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Why Valve Wants To Port Games To Linux: Because Windows 8 Is a Catastrophe

An anonymous reader writes "Gabe Newell wants to support Linux because he think Windows 8 is a catastrophe for everyone in PC space. He wants to move away from a closed ecosystem of Microsoft Windows 8. He recently made a rare appearance at Casual Connect, an annual videogame conference in Seattle. From the allthingsd article: 'The big problem that is holding back Linux is games. People don't realize how critical games are in driving consumer purchasing behavior. We want to make it as easy as possible for the 2,500 games on Steam to run on Linux as well. It's a hedging strategy. I think Windows 8 is a catastrophe for everyone in the PC space. I think we'll lose some of the top-tier PC/OEMs, who will exit the market. I think margins will be destroyed for a bunch of people. If that's true, then it will be good to have alternatives to hedge against that eventuality.' Some Linux users think that this is a win-win situation for Linux users as it will brings good game titles on the Linux system that haven't been there and it will protect steam business model from both Apple and Microsoft."

880 comments

  1. Windows 8 is not a catastrophe.... by jkrise · · Score: 5, Funny

    Windows 8 is a catastrophe only for those who use it with a keyboard and mouse. For the rest of us, it is the greatest desktop operating system.

    --
    If you keep throwing chairs, one day you'll break windows....
    1. Re:Windows 8 is not a catastrophe.... by Astatine · · Score: 4, Funny

      What exactly does this desktop of yours look like, and is it situated underneath a bridge?

    2. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      And how are you going to play Deus Ex or something without a keyboard and mouse? Hence, catastrophe.

    3. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Err, it is a catastrophe regardless of the manner in which it is manipulated.

    4. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 1

      Game Pad

    5. Re:Windows 8 is not a catastrophe.... by Ynot_82 · · Score: 5, Funny

      Windows 8 is a catastrophe only for those who use Windows. For the rest of us, it is the greatest Microsoft operating system ever

      FTFY

    6. Re:Windows 8 is not a catastrophe.... by jkrise · · Score: 5, Funny

      Sorry, I had put 'sarcasm' and '/sarcasm' tags in my original post; they didn't appear though. Been a few years since I posted regularly on Slashdot.

      --
      If you keep throwing chairs, one day you'll break windows....
    7. Re:Windows 8 is not a catastrophe.... by MrEricSir · · Score: 5, Interesting

      Windows 8 is a catastrophe only for those who use it with a keyboard and mouse.

      It's also a catastrophe if your business model involves running a 3rd party app store. Good luck competing against Microsoft, Gabe.

      --
      There's no -1 for "I don't get it."
    8. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Have fun writing lengthy code/papers/email/etc on your touchscreen...

      I rather enjoy losing half the display to a keyboard myself...

    9. Re:Windows 8 is not a catastrophe.... by ObsessiveMathsFreak · · Score: 0

      Windows 8 is a catastrophe only for those who use it with a keyboard and mouse. For the rest of us, it is the greatest desktop operating system.

      Well then I'm sure you, the the twitterati, and all the little kids who love playing with Daddies' cellphone will really enjoy it.

      The rest of us will get back to work.

      P.S.
      It must take you ages to type these posts.

      --
      May the Maths Be with you!
    10. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      People complaining about using the interface with a mouse but think it's great with a touchscreen don't know what a mouse is. Specifically, it's a low-tech (think of the originals with rollers and a ball) replacement for your finger and a touchscreen. Valid complaints about the interface are about how it works when you click or touch. Complaining about not being able to figure out how to use a mouse just means the person doesn't know how to use their finger.

    11. Re:Windows 8 is not a catastrophe.... by Tsingi · · Score: 1

      I know how to use my finger, but you can't see me, so I have to use my keyboard.

    12. Re:Windows 8 is not a catastrophe.... by hackula · · Score: 3, Funny

      I am still hoping that Windows 8 will drop mouse and touch support entirely. Trackballs only please.

    13. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      ^ i think he's being facetious, in that that's how people almost exclusively interact with (at least pc s) computers ^

    14. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      >>FPS
      > Game Pad
      No

    15. Re:Windows 8 is not a catastrophe.... by Desler · · Score: 0, Flamebait

      Funny because Halo, Call of Duty, etc. all sells 10s of millions of copies on consoles and blow away the PC sales by vast margins. Looks like your opinion means dick.

    16. Re:Windows 8 is not a catastrophe.... by fuzzyfuzzyfungus · · Score: 4, Insightful

      Windows 8 is a catastrophe only for those who use it with a keyboard and mouse.

      It's also a catastrophe if your business model involves running a 3rd party app store. Good luck competing against Microsoft, Gabe.

      +1 for identifying the second horn of the dilemma.

      On the one hand, if MS underperforms, their historical platform buddies face the real risk(at least outside of enterprise stuff, where entrenchment goes a lot deeper) that Apple will eat into the desktop/laptop/portable segment(and Apple has made it fairly clear that 3rd-party vendors are forbidden on iOS and grudgingly permitted, for now, on OSX) with Sony on consoles and a somewhat chaotic flux of Android devices on mobile.

      On the other hand, if MS does a good job, they have their fingers in, or heading for, so many of their platform partner's pies that that won't clearly be a win for those platform partners. They've got their own application store, their own cloud/SaaS thing, their own console, an unknown-but-enough-to-make-the-OEMs-nervous amount of their own PC and tablet hardware, their own pet phone company...

      Getting the Steam catalog to 'Just Work' on linux isn't going to be a picnic; but you can't exactly blame them for looking for plan B.

    17. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Sorry, I had put 'sarcasm' and '/sarcasm' tags in my original post; they didn't appear though. Been a few years since I posted correctly on Slashdot.

      FTFY

    18. Re:Windows 8 is not a catastrophe.... by mikael_j · · Score: 4, Insightful

      I'm not sure if you're serious here. Console FPS games almost always use some sort of auto-aim to help players out and sales figures are not the same as quality, if they were then Windows 95 would've been an amazing operating system....

      --
      Greylisting is to SMTP as NAT is to IPv4
    19. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      I found a picture of it. It looks cool, but tiring.

    20. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Your sense of humor is a catastrophe.

    21. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      It's good that you can get the preview/submit buttons working with just your finger.

    22. Re:Windows 8 is not a catastrophe.... by Vintermann · · Score: 1

      It doesn't have to be. They could strike a deal. I'm pretty sure that's what Gabe plans to do with Ubuntu, as Ubuntu has had an app store forever...

      --
      xkcd is not in the sudoers file. This incident will be reported.
    23. Re:Windows 8 is not a catastrophe.... by firex726 · · Score: 2

      Well there are full size touch screen, problem previously was the UI for them.

      Of-course MS does seem to be making a mistake by trying to shoehorn this tablet centric UI onto everything under the sun.

    24. Re:Windows 8 is not a catastrophe.... by dskzero · · Score: 1

      Windows 8 is a catastrophe only for those who use Windows. For the rest of us, it is the greatest Microsoft operating system ever

      FTFY

      I'm pretty sure you will find a way to claim it does, but that makes absolutely no sense.

      --
      Oblivion Awaits
    25. Re:Windows 8 is not a catastrophe.... by Targon · · Score: 2

      Windows 95 was a huge jump forward from Windows for Workgroups 3.11, which is why it sold well. Win98 was a nice jump forward from Win95, and Windows XP was another huge jump forward. Vista had some initial quality issues with drivers and tuning, which were all fixed/improved in Windows 7(which also has done very well).

      The problem with consoles is that you are dealing with those horrible controllers, which makes some "assistance" from the game required.

      When it comes to Windows 8, it SEEMS that those who use a touch screen like Metro. The problem is that power users who use a keyboard/mouse MAY hate it. I will reserve judgement until I can do some serious tinkering with it, and all these preview releases may not tell the whole story about how it will be at release.

    26. Re:Windows 8 is not a catastrophe.... by jimmyfrank · · Score: 0

      I use it with a kb and mouse, no problems here...sorry.

    27. Re:Windows 8 is not a catastrophe.... by VGPowerlord · · Score: 1

      I'm not sure if you're serious here. Console FPS games almost always use some sort of auto-aim to help players out and sales figures are not the same as quality, if they were then Windows 95 would've been an amazing operating system....

      Windows 95 was amazing... for users used to Windows 3.1 and Mac System 7 anyway... preemptive multitasking for the win!

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    28. Re:Windows 8 is not a catastrophe.... by CanHasDIY · · Score: 5, Funny

      Valve helped establish the closed system model with Steam. And now they're bringing that shit to Linux. Thanks for nothing, Valve.

      A haiku:

      your big vagina
      it is filled with lots of sand
      please go rinse it out

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    29. Re:Windows 8 is not a catastrophe.... by mcgrew · · Score: 5, Insightful

      Getting the Steam catalog to 'Just Work' on linux isn't going to be a picnic

      It should be a lot easier to make it "just work" on an OS you have the source to than an OS you only have hooks, many of them undocumented.

      Nobody else seems to have any trouble making their software "just work" on Linux. Hell, I bought a bluetooth dongle that supposedly had no Linux support at all, I plugged it in and it just worked. On the Windows box I had to install software and drivers and reboot a couple of times, and it kinda sorta worked.

      In the last 10 years, MS and Linux have switched places in the useability and maintenance aspects. Windows needs far more maintenence than previously, and more than Linux, and is far less useable than Linux. This is the opposite of the situation 10 years ago. Anyone who has used both OSes lately is aware of this.

    30. Re:Windows 8 is not a catastrophe.... by ultranova · · Score: 5, Informative

      Well there are full size touch screen, problem previously was the UI for them.

      And it still is. Specifically, you need to hold your hands extended before you for prolonged periods of time and make huge, sweeping motions, lose two mouse buttoms and the wheel, and trying to type will require on-screen keyboard which obscures the screen contents and is slow to use (since you can't touch-type). And on top of that you'll get grease on the screen.

      Tablets use a touch screen because they can't fit in a keyboard and mouse, not because it's an even remotely good solution.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    31. Re:Windows 8 is not a catastrophe.... by Anarchduke · · Score: 2

      Let me help, for those who DO use Windows, it sucks balls. For those who DON'T use Windows, Windows 8 still sucks balls, but then its awesome because those who DON'T use Windows want to see Microsoft implode and roast marshmallows on the fires of their corpse.

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    32. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      I am still hoping that Windows 8 will drop mouse and touch support entirely. Trackballs only please.

      I'm still hoping for Windows 8 to drop support for all interfaces other than the mind-control helmet, which figures out what you want to do without any contact with the computer itself. Oh, and it needs to be free of any kind of headset too, and it needs to read my mind from a minimum of 10' away, and be able to interpret somewhat impaired mental control while I'm drinking a couple beers.

    33. Re:Windows 8 is not a catastrophe.... by AngryDeuce · · Score: 4, Insightful

      The only reason you find them superior is because you've been using WADS since 1992, you're used to it. If you'd been playing FPSs on a console for the last 20 years, you'd be pointing and laughing at the K&M users.

      The keyboard part of the combo is fucking awful for a beginner. It's not intuitive at all, especially in games that greatly extend beyond the standard WADS interface and have a shit-ton of extended function keys (most FPSs these days).

      It's really no different than why the standard QWERTY keyboard layout stuck around all these years. It's no inherently better than the most common alternatives like DVORAK, but they'll never catch on because everyone learned on QWERTY and thus are most familiar with it.

      You can find the same arguments in the controller versus motion control debate. Maybe we should all just get the fuck off each other's lawns and accept the fact that it's an issue of personal preference and little else?

    34. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      You can tell this site was designed by Unix nerds who love to mock anyone who can't figure out their broken-by-default setup
      1) comments are pseudo-html by default (no linebreaks)
      2) you can use "plain old text" to get linebreaks, but despite the plain old meaning, that setting parses html tags
      3) if you actually want "plain old text", you need to select "extrans" (wtf?)

      for complete slashdot documentation please consult the GNU Info page

    35. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 1

      The scary part to you post is that you actually believe what you said. You clearly have one OS that you use, and have used for 10 years and haven't looked at anything else, which is typical of fanboys on either side of the fence. Be impartial, be a real technology guru.

    36. Re:Windows 8 is not a catastrophe.... by VGPowerlord · · Score: 4, Informative

      The only reason you find them superior is because you've been using WADS since 1992, you're used to it. If you'd been playing FPSs on a console for the last 20 years, you'd be pointing and laughing at the K&M users.

      I've said it before and I'll say it again: The reason I find Keyboard and Mouse superior for FPS games is because the mouse has far more precision than an analog joystick does.

      It doesn't hurt that I tend to use a lot of the extra keys on the left side of the keyboard for various other things, including various games' "push to talk" voice chat keys.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    37. Re:Windows 8 is not a catastrophe.... by Electricity+Likes+Me · · Score: 5, Interesting

      Touch screens also have poor conveyance of intent.

      You touch the screen - and that's about it. You can't hover with your fingers and then choose to click, you can't convey different intent (right-click, middle-click, other mouse buttons etc.) easily.

      You also can't see what your clicking while you hold onto it if it's right under your finger.

      While I'm sure the touchscreen has a bright future, the significant of the interface is currently being overstated - all the "cool stuff" ultimately will come from pairing touchscreens with other devices including traditional things like keyboards.

    38. Re:Windows 8 is not a catastrophe.... by Electricity+Likes+Me · · Score: 2

      Windows 8's existence has more or less made me pre-emptively switch to Linux Mint. The dealmaker was Cinnamon, which seemed like someone was finally saying "what the hell Gnome 3?" which also perfectly expresses my problems with Win 8.

    39. Re:Windows 8 is not a catastrophe.... by AngryDeuce · · Score: 1

      And the analog joystick has far more precision for movement than WADS does. It's still just a matter of personal preference and familiarity.

    40. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Sorry, I had put 'sarcasm' and '/sarcasm' tags in my original post; they didn't appear though. Been a few beers since I posted regularly on Slashdot. FTFY

    41. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      That's not Haiku.
      Haiku is, to put it very simply, a riddle of sorts, where a question is posed or described and then answered in something akin to a riddle. It's a lot more than just counting syllables.

    42. Re:Windows 8 is not a catastrophe.... by Guspaz · · Score: 4, Interesting

      I suspect a lot of the work is already done for games that have been previously ported to OS X. After all, that already entails the switch to OpenGL. Obviously there's a lot more to it than that, but having your game already running under OpenGL on a POSIX platform is a big head start. Especially if you started out on Windows, since that means you've already had to abstract a lot of the platform-specific stuff out to get it running on the second platform.

    43. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      A big giant whoooooooosh!

    44. Re:Windows 8 is not a catastrophe.... by countach74 · · Score: 1

      Wait, you have to aim and perform other precise movements with the WASD keys? Wow, it sure has been a long time since I've played a shooter.

    45. Re:Windows 8 is not a catastrophe.... by Anubis+IV · · Score: 1

      It's not difficult to sell a mediocre product to people who are both starved for that category of product and are unaware of what's out there. If you're in a desert, you can charge a premium for crappy water. You can pretty it up by adding dyes and flavors (to stretch the analogy: nicer graphics or a good story), but it's still made from the same crappy water (the input mechanics). As has been pointed out, almost all of the console shooters rely on auto-aiming of some sort, be it magnetizing your reticle to the target or, if they want it to feel less obvious so that you can claim "it's all skill," invisibly magnetizing your bullets to the target after you fire them. Everything from CoD to Halo makes use of those.

    46. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Linux game = text console game?

    47. Re:Windows 8 is not a catastrophe.... by AngryDeuce · · Score: 1

      You don't consider movement beneficial of precision? Really?

      Part of playing a FPS is not getting shot, ya know.

    48. Re:Windows 8 is not a catastrophe.... by ZXDunny · · Score: 1

      In the 20 years prior to the K&M control method I used a joystick rarely - it was almost exclusively the keyboard (QAOPM) on the 8bit machines I owned. Moving from those machines, I had a brief play with 16bits (Amiga, Megadrive) but then moved on to the PC where keyboard control (with mouse) was the norm.

      --
      10 PRINT "SCUNTHORPE"(2 TO 5): GO TO 10
    49. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Well yes... I don't think a lot of people appreciate what a massive change Windows 8 is ushering in. It's the first Windows to ditch the "open platform" idea - a route followed earlier by Apple. The TPM hardware, secure boot... it's all there. Windows 8 is the first to really bring it home (even if it doesn't yet lock the door completely) - from now on, your PC isn't yours. It's Microsoft's and they will decide what you run... and can change their mind with a software update.

    50. Re:Windows 8 is not a catastrophe.... by Psyborgue · · Score: 1

      How fast can you turn around (180) with a joystick? With a mouse? Does this matter if an enemy is directly behind you?

    51. Re:Windows 8 is not a catastrophe.... by hairyfeet · · Score: 5, Insightful

      And it is THAT, that right there, that I don't get. Are you telling me MSFT hasn't run a single focus group? hell I've had over 400 folks that has gone through my shop try it, everyone from teens to little old ladies and down to a person they HATE METRO on a bog standard non touch desktop.

      And lets not kid ourselves, the economy is a corpse and both AMD and Intel are reporting sales slumps as it is so do you honestly believe that adding a HIGHER price now by adding touchscreens is gonna do anything but torpedo the figures of anyone stupid enough to try? Hell has nobody in fucking Redmond ever been into a Walmart? Or a Best Buy? Have they ever bothered to ask anyone selling PCs retail WTF is going on? Walk into ANY B&M and what you see sure as fuck ain't "ultrabooks", oh they may have ONE which they'll tell you an't selling for shit, but what do you see? AMD as far as the eye can see, why? Because the "sweet spot" is between $350-$500 with the $400-$450 laptops being the biggest sellers and you just ain't gonna hit that price point with most of the Intel line and you sure as hell ain't gonna hit it by tacking on another $100-$150 a unit for touchscreens that nobody wants because poking your damned laptop or desktop all damned day is uncomfortable!

      So that is what I don't understand. I mean surely to God they can see that freightrain of failure rolling down the track full speed ahead, can't they? Can't they see that the desktop and laptop form factor simply doesn't work with a touchscreen? Hell have they even looked at the sales numbers for non tablet touchscreens? I have, last figures I could find had just 4% of the X86 units being sold with touch and BTW that was counting industrial like POS and kiosks. if you remove those? Less than 2% of the world X86 market is being sold with touch.

      And before anybody says it, yes i know they are getting the shit stomped out of them in cell phones, but how does torpedoing the only OS business you aren't getting stomped in make ANY sense at all? If they wanted to use a single codebase, with the Metro UI on the tablets and phones and a standard desktop on...well desktops and laptops? Okay, makes sense and saves money by cutting out reinventing the wheel. But what they are doing here is completely batshit, its just the opposite of the "Hey lets make phones teeny tiny desktops!" that they did for a decade with WinCE. Can they not read reviews in Redmond? Can they not see the memes on YouTube where people throw a relative on Win 8 just to watch them be lost and fumble around? How can you not see what a fucking disaster you have about to take a shit all over one of your few remaining profitable divisions MSFT?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    52. Re:Windows 8 is not a catastrophe.... by jones_supa · · Score: 0

      In the last 10 years, MS and Linux have switched places in the useability and maintenance aspects. Windows needs far more maintenence than previously, and more than Linux, and is far less useable than Linux. This is the opposite of the situation 10 years ago. Anyone who has used both OSes lately is aware of this.

      On the other hand, Windows and Linux have changed roles as of Linux being now more buggy and slower than Windows.

      But I agree, the driver support is actually pretty good in Linux these days. And you get a good bunch of usable software out of the box -- Windows just carries the same stupid barebones Notepad, Paint and Calculator, year after year.

    53. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      You're right, but I'm not sure why the concept of "conflict of interest" is so hard for so many to grasp. I'm not necessarily referring to you or anyone else in particular, but there's a big difference between Steam and an app store being sold by the same entity as the one selling the OS.

      Gabe does have his own conflict of interest, but he's right about it ultimately being bad for consumers. The Apple app store is bad for consumers, and so will this (Apple *is* successful, but not everything that is successful is good for consumers in the long run).

      Google Play is somewhat different from these two in that you're not *required* to use it to download anything. Thus the proliferation of Amazon stores, Nook app stores, etc.

      The issue isn't that this is bringing competition to Valve, it's that it's bringing *unfair* competition to Valve, because if someone does want to use Steam rather than the Windows store for some reason (e.g., because of DRM-related policies), there's an inherent differential cost, even if a small one. There's also the more fundamental issue of Microsoft *controlling the access of its competitors to the platform*, which is inherently uncompetitive.

      Think about it another way: what if someone decided that Apple wasn't providing the best walled garden, for whatever reason (unreasonable costs, unreasonable restrictions, whatever)? Why *not* have a non-Apple walled garden on an iOS platform? It happens on Android. The fact that this question is so unintuitive initially speaks to the anticompetitive nature of the Apple-Windows app store model.

      The fundamental problem is that computers--whether they be PCs, tablets, mobile phones, whatever, afford all sorts of opportunities for anticompetitive monopolies to form, through network effects. Until this economic weakness is identified and addressed thoroughly, these problems will keep happening over and over and over again.

    54. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      > Good luck competing against Microsoft, Gabe.

      More like Microsoft is again limping into a market where another, more focused competitor has executed incredibly well and captured nearly all market share.

      Based on their track record with tablets, mp3 players and phones, I think the odds favor Gaben.

    55. Re:Windows 8 is not a catastrophe.... by AngryDeuce · · Score: 1

      That's all subjective. Some console games have a "quick turn" button that allow you to instantly be looking behind you. Also, depending on where your mouse acceleration is set, turning completely around may be even slower than turning with a joystick.

      Why is it so hard for people to admit that it's not black and white, and one is not clearly better than the other? Do you have some emotional investment into the K&M or what? I guaran-fucking-tee there are FPS players out there that can wipe the floor with you using a controller while you use the "superior" K&M. Probably even players that can turn around faster than you using a standard Xbox 360 controller. You can even adjust the sensitivity of the sticks themselves in many games to the point where the slightest push left or right whips you around the other direction.

      Unless we're talking about the "best" K&M player versus the "best" controller player, it's all nothing but opinion, anyway, which is formed largely from personal preference which...wait for it...comes from familiarity more than anything else.

    56. Re:Windows 8 is not a catastrophe.... by tepples · · Score: 1

      Valve helped establish the closed system model with Steam. And now they're bringing that [refuse] to Linux.

      If non-free software is so abhorrent to you, how would you recommend funding the development of a freely licensed, non-MMO video game? Or perhaps I misunderstand what you meant by "the closed system model", considering how Steam has always coexisted with every other deployment method on Windows.

    57. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 1

      I worked for Best Buy for two years (2010-2012) and we had far more Intel processors than AMD in our laptops and desktops.

    58. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      It's called a "Package Manager". Since making software is a service, and the software itself is not a tangible good, and hence can not be sold, there is no such thing as a "app store". There never was, and there never will be. It's physically as much nonsense as a point north of north pole.

    59. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Sadly, it's not just MS idiotically trying to make everything be essentially pad-only. I've not upgraded from Ubuntu 10.04lts due to Unity, which is a similar (if not quite as bad) disaster as metro is. I don't need huge icons I can't move or even change to explore my damn computer - I know what's on it, I put it there, and I want the pixels I paid for to do with what I want, not show a bunch of "where do I want to go today" all the time. I already frigging know - customized gnome 2 to a nicety, it ain't broke, and I refuse to "fix" it with this new crap that slows me down and takes power from me to get what I want.

      They are all idiots.

    60. Re:Windows 8 is not a catastrophe.... by Fatch+Racall · · Score: 1

      Windows 95-98 were only good if you ditched the 'explorer' gui with a registry hack, and re enabled progman as your gui(or litestep, which I used for quite some time).
      explorer.exe leaked ram. Probably still does, but with the simply ridiculous amounts of RAM in modern systems, nobody notices anymore.

      --
      #include <disclaimer.h>
    61. Re:Windows 8 is not a catastrophe.... by SuricouRaven · · Score: 4, Insightful

      The general consensus seems to be that Microsoft knows Windows 8 will flop, and is willing to accept this if it means reorientating the industry in a manner which will be of more benefit to their long-term aims - specifically becoming a serious player in the tablet/mobile space and securing themselves a lucrative slice of app-store pie. They saw how well Apple and even Google, not traditionally an OS vendor, managed to achieve this and now Microsoft wants in - even if it means taking a big short-term hit by releasing an OS everyone loathes.

    62. Re:Windows 8 is not a catastrophe.... by Githaron · · Score: 1

      What they really need is an GUI API that is designed such that switching from desktop mode to touch mode is as seamless as possible for both the users and developers. Instead they are trying to get everyone to use a touch focused GUI on everything including desktops. Desktops and touch screens require different interfaces. Otherwise, you harm at least one if not both.

    63. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      How do you scroll the Microsoft Finance Metro widget? Don't you have to use a scrollbar because dragging it with the cursor doesn't work?

    64. Re:Windows 8 is not a catastrophe.... by Fatch+Racall · · Score: 1

      K&M all the way. Actually, use a Nostromu n52 and mouse, and all your problems tend to go away. Too many controls for the buttons? Use less. Add 'alt' keys. Completely program your entire 'keyboard' half of the interface, and on top of that, a really, REALLY comfortable place to rest your hand while you're winning.

      There's a reason that cross-platform FPS never works. Console gamers just can't win against pc gamers, due mostly to the problem of the joysticks. Unless there's some sort of 'aiming help' that's only for the console gamers, which then just makes the pc gamers not bother playing after a while.

      --
      #include <disclaimer.h>
    65. Re:Windows 8 is not a catastrophe.... by thomthom · · Score: 1

      I use Win8 on my touch screen notebook. I don't see Win8 being worse with mouse and keyboard - I use it just as I do with Win7. The only thing that was unusual was the start menu, but I launch applications in the same way as I do on Win7: Tap the Windows key and the first few letters of the application name. It's much easier to use a tough screen with Win8 than previous version - but I see in no way it impairs my mouse,keyboard use. This whole "disaster" cry is overrated. It's just a Windows release more different that what people are used to.

    66. Re:Windows 8 is not a catastrophe.... by Tweezak · · Score: 1

      Thank you for making my day. I can't stop laughing at this!

    67. Re:Windows 8 is not a catastrophe.... by Githaron · · Score: 1

      Has anyone created some sort of composite controller? Mouse like device for aiming and gamepad like device for movement?

    68. Re:Windows 8 is not a catastrophe.... by bmo · · Score: 1

      Pedants march to rules
      Mansplain to everyone else
      Fun removed from all!

      --
      BMO

    69. Re:Windows 8 is not a catastrophe.... by pilott · · Score: 1

      http://www.rahulsood.com/2010/07/console-gamers-get-killed-against-pc.html This may be one person's opinion (based on a small sample size), but I think it agrees with the experience of most people who have spent any serious amount of time playing an FPS both with a controller and with a mouse.

    70. Re:Windows 8 is not a catastrophe.... by AngryDeuce · · Score: 1

      I remember this coming out for the PS3 a while back. Knew one guy that bought it and swore by it, but outside of that, never heard anything about it one way or the other.

      In theory, though, seems like it would be an excellent way to get the best of both worlds.

    71. Re:Windows 8 is not a catastrophe.... by Beat+The+Odds · · Score: 1

      Touch screens also have poor conveyance of intent.

      You touch the screen - and that's about it. You can't hover with your fingers and then choose to click, you can't convey different intent (right-click, middle-click, other mouse buttons etc.) easily.

      You also can't see what your clicking while you hold onto it if it's right under your finger.

      While I'm sure the touchscreen has a bright future, the significant of the interface is currently being overstated - all the "cool stuff" ultimately will come from pairing touchscreens with other devices including traditional things like keyboards.

      What if you touch the screen with your middle finger? That might work.

    72. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      If non-free software is so abhorrent to you, how would you recommend funding the development of a freely licensed, non-MMO video game? Or perhaps I misunderstand what you meant by "the closed system model", considering how Steam has always coexisted with every other deployment method on Windows.

      Not the original poster - but I believe he means that Steam is a DRM-locked publishing system; an app store, a walled garden. Its walls aren't quite as tall as Apple's, or Microsoft's, but they're walls nonetheless.

      I preferred the pre-Steam model, in a user inserted some sort of recording medium on which the game was hosted, and was able to play the game without relying on third-party activation servers.

      I have several computers that are now 20 years old. The software I purchased (umm, and didn't purchase :) as a child still runs on them. Will purchasers of the Orange Box be able to say the same in 2032, or will they find they own nothing more than a DVD full of random numbers: encrypted data for which the key cannot be retrieved because the activation servers went offline years ago?

    73. Re:Windows 8 is not a catastrophe.... by Dishevel · · Score: 1

      I use Keypad and Mouse.
      Faster, Configurable, and Accurate.
      I love my PS3, I really do. Even though it is wholly owned by "Evil Mega Corp Sony" and they can fuck it up anytime they want I still kinda like it most of the time.
      But with a controller you can not be as fast and as accurate as you can be with a mouse and a keyboard/keypad.

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    74. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Too bad Trackballs cost 5 times what they were in the 90's

    75. Re:Windows 8 is not a catastrophe.... by euxneks · · Score: 1

      Tablets use a touch screen because they can't fit in a keyboard and mouse, not because it's an even remotely good solution.

      Woah, slow down there - touch screens are magnificent for an interface because they can change the interface and interactive component dynamically. A keyboard and mouse is fantastic for traditional input methods, but don't rule out touch screens yet!

      --
      in girum imus nocte et consumimur igni
    76. Re:Windows 8 is not a catastrophe.... by CanHasDIY · · Score: 1

      If all our insults
      were in the form of haiku
      life would be awesome

      You are very welcome, always happy to brighten someone else's day.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    77. Re:Windows 8 is not a catastrophe.... by citylivin · · Score: 2, Insightful

      " you can't convey different intent (right-click, middle-click, other mouse buttons etc.) easily."

      Um, pretty much every modern touch screen device allows you to right click by holding your finger in place for 2 seconds or so. This generally brings up a context menu. I have personally done this on my GF's google nexus phone as well as those 42 inch dell touch screen display things you find in certain kiosks and displays. There is a windows control that controls the behaviour of this in windows 7 even.

      So your statement is factually incorrect. I still think tablets are mostly stupid, however they do have their niche uses, and those uses are growing. Remember that smart phones these days are basically tiny tablets. And more than half of everyone I see on the train in the morning is glued to their phone. There is definitely a market.

      --
      As a potential lottery winner, I totally support tax cuts for the wealthy
    78. Re:Windows 8 is not a catastrophe.... by Electricity+Likes+Me · · Score: 5, Insightful

      That is not "easily", which was obviously my point. A mouse can have several buttons to hit and convey intent.

      Your example is using one type of possible intent conveyance (long touch) to emulate another (right click). But it's still limited - it's not as effective, and we're removing an intent option (we can't use long touches for other things). With a mouse for example we can have right click and long right click, if we so choose.

      I was not factually incorrect in anyway.

    79. Re:Windows 8 is not a catastrophe.... by Fatch+Racall · · Score: 1

      No trackball, all you're allowed is a little nub mouse like those old intellipoint things, nestled securely between the g, b, and h keys.

      --
      #include <disclaimer.h>
    80. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 1

      You have to understand - home user Microsoft Windows OSes are similar to Star Trek movies. But in this case, it's the even number ones that are good. Let's have a look:

      1. Win 95a - bad
      2. Win 95b - good
      3. Win 98 - bad
      4. Win 98 SE - good
      5. Win ME - bad
      6. Win XP - good
      7. Win Vista - bad
      8. Win 7 - good

      Following this logic, Win 8 MUST suck, but Win 9 will be awesome.

      * I know a lot of people used Win 2k at home, but it was really marketed as a business OS. I also did not start with any of the early versions of Windows that were a separate installation from DOS. Also skipped was Win 95c. It was released after Win 98 and only to OEMs and business partners, so it doesn't really qualify as a home OS.

    81. Re:Windows 8 is not a catastrophe.... by hairyfeet · · Score: 5, Insightful

      Actually I'd say from watching my customers who have had them get me tablets that the reasons tablets have touchscreens? Is that people use 'em as big oversized iPods. Watching my customers they aren't answering their webmail, or writing a doc, or frankly creating squat with their tablet, they are playing music or video or at most Googling something from the couch, like what the name of the actor is in the show they are watching.

      Frankly the ONLY ones pushing the whole "post PC" thing is those that stand to gain from tablets. be it by lock down like Apple and MSFT, or eyeballs like Google, or the hardware manufacturers that hope they can have a MHz war with ARM like they did with X86 from the early 90s through mid 00s. But actually interacting with the people buying the things i can tell you they are NOT replacing their PCs, be it desktop or laptop (most have both) for a tablet or smartphone.

      In fact, and this will blow the mind of many a geek but the average consumer? Does not look at the phone or the tablet as a computer at all! The phone is a "phone that plays games and does Google" and the tablet is a "touchscreen that lets me watch videos and does games and Google" and that's it. As far as they are concerned it might as well be a washer and dryer because to them its an appliance not a computer!

      So it isn't about what is or isn't a good solution or form factor, its simply about accepting the reality of the market. Once PCs went multicore they passed "good enough" and went into "insanely overpowered" for the vast majority. Hell do you think anything Suzy the checkout girl is doing on a PC is gonna stress even a 5 year old Phenom I triple? Of course not, so she doesn't buy a new one until the old one breaks. We are VERY close to seeing that in ARM as well, just look up "ARM dark silicon" to see we are about to hit the wall just like we did with X86 but in this case the wall is power instead of thermal as the batteries simply can't feed the chips. Once that happens and everyone who wants one has one the bottom will drop like with X86, sure people will break a few more of these than computers but it won't be a boom like today.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    82. Re:Windows 8 is not a catastrophe.... by Steauengeglase · · Score: 1

      In the end that is why I've always rejected stuff like Windows Market Place or Apple's App Store or EA's Origin. I want to go through a 3rd party and not buy directly from the publisher or OS vendor (yes, I'm sure someone will point out that I'm a hypocrite who needs to burn in a fire because Valve release their own titles via Steam, whatever), In the end I don't want the 1st party or the publisher as the sole arbiter of every term and condition.

      There is a reason I don't buy my health insurance directly from Pfizer or the nearest Hospital, because both would love to have me over that barrel. This is the same reason I buy from GOG or Greenman or Steam. I want a collective bargaining power.

      Unfortunately, I think I'm in the extreme minority on this one.

    83. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Controllers are fine for beginners, but did you ever notice how even FPS games that exist in XBox & PC, you can pretty much never play against an XBox on a PC of vice versa? It's because PC gamers kick console gamers' ***. It's not the gamers' fault, their input device sucks. link for lazy

    84. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      For their own software, sure. But Valve isn't the author of all 2500 titles on Steam. In the majority case, the problem is not 'make your stuff work on Linux', it's 'take a binary blob which was compiled for Windows, including all kinds of weird little idiosyncracies to get around weird little Windows bugs, and make it work on Linux; by the way, please no looking at the source'.

    85. Re:Windows 8 is not a catastrophe.... by tycoex · · Score: 4, Insightful

      If it's not better then why do games that allow K&M on consoles have to create separate rooms for K&M players and gamepad players?

      I'll tell you why, because in the mixed rooms the K&M players destroy the gamepad players.

      Now obviously if everyone is using the same control scheme it doesn't matter how "good" it is, because everyone is using the same crap. However, if you let K&M players play against gamepad players in an FPS the gamepad players will get destroyed.

      For other kinds of games, such as action or fighting games, the gamepad is preferred for me. But that doesn't mean I deny that K&M is better for FPS.

    86. Re:Windows 8 is not a catastrophe.... by PRMan · · Score: 1

      And built on top of .NET, not some new half-baked RT crap...

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    87. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      You also don't see Macs (in walmart) but those seem to sell pretty well.

    88. Re:Windows 8 is not a catastrophe.... by lightBearer · · Score: 1

      Artful Pedantry
      Expressed in elegant prose
      You all made my day

      --
      - No Bounce, No Play -
    89. Re:Windows 8 is not a catastrophe.... by Wraithlyn · · Score: 3, Informative

      I think the big advantage is MULTI-touch. Take Garage Band on the iPad for example; a brilliant application of multi-touch (ie, real time instrument playing) that simply wouldn't be possible with any sort of conventional single-pointer interface. Shared-screen multiplayer games (ie, Fruit Ninja, Fieldrunners, Flight Control, Marble Mixer, etc) are another good example.

      I'm not saying that makes it "better" (in the general sense, it's certainly not, for the reasons you outlined above), but calling it "not even remotely a good solution" is a bit harsh IMHO. It's just a very different toolset, that is great for some scenarios, but sub-optimal for others.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    90. Re:Windows 8 is not a catastrophe.... by findoutmoretoday · · Score: 1

      Windows 8 is a catastrophe ...

      Come on guys, I am a PC

    91. Re:Windows 8 is not a catastrophe.... by shutdown+-p+now · · Score: 1

      This is not at all subjective. There have been numerous experiments where people playing the same FPS game with K&M vs gamepad or joystick were shoved together into multiplayer. Within the same skill bracket, people using K&M always win by a spectacular margin. Yes, sure, a noob with K&M would probably have his ass handed to him by an experienced player with a joystick, solely because of the latter's better knowledge of game mechanics. But, given the same time investment, K&M uniformly produces better results. There is a reason why cybersports don't do shooters on consoles, and why most console games of this variety have some form of auto-aim even in multiplayer.

      And that's because mouse does let you turn faster and is more precise, both things that are crucial to FPS gameplay - it means faster reaction to threats, and it makes accurate shots (and esp. headshots in games that treat them specially, which are most FPS these days) easier.

    92. Re:Windows 8 is not a catastrophe.... by tepples · · Score: 1

      [Retail PC game discs using Steam DRM will be found to contain] encrypted data for which the key cannot be retrieved because the activation servers went offline years ago

      I seem to remember Valve claiming that if Steam goes under, it'll release a permanent activation crack for all of its own games at least.

    93. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      close but not quite fully true. Phones had keyboards for a long time (some still do) but the pure touch screen caught on and is pushing keyboards out of the market.

      On the other hand you also have things like the Transformer where you can (and many do) plug in a keyboard/mouse.

    94. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      I dunno about the maintenance aspect. I've become extremely wary of updating either OS. I have a dual-boot system some some programs I need simply refuse to work in Linux' WINE. For the last 5 years of different builds and version of Linux (from Fedora Core, to multiple installs of Ubuntu, to Mint after Ubuntu turned retarded), not a single installation has "just worked", and continued to do as such. At least ONE of the Ubuntu installs worked without a dozen errors, and Mint actually installed problem free... but updating... god, the updates. Every single installation of Linux I've EVER done has not had updates work correctly. Sooner or later (usually the former of the two), doing the system updates crashes the system, either making it entirely unusuable, or otherwise breaking core programs of the system. As of currently, Mint did a few update installs, but after my most recent one a month or two ago, it just... decided it was incapable of installing updates any more. Or any more software for that matter. It just spews out a screen of errors, and says it can't install anything. Since it at least mostly works, I haven't bothered trying to reinstall Mint (although I'm wondering if upgrading from version 9 - LTS to something not LTS would be wise). It'd be awesome if I could install Skype, but I didn't start using that (in windows) until after that last update. Other than that, pretty much everything I want is installed, so I've been lazy about backing up everything, formatting, and reinstalling AGAIN. Sooner or later I will, and roll the dice to see how long it works for, hoping I don't roll a critical fail and need to reinstall multiple times in the same day.

      And Windows... well, at least programs have a tendancy to 'just work' on there far more than in Linux. But updating Windows? Forget it... just like Linux, that will eventually trash the system and force a reinstall (which of course needs several gigs of downloaded updates... at least Linux' initial updates... assuming they work... are far, far faster, which is why I'm less hesitant to reinstall that than Windows). Besides, I really only use Windows for the aforementioned Skype, and one other program (although due to skype, I now spend the majority of time in Windows), and to browse the net. Everything on there is already backed up, so I'm not too worried if it's completely killed. I just don't browse stupidly in Windows (or Linux for that matter).

      But I've gotten REALLY sick of the dozens of full OS reinstalls over the past decade, both Windows and Linux, so I've gotten to the point where if either of them work 'enough', I consider it a good day and let the sleeping dogs lie.

      .
      tl;dr: I do not agree with the sentiment that everything 'just works' in Linux. Things 'just work' more often in Windows than in Linux, but neither of them 'just work' over any longer period of time. A year or so for Windows, a month if you're lucky in Linux.

      Note: All of the above has been on multiple computers and hard drives, so it can't really be blamed strictly on hardware.

    95. Re:Windows 8 is not a catastrophe.... by ultranova · · Score: 1

      Once PCs went multicore they passed "good enough" and went into "insanely overpowered" for the vast majority.

      Computers are vastly overpowered for the majority of users because an application or use case can't start gaining users before at least the top-end computers can run it decently, and by the time it's spread to common use the average computer has caught up and exceeded its requirements. I don't see any reason why this would change in the future.

      Hell do you think anything Suzy the checkout girl is doing on a PC is gonna stress even a 5 year old Phenom I triple? Of course not, so she doesn't buy a new one until the old one breaks.

      And 5 years ago, when that Phenom I triple was brand new, did Suzy use it to watch Youtube videos? Or did she simply browse the Web and read emails? And 5 years before that, did Suzy even have a computer? How about 5 years before that? Or yet 5 years earlier?

      "Originally one thought that if there were a half dozen large computers in this country, hidden away in research laboratories, this would take care of all requirements we had throughout the country." Except that every advance of computing power (or any other capacity for that matter) brings up possibilities one could realize if one had just a bit more. That's been true for the entirety of human history and arguably the whole history of the Universe. That the average computer users today mostly do activities their average computers can handle well in no way indicates the trend is stopping or even slowing.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    96. Re:Windows 8 is not a catastrophe.... by hackula · · Score: 1

      ...and worth every penny. I use a Kensington Slimblade at work. $75 and I will get thousands of hours out of it. Much cheaper than the carpel tunnel that can come from a regular mouse when you work at a computer all day.

    97. Re:Windows 8 is not a catastrophe.... by DuckDodgers · · Score: 3, Interesting

      I can see three counters to your position. I'm not sure it will be enough to save Microsoft, but I understand what they're trying to do:

      1. If you've never used a computer before, I suspect learning to use a touch screen is easier than learning to use a mouse or keyboard. That doesn't affect most people in the US, but it does affect kids and a lot of countries that are only now joining the information age. My kids are pretty young, and they all figured out how to use games on my phone faster than they figured out how to use a mouse.

      2. Apple and to a lesser extent Android destroyed Palm, Blackberry, and Windows Mobile, and Windows Phone because people got so attached to their iPhones that they brought them to work and refused to use corporate substitutes. If that's a few isolated incidents then the employee involved gets disciplined or fired. But when it affects a large percentage of employees plus managers and top executives, anyone in the IT staff that insists on Palm, Blackberry, Windows Mobile, etc... is told to change the IT policy or be replaced. So Microsoft is trying to work the same way - make Windows 8 consumer first, business second, and hope they can get back into enterprise business through the same "bring your personal device to work" route that the iPhone took. And unifying the interface across all devices works in both directions - maybe the consumer who buys a Windows 8 tablet takes his device to work, and maybe another consumer forced to use Windows 8 at work becomes accustomed to it and purchases a Windows 8 phone or tablet. I don't think it will work, but I can see why they are trying. I suspect that if Microsoft doesn't pour everything into this massive makeover, in ten years people will be using the iPad 15 with HDMI out to a 30 inch monitor with bluetooth keyboard and mouse at the office, and then taking the iPad home to surf the web and play games in the evening, and Microsoft will be cut out of most of the world's enterprise office space and consumer computing device market.

      3. Microsoft executives must understand how important low price is. The iPad manages to sell like hotcakes at the $500 price point, but it has the strength of the Apple brand. ( I hate the Apple brand, but clearly most of the US doesn't share my views. ) The only Android tablets that have grabbed a significant piece of the tablet market are the 7 inch, $200 Amazon Kindle and now maybe the 7 inch, $200 Google Nexus 7 - smaller and more importantly much cheaper than the iPad. If Microsoft starts selling the Surface RT (ARM processor) 10 inch tablets at a $300 or so price point and they manage to adequately explain to buyers that Windows on Arm won't run legacy x86 apps so there is not mass confusion, I think they might have a shot at getting at least some of the market. If on the other hand they try to price head to head with the iPad or higher than the iPad they will get killed. I think they know that, and will price accordingly - if I was running Microsoft, at this point I would be trying to convince the board of directors that the long term survival of the company hinged upon dethroning the iPhone and iPad, and that if Microsoft had to take a loss for five years straight to pull it off, that would be a price worth paying.

    98. Re:Windows 8 is not a catastrophe.... by DuckDodgers · · Score: 1

      The biggest problem with Unity, in my experience, was that it was not stable until Ubuntu 11.10.

      But I've used Unity and Metro UI, and I find Unity to be far more intuitive. That's the real killer for Metro UI, in my not particularly humble opinion. I didn't need a tutorial to use Unity with a mouse and I don't imagine most people would need a tutorial to use one with a touch screen. Even if you hate what it does, the features are pretty easy to figure out. With Metro UI, I had to use a separate device to search for user tutorials and documentation to figure out how to switch apps, see what was currently running, log out, etc... Maybe if I gave it a few hours of work it would become quick and intuitive, but I gave up after the first half hour and haven't booted the Windows 8 partition since then.

    99. Re:Windows 8 is not a catastrophe.... by IntlHarvester · · Score: 1

      Because the "sweet spot" is between $350-$500 with the $400-$450 laptops being the biggest sellers and you just ain't gonna hit that price point with most of the Intel line and you sure as hell ain't gonna hit it by tacking on another $100-$150 a unit for touchscreens that nobody wants because poking your damned laptop or desktop all damned day is uncomfortable!

      When Gabe Newell suggests that top-tier PC OEMs will fold up shop, this is exactly why.

      (Fucking /. links to blog spam, here's the original interview: http://venturebeat.com/2012/07/25/valves-gabe-newell-talks/ )

      --
      Business. Numbers. Money. People. Computer World.
    100. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      The only reason you find them superior is because you've been using WADS since 1992, you're used to it. If you'd been playing FPSs on a console for the last 20 years, you'd be pointing and laughing at the K&M users.
      [...]
      Maybe we should all just get the fuck off each other's lawns and accept the fact that it's an issue of personal preference and little else?

      I agree that it's a matter of personal preference, but I disagree that there's little else involved.
      Since gamepads work on the PC, take your favorite first person PC shooter and try the multiplayer with a gamepad.

      Microsoft was going to enable multiplayer between PC & XBOX360 games but they realized it was a bad idea
      Another good example is Unreal Tournament 3 on the PS3.
      They allow KB/M as an option, but multiplayer games were given the option to disallow KB/M players.

      Maybe you're some kind of gamepad wizard, but for the vast majority of players, KB/M is the better choice.

    101. Re:Windows 8 is not a catastrophe.... by hairyfeet · · Score: 1

      Because they have auto aim and are only allowed to play against other gamers on the same system? I believe it was Quake where they tried to let the console players play against the PC gamers and frankly it was sad, the console guys were nothing but target practice compared to keyboard and mouse.

      Now if you'd have said fighting or sports games? i'd have been right there with you, both of those genres are better with a controller, but FPS? Sorry but it sucks with a controller. The reason those types of games sell on the consoles like they do is a console is easily set up in your average dorm room and those games are good for talking smack, that's all..

      --
      ACs don't waste your time replying, your posts are never seen by me.
    102. Re:Windows 8 is not a catastrophe.... by Samantha+Wright · · Score: 4, Funny

      Unfortunately Slashdot doesn't support <sarcasm> properly. It's just as well, since if you try using <sarcasm> on any other site, no one will notice.

      To that end I propose the following Userstyle:

      @namespace url(http://www.w3.org/1999/xhtml);
      sarcasm {
      text-decoration: blink !important;
      }

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    103. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Oh look how cute, its a fanboi.

    104. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      No - the reason K&M is superior to a gamepad is that I get to use my whole hand to move the mouse - not just my thumb. The accuracy and sensitivity gained is massive.
      All it takes is a quick flick of the wrist to turn 180 degrees with K&M - with a gamepad it takes whole seconds to hold the damn stick in 1 direction and then release it at the right time just to perform the same action.

      Using a gamepad is equivalent of using WASD to move/turn and PgUP/PgDown to look up/down. It would be archaic if it had been around long enough.
         

    105. Re:Windows 8 is not a catastrophe.... by bky1701 · · Score: 1

      Windows 8 works fine if you interact with it using Jack Daniels.

      Or at least, you don't notice it doesn't.

    106. Re:Windows 8 is not a catastrophe.... by E_Ron.Eous · · Score: 1

      Windows isn't the greatest anything other than scam.

    107. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      The general consensus seems to be that Microsoft knows Windows 8 will flop

      Uh, no, that's not at all the general consensus. On what planet are you living??

    108. Re:Windows 8 is not a catastrophe.... by lister+king+of+smeg · · Score: 1

        Hell do you think anything Suzy the checkout girl is doing on a PC is gonna stress even a 5 year old Phenom I triple?

      yeah she might want to convert video from blueray to a mkv to put on her tablet.
      or she might want to run mcrapee i mean mcafee or satanic sorry i mean symantic antiviral suites at the same time. or any of a dozen other things.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    109. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Funny... Call of Duty i'll give you. But Halo is below the Battlefield series which until the last one was exclusively PC.

      Source

      If you include the vastly larger variety of PC FPSs compared to the limited console options you would probably find the numbers are a lot closer.

    110. Re:Windows 8 is not a catastrophe.... by jbolden · · Score: 1

      but how does torpedoing the only OS business you aren't getting stomped in make ANY sense at all?

      Because you like to have it both ways in your analysis. If all customers care about is price and not quality. Microsoft is done. It doesn't matter if they aren't getting stomped now, they will get stomped soon. There is no way to make an x86 laptop the same price as an arm. Dell cannot beat Samsung or LG in a who can build devices cheaper.

      Microsoft is going to not allow themselves to be disrupted from below. To do that they are going to get the x86 market moving much faster through improvement cycles. And right now those parts are expensive. Suzie the checkout girl may not want to buy a $150 hinge for her computer but ultimately Microsoft can make that the only reasonable option either she steps up and buys a better system, or she steps off to Android / iOS / Linux whatever.

    111. Re:Windows 8 is not a catastrophe.... by Hadlock · · Score: 1

      8 will likely be a disaster, but 9 will probably be worth looking in to, as they fix/refine the formula quite a bit. I haven't played around with 8 since the developer preview, but I suspect they've learned a lot since last year, and the RTM is probably head and shoulders above that version.Give them two more years for 9 and they might have a usable product that power users don't completely hate (see also: vista vs 7)

      --
      moox. for a new generation.
    112. Re:Windows 8 is not a catastrophe.... by jbolden · · Score: 1

      Exactly. They still have the power to reorient the market. 4-5 years from now they may not have that power. If they are going to have to fight Google for the consumer space far better to start in 2013 than in 2017 when Google will be ready.

    113. Re:Windows 8 is not a catastrophe.... by IntlHarvester · · Score: 2

      In fact, and this will blow the mind of many a geek but the average consumer? Does not look at the phone or the tablet as a computer at all! The phone is a "phone that plays games and does Google" and the tablet is a "touchscreen that lets me watch videos and does games and Google" and that's it. As far as they are concerned it might as well be a washer and dryer because to them its an appliance not a computer!

      I've noticed something similar, and I think it's because for regular people, a "computer" has been identified with this scary complex thing with an unintelligible file system, error messages, viruses, lockups, slow booting, updaters demanding attention, and all sorts of other terrible things. In a lot of respects, we computer geeks were too myopic to see how much the desktop experience objectively sucks. (And yes, Mac and Linux have the same problems although to a lesser extent.) Instead we just told people to grin-and-bear it, don't click attachements, don't use that browser/use this browser, go to "Geek Squad" and get bent-over, etc.

      So when people find something they enjoy using and it does whatever they want it to do, and it does not break all the time, there's a psychological aversion to identifying it with something "bad" aka a "computer". So in their brains they identify it with ~something else~.

      And obviously, people understand the limitations and go back to their PC when they need to generate their TPS reports, and probably always will, but there's no sex appeal there, which means there's a lessening desire to load up Steam and fight with *its* updates and error messages. And there's no need to update the craptop when little Billy is having fun playing cheap $1 games and uploading YouTube videos directly from his phone and so on. And then HP folds like Newell predicated because margins cannot get any lower.

      So I don't see Microsoft pushing the "post PC" world with much vigor, it's mostly something which has been thrust up on them by moore's lawish circumstances beyond their control, and everyone in the PC ecosystem is going to have to adapt, including Valve.

      --
      Business. Numbers. Money. People. Computer World.
    114. Re:Windows 8 is not a catastrophe.... by SuperTechnoNerd · · Score: 1

      They are convinced that PC's laptops and desktops, won't be around long in the consumer market, so why bother placating to that crowd. Perhaps they feel if the do this crap it will hurry the demise of the PC and won't have to worry about that platform. They are shooting themselves in the foot.

    115. Re:Windows 8 is not a catastrophe.... by marcosdumay · · Score: 1

      how does torpedoing the only OS business you aren't getting stomped in make ANY sense at all?

      The only viable explanation I was able to get it that they expect portables to destroy some aspect of their monopoly, and that people won't buy Windows anymore once they stop having a monopoly. Consequently, gambling with Windows makes perfect sense.

      I don't agree with their perspective, but it is the only one that makes sense.

      Do MS know something that I don't? Well, judging by past behaviour, that's less probable than it appears at first. (AKA, the answer is not "of course, stupid!")

    116. Re:Windows 8 is not a catastrophe.... by jbolden · · Score: 1

      (2) I think the better example of consumer replacement is how Microsoft moved from small business into the enterprise. How they disrupted IBM, DEC and Unisys to win control of the corporate desktop.

      (3) I'm not sure the goal is to play there. Microsoft's OEMs: Dell, HP, Toshiba, Acer... are not consumer electronics manufacturers. They will not be LG and Samsung on who can make a device more cheaply. What Microsoft can potentially do is offer far far better enterprise features. Things like Office 365 are starting to bring Sharepoint like services to small business. Microsoft has a fantastic Universal Communications suite. They have an excellent CRM for Microsoft tablets as sales tablets. Office and all the associated ecology around Office is a really huge feature if Microsoft can focus all their division on offering Small Business solutions even though it does little for the bottom line in the short run.

      They don't have to lose money on every sale. They can't afford to. But they will have to play in consumer the way they did in the 80s.

    117. Re:Windows 8 is not a catastrophe.... by SuperTechnoNerd · · Score: 1

      I think their track record in the tablet/mobile market speaks for itself. I don't think they have what it takes.

    118. Re:Windows 8 is not a catastrophe.... by jbolden · · Score: 1

      How exactly is the first genuinely success mobile store / marketplace for software on phones bad for consumers? Apple managed to eliminate the friction that kept people from buying lots of mobile software

    119. Re:Windows 8 is not a catastrophe.... by jbolden · · Score: 1

      Blech. I want to drive the ball with my thumb. Logitech Trackman marble for something like 15 years, I've just switched over to the trackpad but no way am I using a center ball.

    120. Re:Windows 8 is not a catastrophe.... by mea_culpa · · Score: 1

      Consumer PCs have been chasing multimedia over the last two decades and have for the most part arrived 5 years ago.
      For the first time a cheap modern PC is able to render anything imaginable on a 1080P display. Human ears and eyesight is not getting any better anytime soon leaving consumer hardware only one last direction to go. Size.
      Apple saw this coming a decade ago, MIcrosoft is doing what they do best, playing catchup.

    121. Re:Windows 8 is not a catastrophe.... by SuricouRaven · · Score: 1

      Microsoft realises that their greatest advantage is their dominance regarding desktop operating systems. Metro can be seen as an effort to take their advantage there and use it to aid their attempt in the mobile space. By unifying the interface and much of the system calls, they can make it very easy to developers to port between Windows 8 desktop, Windows 8 tablets and Windows Phone - and as developers will seek to write software for Windows desktop, with it's massive userbase, this ensures that windows tablet and phone will quickly have a vast software library despite being relative latecomers. They could still screw this up very easily, but at least they do have a plan.

    122. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Just asking: Do you think the Leap has the potential for use in fps gaming? It seems that it has the resolution, and certainly hits the price/value sweet spot. If the demo videos are close to truth, I'd like to give it a shot when it comes out.

    123. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      I had a touch smart tx2. waiting two second for each right click becomes frustrating pretty fast.

    124. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Wow, MS's trained professionals have a lot to learn from some weirdo who lives in his mom's basement and writes rants on Slashdot.

    125. Re:Windows 8 is not a catastrophe.... by Scragglykat · · Score: 1

      One has to ask oneself, why have a desk at all if one does not have a keyboard or mouse?

    126. Re:Windows 8 is not a catastrophe.... by Scragglykat · · Score: 1

      Our shoulders are going to be huge! We'll all look like MIchael Phelps after a year using Windows 8.

    127. Re:Windows 8 is not a catastrophe.... by n30na · · Score: 1

      Honestly, I think talking about keyboards vs controllers is a bit of a red herring, since for the most part the PC gamer cares more about the mouse. For example, I use a logitech G13 for a lot of games, since it's a bit more comfortable and effective than a normal keyboard, if similar. And I would probably be fine with a wide variety of devices with buttons on them for similar uses, assuming they were adequately comfortable and responsive. It's just buttons. The debate here is weather the mouse is more accurate/effective than a single-thumb analog joystick. I, like most PC gamers, would argue that a mouse is more effective for a variety of reasons. And I use a trackball. Heck, replace the joysticks on a controller with trackballs and you would make my day. Joysticks are just too finicky.

    128. Re:Windows 8 is not a catastrophe.... by ConceptJunkie · · Score: 1

      And 17 years later, Explorer is still archaic and horrible.

      --
      You are in a maze of twisty little passages, all alike.
    129. Re:Windows 8 is not a catastrophe.... by gomiam · · Score: 1

      Keep your subtle dodging, I'll keep shooting your head ;)

    130. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      You are absolutely correct...until someone creates a use for the items that we are not envisioning today.

      That isn't a 'maybe it will happen' - if history is any indicator - it will happen.

    131. Re:Windows 8 is not a catastrophe.... by Yunzil · · Score: 1

      It's still just a matter of personal preference and familiarity.

      No, it isn't. You don't need precision for movement. You need precision for shooting.

    132. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      I have Windows machines that have been running the same build of Win7 for over 2 years with no maintenance and no problems. I use both OSs and Linux is still a painful OS to get working on a lot of hardware. With the exception of one of my IBM T-series ThinkPad I've never have a Linux system and "just worked."

      Anyway, if your thoughts were in any way true than people would have been porting to Linux for years. This isn't the case and it makes it pretty clear which ports easier. Otherwise, why would so many projects that began on Linux get ported to Windows? I don't see much of that from the projects on the Windows side of things.

      Oh well, feel good about yourself for being modded up by a bunch of fanbois who are just like you. They're so desperate to prove themselves right that they practically punch themselves in the face with their bullshit lies. I'll continue to use Linux but there isn't any way in hell I'll use it for gaming.

    133. Re:Windows 8 is not a catastrophe.... by Yunzil · · Score: 1

      Nobody else seems to have any trouble making their software "just work" on Linux. ...what?

      Hell, I bought a bluetooth dongle that supposedly had no Linux support at all, I plugged it in and it just worked. On the Windows box I had to install software and drivers and reboot a couple of times, and it kinda sorta worked.

      Congratulations on having the opposite experience to everyone else I guess.

      In the last 10 years, MS and Linux have switched places in the useability and maintenance aspects. ... Anyone who has used both OSes lately is aware of this.

      I use both on a daily basis, and you are living in a fantasy world.

    134. Re:Windows 8 is not a catastrophe.... by Belial6 · · Score: 1

      So, you use multi-touch. The first point is hover. The second touch if to the left is a left click. If it is to the right it is a right click. Touch also has brand new intent options like pinch. The problem with touch on the computer isn't that you lose intent options. It isn't that your arm needs to be extended for long periods of time, or that you have to make wide sweeping motions. The problem is that a touch screen is not a replacement for a mouse or keyboard. It is a third input option. It is a third input option that has been sorely missing. Think about when flat panels first came out, were outrageously expensive, and the oil from fingers would stain the screen. It was a constant chore to keep an eye on anyone coming near your screen because they would constantly reach up and try to touch the elements on the screen.

      While it is possible to replace a keyboard or mouse with a touchscreen, just as it is possible to replace a keyboard with a mouse or a mouse with a keyboard. It doesn't mean it makes sense.

    135. Re:Windows 8 is not a catastrophe.... by Sprinkels · · Score: 1

      An important difference between WASD en game pad is, that with WASD you will use most of your fingers for movement, while on a game pad you are limited to only use your thumbs.

    136. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Maybe we should all just get the fuck off each other's lawns and accept the fact that it's an issue of personal preference and little else?

      No, because you are simply wrong. The mouse is a fundamentally different kind of input device compared to a joystick, and has correspondingly different strengths and weaknesses.

      • A mouse is superior for cases where the acceleration doesn't matter, but the final value must be reached quickly and accurately... like aiming at the enemy in an FPS.
      • A joystick is superior for cases where smooth changes are important but the final value is approached gradually... like steering a car or plane.
      • A directional pad is superior for cases where magnitude doesn't matter, but quickly switching the vector is important.

      etc.

    137. Re:Windows 8 is not a catastrophe.... by raygundan · · Score: 1

      > The only reason you find them superior is because you've been using WADS since 1992, you're used to it.

      The mouse is a vastly more precise pointing/aiming device. The analog stick, on the other hand, is a better control for movement. For the most part, though, the games that require the most aiming precision are games in which it doesn't make sense to do anything but run at maximum speed, so the advantage of an analog stick becomes moot.

      Ideally, there would be some sort of hybrid approach-- a left-hand controller with a movement stick and enough buttons coupled with a mouse or similarly precise pointing device.

      But at least be fair to the original poster here-- anybody who has been playing games since 1992 is comfortable with both gamepads and kb/m arrangements, and we're all well aware of their relative strengths and weaknesses.

    138. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      It makes sense, because everyone will be so thankful for Windows 9..

      We're stuck so bad in a love-abuse relationship. We just have to admit we are M$' bitches.

    139. Re:Windows 8 is not a catastrophe.... by Prien715 · · Score: 1

      Windows 8 is a catastrophe only for those who use it with a keyboard and mouse.

      It's also a catastrophe if your business model involves running a 3rd party app store. Good luck competing against Microsoft, Gabe.

      Yeah, it's not like Steam is largest online game retailer or anything. It would be a more valid comparison to say good luck to Microsoft for trying to start an online music store against Apple.

      --
      -- Political fascism requires a Fuhrer.
    140. Re:Windows 8 is not a catastrophe.... by Bert64 · · Score: 1

      And it was just bloated and slow garbage for users of AmigaOS and Unix...

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    141. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Your characterization of tablet use is dead on. It is a content consumption device. You claim people aren't answering mail but that's not actually true. People communicate with tablets and smart phones all the time via Webmail, Twitter, Facebook etc. but beyond the basic short communication they aren't creating much with them. What you seem to fail to realize is that for most people that's all that PCs are. The disturbing question for me is if 90% of people's computer use can be relegated to tablets what will that do to the price of actual content creation tools for those of us that want to use them. In a "post-PC" world am I screwed if I want to create professional quality?

    142. Re:Windows 8 is not a catastrophe.... by CronoCloud · · Score: 1

      And that's because mouse does let you turn faster and is more precise, both things that are crucial to FPS gameplay - it means faster reaction to threats, and it makes accurate shots (and esp. headshots in games that treat them specially, which are most FPS these days) easier.

      Which means that ironically, PC FPS's are less realistic than console ones. Because in real life, if you're carrying a heavy weapon and many pounds of equipment, wearing a helmet, etc etc, you CAN'T turn on a dime and get a headshot on someone who is a dot on the horizon.

      Headshots shouldn't be easy, they should be HARD, just like they are in real life.

    143. Re:Windows 8 is not a catastrophe.... by shutdown+-p+now · · Score: 1

      Console ones permit the same thing though, because it's what the customer expects - as noted above, they just enable auto-aim to do it.

      If you want a "realistic" FPS, try ARMA. You won't be able to turn on a dime and get a headshot like that there because it adds motion blur for fast turns, and because the sight will wobble more the faster you move (though the latter is practiced by many modern shooters).

    144. Re:Windows 8 is not a catastrophe.... by CronoCloud · · Score: 1

      Yes. Ever play Quake II with the PSone mouse on the PSone? you move with the pad....but aim with the PSone mouse

      On the PS2, both Deus Ex and Half Life support the following control schemes:
      Keyboard + Mouse
      Dualshock
      Dualshock + Mouse

      The Latter being the best of both worlds and the way I prefer to play. I think at least one of the Red Faction games, Tribes and whatever Quake version appeared on the PS2 also supported that.

      The PS3 however, has slim pickings in games that support that hybrid control scheme AFAIK only Unreal Tournament does.

    145. Re:Windows 8 is not a catastrophe.... by CronoCloud · · Score: 1

      Yes, or just use DualShock+Mouse, the PS2 and PS3 have USB ports for a reason. Too bad more PS2 games than PS3 games support that, because it totally rocks. As I say, best of both worlds.

    146. Re:Windows 8 is not a catastrophe.... by wertigon · · Score: 1

      how would you recommend funding the development of a freely licensed, non-MMO video game?

      Open the engine source, sell the art/music/map/skins/other data packages. Reap the benefits of not having to support your code on a Linux distro. Atleast that's how I'd do it...

      --
      systemd is not an init system. It's a GNU replacement.
    147. Re:Windows 8 is not a catastrophe.... by CronoCloud · · Score: 1

      And I'll say it again.

      The keyboard is designed for text input. Sure you can use it for game control, and in fact in the old days often HAD to, because late 70's-80's PC game developers couldn't be sure their users had joysticks, so they had to support keyboard input in action games. WASD is a relic of that.

      But when it comes to movement, analog control is better. But as you said, mouse has precision aiming. So what can we do...oh I know... We can use them together. Analog controller in one hand, other hand controlling a mouse.

    148. Re:Windows 8 is not a catastrophe.... by CronoCloud · · Score: 1

      The debate here is weather the mouse is more accurate/effective than a single-thumb analog joystick. I, like most PC gamers, would argue that a mouse is more effective for a variety of reasons.

      Having played several console shooters that offer both methods of control, I can say this:

      The mouse makes aiming easier...but in some ways that's less realistic. That might not be a good thing, depending on what the game aspires to. Personally I think a game like UT should support mouse, even on consoles (which it does)...but something like SOCOM which aspires to realism...slow aiming isn't necessarily a bad thing.

    149. Re:Windows 8 is not a catastrophe.... by hairyfeet · · Score: 2

      And why should anyone spend more? for what? A bigger ePeen? I built 3 PCs for me and my boys and they cost a grand total of $1400 TOGETHER, that's about what they are asking for a single high end desktop or ultrabook. For that price I got 2 AMD Hexacores and an AMD quad, 8Gb of RAM each, 500Gb HDDs (I put mine up as a spare and kept the 3Tb I already had), DVD burners, and an HD4850 for each PC along with Win 7 HP X64.

      So for the price of just ONE of their ultrabooks or high end desktops we ALL got new desktops that play all our games, surf the web, watch movies, do everything me and the boys could want, and they'll easily last until 2020 when win 7 goes EOL barring a lightning strike or some other out of the blue failure because they have solid caps through and through with plenty of ventilation.

      I sold my full size laptop last year and bought an E350 based EEE netbook, it cost $350 WITH 8Gb of RAM to max out the system. It does everything I want a mobile device to do except suck power like my last full size. My oldest needed a laptop for college and refused to wait on shipping or buy anything he didn't try hands on so after hitting several stores we found him a nice Phenom II Mobile laptop (its either a triple or a quad, can't remember right off hand) and it with the nice bookbag carrying case was less than $450 tax included. That gives him a 2.2Ghz CPU, nice Radeon GPU, 500Gb HDD so he can carry all his tunes with him, eitrher 6Gb or 8Gb of RAM I can't remember which but he has never came close to running out of RAM so it doesn't matter, and it gets around 4 and a half hours on a 6 cell which with classes having outlets really isn't a problem. Hell it even kicks ass at his favorite TF2, he and some of the other guys will take their laptops to the break room and unwind after a hard day with some frag fests.

      So I wouldn't doubt that the high end places WILL end up in trouble, but its because there is simply no point in paying more for the VAST majority of users. Will my games feel ANY faster if I had an Intel 12 core over my AMD 6? Doubtful since most games barely hit dual cores, much less anything higher. Would having a top o' the line Core i7 laptop have ANY effect on my mobile experience over my E350? Nope again, because the only thing that hampers me at all when I'm mobile is Wifi speeds which the faster chip could do nothing about, in fact the i7 would most likely be WORSE as i can get a good 6 and a half to 7 hours watching 720p video and surfing the web which I doubt a monster chip like that could pull off.

      There simply isn't a point in an "ultrabook" or uber high end desktop to the vast majority. Sure if you are developing on the road, or doing some ultra heavy content creation you could feel the difference, but how many do that? 4%? 5%? Certainly not enough to justify having a bunch of companies cranking out high end systems. The simple fact is anybody can walk into my shop off the street and I can build them two NICE units that will do anything they want for a good $150-$200 less than the price of a single ultra unit and frankly the only place they'll feel the difference? Is in the wallet.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    150. Re:Windows 8 is not a catastrophe.... by CronoCloud · · Score: 1

      it gets even better if you install Linux on your game console and play text console games on your console....which I have done.

    151. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      I believe that one of my co-workers was mentioning this to me when discussing Diablo III. Diablo III wasn't going to be available for consoles because of the controller. PC users with a mouse have far better control and precision than consoles. PC users would dominate over the console users.

    152. Re:Windows 8 is not a catastrophe.... by cas2000 · · Score: 1

      Computers are vastly overpowered for the majority of users [...]

      thankfully we have the wonderful world of javascript web apps to make modern computers perform as well as they did in 1990.

    153. Re:Windows 8 is not a catastrophe.... by countach74 · · Score: 1

      I don't consider pressing a button a precise movement. I consider moving a mouse/analog joystick "precise movements". The on/off nature of the WASD keys isn't precision in my mind, but timing.

    154. Re:Windows 8 is not a catastrophe.... by SwabTheDeck · · Score: 1

      And the analog joystick has far more precision for movement than WADS does. It's still just a matter of personal preference and familiarity.

      I'd reckon that a team of console players would get completely slammed by a team of K&M players. This would be especially true if the console players had the auto-aim disabled (which is present by default in nearly every console FPS). I don't see how personal preference enters into it. Clearly, one of these tools is better for the job.

    155. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Go to youtube and look up people playing any FPS on a console and then on a PC.

      You will notice that on consoles when a player wants to look up and diagonally they first move horizontally, and then vertically, then correct a bit.

      PC players with their mouse just move directly to the point they want to aim at.

    156. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      The only reason you find them superior is because you've been using WADS since 1992, you're used to it. If you'd been playing FPSs on a console for the last 20 years, you'd be pointing and laughing at the K&M users.

      Yeah that's why your console ports all have aimbots built in and the PC versions consider them cheats.

    157. Re:Windows 8 is not a catastrophe.... by CronoCloud · · Score: 1

      About auto-aim on consoles, it would be more accurate to call it "aim-assist" because that's what it does. And let me tell you, sometimes it assists too much, or too little. In Half-Life on the PS2, I had to turn it off because it made aiming HARDER for me, even if I used gamepad only instead of the usual hybrd dual shock + mouse controls I used. With Deus Ex, it didn't "assist" enough with gamepad...but again I played that with hybrid.

      I was more of a SOCOM player, I stopped playing with III because it started catering more to the run, gun and respawn crowd. SOCOM II was the pinnacle of the series IMHO, but thanks for the heads up on ARMA.

    158. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 1

      I suspect a lot of the work is already done for games that have been previously ported to OS X. After all, that already entails the switch to OpenGL. Obviously there's a lot more to it than that, but having your game already running under OpenGL on a POSIX platform is a big head start. Especially if you started out on Windows, since that means you've already had to abstract a lot of the platform-specific stuff out to get it running on the second platform.

      Have any of you writing comments like this actually USED Steam on a Mac? Do you even know where game ports come from? There were already companies porting Windows games to Macs, and SOME of those are now purchasable in Steam, some outside of it with an "activate in Steam" code, or both. They were already porting the games, and already had their own online and retail distribution systems. I'm talking about people like Aspyr, and GameTree Mac (Transgaming - yup, the WineX guys) among others.

      Having Steam for Linux will not magically raise Loki Games from the grave, and game ports do not appear out of thin air unless you count the cross platform stuff like Altitude that are already offered for Linux outside of Steam. That's what you need to look at - WHAT IS ALREADY OFFERED FOR SALE ON LINUX!

      http://www.gametreelinux.com If that - suddenly started looking like http://www.gametreemac.com you could jump for joy. Steam by itself will do almost nothing for Linux games.

    159. Re:Windows 8 is not a catastrophe.... by Riceballsan · · Score: 1

      don't forget the one other issue. you have to clean a touchscreen far more often. a mouse or keyboard covered in fingerprints is no big deal, can't say the same for a touchscreen. Come to think of it that is going to be a huge issue were thousands of geeks to use their home desktops... for well what many single males use home desktops for. A slightly sticky mouse is only a minor inconvenience.

    160. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Funny because Halo, Call of Duty, etc. all sells 10s of millions of copies on consoles and blow away the PC sales by vast margins.

      Halo 1: 5m
      Halo 2: 8m

      Do the homework, kiddo.

    161. Re:Windows 8 is not a catastrophe.... by Riceballsan · · Score: 1

      Well half of that makes sense, but one huge incomprehensible part. Why the heck do they feel the need to release the OS in the same style for both. With win 7 they had like several versions, home, pro, ultimate etc... With domains and such not set up on home, as they wouldn't be used in a typical home network... Why does MS see the difference between a tablet and a PC as less than the difference between a work desktop and a home desktop

    162. Re:Windows 8 is not a catastrophe.... by socceroos · · Score: 1

      Do you only have one finger?

    163. Re:Windows 8 is not a catastrophe.... by tftp · · Score: 1

      Less than 2% of the world X86 market is being sold with touch.

      One of my friends bought a Sony all-in-one with a touch screen, accidentally. (He wanted just a large screen.) Within a couple of weeks he asked me to disable the touch entirely because whenever he touches the screen for any purpose (to clean dust or to point something on the screen to others) the screen reacts, totally unexpectedly. He told me that he has no use for touch whatsoever. He is the only person that I know that owns a touch-capable desktop.

    164. Re:Windows 8 is not a catastrophe.... by tftp · · Score: 1

      Tap the Windows key and the first few letters of the application name.

      You walk up to a computer. What do you type if you don't know what is installed on it? This is a common situation in a business environment.

      Or you sit in front of your own computer, need to take a screenshot... what do you type? You know that you used to have some scissors icon in the start menu, but it's gone now. You type "scissors" and nothing comes up. What do you do now? (The tool is called "Snipping tool", good luck associating that with a screenshot or with scissors that are in its icon.)

    165. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      A larger problem is that most people are perfectly happy with both the PC and the OS they are already using. The 2-year cycle has been dead for some years already - MS has reached market saturation and is trying anything to either open new markets or force a re-start. Compare this to the fins craze on late 50's American cars.

    166. Re:Windows 8 is not a catastrophe.... by EricScott · · Score: 1

      Steve Balmer has led microsoft to a point where they no longer have this luxury.

    167. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      You are, however, underrating the versatility of touch screens. There are many more possibilities than just "touch the screen". There's one-fingered and multi-fingered touching, swiping, pinching... the iPad successfully distinguishes between all these, and the result is an interface that my 18-month-old son has already mastered to the extent of opening, minimising and switching between apps.

    168. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      For some users, watching cat videos, making short, incoherent facebook posts, and googling actor's names while watching TV comprises 99% of their computing needs. They don't understand the need for a computer. They want an appliance.

      The only real question is how many of these people actually exist, and if they're not also the same kind of people who thought pet rocks were cool in the '80s.

    169. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      I suspect a lot of the work is already done for games that have been previously ported to OS X. After all, that already entails the switch to OpenGL. Obviously there's a lot more to it than that, but having your game already running under OpenGL on a POSIX platform is a big head start. Especially if you started out on Windows, since that means you've already had to abstract a lot of the platform-specific stuff out to get it running on the second platform.

      Don't bet the farm on that. Most games that are made available on Mac are written using DirectX and compiled with Cider.

      Cider is Transgaming's proprietary version of Winelib. (Winelib is basically a miniature version of Wine that you can compile directly into your executable, you end up with a "native" binary file for the platform with all the Kernel32/D3D9/User32 emulation linked directly into your executable instead of using the external Wine loader and DLLs)

    170. Re:Windows 8 is not a catastrophe.... by dbIII · · Score: 1

      magnificent for an interface because they can change the interface and interactive component dynamically

      Which in just about every case I've seen it is a heinous crime against usability. You tell the user to pick item x from a menu, but it's not there because something has silently changed the context and all the menus are different. It breaks the desktop metaphor and confuses people, and IMHO shouldn't be done unless there's some screamingly obvious sign that you're not in Kansas anymore (change of colour or something).

    171. Re:Windows 8 is not a catastrophe.... by ildon · · Score: 1

      Once again, it's not the keyboard that makes KB/mouse superior, it's the mouse. Aiming is usually the most important function in a first person shooter, and the mouse is simply better at it. Almost all modern console FPS games have some fudging with aiming to make it easier on the gamepad because the developers understand its lack of precision.

      Also about half of the precision of your movement is controlled by where you're aiming (with the mouse) anyway. If you want to see the kind of precision that can be accomplished with WASD, just look on youtube for quake 3 trick jumping videos. I'd like to see someone attempt that shit with a 360 controller.

    172. Re:Windows 8 is not a catastrophe.... by DuckDodgers · · Score: 1

      On (2), granted. So maybe Apple took a page from Microsoft's own playbook. But in any event, as far as I can tell Microsoft needs to take the same approach once again.

      On (3), I don't know that better enterprise features are enough. I wouldn't mind being wrong, I think competition is better for consumers and speeds the rate of innovation, which is better for everyone.

    173. Re:Windows 8 is not a catastrophe.... by jbolden · · Score: 1

      The enterprise features that is the depth of the Windows software stack is pretty much all they've got. I think its hugely important. If I'm wrong and it isn't, they lose since their entire strategy is based on moving that software stack over.

      BTW Apple hasn't disrupted enterprise yet. BYOD on phones is the only example and that's still light integration (mostly with exchange).

    174. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Touch can have as many intent-conveyances as the powers that be care to define a convention for. You've got five fingers, which is two more than buttons on a mouse, and your fingers have more degrees of freedom. Mouse left-click and right-click are equally conventions, just ones you're used to.

    175. Re:Windows 8 is not a catastrophe.... by IntlHarvester · · Score: 1

      Interesting, it sounds like your meta-point is that you've found a niche where you can sell PCs at margins which are frankly unsustainable for Dell/HP. And extending the trend you've outlined, it will be interesting to see how low PC prices can go -- $200 laptops? $100?

      Also, as I'm sure you're aware, AMD is in terrible financial straights, and is the most vulnerable to any widescale consumer shift to ARM.

      As I said in another post, I think Newell is wrong, and Windows 8 is more of knee-jerk reaction than the cause of this. The consumer PC ecosystem is headed for a bloodbath, and Valve or anyone else in that space is going to face some ugly times.

      --
      Business. Numbers. Money. People. Computer World.
    176. Re:Windows 8 is not a catastrophe.... by black3d · · Score: 1

      I can't disagree strongly enough. For the average user, Linux is still awful as far as "usability" goes. While it's fine for us power-geeks, telling someone they have to write a .desktop file in a particular format in superuser mode in order to create a shortcut for an application which won't otherwise pin to the Ubuntu launcher - for example - is a joke.

      It's as simple as this: if the average user needs to use the console EVER, the OS is not ready for the general public. That's not to say if someone wants to do something abnormal they shouldn't have to use the console, however short of using pre-packaged software complete with desktop shortcuts on most distributions, a user is going to need to at some point drop into bash and do something which current usability guidelines are well beyond.

      The counter that we used to all get by fine with console-based or text-only OSs is a moot point. We've progressed beyond those because there are superior, easier ways to work, using technology that simply wasn't available in the past. We used to ride horses everywhere but then the car was invented and we had a superior way to travel. While hobbyists can still go ride a horse if they want to, it's clearly inferior in the majority of situations the average citizen will encounter. Because we don't need text interfaces for the vast majority of purposes anymore, the general user is not instructed in their use - nor should have to be.

      If you have to read a man page in order to discover how to use a piece of software, that software is flawed, and fails at usability for the general populace. It's form and function should be largely self-evident. By all means, any specialist may find a command-line encoder which you can parse batches of files to with a convoluted string vastly superior for their particular usage. These individuals do not represent the majority of users.

      As far as people having no trouble making their software "just work" on Linux, take https://www.virtualbox.org/wiki/Downloads as an example. One link for 32bit & 64bit Windows. One link for 32bit & 64bit MacOS X. For Linux however, a wiki page, 45 initial links for various Linux flavors, sudo instructions for adjusting your repository so existing Debians installs can download the latest versions, sudo instructions for fixing invalid signatures in your existing repository, and sudo instructions for verifying the signed key for Debian and RPM installs (something that is as simple as a right-click in Windows).

      Lets be clear.. it's a huge amount of trouble to make software "just work" on Linux. Some publishers simply hook into wine libraries and give you the Windows software with a few path redirects and, in some shocking cases, privilege elevations. But that's not making it work on Linux. That's making it work through Wine. Producing new software for Linux beyond text-only applications, which "just work" in a wide variety of flavors is an incredible amount of work. It's far easier to port a graphical application to Mac OSX and have it work on all flavors of Mac OSX than it is to port to Linux and work on all flavors of Linux.

      To address another claim of yours - Windows needs more maintenance and Linux less? What? Again - presuming you're talking about your average home desktop user (this is a thread about Steam, after all - we're not looking at enterprise applications here), this couldn't be further from the truth. Windows 7 requires virtually no user maintenance whatsoever. It updates and patches silently. Patches do come more frequently, largely due to expectations of professionals - this is a good thing, not bad. However, what it does on its own is not "maintenance" as far as any user is concerned.

      Linux on the otherhand - take Ubuntu again, the most popular general-user GUI for the OS. You want automatic patch updates? First of all you've got to install that package, manually. Then you've got to edit /etc/ap

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    177. Re:Windows 8 is not a catastrophe.... by black3d · · Score: 1

      PS, Apologies Guspaz, this was for McGrew.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    178. Re:Windows 8 is not a catastrophe.... by sl149q · · Score: 1

      Doesn't make sense. Apple manages to manage two operating systems ... Mac OSX and iOS for the two separate types of devices. They even seem to be making money doing so.

      I fail to see why blowing away all of your customers to try and control everything everywhere with the one Ring er OS to control them all is needed...

    179. Re:Windows 8 is not a catastrophe.... by rtb61 · · Score: 1

      Two seconds are you insane. I would quite cherrily throw a computer and the mouse out of moving vehicle at speed at the person who sold me a computer where it mouse click took a minimum of two whole fucking seconds.

      What is happening is the are trying to design computers around what the perceive to be the majority market. The technically literate consumers of content and they are forcing what the perceive to be the minority market the creators of content to conform to the requirements of the consumers of content.

      For decades the creators of content defined PC market, why, because they were the only ones in any real numbers buying hundreds of millions of PC. Now the consumers of content are buying more PCs and the M$ idiots have got lost in the idea of shifting PCs to the majority market, people who rarely buy PC's barely make any use of them and basically just use them to consume content. People who make the most use of PCs and buy hundreds of millions of them every year and who will create content in what ever format is required will be ignored because M$ under the idiot Ballmer what to shift the closed ecosystem of xbox to the PC.

      If Apple hadn't become such a bunch of dicks now would be their big chance to whip the rug out from underneath MS$. Instead manufacturers and Web entities and Content creation firms will unite and create an open platform to piss off M$ and Apple as dead weights, parasites on their profits.

      --
      Chaos - everything, everywhere, everywhen
    180. Re:Windows 8 is not a catastrophe.... by Fr33z0r · · Score: 1

      Touch screens also have poor conveyance of intent.

      You touch the screen - and that's about it. You can't hover with your fingers and then choose to click, you can't convey different intent (right-click, middle-click, other mouse buttons etc.) easily.

      I would imagine we'll see a day when different digits do different things - index finger=left click, road rage finger=right click for instance.

    181. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      The only reason you find them superior is because you've been using WADS since 1992, you're used to it. If you'd been playing FPSs on a console for the last 20 years, you'd be pointing and laughing at the K&M users.

      No you'd be kicking yourself in the mouth for wasting 20 years when you realize that many (if not all) lesser trained people with a mouse rip you new ones daily despite the big difference in experience. Have you ever wondered why game-devs don't let console gamers play against(or along) pc gamers?
      Because it's not fair to console players to be handicapped by the lack of mouse. It's been tried and abandoned.

    182. Re:Windows 8 is not a catastrophe.... by DuckDodgers · · Score: 1

      I work at a small company, so my personal experience on Bring Your Own Device doesn't carry much weight. I'm under the impression from tech blogs and other media sources that the iPad has serious business use - if nothing else, it offers a handful of fully features RDP client programs so a user can run any Windows app they want right from the iPad. Obviously using RDP won't get a company away from Microsoft products, but the transition could never be a hard cutover anyway - as more and more business applications get ported to iOS and Android or have equivalents created in iOS and Android, the users will find themselves spending less and less time putting the tablet away and firing up the laptop or less time running RDP on the tablet.

      But a lot can change in a hurry, and it's absurd to count out a company with tens of billions of dollars in the bank.

    183. Re:Windows 8 is not a catastrophe.... by mcgrew · · Score: 1

      For the average user, Linux is still awful as far as "usability" goes. While it's fine for us power-geeks, telling someone they have to write a .desktop file in a particular format in superuser mode in order to create a shortcut for an application which won't otherwise pin to the Ubuntu launcher - for example - is a joke.

      Ubuntu != Linux. I don't like Gnome, but you do not, in fact, have to write any files anywhere to put a shortcut on the desktop in KDE. Linux was far less useable than Windows ten years ago, but that's no longer true.

      It's as simple as this: if the average user needs to use the console EVER, the OS is not ready for the general public.

      That's true, but you don't have to go to the console for anything, unless you forget your root password and have to go into recovery mode to reset it. That's no different than XP (I just had to reset a Windows user's XP Admin password she'd forgotten, I used a Linux tool to do so). I'm using my Linux box as a media center, and the keyboard sits on a shelf with its batteries dead -- everything I do on that box is with the mouse.

      If you have to read a man page in order to discover how to use a piece of software, that software is flawed, and fails at usability for the general populace.

      That's true for any app or OS. Try using MS Access without training! The truth is, Linux apps are as easy as Windows apps.

      One link for 32bit & 64bit MacOS X. For Linux however, a wiki page, 45 initial links for various Linux flavors

      That's a benefit, not a hindrance. You would rather Howard Johnson's only carry chocolate and vanilla? If Ford only gave you the schoice of an Escort or an F-150, don't you think Chevy would eat their lunch? You would rather stores only sell two brands of toothpaste?

      With Linux, you don't need to go to virtualbox's web site to install it, it's in your distro's repository, which is in KDE's "start menu" (thay call it a "K-Menu"). You enter your user password to get into the repository (not unlike a Windows install. When it opens, click "virtualbox" and it's installed. No muss, no fuss, no reboots. It just works.

      Lets be clear.. it's a huge amount of trouble to make software "just work" on Linux.

      See the above paragraph. It installs, it works. Period.

      Windows needs more maintenance and Linux less?

      Yes. I have a Win7 notebook and an old HP running kubuntu. The Windows box constantly nags me to install updates and reboot, reboot, reboot, the Linux box has a message come up briefly "updates are available". Click it, and the PC updates itself, no UAEs, no reboots, it just works.

      However, what it does on its own is not "maintenance" as far as any user is concerned.

      True -- but Linux does it on its own, Windows requires that you stop whatever you're doing and reboot. I learned back in the XP days that letting Windows update autoatically is not safe -- an XP update replaced a perfectly good LAN driver with one that didn't work at all, and I lost internet connectivity. I had a hard time figuring out what was wrong, my ISP's support people thought my card was bad. Nope, just my stupid OS. Now I make sure I know what its changing so if something breaks (which happens far too often in Windows) it's a lot easier to fix.

      Patches do come more frequently, largely due to expectations of professionals

      Expectations of professionals?? You mean professional security people who tell MS that they need to patch because there's an easy exploit?

      Linux on the otherhand - take Ubuntu again

      No thanks, I hate Gnome for the reasons you mentioned. Try KDE, you'll likely never go back to Windows again, unless you're a gamer or use NetFlix. If either is the case, you're stuck with Windows.

    184. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Getting the Steam catalog to 'Just Work' on linux isn't going to be a picnic

      Depends on the cleanness of the code, more than anything else. Any of the OSX titles will be easier to get onto Linux because a substantive part of the code's been re-woked to APIs that're common between the OSes. The only sticking point is cross-distribution (i.e. running on more than a 1-2 distributions) support- which there's been a few people (Myself, Ryan Gordon, a few others...) have managed and are fairly willing to share our knowlege on the subject as at least a consultant (There's a hint in that for you... ;-D)

      It's not going to be easy, but it's quite a bit different than the difficulty that you imply there.

    185. Re:Windows 8 is not a catastrophe.... by mcgrew · · Score: 1

      Linux being now more buggy and slower than Windows.

      Two years ago I had kubuntu and Win 7 on the same notebook, Windows booted slightly faster, but after the boot, Linux was faster. Windows boots faster because it doesn't do as much on boot -- it only boots to a clean desktop, while kubuntu opens all the apps and documents that were open when you shut it down, and does more checks, which makes it a bit more stable.

      the driver support is actually pretty good in Linux these days.

      Indeed. Seven or eight years ago I bought a Logitech cordless keyboard and mouse combo with extra buttons on the mouse and keyboard, the only things that worked in Linux were the bare-bones functions, none of the advanced features. Now, the advanced features are working on them.

      Six months ago I bought a bluetooth dongle, and since there was no installation CD for Linux I thought it would only work on the Win 7 notebook. I installed its program and rebooted, at which point Windows saw it, installed the drivers, and required a second reboot. I plugged the dongle in the Linux tower, and it just worked! No drivers needed, no program to install, it was truly plug and play, unlike Windows.

      MS has some catching up to do. I think a lot of Linux users are keeping this info under their hats so they can feel "133t" and the masses won't invade their domain.

    186. Re:Windows 8 is not a catastrophe.... by jbolden · · Score: 1

      iPad has serious business use

      Not in meaningful numbers yet. Its experimental because there are a lot of businesses which like tablets, but even those are a minority. Its an exciting area but the actual amount of implementation is still rather limited. Medical charting is an area its catching on.

      RDP on a touch screen is terrible. A possible emergency solution but not something you would want to use regularly.

    187. Re:Windows 8 is not a catastrophe.... by CanHasDIY · · Score: 1

      slashdot won't allow
      an ASCII middle finger
      in my post for you

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    188. Re:Windows 8 is not a catastrophe.... by davydagger · · Score: 1

      solves "right click", but what about the scroll wheel, and the scroll wheel click (middle button), or what about the new side buttons on some mice?

      then you also need an onscreen keyboard talking up screen space, which is more clumbsy than a physical one.

      touch screen, especially multi touch is great for some applications, such as maps, graphics, design layout, but its still needs a keyboard

    189. Re:Windows 8 is not a catastrophe.... by Guspaz · · Score: 1

      Sadly, Cider doesn't support Linux, but there are equivalent solutions (I believe Crossover has one). If you're already working with Cider, it would seem to make the porting job even easier.

      I'm not sure how using Cider is all that bad. It's just another abstraction layer, not terribly different from any other library you might use to abstract functionality, and if you're specifically developing for it, you can work around specific bugs or idiosyncrasies.

    190. Re:Windows 8 is not a catastrophe.... by davydagger · · Score: 1

      if you play games, old computers don't cut it. MMOs like world of warcraft, and eve online are consistantly getting their graphics updated, requiring better and better machines. Then there is the FPS scene which often requires modern up to date hardware to get decent frames per second and/or latest and greatest effects.

      Even though the clock speeds are the same, actual per-core performance is still drasticly improving. Thats not including the various bus technologies, like SATA 6/GBs, USB3, hypertransport, the various FSBs, etc...Then there is USB power 3x which gives your the amperage you might need for charging a docked tablet. The motherboard with an old Phenom I 3-core just might choke.

      "Insanely overpowered" is relative to what you are powering. Back in the day IRC clients were middleweight apps, MP3 players heavyweights enough to use almost the entire system resources(and were just that, players), and webrowsers so heavy weight, you did nothing else while surfing the web.

      None of them to include firefox use a serious amount of system resources today.

    191. Re:Windows 8 is not a catastrophe.... by Guspaz · · Score: 1

      I'm not sure how your comment is related to the part of my post that you're quoting... You've taken a quote about the difficulty of porting code, and replied with a rant about the state of the Linux game publishing industry...

    192. Re:Windows 8 is not a catastrophe.... by xkpe · · Score: 1

      Sarcasm is the default mode for Slashdot that's why the tags are stripped out.

    193. Re:Windows 8 is not a catastrophe.... by hazydave · · Score: 1

      Hmm... I can't exactly recall any of my PCs having only a mouse. And no, I'm not just speaking of the 3DConnection device on this PC, or the graphics tablet on my home system. But the KEYBOARD. You can pretend to play an instrument on an iPad, but the only one you really have much chance at is something percussive, like a piano or drum... guitars just suck on touchscreens (well, at least for those who actually play guitar, they might be fine for the class of people who actually use a toy like Garage Band). All of which work better on a keyboard. Same with games.

      Inherently. A capacitive touchscreen counts on the changes in capacitance to indicate a touch. It inherently takes time to measure that changing capacitor. A keyboard counts on a switch closure, much faster. Mice these days, they're using plused lasers, also much faster (at least potentially). This is critical for gaming or music -- gamers and musicians can notice delays of about 1ms.

      Curiously, Microsoft is aware of the problem: http://phys.org/news/2012-03-microsoft-finger-1ms-touchscreen-video.html. Their claim is that most tablets are in the 50ms-100ms range these days. Fine for casual users, maybe. A horrible replacement for a mouse and keyboard, strings, a piano keyboard, drumsticks, etc.

      --
      -Dave Haynie
    194. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      It's also a catastrophe if your business model involves running a 3rd party app store. Good luck competing against Microsoft, Gabe.

      Bingo. Steam is going to be rendered useless by Microsoft's Marketplace. Xbox & iTunes showed the model works on bigger scales than games....and Microsoft is acting accordingly. I have no plans for Windows 8 on my desktop, Windows 7 is perfectly fine...but I'm getting a surface. Microsoft doesn't care about the desktop space with Windows 8; a few disgruntled customers don't like 8? Ok, go to Windows 7; it's going to be cheaper now. Windows 8 is the fastest way for Microsoft to launch their touch platform and make it explode with Apps. I'm sure Metro on the desktop will be more tame in 9...but 8 is all about grabbing developers that want their apps on millions more devices than Apple has out there. Instantly, almost overnight Microsoft has a bigger market share with touch enabled apps than Apple. A shared core on Windows Phone, Xbox, and Windows = a developers wet dream.

    195. Re:Windows 8 is not a catastrophe.... by jseale · · Score: 1

      Windows 8 is a catastrophe only for those who use it with a keyboard and mouse. For the rest of us, it is the greatest desktop operating system.

      That is if you're willing to wait for the OEMs to come forward with tablets that'll run Windows 8. Microsoft is sure to charge a pretty penny for both versions of Surface and will more than likely do anything to hold back OEMs' releases of tablets.

    196. Re:Windows 8 is not a catastrophe.... by hazydave · · Score: 1

      Agreed... but it's not just the extra money. There is crazy competition in the monitor business, and no one's going to add a touchscreen to a consumer monitor until it's a proven demand.

      And I don't imagine it'll ever be. Touching the screen itself is always a compromise. You're trading supported, tiny motor movements with a mouse for unsupported, large motor movements on the touchscreen. So it's slower, less accurate, and if you think RSI is an issue with mice and keyboards, wait until workers are pointing at their screens all day. In the early days of CAD, they had lightpens used on many custom systems, which provided accuracy (though not sub-pixel, as a mouse can) along with everything you get from a touchscreen. They were universally traded for puck and mice, once the option was available, simply because of the fact everyone tired using using them.

      Far better off doing something like Apple, if you really need touch, and adding a finger-operated graphics tablet sort of thing, with multitouch. That would at least prevent RSI and keep your screen clear of fingerprints.

      But as you say, why make the desktop into a phone or tablet anyway? I mean, even Apple's not going that far, even as they add candy for iOS users into MacOS. The clear message is that Microsoft is in a panic. They missed out on mobile, despite having been in it for decades. Guess they just forgot to innovate that part. Anyway, they see Android and Apple with 80% of the smartphone market and 95% of the tablet market. Then they notice that some people will be able to use these as their only computing devices. Android supported that from the get-go, and Apple untethered themselves from the PC last year. If they really believe most users will go there, they have to believe that at some point, the desktop won't be an important enough market to sustain a company as massive as Microsoft.

      Plus... where are you going? If you really wanted Linux or MacOS, you'd probably be running those already. And many of those vendors are doing the same kind of thing, by some degree throwing desktop users under the bus to better support other devices. Sure had worked well, too... Ubuntu did some of this, and ... oh wait, they fell to second in popularity, with Mint now at #1. And lookie here... I'm running Mint myself.

      And of course, Microsoft isn't even delivering anything recognizable as "Windows" to the ARM devices... no windows, in fact. No Win32. Fresh reboot, totally new thing called Windows, and only because that's the name for any OS that Microsoft produces, windows or not. I think they're kind of hoping no one notices that, either.

      --
      -Dave Haynie
    197. Re:Windows 8 is not a catastrophe.... by hazydave · · Score: 1

      I think you're right about Microsoft noticing it. They announced a price of $40 for most upgrades... that's cheap, by Microsoft standards, if not meeting Apple's latest at $20. Then again, Apple upgrades every year or so. They want to make it up in Metro app sales... the cheapest price will be $1.49, none of the $0.50 or $0.99 stuff that gets by in Google Play or iTunes.

      What do OEMs do, though? Include Windows 8, which may not be wanted? Will they get to offer a Windows 7 upgrade, like the XP upgrades that often shipped as an optional setting in Windows 7? I just upgraded both kids' computers, and my Mom's, so no personal concerns here -- I'll be Windows 8 free, forever. We'll worry about the Windows 9 release in 2015. Which they'll probably push up if Windows 8 tanks.

      Would be wonderful if the Linux Universe gets their act together to cease these years and make Linux a real commercial alternative. But I don't see that happening -- no central organization, and too many FOSS-or-die purists to ever see that happen. Unless Google got interested.... they seem to know a little about selling Linux to consumers :-)

      --
      -Dave Haynie
    198. Re:Windows 8 is not a catastrophe.... by hazydave · · Score: 1

      The problem isn't getting it to "just work" on any specific version of Linux. The problem with regular commercial development on Linux is getting a binary to run on every version of Linux. It's hard enough to take a non-trivial program at the source level and, knowing Linux, always get it to build correctly, without having to track down a dozen missing components. How to you deal with closed-source, and in such a way that your mom or grandpa could use it?

      Until those questions become really silly ones to even ask, Microsoft doesn't need to fear Linux on the desktop.

      --
      -Dave Haynie
    199. Re:Windows 8 is not a catastrophe.... by hazydave · · Score: 1

      Hell with trackballs... I have one of those Spinner devices (a clone of the one in the "Tempest" game). With hardware counters, too, so it's good for as fast as you are. That's how all UIs should be controlled!

      --
      -Dave Haynie
    200. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      You do know about multi touch right? You can click with one or two or three or four or five fingers... It has more intent than a mouse, cause its your friggin hand!!!! Interfaces will have to adapt though, to get the most out of it. And of course there is the possibility of gesture sensing, so u could hover your hand above the screen, without touching, and have it convey a "mouse over."

    201. Re:Windows 8 is not a catastrophe.... by DuckDodgers · · Score: 1

      I defer to your expertise. ( And just to be clear, that's not sarcasm. ) I'm following the smart phone and tablet revolution with great interest, for many reasons including the fact that it will influence my long term career as a developer. But I still personally prefer a large monitor and a workstation, so I don't have any experience trying to accomplish serious work on relatively small touch devices.

    202. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Maybe Suzy the checkout girl will have applications made for her that are incredible powerful and CPU intensive? You are very out of touch and condescending. People have not completely replaced pcs with tablets, but certainly they are using it for mail and browsing. Big iPods ? Have u seen the app store? Lots of money is beig made there. Might wanna chck it out.

    203. Re:Windows 8 is not a catastrophe.... by jbolden · · Score: 1

      If you want advice, don't do anything where you care about the type of clients. Work in the server realm. The type of serious work you accomplish on these devices are areas where portability, speed of interaction, or weight / size matter a lot. Just walk around and observe the controls on devices from a refrigerator to a stove to a Watch a movie from the 1960s. Look at every item. Could this benefit from being more complex (i.e. a touch screen). Would this benefit more from deep integration with other information (leans more towards a desktop)? Most of the desktop stuff is already converted. Its easy enough to figure out what will go where.

      Going forward it is as well. If you look at Microsoft's vision of the future for Office: http://www.youtube.com/watch?v=a6cNdhOKwi0
      even with the advanced technology touch devices to viewing and light editing serious editing requires a more traditional desktop setup.

    204. Re:Windows 8 is not a catastrophe.... by hairyfeet · · Score: 2

      AMD is in trouble because they not only ignored the market they ignored their own engineers and shot themselves right in the face with faildozer.

      I wish I had bookmarked it as there was a great impromptu interview on one of the gaming forums with one of the guys that had actually built the Athlon64 and according to him all the Athlon64 guys? all the Cyrix guys? all the engineers that made their best chips? GONE, all gone. They went to computer based chip layouts, which adds 20% to the chip size and overhead but can be cranked out by guys with a hell of a lot less skill, and fired everyone that knew WTF they were doing. The engineers had told them faildozer wouldn't work, it was a classic netburst mistake, ignoring heat and power for higher clocks, and they got canned for their trouble.

      The sad part was AMD? Had a winning hand. They were selling the Bobcats as fast as they could crank them and making on average 20%+ profit per chip, and the Thubans allowed them to cover an entire market with only a couple of chips while making at worst 15%-30% profit per chip thanks to the fact there was ZERO waste. Chip came out with a bad cache? Boom it was an Athlon, bad core? it was an X4, 2 bad cores? You could make it an X3. According to him they had the plants cranking non stop and could sell 95% off the line which was unprecedented but all the PHBs cared about was winning the benches.

      If AMD would have stayed the course you'd have seen $250 Win 7 Starter netbooks that frankly would do anything that your average user would have wanted, surf, video, chat, and sub $400 quad laptops that would have been total overkill for nearly everything, hell they would have played a good 80% of the games in the Steam catalog no problem, and all of this while AMD enjoyed 15%-20% profits per chip. Instead they fired everyone that had a clue, killed the successor to Bobcat which is still one of their biggest sellers despite being over 2 years old, and bet the farm on a "half core" design that frankly cranks out too much heat, uses too much power, and costs a good 40% more per chip than anything they had before it. This is why you can buy a Thuban system for a good 20% less than their triple core faildozer that frankly gets stomped in the benches.

      And I agree its gonna be a bloodbath but not because people don't want PCs, its because everyone saw how big a margin Apple was getting and lost their damned minds is why! Apple is an upscale brand, like Gucci and Prada yet you are seeing OEMs trying to compete, it'd be like slapping a $100,000 price on a Mustang and expecting it to outsell Ferrari, its just not gonna happen. the OEMs have to accept that PCs have become like washers and dryers in that they simply won't be replaced until they die or a console refresh comes along and makes the gamers upgrade. Hell if the leaked data is true even a console refresh won't affect the market as the PS4 will be about the same as a $400 PC from last year so current quad core owners won't have any need to upgrade anything but their GPU!

      What they need to be doing is looking at cheap but decent PCs, something the OEMs haven't done in years which is why I have been able to carve a niche. Look at the cheap PCs the OEMs make, they cripple the hell out of them by skimping to make sure their higher models are more attractive. I mean you still have OEMs with 2Gb of RAM, WTF? The difference between 2Gb and 4Gb at that scale is less than $5, hell for a guy buying retail like me its often within $7, so WTF?

      This is where AMD could have made a mint. Just ignore Intel and let them have the shrinking high end dollar and concentrate on giving the consumers what they want, machines that will do all the basics at rock bottom prices. Imagine triple core bobcat netbooks and laptops for $300? Or quad bobcats for $375? Imagine quad core Liano for $400-$450 depending on the GPU? Imagine a $300 desktop that does 1080P and can even play games? They could have slaughtered by simply ignoring Intel completely and making themselves "The People's Chip" but

      --
      ACs don't waste your time replying, your posts are never seen by me.
    205. Re:Windows 8 is not a catastrophe.... by hairyfeet · · Score: 1

      Problems with your theory are thus: I can slaughter just about every game out there on a sub $500 PC with many cycles left over. Hell I built THREE gaming PCs for me and my boys and it was just $1400 for the set, that gives you 8Gb of RAM a piece, two AMD hexacores and an AMD quad, 500Gb HDDs and an HD4850 each.

      The biggest screen resolutions is 1366x768 and 1600x900 and at those resolutions the PCs I just described will slaughter on WoW or frankly any other game, again with cycles left over as most games are barely hitting duals much less triples or quads. Because of the high cost of AAA development they go out of their way to make sure the games will play on the widest number of systems so other than "must win teh benches!" ePeen types (of which there are few) you simply don't see that big a drive to upgrade anymore. I have no doubt these systems will be playing games in 2020 when Win 7 goes EOL with nothing more than a $100 GPU upgrade each next year.

      And don't forget that for every sales of WoW you have a dozen sales of Plants Vs Zombies or Angry Birds which doesn't even stress a 10 year old PC. The hardcore gamers simply don't move enough units to sustain an entire industry and by betting too heavily on the high end gamers you have companies like EA seriously in trouble. the big thing in games now is the indies, who can crank out a minecraft or grimlock in their garage and sell a couple of million units over a "Call Of Honor: Gears Of Killzone" that only needs a single unpopular release to kill the company. Might want to look up what the head of Epic said, he said their iPhone game was the most profitable game they have EVER made by a long shot, simply because it didn't cost 10s of millions to produce.

      As a PC gamer while I'm glad their $400 PC will play anything I could want to play I also don't delude myself into thinking I'm the reason all these games come out. There is a good reason why nearly all releases now are console ports, because there simply isn't enough money in PC gaming anymore to make PC exclusives worth the trouble. Finally there is the issue of piracy, where the "must win teh benches!" types are most likely running that $2000+ machine with a pirated version of Windows and more than half their games came from TPB. You just can't count on that type actually buying your product instead of pirating it, so its foolish to bet the farm on them.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    206. Re:Windows 8 is not a catastrophe.... by thomthom · · Score: 1

      The list is still a button click away... Nothing really changed - it's just different.

    207. Re:Windows 8 is not a catastrophe.... by trptrp · · Score: 1

      interesting thoughts! thanks for sharing

    208. Re:Windows 8 is not a catastrophe.... by Reziac · · Score: 1

      I found the Cinnamon website, and the pictures are pretty, but it doesn't tell me what Cinnamon *is*. So what the heck IS it? new desktop??

      Mint I know, it's perhaps one of the more comfortable distros I've looked at... tho I'm still looking for that linux I can use as an everyday OS... and not want to hurt one of the developers. :(

      I detest touchscreens, swipescreens, and all their kin, and so do my already-overworked arms and shoulders.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    209. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Uh Cinnamon is based on Gnome 3

    210. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Yes, they are basically using their present weight on the market to force devs into a hybrid PC-Tablet-phone environment.
      This doen't surprise me.
      What is surprising is that the toyfication of desktop systems happens with MS, google and its thin clients, OSX and it's final cut pro flop and an apple store to rule PCs, canonical and its obsession for the polish of desktop environment, or with that edition where a note taking app brought 50 megs of Mono framework while gimp couldn't fit the install CD.

    211. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      It should be a lot easier to make it "just work" on an OS you have the source to than an OS you only have hooks, many of them undocumented.

      Here in reality, a stable ABI/API is more useful than source for these cases. Let's stop pretending like subsystem and ABIs don't change on a whim, or that proprietary binaries are known to be broken after updates (Nvidia), and sometimes even between point releases (this has happened to VMWare). Or that keeping the API in flux isn't something they do intentionally as a means to strong arm vendors into giving up their source (see Greg HK's readme). And let's not forget the user hostility towards proprietary software. You guys let Corel nearly die, then rage when Adobe says it isn't worth the effort because you don't pay for software.

      Nevermind that there are 3 major toolkits, at least 4 sound subsystems and at least two of everything, and about as many version combinations with the underlying base libraries are there are users, and now that have to magically guess what everyone has. Do you think they're going to push out 80 (!!) binaries odf each release like Opera does? Or will they go the Nvidia route.

      Valve may be willing to take a chance with Linux, but is Linux willing to cooperate with Valve?

      Nobody else seems to have any trouble making their software "just work" on Linux.

      Really now, what happened to Corel? What happened to Loki games (do you think the industry doesn't remember the whole crying for Linux game ports only to pirate them so hard, that the porting house was driven bankrupt). Where are all the other big name game companies' linux titles? Where's all the fancypro software for Linux?

      In the last 10 years, MS and Linux have switched places in the useability and maintenance aspects.

      You my friend, have a very strange and masochistic definition of usability. dpkg shitting itself on circular dependencies every other upgrade is a step down in my books. having to update half your system to install sofyware in some cases, is a step down. losing sound between updates is a step down. wrestling with wifi is a step down. All the half-functional, half assed software is a step down.

      Windows maintenance is effectively: enable automatic updates. It'll even handle AV for you for a number of years now, Oh me oh my, you have to install drivers sometimes, what a tragedy.

    212. Re:Windows 8 is not a catastrophe.... by IntlHarvester · · Score: 1

      Apple is an upscale brand, like Gucci and Prada yet you are seeing OEMs trying to compete, it'd be like slapping a $100,000 price on a Mustang and expecting it to outsell Ferrari, its just not gonna happen

      That's only true in the old PC/Mac paradigm. Meanwhile Apple is selling tons of $400 tablets which displace those $350 AMD laptops you are talking about. And they're doing using the classic Apple tactics of selling into the .edu market and getting the kids hooked early.

      Apple is only upscale like Target is upscale versus Walmart. Their ARM stuff is very much mass-market.

      As a final note I can tell you this supposed "shift to ARM" everyone is talking about? Nobody is replacing their PCs, they are simply adding ARM to the mix.

      Generational shift. If it's not apparent inside your PC shop now, it will be in a few years when kids head off to college and buy a keyboard dock for their *pad rather than a PC. PCs aren't going anywhere, but the consumer market is going to get a whole lot smaller. That's why I don't have any hope for AMD. I agree with everything you've said about their terrible execution, but beyond that, they have always lived in a market segment that's about to get the life squeezed out of it.

      --
      Business. Numbers. Money. People. Computer World.
    213. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Windows 8 Surfaces detect hovering.

    214. Re:Windows 8 is not a catastrophe.... by ambidextroustech · · Score: 1

      Greatest desktop operating system. Wrong! So wrong. I think it's trash. I am using the preview, and I have it set up like Windows 7 because I cannot stand the Metro UI.

      It's comparable to iOS, where in order to transfer data from one app to another, you'll have to go to the Start Screen and back. Cascading windows is the most efficient for transferring information.

      As for the Metro UI, it's "in your face" (on desktop screens). It's like that big wrestler whose screaming in your face telling you to do this or that. I guess it's comparable to facing Steve Ballmer when he's on a rage about something. They should rename this "Steve Ballmer OS" instead of Windows, which has windows and it's called Windows because it has windows.

      Windows 8 is great for the mobile platform (I think?). They should've made it their proprietary ARM-based, touchscreen OS and kept it there. As for the "greatest desktop operating system," I honestly don't know these days. The open source community is coming out with several great product choices. And as for the most luxurious UNIX experience, Mac OS X is absolutely splendid. I should know OpenBSD is fairly secure, but the security comes with a price tag and it's interoperability is slightly hindered, as is its performance but it works better than Windows XP on the machine that it's installed on; I hardly hear the drive when it's under load on OpenBSD.

    215. Re:Windows 8 is not a catastrophe.... by ambidextroustech · · Score: 1

      I've heard from my friend that Windows phones don't allow "copy" and "pasting" operations.

    216. Re:Windows 8 is not a catastrophe.... by yester64 · · Score: 1

      I am not sure if that will work. Even if Steam goes to Linux, will users do?

    217. Re:Windows 8 is not a catastrophe.... by KingBenny · · Score: 1

      i think that's the whole point when it comes to games in a nutshell, very nicely said. Kinect has been a disaster so far for any games that's not aimed at getting your fat kid off of the couch or some drunk dancing parties and i can't imagine battlefield working quite well on a touchscreen either. All the more yay , i suppose this doesnt mean i should hold out on getting windows 8 and put my steam collection on the shelf until its all been ported, but i very much like the sound of this. Games is the only reason why i boot into windows, i just can't find anything else that's i dont find more comfortable to work with on my Noobuntu installs

      --
      Free speech was meant to be free for all... how can anyone grow up in a nanny state ?
    218. Re:Windows 8 is not a catastrophe.... by mcgrew · · Score: 1

      You clearly have one OS that you use, and have used for 10 years and haven't looked at anything else

      Incorrect. I've had Windows at work exclueively (at least wit the PC, the mainframe is obviously not running Windows). For the first five years I used it dual-boot, because Linux did have some issues. I've had a notebook for about a year that I haven't gotten around to installing Linux on. It's running Win7, and the difference between it and the tower (with a slower processor and less memory than the notebook) is stark. Patches, for instance. I cringe on Patch Tuesday because I know I'll have to boot the notebook, but when a patch comes through for Linux I just click, enter a password, and go on doing what I was doing.

    219. Re:Windows 8 is not a catastrophe.... by mcgrew · · Score: 1

      How to you deal with closed-source, and in such a way that your mom or grandpa could use it?

      Why would you need to? There are few closed source programs that don't have an open-source equivalent. In the edge cases that just won't run Linux, you're stuck with Windows.

      However, MS really does have nothing to fear from Linux, as most people have never even heard of it.

    220. Re:Windows 8 is not a catastrophe.... by im_thatoneguy · · Score: 1

      In windows 8 you give it a little flick and can right click as fast as you can click.

    221. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Touch screens are fantastic interfaces! But the problem is, we are a long way off from making the most use of their potential. (I, for one, wish I had a *lot* more time to devote to uncovering that potential.)

      Even then, I don't think we'll be giving up on keyboards and mice just yet...

    222. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      I could care less about closed-source games: it's no skin off my nose if they refuse to publish their code. If i want to relax, then I don't see why I should care one way or the other if I can't change anything. And if I really did care, I wouldn't be installing their games anyway!

      And there are a LOT of people, who are a lot less technically minded than me, who feel the same way. AND they are currently running their games on Windows, because the games on Linux just aren't there...or, at least, they weren't there. With Windows 8 the way it is, and Valve seeing the writing on the wall, this can only be a good thing.

    223. Re:Windows 8 is not a catastrophe.... by badkarmadayaccount · · Score: 1

      What if we treat the touchscreen like a giant multi-finger touchpad, and display an old school cursor?

      --
      I know tobacco is bad for you, so I smoke weed with crack.
    224. Re:Windows 8 is not a catastrophe.... by JohnnyMindcrime · · Score: 1

      A very valid point and of course they did a similar (and related) thing by using DirectX to fragment the commercial PC games market to boost X-Box and X-Box games sales.

      I have never heard a convincing technical explanation as to why the DirectX 10 API was impossible for them to provide on Windows XP but by making it Vista only they managed to make it doubly difficult for PC games companies at a point when Windows XP was the most used OS in the world.

      Incidentally, I actually don't think it's a bad thing because the PC games market was stale and being flooded with poor quality console ports and it seems to have kicked off a much more vibrant indie games market now - harking back to the days of the Golden Age Of Computing with lone programmers and small dev teams knocking out great games for ZX Spectrums, Commodore 64s, Commodore Amigas, etc.
       

      --
      Windows 10 is great - I used it to download Linux.
    225. Re:Windows 8 is not a catastrophe.... by gagol · · Score: 1

      On a non touch screen, one can actually use the keyboard to play the notes, no need for mouse here at all and make for a better interface for the usage.

      --
      Tomorrow is another day...
    226. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Another genius that can't quite understand sarcasm.

    227. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      It should be a lot easier to make it "just work" on an OS you have the source to than an OS you only have hooks, many of them undocumented.

      Except Valve does not have access to the source code of many games they publish...

    228. Re:Windows 8 is not a catastrophe.... by Wraithlyn · · Score: 1

      First of all, get off your high horse, I play real instruments too. GarageBand is a great tool for quickly throwing together some drum/bass/rhythm backing.

      Second, claiming the keyboard is just as good an input device for playing a range of (simulated) instruments is just obstinate. With a touchscreen, it can draw a fretboard that you can strum (of COURSE it doesn't sound as good as a real instrument, but that's a different subject entirely). It can draw violin strings that you can either stroke or pluck. It can redraw the instrument interface using only notes from a certain key. On a somewhat giving surface, it can even use the accelerometer to measure how hard you hit the note. None of this is possible with a keyboard. You can't "redraw" a keyboard to seamlessly change the interface on the fly. You can't have a keyboard react differently depending on how they touch the key.

      This applies to (some types of) gaming as well. Take a game like Multi-Ponk (https://play.google.com/store/apps/details?id=net.fingerlab.multiponk&hl=en), it's basically fancy 4-player Pong. Four players controlling their paddles via direct manipulation (ie, 1:1 match between finger position and paddle) right on the screen. This is VASTLY superior to any version you'd manage to do on say, a standalone laptop.

      Or how about Marble Mixer? (http://itunes.apple.com/ca/app/marble-mixer-for-ipad/id363999775?mt=8) It features 4 players who can flick marbles towards the centre from each corner. Each flick requires measuring 2 analog components; the actual aiming angle, and the force of the flick. With 4 simultaneous players. Again, vastly superior to any version you'd be able to make with keyboard/mouse.

      A simple way of summarizing the above advantages: a multi-touch screen can provide any number of direct-manipulation analog controls, as needed.

      Sorry, but people who think there are no good applications for that kind of flexibility whatsoever, simply aren't using their imaginations.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    229. Re:Windows 8 is not a catastrophe.... by Meski · · Score: 1

      some of us can detect sarcasm and irony without this.

    230. Re:Windows 8 is not a catastrophe.... by uninformedLuddite · · Score: 1

      I've actually never played an FPS on a console. The bullets track the target after firing or the reticle 'sticks' to the target. Are you serious?

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    231. Re:Windows 8 is not a catastrophe.... by Anubis+IV · · Score: 1

      Yep. There's a reason console shooters are so heavily derided by PC gamers, and it's not just the imprecision of the controller.

      To be fair, developers have gotten a lot better about hiding it from users in recent years, but if you know what to look for, you can find it. In the case of the reticle moving to the target, it will oftentimes only gravitate towards them when you're otherwise moving it, that way it hides the fact that it's doing it from the user. I know that Halo in particular has used that from its very first game in the series, for instance. And with the bullets locking on after being fired, well, that's been around for ages. I think every console shooter uses it at this point, since otherwise players just miss too much to keep the games fun.

      They're all compromises in the name of making the game more fun, and they're necessary if that's the goal, but I personally see them as an indicator that the concept is broken at a fundamental level and needs to be outright replaced.

    232. Re:Windows 8 is not a catastrophe.... by Mormz · · Score: 1

      Dude... For about 20-ish years, for stuff like Garage Band you'd be better off buying a dedicated USB MIDI controller/keyboard. Any professional/semi-professional musician has and uses one. Games and music are a hobby, and in rare cases lifetime profession. And if it is a profession, you use various IDE tools/DAW tools + controllers, respectively. Unless your name is Johnathan Wendel and you use Mouse and WSAD for getting paid :) For someone like me, who is a developer more/sysadmin less (but the same goes if you are more sysadmin) by trade, taking away keyboard and mouse is akin to amputating one's foot so you coud get an less usable artificial one.

      Besides, Win8 doesn't do anything revolutionary, everything MS does is TAKE A PROVEN concept (Touch optimised UI, walled garden security for apps, and "new and improved" API for general purpose system programming) and POLISH it. Mark my word Win8 will be practically unusable for anyone until at least SP1, and used rarely in corporate environments. And that is where the big bucks are.

      Calling it not even a remotely good is solution is proper and correct if you use computers to make money. Although I've switched away from Windows years ago, I still stay in touch with the technology, as I have a few servers that I maintain, that serve Windows Platform software. Windows 8 will bring only pain and misery. It'll be even worse if they push it to servers. Which they might.

      --
      Imagination is more important than knowledge. Having both makes one a genius.
    233. Re:Windows 8 is not a catastrophe.... by Mormz · · Score: 1

      half of .NET is half-baked crap. Do you remember how many GUI API-s they've gone through? With every single one promising better desktop/mobile integration. Last partially completed and then abandoned is Silverlight... I could rant about that till morning :)

      --
      Imagination is more important than knowledge. Having both makes one a genius.
    234. Re:Windows 8 is not a catastrophe.... by sir-gold · · Score: 1

      That makes perfect sense (putting out a terrible product to re-align the market), and in retrospect seems to have been Microsoft's strategy for a very long time.

      Win 95 sucked in order to get everyone ready for win 98, Win ME (and 2k) sucked for the sake of XP, and Vista bombed to make way for win 7.

      Unfortunately, this "black hole" re-alignment hasn't been working in their favor lately. windows CE "smartphones" sucked, and now everyone has an iphone or android. likewise with MS tablet pc vs ipad, MS zune vs ipod, and MS e-book reader vs kindle. All of these failed MS products paved the way for more successful products, just not for MS

      I think Bill Gates failed to adequately explain to Steve Ballmer just how the "suck-succeed cycle" is supposed to work, and now poor Ballmer is stuck in the "suck" part of that cycle, hoping that a success just magically appears out of thin air like it did when Gates was in charge.

    235. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Touchscreen on desktops will always fail.

    236. Re:Windows 8 is not a catastrophe.... by Anonymous Coward · · Score: 0

      Microsoft cannot compete on quality with anyone. Companies waste tens of thousands of dollars on Word so people can use it to write memos. WTF is that about? MS has two cash cows, arguably Office is the superior option, except from ratio of (features actually used)/cost it is quite poor. Windows is inferior in every way.

      MS has survived the past decade on momentum alone. With smart phones and tablets they are an also ran, and they really don't have the cash to try and brute force their way into the market, they actually have to come up with compelling products, something they haven't done in a long time.

      With distributed mainframes(*cough* cloud *cough*) MS has exactly no change of being other than an extremely small player. Linux owns this and nothing MS has can compete with the flexibility of Linux.

      With Vista/7 MS doubled down on the desktop and lost because in most software spaces(save the very resource intensive applications such as high end A/V manipulation and of course graphics rendering like games) the desktop is used as a thin client. So now is in panic mode with 8, which is a failure before it begins because using touch screens on small devices suck, but absolutely sucks hard on the desktop.

      Suzie the checkout girl has no reason to ever need windows. There is nothing she can't get more easily, cheaper and better quality that she needs in a computer.

      That is the dilemma MS faces, and they haven't even begun to address it, and IMO it is too late. MS is a permanent has-been from here on out.

    237. Re:Windows 8 is not a catastrophe.... by jbolden · · Score: 1

      Most certainly they've had compelling products recently

      Microsoft Universal Communicator
      Microsoft Dynamics
      Windows 7 which is widely liked
      SQL Server which over the last decade is now the dominant player in DW and BI
      etc...

  2. Windows 8.5 will probably be good again by Anonymous Coward · · Score: 1

    I think a lot of people will stay at Windows 7 and just skip Windows 8. I don't see how that is a problem for Valve.
    Yes Microsoft will have their own app store, but Steam has many people locked in right now...

    1. Re:Windows 8.5 will probably be good again by Darkness404 · · Score: 4, Insightful

      Because in order to stay modern they are going to have to make Steam compatible and integrate it well with Windows 8 because that is what a huge chunk of PC users are going to use simply because the OEM slapped it on there.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:Windows 8.5 will probably be good again by Anonymous Coward · · Score: 0

      To be fair, Gabe's probably not looking at the interface or Windows itself. He's looking at Microsoft's decision to release their own tablets to push the OS on mobile devices, and lock down the OS with UEFI. The OEMs are rightly worried that they won't be able to build custom systems anymore, and even if only around 10% of market share goes to Linux variants, that's 10% of hardware buyers that cash-strapped OEMs won't be able to rely on anymore unless they buy non-UEFI systems to sell to that 10%.

    3. Re:Windows 8.5 will probably be good again by Junta · · Score: 4, Interesting

      Yes Microsoft will have their own app store, but Steam has many people locked in right now...

      Which is why they have to act as quickly as possible, while they still have an advantage. Both Apple and MS are emphasizing their first-party store experiences. Over time Steam risks becoming irrelevant. Steam needs to encourage more Linux adoption, as the last desktop platform with seemingly no interest in baked in commercial digital distribution mechanisms quite like Steam.

      Additionally, steam stands to gain significant perceived value the more platforms they support. If hypothetically in the future a title purchased once for the user works for their Windows PC, their Linux SteamBox, and their Android tablet, that is significant value that MS nor Apple will ever provide, which helps to keep Windows platform users loyal in a world with more and more diverse OS platforms in their day to day life.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    4. Re:Windows 8.5 will probably be good again by IntlHarvester · · Score: 1

      IMO Windows 8 is more of a symptom than the real problem he's getting at when he mentions PC OEMs going under.

      Even if people stick with Win7 for their main computer, more and more eyeball time is being directed at tablets (especially among the younger crowd) while the PC may be getting relegated for "boring stuff", e.g. word processing and not games. And it's only a matter of time before tablet graphics become 'good enough'.

      But, I don't see how porting to Linux directly addresses this. Perhaps it might reinvigorate some excitement in the PC.

      --
      Business. Numbers. Money. People. Computer World.
    5. Re:Windows 8.5 will probably be good again by Khyber · · Score: 1

      "And it's only a matter of time before tablet graphics become 'good enough'."

      Now get back to me when tablet controls become 'good enough'

      Every touchscreen Ive used, from small tablets to large 30+" touchscreens, they universally suck. Doesn't matter the virtual keyboard 'keys' are larger than the keys on my actual keyboard (talking about the big touchscreen, here) but even the HUGE enter key gets mistaken for hitting \ every other time.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    6. Re:Windows 8.5 will probably be good again by poity · · Score: 1

      It seems like Gabe's just making up excuses. Like others have said, if OEMs lose out on prebuilt hardware sales, it wouldn't really affect Valve because those gamers who shun Windows 8 would just fall back to the Windows 7 they already have. The reason he wants to expand into Linux is probably because he fears Marketplace expanding its offerings and becoming more integrated with Window 8, stealing away potential Steam customers. It would be an uphill battle to fight MS on its home turf so he's looking at the relatively easier routes to maintain growth.

      --
      your thin skin doesn't make me a troll
    7. Re:Windows 8.5 will probably be good again by Guspaz · · Score: 2

      OEMs respond to market demands. If it's clear to an OEM that Windows 7 is going to sell more machines than Windows 8, they're going to put Windows 7 on the machines. It might take a while for this to come to pass, but if Win8 is as big a disaster as I think it will be, it'll happen.

      Remember the Vista downgrade stuff? Customers hated Vista so much that OEMs would ship a machine with Vista and a promise to the customer that they could downgrade to WinXP for free? Well, if Win8 is rejected by the buying public even more strongly, we might just see them skip the downgrade step and ship the machines with the older OS to begin with.

    8. Re:Windows 8.5 will probably be good again by Githaron · · Score: 1

      Most tablet/smartphone games are casual games such as Cut the Rope. The few games with any real oomph on tablets/smartphones have sucky controls because touchscreen lend themselves to only so much complexity. Gamers don't buy tablets to replace their desktops, laptops, and consoles for games.

    9. Re:Windows 8.5 will probably be good again by IntlHarvester · · Score: 1

      They will never be "good enough" for some people. However, if people are moving away from the keyboard/mouse paradigm in general, it's less likely they will spontaneously sit at a desk and start buying Steam games. People will just play games amenable to mobile control systems instead.

      We've heard this exact argument before about consoles -- the controls suck (and I agree they do), however that hasn't stopped companies from selling a bazillion console shooters.

      There is a real market shift going on, this isn't just another Vista which will blow-over and things will go back to "normal".

      --
      Business. Numbers. Money. People. Computer World.
    10. Re:Windows 8.5 will probably be good again by jbolden · · Score: 1

      That's up to Microsoft. Microsoft can make whatever policy they want with regard to OSes. In the Vista era they didn't want the backlash to impact OEM sales. Now they have more serious problems to worry about than a few bad quarters.

    11. Re:Windows 8.5 will probably be good again by IntlHarvester · · Score: 1

      Actually, if you look at the younger age group, mobile is replacing those other platforms. As that group gets older, and hardware becomes more capable, the game complexity will ramp up. This group can touch-type on a tablet keyboard, they'll figure out the controls somehow.

      --
      Business. Numbers. Money. People. Computer World.
    12. Re:Windows 8.5 will probably be good again by ConceptJunkie · · Score: 1

      You could only downgrade from Vista to XP if you had the Business version, and if you had the Business version, it was probably because it was provided to you by your employer, in which case you'd only be able to downgrade if the employer chose to do so.

      I consider this one of Microsoft's finest moments in terms of appearing to cave in to customer demand but actually doing so in a way that did nothing for the vast majority of users who wanted it.

      I have no doubts they will try to force Windows 8 on users as well, but they will have to be much more careful because they are in a less powerful position now. The fact that the Windows 8 upgrade price is going to be $40 means they are absolutely certain it will not be popular. If they didn't chose to drop the upgrade price on Vista, which was a steaming turd by anyone's standard, but they are for Windows 8, you know that 1.) They have no faith in their own product, and 2.) They have taken a huge blow and realize they can no longer afford to treat their customers with complete arrogance any more.

      Slowly, but surely Microsoft is being humbled. It's been a long time coming and has a long way to go, but it's a good thing for the industry.

      --
      You are in a maze of twisty little passages, all alike.
    13. Re:Windows 8.5 will probably be good again by Githaron · · Score: 1

      I am not talking about the ability of the hardware to create nice graphics. I am talking about the capabilities of a touch interface to make complex controls.

  3. Re:Good luck... by Joce640k · · Score: 4, Insightful

    Most of the games on Steam will be DirectX, not OpenGL.

    --
    No sig today...
  4. The Gabe by Anonymous Coward · · Score: 1

    I serve the Newell

  5. He's Right by rodrigoandrade · · Score: 5, Insightful

    Look no further than iOS and Android. No matter what the fanbois of each platform say, games invariably are among the top downloads.

    1. Re:He's Right by A+beautiful+mind · · Score: 1

      For 1-2$ tops, sure. Without a keyboard and mouse, who's going to pay dozens of dollars for a game?

      --
      It takes a man to suffer ignorance and smile
      Be yourself no matter what they say
    2. Re:He's Right by Desler · · Score: 1

      Except he's not right. The vast majority of PC buyers do not play games beyond what comes preinstalled with Windows or what they find online. Even the entire user base of Steam represents maybe a couple of percent of all PC owners.

    3. Re:He's Right by Anonymous Coward · · Score: 0

      Hu... 4M user peak every day... so may be 6 millions...

    4. Re:He's Right by Anonymous Coward · · Score: 0

      Great. Where's World of Warcraft for my phone? See, its really not viable. For a tablet....MAYBE.

    5. Re:He's Right by Anonymous Coward · · Score: 0

      So, Steam is worth less to Windows than WoW according to those numbers?

    6. Re:He's Right by Tsingi · · Score: 2

      Except he's not right. The vast majority of PC buyers do not play games beyond what comes preinstalled with Windows or what they find online. Even the entire user base of Steam represents maybe a couple of percent of all PC owners.

      if you had a penny from a couple percent of all PC owners, you'd easily be set for a very comfortable life.

    7. Re:He's Right by Desler · · Score: 1

      You realize that there are more than a billion PC owners worldwide, right? Your 4 M would be no more than a statistical blip.

    8. Re:He's Right by mjwx · · Score: 5, Insightful

      Look no further than iOS and Android. No matter what the fanbois of each platform say, games invariably are among the top downloads.

      Erm no, Your top downloads on the Play store are things like Maps, Streetview, Facebook, Youtube, Viber, hell even Flash is still up there. Out of the free applications, the first game is at number 16 (Angry Birds), out of the top 25 there are 5 games.

      This is because a lot of people who own smartphones don't play games. For the most part people own smart phones as mobile email/web. I'm a PC gamer and I've tried to play a few games on my Android phone but most of them have such clunky control schemes that its more annoying than entertaining. Add to this the fact that EA have been losing big on mobile games and it's pretty clearly not the way for a company to go if they want to make good games or make money.

      As for Windows 8, Gabe Newell is dead on the money. It's a complete train wreck, the Windows 8 Express has already derailed somewhere between Poor Concept Central and South Retarded Design. What I disagree with Newell is that OEM's are going to be hit hard, they're going to do what they did when Vista was released and keep selling Windows 7 against Microsoft's objections. The big difference is, this time OEM's will be ready to tell MS to bugger off.

      Still, might be a good time to get rid of MSFT stock, especially if Windows 9 is just as bad as 8.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    9. Re:He's Right by mjwx · · Score: 4, Insightful

      Except he's not right. The vast majority of PC buyers do not play games beyond what comes preinstalled with Windows or what they find online. Even the entire user base of Steam represents maybe a couple of percent of all PC owners.

      Except that you're ignoring the majority of "PC buyers" are in fact business and they put an absolute shitload of third party software on their PC so people can do their jobs.

      If we only count consumer purchasers, gamers make up a sizable percentage. Not only do they make up a sizable percentage, gamers:
      1. Upgrade more frequently than non gamers.
      2. Buy more cutting edge components than non gamers.
      3. Buy more components than non gamers.

      So a gamer buys a new rig every 2 or 3 years and spends upwards of $1000 on it, a consumer buys a $5-600 laptop every 5 to 7 years.

      Gamers are a large part of the PC market whether you want to admit it or not. Look at Dell, Dell develops the XPS and Alienware lines to target gamers, the XPS line they try to cross over into the much larger and more profitable business division. Cheap consumer PC's are thrid place to this.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    10. Re:He's Right by jimicus · · Score: 1

      Be that as it may, that couple of percent happens to represent a large portion of his income stream.

    11. Re:He's Right by Vintermann · · Score: 2

      Square Enix recently (this month) released a port of Final Fantasy III to Android. It's priced at $15.99 and has sold between 50000 and 100000 copies. Apparently it's been out for iOS for a while at the same price, I recon they wouldn't have ported it to Android if it didn't sell well there.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    12. Re:He's Right by Threni · · Score: 1

      >For 1-2$ tops, sure. Who's going to pay dozens of dollars for a game any longer?

      FTFY. $50+ games are now over.

    13. Re:He's Right by Junta · · Score: 3, Insightful

      Of course that doesn't matter. Let's assume you are right and maybe the entire user base of Steam is 5% of the Windows market. Steam has no reason to care at all about the 95% that they don't care about. So if only 5% come over to Linux, then Steam's current business model is preserved.

      If you think the MS app store will open up the 95% to gaming more that would compete with steam, that would be a silly proposition. Acquiring steam is so trivial, that I can't see that as a significant barrier to adoption. Maybe 95% will start throwing a buck here or a buck there on an angry birds type game, but that doesn't represent a threat to Steam's current business model, only a threat to Steam's expansion opportunities.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    14. Re:He's Right by Anonymous Coward · · Score: 0

      i have seen a friend of mine in her 60s.. went out to buy an ipad just to play games. all she does is play games with it. this day and age, many many people with money to throw are fucking bored and killing time and waiting to die.

    15. Re:He's Right by oakgrove · · Score: 1

      1-2$ tops

      This is trivially easy to debunk. Just go here.

      To put a finer point on it, yes, if you make a casual throw away game then, of course, you can expect to only get a buck or two for it. However, if you make a game with some depth like Final Fantasy 3, Shadowgun, The Dark Knight Rises, etc. then you can price accordingly. It is pure laziness and tech blog echo chamber bandwagoning that developers are bitching and moaning about only being able to charge a dollar for a game on mobile devices. And the really funny thing is it is so easy to actually look for yourself and see it for the lie it is. Make a good game and people will pay. Make crap and bitch.

      --
      The soylentnews experiment has been a dismal failure.
    16. Re:He's Right by robthebloke · · Score: 1

      There is more profit from those 1-2$ games than from those dozens of dollars games. Try raising some VC money for a console/PC game, and you will fail in the current economic climate. Raising VC money for an iPhone game? Is it going to be a hideous freemium title, with questionable ethics, with adverts for Wall-Mart all over it, that spams peoples contact lists with Junk e-mail? Here's the money you need..... (I've just left the games industry, because well, it's become more cynical than I ever imagined possible)

    17. Re:He's Right by Anonymous Coward · · Score: 0

      Yea well that is because of all of us FF fans wanting to relive our youth.

      BUT 50000 to 100000 copies is really nothing if you consider what it should be out of 10 people I know that wanted to buy it only one of us took the bite at $16 the rest of us said no thanks but if it was $5 or less we would have.

      IMNSHO Squenix priced themselves out of the market there.

    18. Re:He's Right by Anonymous Coward · · Score: 3, Informative

      Maybe you should try the stats on iOS rather than just rely on your own biases.

      http://appshopper.com/bestsellers/paid

      7 of the top 10 paid apps for iPhone are games
      4 of the top 10 free apps for iPhone are games

      Guess where the money is?

    19. Re:He's Right by VGPowerlord · · Score: 1

      So, Steam is worth less to Windows than WoW according to those numbers?

      You're comparing Steam's peak concurrent users to the total number of WoW subscribers total.

      Last time I checked, Steam had over 50 million registered accounts.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    20. Re:He's Right by Anonymous Coward · · Score: 0

      The thing is, however, that the newest generation will play games. While the older generation is in it for business. But if you manage to get the new generation to switch to mostly linux, that would be a good boost. Of course you gonna need the old generation to somehow agree to that switch.

    21. Re:He's Right by CanHasDIY · · Score: 4, Funny

      For 1-2$ tops, sure. Without a keyboard and mouse, who's going to pay dozens of dollars for a game?

      Console owners.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    22. Re:He's Right by Vintermann · · Score: 1

      Could well be. I'm not reliving my youth, never played any FF game as a kid, but I have discovered them later. I did consider buying this, but I too decided against it.

      Point is, I'm pretty sure they're still breaking even at this rate, 100000 sales in the first month. There may well be a market for somewhat more expensive games if we have a very solid expectation of quality, as we have with this game (solid gameplay, and has been soldily ported twice already).

      --
      xkcd is not in the sudoers file. This incident will be reported.
    23. Re:He's Right by Anonymous Coward · · Score: 0

      I think those people would buy it if it costed twice that. Rockstart did it the right way - I just bought Max Payne on my Nexus 7 (a pretty good port I must say) for $2.99.

    24. Re:He's Right by mjwx · · Score: 1

      The thing is, however, that the newest generation will play games. While the older generation is in it for business. But if you manage to get the new generation to switch to mostly linux, that would be a good boost. Of course you gonna need the old generation to somehow agree to that switch.

      I think you're generalising here, the younger generation (18-29) are now working, meaning that they dont have a lot of time to play games on their phones and more often use them for quick reference.

      Oddly enough, the most avid mobile gamers in my (admittedly anecdotal) experience are middle age to older women. No longer working full time but still don't have enough time to play PC or console games. Chances are, the 18 yr old's mum spends more time on casual phone games than the 18 yr old.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    25. Re:He's Right by mjwx · · Score: 2

      Guess where the money is?

      Not in Apple,

      There have been repeated stories about how most Iphone devs lose money.

      EA purchased Zynga and put a crapload of money into mobile gaming and had their worst year in their existence.

      Secondly, paid applications dont get downloaded as much as free applications, in the play store the top paid application has not topped 500,000 downloads whilst the top 25 free applications all have over 50,000,000. A very big difference there.

      Thirdly, that site doesn't even give DL numbers. Not even a rough guide like the Play Store (50,000,000 to 100,000,00 is a very big range) so I have good reason to doubt it's authenticity given it doesn't seem to even be run by Apple..

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    26. Re:He's Right by Anonymous Coward · · Score: 0

      Just...don't look at the top paid apps.

      The hole it punches in your argument is pretty big.

    27. Re:He's Right by oakgrove · · Score: 2

      Back in the day my Aunt Cindy who was in her early 40s and disabled would play Quake/Heretic/Hexen etc. all day long. That woman was the most avid fps gamer I've ever seen in my life. It was surreal.

      --
      The soylentnews experiment has been a dismal failure.
    28. Re:He's Right by Calydor · · Score: 1, Informative

      Still, might be a good time to get rid of MSFT stock, especially if Windows 9 is just as bad as 8.

      Historically, it's like MS has been hitting one, missing one since Win98.

      Win98 - decent for its time, if prone to BSODs.
      WinME - Let's pretend this never existed.
      WinXP - Massive improvement, especially after SP1 brought in an active-by-default firewall.
      Vista - Called WinME2 for good reason. Admittedly sounds to have improved with later SPs, never used it myself.
      Win7 - Again a good improvement, especially coming from XP.
      Win8 - Sounds to be a total disaster.
      Win9 - Completely unknown right now, of course, but in this list SHOULD be an improvement.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    29. Re:He's Right by Anonymous Coward · · Score: 0

      Yep; seen it too. There is always money for a yearly new set of golf clubs, ski trips, cruise, sets of $40 HDMI cables or obscure tools, even the highest bandwidth fiber connection to simply browse the web (WTF?). Some are bored extroverts that keep trying to maintain a posse so they don't ever have to be alone as they do what *they* want to do.

    30. Re:He's Right by Githaron · · Score: 1

      And a nice chunk of those users empty out their wallet twice a year for the winter and summer sales.

    31. Re:He's Right by shutdown+-p+now · · Score: 1

      Have you seen the sales figures for DXHR? Skyrim? MW3? BF3?

    32. Re:He's Right by Anonymous Coward · · Score: 0

      'Except that you're ignoring the majority of "PC buyers" are in fact business and they put an absolute shitload of third party software on their PC so people can do their jobs.'

      Except when they don't. Most of the businesses I work with these days and have contact with have/are in the midst of transitioning a lot of their day to day Windows applications to web-based apps. Contact management used to be a killer desktop app for the sales teams. Now even big corporations with thousands of employees have moved to salesforce.com for that. ERP software, same thing. Inventory, process management, even email (Gmail, Scalix, and other enterprise web mail offerings). About the only packaged application suite I still see on the PCs in many places are the Office and Adobe suites. And several companies are dabbling with OpenOffice so that removes their requirement for Windows as well.

      As far as "consumers" go, except for games or watching movies (and VLC is ported to all major platforms) 99% of what I see people doing with their computers is done in a web browser. Many of those people have started using a tablet around the house and seldom touch their PC any more in fact.

    33. Re:He's Right by fragatak · · Score: 1

      Do those counts take into account the ROM hoppers jumping roms and reloading apps? I have not looked into it but it could skew the numbers because they are free apps.

    34. Re:He's Right by Anonymous Coward · · Score: 0

      Note the 4M user peak every day = 6 millions

      I was making fun, and I also genuinely didn't know the actual numbers. Then I did some research and found much as you say.

      I also found that there are around 1.25 billion active Windows computers in the world. So, Steam (50M) and WoW (10M) combined represents 4.8% of Windows users. Steam (on its own) also represents 16.7% of current-gen gaming systems (X360, PS3, Wii, 3DS, Vita, also including Steam in the total: 300M).

      Sooooo......X360 (68.3M) on its own still outsells Steam. Everything Windows is cake on top of that. And there's no way Gabe can resist moist, delicious cake.

    35. Re:He's Right by CronoCloud · · Score: 1

      Yea well that is because of all of us FF fans wanting to relive our youth.

      The youth in which you never played Final Fantasy III? The III he's referring to is Japan III not US3 which was actually VI. FFIII was never released in the US.

    36. Re:He's Right by gribbly · · Score: 1

      What? EA didn't purchase Zynga. Zynga did an IPO last year. As for app downloads - the key number is revenue. On iOS at least games generate by far the most revenue of all apps.

      --
      maybe
    37. Re:He's Right by Anonymous Coward · · Score: 0

      I have a $3000 XPS laptop. It is about 6 years old. I used to upgrade about every two years. Hasn't been much compelling to warrant an upgrade. Draconian DRM has left me not buying new games. Still enjoying old games, and the occasional newer game that has not quite as harsh DRM.

      Metro looks like shit. No good for games, no good for PC. Who wants tired arms from putting fingerprints on your monitor all day!?

      Windows 8 is a cell phone / tablet OS being foisted on laptop/desktop users from a company that has yet to make a phone or tablet that anyone would want to use.

      I'm a Windows holdout because of games. But the new Windows looks like crap. Finally Linux can be a viable alternative.

    38. Re:He's Right by mjwx · · Score: 1

      What? EA didn't purchase Zynga. Zynga did an IPO last year.

      Sorry, a wee bit of confusion on my part. EA have been buying up social/casual gaming companies to compete with Zynga. This has caused a huge drop in profit. http://allthingsd.com/20111201/electronic-arts-acquires-another-social-game-company-as-zyngas-ipo-nears/

      As for app downloads - the key number is revenue. On iOS at least games generate by far the most revenue of all apps.

      Keep telling yourself that. Would you rather have $1 10,000 times or $0.10 1,000,000 times. that is the choice developers are faced when deciding to charge, except they cant guarantee the numbers regardless. The only one making money out of the App store is Apple and even they admit they aren't making much.

      But the point was, there's no money in it for most developers. Most make a loss and eventually the app bubble with burst with all the wonderful fallout that comes with financial bubble bursting.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    39. Re:He's Right by mjwx · · Score: 1

      Except when they don't.

      Your PDF reader is online?
      Office (even though it's MS, it's still purchased separately under a partnership or OL agreement)?
      ZIP/RAR management is online?

      You get the idea. Just because it's become a trend to move something like a CRM system into the "cloud" dont think that there's no third party software on your PC.

      Many of those people have started using a tablet around the house and seldom touch their PC any more in fact.

      You must be walking around with blinkers on. Most people need to use their PC just to get their Tablet to work (about 60%). Then they find out their tablet doesn't do what they need it to because of the manufacturers draconian policies and end up going back to a PC.

      Awaken from your dreamy state. Tablets are nice but they are little more than an accompaniment to the PC, not a replacement.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    40. Re:He's Right by davydagger · · Score: 1

      %5 of new PCs are shipping ubuntu now.

      Dell is going back to offering it.

      I think its a good hedge bet for steam.

    41. Re:He's Right by hazydave · · Score: 1

      Apple is big on gaming, yup. Casual gaming. They haven't taken on console or PC gamers yet, but they destroyed the portable market created by the PSP and the various Nintendos. They have a gaming center in the iTunes store, for X-Box/Sony style coordinated play, and they're adding Macs to this with the new MacOS release, even though no one plays games on the Mac, either :-)

      This was all very intentional, and well followed up. The iPod Touch -- every kid has one, and that's where they all go in mobile gaming after the GameBoy, and Apple's way of hooking them into the iTunes infrastructure before anyone will pay for their smartphone. Look at the 3GS -- they boosted the CPU a bit, but the main improvement was a faster GPU... a good bit faster than this years' Windows 7 Phone flagship model, the Nokia Lumia 900. iPhone 4 comes along, a little bit faster CPU, nicer screen, big jump in GPU. The iPhone 4 comes along... they go dual core on the GPU, making it the fastest GPU on any smartphone. Again. Only for gaming.

      So sure, fewer casual gamers go to Android, or maybe just more are sucked in by Apple's first class support of gaming on the platform. As well, there's only one new model at any given time, making the iPhone behave far more as a console would, than a PC-like environment like Android, where all sorts of different models co-exist as "new".

      --
      -Dave Haynie
  6. Re:Good luck... by Anonymous Coward · · Score: 1

    Would a clean room implementation of DirectX for Steam on Linux be impossible?

  7. 3. by Anonymous Coward · · Score: 1

    enough said.

  8. Re:Good luck... by The+MAZZTer · · Score: 4, Interesting

    Speculation has it that one of the reasons Valve is bringing Steam to Linux is that they are developing a "Steambox" PC-based game console that would run Linux and Steam. Valve has also been confirmed to be working on a version of Steam that plays well with TV screens and gamepad controllers so Steambox would be a natural extension of that. Though I forget whether there were any rumors on Steambox itself though or whether people just saw the rumors of Linux support and gamepad/TV support and put two and two together...

  9. Hardware partner by FictionPimp · · Score: 5, Interesting

    If they are serious about this, they need to get Dell or HP to start building gaming oriented linux desktops and notebooks. Linux will never gain traction as long as the users have to actively decide to install it.

    1. Re:Hardware partner by __aaltlg1547 · · Score: 2

      And they'll be reluctant to do that. They Sell Windows boxes largely because Windows is a standard OS that's easy for users and it lets them offload a good chunk of their support costs. Dell doesn't want to help you unfuck your Linux system because too much of the support and warranty costs would fall on Dell. The more closed the system is the easier and cheaper it is to.maintain and support. That's why so many employers have such overbearing support and security policies.

    2. Re:Hardware partner by Tsingi · · Score: 2

      If they are serious about this, they need to get Dell or HP to start building gaming oriented linux desktops and notebooks. Linux will never gain traction as long as the users have to actively decide to install it.

      It will be a huge engineering headache requiring the skill to insert a Linux CD rather than a Windows CD.
      They'll certainly never be able to automate it.

    3. Re:Hardware partner by fuzzyfuzzyfungus · · Score: 3, Insightful

      Eh, I'm not sure that it'd be as difficult as you suggest.

      Yes, Dell and friends want to get into software support like they want an extra hole in the head(which is why, unless you are paying for a nice support contract that lets you talk to a real support guy about why the TOE feature on the BCMXXXX LoM is corrupting packets under Server2000whatever, the advice is 'reboot, reimage); but if somebody came to them with an order for a suitably large number of standard-configuration boxes, they'd take it, no problem.

      Consider Dell's existing "Hardware and Services for OEMs" program. Currently, it's mainly server-based, with offerings for people who make assorted enterprise network appliances, but workstations are also available. Basically, you, the OEM, supply the software and the customer support. Dell fulfills all hardware orders(with Dell designs, dell branded, unbranded, or customized-chassis, depending on volume and how much you pay) and handles all hardware replacements and FRUs. Dell ships more whiteboxes, you get to sell your linux softswitch or firewall appliance, or enterprise search widget, or what have you without developing any hardware supply chain or expertise. Simple enough.

      Certainly neither Dell(nor, for that matter, Valve) would want to get dragged into the morass of 'let's support "linux", everything from antique versions of Redhat to Timmy-tweaker's ub3r Gentoo ricebox!'; but Dell wouldn't blink at shipping and (hardware) supporting the box of your choice if the volume were right, and Valve presumably wouldn't have any problem with saying 'Steam Just Works on Ubuntu Gaming Groundsquirrel LTS: if you can get it working elsewhere that's cool too".

    4. Re:Hardware partner by Anonymous Coward · · Score: 0

      Snrrrk... Good one.

    5. Re:Hardware partner by NatasRevol · · Score: 1

      It's not a technical problem.

      --
      There are two types of people in the world: Those who crave closure
    6. Re:Hardware partner by bluefoxlucid · · Score: 4, Interesting

      Having had to adjust to Vista and Windows 7, I don't feel too bold in saying that switching from Windows to Linux with Gnome 2 or Gnome 3 wouldn't be a stretch for anyone. Windows typically frustrates me, the new Office Ribbon whatever crap is HORRIBLE, etc.

      Really, Windows to Gnome 2 isn't a big deal. With Ubuntu or Fedora, pretty much no problems: everything hardware works out of the box or it will never work. More software works out of the box (more file formats work immediately on Linux than Windows, more stuff is installed, etc). On Ubuntu, you can pull up the Ubuntu Software Center and type in vague things like "Games" or "video editor" and it shows you everything ranked by popularity, and you hit Install and it tells you when it's installed (no questions, it just does it, no installers and next next next and do you want this on C: like in Windows).

      When it comes to going from XP to Vista or Win7, versus from XP to Ubuntu, I'd say going to Gnome 2 will leave little shock. Windows: Start menu. Gnome 2: Applications, right at the top. And on top of that, the menu is organized better, broken down by type (Office, Internet, Games, etc). Gnome 3 or Unity is going to be more iffy; I dare say Gnome 3 fairs better, but as maligned as Unity is (it really is stupid) it's not a far cry off in this case. Gnome 3 you'll eventually accidentally figure out you can tap the top left corner (which is labeled ACTIVITIES anyway, and you can click in that area for the same effect).

      As for a direct comparison between Gnome 3 Gnome-Shell and Ubuntu Unity, the problem with Ubiquity lies in the applications bar on the left vanishing when something overlaps it. Then you have to somehow get into the expanded view or make it pop back up (I haven't figured out how to do the latter). The search box I guess comes up with alt+f2? On Gnome 3 there's a search box right there when you pop up the Activities view, and it takes over the screen if you start to use it.

      Gnome 3 is very adaptive to what the user is doing: if you see something and start to use it, it presents you with better context. The expanded Activities view has all your running windows on your desktop, and also on the right you can shift virtual desktops, and you have applications launchers on the left, notifications from applications along the bottom, an "Applications" button to switch to showing you available apps, and a search box in the top right. If you hit the Applications button, it shows you all applications and a list of categories. If you start using the search box, it replaces whatever view you're in with results of all matching applications.

      Unity just assumes that a well-designed UI is magically intuitive, and then assumes that they've designed a well-designed UI. It starts working out more once you're used to it, though I eventually gave up before getting too comfortable. Unity's biggest failing just might be not advertising any obvious way to get into the Activities view, which leaves the user kind of floundering around trying to switch windows (no taskbar) or find apps that aren't in the default sidebar, not to mention deal with the sidebar vanishing (it won't come back if you push the mouse on the side of the screen--which would cause its own problems too, but less so than the wtf of just vanishing hard).

      All the floundering around with Unity is about how I feel with the transition from XP to Vista or 7. I know how to get to my apps (hit the start menu), everything else in the desktop is alien and has changed a lot. All the configuration settings moved around. I imagine the effect is the same from Win 7 to Gnome Shell ... hell, from Gnome 2 to Gnome Shell I was a little uncomfortable, not as bad as Unity but I felt it. Still, I don't think the transition is as terrible as most people want to believe. If I had to make a statement on it, I'd be inclined to say Unity will send people running and Gnome Shell will prove alluring, just because every victory over the initial alienness

    7. Re:Hardware partner by Anonymous Coward · · Score: 0

      Maybe some smart person could come up with some software, let's call it kickstart, that could automate installation!

    8. Re:Hardware partner by Anonymous Coward · · Score: 0

      It is rumored that Valve may build a Steam Console based on Linux. If so, then helping out gaming oriented Linux users is a byproduct.

    9. Re:Hardware partner by AngryDeuce · · Score: 1

      They ought to say fuck the desktops and notebooks and get a fucking Steambox on the market. With proper partner support for the hardware, they wouldn't even need to rely on Dell or HP or Microsoft, they could do it all in-house, and if they do it right and allow expansion/upgradeability, it could be a real competitor to the console systems and mobile apps that are pretty much dominating gaming right now.

    10. Re:Hardware partner by Chris+Mattern · · Score: 4, Insightful

      Linux from the manufacturer has never been about the technical difficulty of shipping a pre-installed Linux box. It's always been about the unwillingness to support two different operating systems and, above all, the reluctance to offend Microsoft for an uncertain and probably small payoff.

    11. Re:Hardware partner by war4peace · · Score: 2

      In my case I'd disagree. The main reason why I don't use Linux as a main OS is unavailability of my favorite games, some of them being bought through Steam (Skyrim and Audiosurf pop to mind). If Valve makes them available for Linux (and if World of Tanks would work under Linux), then I'd gradually switch (first by using dual-boot, then by dropping Windows altogether).

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    12. Re:Hardware partner by Anonymous Coward · · Score: 0

      Linux will never gain traction as long as the users have to actively decide to install it.

      And that kinda speaks volumes, doesn't it?

    13. Re:Hardware partner by Anonymous Coward · · Score: 0

      If they are serious about this, they need to get Dell or HP to start building gaming oriented linux desktops and notebooks. Linux will never gain traction as long as the users have to actively decide to install it.

      It will be a huge engineering headache requiring the skill to insert a Linux CD rather than a Windows CD.
      They'll certainly never be able to automate it.

      Do what now?
      I'm not familiar with this "install an OS" you speak of. My computer came with Win7 on it, I didn't do anything to install the OS.

      And just FYI, Dell already did this. I've got a mini laptop which came with Ubuntu pre-installed, I think it's 2 or 3 years old now. Not sure if they still do or not.

    14. Re:Hardware partner by Tsingi · · Score: 1

      Linux from the manufacturer has never been about the technical difficulty of shipping a pre-installed Linux box. It's always been about the unwillingness to support two different operating systems and, above all, the reluctance to offend Microsoft for an uncertain and probably small payoff.

      Historically your statement is bang on. Microsoft has always run roughshod over it's partners and competition alike. Maybe it's getting too arrogant...
      http://2dboy.com/2011/10/03/xbla/

    15. Re:Hardware partner by IwantToKeepAnon · · Score: 1

      From slashdot :

        Wednesday 7/18/2012 12:52 PM
        Dell To Offer Ubuntu Laptops Again
        http://linux.slashdot.org/story/12/07/18/1735215/dell-to-offer-ubuntu-laptops-again

      --
      "Happy families are all alike; every unhappy family is unhappy in its own way." -- Anna Karenina by Leo Tolstoy
    16. Re:Hardware partner by Anonymous Coward · · Score: 0

      Building Open Source software specifically to make porting drivers easier is not supporting Linux? Ever heard of DKMS?

    17. Re:Hardware partner by Charliemopps · · Score: 1

      OR, they could just release their own "Steam" distro that could install itself in under 5min and use their new steam client as the front end.

    18. Re:Hardware partner by Anonymous Coward · · Score: 0

      The best way to predict future is to create it. Valve is creating the future. That's it. There is a long way to go, but everyone has its righteous position in this big plan...

    19. Re:Hardware partner by lightBearer · · Score: 1

      I cannot see why Dell wouldn't charge a small fee and include a year or two of support from Canonical along with a nifty new machine. You buy a Windows box and you can call Microsoft. Buy an Ubuntu box and you can call Canonical.

      --
      - No Bounce, No Play -
    20. Re:Hardware partner by Teun · · Score: 1

      Pfff, why all that trouble when you could just use KDE...

      --
      "The likes of Facebook and WhatsApp are free to those whose privacy is of zero value."
    21. Re:Hardware partner by Terrasque · · Score: 1

      Hey, just wanted to inform you that the Ubuntu 12.04 Unity does in fact stay at the side, and does not disappear by itself.

      They have also made a lot more small improvements to it. I suggest you try it out before complaining more :)

      Oh, and the search / extended menu comes up if you push the Windows button.

      --
      It's The Golden Rule: "He who has the gold makes the rules."
    22. Re:Hardware partner by Anonymous Coward · · Score: 0

      "As for a direct comparison between Gnome 3 Gnome-Shell and Ubuntu Unity, the problem with Ubiquity lies in the applications bar on the left vanishing when something overlaps it. Then you have to somehow get into the expanded view or make it pop back up (I haven't figured out how to do the latter). The search box I guess comes up with alt+f2? On Gnome 3 there's a search box right there when you pop up the Activities view, and it takes over the screen if you start to use it."

      Have you use Unity recently? Everything yo said has been corrected or changed.

      http://pigotechguru.files.wordpress.com/2012/07/ubuntu.png
      Latest Unity cheat sheet!

      BTW STEAM has nothing to do with Unity or Gnome3 or KDE or everything else. They need to provide a decent client, decent games and decent integration with the Ubuntu's Software Center.or a decent application to access their store. Even better, Valve or somebody else can build a custom Live CD with their application integrated on it. That Live CD or DVD could be built to let store data in USB keys or a folder in your hard disk, and could include a full suite of games on it.

    23. Re:Hardware partner by CronoCloud · · Score: 1

      Wouldn't it be easier and smarter if they just rallied their game providers to support the PS3 which is already out there?

    24. Re:Hardware partner by fuzzyfuzzyfungus · · Score: 1

      Building Open Source software specifically to make porting drivers easier is not supporting Linux? Ever heard of DKMS?

      I apologize if I wasn't sufficiently clear: Dell(and their ilk) do care about being able to ship their systems in a functional state with what their customers demand(in sufficient volume), and the more you are paying for the support, the more they are willing to support you. Linux on Poweredge is both fairly popular and comparatively likely to come with a nice support plan. Workstations can expect somewhat less enthusiasm, Optiplex desktops a bit less still, and consumer crap least of all(I've dealt with all these support levels, and it really does make a difference).

    25. Re:Hardware partner by Riddler+Sensei · · Score: 1

      That MAY be on a back burner but so far they've only announced official support for Ubuntu with plans to extend official support to other distros at later times.

    26. Re:Hardware partner by mrchaotica · · Score: 1

      If they're going to make their own hardware, they need an OS for it. The logical choice would be Linux. Therefore, Linux support could be seen as an incremental step towards a "Steam box."

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    27. Re:Hardware partner by hairyfish · · Score: 1

      Having had to adjust to Vista and Windows 7, I don't feel too bold in saying that switching from Windows to Linux with Gnome 2 or Gnome 3 wouldn't be a stretch for anyone. Windows typically frustrates me, the new Office Ribbon whatever crap is HORRIBLE, etc.

      New? It's been around for 5 years, and once you've used it for a few weeks it is actually better (faster and more productive than the old menus). I'm not just saying that, I still use XP because I find it better than Vista or 7, but I much prefer Office ribbon to the pre ribbon days (although I did have the same frustrations as you for the first few weeks)

      Really, Windows to Gnome 2 isn't a big deal. With Ubuntu or Fedora, pretty much no problems: everything hardware works out of the box or it will never work. More software works out of the box (more file formats work immediately on Linux than Windows, more stuff is installed, etc).

      This is a well worn argument, but one that doesn't carry much weight. MS offers an integrated business and home solution. Linux doesn't. Once you include AD, DNS, DHCP, File, Print, RAS, RDS, IIS, Exchange, SQL, Office, Visio etc there simply are no alternatives that come even close. Yeah some kludged home brew linux tools can do all those things, maybe, but nowhere as easily or as integrated. I work in a large IT dept with dedicated Linux, Windows and Mac teams. The Linux guys argue the server reliability, the Mac guys argue consumer and cool factor, but none of them even try to compete with MS's dominance in the back office infrastructure space. And this is without going into all the customised ERP and CRM integration and compatibility that works out of the box with an MS desktop. Since MS will rule the enterprise for at least the next few years, they have automatic leverage into the home since familiarity and support will be no-brainers. As a user why would I risk a no-name un-marketed product that won't run all my apps that I use at work?

    28. Re:Hardware partner by r_jensen11 · · Score: 1

      Having had to adjust to Vista and Windows 7, I don't feel too bold in saying that switching from Windows to Linux with Gnome 2 or Gnome 3 wouldn't be a stretch for anyone. Windows typically frustrates me, the new Office Ribbon whatever crap is HORRIBLE, etc.

      I keep seeing this, yet I haven't personally experienced this frustration (and I use the hell out of Excel every day.) Initially, yes, I was annoyed that I couldn't find what I was looking for within the menus. Then I noticed by accident that 99% of the old (i.e. 2003) keyboard shortcuts still work -- they're just not advertised. Alt+E+S still brings up Paste Special, Alt+D+F+F still applies auto-filter, Alt+I+W still inserts a new worksheet, &c. The only real frustration I've had is that some of my macros needed some QA during the conversion and pasting pictures of graphs into PowerPoint is pretty ugly.

      I can't comment on Word because we don't really use it in my office, but I'd gladly gain the extra functionality in Excel (multi-threading (huge win for me!), data sets greater than 65K rows, increased memory limits, the list goes on) for the little bit of frustration that I've experienced.

    29. Re:Hardware partner by bluefoxlucid · · Score: 1

      What the fuck does Active Directory and Exchange have to do with playing video games? Do you get paid to sit at work playing Portal? We're talking about home users.

    30. Re:Hardware partner by bluefoxlucid · · Score: 1

      I used Unity in 12.04 and when I hit Maximize or dragged a window to the left, the side bar vanished.

      The argument placed was that nobody will use Steam on Linux because nobody can figure out how to use Linux and Windows is familiar. Thus the argument that Windows X to Windows Y is similarly unfamiliar as Windows X to Linux is relevant.

    31. Re:Hardware partner by davydagger · · Score: 1

      I don't get this.

      OEMs pay royalities to MS for windows sales, they don't for any ver of linux.

      Also, a modern linux desktop is far far far easier with better support than windows is these days. If you've used both you understand it.

      Linux mint cinnamon is great for newbs who just want a desktop.

    32. Re:Hardware partner by davydagger · · Score: 1

      microsoft is ready to OEM itself, and fuck over its partners....again.

      So I think it would be REALLY safe for all OEMs to hedge their bets and at least make linux an option on all systems, just to let MS known two can play that game.

    33. Re:Hardware partner by __aaltlg1547 · · Score: 1

      That may be. And if so I expect companies like Dell to start offering it as an option. But they probably won't offer it as a cheaper-than-Windows option because the cost of Windows is now built into their customers' expectations of how much a PC costs.

      But I don't see a just-around-the-corner rush from Windows to Linux. Linux still has an image problem. Most customers see it as a system for programmers and nerds that's not accessible to the guy or gal who just wants the computer to handle email, manage and create documents, pictures, videos and play games. They want it to be easy. Linux can be easy but the market doesn't see it that way. Until the image problem is abated, the mass market won't take it up.

      Another confounding problem is the continued prevalence of websites and web apps that only work right with Internet Explorer. If you care about those, it means you have to have IE, which means you will be running Windows. All it takes is one of those and you'll regret having Linux.

  10. TFA != TFS by Sarten-X · · Score: 5, Insightful

    So the summary is implying that several years ago when Linux Steam work began, somehow Valve knew that Windows 8 would be bad even before Microsoft had done much with it beyond initial planning? TFA actually presents a much more balanced picture: Gabe Newell had an interview, and spoke about many things including wearable computers, open platforms, and Linux support. As usual, the Slashdot submitter posted the most inflammatory piece, and the editors like it that way. TFA only even mentions Windows once, in the quote TFS copied!

    --
    You do not have a moral or legal right to do absolutely anything you want.
    1. Re:TFA != TFS by Anonymous Coward · · Score: 4, Insightful

      I'm guessing that the Steam on Linux work began as a side project for more-or-less bored Valve employees, who, as I understand it, get significant leeway as to what they spend (part of) their time on. Later, though, when it became apparent that Windows 8 appeared to be a crappy OS, Gabe and other seniors realised that this Steam on Linux thingy might actually be a very very good idea to finish before long. Meaning they allocated more resources (including hiring new people) to the project, and actually, you know, acknowledging its existance.

    2. Re:TFA != TFS by Robadob · · Score: 2

      BBC journalists managed to do the same thing. http://www.bbc.co.uk/news/technology-18996377

    3. Re:TFA != TFS by Jade_Wayfarer · · Score: 1

      On the other hand, considering WinME and Vista, it's not really hard to predict that the next MS OS will be... somewhat disappointing. So why mention it more than once?

      --
      Absence of proof != proof of absence.
    4. Re:TFA != TFS by omfglearntoplay · · Score: 1

      Thank you for setting the record straight.

    5. Re:TFA != TFS by Anonymous Coward · · Score: 0

      The Other Windows is always terrible. It has been a rule since the beginning of Windowskind.
      Windows 8 is the next Other Windows.

      Why do they do it? I guess some sort of bait, switch to upset, then fix and be deemed world champions. Every single time. Windows 7 is still terrible simply due to the features they ripped out and the horrible replacements they created for some. Some simply have no replacement.
      There is a reason most of every computing-based industry don't give a damn about it.

      User: Well this Windows sounds FANTASTIC
      Microsoft: You bet your ass it is, you will cry when you finally finished installing it because of how beautiful it is to use!
      User: What the hell is this crap? What did you do? Where is all those features and promises?
      Microsoft: Whoops? We'll fix it, honest!
      User: Yeeeeaah Microsoft are the best, they listen to their users! /Entire Microsoft History.
      The worst part is there are even people on here who fall for it.

    6. Re:TFA != TFS by Anonymous Coward · · Score: 0

      Work on Steam Linux has been stalled for years. This constitutes a redoubling of efforts. It is a Big Thing (TM), and has real implications for both Valve's business model and potential wide-spread adoption of Linux -- both of which are more relevant to /. readers than the rest of the intellectual vomit in the article.

    7. Re:TFA != TFS by medv4380 · · Score: 1

      Actually it's taken from what Valve has said publicly. It was in "development limbo" up until windows 8 pissed off enough of their devs to actually get it out the door.

    8. Re:TFA != TFS by ultranova · · Score: 1

      So the summary is implying that several years ago when Linux Steam work began, somehow Valve knew that Windows 8 would be bad even before Microsoft had done much with it beyond initial planning?

      Didn't everyone? Windows 7 is OK, so the next Windows release must suck. It's a law of nature.

      Besides, with the ongoing IP wars, any commercial operating system will almost certainly include built-in support for DRM mechanisms for the next few years, which necessarily makes them defective by design.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    9. Re:TFA != TFS by LordArgon · · Score: 5, Informative

      If you're curious, you can actually read the Valve Employee Handbook at their site:

      http://www.valvesoftware.com/company/Valve_Handbook_LowRes.pdf

      From the handbook and other things I've read, I think nobody at Valve is told what to work on... period. They work on whatever they want / think will be valuable. Valve sets the hiring bar so high that this hasn't been a problem. And, even if it was, they do periodic peer reviews that would expose the truly weak links.

      It's a really, *really* interesting model. Valve, having had the huge success that is Steam, is in the relatively unique position of having loads of cash and operating in an open-ended market that rewards creativity. I sometimes wonder if it could work in more traditional companies / businesses. I imagine it could work at some place like Microsoft or Goole that's flush with cash (if they weren't public companies, that is). I doubt it would work well at a smaller company whose life depends on executing well on a very narrow strategy.

    10. Re:TFA != TFS by Githaron · · Score: 1

      Why were they in a "development limbo"? They have a HL3 game to create!

    11. Re:TFA != TFS by Anonymous Coward · · Score: 0

      AIUI Google go part way towards that model, even apart from their 20% time. Devs can join projects pretty much at will, but new projects have to be justified in terms of their relevance to Google and their pay is linked to how profitable their work is for Google (which is presumably also to stop google staff leaving to pursue their bright idea and then selling it openly).

      Xerox PARC and Bell Labs were only small parts of their companies, but they also showed the value of quasi-academic research in a business environment. That, too, is a substantial part of the business model of the research-oriented universities and the entire model of the non-teaching research institutes, except that they in effect outsource the commercialisation.

      The big problem with that sort of thing for large or medium companies would be management. If the managers are poor, they risk being in the same position as Sun or DEC were - lots of excellent tech, but not quite translating it into a suitable revenue stream.

  11. how 'bout an Office suite by acidfast7 · · Score: 1, Insightful

    the real thing holding back Linux is games?

    how about the fact that opening MS Office docs on Linux with one of the many "Open Office" solutions is still a nightmare?

    1. Re:how 'bout an Office suite by Sollord · · Score: 3, Informative

      The only think I ever really have issues opening are horrific kill it with fire power-point presentations so its not a feature i really miss

    2. Re:how 'bout an Office suite by acidfast7 · · Score: 0

      you must never open word documents with embedded graphics or excel workbooks with scripts/coding or general mathematical calculations (in multiple languages where the "," versus "." for placeholders is a big deal.)

    3. Re:how 'bout an Office suite by Anonymous Coward · · Score: 1

      how about the fact that opening MS Office docs on Linux with one of the many "Open Office" solutions is still a nightmare?

      LOL. You still of ms-office. What is that? 1995?

      For nearly 2 decades, we all knew why ms-office document are not portable; MicroSoft is intentionally crippling the format to disturb competion and free market. A other gross abuse of an illegal monopoly. Typical MicroSoft.... The solution for that is also well known for years, get rid of ms-office. Keeping It is not worth the hassle. Be of your time, vote with your wallet and stop sending your money to MicroSoft.

    4. Re:how 'bout an Office suite by Anonymous Coward · · Score: 0

      ...or that support is weak...or that there is very little software in GENERAL (not just games) for it.

      I used to think that this kind of thing wouldn't matter much for the general user. But when I looked into installing it on my parent's computers (so they wouldn't get viruses that I have to come fix), I found that my mother was using software to interface with her high-end sewing machine and my dad was using specialized software from work. The sewing machine software was available only for Windows/Mac and Dad's software was only available for Windows. So no Linux for them. And they are FAR from power users or gamers.

      The essential problem in installing Linux for any user is that moment when you really need to install that particular piece of software. Being a Windows user means never having to worry if your OS is supported.

    5. Re:how 'bout an Office suite by Anonymous Coward · · Score: 0

      you must never open word documents with embedded graphics or excel workbooks with scripts/coding or general mathematical calculations (in multiple languages where the "," versus "." for placeholders is a big deal.)

      And you must be using the wrong tool for the wrong job. How about a build-in kernel that spawn a dozen internal process, including a web browser for 'embedded web pages'...

    6. Re:how 'bout an Office suite by jon3k · · Score: 2

      Huh? Install Ubuntu, Fedora, etc. Login. Double click excel file. It opens. Where's the nightmare?

    7. Re:how 'bout an Office suite by jones_supa · · Score: 1

      Aside gaming, which is important, the parent brings up another important point. Many businesses would be interested if you got Linux to play very smoothly in the Office and Exchange ecosystem.

    8. Re:how 'bout an Office suite by Anonymous Coward · · Score: 0

      In many jobs you have to be able to read word documents send by other people. That makes it difficult to use linux at work. I realize that Gmail allows me to open many documents in Google docs, but that is not always an option.

    9. Re:how 'bout an Office suite by Tsingi · · Score: 2

      the real thing holding back Linux is games?

      how about the fact that opening MS Office docs on Linux with one of the many "Open Office" solutions is still a nightmare?

      You are right, opening Microsoft proprietary documents on other systems is a pain. It's almost like someone planned it that way.
      Call them open if you wish, they aren't.

    10. Re:how 'bout an Office suite by hackula · · Score: 1

      .Doc has to be one of the most hideous file formats of all time.

    11. Re:how 'bout an Office suite by evilRhino · · Score: 0

      I think Google Docs is a viable cross-platform competitor to MS Office at this point.

    12. Re:how 'bout an Office suite by Anonymous Coward · · Score: 0

      Unfortunately, Microsoft has no desire to see that happen. As long as they control such a huge share of the Office world, they will continue to make their formats as incompatible with other readers as physically possible.

    13. Re:how 'bout an Office suite by Tsingi · · Score: 2

      You are right, opening Microsoft proprietary documents on other systems is a pain. Luckily, in the world of grown-ups, that's usually not a problem. I've never, in my entire working career, sent an Office document to somebody and had them not be able to easily use it. I would not do business with a fanatic that refused to buy Office.

      Your statement illustrates the effectiveness of the strategy. To you, anyone who avoids using office isn't just an advocate of open systems, he's a fanatic.

    14. Re:how 'bout an Office suite by loonycyborg · · Score: 1

      So what? MS office sucks too, especially when exchanging documents among several versions of office, yet that doesn't seem to hold back windows much..

    15. Re:how 'bout an Office suite by drooling-dog · · Score: 2

      how about the fact that opening MS Office docs on Linux with one of the many "Open Office" solutions is still a nightmare?

      This tripped my FUD detector, because I've rarely/never had a problem reading or writing .doc files with OpenOffice/LibreOffice. Then again, I don't see many of the crazier examples you might find out there.

      But the implications of your reasoning are troubling: Let's all choose the crappiest, most proprietary format for documents, because the company that offers it has market power and wants us to. It's like swimming in the pond with the most turds floating around in it, because we've already paid to get in and who wants to carry their floaty toys to the clean, free lake over the hill?

    16. Re:how 'bout an Office suite by Anonymous Coward · · Score: 0

      You still of ms-office.

      Parse error.

    17. Re:how 'bout an Office suite by acidfast7 · · Score: 0

      how about something that the rest of planet can use? most students use Excel. i could care less about training people to learn Linux + whatever other junk you're referring to.

    18. Re:how 'bout an Office suite by acidfast7 · · Score: 1

      couldn't care less ... my english is shit today

    19. Re:how 'bout an Office suite by drooling-dog · · Score: 1

      Well yes, if you're dependent on a particular proprietary software that runs only on your platform, then I suppose you're stuck with it.

      But there's a good chance you can run it under Linux using wine, which is included with all of the major distributions. The sewing machine app might still be a problem, though, if it needs proprietary drivers.

    20. Re:how 'bout an Office suite by risom · · Score: 1

      you must never open word documents with embedded graphics or excel workbooks with scripts/coding or general mathematical calculations (in multiple languages where the "," versus "."

      Serious companies are aware of vendor lock-in and prefer to implement mission-critical calculations in a vendor agnostic way. Do the scripting in something like python, R or whatever suits you, drop the results in a database, and use excel to access that database. It's easier to maintain, simplifies version control and is vendor agnostic.

      (The whole topic also highly depends on your commercial niche, the country, your customers etc. Personally I rarely get MS documents at all (only from universities sometimes), it's mostly Open Office anyway.)

    21. Re:how 'bout an Office suite by Anonymous Coward · · Score: 0

      Opening MS Office docs with MS Office can be a nightmare too! If the docs in question were generated on a different version then the one being used, they may or in many cases may NOT be as expected. This has always been true, but is always touted when talking about alternatives to MS Office as a reason not to switch. Oh that and the need to re-train people. So the newest version of MS Office requires no training? Again a null argument! I'm not advocating any of the alternatives mind you, but come on! Please come up with a better reason to stick with the MS products the these two tired excuses that are and have been no longer valid.

    22. Re:how 'bout an Office suite by Electricity+Likes+Me · · Score: 1

      Office on Wine is really the answer here unfortunately.

    23. Re:how 'bout an Office suite by Anonymous Coward · · Score: 1

      It can be said (with more support), that spending a few hundred dollars (per user), even though you don't need to, isn't a very good business decision.

    24. Re:how 'bout an Office suite by Anonymous Coward · · Score: 0

      how about the fact that opening MS Office docs on Linux with one of the many "Open Office" solutions is still a nightmare?

      I started writing my master's thesis, containing plenty of formulas and graphs, in Star Office, continued in MS Office and completed it using Open Office. Never had a problem.

      Open Office is BTW much better in opening old MS Office files than... MS Office. Just try opening a complex Office 95 file in a recent version of MS Office.

    25. Re:how 'bout an Office suite by Stuarticus · · Score: 1

      To be honest, with a sweeping statement like that, you are the one who looks like a fanatic.

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
    26. Re:how 'bout an Office suite by Maow · · Score: 1

      the real thing holding back Linux is games?

      how about the fact that opening MS Office docs on Linux with one of the many "Open Office" solutions is still a nightmare?

      You may be correct, but opening ODT files (you know, the open, well defined standard) in MS Office can be a nightmare.

      Who's more at fault here?

    27. Re:how 'bout an Office suite by Anonymous Coward · · Score: 0

      Then you have never tried to open them with other versions of MS Office. It's much much worse.
      Actually, LibreOffice is *better* at opening MS Office documents. (No idea about OpenOffice though, but I know Oracle was holding back development.)
      And LibreOffice has no ribbon toolbars that so many here hate.
      Plus, its file format makes some fucking sense to begin with! Parseable with any XML parser and all. That makes it a awesome tool for professionals who automate things (like invoices).
      AND it costs infinitely less. ($0. No, you don’t need training, since LibreOffice is so similar to MS Office, they both feel like clones of each other. [Which makes sense, considering MS Office IS a clone of a LibreOffice predecessor.])

      Finally, MS Office can deal with OpenDocument type files now too. (No idea how well, but it can.)

      So anyone who still can’t deal with OpenDocument type files in 2012, can go fuck himself, since he is so bad at keeping up with the world, his company will soon be gone anyway.

    28. Re:how 'bout an Office suite by shutdown+-p+now · · Score: 1

      Insofar as ODF is a standard, MS Office has been able to open & save in it since 2007 SP2. The problem was that parts of it was not standard, like spreadsheet formulas, and those it handled differently from OO.org. These were standardized in ODF 1.2 last year, and Office 2013 officially supports that.

    29. Re:how 'bout an Office suite by jp10558 · · Score: 1

      That's OK, I'd refuse to do business with a company that insisted on sending / working with such broken proprietary text or spreadsheets and refused to just send a damn PDF or ASCII file.

      I mean, what are business people sending out that requires Office? Quotes? Really - a PDF doesn't work? It needs custom VBA code to do something (that you have to send to third parties???) so you can't view it in LibreOffice? HTML E-mail fails for your workflow?

      Contracts? Should they really be editable? If they are drafts, wouldn't some sort of source control (Wiki, Cloud Docs, Sharepoint, hell SVN) be important? Final drafts sure as hell ought to be close to physical documents (i.e. PDFs or the like, maybe cryptographically signed?)...

      Complex Documents? Hell, different Office versions on different platforms screw that up. Oh, the corporate user who's on Win XP with Office 2003 is a fanatic! Or the Mac using Executive with Office 2011. It sure as hell isn't just Linux users with OpenOffice...

      Do you refuse to deal with Europe because they use A4 paper vs Letter?

      I've said it before and I'll say it again, in 2012 if you're using Office for anything more complex than a letter to mom or a school book report - you're probably doing it wrong. And even then, you should save your $$ and use something free(Wordpad, Open Office, Google Docs)...

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
    30. Re:how 'bout an Office suite by DogDude · · Score: 1

      I've said it before and I'll say it again, in 2012 if you're using Office for anything more complex than a letter to mom or a school book report - you're probably doing it wrong.

      Ok, whatever you say. Best of luck with that.

      --
      I don't respond to AC's.
    31. Re:how 'bout an Office suite by bky1701 · · Score: 1

      "I would not do business with a fanatic that refused to buy Office."

      Anyone who doesn't agree with you is a fanatic. Right. There could be no other reason to not use MS Office than being unreasonably fanatical about some... something, right? Nothing about cost, compatibility, standardization. Just fanaticalism.

      I'd call your post a fallacy, but it's really just stupidity.

    32. Re:how 'bout an Office suite by Anonymous Coward · · Score: 0

      what a dinosaur! i used open office and then libre office for official work spreadsheets for years and i only remember one instance where there was a formatting issue that was noticed and i think it was when i first started using open office and didn't know what i was doing. I would simply save my outgoing docs in microsoft formats and disable macros and other superluos %^&$ from incoming documents and the PM's at the other end never even new i didn't use windows/office. Power Point presentations either got deleted off hand or played well enough to get your point accross and then summarily deleted. Our GC was our customer and had enough respect for us so that they would have just requested a resend instead of trying to tell us what to do with our computers. A lot of older business people that were brought up buying windows slaveware think it's a status symbol of sorts. When you defend or espouse the virtues of your captor's wares you just make yourself look ignorant and it's a symptom of stockholm syndrome, and quite sad.

    33. Re:how 'bout an Office suite by Anonymous Coward · · Score: 0

      You are right, opening Microsoft proprietary documents on other systems is a pain.

      Luckily, in the world of grown-ups, that's usually not a problem. I've never, in my entire working career, sent an Office document to somebody and had them not be able to easily use it. I would not do business with a fanatic that refused to buy Office.

      That must have been a mighty short career so far! We get a startling number of OSX users that have trouble opening our application forms - some due to non-standard fonts, but many for no discernible reason. Even worse is when the documents come back after being filled in - we've had folk send us short-cuts, dead links to 'live-drives' (cloud shit as I understand it?) and re-encoded .doc files that open as complete gibberish.

      Maybe you've been lucky to only liaise with technically capable people - but here in the real world, where most 'grown-ups' reside, we have to deal with people with a sliding scale of technical abilities and that includes people who have problems with MS Office documents.

    34. Re:how 'bout an Office suite by DogDude · · Score: 0

      If I send somebody a Word document, and they say, "I don't have Office", then that says to me that this person A. Isn't serious about whatever they do B. Isn't willing to spend a few hundred bucks to interoperate with the rest of the adult world, or C. is wasting my time for the sake of some juvenile, idealistic silliness. I've got better stuff to do than to play some kind of geek games.

      --
      I don't respond to AC's.
    35. Re:how 'bout an Office suite by bky1701 · · Score: 1

      Or you can use perfectly fine programs that are free, export to PDF, and have your documents readable on every computer from the last 15 years and mobile devices. I guess that answer is too reasonable for someone of you *uh hem* status.

    36. Re:how 'bout an Office suite by bky1701 · · Score: 1

      So you purposely turn away business because of your fanatical attachment to a single file format/application, when you could perfectly easily export to a PDF? What company do you claim to work at? I am sure your manager would love to hear about your antics.

    37. Re:how 'bout an Office suite by armanox · · Score: 1

      Can't really say I've run into that problem. Only time I really deal with Excel sheets is a monthly report to accounting (which does have calculations), and the way OO handles multiple documents (each in its own window) works much nicer for me then Excel's default (all in the same window).

      --
      I'm starting to think GNU is the problem with "GNU/Linux" these days.
    38. Re:how 'bout an Office suite by Teun · · Score: 1
      Yep, that's where MS could survive, sell Excel for Linux.
      The rest is pretty much covered by the various open office solutions.

      Remember we once went from WP (or Star Office) to Word, it can be and will be done again.

      --
      "The likes of Facebook and WhatsApp are free to those whose privacy is of zero value."
    39. Re:how 'bout an Office suite by Anonymous Coward · · Score: 0

      It's like swimming in the pond with the most turds floating around in it, because we've already paid to get in and who wants to carry their floaty toys to the clean, free lake over the hill?

      Can we at least walk around the hill? It's that gentle, upwards incline I am trying to avoid.

    40. Re:how 'bout an Office suite by bky1701 · · Score: 1

      The only real complaint I ever had about OO was the color choosing functionality being from the early 90s. I guess it might get worse if you use Excel heavy, I can't speak to how well OO's version of that works, but I never had any issues with other parts of it.

    41. Re:how 'bout an Office suite by PlusFiveTroll · · Score: 1

      Office is just a few $x bucks... depending on how many copies your talking about. Just because you need one copy doesn't mean the firm down the road doesn't need 10,000 copies when MS decides to make the 20XX default file format slightly different. Taxes are a cost of doing business, but in places where your business is located you get to represent the business and attempt to control how many taxes there are. With Office you get to pay a tax when MS decides its competitors are getting to close to having a workable substitute.

      I will say that the office suite is one area where microsoft has a lot more competition and the 'consumers' of documents are getting smarter. Google's offerings have ate in to MS and they are worried about it. Also, I've seen many many offices send back poorly designed spreadsheets or their clients or the businesses they've received them from and demanded they don't embed stupid crap and follow standard practices when writing. Pretty amazing what the world can achieve when we don't accept every stupid piece of crap sent our way.

    42. Re:how 'bout an Office suite by Anonymous Coward · · Score: 0

      And what about the fanatic developers who can't open your 60 page over-formatted MBA ramblings on his development machine because Microsoft doesn't feel it necessary/stragegic/whatever to support a Linux system, or even publish a useful spec for something called "OpenXML"?

    43. Re:how 'bout an Office suite by tftp · · Score: 0

      If your $50/hr worker spends three or four extra hours during his entire employment at your office on troubles with OpenOffice then you incurred loss already, and that loss will be only increasing. The employee costs to the company about twice his salary, due to taxes and the infrastructure. Human labor is the most expensive resource in a company; you do not want to waste it on irrelevant things. Otherwise next you will be saying that instead of a $800 Dell desktop the employee should be given a R-Pi board and an old monitor.

    44. Re:how 'bout an Office suite by tftp · · Score: 1

      I mean, what are business people sending out that requires Office?

      What kind of a document would the customer send to you when he wants to order a $100M set of ore mining machines?

      What kind of a document you send back to that customer to tell him that you have what it takes and you can prove it?

      What kind of a document the customer modifies and returns back to you (with the cycle repeating several times) until you have the technical requirements worked out?

      What kind of a document your lawyers kick back and forth until you sign it?

      What kind of a document you ship along with several thousand tons of machinery so that the customer may know how to operate it?

      I've said it before and I'll say it again, in 2012 if you're using Office for anything more complex than a letter to mom or a school book report - you're probably doing it wrong.

      The whole industry of the entire world is then doing it wrong.

      And even then, you should save your $$ and use something free(Wordpad, Open Office, Google Docs)...

      I'd love to see a 2,000 page long Volume 15 of the System Level User Manual as a Google Docs document. Its size would be measured in hundreds of megabytes, with all these illustrations and drawings... Even if you ship it to the customer as a PDF (as you should,) it still doesn't make it possible to edit such a massive document. You also need it correctly reflowed and rendered in real time. You could use the Master Document approach, but Google Docs doesn't support that (MS Office does.)

      I tried to use OpenOffice, and each time it failed me in a bad way. With its current fragmentation it's even hard to tell what version does what. I'm not going to waste my time on fiddling with a wordprocessor; I have *new* stuff to work on.

    45. Re:how 'bout an Office suite by tftp · · Score: 1

      So you purposely turn away business because of your fanatical attachment to a single file format/application, when you could perfectly easily export to a PDF

      I'm doing business for many years now. You asked DogDude, but my own answer to that would be "YES." My experience shows that picky customers are not customers at all. If someone walks into your hat store, asks if you have yellow hats, then tries all that you have... chances are good that this person will not buy anything. Even if he does buy something, you will spend too much time on that one customer. You typically do not want such a customer and such a sale.

      You can see this as a simple test. The customer wants to probe your business before he entrusts you with an order. However you also want to probe the customer's business to be sure that he will pay. If a guy can't afford just one copy of MS Office then he most certainly can't afford my product, and any further communication with him is pointless.

      Some customers are "high maintenance customers." Pickiness of this kind belongs to that group. You then need to look at the potential gain that you can get out of this sale. If the gain is low enough you will be better off saying "No bid" because your precious time will be better spent on other customers, or just on playing with your dogs at home (or your children, if for some reason you object to dogs ;-)

      I am sure your manager would love to hear about your antics.

      People who make statements about who is a good customer and who is a bad customer are often their own bosses. They don't report to anyone. That's the whole reason why they need to have those opinions - there is nobody else who would do this for them. If you are not in charge you do not care. But even in large businesses, with a long chain of commands, directors of business development often listen to their subordinates - they very much want to know their opinions. A large company does not want to start manufacturing a large order of custom equipment if a tiny, unknown, fly-by-night company shows up with an order. If such an order is accepted it will be 100% prepaid, and the sale contract will be longer than the user's manual.

    46. Re:how 'bout an Office suite by jp10558 · · Score: 1

      Your 2000 page long volume probably would be better served by LaTeX or InDesign depending on your taste. You know, desktop publishing. That handles the re-flowing properly and doesn't randomly decide it knows more about what the format, line breaks, etc than you do (Which Word does on 2 page documents to me)...

      I'm also making a distinction here that there is a potential competitive advantage to not always doing things a certain way because everyone else does them that way.

      For example, when I contact IBM for a quote, they aren't passing around a manually edited Word document - they have a system that builds configurations and then auto outputs HTML or Excel or format of choice.

      My point with that line was that
      "Business people sends out documents that require office because business people send out documents that require office" is circular reasoning. And, I think, wrong.

      I feel like we're getting ever closer to the HTML vision - that document contents matter, templates matter, but that WYSIWYG is a horribly way to build a document collaboratively, so far bad for template-able documents, and rather painful for complex long documents.

      The problem I have with MS Office isn't even that it's a proprietary format that requires paying Microsoft to do your business. It's that it's not even good at what it's supposed to do, and as I said in my first post, it's not even good at what users like in your cases listed want it to do. For instance, even if I have the same Windows OS, and the same version of Office as my counterpart, having a *different printer* can mess up a word documents display and formatting.

      And if you're not caring about the formatting and just kicking around bloated text files - then any program I've ever used to open a doc(x) file and re-send it has been indistinguishable from the changes my version of Word would make to the file.

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
    47. Re:how 'bout an Office suite by DogDude · · Score: 1

      Bingo. I agree completely. But it doesn't just apply to customers. It also applies to vendors, as well. If somebody is going to bitch about common business software, then I'm not going to bother.

      And yes, I am a decision maker. I don't have a manager.

      --
      I don't respond to AC's.
    48. Re:how 'bout an Office suite by DogDude · · Score: 1

      So you purposely turn away business because of your fanatical attachment to a single file format/application, when you could perfectly easily export to a PDF?
      Yes.

      What company do you claim to work at? I am sure your manager would love to hear about your antics.
      You're talking to him.

      --
      I don't respond to AC's.
    49. Re:how 'bout an Office suite by DogDude · · Score: 1

      That's exactly right.

      --
      I don't respond to AC's.
    50. Re:how 'bout an Office suite by tftp · · Score: 1

      Your 2000 page long volume probably would be better served by LaTeX or InDesign depending on your taste.

      Technically - yes. However it's better to forget LaTeX as a bad dream; I haven't met anyone who knows what LaTeX is, let alone how to use it, in at least a decade. Engineers who write hundreds of pages of manuals do not know anything except Word, and they feel no reason to learn anything else (they have other software to learn that is far more important to them.) Word works, and that's good enough.

      I don't know what InDesign is because I never encountered it in a business setting. Perhaps there is a copy floating somewhere in marketing, but you certainly don't find it among the ranks.

      Anything that is not WYSIWYG is programming of documents. Only programmers can do that. Majority of users do not understand that a certain statement will insert a picture at a later time. If the picture is not in front of their eyes they freak out. Word caters to those. LaTeX remains in the domain of scientists - and even there, as I heard, its positions are quickly diluted by rich text and HTML email. Admit it, it's a big difference between receiving a line of TeX code to compile in your head and between seeing a finished formula on the screen. Scientists are also humans, they don't care about how the formula gets there. The "how" is not something they can get a Nobel prize for. They only want the result, in the easiest way possible. Everything else just wastes their time.

      "Business people sends out documents that require office because business people send out documents that require office" is circular reasoning. And, I think, wrong.

      You can also say that American people speak English because other American people speak English. It is a circular reasoning, but it does not make it wrong in itself. An established system has some means to stabilize itself, otherwise it wouldn't be established in the first place. Such a system is resistant to external events, to some extent. Windows monopoly got a serious kick in the side for Vista; let's see what happens with Win8. By the way, if the threshold of resistance is exceeded (like of a gyroscope) the failure is violent and chaotic.

    51. Re:how 'bout an Office suite by jp10558 · · Score: 1

      You can also say that American people speak English because other American people speak English. It is a circular reasoning, but it does not make it wrong in itself.

      Yes, but we also realize that speaking at each other is not always the best method to get something done. For instance, Internet Forums using typed text. Specific agreed jargon.

      Word may be the easiest up front, but it has a high back end cost. So much so that after the last editing debacle requiring many highly paid people and several temps to spend months re-creating a word document for an important report that we now are *not* to use Word for massive collaborative documents. The failures just before submission deadlines are the worst time to have technical difficulties. It's much easier to spend the time up front as you can then munge the deadline easier.

      I disagree that Word works. It works in a very limited subset of applications on a very limited set of platforms. We are rapidly getting back into a multi platform world. If your manual isn't viewable on an iPad - you'll get some pressure to make sure it is.

      If the draft isn't looking right on MacOSX for the executive editor, you might have some problems...

      It costs you money to pay someone to take your Word doc and re-create it in a publishing package to actually print it. This raises the final product price. Competitors who save that step can have cheaper books / manuals, and as a benefit take out a step for typos or formatting changes by someone *who doesn't know the product*.

      I think we're in the last gasps of Word being good enough...

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
    52. Re:how 'bout an Office suite by Anonymous Coward · · Score: 0

      >I would not do business with a fanatic that refused to buy Office.

      I suspect you wouldn't know, unless you sent them an Access database or a complex Excel spreadsheet (or some hairy abomination of Visio + OLE + ODBC) - most other office suites manage to import Office apps, because their devs have worked around that difficulty, wasting huge amounts of effort which could have been invested in developing new and better ways to improve productivity in office apps, which would benefit you as a MS user too by forcing MS to compete on quality for price with someone other than their previous selves (and giving MS new features to copy).

      MS Office might not be as bad as IE became (indeed it can't ever be, because MS makes money out of selling upgrades), but just imagine how much better the world of office suites would be if something like the second browser war were to happen in that market.

      In any case, you're probably already doing business with some Apple-based shops, where they're using iWork for their office suite (which is plenty good enough if you're only trying to do "normal" things), because OS X is still popular in the ad world.

  12. I'm shocked by Anonymous Coward · · Score: 0

    A guy facing losing his main income source to a rival calls that rival names? I'm shocked I tell you shocked!

    1. Re:I'm shocked by Anonymous Coward · · Score: 0

      Well not that shocked.

  13. And.... by Anonymous Coward · · Score: 0, Insightful

    Most folks will continue using Win7, etc, until Windows 9....and the number of Linux users that are gamers will remain unchanged.

    gabe is a tard.

    1. Re:And.... by Anonymous Coward · · Score: 0

      Games are the only thing stopping me from using linux as my primary OS and its been that way for years. If it ever changes enough to where all my games run smoothly and without trouble on linux I would dump Windows in a heartbeat.

    2. Re:And.... by hackula · · Score: 1

      Windows 9? Don't you mean Winix? I hear there is a port on the way. Everyone is jumping ship.

    3. Re:And.... by Anonymous Coward · · Score: 0

      gabe is a tard.

      And that's why Bethesda Softworks, Activision, Rockstar Games, Electronic Arts, Square Enix, 2K Games, Namco, LucasArts and Sega are publishing through your publishing service instead of Gabe's company.

      Oh, wait.

    4. Re:And.... by KingMotley · · Score: 1

      Are you kidding me? Most of the people I know heard that they can upgrade from XP, Vista, and Windows 7 to Window 8 PRO for $40, and are planning on converting all their PCs the instant it is available.

      Guess we run in different crowds, cause I'm getting told this from even non-tech savvy grandmothers.

    5. Re:And.... by KingMotley · · Score: 1

      Well except that EA/Origin isn't using Gabe's company, and neither is Blizzard/Activision anymore. Last thing Bethesda put on steam was Skyrim which was about a year ago.

      Gabe is just scared because if/when the Microsoft App Store goes live, there will be little reason to have steam anymore. Why would you want steam on linux anyway, don't they have package repositories? You can't apt-get games on linux?

    6. Re:And.... by Jahf · · Score: 1

      You have non tech-savvy grandmothers talking to you about Windows 8? Well, I have non tech-savvy grandmothers talking to ME about sharks with lasers. It goes like this:

      Me: Gramma, did you hear about Sharks with Lasers?

      Gramma: Sharks with fucking LASERS?

      In other words ... she didn't know about it until I told her, and my opinion affected hers.

      --
      It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
    7. Re:And.... by Anonymous Coward · · Score: 0

      Liar.

      By definition, a "non-tech savvy grandmother" does not even know what an OS is, let alone that they could upgrade it. 99% of non-business Windows PCs run the same version of Windows from when they are bought until they expire.

  14. Re:wow by Darkness404 · · Score: 1

    Better than the /, summaries that have nothing to do with TFA.

    --
    Taxation is legalized theft, no more, no less.
  15. Problem: DirectX lock-in by Kelerei · · Score: 5, Insightful

    In my opinion, the biggest hurdle that Valve will face won't be porting Steam itself over to Linux, but porting the library of games over.

    While I don't know what the actual facts and figures are, I think that it's a fairly safe bet that most of the games on there will have been coded around Microsoft's DirectX graphics API, making the games themselves Windows-only. Yes, they can be rewritten to use OpenGL instead, but this would require substantial effort -- Valve would have the resources to do this with their own titles, but some of the other publishers on Steam may be of the opinion that it's not worth the effort.

    This is as close to a perfect example as one can get as to why vendor lock-in is a bad thing. Arguably, the DirectX lock-in is probably why gaming on OS X hasn't really taken off either.

    Still, this move by Valve could well be the snowball that sets off the avalanche...

    1. Re:Problem: DirectX lock-in by Anonymous Coward · · Score: 1

      Take a look at the already sizable Mac section on Steam, there's already quite a few non-valve games for OS X.

    2. Re:Problem: DirectX lock-in by tom229 · · Score: 1

      My thoughts exactly. Given that steam isnt much beyond a web browser with an e-store I wouldn't think the "port to linux" would be terribly difficult. What's always been the challenge is that almost all commercial games are written using DirectX for which there is no linux support. The bulk of the effort required to realistically "bring gaming to linux" is way out of Valve's hands.

      --
      If it ain't broke, don't fix it.
    3. Re:Problem: DirectX lock-in by Desler · · Score: 1

      That's because most of those games were shoddy Cider ports.

    4. Re:Problem: DirectX lock-in by electrofelix · · Score: 1

      I don't think that will be as big as problem as you think. PS3, Mac, Andriod and iOS are all OpenGL based devices. Xbox and Windows PC's are the only ones that are DirectX. Anyone developing games these days that use an engine that can only compile a game for DirectX is locking themselves out of a sizeable market.

      I think the Mac is what has tipped things, enough titles are starting to support OSX on the desktop/laptop, that the hurdle to making the game work on Linux becomes much smaller. I see quite a few that are quite a few already on steam (~380) that support OSX.

      Of course any of the older games using dosbox, will be straight forward to port :)

      The real difficulty will be in building into steam the necessary diagnostics to determine, what needs to be configured correctly on the various distributions to allow the ported games to work perfectly without the various developers getting inundated with complaints as to their game being a big ball of crappiness on Linux.

    5. Re:Problem: DirectX lock-in by Desler · · Score: 1

      I think the Mac is what has tipped things, enough titles are starting to support OSX on the desktop/laptop, that the hurdle to making the game work on Linux becomes much smaller. I see quite a few that are quite a few already on steam (~380) that support OSX.

      You realize that most of those Mac ports on Steam are just wrapped in Cider and not actual ports, right?

    6. Re:Problem: DirectX lock-in by gman003 · · Score: 2

      Except Valve also makes games.

      I have a Mac. I have Steam on it. Roughly a quarter of my game library will run on my Mac. Of those, roughly 40% are Valve games (another 40% being indie games, and 20% being non-Valve AAA titles).

      Because all* of Valve's games run on the same engine, once one game has been ported to a new OS, the rest of their library soon follows. And they are quite good games. On Metacritic, there are three titles tied for "highest-rated game of all time". Two of the three are Valve games.

      * OK, technically not all. They have their old old GoldSrc engine, used for Half-Life, Opposing Force, etc., and then the current Source engine used for Half-Life 2, Portal, etc. Only Source was ported to Mac, and likely to Linux as well. But we already have enough decade-old games on Linux - we don't need Ricochet or Team Fortress Classic.

    7. Re:Problem: DirectX lock-in by Anonymous Coward · · Score: 0

      There's a DirectX implementation that works on Linux. Incomplete, but works surprisingly well.

    8. Re:Problem: DirectX lock-in by hackula · · Score: 1

      Not that many. There are ~250, with only ~5-10 big titles. On top of that, the Steam client is steaming pile of crap. I am running it on a top line iMac and just basic navigation is choppy and slow.

    9. Re:Problem: DirectX lock-in by Anonymous Coward · · Score: 0

      Well, then they'll work just as well as shoddy wine ports.

    10. Re:Problem: DirectX lock-in by Anonymous Coward · · Score: 1

      I don't think that will be as big as problem as you think. PS3, Mac, Andriod and iOS are all OpenGL based devices.

      Technically PS3 is not strictly OpenGL - it has an OpenGL|ES but it's not really used for production work. AFAIK most software uses libGCM, their own API.

      The real difficulty will be in building into steam the necessary diagnostics to determine, what needs to be configured correctly on the various distributions to allow the ported games to work perfectly

      Which boils down to:
      - accelerated graphics ( glxinfo | grep direct\ rendering )
      - libraries ( desura already checks for this and can download some of the missing libraries and force the game to use them ( oh, the wonders of LD_LIBRARY_PATH ) - and as there is an open-source client ( desurium ) it's a case of borrowing and improving an existing design rather than inventing the wheel )
      Besides, even on Windows Steam re-installs EVERYTHING that MIGHT be necessary to run a game. ( If I had a dollar for every time it ran DirectX installer and Visual Studio Redistributable Package on the same system I could buy a couple more games )

    11. Re:Problem: DirectX lock-in by ChunderDownunder · · Score: 1

      last I heard, gallium3d implemented direct3d 11 natively. Perhaps not to the maturity of Windows 7 but it's a start.

    12. Re:Problem: DirectX lock-in by Anonymous Coward · · Score: 0

      DirectX is the least of the obstacles to running games on Linux.

      Hell, the major back-end 3D rendering framework for working with the latest drivers for the main video cards just had native support for the DirectX 10/11 3D rendering model checked in.

      http://cgit.freedesktop.org/mesa/mesa/commit/?id=92617aeac109481258f0c3863d09c1b8903d438b

      Yes, you need a LOT more in place to get a full DX11 game, especially a AAA one, working on Linux. But seriously... you think graphics or DirectX are the obstacle? Tish-tosh, DX isn't even a bump in the road.

    13. Re:Problem: DirectX lock-in by VGPowerlord · · Score: 1

      Because all* of Valve's games run on the same engine, once one game has been ported to a new OS, the rest of their library soon follows. And they are quite good games. On Metacritic, there are three titles tied for "highest-rated game of all time". Two of the three are Valve games.

      Except that the Source game engine is generational. Instead of porting all the versions of Source to work on the Mac, they ported 3 versions of their engine and updated all older games to use one of them.

      The engines they ported were:

      Source MP - Used by Team Fortress 2. Updated Half-Life 2: Deathmatch, Day of Defeat: Source, and Counter-Strike: Source to use this engine.

      Source 2009 - Updated version of the Source 2007 (aka Orange Box) game engine; formerly used by Team Fortress 2 before Source MP was broken off to its own engine. Updated Half-Life 2, Half-Life 2: Episode 1, Half-Life 2: Episode 2, and Portal to this engine.

      Left 4 Dead - Used by Left 4 Dead and Left 4 Dead 2.

      Newer games are new engine generations based on previous generations, most likely Source MP or Left 4 Dead.

      P.S. This is why Half-Life: Source, Half-Life Deathmatch: Source, and Alien Swarm don't work on OSX despite being Source games... they weren't updated to the new engines.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    14. Re:Problem: DirectX lock-in by Anonymous Coward · · Score: 0

      GoldSrc runs just fine under Wine. The only bug I ever noticed was flare light flashing through walls for a moment (when looking at a light, then moving so there is an obstacle between me and the light, the flare on the screen took some 200ms to disappear).

      Something they should fix (either in their code, or, better, in wine), but certainly not a deal breaker.

    15. Re:Problem: DirectX lock-in by gman003 · · Score: 1

      Erm, I know HL:S and HL:DM:S weren't *immediately* ported to the newest engine, but I'm pretty sure they were eventually. I'm not on my Mac right now, but I'm pretty sure I have those games installed. Will reply later if I find it.

    16. Re:Problem: DirectX lock-in by adlib24 · · Score: 2

      Disregard the hype. I am decidedly unimpressed with Steam's (or anyone else's) offerings for Mac. The available titles are good games, but many other good games that I want to play are unavailable: Skyrim, Bioshock Infinite, Mass Effect 3, Guild Wars, SWTOR, Call of Duty, and many, many others. If I can't get developers to support Mac--a widely available hardware model with a good distribution channel, a few graphics cards, and a few major OS versions--why on earth should I be more optimistic about gaming on linux where there is no driver support, limited willingness to pay for software, and infinite variation in OS versions? My team maintains roughly a million lines of multi-platform code, supporting linux, windows, mac, and others. Believe me, It is a major pain to keep current on all the OS versions. People are drastically underestimating the amount of developer resources it takes to maintain a multi-platform source tree. This is why only the Valves and Blizzards of the world do it.

    17. Re:Problem: DirectX lock-in by reub2000 · · Score: 1

      Why can't the same be done for Linux?

    18. Re:Problem: DirectX lock-in by MartinG · · Score: 3, Informative
      --
      -- MartinG To mail me: echo kewyjlcxyzvjfxbqwh | tr bcefhjklqvwxyz .@adgimnoprstu
    19. Re:Problem: DirectX lock-in by Anonymous Coward · · Score: 0

      You must be a physicist, because you're 'in the ballpark' with those numbers, but a bit off*. A quick check revealed 383 titles available on Mac with, depending on your definition of a 'big title', about 20-30 big titles. Pretty much everything from Pandora(ok, not polished, but nobody can argue they aren't big), two of the Assassin's Creed games, the Civilization series, a couple of Star Wars games, Psychonauts, EVE, The Witcher, all of the GTA 3 games, Serious Sam 3, and at least one Splinter Cell game. That's not even a complete survey.

      As for the steam client itself...Well, let's just say I did that search(and purchase what games I buy from my Mac,) in my browser, not the client. I don't know what the heck's going on with their Mac client, but I do try not to use it. WTF, Valve? Does nobody there test on a Mac?

      *No offense intended. I've been there, too.

    20. Re:Problem: DirectX lock-in by Anonymous Coward · · Score: 0

      No shit, Sherlock.

    21. Re:Problem: DirectX lock-in by gman003 · · Score: 1

      Change takes time. I have noticed that, after Valve brought Steam to OS X, the number of games for OS X went up - Assassin's Creed, The Darkness, Duke Nukem Forever...

      Sure, right now there are still nowhere near as many games on Mac as on Windows (remember when I said roughly a quarter of my Steam library was Mac-compatible?), but it's rising. If Valve brings it to Linux as well, I expect we will start seeing other companies do so as well. Not all of them, but some.

      Change starts small. Get L4D2, DOTA, TF2 on Linux, and the change will *start*.

    22. Re:Problem: DirectX lock-in by Anonymous Coward · · Score: 0

      Not that many. There are ~250, with only ~5-10 big titles. On top of that, the Steam client is steaming pile of crap. I am running it on a top line iMac and just basic navigation is choppy and slow.

      The majority of a UI is done via an embedded web browser. Expect it to have all the slowdowns of a web browser, especially if the servers are busy. And when I'm on a coffee shop internet, the UI suffers compared to running at home.

      Also, during the recent sales, there was noticeable slowdown in the Steam UI, due to their web servers being hammered.

      That said, I will agree that Steam Mac does take longer to do some things than it does on my Windows box, like logging in, but otherwise I don't feel it's horrible.

    23. Re:Problem: DirectX lock-in by madwheel · · Score: 1

      Very well said. Vendor lock-in is the biggest issue with switching games over. Let's not forget about the likely scenario that games won't give the same FPS on linux as they would on Windows. For the die hard game enthusiast, frame rates are extremely important. Look at all the people dumping boatloads of cash on video cards just to get obscene frame rates. Take a 10-15% hit by switching software? Good luck convincing some of the people to do that.

    24. Re:Problem: DirectX lock-in by Anonymous Coward · · Score: 0

      Wine/WineLib have a DirectX -> OpenGL wrapper. This was lifted by VirtualBox for the DirectX client drivers.

      But to be honest, many games are written with portability in mind. Many game companies have a their graphics engine designed to have the backend changed. Thank you consoles.

    25. Re:Problem: DirectX lock-in by Anonymous Coward · · Score: 0

      Which probably says more about the value you are getting for your money buying Apple hardware than anything else.

    26. Re:Problem: DirectX lock-in by Githaron · · Score: 1

      I never never heard of Cider before but if it is just a compatibility layer, why can't Cider be updated to support Linux and therefore allow those games currently using it to easily offer their game on Linux.

    27. Re:Problem: DirectX lock-in by Anonymous Coward · · Score: 0

      This is the stupidest fucking post I could imagine, and it gets +5 insightful? How is it not immediately obvious to anybody familiar with computers that porting a game would be a large project and porting Steam would be a relatively minor one?

    28. Re:Problem: DirectX lock-in by guises · · Score: 1

      Arguably, the DirectX lock-in is probably why gaming on OS X hasn't really taken off either.

      I agree with most of what you said, but this is off. The only OS X machine that you can buy which will accept a video card is a ridiculously expensive Power Mac. Everything else uses Apple's revolutionary "throw it away and buy a new one" upgrade system. Any other reason why gaming is limited on OS X is secondary.

    29. Re:Problem: DirectX lock-in by dbIII · · Score: 1

      Everything else uses Apple's revolutionary "throw it away and buy a new one" upgrade system.

      Nothing wrong with that, I got three $50 Macs for some relatives kids that way :)

    30. Re:Problem: DirectX lock-in by bzipitidoo · · Score: 1

      I don't see lack of DirectX as that big a problem. There's OpenGL. The 2 were pretty much neck and neck until fairly recently, when DirectX 10 came out. Since then, OpenGL 4 has appeared, and I think evened the score again. I'm not sure which one is better.

      I think a worse problem is the lack of decent support from hardware vendors. I hear that AMD's proprietary Catalyst driver for Linux is buggy. Nvidia's binary blob works well enough. But it's a poor idea. Hard to maintain. The open source drivers are decent as far as they go. Where they still don't go is 3D hardware acceleration. They support 3D, but in software, and so the performance is abysmal. Be great if this move finally breaks the impasse and pushes the vendors to release specs so the programmers of the open source drivers can finish their work. ATI/AMD has been promising this for years, and has never entirely delivered.

      --
      Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
    31. Re:Problem: DirectX lock-in by Riddler+Sensei · · Score: 1

      All valid, but I'd like to make one observation about the willingness to spend money. Somewhat anecdotal but on EVERY Indie Humble, even the current bundle that has no games but music instead, the Linux community invariably have a much higher average amount payed than any other platform (it being Linux, Mac OS X, Windows - in that order).

      One explanation is the willingness of Linux users to show that they will pay if only supported. Others may be that all the little kids that only payed in 1cent are on Windows thus skewing it. However, I don't there's a general lack of willing to pay for games in the OSS community.

    32. Re:Problem: DirectX lock-in by davydagger · · Score: 1

      many games especially older ones can switch APIs.

      even world of warcraft which is NOT SUPPORTED in linux has a command line option for wow.exe --unix --opengl

      so it can run in *NIX with opengl.

      Granted most of the effects are disabled, and DX9 in wine actually works better.

      we need DX11 in wine.

    33. Re:Problem: DirectX lock-in by diego.viola · · Score: 1

      I'd love to see the in-kernel open-source GPU drivers getting more reliable and performant in 3D acceleration too.

      Both the fglrx and nvidia blobs have to die.

  16. Good Luck, Valve. by neokushan · · Score: 5, Interesting

    I don't think it's possible to understate how much of a monumental task this is. Not just for Valve, but for everyone with an interest in the Linux world.
    If Valve wants this to succeed, they'll need to do more than just port their games and Steam to the platform. They'll need to really get the likes of AMD and nVidia on board to get better driver support, they'll need to convince the big publishers that it's worth taking the time to port their games and find some way to make WINE and its equivalents run at nearly native speed for the ones that can't be easily ported for whatever reason.
    Then you have to deal with all the old DRM schemes that still exist and throw a fit even on newer versions of Windows, never mind a completely different OS. SecuROM rootkits? Yeah, good luck with that.

    Still, for all the issues, all the potential pitfalls I really do wish Valve the best of luck with this as it can only be a good thing for everyone. Well, everyone except Microsoft maybe.

    --
    +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    1. Re:Good Luck, Valve. by gman003 · · Score: 3, Informative

      1) They are already working directly with Intel to improve their drivers, and they have a history (Windows-side) of working with AMD and nVidia for their drivers.

      2) They quite likely will not use WINE to run non-native games. They didn't do that when they ported to Mac - they ported Steam itself and all the games they themselves had made in the past decade, and made any Steam games that already had Mac ports available on Mac, but that's it. They apparently cannot, or will not, set up any sort of emulation layer (excepting DOSBox, apparently). I know there are rumors of them including WINE in LinSteam, but that's just a rumor. No substance to it yet.

    2. Re:Good Luck, Valve. by Greyfox · · Score: 1
      Yeah, the video card drivers are going to be the stumbling block, I think. I attended a Linux convention in Denver in the late 90's and the CEO of Loki gave a talk on the challenges facing his company. His biggest complaint was how hard it was to get the video drivers and all the crap in X11 to behave correctly. One of the things they'd tried to do as a company was do a three-screen flight simulator and he said it took his guys three days to get the video set up. I remember being impressed that it took them only three days.

      A lot of things have improved since then, but it still feels like setting up your video card for 3D support really isn't much fun. Admittedly I've only tried it on a couple of machines recently, an old Macbook Pro with an unsupported Radeon card in it and a Dell at work. And the Dell at work really wasn't that hard to set up for 3D support. One of the problems I used to have, though, was that I'd drop the ATI driver in and it would replace X11 and work great until the next system update replaced X11. This would be relatively easy (if annoying) to fix, unless the versions of X11 were dramatically different. I remember specific problems revolving around compiling my own X.org build and ATI wanting to drop Xfree86 on my box.

      If Valve is serious about this it would probably be worth their while to put some engineering talent into smoothing any remaining bumps surrounding these problems. One of the reasons I started drifting away from Linux was the realization that I really didn't want to dick around with video, drivers and wine configurations for days in any given month. I have more interesting things to do. After doing the OS tour, I started drifting back because I still prefer that to a walled garden (Or a jungle you could get a virus in...)

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    3. Re:Good Luck, Valve. by bluefoxlucid · · Score: 1

      nvidia and AMD will be run aground by Intel HD 3000 on the i5 and i7. On-chip video is getting up there... adding an extra graphics card has become somewhat silly. It's actually confusing the hell out of me, because they packed all the shit that gets ridiculously hot and needs its own active cooling--CPU, north bridge (yes that lone heat sink on your motherboard somewhere random is usually this), graphics--into one space. I was pretty sure this was never going to work without boiling liquid nitrogen. Somehow it does.

    4. Re:Good Luck, Valve. by Anonymous Coward · · Score: 0

      Bullshit. There are only a few game engines. The games themselves are all written in those engines.
      You adapt the engine, you’re done. Yeah, there are extensions. But those don’t access hardware or the kernel, but except for rare cases, only access the main engine libraries.
      And all engines are either already available for Linux (like idTech) or already have OpenGL support since they support mobile and console game development too. Which for PS3 and all mobile devices except the irrelevant Windows phones, is alreardy OpenGL ES. (A OpenGL without the old fixed-function pipeline.)

      So you will get an additional checkbox "Export for Linux" in e.g. Unreal Development Kit, can add special shaders for it if you want, or just leave the default ones, and it will convert you game assets to a Linux-compatible fomat, just like it does for mobile/console games RIGHT NOW.

      I have no idea what your issue with drivers is, but the closed-source ones have no issues regarding game-related functionality. And in the real world, even if you are RMS, the closed-source aspect won't stop you, and you will secretly use those anyway.

      DRM and that shit is tacked on later, and has nothing to do with the main game code. You can just leave it out, or do whatever you like. It's not stopping anyone but the worst mentally ill coke-nosed PHB executives.

    5. Re:Good Luck, Valve. by Anonymous Coward · · Score: 0

      I am wondering how they are going to get their own drm in steam to work as well as their anti-chesting stuff without kernel modules or patches..

    6. Re:Good Luck, Valve. by Anonymous Coward · · Score: 0

      It's actually confusing the hell out of me, because they packed all the shit that gets ridiculously hot and needs its own active cooling--CPU, north bridge (yes that lone heat sink on your motherboard somewhere random is usually this), graphics--into one space. I was pretty sure this was never going to work without boiling liquid nitrogen. Somehow it does.

      It works because the performance is crap. If most PC games weren't crippled by being developed on consoles, you'd realise that.

    7. Re:Good Luck, Valve. by neokushan · · Score: 1

      Regarding point 1, even though Intel has made great strides lately, it's still pretty much a given that "Intel" and "Gaming" don't fit in the same sentence unless you includes words like "social" as well. Still, it does give hope that AMD/Nvidia will see the light and put some serious effort into the Linux driver game. If anyone can cause that to happen, it's Valve and the promise of a new era in PC gaming.

      As for point 2, I should clarify that I'm not just talking about Valve's own games, I'm talking about all the other games on steam. Valve makes pretty excellent games but it'll take more than the valve catalogue to get things moving. If Valve can find a way to ensure that the majority of my steam catalogue will run on Linux, I am in there. If they can make them run with less than a 10% hit in performance, I think many other people will be game as well.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    8. Re:Good Luck, Valve. by neokushan · · Score: 1

      Run aground by the HD 3000? I'm sorry good, sir, I genuinely wonder if you're trolling here or just.....for lack of a better word, ignorant?

      If you're talking about watching videos or something then yeah, the HD 3000 is more than enough but for any kind of graphical processing then things are much, much different.

      Take a gander - http://www.videocardbenchmark.net/video_lookup.php?gpu=Intel+HD+3000

      The intel HD 3000 gets a passmark score of 422. The HD 4000 gets a bit better at 583, a nice 20% increase. Of course, if you compare that to say, a Geforce 560 (a mainstream card from the previous generation), it pales as that GPU gets 2,716. The Ti verison gets 2,992. That's nearly 5x faster for a card that can be had in single-slot, passively-cooled variants.

      Really, Intel doesn't cut it for current, modern games.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    9. Re:Good Luck, Valve. by Ryanrule · · Score: 1

      2 is the problem. Especially as a lot of us have rather deep steam libraries, with all the publisher packs on there and stuff. Starting steam on a linux box and see 100+ games I cant play will have me booting back to windows in a second.

  17. Steam is not sufficient by teg · · Score: 4, Insightful

    Even if games was a major factor in holding Linux back, just making Steam available is not going to fix that.

    Steam was launched for Mac two years ago, but other than Valve's own games the only top game that has been made available is Civilization V. Some indie games, sure, and Blizzard's games are available outside Steam, but all the other games are just as absent as they were before Steam was ported.

    1. Re:Steam is not sufficient by Desler · · Score: 1

      Even if every single steam user switched to Linux, which they won't, it would be nary a blip in market share change. This whole "we just need games!" is just the latest excuse for why desktop Linux still fails.

    2. Re:Steam is not sufficient by Anonymous Coward · · Score: 0

      Not all Steam games got ported to Mac when that happened. In fact, most Half-Life 2 mods don't even run on mac, even though Half-Life 2 itself was one of the first things that got ported.

      It's a shame, because I think mac users would really get a kick out of the Stanley Parable...

      So, yeah. Any multiplatform initiative by Valve can only be a good thing, long-term, for both mac and Linux users. Especially if someday Source 2 / Half-Life 3 Engine ends up being built from the ground up to be something that's code-once, deploy multi-platform.

    3. Re:Steam is not sufficient by hackula · · Score: 0

      Yep, I do not even bother with Steam on my Mac (with the exception of Gary's Mod now and then). SC2 is pretty much the only game worth running at the moment and Battle.nets interface blows Steam's out of the water. That is ok with me though. SC2 dominates pretty much any game ever anyway, so it is not that big of a deal.

    4. Re:Steam is not sufficient by Anonymous Coward · · Score: 0

      Yeah, first time I looked at the Mac App Store, their featured game was the hottest new gaming hit "Quake 4". Besides the handful of old AAA ports, the majority of it is $5 iPhone shit -- seems to be largely a different market than Steam.

    5. Re:Steam is not sufficient by Anonymous Coward · · Score: 0

      It's not *that* bad, in terms of "big" games there's also: The Walking Dead, the GTA franchise, the Football Manager franchise, the Assassin's Creed franchise, Driver San Francisco, Splinter Cell Conviction, Torchlight, The Darkness 2, Serious Sam 3 and so on.

      OK, so it's a small subset of Windows games, but it's a start and these things are never going to change overnight, they need to build momentum.

    6. Re:Steam is not sufficient by Anonymous Coward · · Score: 0

      Some Assassin's Creed titles are also available for MacOS.

    7. Re:Steam is not sufficient by Anonymous Coward · · Score: 0

      You need to keep in mind, Linux has roughly the same market share as OSX - more if you believe MS' and Valve's numbers. OSX got that market share WITH games. Linux got that market share without games. As has been repeatedly stated for over a decade now, the four things holding Linux back from a dramatically larger market share are; office aps (check), games (soon to be check), tax software (check with the advent of web based tax systems), and pre-loads.

      Without pre-loads, a market share of 20% would be realistic. With pre-loads, 50% might be possible in five to ten years.

      Regardless, all of this proves that the Linux desktop came and went years ago. Its only ignorant people who pretend it hasn't. Otherwise, of course, we're all forced to admit Apple is an epic failure. So which is it? Did the year of the Linux desktop come and go years ago or is Apple a failure. And yes, it is that cut and dry.

    8. Re:Steam is not sufficient by Sir+Isaac1 · · Score: 1

      Why do we have to have Steam anyway? I hate having to have an account just to play games that don't even need to be played through the internet. I don't mind a onetime registration, but to have an account to play a game you paid for it is crazy. I would love to have some of the new games out there but I refuse to purchase them because of Steam. If Steam so decides they can shut off any of your games so that you cannot play them anymore. http://slashdot.org/index2.pl?fhfilter=Steam+locked+account http://games.slashdot.org/submission/565157/steam-accounts-use-ownership-of-games and there are other examples which I am unable to find now. I love the Elder Scrolls series and the Fallout series but I will not buy the new versions because on Steam.

    9. Re:Steam is not sufficient by Anonymous Coward · · Score: 0

      No, but it's a start.

    10. Re:Steam is not sufficient by ducomputergeek · · Score: 1

      And Civ V is available from the apple app store. That's where I bought it from. I'm sure that is what steam is really fearing, that a microsoft run app store for windows will make thier platform largely obsolete for most users...

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    11. Re:Steam is not sufficient by teg · · Score: 2

      You need to keep in mind, Linux has roughly the same market share as OSX - more if you believe MS' and Valve's numbers.

      The Linux market share is in servers, while the OSX market share is on the desktop.

    12. Re:Steam is not sufficient by DaveyJJ · · Score: 1

      No true. Company of Heroes would need to be considered a "top game", no?

      --
      DaveyJJ
    13. Re:Steam is not sufficient by Anonymous Coward · · Score: 0

      That, despite OS X being and actual platform and having larger market share. Linux is a mess as a desktop platform, and its market share is much smaller.

      This will make a few headlines for Newell, but it will change nothing.

    14. Re:Steam is not sufficient by Ziggitz · · Score: 1

      What? SC2's Battle.net interface is fucking terrible. You can't even resize chat boxes or move them outside of the window. It's slow as hell to respond and and on a widescreen format it doesn't even make use of the extra horizontal space.

      In steam I can run my friend's list in a separate window, organize and rearrange chat windows in and out of any game I want, and simultaneously access them from the overlay. I can remotely download new games and access my steam chat from my god damn phone. I can even add non steam apps to my steam folder and benefit from the same connectedness I get in steam bought games besides automatic updates and server browsing.

      What does Battle.net 2.0 get you? Chat with D3 and WoW players and only regional multiplayer support. SC2's battle.net interface has been ridiculed by the SC2 community at large as being the shoddiest of any community interface in existence and rightly so.

      --
      There is no memory shortage. yes I have heard of XFCE. Go away.
    15. Re:Steam is not sufficient by Anonymous Coward · · Score: 0

      You mean people play things besides Blizzard games and indie games on computers? Cause that's all everyone I know seems to play. I don't even know what other games are available for computers, personally.

    16. Re:Steam is not sufficient by Anonymous Coward · · Score: 0

      Mac really is very small player in the gaming market - always has been.
      Fact that Apple closely wants to control what hardware their OS runs on and that it tends to be VERY overpriced hardware too it's easy too see why Mac is not gaining much market share outside professional audio/video systems.

      Linux has potential to be *everywhere* - and mostly is already, except for majority desktops, so adopting it as large-scale alternative to MS Windows should be low hurdle to cross. Games distribution platform also should make it much easier to switch since most computer stores are not selling software for Linux platform and what little there is are all on various sites with varying quality, support etc.

      So I think this has more potential than Mac ever had as alternative gaming platform.

  18. Ohhhmmmmm...Ohhhhmmmmm...... by hackula · · Score: 0

    Ohhhhhmmmm.... This statement of peace and unity has been repeated as a mantra through out computing history...Ohhhhhmmmm.... Sidartha Torvalds will guide us by his warm light.... Ohhhhmmmm.....

  19. Microsoft Wants To Be Apple by RudyHartmann · · Score: 3, Informative

    I think this is a Microsoft strategy to take control more and become a PC OEM theselves like Apple. I think they're success will be limited. If I were a PC OEM, I would be real concerned by The Surface and Xbox.

    --
    Oh, yeah! Wise guy, huh? Woob woob woob woob! Nyuk! Nyuk!
    1. Re:Microsoft Wants To Be Apple by Anonymous Coward · · Score: 0

      They're also going to (rightfully) get antitrust lawsuits up the wazoo if they try to emulate Apple's anti-competitive moves wrt walled garden etc. Apple can get away with it due to marginal market share (on computer), but as a monopoly MSFT will get in trouble.

    2. Re:Microsoft Wants To Be Apple by Anonymous Coward · · Score: 0

      Get a load of this guy.

    3. Re:Microsoft Wants To Be Apple by Anonymous Coward · · Score: 0

      Countertip: The majority of people on this planet doesn't speak English as their first language.

    4. Re:Microsoft Wants To Be Apple by Anonymous Coward · · Score: 0

      He spelled fine. He just used the wrong word. Not a huge mistake. It is, after all, a homophone. Many people when typing quickly will type the incorrect homophone. This isn't edited academic writing. We're just having fun here and chatting with one another. There (or is it their or they're) is no reason to bother pointing this out all the time. You just sound smug and it added nothing of value to the conversation. Oh, and sometimes people, when typing, let theselves slip up and make a typo. Again, no need to be smug and add nothing of value to the conversation.

    5. Re:Microsoft Wants To Be Apple by Anonymous Coward · · Score: 0

      Likewise, here's a tip for you: learn some manners, you rude asshole.

    6. Re:Microsoft Wants To Be Apple by Anonymous Coward · · Score: 0

      They cannot do this without KILLING the entire OEM industry and that would be ANTI-COMPETITIVE from a CONVICTED MONOPOLIST.

      That means OEM's switch to Android or Linux. Pick one. That is their ONLY SURVIVAL option or go out of business.

      Won't be happening outside of the mobile space.

      MS is FORCING all OEM system builders to use Windows EMBEDDED for a HUGE COST, they PREVENTED data acquisition system manufacturers from using Windows Mobile as a mobile data capture platform so they all dumped MS and went Android and they get it all open and free for Bluetooth, NFC, side loading SQL all free.

    7. Re:Microsoft Wants To Be Apple by RudyHartmann · · Score: 1

      I'm not really offended. I have been online long enough to have somewhat of a thicker skin. Oh, and actually, Dutch is my first language. :-)

      --
      Oh, yeah! Wise guy, huh? Woob woob woob woob! Nyuk! Nyuk!
    8. Re:Microsoft Wants To Be Apple by RudyHartmann · · Score: 1

      I think Microsoft might use Apple's success as a legal foil to avert anymore monopolistic trouble. Apple's market cap is bigger than theirs and Apple is left alone by the DOJ. Also, MS wants to start a Microsoft store, just like Apple's iTunes store. I'll also be there are a few Microsoft branded mobile phone prototypes sitting in a dark research cave somewhere. Why else would they be working so hard on a port of Win8 to ARM? Windows for Mobile phones has been an irrelevant disaster. Branding their own phones might finally give them a better chance......maybe. Besides, Linux has become the alternative to Windows that never existed when all the legal troubles really started getting hot. I can't wait to try Steam on my Linux Mint 13 KDE installation. If this isn't a viable alternative to Windows, I don't know what ever will be. Then again, Valve could just be using as a threat to extract some concessions from MS. I hope this is not true. Now then, you can't play arcade games too well on a tablet PC either. It really is ergonomically superior to use a keyboard. So MS could just put Win8 on the Xbox and voila! Their own branded PC. Do yourself a favor, folks. Check out Linux Mint 13 KDE. I installed it in an empty partition on my laptop and desktop with Win7 as a primary OS. Grub will let you choose which to boot. I'm using it right now. If it weren't for the fact that work is using Exchange and another vertical application, I wouldn't even need Windows. http://linuxmint.com/ Oh, and regarding the spelling Nazi, I turned on spell check. :-)

      --
      Oh, yeah! Wise guy, huh? Woob woob woob woob! Nyuk! Nyuk!
    9. Re:Microsoft Wants To Be Apple by RudyHartmann · · Score: 1

      I told ya so. Microsoft: Okay, Maybe We Are Alienating PC Makers With Surface http://allthingsd.com/20120727/microsoft-okay-maybe-we-are-alienating-pc-makers-with-surface/

      --
      Oh, yeah! Wise guy, huh? Woob woob woob woob! Nyuk! Nyuk!
  20. Talk is cheap by crazyjj · · Score: 1

    Considering how few games there are for Linux on Steam right now, how about you stop talking and start porting?

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
    1. Re:Talk is cheap by ledow · · Score: 3, Informative

      Did you miss the bit where they are porting L4D2 over already?

      And there are dozens of games on Steam that have a Linux port. Almost anything offered in a humble bundle, for a start, not to mention the DosBox games, Quake series, etc.

      They just don't have a client on Linux so you can play them through Steam yet.

    2. Re:Talk is cheap by fa2k · · Score: 1

      What, there is a steam client for Linux? I was just trying to install it on wine, and it keeps crashing ( http://appdb.winehq.org/objectManager.php?sClass=version&iId=19444 ). What a coincidence that this /. post comes 1 hour later....

    3. Re:Talk is cheap by fa2k · · Score: 1

      Update FYI: The steam client works, just needed some extra packages. Still waiting for Dota 2 to download.

  21. Re:Good luck... by Anonymous Coward · · Score: 1

    considering Wine has been trying to achieve that for many MANY years I think the answer to that is yes.

  22. Re:Good luck... by Anonymous Coward · · Score: 0

    Yeah, it's heavily patented.

  23. I don't care by SmallFurryCreature · · Score: 2

    When do normal people at home open office documents? I never have the need or the desire. You do? Well, that says a lot about you that at home on your game machine, you have a burning desire for some edge case document formatting or love that challenge of creating a truly disastrous spreadsheet.

    For most people, wordpad is more then enough. The proof? That so few computers are sold with Office installed.

    Why don't you try another one? How about CAD software? Financial software?

    Come on, surely you can come up with something better then Office for software people don't use on game machines at home?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:I don't care by Necroloth · · Score: 1

      I guess you find students aren't normal people... and why would vendors sell pc's with Office pre-installed when it would increase the cost to buy?

    2. Re:I don't care by Anonymous Coward · · Score: 0

      That so few computers are sold with Office installed.

      This might be one of the dumber things I've read on slashdot.

      Office is Microsoft's single biggest revenue & income generator:
      http://betanews.com/2012/04/19/microsoft-q3-2012-by-the-numbers-17b-revenue-60-cents-eps/

    3. Re:I don't care by Bob+the+Super+Hamste · · Score: 1

      Yet I managed to go through college running star office (I think it was v5.2) on a Linux desktop and laptop without issue. In college I never wrote very complex documents as most were the stupid English paper where I needed to tell the teacher what they wanted to hear. Even if the prof wanted an electronic version (rare at that time) the solution was to do a save as and it would work.

      --
      Time to offend someone
    4. Re:I don't care by Sprinkels · · Score: 1

      For most people, wordpad is more then enough.

      Nobody uses WordPad. In fact non geek people don't even know its existence.

    5. Re:I don't care by Necroloth · · Score: 1

      I take your example as the basis for all students? How many students, as a percentage, do you think use non-MS Office? Doing presentations, creating reports with formulas and also spreadsheets... you might find better alternatives for each program (although can't think of any for Excel or anything as easy as Word), but not one suite that is good at it all.

    6. Re:I don't care by Bob+the+Super+Hamste · · Score: 1

      My point is at the student level it probably doesn't matter what they are using, hell they could probably get by with Abi Word as the things they do are simple enough. When the most important features used are being able to anchor a picture and have text go around it, bold some text, center some text, create a chart from some data, or create a really shitty presentation that you will read off the screen why would a student need MS Office. I don't think it is ready to meet all the needs of a professional who makes use of a large portion of the features in MS Office but how many students are creating macros or scripts in a spreadsheet, or having a word document make a connection to a DB to dynamically generate charts. Besides Power Point sucks and doesn't seem to provide any value in most cases and in every case where I have seen it used in education. I will admit that Visio kicks ass but there again how many students need to use Visio, especially since it isn't part of the standard office install.

      --
      Time to offend someone
    7. Re:I don't care by Anonymous Coward · · Score: 0

      School kids usually need to open .doc and .docx files, and need to produce presentations which can be run on school computers (so that means either PowerPoint or PDF slideshows, although Keynote can create powerpoint shows if you want to be reminded how lousy powerpoint is). That makes at least some kind of office software necessary, although mangling the formatting of word documents isn't to critical.

      The problem is producing something prettier than RTF but easier than hand-written LaTeX. That basically means Word, Pages, OOo and friends, or LyX. I'm not really a fan of OOo, but I've never even used LyX, although I have had to refactor LyX output - I'm not sure whether the non-idiomatic and unstructured code was the result of a stupid user (very likely) or a poor generator.

  24. Re:Good luck... by hackula · · Score: 1

    Probably possible legally. I highly doubt anyone would be able to pull it off, however, and have it be up to date, stable, etc. Maybe Linux can catch the next train with whatever comes after. DirectX is very mature at this point.

  25. How many of us got involved with computers by Rooked_One · · Score: 4, Insightful

    for the first time, or at all, BECAUSE of games? I know I did. I know that they taught me lots of things - especially even just programming very rudimentary games on the apple deuce in 7th and 8th grade. That gave me a huge appreciation for computers, what they can do, and what a good product looks like. My text based zork type games were very easy to write, however the pixelized boxing game (that I was creating with the wrong process) took many many lines of code and required mass critical thinking.

    And I can relate this to what was supposed to be a huge blockbuster, although I don't know if their programmers are just new, inexperienced, or just don't know what a good game is - or, they were told to dumb it down as the company wanted an incoming stream of income like they had with their graphical chat room (WoW).

    1. Re:How many of us got involved with computers by HerculesMO · · Score: 1

      Yes, but that's because consoles didn't give you multiplayer in any meaningful way back then.

      Now you want to get into gaming? You buy an XBox or PS3. If you want to play PC games, you buy a Windows PC so you can play things like WOW. Linux is not even going to be on the radar here, and right now since Canonical has no "app store" to speak of, and no market share to speak of on the desktop world, they are willing to engage Valve here in order to bolster their platform. Valve is in a tight spot, but this is evolution... they have to evolve or die. And this is coming from a guy who has spent a LOT of money on Steam.

      --
      The price is always right if someone else is paying.
    2. Re:How many of us got involved with computers by Anonymous Coward · · Score: 0

      Yep, I'm now a networking guy. I started as a developer with an interest in making games, doing corporate dev and support to pay bills. I learned details of IP simply to make network Doom work using it's IPX/SPX option over our IP only network back in the MS/PC-DOS days.

    3. Re:How many of us got involved with computers by Anonymous Coward · · Score: 0

      I didn't get into computers for games. And still don't care about them. But I do use them for work and home to the tune of about 10-12 hours a day. (Oh, you weren't asking for a survey?)

      -Anon

  26. Re:Good luck... by Wovel · · Score: 4, Informative

    Steam has a lot of OpenGl ports for OSX.

  27. Gamers move to Linux? by azahar31 · · Score: 5, Interesting

    I just posted this on my blog...

    Steam on Linux is a strategic move for Valve. They have enjoyed success on the Windows and Mac platforms for years and now they have recently announced that the penguin crowd will get to enjoy the games (no, not the Olymic ones).

    Why am I even bothering to point this out? Windows 8 is lurking, that's why.. and Gabe Newell, the boss at Valve, knows it. Speaking at the recent Casual Connect conference in Seattle, Gabe expressed his concerns and criticisms of Windows 8 and in particularly the new Windows Store.

    Why?
    Because in order to make the Windows Store a success, Microsoft needs to block the competition, just like Apple does with its App/Mac stores. As Steam is an online store itself for gamers, this is where its going to hurt Valve as potentially, no more Steam on Windows.

    Microsoft could very well only have games that link to its own XBox system. This makes sense as a business and to up-sell to existing Windows customers.

    Gabe Newell worked at Microsoft for 13 years before he started up Valve, and its here where they have recently embraced the penguins as a "hedging strategy" to further gain customers. He is worried that potentially losing the Windows customer base will cause lasting damage to their own customer base. I'm sure he thought that when he said "Windows 8 is a catastrophe for everyone in the PC space."

    Now think about this...

    Steam has an average of 4 million users connected at any given time.
    Windows has an average desktop market share of, say 80%. That's 3 million gamers.
    Now suddenly, Steam is no longer available on Windows, but it is on Linux.

    Will those gamers switch? Or even try?
    Some will move to a console, some to a Mac. But some, lets say a optimistic 30% or 1 million of those start using Linux, just for Steam? That's a lot.

    The Year Of the Linux Desktop? No seriously... stop laughing, it may happen.

    1. Re:Gamers move to Linux? by Desler · · Score: 1

      Some will move to a console, some to a Mac. But some, lets say a optimistic 30% or 1 million of those start using Linux, just for Steam? That's a lot.

      No, it's actually not. Considering Microsoft sold 600 million Windows licenses that 1 million represents less than .2% market share change.

    2. Re:Gamers move to Linux? by Lord_Naikon · · Score: 1

      OTOH a lot of users are already invested in to the steam platform. They of course want to be able to access their games on Windows 8 so they will install steam one way or the other, ensuring steam's survival.

    3. Re:Gamers move to Linux? by Tsingi · · Score: 1

      I see comments above about MS getting into hardware, but I haven't seen any comments about Steam getting into hardware.
      Really, would it not be a totally obvious thing for Steam to do, build a Linux console of their own?
      Helloooo!!!!

    4. Re:Gamers move to Linux? by azahar31 · · Score: 1

      Apologies, it was out of context.
      I meant that 1 million potential new Linux desktop users was a lot, not 1 million Windows users.

    5. Re:Gamers move to Linux? by Stuarticus · · Score: 1

      Maybe you missed all the previous threads about the Steam box?

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
    6. Re:Gamers move to Linux? by Tsingi · · Score: 1

      Maybe you missed all the previous threads about the Steam box?

      I did. Sorry, it's summer and I live in the wild untamed north, (Canada) must make the most of it.

    7. Re:Gamers move to Linux? by Anonymous Coward · · Score: 0

      Valve has stated they are saving their hardware throw for dire need.

    8. Re:Gamers move to Linux? by brit74 · · Score: 1

      "Because in order to make the Windows Store a success, Microsoft needs to block the competition, just like Apple does with its App/Mac stores... Now suddenly, Steam is no longer available on Windows, but it is on Linux."

      I don't believe for a second that Microsoft is going to block Steam out of Windows. I do, however, believe that most people will use whatever's on their Windows OS by default (there's lots of data to show that people tend to go with the 'default'). If Microsoft adds a Store to Windows 8, they're going to be tough competition for Steam simply because it's installed by default.

    9. Re:Gamers move to Linux? by TemporalBeing · · Score: 1

      "Because in order to make the Windows Store a success, Microsoft needs to block the competition, just like Apple does with its App/Mac stores... Now suddenly, Steam is no longer available on Windows, but it is on Linux."

      I don't believe for a second that Microsoft is going to block Steam out of Windows. I do, however, believe that most people will use whatever's on their Windows OS by default (there's lots of data to show that people tend to go with the 'default'). If Microsoft adds a Store to Windows 8, they're going to be tough competition for Steam simply because it's installed by default.

      It will probably be blocked under WinRT (ARM based systems and native Metro) just because of the requirements for working with that API - e.g. it must go through the Microsoft AppStore. It should still work under the "Legacy" Desktop mode, but that's only for Intel based systems.

      --
      Truth is like the sun. You can shut it out for a time, but it ain't goin' away. - Elvis Presley (source: imdb.com)
    10. Re:Gamers move to Linux? by Tubal-Cain · · Score: 1

      Steam won't die with Win8. But in 4-6 years, Microsoft Store will be a fact of life for the younger generation. They'll barely remember a time when it didn't exist. So when they want games, where do you think they'll go first?
      It's pretty much the same way Microsoft won the first browser war.

    11. Re:Gamers move to Linux? by Anonymous Coward · · Score: 0

      PC gamers moving to consoles, or even to a Mac? You really know nothing of that demographic.

    12. Re:Gamers move to Linux? by Anonymous Coward · · Score: 0

      Gabe expressed his concerns and criticisms of Windows 8 and in particularly the new Windows Store.

      Why?
      Because in order to make the Windows Store a success, Microsoft needs to block the competition, just like Apple does with its App/Mac stores. As Steam is an online store itself for gamers, this is where its going to hurt Valve as potentially, no more Steam on Windows.

      Microsoft could very well only have games that link to its own XBox system. This makes sense as a business and to up-sell to existing Windows customers.

      Just like they blocked Steam, Origin and Impulse when they released that one Games for Windows Live Store? Or to a lesser extend when they made it so you couldn't install Firefox, Chrome, Opera, or Safari to replace IE? or when they locked out LibreOffice?

      I don't doubt they would like the be able to do that, but even if we pretend they wouldn't be jumped on with an anti-trust suit for even looking in that direction they won't do it because it would harm their software ecosystem too much. They rely on other people having software to put on computers for most of their sales, yeah they do provide many important pieces of software like a web browser, and office suite, an anti-virus, and Hyper-V. but list their response to Adobe's Photoshop. MS Paint? I don't think they've ever had anything that powerful. And they don't want to make software companies that provide products that don't have a MS comparison nervous that their software can be locked out of the most popular OS available at the moment just because MS decided to release their own product in the future.

  28. Interesting opinion, but what's the rationale? by Anonymous Coward · · Score: 0

    [citation needed]

    I'm not questioning the value of more Linux support for games as a hedge against problems on other platforms, but I don't understand *why* he thinks Windows 8 is going to be a catastrophe in the way that he says. Sure, I can guess some reasons and I have my own opinion, but what were Gabe's reasons? There is *NOTHING* in the article about it. Zero.

    How unfulfilling.

    1. Re:Interesting opinion, but what's the rationale? by paulatz · · Score: 1

      I don't understand *why* he thinks Windows 8 is going to be a catastrophe in the way that he says.

      Because he (his company), being an important windows developer, has had the possibility to use and develop on pre-release versions of windows 8 for months. While you, you have only read the so-called reviews on MS-sponsored internet magazines.

      --
      this post contain no useful information, no need to mod it down
    2. Re:Interesting opinion, but what's the rationale? by Anonymous Coward · · Score: 0

      Or, you know, downloaded any of the consumer previews that have been available for the past 6 months.

  29. Same ole story by Ensign_Expendable · · Score: 2

    Meh. We hear the old refrain every time Microsoft comes out with a new version of Windows. "It's the worst thing ever.". "People will be migrating to OSX/Linux/whatever in droves." The sad fact is that businesses and IT are so heavily invested in the Windows ecosystem that they have no choice but to eventually upgrade. Think of all the specialized apps out there on the Windows platform: banking apps, auto shop diagnostic apps, imaging apps, etc. Even if developers want to switch to another OS, how are they going to migrate their users? Tell them they have to throw out their PCs and buy Macs? Or wipe their drives and set up an Ubuntu partition?

  30. Re:Good luck... by binarylarry · · Score: 4, Insightful

    Hell, ATI/AMD has been trying to make working OpenGL drivers for longer than that!

    --
    Mod me down, my New Earth Global Warmingist friends!
  31. Who? by bazorg · · Score: 1

    I was well aware of Valve, but not of who this guy is. Now that he picked up a few big headlines in traditional "xyz is doomed" style, I imagine he has a bit more Klout points. Congratulations Gabe.

    1. Re:Who? by Zorque · · Score: 2

      He doesn't really need any more publicity, if you're any sort of PC gamer you'd be among the minority not knowing who he is. He's only the founder of one of the more prolific PC game devs of all time, in addition to him having created the platform that revolutionized digital distribution and made it a viable market to enter into.

    2. Re:Who? by Chris+Mattern · · Score: 1

      I was well aware of Valve, but not of who this guy is.

      "I'm well aware of Microsoft. Who's this Bill Gates guy?"

    3. Re:Who? by Anonymous Coward · · Score: 0

      That's like being well aware of Jazz and not knowing who Miles Davis is.

    4. Re:Who? by Anonymous Coward · · Score: 0

      And he's also a complete dick who leaves gamers hanging for a sequel to their most popular franchise ever.

  32. 'Windows 8 Is a Catastrophe'... for Valve by Anonymous Coward · · Score: 0, Flamebait

    Since Windows Store comes installed with Windows 8, who's gonna be interested in publish a game with Steam? Nobody.

    1. Re:'Windows 8 Is a Catastrophe'... for Valve by Anonymous Coward · · Score: 0

      Not sure why this was down modded, but it's the exact point of the article.

  33. Re:Good luck... by Anonymous Coward · · Score: 0

    yes, because microsoft never stole^H^H^H^H^ reverse engineered their competitors technology...

  34. Hate for 8 by Anonymous Coward · · Score: 0

    Sounds to me like someone isn't a big fan of 'Windows Store' http://windows.microsoft.com/en-us/windows-8/apps. Microsoft coming out with their own app store was only a matter of when. Now that it has a release date, Valve is looking a little scared.

  35. He think? by OakDragon · · Score: 0

    Do he now!

  36. Re:Good luck... by hackula · · Score: 1

    I hope they get it better than their Mac implementation. Barf. It is practically unusable on my quad core 3.1 Ghz iMac with almost full specs. Unresponsive to the point of making your hair fall out. I am not too impressed with their cross platform record at this point and I will have to see it to believe a stable Steam on a *nix system. Not to say that I would expect it to be easy or anything. Making a mature system cross platform is damn near impossible if you do not plan it from the very beginning. Dependencies, dependencies, dependencies. Most people outside the development world have no clue how difficult porting can be.

  37. linux is cross platform by Anonymous Coward · · Score: 0

    The core libraries for linux systems can be compiled on a variety of processing architectures. Most importantly the arm and x86. If valve works at a level above the very specific hardware integration of these architectures, their application will be easily portable to all sorts of linux based devices. Such as linux based set-top boxes, kiosks, inexpensive open source handhelds and gaming systems (http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console), android cell phones, tablets, and even built in tv OSes. Windows pigeon holes valve into predominantly pc/laptop market, while embedded linux can run on virtually anything(http://dmitry.co/index.php?p=./04.Thoughts/07.%20Linux%20on%208bit). Kidding aside, i was able to port all libraries and my work which was written in highly optimized c, to run on an raspi (arm) from having been written for a standard x86 and cuda implementation with minimal effort. Hope nvidia/amd/opencl work on letting us get at those multicore gpus soon though, be a shame to let all that number crunching go to waste.

    1. Re:linux is cross platform by Desler · · Score: 1

      You don't know much about game programming do you? There are extensive amounts of architecture specific assembly optimization in most games. So, no, they won't be "easily portable".

    2. Re:linux is cross platform by Anonymous Coward · · Score: 0

      You don't know much about game programming do you? There are extensive amounts of architecture specific assembly optimization in most games. So, no, they won't be "easily portable".

      That's actually less prominent than you think these days. Modern hardware and optimizing compilers have removed the need for tedious handwritten assembly. There is usually very little gain, so it is considered wasted developer time.

  38. Re:Good luck... by Junta · · Score: 0

    You mean wine?

    --
    XML is like violence. If it doesn't solve the problem, use more.
  39. Only thing missing... by MetalliQaZ · · Score: 2, Insightful

    ... is DRIVERS!!! Good luck getting real open source drivers out of Nvidia, ATI/AMD, and Intel for their graphics hardware.

    --
    "Here Lies Philip J. Fry, named for his uncle, to carry on his spirit"
    1. Re:Only thing missing... by Anonymous Coward · · Score: 0

      The other thing missing are Linux users. Seriously, hardly anybody uses Linux on a home computer and its market share has not increased in quite a while now. On some counts, it has actually been declining. No quantity of wishful thinking disguises or changes the fact that not many people use Linux on their PC.

    2. Re:Only thing missing... by theweatherelectric · · Score: 1

      Good luck getting real open source drivers out of Nvidia, ATI/AMD, and Intel for their graphics hardware.

      Intel develops open source drivers for their graphics hardware. See for yourself on their Intel Linux Graphics website. Intel worked with Valve recently to improve their drivers for Valve's games. Phoronix has some statistics on the development history of Intel's open source drivers.

    3. Re:Only thing missing... by drinkypoo · · Score: 2

      Why would Valve care if the drivers are Open Source? They only care if their games run on them.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Only thing missing... by ledow · · Score: 1

      Yeah. Those damn Andriod phones, running their version of Windows. God, NOBODY is buying those. Or those Raspberry Pi things that people can get for £25. Hell, even those multitudes of tablets that people are snapping up for under £100 (not including the Apples, obviously!). Yeah, you can't play games on them if Steam comes to Linux.

      Linux > desktop PC market.

      And for years, a lot of people have been saying that the only reason they keep Windows is to play games. If nothing else, this would provoke them to find a new excuse why they can't use Linux all day long.

    5. Re:Only thing missing... by theweatherelectric · · Score: 3, Insightful

      Why would Valve care if the drivers are Open Source?

      Because they find them easier to work with. To quote a recent blog post by one of Intel's open source GPU driver developers: "The funny thing is Valve guys say the same thing about drivers. There were a couple times where we felt like they were trying to convince us that open source drivers are a good idea. We had to remind them that they were preaching to the choir. :) Their problem with closed drivers (on all platforms) is that it's such a blackbox that they have to play guess-and-check games. There's no way for them to know how changing a particular setting will affect the performance. If performance gets worse, they have no way to know why. If they can see where time is going in the driver, they can make much more educated guesses."

    6. Re:Only thing missing... by drinkypoo · · Score: 1

      Because they find them easier to work with.

      How would they know? The drivers aren't open on Windows. They're not open on the Mac. The open drivers on Linux are not of the kind of quality you'd like to see for gaming.

      Their problem with closed drivers (on all platforms) is that it's such a blackbox that they have to play guess-and-check games

      Yes, that's everyone's problem. I know what the problem is. I want to know what the basis for comparison is, because if you're talking about the open ATI driver, it's not gaming-quality, and if you mean Nouveau, it isn't either.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Only thing missing... by Anonymous Coward · · Score: 0

      Well, the drivers aren't open source on Windows either. (at least Nvidia's isn't)

    8. Re:Only thing missing... by theweatherelectric · · Score: 2

      How would they know?

      Because they're professional game developers and they've worked with both closed and open drivers. The Intel Linux GPU driver team spent time working with Valve's Linux team in Bellvue. The Valve guys told the Intel guys that they like open source drivers better. You should read the blog post I linked to.

    9. Re:Only thing missing... by Anonymous Coward · · Score: 0

      Would I like an open source display driver? Yes. Will using a proprietary driver stop me from playing games? No. I think there are some pragmatic folks who'll have no problem as long as they can get their game on.

    10. Re:Only thing missing... by drinkypoo · · Score: 2

      The Valve guys told the Intel guys that they like open source drivers better

      So they like Nouveau and ati better than nvidia and fglrx? I have a hard time believing they would prefer to limit themselves to 2d games or possibly playstation (1) level graphics.

      Perhaps all else being equal they prefer open drivers, but all else is not equal. The open ati and nvidia drivers in particular are useless for gaming. I'm pretty sure that Valve cares more about the drivers working than about them being easy to deal with. If not, they would only support intel drivers.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:Only thing missing... by Anonymous Coward · · Score: 0

      ... is DRIVERS!!! Good luck getting real open source drivers out of Nvidia, ATI/AMD, and Intel for their graphics hardware.

      Why, because we need those with Windows?

    12. Re:Only thing missing... by Anonymous Coward · · Score: 0

      Windows doesn't have open source drivers, durrr! All a developer needs is APIs and docs. Seeing as Linux NV drivers are share common code with the Win versions, the only issue is what standard devs will use to have the equivalent of Direct-X.

    13. Re:Only thing missing... by Chris+Mattern · · Score: 1

      Yes, that's always been the problem. However, if Gabe is right and Windows 8 will be a disaster for AAA gaming, that might change. Nvidia and AMD are want to sell their GPUs to the people who are doing high-end gaming. Right now, that's on Windows. If it moves, they'll move too.

    14. Re:Only thing missing... by Anonymous Coward · · Score: 0

      I should have said "Why, because we need those with Windows [for it to be a viable gaming platform?]" ;)

    15. Re:Only thing missing... by Anonymous Coward · · Score: 0

      They do not need OSS drivers, they just need access to the source code. I bet they already have most of it for windows development and just have NDAs in place to keep them from talking about the drivers.

    16. Re:Only thing missing... by Sigg3.net · · Score: 1

      You don't need open source drivers up front. You just need "the selling software". We have Libre Office, we have the Gimp, we have security. The only thing we don't have is modern games. Enter Steam.

      Also, we have freedom. But the value of it will only become clear to new users after they've begun using it. THEN you'll start seeing a more significant amount of people requesting drivers. The kind of people that whine about it on forums, the kind the manufacturers have to please.

    17. Re:Only thing missing... by tuxrulz · · Score: 1

      ... is DRIVERS!!! Good luck getting real open source drivers out of Nvidia, ATI/AMD, and Intel for their graphics hardware.

      And why they have to be open source?

      Canonical as a company made ATI/AMD improve the rate of support for new X releases. Everyone knows that before Canonical, ATI drivers where behind X releases as long as 6-8 months. Now that Valve is working closely with them it only means more pressure to AMD and NVIDIA and better binary blobs.

      Either open or closed is a win/win for end users.

    18. Re:Only thing missing... by D'Sphitz · · Score: 1

      What are you even arguing about? He posted that Valve devs prefer open source drivers, and linked a quote that seems to indicate that that is indeed the case, even if you "have a hard time believing it".

    19. Re:Only thing missing... by Tubal-Cain · · Score: 1

      Yeah, you can't play games on them if Steam comes to Linux.

      Well...no, they can't. Not Steam games, at any rate. Steam sells desktop-PC games, so the only Linux marketshare that affects them is desktop PCs.
      Android smartphones? Raspberry Pi? Tablets? It's great that Linux is doing so well in those markets, but they aren't Steam's target platform.

    20. Re:Only thing missing... by drinkypoo · · Score: 1

      He posted that Valve devs prefer open source drivers, and linked a quote that seems to indicate that that is indeed the case

      A lot of people say a lot of things. Their actions, however, tell you what they actually believe. If Valve preferred OSS drivers to working drivers they could work with Nouveau and the OSS ati driver as opposed to nvidia and fglrx or whatever it's called now. (I wouldn't know, I'm over ATI.) Now, which drivers do YOU think they'll be supporting on Linux?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  40. What do Slashdot editors actually do? by BrunBoot13 · · Score: 0

    Besides fail to edit this jibberish: "Some Linux users think that this is a win-win situation for Linux users as it will brings good game titles on the Linux system that haven't been there and it will protect steam business model from both Apple and Microsoft."

    --
    I understand that English is a living language, but I object to changes arising merely from repeated errors.
  41. Boot to game by Anonymous Coward · · Score: 0

    I've long wondered why game companies don't simply include a little, hidden linux-distro as part of the their game installation. So to maximize computer resources and minimize compatibility issues with various OS's, they always boot into their own OS before loading the game. It would be a little inconvenient for gamers in that they would need to reboot to load a game, but it might solve a lot of headaches and improve performance.

    1. Re:Boot to game by SecretAsianMan · · Score: 1

      I'm sure the answer is "drivers", but I've dreamed of the same for years. These days, it's not even that much of an inconvenience, as game load times are significantly longer than boot times.

      --

      Washington, DC: It's like Hollywood for ugly people.

    2. Re:Boot to game by Stuarticus · · Score: 1

      You need to update, my computer loads skyrim so fast I can't read the tips, and it's not even anything special, no SSD.

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
    3. Re:Boot to game by Anonymous Coward · · Score: 0

      you want bootdisks back?

      what is wrong with you?

  42. The catch-22 for Steam's lock-in by Anonymous+Brave+Guy · · Score: 2, Insightful

    The problem for Valve is that Windows 8 is going down the app store route, and the main point of Steam is really to be an easy download and auto-update platform for games. Sure, Steam does other things too, but if it weren't for the distribution channel (which is the only distribution channel for Valve's own big name games) I don't really believe anyone would stick with it just for the minor perks. This leaves only two possibilities:

    1. Steam has a powerful lock-in. In this case, a lot of people who have spent a lot of money with them based basically on trust are about to have their faith questioned. Since Steam's standards terms and conditions are a joke as far as guaranteeing anything to anyone but themselves, this leaves two variations:

    1a. They will do right by their customers at almost any price, assuming this is even possible with whatever technical and commercial infrastructure MS adopts to go with Windows 8. This might save their reputation and business model, but would surely hurt Valve's bottom line significantly.

    1b. They can't or won't pay that price and customers who move to Windows 8 will suffer a worse user experience, limited ability to buy new games, or in the worst case lose access to the existing library they've already paid for. In any case, Steam will take a huge PR hit that will at best severely damage Valve's credibility.

    2. Steam's lock-in isn't that powerful. In this case, Microsoft can beat them at their own game (no pun intended) and outright steal their business.

    There are exactly zero outcomes in there that are positive for Steam, and some represent an existential threat.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    1. Re:The catch-22 for Steam's lock-in by Anonymous Coward · · Score: 1

      What in the fuck are you talking about? The Steam catalog won't disappear over night. There's nothing preventing VALVe from distributing their games on Windows 8 right now. Your option 1b makes no damn sense.

    2. Re:The catch-22 for Steam's lock-in by Anonymous Coward · · Score: 3, Insightful

      Yep, Microsoft want to turn the PC into an Xbox, where everything is bought through their channels.

      They want to squeeze Valve out of their own market, and Win 8 is the first step in this strategy.

      Watch out for the next versions of Direct X etc. being Metro only, and traditional desktop apps crippled in terms of what they can access by comparison.

      At that point the only way to get the best performance will be through being a Metro app, bought on the store, giving Metro apps a competitive edge. Microsoft would be unlikely to approve Steam as a Metro app in much the same way Apple would reject any app which acts as an alt app store.

      If all the locking down isn't ringing alarm bells with people they need to remove their heads from the sand. I think Gabe has realised this, and knows they need to build on an alt platform, or risk getting wiped out, the same way the rest of the games industry is currently hell-bent on wiping real physical stores.

    3. Re:The catch-22 for Steam's lock-in by VGPowerlord · · Score: 2

      I think you're overlooking one thing: Steam has sales. Lots and lots of sales.

      Meaning that there's somewhere close to 100% chance that any given game you can find in the Windows store will be cheaper on Steam at some point.

      There's a reason that Impulse, Origin, Amazon Downloads, and all the other competitors in the PC digital downloads market don't have anywhere near the market-share Steam does.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:The catch-22 for Steam's lock-in by AngryDeuce · · Score: 1

      2. Steam's lock-in isn't that powerful.

      I disagree. Anecdotal evidence is anecdotal...but most PC gamers I know already have much more money invested into their Steam Library then the retail cost of Windows 8. None of them have any plans to upgrade, not their gaming rigs, anyway, for specifically that reason.

    5. Re:The catch-22 for Steam's lock-in by Slider451 · · Score: 5, Insightful

      I guess I missed where Steam won't work on Windows 8 like it does on Windows 7. Please link.

      --
      Nostalgia isn't what it used to be.
    6. Re:The catch-22 for Steam's lock-in by Anonymous Coward · · Score: 0

      You are missing the one alternative that makes the most sense for both Valve and its users: Steam as your platform-agnostic gaming, uh, platform. Because the one thing that you won't be seeing from either Microsoft or Apple is an app-store that works in each other's OS, never mind Linux. But Steam has been pushing for Windows/Mac compatibility for a while, in the process opening up the Mac gaming market, and is now set to do the same for Linux.

      Are you certain that, a number of years from now, your OS will continue to be a descendant of your current one? Perhaps you'll switch to Apple/Microsoft/Linux/Whatever. But if your games are on Steam, they will (probably) continue to work on your new machine. Hell, for some time now Steam has been taking savegames to their cloud; you won't even have to bother keeping track of your saves.

    7. Re:The catch-22 for Steam's lock-in by Anonymous Coward · · Score: 1

      The software will work exactly the same as it does on windows 7. The business model won't. From a financial perspective, that's "catastrophic".

      Google faced being cut out of the mobile market by IOS, so they created android. Whether they win or lose is irrelevant, they just need to ensure no-one else does.

      Google faced being cut out of the browser world by IE/moz/safari. If moz were sponsored by MS/bing, google would have been in a mess. They created Chrome.

      Valve faced a similar problem - if MS created an app-store, steam would suffer greatly.... so what did valve do? Precisely nothing... so today, as the ship sails merrily into the iceberg, they are beginning to look for a lifeboat supplier - I can't help thinking they've left this too late

    8. Re:The catch-22 for Steam's lock-in by chrb · · Score: 2

      AFAIK, there are several issues: Windows 8 won't allow side-loading of apps on ARM computers, so Steam is going to be completely locked out of Microsoft's big ARM push, including the MS Surface tablet which might be popular. W8 also won't allow side loading of Metro apps at all (unless you are a developer or enterprise) and so if developers want to use Metro features, then they won't be able to distribute via Steam. If W8 on ARM is popular, and say 25% of sales are on that platform, then Steam is going to be a lot less useful as a distribution platform because developers are going to want to target ARM devices, and since they're forced to build and distribute via the Windows Store anyway, it becomes more work to target a dual-distribution platform. Microsoft has already stated that alternative web browsers won't be allowed on ARM, so there is little chance that they will allow an alternative distribution channel, and even if they did, they would want some percentage (30%?) of Valve's income so it's not going to happen.

      Aside from ARM issues, Steam has 70%+ of the market for distribution of Windows video games. Once Microsoft have an alternative app Store it is going to be competing directly against Steam. The amusing thing is that all this fuss is over a unified distribution channel, which is a new feature for Windows but which the Linux distributions have had for almost two decades now.

    9. Re:The catch-22 for Steam's lock-in by GodInHell · · Score: 3, Insightful

      Watch out for the next versions of Direct X etc. being Metro only, and traditional desktop apps crippled in terms of what they can access by comparison.

      At that point the only way to get the best performance will be through being a Metro app, bought on the store, giving Metro apps a competitive edge. Microsoft would be unlikely to approve Steam as a Metro app in much the same way Apple would reject any app which acts as an alt app store.

      At which point the Justice department steps in and kicks MS's balls into mid-jowl. Microsoft just got burned for this in Europe, and was almost broken up by Justice in the 90s. Maybe they want to test the line -- see what they can get away with today -- but the answer is probably "not much."

    10. Re:The catch-22 for Steam's lock-in by Slider451 · · Score: 1

      Good insight. Thanks for explaining so well what TFS could not.

      We'll see how the doom and gloom plays out. I've purchased over $1000 of games through Steam, versus $25-30 through Xbox-Live and exactly $0 through Windows Live (not directly, anyway. Some games require it, such as Batman Arkham Asylum, which I purchased through Steam). MS will have to really improve Windows Live to change that.

      My biggest concern is exclusivity locking Steam out. Examples: Diablo III and Mass Effect III

      --
      Nostalgia isn't what it used to be.
    11. Re:The catch-22 for Steam's lock-in by Microlith · · Score: 1

      It'll work on Windows 8. Microsoft will, like they did with IE, give themselves the ultimate advantage of promoting their services via their OS by building it in.

    12. Re:The catch-22 for Steam's lock-in by Slider451 · · Score: 1

      I get your point about the app store competing directly with Steam. But Windows Live currently sucks and I won't buy there unless I have to because of exclusivity. That's my bigger concern. I was pissed when I discovered that Mass Effect III was not offered on Steam.

      Re: ARM. We'll see. I have an iPad and have purchased many iOS games. While I've been playing a lot of Summoner Wars and Warlords Classic lately, I don't consider light games on iOS as a replacement for a PC game experience. I don't see ARM games threatening that either.

      Good points about Metro and ARM possibly leading to exclusivity for titles also available on traditional x86. Steam does have reason to be concerned there. But how many AAA titles (and similar feature-rich indie games) will fall into that category?

      --
      Nostalgia isn't what it used to be.
    13. Re:The catch-22 for Steam's lock-in by Githaron · · Score: 1

      You are forgetting that Steam doesn't own the games they sell. They simply sell the games on the behalf of the publishers and take a cut.

    14. Re:The catch-22 for Steam's lock-in by Anonymous Coward · · Score: 0

      Exactly. For a second there I thought I was reading a post about global warming with all the jumping to conclusion going on.

      Do you honestly think MS is going to shoot itself in the foot by "locking out" Steam? That doesn't even begin to make sense...

    15. Re:The catch-22 for Steam's lock-in by gumpish · · Score: 1

      My biggest concern is exclusivity locking Steam out. Examples: Diablo III and Mass Effect III

      You could do what I did and not buy them.

    16. Re:The catch-22 for Steam's lock-in by CalcProgrammer1 · · Score: 1

      Steam already has a massive, loyal fanbase though, they'll be fine. Valve is one of the few game developers that a lot of gamers truly respect, unlike EA, who have their own store (Origin) but pull more backwards anti-consumer crap than anyone else in the industry. Plus, this isn't Microsoft's first foray into the game marketplace, they have had success with Xbox Live but failed miserably with Games For Windows Live much due to Steam and other, more gamer-oriented and well-established platforms.

    17. Re:The catch-22 for Steam's lock-in by AliasMarlowe · · Score: 1

      If all the locking down isn't ringing alarm bells with people they need to remove their heads from the sand.

      They have sand in their assholes?
      No wonder they're squirming...

      --
      Those who can make you believe absurdities can make you commit atrocities. - Voltaire
    18. Re:The catch-22 for Steam's lock-in by Anonymous Coward · · Score: 0

      Are you high? Steam doesn't own anything because it's software. VALVe Corporation (a corporation, used to be a LLC) owns Steam (which is, again, a distribution platform and not a company).

      And yes, they also own some of the games they sell, namely the entire Half-Life series, Counter-Strike, Day of Defeat, Left 4 Dead 1 & 2, Portal 1 & 2, Team Fortress 2, etc.

      Their own catalog won't disappear overnight. Game developers won't stop publishing on Steam the moment that Windows 8 pops into existence. VALVe already has to deal with competition (Origin, GFWL), and Windows 8's upcoming app store will be no different.

      Anonymous Brave Guy is basically talking shit. There are way more reasons to use Steam as a distribution platform than the distribution channel, but he uses that as an excuse for how everyone is going to abandon ship. Won't happen. SteamWorks, a native Windows, Mac and Linux client, brand recognition in the gaming industry, there are many reasons to use Steam over anything else.

    19. Re:The catch-22 for Steam's lock-in by Ryanrule · · Score: 1

      It already does work on windows 8. I have it installed.

    20. Re:The catch-22 for Steam's lock-in by tuxrulz · · Score: 1

      At which point the Justice department steps in and kicks MS's balls into mid-jowl. Microsoft just got burned for this in Europe, and was almost broken up by Justice in the 90s. Maybe they want to test the line -- see what they can get away with today -- but the answer is probably "not much."

      For this???? for the app market??? are you sure????

      Unlike the MS Explorer issue which is the one they got kicked as you said, they are not the first company to implement an App Market, so any accusation will go nowhere since Mac OS has one, Android has one, iOS have one, Blackberry have one, hey even Ubuntu has one market.

      Even more, the last Mac OS do not allow any software installation outside the app market, something that Windows 8 still allows, but probably Win9 will follow Mac example if app market is accepted by people. In other words, there are more restrictive markets for personal computers than the one Windows 8 came with.

      Also these days the disadvantage inclusion of IE can be discussed. Again Apple includes it's own Browser Safari, most Linux desktop distributions include a default web browser (usually Firefox). Smart phones include a web browser (depends on the phone OS)

    21. Re:The catch-22 for Steam's lock-in by Anonymous Coward · · Score: 0

      Exactly, the thinking at Micro$oft seems to be that ARM will eventually replace x86. Microsoft only has a monopoly on x86, and is only bound by the monopoly laws and their 2002 consent decree. However, it is likely ARM will overtake x86 eventually - including on the desktop.

      When that day comes, Microsoft OWNS ARM. You want to run another OS? Too bad, fuck you. And the beauty of it is that no laws were broken to achieve this (future) position of dominance.

      To quote Richard Stallman: "Microsoft demands that ARM computers sold for Windows 8 be set up so that the user cannot change the keys; in other words, turn it into restricted boot. Now, this is not a security feature. This is abuse of the users. I think it ought to be illegal."

      http://bytesmedia.co.uk/2012/07/17/richard-stallman-uefi/

    22. Re:The catch-22 for Steam's lock-in by bky1701 · · Score: 1

      Like they did with Apple doing worse? Complain all you like, Microsoft is just now getting to where Apple has been for 10 years. Do not expect the government to help you here.

    23. Re:The catch-22 for Steam's lock-in by Anonymous+Brave+Guy · · Score: 1

      Well, Windows 8 isn't out yet, so everything any of us says here is a moderately informed guess at best.

      With that said, MS are already locking down Windows 8 on ARM. They are already locking down Metro. They are already restricting the use of their inexpensive/hobbyist developer tools to target the grown up UI. That's going to affect a lot of Windows 8 applications, potentially including a lot of games, which Steam won't be able to support as things stand.

      But the thing that gets me is that this is a pretty clear change of direction from Microsoft, a statement of intent. If they want to continue that trend and lock down the grown up Windows UI as well, which is hardly implausible given the above and how extraordinarily successful Apple have been with that approach, there is absolutely nothing Valve can do to stop them. Like the disk compression and anti-virus vendors of yesteryear, their market is at risk of being obliterated as the platform itself starts to offer equivalent functionality and with a home ground advantage.

      In short, Steam's catalogue disappearing overnight isn't the issue. Whether Valve even have access to install games from that catalogue on their customers' new computers is. Windows 8 is already taking steps -- and they are big steps -- in the direction of locking down the platform. Even if you can still develop and side-load today's games into the main UI under Windows 8, it would be a brave business that bet its future on that continuing in future Windows versions. And if it turns out that a lot of people who have spent a lot of money buying games on Steam don't have as much portability as they thought, because MS pulled the rug out from under Valve, then a lot of the goodwill Steam has accumulated recently is going to evaporate in a heartbeat, just like every other subscription/library/DRM-locked multimedia service that looked great right up until its operators pulled the plug.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    24. Re:The catch-22 for Steam's lock-in by Anonymous+Brave+Guy · · Score: 1

      VALVe already has to deal with competition (Origin, GFWL), and Windows 8's upcoming app store will be no different.

      Of course it could be different. It's operated by the company who own the underlying platform. They therefore have the power to do more or less anything, up to and including locking down competing products that would run on their platform or, perhaps more likely, imposing heavy fees as other channel-controlling vendors like Apple do.

      To be clear, I'm not saying they are going to do this immediately with Windows 8, though they are certainly taking big steps in that direction already. But if you were running a company with a service like Steam, you'd have to seriously consider how future-proof your business model was at this point.

      Anonymous Brave Guy is basically talking shit. There are way more reasons to use Steam as a distribution platform than the distribution channel

      Such as what, exactly?

      SteamWorks, a native Windows, Mac and Linux client, brand recognition in the gaming industry, there are many reasons to use Steam over anything else.

      And exactly how many AAA titles are available via Steam on Apple, excluding Valve's own? (That's an easy question. You can almost count them on the fingers of one hand.)

      Given that it takes dozens or even hundreds of people multiple years and multi-million budgets to develop a modern AAA game, I find it amazing how many people posting in all the discussions like this one today think those games are magically going to be ported to run on other platforms just because of an off-hand comment by Gabe. They don't get ported right now, even to Mac, where Steam is already available. They won't just magically work on Linux either. I'd be the first one to cheer if all those titles did suddenly become available on Linux, preferably via some reasonable and not offensively DRM'd channel, but achieving that would be a vast undertaking, and it's not clear that even Valve/Steam have the power to make it happen.

      So I contend that the advantages of your "reasons to use Steam over anything else" are often illusory/wishful thinking.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    25. Re:The catch-22 for Steam's lock-in by Anonymous Coward · · Score: 0

      AFAIK, there are several issues: Windows 8 won't allow side-loading of apps on ARM computers, so Steam is going to be completely locked out of Microsoft's big ARM push, including the MS Surface tablet which might be popular. W8 also won't allow side loading of Metro apps at all (unless you are a developer or enterprise) and so if developers want to use Metro features, then they won't be able to distribute via Steam. If W8 on ARM is popular, and say 25% of sales are on that platform, then Steam is going to be a lot less useful as a distribution platform because developers are going to want to target ARM devices, and since they're forced to build and distribute via the Windows Store anyway, it becomes more work to target a dual-distribution platform. Microsoft has already stated that alternative web browsers won't be allowed on ARM, so there is little chance that they will allow an alternative distribution channel, and even if they did, they would want some percentage (30%?) of Valve's income so it's not going to happen.

      Aside from ARM issues, Steam has 70%+ of the market for distribution of Windows video games. Once Microsoft have an alternative app Store it is going to be competing directly against Steam. The amusing thing is that all this fuss is over a unified distribution channel, which is a new feature for Windows but which the Linux distributions have had for almost two decades now.

      Windows 7 doesn't work on ARM either.

      So really, it's no different.

    26. Re:The catch-22 for Steam's lock-in by Anonymous Coward · · Score: 0

      Of course it could be different. It's operated by the company who own the underlying platform.

      Because MS will kill Steam in order to boost its own platform with no games on it. That makes perfect sense.

      Such as what, exactly?

      Why do you bother replying if you're not going to read my post? I already mentioned it. You ignored that part of my post conveniently to talk about the number of AAA titles on Steam, but that's dumb as fuck because Windows 8 app store doesn't have anything on it relevant yet, so it's already worse than Steam in that regards.

      Again, the reason you're talking shit is because you're making this all up. Windows 8's store doesn't have ANY advantage, none whatsoever. The ONLY thing they can do is lock down other players, and it is more likely to end up in a lawsuit than Steam suddenly losing millions of customers and hundreds of game developers.

      So let's not be completely idiotic and insane for a second, and assume that Microsoft won't lock down Steam and Origin from their platform. That means they have to compete the same way every other store is competing.

      Steam will still start off with a better user base, an established brand, SteamWorks, all of VALVe's titles plus multiple AAA ones, and again, they'll have a Windows client, a Mac OS X client, and soon, a Linux client. There is literally no reason for a developer not to choose Steam except if MS offers them a better deal. So again, nothing special is happening here. Just regular competition.

    27. Re:The catch-22 for Steam's lock-in by Anonymous Coward · · Score: 0

      considering the changes of the political to corporate interest climate over the last 17 years, i think you're mistaken.
      not to bring a big political argument into this (good) discussion, but microsoft has greased the wheels of the political system for a long time.

      i wouldn't pin my hopes on the american justice department to protect the interests of consumers.

    28. Re:The catch-22 for Steam's lock-in by Anonymous+Brave+Guy · · Score: 1

      Because MS will kill Steam in order to boost its own platform with no games on it. That makes perfect sense.

      You don't seem to understand the technical details here at all.

      Games don't run on Steam. They run on Windows, or MacOS, or Linux, or whatever. Steam is just a distribution channel, and a bunch of related tools. All of the AAA Windows games that you can get on Steam today run on Microsoft's platform, every single one of them, and they could continue to do so even if Steam were completely removed from the picture.

      Again, the reason you're talking shit is because you're making this all up. Windows 8's store doesn't have ANY advantage, none whatsoever. The ONLY thing they can do is lock down other players

      You just contradicted your own statement.

      and it is more likely to end up in a lawsuit

      So a few people keep saying, but I don't see why. No-one's brought down Apple's store for having a lock on iOS apps. No-one's brought down Amazon for trying to establish a dominant end-to-end channel for ebooks. Where is this lawsuit you envisage coming from if Microsoft decide to lock down Windows 8, or any future versions of Windows, in the same way?

      Steam will still start off with a better user base, an established brand, SteamWorks, all of VALVe's titles plus multiple AAA ones, and again, they'll have a Windows client, a Mac OS X client, and soon, a Linux client.

      OK, let's be really absurd and actually look at the facts here.

      A better user base: Everyone who is running Steam on Windows is already using Microsoft's platform.

      An established brand: Microsoft have their own games console. They also have a long list of the most successful games in PC history under their belt, not least because these days they are the parent company behind several big name studios. By several sensible metrics, they are probably the most successful computer game company in the world today.

      SteamWorks: Do you really think Microsoft couldn't build something equivalent? They already have a bunch of related technologies.

      All of Valve's titles plus multiple AAA ones: Well, if the platform gets locked down, then Valve will either release its titles via whatever other channel is available or not release them at all, and so will everyone else.

      Windows/OS X/Linux clients: Sure, but that doesn't magically mean everyone's games will run on all those different platforms. Hardly any AAA titles are available on Mac Steam right now, and Linux Steam is about on par with Linux gaming generally. Once again, games don't run on Steam, they run on the underlying OS. Steam is just a tool, and an entirely expendable one if anyone else produces a distribution platform with similar capabilities.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    29. Re:The catch-22 for Steam's lock-in by Anonymous Coward · · Score: 0

      Games don't run on Steam. They run on Windows, or MacOS, or Linux, or whatever.

      You don't seem to understand anything at all, not just the technical details. It doesn't matter what the games run on, because either way the Windows store will only be for Windows. Steam just has more platforms it can reach out to if your game supports them, which against puts them at an advantage.

      You just contradicted your own statement.

      Because you keep cutting my sentences in half so you can make it seem like I'm contradicting myself you stupid moron. You even quoted the part of my post where I explain that their only advantage is completely irrelevant, only you don't understand why (and don't want to try to because that'd be inconvenient).

      and it is more likely to end up in a lawsuit

      So a few people keep saying, but I don't see why.

      Then why are you discussing this? Just leave the thread and don't look back. You're comparing Apple and Amazon to a fucking convicted monopolist on a platform they actually have a monopoly on. Apple doesn't have a monopoly on cell phones, and Amazon doesn't have anywhere near something comparable either.

      bla blabla bla

      Are you on payroll for MS? No one is saying they have nothing to build on but you (by implying it's what I think). Just that Steam is way more established.

    30. Re:The catch-22 for Steam's lock-in by mordenkhai · · Score: 1

      You give MS far too much credit for owning game studios. Look at the number of MS owned games, much less AAA titles, for 2012. It is underwhelming compared to days past, especially if you drop the Kinect games. Then compare Xbox with Games for Windows Live, its very sad. I can't imagine ever buying things from GFWL, instead of Steam. I would always choose Steam if available. While MS could go back to creating great games on their own, I don't see them writing the checks to create new Age Of Empires/Mythology, Mechwarrior, Flight Simulator etc games.

      I suppose MS could spend the money needed to get GFWL to work as well as Steam, then make enough AAA games that are only available on GFWL in order to draw customers. I just don't see them doing it, ever. I can't imagine them investing in Windows as a gaming platform while they have Xbox. I agree that Steam is expendable if someone produces an equivalent product, but noone has really, not even close. I think if anyone had a shot it would have been Stardock post Gamestop but in the end they would rather also make money on Steam Wallet card sales as well.

    31. Re:The catch-22 for Steam's lock-in by tywjohn · · Score: 0

      Although true, it's really only a problem because of OEM lock in. If there were more options to choose from when purchasing a new PC then the monopoly no longer exists and people would just choose not to have that crap installed on their computer. The problem is most people don't know any better and think the only two computers in the world are Macs which come with OS X and PC which is Windows. If you think about it, Microsoft can do whatever the hell they want with their OS. It's the vendor lock in that's the problem.

    32. Re:The catch-22 for Steam's lock-in by Tough+Love · · Score: 1

      Microsoft want to turn the PC into an Xbox, where everything is bought through their channels.

      I'd like that, because there are only 67 million Xboxes.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    33. Re:The catch-22 for Steam's lock-in by Anonymous+Brave+Guy · · Score: 1

      I'd be the first to agree that GFWL is not a strong offering right now. Then again, not so very long ago, the gaming community had a low opinion of a new service called Steam. The technology world moves fast, and while many markets can be fickle, gamers practically make a hobby out of changing their preferences every five minutes as fashions come and go.

      Likewise, I agree that Microsoft aren't producing the top-level games on the Windows platform that perhaps they (and their subsidiary studios) did a few years ago. But they have the demonstrated capacity to do that, and I suspect they've still got the talent around if they choose to throw a huge wave of resources into it. MS have a long history of getting left behind in new or fast-moving markets but then shifting their entire culture to catch up if they decide it's the right way to go. Sometimes they succeed, sometimes they don't, but it's a brave man who would count them out before the starting bell.

      The key point I'm really trying to make in this whole discussion is that Steam doesn't have some sort of highly defensible incumbent's position here. They are essentially a middleman, and middlemen introduce inefficiency that tends to get cut out eventually in competitive markets. I'm not saying their business is in any danger of failing tomorrow, but I think Gabe is right to be concerned (from his business's point of view) about the direction Microsoft is heading with Windows 8.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    34. Re:The catch-22 for Steam's lock-in by Anonymous+Brave+Guy · · Score: 1

      Please note that the "Steam's lock-in isn't that powerful" was one possibility, in contrast to the other possibility that the lock-in is powerful, not a statement of fact.

      That said, gamers tend to upgrade their systems relatively quickly. In fact, with the average laptop today powerful enough to run e-mail, browsing or typical office software many times over, gamers are one of the few large markets with a real incentive to keep upgrading their hardware. Sooner or later -- probably sooner -- gamers will want to upgrade to something that supports DirectX 19,254 and 512x supercompositional linearised antialiasing. Of course a lot of them won't know what these buzzword technologies actually do for them, but the comparison screenshots will be pretty. :-)

      That means all Microsoft has to do to push Windows 8 is to make new technologies that new games want to use into Windows 8 exclusives. They've done the same thing with Internet Explorer (can't get IE9 on Windows XP) and past versions of DirectX, after all. If they do that, and the new technologies are worth having, then large numbers of gamers will upgrade within a fairly small number of years to get the latest and greatest AAA titles, and after a while that old library won't look so appealing.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    35. Re:The catch-22 for Steam's lock-in by fwarren · · Score: 1

      Be serious, the last time the justice department step in and the wheels of justice finished milling their product, every cometitor was locked out or dead due to Microsofts practices.

      Betting on the DOJ stepping in, in time is NOT a good business plan.

      --
      vi + /etc over regedit any day of the week.
  43. Re:Good luck... by crazyjj · · Score: 3, Insightful

    In an era where Apple can patent a fucking rectangle with rounded corners, you can bet pretty much EVERYTHING is patented these days. It's almost guaranteed that the second you achieve any success at all on a given product, reversed engineered or not, you *will* be sued (probably by multiple companies).

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
  44. Boot-to-Game by pscottdv · · Score: 5, Interesting

    I have wondered for years why game-makers haven't already started working on writing games for Linux so that they can sell games that boot directly to the game on any system.

    To me it seems so obvious. Now you don't have to worry about which version of what a user has on their computer and the user doesn't need to install the game.

    Why hasn't this already been done?

    --

    this signature has been removed due to a DMCA takedown notice

    1. Re:Boot-to-Game by Anonymous Coward · · Score: 0

      It was, to various extents. But the game-as-the-OS only really survived on consoles. Having to boot up a game lost favor on PCs.

      It would work much better now since computers can boot pretty damn fast these days in comparison to older crappy computers that took a year just to reach the OS logo.
      And with the SSD-age coming ever so closer each year, even more reason. It is basically PC cartridges.

      Who knows, maybe some day down the line, we will get Fast OS switching. That would be nice.

    2. Re:Boot-to-Game by Anonymous Coward · · Score: 4, Insightful

      Because people don't want to close everything to play a game. Convenience is important, even if a game is good, if it's inconvenient people won't play. Especially now people like to listen to mp3s and chat etc. while playing.

    3. Re:Boot-to-Game by Anonymous Coward · · Score: 0

      It has, it's called a console.

    4. Re:Boot-to-Game by TheSunborn · · Score: 1

      Because then it will not work on any graphics card/motherboard released after the game release, due to missing drivers.

      It will also make patching really difficult, and you need to cache most of the game data to the harddisk anyway which will be difficult for any non-standard hd setup such as raid. (Streaming a game directry from a dvd will be far to slow. Even consoles cache most of the games to harddisk).

    5. Re:Boot-to-Game by Anonymous Coward · · Score: 1

      One reason, primarily: hardware support. This would be the return of the bad old days of DOS where the game had to ship all the hardware drivers as well. If you burn an OS onto the disk, you can't update that anymore. Now, if some new hardware comes along for which no drivers are on the disk, the game owner is out of luck. Besides, if you boot the game from your own disk you have to figure out where to store the savegames. This also isn't as trivial as it sounds and will probably break in funny ways on the wide variety of system setups out there.

      Oh, and not all PCs out there are configured to boot from optical drivers or thumb drives by default.

    6. Re:Boot-to-Game by Anonymous Coward · · Score: 0

      Economics my friend. Look at the plentiful amounts of user base graphs out there and you'll see that not until recently was Linux not an open for development for several reasons. One being the lack of user base. There is actually a rather long list of hurdles one would have to over come to make a profitable game on Linux, considering that, that game exists on Windows (i.e ported over). and it's just now that Linux has become stable enough and "pretty" enough for a larger user base to move over to it to actually compete with Windows and OSX.

      Can't wait to see how long the catalog conversion takes!

    7. Re:Boot-to-Game by Anonymous Coward · · Score: 0

      Drivers. It would work on a platform like a console, where all the hardware is set in stone, but never on PCs.

    8. Re:Boot-to-Game by DuncUK · · Score: 1

      it may be because, if I understand you correctly, it's a terrible idea? The main benefit of a multi-tasking OS is that it can multi-task. I like the fact that while playing I can (force) Steam to download another game, I can alt-tab to my email or the web for game hints. In your "boot to game" model, essentially none of this is possible.

    9. Re:Boot-to-Game by Anonymous Coward · · Score: 0

      It's been done. They were called bootdisks. Right before Windows 95.

      Many games had options to boot right to the game with generic sound card and video drivers in DOS.

      They sucked and many games were a bitch to get working. Never again.

    10. Re:Boot-to-Game by Anonymous Coward · · Score: 0

      I'm fairly certain it's business users that drive the PC market not the gamers. Gamers have a significant impact but that impact is less so with the encroachment of consoles, handhelds, and phones.

      That said, Linux still hasn't become that easy out of the box system not like with Windows or Mac OS. I guess game-makers could go create products that work on Linux in hopes that would lead to...something, but it would probably be more profitable to go to Windows or Mac OS. The commercial versions of Linux are geared towards business, right? It could be easier to make game versions for Linux, but how many people are going to really buy them?

    11. Re:Boot-to-Game by Anonymous Coward · · Score: 0

      I thought about this a lot too and the usual answer is that gamers like to run other software alongside (music, chat, etc.), pause the game and switch to the desktop, etc. But I see this as increasingly irrelevant because of 1) fast boot times, 2) transition towards web apps meaning including a browser into the game OS would mean gamers could do IM, email and whatnot easily. I think it would be very interesting to turn gaming PCs into "consoles" as the software environment could be tightly controlled by the game makers.

    12. Re:Boot-to-Game by Anonymous Coward · · Score: 0

      Older gentoo gamecd's can be found that do just that. Live boot disc to unreal tournament for example.

    13. Re:Boot-to-Game by Anonymous Coward · · Score: 0

      1. Go patent your reasonable but in no way implemented idea.

      2. Wait a few until every major game vendor actually develops, tests, and markets an actual implementation.

      3. Go full rage patent troll on them.

      4. Profit.

      5. Hurry up, I thought of this generic-pc-as-console a few years ago (I even managed to add a standard USB controller to this highly valuable IP proposal) and I'm running to the patent office.

    14. Re:Boot-to-Game by Anonymous Coward · · Score: 0

      Hardware drivers, I assume.

      New hardware requires new drivers to work, and the game image you sell will have a fixed driver set on it. So a 2 year old game will not work on a brand new PC without some kind of software update, and unless you want to download the software update very time you boot the game there is going to have to be some kind of persistant storage.

      Eventually the latest Nvidia/AMD driver will stop working with the kernel on the game image and the game publisher has a choice of either updating the entire game image or just abandoning support for the game on newer hardware. I can't imagine game publishers are too keen to spend resources constantly updating their old games forever and I don't think gamers will put up with 2 year old games not working on modern hardware.

      So yeah, this sounds like a bad idea all round.

    15. Re:Boot-to-Game by Anonymous Coward · · Score: 0

      Why hasn't this already been done?

      I can't find any citations, but I remember something like the original Wing Commander or Ultima 6 or something being it's own OS.

      Fairly certain it was an Origin Games release... you booted the game disc to play etc.

    16. Re:Boot-to-Game by Anonymous Coward · · Score: 0

      People don't want to reboot their system just to get into a game?
      Other than that it could work.

    17. Re:Boot-to-Game by zlogic · · Score: 1

      And keep updating drivers included with the game for every GPU, WiFi card and modem out there? Not to mention that some people use background software for voice chat (if the game doesn't support it) or constantly alt+tab into a browser with a walkthrough or guide opened.

    18. Re:Boot-to-Game by brit74 · · Score: 1

      Because it can be a pain to get software to run on all platforms. Many 3d engines won't run on Windows, Mac, and Linux. (Generally, they'll work fine for Windows and Mac, but contain no Linux support.) I recently did a cross platform Windows/Mac game. It was a little bit of a pain to get it working on the Mac. Mostly because the video-player libraries didn't work like they were supposed to (they claimed to work on Windows and Mac, but it wasn't true, and documentation and support for the Mac version was almost non-existent). I eventually ended up using two completely different video-playback systems - one for Windows and one for the Mac. I think I'd pull my hair out if I had to worry about getting it running on Linux. I can't imagine the problems I'd run into finding third-party libraries to perform the same tasks that I was already doing on the Windows/Mac versions since my third-party libraries were never built for Linux.

    19. Re:Boot-to-Game by Anonymous Coward · · Score: 0

      Because:

      You can't alt+tab to your browser and look up info on the game you're playing.

      What are you booting off of? DVD? No temporary storage space for you, then. No save games or swap files.

      I hope you can include every driver on earth on a DVD and leave enough space for real game content.

      How do you like setting up your WIFI every time you play?

    20. Re:Boot-to-Game by Anonymous Coward · · Score: 0

      That's a fantastic idea... patent it while you have a chance! >:-D

    21. Re:Boot-to-Game by Blakey+Rat · · Score: 1

      How would I use Skype to play with my friends? Or FRAPS to record the footage for YouTube? Why would I want my email to stop being checked because I'm playing a game? What would this "boot game" do with my second monitor, which I can use to monitor IMs while playing now? Just blank it out?

      Your idea is bad and you should feel bad.

    22. Re:Boot-to-Game by shutdown+-p+now · · Score: 1

      Speaking of which, back when I was running Linux as the primary OS, the biggest hurdle with gaming was that you couldn't Alt+Tab out of it back to the desktop. There were some hacks that tried to work around it, but it was all flaky and there was always some odd game where it didn't work.

      Granted, this is also an endemic problem with Windows games, but it seems to have gotten much better in the last 7 years or so - at least I haven't had a game routinely crash on me just because I switched from it to IM client to answer something.

    23. Re:Boot-to-Game by Anonymous Coward · · Score: 0

      It's called a console.

    24. Re:Boot-to-Game by Ryanrule · · Score: 1

      Well, a lot of your console games are built for the xbox360, and a lot of indy games too. Both port nicely into windows.

    25. Re:Boot-to-Game by excelsior_gr · · Score: 1

      Because often a BIOS tweak is needed to boot from the DVD. Either because the boot order needs to be changed, or because some safety setting needs to be turned off to allow booting from anything other than the OS partition. Many users would be overwhelmed by a task like this. Plus the fact that playing a game would mean having to reboot, which is a major pain in the ass.

      Having said that, I would welcome such a product.

    26. Re:Boot-to-Game by darkfeline · · Score: 1

      Also importantly, you'd need process/thread management, file system drivers, hardware drivers, sound libraries, etc. unless you plan on writing your own and including a copy for EACH game, resulting in a ton of overhead both cost-wise, maintenance-wise, memory-wise, duplication-of-effort-wise, &c.

    27. Re:Boot-to-Game by kermidge · · Score: 1

      Perhaps I'm in a small minority but I prefer not having to frequently re-boot my system and I prefer having access to it which is why all the games I play do so in their own windows (for some odd reason I've never gotten around to using multiple desktops.)

    28. Re:Boot-to-Game by CronoCloud · · Score: 1

      What are you booting off of? DVD? No temporary storage space for you, then. No save games or swap files.

      How do you like setting up your WIFI every time you play?

      There's this stuff called Flash storage, which can hold settings, or save files....How do you think PSone's and PS2's did their thing.

    29. Re:Boot-to-Game by CronoCloud · · Score: 1

      I know you're probably a PC gamer, but I'm just playing devil's advocate here.

      How would I use Skype to play with my friends?

      There's this thing called in-game chat, perhaps you've heard of it.

      Or FRAPS to record the footage for YouTube?

      Why are you using FRAPS and not ffmpeg's X11grab? And it's also possible for the games themselves to include video capture and upload For example Peggle will upload video of the last moments of your level wins on the PS3.

      Why would I want my email to stop being checked because I'm playing a game?

      You know, you can always wait to read your e-mail when you're actually finished playing the game.

    30. Re:Boot-to-Game by Anonymous Coward · · Score: 0

      That's weird. I posted is same thing, frighteningly similar with the same subject line at nearly the same time as you this morning as an anonymous coward, but now I can't find it.
      Weird and strange.
      I agree with your post by the way!

    31. Re:Boot-to-Game by Anonymous Coward · · Score: 0

      Someone did create it.

      http://live.linux-gamers.net/?s=download

      Try the big edition. It's awesome (seriously).

    32. Re:Boot-to-Game by pscottdv · · Score: 1

      Oddly, I've had a lot of bad ideas in my life and yet I can't recall ever feeling bad about it.

      I get a good one once in a while too though.

      --

      this signature has been removed due to a DMCA takedown notice

    33. Re:Boot-to-Game by Anonymous Coward · · Score: 0

      But if you are coming FROM Windows you probably will not notice the rebooting ;P

  45. It's a catastrophe for Steam by obarthelemy · · Score: 4, Insightful

    Steam is an appstore, Windows 8 too.

    Yep, it's a catastrophe. For Steam.

    --
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    1. Re:It's a catastrophe for Steam by ledow · · Score: 4, Insightful

      Not really. Games For Windows Live is already really an appstore for PC games. It's universally berated as a heap of junk. Origin is an appstore for PC games. It's universally berated as a heap of junk.

      Steam have the best appstore at the moment. Sure, MS focusing on them could really hurt them but *killing* them without costing more than it would take just to buy them out is probably not easy at all, even for MS. For a start, I have several thousand dollars invested in my Steam account and have been using it for nearly 9 years now. That's a HELL of a legacy to just abandon, just switch over to a Windows appstore for.

      Most existing Steam users will still want to keep their paid-for Steam accounts on Windows 8. Thus Windows 8 appstore is hardly a threat to Steam, really. But Steam is certainly a threat to the Windows appstore, especially if every Steam user on Windows 8 ends up installing Steam anyway - and that could bring trouble.

      Hence, I think, why this "get the community on your side" effort is likely to be quite successful for Valve/Steam. If nothing else, you then bring in the Linux crowd as an extra weapon to ensure your own survival. I think it's a pre-emptive levelling of the playing field to ensure they don't become an easy target for MS, personally.

    2. Re:It's a catastrophe for Steam by mauriceh · · Score: 5, Insightful

      This has been the typical "disaster" that has been suffered by EVERY company who have built a successful business model based on Windows:
      If it is profitable, then sooner, rather than later M$ WILL steal your business.
      Ask Lotus, Borland, Word Perfect, Netscape, Corel, and so on how it felt.

      Unfortunately I see little different with the case in Win8 than in any of the predecessors.
      Steam are screwed.

      --
      Maurice W. Hilarius Voice: (778) 347-9907
    3. Re:It's a catastrophe for Steam by Anonymous Coward · · Score: 0

      Exaclty! Microsoft has a very competent and huge team of software developers and quite a lot of capital, and has demonstrated in the past the capacity and willingness to overtake the market of smaller companies by coding similar products from scratch or buying and revamping them until they drive the competition out of the way, they surely have had some major flops but also some of their best selling products come from this practice. My career as mostly focused on supporting and building code for ERPs used in big government institutions (In Latin America) and the big players (IBM, SAP, Oracle) had been wise enough to slowly shift from their fat-windows-client/windows-or-unix-server infraestructure to a pure-web-client/mostly-unix-server one. They started doing so the minute microsoft began purchasing the products that now they bundle as MS Dynamics.

    4. Re:It's a catastrophe for Steam by Anonymous Coward · · Score: 0

      There are some very tight restrictions on using the Win32 API when writing for the Metro app store. Your casual games are probably fine. AAA titles may not even get approved for submission into the Windows 8 app store if they invoke unsupported API calls.

      I've already been burned by no support for Win32 API calls regarding MIDI. It completely precludes my game/toy from the store. This is what you have, and this is only if you use C++:

      http://msdn.microsoft.com/en-US/library/windows/apps/br205757

      You get less API for the other supported languages. I realize DirectX is enough for most games. But some higher-end games are going to have functionality that's difficult to port to the Windows 8 app store. Steam, obviously, doesn't have these limitations.

    5. Re:It's a catastrophe for Steam by Anonymous Coward · · Score: 0

      You might have a lot of steam games and so on bought, but there is nothing to say that you won't make all your future purchases in the new windows 8 store. I assume a lot of people will, since it will come preinstalled and won't require a third party download. From that perspective windows 8 is a disaster; for steam. I can't help but wonder if there will be some future anti-trust case over this.

      GFWL is a failure because hardly anyone knows it exists. The client wasn't overly bad, and was more responsive then steam for me.

      As a side note, I just tried opening the goofy client thing and it sent me to http://marketplace.xbox.com. So apparently they have given up on it entirely.

    6. Re:It's a catastrophe for Steam by Anonymous Coward · · Score: 0

      I think Gabe Newell is also fearing that by Windows 9 or 10 we will be dealing with a case of even the desktop Windows being like Windows RT, all apps/programs having to go through the app store. A competing app store being approved by Microsoft? Not going to happen. If that happens, Steam is doomed to die slowly (as long as it takes for people to get off Windows 7/8).

    7. Re:It's a catastrophe for Steam by Anonymous Coward · · Score: 0

      After a particularly painful experience I've sworn off Windows Live forever. So have a couple of other people that I've spoken with. Microsoft just does NOT get it... I don't have very high hopes for their app store. None at all. In fact, I have almost no hope for it. Apps are for phones, not desktops.

    8. Re:It's a catastrophe for Steam by TellarHK · · Score: 3, Insightful

      Not necessarily. Steam isn't just an application you use to buy games, it's a whole platform you use to buy, play, and message in games. If you buy a game in Steam, it's hooked into Steam's DRM forever unless you break it out. This might -sound- like a bad thing, but in this particular case it's probably one of the best things Valve could use as leverage to fight being locked out of any newer versions of Windows. Microsoft, as stupid a company as they can be, aren't going to want to wind up under the threat of the lawsuits and pure hatred that would come from millions of gamers suddenly unable to use the dozens or hundreds of paid-for games that they already have attached to Steam. This isn't the case of an isolated application being supplanted, this is an entire application store and platform with billions of dollars invested in it.

      There are a lot of issues people can have with Steam (particularly here on Slashdot where closed source and DRM are considered unnecessary evils by a significant percentage of the readership) but for people who get games using the platform, it's incredibly convenient and tends to be more hassle-free than buying physical media. Valve managed to get it right, where nobody else was even trying.

    9. Re:It's a catastrophe for Steam by Anonymous Coward · · Score: 0

      GFWL is a failure because hardly anyone knows it exists. The client wasn't overly bad, and was more responsive then steam for me.

      GFWL is a failure because it's an utter piece of crap and many people hate it with passion.

      Just to give one example: you start a GFWL-infected game, and then you have to log in and then it tells you that GFWL has an update and you have to install it. You can't play the freaking game you want to play without downloading a load of crap from Microsoft, then EXITING THE GAME AND RESTARTING IT. I'm surprised they don't make you reboot.

      I will never, ever buy another game if I know it's GFWL-infected. Fortunately developers seem to have been dumping it in droves

    10. Re:It's a catastrophe for Steam by mauriceh · · Score: 1

      Agreed. So now M$ will simply install their own version of this, and make it much more easy / convenient to use.

      Oh, is pricing an issue? No problem, just undercut and use the Windows/Office revenue to fund that "gift".

      --
      Maurice W. Hilarius Voice: (778) 347-9907
    11. Re:It's a catastrophe for Steam by Anonymous Coward · · Score: 0

      Steam won't let you play an unpatched game either. It just downloads them in the background automatically. If you don't run the steam client the background connected to the internet 24/7 then the behaviour is effectively the same.

    12. Re:It's a catastrophe for Steam by Anonymous Coward · · Score: 0

      Or Microsoft could just flat out buy Valve...

    13. Re:It's a catastrophe for Steam by Prien715 · · Score: 1

      ...and Microsoft's Play-for-sure music store and the Zune spells the end of the iPod.

      MS's app store will be a user hostile maze of DRM and there will be no reason to use the MS store; I can't think of the last MS game I played on PC. Oh, and I'm sure everyone will flock to Win8 for it.

      --
      -- Political fascism requires a Fuhrer.
    14. Re:It's a catastrophe for Steam by stretch0611 · · Score: 1

      Most existing Steam users will still want to keep their paid-for Steam accounts on Windows 8. Thus Windows 8 appstore is hardly a threat to Steam, really. But Steam is certainly a threat to the Windows appstore, especially if every Steam user on Windows 8 ends up installing Steam anyway - and that could bring trouble.

      What if the person doesn't like Windows 8? Yes, Valve is decrying it because it will hurt Valve's business model to have a competing Microsoft app store. But, love it or hate it, Windows 8 will be fundamentally different from Windows 7, and many users dislike major changes. Many people will not switch and hold off buying a new PC until their current hardware breaks. Most will remain a Valve customer on Windows 7.

      But now, lo and behold, a linux version of steam gets released by Valve. Will it instantly convert the masses (or even a large percentage) to Linux? No way. It may convert a few, but I predict most people leaving Windows 7 will go to Windows 8; not linux. (If windows 8 gets a reputation as bad as Vista did on release, I would still wouldn't expect more than 5% conversion to linux, and that is generous figure.)

      I actually expect that the people fed up with Windows will opt to go with Apple than linux, because thanks to iPhones and iPads they have learned that Macs are available to replace windows PC's. (Ask a non-geek about linux and many still give blank stares even if they have an android phone.) And while many may threaten to leave for a Mac, their thoughts can change back quickly when they look at the price vs. power argument. (this will happen even if the Mac is more powerful than what they will ever use... just because of the perceived value of the additional power.) Ultimately, I doubt more than 10-15% would go this route even with a poor showing by windows 8.

      However, there is one type of person not represented... The existing linux user. It is not unusual for many linux users to either dual boot or keep an extra computer with windows just to play games. Now, if you tell them that they no longer need a windows machine, I expect the majority of these people to drop windows very quickly once they have a selection of games to play. (I expect this even if the catalog is 25% of the size of the number of windows games.) The only thing about this group that is beneficial to Microsoft is that this existing group is small; based on the number of people who browse the web with linux, this group only accounts for somewhere between 1% and 4% of the population. (And I truly believe the 4% figure is a little high.)

      I came up with the 25% figure because of an earlier post of someone mentioning the amount of their library working when they moved to the Mac version of Steam. Due to the kernel and OpenGL, I would estimate a similar number of titles on linux.

      I believe that 25% is enough to keep the linux users entertained so that they do not need to boot into windows or using their extra machine on a regular basis. Of course they draw of a strong game will get them to occasionally go through the hassle of using windows.

      Remember, that 25% will not stay 25% for long... Valve seems committed to make linux gaming work. Most likely they are developing all future titles with code that lends itself to being cross platform. In addition, the humblebumble, has helped indie developers convert their games to linux and mac. (It is common for humblebumble games to be distributed on steam as well, so I am sure they will be made available cross platform through steam.) Then if you add the number of games that can run through Wine(even if not through steam), or in a virtual machine, and the linux geek will finally get rid of the windows box.

      Overall, I do expect this to help Valve. They will create a cross platform game distribution system. People that shun windows, or don't want to upgrade on Microsoft's schedule will start

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    15. Re:It's a catastrophe for Steam by Anonymous Coward · · Score: 0

      Wait, hang on a minute. Netscape had a successful business model?

    16. Re:It's a catastrophe for Steam by obarthelemy · · Score: 1

      How many times has MS come out with a junk version 1, and managed to push out incumbents by version 3, through product improvement and unholy tie-ins ?

      Oh yes. Every time.

      --
      The Cloud - because you don't care if your apps and data are up in the air.
  46. Re:Good luck... by Desler · · Score: 2

    No, Steam has a lot of Windows games wrapped in Cider so as to do the bare minimum effort.

  47. Huh? by Anonymous Coward · · Score: 0

    I think, I think, I think, I think.... that's quality business decision making there, where is the market research? Oh yeah, there isn't any because no one has seen the final RTM of Windows 8.... This has nothing to do with Windows 8 which bring superior graphics performance via DirectX 11.1 which will be fantastic for game developers. It has everything to do with using Linux for the upcoming Steam console and bullying/scaring game developers away from Windows so they can offer exclusive games on their console.. just like Microsoft, Sony, and Nintendo try to do on their consoles.

    1. Re:Huh? by ledow · · Score: 2

      Quality business decision making can't occur if there is no data. So how do 99.9% of companies make decisions if they don't have data?

      They think. They draw on experience. They hypothesise scenarios and choose the best strategy. They go with their gut instinct honed after years of making millions in profit. The kind of people that make change and earn millions *DON'T* stick in safe industries where data is easily available on every possible aspect and then just pick the safest route. They take risks and gambles and sometimes they pay off (and then they make more millions) and sometimes they don't (and then you'd never have heard of them).

      I don't think Gabe is anything special - he's a bit of a self-important loudmouth in my job, like Jon Romero and his kind. But if Gabe thinks something about the gaming industry, specifically the online purchasing parts of the PC gaming industry, you should really listen, whether you agree or not, whether you think his opinion is biased or not. Because he basically owns that industry at the moment.

      Pity you didn't think.

  48. Re:wow by Anonymous Coward · · Score: 0

    Clever? It reads like it was written by a very advanced ESL student.

  49. Catastrophe for Valve by ziviani · · Score: 2

    Windows 8 App Store is a catastrophe for Valve business model.

  50. Re:wow by Svippy · · Score: 5, Funny

    Better than the /, summaries that have nothing to do with TFA.

    Slashcomma.org, I love that site!

    --
    Clicked pie.
  51. Re:Good luck... by Qzukk · · Score: 4, Informative

    To be fair, the windows client isn't all that hot either. It takes several seconds to switch between tabs, pressing the forward and back buttons takes a while to work (apparently its internal browser has no cache), skips pages, etc. The downloads screen is completely unresponsive, there isn't even visual feedback that you've clicked the pause or resume buttons, you just click then wait for it to decide if it's going to start or stop.

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
  52. Steam On Metro by Anonymous Coward · · Score: 0

    I think Steam is the perfect application to transfer to the 'Metro' style interface...

  53. Re:Good luck... by Vintermann · · Score: 2

    1. It's immense work.

    2. It's even more work to make it efficient, because a would-be reimplementor will have to know why things are the way they are rather than just how it is.

    3. It's chasing a moving target. It will never, ever be as good as the latest version from Microsoft.

    The only reason to do it is backwards compatibility. That can be a good reason, for a long time it's was easier to run old DOS games in Dosbox than with Window's backwards compatibility stuff.

    Better to use openGL. For Android, iOS, mac, and all consoles but xbox it's what you will need anyway. For the rest of the stuff DirectX does - well, Steam has just hired Sam Lantinga. SDL is one of the nicest C libraries I know, but Lantinga has worked for a long time on a rewrite based on what he (and the world) has learned since 2000 - and since he has a damn impressive CV, I expect that's a lot.

    --
    xkcd is not in the sudoers file. This incident will be reported.
  54. Re:Good luck... by robthebloke · · Score: 5, Interesting

    Direct3D and OpenGL are basically identical these days. OpenGL is more flexible, but to be honest that flexibility just ends up shooting yourself in the foot. Most GL developers simply create GL wrapper classes that are either based on the D3D classes, or they've grouped relevent items from the GL spec (and ended up with exactly the same result, although they'd have taken much longer to get there). OpenGL doesn't really have an equivalent for D3D FX files, so that ends up being a mammoth chunk of work you could do without. Mind you, if you're also targetting console, you'll be writing your own form of FX in all likelyhood.

    Joypads aren't too much of an issue. The AV components of DirectX would be a little bit more involved, but not impossible (OpenAL / fmod / whatever). The biggest problems you're likely to encounter is if people have built their code with heavy dependencies on things like X files, Pix, FX files, game server components, etc. Again, it's not impossible to roll your own (or use a middleware component), it's just a massive ball ache, and a bit of a time sink.....

  55. Re:Good luck... by Targon · · Score: 1, Flamebait

    The problem isn't DirectX support, it is with having the newer DirectX versions be supported, and get proper driver support to make it all work. People complain about driver quality due to games having issues under Windows, so picture how bad a Linux implementation would end up being.

  56. Already exist by DrYak · · Score: 3, Informative

    Two possibilities:

    Wine has an implementation of DirectX 9 (and a lot of other Windows APIs). It can either be used as an emulator (use it to run windows .EXE files), or you can compile code against it to produce unix native binaries (Write code using microsoft APIs, but get a Linux ELF as an output).

    The Gallium3D driver infrastructure (as used by most opensource drivers on Linux - the official Intel, the AMD-helped, and reverse engineered for Nvidia hardware) is modular. There is a 3D DirectX 10/11 front end written for it.

    This could be a starting points for providing DirectX APIs for games on Steam.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  57. How different is the UI really.. by AwesomeMcgee · · Score: 2

    I really wish people would look objectively at windows 8 and stop just repeating the things others have said.

    Everyone keeps saying it's enormously different, but here's the truth, other than a ton of reported efficiency improvements under the covers, there's one change that everyone is up in arms about:
    The start menu was replaced. Oooo scaarrry... That's the only UI change. Just one, and somehow people act like this OS is so far removed from windows as we know it.

    Here's the truth: If you don't think someone is going to have a program out that behaves identical to the current start menu right when windows 8 comes out, you're fooling yourself. It will probably even be better as it will likely be open source and community driven giving even greater customization if you want. Moreover, half of you play around in different window managers whenever you feel like which causes major UI changes. So slashdotters are the last ones that should be griping. Heck, by creating a simple folder menu on your task bar that points to your desktop or wherever else you keep your shortcuts (there's probably still a start menu folder you could just point it at) you can just recreate the same behavior you're used to.

    Now the other side of the truth: For non-technical folks like us who aren't extremely tied to their start menu and probably find the menu driven behavior less preferable to their desktop's behavior for choosing items (as icon driven interfaces have by apple been shown to be more usable by the masses), the new start menu is likely quite preferable.

    Given that technical folks like us will adjust almost immediately, and chances are the general population will by my wager like the new behavior more (so long as they can avoid their perceptions being tainted by the constant microsoft-is-for-idiots meme), I am going to go out on a limb and say Windows 8 will probably be an extremely successful operating system. There is now one caveat however; there are a fairly significant amount of changes under the covers I am to understand, so as long as they haven't compromised compatibility and stability, I think they'll be in great standing. I suppose only other caveat: The javascript on the desktop as applications approach may result in some horrible programs written for windows 8 that taints people's view of the overall OS.

    Now quit spewing what everyone (including me) says, and go read about/try windows 8 yourselves. And longer than just opening the start menu to shout "NO!" and uninstalling it like so many windows->linux converts do. As for the claims of "Shill!", good for you; you are capable of identifying all somewhat positive statements about a thing as being clearly false marketing. Hypocrite, you probably said something good about yourself once. Sucker.

    1. Re:How different is the UI really.. by Stuarticus · · Score: 1

      We're all too busy trying to find where shit has been hidden in Win7 and trying to resolve problems with software and hardware that won't work work there even in "compatibility mode" to try out win8 thanks.
      Really when it gets to the stage where I'm having to run an XP virtual machine in win7 to keep stuff working you have to wonder why the VM isn't just hosted on Linux.

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
  58. Linux is a bigger catastrophe for gaming by brainzach · · Score: 0, Troll

    Targeting a platform with 2% market share where the culture doesn't like paying for software is not a good business strategy.

    Things like have a crappy interface and closed ecosystem is not going to stop game developers. Having a small market share and few paying customers will.

    1. Re:Linux is a bigger catastrophe for gaming by Anonymous Coward · · Score: 0

      We may not pay for software (because many of us develop free software ourselves and want to support that ecosystem), but we do pay for art. The pirate crowd can go to hell.

    2. Re:Linux is a bigger catastrophe for gaming by Anonymous Coward · · Score: 0

      Targeting a platform with 2% market share where the culture doesn't like paying for software is not a good business strategy.

      I have zero problem paying for software. I have a problem with non-free software in the freedom sense.

    3. Re:Linux is a bigger catastrophe for gaming by Anonymous Coward · · Score: 0

      2% market share is being extremely generous. It's below 1% and it has actually been declining over the last two years.

    4. Re:Linux is a bigger catastrophe for gaming by Anonymous Coward · · Score: 1

      And yet the on every Humble Indie Bundle linux users pay more on average than the windows users does.

      I assure you, when it comes to the point that there is a choice between buying Windows with a computer or installing Linux with money left over for games, many people will consider it. If Linux also got a native version of Photoshop, you would have a pretty big user base covered.

      I for one would welcome steam to Linux and be voting with my money.

    5. Re:Linux is a bigger catastrophe for gaming by Bengie · · Score: 1

      where the culture doesn't like paying for software

      You must have missed out on the Humble Bundle average payment per person when grouped by OS. Linux won by quite a bit.

  59. Re:Good luck... by robthebloke · · Score: 5, Informative

    You are behind the times, and should really be firing your complaints at Nvidia. For the last couple of years I've used ATI cards for GL development exclusively. Unlike Nvidia cards they actually implement the GL spec to the letter. With Nvidia cards you can pretty much call any old combination of GL functions, and something will appear on screen. They never fail! This is a problem because you never find out errors in your GL code until after you've shipped the product. With ATI, if you pass an invalid arg, or call a method at the wrong time, they will generate the correct error. This sadly leads to a situation where a developer uses an NVidia card for development, ships, and then it won't run on ATI or Intel cards. The upshot is that people incorrectly assume that ATI drivers suck. They don't. Nvidia drivers are the ones that suck!

  60. Re:Good luck... by bluefoxlucid · · Score: 2

    This is one strategy. Another is to publish games with a LiveCD option, by which they burn a Fedora or Ubuntu ISO from the game and boot. Fedora or Ubuntu because Debian and CentOS are often behind, and developers will want the latest stuff because hype etc.

    It's actually fully possible to boot from an image, too, in which case they could output a $HOME/Valve/Games directory filled with ISOs and put a rudimentary mid-boot-loader in /boot. The mid-boot loader would use syslinux memdisk to load a 64MB hard drive image into RAM and boot from it (you can add a grub entry to do this, yes). That in turn would mount /home or / and scan everything (either under /home/*/Valve/ISO or under /*/Valve/ISO) for games. The user picks a game from the list, the ISO gets mounted, and kexec is used to boot its kernel and begin the process of loading the LiveCD.

    From there, a configuration file is loaded based on kernel command line parameters, which points to a directory (like /home/_Valve/) containing all persistent storage (save games, network settings, the like). Hell if you want to get fancy, we can load /etc/passwd and /etc/group from / proper and merge in all UIDs between 500 and 10000 and store saves in the user's $HOME proper, with proper permissions for the user, even make the user log into the system to play. In either case, permanent system settings and game saves are easily accessible. The system could even easily kexec back out into the original loader (or back to the bootloader).

  61. The hidden truth by marcosdavid · · Score: 2

    They are just promoting Linux because they are secretly developing a Linux Gaming Console.... :D

  62. Re:Good luck... by unixisc · · Score: 1

    Makes sense, since unlike DirectX, OpenGL doesn't have any OOTB support for sound, the way DirectX does. Are there any DirectX equivalents and OpenGL alternatives in the Unix (i.e. both Linux & BSD) space?

    I thought that the biggest thing holding Linux back was drivers in general, and the lack of a device driver ABI in particular. The knowledge that any cool toy that you're supposed to plug into your PC may not work under Linux the way you know it would have under Windows is a strong enough reason to shy away from Windows. But once the market is such that everything you find there is something you know works w/ Linux, and that too any and every distro, Linux would be set.

    I doubt that games are the reason for Linux not catching on. If a whole slew of games does get available for Linux, it'll find itself competing w/ PlayStation3, Wii and XBox360.

  63. I will tell you what is a catastrophe. by C_Kode · · Score: 0

    You want to see a catastrophe? Look at sound in Linux. Pulse was created to fix the sound problems, except for the fact that Pulse is terrible too. It presents a whole new set of problems and limitations.

    The X doesn't deliver a very good experience either. I'm really hoping Wayland is the answer. It can't get here soon enough.

  64. Re:Good luck... by David+Gerard · · Score: 1

    Wine works usably well for this, enough that there's a subculture of WoW players who use Linux specifically so that people they piss off can't haxx0r their b0x0r. The support is helped by the guys at Codeweavers being gamers.

    --
    http://rocknerd.co.uk
  65. Engines, other APIs by DrYak · · Score: 1

    There are a lot of games using 3rd party engines.
    Valve's own games mostly use the Source engine - which already has an OpenGL backend and is in the process of beinge ported to Linux.
    If the engine has a Linux port, that means that the developer could easily make a Linux port of their game.

    Also: Given that DirectX exists only on Windows PCs and X-Box, and that OpenGL runs on pretty much everything else (Macs, Linux PCs, other gaming consoles, pretty much any modern smartphone/tablet, other devices....) you would be surprise of how many games and engines *also* have an OpenGL back-end, just to be able to tap into the juicy Mac/iDevice/Android markets.

    Last but not least: there are also other APIs popular around. SDL is popular in the indie/homebrew world. I can bet that some of the "2$" games on steam are using it.

    So the "Windows games use a Microsoft-only API" isn't that much a problem as some might believe.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  66. Re:Good luck... by Anonymous Coward · · Score: 0

    Open AL

  67. Re:Good luck... by ais523 · · Score: 2

    OpenGL is the equivalent of Direct3D (a subset of DirectX), as you've made clear in your post. SDL seems to be the most popular library for doing the "rest" of the stuff that DirectX does for crossplatform programs (and also on Linux in particular), it's pretty low-level, acting just to give a unified-across-platforms interface to the hardware, but entirely usable, and has been observed being used by major companies (e.g. the official Linux port of Neverwinter Nights). (It also integrates well with OpenGL.) There are a couple of alternatives, such as FreeGLUT and Allegro, but they don't really have the same sort of marketshare in Linux gaming as SDL does. (I imagine DirectX is much more full-featured than SDL+OpenGL is, though; it's another issue as to how heavily those features are used, though.)

    --
    (1)DOCOMEFROM!2~.2'~#1WHILE:1<-"'?.1$.2'~'"':1/.1$.2'~#0"$#65535'"$"'"'&.1$.2'~'#0$#65535'"$#0'~#32767$#1"
  68. Re:Good luck... by arbiterxero · · Score: 2, Interesting

    as a long-time ATI fan....

    the ATI drivers DO suck. They don't upgrade nicely, often break their own config......which sucks..

    but I can deal with that...... no problem....

    However killing support of a card when it's 1yr old I can't do. I'm sorry, Fuck you ATI. Give me Driver support for 3 years MINIMUM

  69. Funny How It Works Today by raides · · Score: 1

    I am so pleased to see that today's generation of young gamers are more accepting of linux that this can be a possibility. Id Software tried just over 20 years ago with distribution via lokigames.com but the project failed due to lack of support to PAY for a linux game at the time and the over production of product that left lokigames to go bankrupt. Hopefully Valve has a better business plan. ***SPOILER ALERT*** I have a feeling they do.

    1. Re:Funny How It Works Today by geekoid · · Score: 1

      " failed due to lack of support to PAY for a linux game"
        failed due to lack of support to PAY for an old game people have already play on another platform that was quickly falling out of date a Linux game. Still I bought one to show support. Sadly, it played like crap compared to windows.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  70. A Bell is Tolling on Proprietary Platforms by Rambo+Tribble · · Score: 3, Interesting

    If you're successful in marketing a software product built on a proprietary platform, you can expect the proprietor of that platform to attempt a takeover of your market, at some point. If you build on an open platform and are successful, you'll quite possibly have competition sooner, but it will likely be fair competition.

  71. A mouse/tablet is superior by jabberw0k · · Score: 1

    Having used a touchscreen computer (the DTI TouchCom II) as early as 1984, the chief problem with touch screens has always been that your finger gets in the way, and leaves smudges. A tablet or mouse pointer can be small, can even be a hollow "target" pointer, and does not leave greasy prints all over your display. Not to mention, the tactile feedback of an actual keyboard, and a mouse with real buttons, is a huge part of the user experience.

    1. Re:A mouse/tablet is superior by JWSmythe · · Score: 1

          I've been using touch screens and tablets for an awful long time. Touch screens are great for specific purposes. Doing basic functions on a phone (like, dialing), it's great. I helped out a store with touchscreen overlays on their register monitors. That was perfect for them, and somewhat (but not totally) useful when I dropped down to the OS.

          I suppose if touchscreens were the end-all be-all of computing, we would have ditched our keyboards long ago. If you'd like to try it, osk.exe comes with Windows 7. Set your keyboard aside, and try using your PC for a day only using the mouse. Yup, that'd suck. The touchscreen is almost more useful, if your hand weren't directly between your eyes and the screen.

          If you're surfing the net, it's fine. Click a link, continue.. no problems. Type in a URL? That's more challenging. Typing out something even as long as your post or this post, goes from a few seconds of typing, to a few minutes of wishing you had some sort of tactile response.

        I have yet to see any office, where they expect any sort of productivity which requires doing more than clicking on a mouse, to use any sort of touchpad. Actually, I can only think of one office I've been in, where one person *wanted* a touchpad. They were doing inventory. It was an older one. The touchscreen surface was defective, and it didn't have enough memory. I repaired it, and upgraded the memory, and it worked fine. They used it for almost a whole day, before putting it away and getting out a notepad and paper. Yup, the old standby. Write it down, then key it in later. It was a nice idea though.

          I guess if we go to more touchscreen devices, sales of bluetooth gaming pads will go up. Then we'll have the fun of many different pads, some compatible with some games, so any somewhat serious gamer will have a whole collection of them.

      --
      Serious? Seriousness is well above my pay grade.
    2. Re:A mouse/tablet is superior by Electricity+Likes+Me · · Score: 1

      There's also a lot of naturalistic fallacy which goes on in discussion about touchscreens - the idea that a touchscreen is more "natural" is a bit of weird one. Nothing about the way we use touchscreens with computers is "natural" - there's no changes in friction, texture or weight to appreciate and fundamentally its interacting with a digital screen, not a real object.

      Humans are tool users - and have been for a very long time. The idea that using a mouse is "unnatural" just doesn't follow - our brains have been perfectly suited to appreciate abstracted control systems for a very long time. Hell, monkeys today can appreciate abstracted control systems, or things with odd kinematics.

    3. Re:A mouse/tablet is superior by jbolden · · Score: 1

      Try performing tasks with a mouse when not looking. You perform acts with your fingers with obscured vision every day. You have a very precise built in subsystem for positioning your hand in 3D space and make fine muscle adjustments. You do not have that subsystem for moving a mouse.

    4. Re:A mouse/tablet is superior by Anonymous Coward · · Score: 0

      > You have a very precise built in subsystem for positioning your hand in 3D space and make fine muscle adjustments. You do not have that subsystem for moving a mouse.

      Wait, what? You have that system, but you don't have that system? Positioning empty hand is somehow different from positioning hand holding a tool?

    5. Re:A mouse/tablet is superior by jbolden · · Score: 1

      Positioning the mouse would be easy. But the position of the mouse isn't relevant, its the position of the pointer on the screen that's relevant. And what effect a change in position of the mouse will have on the pointer on the screen is so unclear as to be variable across systems.

    6. Re:A mouse/tablet is superior by Anonymous Coward · · Score: 0

      Exactly. Take a pen. Put pen to paper. I'll make a guess that your hand rests slightly on the surface with your fingers pressed against the pen but separated by its width. Now remove the pen. What do your fingers do? Because the pen is no longer holding them apart, they press together or at best hover at varying distances according to your perception of how wide the pen was. If you put the pen back in place without moving your fingers, it will almost certainly not be a perfect fit, and your fingers will automatically readjust to a more comfortable position for holding the pen again.

    7. Re:A mouse/tablet is superior by Electricity+Likes+Me · · Score: 1

      Try dialing a touchscreen phone in your pocket without looking. It's extraordinarily difficult, because there's no texture or friction to the screen - your ability to know where things are is entirely inertial, unless you try and hug the edge of the screen to get an idea of where your fingers are.

      That's the same situation as your example with a mouse, and it's the entirety of my original point: both types of interaction are "unnatural" if we're going to start throwing that word around.

      People are very adept keyboard users in large part because keyboards provide all those missing sensations - you can feel the ridges of the keys, we have the raised sections on F and J to center your fingers without looking, and we have differently shaped keys for different purposes.

      Something I remember finding very surprising was how difficult I found it typing on a physical keyboard with that "flat key" design to the top of it - the ridges between keys were very difficult to feel, and the flat top meant they didn't tend to center finger taps. It was absurdly easy to wind up typing off center, or hitting multiple keys at once because a lot of the normal haptic feedback just wasn't there.

    8. Re:A mouse/tablet is superior by jbolden · · Score: 1

      I agree with everything you wrote. I'm a longtime touch typer and even on a bad physical keyboard I don't look while on a virtual keyboard, regardless of how good, I can't do it. While the brain is good at positioning the fingers without much input to get things right it needs 3D feedback, which the screen doesn't provide.

      But there is a big difference between being able to almost perfectly aim blind with the touchscreen and requiring constant feedback and conscious attention with , the mouse. Without looking at a screen you wouldn't have minor problems using a mouse to point and at an onscreen keyboard. The argument was over whether touching or mousing is more natural and that example is one where the differences are still clear. It does show how touch screens still have to go quite a ways to provide the sort of sensory feedback that's really needed

  72. Not Linux in General, but a distribution by DrYak · · Score: 1

    And they'll be reluctant to do that. They Sell Windows boxes largely because Windows is a standard OS that's easy for users and it lets them offload a good chunk of their support costs. Dell doesn't want to help you unfuck your Linux system because too much of the support and warranty costs would fall on Dell.

    If they have to go support absolutely any possible Linux distribution out there (including the custom crazy wackos with Gentoo and the like), yup. Maybe.

    But if their "Linux machines" means a specific distribution (probably Ubuntu) installed with a specific set of default applications, using the OEM's 3rd party repository for drivers that aren't in mainstream linux yet. Wel... in this case the situation isn't much more complicated than supporting Windows.

    (Just expect that most help tips for unfucking the system will be "please re-install the Linux root using the USB install stick which came with your hardware", just like currently most Windows unfucking is "please use the repair function of the DVD recovery that your PC burned on it first run")

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Not Linux in General, but a distribution by Sylak · · Score: 1

      But if their "Linux machines" means a specific distribution (probably Ubuntu) installed with a specific set of default applications, using the OEM's 3rd party repository for drivers that aren't in mainstream linux yet. Wel... in this case the situation isn't much more complicated than supporting Windows.

      Unfortunately, when Dell does this, they don't plan for any OS upgrades and in fact kill their repos 2 years down the line. I have a Dell Mini that I ordered preinstalled with Ubuntu, and I can't use the OEM OS and expect any sort of up to date software on it, because the Dell Ubuntu Repos aren't there anymore.

    2. Re:Not Linux in General, but a distribution by davydagger · · Score: 1

      thats pretty crappy on their part.

      how long do they leave OEM windows drivers on their site for?

      for all intents and purposes download page with OEM drivers <= repo with OEM drivers.

    3. Re:Not Linux in General, but a distribution by Sylak · · Score: 1

      As far as anyone can tell, indefinitely.

  73. Hrmm by AdmV0rl0n · · Score: 2

    The problems with this idea seem to outmatch the idea. (Not that I'm against it.)

    1. API's. Linux is a sea of APIs and they shift like the wind. In the area of drivers, kernel, gfx api's, - its frankly not something I expect Steam to navigate easily.
    In windows a lot of development was based on OpenGL, DirectX. OpenGL is certainly doable in Linux, but good luck in having it work in an expectable way - I say that given Intel, ATI, Nvidia drivers..

    2. I think it can only happen if someone like steam and perhaps its partners build and define and work with OpenGL, and a directX alike environment. And early on I think to even think about making this work, it would probably need to be a platform idea where steam get hardware makers to make a box that has some fundamental hardware they and their user base would not have to fight. A steambox? Sure. And others could make their hardware 'steambox' ready by supplying hardware that fitted this working model. An early stab would seem to me to require Nvidia - as I think their closed source drivers are the only drivers *today* that would be viable.

    3. Other areas like sound and multimedia are just as messy in Linux. Don't see any other way than Steam and partners getting involved in some way to keep some stuff defined.

    4. Seems like a good basis to campaign for an open game/source standard.

    --
    We`re all equal .. Just some of us are less equal than others.
    1. Re:Hrmm by Ash-Fox · · Score: 3, Informative

      1. API's. Linux is a sea of APIs and they shift like the wind. In the area of drivers, kernel

      Sure, the ABIs aren't stable (that kernel modules use), but the kernel APIs that usermode applications use generally are - To the point that you can run ancient compilations of Linux applications still on modern kernels.

      gfx api's

      Eh? Which graphical APIs? OpenGL? Those don't really change outside of supported extensions provided by drivers (usually proprietary) which is usually close to their Windows versions.

      Other areas like sound and multimedia are just as messy in Linux. Don't see any other way than Steam and partners getting involved in some way to keep some stuff defined.

      Not really that messy, getting an OpenGL context is pretty identical to Windows and doesn't require extra effort.

      Code portability for OpenGL on Windows and Linux isn't hard (although OS X is a whole other story) and there isn't really any more gotchas when using the proprietary drivers on Linux than there are Windows, which is what the games require on Windows too (since they generally refuse to work with drivers provided by Windows out of the box or perform extremely poorly, just the same).

      Sound wise, ALSA is pretty much the standard for sound, it's not much harder to write applications that handle the sound system just as well as any regular Windows APIs.

      Disclaimer: I develop an intensive OpenGL application that runs on multiple platforms and my Linux binaries are built to run on multiple distributions.

      --
      Change is certain; progress is not obligatory.
    2. Re:Hrmm by Anonymous Coward · · Score: 0

      Accept all you say. But not so much is done in OpenGL today, - so what to do regarding DirectX alike level APIs - I guess remains open.

      Its not a disclaimer by the way, its more a badge that you have good knowledge in the area - so views accepted!

    3. Re:Hrmm by gilboad · · Score: 1

      ". In the area of drivers, kernel"

      I call bullshit.
      As someone that in the past ~8 years have been maintaining a *separate* proprietary kernel tree that includes a fairly large OS dependent multi-platform kernel library and multiple drivers (all in all, > 250K LOC covering everything from files to networking) I can can only wonder if why this stupid claim haven't died a horrible, horrible death long, long ago..
      All in all, I doubt that I spent more than 2 hours *per* kernel release to track the latest kernel API changes. *

      BTW, when asked (by Phoronix, I think), nVidia Linux kernel engineers more-or-less shared the same experience. (And I assume that their code based is somewhat (...) bigger than mine).

      Care to share opposite experience?

      - Gilboa
      * I which I could have said the same about maintaining a *small* portion of this code base across different Windows versions and even, at times, across different SP releases.

    4. Re:Hrmm by Anonymous Coward · · Score: 0

      Shitloads is done in OpenGL these days, what are you talking about? It's only Windows games that are heavy on DirectX. And because of the new popularity of mobile platforms, gaming in general is using a lot more OpenGL (you obviously don't get Direct3D on Android or iOS).

    5. Re:Hrmm by Anonymous Coward · · Score: 0

      SDL beats OpenGL. (and is quicker and easier to code than DirectX by a mile) As for sound, a game ought to be using the OpenAL library, which wraps the audio layer in a nice game-friendly package with positional audio support and so forth right at your fingertips. OpenAL also recently replaced DirectSound on Windows, too. No loss there.

      Another thing people bring up is shaders, since DirectX shaders are different from OpenGL ones, and you have to rewrite them -- except that you don't. MojoShader is a a pretty nifty library by Icculus that compiles DirectX shaders into a form usable on OpenGL.

    6. Re:Hrmm by Geenz · · Score: 1

      SDL beats OpenGL. (and is quicker and easier to code than DirectX by a mile)

      I wasn't aware that SDL was a graphics API that beat OpenGL! This is some pretty heavy stuff, I think I'll have to research SDL's 3D acceleration APIs: http://www.libsdl.org/opengl/index.php

    7. Re:Hrmm by Anonymous Coward · · Score: 0

      You know full well what I meant. Don't be obtuse.

    8. Re:Hrmm by Geenz · · Score: 1

      Your comment implied that SDL is better than OpenGL despite that all SDL really does with respect to rendering APIs is provide a cross-platform means to create a window with a corresponding OpenGL context since there's no standard way of doing this; each windowing API has their own ways of creating an OpenGL context and associating that to a viewport in a window. You still have to make the usual OpenGL calls to actually do anything with regards to rendering a 3D object on screen. In that case, one could argue that GLFW "beats" OpenGL by providing a simple and cross-platform means to an OpenGL context across different operating systems, and the associated windows to use them. Though at the end of the day, both APIs are only really simplifying an unstandardized means to create a context for an OpenGL viewport; they're not actually doing any kind of lifting with respect to rendering its self.

    9. Re:Hrmm by Anonymous Coward · · Score: 0

      In that case, one could argue that GLFW "beats" OpenGL by providing a simple and cross-platform means to an OpenGL context across different operating systems, and the associated windows to use them

      See, all you had to do was think about it for a minute, and you were able to figure out exactly what I was talking about -- SDL programming makes using OpenGL simpler than just programming OpenGL directly.

  74. Linux news by DrYak · · Score: 1

    and that's the impression one gets from reading Linux-related news sites.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  75. Re:Good luck... by Bengie · · Score: 3, Interesting

    At least Valve is teaming up with Intel to help Intel create working opensource drivers for Intel IGP, which is getting decently powerful. I would be willing to use an IvyBridge or faster Intel IGP to make a Linux "gaming" box.

  76. Re:Good luck... by Bengie · · Score: 1

    "Direct3D and OpenGL are basically identical these days"

    I want to say "I wish OpenGL supported multiple calling threads", but how many Windows games support DX11 and make use of multiple threads... /sigh

    First step first. Lets get good opensource drivers, or at least decent binaries.

  77. If anyhting by belgianguy · · Score: 1

    It ameliorates the chicken-egg problem Linux suffers from:

    #1 Missing out on users because there are no games
    #2 No games are being made because there are no users
    GOTO #1

    So seeing Gabe trying to break this cycle by making sure Intel and NVIDIA are on board with his idea is a good first step, this could lead to more and better games, which then could attract more users, developers and publishers to the platform. These events could on their turn entice hardware vendors to upgrade their drivers even more etc. I hope Canonical is working very closely with them, as this surely is no easy feat to pull off

    1. Re:If anyhting by geekoid · · Score: 1

      Accept when companies do come out to make or port game to Linux, they have failed. remember, what 13 years ago now?, when I company came out that ported game to linux?

      Of course Valve has some serious money behind it, and Linux adoption rate is higher, so that might make the difference.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  78. Not surprised by DrXym · · Score: 1
    The power of the default. If Windows ships with Microsoft's app and game store then Steam is going to die a death. Over time people won't even bother installing Steam because why should they when they can buy their games at the same price with the store which ships with the OS. I'm sure Valve are already feeling the effects of a similar strategy in OS X where Apple ships a default store.

    IMO it's extremely anti-competitive and just begging for a lawsuit which could portentially catch Apple, Microsoft and Google in its crosshairs. Doubtless they'd all proclaim their OS is "open", but at the same time if they install their own store by default, that is hardly fair at all. I can see all being compelled to offer consumers something similar to a browser chooser which lets them pick the store they want.

    Then there's Windows RT where there won't be a choice AT ALL. Steam isn't even an option on such a device. Even if Valve or its publishers recompiled some games to run on ARM they wouldn't be able to install them because the store wouldn't let them. If Steam appears on Windows RT at all it will likely be in some emasculated form where you can't actually buy or install anything, just look at your achievements and stuff.

    I suppose therefore from their standpoint it makes sense to widen their deploy base but equally it could just be a power play to give them some leverage to negotiate themselves a prime position in Windows. It may well be that in return the Linux support gets dropped or de prioritized.

    1. Re:Not surprised by geekoid · · Score: 1

      "Steam is going to die a death."
      I doubt MS will offer the same games at the same prices. I doubt MS will have a summer sale like steams., I doubt MS will allow people to give away great games. Plus the MS's game delivery platform for xbox is really expensive for developers. 40K to push a patch?

      Unless MS delivers an experience unlike anything they have ever done, Steam will be fine. It's like you are saying MS is a dominate player, so Clearly the Zune will kill the iPod.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Not surprised by DrXym · · Score: 1

      Any app store for Windows RT/8 is likely to operate along the same lines as the Apple store - 70/30 cut or similar. Of course they could be evil / good depending on your point of view and be more like Amazon's app store where they can discount all the way down to 20% list price. I expect they will offer discounts and be "competitive" insofar as prices go, not insofar as having an unfair prominence on the desktop p Anyway Steam's prices are monumentally awful for the most part. Sales are the only reason I even bother with the service. The rest of time it's more expensive than any bricks and mortar store.Kind of beside the point though.

    3. Re:Not surprised by CalcProgrammer1 · · Score: 1

      I don't know how many Slashdot users are really hardcore gamers, but I'm seeing a lot of this "Steam will die" and from a gaming standpoint that's just not going to happen. The Steam client takes all of two minutes to install and already has a huge games list, tons of users, lots of high-value purchases, and generally positive outlook from its users. I'd re-download just to get my small game library back. There's no way someone who has thousands of dollars invested will give up due to the default store. New and novice users will use the MS store, sure, but Steam was not huge on casual gamers anyways. For 'hardcore' games Steam has been the best, as it easily lets you switch PC's, chat, use games offline. and more. If we can take anything from past experiences with MS, it's that they will likely charge a Live fee (integrating XBL and W8 is likely). Steam has no such fees which Steam users already know and appreciate,

  79. Drivers by DrYak · · Score: 2

    They'll need to really get the likes of AMD and nVidia on board to get better driver support

    Already underway. For example, they don't only look for linux game developpers to hire, they are also looking for people with kernel and drivers experience.
    Spend some time on Linux-related news sites like Phoronix.

    They'll need to convince the big publishers that it's worth taking the time to port their games

    The "taking the time" won't be such a huge deal if the game engine can already run on Linux.
    - Valve are porting Source to Linux (and as they already have an OpenGL back-end on their Mac version, it's not that much difficult) (specially since employee have already been fooling with Linux for some time).
    - Lots of other 3rd party engines have Linux ports.

    For games using these engines, porting to Linux won't be that much difficult. And once the Linux market is "seeded" with Valves own games (and the indie games already having a Linux port, like most of the Humble Bundle games) that nascent market could be an incentive to make the "not-so-difficult" port.

    Now, for games with their own custom DirectX-only engines without even an OpenGL backend: yup for them it's going to be more difficult, and Valve needs to find a way to persuade them to make the jump.
      and find some way to make WINE and its equivalents run at nearly native speed for the ones that can't be easily ported for whatever reason.
    Then you have to deal with all the old DRM schemes that still exist and throw a fit even on newer versions of Windows, never mind a completely different OS. SecuROM rootkits? Yeah, good luck with that.

    Still, for all the issues, all the potential pitfalls I really do wish Valve the best of luck with this as it can only be a good thing for everyone. Well, everyone except Microsoft maybe.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Drivers by neokushan · · Score: 1

      Now, for games with their own custom DirectX-only engines without even an OpenGL backend: yup for them it's going to be more difficult,

      This is precicely what I was referring to and, sadly, it accounts for at least (at a guess) 75% of games on Steam. Probably more and the number rises as you count more and more recent games.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
  80. Re:Good luck... by DrXym · · Score: 1

    And doubtless this is how the vast majority of games will appear on Linux. Not native in the sense of using native APIs, but either recompiled against winelib or a derivative or running over WINE or a derivative directly. I have no problem with this.

  81. Re:Good luck... by DrXym · · Score: 1

    If Steam is coming to TVs it seems far more likely to me that they'd do stuff in the cloud. Why bother with all that downloading crap when you can just pipe the video over the internet. It could still have relevance since I expect there are significant cost savings for Valve if game instances could be run on Linux instead of Windows.

  82. Re:wow by tripleevenfall · · Score: 1

    I agree.

    I read TFA and the summary, and no clue is presented as to why Windows 8 is a catastrophe for games, just that one guy thinks it is.

    Someone should dispatch a reporter to find out and summarize that for us.

  83. IT? Games? by DrYak · · Score: 1

    The sad fact is that businesses and IT are so heavily invested in the Windows ecosystem that they have no choice but to eventually upgrade.

    Yup, but were not speaking about the work place here. We're speaking about the machine at home on which you play games.

    It has nothing to do with the horrible IE6-only ActiveX ASP/IIS monstruosity in which your workplace is entangled and which is forcing your company to still pay the microsoft tax and reluctantly submit to whatever upgrade Redmond forces upon them once they pull the plug on the support of the previous favourite of the IT department.

    It's not about the "Year of the Linux Desktop" at your workplace (that is what the efforts to migrate to Linux and LibreOffirce in european public agencies are).
    It's about bringing this Linux Desktop on your gaming machine at home.
    (Or on your laptop/netbook while on vacations).

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  84. Re:Good luck... by 0100010001010011 · · Score: 0

    Last time this came up everyone was singing ATI's praises and didn't understand why I liked Nvidia. Now I know why I'll never buy another ATI/AMD until they change policies: They dropped support for a motherboard/GPU combo that is less than a year old. I bought it a year ago and Debian kindly informed me that the card was no longer supported.

    Meanwhile my Nvidia GT220 from 3-4 years ago plays XBMC just fine.

  85. He's noted the huge under-exploited market by Morgaine · · Score: 5, Insightful

    He's right in many more ways than one. Hedging his bets against a future in which Microsoft is his biggest rival is only one reason for doing this. The other big reason is simply to expand the gaming market, and to lead it.

    It's no secret that the Linux world is full of endearing geeks and nerds who love to play video games --- there could hardly be a bigger truism! And yet they are totally under-served on their favorite platform, and frequently have to run a Windows box for the sole reason of being able to play their games. That presents an obvious business opportunity.

    By supplying Linux gamers with good games on their favorite platform, not only is he expanding his customer base to a whole new audience of Linux-only gamers, but is also making it possible for Linux gamers to avoid running a Windows box at all. And that can remove one of his rivals from the competition entirely. It would be a move of genius.

    What's more, if Linux gaming takes off bigtime (his company certainly has every opportunity to make that happen), then he will be the leader in a new gaming frontier, and everyone else will be playing catchup. That is worth a gamble all by itself, and it's not even a high-risk venture.

    I think Gabe's business nose can sense a big opportunity here, a huge and almost unexploited market that he can make his own, while at the same time safeguarding his future against Microsoft.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
    1. Re:He's noted the huge under-exploited market by hairyfeet · · Score: 1

      But how many are willing to put up with Steam DRM? Like it or not a BIG faction in Linux is the "free as in freedom!" crowd and they'll take to having Steam on the platform about as well as they would a video of Ballmer teabagging RMS. Hell one could argue that the reason the graphics subsystem doesn't have a working ABI (which everyone else, BSD, Solaris, Windows, OSX, has had for ages) is religious dogma by those devs that hate anything proprietary and now you expect them to welcome DRM? Really?

      I have a feeling that unless Valve just "pulls a Google" and forks their own OS away from the Linux community at large the devs will make Valve spend all their time hoop jumping trying to fix the DRM from whatever the devs just so happened to "break' with their latest tweak. Lets face it folks DRM on Linux will be about as welcome as a big steaming turd in the punchbowl.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    2. Re:He's noted the huge under-exploited market by Anonymous Coward · · Score: 0

      Nobody in their right mind would welcome DRM on Linux, given a good alternative.

      The trouble is, there doesn't seem to be a good alternative at the moment, as long as myopic game developers continue to think that DRM is a benefit. Of course it's not a benefit, it's a disincentive to buy.

      The only real alternative currently is to run a Windows box purely for gaming, and that's a far worse alternative than DRM on Linux because in addition to the bad DRM it adds the horror of Windows.

      Add in the need to spend additional money on the 2nd rig, and then to spend time and more money to update it, meanwhile continually being exposed to Windows insecurities, and it becomes clear that the existing "alternative" is just plain appalling. DRM on Linux is a less dreadful price to pay.

    3. Re:He's noted the huge under-exploited market by KermodeBear · · Score: 1

      I don't think the super adamant Richard M. Stalin types are as numerous as you believe them to be. There's a lot of Linux fans where I work, and the only reason they have a Windows partition at all is for gaming. All of them are excited about Valve's interest in Linux as a platform - not a single mention among them about DRM being a concern. Personally, I don't care as long as it works.

      I think that the vocal minority / silent majority is a truism here, as it often is everywhere else.

      --
      Love sees no species.
    4. Re:He's noted the huge under-exploited market by Anonymous Coward · · Score: 0

      One of the great things about RPM and DEB based Linux distributions is the simplicity of updating the software. Modern package management systems are easy to use, and reliable. Most importantly, package management systems unify the process of installing and updating all your software.

      In Windows land, the process is horribly balkanized. Auto-updates and push technologies help. I find Secunia PSI is a useful app for checking for updates. But the great thing about the Steam app is that it unifies the process of installing and updating an incredible number of games from diverse sources. It feels a bit like using a package management system's GUI frontend

      Like a lot of people, well, nerds anyway, I dual-boot, but the only reason I use Windows at all is for games. If I want to get actual work done, I use Linux. At work, I do as much as possible in a Linux VM; the main practical utility of Windows is running Outlook, and I hope some day people will realize you don't need Word integration when 99% of your emails have the form, "Please replace drive FOO in server BAR. kthxbai"

    5. Re:He's noted the huge under-exploited market by Anonymous Coward · · Score: 0

      Maybe I'm missing something here, but wouldn't the extremists that would burn their Linux box if it had DRM on it not play any games at all to begin with because games are not free?

      Why should we give a shit about the people that bitch about DRM not being libre when the whole point is that they have the FREEDOM to install or NOT install something that is open to the public.

      I am personally looking forward to being able to play more games without playing with WINE and am still regretting that I have a virtual machine running XP Pro just so I can stream on Netflix.

  86. Re:Good luck... by anerki · · Score: 1

    "a lot"?

    --
    Life is great! (as told by Lady Susan)
  87. Re:Good luck... by Anonymous Coward · · Score: 0

    You need a new computer or new Windows install, mine has no issues like that.

  88. Re:Good luck... by tobiasly · · Score: 4, Funny

    With Nvidia cards you can pretty much call any old combination of GL functions, and something will appear on screen. They never fail! This is a problem because you never find out errors in your GL code until after you've shipped the product. This sadly leads to a situation where a developer uses an NVidia card for development, ships, and then it won't run on ATI or Intel cards. The upshot is that people incorrectly assume that ATI drivers suck. They don't. Nvidia drivers are the ones that suck!

    So you're saying Nvidia is the IE6 of video cards?

  89. Re:Good luck... by Anonymous Coward · · Score: 0

    Oh god, the loading time would be hideous.

  90. Gabe & Linux + The Future. by Anonymous Coward · · Score: 0

    For all the crap people talk about this guy (and the crap he says himself). If this tactic actually pays of, he will single-handedly push Linux forward perhaps creating an entirely new industry for Linux.

    This will be very interesting to see happen.

  91. The funny thing to me by Sycraft-fu · · Score: 1

    Is that Newell originally talked to MS about doing some kind of digital distribution (he used to work for them) and they were interested, so Valve developed their own thing.

    So he was fine with MS being the DD store owner back in the day, before he made bank on it, now he's worried. Sorry Gabe, I don't care if you won't be quite as rich, that isn't a disaster.

    Now I'd be worried if the Windows store goes on to a monopoly status, if it becomes the One True Way(tm) to buy stuff for Windows. However if it competes with Steam, I see that as good because frankly I'm just as worried about Steam becoming the One Service to Rule Them All.

    Steam is pretty well written, easy to use, and has great deals. However it is all about lock-in. For example they'll let companies use their Steamworks protection for free... but then the game REQUIRES Steam to be installed and running to be playable. Even if you buy a Steamworks game from another DD service like Impulse or Amazon, it'll require Steam. Also if you sell a game on Steam, you have to sell all DLC through Steam as well (that's why some things like Minecraft never came to Steam) you can't sell it on your own site.

    Thus I'm not sad to see a big competitor to it. Competition keeps services honest. If there's many places to go for your game DD needs, then they'd better be good or you'll go elsewhere. If one becomes the one and only service, then they could well start screwing you.

  92. Re:wow by Anonymous Coward · · Score: 0

    I'm stuck on Slashperiod again. It sucks!

  93. Good luck by Leejjon · · Score: 1

    Windows 8 catastrophic - Sure. Games coming to linux - I hope so. Steam coming to linux - Don't care, i'd rather have the games via the ubuntu store. Steam only has some games you can't buy anywhere else, but for the rest it's just some drm that keeps track of what games you play.

  94. What's scary about the truth? by Anonymous Coward · · Score: 0

    He believes what he says. And it's true. Why is that a scary thing?

  95. Drivers by DrYak · · Score: 1

    ... is DRIVERS!!! Good luck getting real open source drivers out of Nvidia, ATI/AMD, and Intel for their graphics hardware.

    Intel - pure real opensource:
    Their official driver *IS* real open source. Intel has paid Tungsten graphics (now part of the VMWare people) to develop their Linux drivers as opensource. And this are the guy who are driving most innovation on the linux graphics front (KMS, GEM/TTM, Gallium3D, etc.) They have a good performance. The only limitation is that the current Gallium3D stack has only an OpenGL 3.0 front end (missing more recent 3.x and the whole 4.x family).

    AMD - opensource supporter:
    - They have an official closed source driver for Linux which is somewhat acceptable. The situation has much improved over the last few years (It's okay for games, even the latest generation and is similar in performance to the Windows version - well it's actually a port of the same Catalyst code base).
    - The actively support real open source "radeon" drivers: They release specs (well at a very slow speed as it has to get approved for release from the legal department but still) and even some pieces of example code. They even pay for it (a couple of the paid-for developers working on open source drivers are on AMD's own payroll). For older hardware (for which AMD has dropped support in the latest catalyst) its even the officially recommended drivers by AMD themselves.
    Performance varies (on older hardware, it's as good as the closed source, on newer hardware it's slower. The latest generation still missing for now, because the hardware underneath changed radically, but work on the "radeonsi" driver is underway thanks to specs from AMD) but its usable. Again limited on API support.
    AMD have pledged to better take open-source into account in future designs. And over time the process is getting more streamlined and faster. It's not as good as Intel's opensource software, but they are definitely heading in a good direction.

    Nvidia - blacksheep:
    - They only have an official closed source driver for Linux. Also, they don't play nicely with kernel developers, preferring to things their own way instead of trying to collaborate with kernel development and leveraging facilities existing in Linux and in the kernel. They just prefer porting their own code base. As a result of this, some technologies just plain don't work on Linux or require hacks by 3rd party developers (the whole Optimus debacle). And the situation with embed Tegra is even worse. Hence the big "Fuck You!" from Linux Torvalds. But as it is a port of their common code base, performance is good.
    - The real open source "Nouveau" driver is entirely a separate 3rd party project done exclusively by reverse engineering. Support and performance is random (depends on which hardware the developers could test it on. Mid-range not-too-old cards are the best bet because that's what the most people are running and thus the most tested hardware). As Nvidia doesn't publish neither specs nor code, support for latest generations is always lagging behind. Given the situation it's a miracle what the Nouveau developers have managed to achieve. And it's currently reached the state where it can be stable enough to work as a out-of-the-box opensource support for a good part of Nvidia hardware, enough to provide desktop compositing, etc. Gallium3D front-end limitation apply too.

    in short:
    there are opensource drivers out there, the situation is even developing nicely for Intel and AMD.
    Valve can even help further by throwing developers at the problems
    (and according to some linux-related news site, they are: they are not only hiring Linux game developers, they are also interested in developers with kernel/driver knowledge).

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  96. Gabe isn't smart enough... by Khyber · · Score: 2

    If Gabe realized how much of a killing they could make with a steam-powered console that included kb/mouse/joystick, and a standardized set of hardware, they'd do it and become a HUGE competitive fore in the console market.

    Done right, given Valve has a library of titles nobody else can touch right now, Valve could put the PS3 and 360 on their asses.

    Hey Gabe, let's get a Project Sauna going!

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:Gabe isn't smart enough... by CronoCloud · · Score: 1

      If Gabe realized how much of a killing they could make with a steam-powered console that included kb/mouse/joystick, and a standardized set of hardware, they'd do it and become a HUGE competitive fore in the console market.

      But consoles already have standardized hardware, and they have USB ports for a reason Why roll their own when they can just help OTHER developers get over the hump in doing games for the consoles already out there.

      Steam could act as an intermediary for traditionally PC only dev houses to do console games.

    2. Re:Gabe isn't smart enough... by Khyber · · Score: 1

      Because the current gen of consoles has shit hardware by today's standards (a single GPU has more power than a PS3's total hardware combined) and there's way more titles on the PC than the other consoles.

      Gabe could design a simple as shit x86 system, use OpenGL/AL/CL, a more modern IPv6 supported Unix TCP/IP stack, Steam is already the DRM of sorts, and their interface is better IMHO than the PS3 or 360, and the future UIs that you can bet on Sony and MS using are going to be copies of the same shit already out on tablets, not geared for a kb/mouse or even a controller.

      Steam (or Gabe) simply doesn't realize the sheer dominance they could have if they built their own console with access to all of the game titles they have. And hardware is more than powerful enough that you could just translate DX calls to O*L and still get more framerates.

      Also, by using OpenGL, powerful enough hardware could have additional features added that DX wouldn't, because of how inflexible and unextensible DX is by nature. All you'd have to do is add it to the engine, and not worry about making sure DX would be supportive of it.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  97. They need to by Anonymous Coward · · Score: 0

    cooperate with the people at Codeweavers for the Windows games that can't/won't port to Linux native games.

  98. Re:Good luck... by jedidiah · · Score: 2

    They already decided to support MacOS. So they're already at least half way there. It's not like this is exactly a new direction for them. They have been diversifying for awhile now.

    So the fixation on Direct3D may be unwarranted.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  99. Come on it won't be so bad by GameboyRMH · · Score: 2

    Everyone will just skip it like ME and Vista and MS will rush out a new OS that doesn't suck so hard once they realize how bad they fucked up. This isn't the first time MS has given birth to a stillborn and then tried to convince us with the Dead Parrot sketch.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  100. Re:Good luck... by phorm · · Score: 1

    Which board/GPU?

  101. Sound by Pausanias · · Score: 0

    I thought the problem was that direct3d does sound too but OpenGL does not. Hence the attractiveness to developers.

    Reliance on direct3d seems a huge obstacle to overcome.

    1. Re:Sound by robthebloke · · Score: 1

      Terminology! Direct3D does 3D graphics, and is more or less the same as OpenGL. DirectX does audio/video/input/server stuff (and includes Direct3D). For those components, there are alternative libraries, and audio is actually one of the easiest to deal with (just use fmod or OpenAL). It's only realy a problem if you're a sloppy developer working on a sloppy codebase. Most people would have wrapped the API dependent layers (eg games that already run on both the PS3 and 360). If you've littered platform specific code through your codebase, then it's going to be a nightmare.

  102. Going to have to be native support by cod3r_ · · Score: 0

    I really don't see wine or trying to wrap these things in some sort of VM working out too well. Especially for hardcore gamers that have 100s of steam games. They probably have 3k+ gaming machines that while the drivers are possibly there to support their super machine, the VMs will bottleneck the whole thing. Driver support will need to step up too though. I need to be able to control the fans on my graphics cards. Maybe MSI afterburner could write a port too.

  103. Steamplay by phorm · · Score: 1

    While the "chat client" etc features are nice, they aren't spectacular.
    However, being able to easily find my friends in-game, that's great. Remember the old days when *every* game had its own lobby. You had to find create a game, tell your friends the game name (and/or password), kick out the trolls repeated while "slow friend X" tries to join, etc.
    Annnd the network issues. 3 people could join but one could not connect.
    Or they had to know your IP address.
    Or you had to NAT a bunch of crap on your router.

    One thing I'm *very* happy with steam for is not having to deal with that shit anymore.

  104. Re:Good luck... by Anonymous Coward · · Score: 1

    seriously, how many WoW players are actually capable of "haxx0r their b0x0r" no matter how much they piss them off?

  105. Re:Good luck... by drdaz · · Score: 1

    They actually wrote their own wrapper for DirectX to OpenGL. The user Rbarris on the Steam forums was / is involved in the development. It performs well according to their testing.

  106. Re:Good luck... by drdaz · · Score: 1

    ... for the Source engine that is.

  107. You find thinking hard. by Anonymous Coward · · Score: 0

    Which is why every conversation you have involves you making up what everyone else has said so you don't have to think about what they actually said.

  108. Gabe is a moron by TheSkepticalOptimist · · Score: 1

    In spite of the UI of Windows 8 that takes some getting used to and my verdict is till in deciding if I like it, Windows 8 is Windows as usual.

    The desktop still exists in the background, which can run Steam and install any of the "closed ecosystem" provided by Valve. I mean, isn't this at the heart of what Valve does these days? Valve stopped making video games (I mean really one new game every 5 years is not a game development company), and instead promoted a platform which largely whores the Valve gaming engine. Really Gabe, seriously, what is your definition of a closed ecosystem?

    Gabe doesn't like the idea of other people selling games on other closed ecosystems, that is all he is shooting his mouth off about. He dissed the PS3 and Xbox 360 because of their game stores and didn't want to ship Valve games using some other companies licensing scheme. The idea of Microsoft selling games on the App Store goes against Gabe's business plan of selling Windows games on the Valve platform. But why no outrage over Apple and their walled garden approach to iOS and OS X? Because its an easy win to bitch about Windows and not about Apple these days.

    So fine Gabe, if you want to port Steam to Linux because its the last platform you can't dominate, go ahead. Sony fucked you, Nintendo fucked you, Google fucked you, Apple fucked you, Microsoft fucked you, so why not go to Linux. Just don't be surprised when the banks run dry because people on Linux don't actually like to PAY for anything. A game store on Linux is like asking people to pay for air.

    And before you go running off your mouth again take a good hard look at your own company and realize you are doing NOTHING different then everyone else, you are just as much as a greedy schmuck as every other CEO, just too smug to accept it.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
    1. Re:Gabe is a moron by geekoid · · Score: 1

      He isn't a moron. Seriously he's poretty smart. You may not like his decision's but that doesn't make him a moron.

      " mean really one new game every 5 years is not a game development company"
      Valve release a game almost every year since 1998. They even give Alien Swarm away.

      "banks run dry because people on Linux don't actually like to PAY for anything."
      and a dash of troll to go with your ignorance.

      " you are just as much as a greedy schmuck as every other CEO, just too smug to accept it."
      who also gives things away, brought great games to the Mac, and not wants to to do that on Linux. So you're angry that he want's to make some money from that work? Seriously dude, you're being a douche.

      I disagree with Gabe's assessment of windows 8 based on my running steam on it and my development on it(not games) but I wouldn't call him a moron.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Gabe is a moron by JustNiz · · Score: 1

      >> Just don't be surprised when the banks run dry because people on Linux don't actually like to PAY for anything.

      Bullcrap. I'm a dedicated Linux user and a hardcore gamer. The only use I have for Windows is as a games playing platform, because developers dont make Linux versions of premium games. For everything else I use Linux as its way more of a professional and productive tool than Windows ever will be.

      I'd much rather not have a dual boot box at all. I welcome the day I will be able to get rid of the bug-ridden, unfriendly, overpriced, locked-down security-hole and virus magnet that is Windows from my PC forever.

      To do that all I'd need is for my favorite premium games that I ALREADY DO PAY FOR could run under Linux.

      Yes I already know Linux has many free games available, but even the hardest core Linux zealots will have to admit there's none that are even close to the quality of, say, Skyrim.

    3. Re:Gabe is a moron by diego.viola · · Score: 1

      What a fucking retard, we'll happily pay for games on Linux.

      Stop speaking for others. Fuck off.

    4. Re:Gabe is a moron by CronoCloud · · Score: 1

      I'm a dedicated Linux user

      Me too, since 2002.

      The only use I have for Windows is as a games playing platform, because developers dont make Linux versions of premium games.

      What games would those be. Because there are premium games made for a non-windows platform that don't involve Microsoft.

      I'd much rather not have a dual boot box at all. I welcome the day I will be able to get rid of the bug-ridden, unfriendly, overpriced, locked-down security-hole and virus magnet that is Windows from my PC forever.

      You could do it, right now. WINE and/or a PS3. You could also do OSX, though your game selection would be smaller.

    5. Re:Gabe is a moron by JustNiz · · Score: 1

      Nope, sadly gaming under wine still sucks compatibility and performance-wise compared to windows. ...and I'm not going to buy new hardware just for gaming.
        Anyway IMHO console games are generations behind graphically and usually way more dumbed-down game play-wise compared to many PC games. There really arent many if any good strategy games on PS3 for example. I also much prefer a mouse and kbd to a console controller.

    6. Re:Gabe is a moron by CronoCloud · · Score: 1

      Anyway IMHO console games are generations behind graphically

      What? "Generations?" I don't think so, sure a PS3 or 360 probably can't match a GTfoo 680, but still....it's not that different.

      and usually way more dumbed-down game play-wise compared to many PC games.

      It's not 1986 anymore. It's not NES versus Flight Simulator or Phantasie, or whatever hex games the bearded ex-mil grognards played on their DOS machines.

      PC games and Console games are often the EXACT SAME GAMES.

      Here's a little anecdote:

      There was this RPG reviewer guy for PC Gamer magazine called Desslock...back in 2001 or so he used to bash console games as being "mushroom man games" and "dumbed down"

      Someone called him on that and he said that he said that because he didn't think there were "any" console RPG's or strategy games because he didn't see any in the stores he went to. So to him console meant "character based platform games"

      Someone then listed titles for him, which he saw, but didn't realize what they were.

      He still kept the mushroom man comments over the years, even did so in February 2011

      CD Projekt seems unconcerned about alienating console gamers looking for happy mushroom men and irate mice.

      But in april 2012 in one of his columns he mentioned that the RPG genre had some great modern games and listed 4 games:

      3 of them were cross platform with at least one console if not both the 360 and PS3. One of the three was a CD Projekt game.

      the 4th was a PS3 exclusive game.

      Never got a Mea Culpa out of Desslock though.

      There really arent many if any good strategy games on PS3 for example.

      Define strategy, if you mean the 2D hex stuff from traditionally PC-only dev houses (like those in Eastern Europe tend to be)...then no. I do wonder why no one has tried to do such games for consoles, they're turn-based, controls aren't an issue (especially not with USB ports), they're not graphically intensive. But there are "some" strategy games Civ Revolutions, RUSE, C&C RA3, some others. More are what we call "rpg-strategy" like the Disgaea games (and similar games)

      I also much prefer a mouse and kbd to a console controller.

      Modern consoles have USB ports for a reason....the hard part is getting developers to put the support in.

  109. Re:Good luck... by 0100010001010011 · · Score: 1

    MSI 880GMA-E45 AM3 AMD 880G

    ATI Radeon HD 4250. It looks like it originally came out in 2010. The 210/220 was 2008/2009 ish.

  110. SteamBox by phorm · · Score: 1

    True, but if they (as rumoured) make a linux-based console - with better licensing terms than the MS/Sony/Nintendo consoles - then that might make a fairly large blog on the radar...

    1. Re:SteamBox by Anonymous Coward · · Score: 0

      The "Steam Box" isn't based on Linux. Everyone in the area knows that it will be running a specialized version of Windows. Valve isn't stupid, and they know that they couldn't compete against Sony, Microsoft and Nintendo without a huge library of AAA games.

    2. Re:SteamBox by CalcProgrammer1 · · Score: 1

      Source please... There hasn't been anything concrete said about the Steam Box OS. If they're pushing this hard at porting to Linux I would think the goal is a Linux-based design. Steam is a direct competitor to Microsoft on two fronts, possibly three if Win8 has a game store. It would be suicide to go into that agreement for either side, as Valve would be completely at the whims of Microsoft and Microsoft would be single-handedly upholding their rival. That looks to be why Valve is branching out, they want to get away from Microsoft and be able to survive on their own no matter what Microsoft does.

  111. Hardware support by phorm · · Score: 1

    so that they can sell games that boot directly to the game on any system

    Any system with compatible hardware.
    Don't get me wrong, I've mangled together a PXE that will load in the appropriate accelerated ATI/nVidia/Intel driver for most hardware I've been able to throw at it, but anything newer than my kernel still isn't going to work. That includes graphics cards, ethernet/wifi, soundcards, and a whole schwack of other things.

    Of course 9x/XP don't work on most modern hardware either, and it's hit-and-miss playing old xBox games on a 360... but PC hardware does tend to be rather diverse and can change rather suddenly.
    Perhaps if it was a bootable flash device instead it could at least be updated.

  112. Re:Good luck... by Pieroxy · · Score: 1

    First step first. Lets get good opensource drivers, or at least decent binaries.

    Intel maybe but for the rest forget it, it's not going to happen. Heck, they don't even know how to write proper drivers for Windows, what do you expect?

  113. Re:Good luck... by Joce640k · · Score: 1

    considering Wine has been trying to achieve that for many MANY years I think the answer to that is yes.

    I think Wine has been trying to emulate it using OpenGL as middleware.

    If there was proper driver support (ie. cutting OpenGL out of the middle) it ought to be possible technically but it would need a lot of work, plus help from people who don't want to annoy Microsoft.

    --
    No sig today...
  114. yep 95 as great. by Anonymous Coward · · Score: 0

    Yep Windows 95 was a huge leap forward, it was almost as good as the 1985 Amiga OS.

    1. Re:yep 95 as great. by ConceptJunkie · · Score: 1

      Didn't Bill Gates say you couldn't multitask in less than a meg of RAM, therefore the Amiga never existed. My Amiga 500 came with a half meg of RAM and it multitasked very nicely. But of course it didn't exist.

      I also remember the first time I saw "It is now safe to shut down your computer." For some reason I thought that was the funniest computer message I'd ever seen.

      --
      You are in a maze of twisty little passages, all alike.
  115. Re:Good luck... by witherstaff · · Score: 1

    The linux AMD catalyst drivers support the Radeon HD 4x line, is there something special on your card that it doesn't work?

    I have a handful of AMD 6x cards from a few bitcoin machines and my only complaint against AMD is they have weird errors pop up. Multi GPU cards may have a 100% CPU bug, fixed one release of catalyst, but then not on the next. But installing the catalyst drivers is as simple on linux as on windows (At least ubuntu and opensuse).

  116. Player 2 by tepples · · Score: 1

    In the 20 years prior to the K&M control method I used a joystick rarely - it was almost exclusively the keyboard (QAOPM) on the 8bit machines I owned. Moving from those machines, I had a brief play with 16bits (Amiga, Megadrive)

    What did player 2 use on such machines, especially before home Internet access became common?

    1. Re:Player 2 by digitalsolo · · Score: 1

      They "played" as "the bad guys" obviously.

      --
      Just another ignorant American.
    2. Re:Player 2 by ZXDunny · · Score: 1

      Player 2 would take a turn after player 1 had died/lost a life. Simultaneous co-op or multiplayer was quite rare, with only a couple. Often in those cases one player would take one side of the keyboard, and the other player would take the other. Unless you happened to have one or two joysticks, but they were quite clumsy in my experience compared to the keyboard :)

      --
      10 PRINT "SCUNTHORPE"(2 TO 5): GO TO 10
    3. Re:Player 2 by cheesybagel · · Score: 1

      You could play Lemmings on the Amiga with two mice back then.

    4. Re:Player 2 by ZXDunny · · Score: 1

      Yeah, I'm talking about quite a long time before the Amiga - early to mid 1980s. In fact, the Amiga was the only time I ever really used a joystick (and I really don't miss it!).

      --
      10 PRINT "SCUNTHORPE"(2 TO 5): GO TO 10
  117. Not all games are FPS or RTS by tepples · · Score: 1

    Not all games are FPS or RTS. Would you rather buy a separate gaming PC and separate copy of each game for each member of your household or one machine that can be used by two to four players at once, holding gamepads and looking at one large screen?

    1. Re:Not all games are FPS or RTS by n30na · · Score: 1

      It seems that often these days there are fewer and fewer single-console multiplayer games. Though, in theory I agree with you.

      I play a lot of PC and console games, and they each have their merits.

  118. Re:Good luck... by Anonymous Coward · · Score: 0

    I'd be fine with all that if my god-damned games would play offline.
    Seriously, fuck steam. I own the game, it's right there on my hard-drive, but since I can't get a mother may I from Valve corporate, MeatBoy will never go rescue BandageGirl.

  119. Re:Good luck... by Anonymous Coward · · Score: 3, Informative

    to even install software (on Linux) requires fairly comprehensive computer knowledge.

    Laughable. Consider installing a utility, or a Tetris clone or whatever.

    Linux (Ubuntu):
    1/ Open software center
    2/ Search for application by name or function (or browse categories if preferred)
    3/ Click to download and install.

    Windows:
    1/ Open browser
    2/ Search for application and decide which one to consider
    3/ Search for information about chosen application to find out if it's really malware. Repeat 2,3 until satisfied.
    4/ Search for information about download sites to find out if they host malware versions of non-malware applications. Repeat until satisfied.
    5/ Download installer.
    6/ Run installer.

    You picked the one function where Linux is so clearly easier to use than Windows that only a troll, shill or idiot would deny it.

  120. Re:Good luck... by LizardKing · · Score: 2

    Most of the games on Steam will be DirectX, not OpenGL.

    Why will they be? Most of them appear to be OpenGL at the moment.

  121. Re:Good luck... by ekgringo · · Score: 3, Insightful

    They could be booting a LiveCD image in the background while they're displaying all of the AMD, ATI, Nvidia, Intel, Dolby Digital, SquareEnix, LucaArts, EA, and other development and production house, etc. full screen ads that come up when you launch any major title these days. I doubt anyone would notice the additional delay of loading an entire operating system.

  122. Half Life 2 Episode 3 by Anonymous Coward · · Score: 0

    I really wife Valve would stop complaining about having competition, and instead work on finishing the Half Life 2 series. After they have finished this, then they can complain all they want, and I might even listen.

  123. Valve's Biz Model is the problem by Anonymous Coward · · Score: 0

    Am so tired of the bad business model meme, be it media studios or developers hiding behind the curtain of their own failings and decrying publicly how the other is to blame for their own poor decision making... If I am to understand this correctly Steam Valve carries roughly 1,800 games, they don't write the games, they distribute them. Windows 8 with Microsoft's Store is a threat to Steam Valve's business model, the actual technology of Windows 8 isn't, it's just the opposite. Windows 8 does more for games, better utilizes memory, utilizes GPU, CPU, APU out of the box....

    This is about Valve's fear of Microsoft's Store becoming a huge success and undermining Steam Valve's limited business model.

    Amazon has a store and downloads. Apple has a store and downloads. EA has a store and downloads. Microsoft has a store and downloads. Sony has a store and downloads, et. et...

    Steam Valve which doesn't make the actual games is just a store. Their business model is a solution looking for a problem to solve in an industry already filled with solutions. Their only market opportunity is to move to Linux that doesn't already have a solution and that's the bottom line here... Steam Valve is like the media studios trying to hold on to outdated business models... the market is moving forward anyway...

  124. Re:Good luck... by multi+io · · Score: 1

    Would a clean room implementation of DirectX for Steam on Linux be impossible?

    I'd think most games these days are programmed against an engine rather than directly against DirectX/OpenGL. So you would probably want to port that engine (if it hasn't been done yet) rather than the game-specific code.

  125. Re:Good luck... by Sir_Sri · · Score: 1

    Better to use openGL

    In this day and age all decent engines have an abstraction layer so your game will work on DirectX or OpenGl and you don't have re-invent the wheel to accomplish that.

    The only reason to do it is backwards compatibility.

    No, unfortunately. That's probably the most common reason, but if the Xbox 3 is based on directx 12 doing something awesome then PC games will need to support directx 12 to do the same awesome thing, and then

    It's chasing a moving target

    Also, I think Mr Newell is jumping the gun a little. Vista was a trainwreck too and it didn't destroy the industry. Windows 8 will probably be a disaster, whether or not Windows 9 is any good will matter a lot. Now Valve, and Steam in particular, ya, they might get screwed hard by the Windows App store, but that won't necessarily be a bad thing for the average consumer, especially not if that is because the App store simply does everything relevant that steam does. But it probably won't, because Steam is first and foremost a DRM and Matchmaking service, and while windows will do the DRM to prevent copying thing, they won't even try and do DRM to prevent cheating or matchmaking.

  126. Thta intersting, but by geekoid · · Score: 1

    I run steam on Windows 8, and all the games work just fine. So I'm not sure what this catastrophe is supposed to be other then he doesn't like the look.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:Thta intersting, but by tuxrulz · · Score: 1

      Users will be able to install software outside the MS App Market for Windows 8, but eventually (WIn 9?) they will very likely go the Apple way and disable any outside Market app installation.

  127. Re:Good luck... by 0100010001010011 · · Score: 2

    This summer, around the time of Catalyst 12.7, AMD will be dropping support for pre-Evergreen hardware from their proprietary graphics driver. This means that the Radeon HD 2000/3000/4000 series will cease to be supported by the mainline driver. The support will live on in a legacy branch of Catalyst, but that branch for Linux users will not be updated with new X.Org Server and Linux kernel support.

    You were saying?

  128. Nah thats not it at all. by Anonymous Coward · · Score: 0

    Valve just wants to in order to earn them more geek cred. Because lets face it, if gabe wasnt so nerdy and forthwright with it they would be as popular as they are with gamers and programmers which fuel their bank accounts. Valve wants to tap further into the nerd crowd by touting linux so much because he knows he has dug about as far into the pc crowd as he can with steam, so now he is going after a new demographic for more sales while at the same getting more geek credit.

    MS is just making windows 8 to try and crack into the tablet market. It wont affect desktop users at all. It will be like vista where if laptop and desktop folks dont like it dealers will offer to ship them with windows 7 installed instead and eventually windows 8 will be replaced with something better and all the laptop/desktop people will forget 8 ever existed.

    Just like vista was supposed to be so shitty it would ruin pc's but it didnt because word of mouth spread so fast that even people who had no idea of what vista was avoided it and stuck with windows xp. Gabe acts like he thinks everyone on the planet will be forced to use windows 8 and every single copy of 7 will be destroyed so that only 8 will exist and that there will be a mass exodus from the pc market.

    Gabe is a smart man to be sure and I admire his intelligence and ambition but he thinks way to highly of himself and is a bit short sighted because of it. This is afterall the man who literally spent years and years hating on sony constantly every time he got a chance because sony was cool to hate for awhile but soon as that faded he was on stage live with a sony rep practically sucking sonys dick and praising them because he just goes with where the wind blows and tries to ride popular opinion. Whats worse is this is the guy who has legions of blind zealot fans that will defend him and praise him without question and think he and valve can do no wrong.

  129. Re:Good luck... by Anonymous Coward · · Score: 0

    No they didn't write a wrapper. All modern 3D engines the OpenGL/Direct3D code is a tiny portion of the code base. Most of the code is doing book keeping to make sure they render only visible geometry, organize the objects to make the most efficient use of shaders, textures, etc...

    The Direct3D code is then just a back end. They wrote a new back end for OpenGL for the sources engine. This wrapper that Rbarris was speaking of was a only for the shaders. They ship the compiled Direct3D shader, decompile it, then translate that to GLSL for used with OpenGL.

    The did not write a wrapper in the sense of

    void direct3d_fuction () {
            opengl_function()
    }

  130. Trainwreck? Not by a long shot by caywen · · Score: 1

    I've been using Win8 Release Preview for the past month, and I definitely understand the initial, visceral reaction from many critical of the new UI. However, I've discovered since then that it's nowhere near as bad as people say. In fact, I find navigation to be quite easy. First, the 8 major apps I use are all pinned to the Task Bar. I almost never have to leave the desktop. When I do need to run another app, switching to the start screen and typing the app's name is actually pretty quick. Jarring, yes. I don't like the full context switch, but it's not really time consuming.

    The performance improvements are very tangible. The desktop feels quicker, and Metro apps are very fluid. They are also very BUGGY. In fact, there are a LOT of glitches that I hope Microsoft works out before release. Mail is abysmal, and given that Thunderbird is all but being retired, the lack of a great mail client is a major red flag for me. Again, hope Microsoft steps up to the plate and fixes Mail. Music is also abysmal, so I run iTunes (which is 5% less abysmal, but hey).

    What I find interesting is that the side-by-side view of a Metro app with the Desktop is actually pretty useful. It kind of fits the 75% working, 25% dicking around model pretty well. The major problem here is that docking IE on the side is all but useless. What they really need to do is have it act like a *mobile* browser in that mode.

    Overall, some major issues with it, but I find the overall model to be not bad at all.

    1. Re:Trainwreck? Not by a long shot by Aphoxema · · Score: 1

      I hated Windows 8 before I actually installed it.

      The fears of "new thing" I had were eliminating the Start Menu and that Metro would be compulsory. It turns out it's all exactly what I've wanted in computers.

      I've had Mac friends bitch at me, like "I can tell you're a Windows user!" because I maximize everything. Since Windows 3.1 the only state I've felt comfortable with is maximized with a taskbar. The only time I want to see more than one window is when I'm dragging something from one to another.

      People say this is a matter of multitasking, but multitasking doesn't exist in any real way until there's independent processors. Computers don't "multitask", they shuffle short parts of a job together to give the appearance of multitasking. People are the same, and I'm just not built for it. I only want to see what I'm working on and something telling me when it's time to look at something else. I benefit highly from a non-overlapping user interface, which is what Metro offers.

      Ubuntu's early netbook designs were very inspiring. A few applications worked together to clean things up, Maximus would maximize everything and take off the window frame and buttons. Window-picker-applet would replace the regular tasks applet in Gnome, cleanly fitting in with the frameless windows and offering a fixed close button at the end. What they had effectively done was turned the taskbar into browser tabs and I was thrilled.

      The Start Page is an excellent replacement to the Start Menu; When I opened the Start Menu, I wanted to look at the Start Menu, and I just happened to have to kludge through a million things or pin a short list of things to the top of it that depended on my resolution. With the Start Page, you pin everything you want and ignore the rest until you need it. I will never have to think to myself again, "Well, I don't want this application on the Taskbar, but to put it in the Start Menu I'll have to remove something else..."

      As far as the Windows Store goes, it's just another case where IE got the spotlight. You can use alternatives, the ethical question is whether Microsoft will let you choose them (they will) and if they're play dirty to hurt the competition (they probably won't, much, nothing that they won't be condemned for). I'm looking forward to Steam's Metro app, Chrome's Metro app is already fine.

      Really, it's entirely possible to create a wrapper that will put any application into a maximized frame to pretend to be a Metro-native application. I just wish Metro didn't segregate from the Desktop so much and that it had a cleaner way to switch between Metro and Desktop applications.

      Finally... I don't know what people mean about this nonsense with "only good if you don't use a keyboard or mouse". When you're like me and you always maximize everything, there's no damned difference. If you don't, don't use Metro because the rest of the Windows 8 is a hell of an improvement.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  131. Re:Good luck... by Tough+Love · · Score: 1

    Most of the games on Steam will be DirectX, not OpenGL.

    You mean, most are DirectX now. Well that's going to change, isn't it? Any game shop pursuing a DirectX-only strategy while the entire non-Microsoft world is OpenGL is going to be road kill on the information superhighway.

    --
    When all you have is a hammer, every problem starts to look like a thumb.
  132. Re:Good luck... by Tukz · · Score: 2

    Set your steam to offline mode.

    --
    - Don't do what I do, it's probably not healthy nor safe. -
  133. Re:Good luck... by theArtificial · · Score: 4, Informative

    You are behind the times, and should really be firing your complaints at Nvidia.

    Discussions on graphics card performance show both suck in different areas.

    They never fail! This is a problem because you never find out errors in your GL code until after you've shipped the product.

    Or new drivers are released which break things like in Rage.

    The upshot is that people incorrectly assume that ATI drivers suck. They don't. Nvidia drivers are the ones that suck!

    Perhaps you missed the recent article stating AMD/ATI video drivers are incompatible with system-wide ASLR. 'Always On' DEP combined with 'Always On' ASLR are effective exploit mitigations. However, most people don't know about 'Always On' ASLR since Microsoft had to hide it from EMET with an 'EnableUnsafeSettings' registry key — because AMD/ATI video drivers will cause a BSOD on boot if 'Always On' ASLR is enabled.

    --
    Man blir trött av att gå och göra ingenting.
  134. Win8 won't be a disaster by Control-Z · · Score: 1

    At best it's just Win7 with a new fancy touch homescreen. The old desktop is still there. And the upgrade price is very good especially for those with XP or Vista.

    I don't care if Win8 does come with a Microsoft Store, I'll still go to Steam for games. Unless MS can do a LOT better job than they did with Games for Windows Live!!!!!11!!11!!!

  135. Re:Good luck... by jellomizer · · Score: 1

    I have Windows 8 Preview at home... I like it. I play modern games on it and they work just as well.

    This is just people going. Oh No Change! We don't like change. We will fall back.

    This is a lot of the same arguments when we went from DOS to Windows.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  136. Re:Good luck... by Anonymous Coward · · Score: 0

    ^ this

    Offline mode works fine

  137. Re:Good luck... by shutdown+-p+now · · Score: 1

    If it works and it's officially supported, who cares?

  138. My killer app by ZeroSumHappiness · · Score: 1

    Valve supporting all their new games, starting with HL3, on Linux would be my killer app to ditch Windows entirely.

  139. Steam box think through by Anonymous Coward · · Score: 0

    Why is Valve pushing for standards and ports instead of hardware?

    The problem with the SteamBox, as people like to call the idea, is that PC gamers aren't console gamers. If a PC user wanted to have a console, they already would. What makes you think PC gamers want to switch to a console?

    Some people are PC gamers because they:
    1. already need a PC and want to save money.
    2. like the controls better.
    3. enjoy all the cheap games.
    4. prefer MMOs or casual games.

    Bringing in a new console is just another console. It wont matter whether it runs Linux, Windows, NetBSD, or DOS 6.22. They all look the same to the end user. They are a proprietary, closed system with limited hardware, software, and controls. You can't use a console for productivity, you can't upgrade the hardware, and your boss wont let you connect it to the corporate VPN to do some remote configurations.

    The alternative to the big two operating systems is a Linux PC...except there are tons of those too. So what to do now? Have a Linux gaming standard that Linux distributions and hardware can become certified in, gaining the trust of the users that need to know their games will work outside of Windows or OSX.

    So there it is, a Linux gaming standard backed up by a big gaming company. QED.

    1. Re:Steam box think through by CronoCloud · · Score: 1

      3. enjoy all the cheap games.

      Are you saying there aren't cheap games on consoles, because there are. Or are you meaning all the 2nd and 3rd world PC gamer pirates out there.

      4. prefer MMOs or casual games.

      Are you saying you can't play Angry Birds on a console? or MMO's?

  140. Re:Good luck... by Anonymous Coward · · Score: 0

    The problem is the whole thing is nothing more then a bunch of web pages. Don't know what engine they're using for the rendering, etc, but I'll bet it's the one built into the OS. Also it looks like the page downloads, builds behind the scenes then gets displayed, instead of being built 'before your eyes', thus increasing the apparent 'laggy-ness'.

  141. Re:Good luck... by Max+Threshold · · Score: 2

    Unless you have a two-year-old netbook with a Mobility Radeon chip. Then ATI decides to drop you and you're stuck with the choice of a fglrx driver that crashes X when something tries to go full screen, or an open source driver package that forces you to disconnect and reconnect your monitors and then reconfigure your display settings every time you reboot.

  142. Re:Good luck... by Teun · · Score: 1

    Any distro would be nice but is not necessary, the moment a reputable publisher comes out with a competitive set of games (or whatever utility) and points at a certain supported distro that will become the distro of choice for many.
    And other distro's can copy the required bits to also appeal to the gamers.

    --
    "The likes of Facebook and WhatsApp are free to those whose privacy is of zero value."
  143. Re:Good luck... by Archibald+Buttle · · Score: 1

    I've just looked through a bunch of the games I've bought from Steam on my Mac.

    Of the dozen or I looked at, only one of them was using cider, that being GTA Vice City.

    Of the rest, one was using Mono, and the remainder were all first-class ports.

  144. Re:wow by Anonymous Coward · · Score: 0

    ...It reads like it was written by a very advanced ESL student.

    You don't know the half of it- As suggested by a reply to Soulskill in a Reddit forum, it's been confirmed that Timothy is actually an alien that used to go by "Greg" on ESPN (third video down), before coming to /.

  145. Re:Good luck... by Teun · · Score: 1

    Although it would be nice any and every distro would run a certain set of good games (or any other desirable application) it is not needed for success.
    The moment a publisher releases this set of games with the message it runs best on distro X many will move to that distro.
    And as far as it's open source or possible to reverse engineer many other distro's will soon offer similar capabilities.

    --
    "The likes of Facebook and WhatsApp are free to those whose privacy is of zero value."
  146. Rabid Ignorance by Anonymous Coward · · Score: 0

    It's funny that your so-called "rectangle" suddenly found its way to every other competitor after the iPhone/iPad release!

    Screw your silly nonsense about this being a "shape".

  147. Re:Good luck... by toriver · · Score: 1

    Soooo... learn the difference between a technology patent and a design patent, mmmkay?

  148. Re:Good luck... by toriver · · Score: 1

    Vista did not destroy the industry because businesses stayed the hell away from it and stuck with XP.

  149. Sadly, so is Steam. by Anonymous Coward · · Score: 0

    Steams "buisness model" is also a catastrophe. I thik Gabes problem is that he is getting a competitor in W8. Now Gabe and Steam is all alone in the games distribution racket in Windows, sucking revenue from other smaller software companies because Steam is the only way the can reach the market.
    I have more than 200 games in steam, so its not like I dont use them. I also have tons of computers... when I have someone over we can't play at the same time, even if we want to play different games! I love it when im in a hotel playing and I get kicked out because my GF started a different game on my computer at home... (and don't say "offline", that is just a weak patch)

  150. Re:Good luck... by siDDis · · Score: 3, Insightful

    You forgot step 7 for Windows. Click ok for administration mode and next, next, next, and finally make sure to hook off those extraordinary browser bars.

  151. Opinion created by self-interest by Anonymous Coward · · Score: 0

    Gabe is only saying this because Win8 will feature a "Windows Marketplace". And, unlike iOS, it's going to also be a desktop operating system, and will thus be in DIRECT competition with Valve's Steam digital distribution service.

    I like Steam, and will keep using it, but let's be honest, Gabe is only trying to slam an unreleased product from Microsoft because a core feature of it will be competing against his business.

    I'll wait for credible people to talk about Win8 or, even better, I'll try it out for myself, because there's no shortage of MS haters who will say anything to attack MS, no matter how untrue it is (as was clearly proven by Windows Mojave, which was SO MUCH BETTER than Win Vista!).

  152. Re:Good luck... by Yunzil · · Score: 2

    What? None of that is true. Or perhaps it's time to replace that 486DX2.

  153. Re:Good luck... by wmbetts · · Score: 1

    I'd still be running Linux if it was possible to run the games I want to run in it. I got tired of duel booting Windows so I bought a Mac. It's the closet thing I can get to Linux that has native support for the games I want to run. I would even re-buy the games if I had to as long as I could get it to run on Slack (which I could as long as they don't do something stupid).

    I'm in no way an Apple fanboy. Apple is just as evil as Microsoft, but at least their OS is decent. I spend most of my time in iTerm anyway so it's not much different for me.

    --
    "Ubuntu" -- an African word, meaning "Slackware is too hard for me". - stolen from Dan C alt.os.linux.slackware
  154. Re:Good luck... by Anonymous Coward · · Score: 0

    Steam began with Windows API but I believe they switched over to WebKit a long time ago.

  155. Re:Good luck... by Jonner · · Score: 1

    Most of the games on Steam will be DirectX, not OpenGL.

    And many of those DirectX games work already (at least partially) using Wine. In many cases, it will probably be easier for a developer to get the game working with Wine and/or Winelib than to completely replace all DirectX calls with OpenGL ones. That said, I still don't understand why OpenGL isn't the norm since game development is more cross-platform than it was in the 90s.

  156. Re:Good luck... by Ziggitz · · Score: 1

    This is blatantly false. Anyone who can use iOS or Android could easily use Ubuntu 12.04. Maybe not a distro like Archlinux, but for the kind of things that most ley computer people do on their PC's there are plenty of distros that do it all intuitively.

    --
    There is no memory shortage. yes I have heard of XFCE. Go away.
  157. Rounded corners by Sprinkels · · Score: 1

    In an era where Apple can patent a fucking rectangle with rounded corners

    Explains the sharp corners of Microsoft...

  158. Re:Good luck... by Anonymous Coward · · Score: 0

    My pet peeve with Steam is that it almost never closes down properly when you shut down Windows, and then you get the "Application is not responding[..]" dialog that interrupts the shutdown process and forces you to intervene and forcefully terminate Steam. I have on several occasions discovered the computer still running, hours later, as I get home because Steam interrupted Windows from turning off the computer. Very. Fucking. Annoying.

  159. Re:Good luck... by Anonymous Coward · · Score: 0

    "Direct3D and OpenGL are basically identical these days. "

    WTF. Have you even written both GL are D3D code? To what versions of GL and D3D do you refer? If you take the line like this:

    GL4.x D3D 11.x
    GL3.x D3D 10.x
    GL2.x D3D 9.x

    you are still far off even though the hardware generations are correct. You can make a crappy comparison that the shader stages have similar names and concepts, but it stops there bub. D3D gives a lower-level feel and interface than GL... D3D exposes a number of features that GL does not and vica-versa... to give an example, only staring in GL4.1 (or was it 4.2), unextentended GL had required that the different shaders be linked statically to one GL program, i.e. having V vertex shaders and F fragment shaders, if one wanted to mix all possible combinations (assuming that the outs of each vertex shaders were the same and the ins of each of the fragment shaders were the same as the vertex shaders) required V*F GL programs.. and once you throw in Geometry shaders from GL3.2, and the tesselation shader stages from GL4, the combinatoric nightmare is staggering. Add to the mix on how D3D handles different samping vs GL's, well you get the idea... also if memory serves correctly, in D3D you can read the stencil buffer values from a depth-stencil texture, but I know you cannot in GL.

    Porting D3D code to GL is non-trivial and painful.

    On a related note, D3D's FX is really for demos only. Only a madman would ship a title using that shit. Additionally, D3D provides hooks into the rest of the Windows API... and oh yes, another really sour point for GL: shipping (sort-of-ish) compiled shaders. For GL to ship a title you must provide the shader source code to the GL implementation at _run_ time. And oh, the crap about joypads, etc is epic bullshit. OpenGL is graphics _only_ and does not provide an interface for getting a window or other system specific crap... or audio for that matter.

    Developing using GL is also more painful: the tools and debuggers for GL are far, far behind what MS offers for their D3D platform. If someone says gDebugger I will tell you to go fuck yourself. Each of the GL tools for debugging are hacks that try to intercept GL calls. They are buggy, unreliable nightmares. When you get into GL extensions, they are truly useless.

    and I like GL, but GL needs lots of love as is: needs better tools, there is not a good conformance testing for GL, Intel's GL implementation is utter shit compared to AMD and NVIDIA, and not so long ago, like 3 years or so AMD/ATI's GL was a crap shoot of hell. The Linux open source Nazi's have a bug up their ass about closed source GL implementations, so... well that just sucks... To put it gently, Mesa sucks monkey balls, the open source GL implementations are soooo much slower and have far fewer features. Damn, the Mesa infrastructure lacks so much to even think of having GL 3.2, much less GL 4.x is madness even if the hardware can do it. I know this is Slashdot, but lets be honest: Open Source Graphics is shit. Performance is shit, visual quality is shit, etc... oh fuck it this is the same crap that loves X11 or thinks Wayland is great.. lets me make this clear: compared to Apple's or MS-Window's graphics window systems, both X11 and Wayland (strictly speaking Wayland is just a protocol, a fucking protocol missing oodles of important shit, like complete input handling) are utter crap.

    The main thing that GL has going for it is vendor specific extensions. NVIDIA has it's bindless (pointers [memory pointer to by pointer is a buffer object] in shaders), bindless textures (essentially unlimited number of textures accessible in a shader), and AMD has a partially resident texture extension too. None of that will see the light of day in D3D likely.

    And oh.. OpenCL OpenGL interop is okayish, but lets face it, compared to CUDA or DirectCompute, OpenCL still kind of sucks to use.

  160. 2013, The Year for Linux on the Desktop by Anonymous Coward · · Score: 0

    Could 2013 be the year for Linux on the desktop?

  161. MS Windows is the anti Star Trek! by mwburden · · Score: 1

    MS is the Anti-Star Trek.

    Odd Number Star Trek Movies: Bad
    Even Number Star Trek Movies: Good

    Odd releases of Windows: Good-ish (grading on a curve only against other versions of MS Windows)
    Even releases of Windows: God awful

    (Assuming you count Windows 95 and Windows 98 as one release, which is more or less the case since Windows 98 was essentially Windows 95 with better USB support.)

  162. Re:Good luck... by Anonymous Coward · · Score: 1

    What nobody tells you until you're googling for "Unable to start in offline mode" errors is that you have to be online to go offline. If Comcast suddenly dies (like mine did 2.5 hours ago) you're just fucked. (at least I can amuse myself trying to read slashdot on my smartphone while I wait for someone to fix the damn outage. Support helpfully tells me it affects 300+ units, but hasn't got a clue what's going on or what's being done to fix it or when it'll be done)

  163. Re:Good luck... by RudyHartmann · · Score: 1

    I have had machines with both graphics chips. ATI and Nvidia are really the only viable solutions left. The ATI drivers I had for Windows were always problematic. My laptop is an HP/Compaq NX9420 with a dual core processor, 4G ram and an Nvidia Quadro NVS 510M. HP made sure that the only Windows driver which works on this chip is an Nvidia driver that they specially"tweaked". So the last %$^&& Windows driver HP made available was 4 stinking years ago. The generic ones that I can download from the Nvidia website do not work. This is HP's fault. This option cost me $1200 when it was new!!!! Frickin idiots. But.....................All the generic Linux drivers work. YES!!! Really! Heck, I even got the BSD Unix driver to work...All these drivers work awesome. I had another laptop of the same model but the ATI graphics chip. Not so good. I must admit though, I have had better experiences with both chips on a desktop. Nvidia was still better. Intel graphics chips are as slow as a snail. They're awful. OpenGL works great in Linux with all the machines I support, and I like making life easier. So they're all Nvidia, and all Linux whenever possible.

    --
    Oh, yeah! Wise guy, huh? Woob woob woob woob! Nyuk! Nyuk!
  164. Only a small percentage play games... by Anonymous Coward · · Score: 0

    The baby boomers are getting older and they aren't playing games. The younger gamers are getting older although haven't stopped playing. I'm not convinced the PC is the gaming center of the universe as once might have been the case.

    Games for Linux? Who cares.

    Unless they are free (charge me, but don't release under a proprietary license) I could care less.

  165. Re:Good luck... by darkfeline · · Score: 1

    Remind me again, what's IE6?

  166. Re:Good luck ... WHOOSH! by anon+mouse-cow-aard · · Score: 2

    Newell was saying windows 8 is a trainwreck because Microsoft is closing the ecosystem down so that you need to use their app store to get anything sold. That the PC becomes a loss leader for the app store, is what will push OEMs out of the business. For Valve/Steam, it is the classic case where someone does something for a while and makes a reasonable living until MS notices and they move in and squeeze everyone else out. Whether windows 8 works well or sells well is completely beside Newell's point. He is a third party app store, who figures MS has him in his sights, even though it is really just collateral damage in it's competition with Apple. He's right.

  167. Why not? by Bert64 · · Score: 1

    If you were in Valve's position, that is their entire business is 100% dependent on microsoft, wouldn't you want to expand into areas which weren't controlled by ms? Having all your eggs in one basket is never a good situation to be in.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  168. Re:Good luck... by Anonymous Coward · · Score: 0

    lol I assumed I was the only one. I love Steam, but this has always been the case for me as well.

  169. Tax software by bzipitidoo · · Score: 1

    I hate having to crawl back to Windows to run tax software, but the alternatives are worse. I've tried Wine, but every time there's been some problem. I refuse to use web based tax preparation. I do NOT want my tax info sitting on some 3rd party web server.

    Also hate having to use tax software from private vendors. They jerk you around with free but crippled versions you can upgrade. Tax should be simpler to figure out. I could do it by hand, but then the vendors have another gotcha: Can't use electronic filing.

    --
    Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
  170. Re:Good luck... by Anonymous Coward · · Score: 0

    games wrapped in Cider so as to do the bare minimum effort.

    Sounds... exotic......

  171. Re:Good luck... by Kalriath · · Score: 1

    Yup, every fucking logoff for me. Windows is sitting there with the "Waiting for programs to exit..." message, and the one blocking it is always "Steam - Servers..." with the subtext "This program is preventing Windows from logging off."

    --
    For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  172. Re:Good luck... by Kalriath · · Score: 1

    Try that when you're offline sometime. If Steam cannot connect to Valve when it starts, it will display "Would you like to start in Offline mode?" then immediately error with "Could not connect to the Steam network" and exits.

    --
    For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  173. Re:Good luck... by Kalriath · · Score: 1

    No, the internal browser does have a cache. It's just that shit.

    --
    For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  174. Three words by dbIII · · Score: 1

    Dot com crash.
    Loki was on track with their business plan but their investors went away.

  175. Re:Good luck... by robthebloke · · Score: 1

    . And oh, the crap about joypads, etc is epic bullshit. OpenGL is graphics _only_ and does not provide an interface for getting a window or other system specific crap... or audio for that matter.

    It would help if you tried reading. It'll take you what, a day at most to get the linux joystick lib up and running? You'll also note I specified OpenAL or fmod for audio.

    Porting D3D code to GL is non-trivial and painful.

    To quote my original post, It's a ball ache, and a time sink.

  176. Re:Good luck... by Prune · · Score: 1

    While each thread needs a separate OpenGL context, contexts can share data. The usage mechanism is slightly different, but you can do multithreaded OpenGL just fine using this.

    --
    "Politicians and diapers must be changed often, and for the same reason."
  177. Re:Good luck... by Tough+Love · · Score: 1

    Direct3D and OpenGL are basically identical these days. OpenGL is more flexible, but to be honest that flexibility just ends up shooting yourself in the foot.

    Ah.... where is that honesty of which you spoke?

    --
    When all you have is a hammer, every problem starts to look like a thumb.
  178. Re:Good luck... by Tough+Love · · Score: 1

    This is just people going. Oh No Change! We don't like change. We will fall back.

    It's really Microsoft shareholders who should be going "oh no!" because as you correctly point out, people don't like change.

    --
    When all you have is a hammer, every problem starts to look like a thumb.
  179. Steam Console YAY! by uslurper · · Score: 1

    OK, just waiting for the console that boots linux directly to steam now.
    YAY!

    --
    oldhack: "Security is a waste of money until shit hits the fan. 5 minutes later, it becomes waste of money again. "
  180. I hereby patent the virtual UI by Anonymous Coward · · Score: 0

    I hereby patent the virtual keyboard being a system where a computer device throws signal around it, be sonar radar photovolic photons or electromagnetic fields or similar, and detects changes in that field to interpret user actions such as keyboard, mouse and other UI actions.

    I hereby claim all IP in relation to this idea including all potential implementations as they apply to desktop and mobile computing devices.

  181. Re:Good luck... by Petersson · · Score: 1

    I guess at first Steam will start to conversion of games that are running on Mac - those games already unix friendly.
    Maybe Steam will create their own Linux distribution.

    --
    I'm not insane. My mother had me tested.
  182. How to discourage casual infringement? by tepples · · Score: 1

    Open the engine source, sell the art/music/map/skins/other data packages.

    If the engine source is open, how should the developer discourage users from casually infringing copyright by spreading copies of the non-free "art/music/map/skins/other data packages" through file sharing technologies?

    Reap the benefits of not having to support your code on a Linux distro.

    I seem to remember that some popular GNU/Linux distributions' primary repositories will not accept a package that relies on a non-free data package.

    Please forgive the naysaying; I'm just trying to ask the questions that an investor in such a project would likely ask.

    1. Re:How to discourage casual infringement? by wertigon · · Score: 1

      If the engine source is open, how should the developer discourage users from casually infringing copyright by spreading copies of the non-free "art/music/map/skins/other data packages" through file sharing technologies?

      By, for example, have a small binary blob for DRM stuff that is downloaded akin to the flash player is today. Though any attempt to prevent spreading unauthorized copying likely is doomed to fail, since, well... Pirates crack the DRM once, it's out there for everyone. It's better to try and find a good middle-ground and go for the paying pirates instead of those who would've bought the game only if it was not available through other means, because those other means will always exist. Make it simple to pay, and more will pay.

      I seem to remember that some popular GNU/Linux distributions' primary repositories will not accept a package that relies on a non-free data package.

      Non-free in the sense "depends on non-free libraries". Yes, this could be a potential problem but it is solvable, you could for example have Linux packages for those few specific bits. However, most neccessary libraries today come with a free license (OpenGL/AL/SDL), and there are free engines out there that are almost as good as non-free alternatives, like Moai. Double Fine Adventure has a good post up in their forums, unfortunately under the private backers, that explains why they chose Moai over, say, Unity.

      --
      systemd is not an init system. It's a GNU replacement.
  183. You won't hear a complaint from me... by Anonymous Coward · · Score: 0

    As long as I can install on Fedora and the games will run under the KDE desktop.

  184. Re:Good luck... by cheesybagel · · Score: 1

    You can just use OpenGL for graphics with OpenAL for sound. The networking bit you can write using BSD sockets. Then SDL is only used for opening a windows and getting inputs.

  185. Re:Windows 8 is a catastrophe.... by Anonymous Coward · · Score: 0

    I doubt it!

  186. Slashdot - Time to trash this silly post by Anonymous Coward · · Score: 0

    When a company makes an error, they have teams of people standing by to rectify the error. Slashdot does not. This is one of thousands of posts that gives completely incorrect information. There are other technical blogs and I will very soon stop ready slashdot if they do not give at least a shred of sanity to posts.

  187. Linux's big chance!!! by WOOFYGOOFY · · Score: 1

    All they have to do is write support for the most basic parts of a computer everyone uses- video cards and input devices.

    I don't understand this. An enormous amount of development goes into all the various Linuii, yet they do not support very many of the devices through which people USE their computers. This should always be have been job #1. I don't use the OS or windowing system or the windowing system's graphics details the way I USE my Logitech or Kensington trackball's driver software which gives me access to more than just three measly buttons.... I am sure people with other input devices have their own list of stuff Linux distro X doesn't *do*. What's with this? I am not a device driver authoer, so this is meant as a serious question. Why no Kensington SlimBlade Trackball Mouseware support or Logitech SetPoint support? This is how I USE my computer. This IS my computer when everything else is working well

  188. Re:Good luck... by Anonymous Coward · · Score: 0

    Direct3D and OpenGL are basically identical these days

    Really? my understanding of the history of the two libraries is that the first directX was basically an unofficial clone / fork of openGL, in the usual microsoft "we'll clone you if we can't buy you" sense... and then that the two libraries grew apart in similarity. I find it odd that they would converge to become more similar again, unless it's some soft of feature battle that has kept them similar?

  189. I'm starting with the man in the middle by tepples · · Score: 1

    By, for example, have a small binary blob for DRM stuff

    According to how I read a popular copyleft license and its FAQ, such a binary blob would have to be a separate process, and the program would have to be substantially functional without it: Because it is a separate process, anyone can insert a man-in-the-middle shim that "tees" the decrypted output from the DRM-secured process into another file. And how would one make the engine substantially functional without it? Because otherwise, "packages which are not functional or useful without code or packages from third-party sources are not acceptable for inclusion in Fedora." (Fedora Packaging Guidelines)

    1. Re:I'm starting with the man in the middle by wertigon · · Score: 1

      You can claim the same about virtually every other piece of DRM.

      The problem is the following: You have Alice (the content producer), Bob (the viewer), and Charlie (the pirate). Alice wants to send Bob a message without Charlie getting any part of it. Only problem is Charlie is an alias for Bob. Bob and Charlie is, therefore, the same person. DRM is defective by design.

      Instead of wasting time trying to perfect a fatally flawed design, why not simply come up with a business model that works?

      --
      systemd is not an init system. It's a GNU replacement.
    2. Re:I'm starting with the man in the middle by tepples · · Score: 1

      Instead of wasting time trying to perfect a fatally flawed design, why not simply come up with a business model that works?

      Nobody has, apart from MMO which keeps much of the game logic secret and on a paid server, and the fact that nobody has for so long is evidence that it is unlikely that anybody will in the next five-year generation. Otherwise, it's like asking "Why not come up with cold fusion that works?" or "Why not come up with time travel that works?".

    3. Re:I'm starting with the man in the middle by wertigon · · Score: 1

      Did you know that Music filesharing is decreasing and has been for some time? Why do you think that is? Because finally, we have gotten decent legal services that meet the customers on their own terms!

      So yes, the music industry has found models that work. That does not mean these exact models will work for the game industry. There are however quite a few promising models out there - Free2Play, Freemium, Kickstarter and many other successful business models already exist. Multiplayer has an easier time than singleplayer. Does that mean all singleplayer games are doomed? No, just look at Humble Indie Bundle for instance.

      --
      systemd is not an init system. It's a GNU replacement.
  190. windows 8 tries to be all things to all people by fredthomsen · · Score: 1

    This is never a good thing and Apple and Google have both figured this out. This is a result of Steve Ballmer not understanding the definition of a PC vs a tablet. When I use a PC I want a real OS, not some hybrid of windows phone 7 and windows 7. This wouldn't be an issue if on a tablet all operations could be performed within the metro ui and in a PC operation could be performed within the normal windows UI. Sadly this half and half approach will just lead to problems. Even the windows server 2012 ui has metro in it. I predict enterprises skipping windows 8.

  191. Re:Good luck... by Anonymous Coward · · Score: 1

    You're absolutely correct. I'm developing a game with openGL, and I've found that if I write shaders using my nvidia-based desktop, I'll then have to spend a few hours rewriting them to work on intel integrated laptops and ati-based systems too. The nvidia driver papers over cracks, mistakes and oversights - dividing colours by 0 causes strange, abberant flickering on intel and ati hardware / open source drivers, but either shows nothing or shows a 'sane' colour when using nvidia cards with the proprietary driver (I've not tried nouveau). You get the same behaviour if you forget to initialise a number (float foo; foo += 5; etc.).

    This is bad because it means when I make a mistake, the nvidia driver acts like a yes man, silently letting my rubbish, flakey code pass through into production. ATI and intel yells at me "you've fucked up! you've fucked up!" in bright technicolour. This ultimately makes for better, more stable, less buggy graphics for my users.

  192. Take your meds goofy by Anonymous Coward · · Score: 0

    See subject. You forgot to take your medication again nutboy!

  193. Re:Good luck... by RockDoctor · · Score: 1
    Three years, minimum?

    I don't think that we've got a PC in the house which is less than two years old. OTOH, it's probably over five years since I built a desktop and had to even think about video cards. Then again, my games collection consists of ~1989 Civilisation, ~1993 UFO, and a Doom-a-like, which I gather are hardly cutting edge.

    --
    Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
  194. Re:Good luck... by Samizdata · · Score: 1

    Not so much. I have yet to be able to upgrade the ATI drivers on my current box under either Ubuntu or Mint. And I have horror stories about trying to do driver upgrade under previous Windows installs. ATI drivers have always been nothing but a headache for me.

    --
    It's not the years, honey, it's the mileage. - Colonel Henry Walton Jones, Jr., Ph.D.
  195. Is there a reality distortion field up somewhere? by Anonymous Coward · · Score: 0

    Nobody else seems to have any trouble making their software "just work" on Linux

    I'm still not quite believing it, but there it is.

  196. Simple - 30% margins for App Stores by Anonymous Coward · · Score: 0

    Simple - 30% margins for App Stores. If you could get thousands of developers to give you 30% of everything they sell, wouldn't you try? I'm shocked that i-Whatever and Android users put up with this added "tax."

    For me, it seems that giving your app away and charging for app upgrades outside the 30% taxation realm would be smarter. Advertising-based app payments simply don't pay enough to bother. Anyone with a rooted Android device can easily block them, I know since I have on both a phone an tablet.

    MSFT sees those 30% margins and like the MPAA thinks that current app pricing will remain. It can't. A $20 app will need to be $2 inside a Windows App store to sell. $20 takes a little thought to decide if you will spend the money, but $2 is an impulse buy. That alters the ROI significantly.

  197. Re:Good luck... by master5o1 · · Score: 1

    [citation needed]

    Also, consider Steam for Mac clearly doesn't have DirectX

    --
    signature is pants
  198. It might not be sexist, but may still be insulting by Anonymous Coward · · Score: 0

    While the prevailing thought that "0xB16B00B5" is sexist, there's an alternative explanation, that occured to me as I was reading over some of the comments. In some contexts, a "Big Boob" is someone who's a party-pooper, who is always crying about little things, who was offended and wants to take his ball home.

    Thus, in this sense, requiring Linux to sign in as "0xB16B00B5" would be an insult towards Linux itself, and likely towards those who work with it as well. If we're worried about professionalism, I would almost hope that the sexism explanation were the right one!

    In which case, it's both immature and insulting, and it would be right to require Microsoft to change it. But it's still not something to lose sleep over.

  199. Re:Good luck... by MikeBabcock · · Score: 1

    You know that Cedega implemented most of Direct3D for Linux ages ago, right?

    http://gametreelinux.com/

    --
    - Michael T. Babcock (Yes, I blog)
  200. Photoshop economy what? by doodaddy · · Score: 1

    I couldn't make sense of that article. Did you see the part about photoshop being a virtual economy?

    Is it the article writer's skills or is Gabe Newell batshit crazy? The text itself seems psychotic.

    Hmmm.

  201. Aiming for redundant by uninformedLuddite · · Score: 1

    Haikus are easy
    but sometimes they don't make sense
    Refrigerator

    --
    The new right fascists are bilingual. They speak English and Bullshit.
  202. Closed ecosystem by Anonymous Coward · · Score: 0

    If Windows 8 is the "closed ecosystem" as is claimed, then maybe that will be the death of Microsoft as it will be next in the long line of companies who surrounded their product set with closed, proprietary environments and ultimately did not survive the marketplace.