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User: CronoCloud

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Comments · 6,298

  1. Re:Microstudios on DirectX Architect — Consoles as We Know Them Are Gone · · Score: 1

    They didn't stop 3D it's just not hardware accelerated. 2D games, which a lot of microstudios focus on, are still possible.

  2. Re:That's great, but this isn't a hardware problem on DirectX Architect — Consoles as We Know Them Are Gone · · Score: 1

    Those times are past us. Besides, have you forgotten the SNES? It had Doom on it. SNES controllers had not a joystick to be found.


    Of course I remember SNES DOOM, that was the first version of DOOM I played. Now although the SNES controller has no joystic, it does have a very nice d-pad which is a heck of a lot better than WASD.

    Do we really need more than two or three speeds to run/walk with? I mean, if one is so inclined, I guess they can get that gamepad. Or find a way to use analog movement while aiming the mouse. In any case, I fail to see how analog movement beats over a hundred usable keys AND full customization to said 100+ keys.


    How do you run at 3 or more speeds using WASD? modifier keys. So how do you effectively use them with any comfort when you've got your left hand on WASD, and your right hand on your mouse.

    That brings up another point, you may have 100 keys on that keyboard but you cannot easily and effectively use them all because one of your hands is on the mouse. How do you hit "\" when your fingers are on WASD. So truly you have no more than say 36 keys you can use effectively some of them being modifiers.

    And shouldn't games be designed so you don't need to be a three handed person to use 100 keys?

    I had to get way too used to a different control scheme for every game with the PS2.
    Why should every game control the same as every other. games differ on gameplay, game balance, speed, intended market, etc. Why should a third person character based platformer control like an FPS? Besides, it doesn't take long to get the hang of controls, they become second nature.

  3. Re:Lockout chip business model on DirectX Architect — Consoles as We Know Them Are Gone · · Score: 1

    It wasn't "discontinued", they sold every kit they made for NTSC U/C territory. It was a hobbyist thing, they never intended to make many kits. There's still plenty of hard drive capable PS2's out there, if one wants one.

    The massive interest in the kit (there's still people wanting them), DID convince SCEfoo to support Linux on the PS3 as an out of the box option. You can thank us PS2 Linux kit owners for that at least.

  4. Re:That's great, but this isn't a hardware problem on DirectX Architect — Consoles as We Know Them Are Gone · · Score: 2, Funny

    You don't even need some of those. A standard keyboard has over 100 keys and replaces gamepads. Then the mouse replaces joysticks and, again gamepads.


    ha ha ha ha ha ha, oh you must be joking, or else not old enough to remember the old days.

    There was a time when computers were expensive and not everyone was guaranteed to have a joystick. So devs put in keyboard controls...in action games. Which sucked, and even if you could control the game with a keyboard it wasn't optimal, or fun, or comfortable.

    Now you might have a mouse for analog aiming, but what about analog movement. console controllers have two analog sticks, plus analog buttons. And these days they also have USB and bluetooth, for things like mice and keyboards.

    By the way, most PS1 and PS2 games allow fully configurable controls. Was that an Xbox you were making an example of with that "B button"

  5. Re:As long as pcs have free online play and user m on DirectX Architect — Consoles as We Know Them Are Gone · · Score: 2, Funny

    Oh good, you made the point I was going to make, I heart Linux on video game consoles. Yeah I said "I heart" on Slashdot.

  6. Re:input devices or online community on DirectX Architect — Consoles as We Know Them Are Gone · · Score: 2, Funny

    Why do you think anybody might have an idea of when that might happen?

  7. Re:OK, some facts now... on DirectX Architect — Consoles as We Know Them Are Gone · · Score: 1

    You forgot the other type of article he used to publish: "Microsoft rules and will destroy Sony and Nintendo, because Microsoft understands console gamers better."

    He stopped writing those when Microsoft did something to piss him off with Vista IIRC.

    I have needled him via e-mail, coz he's like Dvorak, only less relevant.

    I actually like CPU because it's reasonably Linux friendly for a general magazine.

  8. Re:Why consoles will win on DirectX Architect — Consoles as We Know Them Are Gone · · Score: 1

    Besides, we're always going to need PC's. People have work to do, people to IM, and pr0n to watch. The only way for a console to compete with the PC is if it were to offer similar capabilities, but then it would just become yet another PC.


    You haven't been paying attention. Consoles, have been offering such things for years, through Linux. You buy a PS3, install Linux on it and do your work, IM people and watch your pr0n. But even with those capabilites the PS3 is not just another PC, because it's gaming functionality is still as easy to use as before (it's basically a dual boot thing)

  9. Re:Lockout chip business model on DirectX Architect — Consoles as We Know Them Are Gone · · Score: 1

    You're forgetting that a console that has official Linux support, meaning the PS2 and PS3, has a lot more options regarding what can be run on it than the Wii does.

  10. Re:Lockout chip business model on DirectX Architect — Consoles as We Know Them Are Gone · · Score: 1

    PCs that run Windows are designed to run programs developed by anyone who has a copy of Windows, a copy of GCC, and a web site. Consoles aren't.


    Are you sure about that? Because if you have Linux, and GCC, and a web site, you can design a program that can run on a console.

    [CronoCloud@midgar CronoCloud]$ cat /etc/redhat-release
    PS2 Linux release 1.0

  11. Re:Microstudios on DirectX Architect — Consoles as We Know Them Are Gone · · Score: 1

    Microstudios could show off their code to the big guys and hope for a deal, or they could compile a binary for every platform they can, including say Linux on the PS3.

  12. Re:For games.... on DirectX Architect — Consoles as We Know Them Are Gone · · Score: 2, Funny

    I have a dream that my children will one day live in a message board where they will not be judged by the length of their userid but by the content of their character.


    You must be new here.

  13. Re:Fuck their networks.... on Young Employees Pose Increasing Risk to Networks · · Score: 1

    The nice thing about IRC is that it can be syncrhonous, yes logs exist, but dev's shouldn't be using IRC logs in place of a proper message board or maling list. Like some devs do: "Ask your question on the IRC channel and wait at least 24 hours for an answer." If they're going to not be actually in the IRC channel, why don't they just do the asynchronous things (mailing list/message board)

  14. Re:What's next? on FTP Hacking on the Rise · · Score: 2, Insightful

    nobody has a client that can handle it anymore


    Actually Lynx, Camino, Konqueror, Firefox, Mozilla/Seamonkey suite, and IE7 can all handle Gopher.

  15. Re:Saldy I currently do two of those jobs on The Dirty Jobs of IT · · Score: 1

    You still got //e's running Oregon Trail?

    A few years back there was a picture in the local paper of a first grader at a computer. It was a II+ !

  16. Re:PC gaming is dying on Why Aren't More Linux Users Gamers? · · Score: 1

    Why would they suck? It's not like you can't hook up a keyboard, and trust me, console gamers who play MMORPG's have keyboards.

  17. Re:Whatdya mean I'm not a gamer? on Why Aren't More Linux Users Gamers? · · Score: 1

    only 5? You're not a gamer untill you've ascended all race and class combinations. Hell I'll take that even further. You're not a gamer until you've ascended all race and class combinations, foodless, petless, polyless, pacifist, zen, atheist, and illiterate! (Says the person who hasn't ascended once yet.)

  18. Re:semi-relevant stuff that comes to mind on Why Aren't More Linux Users Gamers? · · Score: 1

    SDL has had a native PS2 port for ages.

  19. Re:PC gaming is dying on Why Aren't More Linux Users Gamers? · · Score: 1

    Hey, I remember you! You're the type of person who said back in 93:

    "you'll never play an action packed blood drenched 3D slugathon like DOOM on a kiddie console"

    You were proven wrong then and you're wrong now. Time is your enemy because there's already MMORPG's on consoles and there will be more as time goes by.

  20. Re:PC gaming is NOT dying on Why Aren't More Linux Users Gamers? · · Score: 1

    But they'll never come equipped with a keyboard and mouse because people already have one of those (a pc).


    They don't need to come equipped because you can take the ones attached to your PC and plug them in. Or just go out and buy a couple more. People have been attaching mice and keyboards to consoles for years.

    Valve develops for PCs almost exclusively, with their console offerings being really bad. Coincidentally, they're also one of the most popular publishers in the industry right now.
    I must be imagining that PS2 port of Half-Life. I also must be imagining that PS3 version of the Orange box. By the way Valve sucks, a good dev house should be able to release a new game every year, not one every 5 years.

    Civilization has yet to make a console release, and it'll probably be sub-par.

    I must be imagining that PSone port of CivII, it's just like the PC version, but without PSone mouse support (or analog stick support), so the controls suffer a bit. same game though.

  21. Re:The Day The PC Gaming Market Dies on Unreal Creator Proclaims PCs are Not For Gaming · · Score: 1

    You mean when UT, Half-Life and Deus Ex for the PS2 came out?

  22. Re:Define games on Unreal Creator Proclaims PCs are Not For Gaming · · Score: 1

    Mahjong? Mahjong? Come on, you're a geek with an n810. You should be playing Nethack

    I haven't scrolled to far down, but has anyone made the "You can't play Nethack on a video game console" comment yet? Cause you can.

  23. Re:Keyboard and Mouse on Unreal Creator Proclaims PCs are Not For Gaming · · Score: 1

    You did know that UT on the PS2 supports keyboard and mouse, as does UT3 on the PS3. Those USB ports on the PS2/PS3 are there for a reason.

  24. Re:RTS on Unreal Creator Proclaims PCs are Not For Gaming · · Score: 1

    folding tables can help, llike a laptop table, just put the keyboard and mouse on it. heck with an optical wireless mouse you can run it on the seat of the couch if necessary.

  25. Re:RTS on Unreal Creator Proclaims PCs are Not For Gaming · · Score: 1

    It's not likely that you'll see a Star Craft 2 on a console any time soon, or World of Warcraft for that matter.


    Why not? Starcraft 1 had an N64 port, and FFXI and EQOA did prove that it was quite possible to do an MMORPG on a console. Perhaps you need to talk to the people who said things like this during the SNES era

    "You'll never play a bloody 3d slugathon like DOOM on a kiddie console"

    or during the PSone era

    "Okay so you can play bloody 3D slugathons now, but you won't play them with others over a LAN or on the internet. And you don't have keyboards!

    or during the early PS2 era:

    "Okay you can play bloody 3D slugathons over LAN and net now, and you can play some games with keyboard and mouse. But you'll never play MMORPGS! or Diablo type games over the net"

    or later on:

    "Oh okay you can play MMORPG"s and diablo clones over the net now. But you still don't have RTS's and flight sims!"