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User: CronoCloud

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  1. Re:Windows 8 is not a catastrophe.... on Why Valve Wants To Port Games To Linux: Because Windows 8 Is a Catastrophe · · Score: 1

    Yes, or just use DualShock+Mouse, the PS2 and PS3 have USB ports for a reason. Too bad more PS2 games than PS3 games support that, because it totally rocks. As I say, best of both worlds.

  2. Re:Windows 8 is not a catastrophe.... on Why Valve Wants To Port Games To Linux: Because Windows 8 Is a Catastrophe · · Score: 1

    Yes. Ever play Quake II with the PSone mouse on the PSone? you move with the pad....but aim with the PSone mouse

    On the PS2, both Deus Ex and Half Life support the following control schemes:
    Keyboard + Mouse
    Dualshock
    Dualshock + Mouse

    The Latter being the best of both worlds and the way I prefer to play. I think at least one of the Red Faction games, Tribes and whatever Quake version appeared on the PS2 also supported that.

    The PS3 however, has slim pickings in games that support that hybrid control scheme AFAIK only Unreal Tournament does.

  3. Re:Windows 8 is not a catastrophe.... on Why Valve Wants To Port Games To Linux: Because Windows 8 Is a Catastrophe · · Score: 1

    And that's because mouse does let you turn faster and is more precise, both things that are crucial to FPS gameplay - it means faster reaction to threats, and it makes accurate shots (and esp. headshots in games that treat them specially, which are most FPS these days) easier.

    Which means that ironically, PC FPS's are less realistic than console ones. Because in real life, if you're carrying a heavy weapon and many pounds of equipment, wearing a helmet, etc etc, you CAN'T turn on a dime and get a headshot on someone who is a dot on the horizon.

    Headshots shouldn't be easy, they should be HARD, just like they are in real life.

  4. Re:Get off my lawn. on Kids Still Playing Pokemon Like It's 1999 · · Score: 1

    He-man got a re-boot series a few years back.

  5. Re:So, basically ... on The Ugly, Profitable Details About Xbox Live Advertising · · Score: 1

    What more do you want from Sony-BMG? It's been 6 years after all.

    1. they stopped using the rootkit
    2. sued the company that provided it
    3. stopped using ATRAC and their MP3 players support MP3 natively unlike their early models which had Sonicstage convert the MP3's to ATRAC during the transfer

  6. Re:Split vs. shared and not split on Why We Should Remain Skeptical of the Ouya Android Console · · Score: 1

    If you only have online multiplayer, especially one where you require a centralised server controlled by the publisher your limited to:

    Yes, but that's still a larger pool of players than available locally.

    there is no reason not to implement lan play

    When tepples says local multiplayer he means same screen NES/SNES/N64 style, not Lan play.

    Personally I consider lan play subset of the ability to play online. I don't use it myself, but it's nice to have.

  7. Re:Split vs. shared and not split on Why We Should Remain Skeptical of the Ouya Android Console · · Score: 1

    I should have mentioned a fighting game instead; those share the screen without splitting it.

    Doesn't matter. Online multi is better for adults because of the reasons I listed above, and a few more besides.

    Suppose a game has only local mutliplayer. I'm limited to playing with:

    1. people who like that game
    2. who want to play that game
    3. whom I know and live reasonably nearby
    4. that can play at the same time I want to.

    But online multi, doesn't have those limits.

    I used to play the PSone version of Diablo co-op same-screen with a friend, we later jumped to some PS2 diablo clones. The guy didn't have his PS hooked up to the net so we couldn't do network play in the games that supported it. We eventually moved to sacred 2 on the PS3, and he eventually got the PS3 hooked up to the net (it was a Wife-acceptance-factor) issue). We now solely play online multi, because it simply works better.

  8. Re:Great Idea! on Modest Proposal For Stopping Hackers: Get Them Girlfriends · · Score: 1

    But I hate Mountain Dew you insensitive clod!

    Will making more than the average number of references to iconic sci fi works make up for my hatred of Mountain Dew?

  9. Re:Agreed on Modest Proposal For Stopping Hackers: Get Them Girlfriends · · Score: 1

    So all we need are Gorean girlfriends and then:

    "sudo make me a sandwich" will become reality?

    http://xkcd.com/149/

  10. Re:Why, thank you for that pedantic rant on The Web Is Not the Internet · · Score: 1

    I'd wager the writer of the article talks like Sheldon on Big Bang Theory. Not that there's anything wrong with being an asexual pedantic, asperger features nerd with an obsession for nerd minutiae on a rather funny sitcom.

  11. Re:Piracy... on Why We Should Remain Skeptical of the Ouya Android Console · · Score: 1

    Then why is "desktop PC with a 21 inch or bigger monitor" likewise an ignorable use case?

    Tepples, meet reality. Many people DON'T have large computer monitors and if they did, the location of the computer might not be conducive to same screen multi, even if they wanted to play those sort of game son the PC, which they don't.

    That's at least as big as the bedroom TVs on which college students used to play split-screen GoldenEye 007 for Nintendo 64.

    Yeah, and everyone back then wished that networked multi was available for the consoles. That's one of the things PC gamers bashed console gamers with:

    "Ha ha, you all are stupid to play Goldeneye with a tiny little corner of a screen where you can see where each other are....real men play networked so you have your OWN screen"

    And guess what happened when network play hit consoles....no one wanted to go back to splitscreen...because it's inferior.

  12. Re:An open gaming platform exists; it's called the on Why We Should Remain Skeptical of the Ouya Android Console · · Score: 1

    You worship at the indie altar too much, that's why I speak out against "indie". There's good indie games, yes, but as I say, many "indie" developers aren't really all that indie in the first place. I resent the use of "indie" as a "street cred" marketing term by professional game developer houses that have years of experience. I also think too many slashdotters are falling allover themselves to trumpet the indie bandwagon just for their own street cred her on slashdot.

    How many of those bundles had games designed for the living room?

    Several bundles had games that ended up on one or more of the PS3, Wii, or 360.

    Do fighting games and games like Bomberman, where every player's character is on the screen anyway, work better if each player has to use a separate screen and a separate copy of the game?

    For adults who didn't babysit a bunch of kids with older systems connected to SDTV's,,,,,yes.

    You did know there was an online Bomberman didn't you? People who grew up playing Bomberman on their NES/SNES are now adults. They can't do that "afterschool at the babysitters/college dorm room" multi like they used to because scheduling is harder....so online multi. And since the average gamer is an adult, online multi is the way to go.

    Sure some games offer same screen too, but really...online multi is more convenient.

  13. Re:An open gaming platform exists; it's called the on Why We Should Remain Skeptical of the Ouya Android Console · · Score: 1

    While I wish he wouldn't quote me, the humble indie bundles are the exception, not the rule. The vast majority of indie games are suck not worth playing And part of the HIB success was that you could pay as little as a penny for them. IIRC most paid a buck or less, with LInux users actually tending to pay more, believe it or not.

    The lure wasn't in their "indie" status which some people brag about just for geek street cred, but the fact that they were "almost free" And even then the things were STILL pirated.

    And lets take a look at what was in the first bundle:

    World of Goo by 2D Boy,
    And look what I find on wikipedia:

    2D Boy is an American independent video game development company founded by Kyle Gabler and Ron Carmel, former Electronic Arts employees who left their jobs to form an independent development and production company.

    So they were professionals with industry experience BEFORE doing World of Goo.

      Aquaria by Bit Blot,

    From Wikipedia:

    Aquaria was developed by Derek Yu and Alec Holowka over the course of two years, off of a concept that Holowka had thought of a year prior.[20] Yu was the lead artist, and Holowka handled the programming and audio components. Both designers had previously worked in video games; Yu had made several freeware games, including I'm O.K with Holowka and others, while Holowka had worked for several video game start-ups, none of which had ever gotten a game published.

    Penumbra: Overture by Frictional Games

    Frictional games isn't a "one guy in grandma's basement" operation, they even rely on external people for somet hings. Penumbra was originally designed as a tech demo to show of their game engine,

    Lugaru HD by Wolfire Games.

    Wolfire games was founded in 2001 and had done some games before Lugaru, starting out developing of Mac OS 9.

    Now even though they aren't attached to a big publisher, none of these dev houses is truly "indie". They didn't come out of nowhere, many of them already had industry experience. Personally I think "Indie" should be treated as a marketing term, nothing more nothing less, an attempt to get street cred by a small dev house that might not be widely known, but that has already had commercial sucess.

    And need I remind you that the last HIB contained 3 games that had been distributed by large publishers, (Psychonauts? Indie?)and games by developers that already had a game included in an earlier HIB and thusly, wasn't really all that indie to begin with.

    And finally, putting the bundles on Steam effectively gives the games a "Big Publisher" arrangement, making them not-so-indie anymore.

  14. Re:So, basically ... on The Ugly, Profitable Details About Xbox Live Advertising · · Score: 1

    Does that include PSXPSP (PSX games ripped and converted to eboot), since that's the biggest "seller" for me

    Don't know, that's one of the things I don't do. They "should" work if they're signed. The homebrew I use most often is bookr, handy for reading faqs and stuff.

  15. Re:XBLIG on The Ugly, Profitable Details About Xbox Live Advertising · · Score: 1

    "Indie Games" shouldn't be called indie games, becuase most of them are from established mobile development houses. Don't call Rovio indie when they did J2ME games for YEARS. Most of the other so called "indie" game makers also have professional chops. They're just not as big as Nintendo or Blizzard or EA. Some people may fawn over the "indie game scene" for "street cred" but at the end of the day, the'll be playing the same AAA games everyone else is.

  16. Re:Dashboard Devolution on The Ugly, Profitable Details About Xbox Live Advertising · · Score: 1

    [quote]In other words, most 360 (console) gamers are idiots.[/quote]

    I think PC gamers are idiots for tolerating non-analog WASD movement and badly designed UI and controls that aren't all that hand friendly.

    Course, I'm one of those console idiots who prefers analog movement, but likes the option of mouse aiming in my shooters.

  17. Re:Dashboard Devolution on The Ugly, Profitable Details About Xbox Live Advertising · · Score: 1

    Nope, most Xboxer owners don't give a damn about indie games. Heck most PC gamers don't either.

    The real draw of Xbox Live I was told is:

    Shooter of the week multiplayer.
    And
    Cross game chat so you can pester your friends to stop playing last weeks shooter so you can play this weeks shooter of the week.

  18. Re:So, basically ... on The Ugly, Profitable Details About Xbox Live Advertising · · Score: 1

    I wish people would stop spreading this FUD. Yes Sony-BMG did the whole root kit thing

    SONY BMG didn't make the rootkit themselves, they contracted it out to a third party, told them "protect our CD's". The third party supplied the software, SONY threw it on ASAFP cause they were paranoid....discovered rootkit.

    SONY then sued the third party company saying "We did NOT contract for a rootkit that would do nast things to customers computers"

  19. Re:So, basically ... on The Ugly, Profitable Details About Xbox Live Advertising · · Score: 1

    These days, I'm just struggling to keep my old 1001 "phat" PSP running. It does all the old emulation that I used to go to the expensive "linux" handhelds for, plus half-decent PSX.

    There are signed emulators that work on ANY PSP, even one with current firmware, so you can have your emulators AND still have access to all the stuff on PSN.

  20. Re:Plan A: Ouya. Plan B: The establishment. on Startup Aims For $99, Android-Powered TV Game Console · · Score: 1

    Well gee, don't ask me, I'm not a programmer Just know a little about issues related to hobbyist programming thanks to being a part of SCEA's PS2 Linux community.

    now my opinion would be that you avoid direct knockoffs, no Tetris clones, no luminesweeper. I know, it's easier if you clone stuff but that's probably one of the reasons the big timers don't think too fondly of hobbyists.

    Lets see I remember one fellow who implemented avery simple MMO style game that was designed with nursing home use in mind on a PS2. Thought that was a good idea. Then there's demoscene style stuff, particle fountains, marionettes, that sort of thing.

    Do you have any stuff from your college work lying around?

    But ask them directly, gee, you are far far too literal....it's going to be a problem for you, I know. You need to think flexibly and not take everything literaly like a robot. That whole "I googled one exact specific phrase someone mentioned and didn't try any permutations or use any booleans, and found/didn't find X" is a bad bad sign.

  21. Re:Even GPU costs more on Startup Aims For $99, Android-Powered TV Game Console · · Score: 1

    You're confusing the "playing solitaire at breaks during work" market with the game market. Sure solitair was a widely played game...but hwere....AT WORK.

  22. Re:Consoles on Startup Aims For $99, Android-Powered TV Game Console · · Score: 1

    cept most of those computers you listed, were already hitting homes before the 2600 by a year,

    your memory is faulty, the 2600 was released in October of 1977, the Trash 80 in December of 77, the Apple II in june of 77 and the pet was the first in January. None of those machines could match the 2600 graphics, and none of them matched it's sales.

    I went thoughout the entire 80's without a single arcade game, cause who gives a shit about space invaders when you have pretty massive RPG's and adventure games that wont bore you after 15 min?

    There were no massive RPG's till long AFTER space invaders. And how many copies did those crude early RPG's like Akallabeth or Temple of Apshai sell, 30000 at best? There were 300000 Space Invader machines in just Japan. Besides, as you well know the more capable hardware of the NES and later consoles let them do RPG's and adventure games as well...including Wizardry, Bards Tale, Might & Magic, Ultima. besides the usual Final Fantasy and Dragon Warrior.

    by 91 the clone wars had slashed the price of pc's to death, I got a pretty beefy tandy 386 with sound and CD for 70 bucks a month with the money I earned working part time after school and paid it off within a year.

    Did your parents help or is your memory faulty? Because there's no way 70 bucks a month for less than a year, would have bought a machine, even a Tandy, with a cdrom and monitor in theyear 1991!

  23. Re:Even GPU costs more on Startup Aims For $99, Android-Powered TV Game Console · · Score: 0

    and instead of acknowledging that their competitors took their customers, they declared it a crash.

    You're forgetting a lot of Casual gamers didn't go C64... they simply stoppped buying and playing at all, having been burned by too many sucky titles.

    Some came back with the NES, but some didn't come back till the Wii!

  24. Re:Why consoles, PCs, and smartphones fail on Startup Aims For $99, Android-Powered TV Game Console · · Score: 1

    What do these major developers want to see in the resume and portfolio of an entry-level programmer or artist?

    What do you think? That you have the training, and/or proven skill. Submit some and find out.

  25. Re:Why consoles, PCs, and smartphones fail on Startup Aims For $99, Android-Powered TV Game Console · · Score: 1

    Yes, for the most part.