You know, if you had done any research on the thing before buying it, you would have discovered that it played MP3's by having SonicStage convert them to ATRAC.
I think that's what he's referring to, that even on the PC, people play with dual-shocks or equivalent controllers. Every long time player knows that the optimum is dual-shock + keyboard, t hat mouse control/movement doesn't work very well.
I remember reading somewhere that one of the goals in PS2 programming was keeping that DMAC running full tilt streaming data. Ah, found it, Ars Technica:
The SPE's aren't full CPU's, they're essentially enhanced versions of the PS2's VU's.
Given that model, it has to be programmed like a DSP - very little state, processing works on data streams.
Yep, stream data, just like on the PS2.
For games, this sucks. No CPU has enough memory for a full frame, or for the geometry, or a level map.
You're not supposed to keep a full frame or map in there, you're supposed to stream it in and out on the fly, as the Kami intended, just like on the PS2. "Fat Pipes (bandwidth), small pans (VU/SPE RAM)" http://arstechnica.com/old/content/2000/04/ps2vspc.ars/1
In many PS3 games, the main MIPS machine is doing most of the work, with the Cell CPUs handling audio, networking, and I/O
The Cell isn't MIPS, it's PPC, the PS2 (and PS1) were the MIPS machines. The SPE's are supposed to handle things like audio and networking, that's their job. Apparently you can also do things like assign a SPE to do things like very fast bzip decompression.
If they really want to stream content the easiest way would be to just buy a cheap HTPC and set up their favorite media center on it, and then they could play DVDs/Blu-Rays/Netflix/YouTube/etc all from one device.
Or get a PS3, since like the Wii, it also has a web browser.
There are actually some people who don't have their PS3's hooked up to the internet...yeah, I know, It's like a bathroom without aromatherapy candles, still gets the job done but come on. I was once in a wal-mart looking at PS3 games and a "Dad" asks me if I know anything about PS3's, so I answer his questions. I tell him about the web browser, and how you can view pictures and video and rip CD's, DVD and Blu-Ray movies, and about PSN. And he asks if you have to hook it up to the internet, and I tell him that to get the best use out of it, you really need a broadband internet connection. He had dialup.
I have a D&D tabletop gaming buddy who didn't have his PS3 hooked up to the internet till earlier this year, (He got his in late 2007 early 2008). I got mine in the summer of 08, and immediately hooked it up to the network, alongside the PS2. I also installed YDL on it the same day, and it sat beside the PS2 (also with a Linux install on it).
Ah, you UK folk with your tapes. Admittedly the 1541 didn't have high penetration in the UK which explains why you lot were playing cheap ass platformers and arcade titles when in the US C64 RPG's and adventure games were a bit more popular. IIRC the average C64 RPG would sell for $49. Course, it probably came on 2 disks, with a big manual, and a cloth map.
In most cases it's probably the "non geek family member doesn't want non aesthetically pleasing cables stretched across the living room." Don't tell me you haven't ever heard the "do we really need all those things and cabled hooked up to the TV? It looks messy"
While I understand that the stereotype of a Slashdotter is someone with a couple of desktop machines, a couple of laptops and a rack of servers in the basement/spare room, there are people/families with only one computer that isn't a laptop.
Well, that's a moot point, since Google TV is not a multiplayer gaming device. It's a device to bring the "Web" (meaning facebook youtube, twiiter, netflix, pandora) to one's TV.
Also the actual limit on PS3 controllers is 7, not 4.
Former WebTV user here. I've always considered WebTV an idea before it's time. One of the big problems with it is that from 95-2000 the web grew in capability faster than the little black boxes did. And thanks to the plethora of mobile devices with non-x86 CPU's and lower resolution screens website developers and plugin makers are a little more willing to work with the makers to work with the makers of them. For example Macromedia didn't try very hard to keep WebTV's shockwave plugin up to date, but now with all sorts of Flash devices out there they have more incentive.
U also wonder if Google talked with Iacta (a company that created WebTV oriented websites and did consulting), since their guidelines are similar to Iacta's.
But.....Google TV doesn't do much that a PS3 already can't.
No, those sounds are standard SL sounds, that clicky clicky is what you hear when people text chat..unless they turn it off. The polaroid sounds are people taking screenshots.
won't that image die? Geebus it's been years and that's what geeks think when they hear SL.
Funny thing is, if the event organizers had been more on the ball and competent, the griefer would have never been able to set off the penises in the first place. And even if he had, he wouldn't have lasted as long as he did, it would have been Eject+Ban so fast his head would swim.
The eyetoy/eye predates the Wii, and Sony was working on that wand controller in the PS2 days, they even had prototypes. Didn't release it because the tech wasn't quite there yet. IIRC the limitation was the original eyetoy's resolution and the PS2 wasn't quite powerful enough to do what they wanted with it AND put out pretty graphics while processing the video.
Please. I use SL and have a PS3, and while Home has improved and is actually "fun" now, it's no SL. Sure it looks nicer and is smoother, but it's not the sandbox that SL is.
For example, just today I made up some signs for an event, that will teleport people to other locations where other sub-events are being held. I'm no scripter or builder but even I can slap a few prims together to make something useful. You can't do that in Home, you can only consume. While I like consuming in SL...there's more to do than just that.
Not a lot, but I suspect there's a higher percentage of Linux users amongst the oldbies/scripters/builders/movers and shakers than amongst the "HOWLZ-ing" masses.
It's not that much different on the PS2/PS3, though I think there's a slightly higher percentage of non-assholes willing to tell the weed-inspired, teabagging, spoiled boys to shut up. Stull not enough to make the experience "good"
You know, if you had done any research on the thing before buying it, you would have discovered that it played MP3's by having SonicStage convert them to ATRAC.
not using a mouse does not equal dumbed down. There are some very complex games that never used the mouse at all on both consoles and PC's.
I think that's what he's referring to, that even on the PC, people play with dual-shocks or equivalent controllers. Every long time player knows that the optimum is dual-shock + keyboard, t hat mouse control/movement doesn't work very well.
What, you buy a crappy standalone instead of a PS3?
I remember reading somewhere that one of the goals in PS2 programming was keeping that DMAC running full tilt streaming data. Ah, found it, Ars Technica:
http://arstechnica.com/old/content/2000/04/ps2vspc.ars/4
The SPE's aren't full CPU's, they're essentially enhanced versions of the PS2's VU's.
Yep, stream data, just like on the PS2.
You're not supposed to keep a full frame or map in there, you're supposed to stream it in and out on the fly, as the Kami intended, just like on the PS2.
"Fat Pipes (bandwidth), small pans (VU/SPE RAM)" http://arstechnica.com/old/content/2000/04/ps2vspc.ars/1
The Cell isn't MIPS, it's PPC, the PS2 (and PS1) were the MIPS machines. The SPE's are supposed to handle things like audio and networking, that's their job. Apparently you can also do things like assign a SPE to do things like very fast bzip decompression.
Or get a PS3, since like the Wii, it also has a web browser.
Hey, that's quite informative, I didn't know that.
There are actually some people who don't have their PS3's hooked up to the internet...yeah, I know, It's like a bathroom without aromatherapy candles, still gets the job done but come on. I was once in a wal-mart looking at PS3 games and a "Dad" asks me if I know anything about PS3's, so I answer his questions. I tell him about the web browser, and how you can view pictures and video and rip CD's, DVD and Blu-Ray movies, and about PSN. And he asks if you have to hook it up to the internet, and I tell him that to get the best use out of it, you really need a broadband internet connection. He had dialup.
I have a D&D tabletop gaming buddy who didn't have his PS3 hooked up to the internet till earlier this year, (He got his in late 2007 early 2008). I got mine in the summer of 08, and immediately hooked it up to the network, alongside the PS2. I also installed YDL on it the same day, and it sat beside the PS2 (also with a Linux install on it).
Ah, you UK folk with your tapes. Admittedly the 1541 didn't have high penetration in the UK which explains why you lot were playing cheap ass platformers and arcade titles when in the US C64 RPG's and adventure games were a bit more popular. IIRC the average C64 RPG would sell for $49. Course, it probably came on 2 disks, with a big manual, and a cloth map.
Most US ISP's have a "No running servers" clause in their residential service ToS.
Some PSP games do support what SCEfoo calls "Game Sharing"
In most cases it's probably the "non geek family member doesn't want non aesthetically pleasing cables stretched across the living room." Don't tell me you haven't ever heard the "do we really need all those things and cabled hooked up to the TV? It looks messy"
While I understand that the stereotype of a Slashdotter is someone with a couple of desktop machines, a couple of laptops and a rack of servers in the basement/spare room, there are people/families with only one computer that isn't a laptop.
Well, that's a moot point, since Google TV is not a multiplayer gaming device. It's a device to bring the "Web" (meaning facebook youtube, twiiter, netflix, pandora) to one's TV.
Also the actual limit on PS3 controllers is 7, not 4.
Former WebTV user here. I've always considered WebTV an idea before it's time. One of the big problems with it is that from 95-2000 the web grew in capability faster than the little black boxes did. And thanks to the plethora of mobile devices with non-x86 CPU's and lower resolution screens website developers and plugin makers are a little more willing to work with the makers to work with the makers of them. For example Macromedia didn't try very hard to keep WebTV's shockwave plugin up to date, but now with all sorts of Flash devices out there they have more incentive.
U also wonder if Google talked with Iacta (a company that created WebTV oriented websites and did consulting), since their guidelines are similar to Iacta's.
But.....Google TV doesn't do much that a PS3 already can't.
Gameline for the Atari 2600 predates it: http://en.wikipedia.org/wiki/GameLine
If you already own them, put the disc in. All PS3's can play PS1 discs, that's entirely software compatibility that all PS3's have.
No, those sounds are standard SL sounds, that clicky clicky is what you hear when people text chat..unless they turn it off. The polaroid sounds are people taking screenshots.
Linden Lab is privately held, and has no stock to pump.
won't that image die? Geebus it's been years and that's what geeks think when they hear SL.
Funny thing is, if the event organizers had been more on the ball and competent, the griefer would have never been able to set off the penises in the first place. And even if he had, he wouldn't have lasted as long as he did, it would have been Eject+Ban so fast his head would swim.
The eyetoy/eye predates the Wii, and Sony was working on that wand controller in the PS2 days, they even had prototypes. Didn't release it because the tech wasn't quite there yet. IIRC the limitation was the original eyetoy's resolution and the PS2 wasn't quite powerful enough to do what they wanted with it AND put out pretty graphics while processing the video.
Please. I use SL and have a PS3, and while Home has improved and is actually "fun" now, it's no SL. Sure it looks nicer and is smoother, but it's not the sandbox that SL is.
For example, just today I made up some signs for an event, that will teleport people to other locations where other sub-events are being held. I'm no scripter or builder but even I can slap a few prims together to make something useful. You can't do that in Home, you can only consume. While I like consuming in SL...there's more to do than just that.
Not a lot, but I suspect there's a higher percentage of Linux users amongst the oldbies/scripters/builders/movers and shakers than amongst the "HOWLZ-ing" masses.
It's not that much different on the PS2/PS3, though I think there's a slightly higher percentage of non-assholes willing to tell the weed-inspired, teabagging, spoiled boys to shut up. Stull not enough to make the experience "good"