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Startup Aims For $99, Android-Powered TV Game Console

rodrigoandrade writes "Ouya is a new Android-based home console that aims to bring to the living room the $0.99 games business model that has worked so well for Apple. The device 'will allow developers to easily create and sell their games and be fully “hackable” — anyone will be able to pull the machine apart and tinker with it to their heart’s content.' They're planning on shipping by March 2013. Admittedly, it's vaporware so far, but it could turn the industry on its head, effectively putting an end to the things we all hate about modern console gaming ($60 games, DLC, DRM, endless sequels, movie tie-ins, etc.)"

194 comments

  1. Not that revolutionary by melonman · · Score: 3, Informative

    In France, where almost all domestic broadband is "triple play" (phone, TV and Internet), at least two of the major ISPs offers gaming as part of the functionality of their latest glorified router package. You can't get much easier to install than "It's already there", and the ISPs already have a distribution model that they use to sell view-on-demand video.

    --
    Virtually serving coffee
    1. Re:Not that revolutionary by Anonymous Coward · · Score: 0

      So does the US, and other countries. Now how does that garbage relate to an open Android games console that will have access to several million "apps"?

    2. Re:Not that revolutionary by busyqth · · Score: 1

      There won't be several million "apps" unless you count each of the tetris and minesweeper clones separately.

    3. Re:Not that revolutionary by rsborg · · Score: 3, Insightful

      In France, where almost all domestic broadband is "triple play" (phone, TV and Internet), at least two of the major ISPs offers gaming as part of the functionality of their latest glorified router package. You can't get much easier to install than "It's already there", and the ISPs already have a distribution model that they use to sell view-on-demand video.

      What kind of content do they offer? Bejeweled? Card games? What's the controller like?

      At the end of the day, "just showing up", though important, doesn't help when the content or usability are weak. That's like the VOD I have for Dish Network - completely uninterested, even if it was free - there's better stuff on Netflix or Amazon Video and it's easier to access those with a Roku.

      --
      Make sure everyone's vote counts: Verified Voting
    4. Re:Not that revolutionary by melonman · · Score: 1

      If you want to organise your address book with a joystick or find the nearest restaurant to your television, not at all. But if we're talking about games, I don't think there are "millions" of great games for Android. ISPs who already resell TV channels may have one or two ideas about how to licence games. For example, you don't need to read French to spot the logos and brands on this ISP's website

      --
      Virtually serving coffee
    5. Re:Not that revolutionary by Anonymous Coward · · Score: 1

      How about when you stop trolling, open your closed mind and start counting Mass Effect, Dead Space, NOVA, GTA3, Shadow gun, and on and on? Have fun trolling in the answer below.

    6. Re:Not that revolutionary by Narishma · · Score: 2

      Here's what the "controller" (really just a TV remote) on mine looks like.

      As for the games, it's mostly smartphone-type games (Angry Birds, Bejeweled, Gameloft's stuff, etc...).

      --
      Mada mada dane.
    7. Re:Not that revolutionary by Anonymous Coward · · Score: 0

      Good, that's 5. How about other 999995?

      Though in fact there's no "millions" of apps on any mobile platform - it's about 700k apps in Google's PlayStore and about 900k in Apple's AppStore, and this console won't even use Google's - they want to have their own store.

  2. Yeah, but... by Kergan · · Score: 3, Insightful

    The $.99 business model only works for ios devs because there are millions of devices in the wild. How many do they plan to sell? It's not like standard android apps blow up to the size of tablets or --worse-- tv screens is attracting customers by the millions.

    1. Re:Yeah, but... by Skarecrow77 · · Score: 4, Insightful

      That's not even to mention that there is a huge disparity in quality between $0.99 games and $60 games.

      Don't get me wrong, there are a TON of shit games released for full consoles that aren't worth $6, let alone $60, and there are a ton of excellent games available for android/ios that are easily worth the $1, $2, or even up to $5 price tags that go along with them...

      but you aren't going to ever get a Diablo III / Mass effect / Modern Warfare / etc level game on android/ios for $1. ain't happening. sheer logistics of development team size.

      and i'm cool with that. there's no need to have only one or the other. we can have both.

    2. Re:Yeah, but... by Anonymous Coward · · Score: 0

      Reading comprehension obvious isn't your strong point. Here's a clue: it's Android base, as in, what works on your Android phone or table, is probably going to be ok on this.

    3. Re:Yeah, but... by h4rr4r · · Score: 1

      For those kinds of games OnLive is one solution that would work with a $50 console.

    4. Re:Yeah, but... by Anonymous Coward · · Score: 0

      But there weren't "million of devices" when the business model was introduced. In fact, I'll say there are "millions of devices" PRECISELY BECAUSE apps cost only 0.99, when similar apps in other mobile platforms (i.e. Windows Mobile, BlackBerry, at the time) cost more.

    5. Re:Yeah, but... by flitty · · Score: 4, Interesting

      It's a foot in the door though. Android (and portable) gaming has no central hub. The first company to create one that supports a controller, a ranking system, and an ecosystem of development will take hold of the space. I'm honestly surprised that Steam hasn't done anything yet in mobile gaming.

      If you can create an open box like this with a store and a controller, the TV box becomes secondary to the store and the OS compatability. The store is there to enforce a few rules (supports free gameplay in any form, even if just a demo, no hax, possibly multiplayer, will run on the set top box, etc), then you can use that storefront to refine the purchase of games. For instance, you could show correctly if a game has the information to scale to a TV size screen, or back down to a phone size. You also get a controller with standardized input, which is a huge deal for games. I think that if this is successful, it will be a huge win for indie gaming and gaming advancement in general. It won't kill more powerful consoles, but it is filling a hole in the market.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    6. Re:Yeah, but... by alen · · Score: 1

      ok, i've played all the ME3 games and while good they are not that special. same with CoD and most other games i see.

      walk in straight line, shoot from cover, repeat. add in a few cut scenes and dialogue for story. same with all the hyped games from E3 like last of us and tomb raider. the graphics are nice but the gameplay is crappola. reminds me of the mid 1990's "interactive movie" fad. except it was watch cut scene, do some quick game play, repeat.

    7. Re:Yeah, but... by Belial6 · · Score: 3, Interesting

      That is one of the nice things about Android. It is specifically designed to handle multiple resolutions. That means that the difference between a TV size optimized game and a phone size optimized game can be as little as exporting your graphic resources at different resolutions. The device is a $99 device. It doesn't have to solve every problems, or be the height of technology. Making any product is always a feature/quality tradeoff with cost to manufacture. This company obviously believes that for a lot of people, MS, SONY, and even Nintendo have pushed the cost of manufacture too high.

      My guess is that they are right. I know that I would be satisfied with moving backwards a generation in console power to get out from under the thumb of the big three. Last generation's systems were pretty darn good.

    8. Re:Yeah, but... by Anonymous Coward · · Score: 0

      I can't wait to play shitty iphone and casual games on my telemavision!

    9. Re:Yeah, but... by VGPowerlord · · Score: 1

      I'm honestly surprised that Steam hasn't done anything yet in mobile gaming.

      Valve would rather sell the games normally on PCs for $50-60 for $20, rather than sell apps that normally sell for $0.99.

      In other words, Valve already has their market and apparently it's doing very, VERY well.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    10. Re:Yeah, but... by lordofthechia · · Score: 1

      Remember that this has the same hardware and the same OS as Tablets that are getting released now. From wikipedia:

      Asus Eee Pad Transformer Prime, IdeaTab K2 / LePad K2, Acer Iconia Tab A510, Acer Iconia Tab A700, LG Optimus 4X HD, HTC One X, ZTE Era, ZTE PF 100, ZTE T98, Toshiba AT270, Toshiba AT300 (Excite 10), Asus Tablet 610, Fuhu Inc. nabi 2 Tablet, Asus Nexus 7, Asus Transformer 300 and 700.

      So anybody who has written an app that runs on any of those tablets/devices just has to add the ability for the app to recognize the input from the controller. Keep in mind the controller will also have a touchpad (for apps that want to still use the old interface). Plus if it's as open as they say, it's only a matter of weeks (if not days) before someone adds the Google Play store to it.

      Also the inverse applies too. A developer can make a game for the OUYA and then produce a touchscreen input version of the game for the tablets listed above (and even a graphically scaled back version for Tegra2 tablets).

      --
      Georgia Tech, the leader in Chia(tm) technology.
    11. Re:Yeah, but... by s73v3r · · Score: 1

      That is one of the nice things about Android. It is specifically designed to handle multiple resolutions. That means that the difference between a TV size optimized game and a phone size optimized game can be as little as exporting your graphic resources at different resolutions.

      While it can be, apps that take that approach to supporting both phones and tablets turn out to be absolute shit, especially on tablets. There's a LOT more to supporting larger resolutions than simply making everything bigger.

    12. Re:Yeah, but... by shaunbr · · Score: 1

      This console definitely isn't meant to be a replacement for one of the 'major' consoles, but would serve as a good way to fire up a casual game on a large screen for a few minutes (especially if the device is low-power and is always on like a Roku). Sure, I could do this in front of my computer, but sometimes I just like sitting in a comfy chair in front of my much larger TV screen.

      Also, I'm not sure that the device would be limited to *only* $1/$2 games. As long as the game offers some sort of free mode (extended demo, microtransactions, etc.) then it will fit in with the development model just fine. A bigger problem will be lack of storage, but some sort of external storage option (like a MicroSD card slot) would help with that.

    13. Re:Yeah, but... by Belial6 · · Score: 1

      Except that they don't. Just saying doesn't make it true.

    14. Re:Yeah, but... by CronoCloud · · Score: 1

      But the major consoles can already DO casual games like Bejeweled, Panda Craze, Peggle, Angry Birds, etc.

    15. Re:Yeah, but... by S77IM · · Score: 3, Interesting

      I'm honestly surprised that Steam hasn't done anything yet in mobile gaming.

      Why do you think they are working on a Linux client for Steam? Android is a type of Linux. Steam on Ouya could disrupt the shit out of everybody.

        -- 77IM

      --
      Student: Is it true that the foundation of the universe is paradox?
      Master: Well, yes and no.
    16. Re:Yeah, but... by s73v3r · · Score: 1

      Yes, they turn out to be absolute shit. Simply using them is what makes it true. And it's a huge part of the reason why Android tablets have done so shitty compared to the iPad. Why would someone pay more money just to use the same apps in exactly the same configuration as they do on their phone?

      Scaling up a phone interface to a tablet size wasn't good on the iPad, and it's not good on Android. There is a LOT more work to supporting bigger screens than simply making everything bigger. Taking advantage of the additional screen real estate is a must if you want to even attempt having tablet support.

  3. Re:Even GPU costs more by Shikaku · · Score: 5, Informative
  4. Re:Even GPU costs more by bucceneerwagstrom · · Score: 0, Troll

    Personally I'm excited. Not because of the console itself, but the new way Google is taking with Android. They've been knowing for a while now that Microsoft is overtaking them with Bing, so instead of trying to fight a losing battle they keep moving to new territories. Ultimately Google will end up as hardware company with tangible products.

  5. Re:Even GPU costs more by adisakp · · Score: 1

    Seriously. And since it's Android powered they don't even have the advantage of recouping costs via games. Ultimate failure. Google sucks.

    It uses a QuadCore Tegra 3 which integrates a GPU. The price for this chip is between $15-25 depending on quantity purchased and the contract terms with NVidia. Still it's seems like an extremely lean margin given development costs and other physical devices as well as a game controller.

  6. Consoles by Anonymous Coward · · Score: 0

    Are the cancer killing video games.

    1. Re:Consoles by crazyjj · · Score: 0

      Consoles have been in the home WAY longer than PC's, pal.

      --
      What political party do you join when you don't like Bible-thumpers *or* hippies?
    2. Re:Consoles by Anonymous Coward · · Score: 1

      Consoles have been in the home WAY longer than PC's, pal.

      A LITTLE longer, maybe.

      The first gaming console was the Magnavox Odyssey, which first shipped in 1972.

      The first personal computer sold in much quantity was the MITS Altair, which shipped in 1975.

      I wouldn't call that WAY longer. That's an exaggeration, especially considering the Odyssey didn't sell in any significant quantity until years later. And through the 80's and 90's, PCs were so far ahead of game console technology that they had a much bigger impact on gaming as a whole. It wasn't until the 2000's that consoles began to offer any serious amount of horsepower, and even now, PC tech is far ahead, it's just that game vendors develop for the "mass market", which means consoles, so PCs often don't get to take advantage of their power.

    3. Re:Consoles by CronoCloud · · Score: 2

      The first mass market PC's that people actually played games on in any real numbers to really count were the Apple II, TRS 80 1, Commodore PET. Even the big name "home computers of the 80's" that were often used pretty similarly as game consoles came long after the 2600, Intellivision, Bally Arcade, Fairchild Channel F, Odyssey 2, etc. Sure a lot of C64's were sold of machines, but the 2600 still sold MORE.

      And it didn't matter if a 1981 IBM PC was more powerful, it cost so much more that it was out of reach for many families....even the C64 was out of reach for many. It was mostly a toy of the upper middle class in my area.

    4. Re:Consoles by Osgeld · · Score: 1

      cept most of those computers you listed, were already hitting homes before the 2600 by a year, and personally I went thoughout the entire 80's without a single arcade game, cause who gives a shit about space invaders when you have pretty massive RPG's and adventure games that wont bore you after 15 min?

      and out of reach for many families? really? by 91 the clone wars had slashed the price of pc's to death, I got a pretty beefy tandy 386 with sound and CD for 70 bucks a month with the money I earned working part time after school and paid it off within a year.

      sorry you were poor? but when a teen too young to drive to work could finance one, piss most of his pay away, AND still pay it off early, dont cry that bullshit.

    5. Re:Consoles by CronoCloud · · Score: 1

      cept most of those computers you listed, were already hitting homes before the 2600 by a year,

      your memory is faulty, the 2600 was released in October of 1977, the Trash 80 in December of 77, the Apple II in june of 77 and the pet was the first in January. None of those machines could match the 2600 graphics, and none of them matched it's sales.

      I went thoughout the entire 80's without a single arcade game, cause who gives a shit about space invaders when you have pretty massive RPG's and adventure games that wont bore you after 15 min?

      There were no massive RPG's till long AFTER space invaders. And how many copies did those crude early RPG's like Akallabeth or Temple of Apshai sell, 30000 at best? There were 300000 Space Invader machines in just Japan. Besides, as you well know the more capable hardware of the NES and later consoles let them do RPG's and adventure games as well...including Wizardry, Bards Tale, Might & Magic, Ultima. besides the usual Final Fantasy and Dragon Warrior.

      by 91 the clone wars had slashed the price of pc's to death, I got a pretty beefy tandy 386 with sound and CD for 70 bucks a month with the money I earned working part time after school and paid it off within a year.

      Did your parents help or is your memory faulty? Because there's no way 70 bucks a month for less than a year, would have bought a machine, even a Tandy, with a cdrom and monitor in theyear 1991!

  7. This ought to be good by Anonymous Coward · · Score: 0

    Right next to my $65 tablet, $1000 car, and embedded linux desktop on a flash drive.

    At what point does someone stop the self-hate and just pay for good things like an adult?

    1. Re:This ought to be good by Anonymous Coward · · Score: 0

      At what point does someone stop being poor and making use of what they have and just go into debt to buy whatever they want like an adult?

      FTFY.

    2. Re:This ought to be good by ajlitt · · Score: 1

      The same day that someone realizes there will be no Year of the Linux Desktop.

  8. Netflix box that also plays games by tepples · · Score: 1

    The $.99 business model only works for ios devs because there are millions of devices in the wild. How many do they plan to sell?

    If the product can play Netflix video, they can sell it as a Netflix box that also plays Facebook and video games. Apple TV doesn't have video games unless you count beaming an iPad app, in which case you still need an external Bluetooth gamepad (sold separately) in order to be able to see what you're doing.

    1. Re:Netflix box that also plays games by glop · · Score: 1

      The Roku with the game remote is about 85$ or so. But it doesn't run Android unfortunately, so you need to write proprietary scripts and there is no browser etc.
      Apart from not running Android, the main issue with the Roku is that it's not open and they take steps to block cool scripts and websites that allow you to access Youtube or Hulu or other normal video sites. Apparently Roku has to be cosy with content producers and middlemen and so they make sure you can't use the Roku as a cheap and convenient PC. If they did that you could access content that's free for PC users but on your TV and it would ruin the market for Hulu+, Netflix and other companies that sell subscriptions.

      So I expect that a box that gives the user a lot of freedom will meet a lot of resistance from the content producers and middlemen as they try to preserve the very high revenues of the TV market.

    2. Re:Netflix box that also plays games by darkwing_bmf · · Score: 1

      It wouldn't hurt Netflix as they require a subscription to stream to a PC (or anything else) but it would hurt Hulu where streaming to a PC is free but they require a sub to stream to a non-PC device.

    3. Re:Netflix box that also plays games by The+Good+Reverend · · Score: 1

      The Roku is also vastly underpowered to do anything with a web browser (on purpose - Roku strives to be simple and cheap), and yes, they probably do need to keep cozy with content providers, for various reasons. Roku's got by far the largest variety of channels, so they're doing something well. And don't fool yourself - NONE of the set-top boxes (that aren't also HTPCs) will play regular Hulu or anything else that's specifically "web only". Right or wrong, that's just how things are going with content right now.

      The Roku is closed in some ways, but it has an open SDK for channel development, and will soon have (or may now - I haven't been following that closely) an open SDK for gaming development. There are already several dozen games made specifically for the gaming box (and dozens more that work with any of the rokus).

    4. Re:Netflix box that also plays games by CronoCloud · · Score: 1

      But the PS3 already does Netflix and Facebook and casual games, plus a fuckton of PSone games either on disk or from PSN (PS2 games on disk as wel, if you have an older model), and if you don't want a PS3 there's the various Roku boxes, the higher end ones can do Angry Birds (and other games too I think)

  9. Whup Di Do Da by Anonymous Coward · · Score: 0

    Tuesday is no news day!

    Is the audience here this lame that such a crap piece aka slashvertizement goes by and it's just another column filler and so it goes?

    Why, yes, yes it is.

  10. Re:Even GPU costs more by ZiakII · · Score: 2

    It also does not have a Tegra 3 — Quad-core processor, a controller., and Bluetooth support.

  11. Re:Even GPU costs more by Anonymous Coward · · Score: 0

    Where's the game controller?

  12. Media Playback by Anonymous Coward · · Score: 0

    If it can play everything I want to be able to player I would purchase a device like this. I want playback from DVD and Blueray ISO files plus MKV, AVI,MP4,Mpeg from a network drive with codecs sets as flexible as a windows PC.

  13. Re:Even GPU costs more by bucceneerwagstrom · · Score: 1

    It's outstanding sometimes how technical France actually is. No wonder Ubisoft comes from there. Google would do better if it let Ubi to handle this rather than set up some shell company and act like it's some sort of start up.

  14. Re:Even GPU costs more by InvisibleClergy · · Score: 4, Insightful

    Microsoft overtaking Google with Bing? What world do you live in? Instead of googling people in this world, do you Bing them?

  15. Won't happen by mister2au · · Score: 2

    Where is the market?

    Anyone that has a decent enough TV to want to use it for Android apps is also likely to already have:
    - a games console
    - a PC/laptop
    - a smartphone

    $99 price point will never cover any real marketing cost so this is a niche geek product at best

    And with the lack of depth of $0.99 games there is not a hope of "turing the industry on its head"

    Destined for failure in my books!

    1. Re:Won't happen by Gaygirlie · · Score: 1

      $99 price point will never cover any real marketing cost so this is a niche geek product at best

      At $99 the hardware will be pretty lackluster, probably a dual-core system with Mali 400 or similar with 1GB RAM and 2GB flash storage. That simply makes the system way, way too restricted for actual console-quality games, you just can't fit tens of gigabytes of content in 2 to 4 gigabytes of storage, let alone render it all at even PS3-level quality. In other words I agree with you: this is nothing new, this is not revolutionary, and this won't catch on with Average Joes.

    2. Re:Won't happen by CannonballHead · · Score: 1

      Of course, you could read the article and find out. ;)

      Tegra 3 — Quad-core processor
      1 GB LPDDR2 RAM
      8 GB on-board flash
      ...
      Bluetooth LE 4.0

      Storage could be an issue. If they put an SD card into it, storage would be greatly expanded. Too bad :/

    3. Re:Won't happen by CannonballHead · · Score: 1

      Ah, someone commented "It is mentioned in another article that it has an SD card slot and a USB port."

      SD card slot raises it to at least 64+8gb.

  16. Re:Even GPU costs more by tepples · · Score: 1

    And the fact that it cannot play any games that other consoles can.

    Wii can't play Xbox 360 or PS3 games. When Wii first came out, it couldn't play games made for the original Xbox or the PS2 either.

    So what stops developers from porting games, especially indie games, to this platform? The only excuse I can see is as follows: "The 1983 crash proved Theodore Sturgeon's revelation that well over 90 percent of indie games are utter crap, and we don't want to be on the same platform as utter crap."

  17. Re:Even GPU costs more by localman57 · · Score: 1

    You're either insane, a troll, or a more subtle than average astroturfer. Maybe that can be tomorrow's Slashdot poll....

  18. Google TV by Anonymous Coward · · Score: 1

    This is just Google TV but without the deals to stream from the major streaming sites.

    Or, the Phantom 2.0.

    Every droid device pretty much has a HDMI port out, so if you have a phone or a tablet you don't need this. I've been playing GTA3 over again on my droid, on the big TV.

  19. Re:Even GPU costs more by localman57 · · Score: 2

    Hum. Your first posts are today... I'm thinking Astroturfer...

  20. They already have the funding... by Anonymous Coward · · Score: 0

    It was at $50,000.00 this morning. As of 5 minutes ago, they had $485,000.00. I'm guessing this will be funded in 3... 2.... 1... DING! Funded!

  21. Re:Even GPU costs more by h4rr4r · · Score: 1

    Android is failing its way to the most popular smartphone?

    If this can run the OnLive android app it will be able to run all the standard AAA games.

  22. The Wired article has a pic of the controller by tepples · · Score: 2

    Where's the game controller?

    Try reading the Wired article with images turned on. It looks like an Xbox 360 controller with a laptop-style trackpad in the middle.

    1. Re:The Wired article has a pic of the controller by dbraden · · Score: 1

      AC's question of "Where's the game controller?" was referring to the mini-android (which is just a media player) linked in the comment by Shikaku, and said that it was "something that already exists, and for cheaper."

      The two devices aren't comparable.

    2. Re:The Wired article has a pic of the controller by jezwel · · Score: 1
      I also couldn't see a controller, but one of the reviews points out that it supports 2.4GHz mice and keyboards - but not bluetooth. Linked to http://dx.com/s/rii

      hopefully that product can update to support additional codecs too.

  23. Re:Even GPU costs more by bucceneerwagstrom · · Score: 0, Troll

    It's already happening. Google is losing in Russia to Yandex and in China to Baidu. Now, Microsoft is also overtaking Google in North America. Bing had 32% market share an year ago - now they have close to 40%. I'd say by the end of the year it will have something like 42%, and by 2015 it has majority at 60%

  24. Recouping 30% of game sales by tepples · · Score: 1

    And since it's Android powered they don't even have the advantage of recouping costs via games.

    From the Wired article: "Thirty percent of revenue will go to Ouya, the rest to the developer." This is the same deal as the App Store and Xbox Live Indie Games. However, unlike with iOS and Xbox 360, the article appears to imply that there won't even be a $99 per year hurdle before developers can get their feet wet: "every Ouya box sold includes a software development kit at no extra cost."

    1. Re:Recouping 30% of game sales by tlhIngan · · Score: 2

      From the Wired article: "Thirty percent of revenue will go to Ouya, the rest to the developer." This is the same deal as the App Store and Xbox Live Indie Games. However, unlike with iOS and Xbox 360, the article appears to imply that there won't even be a $99 per year hurdle before developers can get their feet wet: "every Ouya box sold includes a software development kit at no extra cost."

      And that... will be the death of it.

      Let's ignore first the games cost issue. The problem will be piles of people see "make money fast! make games on this!" and release a pile of steaming turds for 99 cents. It's happened to the Apple App Store, Google Play, and other stores *(Xbox Indie Arcade, anyone?) and those already demand some level of commitment (Apple $99/year and people still do it). Sure it's all cool and all that, but people will just see "make money! free tools!" and crank out crap after crap after crap, making it impossible to find or discover the good stuff.

      Also, at 99 cents, the people who do good games will probably split their game up into 5-10 "episodes" in order to charge the $5/10 they wanted in the first place.

      It's an intriguing thing, but will probably be flooded with crap soon enough. And do the economics support such a system? The whole point of the 99 cent apps are something you can grab for the few dead minutes you have - in a lineup, waiting for something, etc, as something to do. A home console - well, players tend to have more time to invest in a game and consequently demand more involved games.

      Basically "playtime" vs "spare moment time".

    2. Re:Recouping 30% of game sales by shaunbr · · Score: 1

      Just because people can make crap doesn't mean that everyone needs to be forced to see it.

      In order to filter out the shitty apps, they're going to need some kind of 'Editor's Choice' game channel, and the 'Everything' game channel. That way, the good stuff is what the average player sees when they turn the console on, but everything else is available without much additional effort. Adding a way for users to vote apps into the main channel would make sure a wide variety of higher quality games make it to the larger audience.

    3. Re:Recouping 30% of game sales by Anonymous Coward · · Score: 0

      As has been said previously; no reason to charge $.99 for 5 to 10 "episodes" when you can just charge $5 - $10 for a whole game. There is no $.99 limit for this thing (nor is there for Google Play games, for that matter). Further, it should be pretty easy to discover good games, as one of the rules they have is that all games must have a free component (a.k.a. DEMO).

      For what it's worth, I'm in for one at $99. Very interested to see what they do with it and, at the very least, I'll get some decent open hardware to run Android 4+ (or Linux) on my TV. Bet there is a port of XBMC available for this within a few months of release :)

    4. Re:Recouping 30% of game sales by FranTaylor · · Score: 1

      "and crank out crap after crap after crap, making it impossible to find or discover the good stuff."

      In what fantasy universe do people "crank out crap after crap" for no money? You have stipulated that there is no money to be made and then you say that people will work endless hours toward something with no financial reward! Huh???

      "It's an intriguing thing, but will probably be flooded with crap soon enough."

      The same is true of the Internet but it's not a legitimate reason to avoid it.

      Maybe this is a good idea and maybe not but we certainly won't come to a valid conclusion with your style of thinking.

    5. Re:Recouping 30% of game sales by Vintermann · · Score: 1

      The internet has a good filtering mechanism, it's called Google. For some reason, although Google are the ones behind it, Google Play (and the actual Google search engine!) is much worse at filtering out the crap. If you Google an app name, you get a billion and one trashy sites promising to install it for free if you download this executable before you get the actual developer's site.

      Apple's filtering mechanism is just censorship by default, like Nintendo's. The other console makers, they don't really have much filtering, and consequently a lot of crap to wade through.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    6. Re:Recouping 30% of game sales by Patch86 · · Score: 1

      Also, at 99 cents, the people who do good games will probably split their game up into 5-10 "episodes" in order to charge the $5/10 they wanted in the first place.

      I don't know if you meant that in a bad way, but that actually sounds pretty interesting to me. Almost a return to the old "Shareware" days, where you got the first couple of levels free, before needing to fork out £10 for the rest of the game. You can buy a game for £1, and if it gets its hooks into you, you'll come back for more. If it was a pile of crap (and a lot of full price commercial games are certainly that), you're only out £1 rather than £15.

      Anyway, the model that I would presume this would be following would be that of other digital games retailers- such as Steam on the PC, or -Box Live (and the Wii/PS3 equivalents). The huge catalogue of freebies, cheap games and indy content would be great, but that's not to say full games (at full prices) wouldn't be bought. Looking at XBLA, there are quite a few games on there for $10, $15 and so forth. Just because this runs Android as the operating system, it doesn't necessarily mean people's attitudes to gaming on it will be the same as their attitudes to gaming on their phones...

  25. lulz by Anonymous Coward · · Score: 0

    They've been knowing for a while now that Microsoft is overtaking them with Bing, so instead of trying to fight a losing battle ...

    someone plz mod the parent up as Funny

  26. Re:Even GPU costs more by Anonymous Coward · · Score: 0

    source?

  27. Hackable? by mosb1000 · · Score: 0

    I don't get it. What kind of modifications would you want to make to such a device?

    1. Re:Hackable? by hesiod · · Score: 3, Funny

      Racing stripes, a spoiler, maybe cut a hole in the side and add an LED or two. Water cooling is the next step after that.

    2. Re:Hackable? by Anonymous Coward · · Score: 0

      That's right, you don't get it. You can have your own kernel, custom Androids like CyanogenMod, alternative boot OSes, boot into a Linux HTPC like XMBC, reboot back into standard Android. Just because you aren't a technical tinkerer, doesn't mean many many others aren't. People who will enjoy themselves doing whatever the hell they like with a cheap bit of hardware that gives them options and isn't trying to lock them into a single vendor revenue stream.

    3. Re:Hackable? by drinkypoo · · Score: 1

      I don't get it. What kind of modifications would you want to make to such a device?

      The device will probably come with a controller-and-idiot-friendly interface, and you will probably want to load a more standard Android on it if you are a nerd. Everyone else will just want to use it. You will also want to know that you will be able to use it for other purposes in the future. For example, one of the best things about the original Xbox was being able to use it as a pretty credible media player long after new games of note were being released.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Hackable? by s73v3r · · Score: 1

      I can't see the standard Android interface working well for a TV. But yes, being able to modify it for purposes other than the original stated one is a good thing.

    5. Re:Hackable? by Altanar · · Score: 1

      From the Kickstarter page: " It's built on Android, so developers already know how it works. That doesn't mean OUYA is an Android port."... So I imagine that it's a significant fork with major re-writes, including the interface.

  28. a simple prediction: by wierd_w · · Score: 1

    It will die on the vine, or be a dismal flop.

    Reasons:

    Lack of quality game titles.

    A quality game requires a higher pricing point. Perhaps not the collusion based MSRP of 60$, but definately more than 99 cents. Further, the openness of the console will permit cheats and hacks, which are known to be deleterious to online game communities.

    Underpowered hardware (comparably.)

    The console will be more anemic than even the wii is. A Tegra based system is chumpchange compared to what's inside CURRENT gen consoles, let along a next-gen lineup. It will be a real hard sell, and even then will be the generic also-ran offering. A simple software tweak, and those nextgen consoles would be able to more than emulate the proper environment for the android console's titles, and since the android box's specs are to be open, there's shit all that could be done about it.

    No, an open android console would likely sink like a lead brick.

    A better solution would be to make rival game marketplaces for existing consoles.

  29. Re:Even GPU costs more by 0123456 · · Score: 0

    I don't use Bing much, but when I have I've found it does suck less than Google. Google's approach seems to be 'people love lots of search results, so let's be 'smart' and return as many search results as we can that remotely resemble what they asked us to search for', whereas I just want it to give me the twenty results which actually match the thing I asked it to search for.

    For technical queries, Google is pretty much useless these days because it's so 'smart'.

  30. Re:Even GPU costs more by Anonymous Coward · · Score: 0

    He lives in the same world where Windows is in danger because everyone decided that OS X and Linux are better.

  31. Why consoles, PCs, and smartphones fail by tepples · · Score: 1

    Anyone that has a decent enough TV to want to use it for Android apps is also likely to already have:
    - a games console

    Unless they want to go beyond the selection of games that the console makers allow to be ported to the consoles.

    - a PC/laptop

    Say you have friends over, and they didn't all happen to bring gaming laptops and copies of the same game. In this case, games that run on something connected to your TV are a better choice for multiplayer than most PC games because most PC games don't support multiple gamepads. This in turn is because statistically nobody (outside the geek demographic that reads Slashdot) uses a PC with a TV-sized monitor.

    - a smartphone

    There are several genres of video games that don't work on a smartphone because they really need a gamepad, and something like the iControlPad doesn't come bundled with most smartphones. What sort of control method is workable for a platformer or a fighting game on a smartphone?

    1. Re:Why consoles, PCs, and smartphones fail by Gaygirlie · · Score: 3, Insightful

      - a smartphone

      There are several genres of video games that don't work on a smartphone because they really need a gamepad, and something like the iControlPad doesn't come bundled with most smartphones. What sort of control method is workable for a platformer or a fighting game on a smartphone?

      Atleast Android does support gamepads, ie. if you have an Android phone just plug it in your TV and game away.

    2. Re:Why consoles, PCs, and smartphones fail by Anonymous Coward · · Score: 0

      All your points are... um... "valid" in the wondrous sub-dimension of geek whimsy. Only there.

      And then along came the GP32 of times past, as well as its successors both direct and spiritual and their complete and utter lack of impact on the industry, to boldly demonstrate that similar arguments fell flat on their metaphorical faces in the handheld market the second they hit that hellish, terrible continuum known as "reality".

    3. Re:Why consoles, PCs, and smartphones fail by tepples · · Score: 1

      similar arguments fell flat on their metaphorical faces in the handheld market the second they hit that hellish, terrible continuum known as "reality"

      So for which platform should an indie game developer release a game that supports multiple gamepads or a mobile game in a genre that works best with a gamepad? Or must one pay one's dues by moving to Austin, Boston, or Seattle and working for someone else for ten years first?

    4. Re:Why consoles, PCs, and smartphones fail by alen · · Score: 1

      most people will just get the apple TV and iCrap of their choice then. lots of games in the app store unless you want an emulator to play old games

    5. Re:Why consoles, PCs, and smartphones fail by geminidomino · · Score: 1

      Any of the above. But like GP said, just don't expect it to have any impact on the industry.

    6. Re:Why consoles, PCs, and smartphones fail by VGPowerlord · · Score: 1

      Say you have friends over, and they didn't all happen to bring gaming laptops and copies of the same game. In this case, games that run on something connected to your TV are a better choice for multiplayer than most PC games because most PC games don't support multiple gamepads.

      I have a device, made by Microsoft no less, that allows me to connect 4 wireless Xbox 360 controllers to my PC. It sells with 1 controller for $41 from Amazon, which is $2 more than the same controller sells for alone.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    7. Re:Why consoles, PCs, and smartphones fail by Anonymous Coward · · Score: 0

      Congratulations. You've found hardware that's available that makes it possible to plug a particular game pad into a PC.

      Now, in response to the GP's point, what PC *game* supports multiple game pads? I can't think of a single one, off hand, that I've owned in the past 10 years that supported multiple game pads.

    8. Re:Why consoles, PCs, and smartphones fail by s73v3r · · Score: 1

      Sorry, but those explanations are pretty tenuous at best. This thing still has some pretty big hurdles to jump, especially competition from games consoles. The idea that people want to "go beyond the selection of games that console makers allow" is pretty shaky, as most console makers allow quite a wide variety, and most people are satisfied with the selection there. And in order for that to be a draw, the stuff they wouldn't ordinarily get has to be pretty substantial, and it's doubtful you'd get any kind of substantial gaming experience brought to a device like this at the price points people would associate it with.

    9. Re:Why consoles, PCs, and smartphones fail by s73v3r · · Score: 1

      So for which platform should an indie game developer release a game that supports multiple gamepads or a mobile game in a genre that works best with a gamepad?

      Xbox, Wii, PS3, PC. Feel free to release it for Android as well, given this and the Nexus Q, but I wouldn't expect it to be a huge percent of your sales.

    10. Re:Why consoles, PCs, and smartphones fail by tepples · · Score: 1

      Xbox, Wii, PS3

      CronoCloud and others have told me several times that only someone who has already worked for a major developer in a major city would have a hope of qualifying for such a devkit. What do these major developers want to see in the resume and portfolio of an entry-level programmer or artist?

      PC

      I'm told people aren't used to playing multiplayer games that aren't online on a PC. Party-style multiplayer is the big advantage that consoles (especially the Wii) have over the PC. If someone were to release a PC game that works with a keyboard in single-player mode or with gamepads in multiplayer, would anyone be interested?

    11. Re:Why consoles, PCs, and smartphones fail by CronoCloud · · Score: 1

      Yes, for the most part.

    12. Re:Why consoles, PCs, and smartphones fail by CronoCloud · · Score: 1

      What do these major developers want to see in the resume and portfolio of an entry-level programmer or artist?

      What do you think? That you have the training, and/or proven skill. Submit some and find out.

    13. Re:Why consoles, PCs, and smartphones fail by s73v3r · · Score: 1

      CronoCloud and others have told me [slashdot.org] several times [slashdot.org] that only someone who has already worked for a major developer in a major city would have a hope of qualifying for such a devkit. What do these major developers want to see in the resume and portfolio of an entry-level programmer or artist?

      I know for a fact that the Xbox has the Indie marketplace where you can develop and sell your game despite not meeting this qualification.

      I'm told people aren't used to playing multiplayer games that aren't online on a PC. Party-style multiplayer is the big advantage that consoles (especially the Wii) have over the PC. If someone were to release a PC game that works with a keyboard in single-player mode or with gamepads in multiplayer, would anyone be interested?

      Then make them interested. Otherwise quit your bitching.

  32. Was just a matter of time. by Shados · · Score: 2

    Right now take a transformer prime, plug it with a 3 bucks HDMI cable to your TV, and use any xbox 360 controller that would work with a PC (wifi or wired, both will work, but for wifi you need that PC adapter thing), load up Sonic 4, Showgun or whatever and you're there, albeit at a vastly higher price point than even a normal console because, well, its a full feature tablet.

    Not surprised someone would cut cost by removing the screen/battery/etc and call it a day.

  33. Different Specs: quad core a9 vs single core A8... by IYagami · · Score: 1

    http://www.dealextreme.com/p/ak802-mini-android-4-0-network-media-player-w-wi-fi-hdmi-tf-usb-black-4gb-1gb-ddr-iii-143431?r=20144190

    And yet something already exists, and for cheaper.

    ... and I could continue with differences in the gpu (nvidia Tegra vs unknown gpu)

    These things matter for a videoconsole

  34. Re:Even GPU costs more by ArhcAngel · · Score: 4, Funny

    His mom Mrs. Ballmer told him.

    --
    "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
  35. Re:Even GPU costs more by fredprado · · Score: 3, Insightful

    This seems like shameless propaganda. If Bing is so much better why don't you use Bing much? Maybe because Bing is not better at all? I do a lot of technical research and I have never felt Google lacking on finding me the results I need...

  36. Re:Even GPU costs more by Anonymous Coward · · Score: 0

    It's already happening. Google is losing in Russia to Yandex and in China to Baidu. Now, Microsoft is also overtaking Google in North America. Bing had 32% market share an year ago - now they have close to 40%. I'd say by the end of the year it will have something like 42%, and by 2015 it has majority at 60%

    Calm down there Ballmer...your investors aren't looking here, so stop trying to impress them with bullshit.

  37. Episodic gaming like a TV series by tepples · · Score: 1

    A quality game requires a higher pricing point.

    I agree, and one possible compromise between 99 cent games and $60 games is to split a game into 45-minute episodes (like a TV series) and sell each for a buck or two (also like a TV series).

    The console will be more anemic than even the wii is.

    Wii's AMD Hollywood GPU is roughly comparable in fillrate to a Radeon 9000, and the Xenos in the Xbox 360 is like a Radeon X1900. Which GPU on Tom's chart comes closest to the specs of a Tegra 3?

    A simple software tweak, and those nextgen consoles would be able to more than emulate the proper environment for the android console's titles

    But the console makers probably won't choose to emulate Android because if they did, Android titles would compete with native disc and download titles.

    1. Re:Episodic gaming like a TV series by Anonymous Coward · · Score: 0

      I agree, and one possible compromise between 99 cent games and $60 games is to split a game into 45-minute episodes (like a TV series) and sell each for a buck or two (also like a TV series).

      This is a bizarre conclusion. Simple math tells us that the obvious compromise between a $0.99 game and $60 game is $7.7 game. Why would you change the format rather than the price?

    2. Re:Episodic gaming like a TV series by VGPowerlord · · Score: 1

      Wii's AMD Hollywood GPU is roughly comparable in fillrate to a Radeon 9000, and the Xenos in the Xbox 360 is like a Radeon X1900. Which GPU on Tom's chart comes closest to the specs of a Tegra 3?

      nVidia's specs page for the Tegra 3 are a bit on the light side with performance details. "3D Performance Relative to Tegra 2" is the only performance metric they give, which is, needless to say, completely useless when trying to compare them to any real 3D cards.

      So, I checked with Wikipedia (which could very well be wrong).

      Looking at the list of clock speeds and pixel shaders for the Tegra 3 graphics core and the other GeForce graphics cores, the fastest version of it appears to run at about the same clock speed and pixel shaders as the nVidia GeForce GT 120 (which is 3 graphics card generations old at this point).

      Not only that, but both the Wii and Xbox 360 are on their way out. The Wii U is going to retail later this year. While the price is unknown, it's thought to be $299... the same price the Wii debuted at. Video specs are currently unknown, only that AMD is designing it.

      The rumor mill has a new Xbox console pegged as coming out sometime in 2013. Rumor also has it that it will ship with dual-video cards (if you can call them that in consoles).

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    3. Re:Episodic gaming like a TV series by s73v3r · · Score: 1

      People might be more willing to gamble on episode 1 of a game at ~$.99 than the entire game at ~$7.

  38. Re:Even GPU costs more by Anonymous Coward · · Score: 0

    I've found Google's gotten /worse/ at finding technical information over the past 5 years or so (esp. the last one or two), but it's the best I've found. Yes, I'm searching for "python pickles" I want to know about the programming language, not Brittney Spears' pickle-shaped wart and pet python or whatever.

    Please weight your priors less kthxbye.

  39. Re:Even GPU costs more by Baloroth · · Score: 3, Informative

    Bing vs. Google: Fight! Yeah, Bing loses pretty badly.

    --
    "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
  40. Pledged $100 by Anonymous Coward · · Score: 0

    I am pretty excited about this project. Sure, its a niche, and it won't have as much to offer at the start as any established console, but I was having a hard time choosing between getting an android for home brew or an Iphone (Not an apple fan boy, i just have no soul). I can't develop for an iphone because I don't own a macbook, nor do I have any intentions of buying one. This is an affordable alternative, and is much more powerful than an android phone.

    1. Re:Pledged $100 by spire3661 · · Score: 1

      You can pick up a factory refurb apple dev kit (aka mac mini) for $519+$99/year. For the price of a macbook you could buy 2 dev machines, and a dev license for 10 years.

      --
      Good-bye
  41. Right by TheSpoom · · Score: 1

    Having been through the Phantom, I'll believe it when I see it.

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
  42. Having stolen games all my life by Anonymous Coward · · Score: 0

    This underpowered console isn't very attractive to me. It's like buying a DVD player that only plays indie and art house films.

    Sometimes I want to get drunk and watch Crank 1/2 dammit!

  43. D.O.A. by westlake · · Score: 1

    The device 'will allow developers to easily create and sell their games and be fully ''hackable'' --- anyone will be able to pull the machine apart and tinker with it to their heart's content.'

    The gamer simply wants to play games.

    The console maker offers a broad range of services and a clearly name-branded console-oriented community of gamers and other users.

    The purchase of a Wii comes with a different set of expectations then the PS3 or XBox 360.

    But console gaming has always been meat-space, couch-friendly, social. That is not the Android market.

    PC and console gaming is cyclical: what is hot today is cold tomorrow.

    That is true in both hardware and software.

    You can see this in the listings at Gog.com --- an overview of 25 years of PC gaming. In the Humble Bundle. I think I have had my fill of the Indie physics-based platformer.

    There is a risk in trying to emulate the success of the last generation entry-level hardware product. There is a risk that "casual gaming" tablet-style will prove just as ephemeral as every other genre and platform. The geek who has been whining about Metro should have been the first to pick up on that.

    1. Re:D.O.A. by DigiShaman · · Score: 2

      I agree. But Apple already has its stars aligned to succeed with this business model already. That just have to release a newer iOS for Apple TV, and perhaps a newer Apple TV that sports better 3D hardware. You just purchase and play online through the App Store. The same store with an account that's bound to perhaps an existing iPad, iPhone, and MacBook.

      Apple really has their stuff together with the iOS platform. Make no mistake about that. BTW, this wouldn't be Apple's first entry into the home TV console market. They already had a first go of it with the Apple Pippin. So the business model is not completely foreign to them.

      --
      Life is not for the lazy.
  44. SHILL SPOTTED by GameboyRMH · · Score: 5, Interesting

    Haha check out the name, a play on Waggener-Edstrom

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  45. Re:Even GPU costs more by Belial6 · · Score: 1

    Of course, the 1983 crash only happened if you ignore the gaming systems that everybody moved to by listening to marketing and declaring consoles and computers completely different animals with no crossover in market. Not to mention that all of the games moved to platforms with more indie development.

  46. $60 games by mattack2 · · Score: 1

    I don't get $60 games. Just wait a while, and the majority of them end up coming down to around $20, new.

    1. Re:$60 games by drinkypoo · · Score: 1

      If you want the full multiplayer experience for a multiplayer game, it makes some sense to buy it right away. Or if you just can't wait, I get the idea. I've bought a few games new at full price over the years; the last one was GTA IV and the next one will probably be GTA V, if it ever @#$%$@# comes out.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:$60 games by mattack2 · · Score: 1

      OK, I don't play multiplayer (except very very rarely in person), that's one exception.

      Though heck, I bought GTA IV for somewhere around my $20 pseudo-limit, I should have waited for the complete edition with the two addons, which is $20 nowadays.

    3. Re:$60 games by drinkypoo · · Score: 1

      I paid $40 and $20 for those two discs respectively, didn't quite buy at the top of the curve. Will probably replicate that experience unless I'm into something else when GTAV comes out. I don't think I'll have any trouble finishing FFXII before that happens, though.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  47. Re:Even GPU costs more by GameboyRMH · · Score: 5, Informative

    Subtle? His username is a play on his employer's name.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  48. AAA games for $0.99? by BackwardPawn · · Score: 1

    While I'll be the first to admit I hate paying $60 for a game (and usually wait for the price to fall), I don't see how you can make quality games for $0.99. Angry Birds is something I play while waiting for my food to arrive. It passes the time. Dead Space is something I play because its damn fun. No way you'll get a Dead Space quality game for that cheap and there are much better uses for a plasma screen than flinging birds at pigs.

    1. Re:AAA games for $0.99? by gatfirls · · Score: 1

      I don't think there's a requirement the games be $0.99, that's just the name of the market.

  49. Re:Even GPU costs more by FilmedInNoir · · Score: 1

    http://www.dealextreme.com/p/ak802-mini-android-4-0-network-media-player-w-wi-fi-hdmi-tf-usb-black-4gb-1gb-ddr-iii-143431?r=20144190

    And yet something already exists, and for cheaper.

    I'm getting a Mele A1000... but yes, my thoughts exactly Shikaku.

    --
    Sig. Sig. Sputnik
  50. Re:Even GPU costs more by tepples · · Score: 1

    Of course, the 1983 crash only happened if you ignore the gaming systems that everybody moved to

    How many players could play at once on one of these computers? Sure, technically, a PC can take multiple gamepads, especially since the introduction of USB in 1999. But in practice, statistically nobody does that, as CronoCloud and others have repeatedly explained to me.

    by listening to marketing and declaring consoles and computers completely different animals with no crossover in market.

    As I understand it, the general public listened to marketing.

  51. They don't get it then. by Anonymous Coward · · Score: 0

    A games console is not about the hardware any more (not for a while now), it is all about the content on it.
    Multi-platform titles are needed, but the exclusive content that is beyond most studios to finance are what drive console sales.
    (cue Halo, Mario, Uncharted etc etc).

    well, that and peer pressure.

  52. That's expensive by tepples · · Score: 1

    The problem with "apple TV and iCrap of their choice" is that it's far more expensive. You need an iPod touch ($200) to run the game, an iControlPad ($62) to control it, and an Apple TV ($100) to display it on the television. Without an iControlPad, you can't feel where your fingers are relative to the buttons. And I'm not even sure iOS supports more than one gamepad for multiplayer.

  53. End of endless sequels and movie tie-ins?? by aussiedood · · Score: 2

    Not bloody likely! Angry Birds is testament to that.

  54. Sounds boring by Anonymous Coward · · Score: 0

    I prefer to play the $60 games because they offer several hours, weeks, even months of gameplay.

    The $0.99 games, I have never bought one in my lifetime. The few I've played (gifts) I've enjoyed for an hour or two, and then been bored. I want more from my games.

  55. Re:Even GPU costs more by Anonymous Coward · · Score: 1

    And by 2030, it'll have over 150% share, right?

  56. Re:Even GPU costs more by Anonymous Coward · · Score: 1

    That isn't reflected by the statistics. gs.statcounter.com, which many give credibility to on this site, shows Google at 56.67% in Russia with Yandex at 40.91%. Baidu has of course been in front of google forever in China, and statcounter shows 56.31% for Baidu and 38.97% for Google there.

    As for Bing - surely you are trolling - could anyone believe this?! I haven't yet looked at the numbers but will do so now. Sure enough, statcounter has google use at 79.73% in the USA, and Bing use at 9.75%, just edging in front of Yahoo.

    Canada has google use at 91.37%, while Mexico is at 94.25% google.

    Please tell me where you get your stats from bucceneerwagstrom - they appear to be totally different to the figures that trusted major sites report.

  57. Re:Even GPU costs more by GameboyRMH · · Score: 2

    Ah now I get modded up. They had to openly mock us before people took the shilling problem seriously.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  58. Can you say Phantom? by Anonymous Coward · · Score: 0

    I knew you could.

  59. oh crap - wasted 5 minuted replying to this tool by Anonymous Coward · · Score: 1

    Newly registered account. Nonsense figures given below indicate a huge and logically unjustifiable pro-microsoft stance.

    Bing has 40% marketshare in North America - my ass. There should be an option to vote to delete first-time accounts that post nothing but propaganda.

    I hate Microsoft less than I used to - but when slime like you comes along to promote your false statistics, I remember again why Microsoft are not good people.

  60. End to DLC? by Anonymous Coward · · Score: 0

    With $0.99 games, there will definitely be DLC. I don't mind $60 games if everything's included and it's a polished high production value game.

  61. The new Atari 2600? by SomeoneGotMyNick · · Score: 1

    I can't wait to play Combat or Air-Sea Battle on this thing.

    I hear they are rushing to get Pacman and E.T. out before Christmas 2013, too!

    1. Re:The new Atari 2600? by gameboyhippo · · Score: 1

      This! People say, "ZOMG! Nintendoze is doomz!!! mak 99c iphone gamze!!11!!!" But I see history repeating itself. Low quality software killed the 2600. High quality software made the NES a success.

    2. Re:The new Atari 2600? by SomeoneGotMyNick · · Score: 1

      Actually... Nintendo's heavy handed licensing, distribution, and marketing scheme, along with the 10NES lockout chip, is what saved the NES. Not to mention their timing in an abruptly dead market full of video game junkies going through withdraw. Innovation in the consumer's favor was NOT the secret to their success.

      There were a fair amount of high quality games for the 2600, given its hardware limitations. What killed the 2600 in the context of low quality software was the low quality software being sold at "high quality" software's pricing. People felt duped at paying all that money and getting little of value. That kind of action will kill any similar market.

  62. Re:Even GPU costs more by John+Bokma · · Score: 1

    Ah, yes, and I have 28,000 daily visitors on my blog.

  63. Rounds that fit into a commercial break by tepples · · Score: 1

    The whole point of the 99 cent apps are something you can grab for the few dead minutes you have - in a lineup, waiting for something, etc, as something to do. A home console - well, players tend to have more time to invest in a game

    Free-to-air and basic cable television channels in the United States are full of 3-minute commercial breaks. If one round takes 2 to 3 minutes to play, then someone could switch from TV to the console, play a game, and then switch back to TV.

    1. Re:Rounds that fit into a commercial break by Anonymous Coward · · Score: 0

      Why on earth would you do that? Just record the damn program on your DVR then skip through the ads.

    2. Re:Rounds that fit into a commercial break by tepples · · Score: 1

      For one thing, I imagine that a lot of people don't want to spend the extra $15 per month for DVR service. For another, I thought the whole draw of cable was sports, and the whole draw of televised sports was that it's live.

  64. Bluetooth controllers by tepples · · Score: 1

    I thought Android phones that supported Bluetooth supported widely available PS3 and Wii game controllers. I have a brother who uses a Wii Remote with the emulators on his phone.

  65. Customary price point by tepples · · Score: 1

    Simple math tells us that the obvious compromise between a $0.99 game and $60 game is $7.7 game.

    Geometric mean. Cute. I was trying to figure out how to deliver a game with $60 production values in a market full of $0.99 games. The episodic model (that is, paying to unlock levels as you beat them) is the only way I can think of to make that work.

    Why would you change the format rather than the price?

    The format must change in order to attract customers who have become accustomed to the $0.99 price point. There's a big kink in the demand curve at $0.99.

    1. Re:Customary price point by wierd_w · · Score: 1

      Agreed. Personally though, the way I would *try* to do it (since it probably wouldn't work) would be to segregate the marketplace.

      Eg, "Android Powered!"(tm) casual games in the 99 cent range.

      Independant but quality titles (like those sponsored by the humble bundle) in the 10 to 30$ range

      Commercial publishing house titles in the 35 to 60$ range. (Probably will be very small, because the open console specs would be very unattractive to them, since they couldn't have even lipservice garantees that their games won't be easily pirated and/or their game communities won't be drenched in hacks and mods.)

      This would make it easier for the user to get what they are looking for, and would eliminate the pricecurve shock psychological issues at the same time.

  66. it shouldn't have a problem hitting $99. by BLToday · · Score: 1

    I saw a lot of chinese android powered Wii-like consoles for $99 at CES this year.

  67. What PC games to use with multiple gamepads? by tepples · · Score: 1

    most PC games don't support multiple gamepads

    I have a device, made by Microsoft no less, that allows me to connect 4 wireless Xbox 360 controllers to my PC.

    I too own a USB hub allowing connection of four wired game controllers. It's just that the big-name PC games tend not to support multiple gamepads plugged into such an adapter for $ome rea$on. Quoting David Wong:

    Sorry, you know damned well that technical limitations aren't the reason everyone is dropping split screen. [...] You're dropping it because four players on a split screen are playing off one $60 copy of the game. Four players playing online need four copies ($240).

    Have you any suggestion for good PC games to use with multiple Xbox 360 controllers, apart from those listed here?

  68. Re:Even GPU costs more by LWATCDR · · Score: 1

    You do not have to use the Google Play store. See the Kindle fire and Nook tablet as an example so yes it can recover the costs though game and media sales.
    Hey you are wrong but at least you didn't post as an AC so you get a brownie point for that.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  69. Oh, come on. by Anonymous Coward · · Score: 0

    It's a PHONE. It's a fucking phone. That's all it is. It's a phone with an HDMI port and a controller. I'm not even a hardware guy and I could design something based around an ARM system-on-a-chip, where's my million dollars? Fuck!

    1. Re:Oh, come on. by Anonymous Coward · · Score: 1

      If you can, and you can convince thousands of people that you have the expertise and connections to bring it to market so they fund the project, please do. Won't be holding my breath, though.

  70. Already have it by Dunge · · Score: 0

    I can already plug my Android phone on the tv via an hdmi cable, what is this supposed to be?

  71. An iPhone/iPad 4 is already a game console by Paul+Slocum · · Score: 1

    You can't take it apart, but you can hook up your iPhone 4+ or iPad to a projector or TV with Apple's VGA cable (also comes in composite and HDMI). And from a programming perspective, you can address the device's screen and the video output independently. Some games support it and it's pretty cool on the projector! And iPad 2&3 can mirror the built-in display to the video out.

    It's funny to me that this video-out feature hasn't been marketed and exploited more. Apple doesn't make it very easy for developers to use it either, as documentation and examples are definitely lacking.

  72. Re:Even GPU costs more by Belial6 · · Score: 3, Informative

    You must be young. When everybody moved off the Atari 2600 in 1983, they were not moving to the IBM compatibles. They were moving to Apple II s, Ti99/4a s, and to C64 s, etc. These system easily supported 2 joysticks. In fact, they supported the industry standard 9 pin digital joysticks that the Atari 2600s also used. We simply unplugged them from the Atari, and plugged them into the C64. Not only did they support multiple joysticks, but it was also the norm.

    And yes, the public has listened (as they often do) to the marketing people, so they believe something that never existed. This isn't new or surprising.

  73. Re:Even GPU costs more by VGPowerlord · · Score: 2

    It doesn't help that at some point, Google decided to stop having it require all search terms to be present in the search results, which was one of Google's major features.

    It took me only a moment to find this, but when I googled bacon binoculars and jumped to a random page (in my case, page 5), right in the middle of the page is a link to "Astro Bob | Celestial happenings you can see from your own backyard" which doesn't mention bacon on its page. Later down the same page of results, there's a "Tactical Bacon in 9oz can" which doesn't mention binoculars anywhere... nor does its Google cache page mention that binoculars isn't on the page anywhere, but only in the links other sites use to link to it.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  74. Re:Even GPU costs more by shaunbr · · Score: 1

    And when you realize just how shitty these cheap-ass Chinese media player boxes are, you'll end up regretting your purchase.

    If it comes from DealExtreme, it's not even worth the pittance they're asking.

  75. Counter-Strike, for one by tepples · · Score: 1

    And in order for that to be a draw, the stuff they wouldn't ordinarily get has to be pretty substantial

    Lots of PC games have user-created mods through a game-developer-approved mechanism. What console games have such mods? If Half-Life were a console game, would there have been a Counter-Strike? If Warcraft III were a console game, would there have been a DotA?

    1. Re:Counter-Strike, for one by s73v3r · · Score: 1

      That has absolutely nothing to do with our discussion. And none of that will be available on this new console. Try again.

    2. Re:Counter-Strike, for one by tepples · · Score: 1
      s73v3r wrote:

      The idea that people want to "go beyond the selection of games that console makers allow" is pretty shaky

      tepples wrote:

      Lots of PC games have user-created mods [such as] Half-Life [and] Warcraft III

      s73v3r wrote:

      That has absolutely nothing to do with our discussion.

      Mods are "beyond the selection of games that console makers allow". When "our discussion" is gaming experiences "beyond the selection of games that console makers allow", how do mods have "absolutely nothing to do with our discussion"? And how are you sure that no games that allow substantial user-created mods "will be available on this new console"?

  76. Flat tablet by tepples · · Score: 1

    A developer can make a game for the OUYA and then produce a touchscreen input version of the game for the tablets listed above

    How would that work for something like a platformer or a fighting game without an expensive external Bluetooth gamepad? A touch screen displaying a virtual gamepad is completely flat, and the player's thumbs can't find the on-screen buttons by feel.

    1. Re:Flat tablet by Anonymous Coward · · Score: 0

      Just replace exact position with general area and gestures. Just put your thumbs down somewhere on the left and right side. Then, same as with physical joystick, you just shift thumb left to start walking left and shift it down to crouch. Same for right side - "tap to jump" or "swipe up to jump" or "swipe down to drop bomb" or "swipe up then right for high kick - punch combo".

      Platformers will be easy as they don't need much beyond d-pad, and for fightings you'll have to think up some sort of (multitouch?) gestures for right hand.

      Here, for something different, Dead Space on a tablet. Note the lack of any visual aids for moving and rotating outside of short tutorial sequence.

    2. Re:Flat tablet by tepples · · Score: 1

      Thank you for the suggestion. I'll have to see what I can do once I get a Nexus 7.

    3. Re:Flat tablet by lordofthechia · · Score: 1

      Remember too, the touchscreen isn't your only possible source of input for the tablet. You also have your accelerometers! So for a platformer, tilt left right to run, jerk up to jump etc.

      --
      Georgia Tech, the leader in Chia(tm) technology.
  77. Re:Even GPU costs more by CronoCloud · · Score: 0

    Correct, but then what happend 3 or 4 years later...all those gamers who plugged joysticks into their C64 to play arcade games jumped to the easier to use NES which didn't have the disadvantages of the C64 disk drive, leaving only the larger disked game market behind (RPG's, Strategy games, various kinds of simulations) You have to remember, a bunch of those people who jumped to the 8-bit computers from the 2600, basically treated them EXACTLY as if they were consoles, just plugging in cartridge games or only knowing enough commands to be able to type load "#",8,1 on a c64 with a 1541.

    And when tepples says multiple gamepads, he means more than 2.

  78. They started ignoring keywords by ArchieBunker · · Score: 1

    Half the time my search results end up having little to do with the words I used. Putting quotes around the words fixes that problem but come on google. Once I searched for "arduino pelco" and google decided pelco was similar to lcd and changed it for me. Great job,

    --
    Only the State obtains its revenue by coercion. - Murray Rothbard
  79. Plenty or people can't afford high end consoles by rastoboy29 · · Score: 1

    Not only do I think the idea is a winner from a financial point of view, but also bringing social gaming (ie. multiple people in the same room) to Linux is a very good thing, too.

  80. Re:Even GPU costs more by Belial6 · · Score: 2

    And when tepples says multiple gamepads, he means more than 2.

    No, he doesn't. If he did, he would be being intellectually dishonest. Systems of that time rarely if ever had more than 2 game ports.

    Whether gaming primarily shifted back to systems without keyboards or not doesn't change the fact that gaming didn't disappear in 1983. It just moved to platforms that marketers didn't count. Some big players lost a bunch of money, and instead of acknowledging that their competitors took their customers, they declared it a crash.

  81. Re:Even GPU costs more by CronoCloud · · Score: 0

    and instead of acknowledging that their competitors took their customers, they declared it a crash.

    You're forgetting a lot of Casual gamers didn't go C64... they simply stoppped buying and playing at all, having been burned by too many sucky titles.

    Some came back with the NES, but some didn't come back till the Wii!

  82. Plan A: Ouya. Plan B: The establishment. by tepples · · Score: 1

    OK, let's assume I want to work for the establishment should the Ouya console not pan out. I want to make a good first impression, not an egregiously poor one that would get me on an industry blacklist. Google video game programmer portfolio led me to "How to Make a Game Programming Demo Portfolio" by Lee Winder, which recommends complete games in both 2D and 3D, even if not lengthy, with the expected menus, installers for all dependencies, source code, screenshots, videos, and full credits for any collaborative effort. The next page gives tips on how to build a CD or web site. But I seem to remember that before, you told me that some kinds of games could reflect negatively on my skill, and I wonder what else to watch out for. Where would you recommend asking next? I guess I could ask game companies' HR departments what they want to see in a junior programmer's portfolio.

    1. Re:Plan A: Ouya. Plan B: The establishment. by CronoCloud · · Score: 1

      Well gee, don't ask me, I'm not a programmer Just know a little about issues related to hobbyist programming thanks to being a part of SCEA's PS2 Linux community.

      now my opinion would be that you avoid direct knockoffs, no Tetris clones, no luminesweeper. I know, it's easier if you clone stuff but that's probably one of the reasons the big timers don't think too fondly of hobbyists.

      Lets see I remember one fellow who implemented avery simple MMO style game that was designed with nursing home use in mind on a PS2. Thought that was a good idea. Then there's demoscene style stuff, particle fountains, marionettes, that sort of thing.

      Do you have any stuff from your college work lying around?

      But ask them directly, gee, you are far far too literal....it's going to be a problem for you, I know. You need to think flexibly and not take everything literaly like a robot. That whole "I googled one exact specific phrase someone mentioned and didn't try any permutations or use any booleans, and found/didn't find X" is a bad bad sign.

  83. Re:Even GPU costs more by Belial6 · · Score: 1

    Wrong. There were some loses on the shift, and there were also gains. Almost no casual gamers skipped Windows. The single most widely played video game ever was Solitaire on Windows.

  84. Roku has something similar by markjhood2003 · · Score: 1

    The latest Roku 2 XS streamers are preloaded with Angry Birds, while games like Wheel of Fortune and Jeopardy are available for purchase. It uses a bluetooth motion controller like the Wii for playing, and costs $100. It looks exactly like the casual TV gaming market niche that Ouya is targeting, so I wonder if they really have a chance competing with such an established player.

  85. Re:Even GPU costs more by swillden · · Score: 4, Informative

    If you click on "show search tools" on the left, and then "verbatim", Google will stop searching for other spellings and synonyms and will require all search terms to be on the page. In general, verbatim mode actually lowers the quality of the search results, which is why it's turned off by default, but there are exceptions so it's made available as an option.

    --
    Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
  86. Let's assume I'm still a games developer by Aggrav8d · · Score: 1

    Why the hell would I want to produce software for a piece of hardware that can be hacked? I have to provide exceptions for device abilities that make my debugging and after market support balloon, costing me money. How, then, could I afford to sell form $0.99/copy?

    1. Re:Let's assume I'm still a games developer by Yosho · · Score: 1

      Why the hell would I want to produce software for a piece of hardware that can be hacked?

      I don't know, why do people produce games for Android or Windows? Both of those platforms practically encourage hacking. And if we're talking about platforms that can be easily hacked despite the manufacturers' intentions, there's iOS, the Wii, the PSP, the DS...

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
  87. Re:Even GPU costs more by Michael_Rose · · Score: 1

    http://www.dealextreme.com/p/ak802-mini-android-4-0-network-media-player-w-wi-fi-hdmi-tf-usb-black-4gb-1gb-ddr-iii-143431?r=20144190

    And yet something already exists, and for cheaper.

    That maybe available now, and is slightly cheaper, BUT it lacks the graphics processing capability of the Tegra 3 chipset, has half the memory storage, and lacks a tactile sensitive joystick.

  88. Re:Even GPU costs more by Riceballsan · · Score: 1

    Why would you not use it much if it works better? My guess, is that there are a handful of things that bing does find better than google, lets assume 10-20% of things you search for, when google fails, you use bing, and it happens to do better. google is still better for that 80-90% of things you search for, but the handful of things you can't find easilly on google, can be found easily on bing. If instead of only checking bing on what google works poorly for, try doing your normal searches on both, and see which one has unhelpful results more often. There are many firefox and chrome extensions designed to do just that.

  89. Re:Even GPU costs more by Anonymous Coward · · Score: 2, Insightful

    You're being trolled.

    There was a time when Microsoft/Waggener Edstrom/Burson Marsteller shills would place posts praising their own products and slagging Google at the top of every story. I suspect this is intended to be a parody of them.

    Having said that, Microsoft must be terrified of these things. They're available for as little as $20 in volume http://www.alibaba.com/product-gs/561407182/Ider_Exclusive_Dongle_design_hdmi_dongle.html, and are easily capable enough for browsing the web, email, Facebook, basic office work etc. With HDMI to a decent screen and USB for keyboard and mouse, these dongles could easily replace 90% of home and small office desktops today, if it wasn't for MS Office format lockin.

  90. It's kind of telling... by Yosho · · Score: 5, Insightful

    I don't check or post on Slashdot nearly as often as I used to, and the comments on this article illustrate why.

    I mean, look at this. You've got a small team of people who are designing a product that is explicitly intended to be open and hackable. It's cheap, it's stylish, it runs Linux, and they're reaching out to the indie gaming community for support. They've more than doubled their initial goal in under 24 hours and are probably still reeling at the concept of what just happened. The news is sweeping across gaming sites and people are excited to see what's going to happen next.

    And the comments on this Slashdot article are overwhelmingly negative. You've got people saying that nobody will want to develop software for a hackable device (like Android or Windows), there's no market for it (the $2M worth of investments so far seem to disagree), you can get cheap Chinese knockoff Android devices cheaper (LOL, just LOL), and some people are even saying it's vaporware like the Phantom. Seriously, the Phantom? That project was started by a guy who had a history of running investment scams. The people who are behind the Ouya are recognized names in the gaming industry and have the support of a lot of indie developers. There's no guarantee that this will end up being a big commercial success, of course, but you clearly haven't even taken a look at it if you think this is a second Phantom.

    Slashdot, what happened to you?

    --
    Karma: Terrifying (mostly affected by atrocities you've committed)
    1. Re:It's kind of telling... by Anonymous Coward · · Score: 0

      how is funding the kcikstarter an investment. you pay their salary so they can hopefully make a shitty computer.

    2. Re:It's kind of telling... by OrangeTide · · Score: 2

      I'm pretty sure the main use of the internet both today and in the past (usenet) was for geeks to defend an uninformed position to the death. The neglect of Slashdot is causing it to revert to a natural state.

      But do agree with you. And I think the positions people have taken are so negative as to be absurd.

      --
      “Common sense is not so common.” — Voltaire
    3. Re:It's kind of telling... by Yosho · · Score: 1

      Yes, yes you do. You give them money hoping that they'll make a cool product and be successful, and if they are successful you'll get a nice reward for it. How is that not investment? Do you know what an investment is?

      People like you are exactly what I'm talking about. You could at least put an account name behind your comment.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    4. Re:It's kind of telling... by cve · · Score: 1

      Couldn't they use the money to make a cool product and NOT send out the rewards?

      "Who is responsible for making sure project creators deliver what they promise?
      Project creators are solely responsible for fulfilling the promises of their projects."

      Kickstarter is a gamble not an investment.

    5. Re:It's kind of telling... by mushroom+blue · · Score: 1

      This is not the Slashdot we knew. It's been handed down to at least two companies by now. it's prettier now, but the soul disappeared.

      All the good vibes of /. now exist on hackernews, but that's starting to go downhill as well. It seems that there's a cycle to the nerd news site: unknown and small -> good community -> community you actually mention to others as newsworthy -> purchased by a large corporation -> Trolls and newbs take notice -> eternal september commences -> site abandoned by quality participants.

  91. Re:Even GPU costs more by CronoCloud · · Score: 1

    You're confusing the "playing solitaire at breaks during work" market with the game market. Sure solitair was a widely played game...but hwere....AT WORK.

  92. [reddit] For everyone hyped about the OUYA by Anonymous Coward · · Score: 0

    http://i.imgur.com/75MEN.jpg

  93. Re:Even GPU costs more by InvisibleClergy · · Score: 1

    Well, both Google and Bing use human beings to tune the search results, so I would be very surprised if they turned up significantly different results in the end.

  94. Android has a lot of potential.... by DrStoooopid · · Score: 1

    ...it's just a breath away from being a viable desktop Linux option.

    --
    There are 2 groups of people you can make fun of on the Internet without fear of attack. The illiterate, and the Amish.
  95. XBMC is the killer app by Holammer · · Score: 1

    I actually know some weird folks that still use their old Xbox machines for XBMC. So even if the Ouya fails, it'll still live on for years if it only gets XBMC ported to it.

  96. Looks like a lot of fun by mattr · · Score: 1

    These guys are heroes and obviously hit a nerve - they are at 2.95 MILLION DOLLARS with 28 DAYS TO GO!!!

    This is great, because it sounds like they really want to listen to developers and build a hot community.
    The controller sounds neat.
    I'd like to see more RAM first. More CPU would also be nice. But on the other hand they've decided this is the sweet spot to make it possible and it sounds like they are right.
    If they would make an even bigger commitment to being open, and put some money into even hiring experts to make libraries and improved development kits that would make it easier for indies to make higher quality titles easily that would be interesting. I'd like to see a media browser that handles local and networked storage too. And is there a microphone?
    The sky seems to be the limit.

  97. Re:Even GPU costs more by cryptographrix · · Score: 1

    "Bing use at 9.75%, just edging in front of Yahoo"

    isn't Yahoo using /Bing/ nowadays, even?

    subtract Yahoo from Bing and you end up with what Bing REALLY has.

    :p

  98. Damn you, muscle memory by tepples · · Score: 1

    But then you get into negative transfer. If one game uses thumb gestures for a particular action, and another game for the same platform uses accelerometer gestures, negative transfer will make it difficult to play one game after having played another. It's like how jump was always on the A button in the NES era; in those few cases where A was something else, jump was on B. That's why I want to know if developers have reached a consensus on specific gestures for common actions.

  99. Re:Even GPU costs more by VGPowerlord · · Score: 1

    If you click on "show search tools" on the left, and then "verbatim", Google will stop searching for other spellings and synonyms and will require all search terms to be on the page. In general, verbatim mode actually lowers the quality of the search results, which is why it's turned off by default, but there are exceptions so it's made available as an option.

    Synonyms and other spellings aren't the problem, returning results that have nothing to do with one of the search terms or its alternate spellings and synonyms is the problem. I want it to do the former and not the latter.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  100. Re:Even GPU costs more by Belial6 · · Score: 1

    I'm not confusing anything. YOU are saying that anything that doesn't fit your conclusion doesn't count.

  101. Re:Even GPU costs more by Phoghat · · Score: 1
    --
    Think of how stupid the average person is, and realize half of them are stupider than that.