a good faith belief that such access or disclosure is necessary to protect the personal safety of Microsoft employees, customers, or the public."

    Did you catch that? Here, let me print the important part in really big letters.

    "If you accept the agreement, you expressly authorize and consent to us accessing or disclosing information about you, including the content of your communications⦠on a good faith belief that such access or disclosure is necessary to protect the personal safety of Microsoft employees, customers, or the public."

    OK, is that clear enough for ya? When you use the Kinect system, you agree to allow Microsoft (and any branch of law enforcement or government they care to share information with) to use your Kinect system to spy on you. Maybe run that facial recognition software to check you out, listen to your conversations, and keep track of who you are communicating with.

    I know this is probably old news to some, but I thought I would mention it because it pertains to almost all of these home game systems that are interactive. You have to remember, the camera and microphone contained in your game system have the ability to be hacked by anyone the game company gives that ability to, and that includes government snoops and law enforcement agents.

    Hey, it's MICROSOFT. What did you expect?

    And the same concerns apply to all interactive game systems. Just something to think about if you're having a "Naked Wii party" or doing something illegal while you're gaming with your buddies. Or maybe you say something suspicious and it triggers the DHS software to start tracking your every word. Hey, this is not paranoia. It's spelled out for you, right there in that Service Agreement. Read it! Here's one more part of the agreement you should be aware of.

    "You should not expect any level of privacy concerning your use of the live communication features (for example, voice chat, video and communications in live-hosted gameplay sessions) offered through the Service."

    Did you catch it that time? YOU SHOULD NOT EXPECT ANY LEVEL OF PRIVACY concerning your voice chat and video features on your Kinect box."

    # http://i188.photobucket.com/albums/z20/TyrantAsh03/tf_spy_fyi_i_am_a_spy.png

    Continued..

    "Listen up, you ignorant sheep. Your government is spending more money than ever to spy on its own citizens. That's YOU, my friend. And if you're one of these people who say, "Well I ain't ever done nothing wrong so why should I worry about it?' - you are dead wrong. Our civil liberties are being taken away faster than you can spit. The NSA is working away on its new "First Intelligence Community Comprehensive National Cyber-security Initiative Data Center' to keep track of every last one of us. This thing will be the size of 17 football stadiums. One million square feet, all to be filled with more technology and data storage than you could imagine. And 30,000 spy drones are s

  16. Angry Birds by Dan+East · · Score: 4, Interesting

    This isn't exactly on-topic, but since the article mentions it, I'll bring it up. As someone who has played games my entire life (starting with Pong on a black ad white TV, growing up through the Arcade craze of the 80s, and every game console in between), I just don't see the appeal of Angry Birds. Sure, the game is well implemented - graphics, sound effects, and music are all very well done.

    However, the basic gameplay mechanics are just so-so. It's just a physics simulation. The real problem is that there is such a massive luck factor involved. For example, when someone beats a difficult "level", what is the chance that they can actually reproduce their success in the exact same way? Pretty much impossible. Things happen in a way they neither intended nor predicted. So in other words, Angry Birds is more of a "slot machine" than a skill based game. Is it just the visual satisfaction of seeing a physics simulation smoothly unfold and crap fall down? Sort of like how the bouncing cards after winning Windows Solitaire was always so satisfying in a strange kind of way?

    Now that's all good and well. Some people like to play luck based games. But why such a large percent of the population? With this game your skill quickly plateaus and then you're relying on mere chance, which isn't so appealing to me. Is it that their marketing is that good, or that they reached some magic threshold that the franchise is simply self sustaining now?

    How many Slashdot readers feel that Angry Birds is the deserved pinnacle and poster child of non-console, non-PC gaming? And if not, what game should be the flagship of this new gaming market?

    --
    Better known as 318230.
    1. Re:Angry Birds by Exitar · · Score: 5, Funny

      You should write an article about the death of Angry Birds!

    2. Re:Angry Birds by perlith · · Score: 1

      1) It cost me $1 on sale
      2) They keep adding new content to the game free of charge.
      3) Each level can be played for 1 minute - 1 hour if you so desire.
      4) It simple to understand and can be played by all age groups.
      5) Its non-offensive in almost every way possible.

      Poster child? No.
      Best example to date? Possibly.
      Will something else come along in the future that will be stood up? Yes.

    3. Re:Angry Birds by MBGMorden · · Score: 2

      Angry Birds is a fun time killer, but realistically it's not all that innovative. Its basically the same game as Worms - which was in turn was much like many of the various Artillery-style games that have been available on home computers since the 70's.

      I get that tablet games can be fun for some. I play them. Angry Birds (standard and Space), Where's my Water, Doodle-jump, etc. All have been good brief diversions, but none stuck for very long. Comparing them to a full length game is about like comparing a comic-strip to a classic novel.

      Granted, I've gotten to where lately I play more and more games on my PC rather than the console, but the major driving factor there is basically online distribution and the extreme sales that are often ran on Steam and other services. After a game has been out more than a year as lnng as you can wait for a sale you can often get them for $5 or less. When you consider that a moderate gaming PC really isn't that much more expensive than a console (and most computer still want a PC around anyways - so you're really just looking at the price DIFFERENCE between a gaming-capable PC and one that's not), it really does make PC gaming pretty attractive again.

      What's particularly good is that for FPS games you get the mouse and keyboard option, but for games that control better with a controller (Batman Arkham Asylum for example), you can plug a wired XBOX 360 controller into the PC and most modern games seem to pick it up and map the controls exactly as they would be on the console.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    4. Re:Angry Birds by Savage-Rabbit · · Score: 1

      You should write an article about the death of Angry Birds!

      Only if Netcraft confirms it. (Sorry... but you kind of walked right into that one.)

      --
      Only to idiots, are orders laws.
      -- Henning von Tresckow
    5. Re:Angry Birds by mikael · · Score: 1

      There were similar Flash games to Angry Birds space. There was an Astronaut game that featured gravity fields, but that was more of aim-for-the-portal. There are other demolition games, but they involved killing people (pirates, castle-occupiers) or buildings/ships using a variety of weapons; trebuchet, cannon, arrows, explosives. The only audio feedback was the canned Pythonesque "ouch"'s and "ooh"'s. A Gory was having an archery fight.
      Another robot battleships game involves having robots on different sides of a planet, knocking each other out with missiles). Some games do have a construction element where you take something like a shopping trolley, and then add custom parts like larger wheels, steering, wings, engine, tail, jet engines, rockets until you can go into space or cross the continent.

      Angry Birds combines the demolition aspect without the human killing or gory bits, but stilling having some Pythonesque audio feedback. Angry Birds Space incorporates the physics of space travel plus a jazzy 60's sci-fi theme tune.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    6. Re:Angry Birds by Col.+Klink+(retired) · · Score: 1

      Success is actually quite reproduceable. Google for the walkthroughs and you'll see where they suggest targeting. To get 3 stars on a difficult level, you need to develop a strategy, make adjustments, and implement that strategy in multiple layers.

      You *could* play it like a slot machine and just hope it hits right (which probably helps attract non-gamers to it), but that doesn't mean that's all there is to it.

      --

      -- Don't Tase me, bro!

    7. Re:Angry Birds by mattbee · · Score: 1

      However, the basic gameplay mechanics are just so-so. It's just a physics simulation. The real problem is that there is such a massive luck factor involved. For example, when someone beats a difficult "level", what is the chance that they can actually reproduce their success in the exact same way? Pretty much impossible.

      I think this just is the definition of a game you suck at ;-) And I think the reason it's successful isn't that it's luck based at all - sure you experiment, you learn, but eventually you succeed at clearing a level, and a skilled played _can_ repeat their performance. It's not unpredictable, but you do need skill. I bet 1980s-you would have liked it. It's like a streamlined Lemmings. It's definitely a classic, and apart from the reliance on touch screen, not a modern game design at all.

      If you want to grumble about an evil modern game design, look at Jetpack fucking Joyride. It's skill-based, but makes the absolute minimum actual game in favour of a zillion metagames designed to bore you into "buying" progress. THAT is Satan's gaming, designed to be addictive, shallow and will take a few dollars off you as it goes. I'm sure there are worse examples.

      --
      Matthew @ Bytemark Hosting
  17. Orly? by Anonymous Coward · · Score: 0

    Ouya!

  18. Wired's got an awesome prognostication record by Anonymous Coward · · Score: 0

    http://www.wired.com/wired/archive/5.03/ff_push.html

  19. Death of the Magazine? by Anonymous Coward · · Score: 0

    Perhaps it time they declared the death of magazines.

  20. Atari 2600 & Pong by MindPrison · · Score: 2, Interesting

    I'm one of those kids who's prime was the 80's, I grew up with Atari 2600, Nintendo NES and Commodore 64. I used to program on the commodore 64 in assembly language because I wanted to make those games myself, and did...

    However, now...much MUCH later, I still play console games. And I've noticed something over the years next to all my PC gear and consoles...is that consoles have a distinct advantage over the PC, I'll try to mention a few:

    - Console games are just...you just start playing already, no need for all the driver-installation fuzz. Very practical.
    - The PC is much more forgiving when it comes to BUG fixes, PC versions tend to have more bugs and bug-patch releases, on consoles - you can't afford this so the games actually comes with less bugs in my experience.
    - Less cheating: One of my no#1 pet peeves when it comes to online gaming, are cheating bastards, they destroy the fun for everyone else, and they can literally WIPE out an entire planet of avid gamers with their stupid aimbots, wallhacks and frustrate the hell out of seriously good gamers. On consoles, it's not so easy to cheat that any wannabee script kiddie out there can add a patch, simply...it's too hard for them to do it. Less cheating, wonderful!
    - Games last longer: This might sound a bit odd, but I love to keep my games forever, and so I keep the consoles forever as well. I still have my Atari 2600, repaired the joystick a 100+ times, but enough OT. The games last longer because the games ages with the consoles. When you purchase NEW PC's or upgrade, you need endless patches and driver updates - buzz killington right there!

    Nope, enough reasons above. The consoles will stay. (At least in my house) ;)
     

    --
    What this world is coming to - is for you and me to decide.
    1. Re:Atari 2600 & Pong by Anonymous Coward · · Score: 0

      - Console games are just...you just start playing already, no need for all the driver-installation fuzz. Very practical.

      ideally, you'd have all the drivers installed and ready to go well before you install any game.

      - The PC is much more forgiving when it comes to BUG fixes, PC versions tend to have more bugs and bug-patch releases, on consoles - you can't afford this so the games actually comes with less bugs in my experience.

      this was true until the ability to patch console games via online services reared its ugly head. expect even more buggy console games.

      - Less cheating: One of my no#1 pet peeves when it comes to online gaming, are cheating bastards, they destroy the fun for everyone else, and they can literally WIPE out an entire planet of avid gamers with their stupid aimbots, wallhacks and frustrate the hell out of seriously good gamers. On consoles, it's not so easy to cheat that any wannabee script kiddie out there can add a patch, simply...it's too hard for them to do it. Less cheating, wonderful!

      as console become more and more like computers, more and more of this will appear. for example, with the ps3 encryption keys being released, there could be an upswing of this on the console. on the obverse, pc game companies have stepped up their anti-cheating quite a bit in recent years, so...

      - Games last longer: This might sound a bit odd, but I love to keep my games forever, and so I keep the consoles forever as well. I still have my Atari 2600, repaired the joystick a 100+ times, but enough OT. The games last longer because the games ages with the consoles. When you purchase NEW PC's or upgrade, you need endless patches and driver updates - buzz killington right there!

      it's not really fair to keep the old console hardware around and say that works, but not also keep the old computer around for those old games.

    2. Re:Atari 2600 & Pong by PRMan · · Score: 1

      Same, we had Super Pong, Atari 2600, Atari 8-bit PC, Sega Genesis, Apple //s at school, PC, etc. I've gamed on them all. Now, I mostly choose PC games when possible.

      I'm cheap. What can I say? Console games have a $30 license fee that PC games don't have. Plus, I would have to buy an additional controller for $50. So, console game = $59 + $50. PC game = $29.

      Also, PC games have way better graphics than even the best console games.

      PC games get updates and bugs get fixed. My daughter and I recently played Lego Pirates of the Caribbean on Wii and it was practically unsolvable with 2 player co-op. It kept locking up with no way to update it or fix it. I wish I had bought the PC version.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    3. Re:Atari 2600 & Pong by Kahlandad · · Score: 1

      - Games last longer: This might sound a bit odd, but I love to keep my games forever, and so I keep the consoles forever as well. I still have my Atari 2600, repaired the joystick a 100+ times, but enough OT. The games last longer because the games ages with the consoles. When you purchase NEW PC's or upgrade, you need endless patches and driver updates - buzz killington right there!

      it's not really fair to keep the old console hardware around and say that works, but not also keep the old computer around for those old games.

      But that's the reality of the situation... far more people keep their old consoles to play old games than keep old computers to run old games.

    4. Re:Atari 2600 & Pong by tepples · · Score: 1

      ideally, you'd have all the drivers installed and ready to go well before you install any game.

      The real world isn't ideal. New games expose new driver defects, which require updated drivers that have these defects corrected.

      it's not really fair to keep the old console hardware around and say that works, but not also keep the old computer around for those old games.

      Console hardware is physically far smaller than typical desktop PC hardware. Even the original Xbox (trope namer for "XBOX HUEG") is smaller than a PC tower.

    5. Re:Atari 2600 & Pong by Kahlandad · · Score: 1

      ...Plus, I would have to buy an additional controller for $50. So, console game = $59 + $50. PC game = $29.

      You only purchase an additional controller once, so including it in the cost of the console version while not including it in the cost of the PC version is nonsense. Also, Lego Pirates is $20 on all 3 consoles and $30 on the PC http://www.amazon.com/LEGO-Pirates-Caribbean-Pc/dp/B002I0JJMK.

      PC games get updates and bugs get fixed. My daughter and I recently played Lego Pirates of the Caribbean on Wii and it was practically unsolvable with 2 player co-op. It kept locking up with no way to update it or fix it. I wish I had bought the PC version.

      The Xbox and PS often get bugfixes as well. For most multiplayer PC games, if you want to play with your daughter, you'll need to buy a second PC (and 2 copies of each game as well). Kinda makes that $59 you spent on a second controller look like chicken scratch...

    6. Re:Atari 2600 & Pong by VikingOfNorth · · Score: 1

      There's so much irony here...

      You know, about 10 years ago, I would've probably made a similar rant about the advantages of consoles. Nowadays, though, the difference between gaming on PC and on consoles tends to be a thin line. Every time I start playing something on my X360, the first thing to happen is a notification of a patch. The games *really* are much more buggy than they were on the previous console generation, I think they even crash more often than before. And when it comes to games aging very well, note that these days games are mostly about yearly iteration and sequels. No point ever playing Gran Turismo 3 or NHL 2005 again when the latest and the greatest versions are only available on the latest consoles. Funny thing, it also seems that the amount of console exclusive titles has diminished lately, whereas the selection and amount of PC exclusive titles (good ones, too) is going through the roof. The point about cheating is valid, though the single player modes have always been more important to me, and it's also worth noting that games on Steam are pretty good at blocking cheaters.

      Long story short, the sad fact that those points have been rendered invalid as of late is the reason why consoles will be leaving my home soon :( had plenty of fun with them, there's no denying that, but things have been going downhill for a while and I don't think the direction is going to change.

      --
      "I'm just here for the achievements"
    7. Re:Atari 2600 & Pong by CronoCloud · · Score: 1

      this was true until the ability to patch console games via online services reared its ugly head. expect even more buggy console games.

      they did that to appease the formerly PC centric dev houses like Bethesda and Bioware...traditionally console centric dev houses do much better in quashing bugs.

    8. Re:Atari 2600 & Pong by Anonymous Coward · · Score: 0

      > I still have my Atari 2600, repaired the joystick a 100+ times, but enough OT. The games last longer because the games ages with the consoles. When you purchase NEW PC's or upgrade, you need endless patches and driver updates - buzz killington right there!

      If you kept your old PC like your old Atari 2600, you wouldn't have this problem. Likewise, if you sold your Atari 2600 like you sold your PC, you would have a problem. It's either one or the other, but your argument is inconsistent therefore invalid.

    9. Re:Atari 2600 & Pong by Anonymous Coward · · Score: 0

      Gee, I'm about the same age. Let a me kibitz only a little.

      - "Games last longer." ... you're being a bit disingenuous here. You don't play your old console games on new consoles, and same with PC. Similar to you, I've been keeping my vintage game PCs in good nick along with their games. Plus a closet full of spares. You skipped over mentioning what a hassle it is keeping consoles from the laser era going, which is very similar to the PC problem.

      - "...you just start playing already." Agreed. However, I've set up the vintage PCs /once/ and imaged the drives.

      -"Less cheating." Yup, though with the vintage games which you (and I) are talking of, there's a lot less multiplayer. However the flip side of the ability to cheat is the ability to mod. This is not insignificant. UT2K4 on Playstation is a sorry shadow on the game on PC. Ditto flight sims and oh so much more.

      Just a few points to think about. I'm keeping and enjoying both consoles and PCs as long as possible. We should game sometime.

      (But Atari 2600? Ugh! You must have had one as a kid. All those games are horrible versions of the arcarde originals I loved as a kid. Couldn't, and can't, stand the 2600. Thank god the PC plays ROMs...)

    10. Re:Atari 2600 & Pong by MindPrison · · Score: 1

      (But Atari 2600? Ugh! You must have had one as a kid. All those games are horrible versions of the arcarde originals I loved as a kid. Couldn't, and can't, stand the 2600. Thank god the PC plays ROMs...)

      Of course, what I failed to tell you lot, is that I hung around the local arcade hall, eventually dripping off on me as the local technician gave me the odd PCB with the original games when the idiot drunks smashed the arcade-game-machines. I connected the NTSC compatible RGB game PCB's to my SCART (multi format tv) and played the actual real arcade games in my very home .... hee hee.... ;)

      Life was good - still is! ;)

      --
      What this world is coming to - is for you and me to decide.
    11. Re:Atari 2600 & Pong by Anonymous Coward · · Score: 0

      Being a former serious gamer, who for years was called a bot and a hack, I get a bit offended by that remark. Frankly just because I played FPS'es 60+ hours a week at the time. Doesn't mean that I hack or use a bot. I am extremely competitive and did the work so I could beat nearly anyone and all I ever heard was bitching about being a bot or hacking.

      Does cheating exist?
      Yes it does.

      Does that mean every guy who wiped the floor with you was cheating?

      Most certainly not, however, fragile egos just see something about cheating online and then immediately think anyone better than them are cheating.

      So buck up and stop the excuses if the guy cheats he does nothing he proves nothing. However if the guy puts in the work and beats you he is better. Play to the best of your ability and stop blaming thing or others for not being good enough and losing.

    12. Re:Atari 2600 & Pong by Anonymous Coward · · Score: 0

      Haven't had the problem with Steam based games. They have actually been less of a pain then console games, due to not being laggy, being obnoxious about updates, obnoxious about DLC, and all the games being stupidly expensive.

      Steam only falls down when the developer decides to bolt obnoxious crap like games for windows, uplay, or securerom into your game. however, I have seen the same happen with consoles in BF3, or going back to Metal Gear Online requiring a third party server network.

    13. Re:Atari 2600 & Pong by thexile · · Score: 0

      Nintendo NES = Nintendo Nintendo Entertainment System.

    14. Re:Atari 2600 & Pong by Rexdude · · Score: 1

      While I concede that to each their own, there's some things with which I want to counter your arguments-

      Console games are just...you just start playing already, no need for all the driver-installation fuzz. Very practical.

      What's different about PCs? I have installed my graphics driver exactly once - when I first built my PC and installed Windows on it. The time when games required complex setup (IRQ/DMA settings on Soundblaster cards in the DOS days, remember?) is long gone, like with anything else you just install the game and play.

      The PC is much more forgiving when it comes to BUG fixes, PC versions tend to have more bugs and bug-patch releases, on consoles - you can't afford this so the games actually comes with less bugs in my experience.

      I agree.. but when console games DO wind up with bugs they're much more expensive and time consuming for the developer to fix. As an example, there's talk of a third DLC for Skyrim after Dawnguard and Hearthfire, but the first one is yet to make an appearance for the PS3 after earlier reports that it might not be even made available because it was more complicated to port to the PS3.

      Less cheating: One of my no#1 pet peeves when it comes to online gaming, are cheating bastards, they destroy the fun for everyone else, and they can literally WIPE out an entire planet of avid gamers with their stupid aimbots...

      100% agree.

      Games last longer: This might sound a bit odd, but I love to keep my games forever, and so I keep the consoles forever as well. I still have my Atari 2600, repaired the joystick a 100+ times, but enough OT. The games last longer because the games ages with the consoles. When you purchase NEW PC's or upgrade, you need endless patches and driver updates - buzz killington right there!

      One word - virtualization! I use D-Fend Reloaded, a DOSBox front-end to play ancient DOS games like Commander Keene, Fallout 1 and System Shock. I've played several games made over the last 10 years without any problems on Windows 7 64bit, some of them require XP compatibility mode.

      If you have a decent graphics card there's no end to gaming on Windows, there aren't as many bugs or driver/hardware issues as there might have been about 6-7 years ago.

      --
      "..One hosts to look them up, one DNS to find them, and in the darkness BIND them."
  21. The console has run its course... by Ritz_Just_Ritz · · Score: 2

    I bought an X-box 360 5 or 6 years ago when my kids were 7 or 8 years old. It crapped out on me a couple of times and both times Microsoft "fixed" it and sent me another. Perhaps about 2 years ago, the kids got bored with it and began using the computer for gaming. The Xbox, along with the $1000 or so worth of games, controllers, and other swag sits gathering dust and the kids seem more interested in a fancy phone or tablet these days while they play minecraft online. I'll probably throw the Xbox up on ebay along with all the games and accessories before it becomes completely worthless. No plans here to buy a replacement.

    1. Re:The console has run its course... by Anonymous Coward · · Score: 0

      Windows 64 bit not supporting 16 bit subsystem broke a lot of great PC games. That's why I play mostly Sega Genesis, PSOne and PS3 games and occasionally play a PC game or two.

    2. Re:The console has run its course... by Stone316 · · Score: 1

      Who plays the same game for 5-6 years? How is having a game for a console any different than an Xbox? If your kids were PC gaming 5-6 years ago chances are you'd still have a ton of games on the shelf. Unless they've been stuck on WoW and only had to buy a few expansions.

      Any game after about 2 years is basically worthless. You'll get a couple of bucks trading it in. At least with a console you can easily trade in a game a few months after you bought it for a decent amount. I only keep certain games, like FPS, for a long period of time. Other games, where I don't enjoy the multiplayer or played for the story I trade or sell relatively quickly and get a decent price for them.

      Personally I use my xbox for games and more. If I miss a tv show or my PVR acts up, I can download it and stream it to my xbox. You can use it for netflix, hulu, some cable companies have apps, youtube, crackle, etc. IMHO the xbox is well worth the price.

      --
      "Thanks to the remote control I have the attention span of a gerbil."
  22. The wii U by Anonymous Coward · · Score: 0

    did the wii u really suck that much?

  23. Challenges by EXTomar · · Score: 1

    The "life span" of other consumer hardware can be measured in months while consoles, which are supposed to be high tech pieces of equipment, move at a glacial pace. It isn't surprising that some believe this is why consoles as a "sealed set top box" is done. Hell 5 years from now the TV itself could have a hardware that is more advanced and powerful than console released next year.

    It feels like the industry is shifting more towards a PC-style "We provide the software, you provide the hardware" which would seem to favor Android. Apple can stay in the game if they are aggressive with design and hardware releases with proper generation support. The classic players need to adjust to a more "sliding spec" platform that others feature or be left in the dust by simple technology drift.

    1. Re:Challenges by gnasher719 · · Score: 1

      The "life span" of other consumer hardware can be measured in months while consoles, which are supposed to be high tech pieces of equipment, move at a glacial pace. It isn't surprising that some believe this is why consoles as a "sealed set top box" is done. Hell 5 years from now the TV itself could have a hardware that is more advanced and powerful than console released next year.

      I checked this: XBox 360 was introduced November 2005. At that time the current desktop Macintosh was an iMac G5 with one single core G5 processor running around 2 GHz. Now it's October 2012. The XBox 360 is the same. The current desktop Macintosh is a quad core Intel processor with hyperthreading, with 256 bit vector operations, capable of about 50 GFlop/sec (twice that in single precision). Intel integrated graphics probably runs circles around the XBox 360. About the same happened with PCs.

    2. Re:Challenges by hkmwbz · · Score: 1

      Who cares about the hardware? People care about the games. If people cared about the hardware, Wii wouldn't be outselling both of the more powerful consoles.

      --
      Clever signature text goes here.
  24. Not dead. by gallondr00nk · · Score: 2

    Unlike PC games, which may require finicky custom settings, consoles 'just work,' fans have long pointed out. Well, so does the iPad.

    My washing machine "just works", it doesn't mean game consoles are losing market share to it.

    Games consoles and iPads are completely different things. Just because it has a processor and a screen and UI doesn't mean its the bloody same.

    1. Re:Not dead. by Anonymous Coward · · Score: 0

      With some games I've played, the washing machine had a better user interface, higher resolution, better physics and didn't crash halfway through.

    2. Re:Not dead. by qwak23 · · Score: 1

      Idea: Roll out line of washing machines with built in ability to play games.

  25. No, not obsolete by nurb432 · · Score: 1

    However in this economy if you have to choose between a pc that can do school work and play a game decenly and a device that can only play games great since it has dedicated hardware optimized for pushing pixels, guess which one wins.

    I do agree that they are becoming less relevant for the average household but they are not obsolete.

    --
    ---- Booth was a patriot ----
  26. The Rise of the Casual by watcher-rv4 · · Score: 1

    Casual gamers. Yes, casual gamers, the ones who still play at consoles, these guys will have a real chance of moving to new devices, like iPads. Casual gamers are the ones who put millions in that damned Facebook app market of games. Casual gamers will be always casual gamers. The chicken of the golden eggs, obviously, has moved from real pro gamers to the casual. Real pro gamers can't even feel comfortable playing at small screens. Don't care about facebook gaming and all that stuff. Real pro gamers are not in the consoles, they build their machines to the games, they buy games, they buy a keyboard of $150. This tinny market still lives, very small, but still lives.

    1. Re:The Rise of the Casual by hkmwbz · · Score: 1

      By "casual gamers" you presumably mean the mass-market. Guess what, the Wii sold well because it appealed to the masses. And if Nintendo makes another console with games the mass-market wants to play, sales will increase massively again.

      --
      Clever signature text goes here.
  27. Shut up. by LoRdTAW · · Score: 1

    I have to admit I like to play phone games simply because many are free or really cheap and I can play anytime, anywhere.

    I started playing videogames in 1982/3 when my father bought a Franklin Ace 1200 (think it was a 1200), an Apple II clone. The first game I remember playing was one called Short Circuit, in fact I played it recently on an emulator. From there I played various games on a Canon 8086, ATT PC6300 (8088), then in 1987 we got an NES. Amazing! From there my brother and I pretty much played PC and console games in parallel, maybe a bit more NES. in the 1990's we played a lot of SNES. Then the internet rolled around, FPS and online multiplayer started becoming big and we went mostly PC (some Playstation thrown in along with N64 and GC and finally the 360).

    Today I have a demanding job and side business and I simply don't have the time for video games like I used to. I used to put in many hours of TF2 per week (at least 10), and play on the 360 from time to time but now I just break out the phone while relaxing in bed watching TV after a long day. I still play PC games, spent an entire sunday a few weeks ago playing TF2 MvM and a bit of Crysis warhead. The Xbox360 has mostly just collected dust and probably be put to use an a netflix player in the future. My console buying days are over. I also don't own a tablet but I may buy an android tablet if I can find a good use for one. To me a tablet is an oversized smartphone without the cellular radio. I find its only useful for games and internet which my phone does just fine. It can't run EDA tools, CAD, compilers or FPS games which my PC and laptop do just fine.

    My brother is a much different person, he is a video games junkie, and that led to him to going to college to become a developer. He went in not knowing C code from a screw driver and came out with a ton of programming knowledge (his final group project was a simple networked multiplayer RTS which worked) . He recently worked for a web developer doing back end code and is now trying to get into Blizzard where his girlfriend currently works. He mainly plays PC games and has an extensive Steam library.

    Right now Bad Piggies from Rovio has me hooked. Simple physics based game that can have hilarious results. The kind of games where you can pop on and play for a few minutes, close it and come back are becoming more popular, the so-called casual gamer market. And casual games are simple enough to work on phones and tablets as they require minimal interaction (world of Goo and plants vs zombies are good examples that started out on the PC). You mostly tapping or swiping a finger around vs juggling multiple keys on a KB, a mouse while yelling into a mic and getting yelled at.

  28. Angry Birds explained by SmallFurryCreature · · Score: 2

    It is free (I played it and did NOT feel ANY need to buy any more levels), it is extremely simple and it just plays.

    I can't show of a console or pc game to friends at work and they can't install it right there and then on their devices.

    Angry Birds is Garfield, it is the most read comic strip in the world but nobody would claim it is the best, it just is so easily available, so easily digestible, that the rest of the comics just can't really compete. First off, not all who read Garfield even want to read comics let alone ones that take effort and further the remaining comics are less all encompasing so they appeal to a smaller section of the general public. Some people like Nukee but it is hard to find, hard to read (you can't just jump in anywhere) and just not funny at all. You might not think Garfield is that funny anymore but at least it raises a smirk for normal people.

    Angry Birds is indeed comparable to Solitaire, it is so easy to get, it doesn't have to overcome as much of human laziness.

    This doesn't mean it is better then harder to get games, it just means more people seen it.

    If Angry Birds was really as good as "proper" games, its owners could have bought Apple by now, they can't. Because people play the free version and that is it. If all who played it bought it, and if all who COULD play it, bought it, it would have ignited the makers bank account. It didn't.

    Back to the michelin guide I use in another example, Angry Birds get 0 stars. That doesn't mean it is bad, it just ain't noteworthy while it still might get swamped by local customers.

    Your local McD might have lines waiting to be served but it will NEVER be a 3 star restaurant, an experience worth the journey itself. Angry Birds is fast-food, it serves lots but nobody is going to make an hour long journey just to get it.

    That people still put up with finicky PC's and expensive consoles just goes to proof how much people still want them.

    Want to test Angry Birds appeal for real? Make its users go through a debug session to get it running. If they give up, then it obviously wasn't desirable enough.

    If this wasn't slashdot, I could use the girl example. The amount of shit you put up from a girl is directly related to how attractive she is.

    Angry Birds would be out the door if she said "hello".

    Skyrim can kill your cat, fuck your best mates and pay them for it with your salary while telling everyone your pc is in reality a Dell.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  29. Name is dead by dagamer34 · · Score: 2

    The game console will never die, but calling it that certainly will. When people spend far more time doing non-gaming activities, it behooves Microsoft and Sony not to call it that anymore so they can try to grab a wider audience. They want people to rent movies, buy TV shows, listen to music, download apps, etc... in addition to playing games on this device. In fact, if you could record and watch live TV, the cable set top box would be dead (and that's the real market they are trying to go after). With the apparent success of the $99 Xbox 360 w/ subscription, we are going to see Microsoft push that model further with the next Xbox. I'd say buy the console for $200 (high-end SKU), then for $30/month for at least 2 years, get Xbox Live Gold, Xbox Music, and maybe 1 free movie rental a month. The last part clearly indicates it's a media machine, and people have gotten used to paying monthly bills for cellphones and stuff like Netflix and Hulu Plus. Considering the Xbox 360 isn't that much cheaper now than it was when it launched ($299 & $399), the only reasonable reason not to buy a new console immediately is because it lacks any tangible functionality over the old one (back when they only played games). Oh, and the next Xbox must be FAR better at multi-tasking. Taking 3 minutes to boot an app is ridiculous. NEEDS MORE RAM.

    1. Re:Name is dead by Anonymous Coward · · Score: 0

      People have enough bills to pay, they don't want to pay more with their already growing debts. And calling them Consoles is rediculous, SNES is a real console, these are just glorified PCs that need patches.

    2. Re:Name is dead by CronoCloud · · Score: 2

      When people spend far more time doing non-gaming activities, it behooves Microsoft and Sony not to call it that anymore so they can try to grab a wider audience. >/quote>

      Sony has never referred to their PlayStations as game consoles, they are officially "Computer Entertainment Systems"

      In fact, if you could record and watch live TV, the cable set top box would be dead (and that's the real market they are trying to go after).

      You can actually, on the PS3, but only in Europe and Japan.

      http://en.wikipedia.org/wiki/PlayTV

  30. Lame article that doesn't belong on slashdot... by blahplusplus · · Score: 1

    ... lets face it, it's just trying to cause controversy where there is none for hits and ad revenue. For anyone who can think seriously, the video game industries costs grew too fast as CPU and 3D hardware power relentlessly advanced at breakneck speed between 1995 and 2007 (about the time we hit ghz speed limit) that increased the costs of developing games on all platforms. Teams of 10-30 people grew to teams of 400+ that is a huge sea change in how games are made and developed and many companies are still on the edge of failure (just look at THQ's stock price). Compare early games like Doom, Descent and wolf 3D to any modern game graphics wise and you'll begin to understand enormous costs increase in terms of time, talent and money. The time it took to create the art assets for those games vs a modern game is enormous.

    The fidelity that allowed better visuals attracted a new audience to games that would not have been interested in games in previous eras: People who are essentially tenuous/non-gamers. So you have a generational divide of people who's first console or PC games were games from 2002 ish onward and have never played any games from previous generations on both console and PC.

    All games on all plaforms that go for AAA visuals and audio have been suffering growing pains, many games have suffered quality reduction in gameplay while gaining story and great audio visuals. There is a massive divide: Players that want movies rendered on their computers, and players that want actual games.

    These articles are just nonsense because the whole industry still is undergoing massive structural changes in order to develop procedural generation tools to drive down the costs of making high fidelity AAA games and even Nintendo is struggling to put out quality games (witness the reaction to metroid other M).

    Lots of fad type successes like minecraft and angry birds were clones of games that already existed, and minecraft is more software you can just tool around in then a game. Angry birds is a rip off of tonnes of games that were done better long before it was made.

    What goes into many games success is sheer chance and randomness of the aesthetic presentation, Angry birds as the typpe of game it is was done before with different art and graphics. Trying to argue that angry birds 'is the future of games' is nonsense because they aren't even the same audience. People who play angry birds a tenuous / casual gamers, or angry birds is the type of game you load up while waiting in a doctors office/line to get on a plane/etc. It's no a sign of some massive sea change in gaming.

  31. This has happened before, and will happen again. by VortexCortex · · Score: 1

    Arcade cabinets were single game systems with dedicated hardware -- Then the hardware became more general purpose and support more games, but you still had one game per box. Game consoles allowed you to swap games and re-use the hardware, but the hardware wasn't as good as the Arcades, so arcades flourished...

    Then, consoles took over as the primary game systems -- Their graphics eventually reached and surpassed that of the arcade cabinet graphics, and were far cheaper both in time and money to play. They were smaller, more approachable by the masses. Consoles were still limited by the selection of games you could play on them though. The Personal Computer was evolving in much the same ways as the consoles, more general purpose (you could run different OSs not just different games), but much of the hardware wasn't as good as a dedicated game console, so game consoles flourished...

    Soon, personal computers will take over as the primary game systems -- Their graphics have reached and surpassed that of the dedicated game console, and are smaller (mobile) and more approachable by the masses; Indeed, most folks already have one (even feature phones run games), and will continue to need some form of general purpose computer -- Why buy an Arcade full of cabinets when you can buy 3 or 5 game consoles? Why buy 4 game consoles when you can buy one Personal Computer.

    What's interesting to me is that the OS is next in line for obsolescence. Game developers don't want to be locked in to one platform or the other -- Ignoring market segments is throwing away money needlessly. Cross platform games are only marginally more effort (in testing) than single platform games. Face it: Few studios make engines, and engine devs are under pressure from publishers to increase market share via multi-platform support.

    It's not so much the death of a "game console" it's the death of dedicated hardware. A Calculator? A Document Viewer? A Watch? A Web Browser? A Game Console? General purpose hardware is the future -- OS choice shouldn't limit your selection of applications... MS and Apple don't want true OS agnostic cross platform software (they want THEIR software to run on different hardware, but they don't want end user programs to have the same benefit in regards to OS platforms). This is why ensuring we can run whatever software we want on our hardware is essential...

    The Death of Game Consoles is the Death of Vendor-Locked-in Applications. It's only a matter of time. Those complaints console fanbois have about controllers, screens, or hardware support will eventually be ironed out (they largely are already). I can hook my wireless controller to my Nexus7, and my Nexus 7 to my TV -- I do the same with my PC. Is it a "Game Console" when I use it like one, or do you think they really mean, "Death of the Dedicated Game Console"?

  32. Social gaming by Max+Romantschuk · · Score: 1

    I find that the reasons that I favor consoles in our family is simply that it get's us in the same room around the same screen doing something that is important to human beings: Interacting socially.

    Just today my kids were playing New Super Mario Bros on the Wii. Are tha graphics great? No. Is it a cutting edge and super innovative game? No. But do they get along better than one of them hogging the Android tablet and shoving the others away? Hell yes.

    Do I think phones/tablets will replace consoles? Definitely. But only once we can (hopefully wirelessly) connect them to the TV and the controllers. Playing alone sucks.

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
  33. Poor parenting by fox171171 · · Score: 5, Funny

    yeah, but what happens when there's a generation of kids who grew up playing angry birds as their first game instead of super mario?

    Poor parenting has been an ongoing issue for generations!

  34. Portable consoles by Anonymous Coward · · Score: 0

    If Wired had predicted the death of portable consoles, I would have agreed with them. Tablets/smartphones can and will take that market, in time.

    PCs are no more likely to destroy consoles now than they were 5 years ago, or at any time.

    The next generation of consoles will be cheaper than the last (through the consoles life-cycle) - console manufacturers know that the global recession has changed the playing field. MS has already been successful in promoting very cheap up-front console prices, $99 plus 2 year online contract ($360 over 2 years, $15/month) for the 360.

    If console manufacturers chose to make even more costly machines with even more costly games, that would be a fatal mistake. But I don't think it will happen.

  35. Not written by a gamer. I'd say he doesn't know 1 by JohnnyComeLately · · Score: 0
    The arguments in the summary don't follow logic and it's obvious the author doesn't understand gaming when he tries to say with a straight face that an iPad will replace a console. I have two iPads in my household, well three if you include the one I'm giving my 4 year old for Christmas in two months, and three consoles (a Wii, Xbox360, and Xbox360 Slim. My 10 year old is just as much a gamer as I am in my early 40s. You won't find us putting down the controller for the console to go play the tablet. If we're playing the tablet, it's because the console isn't available, such as at the store, in a hotel, at the airport, driving to school, at work, etc.

    This is why you'll continue to see COD, GOW, and other epic titles getting way more play than Angry Birds. I really can't believe the best iPad app game the author could come up with that is Angry Birds. Yes, never mind a shooter game that takes 23 hours of game play, has a plot, is multiplayer, horde/survival/whatever modes, etc isn't even in the same league or continent as a game where I slide my finger across a screen to whack pigs with a bird. Actually, now I'm angry at the editor or whomever that published such a retarded piece of dung, aka an article... Then again, it is the Internet.

  36. Just stop, please by argStyopa · · Score: 2

    2006:the death of consoles.
    2007:the death of the gaming PC
    2008:the death of consoles.
    2009:the death of the gaming PC
    2010:the death of consoles.
    2011:the death of the gaming PC
    2012: (now) the death of consoles.

    Both seem just fine.

    The fact is that yes, ipads can play Angry Birds gloriously. I (personally) don't know how well they play the bazillion flash games at armorgames.com or kongregate.com that seem to be very entertaining for the gamer-set that likes those sorts of tactical-reflex games. So they're not replacing PCs EVEN IN THAT SPECIFIC DEMO.
    Further, I'm not a consoleer, but for them intuitive quick controls and immersiveness seem to be almost everything. The controls on touch pads are, well, touchpads (and suck, mostly). You are also never going to get the immersiveness of Call of Duty 4 on a 9" ipad screen, compared to the 54" plasma with 7.1 sound.

    I'm sure they're just trying to sell more magazines but seriously can we move on from this conception of the zero-sum gamer's market?

    --
    -Styopa
    1. Re:Just stop, please by Patch86 · · Score: 1

      Death of the gaming PC is already covered this year too, with the "tablets are killing PCs" articles.

    2. Re:Just stop, please by Anonymous Coward · · Score: 0

      Just wait for next years articles how fragmentation of the iPad user base is killing the gaming sphere on tablets...

  37. other predictions by Anonymous Coward · · Score: 0

    The business model for books is coming to an end. Books are obsolete compared to magazines.

  38. Apples to Oranges that have long become rotten by Anonymous Coward · · Score: 0

    You can't compare Angry Birds to Mario, because, quite frankly, Mario is not what it once was.

    Also, no, gamers are not flocking to the micro-download market. There is still the exact same demand for hard-core gaming there always ways. Either it's a sidestory to the hardcore games they are still going to buy, or it's people who weren't buying hardcore games in the first place. Yes, gamers want an iPad, because, honestly, EVERYONE WANTS AN iPAD.

    Instead of Mario, why don't we compare Angry Birds to say, BIOSHOCK. Yeah, doesn't compare anymore, does it?

  39. Blasphemous by patchouly · · Score: 1

    "Angry Birds is becoming more attractive than Mario"?!? That sir is blasphemous!

  40. Mouse. Keyboard. Win. by gravyface · · Score: 1

    If you play any kind of tactical shooter, or turn-based/real-time strategy, you're going to want to play it on a computer. There's just no comparison to a proper keyboard and mouse setup for more-involved, complex games.

    --
    body massage!
  41. What is netcraft? by Anonymous Coward · · Score: 0

    Isn't that some weird Nethack game along the lines of Warcraft and Starcraft?

    1. Re:What is netcraft? by JustOK · · Score: 2

      No, they're the ones look at how tubes are woven together, thinking that something is therefore looming.

      --
      rewriting history since 2109
    2. Re:What is netcraft? by davidbrit2 · · Score: 1

      It's like Minecraft, but you can only build sports equipment.

  42. Casual gamers by ildon · · Score: 2

    People keep conflating casual gamers with actual gamers. Casual gamers bought the Wii as a fad. They had their little Wii parties. They bought Wii Fit and no other games. After about 6 months when the fad died down they put the Wii in the closet and forgot about it. This is the same demographic whose only other games are Angry Birds, Farmville, and Words With Friends. They might have owned an NES when they were 10 years old, or maybe their older sibling's hand-me-down PlayStation 1, but they never bought their own games, they have no retail PC games, they don't have Steam installed, they don't own a full sized PC, and they certain don't own a PS3 or Xbox 360. If they are parents, they might have bought a console for their kid, but they only use it for NetFlix.

    This casual gamer demographic caused a massive spike in sales from the Wii fad, and a tiny spike from the smaller follow-up Kinect fad, but it's unlikely they'll buy any consoles in the upcoming generation, and that's fine. If the console manufacturers were relying on them for their own projections, then that's their mistake from not understanding their audience. It doesn't mean consoles are dead. The core gamer demographic is still going to buy consoles, and still going to grow slowly and steadily. Maybe some other fad will come along and give them a similar spike, but they would be fools to rely on it in their business model.

    1. Re:Casual gamers by Anonymous Coward · · Score: 0

      Man, posts like idiots like you infuriate me. You constantly feel the need to label Nintendo Wii users as unsophisticated, fad driven wanders that know nothing about games. I wish you had a clue, or some maturity to steer you straight.

      The Wii has sold over 97 million consoles and out of the latest generation of consoles, the Wii dominates over the competitors, TODAY.
      With 97 million of these things out there, if you honestly think the wii is 'a fad' then you have no concepts of markets or money for that matter.
      Nintendo is (if not THE) a major innovator and driver in the gaming market. So who are *REALLY* the 'core gamers' that you speak of??? LOL.

      One thing you seem to not understand is FAMILIES. My wii, despite how much i want to for organization reasons, never lasts in the closet. My family plays with the Wii regularly over the years including me. Oh i forget, your definition of 'gamer' or 'core gamer' revolves around FPS or the level of violence in the game? Really, what is this taxonomy you tools use today?

      I am not some idiot hipster moron that picks up a gaming system because it has 65000 likes and there is a line that i can stand in four hours before the release sipping starbucks and taking pictures of each others cocks on facebook. I am a senior network administrator, have built PC's, managers servers since you were in diapers sucking on your mothers titties. I forgot more shit about the computer you are sitting in front of and using everyday than you will likely gain in your lifetime. I understand gaming, bugs, visualization features because i have a masters in computer science. But I don't go around dick swinging gaming consoles. I like super mario brothers, zelda and other gaming series by Nintendo. Why? Because they are consistently fucking fun to play. Nintendo pumps out quality shit, time after time, IT NEVER GETS OLD. And as gay as you may think of a bunch of normal human beings sitting around the wii playing SMB is, believe me -- most people would think that you sitting in your mothers basement in your tightie whities playing some real-life looking ninja assasin game talking to a bunch of 15 years olds is actually more pathetic.

    2. Re:Casual gamers by Anonymous Coward · · Score: 0

      Maybe you play it. However for most people, it was a fad. Check out the sales numbers when it first came out to how many it sells now, or check out how many games most Wii users bought vs. how many most 360 or PS3 users bought. Why is 3rd party support incredibly weak, if the console is still being used so heavily?

      If we're getting anecdotal, I know a few people who bought one and never played it after six months. Including my parents for some reason, who would never even consider buying a 360 or PS3. Nintendo successfully marketed to people who aren't really gamers. It's great for their bottom line, but if you're interested in games it's basically irrelevant.

    3. Re:Casual gamers by asmkm22 · · Score: 1

      Casual gamers also fueled the Guitar Hero and Rock Band craze, which was a very lucrative business. I think what the article is trying to point out is that the next huge successes like those (or Angry Birds or Wii Fit or whatever) are more likely to happen on phones and pads than on consoles.

      Yes, there will probably always be the Call of Duty's breaking sells records each year, and sports franchises will probably continue chugging out the same rehashed titles because their audience is fine with that. It's just that the huge numbers we have seen during this console cycle were largely fueled by ordinary people becoming casual gamers, rather than ordinary people becoming regular gamers who make it part of their lifestyle.

    4. Re:Casual gamers by Anonymous Coward · · Score: 0

      I sense a bit of tension in your post. It sounds like Nintendo actually did quite a good job understanding their audience if they were able to create a "massive spike in sales from the Wii fad."

      It seems odd that you assume they can't do a similar thing with their next console. Maybe the slower console release cycle is actually designed around fads, and this is their real audience. It's likely that if someone has purchased a Wii, even if they only have Wii fit and it's sitting in the closet, will be more likely to purchase another fun Wii game if they see one they like (since they already have the hardware). The "core gamer demographic" that purchases more games will help sustain them while they wait for the casual gamers to be ready for the next "massive spike in sales from the X fad". I consider myself a hardcore gamer, but consoles seem like a children's toys with a few nice fitness games. If Nintendo thinks I'm their core demographic, they won't be in business for long.

    5. Re:Casual gamers by ildon · · Score: 1

      There are two types of Wii purchasers. Regular gamers who probably would have bought whatever Nintendo console had come out (as long as it wasn't total garbage) and the rest of the public, whom I've labeled as casual gamers, who under normal circumstances would not have bought any kind of game console at all. The second group are the ones who bought it as a fad. They're not going to buy what I would consider the good games on Wii. They played the party game and mini game collections and maybe the exercise or dancing games and that's it. They didn't play anything you would consider a "traditional" game like Zelda. Nintendo makes some great games. The people who bought the Wii as a fad played none of them.

    6. Re:Casual gamers by ildon · · Score: 1

      That's basically the point I was trying to convey.

    7. Re:Casual gamers by ildon · · Score: 1

      I think it'll be harder next time. They'll look at the Wii in their closet and maybe think it was a more expensive investment than they should have made for the entertainment they got out of it, and not want to fork over the $300 for a new Wii U or Xbox 3 (if it has built-in Kinect type controls) on top of whatever the new fad game is. We'll see, though.

  43. Different multiplayer model by tepples · · Score: 4, Insightful

    i never understand how people who rant about software freedom [...] will then run out and buy an microsoft xbox and a sony playstation.

    It's because not enough PC games support USB gamepads well or support more than one player on one HDTV monitor. Some people prefer the multiplayer model traditionally associated with consoles, especially for games that aren't FPS or RTS. PCs can do it; it's just that major PC game publishers choose not to in order to sell a copy per player instead of a copy per household.

    1. Re:Different multiplayer model by CronoCloud · · Score: 0

      Some people prefer the multiplayer model traditionally associated with consoles, especially for games that aren't FPS or RTS.

      You mean online play? Because shared screen sucks. Having one's own screen is the best and online play gives you access to more opponents than just your brother/sister and a few friends.

      Frankly as an Aspie who babysat, you're an outlier. Peple simply don't need same-room multiplayer as much anymore.

    2. Re:Different multiplayer model by theshowmecanuck · · Score: 1

      Peple simply don't need same-room multiplayer

      Who is the "aspie" here? Hint, people who aren't "aspies" prefer contact with real people and don't have issues with people being in the same room.

      --
      -- I ignore anonymous replies to my comments and postings.
    3. Re:Different multiplayer model by Mike+Mentalist · · Score: 2

      Shared screen is fine.

      Years ago, me and three friends would often play four-player Goldeneye on a 14-inch portable TV. It was great fun.

      Likewise with Mario Kart 64, Halo co-op, etc.

      Of course, playing online and having a screen to yourself is also great fun. I co-own a 32-player BF3 server, and have lots of fun on Team Speak.

      Each method has its pros and cons.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    4. Re:Different multiplayer model by tepples · · Score: 2

      I have in the past disclosed my diagnosis and family situation at the time to CronoCloud, and he's been using it to conclude that my particular situation in no way represents a market worth caring about. Apparently in the market that CronoCloud thinks is the overwhelming majority, either there is only one gamer per household or all gamers in a household are adults with their own jobs.

    5. Re:Different multiplayer model by CronoCloud · · Score: 0

      either there is only one gamer per household

      There's usually only one hardcore gamer per household, though the others might be casuals

      all gamers in a household are adults with their own jobs.

      or have enough systems/screens for everyone, couting things like DS's, PSP's, Phones, tablets, laptops, etc etc. That's one of the reasons laptops became popular...instead of sharing one big desktop computer, everyone can have their own mobile computer with it's own screen. But there's probably only one hardcare gamer in those households, the others are playing Angry Birds or Farmville.

    6. Re:Different multiplayer model by mikael · · Score: 1

      That's the really funny thing to me - home computers from the 80's (like the Atari 400/800/1200, Commodore 64, etc...) had two or even four game controller ports (even more if you bought custom adapters); joysticks, paddles, keypads, even touch tablets. The simplest way of handling AI or any number of players was just to have a get-move function.

      The PC has had all that time but never made it a priority - in the 80's, you'd get your Atari 2600 console with a whole set of controllers, and a couple of multi-player cartridges (Air-Sea-Battle, Video Olympics). There's the big difference here - these games were designed to be played multi-player on one screen as they were top-down, side-view or isometric views.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    7. Re:Different multiplayer model by CronoCloud · · Score: 1

      Years ago, me and three friends would often play four-player Goldeneye on a 14-inch portable TV. It was great fun.

      Likewise with Mario Kart 64, Halo co-op, etc.

      How old were you? Below 21? That's part of my point..even kids don't need same screen as much because they can play Halo (which is the Goldeneye of the masses today) with an almost infinite number of people and not have just a tiny square on the screen....same goes for Kart rading.

      Online mutliplayer is better because I'm not 13 years old...I can play on MY schedule and not have to work around others schedules.

    8. Re:Different multiplayer model by CrashNBrn · · Score: 1

      Hardly, You don't need the games to support gamepads if you get the right adapter.

      I just recently bought a Mayflash usb-adapter ($10) that allows 2 Wii classic/classic pro gamepads to be plugged into one usb-port. By default the driver allows basic assignment of the buttons, but it works near flawlessly with JoyToKey (shareware, $7) - which allows extreme customization of the gamepad, if you also throw AutoHotkey into the mix... Now you have a controller that can replace keyboard and a mouse for many games.

      I've been testing it with GuildWars 2, the only slight drawback is a mouse is still more accurate for moving the camera, or cursor on the screen as opposed to using control-stick #2 for that.

    9. Re:Different multiplayer model by tepples · · Score: 1

      You don't need the games to support gamepads if you get the right adapter.

      Any Windows game that supports more than one player on a single machine probably already supports gamepads through DirectInput. But I agree that something like JoyToKey is useful for Flash games such as Balloon Duel, as Flash has no native gamepad support, or for playing single-player or online games from the couch.

      I just recently bought a Mayflash usb-adapter ($10) that allows 2 Wii classic/classic pro gamepads to be plugged into one usb-port.

      You're talking about the PC045, right? I'll have to get one and try it out. Does it need a special driver ported only to Windows, or does it appear as a standard HID so that Linux and Mac OS X can use it? I've had good luck with the EMS USB2, which allows using two PlayStation or PlayStation 2 controllers with any game that supports gamepads or with JoyToKey, without needing a special driver.

    10. Re:Different multiplayer model by RCL · · Score: 1

      You'd be surprised to learn how many people play split-screen - Xbox360 exclusive games like Gears of War support that precisely because the population is significant. Probably that works for getting your girlfriend/wife to play games, or maybe its "father and son" scenario, who knows.

    11. Re:Different multiplayer model by Mike+Mentalist · · Score: 1

      How old were you? Below 21? That's part of my point..even kids don't need same screen as much because they can play Halo (which is the Goldeneye of the masses today) with an almost infinite number of people and not have just a tiny square on the screen....same goes for Kart rading.

      Online mutliplayer is better because I'm not 13 years old...I can play on MY schedule and not have to work around others schedules.

      I was below 21 for Goldeneye, but over 21 for Halo. However, even when I was playing Goldeneye splitscreen, I was also playing Doom deathmatch on my college network.

      To be honest, I'm not really sure what your point is here. Your original post said "Because shared screen sucks," and I responded with examples of where I've had great fun with both.

      Online multiplayer is better in some circumstances, but not others. If a friend comes round, we can play splitscreen rather him/her going home.

      I don't quite understand this zero sum attitude towards it, where only one type can exist at once.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    12. Re:Different multiplayer model by CrashNBrn · · Score: 1

      I did install a driver from Mayflash, I'm not 100% sure if it was required or not. As it's quite possible all the driver enabled was the minor customization of the buttons --- which really only allows you to reassign the buttons themselves, and choose between "HAT"/Digital for the D-Pad.

    13. Re:Different multiplayer model by Anonymous Coward · · Score: 0

      Online multiplayer mode on PC is nearly unplayable for most games, there're always tons of cheaters who install some "hacks" that make them invincible. This doesn't happen on consoles.

    14. Re:Different multiplayer model by Belial6 · · Score: 1

      I have never understood why Adobe never added gamepad support to Flash. Given the vast library of games available for Flash, it seems like it would have been a natural addition.

    15. Re:Different multiplayer model by CronoCloud · · Score: 1

      I don't mind that games like that have it as an option, it's just that I need online multi as well, Personally I work overnights and weekends so scheduling a same-room multiplayer session just isn't that easy.

    16. Re:Different multiplayer model by CronoCloud · · Score: 1

      To be honest, I'm not really sure what your point is here. Your original post said "Because shared screen sucks,"

      Ever play PSone Diablo or one of the many PS2 Diablo-clones same screen? Sure it's fun, but guess what happens when it comes to character/inventory/shopping management.

      Or what happens when one player's inventory is empty but the other isn't....or one player needs potions but the other doesn't. It simply wasn't optimal

      But thank's to online play, that's not a problem...and there's other plusses too, like having the entire screen releastate for me, not having to drive, or having to compromise with someone else on the game to play (say they like Street Fighter and I can't stand it) I can play the game I want on my schedule.

      I don't quite understand this zero sum attitude towards it, where only one type can exist at once.

      It's not a Zero sum game, I was making the point that Tepples is so focused on his "two babysat kids with an old SNES connected to an SDTV" market that he doesn't realize how things have changed since 1993.

    17. Re:Different multiplayer model by Shirley+Marquez · · Score: 1

      PC games are written for people using their PCs connected to desktop monitors, because that's what 95% of the user population has. People who connect their PCs to an HDTV are a very small fraction of the PC market, and so developers don't believe there is a significant market for games with features designed specifically for that setup. Of course it's a chicken and egg problem; people don't attach PCs to their HDTV because there is no content that justifies it, and people don't develop content that would justify it because people don't attach PCs to their HDTV.

    18. Re:Different multiplayer model by tepples · · Score: 1

      people don't attach PCs to their HDTV because there is no content that justifies it

      So what can a developer do to justify it, especially before the developer becomes eligible for a console license?

  44. I was never all that excited about console-based by macbeth66 · · Score: 1

    or PC-based gaming.

    I played them for the social aspect, like a bunch of guys getting together for a LAN based game, all the while missing the old fashioned pinball games with a real table and a metal ball banging against the glass.

    There would be a beer standing on the shelf next to the table and a cigarette dangling from my lips, the smoke getting in my eyes and the score getting better as I got more inebriated. Or teaching the hot chick how to play pool, even though we both knew I knew she already knew how to shoot.

    Angry Birds on the phone brings a little of that old feeling back. A dumb game to be sure, but playing it, side by side with my wife, trading tactics and discussing the issues of our lives is very relaxing.

    But the hunt is missing; I already know I'm getting laid later.

    Sorry, a little off-topic, but I've been through all the 'this is dying, that is dying'. So what? It's always been an evolution.

  45. How would gamers learn of Archos products? by tepples · · Score: 1

    personally, I'm thinking of getting an Archos Gamepad

    Why aren't products like this advertised in the United States or shown in stores in the United States? How would the average gamer in Slashdot's home country learn of their existence in the first place?

    1. Re:How would gamers learn of Archos products? by CronoCloud · · Score: 1

      because most of the phone/tablet gamers aren't interested in games that require better controls....they play Angry Birds, or Peggle, or Game Dev Story and other things like that.

    2. Re:How would gamers learn of Archos products? by Stormwatch · · Score: 1

      The maker is a relatively small company from France, so I suppose their presence is stronger in Europe. Also, it's not out yet.

    3. Re:How would gamers learn of Archos products? by tepples · · Score: 1

      The maker is a relatively small company from France, so I suppose their presence is stronger in Europe.

      So whose presence is stronger in Slashdot's home country?

      products like this

      Also, it's not out yet.

      Previous Archos products, such as the Archos 43 Internet Tablet, got next to no marketing stateside.

    4. Re:How would gamers learn of Archos products? by Stormwatch · · Score: 1

      So whose presence is stronger in Slashdot's home country?

      Well, mainstream tablet makers like Apple, Samsung, and Motorola are not too much into this niche. There are some Chinese companies, like JXD and Yinlips, that produce low-cost Android-based devices with dedicated game controllers. Quality is a bit flaky, though - people report that some button combinations fail to detect, or that the analog stick merely replicates the d-pad. That Archos will likely not suffer from such issues.

    5. Re:How would gamers learn of Archos products? by tlhIngan · · Score: 1

      The maker is a relatively small company from France, so I suppose their presence is stronger in Europe. Also, it's not out yet.

      They're also the makers of some pretty damn locked down Androids as well, and using pretty crappy low end hardware. If you really wanted a company that concentrated on specs over everything else, it was Archos.

      Their pre-Andorid players locked the bootloader to the hard drive - once the drive died, you couldn't change the drive. This continued on with Android - locking to the hard drive, and verifying the signatures on the kernel and all that. You could root them, but they always went away the next reboot. (And Android was considered far more open because you could at least install apps yourself - previously you could only buy what Archos let you).

      And the hardware, oh the hardware. Could you imagine buying a device with an LCD screen and having 3-4 dead pixels stare back at you in the face? Hell, the only time you get 'em now is if you went with the really cheap monitors using rejected LCD panels. But at least you're paying much less than half the price. Archos products aren't positioned to be cheap... it's just their choise of poor quality components.

  46. Set top box - consoles can do it all by Anonymous Coward · · Score: 0

    So long as we have big TVs, we'll need some kind of box to plug into it.

    Consoles can act as a Tivo recorder, DVD/Blu-Ray player, internet TV/movie streaming device, cable/satellite decoder, internet browser .....

    They are pretty good at running games, too ...

  47. When a user has too many choices by tepples · · Score: 1

    For FPS' - let's face it, the vast majority of console games

    For this to be true, more than 50 percent of console titles this generation would have to be first-person shooters. I haven't seen evidence that this is anything but an exaggeration.

    Consoles are a bad deal all around

    Even when there are plenty of multiplayer console games that work with one copy per household, as opposed to the tendency of one copy per player on a PC?

    Arguing that PC games give players too many configuration options (even if they choose to use them) is ridiculous.

    The problem is that players have to use them. In general, PC game controllers present their face buttons in an unpredictable order. So unless your controller happens to bean Xbox 360 game controller and the game you are playing happens to use "XInput" (specific support for Xbox 360 controllers under Windows), you have to go through at least some sort of configuration form before the computer knows which button to use for jump, attack, switch weapon, and pause.

    Press the following buttons
    in order:
    [Up], Down, Left, Right,
    Jump, Attack, Change Tool,
    Pause

    Since when it choice a bad thing?

    Since researchers discovered that people freeze up when they see too many choices. From this page:

    Preferences can confuse many users. Take the famous too many clocks example. A significant number of test subjects were so surprised to have 5 choices of clock they couldn't figure out how to add a clock to their panel. This cost of preferences is invariably underestimated by us technical types.

    1. Re:When a user has too many choices by FyRE666 · · Score: 1

      Arguing that PC games give players too many configuration options (even if they choose to use them) is ridiculous.

      The problem is that players have to use them. In general, PC game controllers present their face buttons in an unpredictable order. So unless your controller happens to bean Xbox 360 game controller and the game you are playing happens to use "XInput" (specific support for Xbox 360 controllers under Windows), you have to go through at least some sort of configuration form before the computer knows which button to use for jump, attack, switch weapon, and pause.

      Press the following buttons
      in order:
      [Up], Down, Left, Right,
      Jump, Attack, Change Tool,
      Pause

      ??? What commercial game have you played from the last 10 years that required that kind of configuration? The standard keybindings are very well known now. WASD+mouse to move about, [space] (usually) to jump, numeric keys to change weapons, etc. There will always be defaults. Just like most games now will automatically choose the graphic settings during the first launch. Of course these can all be overridden if desired, just like consoles allow the player to change the key bindings (as I recall). Of course there's little point in allow graphics options on a console - it's pretty much doing what it can.

      Since when is choice a bad thing?

      Since researchers discovered that people freeze up when they see too many choices. From this page:

      Preferences can confuse many users. Take the famous too many clocks example. A significant number of test subjects were so surprised to have 5 choices of clock they couldn't figure out how to add a clock to their panel. This cost of preferences is invariably underestimated by us technical types.

      This is a completely different use case. This is someone's first exposure to an unfamiliar UI. I don't "freeze up" every time I launch a game because there are graphic options somewhere under a settings menu. The same way I don't "freeze up" when I open my wardrobe and choose a shirt and tie. your type of thinking lead Apple to the 1-button mouse.

    2. Re:When a user has too many choices by tepples · · Score: 1

      The standard keybindings are very well known now. WASD+mouse to move about, [space] (usually) to jump, numeric keys to change weapons, etc.

      Provided you're using a mouse and keyboard. There are no standard keybindings for USB gamepads that aren't made for the Xbox 360. To give a keyboard analogy, it's like the difference between QWERTY and Dvorak, and the gamepad returns buttons in alphabetical order instead of physical order.

    3. Re:When a user has too many choices by Belial6 · · Score: 1

      Developers need to just decide on a standard keybinding by HIDD button number (The XBox 360 controllers would be fine). Then support configuration for 'non-standard' controller layouts. If the software developers consistently supported a specific button layout, the controller manufacturers would very quickly move to putting the buttons in the same places.

    4. Re:When a user has too many choices by tepples · · Score: 1

      Then support configuration for 'non-standard' controller layouts.

      But then how would the player reach the configuration for nonstandard controller layouts from within the game? The situation I'm envisioning is that the player will start the game using the D-pad and face buttons and then, after the game has already been started, end up realizing that the configuration is unusable. If the Start button on a given USB HID controller isn't mapped to the same button number as the Start button on an Xbox 360 controller, how will the player pause the game in order to reach the configuration menu without having to put down the controller and reach for a mouse or keyboard?

      If the software developers consistently supported a specific button layout, the controller manufacturers would very quickly move to putting the buttons in the same places.

      That's fine for new controllers, but controller manufacturers can't fix controllers that were already manufactured between 1999 and now.

    5. Re:When a user has too many choices by FyRE666 · · Score: 1

      Why on earth do people cripple their own gameplay by using a gamepad with a PC? Unless you're playing a terrible console port that's unusable with a keyboard+mouse, it's like playing with one hand tied behind your back, and the other hand in an oven glove. Just ridiculous.

    6. Re:When a user has too many choices by Belial6 · · Score: 1

      They all allow directional control, and they all have a button[1]. That means that they all can use the gamepad to navigate a menu to get to the configuration. Heck, you don't really even need a button. As long as it has directional control, it can get to the configuration menu.

      While old controllers still work as stated above, it is irrelevant whether old controllers are configured the same or not. Old controllers have different layouts. That is a fact that nothing can change. You can either throw your hands up and say "There is no standerd yesterday, so there might as well be no standard in the future.", or you can say, we have one popular layout today that we can standardize on. Any controller with a different layout can live with the fact that it will have to be configured, and new controllers should use the standard layout going forward.

      You seem to be making the subject far more difficult than it is. Your trying to solve the past. That won't happen. You just have to set a plan to stop repeating bad habits.

    7. Re:When a user has too many choices by tepples · · Score: 1

      or you can say, we have one popular layout today that we can standardize on.

      In other words, you're saying the initial configuration should look like this, referring to existing de facto standards:

      Which button layout
      matches your controller?

      [Xbox 360]
      Logitech/Gravis
      Other

      Up and Down on the primary directional control would move the brackets, button 1-4 would activate it, and "Other" would lead to the "press 8 buttons in order" screen that I mentioned before. Does this sound workable?

    8. Re:When a user has too many choices by Belial6 · · Score: 1

      Yes. But take it one step further. Make the Menu:

      [Play]
      Credits
      Options


      Make the default the Xbox and button one the [Action] button. Under the Options screen you could have your:

      [Sound] Video Controller

      And under Controller you have:

      [Default] Configure

      Under Options --> Controller --> Configure is where you give people the "push this button" system.

      I use primarily Logitech controllers, but if I had to set my buttons via my controller the first time I played, it wouldn't be that big of a deal. If you wanted to get extra user friendly, you could store the button mappings to the users home directory in a folder called something like 'Gamepad Configurations', so that any game that wants to play nice can look for a configuration file named 'default.gpc' in a standard place and load that as the game's default mappings.

  48. A platformer or a fighting game by tepples · · Score: 1

    It all depends on the game.

    What would you choose for, say, a platformer or a fighting game?

    Some consoles just don't really have enough good exclusive games worth playing, like the Xbox which offers very little besides Halo and Gears or War.

    Unless you live in a country that has the "Indie Games" store. Developers not yet big enough to attract the attention of Sony or Nintendo can't publish on any console but the Xbox 360.

  49. Doubt it by HalAtWork · · Score: 1

    The iPad has a really small screen compared to my TV, and a lot of games I want to play just aren't available for it. Sometimes I want to use my iPad while I'm in the middle of gaming, and that would get really annoying, especially if it was connected to my TV to display the game (in an ideal scenario). What gamepad would I use to control it anyway? There are multiple bluetooth game controllers but not one standard, and most iPad games don't even support them at all. I don't game on my touch device as it is, I don't find myself drawn to any of the games, and I don't think that will change soon.

    In addition, I also don't like the way many touch games display ads and promotions and offer upgrades, even if you have paid for the full versions. Some of this stuff is making its way into console games in certain ways and I don't appreciate the influence. I hope the touch experience stays far away from console gaming.

  50. Nintendo 3DS or PS Vita by tepples · · Score: 1

    I've played Angry Birds a lot on the road - it's rather hard to bring a full console/PC to play on the bus.

    That's what a Nintendo 3DS or a PS Vita is for. It's portable like a cell phone, and it's got physical buttons like a console. The trouble is that it also has stringent developer criteria like a console.

  51. attention span by Anonymous Coward · · Score: 0

    no one has an attention span capable of doing anything for more than five seconds and i feel peoples gaming needs are reflecting that currently. instead of games being simple because of hardware limitations, it seems almost like games are becoming more simple (and the simple old school ones are being revived) just so that this next generation of media zombies can get their gaming fix as well.

  52. History repeats itself. by Anonymous Coward · · Score: 0

    Remember when we had the VCSs, Intellivisions and ColecoVisions? Then around 83-84 the Big Crash of Videogames? See e.g. here.

    We've heard these stories before.

    What's more of a problem is that the "ownership" of your personal computer is slowly but surely wrestled away from you and towards Microsoft.

  53. When consoles were king by tepples · · Score: 1

    The old TI we had back then didn't compare to the 2600... oh wait yeah it did. I can't really think of a time when consoles were king.

    In 1989 (Sega Genesis introduction) through about 1995, was a home PC capable of multiplane parallax scrolling with over 64 sprites at a solid 60 frames per second? From 1995 (PlayStation introduction) through about 1997 (when the Voodoo Graphics card came out), was a home PC capable of general 3D graphics with real-time lighting at a solid 30 frames per second? And until the mid-2000s, were there PCs capable of more than Chess for less than $400? Even now, do PCs support multiplayer games using one machine? Consoles still do this routinely (e.g. New Super Mario Bros. Wii and Super Smash Bros. Brawl), but PC games tend not to with a few exceptions (e.g. Street Fighter IV).

    1. Re:When consoles were king by Anonymous Coward · · Score: 0

      It's funny people seem to forget that a console is just a PC in a funny case with different peripherals.

    2. Re:When consoles were king by Anonymous Coward · · Score: 0

      Which PS1 game had 3D real-time lighting at 30fps?

    3. Re:When consoles were king by tepples · · Score: 1

      According to PS1 specs, the PS1's GTE (T&L processor) pushes "500,000 texture-mapped and light-sourced polygons/sec".

  54. Re:I was never all that excited about console-base by Anonymous Coward · · Score: 0

    This.

    Getting hammered and playing pool with attractive women is awesome.

    Come to Phuket or Pattaya, you won't regret it.

    booze-fuelled

  55. I proclaim the death of all computers everywhere by elabs · · Score: 1

    Mark my words. It'll happen someday.

  56. Let them die by TheGoodNamesWereGone · · Score: 1

    Speaking as a curmudgeonly old man PC gamer, I'll be glad when consoles die die DIE. I'm sick of every game being some crappy port from a console version, with crappy controls and in many cases not using the mouse at all. As for iOS and Android games, there's no way you're going to ever get anything with the complexity and sheer fun level of say Civ IV onto a phone. Gaming's being dumbed down and has been for a long time.

  57. So everyone crowds around a phone to play a game? by elabs · · Score: 1

    There's no substitute for a large screen when it comes to playing games with a group of friends. I don't care how big your phone is, it's too small for a 4-person Halo session. There will always be a living room experience and that will require some sort of console.

  58. Square Root of Minus Angry Birds by tepples · · Score: 1

    Angry Birds is Garfield, it is the most read comic strip in the world but nobody would claim it is the best

    In your metaphor, which game is Square Root of Minus Angry Birds?

  59. This Guy Is Clueless by organgtool · · Score: 1

    Years from now, 225 million devices will almost certainly be seen as the point at which the console business peaked.

    That is quite possibly true. The current generation of game consoles has lasted longer than any other generation and thanks to Nintendo, there have been many consoles sold to non-gamers in this generation that are likely to defect to other devices in future console generations.

    Gamers are going elsewhere for their fix.

    Now you're starting to lose me. Maybe casual gamers are going elsewhere, but that is because their Wii has gotten stale and right now people are choosing to buy tablets, not necessarily as gaming devices, but as multipurpose devices that happen to allow them to game. But the hardcore gamers, the ones that play XBox and PS, will likely buy a new console once MS and Sony get around to releasing new consoles.

    The console’s time at the top of the heap is drawing to an end, and these machines won’t survive without radical change.

    Now you're going way over the top and providing little to no evidence. The article does not cite console sales, but if it did it would show that sales are down. It would also show that PC game sales are up. This always happens near of the end of each console generation. And each successive generation of consoles usually outsells the last. While that might not happen for the next gen of consoles, they will be far from dead.

    Consoles used to do everything best

    No they didn't. They were nice because they provided a single platform of uniform specs, but PC games have often offered similar or better graphics and are usually better at providing fans with methods of creating custom content.

    Unlike PC games, which may require finicky custom settings, consoles 'just work,' fans have long pointed out. Well, so does the iPad.

    Are you seriously suggesting that the millions of fans of FPS suddenly switch over to playing on an iPad? This proves that you know absolutely nothing about makeup of the gaming market and everyone can stop listening to you right here.

    Well, if you want Nintendo- or Sony-exclusive games, you’ll need to buy their hardware. But for many gamers, Angry Birds is becoming more attractive than Mario.

    The thing with this is that I never considered fans of Angry Birds gamers. Tablet games can be fun, but they are in a completely different league from PC or console gaming.

    Since the author of this article is a fool, let me provide some perspective on this subject. Gamers can be divided into at least three categories. First, there are hardcore gamers. They buy consoles as soon as they come out - the hardware is fresh and there are usually a bunch of exclusive titles that are worth owning. As the consoles age, this group upgrades the video card in their PC and uses that for gaming until the next console is released. Next, there are average gamers. This group likes playing video games on a fairly frequent basis but doesn't want to be bothered with the hassle of fine-tuning their video card and game settings. They will buy the consoles within the first year of their release and will continue playing them even though the same games they are playing are available on the PC with better graphics. Finally, you have the casual gamer. These people are likely to be playing games on smartphones, tablets, or in their browser. These people never bothered with consoles until the Wii came out. Nintendo was very successful at selling consoles to these people, but many of these consoles collected dust in people's living rooms only a few months after they were purchased. These people will likely realize that they didn't use their Wii console that much and they will not be likely to buy a console again, substituting tablets and internet games in place of

  60. very exaggerated and premature prediction by Anonymous Coward · · Score: 0

    there are too many variables on the horizon (Ouya and 'android-consoles' and expanded smart TV capabilities)

    however, in the end, this prediction is laughably wrong. consoles will never die. even if i were 20 years old, there already exists more good games than i could possibly play in my entire lifetime unless playing games were my job. what will keep the console rat-race going are the people that see the 'new, cool thing' in a commercial and buy it. then everyone else follows suit like mice following the piper. people are too stupid to let consoles die.

  61. Showing off a handheld or netbook game by tepples · · Score: 1

    I can't show of a console or pc game to friends at work

    You can show off a Nintendo 3DS or PS Vita game to friends at work. Those systems are just like consoles (physical buttons, stringent developer criteria) except that they're portable. Or if a PC game works well on older PCs, you can show off a PC game on the 10 inch laptop that you carry in a messenger bag to pass the time while riding the bus to and from work. And even for full-size console games or PC games that require a recent PC, you can show off a Let's Play on YouTube provided the game's publisher isn't a complete private part about copyright on gameplay videos.

  62. Stop the Internet! Wired Declared!!! by jmichaelg · · Score: 1

    This is the same magazine that published a multi-page article trying to figure out why Felix Bumgarten's skydiving descent took less time than Kittinger's. Lot's of graphs, lots of math and lots of theories but none add up. End of story. What a mystery! Until a commenter mentions that Kittinger's chute deployed much higher than Bumgarten's did.

    If that was the only article in Wired like that it'd be one thing but unfortunately, there are more, many more.

    If it wasn't for Steven Levy's rare articles, I wouldn't bother with Wired.

  63. Mario, Luigi, Yvan, and Wolley by tepples · · Score: 1

    The Xbox, along with the $1000 or so worth of games, controllers, and other swag sits gathering dust

    You can use wired Xbox 360 controllers with a PC. You can use wireless Xbox 360 controllers too if you buy the bundle with a wireless receiver for PCs. And some more recent PC games even have "XInput", which means they detect Xbox 360 controllers and automatically map the buttons properly.

    while they play minecraft online

    How many copies of Minecraft for your kids (plural) to play? And how many gaming PCs did you have to buy for them to play? A Wii game like Super Smash Bros. Brawl or New Super Mario Bros. Wii supports up to four players with one console and one copy of the game, though I'll grant that Animal Crossing: City Folk has the same problem as Minecraft.

    1. Re:Mario, Luigi, Yvan, and Wolley by Belial6 · · Score: 1

      It doesn't matter what if a Wii is cheaper. He is buying what his kids actually want to play. There was a time that this was Xbox 360, but it isn't anymore.

    2. Re:Mario, Luigi, Yvan, and Wolley by cbhacking · · Score: 1

      Also, as a side note, Minecraft is now available on the Xbox 360. I personally prefer PC input devices over any "traditional" console controller (I play a lot of Rock Band, though) so I don't personally want to play Minecraft on the console very much, but it's there and it works.

      --
      There's no place I could be, since I've found Serenity...
  64. Skyrim on Intel IGP by tepples · · Score: 1

    Intel integrated graphics probably runs circles around the XBox 360

    I wouldn't be entirely sure of that. Ivy Bridge only recently became able to run a PS3-class game like Skyrim at a playable frame rate, with AA and AF off. See Anandtech's benchmark.

  65. Multiplayer on PCs vs. consoles by tepples · · Score: 1

    On the other hand, PC games are far less likely to support single-screen multiplayer, even though PCs are capable of using USB gamepads and HDMI out. So in this economy, if a household has more than one gamer in it, one has to choose between a single gaming PC, a single console, and three extra controllers vs. four gaming PCs. Guess which one wins.

  66. Platformer on touch by tepples · · Score: 1

    Imagine trying to control the hero in Super Mario Bros. or Kirby by "tapping or swiping a finger around". Has anyone come up with a control scheme that would work for such a platformer on a phone?

  67. Use-case definition of consoles by tepples · · Score: 1

    And calling them Consoles is rediculous

    So what's a better term for a device that 1. comes with a game controller with physical buttons and 2. is marketed for connecting to a television as opposed to sitting on a desk?

  68. Re:Game Controls... and smart phone keyboards by Flytrap · · Score: 1

    Gamers need great controls, and frankly the controls on touch screen games stink. Racing game on touch screen vs racing game on console with Xbox S controls or steering wheel? I'm choosing the console.

    I remember a time when people said the same thing about smart phone keyboards:

    "... to be useful to professionals, a smart phone must have a physical keyboard" went the conventional wisdom

    And so the standard bearer for making the best smartphone keyboards was RIM, and everyone benchmarked their mobile devices against the Blackberry keyboard

    ... until the iPhone and several Android devices arrived and showed that one could approximate the physical keyboard productivity using an on screen touch screen keyboard.

    Of course a touch screen keyboard will never be able to emulate the feel, responsiveness and feedback of a physical keyboard... the same can be said for virtual game controls on a touch screen device.

    However, people that emphasise this aspect of physical game controls are under the same misapprehension that RIM, Palm, Microsoft, Nokia and their ilk were under when they convinced themselves that the original iPhone could never be a serious contender without a "real" keyboard - based on research showing how important smartphone users rated the quality of the keyboard to be in their decision making process.

    From the CD to MP3, Email to Twitter and physical keyboards to virtual keyboards... we have seen a gradual dumbing down of what mankind finds to be of acceptable standard or quality. The virtual game controls (and they don't have to be touch screen... we have seen interesting game controls using gyros and motion sensors), like the touch screen keyboard, simply need to approximate the feel, responsiveness and feedback of the physical controls... and there comes a point in the cost-benefit equation when virtual controls cross the proverbial "good enough" line such that most gamers convince themselves that they are getting more out of the new paradigm than they are loosing out on by letting go of the old paradigm.

    Trust me, many Blackberry power users have gone through the agony of having to tamper their idea of what the best data input mechanism for a smart phone is in order to take advantage of what an all glass screen can do (such as having a different virtual keyboards for different data entry requirements).

    My advice to all those who find physical game controls to be sacrosanct is to look as how quickly the sanctity of the physical smart phone keyboard evaporated when the utility of their virtual approximations out striped the usefulness of their physical manifestations.

  69. The best input device for the job by tepples · · Score: 1

    Soon, personal computers will take over as the primary game systems -- Their graphics have reached and surpassed that of the dedicated game console

    Yet the console remains ahead of the PC in the number of players that a single machine can service. The PC hardware has supported multiple USB controllers since 1999, and TVs have had PC compatible video inputs (VGA and HDMI) since about 2007, yet major labels remain stuck in the mind set of one player, one PC, one copy of the game.

    and are smaller (mobile) and more approachable by the masses

    Nintendo 3DS and PlayStation Vita are almost as small as a phone.

    It's not so much the death of a "game console" it's the death of dedicated hardware.

    Dedicated hardware allows the best input device for the job. Imagine playing Mega Man on the flat sheet of glass that is current smartphones. I haven't seen any indication that a lot of people are willing to buy a $62 Bluetooth gamepad to play a 99 cent game.

    A Calculator?

    The input devices on calculators such as the TI-8x series are intentionally limited to make them eligible for use on standardized college entrance examinations.

    A Watch?

    If your device is small enough to fit into a wristband, such as the sixth generation iPod nano, good luck getting any sort of good gaming input on it.

    I can hook my wireless controller to my Nexus7

    You can; how many people who aren't the sort of geek who reads Slashdot actually do?

    and my Nexus 7 to my TV

    How does this work? The Nexus 7 has no TV output, unlike several other 7" Android tablets.

    I do the same with my PC.

    You do; how many non-geeks do the same? CronoCloud and others have told me that very few people actually do this.

  70. It depends on the genre by tepples · · Score: 1

    Having one's own screen is the best

    In FPS or RTS, I'm inclined to agree with you. In a fighting game or a cooperative platformer, not so much.

    1. Re:It depends on the genre by CronoCloud · · Score: 2

      In a fighting game or a cooperative platformer, not so much

      Unless you're an adult who wants a variety of opponents or wants to play cooperatively a game that no one else in their household wants/or can play on their own schedule.

      I'm finding it funny to find people defending same-screen multi when in the past, PC gamers used the lack of network play pre-PS2 days as one of their reasons to bash consoles..

    2. Re:It depends on the genre by Belial6 · · Score: 1

      It is attitudes like yours that would have every game made be a FPS. After all, why would any PC gamer every want any other kind of game when there was a time that they bashed consoles for not having them.

      Having every game be exactly the same engine with different skins makes for a very sad gaming world.

      Do you take the same stance with all forms of entertainment? Do you ask a girl out to a movie, and then tell her that she can go when it suits her schedule, and you will go when it suits yours? If she lives closer to a different theater, do you tell her to go to the theater near her house, you go to the one near your house, and call it a date?

    3. Re:It depends on the genre by CronoCloud · · Score: 1

      t is attitudes like yours that would have every game made be a FPS.

      I actually don't play FPS's all that much, I prefer RPG's....but when I do play mutli it has to be on my schedule. It's why some of us who used to play tabletop RPG's have gravitated to online games and MMO's...because scheduling and setup and "saving" the game at end of session, was so time consuming. Not to mention travel time and cost. For example, if a local friend wanted to play Battletech tabletop, I'd try to convince him to play Megamek online instead to save so much time on the setup and record keeping, that we'd have more time to actually play the game.

      Do you take the same stance with all forms of entertainment?

      No, because gaming is different.

  71. Sure is sensationalism in here by Goodyob · · Score: 1

    The record-breaking sales of MW3, as well as Battlefield 3 and Skyrim's success are enough to prove this guy completely wrong. Just another sensationalist thing written in a sensationalist magazine. What next, the desktop market dying because of tablets?

  72. That time of month. by senorpoco · · Score: 1

    Yet another 'end of the era of.......' article. How many times have PC's, consoles, TV's etc been declared dead on Slashdot? Not long till the next cloaking device article.

  73. Feel and feedback by tepples · · Score: 1

    The virtual game controls (and they don't have to be touch screen... we have seen interesting game controls using gyros and motion sensors), like the touch screen keyboard, simply need to approximate the feel, responsiveness and feedback of the physical controls

    I agree. But to date, no commercial smartphone or tablet that I'm aware of has had any sort of tactile feedback, be it bumps on the surface to let your thumbs know where the edges of the buttons are, or the bumps receding into the surface to let your thumbs know that a button has been pressed.

  74. It's the other way around by bunbuntheminilop · · Score: 1

    PC gaming is dead, as it has had to adapt to become more like a console in order to survive.

  75. Multiplayer; upgrades by tepples · · Score: 1

    When you consider that a moderate gaming PC really isn't that much more expensive than a console

    Users within a household can share a PC or a console by taking turns in single-player activities. They can share a console at the same time by playing a game that supports two to four players on one screen. In theory, that works on a PC as well, but in practice, It's a lot less practical to share a PC at the same time for two reasons: 1. most PCs are on desks as opposed to in living rooms, and 2. not enough major labels include support for gamepads in multiplayer PC games. So depending on the number of gamers in a household and the number of gamers that they invite over for an evening, it's a question of one PC and one console vs. multiple PCs.

    and most computer still want a PC around anyways - so you're really just looking at the price DIFFERENCE between a gaming-capable PC and one that's not

    Unless they have recently bought a PC that's not deemed gaming-capable, such as one with Intel integrated graphics prior to Ivy Bridge, and it's of a type that can't be upgraded easily, such as a laptop.

  76. More "Death Of" page hit trollposting... by couchslug · · Score: 1

    Yawn.

    --
    "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
  77. Secondhand Games by Anonymous Coward · · Score: 0

    If the next generation of consoles blocks playing secondhand games, then for me the console dies with this generation

  78. Stupid by Anonymous Coward · · Score: 0

    Consoles are hardly at their peak. Thing is a lot of people don't want to dick around with a computer, they just want a gaming experience. For instance the Wii gaming experience, is not something easily replicated on a PC by the average person. A custom console machine designed specifically for games will have a place for many years to come, and the best is certainly to come.

  79. PC does what tablets don't by tepples · · Score: 1

    Just today my kids were playing New Super Mario Bros on the Wii. Are tha graphics great? No. Is it a cutting edge and super innovative game? No. But do they get along better than one of them hogging the Android tablet and shoving the others away? Hell yes.

    So tablets can't kill consoles, but maybe PCs can. PCs have been able to take input from multiple USB gamepads since 1999, and they can use pretty much any TV sold in the past six years as a monitor. If a cooperative platformer similar to NSMB Wii were released for the PC, would you consider buying it and a few USB game controllers? If so, you might want to give Trine a try.

    Playing alone sucks.

    Tablet makers would want you to buy a separate tablet for each player and have each player join the online game. It's only $600 for three Nexus 7 tablets, one for each of three kids.

  80. What would a mouse add? by tepples · · Score: 1

    I'm sick of every game being some crappy port from a console version, with crappy controls and in many cases not using the mouse at all.

    For a game like Street Fighter series or Mega Man series, what would a mouse add to gameplay?

    As for iOS and Android games, there's no way you're going to ever get anything with the complexity and sheer fun level of say Civ IV onto a phone.

    I agree that there just isn't enough physical space on a phone or on a 4" tablet like the Archos 43, Galaxy Player, or iPod touch. But I don't see any reason why a turn-based game that relies on mouse clicks, such as Civilization series, won't fit on a 10" tablet.

  81. Where do you want to game? by DigiShaman · · Score: 1

    I wouldn't say gaming consoles are obsolete. Rather, gaming has branched out to other markets where previously there was none. So while consoles will no longer hold market dominance for gaming, it's a long stretch to call them obsolete too. Everyone seems so fixated on the physical device and platform paradigm all while completely ignoring the social locality aspect. It comes down to where and when you want to play games. Are you a mobile gamer (handheld), perhaps solo control freak (PC gamer), or maybe you're just the social type where everyone can gather around a single venue (console setup).

    What I find so interesting is that while Wired proclaims the obsolescence of consoles, Apple is looking for a stealthy move back into the industry. They already tried (and failed) with the original Apple Pippin, but I think they will make a comeback leveraging their Apple TV platform which is already running iOS. All they have to do is release a more powerful version of AppleTV, throw in some console gamepad accessories, and now you have an instant "Apple Pippin-X". I'll mention that Apple AirPlay doesn't really count IMHO (as that's just a media extension from one device to another). In this cut-throat industry, Apple would be best to not capture the attention of Nintendo, Microsoft, and Sony. My money is on Apple entering the console market in a hardware generation or two with Sonic the Hedgehog being just one of many titles and launch.

    --
    Life is not for the lazy.
  82. IOW, exactly what people buy consoles for by tepples · · Score: 1
    Anonymous Coward wrote:

    It's funny people seem to forget that a console is just a PC in a funny case with different peripherals.

    People buy consoles specifically for the "funny case", which fits in better next to a television than a typical PC tower does. They also buy consoles specifically for the "different peripherals", which allow same-screen multiplayer, which in turn allows in-person socialization around the context of gaming.

  83. E, E10+, and T games still exist by tepples · · Score: 1

    Online mutliplayer is better because I'm not 13 years old

    If all games were made just for adults, then all games would probably be rated M for money. True, Call of Duty series and Grand Theft Auto series have proved that M rated games can make money. But E, E10+, and T rated games are still made, and to me, this demonstrates that parents buying games for after-school kid gamers to play are still an important part of the video game market.

    1. Re:E, E10+, and T games still exist by CronoCloud · · Score: 1

      you know, sometimes, adults buy E, E10, or T games for themselves....they need online play too. And considering that adult gamers outnumber kids, and have done so since the PSone era....I think you need to focus less on your "same-screen after-school multi" axe that you like to grind.

  84. Locked in a room by tepples · · Score: 1

    There's the big difference here - these games were designed to be played multi-player on one screen as they were top-down, side-view or isometric views.

    Even a fixed camera like that isn't enough to make multiplayer on one screen practical. The game world also has to be small enough, or the gameplay carefully designed, so that the players don't split up and move more than a screen width away from each other. Not everybody is a fan of games in genres that put all the action in a single room at a time, like Bomberman and Street Fighter and Smash TV and Super Smash Bros. Motor racing games in particular need a separate view per player if they don't want to use a gimmick like scoring points and stopping and restarting the race once a player is ahead by a certain amount (as seen in Micro Machines).

  85. Is NSMB Wii hardcore? by tepples · · Score: 1

    There's usually only one hardcore gamer per household, though the others might be casuals

    Do hardcore gamers and casual gamers as you define them form a dichotomy with nothing in between, or is it more like a continuum? For example, consider gamers that might join as Yvan, Luigi, or Wolley in a game of New Super Mario Bros. Wii. Are they hardcore or casual?

    1. Re:Is NSMB Wii hardcore? by CronoCloud · · Score: 1

      Good question...that would depend. I think it's both a dichotomy and a continuum. an inverse bell curve or something like that.

      For example, I'm not quite hardcore gamer enough to be considered hardcore...and I do play a casual game now and then...but most of my gaming is in traditional gamer genres like RPG's. While I have Angry Birds on my PSP and PS3.... I've spent a lot more hours on games like Oblivion, Fallout 3 and the Persona remake on the PSP.

  86. Online support vs. online only by tepples · · Score: 2

    I agree with you that nowadays, a commercial multiplayer video game SHOULD support an online play mode, using lag-hiding techniques such as those seen in GGPO. In essence GGPO works by delaying all keypresses by 3-5 frames (just over half a ping time), timestamping all keypresses as they're sent over the wire, and then rewinding to the last agreed frame and fast-forwarding from there when a player's action during a ping spike over 150 ms causes the game states on both ends to lose sync. I just disagree that online-only is the only way to make a multiplayer PC game, especially now that 21" desktop PC monitors are as big as 19" bedroom TVs used to be.

  87. coutnerpoint by aepervius · · Score: 1

    * 3rd party Modding. On console neigh impossible. Look at the numbers of mods for skyrim. Look at the number of mods for minecraft. Compare with the same evrsion on console.

    * Some game category much better on PC than on console hand down. FPS for example (in fact some game are not possible without dumbing down. Try space game with a lot of function on the keyboard, you can't have it with 8 button without tricking.... or dumbing down) .

    * Cheating. Yes you don't like multiplayer cheating. i like single player cheating. Many reason for that. Nigh impossible on PS3. I am finding myself replaying PS2 game because I can cheat out but PS3 game all gather dust after I finished them once.




    And I am sure there are more.


    It is not that console or PC is betetr. it is that they cover differing capability , on a Venn diagram you could have console, PC and touch screen tablet with 3 circle crossing each other.

    --
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    visit randi.org
    1. Re:coutnerpoint by drinkypoo · · Score: 1

      3rd party Modding. On console neigh impossible.

      Wilburrrr! Nay neigh, you want nigh.

      There's no reason this has to be so. If we demanded mod capabilities we could have them. When PS3 had Linux modding could have been done there. Xbox 360 modding would probably require a Windows PC. Consoles with hard disks could accomodate additional storage for games which support it. And in fact, Halo games have map "creation", but the modding has to be done in-game. If enough people cared about modding, we'd get modding.

      Some game category much better on PC than on console hand down

      And vice versa, too.

      Cheating. Yes you don't like multiplayer cheating. i like single player cheating

      Some console games have cheats. Stop buying the ones that don't. Vote with your wallet.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  88. Ouya! by bartoku · · Score: 1

    We will always need a device attached to the big screen in the living room.
    A PC interface is just not practical, the physical form factor generally not slick enough, and the hardware not subsidized.
    Developers love the security of console DRM as well.
    The set top box, console, whatever you want to call it will give us video and single-screen multi-player gaming for years to come.

    The hope is that we can have the best of both worlds with PC and console gaming.
    Console: power on and go, no worries, a monkey can do it.
    PC: no generation hardware stagnation, modding, no vendor hardware lock in

    Now if we can just be free of the OS, or have an open OS.
    That is where Ouya and Android come in to play.
    Hardware is getting powerful enough that a Virtual Machine layer with some Just In Time compiling will be delivering sufficient performance on dirt cheap hardware.
    Now if we can only sell the developers on the platform and get them away from Sony and Microsoft's closed gardens.
    Ouya may not be the final solution, and open or Linux consoles have been threatened before...but I am still hoping!

  89. Mouse+keyboard is different, not better. by postermmxvicom · · Score: 1

    Mouse+keyboard is different, not better. It gives you (virtually) unlimited turning speed. This makes FPS's play *differently* - not better. Twitch FPS's can be fun, but it can also be loads of fun to play an FPS with limited turning speeds.

    Every game is like this. All games have arbitrary rules. Good games have them tuned so players can enjoy the competition. What you are suggesting is like saying, bicycle races aren't fun, because motorcycles have been *proven* to beat them.

    --
    One last thing: Sometimes I wonder; "Is that someone's signature? Or do they type that at the end of each post?"
  90. Dubiously. by Onuma · · Score: 2

    There are vast differences between different types of gaming. You have MMOs, which generally require a dedicated computer and not a massive amount of processing or graphical power. Modern FPSs such as the Crysis series are extremely taxing, and therefore more likely to be played on a system that costs more from a manufacturer/distributor or was custom-built by the user.
    Then there are your Call of Duty style games which are FAR more popular on consoles simply because the buy-in and hookup is easier than PC-side -- you don't need TeamSpeak, matchmaking clients, dedicated servers, etc., to have a fun time. You only need to "plug and play" and hop online; the game itself will cost you $10 or 20 more than its non-console counterpart, but the hardware on which its running is at most half the price of a good gaming rig...and you probably already own an HDTV so that's not extra cost out of your pocket just to play.
    Then we consider mobile or tablet gaming. Angry Birds and Words With Friends don't need all that real-estate, even though an iPhone or iPad (or equivalent device) may cost as much or more than a console. You play them anywhere, any time...and that's great for someone who can't or won't commit the time to a 45 minute MOBA match, a 2+ hour MMO raid, or dozens of hours on a single-player RPG or hack-and-slasher.

    The TLDR is this: whether consoles have hit their "high point" and are on the decline is irrelevant. They're still going to be around because they are geared toward a different type of gamer than many other platforms. They'll change shapes, sizes, capacities and functions...but they'll continue to exist in one form or another.

    --
    What else can happen when an unstoppable force collides with an immovable object?
  91. missed the point by pbjones · · Score: 1

    the iPad and iPod-touch are a console. They are built like a console, they are as closed as a console, just because they are using software that is also sometimes useful doesn't exclude them from being consoles, they are like a PSP, just a little thinner.

    --
    There was an unknown error in the submission.
  92. Amiga == TG16 by tepples · · Score: 1
    I sampled the three videos of Amiga games that you linked. All three appear to fit within the capability of the TurboGrafx-16 console (released in Japan in the fourth quarter of 1987 as the PC Engine), which is essentially an NES with a faster CPU, bigger sprites, and more colors. Let's take those in the order you linked them:
    • Silkworm is doing some parallax scrolling, but it's mostly just a raster split. The back plane and the ground don't overlap much. There's a small amount of overlap right above the ground, but that too could have been done with a few sprites on the TG16.
    • Saint Dragon is the same as Silkworm: raster splits with tiny amounts of overlap.
    • Lethal Xcess: I sampled various points in the video, and it isn't doing any parallax scrolling at all. There's one raster split at the top to draw a scroll bar.

    The Mega Drive came out in the fourth quarter of 1988 in Japan, and it reached the U.S. in the third quarter of 1989 as the Genesis. This was the first home console to have true 2-plane scrolling.

  93. Integrated into TV hardware like cameras in phones by Runesabre · · Score: 1

    I can imagine one future path for game consoles is to be hardware integrated into TVs just like cameras are now integrated into cellphones. It's rare nowadays to buy a dedicated camera unless you're an enthusiast. I can totally imagine 5-10 years from now having PS/Wii/XBox enabled TVs being a standard feature set while gaming enthusiasts will continue to purchase cutting edge PC hardware just like photography enthusiasts buy SLRs and the rest of us just use the camera built into our cellphone.

    --
    Runesabre
    Enspira Online
  94. How much you wanna bet he's not a gamer? by Anonymous Coward · · Score: 0

    It never ceases to amaze me how out of touch Wired writers tend to be about the very topics they try to write about.

    Frankly what I predict will happen is the video game industry will end up splitting down the middle. The massive, story driven games and first person shooters that you find on consoles and the PC will be referred to as what they are; interactive movies. While the little casual games like Angry Birds and the like will be considered the short term time wasters akin to Tetris or Pac-Man of the old days.

  95. What will replace it? by hypnobuddha · · Score: 1

    Video games are engineered to be addictive, and even if they're not, they're better than reality for a lot of kids. They will keep buying and playing them until something else replaces it and fulfills the same needs. I don't think fresh air is on the list either.

    --
    Eyes Open Self-Hypnosis for Victory: Summon the Warrior
  96. Seeding in Animal Crossing for DS by tepples · · Score: 1

    [Cheating] doesn't happen on consoles.

    Tell that to any Animal Crossing: Wild World player whose town got "seeded" by a cheater.

  97. Why zero-sum by tepples · · Score: 1

    I don't quite understand this zero sum attitude towards it, where only one type can exist at once.

    Time is money. Multiplayer modes take time to make, debug, and balance. Based on my impressions of the past threads where Slashdot users hashed all this out before (see my collection of links to past threads), I guess the assumption is that a publisher is going to be willing to pay for only one multiplayer mode in a PC game: online or shared screen, but not both. And because few PC gamers are willing to buy gamepads and use a big TV as a monitor, online will cause more PC gamers to buy the game than shared screen will. If a particular game is substantially better shared-screen than online, any major developer will be big enough to be able to afford the overhead of console game development. This causes genres most suited to shared screen, such as fighting games and cooperative platformers, to be heavily underrepresented on PC compared to the consoles.

    1. Re:Why zero-sum by Mike+Mentalist · · Score: 1

      None of us on here are developers or publishers, though.

      That's not the reason why the OP said "Because shared screen sucks".

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    2. Re:Why zero-sum by CronoCloud · · Score: 1

      Tepples is a wannabe. He constantly complains how the big names don't just let "one-guy-in-a-basement" developers do games for the consoles. And he's unwilling to do what it takes to pay his dues to be able to get a professional development gig.

  98. What is a console? by Anonymous Coward · · Score: 0

    What exactly does he mean by a console? Because from my perspective, a cell phone is a console. So is a tablet. And, with Windows 8, so is the PC.

  99. Its fun by Anonymous Coward · · Score: 0

    Its fun and that's all that counts.

  100. Console users are retards by Anonymous Coward · · Score: 0

    Retards like consoles so they don't have to worry about all that "computer stuff" like clicking the Windows update button. They are kind of like the AOL of gamers.

    Smart people like computer PCs because, not only can they play their games, mod them, and control them much better with a full, real keyboard, but because they can switch to Excel later for work stuff. They also like having higher resolutions, faster computers, and enjoy advances like the G13 keypad.

    Only retards pay as much as they do for console games. Have you ever seen them go fanboy in arguments over whether Microsucks or Sony is better? It's just unbelievable. Complete and total retards.

    1. Re:Console users are retards by T-ice · · Score: 1

      I must be a retard then because I bought several consoles. Mom bought be an NES, loved it. Bought a SNES, loved it more. Got a N64 for christmas, loved it. Bought an Xbox, loved it. Bought an Xbox360. They ALL still work, more than I can say about the computers I've owned over the last 2 decades. Xbox 360 burned a few disks, and 1 HD broke. Aside from that, a console is a bare bones dedicated system that doesn't need to be upgraded, and there is no need to check hardware requirements before buying a new game. It says Xbox, it'll work. Not going to mod my games...ever. For the same reason I quit playing WOW, picking flowers and skinning, and doing errands for NPCs(quests) quickly started to feel like work. FF8 was too grind intensive for me. As far as PC custonization goes, you can improve your performance, but on console it provides for a more even playing field. I don't have to listen to anyone whine about how they're lagging or their computer keeps locking up when we play on splitscreen. My buddy can say "hey, lets play CoD" and I can just log into my name from his console, because an extra controller is cheap and it's game on. I also usually buy most of my games a year late, because I'm che--- letting everyone practice and get up to my level. I do have fun on PC games, but I do enough damage with basic understanding of game mechanics and just reading the descriptions provided. I was a champion kite tank on my warlock a while back. I used to run the tank out of the party, then drag the party kicking and screaming through the rest of the dungeon. Their is so much PC customization, but some of those same people refuse to accept anything but the blizzard recipe of 1 tank 1 healer 3 dps. Long story short, I hand my kids a controller, they play and leave me alone. But I'm constantly being called to *fix* my 10 yr olds linux box and my wife's win7 laptop. I like to be able to say, I'll fix it later, go play xbox. Angry birds isn't going to replace any of that, now I just carry my phone instead of lugging around my gameboy...that I haven't used in years anyway....nevermind.

  101. Perhaps because... by LongearedBat · · Score: 1

    people do seem to be switching to the PC, but as soon as the new consoles come out the unwashed masses will move to them

    Perhaps because PC's are all different, meaning that none stand out, and in that way they're all the same... whereas when a new console comes out - it's a new shiny !!!

  102. Gamer != Angry Birds Player by chrismcb · · Score: 1

    More people play Angry Birds, but I highly doubt more gamers play Angry Birds. People like Angry Birds because it is simple yet sophisticated. You can play it within minutes, and (if not too addicted) put it down, and pick it up later. Angry Birds is actually better than a lot of the other mindless games out there. But the thing is, MOST people who play Angry Birds won't be buying a console. If it wasn't for Angry Birds (or other similar things) they wouldn't be playing games.
    Will "console" games die? Perhaps, but not for some time, and only when entertainment centers and computers truly converge. And they won't be replaced by the iPad.

  103. Shared screen sucks just enough by tepples · · Score: 1

    None of us on here are developers or publishers, though.

    In this world, a video game with production values competitive with commercial console or PC games isn't practical to make on a hobby budget. So considering why commercial developers or publishers reject an idea is valid.

    That's not the reason why the OP said "Because shared screen sucks".

    Then let me reword it a bit: Shared screen sucks just enough that publishers don't consider it a selling point when competing games have online. It's not very useful for genres that rely on hiding information from your opponents, such as FPS, RTS, and many card and tile games. Nor is it useful when a game isn't already popular enough to have several players within a 2 mile radius.

    1. Re:Shared screen sucks just enough by CronoCloud · · Score: 1

      It's also useful for RPG's, MMO's, racing games, any game where you want to play cooperatively and competitively when YOU have the time and not worry about having to go through a big production of working out schedules.

    2. Re:Shared screen sucks just enough by Mike+Mentalist · · Score: 1

      In this world, a video game with production values competitive with commercial console or PC games isn't practical to make on a hobby budget. So considering why commercial developers or publishers reject an idea is valid.

      Why would base your own opinion of something like splitscreen gaming, on what the developers/publishers think?

      Then let me reword it a bit: Shared screen sucks just enough that publishers don't consider it a selling point when competing games have online. It's not very useful for genres that rely on hiding information from your opponents, such as FPS, RTS, and many card and tile games. Nor is it useful when a game isn't already popular enough to have several players within a 2 mile radius

      Split screen works fine for FPS games, I've spent God knows how many hours playing them that way.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
  104. What about previous generations? by Stone316 · · Score: 1

    I grew up on Atari 2600 and Vic-20 games. Mobile platform games are light years ahead of those. Today I use mostly my xbox but have a few games on my phone for times i'm stuck in a line somewhere and bored.

    I don't think you can predict what types of platforms people will use based on the games they play growing up.

    --
    "Thanks to the remote control I have the attention span of a gerbil."
  105. Wired... Journalists?... Don't make me laugh by Anonymous Coward · · Score: 0

    Yeeeeeeeeeeeeeeeeessssssssssss.... Wired and facts are not two words I usually picture sitting together.

  106. Consider the source: Wired by ofcourseyouare · · Score: 1

    It's worth remembering that this is an article in Wired, for which a standard article format is: 1) X is a newer product 2) Y is an older product 3) therefore X will totally destroy Y; X = good/the future, Y=bad/obsolete; if you like X (and Wired always does) then you are cool, if not you're a loser. We've seen articles like this about how "The Web is Dead", "Free! Why $0.00 Is the Future of Business" etc. The irony is that IMHO one of the most interesting ideas Wired ever floated was "the long tail" - i.e. that the internet makes it possible to buy/ sell/ enjoy a far greater variety of content than physical shops. In other words, the opposite of the winner-takes-all argument they keep rolling out now.

  107. Online with friends by tepples · · Score: 1

    It's also useful for RPG's, MMO's, racing games, any game where you want to play cooperatively and competitively when YOU have the time and not worry about having to go through a big production of working out schedules.

    But doesn't someone still have to work out schedules in order to be playing the game while his online friends are playing the game?

    1. Re:Online with friends by CronoCloud · · Score: 1

      Nope...because you can play with whomever is available, whether they're in your friends list or not.

      I take it you don't play many online console games?

  108. Who would buy a system without games? by tepples · · Score: 1

    Why would base your own opinion of something like splitscreen gaming, on what the developers/publishers think?

    Who would buy a system without games? If there aren't enough developers making worthwhile split-screen games, then gamers won't feel willing to buy the hardware needed for split-screen games, such as multiple gamepads or a separate gaming PC for the TV room.

    Nor is it useful when a game isn't already popular enough to have several players within a 2 mile radius

    Split screen works fine for FPS games

    If you couldn't find any real-life friends to play a particular FPS with you, then what would you do next?

    1. Re:Who would buy a system without games? by Mike+Mentalist · · Score: 1

      Who would buy a system without games? If there aren't enough developers making worthwhile split-screen games, then gamers won't feel willing to buy the hardware needed for split-screen games, such as multiple gamepads or a separate gaming PC for the TV room.

      So despite millions of people spending millions of hours playing games split screen, they should all base their opinion on what the developers/publishers think about it...?

      If you couldn't find any real-life friends to play a particular FPS with you, then what would you do next?

      What does that have to do with it? I said that splitscreen works fine for FPS games, not that it is the perfect panacea for all possible scenarios.

      If my Internet went down, I wouldn't be able to play online. That doesn't mean online gaming is crap.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    2. Re:Who would buy a system without games? by tepples · · Score: 1

      So despite millions of people spending millions of hours playing games split screen

      CronoCloud disputes that these "millions of people spending millions of hours playing games split screen" exist, or at least contends that they pale in comparison to tens of millions of people spending tens of millions of hours playing online.

      they should all base their opinion on what the developers/publishers think about it...?

      Again, only developers and publishers have the capital to actually bring a game to completion and to market.

      If my Internet went down, I wouldn't be able to play online.

      Internet going down is temporary. Not having any friends who are fans of the same game is more nearly permanent. But on the other hand, so are the DNAS -103 errors once availability of a game's online multiplayer mode has ended.

    3. Re:Who would buy a system without games? by Mike+Mentalist · · Score: 1

      So on the issue of whether splitscreen gaming is fun or not, you're willing to speak on behalf of developers, publishers, and Cronocloud, but not yourself.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
  109. Players 2-4 by tepples · · Score: 1

    Why on earth do people cripple their own gameplay by using a gamepad with a PC?

    Multiplayer. A gamepad gives the other people in your house, who may happen not to have brought their own PCs, something to do other than sit on their hands until you're finished with your own game.

  110. Few games supported PlayStation serial port by tepples · · Score: 1

    you know, sometimes, adults buy E, E10, or T games for themselves....they need online play too.

    Then why can't a game support both? Is the focus on online to the exclusion of same-screen completely a matter of budget? And who'd want to play a game like Mario Party online? Games like that are centerpieces around which to socialize in real life.

    And considering that adult gamers outnumber kids, and have done so since the PSone era

    Yet multiplayer games for the original PlayStation usually supported same-screen. Of all PS1 multiplayer games that I've tried, only one was among those that supported the PlayStation Link Cable: Command and Conquer: Red Alert: Retaliation. In fact, there were so few of those games that Sony felt it acceptable to remove the serial port from the redesigned PSOne as a cost-saving measure.

    1. Re:Few games supported PlayStation serial port by CronoCloud · · Score: 1

      Then why can't a game support both?

      They can, didn't say they couldn't, except that Online play is better, especially for adults.

      For example....pokemon.... for the early games, adult players were screwed since the game was designed around "schoolyard/after school multi", unless you had 2 Game boys, and BOTH colors of the game and essentially played it twice and partly a third time (to get the third starter). Golc/Silver/Crystal had that clock which made it harder for adult players to catch them all or do certain events, unless they played with the clock because it was designed for a kid's schedule.

      And who'd want to play a game like Mario Party online? Games like that are centerpieces around which to socialize in real life.

      Someone who's work schedule doesn't mesh with others? Someone who wants to play it when no one local to them wants to play? Not wanting to play with the same people all the time and wanting a different challenge? Lots of reasons.

      Yet multiplayer games for the original PlayStation usually supported same-screen.

      They had same screen Because it was a technical limitation, that doesn't mean that people didn't wish for network play. Let me tell you, a lot of us wished that sony had released their PSone modem prototype to retail. A lot of us were envious of the Saturn Netlink and were very happy when the PS2 online capability was announced.

  111. In response by xkpe · · Score: 1

    The game console said it doesn't comment on zombie's claims.

  112. Blasphemy! by Anonymous Coward · · Score: 0

    Did you just say Dnd is not a game? Blasphemy!
    It is the game by which all games where born.

  113. Almost by SmallFurryCreature · · Score: 1

    I can indeed, but they can't install it. People can play Angry Birds on a iPhone after a demonstration on a Android phone. You can't install a 3DS game on a Vita.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Almost by tepples · · Score: 1

      People can play Angry Birds on a iPhone after a demonstration on a Android phone. You can't install a 3DS game on a Vita.

      You can install Angry Birds on both an iPhone and an Android phone because it happens to be available for both platforms. You can also buy a 3DS game on a PS Vita if the game is available for both platforms. Or are you claiming that a far larger fraction of iPhone games are ported to Android than 3DS games ported to PS Vita?

  114. http://en.wikipedia.org/wiki/SimCity_Societies by SmallFurryCreature · · Score: 1

    http://en.wikipedia.org/wiki/SimCity_Societies

    Read it and weep.

    Anyway, I wasn't talking about the consolfication of SimCity in particular but the consolfication of PC games in general, like Deus Ex and the most recent travesty, XCOM: Enemy Unknown. And yes I spelled that name correctly, I know the original was UFO: Enemy Unknow, that is how bad the consolfication hit.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:http://en.wikipedia.org/wiki/SimCity_Societies by CronoCloud · · Score: 1

      http://en.wikipedia.org/wiki/SimCity_Societies

      Read it and weep.

      That game and the others mentioned is a side story game not in the mainline series.

      Anyway, I wasn't talking about the consolfication of SimCity in particular but the consolfication of PC games in general, like Deus Ex

      Which Deus Ex? The original, which was PC and PS2 only. (mouse and keyboard supported on PS2 version), the Xbox oriented sequel, or the recent Human Evolution, which both console and PC players like.

      XCOM: Enemy Unknown. And yes I spelled that name correctly, I know the original was UFO: Enemy Unknow, that is how bad the consolfication hit.

      It was only ":UFO" in Europe. In the states it's X-Com. And considering that the original game was cross platform, there was a PSone release you know...with mouse support. And considering, that the game has received rave reviews for all versions....I think it was a bad choice to complain about.

      Besides, the Devs of the new game have FORBIDDEN, platform bashing on their forums, basically saying: "Isn't it good that it's available on PS3, PC and Xbox so that EVERYONE no matter what their platform choice can play it, and that it's the same game on all platforms

      The other X-com game in development...the shooter one, is different of course...that one IS more focused on the console market, but it's a shooter not a turn based game like Enemy Unknown. You did know that the new XCom Enemy Unknown game is turn based, right? I do hope your not confusing it with the shooter that hasn't been released yet.

  115. "different" by tepples · · Score: 1

    gaming is different

    In what way?

    1. Re:"different" by CronoCloud · · Score: 1

      while Gaming is a form of entertainment, it's not the same as other forms. It's a subtype, which makes it different.

  116. Friend codes and shutdown servers by tepples · · Score: 1

    because you can play with whomever is available, whether they're in your friends list or not.

    I take it you don't play many online console games?

    I have played Mario Kart DS and Tetris DS online. Fewer options were available without prior out-of-band exchange of friend codes. It got worse in Super Smash Bros. Brawl online, which hides even the nicknames of players in matches without prior out-of-band exchange of friend codes, making it no different from cranking the CPU up to AI level 9. This may have been due to griefers in Mario Kart DS and Tetris DS using offensive nicknames. I have played Animal Crossing: Wild World online. It disallows play at all without prior out-of-band exchange of friend codes, which is why I never got a chance to play Animal Crossing: City Folk online. And whenever I tried to play online with a PS2, I'd always get DNAS error -103, indicating that a game's matchmaking server had been permanently shut down.

    1. Re:Friend codes and shutdown servers by CronoCloud · · Score: 1

      Since you haven't played any REAL modern online console gaming...Nintendo doesn't count because they don't get it and are stuck in the past with those stupid friend codes, you don't have a standard of comparison.

      I take it that you got your PS2 late in it's life? THAT explains the DNAS. If you had started playing that PS2 online in 2002, you'd have seen different. There are STILL PS2 games where the network play is still working.

      And don't you have a PS3 or 360 now? Gee, no wonder you "just don't get it" you're stuck in the gaming past and don't realize how much has changed.

  117. WiDi hardware requirement by tepples · · Score: 1

    Would WiDi require a new PC and a new TV, or can it be made to work with existing PCs and existing TVs?

  118. Provided that Ouya actually makes it to market by tepples · · Score: 1

    If someone comes out with an Android console

    That is, if Ouya makes it to market and gains a big enough following. The last two efforts at an open replacement for the console cartel's products (Pandora and the nD) ended up delayed so as to have nowhere near the effect that they were supposed to have.

    1. Re:Provided that Ouya actually makes it to market by Belial6 · · Score: 1

      There may end up being an Android console, there may not, but either way, button key bindings will not be the deciding factor.

  119. Trying to be realistic about the status quo by tepples · · Score: 1

    you're willing to speak on behalf of developers, publishers, and Cronocloud, but not yourself.

    I'm trying to be realistic. What I want to happen is a video game platform that supports same-screen multiplayer, is open to developers new to the industry, and is marketed in my home country. This platform could be Ouya if it materializes, or an Android tablet with and HDMI out and affordable, standardized Bluetooth controllers, or living room PCs, or even one of the major consoles should its manufacturer open up a bit more.

    But CronoCloud has over the past several years defended the status quo on grounds that 1. same-screen multiplayer is no longer nearly as popular as online multiplayer now that video gamers have aged, and 2. the stringent requirements placed on console game developers help ensure the quality of products that reach the public. So he has classified me as a "wannabe" for not devoting my entire life to preparing to leave my relatives behind, relocate, and work on other people's projects for five years before having any chance of bringing my own project to market. I've been explaining the status quo to you as part of trying to figure out how I can work around the status quo or whether, as CronoCloud maintains, I absolutely must work with it.

  120. What about this subtype by tepples · · Score: 1

    It's a subtype, which makes it different.

    You appear to claim that some entertainment subtypes other than gaming are less suitable for solitary enjoyment than gaming. For example, live concerts, live stage plays, and movies are also subtypes of entertainment, but you appear to claim that they're best enjoyed as a group gathered in person because these subtypes have some quality that differs from gaming. What quality about the subtype of gaming makes this true?

  121. Forgetting the first time by tepples · · Score: 1

    I use primarily Logitech controllers, but if I had to set my buttons via my controller the first time I played, it wouldn't be that big of a deal.

    But if you forget the first time and choose Play instead of Options, how will you get back to the menu without grabbing the keyboard? Or how should the game prevent players from forgetting the first time? I've been incorporating many of the suggestions so far into my page, and I really want this nailed down to be idiot-proof. The best I can think of right now is to guess based on the number of axes, buttons, and hats, and then display the current setting across the bottom of the main menu: "Controller: Keyboard (arrows)", "Controller: Keyboard (custom)", "Controller: Joystick (Xbox 360)", "Controller: Joystick (Logitech)", "Controller: Joystick (EMS USB2)", or "Controller: Joystick (custom)".

    1. Re:Forgetting the first time by Belial6 · · Score: 1

      Button[1] and button[2] are going to be available on every multi-button controller. Where they are on the controller is simply not that hard of a problem for people to figure out, so having button[1] as the menu selector, and button[2] as back button, you can navigate any menu with any controller. If you are talking about to get back if they are in the game, then just set whatever button number is the back button on the xbox360 controller, and the user will just press all of the buttons until he finds the one that takes him back. If you want to get fancy, you can poll the number of buttons and if there are few enough that you cannot match the back button to the xbox360 controller, you just set the highest numbered button to be exit.

      Don't try to detect controllers for automatic configuration. It is doomed to failure and would be a massive undertaking on it's own. The only way it could be successful is if you decided to build a cddb style database that applications could pole to get button layouts. Like I have said before. Pick either the Xbox360 or Logitech layout and make that the standard. Let everyone else configure their controllers and save the configuration in a file that can be universally by other games.

    2. Re:Forgetting the first time by tepples · · Score: 1

      Thank you. If it is acceptable to make users of non-Xbox 360 controllers fumble for the pause button, that should work. But the idea of a collaborative HIDDB is interesting.

    3. Re:Forgetting the first time by Belial6 · · Score: 1

      The 'fumbling' for the pause button would basically be a wash in comparison to the method you had suggested earlier with respect with ease of use for users. The reason it would be better is that if you could get other software developers to join in and could get critical mass, controller manufacturers would start to fall in line.

      One method is permanently fiddly. The other has the potential to get better over time as more controller manufacturers start standardizing on button layouts.

  122. Requiring payment of dues in the first place by tepples · · Score: 1

    He constantly complains how the big names don't just let "one-guy-in-a-basement" developers do games for the consoles. And he's unwilling to do what it takes to pay his dues to be able to get a professional development gig.

    My question is why requiring that these dues be paid in the first place is good and efficient for gaming. Not for the self-reinforcement of the established companies in the industry, but for gaming in general.

  123. Games that are PS3/360 only by tepples · · Score: 1

    So why do a lot of console games that support online play through Xbox Live, such as Mortal Kombat (2011), never get ported to the PC? They support online play with strangers, which is your preferred environment for multiplayer, and they're ported to a platform whose API is very similar to that of a PC.

    1. Re:Games that are PS3/360 only by CronoCloud · · Score: 1

      Because the PC is a different market that tends to prefer different games? We've gone over this before.

  124. Not dead, niche device by TheSkepticalOptimist · · Score: 1

    To say consoles are dead suggests tablets meet or exceed the expectations of ALL gamers. Sadly it falls short in so many ways.

    Just because device X sells more than device Y does not mean device Y is dead. I guarantee that the next Xbox and (arguably) the next Playstation will garner 50+ million sales each during their lifetime. Historically this is pretty much what you can expect. In fact you can historically say that any given generation only gets 100 - 200 million consoles sold. So say that is a "failure" is ridiculous just because there are 200+ million iDevices out there. All iDevice users are not gamers, but all game console owners are gamers.

    Don't get me wrong, the day I can connect my tablet to a TV and get the same kind of quality and feature set as any dedicated game console will be a great day in my opinion. I think tablet makers are kind of missing a great opportunity to rule the living room by offering REAL connectivity by allowing game controllers and supporting wireless gaming to a TV, not just mirroring the tablet screen. Tablets just don't offer the processing power that consoles offer. Tablets took technology backwards about 15 years and people have accepted that a 1ghz processor as "state of the art". Games look good on tablets the way games looked good on PC's 15 years ago, because they only have to render SVGA resolutions on small screens.

    For now while tablets are just an Angry Birds platform, I still want and relish a new generation of game consoles giving me more than just finger flick gaming.

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    I haven't thought of anything clever to put here, but then again most of you haven't either.
  125. Wait... by Anonymous Coward · · Score: 0

    You mean Wired is still alive? I thought they died off years ago. Next you'll tell us that AOL still exists.