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DirectX Architect — Consoles as We Know Them Are Gone

ThinSkin writes "DirectX architect Alex St. John swims against the current and predicts the demise not of PC gaming, but of game consoles, in an exclusive two-part interview at ExtremeTech. In part one, Alex blasts Intel for pushing its inferior onboard graphics technology to OEMs, insists that fighting piracy is the main reason for the existence of gaming consoles, and explains how the convergence of the GPU and the CPU is the next big thing in gaming. Alex continues in part two with more thoughts on retail and 3D games, and discusses in detail why he feels 'Vista blows' and what's to become of DirectX 10."

434 comments

  1. Go figure... by Anonymous Coward · · Score: 4, Insightful

    A DirectX architect says that console games are on the way out, and PC games are coming back. Surprise, surprise.

    1. Re:Go figure... by Naughty+Bob · · Score: 5, Funny

      DirectX architect Alex St. John swims against the current...
      He is clearly making his way back to his birthplace, in order to spawn.

      His mind is clearly a-buzz with hormones, let's not be too cruel.
      --
      "Be light, stinging, insolent and melancholy"
    2. Re:Go figure... by aleph42 · · Score: 4, Insightful

      Not that I have any faith either in that guy, but sure would love PC gaming to win over consoles.

      I mean, consoles really are like cell-phone: a product line whose whole logic is consumer lock-in. They sell the console without a profit (like cell phone are sometimes sold for zero), and make up future on expenses which you are forced to make to the same company (through the license cost on the games).

      What do you get in exchange for that? A PC (complete with hard drive, internet connection, support for usb, etc), excpet you can't use it like a PC. If the same games where made for PC directly, you would simply win on all fronts (even on the price; it's true that you save on the console, but you lose that by the lack of competition on games).

      The hardware design of the PS3 could be sold as CPUs and GPUs (6 cores, why not if some games support it?).
      I shouldn't have to wait for an extra year for GTA4 to be available for PC, only to inevitably find that it's a laggy on recent hardware, being a port.
      People who get locked up with a console, only to buy games made for 4 different consoles and thus completly unoptimised are being ripped off.

      --
      Don't take my posts literally; it's just code to control my botnet.
    3. Re:Go figure... by Naughty+Bob · · Score: 4, Insightful

      Though no Urophage, I love my Wii. When I play with my kids (or even drunken buddies), I think back to my C64 roots and lo, I am thankful.

      I am not convinced that a PC analog could have replicated, in the given timescale, the user experience there.

      I do think that the PC, once fully integrated into everyday entertainment, will compete in this regard, but the console is/has been a vital stepping stone to what is clearly a fun PC-based future.

      The main benefit of consoles is supposed to be ease of development. From what I understand, PC game developers are rather hamstrung by the need to factor in the thousands of potential hardware configurations their products might encounter.

      I see all of these problems as a consequence of the immaturity of the field, a short-term hassle to be stomached until the way ahead (open, common standards) is clear and obvious to all the major players.

      --
      "Be light, stinging, insolent and melancholy"
    4. Re:Go figure... by El+Lobo · · Score: 0, Redundant

      Why is that a surprise? Remember that XBox uses..surprise: DirectX. DirectX is used on both: a PC and a console. The guy is just stating an opinion that you, as a good slashdotter, are trying to over-analyze.

      --
      It's time to realise that Abble's products are the biggest abomination these days. Just say NO to the dumb iAbble way!!
    5. Re:Go figure... by Anonymous Coward · · Score: 2, Insightful

      "...consoles really are like cell-phone: a product line whose whole logic is consumer lock-in."

      And just what percent of PC games run on anything other than Windows? Not too many, I'm guessing. Console games are more and more being release for more than one console brand.

    6. Re:Go figure... by adisakp · · Score: 4, Interesting

      A DirectX architect says that console games are on the way out, and PC games are coming back.

      First of all, Alex St John was hardly a primary DirectX Architect. He was, however, the first official DirectX Evangelist. That's like comparing Spock to Uhura.

      Second, ASJ's current software company, WildTangent, is predominantly mentioned as some of the cruftware most of you guys were screaming to have removed in the Sony article earlier today.

      Third, DirectX is doing as much for consoles by making the XBOX easy to program as it is for PC's. Why do you think the original XBOX console came out of nowhere and did so well? It took the best of DirectX ease of programming and subtracted a big chunk of the cruft and compatibility pains of Windows PC's and put them to work in a common target.

      The one thing I agree with ASJ is that Intel is own worst enemy when it comes to PC games. Intel wants the PC game market to thrive which will help sell their $$$ high-end processors but there is nothing out there recently that has held back the PC game market more than the crappy performance of Intel's IGP's which are in about 70-80% of consumer PCs.

    7. Re:Go figure... by Daniel+Phillips · · Score: 4, Insightful

      Not that I have any faith either in that guy, but sure would love PC gaming to win over consoles. Except that it is not PC gaming, it is Windows gaming. So given that choice, I would prefer that Windows gaming be defeated by PS3, Wii, and yes, even XBox 360.

      And return stronger as genuine, cross-platform PC gaming.
      --
      Have you got your LWN subscription yet?
    8. Re:Go figure... by burnin1965 · · Score: 3, Insightful

      What do you get in exchange for that? A PC (complete with hard drive, internet connection, support for usb, etc), excpet you can't use it like a PC. If the same games where made for PC directly, you would simply win on all fronts (even on the price; it's true that you save on the console, but you lose that by the lack of competition on games).

      Well, you get something else, a box that you know you can plug the games into and they just work. The purpose and use of PCs is widely varied so there is no guarantee that you buy a game, pop it into your PC, and it just works.

      There are other benefits as well, lack of spyware, viruses, trojans, etc., although that could change with the new direction consoles are taking.

      And yes, as Alex had noted, if every PC sold, including the all in one integrated boxes, included the latest and greatest eye popping GPU technology and CPU technology then the PC gaming market would be much simpler, but what can I say, the guy is a doofus.

      When I'm building a headless server and I purchase an all in one motherboard to support the system the last thing I want is some high priced bleeding edge GPU soldered into the motherboard, cranking up the cost, generating heat, and really doing absolutely nothing.

      The PC gaming market is what it is because the PC is a general utility tool that you spec for the purpose, you don't spec it to meet the needs for one persons marketing desires.

      Oh, and by the way, in some cases those consoles that you believe cannot be used as a desktop even though they have desktop type hardware, some of them can. You can run a linux desktop on the PS3.
    9. Re:Go figure... by 99BottlesOfBeerInMyF · · Score: 3, Insightful

      Not that I have any faith either in that guy, but sure would love PC gaming to win over consoles.

      Not to burst your bubble, but I hope you're wrong. I hope neither wins and that PC, console, cell phone, smartphone, PDA gaming markets all continue. The more the merrier. Bring the simple games to all of them more easily and make cross-platform and open development tools and practices the standard. Targeting just one console is fine too, but really if we don't have to tools to easily target multiple platforms, then we don't have healthy competition. We end up with more and more "exclusive" titles so we have to buy multiple systems of miss out. Worse yet, in such a market one player could gain the upper hand and suddenly we have another monopoly that leads to slower innovation, higher prices, and fewer choices.

      Forget hoping either PC or console gaming "win" and join me in hoping game players "win" by having healthy market producing games and losing money when those games suck.

      If the same games where made for PC directly, you would simply win on all fronts (even on the price; it's true that you save on the console, but you lose that by the lack of competition on games).

      The problem with this is "PC gaming" is pretty much the same thing as "Microsoft wins" since they control 90%+ of all PCs and the proprietary DirectX APIs. They're aiming at removing just the competition you're hoping for with DirectX and a PC or Xbox. If the other consoles "lose" (even if the Xbox does) nothing stops them from being the gatekeeper of all games and that means higher prices and fewer choices.

    10. Re:Go figure... by techwizrd · · Score: 2, Interesting

      I have a PS3. It was a cinch to install Linux on. I use to do lots of processsing tasks, testing, and various other stuff. It is not only my computer but my gaming system. My PS3 on an HD TV is much better than my 17 inch laptop screen.

      Have you ever noticed that PCs are so inefficient compared to gaming consoles? Gaming consoles are good for gaming and computing, not to mention compiling.

      I hope that one day, everyone will have a gaming console (and that they follow a structured set of guidelines) and that we will mobile devices to interact with our network. Our mobile device will be our cell phone, our, music player, our web browser, our email client, and general purpose gadget. Things like this already exist, but they do not follow a structured set of guidlines that let each device perform in a similar manner with communication protocls and etc. that allow companies to pursue improvement and innovation rather than cheap business practices and vendor-locked, proprietary devices/protocols.

      I wonder if any of this made coherent sense, or whether this sentence. Ignore me if you will, but one day I may be right.

    11. Re:Go figure... by ZombieRoboNinja · · Score: 1

      >>If the same games where made for PC directly, you would simply win on all fronts (even on the price; it's true that you save on the console, but you lose that by the lack of competition on games).

      Hmm, "The Orange Box" is $60 for consoles and $50 for PC (retail), so it looks like about a $10 premium per game for consoles. If we say a new console costs $400 and a new computer $1000, the PC doesn't "catch up" until I buy 60 games. I've never owned more than maybe 20 games for a given console, so I'd say you're wrong.

      You also forget to mention that I can play console games from my couch in the living room instead of a desk chair. And that I can play with my friends, etc.

    12. Re:Go figure... by Nullav · · Score: 1

      PC games tend to push systems to the point of heavy framedropping, while console games are generally quite frugal. If you built a mid-range computer in 2002 without paying for hardware upgrades later, you'd be hard-pressed to find any relatively new games that would run well on it; with a console from 2002, you'd have a ton of games to pick from because they would be built around the system. They wouldn't be as shiny as current PC games by any means, but they'd still be entertaining. At the very least, PC games should become more shiny (demanding) at a predictable pace, just as console games do.
      On the developer side, piracy is less practical for the big, crowd of people who are intimidated by firing up a soldering iron, and they know the exact hardware everyone playing the game will have.

      It may be vendor lock-in, but I'm still rather pleased with the results.

      --
      I just read Slashdot for the articles.
    13. Re:Go figure... by DynamiteNeon · · Score: 2

      Really, all you had to do was read the first couple paragraphs to know his angle.

      "WildTangent plans to release the Orb, a new PC-based "console," in April, and offer its lineup of indie games plus games from major publishers like Sierra, THQ, and more."

      He couldn't possibly have a reason to suggest pc gaming is better, could he?

    14. Re:Go figure... by Targon · · Score: 2, Interesting

      The purpose of an API is to handle all of those different hardware configurations, so individual applications do not need to. The problem on the PC side is that too many developers are getting paid by NVIDIA to "enhance" the game for that specific brand of video card, and that means that the game now needs to compare the video card in the computer to the abilities of the game, and then do all sorts of adjustments.

      A proper API would be one where the application does not need to even be concerned about what the capabilities of the hardware are in order to work, but in order to optimize performance it needs to check what the hardware can do. With a fast enough CPU, and my adjusting graphics options, a DirectX 9 game SHOULD work on a DirectX 7 video card, where the API handles what the hardware can't do, but still lets the video card accelerate what it can can accelerate. In a way, this is what EA was calling for several months ago when they were saying a unified platform is needed that would work on consoles and on PCs. It is really a full API, not one that just drops what the video card can't handle.

      Now, there were a number of things wrong with what the guy was saying in the interview. First, the reason the market has not grown is because when the tech crash happened in mid 2001(a year and a half after the .com crash happened in the stock market), that made things a lot tougher when it came to getting financing.

      Think of it like some of the movie studios which used to crank out a LOT of bad movies, so now only release a few movies every year, most of which are a bit better. The low-budget movies got scaled back a LOT by the increases in costs, so low-budget really doesn't mean low-cost anymore. A flop isn't something that doesn't make a lot of money, it is something that loses a lot of money. The game industry has run into the same problem, and people are feeling it.

      Have you noticed how few true RPGs there are that are not a linear console-type game with no way to choose what order you even do the main quest elements in? Games like Jade Empire may be fun, and have some RPG elements in them, but they are also a linear game, with the only choices being how you respond to the NPCs you encounter. The old adventure game genre is also pretty much gone, where the player needs to figure out what to do, not just trying to kill things. Older gamers(relative term here, we are talking those 35 years old and older) sometimes want a mental challenge, not just "how do we kill this whatever". The PC has advantages in the control system for games that give you lots of options on what to do, and when developers focus on either console games with a PC port, or making sure the consoles can handle the exact same content as the PC, it weakens the games a LOT.

      This trend can be seen in the Tomb Raider Anniversary game compared to the original game. While many elements of the original TR are there, the feel has gone more "console". Instead of looking around trying to figure out where to go, looking for ledges that can be jumped up to, etc, much of the new version goes back to the action element, rather than the exploration element. It doesn't capture that sense of, "wow" when you enter a large area.

      When games actually provide choices, that is when people really stand up and take notice. Bioshock had more of that feeling, which added to it's popularity. It wasn't overly simple, even if it was not overly complex. People want more complexity in gameplay.

    15. Re:Go figure... by Haeleth · · Score: 1

      You would prefer Microsoft's completely closed, completely proprietary platform to defeat Microsoft's open-to-all, zero-cost-of-entry platform? That's a bizarre way to promote freedom.

      And return stronger as genuine, cross-platform PC gaming.
      Okay, nice idea and all, but back in the real world, when you kill something it's dead, and PC gaming hasn't performed enough miracles for me to have any confidence it'll rise again on the third day.

      Me, I'd rather keep the good thing I have, than kill it in the hopes of maybe possibly getting something better one day if I'm really really lucky.
    16. Re:Go figure... by Haeleth · · Score: 1

      If the other consoles "lose" (even if the Xbox does) nothing stops them from being the gatekeeper of all games and that means higher prices and fewer choices.
      I'm sorry? How exactly is this supposed to work? See, PC games and console games are fundamentally different beasts. Consoles are closed platforms. Windows, for all its flaws (and I dislike it, and only use it for games these days), is an open platform.

      Developers do not have to pay a fee to develop PC games, and Microsoft has no control whatsoever over the content or pricing of PC games. If PC gaming "wins" (whatever that means), Microsoft will not be a gatekeeper of anything, and we will continue to have a whole range of choices at a whole range of prices.
    17. Re:Go figure... by Computershack · · Score: 1

      Hmm, "The Orange Box" is $60 for consoles and $50 for PC (retail), so it looks like about a $10 premium per game for consoles. If we say a new console costs $400 and a new computer $1000, the PC doesn't "catch up" until I buy 60 games. I've never owned more than maybe 20 games for a given console, so I'd say you're wrong.
      Exactly. My console cost me £250. The graphics card on my PC cost me £250 2 years ago. The computer struggles with new games now so it looks like I'm looking at a new motherboard, CPU, RAM and yet another graphics card if I want DX10. In 4 years though, I'll still have only spent £250 on the console but the PC would have gone through at least 3 upgrades, including one complete system upgrade, just to be able to play new releases in 2012 as well as the 4 year old console can.
      --
      I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    18. Re:Go figure... by neurosine · · Score: 0

      Consoles are handy for gaming. I think the Wii demonstrates this well. Devices designed for gaming will always be the best sort of gaming platforms. Their specialization will continue to keep them relevant. People are learning about the advantages of RISC processing and specialized CODEC hardware. It's not a new phenomenon. You look at the PC specs required to play most PC games, then look at the specs of the consoles it was developed for, and you'll find a huge and expensive discrepency. I'm pretty sure because of this specializations, consoles will continue to hold their own.

    19. Re:Go figure... by shdowhawk · · Score: 1

      The more the merrier.

      I Disagree with this. I understand your outlook (and fully agree) that making things cross platform would be great, but i feel there are TOO MANY devices already.

      I like RPGs. I'm a big fan of the final fantasy and Dragon Warrior/Quest series. I own a wii, and i had a ps2/ps1. But now, the other day at best buys i was roaming around bored and i saw that there was final fantasy game for the DS, for the PSP, and random other games that used to stick to one platform have now split between 2 or 3. And they are DIFFERENT games (so it's not one game ported to multiple systems). Which means, for me to keep playing the games i love, i need 1. A PC, 2. xbox 360 (fable) 3. PS3 4. DS 5. PSP 6. Wii. I can't afford that! you are looking right here at around 3,000$ just to have basic systems with a couple games. AHH!

      I'm fine with competition. But more than 3 or 4 consoles is just getting to be too much! If they just turned around and made a cross platform, open source (or at least half open . half closed... like MySQL which keeps opening and closing)... That would be AMAZING! Hell, i'd donate 100$ easily to a company that laid out a full plan publicly with plans to create the fully cross-platform environment

    20. Re:Go figure... by daVinci1980 · · Score: 1

      What utopia do you live in, and do you have room for one more?

      Your argument is flawed. You somehow assume that if Windows gaming goes away that the consoles will suddenly make up and decide that it's better for them if they provide a cross platform API, which is also compatible with the Mac, Linux and Windows... That's just not what console manufacturers are interested in. Each console manufacturer would love to sweep the other two under the rug. The only way to do that is by distinguishing yourself from your competition.

      The consoles will be disjoint until one of them wins. Then you'll have genuine, single-platform gaming.

      Oh, and you could have cross-platform gaming right now on the PC if you really wanted to. There are numerous libraries to help that. Here's the reason that games don't show up on the mac (until later) and rarely show up on linux at all. For the cost of supporting one platform, I could have 91% of the market. If I double the cost I spent on supporting my windows specific code, I could add 7%. If I triple the cost, I could add an additional 0.65%.

      What developer is going to look at that and decide it's a good idea?

      --
      I currently have no clever signature witicism to add here.
    21. Re:Go figure... by Ilgaz · · Score: 1

      Their DirectX console (XBox) is failing. Everyone goes for open technology (e.g. opengl,openal) based at least supporting console platforms.

      The reason of console popularity explosion could be directx too. People love Macs and also likes to play games goes out to store and buy a PS/3 instead of DirectX PC or Cider based overpriced incompatible windows junk on their OS X. They should thank their best buddies EA about it ;)

      What is the current Vista configuration needed for playing a action game on 60 fps with 5.1 Audio on 1920x1080 display? What is the price of PS/3 which is _guaranteed_ to achieve it without any hardware upgrades for 5 years at least?

      Another question: What kind of Windows based PC required to have flawless, insane bandwidth 1080p encyripted video with uncompressed PCM audio? That is Blu Ray...

    22. Re:Go figure... by MrPeach · · Score: 1

      Microsoft owes everything relating to the DirectX interface to ATI, whose work was fundamental to both the 3D and 2D APIs.

      Not that they will ever acknowledge that.

    23. Re:Go figure... by Anonymous Coward · · Score: 1, Insightful

      "Why do you think the original XBOX console came out of nowhere and did so well?"

      Microsoft sunk billions and billions into the franchise only to come out with a very distant and sloppy second (in a market of only three) not to mention a 4 billion dollar in debt.

    24. Re:Go figure... by ravenshrike · · Score: 1

      That's not really consumer lock in, that's, "those open source boys haven't put together a really good unified API yet, and DX is raring to go. Lets go with DX. If someone put together an open source version of DX for linux, it's pretty definite that more game programmers would use it.

    25. Re:Go figure... by Daniel+Phillips · · Score: 1

      What utopia do you live in, and do you have room for one more? I like my utopia, thankyou, it feels good. It is the land of the free and the home of the brave. The one thing I really missed in open source is the game scene, but now thanks to PS3 I have a very nice way to cover the dark times between where the open source game software scene is now and where it needs to be.

      There are already encouraging signs: you now see cross-platform libraries out there like Speed Tree and Havok that are so good that every game house licenses them instead of coding their own. Both of these examples will eventually be superseded by open source libraries because it is just makes a lot of financial sense to the game houses to support that, now that they can no longer afford the time to develop such common components themselves.
      --
      Have you got your LWN subscription yet?
    26. Re:Go figure... by Daniel+Phillips · · Score: 1

      You would prefer Microsoft's completely closed, completely proprietary platform to defeat Microsoft's open-to-all, zero-cost-of-entry platform? Microsoft's platform is far from open to all, you have to run Windows to use it and millions of people prefer not to do that. So yes, I would prefer that Microsoft cannibalize itself into oblivion and have fun doing it.
      --
      Have you got your LWN subscription yet?
    27. Re:Go figure... by Anonymous Coward · · Score: 0

      i was wondering why he was going on & on about wild tangent (which I hate & always remove). read a little further & then .. oh.

    28. Re:Go figure... by Anonymous Coward · · Score: 0

      You're neglecting the fact that having an API does you no good whatsoever if you have game developers who can't adhere to it. They've been dealing with the various intricacies of various different hardware versions and and hardware manufacturers have to compensate for them! It's those little eccentricities that cause most of the issues we deal with today. Manufacturers often release drivers to deal with bugs in specific games - that shouldn't be happening if everyone was implementing things the same way. And therein lies the rub: to get the most performance possible you have to optimize for specific platforms. No write-once system is going to ever match the efficiency of a specifically tuned system, and it's difficult to do that on PCs where every single box is different.

      That's why consoles tend to hold up so well, particularly later in life. Once everyone gets comfortable with the same hardware and can come to count on what it can do (the Xbox 360's "optional" HDD notwithstanding), you're free to experiment at your leisure because the target platform is no longer a moving target.

    29. Re:Go figure... by Eddi3 · · Score: 1

      I really, really hope you're being sarcastic. Or something.

    30. Re:Go figure... by dangitman · · Score: 1

      For the cost of supporting one platform, I could have 91% of the market [hitslink.com]. If I double the cost I spent on supporting my windows specific code, I could add 7%.

      Your argument is flawed. On Windows, you have a lot more competition in the games market. On the Mac, you have much less competition, so you can really clean up, way beyond what the raw marketshare figures would indicate. Also, it doesn't cost twice as much, because most of the expense is in the game design. Supporting an additional platform does not require twice the work - it only requires minimal work to support those elements specific to the additional platform.

      --
      ... and then they built the supercollider.
    31. Re:Go figure... by MikeBabcock · · Score: 1

      I have to agree with you and expand a little. I don't think the PC will compete as it is at all, because the console gaming systems are so trimmed down just to what they're for. A console gaming system would suck for doing photoshop or website editing, or music or video editing (EyeCreate doesn't allow editing, no flames please).

      Although they're both computing hardware, the PC doesn't compete with gaming consoles any more than it competes with DVD players or telephones. Sure, you can use your PC to watch DVDs and many people do, and you can use it to listen to music, and many do, and you can even use it to make phone calls, and many do, so why do people still buy $30 DVD players, $100 MP3 players and $5-500 cell phones regularly? Because they do their own jobs so well, and often much more efficiently by design.

      I have a blog entry I wrote today about this subject as well if you're interested.

      --
      - Michael T. Babcock (Yes, I blog)
    32. Re:Go figure... by phorm · · Score: 1

      Isn't the XBox based somewhat on DirectX? According to the wikipedia article, Direct3d is used both in the Xbox and the 360? That being said, the implied bias of a DirectX programmer towards the PC is not so strong.

    33. Re:Go figure... by brkello · · Score: 1

      Um, why? We all know PCs are Windows...so you are just restating what everyone knows. Do you not like MS's monopolistic practices? Well, then you wouldn't be supporting the 360. Besides, all three of those companies have done nasty things in their past. One of the disadvantage of PC gaming is that it has to support so many different configurations. You want companies to support your favorite OS but there is often no profit in that. Consoles will not change this. If you want more cross-platform gaming then you are going to have to face the reality that your favorite OS is going to have to gain a lot of marketshare in the home user arena. This is harsh, but that isn't going to happen in the near future so just face reality.

      --
      Support a great indie game: http://www.abaddon360.com
  2. fighting piracy is the main reason by Threni · · Score: 1

    No, it's making money. I used to be more into consoles, even though I've always had a PC, because when I'm not being paid to use computers I don't like struggling with installing software, finding drivers, testing patches etc etc, but now PCs are more competitive on price, and less of a faff to do gaming with, it's less of an issue. Still not ever going to pay more than £100 on a graphics card though, which usually limits me to either slightly older games, or running current games with less eye candy. Still, not my loss.

    1. Re:fighting piracy is the main reason by Naughty+Bob · · Score: 2, Interesting

      fighting piracy is the main reason...
      For me, the most insightful part of the first article is where he points out that Warcraft has a new paradigm in DRM- The community. If you construct a game wherein the community is a key aspect of gameplay (and why not? I'd rather frag real people, whose pride will sting with every death, than some dumb bot), you can't then steal the game. Clever.
      --
      "Be light, stinging, insolent and melancholy"
    2. Re:fighting piracy is the main reason by webmaster404 · · Score: 1

      but now PCs are more competitive on price

      For the 360/PS3 yes, not for the Wii. With the Wii you get a system for $250 (that's LESS then the price for the EEE PC) that you don't have to buy graphics/CPU/RAM/HD (well it takes an SD card but most have a few spare lying around) and don't have to worry about OSes (For example you don't have to take a speed downgrade to get Vista for Direct X 10 from XP and then you don't get Linux....) and so far the Wii has been the most successful. Console gaming isn't dead, PC gaming isn't dead, merging the two together is dead.
      --
      There is no "disagree" moderation, and troll, flamebait and overrated are not valid substitutes
    3. Re:fighting piracy is the main reason by Spy+der+Mann · · Score: 1

      No, it's making money.


      You hit the nail on the head. I wrote an article in my journal entitled "Consoles, Emulators and DRM" about how consoles are used to rip gamers off. Consoles are nothing but a blatant implementation of DRM for games - right since the game cartridge, which only dedicated hackers are able to copy (and not necessarily for piracy, but for private use i.e. backup). If you ask your friends if they ever had their favorite videogame broken because their disc got scratched, they'll tell you that at least they fear it happening.

      You could say the console wars are the equivalent of the browser wars. Implementing non-standard features that the competition has to imitate while remaining incompatible to prevent users from fleeing to the other platform.

      And this is why emulation rocks, it frees us from depending on a specific platform to play a game.
  3. Coming soon... DirectseX by Anonymous Coward · · Score: 0

    Consolations as you know them, gone! No more trouble with your joystick -- just 100% pure hard disk action!

  4. Consoles... by i_liek_turtles · · Score: 5, Insightful

    For gaming, consoles are about as "Just Works" (no Xbox jokes, thanks) as you get. For people who lack computer expertise, but like playing games, how can PCs beat that for the time being?

    1. Re:Consoles... by DeadDecoy · · Score: 1

      Not to mention it's probably easier for developers to hack out a bug free(er?) game on the console do to a lot of standardization than it would be to make something compatible for almost every single computer configuration out there.

    2. Re:Consoles... by HappyDrgn · · Score: 1

      For gaming, consoles are about as "Just Works" (no Xbox jokes, thanks) as you get. For people who lack computer expertise, but like playing games, how can PCs beat that for the time being?

      It "Just Works" is not just people who lack computer experience. There is a growing group of us that are technical and have abandoned the PC as a gaming platform. For me it came down to two major issues. 1) I could not stand buying hardware every six months just for video games. A top of the line video card here, and some RAM there, for what? So I can play some new fancy game? At some point it just stopped making sense. I don't need an uber powerful computer to do my day to day work related tasks. All I need is a browser, email and a dozen or so terminal windows. For the little time I do spend playing games it's just not worth it. 2) *Mostly* Windows only. I hate it. It started becoming a blocker to doing day to day work. After years of blue screens, random data loss, faulty drivers, the horrible transition to Windows98 I gave up and have never looked back. Games should be fun! Fixing / updating / upgrading a computer is not fun when I just spent all day doing that at work. Yeah, I use the "just works" excuse, but not for lack of experience.

    3. Re:Consoles... by webmaster404 · · Score: 1

      Exactly. With a console you get around 4-5 years that you know it will be supported, new games will come out and on most you won't need to spend a penny more on your console itself. With a PC not only do you need to juggle 3 OSes (Linux to actually get anything done if your a geek, XP to play older games or games that require speed, and Vista for newer DirectX 10 games) but you need to spend tons more money on RAM, Graphics Cards, HD space. For me my humble 1.5 Ghz 512 MB laptop running Ubuntu 7.10 is good enough for me, it ran XP nicely back when I still had it too, however it struggles on most games, does that justify me spending an extra $500 on a new computer or $200 to lengthen the life of my current rig until games require a better graphics card or CPU (This is a laptop Im talking about here...) I see no need to go to PC gaming except to play a few rounds of Open Arena now and then.

      --
      There is no "disagree" moderation, and troll, flamebait and overrated are not valid substitutes
    4. Re:Consoles... by HappyDrgn · · Score: 1

      Good points, but even beyond the 4-5 year support period I know I can still pop in a game I bought and it'll still work. I have an Atari, Genesis and a Dreamcast that still work! If they had not been stolen my NES, SNES and N64 would likely still be working today as well. Try picking up a 20 year old PC game and running it under even Windows XP, good luck! You make a good point I had not even thought about until now, with the PC not only do you have to worry about upgrades but also backwards compatibility to keep using what you've already paid for. My Father hung on to Windows98 up until six months ago just because some of his games would not work.

    5. Re:Consoles... by mikael · · Score: 1

      Many console games do require custom controllers, additional memory cards or perhaps even an online service subscription. That's one reason why I stopped buying games for past console systems when new games came out.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    6. Re:Consoles... by toejam316 · · Score: 1

      Really? I didn't notice that, what with all the hassles of making sure games are compatable with my Television, and then making sure I have the right addons for aformentioned game, oh and also making sure that I download the latest patches so I don't get stuck at area X. Oh crap, I don't have enough hard drive space left to save. Mmmmmmm... Familiarity DOES sell well, I suppose...

    7. Re:Consoles... by aztektum · · Score: 1

      Which I don't get about PC games, would it be so hard to build a game that runs w/o being installed first? Cache that shit out to hard drive like you do on consoles nowadays.

      Put the disk in, detect hardware, launch game.

      --
      :: aztek ::
      No sig for you!!
    8. Re:Consoles... by supabeast! · · Score: 2, Insightful

      That's not as true as it should be. Last week I purchased Unreal Tournament for my Playstation 3. To access some of the game, I had to update the operating system on my PS3. Tomorrow I'll have to install a patch for the game itself. My Wii needs updates now and then, too. If consoles start to get much more like PCs, we'll see spammers creating zombie supercomputers by hacking Folding@Home-enabled PS3s and using them to blast out gobs of spam while stealing our Playstation store credit card numbers. And I'm just waiting for a new PS3 game to require some update that breaks my old games, just like PC video drivers.

    9. Re:Consoles... by Belial6 · · Score: 2, Insightful

      Bzzt... Try running the 20 year old PC game on a 20 year old PC. it will work just fine. Or if you want to go the other way, try stuffing that Nes cartridge into your Wii. It won't even fit. Saying that game for system A won't work because I got rid of system A, but game for system B does work because I kept system B, thus system B is better, is very poor logic.

    10. Re:Consoles... by DrEldarion · · Score: 1

      I can play games from the original Playstation on my PS3. That's coming up on 15 years ago.

    11. Re:Consoles... by Jarik_Tentsu · · Score: 1

      They're two very different experiences. I've got mates who mainly play computer games (Sticking mostly to stuff like MMOs, FPSs, RTSs, etc) and people who mainly play consoles (Sports, Racing, Adventure, Puzzle, Fighting, etc), as well as people who have both and play different genres on different things.

      They're very different. Imagine playing Super Smash Bros. Melee on computer? Or an RTS on Console?

      Plus, unless you're having a LAN party, it's more fun to gather 'round a TV to play on a console than a computer.

      ~Jarik

    12. Re:Consoles... by Moonpie+Madness · · Score: 1

      Buddy, most folks don't have any problem getting their console to work with their television.

      I've got every nintendo console mass produced and every playstation ever produced, and they work on every SDTV and HDTV in my house and the vast majority of normal living room TVs out there.

      If you're having a hard time getting a non-broken game console to even work, you're not going be able to play a non-solitaire computer game either.

    13. Re:Consoles... by Moonpie+Madness · · Score: 2

      To hack a PS3 like you're complaining might happen, they have to get much much much more like a PC. If you have gotten a PS3 to run unsigned code, you can become an instant internet celebrity. Right now, there just isn't a reason to fear Folding at home can be used as a zombie.

      Granted, it is lame to wait for a stupid update to load, but this update was meant to enhance your PS3's functionality, not to correct crappy reliability (thought the previous OS update was to fix reliability issues).

      Updates that modernize your console are actually a huge plus. Why shouldn't Sony take drastic steps to improve the online features of their console seeing that the customers are wanting 360-like features? Who loses in that situation?

      Games are indeed being released more buggy, and indeed we're seeing too many problems. But I think, for the most part, we will see Game Consoles become more secure, not less. Running unsigned code on an SNES or NES isn't that hard.

      At least I hope I'm right.

    14. Re:Consoles... by Hal_Porter · · Score: 2, Funny

      Maybe, like me, he chooses to use a classic Stalin 9 inch TV from Albania. It has much, much more saturated colours than a capitalist TV and still uses valves to improve audio quality. It got 105% in Albania Multimedia Magazines 1958 Colour TV grouptest. However because of a conspiracy Western made video consoles don't support the Hoxha2 colour standard, only the far inferior NTSC or PAL. So all my games are in black and white.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    15. Re:Consoles... by webmaster404 · · Score: 1

      20 year old PCs break easily. If the HD hasn't already crashed, the RAM corrupted or the floppy disk drive broke, it generally will soon. Even if a console breaks its cheap and easy to replace (get one for like $25 on eBay) whereas a computer is much harder to replace and far more expensive.

      --
      There is no "disagree" moderation, and troll, flamebait and overrated are not valid substitutes
    16. Re:Consoles... by conureman · · Score: 1

      20-year-old I don't have, but my ten-year-old stuff is about half-borked, so right. OTOH I have two or three Win98 licenses and it seems to install pretty well on my more modern ATX-compatible stuff. IIRC the 64-bit boxen would run it, if needed. My son has no regard for old games so it ain't gonna happen, but it could.

      --
      The cost of that cleanup, of course, will be borne by taxpayers, not industry.
    17. Re:Consoles... by Reapy · · Score: 1

      1. Keyboard
      2. Mouse
      3. High res display output.
      4. Free networking.
      5. Access to lots of odd ball interface devices.
      6. Access to the game's files on hard drive.
      7. Free games.

  5. If He Thinks "Vista Blows"... by NeverVotedBush · · Score: 1

    No argument there, of course, but how does he think game consoles are dead/will die and regular computers will win back the gaming scene, if the savior OS for Windows is so dead in the water?

    Something else he is missing is that game consoles have introduced lots of people who aren't computer savvy to gaming. I think they will tend to stick to consoles especially when consoles don't have all the problems with malware and viruses that PCs do.

    1. Re:If He Thinks "Vista Blows"... by ScrewMaster · · Score: 2, Interesting

      I think they will tend to stick to consoles especially when consoles don't have all the problems with malware and viruses that PCs do.

      That, I suspect, will change as online gaming becomes ever more popular. Furthermore, if the "convergence" that Microsoft is always harping on comes about (with consoles being used for more and more computer-like functions) you'll see consoles becoming targets as well. Hell, even the handhelds have resident Web browsers and WiFi capability, and probably a metric fuckton of security holes just waiting for the right blackhat to take advantage of them. Gaming systems are sophisticated network-aware computers in their own right, are regularly being plugged into home networks which also contain PCs and other IP-based devices. That's a potential risk in and of itself, and I'm sure it will eventually be exploited.

      --
      The higher the technology, the sharper that two-edged sword.
    2. Re:If He Thinks "Vista Blows"... by Captain+Splendid · · Score: 1

      That, I suspect, will change as online gaming becomes ever more popular.

      Change back to PCs, you mean? Doubt it. Even Sony's managed to finally figure out the online angle, and both the Xbox and the Wii already rock in that department. If anything, decent online compatibility on the consoles will swing things completely the other way.

      you'll see consoles becoming targets as well.

      Even if it does get to be the problem it is on PCs (very doubtful), it won't matter. It's a trivial task to reset a console to factory defaults and get up and gaming again. Your worst case scenario will probably be loss of saved games, and if you're that anal about it, you've already bought a memory card for safety anyway.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    3. Re:If He Thinks "Vista Blows"... by ScrewMaster · · Score: 2, Insightful

      Change back to PCs, you mean?

      I specifically used the term "convergence", which is what Microsoft (and Sony) would like to see happen. That's where the "console" turns into an entertainment center and a home computer. IF (and that's a big 'if') that actually happens, you will see consoles become malware targets. Furthermore, if the convergence between PC and console does happen, you'll find that it won't be so easy or desirable to "reset" your console, for much the same reason that "resetting" a PC is such a pain.

      --
      The higher the technology, the sharper that two-edged sword.
    4. Re:If He Thinks "Vista Blows"... by TheNetAvenger · · Score: 1

      I think this guys needs to be taken with the grain of salt he deserves.

      You realize the whole PC vs Console argument for HIM is because PCs don't have enough DRM to ensure games don't get pirated. His viewpoint on DRM makes Microsoft look like the anti-DRM corporation.

      PS Anyone that installed Wild Tangent knows to just run from anything this guy touches. The best thing that happened to Microsoft and DirectX was this guy leaving.

      BTW HE DID NOT WORK ON THE 3D ASPECTS of DirectX as much as he would like people to believe, he worked with Direct Draw the 2D portion of DirectX. Strange uh?

    5. Re:If He Thinks "Vista Blows"... by NeverVotedBush · · Score: 1

      In spite of all of the predictions of that convergence, I think it won't happen for many.

      The reason is that PCs will always be good for doing actual work. For that, people will always want a desk, a nice monitor, and an upright chair. A gaming console just does not provide that experience.

      I have a nice big screen TV in my living room, a comfy couch, a coffee table, and end tables. There is nothing about that setup conducive to writing reports, coding software, or doing graphics stuff. And I think it is that kind of environment that is best for consoles.

      For the very few who only have a desk and monitor, that convergence thing might work.

    6. Re:If He Thinks "Vista Blows"... by darksith69 · · Score: 0

      The point is there is not much reward hacking into a console. Most of them are read-only devices, with recent exceptions like flash drives or hard disks to either cache games or save user preferences. What good is it for a hacker to 0wn your PS3? Will he sell your Tetris preferences on the black market? Maybe delete them? There's not much personal information there like documents or visa credit card information like on a PC (I guess you could get the cache of the browser if the console stores one, but then again, that's easy to flush after each usage).

      What do we have left then? CPU. You could use the CPU of the console for a bot network. The point is, consoles may not be online all the time like a PC might, especially if we consider that most of the market of consoles is for the casual gamer who doesn't spend more than one hour every day playing games. So again, not much to exploit there really.

      Maybe hack the firmware upgrade to deploy troyan? This could get you somewhere, installing a network sniffer for other more valuable PCs' communications. But then again, not everybody networks their console, especially if people are unaware of the possibility (wow, so you can browse the internet on a TV with the wii? cool!). Another reduced percentage of the whole market. Plus firmware may be easier to restore than a real OS on a PC once you know you have a virus, tends to be a matter of pressing the reset button for a longer time than usual.

      All in all consoles surely can be hacked, but in general Windowses are so much easier targets that consoles are just like Macs and other minority OSes. Hackers know they exists, but don't put much attention to them because they are not the low hanging fruit.

    7. Re:If He Thinks "Vista Blows"... by F-3582 · · Score: 1

      And I guess he got severe depressions from the experience that 2D console games always looked better and ran smoother than games developed for his beloved DirectDraw architecture. Looks like a lot of things unspoken between those consoles and him. I can literally feel his grudge....

    8. Re:If He Thinks "Vista Blows"... by LrdDimwit · · Score: 1

      People have been trying to make that convergence happen for years with limited-to-no success. But there are a host of reasons the console market is what it is today, and difficulty of piracy is only one aspect. Write-once-run-anywhere is really true for consoles: your game runs on any PS2, XBox 360, NES, whatever console it was originally designed for ... it just works.

      What I see as the most overriding factor is the hardware subsidy. The economics of a $300 device are wildly different from a $2500 multipurpose tool. Many people won't spend more; Supposing the average person buys 10 games over the life of the machine, and suppose Sony's cut is $25. Would you recommend Sony charge $700 for the console and $35 for the games, or $450/PS3 and $60/game?

      This to me is the real advantage of a console. The marketplace is distorted by a subsidy that reduces a console to an impulse buy. (Comparing to a PC, mind.) The machines are more powerful (better game product) and sell much more than they would without this distortion. So game budgets can be higher, since you will have a huge customer base. These kind of hit-driven markets are subject to network effects, and so this kind of draw can have a profound impact.

    9. Re:If He Thinks "Vista Blows"... by ScrewMaster · · Score: 2, Insightful

      Write-once-run-anywhere is really true for consoles:

      No it is not: you don't understand the term. At best you mean "Plug N' Play" or something similar. Write Once means I can write this code and it will run intact on multiple platforms. You can't run software written for a Playstation on an X-Box, the architectures and software tools are entirely incompatible. Sure, the same game may exist across different platforms, but under the hood it's different software.

      The economics of a $300 device are wildly different from a $2500 multipurpose tool.

      Are they? PCs don't cost $2,500 anymore, don't know where you pulled that number from. A decent low-end PC (sufficient for office work and light gaming) can be had for a few hundred dollars. Spend another $200 for a decent video card and they're comparable, game-wise. The only difference is that the PC vendor is actually turning a profit on that sale, rather than selling at a loss and hoping future software sales will make up the difference. Well, that's true for Sony and Microsoft: Nintendo plays a much straighter hand in that regard. Oddly enough, Nintendo has no interest in converging anything: they just make consoles, even though their business model is the most PC-like (they turn a profit on every console sold.) It's Sony and Microsoft that keep making noises about "convergence" and replacing PCs and disc players and the rest of the home-entertainment center's repertoire.

      --
      The higher the technology, the sharper that two-edged sword.
    10. Re:If He Thinks "Vista Blows"... by triffid_98 · · Score: 1
      What 2D console games? I mean, I have a few vintage consoles that have scads of great 2D games (ex. Sega Saturn, NeoGeo), but that's hardly fashionable these days. Assuming you're not talking about a GBA/PSP anyway, since portables often recycle content from earlier consoles, that or the limited selection of download items for the Wii.

      I myself really love manic shooters. A genre that was highly popular in japan a while ago now. Buying a new console does not give me much access to that.

      On the PC side I can have emulators for the old systems and (while not legal) every rom they ever got.

      On the console side unless you're willing to find and buy all of the older systems and potentially rare (and therefore expensive) games, make illegal hardware modifications to the systems to fix any region issues, clean/fix oxidation and capacitor or other old hardware issues you just can't get at that content. You get what the business wants to sell you today and that's it.

      For newer/3D titles I definitely understand the appeal of consoles, likewise from a usability point of view. I still remember upgrading, buying $$ video cards (starting from the ET6000/3dfx), reconfiguring my system ram/drivers (DOS) and direct-X versioning (Windows) to run higher end games. Configuration issues are still not easy (for older titles) even today.

      Particularly in the days of DOS/Win3.1 it was painful even for a software guy to deal with these kind of configuration issues. Expecting mass-market appeal was just silly, but that's what it takes to make big profits.

      I bought my voodoo board, I reconfigured my extended memory, I had a ton of fun playing things like thexder, duke nukem, doom, mechwarrior 2 and interstate 76. Expecting joe-6pack to do this is fucking insane.

      And I guess he got severe depressions from the experience that 2D console games always looked better and ran smoother than games developed for his beloved DirectDraw architecture
    11. Re:If He Thinks "Vista Blows"... by F-3582 · · Score: 1

      You didnt get the irony, did you?

      Anyway, I was talking about all those hardcore 2D arcade and console games during the time he was still developing DirectDraw (ten years ago, remember?). And no, the PC wasnt capable of those. At that time.

  6. "secure" by Cajun+Hell · · Score: 1

    You keep using that word. I do not think it means what you think it means.

    --
    "Believe me!" -- Donald Trump
    1. Re:"secure" by Anonymous Coward · · Score: 0

      Secure means not hacked yet.

  7. Why Microsoft Dislikes Intel Graphics by Bruce+Perens · · Score: 5, Informative
    Microsoft dislikes Intel graphics because they're publicly documented for full 3D use by Linux and other Free Software. Intel has put a tremendous time into developing X for them, employing many of the key X developers. I use them on a laptop and desktop, and they work excellently. They are not yet as fast as some other graphics chips. But then again they are better than anything we had at Pixar when I was there :-) Time flies.

    Bruce

    1. Re:Why Microsoft Dislikes Intel Graphics by Anonymous Coward · · Score: 0

      Did you RTFA? This guy WORKED for Microsoft until 1998 (10 years ago). How could you infer from the article Microsoft dislikes Intel graphics?

    2. Re:Why Microsoft Dislikes Intel Graphics by JanusFury · · Score: 5, Informative

      That's interesting, but this article is about someone who doesn't work for Microsoft anymore, and hates Intel graphics chips for the same reason any other game developer hates them: They're utter garbage.

      I'll enumerate the primary reasons quickly, since I don't expect you to be intimately familiar with the relationship between graphics programmers and graphics driver developers (it's drastically different from Intel's relationship with the X developers):

      1) Intel graphics drivers are possibly the most inconsistent drivers on the market. Any given user with a particular Intel chipset might have one of a hundred different driver configurations, as a result of the fact that the chips are bundled with different motherboards which then come with their own driver package... and when you add pre-built machine vendors into the mix the situation is only worse. If their driver quality was extremely high across the board, this wouldn't be an issue, but...

      2) Intel graphics drivers have a bad stability track record, at least on Windows. They have a tendency to return invalid/nonsensical error codes from driver calls that shouldn't be able to fail, or to silently fail out inside a driver call instead of returning the error code they're supposed to... resulting in graphics programmers having to special-case handling of individual Intel graphics chipsets (and even driver revisions). In my case, I ended up just having to shut off entire blocks of my hardware-accelerated pipeline on Intel chipsets and replace them with custom software implementations to avoid the incredible hassle involved in coming up with specific fixes. (The wide variety of chipsets and drivers out there meant that for my particular project - an indie game - it was impossible to ensure that I had worked around every bug a user was likely to hit, so I had to just opt out of hardware accel in problem areas entirely).

      3) Intel graphics chipsets have sub-par performance across the board, despite marketing claims otherwise. This is mostly problematic for people developing 'cutting-edge' games software, where it creates a 'he-said-she-said' situation with a game developer/publisher claiming that a user's video chipset is insufficient to run a game while Intel claims the complete opposite. (in most cases, Intel is lying.) This is particularly troublesome in areas like support for cutting-edge shader technology, where an Intel chipset may 'support' a feature like Pixel Shader Model 3.0 but implement it in such a way to make it completely unusable. Users don't benefit from this, and neither do developers.

      4) Intel graphics chipsets harm the add-on graphics market by discouraging users from picking up a (significantly better) bargain video card from NVidia/ATI for $50 and dropping it into their machine. This hurts everyone because even though that bargain card is significantly better (and most likely more reliable), the user already 'paid' for the integrated chipset on their motherboard, and the documentation that comes with it attempts to make them believe that they don't need a video card. I consider this a dramatic step backward compared to the situation years ago, when integrated graphics chipsets were unheard of and people instead had the option of 'bargain 2d' video cards like Trident or Matrox that would do everything needed for desktop 2D, but also had the option of fairly affordable 3D accelerator cards if they wanted to play games occasionally.

      On the bright side, most integrated ATI/NVidia GPUs these days are mature enough to be able to run games acceptably and meet the needs of a typical user. The only thing really holding the market back here, in my opinion, is Intel's insistence on marketing inferior products instead of partnering with ATI or NVidia to please their customers.

      Of course, this is unrelated to your point that their Linux/Free Software support is superb, as is their documentation - I'm inclined to agree with you here, but it unfortunately doesn't do much to outweigh their other grievous sins.

      --
      using namespace slashdot;
      troll::post();
    3. Re:Why Microsoft Dislikes Intel Graphics by Hatta · · Score: 1

      How many games do you play on your intel 3d accelerator?

      --
      Give me Classic Slashdot or give me death!
    4. Re:Why Microsoft Dislikes Intel Graphics by Anonymous Coward · · Score: 1, Funny

      Your mistake is in thinking Bruce read the article, or cared. He saw "Microsoft" and hit reply.

    5. Re:Why Microsoft Dislikes Intel Graphics by TheNetAvenger · · Score: 1

      Don't forget that several generations of Intel GPU chipsets use CPU operations to function fully.

      Even the big Intel argument for 915 chipset to be 'Vista Ready' and promising Aero(WDDM) drivers, and then realizing there was no way technically to implement this since the 915 chipset shoved too many of the DirectX features though the CPU/SSE instead of handling the opertions inherently.

      Intel's bastard stepchildren from the 915 to the current x3100 STILL shove operations though the CPU and use SSE optimization to try to get real GPU performance, and then people wonder why their gaming performance with an Intel base Video card is 10x slower than the cheapest native GPU technolog from ATI and NVidia.

      To the GP......
      I'm sure Intel does give good X support, but this is because they are a business class company providing business class GPU products that perform horribly outside of an X protocol bitmap world, you know, like with gaming...

      Anyone that would argue that Intel GPUs are good for gaming or only perceived as bad because they have good X support and MS doesn't like that, is 'really' digging for a reason to hate MS beyond the normal SlashDot kneejerk response. GP, Microsoft's like of the Intel GPU has nothing to do with how much the Intel GPU technologies SUCK!

      I can't believe someone would really be out to defend intel's graphics technology, this is just a bit scary...

    6. Re:Why Microsoft Dislikes Intel Graphics by Bruce+Perens · · Score: 1
      Hi AC,

      Your mistake is in thinking Bruce read the article, or cared. He saw "Microsoft" and hit reply.

      I did read the part about Intel, and looked for why he thought Vista sucked. I am assuming that part of what he's complaining about could be Microsoft-implementation specific. Others have stepped up to explain the relationship between Direct X developers and MS better.

      Bruce

    7. Re:Why Microsoft Dislikes Intel Graphics by Bruce+Perens · · Score: 2, Interesting
      How many games do you play on your intel 3d accelerator?

      My 8-year-old son and I play Flightgear. We have two 1280x1024 monitors, both displaying different rectangles of the same graphics plane, and we sometimes pull the window wide so that it displays across both screens at around 2500x1000. The driver still delivers full accelleration when we do that. It gets about 14 frames per second in 2500x1000 mode. We have the CH yoke, pedals, and quadrant. We've played some of the other Open GL games that come with Debian.

      Bruce

    8. Re:Why Microsoft Dislikes Intel Graphics by Anonymous Coward · · Score: 0

      I hate them not. All I really need is video + DMA. I don't use *any* 2D or 3D accelerations.

      Personally, I want the cheapest graphics card that is workable and buy a second CPU instead.

    9. Re:Why Microsoft Dislikes Intel Graphics by hedwards · · Score: 1

      2) Intel graphics drivers have a bad stability track record, at least on Windows. They have a tendency to return invalid/nonsensical error codes from driver calls that shouldn't be able to fail, or to silently fail out inside a driver call instead of returning the error code they're supposed to... resulting in graphics programmers having to special-case handling of individual Intel graphics chipsets (and even driver revisions). In my case, I ended up just having to shut off entire blocks of my hardware-accelerated pipeline on Intel chipsets and replace them with custom software implementations to avoid the incredible hassle involved in coming up with specific fixes. (The wide variety of chipsets and drivers out there meant that for my particular project - an indie game - it was impossible to ensure that I had worked around every bug a user was likely to hit, so I had to just opt out of hardware accel in problem areas entirely). As far as I can tell it doesn't matter which OS you choose they all do that. My integrated chipset doesn't play nice at all with add on cards.

      On FreeBSD with an additional rage XL for driving a second monitor, if I had that one as the primary car then the agpgart would fail to load. That wouldn't be that bad with a properly designed chipset, but with the intel integrated ones that effectively means that you aren't going to be able to detect the monitor attached to it.

      Ubuntu was pretty much unable to cope with the arrangement either. I didn't look into it too closely, but it's likely the same thing. The result looked pretty much the same.

      Xinerama is a complete bust just gives me some weird lines and the display crashes. I can't change to other terminals but can reboot.

      4) Intel graphics chipsets harm the add-on graphics market by discouraging users from picking up a (significantly better) bargain video card from NVidia/ATI for $50 and dropping it into their machine. This hurts everyone because even though that bargain card is significantly better (and most likely more reliable), the user already 'paid' for the integrated chipset on their motherboard, and the documentation that comes with it attempts to make them believe that they don't need a video card. I consider this a dramatic step backward compared to the situation years ago, when integrated graphics chipsets were unheard of and people instead had the option of 'bargain 2d' video cards like Trident or Matrox that would do everything needed for desktop 2D, but also had the option of fairly affordable 3D accelerator cards if they wanted to play games occasionally. It's not just that it's the fact that there isn't even a slot to put the card into in many cases. I'd love to be able to put in a PCIx or even 2x AGP card in to replace the integrated one, but I don't have a slot for either. Which is why I'm stuck with regular old PCI cards.

      On the bright side, most integrated ATI/NVidia GPUs these days are mature enough to be able to run games acceptably and meet the needs of a typical user. The only thing really holding the market back here, in my opinion, is Intel's insistence on marketing inferior products instead of partnering with ATI or NVidia to please their customers.

      Of course, this is unrelated to your point that their Linux/Free Software support is superb, as is their documentation - I'm inclined to agree with you here, but it unfortunately doesn't do much to outweigh their other grievous sins. I'm due for a new computer in the relative near future. I can tell you though that it will not have an Intel graphics card unless I'm adequately satisfied that intel has fixed those problems. So in other words it's either ATI or nVidia for me.

      I'll probably go with ATI just because AMD has been releasing their specs and AFAIK nVidia isn't yet doing that. Binary drivers not being provided by either manufacturer for FreeBSD presently I'm inclined to go with the chips more likely to have reliable drivers in the future.

      IMHO the intel cards are bad enough that they represent an important point in favor of AMD.
    10. Re:Why Microsoft Dislikes Intel Graphics by havardi · · Score: 1

      Bruce, you need to retire from BZflag and get yourself a copy of UrbanTerror (http://www.urbanterror.net). It's FREE, and cross-platform; using the quake3 source and some free Data files. Your son will love it, too. It should also push your graphics card quite a bit more, for testing. See, your just load testing the drivers-- especially those smoke grenades and their transparency effects... those are a killer. Let us know your FPS. Thanks!

    11. Re:Why Microsoft Dislikes Intel Graphics by edwdig · · Score: 1

      Binary drivers not being provided by either manufacturer for FreeBSD presently I'm inclined to go with the chips more likely to have reliable drivers in the future.

      FYI, NVidia has been offering FreeBSD drivers for years, although I think they're limited to 32 bit x86. Likewise for Solaris drivers.

      Linux and Windows have both 32 and 64 bit options.

    12. Re:Why Microsoft Dislikes Intel Graphics by jadin · · Score: 1

      The driver still delivers full accelleration when we do that. It gets about 14 frames per second in 2500x1000 mode. Ummm, you say it's still delivering full acceleration at 14 fps, is that what you always get? If so that's exactly the problem with onboard chipsets. 14 fps would cause most gamers to run not walk to buy a new video card. If any game I had ran at 14, I would find it completely unplayable and work for hours tweaking trying to squeeze out more frames.

      Just wondering..
    13. Re:Why Microsoft Dislikes Intel Graphics by octopus72 · · Score: 1

      They are garbage for gamers. But laptop users know how to appreciate it, as they certainly generate less heat than discrete counterparts, and reduce cost fo the laptop (i.e. price). Not everyone plays high-end PC games and not everyone wants to spend their bucks for something they won't even fire up. Why not have a choice in hardware, especially for mobile PC's.

      Other thing is that the guy wants more security features in processors. He means DRM by that, not security meant to protect the user from content, but vice versa. And that is what NGSCB and TPM's are all about.

    14. Re:Why Microsoft Dislikes Intel Graphics by KillerCow · · Score: 1

      The only thing really holding the market back here, in my opinion, is Intel's insistence on marketing inferior products instead of partnering with ATI or NVidia to please their customers.


      ATI is owned by AMD now, so there is going to be now Intel partnership with them. NVidia competes with Intel in both the chipset and graphics market, so there's no likely partnership there (unless Intel buys NVidia).
    15. Re:Why Microsoft Dislikes Intel Graphics by Anonymous Coward · · Score: 0

      He's also wrong - the 945 set is not well supported in Linux.

    16. Re:Why Microsoft Dislikes Intel Graphics by Bruce+Perens · · Score: 1
      It is faster with a smaller window. By full accelleration, I mean that the graphics hardware is still handling 3D. Some configurations of dual-screen monitor have to fall back on the software 3D. I hear Xinerama does that.

      Animation done on 2-frames (15 frames per second for TV, 12 for film) was considered acceptable - for animation. I guess it still is. A lot of kid stuff was done on 4-frames. I don't do combat games.

      Thanks

      Bruce

    17. Re:Why Microsoft Dislikes Intel Graphics by jiushao · · Score: 1

      Take a few steps back from this and consider when you, Bruce Perens, became a anti-Microsoft troll rather than an OSS evangelist. Really. Because this post just makes me sad, a big name in the community having descended to the worst kind of Slashdot anti-Microsoft knee-jerks.

      I would at this point like to point out that Alex St. John was fired from Microsoft in 1997, and no other Microsoft employees are involved in this article at all. But even if he still worked at Microsoft your post would still just be random accusations thrown together from nothing other than a deluded idea that there is some kind of war on and that everything that happens in some way has to allude to it.

      Really, think about that post, because it is just sad when the self-appointed leaders of the OSS community start to look like nothing more than old Usenet trolls raving on about a company conspiracy, never noticing that the truths they tell are ignored because the other half of their arguments are just delusions and conspiracy theories made up on the spot.

    18. Re:Why Microsoft Dislikes Intel Graphics by Bruce+Perens · · Score: 1
      Jiushao,

      Well, I probably am off-base this time. But if you see how well the Intel graphics chip family work these days with X (I have both a low-end and a high-end instance of that chip family), then it's easy to wonder "so what the heck is going on with Windows, and why".

      Read this article. Microsoft wouldn't be doing bizarre stuff like that if they didn't think there was a war on.

      Bruce

    19. Re:Why Microsoft Dislikes Intel Graphics by Bruce+Perens · · Score: 1
      I can't believe someone would really be out to defend intel's graphics technology, this is just a bit scary...

      Sorry. Some of us had 3dFX cards with fully Open 3D a really long time ago, and we didn't like the way that 3dFX got murdered by nVidia, and we're worried about the same happening - through some back-room deal - to Intel's 3D division and ATI's efforts to go open.

      Bruce

    20. Re:Why Microsoft Dislikes Intel Graphics by jiushao · · Score: 1

      My reading of all Intel graphics commentary from game industry people is not so much that they don't work great on pretty much all operating systems, but rather just that they aren't in line with their expectations. Which is really their problem, they can't go around demanding that people buy high-end GPU's just to make their life simpler. I'm with you on the kudos to Intel for some solid if not high-end products there.

      The ISO OOXML debacle has merit as a complaint against Microsoft sure. What I don't think has merit is conflating that situation with some kind of wider war and using that as an argument for rather unrelated issues. I have comments on the level of discourse that often happens on that issue too though. One should take care in how one argues even there, especially since there are plenty of real heavy-hitting arguments it is just silly how so many opinion pieces get tangled up in the wrong things. For example a lot of the time in the heat of the moment ODF fans make it sound like Microsoft shouldn't be allowed to get OOXML standardized by the ISO no matter what (sometimes by arguing that "we already have" ODF). That kind of argument is just dangerous thinking, before standardization OOXML needs to have a solid specification and needs to be treated according to correct procedures, but with that given it is of course only right and appropriate to let Microsoft go through with the standardization if they so please. One can feel what one wants about how beneficial such a standard would be to the world at large, but of course no entity, neither the OASIS nor the OSS community or Microsoft has any business blocking standards procedure because they prefer some other standard, especially since the scopes are a fair bit different.

      Also, in much the same way, there is much too much sloppy arguing based on technical merit going on, like the debacle about the trigonometric functions not being specified to be based on radians (which is after all the normal case and was added to the specirfication after it was pointed out), and is yet still so very often slipped out in the guise of a real argument against the standards in itself. Or the tags for previous version formatting for that matter, a type of tag which the ODF standard lacks but which are still just output in a non-standardised way by the major ODF applications (this is an arguable point, but it seems like a very weak argument in the real world when the flagship ODF implementation steps outside the standard to output similar tags anyway). Arguments of that kind just confuse the main point; the standard needs to take its time and be put through the correct procedure.

      Well, this is drifting off topic quite a bit. I just wanted to point out that one really needs to take care in how one argues ones case, there are much too many people falling into a habit of sloppy arguments that would make a creationist blush, and into arguing under the assumption of a full-blown Microsoft conspiracy in all situations. I don't believe such a conspiracy exists, but even if it does it is still detrimental to ones case to use it as an argument with people who don't believe in it.

    21. Re:Why Microsoft Dislikes Intel Graphics by adisakp · · Score: 1

      Animation done on 2-frames (15 frames per second for TV, 12 for film) was considered acceptable - for animation. I guess it still is. A lot of kid stuff was done on 4-frames. I don't do combat games.

      There is a big difference between animation which you watch passively and interactive video games. The world in games responds to you and your brain actually processes motion and events very differently when working interactively than when passively viewing something. Too much delay, bad frame rates, inconsistencies can lead to serious "VR lag" or headaches. Faster framerates and smoother navigation make it easier for your brain to process. The interesting thing here is that data overload (i.e. frame rates faster than your brain can handle) is processed more easily than data underflow. The reason is that your brain/eyes simply average or throw out extra data very quickly but in the case of underflow, your brain works very hard to interpolate and extract missing information. BTW, modern film effects spend a lot of time on extras like motion blur which performs the "interpolation" step for your brain -- most video games have very cheesy motion blur or none at all.

      Video games start looking crappy around 30 FPS or slower. We're not so much concerned with the average framerate but with the lowest possible framerate. Jon Carmack had a big post about this on his blog way back in the 90's and if you've read Michael Abrash's articles or Zen books you'd note he's mentioned it as well. It's actually better to have a game run at 30 if it's consistent then run at 60 and periodically drop to 5 or 10 FPS. Since the problem is the lowest framerate, having the fastest card out there becomes more important for the user and identifying and eliminating frame spikes becomes imperative to the developer.

    22. Re:Why Microsoft Dislikes Intel Graphics by Anonymous Coward · · Score: 0

      Ah, thanks for the info, I'll definitely take a close look before I get my next videocard or motherboard as appropriate.

      Now that you mention it, I do remember some of the nvidia mobile cards were supported when I bought my last laptop.

    23. Re:Why Microsoft Dislikes Intel Graphics by TheNetAvenger · · Score: 2, Insightful

      Sorry. Some of us had 3dFX cards with fully Open 3D a really long time ago, and we didn't like the way that 3dFX got murdered by nVidia, and we're worried about the same happening - through some back-room deal - to Intel's 3D division and ATI's efforts to go open.

      Bruce


      And you think Intel is your savior? Inventor of HDCP? Inventor of CPUID?

      Now I've heard everything...

      OpenGL is going to keep 3D open, not Intel. Even Microsoft's DirectX is going to keep GPU manufacturers agnostic when it comes to provided features, not Intel.

      Instead of Intel providing at least quality entry level graphics, they have been milking the business and onboard market for years now with more than sub par GPU chipsets.

      This is WHAT has continued to make gaming a problem for PCs. Even all Intel chipsets were abolished and every computer had a 'real' dedicated GPU (even an entry level Geforce 6100LE), then gaming could me far more lucrative and standardized on the PC platform.

      This has nothing to do with being OPEN, OSes or any other aspect. This is about a hardware company being allowed to cripple a market, along with OEMs that try to makea buck off of computer buyers that don't know better.

      Microsoft even has been fighting against this crap for years with OEMs and Intel (Intel don't like MS over this issue, see lawsuits). This is also why MS decided to go ahead with the new WDDM in Vista to shove low level gaming level hardware even into the hands of ALL computer users, sadly Intel pushed back on this and made their crap 950 and newer chipsets that are continuing to water down the market, even though at least they have full hardware PS 2.0 support in the 3100 series FINALLY.

      Also when did 3dFX become the Open 3D hero of gaming or the industry? Did I miss the memo back then? Sure NVidia screwed over 3dFX, but its technology was horrid at best in comparison to today's 3D technology. In the timeframe 3DFX died, ATI was aleady getting ready to kick ass.

      Remember 3dFX and NVidia said that users didn't need anything more than 16bit 3D bit depth, and performance would not be able to handle 24bit or 32bit Alpha. Then less than two months later ATI introduces their Rage series which not only did full 32bit Alpha bit depth but was several times faster than 3dFX and NVidia technologies. If we would have been left to the 'awesome' 3dFX, who knows how limited gaming technology would be, especially if they were willing to insist on secondary acceleration and 16bit level bit depth technologies. Holy Cow...

      You can't get much more open than OpenGL, and their support is virtually on par with DirectX and NVidia's code engine. NVidia isn't going to strong arm anyone here, as they no longer have to deal with just ATI or Intel, but the OpenGL group AND Microsoft.

      Again, this is scary. Intel has a horrible track record when it comes to standards, horrible track record when it comes to consumers, and a horrible track record when it comes to GPU technology.

      CPUs they do fine, but keep everything artificially in the economic Moore's law, GPUs on the other hand they suck the life out of the PC industry... (Even Apple has fallen for their idiotic standards with SSE2/SSE2 video optimizations in the Core of Leopard, which completely suck in terms of comparative performance. Apple would have been smarter to use OpenGL at core level instead, but no, they lock themselves to Intel and deliver crap video performance in return for Quartz Desktop.)

    24. Re:Why Microsoft Dislikes Intel Graphics by Bruce+Perens · · Score: 1
      And you think Intel is your savior? Inventor of HDCP? Inventor of CPUID?

      No, I don't think Intel is my savior. However, there is one department in a corner of Intel that's doing good for us, and I don't want them to be a casualty to the usual corporate multiple-personality disorder. We had Mesa doing software GL for years with no good hardware, and these guys came through for us first. We can't really point to a company that makes full-custom VLSI and does everything the community would like, unfortunately.

      Bruce

    25. Re:Why Microsoft Dislikes Intel Graphics by TheNetAvenger · · Score: 1

      When Intel contributes something beyond a mainboard chipset or a NON IGP based video card, get back to me, until then, they are sucking the life out of the PC gaming market for their own financial interests and are directly hurting consumers by not being honest with them or OEMs being honest about the horrid level of Intel GPU performance.

      And then X and Intel's Open-ness keeps getting brought up. WTH?

      I don't care how much effort they put into X, as even X itself is being replaced with more modern non-bitmap based versions already, and Intel is DOING NOTHING in these areas that are the future of the X protocol.

      Intel = Crap Gaming
      Intel = Crap Performance GPUs

      IBM was the first company to push accelerated video in the PC market, followed up by low cost solutions from ATI. It was then ATI and S3 that introduced the FIRST 3D acceleration hardware for consumer PCs, NOT INTEL, NOT 3DFX...

      The same crap keeps being repeated about how 'helpful' Intel is in the GPU arena, and yet nothing new is provided to support this, other than, 'they have been good to us before, blah blah.'

      Go look up Moore's 'Law', Intel Processor release schedules, and collusion... Then come back and explain how wonderful Intel is to the computing world.

      Geesh

  8. The appeal of console gaming by Johnny+Fusion · · Score: 4, Insightful

    I use a console when I want to step away from the computer. Console games have some advantages over computers, one you never have to check for system requirements.

    As to the demise, I mean lots of people (me included) are still playing vintage game consoles. Heck I got an Atari Paddle Set that works of AA batteries that I still play. But perhaps that says more about the timelessness of Breakout and Pong than consoles...

    --
    There are two kinds of fool. One says, This is old, and therefore good. And one says, This is new, and therefore better.
    1. Re:The appeal of console gaming by Alarindris · · Score: 1

      one you never have to check for system requirements. Yes, this is really hard and takes A TON of time, at LEAST 2 seconds.

      As to the demise, I mean lots of people (me included) are still playing vintage game consoles. Heck I got an Atari Paddle Set that works of AA batteries that I still play. But perhaps that says more about the timelessness of Breakout and Pong than consoles...

      You are exactly right. If people are still playing the classic consoles like Atari and NES (in my group of friends these are preferred to ps3's etc, but we all are PC gamers) IMHO, it means the current consoles/console games are stagnating.
    2. Re:The appeal of console gaming by brandonY · · Score: 1

      But if you spent an extra $300-$600 on your computer instead of buying a console, you wouldn't have to check its specs, either.

    3. Re:The appeal of console gaming by Moonpie+Madness · · Score: 1

      If Pong had never been invented (say breakout was the first game of this kind), and was released today, would you play it?

      No.

      It's not timeless. You are nostalgic. Nothing wrong with that; Pong is a very interesting thing. It's like a museum.

      Would Super Mario Brothers be popular if released today? I think so, so a few old games are timeless. I don't think Pre Ocarina of Time Zeldas are timeless so much as the birdseye action RPG (whatever the morons call the genre) genre is. Tetris, maybe Pacman, only a few games like that, really would be popular if released today.

      Games are just better now. I think people take it for granted or even deny the obvious.

    4. Re:The appeal of console gaming by theaceoffire · · Score: 1

      In the PS2 days: "This game is unplayable without the network attachment". My first introduction to Everquest (Gift from family). And soon Xbox will probably have "This game requires X amount of hard drive space to play this game". Games are getting larger at a faster rate, and eventually people won't be happy with a crippled version.

      --
      I steal signatures. This one used to be yours.
    5. Re:The appeal of console gaming by Anonymous Coward · · Score: 0

      IMHO, it means the current consoles/console games are stagnating.

      It means that your friends have tastes outside of what is popular on consoles. Console gamers would say that the PC is stagnating because all they see are FPS and strategy games released for it.

      Preferences, I suppose.

    6. Re:The appeal of console gaming by petermgreen · · Score: 1

      Yes, this is really hard and takes A TON of time, at LEAST 2 seconds.
      Yeah it is when they say graphics minimum ???MB in big print, you have a graphics card with that much memory so you assume it will be ok.

      Then when you install it the game won't run and you discover in the small print that your card is from too old a series.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    7. Re:The appeal of console gaming by Alarindris · · Score: 1

      All I see on console games are sports games and FPS. PC however is more geared towards RPG's and strategy. Ever play SC2000 on a console? Teh suck. PC also has plenty of FPS as well, ever hear of Wolfenstein? And we all know what that lead to.

      Preference indeed.

    8. Re:The appeal of console gaming by Alarindris · · Score: 1

      Yes, this is really hard and takes A TON of time, at LEAST 2 seconds.
      Yeah it is when they say graphics minimum ???MB in big print, you have a graphics card with that much memory so you assume it will be ok.

      Then when you install it the game won't run and you discover in the small print that your card is from too old a series. There is a lesson to be learned here.

      1. Read all of the hardware requirements.
      2. The ability to play a game is not solely dependent on memory.
      3. See 1.

      If you did this once, yeah that sucks. But if you did it every time your purchased a PC game, you are an idiot.
    9. Re:The appeal of console gaming by petermgreen · · Score: 1

      I've only made that screwup once so far. There were two big issues though.

      There is no concise way to express graphics requirements for a game. Model numbers jump arround a lot and knowing which cards are faster than others and which cards have features that others don't is not trivial.

      The game vendor printed the graphics memory requirement in huge print yet burried the other important graphics card requirements in a * section printed in almost unreadable print.

      This stuff is bad enough for techies like me, imagine what it is like for less techical folks who probablly don't know exactly what hardware is in the machine and wouldn't even consider opening it up and replacing cards themselves (the card was only about £20 but a nontechnical person getting a graphics upgrade done by a computer shop would probablly have had to spend a LOT more).

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  9. WildTangent has been a dead end since 2001 by Qbertino · · Score: 3, Informative

    WildTangent actually gained some attention back in 2001, when the offered a web 3D plugin and a dev-enviroment that didn't cost a bazillion dollars. They let their heels drag, only kept offering their plattform for Windows and basically ignored any opinion-leaders in multimedia or VM-based gaming & 3D. WildTangent today is next to insignificant and their 'Orb' VM console (which afaict only runs on MS OSes) is nothing but a pimped WildTangent Plugin/Player and won't gain any traction beyond some niche group who wants to play a console game on the PC. For whatever reasons there may be.

    Bottom line: Nothing to see here, move along.

    --
    We suffer more in our imagination than in reality. - Seneca
    1. Re:WildTangent has been a dead end since 2001 by jadin · · Score: 3, Informative

      Didn't one of their products forcefully install also? (maybe just sneaking in with another install or something) I seem to remember uninstalling something with the name WildTangent that I _know_ I didn't agree to, with the exception of a EULA fine-print /grumble.

      I try to avoid business with companies that employ those kind of tactics.

    2. Re:WildTangent has been a dead end since 2001 by WK2 · · Score: 1

      WildTangent is a game library/development kit or something like that. It is installed as a dependency for many games, in a similar manner that a zlib.dll will be installed along with a program that requires it. Whatever you installed that included WildTangent was not intentionally being malicious. However, unlike zlib, or any other dll, WildTangent sets itself up to start at every boot, with an icon in your system tray. And it phones home, giving WildTangent info about your system, especially video hardware.

      --
      Write your own Choose Your Own Adventure. http://www.freegameengines.org/gamebook-engine/
    3. Re:WildTangent has been a dead end since 2001 by Anonymous Coward · · Score: 0

      "And so, gaming is the number one differentiator. If you walk into a Fry's today, and fire up a HP, Toshiba, or Gateway PC, every one of them is gonna have a huge catalog of games from WildTangent on it. That's how consumers decide what machine they're gonna buy to play their games. So gaming is one of the most significant influencers in driving consumer PC purchases. That's a phenomenal observation!"

      Need I say - somebody is delusional.

      As someone else said - that is always THE FIRST stuff I delete off of friends/families computers. It just makes them mad when their kid plays some lame "trial" version and then they have to pay to play the "real" game - all of which are lame.

      When's the last time any real game review site even acknowledged WildTangent crap?

  10. well, I don't know, but by rucs_hack · · Score: 1

    Shit, anyone who commissions a huge model penis for the initial launch of his product can't be all bad.

    Seriously, check your history, am I right or am I right?

  11. St John is under the delusion that by joeflies · · Score: 2, Insightful

    OEM video is for gamers in the first place. OEM video is just fine for what it is - people who use computers at work on office documents, presentations, and web browsing.

    No matter what GPU is on the on-board video, it won't be enough for gamers.

    1. Re:St John is under the delusion that by Koiu+Lpoi · · Score: 1

      OEM video is for gamers in the first place. OEM video is just fine for what it is - people who use computers at work on office documents, presentations, and web browsing.

      Ever used a laptop? There's a plethora of people (college students and young working adults, mostly) who would love to play a 3d game, but can't because their 1300 dollar laptop has an Intel chip in it.

      No matter what GPU is on the on-board video, it won't be enough for gamers.

      You're mistaking "gamers" for those people on the cutting edge who actually spent money on SLI video cards. Enthusiasts. Gamers just want to play games. For instance, I'm a gamer. My laptop has a GeForce 8600M GT in it. It can play Team Fortress 2, cranked. It's enough for me, and I suspect, far more than enough for those people who would love to do anything in 3D but can't.

      And guess how much this laptop cost? 1300 USD. OEM video can exist in a form that doesn't suck, and without too much extra cost.

    2. Re:St John is under the delusion that by Bill,+Shooter+of+Bul · · Score: 1

      No, he's just wishing that there were more systems that would play newer games. The more computers that are put out there that can't run games released two years ago, the fewer potential customers of pc games there are. He's arguing that if there were more gamer level pcs, there would be more gamers.

      Washes self with holy water to remove the stain of having used the word gamer. shudder

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    3. Re:St John is under the delusion that by sulfur · · Score: 1

      Laptops are not intended to be used for 3D gaming. Buying a laptop for $1300 doesn't entitle you to expect good performance in games. If you wanted to play games, you should have selected right tool for the job - a desktop computer. Laptops are supposed to be portable and used for productivity, hence their light weight and low power consumption. Some manufacturers make attempts to create "desktop replacement" monstrosities, but they're just deluding customers into thinking that these laptops are as good as desktops.

      You're mistaking "gamers" for those people on the cutting edge who actually spent money on SLI video cards. Enthusiasts.
      There are many midrange video cards for ~$100-200 that offer good performance. People buying 8800 GTX and SLI video cards for >$350 can be called enthusiasts.

      And guess how much this laptop cost? 1300 USD. I can buy Vertu phone and complain about its signal quality and battery life not being superior to other phones. High price doesn't mean that the device will be doing something better than others.

      I also shelled out $1300 on a new machine not long ago. However I knew that I would be using it for games, thus I selected desktop with Q6600 CPU and 8800GTS video card and have no problems maxing out settings in latest games. My P-III Gateway laptop is still doing just fine for documents, e-mails, and remote administration with 4 hr battery life. It's all about using the right tool to get the job done.

    4. Re:St John is under the delusion that by Koiu+Lpoi · · Score: 1

      Laptops are supposed to be portable and used for productivity, hence their light weight and low power consumption. Some manufacturers make attempts to create "desktop replacement" monstrosities, but they're just deluding customers into thinking that these laptops are as good as desktops.

      Portability has little to do with being able to also use 3D applications, despite what you might think. "Desktop replacement" is just a marketing term, yes, but isn't it funny how they cost about the same, do more, have comparable battery life, and are usually only marginally larger? Why, exactly, would you compromise, especially if your laptop is your only machine (because you can't just go throwing around >$1000 whenever you want)?

      There are many midrange video cards for ~$100-200 that offer good performance. People buying 8800 GTX and SLI video cards for >$350 can be called enthusiasts.

      Uh, thanks for agreeing with me, I guess.

      ...and have no problems maxing out settings in latest games. My P-III Gateway laptop is still doing just fine for documents, e-mails, and remote administration with 4 hr battery life. It's all about using the right tool to get the job done.

      My aforementioned $1300 laptop does both. It plays games, and it works great for everything else. And it gets about 4-5 hours of battery life, as long as I don't use 3d applications . I'm doing everything you're doing, but more portable, and without having to compromise and switch between two machines. So, what's the advantage of your situation? Why do you really need two tools, when using one does the job?

    5. Re:St John is under the delusion that by sulfur · · Score: 1

      Have you seen what recent high-end video cards look like (especially two-slot ones)? Do you think it's possible to fit this thing into a laptop? No, because laptops are mostly engineered to be space-efficient, and have long battery life by using less power. You can't have high performance and low power consumption, these things are just not compatible. You can pick one at the cost of another one.

      The advantage of using multiple devices to do different things is that each device can be designed for a particular function and perform it better. If you truly need portability, you'll probably go with ultra thin laptops. If you need high performance, you will go with a workstation. However if you want to combine both and use a regular laptop, you will get good portability and good performance. There is nothing wrong with it, and it may perfectly suit your needs and do all kinds of things for you. But agree that you will get neither maximum portability as you could get with an ultra-portable, nor maximum performance as you could get with a workstation. It's like a battlemage character in RPG games - you get the best of both classes, but you won't be 100% perfect in particlar skills. That's the nature of multi-functional things.


      Why, exactly, would you compromise, especially if your laptop is your only machine
      Get over it, and think of all these convenient features of a laptop that you gained by not being able to play 3D games at max settings. There's always a trade-off.


      So, what's the advantage of your situation?
      Well, the advantage of my situation is that I have better gaming experience for the same price ($1300). There is a number of disadvantages, but this is a different issue.

    6. Re:St John is under the delusion that by Anonymous Coward · · Score: 0

      And, since it is so incredibly unreliable for gaming, it practically guarantees that those "normal" people will never begin gaming on their PCs, since it won't work "out of the box" (not without crashing every five minutes anyway -- my experience with integrated intel gaming). Sure, picking up a game is one thing. But picking up a game, as well as buying a video card (which most people don't know what it is) and having someone install it, losing your computer for a day or so in the process? And then having to consider minimum requirements (that you don't fully understand) for each game you get after that? Oh, and maybe you can't get the video card you want after all because your power supply doesn't put out enough power. And you'll need an adapter for your monitor because it's VGA and that video card only does DVI. Fuck that, I'll just buy a console. Similar cost (probably more costly, if you've got a good computer already), but less hassle. Oh, and you can easily plug it into your tv (possible but a pain in the ass with a pc), and even play games splitscreen with friends.

      Unless it becomes less of a hassle, PC gaming will forever be not so popular compared to console gaming (limiting the discussion to full 3D games). I don't mind- although I personally vastly prefer PC gaming (don't even own a console, aside from my DS), it doesn't seem like it's becoming any less profitable or undesirable for developers to make excellent PC releases.

      I don't agree with your assessment that an onboard GPU will never be enough for gamers. I got pretty good performance out of my integrate intel crap when I got this computer, in Thief 3 and KOTOR... except it crashed. All the time. As in, bring-down-the-entire-machine crashes. I feel like that's not a limitation of the onboard format... it won't be enough for hardcore gamers, but really, what is?

    7. Re:St John is under the delusion that by halycon404 · · Score: 1

      His point, and its a good one is... The average consumer doesn't know that. If you look at it as a checkbox, the intel based oem graphics cards should work.. But since intel is a crap graphics company, and normally only give lip service to graphics standards, or implement them in a totally non standard way... its not. Most people don't know, and don't want the headache. They want to go to a store, buy a computer with a 3d graphics card, and have it work. The man's point is valid if you don't take it out of context.

  12. infinium phantom by fred+fleenblat · · Score: 2, Funny

    That worked out well.

  13. Popular comments by kramulous · · Score: 1

    convergence of the GPU and the CPU is the next big thing Wow! That's really insightful. Given that I've clocked my GPU at 182GFlop/s for FFT who would have known that this was going to happen?

    insists that fighting piracy is the main reason for the existence of gaming consoles Honestly, can you blame the console makers for this? I have my old hacked XBox and was pirating content. I have my 360 and have bought plenty of content for it. The game makers are getting their money, pushing newer, more advanced games and will require more advanced hardware. Making

    pushing its inferior onboard graphics technology to OEMs future redundant
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    .
    1. Re:Popular comments by Anonymous Coward · · Score: 0

      OK, but now have it add 2 and 2 and see how slow it can be. If you want to do that a 100 times at once, OK, but for typical (application) program flow, GPUs are slower than turd out of a constipated "They knew I was Bruce' perens.

    2. Re:Popular comments by kramulous · · Score: 1

      Wow! That is slow. Painful to boot.

      --
      .
  14. Piracy? by Anonymous Coward · · Score: 1, Interesting

    You're having a laugh. Both the top selling current game units, the Wii and NDS are both pirate magnates and trivial to mod accordingly. Nintendo left the Wii open to get the masses buying the boxes knowing most people will get the modded and download "backup" games, the NDS requires nothing more than a plug in cartridge. The 360 a bit more difficult to mod, but the full library is available. Clearly the big selling consoles are not doing anything against piracy. Whereas the PS3, still a long way from being hacked, doesn't sell as well. Go figure.

    1. Re:Piracy? by Jeff+DeMaagd · · Score: 2, Informative

      Whereas the PS3, still a long way from being hacked, doesn't sell as well. Go figure.

      First, correlation is not causation.

      Second, NPD showed that PS3 has been outselling 360 in Jan '08 and Feb '08.

    2. Re:Piracy? by Guppy06 · · Score: 1

      "most people will get the modded and download "backup" games,

      I'd wager it's easier to find a Wii sitting on a store shelf than it is to find ten^Wfive such modded consoles in the same ZIP code. Just because it's a popular "feature" on your local Warez board doesn't mean it's popular with the general population.

    3. Re:Piracy? by edwdig · · Score: 1

      Both the top selling current game units, the Wii and NDS are both pirate magnates and trivial to mod accordingly. Nintendo left the Wii open to get the masses buying the boxes knowing most people will get the modded and download "backup" games,

      Very, very few people mod their consoles. Don't forget to look at the Wii market - a large portion of it is people who would never consider any other system and just want Wii Sports and the like. They're not even thinking about pirating games.

      the NDS requires nothing more than a plug in cartridge.

      Yeah, shocking on a system that takes games off a cartridge. The games have encryption built in, which took about 2 years to get completely hacked.

  15. Overexcited by SnoopJeDi · · Score: 1

    He's obviously very very excited about this glorious WildTangent Orb business, which I (as a somewhat-in-the-know gamer) have never heard of. Ever.

    I gave up around the time he started talking about booting up an HP or Toshiba or Gateway and doing something with Orb. I was just getting nothing out of this article.

    Curious question though. As far as I knew, the 'future' of gaming is all about more specialization in chips. He's talking about merging the GPU and CPU, but the big things I keep hearing about include more specialization (PPU and PhysX anybody?). What gives?

  16. For games.... by iknownuttin · · Score: 2, Interesting
    ...how can PCs beat that for the time being?

    Why should they? What I'm saying is PCs for work and consoles for games. I think it's good that there's a specialty computer for games. That'll relieve some of the pressure on PC makers from having to make these boxes "for everybody". I don't know about you, but most of the graphics capability for my PCs goes unused. And the only reason I can think of is that Intel or whomever designs them that way so that these things "fits all". I'd like an even cheaper mother board for just business type of applications - I don't need the sound cards, super duper video, etc... for email, web browsing, word, exel, or any of the server apps when I'm running Linux on the board.

    --
    I prefer Flambe as apposed flamebait.
    1. Re:For games.... by schon · · Score: 1

      ...how can PCs beat that for the time being? Why should they? Hi there, I'd like to introduce you to this thing called the article. Perhaps you might like to read at least the summary, so that you can partake in this discussion without looking like a complete and utter moron.
    2. Re:For games.... by Lemmy+Caution · · Score: 1

      I think that there is going to be convergence here, between home PC, DVR/Media Center, and game system. The differences between all of these things are really just interface, as more of the connections become wireless. I can imagine the last "wired bits" being that between CPU/GPU and display. Think of a local "cloud" of interface and display devices.

      The problem is one of developing interfaces that make it feel "console simple" to sit down and play a game that is being displayed on your main display (the one in front of your couch) even though the processors used are those used for your home PC, as well.

      I give game consoles on more iteration. I expect a PS4, but not a PS5.

    3. Re:For games.... by BlueCollarCamel · · Score: 2, Funny

      This your first time to Slashdot?

      --
      1&1 - Cheap domain and web hosting.
    4. Re:For games.... by Anonymous Coward · · Score: 0

      Um, perhaps you should have a look at the guy's user id and karma before asking that question, Mr. 6-Digit-Whats-A-Karma-Bonus.

    5. Re:For games.... by p0tat03 · · Score: 1

      Actually, I for one wish that computer makers put better graphics chipsets in low-end machines. I got an iPhone a few months ago, and it's really proven to me the value of having graphics, even withut gaming. Things like swiping in and out of hierarchical screens, objects animating to their destinations, etc, it has done wonders where other phones have produced convoluted, confusing UIs. IMHO we need to do more of the same for desktops and laptops.

    6. Re:For games.... by Headcase88 · · Score: 1

      I don't care if the guy's user id is 1 digit, that does not grant them immunity from a "you must be new here" joke. (Although using a "you must be new here" in response to a "RTFA" is getting pretty old).

      I have a dream that my children will one day live in a message board where they will not be judged by the length of their userid but by the content of their character.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    7. Re:For games.... by CronoCloud · · Score: 2, Funny

      I have a dream that my children will one day live in a message board where they will not be judged by the length of their userid but by the content of their character.


      You must be new here.

  17. This guy is on crack by SilverBlade2k · · Score: 5, Insightful

    Console gaming will eventually kill PC gaming. It is cheaper for developers since they don't have to make the game to work on 20 million PC configurations, only 1 console configuration. Plus, consumers have to spend a fortune to upgrade their systems to play the newest games. Even some video cards alone are more pricey then a whole console system.

    1. Re:This guy is on crack by WilyCoder · · Score: 1

      As a graphics programmer, I can back up your statement with lots of headaches caused solely by the bajillion (technical term) different hardware configurations out there. You'd think following the standards would be enough but then you would being shortsighted...

    2. Re:This guy is on crack by Kenoli · · Score: 0, Flamebait

      Ever heard of DirectX? How about SDL?

      PS, Not all new games require cutting edge technology to play. Some do, but I imagine they are at a severe disadvantage, because as you said, that stuff can be expensive.

    3. Re:This guy is on crack by tepples · · Score: 1

      Ever heard of DirectX? Just because OpenGL or DirectX graphics exists doesn't mean that every video driver that claims to conform to the specification actually conforms in a useful way, especially Intel drivers.
    4. Re:This guy is on crack by Anonymous Coward · · Score: 1, Insightful

      Console gaming may make big expensive-to-develop PC games vanish, partly for the reasons you list. Though the expensive video cards will simply drive people towards the games that run on the cheap ones, so in that sense it's more like console gaming will kill expensive PC video cards...

      But these days for newbie game programmers, there are steep barriers to entry on the console market. Expensive dev kits and licenses. Remember the group that made some neat games in college, then got hired by Valve and made Portal? The same kind of routes into console gaming don't really exist yet. Thus, for now, hobbyists are still going to do their first work on the PC; they've already got one anyway, and it's free to write code for, and other people have PCs and internet connections to play those games on, and you can do some really fun games even if everyone in the world only has 5-year-old graphics cards that cost them $30 from the bargain bin.

      (Alternately, PC gaming could kill itself off on its own, if the console market opened up simultaneously with the PC market closing off. I prefer the third scenario: PCs stay open and consoles become more open too. Then we the gamers and we the coders all win.)

    5. Re:This guy is on crack by Haeleth · · Score: 1

      Remember the group that made some neat games in college, then got hired by Valve and made Portal? The same kind of routes into console gaming don't really exist yet.
      Portal is cross-platform; it runs on PS3 and XBox360 as well as PC. So it seems like that exact route is a route into console gaming. It's just that there isn't a route into console gaming that doesn't start on the PC...
    6. Re:This guy is on crack by joshtheitguy · · Score: 1

      Yes but on the flip side if I went out and bought a console seeing I don't own a TV I'd have to go spend at least 1500 dollars to buy a TV which is good enough to display the HD content from console games. Granted the TV will outlast the life span of a expensive video card but I can get a nice mid range card right now which is good enough to play any game on the market for 150-200 dollars. PCs and consoles will always cost the consumer one way or another.

    7. Re:This guy is on crack by petermgreen · · Score: 1

      Yeah, i've heared of them. They help but the PC game industry still has major problems.

      1: implementations are still far from perfect, they each have thier own bugs requiring a lot more testing than on a console where there is one implementaiton to deal with.
      2: gaming is real-time. If the framerate drops below a certain level the game becomes essentially unplayable but equally you want your game to look as good as possible. That means testing loads of different hardware configurations to find the appropriate settings.
      3: Many PC game developers have a nasty habbit of writing games for high end PCs not for the PCs typical users have. By the time normal PCs have sufficiant hardware to play a game well the buzz arround it has long since died off.
      4: checking requirements is a pain. For example my brother bought command and conqueor 3 not long ago. From the big print on the box he was within the minimum requirements but on trying to install the game it wouldn't run and we discovered in the small print of the minimum requirements that he had a graphics card from too old a series. This is an annoyance to me (a computer geek) but to the non techincal user it would be a deal breaker.
      5: most cheap PCs ship with crappy intel integrated graphics despite the fact that a £20 nvidia or ati card is far better and is a very small proportion of the price of the PC.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    8. Re:This guy is on crack by Anonymous Coward · · Score: 0

      This guy is on crack
      Console gaming will eventually kill PC gaming


      No, the *moderators* who gave you +5 are on crack. People have been saying consoles will kill PC gaming the last 10 years. Hasn't been true yet. In fact, PC gaming (if you count international and online sales and subscriptions) is a bigger market than console gaming, and is growing faster.

      Plus, consumers have to spend a fortune to upgrade their systems to play the newest games.

      NO WE DON'T! Gaah, how many times does this have to be refuted. Not even the PC games whose #1 selling point are graphics (Crysis currently) need the latest hardware to run. They run fine and look excellent on the last two generations of processors and graphics cards which can be picked up for next to nothing. The only people who buy the top end versions of the latest graphics card generations are morons who want to boast to their friends that they get 100+ frames per second on 1980*1400 settings on a 30 inch screen.

  18. Netcraft confirms it, PC/console gaming are dead.. by analog_line · · Score: 1

    Break out the board games ladies and gentlemen.

  19. Why consoles will win by Kohath · · Score: 2, Insightful

    Consoles are winning and will eventually win. The reason is simple:

    Updating your video driver (or other drivers) is not a fun part of gaming. But for PC games, it's usually the first level you have to play.

    Now that consoles have comparable graphics and sound to a mid-level PC, there's little advantage to using a PC over a console for games. And there are often large disadvantages.

    1. Re:Why consoles will win by dreamchaser · · Score: 1

      Consoles will have similar graphics and sound capabilities to PC's for about six months to a year. Neither platform is going to go away anytime soon.

    2. Re:Why consoles will win by amn108 · · Score: 2, Interesting

      People who, for one reason or another like or know enough to do a driver update without smashing their machine to pieces, will always prefer PCs because PCs were and will stay to be the bleeding edge of hardware that drives all these games today. It is perhaps appropriate to call the whole PC gaming a sort of testing grounds for the future of gaming, and every 5 years or so, some manufacturer or another (MS, Sony, Nintendo at this time) decide to cement the testing grounds into a stable, non-volatile gaming platform that one can owe for more than a year and play games at without thinking about at least, graphic driver update. Nevertheless, the testing grounds that PCs are will remain, because there is a purpose to it. Another advantage is that since it is all testing, it is all bleeding edge, and most hardcore gamers breathe bleeding edge. Ever seen a 15 year old who knows everything about NVidia's roadmap for two years ahead, yet has hardly ever been intim with a female? I have.

      You just can't expect computers to die as a gaming platform, because no matter how nice it is to have a non-changing console development platform that you don't have to update drivers for, and with which you can just have fun developing games, without worrying about drivers and funky crashes, version conflicts etc, it is still not an option to expect the gaming hardware market (which as most historians of the field know kick started and fueled 3d mathematics and algorithms, plus GPU design since abouit 1995 with the advent of 3dfx Voodoo, Riva and Rage chips) to freeze every 5 years, so that little kids can play their shiny little white PSx that site under their TV.

      It is simply two parallel markets, and the only thing they share is the game industry.

    3. Re:Why consoles will win by Kohath · · Score: 1

      Games take 2-3 years to develop. And there'll be another new generation of consoles in a few years.

      Also, there's a price consideration. It doesn't matter, on average, what the new graphics cards can do. It matters what the $70 graphics card can do. It matters what the reasonably-priced laptop graphics systems can do.

      You post underscores another big problem with PC gaming -- the compulsion to upgrade your system every six months or every year. I paid a lot for my console, but it'll save me 5 times over in frustrating PC upgrades.

      PC gaming won't be going away, but it will shrink until it occupies a mostly-MMO niche. It's already well on the way there.

    4. Re:Why consoles will win by Kohath · · Score: 1

      But the game developers don't see it that way. They are making games that perform about the same across 2-3 platforms, including consoles and medium-end PCs. They don't make bleeding-edge games because the bulk of the game-buying public won't afford the computer needed to play a bleeding-edge game.

      Try listing the bleeding-edge games. I'll start: Crysis. Are there any more?

      High production-values games need to sell a LOT of copies to make money. And you just can't sell that many to guys who have $400 graphics cards. The money and the games are on consoles and low to medium end PCs, including laptops.

      It's not a performance race any more. Gaming is a mass market now.

    5. Re:Why consoles will win by lycono · · Score: 5, Insightful

      I happen to like FPS games. I also happen to hate FPS games on consoles because I much prefer using a mouse over a joystick to aim. Chalk it up to my inability to learn how to use the console controller correctly or chalk it up to the inadequacy of the controller for these kinds of games. Either way, I still prefer playing with a mouse. This is a huge reason I don't play many console games.

    6. Re:Why consoles will win by SanityInAnarchy · · Score: 1

      Show me where I can buy World of Warcraft for a console.

      Oh, and while I don't often bring this up, updating my drivers is:

      apt-get update
      apt-get dist-upgrade
      reboot

      That's all drivers, on the entire system. On OS X, it's even simpler: When your computer asks you if you want to update now, type your password and click OK. When it finishes, it asks you to reboot; click "reboot".

      Only on Windows is this kind of thing a chore.

      --
      Don't thank God, thank a doctor!
    7. Re:Why consoles will win by stone2020 · · Score: 1

      Except consoles are becoming more like PC's. Don't most of the consoles have system updates now that are no different than updating video card drivers?

    8. Re:Why consoles will win by halycon404 · · Score: 1

      Thats nothing new, only one bleeding edge game to push the market forward. The last time I went through a serious hardware change was Doom 3, summer 2004. I updated everything to top of the line to play that game, because to get the most out of it, you had to. And for the last 3 years, I was happy with it. It wasn't bleeding edge anymore and it was starting to show its age, but it played everything acceptably well without downgrading below default setup. Then Crysis came out, I've spent a few grand upgrading again. And for the next year, it'll play near everything at max graphics, and for the next 2 years at default graphics levels. At the end of that time I'll have to upgrade again because some new game which pushes the bar higher comes out. Its the nature of the business, every 2-3 years, you upgrade.

    9. Re:Why consoles will win by Jeff+DeMaagd · · Score: 1

      I'd say that WoW is an outlier, it's a popular game but it's just one game.

    10. Re:Why consoles will win by Kohath · · Score: 1

      Arguing exceptions like MMOs, Linux machines and Macs doesn't really advance things.

      The point is that consoles are going to take more and more of the game market share away from PCs. The point was NOT that PCs would eventually stop being used for games.

      Consoles have the upper hand now. That will continue for at least 2 more years. PCs won't catch up and take over like the Wild Tangent guy says. He's wrong -- for the foreseeable future.

    11. Re:Why consoles will win by F-3582 · · Score: 1

      If you looked at the launch titles and measured the time PC games took to achieve similar results, you might be correct. But that would be a somehow unfair comparison. Console games are evolving, as well, and therefore you should take landmark titles for this comparison.

      For example, take Conker Live and Reloaded. When did PC games start to look like that awesome title? Or God of War. Metroid Prime is a good example, too. Final Fantasy XII or Shadow of the Colossus probably not, because they had pretty low frame rates. Anyway, your estimation can surely be extended quite a lot.

    12. Re:Why consoles will win by papermate · · Score: 1

      It's not like you don't have updates for consoles. The ps3 has frequent updates that can take quite some time to download and install, and these are the first of many more ultra-advanced consoles to come. The fact is that consoles are becoming more like PC's, and PC's are adapting towards more user friendly interfaces (i.e. Games for Windows). In my opinion, the future for PC's and consoles will be more of a merge than a clear victory for one.

      Besides, we're always going to need PC's. People have work to do, people to IM, and pr0n to watch. The only way for a console to compete with the PC is if it were to offer similar capabilities, but then it would just become yet another PC. I think the reason PC's and consoles used to be separate was because PC's didn't have enough graphical capability to play games, and it was difficult to plug your PC into a normal TV. But now that graphics cards are starting to come out with HDMI and TV Out ports, there really isn't anything left for consoles other than their simple user-interfaces. But if we look at the jump from XP to Vista and the increasing popularity of Mac OS's, we can already see a shift towards more simple to use, yet powerful, operating systems.

      I guess my main point here is that we better pray that the porn industry doesn't make a console.

    13. Re:Why consoles will win by nuzak · · Score: 1

      > Try listing the bleeding-edge games. I'll start: Crysis. Are there any more?

      I don't need to be bleeding edge. World of Warcraft. It's a license to print money.

      Sins of a Solar Empire is a critically acclaimed game that couldn't have gotten up the steps on current console distribution mechanisms (though XBox Live Arcade is getting there).

      But yeah -- it's PC's that have become the niche.

      --
      Done with slashdot, done with nerds, getting a life.
    14. Re:Why consoles will win by Tycho · · Score: 2, Informative

      This may make you feel worse. The game play speed on Unreal Tournament III for the PS3 runs 15% slower than the Windows version. This is to say that independent of actual system or frame rate, perceptually the PS3 version will not feel as fast. However the controls should respond in a similar way. This speed difference is perceptible, it may have been introduced to bring the PS3 version of UT3 down to more of a Halo 3-like speed, like console gamers would have expected. The speed difference also ruins any sort of chance for cross-platform play between the Windows and PS3 versions. and is probably bad enough to require some reacclimation time for people who are used to one version and who move to the other. Besides, any console controller is a poor input device for UT3 or any other FPS, because the difference in the level of competitiveness is skewed far in the direction of the mouse and keyboard. Roughly speaking, experienced controller players lose on a consistant basis to experienced mouse and keyboard players. It is significant enough that the PS3 version of UT3 allows an admin to ban mouse and keyboard players.

      --
      Impersonating Tycho from Penny Arcade since before there was a PA.
    15. Re:Why consoles will win by Jugalator · · Score: 1

      Consoles are winning and will eventually win. The reason is simple:

      Updating your video driver (or other drivers) is not a fun part of gaming. But for PC games, it's usually the first level you have to play. The PC is surviving because people want to do other things than playing games all day long, and then want to save bucks on not having to purchase another box for the games just to play games. These people can often gladly take installing new drivers every few years or so since that's still a free procedure that don't take too long.

      People have been saying consoles will "eventually win" for decades now. It's usually due to "rampant piracy" or "gaming complexity" on a PC. Both are being wrong, all the time.
      --
      Beware: In C++, your friends can see your privates!
    16. Re:Why consoles will win by Daniel+Phillips · · Score: 2, Interesting

      The game play speed on Unreal Tournament III for the PS3 runs 15% slower than the Windows version. This is to say that independent of actual system or frame rate, perceptually the PS3 version will not feel as fast. However the controls should respond in a similar way. Interesting, didn't know that. But it is obvious why it should be so: aiming with a 3/4 inch joystick using delta control is just a much slower process than aiming with a mouse, using direct control. Hence the need to slow the game down to achieve similar perceptual difficulty. I don't think it was a response to Halo at all, just that the same problem is solved in the same way.

      I would like to see the joysticks on Sony's controller just a little longer next time round, or maybe a rev of the current generation. I would certainly repurchase to get a controller I can operate with higher precision.

      I just want to say, I have been wooed away from the traditional mouse+keyboard PC control system for first person games. I like playing with a console controller equally well now, and basically it comes down to, I can play the console sitting on the sofa but I need to sit at a desk to play a PC game. Both fun, but really, sitting at the desk reminds me of work. Give me my potato time please, and give it to me with a console controller.
      --
      Have you got your LWN subscription yet?
    17. Re:Why consoles will win by Anonymous Coward · · Score: 0

      Actually if you have a modern console and you go online (gaming) they will force you to upgrade firmware. Not fun, and it can take some time.

    18. Re:Why consoles will win by CronoCloud · · Score: 1

      Besides, we're always going to need PC's. People have work to do, people to IM, and pr0n to watch. The only way for a console to compete with the PC is if it were to offer similar capabilities, but then it would just become yet another PC.


      You haven't been paying attention. Consoles, have been offering such things for years, through Linux. You buy a PS3, install Linux on it and do your work, IM people and watch your pr0n. But even with those capabilites the PS3 is not just another PC, because it's gaming functionality is still as easy to use as before (it's basically a dual boot thing)

    19. Re:Why consoles will win by Scudsucker · · Score: 1

      Consoles are winning and will eventually win.

      Console fanboys have been saying that for about three decades now. Wake us up when it actually happens.

      Updating your video driver (or other drivers) is not a fun part of gaming. But for PC games, it's usually the first level you have to play.

      Games that are rushed to release can have a lot of bugs - but this applies to consoles as well.

      Now that consoles have comparable graphics and sound to a mid-level PC, there's little advantage to using a PC over a console for games. And there are often large disadvantages.

      Some games (racing, fighting) work much better on consoles than on PC's. Some games (RTS's, FPS's) work much better on PC's. And that's not going to change.

    20. Re:Why consoles will win by 1.000.000 · · Score: 1

      Consoles and PC target 2 different markets in my opinion. Consoles target casual gamers, while PC targets pro gamers.

      On consoles its often single player (or split screen) and just recently you can play online - but you can only communicate with voice. You cannot write long text messages to explain complicated tactics on your clan forum, you cannot send maps with tactical drawings on them to defeat the enemy clan, that your fighting after arranging a match on clanbase.com. You cannot insult them on IRC after the match.

      Good luck playing a MMORPG on console or ever beating a FPS player, who aims with his mouse.

      --
      This is a viral signature. You are now infected!
    21. Re:Why consoles will win by Anonymous Coward · · Score: 0

      well actually nintendo wii has grapped a nice controls "scheme" for FPS games with wiimote that I could imagine as a substitute for mouse&keyboard. It's not there yet by far but I'd imagine that it could be smoothed out and improved in the near (?) future.

    22. Re:Why consoles will win by Computershack · · Score: 1

      Except consoles are becoming more like PC's. Don't most of the consoles have system updates now that are no different than updating video card drivers? No. In the most part, consoles system updates add functionality. PC system updates fix broken things - just look at the changelog for nVidia drivers, it's all about fixes for specific games and bugs.
      --
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    23. Re:Why consoles will win by Haeleth · · Score: 1

      Updating your video driver (or other drivers) is not a fun part of gaming. But for PC games, it's usually the first level you have to play.
      "Usually"? Bullshit. It may be true for a handful of the very latest top-budget titles. But the whole point of TFA is that those are actually only a minority interest, and the reason the PC gaming market is so much bigger than the console market is that most popular PC games aren't like that at all.

      Maybe you need to expand your understanding of "gaming" slightly. Not every game is Crysis.

      Crysis: only played by a tiny minority. Probably requires driver updates. (Though I'm pretty sure it didn't for me.)

      Freecell: has been played by practically every PC owner in the world. Does not require driver updates.
    24. Re:Why consoles will win by Steve+Baker · · Score: 2, Interesting

      What so annoys me about the lack of a mouse/keyboard for consoles is that there is nothing stopping them from supporting those input methods. They used to sell mouse/keyboards for the PS2 and dreamcast, but you couldn't use them for games. I would think that by now FPS makers must know that a certain segment of their game players prefer the mouse/keyboard and offer up USB mouse/keyboard support for their games. They sell fake guitars and rock band sets, and people buy them. Why don't think they that hard core FPS fans wouldn't pay for a proper input system for FPS games?

    25. Re:Why consoles will win by SanityInAnarchy · · Score: 1

      Arguing exceptions like MMOs, Linux machines and Macs doesn't really advance things.

      Agreed. My point is that PCs could take it back. What's holding it back right now is Windows.

      And MMOs will likely keep them from becoming irrelevant anytime soon, which is what a lot of people like to imply -- that consoles will completely replace PCs as a gaming platform.

      --
      Don't thank God, thank a doctor!
    26. Re:Why consoles will win by BenoitRen · · Score: 1

      The Wii controller is better than a mouse and good for FPS.

    27. Re:Why consoles will win by Serge_Tomiko · · Score: 1

      Brad Wardell specifically has stated Stardock games are written for mid- to low-end machines.

      Sins of a Solar Empire is a bad example.

  20. Just bought a console by chicago_scott · · Score: 4, Insightful

    I just recently bought a console. The main reason was because I was tired of needing to buy a new graphics card every year in order to to display the best graphics and have the best performance for the newest games and the only reason I needed to upgrade was for games. I did this when I went from PCI to AGP many yeas ago, thereby needing to buy a new motherboard, new processor, memory, etc. (I have also upgraded the motherboard several times since then in order to have a faster processor and memory.)

    I didn't want to do that again in order to upgrade to PCI-E, so I bought a 360 console for less than half the price and I don't intend to upgrade my PC again for at least two or three years. I think a 3.2 GHz processsor and 2 GB of memory will be fine for software development for at least that long.

    I also wanted to play games on a large screen and not have to sit in the same chair where I work all day when I'm relaxing.

    1. Re:Just bought a console by oogoliegoogolie · · Score: 2, Interesting

      Consoles, blech! I have two, and yes it's fun to sit and stretch out on a comfy couch with a large TV when playing games, but the games simply just don't compare to PC games-compare the graphics of Oblivion or Bioshock on a xbox 360 to a PC and the PC is noticeably superior on an average PC. Also console games really are 'dumbed down' in order to be playable on consoles with their limited graphics and limited controllers.

      The thing with a console is that you are in exactly the same situation as a PC. Instead of upgrading your video card every two years, you're going to be upgrading your console every three or four, and that console upgrade will have the performance of an average PC at that time. Many games are specific to one console, and if it doesn't happen to be yours then just like on a PC you don't meet "system requirements" and you are SOL.

      A PC you can choose to upgrade if you want. A console you never can.

    2. Re:Just bought a console by Scudsucker · · Score: 1

      The main reason was because I was tired of needing to buy a new graphics card every year in order to to display the best graphics and have the best performance for the newest games and the only reason I needed to upgrade was for games.

      But you wont be able to play the best graphics or get the best performance on a console, so you just spent even more money for equal or less hardware. And since I played HL Episode 2 earlier this year on my four year old 6800 GT, I don't have a lot of sympathy for you.

    3. Re:Just bought a console by Moonpie+Madness · · Score: 1

      How about upgrading your console every ten years? That's worked fine for me, and I've owned every iteration of Playstation. PS2, today, is better for gaming than a $10,000 PC. Graphics aren't as good, but are the games are much better.

      From a cost perspective, upgrading your console very 4 years is much cheaper, perhaps even by en exponent, then upgrading your processor, RAM, and video card (And everything else, ever two years (ok, you don't need to upgrade the CPU until the third year).

      Also, if you think the average PC plays Oblivion as well as an XBOX 360, you're crazy. Oblivion is still a lot better on a PC thanks to the freedom you're granted to play with the program, but graphically, the kind of graphics my year old thinkpad (laptops are the norm now) can't even run a game as well as a PS2.

      And consider this: the average computer... the old computer even, can use the internet and office applications. The usefulness of the device lasts so long after the gaming potential has dwindled to old games only. You can just hand on to that useful PC and use something else for gaming!

      I should note that I game on my PC quite a lot and think it's a lot more fun, but I realize that the normal consumer gets far, far more value from an old PC and a new console (or an old console of course). And I was responding to comments about price.

    4. Re:Just bought a console by Moonpie+Madness · · Score: 1

      by "even more" did you mean less? I mean, most folks are buying laptops nowadays. How much money would they have to spend to get their computer to run a game as well as a PS3?

      And your 6800, if there's only one, is probably not quite as nice as a PS3's graphically (Half Life 2 isn't a new game and it was an EA port, so perhaps this isn't the case int his one, and certainly the PS3 has many problems beyond sheer graphics ability we are all familiar with)

    5. Re:Just bought a console by mdarksbane · · Score: 1

      Obviously your problem is that you need a better desk chair :) I'm always amazed at how much people skimp on the things that they have to interact with all day (chair, desk, monitor, keyboard, mouse) while being perfectly willing to pay to make their computer go 5% faster.

      With PCs, I think a lot of the problem is the mindset of always having the biggest and baddest video card to be able to run everything. Here's the trick - you really don't.

      I buy either last gen's top of the line product, or this gen's middle of the road product (whichever gives better price/performance) which ends up costing me maybe $150-200 more than tossing my old (and possibly dying at this point) video card from my last system in. Less than a console, and it will always play any game on the market for that year and probably another year afterward at high resolution and detail settings (because it's all the hardware the game developers had when they were making the games at that point - no game but Crysis tries to target GPU's that haven't been made yet, it kind of cuts into marketshare). Moreover, it will definitely continue to play almost all new games at close to high res, or at worst, normal settings, and will at least still look equivalent to consoles unless the consoles *just* came out.

      So at two of those per console generation, you're actually about even in purchase price with your console, and you get all of the benefits (and woes - personally I like MMO's and mouse and keyboard FPSes, so that outweighs the negatives) of PC gaming.

      I'm just saying that the argument about being significantly more expensive than a console is bull if you are already planning on buying a decent PC every 2-3 years - the upgrade to a gaming PC doesn't require a $600 quad-core GTSX9 million.

    6. Re:Just bought a console by slaingod · · Score: 1

      I would say at a minimum for software dev these days (caveat, it really depends on what you are working on obviously), but realistically having a dual processor is a great idea (no matter how fast/slow) simply for debug purposes of multi-threaded apps. And 2GB just doesn't cover it these days if you do anything with eclipse or flex builder, photoshop, flash, etc. You end up thrashing your page cache or having to close/reopen apps every few minutes. At least in my experience. That said, 4GB and dual 3ghz is a great sweet spot, though x64 on Windows can be an issue if you us that OS :P

      --
      http://blog.slaingod.com
    7. Re:Just bought a console by ucblockhead · · Score: 1

      Every 2-3 years? They're still making PS2 games. The PS2 came out in 2000.

      --
      The cake is a pie
    8. Re:Just bought a console by Scudsucker · · Score: 1

      by "even more" did you mean less?

      Nope.

      I mean, most folks are buying laptops nowadays. How much money would they have to spend to get their computer to run a game as well as a PS3?

      Not much. Keep in mind that when console fanboys talk about how much better performance the next console will have, they compare current PC graphics cards to a future console release...aka vaporware. And that Sony has a history of wildly exaggerating Playstation performance.

      When Sony releases the Playstation 4 (if there even is one) I hope Nvidia has a demo with the hardware they expect to have in 1 - 1.5 years.

      Half Life 2 isn't a new game

      True. I've never even tried running FEAR or some of the other new games. But the idea that PC gamers have to have "the latest and greatest" is a myth. Games typically take two or more years to develop, and develop for the hardware available at the time. So if a new game comes out tomorrow, I should have no problems running it on a card made two years ago.

    9. Re:Just bought a console by Moonpie+Madness · · Score: 1

      You're right that you don't have to upgrade your PC every two years to play games, but they won't be PS3 level quality if you don't.

      I play Nintendo games on my PC, ironically. I don't need more than a very old Thinkpad to do it.

      And while Sony indeed has been laughably ridiculous in exaggerating their console's performance, the PS3 looks better than 99.9% (likely more than that) of PCs being used today. It's not even close.

      But your core point, that games coming out today should work on old tech in reduced quality, is not the case for everyone. Direct X10, wierd windows things, etc, are making that untrue.

      How do you play Wolfenstein without dosbox? even with those odd apps, there are a lot of problems. PCs are becoming far too clumsy a vehicle for games. And Macs and laptops in general are really changing the focus on design. I don't even want a nice video card. I want a weak one that doesn't take up my battery.

      While you can have a lot of fun PC gaming, it is more difficult and more expensive than console gaming. If you don't mind playing older uglier games on your 2 year old computer, why are you comparing price to the PS3 and not the PS2? If that's really where you're coming from, there's no way to beat the PS2 in selection, quality, and price. The most you've got is the WASD+mouse argument, but FPSs aren't exactly the market I was worried about.

    10. Re:Just bought a console by Nicolay77 · · Score: 1

      Ughh... who wants to play in a laptop ???

      I think that computer games (and serious software) are for Desktops and Laptops are just for showing powerpoint stuff and websites in meetings.

      Well, laptops are also for chatting while you're in your bed. But I prefer to have a nice Desktop and a cheap laptop.

      My Desktop can run Oblivion just fine, thanks U_U.

      Well, thinking about it, my friends play games in their laptops. And my much bigger screen helps me own them.

      Anyway, the laptop gaming experience is awful.

      --
      We are Turing O-Machines. The Oracle is out there.
  21. Intels crappy chip by Anonymous Coward · · Score: 0

    Intel may have a "crappy graphics chip" for games but I bought a new computer a few months ago and after spending a lot of time reading about hardware, so I could make sure I was getting the parts that were right for me, Intel graphics was the first thing I knew I wanted. Crap or not, if I wanted free drivers that was the best choice. ATI had just started with their open source thing but I needed something that worked right away, not sometime in the future. The next computer I buy might have an ATI card but who knows, for now I'm very happy with what I have, and I reckon I'll keep it for a long time.

    It sure beats the ATI card that I had on my old computer, I had trouble switching from Windows to GNU/Linux because everything felt so sluggish. And as if that wasn't enough I remember having to install proprietary drivers for the motherboard which was a real PITA. I'll never again buy another piece of hardware that doesn't come with good free drivers.

  22. What about Vista? by Anonymous Coward · · Score: 0

    > In part one, Alex blasts Intel for pushing its inferior onboard graphics technology to OEMs

    Remember, this also hurt them when Microsoft rewrote the "Vista Capable" specs to include some of the low-end chipsets. Intel's chips may not be very powerful, but the fact that they're so well documented makes them a lot more useful to free software people.

  23. "Vista Blows" by ObjetDart · · Score: 1
    I read the whole portion of the interview under the "Vista Blows" link in the summary.

    Unless I missed something, no where did he even explain why Vista blows, other than a vague reference to DirectX 10 being "bloated". I would have sure appreciated just a little bit more elaboration here.

    --
    I read Usenet for the articles.
    1. Re:"Vista Blows" by perlchild · · Score: 3, Interesting

      Vista's multimedia channels are DRM encumbered. This was thought to be a good thing(pro-RIAA) except it slows down all mp3/aac you can play on the system, even in games...

      Now even microsoft encourages game developers to use the system libraries, for playing those standard formats(like they did on XP). Except now they make some games all but unplayable.

      I'd say that's an example of vista sucks, and it's pretty closely tied to DirectSound, not DirectX.

    2. Re:"Vista Blows" by Your.Master · · Score: 1

      a) You are not TFA, you cannot give reasons you think Vista sucks and thereby justify the summary.

      b) Where does the idea come from that DRM noticeably slows down anything? I mean, maybe it does, I don't know the implementation, and I've never seen a credible report of it.

      Naïve little me figures it would be something along the lines of a header saying "wait, don't play me yet, it won't work, it's encrypted because I'm actually DRM", followed by an encrypted key that decrypts with a combination of hardware signatures or specific error bits on optical media or something like that (whatever the hell it is that they use to make sure it was not just a bit-by-bit copy, which is trivially broken, DRM system or not). This key in turn decrypts the rest of the file. If this were so, it would definitely affect the playback of DRM media, but not perceptibly affect the playback of non-DRM media. Stripping the DRM header would leave you with an encrypted file and no key.

      If it's not this, what is the actual method that is screwing up all your multimedia playback every time, DRM or not?

    3. Re:"Vista Blows" by Dutch+Gun · · Score: 1

      Having recently integrated a new audio library for our studio's upcoming Windows PC game, I can assure you that Vista does not hinder playback of audio in any way due to DRM. Audio is decoded in software in the client application. There's absolutely nothing that DRM does to affect the resulting raw PCM audio streams in any way. From a technical standpoint, this could only happen if Vista required all audio devices support DRM from end to end (think HDMI). Vista DRM really only comes into play when you're dealing with formats that are already DRM-encumbered. Our audio formats of choice, ADPCM wave files and Ogg Vorbis streams, are certainly not. Even MP3 files have no inherent DRM encumbrance, and so will remain unaffected.

      And BTW, DirectSound was a part of DirectX, but is now depreciated. Their new game audio library is XACT. I have no idea what you're talking about when you say "Now even microsoft encourages game developers to use the system libraries"... Uh, yes, they encourage developers to use their newest APIs to render audio. But that doesn't mean all audio will somehow require DRM. Hell, all you'd need to do to bypass it is to buy an audio card and use OpenAL drivers - that's essentially what Creative did since hardware acceleration for their cards was dropped in Vista.

      Look, I'm no fan of DRM either, but I'd prefer to avoid hype and hyperbole. There are plenty of legitimate reasons to avoid it.

      --
      Irony: Agile development has too much intertia to be abandoned now.
  24. Not in my house by Tsiangkun · · Score: 1

    Computer gaming is always going to slant the playing field in favor of the gamer with the biggest budget.

    I predict this guy is wrong, if only because some of us don't care to perpetually upgrade a machine so we can play games with our friends.

  25. OK, some facts now... by TheNetAvenger · · Score: 4, Interesting

    1) He claims to be a 3D expert, but for some reason he only worked on the 2D aspects of DirectX while he was at Microsoft. (DirectDraw, etc)

    2) His current software and games are very much NOT 3D, so he is commenting on the 3D market why again?

    3) His argument about PCs not being good gaming platforms is that they don't contain enough DRM? Truly, go back and read this again. What the hell does he want, a gun pointing a peoples faces if their mouse gets near the rip or copy button?

    4) Throughout the article they keep talking about WildTangent Orb, which is a program that competes DIRECTLY with Windows Vista & Windows Marketplace & Games for Windows, in Rating games based on system performance, and providing a consistent expectation for the gamer.

    5) WildTangent huh... Ok, anyone that installed this software or has removed it from a friends computer would shudder to think that this guy has any insight when it comes to programming at all, let alone 3D gaming. (WildTangent is borderline Spyware, and the games are kludges, slow, etc.)

    6) He thinks DirectX is bad and Vista is bad, but argue that they the best that can be done with 3D gaming. Hmm..

    7) He talks about the DirectX hardware abstraction levels and implies DirectX 10 is further from the hardware than previous versions. This is really really inaccurate, as DirectX even opens a new diret pipeline for shoving calculations and physics to the GPU. The only place DirectX 10 is 'further' from hardware is the removal of DirectSound, but this has been replaced in 10.1 with a new hardware layer that is compatible with the new Vista sound subsystem. This stuff makes me think the guy is insane, has a chip or both.

    8) His argues about current 3D technology is tricks, but raytracing is real 3D? Um, raytracing is also freaking tricks, especially if you work to get any performance out of it. (And this is just in studio level rendering we are talking about, let alone gaming). Moving raytracing to games or adding it to current 3D technologies would be great, but it is going to take more 'tricks' for good performance and STILL WILL NOT BE REAL 3D, any more than current gaming technologies. He is an expert and yet doesn't understand this? Holy cow...

    9) The only thing I can agree with in the article is the portion about onboard Video being a bane to the gaming industry, and Intel being a horrible proponent of bad entry level 3D chipsets that can't even run Flight Sim 98, let alone a current game with more than 15fps.

    1. Re:OK, some facts now... by n0dna · · Score: 1

      Alex St. John is the single reason I stopped reading CPU Magazine.

      He has exactly 2 articles that he resubmits monthly. The first one is how stupid Microsoft is for everything and if they would just call and ask him, he'd explain it to them. The second one is about how awesome Wild Tangent is, and how confused he is that there isn't a single person on earth smart enough to realize this but him, oh and also it's not really spyware despite the data it phones home.

      Occasionally he'll get cornered in an OpEd and have to say "Really? I'm sure I write about other stuff."

      He may be a blow-hard, but at least he's irrelevant.

    2. Re:OK, some facts now... by WilyCoder · · Score: 1

      I've already posted. Mod parent up! :-)

    3. Re:OK, some facts now... by DrEldarion · · Score: 1

      3) His argument about PCs not being good gaming platforms is that they don't contain enough DRM? Truly, go back and read this again. What the hell does he want, a gun pointing a peoples faces if their mouse gets near the rip or copy button? You're looking at it from the wrong perspective. It's bad from a consumer viewpoint, but the game companies love it.
    4. Re:OK, some facts now... by Anonymous Coward · · Score: 0

      He is also very right about DRM and the fact that "community" games are the future and will generate more revenue than you can imagine.

    5. Re:OK, some facts now... by CronoCloud · · Score: 1

      You forgot the other type of article he used to publish: "Microsoft rules and will destroy Sony and Nintendo, because Microsoft understands console gamers better."

      He stopped writing those when Microsoft did something to piss him off with Vista IIRC.

      I have needled him via e-mail, coz he's like Dvorak, only less relevant.

      I actually like CPU because it's reasonably Linux friendly for a general magazine.

    6. Re:OK, some facts now... by Anonymous Coward · · Score: 0

      I agree, this guy is full of crap. I've been a hard core PC gamer, built my own gaming rigs, and have worked as a software developer for several years. So obviously I am not computer illiterate. Still I prefer playing games on Consoles. And that has nothing to do with DRM. If it did, I should chose a PC, since it is so much easier to pirate games on it. The reason is pretty much what everybody else seem to say: It is less hassle and gives a better gaming experience. I don't have to worry about keeping my PC up to date on latest hardware, patches, drivers etc, and I can have the console permanently hooked up to my TV.

      A problem with PCs is that they can't ever be very innovative in the type of games they provide. They will always be limited to work with the least common denominator in PC configuration, which rules of Wii types of games which requires special controllers. With a console game developers can count on certain kind of input devices alway being available when designing their games.

      Having said that I think PC, are great for real time strategy games etc, but for 3rd person shooter games, racing games, fighting games, etc I think consoles have the edge.

  26. PC and Consoles, not PC vs Consoles by Enderandrew · · Score: 1

    Each can coexist and have their own niche, and perhaps that is the way it should be. Some games you absolutely need a keyboard for. That being said, I had zero interest in reading TFA until I saw that he admits "Vista blows".

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:PC and Consoles, not PC vs Consoles by Anonymous Coward · · Score: 0

      Some games you absolutely need a keyboard for.

      Zork?
  27. The article sounded interesting by Anonymous Coward · · Score: 0

    and then I found out this guy did WildTangent, after which I immediately closed the window. Wildtangent if remember correctly only did really crappy online games that bundled spyware, and one of their most popular products was some computer animated stripper screensaver, or something similar.

    Anything he has to say isn't worth listening to.

  28. And here's why we need raytracing... by argent · · Score: 3, Interesting

    And so, what you see, is one of the reasons that games that have 40 million dollar budgets and that too close to 80 percent of the cost of the game is art now, is that art replaces, or fakes, the absence of good 3D or realistic 3D and physics. Because instead of having a realistic interaction with the [game] world, what I do instead is create a lot more animations. For every possible scenario in the game....
    This is why we need real-time raytracing and real-time physics.

    Getting great graphics from the next generation of raster engines is going to cost even more. Sure, you can sit there and micromanage every goddamn thing on the screen and get graphics that look good enough that you can't tell them from optically correct rendering at a glance. But that costs you five times as much as building a model and telling the graphics engine to render it, and letting the software figure out where you need shadows and hilights and bloom.

    The other side of this is the Myst problem. Remember Myst? Remember how you could only go where they're rendered the scenes? Now in many modern games, guess what, you can only go where they've prepared the scenes. You can't even walk across a flowerbed and around the back of the tavern, because they haven't prepared the back of the tavern. you get puzzles that involve figuring out what rope to grab to climb up a 45 degree slope, and if they haven't decided that you're going to be able to climb that slope you can't... even if you've got elf boots and a magic rope.

    Why? Because it's so damned expensive to get them looking good.

    Let the computer do the stuff that we know how to make a computer do... simulation... and let the humans worry about making the simulation fun.
    1. Re:And here's why we need raytracing... by Koiu+Lpoi · · Score: 1

      A lot of people like the straightforward, game-tells-you-where-to-go style gameplay. See Final Fantasy and its popularity.

      For you, try Morrowind.

    2. Re:And here's why we need raytracing... by Anonymous Coward · · Score: 0

      I don't think shadows and lighting is really the main factor in expanding the world. For a long time, games didn't even have HDR/bloom and the shadows looked like crap and people were OK with it, but we still didn't have particularly large worlds (although probably larger than today). I'd argue it's because every object you stick behind the tavern needs thousands of polygons and high-res textures to look good, which is something we're not going to magically solve with ray tracing.

    3. Re:And here's why we need raytracing... by argent · · Score: 1

      I'd argue it's because every object you stick behind the tavern needs thousands of polygons and high-res textures to look good

      It needs unique high res textures because they're using textures to cover up for the lack of a decent optical model and faking it with prebaked shading.

      It needs thousands of polygons because rasterization wants polygons. Raytracing actually works better with procedural objects. The earliest raytracers didn't have anything *but* procedural objects.

    4. Re:And here's why we need raytracing... by argent · · Score: 1

      A lot of people like the straightforward, game-tells-you-where-to-go style gameplay.

      You don't have to have the characters running on rails to have a directed game.

    5. Re:And here's why we need raytracing... by Anonymous Coward · · Score: 0

      Apologies, but you've clearly never worked with high-quality raytracing.

      The amount of effort it takes to get a scene visually up to today's standard is not significantly different if you're raytracing or rasterizing. There really isn't a simple magic way to say, 'here's the tavern, please simulate it' that ends up being less effort. While you can provide a model for how materials in the scene should look and let the game engine simulate it, via procedural content generation, the end result tends to look flat, regardless of how the rendering is done. It takes a lot of hand-tweaking and adding detail by an artist to make it look really great. That's why the human is the artist, not the computer :).

  29. How many players per PC? by tepples · · Score: 1

    If the same games where made for PC directly, you would simply win on all fronts (even on the price; it's true that you save on the console, but you lose that by the lack of competition on games). Not necessarily. A lot of ames for consoles are designed to let four players play on one big screen. (Several genres other than first-person shooters and real-time war sims don't need the screen to be split.) PC games, on the other hand, tend to assume that each player owns a separate computer and a separate 17 inch monitor. This can get cost-prohibitive if multiple players live in one household.
  30. input devices or online community by m0llusk · · Score: 2, Interesting

    How about some improved software? Why do NPCs in supposedly advanced games often just stand around or walk back and forth continuously for the entire game? When are simulated game realities going to become interesting enough that interacting with virtual elements is as interesting as shooting them?

    1. Re:input devices or online community by Kohath · · Score: 1

      When are simulated game realities going to become interesting enough that interacting with virtual elements is as interesting as shooting them?

      Never.

      Or when the "virtual elements" are sufficiently pornographic.

      Sex and violence are the keys to story-telling. They are the most universally understandable, easy-to-portray character motivations.

    2. Re:input devices or online community by tepples · · Score: 1

      When are simulated game realities going to become interesting enough that interacting with virtual elements is as interesting as shooting them? Maybe once chatbot technology advances an order of magnitude past ELIZA. Do you have any idea when that might happen?
    3. Re:input devices or online community by CronoCloud · · Score: 2, Funny

      Why do you think anybody might have an idea of when that might happen?

  31. Xbox uses DirectX by tepples · · Score: 4, Insightful

    A DirectX architect says that console games are on the way out, and PC games are coming back. Surprise, surprise. If you're trying to make a "consider the source" argument, please let me remind you that Xbox and Xbox 360 game consoles use DirectX.
    1. Re:Xbox uses DirectX by blantonl · · Score: 1

      For which the company that produces the 360 has been losing their ass.

      --
      Lindsay Blanton
      RadioReference.com
    2. Re:Xbox uses DirectX by Kayamon · · Score: 1

      That's not really strictly true.
      They their own custom API, that just happens to resemble DirectX in many ways.

      --
      Kayamon
    3. Re:Xbox uses DirectX by Your.Master · · Score: 1

      I can't parse this. Microsoft is losing its ass for DirectX? What does that mean?

    4. Re:Xbox uses DirectX by Courageous · · Score: 1

      I can't parse this. Microsoft is losing its ass for DirectX? What does that mean?

      Dunno. Perhaps he meant to say that Microsoft would be assless, but I don't see how that could be.

      *blink blink*

      C//

    5. Re:Xbox uses DirectX by shplorb · · Score: 1

      The current version of DirectX is quite different to the original release that this guy probably worked on.

      There are also numerous differences between console and PC versions. But even if they were the same, you would still do things on the console differently because you know what the underlying hardware is and its performance characteristics.

      Besides, the guy that's pushing the "PC gaming is future" argument happens to work for a company that develops and publishes PC games. So the source is very relevant, and if he was the architect of the original DirectX then I'd say that his opinion isn't worth much in the first place.

  32. Short version by 3vi1 · · Score: 1

    This guy's on crack. Nothing will change from the way it's been the last decade or so. There will always be console gaming for the economics/simplicity factor, and there will always be PC gaming where the latest 3D card blows consoles away... at the expense of economics/simplicity.

    -J

  33. Competitive on price for how many players? by tepples · · Score: 1

    but now PCs are more competitive on price In what way? If you want to play a 4-player game with other people who live with you or are visiting your home, you can play a console game or a PC game. To do so on a console, you need one console, one TV, and one copy of the game. To do so on a PC, you need four PCs, four monitors, and four copies of the game, because commercial PC games tend not to support HTPC use cases.
  34. The future of gaming is simple by MickDownUnder · · Score: 1
  35. As long as pcs have free online play and user mods by Joe+The+Dragon · · Score: 3, Insightful

    As long as pc's have free online play and user mods and maps that are free Consoles will still be behind.

    There are some payed for mods on the consoles but they are not the same as the free stuff on the pc.

    Also who would want to pay for LIVE and for the game as well paying a monthly fee for the game for something like WOW?

    There are also a lot of cool free and open pc games that will never be a consoles.

    Also there are games that work better with a mouse and mouse are not used that much on a consoles.

    Games also like to use the web and other stuff on the same system that they game on.

  36. ...for whose games? by tepples · · Score: 1

    What I'm saying is PCs for work and consoles for games. For major label games, you might have a point, but what for independent games?

    I think it's good that there's a specialty computer for games. I think it's bad that smaller developers have historically been excluded from them.
  37. Hardware and more... by toejam13 · · Score: 2, Interesting

    FTA: The first one is that, from many points of view, Microsoft and Intel come from an enterprise background. They're enterprise-centric. So in many respects the consumer market, from their point of view, is an after market for stuff really designed for the enterprise

    This is because enterprise customers have a higher rate of legitimate purchases than home consumers (what is the rate of Windows piracy in China and India?). Furthermore, while enterprise customers may receive deeper discounts on their bulk-OEM licenses than home consumers, they counter that buy purchasing more lucrative packages (how many home users are using XP Server or Advanced Datacenter?).


    FTA: So certainly Intel is producing a new generation of chips that have CPU and GPU on the same die which share access to the cache--the L1 cache--coming out in maybe 2009.

    You know, Cyrix tried something similar back in the late 1990s with their MediaGX 5x86 processor. Granted, the MediaGX did not have the level of integration that Intel is proposing, but one has to ask: is this really a good thing? Will the video run as a separate core, with a level of autonomy, or will it be more tightly coupled? Will this cause contention between the VPUs and ALUs on die?

    Also, how many video cards does the average person have before they toss a system? My current K8/3800+ is on its second video card (upgraded from dual 6600GTs to a single 8600GTS). I'll most likely keep this system for another two years. Although I doubt it'll be my primary system by then, I do bet that it'll have a new video card.

    Since the days of Cyrix and AMD keeping "outdated" sockets are over (remember the Am5x86 for Socket3|5, K6-2/500 for Super7?), I suspect that the life cycle of existing sockets will get shorter (I think SocketA's longevity was a fluke). So, if GPU/VPU systems are integrated on-die, how can we keep systems updated when they are 3 or 4 years old? Will Hypertransport direct add-on GPUs be in our future?


    FTA: [Nintendo] shipped off the shelf, cheapo, ATI video chips! And they're killing it! ... Nintendo correctly observes that graphics is no longer a differentiating feature; it's a commodity

    The use of off-the-shelf components for consoles is nothing new. As an example, the Texas Instruments TMS9918 (and variants) were used in an arse-load of consoles during the mid-1980s (including the ColecoVision, Sega Master System, Sega Genesis, Sega Game Gear and others). It did quite well versus Nintendo's semi-custom chipsets at the time.

    So, it is the same game, just with higher-end gear and more expensive R&D budgets? As ray-tracing takes over from current 3D technology, will new coprocessors that are designed specifically for that task be utilized? Yes, you could use more generalized processors (such as POWER, Cell or x64), but then, the original Voodoo cards could have been equipped with a MC68020, too. Right?

  38. The social aspet by Anonymous Coward · · Score: 0

    I think one thing the author is seriously forgetting here is the social aspect to console gaming. I've never seen 4-8 people crowded around a single computer laughing, talking shit and having a great time. Consoles are far superior to the PC in this aspect, you may still have online, but nothing compares to playing madden, mario kart, or any other group game on a bigscreen with a few friends.

    If only for that one reason, consoles are here to stay.

  39. Microstudios by tepples · · Score: 2, Interesting

    Console gaming will eventually kill PC gaming. It is cheaper for developers since they don't have to make the game to work on 20 million PC configurations, only 1 console configuration. A lot of microstudios develop for PC because they are too small to qualify for console development licenses. What do you suggest for them?
    1. Re:Microstudios by Kohath · · Score: 1

      A lot of microstudios develop for PC because they are too small to qualify for console development licenses. What do you suggest for them?

      Merge together to form a bigger organization. Or ask nicely. Or show a good game prototype to the right people at a conference. It's easy to come up with suggestions.

    2. Re:Microstudios by Mr2001 · · Score: 1

      A lot of microstudios develop for PC because they are too small to qualify for console development licenses. What do you suggest for them? You can develop Xbox 360 games with XNA for $99/year.
      --
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    3. Re:Microstudios by tepples · · Score: 1

      You can develop Xbox 360 games with XNA for $99/year. And nobody else can play them unless they also pay $495 over the 5-year life of a console or unless you get a Big Company to publish your game.
    4. Re:Microstudios by tepples · · Score: 1

      Merge together to form a bigger organization. A larger organization would still have no prior published titles.

      Or ask nicely. What should a developer do if 100 different publishers don't return its calls?

      Or show a good game prototype to the right people at a conference. If we can't earn money by selling copies of our game, how can we earn money to travel to each conference, especially with the price of fuel pushing up airfares?

      It's easy to come up with suggestions. Of course they're easier said than done.
    5. Re:Microstudios by Mr2001 · · Score: 1

      And nobody else can play them unless they also pay $495 over the 5-year life of a console For less than the price of two name-brand games a year, they can play every XNA game (plus develop their own, using free tools). That's not such a bad deal. And...

      or unless you get a Big Company to publish your game. ... later this year, you'll be able to self-publish them on Xbox Live for anyone to download.
      --
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    6. Re:Microstudios by CronoCloud · · Score: 1

      Microstudios could show off their code to the big guys and hope for a deal, or they could compile a binary for every platform they can, including say Linux on the PS3.

    7. Re:Microstudios by Anonymous Coward · · Score: 2, Insightful

      You can develop Xbox 360 games with XNA for $99/year.
      Or you can develop PC games with anything you like for $0.
    8. Re:Microstudios by petermgreen · · Score: 1

      IIRC sony deliberately stopped PS3 linux from doing 3D graphics to prevent exactly that

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    9. Re:Microstudios by CronoCloud · · Score: 1

      They didn't stop 3D it's just not hardware accelerated. 2D games, which a lot of microstudios focus on, are still possible.

  40. Great explanation! by Bruce+Perens · · Score: 4, Interesting
    Thanks. This makes more sense now. It is radically different from our experience on Linux, though. I once came to the Intel X developers with a rather obtuse problem in the i965 driver that made it run at half-speed. It turned out to be related to the MTRR (memory type and range registers) and a BIOS bug. Believe it or not, the problem is activated by a BIOS FAN setting!

    Now, on the mailing list for this driver, I immediately got access to the lead developers. OK, they knew I was Bruce, but it looked like they were treating all callers the same way. They connected me with Intel BIOS programmers, etc.

    Now, imaging having this problem in the Windows world. You would be routed to a call-center employee in India who would go through a script with you.

    I am using the same driver with i915 in an old Sony laptop and i965 in a new duo motherboard. Both seem to work fine. I don't know how much lower-level DirectX is than GL.

    Bruce

    1. Re:Great explanation! by Hal_Porter · · Score: 4, Funny

      they knew I was Bruce This would be funnier if you said "they knew I was The Bruce"
      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    2. Re:Great explanation! by Bruce+Perens · · Score: 3, Funny

      If I ever took myself that seriously, people would be calling me something starting with "The", but not ending with "Bruce". :-)

    3. Re:Great explanation! by Anonymous Coward · · Score: 0

      OK, they knew was THE Bruce.


      There, I fixed that for you.

      THE Anonymous Coward.
  41. yeah right by Anonymous Coward · · Score: 0

    game consoles will go away??

    No, just the opposite. Soon we'll see the PC replaced by appliances/consoles.

  42. I like Intel G35 on board by Mike+Zilva · · Score: 0, Offtopic

    Recently bought an Asus P5E-VM HDMI and I'm happy runing ubuntu 8.04 beta (with E8200@3.2Ghz intel CPU) it's MUCH faster in everything (including GoogleEarth OpenGL using 1600x1200) than my previous system with AthlonXP3000+ and nVidia FX5200.

    I just chose this board cos intel released specs and open documentation for programing the graphics processor, unfortunately actually there are no separated graphics card from intel.

    I'm also planing to buy an EeePC witch use an integrated intel graphics and it seems to be more than adequate even for XGL.

  43. Lockout chip business model by tepples · · Score: 3, Insightful

    there's little advantage to using a PC over a console for games. Other than the fact that PC users can download and run games released as free software, freeware, or shareware, produced by any developer with a copy of Windows and a copy of GCC? Consoles such as Wii are restricted to developers that are established businesses with actual office space (see warioworld.com for details), and the game cannot include copylefted free software because the console makers outright refuse to allow the developers to provide Installation Information.
    1. Re:Lockout chip business model by Kohath · · Score: 1

      And this is a big selling point to a very tiny fraction of the public with an even tinier fraction of game-buying dollars.

      Consoles won't be your choice if you want your games to be "free". They are a good option for folks who prioritize fun in their gaming though.

    2. Re:Lockout chip business model by tshak · · Score: 1

      Other than the fact that PC users can download and run games released as free software, freeware, or shareware, produced by any developer...

      Build and distribute your games with XNA and Xbox Live. It's not free but the cost of membership is very cheap and the framework/compiler/tools are free.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    3. Re:Lockout chip business model by Guppy06 · · Score: 1

      "Other than the fact that PC users can download and run games released as free software,"

      Oooh, ahhh, Tux Racer.

      "freeware,"

      Worth every penny.

      "or shareware,"

      Now there's something I haven't seen for fifteen years...

      "produced by any developer with a copy of Windows and a copy of GCC?"

      Yeah, and FrontPage makes me a fantastic website designer.

      People pay money for games because they're worth it. If any random gratis code would satisfy them, they wouldn't get any farther than Minesweeper.

    4. Re:Lockout chip business model by CronoCloud · · Score: 1

      PCs that run Windows are designed to run programs developed by anyone who has a copy of Windows, a copy of GCC, and a web site. Consoles aren't.


      Are you sure about that? Because if you have Linux, and GCC, and a web site, you can design a program that can run on a console.

      [CronoCloud@midgar CronoCloud]$ cat /etc/redhat-release
      PS2 Linux release 1.0

    5. Re:Lockout chip business model by CronoCloud · · Score: 1

      You're forgetting that a console that has official Linux support, meaning the PS2 and PS3, has a lot more options regarding what can be run on it than the Wii does.

    6. Re:Lockout chip business model by Computershack · · Score: 1

      there's little advantage to using a PC over a console for games. Other than the fact that PC users can download and run games released as free software, freeware, or shareware, produced by any developer with a copy of Windows and a copy of GCC? Consoles such as Wii are restricted to developers that are established businesses with actual office space (see warioworld.com for details), and the game cannot include copylefted free software because the console makers outright refuse to allow the developers to provide Installation Information. Microsofts freely downloadable dev tools and the freeware games / demo games on XBL prove you wrong. Sony are planning similar with the PS3 and no doubt Nintendo will follow suit.
      --
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    7. Re:Lockout chip business model by tepples · · Score: 1

      Because if you have Linux, and GCC, and a web site, you can design a program that can run on a console. Which console?

      PS2 Linux release 1.0 PS2 Linux was a token effort. Not only was it discontinued very quickly, but the console it ran on (original PS2) was also discontinued in favor of a slim version that couldn't take a hard drive. I will give Sony more credit for PS3 Linux, at least for now.
    8. Re:Lockout chip business model by adisakp · · Score: 1

      >>there's little advantage to using a PC over a console for games.

      Other than the fact that PC users can download and run games released as free software, freeware, or shareware, produced by any developer with a copy of Windows and a copy of GCC?


      This is only a theoretical advantage. Until people actually start playing freeware games on a PC written in GCC, it's not a real advantage. How many popular games can you list to make this a non-theoretical advantage.

      There's also the big problem of installing binaries from someone you don't know (a non major publisher) or for your average PC gamer to DL and install GCC and download and compile the source for a game before running it. Perhaps if there were a universally known repository for shareware games that could be "trusted" with easy download and playing... like back in the Amiga days for those of you who remember Fred Fish.

    9. Re:Lockout chip business model by CronoCloud · · Score: 1

      It wasn't "discontinued", they sold every kit they made for NTSC U/C territory. It was a hobbyist thing, they never intended to make many kits. There's still plenty of hard drive capable PS2's out there, if one wants one.

      The massive interest in the kit (there's still people wanting them), DID convince SCEfoo to support Linux on the PS3 as an out of the box option. You can thank us PS2 Linux kit owners for that at least.

    10. Re:Lockout chip business model by f1r3f0g · · Score: 1

      If more console games come out supporting Keyboard and mouse, sod using a PC for gaming.
      No more having to upgrade video cards, CPU and memory just to play a game I want to play.
      I got UT3 for the PS3, and I have to say, with the keyboard and mouse it's fantastic. And the colours are pretty too. No lag or stutter, very responsive to input. Online is good as well.

      As for the free games for consoles, that might happen, it might not. Some of the demos that can be downloaded are pretty good, even if it is just part of the game. Some of the 3rd party games aren't free, but they're not expensive either.

      And as for the "everything is going to be downloadable", there will always be people that want to have their stuff on some sort of physical media.
      I'd rather have a game on a disc than have to download it if my machine gets wiped. That and the fact that I do not have unlimited bandwidth, and most likely never will. I currently have a 30gb monthly cap. I can do 60 easy.

  44. How about stand alone games? by Anonymous Coward · · Score: 0

    There is a third alternative. We have consoles. We have PCs. We also used to have stand alone games. We could have them again.

    Given that computer power keeps getting cheaper and smaller, it is reasonable that game cartridges could also contain the cpu and gpu. That solution would completely clear up the piracy problem. (Well, OK, it would make it hard for casual users to pirate games. There would still be a steady stream of pirated games, Rolex watches and Gucci handbags.)

    Many posters talk about the problem with GPUs, video cards, etc. At some point, those problems will go away. Remember sound cards? Given increasing computing power, the necessity for high end video cards will also go away eventually. The other thing that people seem to be ignoring is that many game players (of the lan party type) reduce their graphics quality to reduce latency and get a competitive advantage. Amazing graphics only go so far to increase the fun of game playing.

    So, consoles or PCs? Maybe neither.

  45. Agreed by rsilvergun · · Score: 1

    I just tried to install Peter Jackson's King Kong on my PC, only to yank it off because the Starforce copy protection causes all sorts of problems. Plus, I don't like having to upgrade my hardware every 2 years to keep playing. I'm basically lazy, and I like just poppint in the disk and playing a damn game.

    --
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  46. Console end of life by tepples · · Score: 1

    I predict this guy is wrong, if only because some of us don't care to perpetually upgrade a machine so we can play games with our friends. Nintendo doesn't publish (or license third parties to publish) GameCube games anymore. So you still have to upgrade in order to play new games with your friends when they visit your home, and that'll be $400 for a Wii on eBay.
  47. Console gaming and PC gaming - neither will die by Werthless5 · · Score: 1

    Both modes of gaming have their merits. PC gaming has free online play and better 3rd party support (mods, etc. although there are some fine console modding communities, the PC mod community has always been and will always be bigger and better). Consoles are more appealing to the masses (you practically don't need a brain to run a console). As a gaming platform, both options will have exclusive titles and both options have their fanboys. Some games are better played with a mouse + keyboard, other games are better played with a controller.

    There are too many blithering idiots on the internet claiming that console or PC gaming is in jeopardy. It would be better for the rest of us to ignore the morons and realize that both forms of gaming have their merits and that there really are no big reasons for either form of gaming to die.

  48. Yeah, BS on the DirectX guy... by erroneus · · Score: 1

    The single most important thing for gaming, IMHO, is a consistent operating environment. PCs cannot deliver that. There will always be a faster, more capable machine out there. Consoles definitely have the right idea as one is the same as the next. This offers a more level playing field when competing. (Of course, the superior network connection ends up playing a role in cases where that's relevant, but it can't be helped.)

    This guy is just doing what they did at Initech -- interviewing for his own job and justifying his existence.

    "You don't understand! I'm good with people! I have people skills!"

  49. Sigh... by V!NCENT · · Score: 0

    Only Microsoft can come up with such a conclusion... I mean seriously; nothing compares to the power of a Playstation 3. PC's as we know them today suck at games because the mainstream PC architecture is simply not made for it.

    --
    Here be signatures
    1. Re:Sigh... by n0dna · · Score: 3, Interesting

      Alex St. John no longer works for Microsoft. In fact he left there in 1997.

      Microsoft didn't come up with the conclusion, Alex St. John did.

      I'm not sure how the world's most expensive DVDplayer enters into your argument.

    2. Re:Sigh... by V!NCENT · · Score: 1, Insightful

      Because the IBM Cell CPU was made for these kinds of processing in mind. The US-, I thought it was the airforce but I'm not sure, just replaced their 400 node supercomputer with 30 Playstation 3's. Have a look at how much power this console brings to the Folding@home project.

      The current mainstream PC architecture was not made with gaming in mind. That said, I believe consoles are much better for games at a stunning full HD res, and the cost no more than $499. Try getting a PC gaming rig which can do the same and look at the price of it. Consoles give the gamer more bang for their buck and therefore I believe it will be the consoles smashing the PC in terms of gaming.

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  50. ENLARGE YOUR PENIS WITH GILLETTE VENUS by tepples · · Score: 2, Funny

    What good is it for a hacker to 0wn your PS3?

    Brickers. The new consoles have firmware that updates itself over the Internet. A computer vandal could corrupt the firmware so that the console no longer shows its system menu.

    But that's not nearly as profitable as spam. Lots and lots of spam. The consoles of the PS3 generation do a lot more on standby than the previous consoles did. Nintendo even advertises its "WiiConnect24" as a feature of its Wii console: games can install channels that update themselves while the console is sleeping. What if all those sleeping consoles were sending unsolicited advertisements?

    1. Re:ENLARGE YOUR PENIS WITH GILLETTE VENUS by Steauengeglase · · Score: 1

      Funny you mention that. A friend and I were watching traffic on my LAN the other day and we noticed SMTP is pretty open on the Wii. It only seems like a matter of time before junk mail starts flying off those things.

  51. Mobile compromise by tepples · · Score: 1

    Ever used a laptop? There's a plethora of people (college students and young working adults, mostly) who would love to play a 3d game, but can't because their 1300 dollar laptop has an Intel chip in it. Nor can a handheld such as the PSP play games with Xbox 360 or PS3 level graphics. There are compromises in mobile devices that must consume little power. As of the 2000s, 3D rendering power is one of these compromises.
    1. Re:Mobile compromise by Koiu+Lpoi · · Score: 1

      But strangely, a PSP can play games with 3D, considerably better than most laptops with integrated Intel chips. 3D rendering being a "compromise" is a huge myth. When not in a 3d application, a dedicated 3D card uses no more power than an integrated Intel GPU. It's only when using 3D applications does it use more power. Tell me why, then, having the option, at little extra cost, is a bad thing? Why are you compromising?

    2. Re:Mobile compromise by tepples · · Score: 1

      But strangely, a PSP can play games with 3D, considerably better than most laptops with integrated Intel chips. Does even Quake III Arena fail on an Intel chipset?

      Tell me why, then, having the option, at little extra cost, is a bad thing? Why are you compromising? But exactly how little is the extra cost of dedicated video hardware and dedicated VRAM? In the case of a laptop sold to a business person who will never play games more graphically intense than Lumines or Minesweeper, anything that can be cut out of the bill of materials adds to the manufacturer's bottom line.
    3. Re:Mobile compromise by Anonymous Coward · · Score: 0

      It is not a matter of simply being a compromise; the price difference between Intel integrated graphics and a GeForce 8600M GT is less than $200. This option would turn a decent "non-gaming" laptop into a decent "gaming" laptop. But try to find a way to add this to a Dell or HP or Gateway laptop configuration: you can't, unless you upgrade to their gaming models, which conveniently have markups so absurdly large that they would embarrass Steve Jobs. Adding a $200 graphics card to your laptop suddenly increases the price by $1000 or more with absolutely no other significant change in the specs or design.

    4. Re:Mobile compromise by DrEldarion · · Score: 1

      But strangely, a PSP can play games with 3D, considerably better than most laptops with integrated Intel chips. If the laptop only had to render in 480x272, I'm sure it would do just fine.
    5. Re:Mobile compromise by DrEldarion · · Score: 1

      You can get a Dell Inspiron 1720 17" laptop with an 8600M GT for $1000 TOTAL. That kind of throws your post off a bit.

  52. The new gaming consoles are basically PCs by Orion+Blastar · · Score: 1

    connected up to a television set.

    They have hard drives, DVD drives, USB ports, can use flash memory sticks, and install the program to the internal hard drive for faster loading.

    Indrema had it right the first time when they tried to build a Linux gaming console, but they blew their VC and didn't have a good business plan. I would like to see development on a Linux based game console to compete with the other game consoles out there, and then see different hardware companies following the same Linux open source standards for developing a Linux game console. Just use PC technology to build an under $300 Linux game console and the OS will be free and open sourced. You can even port the PSX, etc emulation software to the Linux game console to run legacy console software on it.

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    1. Re:The new gaming consoles are basically PCs by British · · Score: 2, Interesting

      connected up to a television set.

      That's the one thing that surprised me about computers and televisions.

      Way back in the early 80s, most of us hooked up computers to TV sets. Then we went to monitors.

      Now we can hook up our PCs to our HTDV television sets since TVs and monitors have almost merged themselves to one. No more fighting with a screwdriver in back to hook up that RF switch(and reaching back to move that slider switch). We plug in the HDMI connector, select the right channel, and we get a nice, crisp, high res display.

  53. Hmmm... Odd by webmaster404 · · Score: 1

    Isn't it really odd that the most console-like of all current gen consoles is the most wanted/profitable? The Wii is making a profit even with inferior hardware and less games. Where the PS3 is more or less a supercomputer, and the Xbox 360 is a decent-end PC, the Wii is a console, underpowered but still fun. Where the Xbox and PS3 can be found in almost every major retail store the Wii has constant shortages even with Nintendo making around $50 on them and Sony and MS is losing money on the PS3 and Xbox. I call that Consoles are here to stay, the hybrid PC/Console is going away.

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  54. Lockout chip business model by tepples · · Score: 1

    Except consoles are becoming more like PC's. PCs that run Windows are designed to run programs developed by anyone who has a copy of Windows, a copy of GCC, and a web site. Consoles aren't. Tell me when a reliable way of booting Wii homebrew appears that doesn't rely on save techniques that Nintendo can easily blacklist in future versions of Wii system software the way Sony did for the GTA:LCS and Lumines exploits.
  55. Re:As long as pcs have free online play and user m by tepples · · Score: 1

    Also there are games that work better with a mouse and mouse are not used that much on a consoles.

    Have you ever played a Wii game that uses pointing with the remote?

    Also there are games that work better with four gamepads and four gamepads are not used that much on a PC. Many of these console games are designed for four players in the same room, like Bomberman, Super Smash Bros., and Mario/Sonic/Crash/Shrek Party, and they will never make it to the PC because most PCs are hooked up to monitors that are much too small for four players to sit around.

  56. Consoles will never "kill" PCs, nor vice versa by EWAdams · · Score: 1

    They are different types of machines optimized for use in different ways. If the console were going to kill the PC it would have done it sometime in the last twenty years or so, doncha think? In the meantime, consoles have gotten more and more expensive (making them less attractive to the casual consumer than, say the SNES was in its day), and PCs have gotten cheaper and cheaper in real terms.

    The console is optimized for a group of people sitting around a living room. It sucks for any game requiring a mouse and keyboard.

    The PC is optimized for a single person sitting 30 cm away. It sucks for multiplayer local play.

    They are different machines. Neither can kill the other, no matter what the fanboys say.

    At any given time, the top-end PC will always be more powerful than the top-end console, because the top-end PC costs $5000 and the top-end console is a tenth of that. There will always be gamers who demand that level of power. Likewise, there will always be gamers who enjoy the simplicity of load-and-go gameplay that consoles offer, and don't want or need a PC.

    --
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    1. Re:Consoles will never "kill" PCs, nor vice versa by tepples · · Score: 1

      The PC is optimized for a single person sitting 30 cm away. It sucks for multiplayer local play. What is optimized for games that use multiplayer local play but are developed by smaller studios? Or how should a smaller studio get started?
    2. Re:Consoles will never "kill" PCs, nor vice versa by EWAdams · · Score: 1

      What is optimized for games that use multiplayer local play but are developed by smaller studios? Or how should a smaller studio get started?
      Xbox Live Arcade, and the PS3's equivalent, and Nintendo's equivalent. The console manufacturers are finally starting to create ways for smaller studios to get their games on their machines.
      --
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  57. There's still a shortage by tepples · · Score: 1

    With the Wii you get a system for $250 (that's LESS then the price for the EEE PC) Today, I saw Eee PC on Amazon for $300 and Wii on Amazon for $350.

    Console gaming isn't dead, PC gaming isn't dead, merging the two together is dead. For which platform should a smaller studio develop a 4-player game that is not designed to require four machines? Consoles have big screens but they have a lockout chip. PCs have no lockout chip but they have screens too small for four people to fit around.
    1. Re:There's still a shortage by webmaster404 · · Score: 1

      Wiis (I guess that is the plural of Wii...) are highly desirable because they are a console, so that results in inflated prices, I didn't see the same thing happen really with the 360 and PS3.

      A smaller studio can easily develop a 4 player game for Xbox's game download service (Don't have an Xbox so don't know the name) or Wiiware (Nintendo's game download service) and have it be successful. They could also make a computer version of the game and make it be online that way.

      --
      There is no "disagree" moderation, and troll, flamebait and overrated are not valid substitutes
  58. Imagine Half-Life without Counter-Strike by tepples · · Score: 1

    And [user-created software] is a big selling point to a very tiny fraction of the public with an even tinier fraction of game-buying No software compiled by end users means no mod community as we know it. How well would Half-Life have sold without TFC and Counter-Strike backing it up?

    dollars Please don't bring the sorry state of the U.S. currency into this.
    1. Re:Imagine Half-Life without Counter-Strike by Kohath · · Score: 1

      How well would Half-Life have sold without TFC and Counter-Strike backing it up?

      How well would Halo 3 have sold without those things?

  59. Re:Netcraft confirms it, PC/console gaming are dea by urcreepyneighbor · · Score: 1

    Break out the board games ladies and gentlemen. Twister... played with dumb, drunk college girls?

    Anytime! ;D
    --
    "The fight for freedom has only just begun." - Geert Wilders
  60. Re:As long as pcs have free online play and user m by ensignyu · · Score: 1

    Actually, companies probably see that as an incentive to move away from the PC. PC gamers have higher expectations. We won't pay more than $50 for a game unless it's a collector's edition. The graphics better look awesome on a 8800GTX, and at least playable on a 6600. You can forget about PC gamers paying for something like LIVE. And of course piracy is much less of a problem on consoles. Of course, we also put up with installing multiple patches on a just-released game and waiting a year for a game poorly ported from a console.

    As much as I dislike the proprietary, expensive world of console gaming, I suspect that things will keep moving towards consoles. It took a long time for them to get an online service for the consoles, but they did eventually. Now they also have digital downloads, and they could probably figure out a way to allow free mods. The PS3 lets you use a keyboard.

  61. Security by Mongoose+Disciple · · Score: 1

    From TFA: "Because what it means is that game and media support and keeping the operating system out of the way is secondary to, in many cases, silly security infrastructure and a lot of useless OS junk that impedes the real-time performance of games unnecessarily."

    This has to be the first guy ever to say that Microsoft cares too much about security when designing Windows.

  62. He is wrong by LordZardoz · · Score: 1

    Consoles will continue to be the dominant platform, though they may very well converge with other tech. The simple fact is that the PC is not an especially profitable or popular platform to develop for.

    PC gaming wont go away, but Consoles are not going to disappear either. At the moment many big PC titles are essentially ports of the Xbox 360 version. near the end of any given console cycle, that reverses for certain PC titles, but it is generally the rule, not the exception.

    Until the PC version of most games is also the reference platform for development, the consoles will continue to be more important.

    END COMMUNICATION

  63. My bad, sort of. by Mongoose+Disciple · · Score: 1

    That's part one of the article where he complains that Windows has too much security stuff that slows down games. In part 2 he complains that Windows isn't secure enough.

    So basically this guy can't even stay consistent throughout one interview.

  64. Summary of above novel by Anonymous Coward · · Score: 1, Insightful

    Wow. So to summarize that novel, Intel graphics has the following "grievous sins":
    - the Windows drivers suck, and
    - they're not as fast as more expensive cards
    While both of these statements sound entirely true, I fail to see how it distinguishes them from any other graphics cards ever made.

    I'm using Linux full-time now, and if having a graphics system which is documented, has good free drivers for X11, and is far faster and more reliable and consistent than the $50 ATI I had 2 year ago (much less the $100 Matrox card I had 5 years ago) makes it "utter garbage", then I wish Intel more luck in "marketing inferior products instead of [...] pleas[ing] their customers". With one exception, so far, the OpenGL support is the most consistent and reliable I've ever seen in a sub-$100 graphics card.

    Why can't other companies sell me utter garbage half this nice?

    1. Re:Summary of above novel by Hal_Porter · · Score: 1

      If you want to run a 2D GUI then any graphics card with accelerated BitBlt, line drawing and a hardware cursor is OK, including an Intel GMA. Assuming the driver is stable of course. This is the Linux user's experience of Intel GFX, or for that matter a Windows user who never plays any games.

      If you want accelerated 3D then you need much, much more video hardware. Intel Integrated Graphics are completely horrible for that. Far worse in fact than a low end GPU from ATI or NVidia. What the GGP was complaining about is that if you write games then Intel are a pain because Intel claim that they are sufficient when they in fact aren't. And their drivers are hopelessly buggy. So from a game developer's point of view they are a pain because you spend a load of time handling bug reports only to find that actually the chip is essentially unusable. That is the great grand parents experience of Intel GFX.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
  65. Microsoft tried its monopoly schemes with DX10 by CrazyJim1 · · Score: 1

    Hey guys, let's tie DX10 into Vista only. This will force people to use Vista!
    *Vista fails*
    Hey, why isn't DX10 being adopted?

  66. That's great, but this isn't a hardware problem. by raehl · · Score: 5, Insightful

    What do you get in exchange for that? A PC (complete with hard drive, internet connection, support for usb, etc), excpet you can't use it like a PC.

    That's the whole point.

    When was the last time your Play station got a virus? How much do you spend on your Play station's anti-virus software every month? How many controllers can you plug into your PC? When was the last time you had to install a game on your XBox? Or install drivers for your newest controller? Or work through compatibility issues between your latest game and your PS3's GPU?

    It's also true that for the price of a microwave, I can get a nice laptop, that connects to the internet and all that. But it kinda sucks at heating food, doesn't it?

    There's a reason the Wii is selling so well, even though it doesn't even support HD graphics. People don't want something with internet, that can do their taxes, that catches viruses, that they can read their email on, or that has the bestest fastest hardware.

    They want something they can play fun games on, with other people, in their living area where the television is, on something that isn't the size of a desktop PC. And they want those games to work when they plug them in, every time. About the limit you can expect from a console consumer is blowing the dust off the cartridge pins.

    Are PC's more powerful? Sure. But there is a whole bunch of overhead that comes with the advantages of the PC over a game console that are just not worth it to the majority of console players.

  67. Re:That's great, but this isn't a hardware problem by laffer1 · · Score: 4, Interesting

    Well you could hook up 4 controllers to a PC (USB), but most games don't support them.

    The other advantage to game consoles is that they hold up better than most regular PCs. That may change with hard drives and other parts to fail. I have a NES, SNES, N64, GameCube, Wii, Genesis, 32x, Sega CD, Dreamcast, and GBA all working. i can play the same games on them now I could play in the past. With Windows, games that ran on Windows 98 no longer run. Many games don't even make it to the next windows release. For instance, LucasArts games have terrible compatibility issues. Some of the win98 era games didn't even make it past a DirectX update! Star Wars Knights of the Old Republic has terrible memory leaks and graphics card bugs. (its' great otherwise) I've got a pile of games I can't play anymore that also won't run in emulators yet due to 3d or opengl requirements. I don't have a PC that will run Windows 98 handy anymore either.

    It is very rare that I get rid of a game console, but PCs come and go. (and windows versions) In fact, the only console I've sold in the last 12 years was my xbox.

    PC gaming has a place, and some companies like id and blizzard know how to make games run on several os versions (or patch them). I couldn't imagine WoW on a console or QuakeWars. I hate FPS on consoles. They look bad and the controls suck. SImulations tend to be better on PCs and Macs too.

    I think there is a market for both. If you look at articles, it seems like cell phone gaming is the hot ticket right now anyway.

  68. 640p ought to be enough for anyone! by AHuxley · · Score: 1

    MS gave the world the 360 with its smaller textures, smaller world sizes and bright lighting.
    Now they want to tell the world about what Intel is doing?

    --
    Domestic spying is now "Benign Information Gathering"
    1. Re:640p ought to be enough for anyone! by DaveCBio · · Score: 1

      Smaller than who? If you mean the Wii or PS3 you are smoking some serious crack. The 360 has unified memory so it can actually dedicate more memory to textures than either of the other consoles.

    2. Re:640p ought to be enough for anyone! by AHuxley · · Score: 1

      "dedicate more memory to textures"
      So what, you can still only pass so much though a limited cheap chip.
      The developers still need to cut back.
      Do they make smaller worlds, use smaller textures or less light "eye candy" to keep the frame rate up?
      The "serious crack" is getting the young and dumb to fall for the HD stickers :-)

      --
      Domestic spying is now "Benign Information Gathering"
    3. Re:640p ought to be enough for anyone! by DaveCBio · · Score: 1

      I still don't know what you are comparing the 360 to? The PC?

    4. Re:640p ought to be enough for anyone! by DaveCBio · · Score: 1

      I'd say the "dumb" one here would be you. The PS3 and 360 both do HDTV. It may not be as high res as you can go on a PC, but it's still hi def.

  69. Don't know what this John fellow is on about by Anonymous Coward · · Score: 0

    Though I'm no hardcore PC game player, I occasionally play UT2004 with no problems at all using the onboard Intel GMA X3000 with Intel® Clear Video Technology. I don't know what these hardcore players are on about. Nobody can experience 600 fps rate anyway.

  70. He's wrong. Everything he says applies to all 3D by Jackie_Chan_Fan · · Score: 1

    ... not just gaming.

    There is no magical physics simulation system used in films that are different than the ideas behind game physics. Yes, there are more complex physics simulations etc...

    but what he seems to be talking about mostly is scene setup. What he fails to realize is that many of those films dont render full 3d scenes in a single pass. Even full 3d films, use extensive compositing techniques. Rarely is everything rendered in a single pass. The reason... we just dont have the processing power.

    As processing power increases, so do the many things we can achieve, but it all requires extensive processing well beyond where we wish we were.

    There is no magicial character animation process that is different between games and film production. Its the same. Granted in film we use a lot more complex rigs with complex expressions and transformations that would choke a game.

    I do agree that we would benefit by improving, hell, eliminating the task of doing all of the deformations/translations etc on the cpu and then rendering on the gpu. Tieing the two together might help... if its possible.

    Lots of 3d software would need to be rewritten though, and who's to say that these super 3d cpu/gpu integrated systems will serve all the needs of a 3d animation software package?

    After all its the 3d animation software packages that we use to make all of this wonderful shit :)

    I dont know... I think what he says is some what sound, but a ways off in the future. Its less of a reality, and more of a "where we should be... if we can do it" kind of thing.

    Its a bit of a pipe dream. No gpu/cpu combo system is going to simulate light (raytracing, global illumination, color bleeding, and handle high res geometry deformations without taking a serious amount of power. Are we there yet?

    No.

    Its worth working towards... But we're not there yet. Games are the way they are because speed came first above all and for a very important reason. ALL of these fancy things we want in games take a lot of power. The stuff hes talking about takes even more.

    Its a ways off.

  71. Game consoles just work by blitz487 · · Score: 1

    The reason I bought game consoles is because you can put the disk in and it works. PC games rarely work, there's always some driver problem or install problem.

  72. Why listen to you? by Anonymous Coward · · Score: 0

    Considering you seem to be posting at -1, which is the default for trolls and crapflooders. Besides, this whole article is nothing more than the usual Slashdork hack piece, written by a guy who left the company eleven years ago and is currently employed by a known crapware pusher. Not garnering a lot of simpathy with your "M$" thing, either.

  73. more Intel bashing from PC gaming world by cerelib · · Score: 4, Insightful
    He first rails on Intel for crappy graphics,

     

    And so if you see a PC that is not denuded by things interfering with it by Microsoft and Intel, in many cases like an Intel crappy graphics chip, or a bloated Vista operating system, it's a fantastic gaming platform. And the shame is, if the low end of the PC market, the mass market PCs that everybody buys did not come with these crappy graphics chips on them and was not burdened with a fat OS, that the PC would be a larger contiguous gaming platform than all the next-generation consoles combined, probably would be clearly superior;

    and then proves how great the PC gaming market is by mentioning the success of a game that does not need much in the way of graphics hardware,

     

    the PC is the home of the most profitable game in history generating more revenue than the top 10 console games combined--that's World of Warcraft generating a 1.2 billion dollars a year in revenue, that's a pure PC game.

    I am so tired of the PC gaming industry blaming its demise on Intel giving people cost effective graphics that do exactly what their users want. The whole reason for the demise of PC gaming is because the market split because consumers want different types of computing devices at prices they can afford. The PC has tons of possibilities, but all the industry seems to create are rehashes of the same old ideas; mostly FPS and RTS. Traditional PC gaming is not dead, but it is in a losing battle with the consoles because it is failing to innovate. The real PC gaming growth is in small games that are fun, addictive, and sometimes are the center of online communities. Hell, I had to kid a Yahoo Pool addiction a few years ago and I don't think I will ever see anything like that on a console.
  74. Re:That's great, but this isn't a hardware problem by Jugalator · · Score: 2, Interesting

    When was the last time your Play station got a virus? To be fair, you're unlikely to get a virus on a "gaming PC" either. A PlayStation not catching viruses is more thanks to its inability to do anything useful but playing games. Yes, a PC can catch viruses if using it for other things, especially if downloading and running software you don't really trust. But this is more eating into an advantage of a PC and doesn't create a disadvantage that overlaps the usage scenario of a PlayStation. So there's no disadvantage here that I can see compared to a PlayStation. Because retail PC games don't use to be sold with viruses, and that's all a PlayStation does.

    For an analogy to explain better what I mean -- if you have a toaster and a waffle iron, and compare the two, the toaster can only make toast, and the waffle iron may be of a kind that can both make waffles *and* sandwich toast. Let's say that the waffle iron sometimes has a problem in that it burn the waffles a bit. However, this is of course still no disadvantage if comparing just making toast (= playing games). It's a problem in a different area of use that the toaster doesn't even support. So personally, this is slightly in the apples and oranges territory for me. I can much easier swallow the "disadvantage" in risking viruses on a PC, since that is in an area of use that we aren't even talking about on the PlayStation. It's very rarely about catching viruses from having purchased a game in a retail store, or having viruses sneak onto your computer from an open World of Warcraft game port in your router. I would agree that would be more in conflict and a direct disadvantage of a PC as a gaming system.

    How much do you spend on your Play station's anti-virus software every month? There are free-for-home use antivirus tools (AVG, Avast) that have even performed better than common commercial alternatives like Norton Antivirus in tests.

    I'm not sure why people think good antivirus tools have to cost money. I guess I blame aggressive marketing from Symantec etc...

    They want something they can play fun games on, with other people, in their living area where the television is, on something that isn't the size of a desktop PC. It's simple enough to connect a laptop to your HDTV if you want to though.

    And they want those games to work when they plug them in, every time. I'm not sure why a game on a PC should only sometimes work? I can't say this has ever been much of a problem on my PC's since the 90's. Maybe if you make major software changes you can break something, but that would also be breaking the console analogy, because you don't make such changes to a console (this is again not even an option). And you don't have to make such changes on a PC to keep playing games. Yes, you need to make upgrades and those can break things, but the equivalent there is purchasing a new console and often having to forget that your old games will even be compatible with your new one.
    --
    Beware: In C++, your friends can see your privates!
  75. lock by Beer_Smurf · · Score: 1

    DirectX is about lock in.
    Much more than about graphics.

  76. Consoles are going to stay by Anonymous Coward · · Score: 0

    Alex St. John is delirious

    He seriously thinks that consoles are going to no longer exist and PCs will take their place? For almost 5+ years, PC gaming has gone down a landslide and the sales of console hardware and software go up every year. On top of that, most people buy cheap PCs or laptops that do not have a $500 video card to run most PC games. I remember a little while back when the Epic Games exec said that PC gaming was in trouble because people use integrated video and sound cards and do not have the proper hardware. From my experience, more and more people are converting to laptops (or Macs) and to see a big tower with a 20 inch monitor and keyboard/mouse is decreasing.

  77. Re:That's great, but this isn't a hardware problem by Anonymous Coward · · Score: 0

    It's also true that for the price of a microwave, I can get a nice laptop, that connects to the internet and all that. But it kinda sucks at heating food, doesn't it?

    I get the point you were trying to make, but you obviously havent bought a microwave in the last 10 years. average price here is about AU$80. asus eeepc is AU$499 (cheapest laptop i know of off the top of my head, but I'm a mac guy so I dont really follow the windows subsidized market so there could be cheaper ones there).
  78. FYI, if you pronounce it "cown-sill"... by Anonymous Coward · · Score: 0

    ...you sound like a dork. Say it like it's spelled. That is all.

  79. Re:That's great, but this isn't a hardware problem by Minozake · · Score: 3, Informative

    When was the last time your Play station got a virus?

    PCs may be notorious for viruses. That's if you don't keep them secure.

    Besides, a PC game-only PC wouldn't have to worry about viruses if they never downloaded anything from the internet. Granted, even if they download stuff, it takes, what, under 20 seconds to scan a file? I've gotten a couple of game patches with viruses.

    How much do you spend on your Play station's anti-virus software every month?

    AVG, many FOSS alternatives, etc. are free as in beer.

    How many controllers can you plug into your PC?

    Lets see: Joystick, keyboard, mouse, gamepad, guitar...

    You don't even need some of those. A standard keyboard has over 100 keys and replaces gamepads. Then the mouse replaces joysticks and, again gamepads.

    When was the last time you had to install a game on your XBox?

    Good point.

    Or install drivers for your newest controller?

    Never, since all mine are plug and play. When's the last time a wireless controller was standard with your PC and you had to buy extra things to make it so you don't have to use batteries?

    PC: Mouse to USB, Keyboard to USB, headphones to headphone jack, microphone to microphone jack

    360: Batteries to controller, trial and error making controller work since I didn't read manual, headset which I never use except on Live, batteries to trash after only 12 hours of straight playing then find more batteries. OR: Go to store, try to find a freaking charge pack, plug in controller, then plug in 360.

    Or work through compatibility issues between your latest game and your PS3's GPU?

    Or had the ability to work through customizing graphics to meet your tastes?

    It's also true that for the price of a microwave, I can get a nice laptop, that connects to the internet and all that. But it kinda sucks at heating food, doesn't it?

    What? That makes no sense. Okay, it makes sense, but not in context.

    There's a reason the Wii is selling so well, even though it doesn't even support HD graphics. People don't want something with internet, that can do their taxes, that catches viruses, that they can read their email on, or that has the bestest fastest hardware.

    So I suppose Xbox Live is wasted since people don't want internet? I suppose people don't have PCs, but have Xboxes now?

    They want something they can play fun games on, with other people, in their living area where the television is, on something that isn't the size of a desktop PC.

    How big is a PC case? You do also realize that there are S-Video hookups, right? There's also other ways to hook up a PC to the TV. No monitor required.

    And they want those games to work when they plug them in, every time. About the limit you can expect from a console consumer is blowing the dust off the cartridge pins.

    The secret to stable PC gaming: Clean installations of Windows without viruses and other malware.

    Are PC's more powerful? Sure. But there is a whole bunch of overhead that comes with the advantages of the PC over a game console that are just not worth it to the majority of console players.

    So, customizable graphics, modding, (generally) free internet play, 100+ keys, a mouse, and fully customizable controls are not worth it? Their loss.

    As far as I am concerned, they both have their pros and cons. PCs cons are major compatibility issues if you have borderline hardware, a dirty system, or old drivers. Drivers also have to be updated all the freaking time.

    Consoles, on the other hand, seem to lose par with PC in terms of graphics after the first year and a half (unless they have super powerful hardware unavailable to the PC market). They also have forced control schemes like FPSs: Maybe I want melee to be 'right trigger'? But, no! It won't let me! It must be 'B', 'ri

    --
    http://sourcemage.org/ - Have fun :)
  80. Re:That's great, but this isn't a hardware problem by iocat · · Score: 3, Interesting
    I understand that PCs are more powerful than consoles in a given generation from a numbers perspective... but consoles alwasy just seem to have better games, presumably because PC game makers always have to build their games for a lower common system that is less powerful that the state of the art.

    The games on NES scrolled better and more smoothly than Commander Keen. Gran Turismo or Ridge Racer IV felt faster and smoother than Grand Prix Legends or CART Racing from Microsoft. I loved GPL and CART Racing, but there ya go.

    I respect Alex St. John, but as Apple and MS proved, the most technically superior solution doesn't always win. For me, the choices are down more to comfort and ease than technology: TVs and couches are more comfortable environments than monitors and desk chairs. Disc --> console --> playing is easier and faster than PC startup --> install --> driver download --> install --> restart --> startup --> run --> crash --> patch --> STEAM ID check --> etc.

    --

    Dude, I think I can see my house from here.

  81. Old Concepts are gone because the wii has arrived. by whorfin · · Score: 1, Interesting

    I cut my teeth as a console gamer.
    On an Atari 2600, Then a Colecovision. I admit, I never owned an intellivision, but I did get intellivision thumb.

    I eventually became a PC gamer because that's where the action was with the C64 and Amiga (or my friend's mac) before I bought my first ludicrously expensive PC when I started working for a living, primarily to play games and get on the BBS scene. Fast forward a decade or two and I left a veritable scapheap of PC parts behind, mostly spent to waste time on games, since my masters provided my programming needs with 24x7 internet connected computers with dev tools.

    From this, I can presume that I'm at this point a wizened geezer-gamer.

    The universe has changed. PC games only get 3 things these days:
    - Sports
    - FPS
    - RTS

    All of the inventive games happen either on the web as flash games, or on consoles.

    I don't play FPS or RTS games any more. When my kid was 2 and he stumbled in on me playing counterstrike, I realized how....wrong....it all seemed in a broader sense. That gaming PC was the last I ever bought. Almost 7 years later, it's useless for 'gamerz', but it's still good enough for my kid to use for what little he uses a computer for.

    I bought a Wii when they first came out.

    It's fun.

    I play with my kid, and I kick his ass, unless I want to make him feel good .

    I now use a Macbook, because I pretty much just browse, email, etc...on my computer. And I like the feel of the hardware better than the Windows systems, and the OS better than Windows or Linux.

    PC my ass.

    --
    Laugh while you can, monkey-boy!
  82. Re:That's great, but this isn't a hardware problem by aleph42 · · Score: 1

    Ok, look at it this way: what if the next time nitendo or sony decides to make a console, they made a software that turns your existing PC in a console?

    That is, porting the playstation's firmware to the PC. Ok, you would have the drivers issue, but someone with money to invest could easily get hardware manufacturer to make him some drivers. Even if they have to publish a list of the compatible hardware.

    Then you'll see that there is not ONE positive point of the console you dont have this way (except maybe the price for the first time you buy such a 'console').
    On the contrary you have loads of bonuses, mainly that you can keep the hardware for something else than playing games, or to play other "console's" games.

    Of course console makers try to avoid exactly that.

    Selling console is like selling "media centers": it makes you buy a fully fonctionnal PC again (after all, they're hardware sellers). How many idle fully fonctional machines do you have right now?

    PS: by the way, do you really spend money every month on antiviruses? I use linux to surf the web (and everything but games,actually).

    --
    Don't take my posts literally; it's just code to control my botnet.
  83. Re:That's great, but this isn't a hardware problem by sltd · · Score: 3, Funny

    It's also true that for the price of a microwave, I can get a nice laptop, that connects to the internet and all that. But it kinda sucks at heating food, doesn't it?

    I just put 4 Gigs of RAM in my laptop, so it heats up food just fine, thank you very much.
  84. Consoles Will "Win" Because of DRM by EXTomar · · Score: 1

    Well you are right in the sense that the technology for consoles are easier users and developers to create content on but for a different reason. Consoles have a huge advantage because of seamless integration of DRM style technologies will assure that developers can create expensive content that the average user must pay for.

    It isn't the graphics or drivers on the XBox 360 or the PS3 or the Wii. It is that every gamer out there must pay Microsoft, Sony, and Nintendo to pay to play games on their systems through royalties. Too boot these platforms also feature many lock ins that are more attractive to producers. When compared to a semi-open, royalty free platform like Windows PC with the specter of compatibility and support problems where many things are hacked if not pirated, I'm not surprised at all many companies are flocking away from PC. I'm also not surprised that one of the best systems on PC today, Steam from Valve, wholeheartedly embraces this DRM style technology.

    I see PC gaming in a state of transition away from the middle ground/mass market game to the more eccentric and exotic style. Anything that isn't a traditional sit down and play end to end game will probably have an easier sell on PC where MMOGs are a classic example of this. Another example is any time you allow the user/gamer to author stuff in game it because a bigger challenge on the console than it is on a general platform like PC. The other type is the simple style web based game where again it isn't that consoles can't support these games but PC as a general platform lends itself to supporting this easier. In any event, these many not have much to do with DirectX, especially when looking at web games.

  85. Comparing apples to oranges in a taste test... by nexeruza · · Score: 2, Interesting

    I see this debate every so often and laugh at both sides as they tout the demise of the other. A simple fact when dealing with 2 different objects that interject and have pros and cons; is that you need to focus on just that. Consoles are cool because you hook them up straight to the TV and power box and they just work. If you want to game that is what you do and nothing else, this is good for simple people. If you are a computer lover you enjoy the fact that your rig can do that and so much more, thats what you paid for. There will always be those that just want to game and nothing else and those that love computers and want to also use them for cutting edge gaming, these are two markets and they will always exist. I don't see a demise of either one because they exist for different reasons, as the market evolves one will get stronger and the other will get weaker as far as games are concerned, but never will we see one completely dying, it will just adapt. They both serve a purpose and thats how it will always be, end of story. P.S. how many offices are still completely drowned in paper even though digital is everywhere? P.S.S. how many people still have landlines even though cell phones are abundant? P.S.S.S. how many people still use windows even though Linux is free? just kidding It all serves a purpose and each one has its benefits, they're still there for a reason.

    1. Re:Comparing apples to oranges in a taste test... by 7Prime · · Score: 1

      I always found this argument offensive. It suggests that console gamers are inherently less-computer-litterate than PC gamers. That is total bullshit. I cut my teeth programing in assembly and C back in high school, my degree is in computer music, which largle consists of complex audio programming environments (Max/MSP, C sound, etc). Currently, I work as a video editor/designer, writing scripts in After Effects. I've run Mac OS X, Windows, and Linux in the past.

      So, you ask, what do I game on? My Wii and 360, of course. Why? I have no interest in online games, as an artist, I prefer games that focus on their construction and pollish rather than railing on games that don't give me the Nth degree of "freedom". At the end of the day, after sitting in an office chair, stairing at my two-screen + TV setup, I just want to lay back in the couch, turn on my TV, and play a great work of art/entertainment. I want the creator's vision to be the source of my focus... not which video card I'll have to pick up next week, not what drivers to instal... because even though I can handle that stuff (and have to at work all the time), I don't want to.

      There's no cowardice in this, there's no lack of computer-literacy, it's about whether I'm a fan of playing games, or simply being a game technician. I have enough trouble worrying about which microphones to buy for drum overheads, and how to convince my boss to get a decent 3D graphics plugin.

      I want to see a work of art, if that's possible. PC games feel more like work than entertainment. I'm going to guess that many PC gamers don't have full time jobs. Get one, and you'll quickly understand that busy work is a lot less mind-expanding than being immersed in someone else's world that they've made for you.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  86. Re:That's great, but this isn't a hardware problem by Alarindris · · Score: 1

    When was the last time your PC got a virus? Nevar.

    How much do you spend on your PC's anti-virus software every month? Nunn.

    How many controllers can you plug into your PC? Dunno, but a lot if they are USB.

    When was the last time you had to install a game on your PC? An install takes 10 minutes TOPS. Id say you have to wait about 2 minutes at least for your Xbox etc to show its advertisements and load the game. After I've played my PC game 6 times, that RELLY LONG install time is negated.

    Or install drivers for your newest controller? Or work through compatibility issues between your latest game and your PC's GPU?
    You have a hard time with teh computerz dont u?


    Sounds more like you have a problem with M$, not PC's, and rightly so. Just don't go thinking that because your Windows ME piece of shit doesn't work that everyone else's doesn't.
  87. Re:As long as pcs have free online play and user m by DrEldarion · · Score: 1

    As long as pc's have free online play and user mods and maps that are free Consoles will still be behind. The PS3 has completely free online play and support for mods in UT3. Home and LittleBigPlanet will have tons of user-generated content ("mods"). In addition, you can use bluetooth or USB keyboards and mice on it, and some games support these. Web browser's built-in, too. Install Linux on it, and you can take advantage of those free games.

    Sooo, consoles still behind? Not by your qualifications.
  88. PC vs Console by freezingweasel · · Score: 2, Interesting

    Capability for price

    Plus for PC, you can run your game faster if you pay more

    Minus for PC, compared to a console you may have to pay much more than you'd like for acceptable performance (would you want to do serious gaming on an eMachine? All 360s are even...)

    What's on a console can be better optimized (you KNOW what they're running), what's on a PC? Do theey have feature X? How fast does it run? Uh-oh, the feature is only emulated by DirectX on this PC...

    "It just works" (tm)

    Plus for Console, usually, if it's FOR that console, it works seemlessly with it, always, forever, if not replace or fix the console

    PC, is the game bad, is something in your system bad? Will upgrading the OS break it? Upgrading to a different model video care? Do you have enough RAM? (Although there are exceptions, the N64 had an add-on memory card)

    Worse, old action games with no good timer that you can't seem to adjust for the proper speed. I've seen it mentioned at one point that Linux played some old PC games better than some version of Windows because with either you needed to emulate these days and the better emulator writers (that this guy knew of) were on Linux. I can't vouce for the accuracy, but not all games were written to scale gracefully on different machines. Neither are NES games, but the NES is a discrete target, the PC is a set of general blurs. You can expect a Win95 game to have capabilities between W and Y, a 98 between X and Z etc...

    Will the PC randomly slow from spyware? Will a popup from an anti-virus program or IM kill your game?

    How long will the PC take to boot? Consoles don't take nearly as long. (Although with what we've seen on the net with ROM based loading, either Windows or Linux booting can be VERY sped up, I'm sure many people would pay a lot for a USB based Windows install that "just worked" within seconds when you booted from it. We'll probably see something like this coming up.

    If something breaks, will your main PC be broken? (Bad memories of DX 3 and 4)

    Of course, what if someone was to make... "Game OS". Forget just a virtual machine, a plug-in USB based OS (maybe based on a stripped down version of Linux, Puppy or DSL, perhaps a smaller OS with a published spec that peripheral makers could write to or not, no different than writing / building for DirectX) Guarenteed better speed and reliability from not running ANYTHING extra in the background if the OS can get unloaded from memory by whatever game you choose to run. There's the nasty problem of who will / won't release new hardware / drivers for this OS. (A single driver that all devices could be made to fit would be beautiful, but good luck)

    How many PCs do you want?

    If you game on your PC, you may or may not be able to use it for other things at the same time. How seemlessly can you swap between your gaming, IM etc? With a PC and console, one right next to the other, best of both worlds. Dedicated machine that no amount of playing on your PC will slow down.

    Cheating

    There's always been cheating and always will. From Game Genie for infinite lives to patches for PC games for see-through walls in FPSs. If you want a fair online game, the best system is a console front-end (technically hackable, but difficult that not nearly so many will bother as will on PCs where it's much easier) with as much as possible handled on a central server.

    In this, the whole virtual machine idea becomes more practical. If we get a fast enough, reliable enough net connection, we can theoretically treat EITHER a console OR a pc as just a tv and controller, a dumb terminal that advertises its capabilities, sends keyboard, mouse, controller info and returns a video feed from the server.

    Screen

    Computers tend to have monitors instead of TVs

    Monitors look better but are usually smaller. HDs look nice. The Dreamcast has a VGA adaptor. Many HD TVs take PC input. This is becoming moot. In the future you'll get a monitor,

  89. Re:As long as pcs have free online play and user m by Scudsucker · · Score: 1

    Sooo, consoles still behind? Not by your qualifications.

    Only if you're content to rely on vaporware.

  90. Re:As long as pcs have free online play and user m by 7Prime · · Score: 1

    Hell, there have been consoles that allow you to use a keyboard since the SNES, but how many GAMES have you seen that use them? Why? Because a part from a few actions, most games are far more efficient to control via a gamepad. Gamepads were designed with gaming in mind, keyboards are a bastardization of a typewriter... why should they be better?

    You can always use a wrench to pound in nails, but why not use a hammer instead?

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  91. Re:As long as pcs have free online play and user m by CronoCloud · · Score: 2, Funny

    Oh good, you made the point I was going to make, I heart Linux on video game consoles. Yeah I said "I heart" on Slashdot.

  92. Not necessarly by Markos · · Score: 2, Interesting

    From my own anecdotal experience, I just helped a friend repair his 360 3 rings of death issue, and even a buddy with his Wii has had random disc reading errors.

    Consoles aren't as sturdy as the old NES days. Hell, I have a C64 that still works till this day. I don't think we are ever going to see that kind of reliability again.

    1. Re:Not necessarly by Moonpie+Madness · · Score: 1

      And of course, it's not really a sign of weakness that consoles are more fragile.

      My great grandmother's Iron is a block of Iron you heat up somehow. You can't break it. My iron can be broken. You can't break the clock in my father's first car because it didn't have one.

      NESs had no moving parts. Now, consoles have optical media and motors. They run extremely powerful processors. They are better, objectively, than old consoles (and don't really cost more when inflation is considered). They are better because they are made of more complicated and capable and precise stuff.

      Not to bust on your comment, my friend. I just think we are too nostalgic for those old super NESs.

      (typed on a model M, so I'm a sucker for hardy old stuff too)

  93. Re:As long as pcs have free online play and user m by Anonymous Coward · · Score: 0

    Last I checked you could go buy a PS3 whenever you wanted, moron.

  94. Re:That's great, but this isn't a hardware problem by CronoCloud · · Score: 2, Funny

    You don't even need some of those. A standard keyboard has over 100 keys and replaces gamepads. Then the mouse replaces joysticks and, again gamepads.


    ha ha ha ha ha ha, oh you must be joking, or else not old enough to remember the old days.

    There was a time when computers were expensive and not everyone was guaranteed to have a joystick. So devs put in keyboard controls...in action games. Which sucked, and even if you could control the game with a keyboard it wasn't optimal, or fun, or comfortable.

    Now you might have a mouse for analog aiming, but what about analog movement. console controllers have two analog sticks, plus analog buttons. And these days they also have USB and bluetooth, for things like mice and keyboards.

    By the way, most PS1 and PS2 games allow fully configurable controls. Was that an Xbox you were making an example of with that "B button"

  95. Re:That's great, but this isn't a hardware problem by blahplusplus · · Score: 1

    "but consoles alwasy just seem to have better games, presumably because PC game makers always have to build their games for a lower common system that is less powerful that the state of the art.

    The games on NES scrolled better and more smoothly than Commander Keen. Gran Turismo or Ridge Racer IV felt faster and smoother than Grand Prix Legends or CART Racing from Microsoft. I loved GPL and CART Racing, but there ya go."

    Speak for yourself there, there are plenty of PC games that do much better then console games. Many console games STILL don't have AA. All of the need for speed games were better on PC, try playing most wanted on a console over the PC, I'll take the PC version every time. Or what about Prostreet? Prostreet looks amazing on a PC over a console, easily hands down. I could name more but those are the ones that stuck out, even Halo 1 was better on the PC. Playing with a mouse over a gamepad was much better.

    I haven't had to install graphics drivers (or any drivers) to play any games for a long time. The whole couch vs chair thing is bs, one can easily hook their PC up to a modern HDTV since HDTV's are essentially big monitors.

  96. A $250 PC could copy the wii by cheekyboy · · Score: 1

    Why not make a standard PC gaming spec.
    A small factor PC, $250.
    1.6ghz dual core min
    512mb min
    Run of dvd or HD, storage is flexible.
    All controllers USB/Bt, not an issue, comms is wifi
    Graphics... well there arent 100s of choices, its only two, ATI or NVidia. OpenGL is enough or DX.

    It can hardly be trivial to use a $40 cpu $40 mb + $99 video card with $20 ram.

    --
    Liberty freedom are no1, not dicks in suits.
    1. Re:A $250 PC could copy the wii by bane2571 · · Score: 4, Insightful

      Does the standard run linux or windows?
      Which of the 400 different controllers on the PC market do you use? And which drivers?
      ATI or Nvidia graphics? Because picking one locks out the other to a degree.

      The reason consoles exist is because once you dictate a standard down to the point where everything always works you can pretty much only have a console.
      I realise it would be awesome for me and most of my friends if developers dropped consoles and went PC full time but think of the children (GASP! it's relevant); Little Timmy doesn't want to spend any time fiddling with settings to make his new game work, he just wants to plug it in and go.

    2. Re:A $250 PC could copy the wii by Maxo-Texas · · Score: 1

      Which particular ATI or Nvidia card do you want? Because there are probably a couple dozen.
      Then there are the secondary brand cards that use ATI or Nvdia chips.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    3. Re:A $250 PC could copy the wii by multipartmixed · · Score: 3, Insightful

      > Little Timmy doesn't want to spend any time fiddling with settings to make
      > his new game work, he just wants to plug it in and go.

      To hell with Little Timmy. I'm a senior systems developer with roots in the PC repair field, in the early 90s while I was in school. I am perfectly capable of specifying, purchasing, and assembling a hardware platform suitable for whatever I might want to play.

      But you know what? I spend about 40 hours a year gaming. It takes 15 minutes to buy a Wii and some controllers and 10 more to ask to the Wii nerd at Walmart what doesn't suck. That's it. 25 minutes invested. When I want to play games, I DON'T want to piss around installing an OS, patches, making sure Direct X version 18.4 is installed, blah ablah ablah abl h.

      PC is *shitty* platform for games because it is _general purpose_. NOBODY wants to come home and work to play.

      (PS, are there any good FPSs for Wii?)

      --

      Do daemons dream of electric sleep()?
    4. Re:A $250 PC could copy the wii by dangitman · · Score: 1

      To hell with Little Timmy. I'm a senior systems developer with roots in the PC repair field,

      Congratulations.

      --
      ... and then they built the supercollider.
    5. Re:A $250 PC could copy the wii by promethean_spark · · Score: 1

      Microsoft gained their PC marketshare mainly through the gaming market. Even though apple indoctrinated everyone with their machines in schools during the 80's and 90's, when kids got computers they wanted a PC because it played far more games. If the Microsoft PC loses it's prominence as a gaming machine suddenly Apple and linux become more competitive against Microsoft. I suspect this is part of why Microsoft is in the console market, to keep console games compatible with PC architecture so they can be released to play on windows PCs and provide people with a motivation to buy windows PCs.

    6. Re:A $250 PC could copy the wii by mvdwege · · Score: 1

      Microsoft gained their PC marketshare by being the means to start WordPerfect, dBase, and Lotus-1-2-3. By the time the PC platform finally had the capabilities to run games decently, Microsoft already had a monopoly marketshare.

      Mart
      --
      "I know I will be modded down for this": where's the option '-1, Asking for it'?
    7. Re:A $250 PC could copy the wii by Agent0013 · · Score: 1

      As to good FPS games on the wii, I liked Resident Evil 4 a lot. And Metroid Prime 3 is really nice looking and has very smooth movement control. Medal of Honors Heroes 2 is also very cool with the motion control for some of the weapons.

      --

      -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
    8. Re:A $250 PC could copy the wii by Mdentari · · Score: 0

      General purpose, and that's their strength. How hard is it for a user to hook it up to a TV or put a wireless controller on it. Not that hard at all. It takes longer to boot but that's a price I would pay to for versatility. I really don't have the money to have two new separate computers in my household. Some people do, most people don't. Consoles exist only for the controlling interest of the corporations who built them and I agree to curb piracy. It's to bad we loose the incredible power of a PC because of this lock in. Size is an issue you might say. If you've seen the small form factor PC's these days that is not an issue at all. Having a standard is an issue? Well have a gaming spec motherboard minimum and have manufacturers build to it and update it every year so those who want to and don't know what to buy will get it.

      --
      Morality, filters both ways.
    9. Re:A $250 PC could copy the wii by Reapy · · Score: 1

      I agree with you up until the point that a game addicts me. This doesn't happen anywhere near as much as it used to, but once a game becomes something I want to come home and play over and over again for months, I really want to get into customizing it as much as possible, whether it be something a simple as grabbing screen shots, to finding/making a mod for it.

      Even something as simple as modding the skin on your car in Forza is pretty hard to do compared to what you can do with a .tga file and photoshop. Instead you have to go through tons of menus and lists with the controller to change it up. Still possible to make nice designs, but not as easy as with the pc.

      Another big one is roster updates for sports games. I have no doubt that on the pc I can find a roster update for most EA sports games to bring me to the current season of whatever sport I am in. I can't do this on the console without modding the hardware (to make it act more like a pc).

      I guess the consoles are moving towards this trend, giving us just a tad more access to it then before, but there is still a long way to go.

      I think each platform has its pluses and minuses. If you looked at my game library, you would see mostly action, sports, and console RPG style games in my console library, while my pc games are all mostly bioware style rpg, online fps, and rts/strategy games. While there is some cross over for the big name games, when I have a choice for platform, I'll split them out by the above categories.

      No reason to get rid of one or the other yet, or ever.

    10. Re:A $250 PC could copy the wii by V+for+Vendetta · · Score: 1

      But you know what? I spend about 40 hours a year gaming. It takes 15 minutes to buy a Wii and some controllers and 10 more to ask to the Wii nerd at Walmart what doesn't suck. That's it. 25 minutes invested. When I want to play games, I DON'T want to piss around installing an OS, patches, making sure Direct X version 18.4 is installed, blah ablah ablah abl h.

      I'm a passionate gamer since the old DOS days. And while back then I often need to fiddle around with AUTOEXEC.BAT and CONFIG.SYS to get that last 1KB conventional memory that this game needed in order to start, I had never ever to do something specially to play a Windows game other than to install it. And I'm *not* owning some kind of high end PC.

      OK, that might because the games I prefer (RPGs, simulations like CIV) don't just rely on their "pretty" graphics in order to be good games, so I can easly turn off all those graphical bells & whistles, if I feel the game's to slow. But than again: If the game play isn't good enough to be fun when it's played with medium or low quality graphic settings, it might also not that much more fun with all the glorious, shiny graphic effects turned on.

  97. Re:That's great, but this isn't a hardware problem by motiz88 · · Score: 1

    Something in your comment bothered me slightly and I had to make the following tangential point...

    My computer has not had a single malware infection in years, but I don't have any sort of anti-virus software installed. My system is Windows XP SP2, always on, always online via NAT (my gateway computer never had any problems either). How do you figure?

    Well, turns out common sense can save you a lot of money, and here's my recipe:

    1. Use Firefox.
    2. Use a firewall (Windows Firewall does the trick).
    3. Avoid suspicious .exe/.wmv/(etc) filespam on file sharing networks (if that's your sort of thing).
    4. For the love of God, use Firefox.
    5. Never click on ads.
    6. Never install bundled adware or browser toolbars.
    7. Nobody offering free screensavers/themes/ringtones/pr0n/minigames in .exe format en masse is legit.
    8. Train yourself to recognize spam in all forms, on all media. Every trendy Internet product, service, feature or meme will have a spam-clone, made either to spread badware or to conduct phishing scams - and you must be ready for both.
    9. ???
    10. No viruses and no anti-virus! Enjoy your new computer experience. You're welcome.
    --
    IMPEACH XENU
  98. Re:That's great, but this isn't a hardware problem by Tofflos · · Score: 1

    Many of us have 10 years old, or even older, computers that would run just fine if we bothered to plug them in. Also it's a bit unfair to blame those Windows 98 games for poor compability with future operating systems and hardware. Since you have all those old consoles lying around, just add a PC with Windows 98 to your collection.

  99. Re:As long as pcs have free online play and user m by Scudsucker · · Score: 1

    Last time I checked PC's had over a decade of heaving modding from end users, compared to the possibility that people might make mods for the PS3. Fucktard.

  100. Re:That's great, but this isn't a hardware problem by Ex-MislTech · · Score: 1

    For Windows 98 try running Linux, then Vmware and then Win98 and ur game.

    You will find most will work.

    --
    google "32 trillion offshore needs IRS attention"
  101. Way to prove the point. by raehl · · Score: 4, Insightful

    1. Use Firefox.
          2. Use a firewall (Windows Firewall does the trick).
          3. Avoid suspicious .exe/.wmv/(etc) filespam on file sharing networks (if that's your sort of thing).
          4. For the love of God, use Firefox.
          5. Never click on ads.
          6. Never install bundled adware or browser toolbars.
          7. Nobody offering free screensavers/themes/ringtones/pr0n/minigames in .exe format en masse is legit.
          8. Train yourself to recognize spam in all forms, on all media. Every trendy Internet product, service, feature or meme will have a spam-clone, made either to spread badware or to conduct phishing scams - and you must be ready for both.
          9. ???
        10. No viruses and no anti-virus! Enjoy your new computer experience. You're welcome.


    So that's the list for the PC. Looks like you have 7 legitimate items that you have to do. While they all may be common sense for you or me, they're not common sense for the average consumer.

    For comparison, here's the list for the console:

    1. Uh.. nothing.

    See?

    1. Re:Way to prove the point. by motiz88 · · Score: 1

      My main point is that "anti-virus" is not a legitimate, inevitable, recurring expense in owning a computer, and that "viruses" aren't that big and overwhelming a threat - if you know what you're doing. Also, in my opinion it's worth taking the time and effort to get a fundamental clue, vs. paying extra for bloated anti-virus crapware.

      I think perpetuating the fatalistic "OMG viruses" angle is unhelpful and only serves the interests of commercial anti-virus makers.

      But as I wrote, it's all really tangential to the consoles/PCs debate (in which I don't have a firm opinion). I see your greater point and I generally agree. Consoles are specialized products, for a market that loves specialized products that are crippled outside officially mandated use cases, and that market isn't going away soon.

      --
      IMPEACH XENU
    2. Re:Way to prove the point. by conureman · · Score: 1

      I have been anti-virus free since '99 or so. I couldn't afford enough RAM to run it. Since I've trained the rugrat to avoid the pron sites (and removed all the icons for iexplore.exe, since the little scalawag isn't hip to "run"), I haven't had to re-format the Windows. Basically just as you describe, using the router rather than the MS firewall. The consoles have all gone to Goodwill anyway, the kids strung out on WOW now.

      --
      The cost of that cleanup, of course, will be borne by taxpayers, not industry.
    3. Re:Way to prove the point. by Anonymous Coward · · Score: 0

      Well, until recently, it was rare for consoles to even connect to the internet. But rest assured, when they are capable of downloading an exe off of a website and running it, as opposed to the proprietary aol-like dealy and limited web browsing you'll have to start worrying about it. In fact, most of that list would then apply to consoles as well.

    4. Re:Way to prove the point. by VisceralLogic · · Score: 1

      So that's the list for the PC. Looks like you have 7 legitimate items that you have to do. While they all may be common sense for you or me, they're not common sense for the average consumer.

      For comparison, here's the list for the console:

      1. Uh.. nothing.

      See?

      Hey! That's the same as the list for my Mac!

      --
      Stop! Dremel time!
    5. Re:Way to prove the point. by BenoitRen · · Score: 1

      Replace "Firefox" by "any web browser that is not IE or based on it".

  102. DRM is still there by JaLooNz · · Score: 2, Interesting

    Computer games are still subjected to DRM, possibly more, on WildTangent's game delivery platform. When compared to consoles, WildTangent's platform is still not optimum solution for users, even though it offers innovative time-base subscription model.

  103. It's the software, stupid! by Waccoon · · Score: 2, Insightful

    It's interesting how a lot of people here are discussing the hardware.

    The reason why consoles succeed is because of the software. So long as the content is there, the hardware really isn't important. I despise the Wii, but that underpowered, overdressed (and less reliable than we are led to be believe) contraption proves the point perfectly. While Sony and Microsoft have gotten into the e-penis war just like the PC community, Nintendo went with... "unusual" software, and is now walking away with billions in revenue. Lesson learned?

    The 360 is hailed by many as having the best software lineup of any next-gen console, but sales of the PS3 have been catching up to the 360 very quickly. Why? Wasn't the PS3 a piece of expensive junk with no games just a few months ago? There's a lot of factors involved, but the summary is that Sony is far better at making exclusive games than Microsoft, and their 1st and 2nd-party titles are looking to be much more interesting than all the 3rd-party 360 games that will also be available on the PS3, the PC, and practically every other architecture.

    Well, except for the Mac. Maybe Apple would have a shot at those titles, too, if they actually gave a s**t about games.

    1. Re:It's the software, stupid! by grumbel · · Score: 1

      Why? Because the XBox360 has a sky high failure rate and Microsoft has waited a little to long with a price cut, i.e. it still hasn't reached the USA, there are also support issues and pricey online-gaming, pricey Wifi adapter, no BluRay and stuff like that. $400 XBox360 vs $600 Playstation makes the XBox360 look like a solid offer, but $350 XBox360 vs $400 Playstation 3 makes it look like a rip-off.

      To make it short: XBox360 sucks more and more each day, because Microsoft doesn't seem to get a clue, while Sony pretty much undid everything of their initial mistakes.

      Does software matter too? Of course, but in this generation I think PS3 and XBox360 seem to be mostly equally matched, the XBox360 has more western games, while the PS3 has more of the eastern type, while the Wii does its own thing completly.
  104. Re:Old Concepts are gone because the wii has arriv by ratbag · · Score: 1

    What he said, almost word-for-word. (Atari, Sinclairs, Amiga, BBCs, PCs, Macs)

    A group of us at work go over this argument most weeks. I'm the oldest of the group (38) and I use a Mac for computing and an XBox 360, PSP, DS for gaming. A PS3 will shortly replace the XBox (media and noise issues). I have less than no interest in FPSes (amongst other things I get the equivalent of vertigo when I play them for more than a couple of minutes and like the parent poster, they ask awkward moral questions of me - my answers to those questions mean I've put FPSes aside). I have a few emulators on the Mac (BeebEM3 being my favourite) to remind me why I got into this business in the first place (Elite, Thrust, BBC Basic, in no particular order).

    The younger members of the team are still totally into PC gaming (although most of the games they play are available for or originated on consoles). It must be some kind of masochistic streak though - I've got the largest disposable income of the lot of them and my total gaming investment for static and mobile gaming is less than one of their PCs, before we even get onto the whole upgrade issue. I get more hours' use out of them and I suspect more fun. Other than an occasional network glitch with the XBox (and one RRoD), I've had no other maintenance issues to deal with. As a consumer I'm afraid I can't understand the PC gamer's position. As a hobbyist it maybe makes more sense, but really I don't want to deal with nuts and bolts when I sit down to play - I just want to play.

    The son of a friend of mine regularly suggests we have a go at some recent racing game on his "kick-ass PC rig" whenever I visit. Normally, the first 20-30 minutes of these sessions involve talking about the latest over-clocking problem or why he's "had" to upgrade his video card again. His brother has a Wii - my wife and I have regularly beaten him at tennis or bowling without even having to know that we used a computer...

    Different strokes I suppose.

  105. Re:That's great, but this isn't a hardware problem by Anonymous Coward · · Score: 0

    "The other advantage to game consoles is that they hold up better than most regular PCs. That may change with hard drives and other parts to fail. I have a NES, SNES, N64, GameCube, Wii, Genesis, 32x, Sega CD, Dreamcast, and GBA all working. i can play the same games on them now I could play in the past. With Windows, games that ran on Windows 98 no longer run."

    This is a really bad example. Your NES still works but its "operating system" hasn't magically changed over the years, has it? All your incompatible PC games can also work just fine on an old PC from that era with Win98 and supported hardware.

  106. Re:That's great, but this isn't a hardware problem by ArAgost · · Score: 1

    To be sincere, it may seem you just described a mac.

  107. 3 reasons consoles do better by Tjebbe · · Score: 1

    1. It is much nicer to play a game from your couch than it is at a desk
    2. Consoles are cheaper (partly because of video cards)
    3. You know it'll work. While some recent consoles have had hardware problems, at least you don't need to screw around with drivers for two hours before even being able to start the game, after which it still crashes every five minutes (I'm looking at you, Witcher)

  108. Re:That's great, but this isn't a hardware problem by Computershack · · Score: 1

    ha ha ha ha ha ha, oh you must be joking, or else not old enough to remember the old days.

    There was a time when computers were expensive and not everyone was guaranteed to have a joystick. So devs put in keyboard controls...in action games. Which sucked, and even if you could control the game with a keyboard it wasn't optimal, or fun, or comfortable.
    Doom and Doom 2, arguably the landmark games for FPS are an excellent example of what you're on about. There was no mouse look and you had to have the ridiculous situation of shooting straight forwards at a target several levels above you and the shots actually hitting.
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  109. 3D? Meh. by cavebison · · Score: 2, Informative

    His whole argument rests on the assumption that better 3D = better games. Everyone knows that's essentially untrue. UT3 is a case in point. Is it more fun to play that UT2004 simply because the gfx are way better? WoW is another case. Of course it would look nicer with better gfx, but would it be more fun or more popular because of it? Doubt it.

    One of my fav games was Beyond Good and Evil. I *liked* the stylised, cartoonish characterisations. Anyone who loves Anime feels some trepidation at the rise of completely 3D-rendered visuals. They have their place, but better 3D doesn't make a better movie or a better game.

    I with they'd put more effort into AI and character movement. What we really need for *immersion* (and better 3D is not equivalent to better immersion either) is dynamic character movement and AI. Sod all this 3D stuff, it's just serving the hardware industry and in the meantime real innovation is being sidelined.

    1. Re:3D? Meh. by pandrijeczko · · Score: 1
      The emphasis on 3D has also destroyed proper RTS games.

      From the perspective of the games companies, I suspect that programming objects based on points and textures is far cheaper than employing an artist to design animated sprites on a pixel-by-pixel basis.

      But the fact is, if a fixed-view RTS game is designed well, adding the ability to change viewpoints and to zoom in just adds needless complexity to these games.

      If anyone thinks of classic RTS titles, they immediately think of Warcraft 2, Starcraft, Total Annihilation and the C&C/Red Alert games, all of which are sprite based. I was amazed at how quickly Supreme Commander & Warcraft 3 appeared on the "2 for £15" shelves in my local game store - as a huge Total Annihilation fan, I bought Supreme Commander cheaply, played it once and gave up because I really couldn't be bothered learning all key and mouse combinations to change views & zoom in/out in order to find a single orientation that allowed me to play a game from start to finish.

      Incidentally, before anyone starts with the "3D is the future argument", I've played just about every popular FPS between Castle Wolfenstein and Half-Life 2 right to the end - however, the problem with FPSes now is that they focus too much on prettiness for the sake of cutting down play-time to 8 hours and being totally linear.

      And was it just me that reached the "I just can't be bothered any more" point about halfway through F.E.A.R and Doom 3? Both games were boringly repetitive and based purely on the premise of "you go into a dark area, something jumps out at you, you jump out of your chair" over and over again. Why were these games so highly rated?

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  110. Re:Old Concepts are gone because the wii has arriv by Anonymous Coward · · Score: 0

    You've gotten older, more set in your ways, lazier in adopting new ideas, and likely more complacent. The younger guys are hungry for new and best and are willing to put more time and energy into their interests to get it. You want good enough. Not so hard to understand. Happens to most everyone as they get older, have more responsiblities, less laser focus on their interests.

  111. Man, you nailed it by tacokill · · Score: 1

    I just bought a PS3 and Wii in recent months. I decided to take the plunge into consoles.

    I have the *exact* same thoughts as you and my experiences have played that out. For FPS, I find it much more difficult on a console that good old keyboard/mouse. Other types of games are great on the console but FPS is a special niche that just controls better on a PC.

  112. Not if you also want to run a modern OS. by hal2814 · · Score: 2, Insightful

    Sure the Wii hardware is nothing special. A PC could easily provide the horsepower. The problem is getting Wii software to run as well on that cheap hardware with the hardware abstraction and multi-process environment of a modern OS. I'd rather just have another box to handle my torrents, emails, TV show recording, etc than have to stop all of that every time I want to play a game. If I'm going to need a separate box anyways, might as well be one with a standardized hardware platform and control scheme.

  113. Re:That's great, but this isn't a hardware problem by sqlrob · · Score: 1

    Many games don't even make it to the next windows release.

    And a lot of the time, that's no fault of the game, but rather of the copy protection. I have games that won't run on XP, but crack them, and then they work fine there.

  114. Re:As long as pcs have free online play and user m by Joe+The+Dragon · · Score: 1

    But in Linux for the ps3 the 3d chip is locked out and you only have 256 ram + 256 vram

  115. DX10 will hold everyone back! by Doug52392 · · Score: 1, Troll

    Because m$ has to be morons and try to sell their horrible Vista to gamers (btw I have had serious issues with Vista gaming, like for some reason older games don't run good with newer high end cards), holding the entire PC gaming market back because no one can make DX10 games because no one is running Vista!

    The only ones that don't have to worry are game developers using the Unreal Engine for game development!

  116. Re:That's great, but this isn't a hardware problem by domukun367 · · Score: 1

    For Windows 98 try running Linux, then Vmware and then Win98 and ur game.

    You will find most will work.

    What is this "ur" word?
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  117. 1991 called... by GreggBz · · Score: 1

    The advantage is I don't have to buy a console to play games. I already have a PC.

    Oh, and I don't see World of Warcraft or the Sims add on pack infinitum working on the PS3.

    And I still can't download patches for my games, or install any of a thousand mods for HL2 on my Wii. And before this generation of consoles, the PC was the only place I could browse the web, download some silly game and install it without driving to target. I can go to gamedev.net or linuxgames.com and download thousands of unique non-commercial games, some of astounding quality. The PC is the easiest platform to access for the independant or outcast developer.

    The PC will have it's spot (even if it's a smaller one) as the more flexible platform for as long as we have them. That is certain. And it will always offer console style retail box, blockbuster commercial gaming as well.

    Put simply, as long as people have had general purpose computers, there have been games for them. Maybe the market will shrink, maybe the limelight will fall to the shiniest new consoles for a while every 5 years, but this fact is not going to change. It's a general purpose computer, not an "only for work and old people who don't play games" computer. That's the thing, people see consoles with the momentum, winning.. but it's not like they could ever end pc gaming andwin.

  118. Re:That's great, but this isn't a hardware problem by WNivek · · Score: 1

    "There's a reason the Wii is selling so well... People don't want something with internet..."

    [Pedantic mode on]

    The Wii is actually designed to make use of an internet connection, for online gaming, shopping for downloadable games, sharing Miis, obtaining the latest news and weather updates, and for the Opera-powered "Internet Channel" web browser. Internet capability is actually a selling-point on one of Nintendo's in-store promotional videos. "The Wii will revolutionize the relationship between your home, the TV, and the Internet."

    In general I agree with the point you were making, but you were a tad off with that one detail.

  119. The problem I see with consoles is this by hairyfeet · · Score: 1
    In the old days it was relatively cheap for the consoles to put out graphics that were comparable to the pc. In this day of multi SLI,multi core processors,not to mention the soon to be released cpu+gpu combos by AMD and Intel,I just don't see how the next Playstation or Xbox will be able to compete without being over $1000.This will of course drive all but the most wealthy out of the market. And in the old days consoles lasted for 5+ years or more,whereas today the technology is moving so fast I can see the day coming where the R&D needed to keep the next console from being outdated before it even reaches the shelves will simply be too expensive.And the billions that someone like Sony or Microsoft have to lose to sell the consoles below cost must be hurting their bottom line.Is the 360 or PS3 even making a profit yet?


    And while I do agree with Alex St. John that DRM is the reason that consoles are popular with developers,I do not agree that the answer to pc gaming dominance is more DRM for the pc. I believe that micro transactions in addition in game advertising and bonus content for those that register their games would be a better solution.Let us face it,there are folks out there that simply can not afford to shell out $50 up front at retail.Would you rather that they never play your content,or would you prefer to make what money you can from them buy selling them things such as new weapons,levels etc while rewarding those that register with "exclusive" content and getting paid for ads in the game that could be updated if the user went online.And I believe that with the addition of micro content to your product you could make significant revenue off of those "pirates",maybe even over and above what they would have payed at retail.


    I've seen that a lot of folks simply don't keep up with the $1 and $2 purchases and when done right in game advertising can add a nice touch of "real world" to your game while being a source of extra revenue for your company. This could also be a good source of funds for older games that no longer get shelf space or buzz. I know there are plenty of older games that I personally can't see myself hunting down and spending good money for,but if their website offered me cool things like new weapons for a few bucks and "premium content" for a registered game I'd be happy to pony up some cash But as always this is my 02c,YMMV

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    1. Re:The problem I see with consoles is this by Anonymous Coward · · Score: 0

      I think you're COMPLETELY missing the point. You can't buy a PC that will perform nearly as well as a $300-$500 console.
      Even good gaming PCs today have low framerates running games like COD4, while ALL PS3s run it silky smooth.

      "And in the old days consoles lasted for 5+ years or more"
      ROFL, and PC's are the solution to this HHHHHHOOOWWWW? Consoles still have FAR longer lifetimes than PCs.

    2. Re:The problem I see with consoles is this by hairyfeet · · Score: 1
      If you would have read my post closely,you would have noticed I'm not talking about the current generation.Look at how much R&D it took to build the 360 and the PS3. The last estimate I saw was 3 and 1/2 years for the 360 to begin making a profit,while closer to 4 1/2 for the PS3 due to the price of the Bluray drive.With each generation it is going to become more,not less expensive to stay ahead of the pc curve.And look at how fast the price of the pc is falling.Just a few years ago it would have cost over $1000 to build a powerful gaming rig.I have seen plenty of times I could build one lately for $500,even less if I want to wait on a rebate.


      The problem with consoles is that they really need to be AHEAD of the pc when they first hit the shelves to lure first adopters with the "wow" factor and to maximize the life of the console.Look at how much a dual core machine would have cost in 2005 VS now-the leaps that we are having technology wise in the pc world is just unreal.There is even serious talk of 64 CORE machines by 2012! Do you have any idea the R&D cost to make the PS4 far enough ahead of that curve that it doesn't look dated by the time it hits the shelves? Or how much time it will take to get a ROI for that kind of expenditure?


      The point I was trying to make was with the pc it is quite easy for an OEM to simply add another RAM chip,a faster card,etc so that what he has on the line isn't dated.For a console due to the nature of the business you are looking at a totally new architecture.Unless we suddenly hit a brick wall and pc innovation goes back to the slow progression we had during the 80's to early 90's,which doesn't seem very likely ATM,I can foresee a day coming where the R&D of a new console simply won't net enough ROI to make it worth the huge risk.And let us not forget that with the amount of money it takes to get into the console business these days it only takes one bad flop to turn your company from a powerhouse into a dead shell,Ala Sega.While we will probably see a PS4 and a 720,or whatever MSFT chooses to call it,it is reasonable to predict that the ever rising costs of R&D will make it harder and harder to turn a profit in this arena.After all,even MSFT and Sony can only bleed money for so long. But that is my 02c on the subject,YMMV.

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  120. Re:That's great, but this isn't a hardware problem by Bombula · · Score: 1
    I'm guessing that the 'Orb' device this DirectX architect guy's company is putting out is supposed to deliver the advantages of consoles that you describe through the PC. I'm not sure it'll work, but the idea does have some merit. Also, the guy did mention that the whole idea of DirectX in the beginning was to give game developers a way to completely bypass all the OS crap and go direct to the PC's hardware, thereby improving not only performance but security, etc. At Generation 10, DirectX is no longer like that at all - it runs inside Vista and so it carries all of Vista's liabilities.

    The idea of the Orb just plugging into a PC to parasitize its resources - processing power, memory, internet access, etc - makes pretty good sense. This could either be a piece of hardware plugging in as a peripheral, in which case it really would be like a console, or it could just all be done in software, in which case it would capture the original intent of DirectX and provide a virtual console on the PC.

    Your points are all still valid, but the stuff this guy has to say that's interesting is how his company is going to address exactly the things you mention.

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  121. Re:That's great, but this isn't a hardware problem by Eunuchswear · · Score: 1

    For an analogy to explain better what I mean -- if you have a toaster and a waffle iron, and compare the two, the toaster can only make toast,[...]
    I'd stick to car analogies if I were you, the toaster/waffle iron thing is a big lose.
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  122. piracy by Anonymous Coward · · Score: 0

    And still no one has mentioned a critical reason mentioned in the article and a reason I have always suspected for console popularity: piracy. Console gamers just aren't as smart as PC gamers, so why not sell to the rubes who aren't going to pirate?

    There is yet another glorious feature of Consoles that noone has mentioned: Lock-in. If you sign an exclusive deal to put your hot game only on the 360, you get to milk, use and abuse your heard of gamers (cattle) for great profit. You get to price fix all day, get kickbacks for lockin, the possibilities are endless!

  123. Console & PC needs are at odds by Junks+Jerzey · · Score: 1

    The majority of PC users want portability (notebooks), lower power consumption (long battery life), and cooler running systems (no burned laps, hot keyboards).

    All three of those are at odds with what graphic card and console makers want. The trend has been toward uber-powerful video cards and to hell with heat or power consumption. The low end and high end graphics cards differ by an order of magnitude in terms of power consumption.

  124. Why everybody should love Intel Graphics... by Joce640k · · Score: 1

    Cheap, reliable, excellent drivers. Why would anybody "normal" want anything else?

    How can you possibly blame Intel for the woes of the Game industry? Do you also blame Ford for holding back dragster racing? How about blaming Toys-r-us for holding back Nasa? Can you do that one too?

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  125. Re:That's great, but this isn't a hardware problem by ucblockhead · · Score: 1

    I agree completely, but I found "on something that isn't the size of a desktop PC" amusing as my PS3 is substantially larger than my MacMini.

    --
    The cake is a pie
  126. I'm Calling BS by zippthorne · · Score: 1

    Dude, you got ripped off on your graphics card. Big time. No graphics card in the past two years that cost that much should be struggling. A $100 (£50) card from two years ago shouldn't even be struggling (not able to run in highest settings is not the same as struggling, and only the most recent games should be unable to run at the highest settings graphics-wise)

    In the world of PC games, it really makes sense not to try and future-proof your system, rather, it's more cost effective (as long as it's graphics-bound) to buy the cheapest hardware that runs the games you want adequately, which if you're willing to settle for scaled back graphics settings (you can scale them up when you upgrade in two years, and it's like getting a new game!) that means just about the second cheapest card in best buy.

    I'm sorry that you bought an old PC, new, though. Two years ago, DX10 was on the radar. What you did by purchasing that expensive graphics card that apparently isn't supported for it was a lot like paying roll-out prices on ebay for a PS2 six months before the PS3 was set to be released.

    There are legitimate areas where the consoles are superior to PCs and vice versa. Although it's a mystery to me why the consoles are *still* vastly inferior interface wise. How difficult would it be to use USB peripherals and have mouse-control (or trackball) as an option for FPSs, anyway?

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    1. Re:I'm Calling BS by amorsen · · Score: 1

      How difficult would it be to use USB peripherals and have mouse-control (or trackball) as an option for FPSs, anyway? It would completely ruin the game difficulty. Mouse aiming is so much more precise that an FPS designed for the controller would be boringly easy. Multi-player would be an even worse joke.
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    2. Re:I'm Calling BS by zippthorne · · Score: 1

      Um.. so? It's not like mice are expensive. Include one, and a mousing surface that straps to your leg in the box. Or come up with an equivalent control scheme, tilt sensors are getting better, right?

      --
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    3. Re:I'm Calling BS by amorsen · · Score: 1

      Um.. so? It's not like mice are expensive. Include one, and a mousing surface that straps to your leg in the box. You really believe that is a solution? I bet >50% of the console gamers won't find playing with a mouse acceptable. People like their controllers.
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  127. Re:As long as pcs have free online play and user m by ucblockhead · · Score: 1

    More than a possibility.

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  128. Re:That's great, but this isn't a hardware problem by Minozake · · Score: 1

    You don't even need some of those. A standard keyboard has over 100 keys and replaces gamepads. Then the mouse replaces joysticks and, again gamepads.


    ha ha ha ha ha ha, oh you must be joking, or else not old enough to remember the old days. Apparently I must be old to play old games from the old days. No, I am probably not old enough, but I have played old games with the same control schemes. Ageism doesn't win here.

    There was a time when computers were expensive and not everyone was guaranteed to have a joystick.So devs put in keyboard controls...in action games. Which sucked, and even if you could control the game with a keyboard it wasn't optimal, or fun, or comfortable. Those times are past us. Besides, have you forgotten the SNES? It had Doom on it. SNES controllers had not a joystick to be found.

    Besides, I've played those games. They are fun even with the keyboard only. It's normal once one gets used to it.

    Now you might have a mouse for analog aiming, but what about analog movement. console controllers have two analog sticks, plus analog buttons. And these days they also have USB and bluetooth, for things like mice and keyboards. Do we really need more than two or three speeds to run/walk with? I mean, if one is so inclined, I guess they can get that gamepad. Or find a way to use analog movement while aiming the mouse. In any case, I fail to see how analog movement beats over a hundred usable keys AND full customization to said 100+ keys.

    By the way, most PS1 and PS2 games allow fully configurable controls. Was that an Xbox you were making an example of with that "B button" Yes. And, yeah, right. I've played things like Ghost Recon, Ratchet and Clank, Ghost Recon 2, Splinter Cell, etc. None of them had controls that were 'comfortable'. They were clunky and disgusting. Now, Splinter Cell on Xbox had nice controls, and it had the best controls on PC.

    I had to get way too used to a different control scheme for every game with the PS2.
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  129. Re:That's great, but this isn't a hardware problem by ravenshrike · · Score: 1

    Supreme Commander takes longer. And there's some install time for all the consoles if you don't have an internet connection. Every new Wii game I've bought has had a firmware update.

  130. Everything is a "P.C." already by Anonymous Coward · · Score: 0

    PC = Personal Computer. Everything has some sort of computer chip in it today, a surprising number of things are running on the same family of chips that used to run PCs. For example, the Apple ][ processor family powers NES and SNES as well as powers many devices acting as a microcontroller.

    Personal Computers of the 80s didn't have much for OS, GPUs etc. but they are still personal computers. Why only call the newer machines personal computers?

    Consoles ARE computers and they are heavily "personalized" to the task of gaming. Since they can be programmed and has user accessible input/output why not classify as a type of "PC"?? (think about it)

    The term PC has come to mean something beyond the literal acronym; however, I am surprised when computer savvy users confuse the TINY differences between generic use computers and the specialized ones.

    Specialization is only natural; its foolish to think that everything is best served with one kind of hammer. Even more so to think a single hammer is all you need when they constantly break and you have become so dependent upon them.

  131. That's true, but... by raehl · · Score: 3, Funny

    To be sincere, it may seem you just described a mac.

    I've also just described my refrigerator, microwave, coffee maker, and vacuum cleaner, but you can't play games on those either.

    (duck)

    1. Re:That's true, but... by ArAgost · · Score: 1

      If we exclude the vacuum cleaner, you're 100% right. There is apparently someone people who likes to have fun with vacuum cleaners.

  132. Re:That's great, but this isn't a hardware problem by Anonymous Coward · · Score: 0

    It's an ancient city in Mesopotamia. Of course.

  133. lockout chips and "freedom" by Anonymous Coward · · Score: 0

    ...and the game cannot include copylefted free software because the console makers outright refuse to allow the developers to provide Installation Information. That's the point of "Copyleft"; it aims quite explicitly not to co-operate with any software not distributed under the same terms. Its viral nature is why it spreads so effectively, and also why its operating principle is considered one of the greatest hacks ever.

    Complaining that a bunch of mean ol' publishers "refuse" (such petulant language!) in their licensing agreements to allow your pet interoperability concern is hypocritical. Their platform, their prerogative to do it that way. I get tired of encountering such a sense of entitlement and positive-rights around here. This self-righteous indignation is explicitly and unequivocally what Stallman is all about, but it is not an enlightened tack.

    Certainly I agree that the ability of a platform to include content by literally any author is a strength which the PC/Mac/yesevenLinux platform enjoys but which no console shares, and that's the primary reason (perhaps only, in some cases) that I would/do choose the PC version instead of the console version of a game. The PC/etc. platform also gives access to the majority of extant game content. There are sound reasons without resorting to whining about Stallman's particular flavor of openness, which he and his (often unthinking) followers disingenuously call "Free", co-opting and bastardizing the meaning of "free" as in "freedom".

    And yes I would say that lockout chips are clearly Evil.
    1. Re:lockout chips and "freedom" by tepples · · Score: 1

      Complaining that a bunch of mean ol' publishers "refuse" (such petulant language!) in their licensing agreements to allow your pet interoperability concern is hypocritical. My first question: How did the mean ol' publishers become the gatekeeper to monitors larger than 19 inches diagonal?
  134. Re:That's great, but this isn't a hardware problem by toddestan · · Score: 1

    It's also true that for the price of a microwave, I can get a nice laptop, that connects to the internet and all that. But it kinda sucks at heating food, doesn't it?

    You've obviously never used a P4-based laptop.

  135. Re:That's great, but this isn't a hardware problem by CronoCloud · · Score: 1

    Those times are past us. Besides, have you forgotten the SNES? It had Doom on it. SNES controllers had not a joystick to be found.


    Of course I remember SNES DOOM, that was the first version of DOOM I played. Now although the SNES controller has no joystic, it does have a very nice d-pad which is a heck of a lot better than WASD.

    Do we really need more than two or three speeds to run/walk with? I mean, if one is so inclined, I guess they can get that gamepad. Or find a way to use analog movement while aiming the mouse. In any case, I fail to see how analog movement beats over a hundred usable keys AND full customization to said 100+ keys.


    How do you run at 3 or more speeds using WASD? modifier keys. So how do you effectively use them with any comfort when you've got your left hand on WASD, and your right hand on your mouse.

    That brings up another point, you may have 100 keys on that keyboard but you cannot easily and effectively use them all because one of your hands is on the mouse. How do you hit "\" when your fingers are on WASD. So truly you have no more than say 36 keys you can use effectively some of them being modifiers.

    And shouldn't games be designed so you don't need to be a three handed person to use 100 keys?

    I had to get way too used to a different control scheme for every game with the PS2.
    Why should every game control the same as every other. games differ on gameplay, game balance, speed, intended market, etc. Why should a third person character based platformer control like an FPS? Besides, it doesn't take long to get the hang of controls, they become second nature.

  136. My 98 games work fine :) by Rowan_u · · Score: 1

    I'm sorry, but your completely wrong on the games from 98 that no longer run. Lets see here, taking a cursory glance at my currently installed games on Windows XP comes up with Descent, Incredible machine, Creatures 3, and Starflight 2 from the DOS era (without emulation). Move on a bit further and we have Diablo, Carcassonne, Starcraft, Unreal, System Shock 2, Serious Sam, Thief, also without emulation. Enter into dossbox and I've even more goodies. Point being, that the strength of a general purpose PC is that (with enough elbow grease) it can run anything. Btw, I also have four wireless 360 controllers hooked up to my pc, with which I can play N64's Goldeneye in glorious 11-foot wide 16x9 720p.

    --
    only one everything
    1. Re:My 98 games work fine :) by laffer1 · · Score: 1

      1. I believe i mentioned that blizzard is good about patching. I wasn't saying all games from 98 don't work. Please read what i said.

      2. Your example with controllers is not a PC game and you are using an emulator which nintendo does not endorse. (coincidently proving that console games are better with controllers)

      3. I gave specific examples about games that do not run anymore. I do think it's fair to blame LucasArts because as you pointed out many games do in fact run in xp. As someone else pointed out, it's often copy protection mechanisms. Age of Empires II Conquerers expansion does NOT run in vista 64bit because they didn't fix the copy protection, but supposedly works on 32 bit versions.

      Many of you have jumped on me because I said consoles work when pcs don't. My point was that consoles ARE STATIC. I don't know one person with a working PC that shipped with windows 98 or 95 on it. I also know many games do not run in vmware.

      I've got copies of id games that work from back in the day, and blizzard games. I also have a bunch of shit from interplay and lucasarts that doesn't work. Try playing Star Trek Star Fleet command in vista or xp. It is possible to get the sequel to play in XP with a patch and some broken menus.

      So say half my games can play either in emulator or native. All of my console games work and i have like 200. That isn't to say I don't like PCs. I've got more hours on enemy territory than any other game except doom.

  137. Re:That's great, but this isn't a hardware problem by Rowan_u · · Score: 1

    How do you run at 3 or more speeds using WASD?
    Mouse Wheel?

    --
    only one everything
  138. Re:That's great, but this isn't a hardware problem by someone300 · · Score: 1

    Computer games seem to not play very well when on a HDTV, sitting at the couch. Due to the overscan of the TV, you need to set it up carefully so that all stuff appears onscreen, and then the controls visible are often too small to see at a distance... most games lack a UI size option, too, so you need to turn down the resolution to a non-native size. I tried it.

    Console game developers *target* standard hardware where you're going to be using one or more of a standard type of handheld controller and sitting a few meters away from a (HD)TV of a standard resolution. Designing games to work like this requires effort, and until PC game developers consider this as a use-case at the very least, then PC gaming will not take off in the living room. A worrying amount of games still don't even support USB gamepads, let alone wireless stuff with weird features like motion sensitivity.

    Plus I was pretty disappointed when my £1000-1-year-ago PC didn't play Crysis on anything above a combination of low and medium on 1024x768. I was going to upgrade to a new gaming PC with the latest graphics and CPU, but decided against it. I now own a PS3, and I am very happy with it. :)

  139. Re:That's great, but this isn't a hardware problem by merreborn · · Score: 2, Insightful

    I have a NES, SNES, N64, GameCube, Wii, Genesis, 32x, Sega CD, Dreamcast, and GBA all working. i can play the same games on them now I could play in the past. With Windows, games that ran on Windows 98 no longer run.
    You have to keep *nine* separate hardware platforms around to play your console games, and you're suggesting that's an *advantage* over having a single PC? That PC can run emulators that will play ROMs from many, if not all of the 9 platforms you have; and if you want to get older PC games working, give DOSBox a shot. It ran XCom TFTD and Crusader: No Remorse just fine on my windows XP box.

    Sure, backwards compatibility on the windows platform is less than perfect, but at least it's correctable with software. Good luck sticking an NES cart in your Wii, or playing a PS1 game on your late model PS3. Hell, there were a bunch of PS1 games that wouldn't even smoothly on PS2s.
  140. Quote of the Month: (Was Re:Go figure...) by jklappenbach · · Score: 1

    First of all, Alex St John was hardly a primary DirectX Architect. He was, however, the first official DirectX Evangelist. That's like comparing Spock to Uhura.

    I can't believe this sailed over people's heads without a compliment.

    That's got to be the quote of the month for me.

  141. Re:That's great, but this isn't a hardware problem by Anonymous Coward · · Score: 0

    "When was the last time your Play station got a virus?"

    When I had a PlayStation, it never got a virus, but then again none of my PCs have ever gotten one either.

    "How much do you spend on your Play station's anti-virus software every month?"

    Nothing, but then again I don't pay anything for antivirus on my PC either. avast! is completely free for home or personal use. It is also, IMHO, the best antivirus software.

    "How many controllers can you plug into your PC?"

    My PC has 4 USB ports on the back and 2 in the front. So 6 controllers. More if I plugged a USB hub into one of the ports.

    "When was the last time you had to install a game on your XBox?"

    A PC is perfectly capable of running a game directly from removable media. I guess you aren't old enough to remember the time when most PCs didn't even have hard drives and booted most software directly from floppy disks. The main reason it is preferable to install games is because hard drives are much faster than common removable media such as CD and DVD drives. This is not a limitation of the PC, it's a choice for better performance.

    "Or install drivers for your newest controller?"

    Plug and play has come a long way. Most PC game controllers are treated as USB-HID devices when they are plugged in and do not require a special driver to function. There are instances where a very specific type of controller needs a driver for reasons such as programmable layouts, but that isn't a valid comparison because that level of functionality is far beyond what console control devices offer.

    "Or work through compatibility issues between your latest game and your PS3's GPU?"

    I have had very few compatibility issues with PC games running in their recommended environment. Most of the problems are from old games that were intended to run on old operating systems like DOS or Win9x. The resolution is usually trivial (ie. set compatibility mode). As far as I know, the Playstation 3 also suffers from compatibility issues for some PSX and PS2 games, so it is no better there. One thing is certain, I have never had a PC come up with a RRoD (die) due to a game being played on it.

  142. Re:That's great, but this isn't a hardware problem by Anonymous Coward · · Score: 0

    The games on NES scrolled better and more smoothly than Commander Keen

    Not even remotely true. Commander Keen had smoother graphics and a higher frame rate than any NES title.

    I'm not sure if you mentioned CK because it is a representative of that era of PC gaming, but if so, you should've chosen one that wasn't so well programmed.

    In addition, PCs of that era were far more standardized than they are now, largely owing to the presence of IBM in the market.

  143. Re:That's great, but this isn't a hardware problem by Anonymous Coward · · Score: 0

    So is the PSP and the PS3. Both ship with web browsers, RSS/podcast support, net radio, etc. built-in. PSP slim also has skype.

    DS has the Opera Browser cart available.

    The XBox 360 has MSN Messenger (or whatever they're calling it this week), and that's it :/

    I would have to say that Sony has the best set of Internet programs. And I say that as someone who owns all the current systems.

  144. Re:That's great, but this isn't a hardware problem by Anonymous Coward · · Score: 0

    It isn't the machine that made games scroll smoothly, it was the programming. I could just as easily compare the smoother PC version of Prince of Persia to the NES version. PC games could also display more colours, higher resolutions and didn't have problems with flickering sprites (I can't think of a _single_ NES game that didn't have flicker).

    PCs have always been ahead of consoles in terms of ability and in my opinion, game quality. Console games tend to be the pick up and play, brainless action-fests. I prefer the intricate stories, intelligent strategies and character building that PC games tend to have.

  145. Re:That's great, but this isn't a hardware problem by Tacvek · · Score: 1

    It's also true that for the price of a microwave, I can get a nice laptop, that connects to the internet and all that. But it kinda sucks at heating food, doesn't it?

    I get the point you were trying to make, but you obviously havent bought a microwave in the last 10 years. average price here is about AU$80. asus eeepc is AU$499 (cheapest laptop i know of off the top of my head, but I'm a mac guy so I dont really follow the windows subsidized market so there could be cheaper ones there). While the less expensive counter-top microwaves cost about the same here [USA] when converting using the semi-standard pricing ratios (which seem to have no relation to the actual exchange rate), the "built-in" microwaves found over the cooktops in a fair number of American homes do have a cost similar to that of a nice laptop.
    --
    Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
  146. mu; not as you think by Anonymous Coward · · Score: 0

    My first question: How did the mean ol' publishers become the gatekeeper to monitors larger than 19 inches diagonal? If you're referring to HDCP/HDMI downgrading or blocking video and/or audio, it's opt-in. An HDCP-compliant application will refuse downgrade or disable output to a video port or display that isn't also a member of the cartel (that is, non-HDCP hardware). The opposite is not true: HDCP-compliant hardware does not block/downgrade non-HDCP compliant content. It's just that no major movie studio (nor game console vendor, e.g. Sony's PS3) will produce "high-definition" output without co-conspiring hardware from the HDCP cartel. Nvidia and ViewSonic and whoever could make their hardware do that, but would anyone buy such crippled hardware? Maybe a few, but that would be the level of "teh moovies dont work" that even the technologically illiterate would see as pure brokenness. Nobody would put up with that crap enough to make such a move profitable, and the manufacturers know this.

    That is a petty and greedy approach for the HDCP/HDMI cartel to take, but you just have to remember that it's their content goddammit, and you're just holding onto their money until they graciously share their "content" with you in exchange for such the pittance of $30 for a two hour movie. After all, you get to watch their movie whenever you want (+$15) and, gasp, in "high" definition, whatever that means, and that's +$15 too because a movie contains more movie-ness if it contains more pixels. (That has got to be a Little Edgar Bronfman original.) And you get to pay for the digital chains that bind you --er, keep you (--er, the media cartel) safe from "unauthorized viewing", otherwise you don't get to play with their ball.

    Nowhere is it written that consoles, or any other input device for that matter, must become HDCP licensees to avoid some "gatekeeper" display blocking their output. If anyone wants to make a console that doesn't use HDCP, they're welcome to do it.

    The Evil of HDCP is in the measures taken to prevent me from enjoying, fairly, the entertainment I bought in ways of my choosing. It's called prior restraint. The notion that music (or movies, etc.) are "licensed" to the buying public at retail has crept up in corporate boardrooms only because of the similarity in distribution of software, which is licensed. They both come on disks or over the internet, after all, duh, they should be the same thing, right? Wrong. You license the use of someone else's music (sense 1) to record, for sale in recorded form, music (sense 2) of your own. You do not license instances, such as vinyl records or CD recordings or whatever (no matter how high the "definition"!); you buy them, whereupon they become yours and you may listen to them as you please. Zomba Label Group has no more place dictating how you can and can't listen to your Britney Spears album than Ford has telling you how to drive/fix/modify the truck you bought from them.

    The short, cynical, overly-simplistic answer is that the movie cartel just simply has the power (moneymaking ability) to push anything they want down consumers' throats and drag hardware manufacturers along through fear that the dee-vee-whatchamuh-disc buying public will have to buy a competitor's product to watch movies. In reality, the hardware vendors, and the public at large, are slightly (for now anyway...) less over a barrel.

    But despite the limited scope of use over which the mean ol' publishers actually are the gatekeepers (i.e. the stuff they sell), it's a valid complaint and one that I share. Just keep in mind that Copyleft seeks to dictate the terms of use in exactly the same way, even though the terms themselves are different. Stallman's GPL (and family) is not Freedom; it's just a different master with whose proclamations you may or may not agree.
  147. Does photography make painting too easy? by argent · · Score: 1

    Apologies, but you've clearly never worked with high-quality raytracing.

    If by that you mean "I don't care about getting that last 20% that makes me go 'ooh, aah'", well, you're right. I don't care about that last 20%, because if raytracing gets you an 80% solution with 20% of the effort then the same budget will deliver five competitive games instead of one blowaway one... or else a company that can't afford ten artists can get into the market with two. Sure, you're still going to have top of the line houses that are doing blowaway work instead of merely being "realistic"... but maybe they can put their energy into doing things that are better than "real" like Wind Walker or Okami instead of wasting artist's time creating 3d photographs.

  148. dont buy a vista comp if you play games by Anonymous Coward · · Score: 0

    vista makes even games like World of Warcraft unplayable. Even my 700 amd comp(from 1997) can play wow and a uber double core cpu and brand new GPU(with vista) cant run it with out laggin on every frame(even with the most up to date drivers)... Are U Fn kidding me!!!!!!

    If i didn't know any better id think microsoft is trying to kill PC gaming so you will go buy an xbox... Tho vista is really what needs to be terminated. DIrectx10 is a joke just like SP1 which killed my comp.

    So dont make the same mistake as me, dont buy a computer with vista if u ever intend to play any games that need 3d graphics.

    If an xbox360 ran vista it would have the capacity of a SNES...

    At least there is still windows XP....

  149. Re:That's great, but this isn't a hardware problem by petermgreen · · Score: 1

    The big thing a console brings to game devolopers and customers is a known platform.

    If I buy a playstation 2 game and the reviewer found it stable and run at acceptable speeds I can be pretty damn sure it will also be stable and run at acceptable speeds on my playstation 2. This is NOT the case with windows games on generic PC hardware and I doubt it will be with any other OS on generic PC hardware.

    The known platform extends to other areas as well. A console has a known controller pattern so the game developer can design thier game to fit that controllers strengths and limitations well.

    --
    note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  150. I didn't have HDCP in mind at all by tepples · · Score: 1

    If you're referring to HDCP/HDMI downgrading or blocking video and/or audio, it's opt-in. I wasn't thinking of HDCP or image constraint tokens at all. I'm referring to the fact that the majority of PC owners don't know how to plug a PC into an existing SDTV or EDTV monitor. So any video game designed to be played on a monitor larger than a typical PC monitor has to be played on a console, and three companies control which games can be played on a console.

    The short, cynical, overly-simplistic answer is that the movie cartel just simply has the power (moneymaking ability) to push anything they want down consumers' throats and drag hardware manufacturers along through fear that the dee-vee-whatchamuh-disc buying public will have to buy a competitor's product to watch movies. DVD movies can be released without CSS, without region coding, and without Macrovision. The specs are patented yet available for reasonable and non-discriminatory licensing: you master the DVD, burn it to a few DVD-R discs, pay to have it replicated, and the replicator pays the DVD patent owners. It's not so easy with games designed for a big screen. If all three console makers reject your title, you have to ship it for PC, and that's a losing proposition at least until low-end TVs become able to accept video signals output by low-to-mid PCs.
  151. Re:As long as pcs have free online play and user m by my+$anity++0 · · Score: 1

    Side point, but the wii I have is hooked up to a 13" tv and it still can accommodate at least 3 people at the same time easily.

  152. He's kind of right... by Talgrath · · Score: 1

    ...he's just not quite right on the timeline. Physical media is going to going to disappear; it's just not going to disappear in the next few years. He's vastly underestimating how much people want to have a hard copy of the things they buy; for example, all of my game collection is on a physical disk, somewhere with the exception of the games I've bought for my consoles that can only be bought from their online service. Sure, I -could- have bought the Orange Box from Steam; but I want the physical disk too, it's proof that I own it, that even if your online service crashes and burns I can still play my games (before anyone brings it up, you can play Steam games in offline mode). Online services for buying games may be pretty well-used now, but some gamers (myself, for example) won't use them unless they send you a physical copy as well or we're absolutely forced to by changes in the market.

  153. Gone as far as we can? No way. by cavebison · · Score: 1

    PC vs Console? No problem. All I see is convergence.

    Imagine a Sony VIAO with a PS3 docking station attached. Instant console on your laptop. This means 3 things: 1) PS3 games made for this unit can utilise your mouse and keyboard. Instant revolution in console games. 2) Opens up console games for MODDING. Another revolution in console games. Just create/download the mod, put it in a special game folder on your HD, or maybe the PS3 DS has its own RAM or HD area for user content. Lastly 3) You don't have to boot into Windows to use you PS3 DS. Flip the console-only switch and when you turn the lappy on it's merely a PS3 - with mouse and keyboard if you want. You don't even need to open the lid, just plug in your controllers and turn it on.

    But in Windows, you can play PS3 games and also use the games' Construction Sets or whatever to create your MODS and test them.

    Best of both worlds, it seems to me. What this ALSO means, is that game companies won't need to "dumb-down" game interfaces in things like Oblivion (remember the hoo-ha about the "console" look). Real RPG adventures on your PS3 at last.

    MS should do the same with their XBox. This would also give Wii's position a bit of a kick. Merging PCs and Consoles would, as far as I can see, be a huge benefit the gaming industry and players in so many ways, I don't know why it's not happening right now. The only losers would be NVidia and ATI, because less and less ppl would need their cards. Just get your gaming docking station and you're away with both PC and console games and all the benefits of both.

    In that sense, PC-only games will be a thing of the past. It'll just be console stuff, with some titles made to utilise keyboard & mouse, allow modding, etc. That will be cool to see.

  154. Re:That's great, but this isn't a hardware problem by Prune · · Score: 1

    This is a joke, right? Free versions of good anti-virus software such as AVG or Antivir provide excellent protection and don't nag you to buy the non-free version.

    --
    "Politicians and diapers must be changed often, and for the same reason."
  155. Re:As long as pcs have free online play and user m by Scudsucker · · Score: 1

    One mod. Big golf clap. Compared to PC mods probably running in the tens of thousands.

  156. From teh Hax: by wild_berry · · Score: 1

    Last time you died in CounterStrike: Source, I used: Headshot via wallhack. And you never knew.

  157. Re:That's great, but this isn't a hardware problem by Anonymous Coward · · Score: 0

    But say a game can't run well on the PS2 (or PS3 or whatever), what then? You are either stuck with low framerates, or they have to cut the graphics down to a low poly, blurred mess. At least on a PC, you can adjust settings for any balance of performance/quality that you want. You can also upgrade whatever component you want to make that game run at its best. You can't do that with a console.

    On a PC, you can also come back to a game years later, probably find a free updated engine/high resolution textures for it and then play it again on modern hardware. Just look at all of the updated engines/textures for Doom, Doom 2, Quake, Quake 2, Quake 3, Heretic, Hexen, Hexen 2, Duke Nukem 3D, Shadow Warrior, Wing Commander Privateer, Star Control II, etc.. The list goes on and on. With a console, not a chance unless the game company decides to make an update, one which you will undoubtedly have to pay for (again).

  158. Re:As long as pcs have free online play and user m by Nicolay77 · · Score: 1

    That's why I like to play with a gamepad in one hand and a mouse in the other.

    --
    We are Turing O-Machines. The Oracle is out there.
  159. Re:Old Concepts are gone because the wii has arriv by Nicolay77 · · Score: 1

    All of the inventive games happen either on the web as flash games, or on consoles. Portal.
    --
    We are Turing O-Machines. The Oracle is out there.
  160. PC and console are BOTH STAYING by Anonymous Coward · · Score: 0

    Yeah, neither of them are going anywhere in our lifetimes. Do you people not understand the market that they both currently have? It's not the same market. Ooooh, gosh! Have a nice day, Fucktards.

  161. Next week's news: by Anonymous Coward · · Score: 0

    former Microsoft Alex St. John resigns after Xbox division of MS had a discussion with Bill Gates this afternoon...

  162. Competition isn't great either, due to exclusives by phorm · · Score: 1

    The thing that sucks about competition is the "exclusive titles." Maybe you like a bunch of games on the 360, but one of your favorite series/titles is a PS3 exclusive. Despite the fact that you've got a current-generation fancy console, you're not able to play all the current-gen titles due to vendor exclusivity. I'd bet this applies to many fans of, for example, the Final Fantasy series, of which the next title is supposed to be PS3-exclusive.

  163. Consoles win just on 'Ease of use' by Taulin · · Score: 1

    Forget everything else. The one reason consoles win any war is due to their ease of use. I was just talking to my parents last night who are avid PC game players. They just picked up their first console last week. Why? They were sick and tired of having problems installing and/or running their PC games. Sure, they were happy once the game was installed right, but they were tired of it all. Even I lately have been finding myself buying console versions over a PC version. But that is mostly due to not having upgraded my hardware in the past two years. I hate not having the best hardware for the newest games, so I just end up not buying the games. However, because they are cheap, I do have the newest consoles!

  164. Re:That's great, but this isn't a hardware problem by brkello · · Score: 1

    There are advantages and disadvantages on either side. You are being a bit intellectually disingenuous about the disadvantages of PCs though by over-stating them a bit (e.g. I have free AV software and don't have game compatibility problems). It is kind of odd to me that this even is a big deal considering consoles are just PCs with specific hardware that can only run locked-in vendor software. Which is selling better...the Wii or PCs? (dumb question, but just as dumb as your point about the Wii) I guess I don't see why either side is so defensive. You guys are all like prom girls pissed off at each other for wearing the same dress. Both markets can exist and be successful. Both have their strong points. Just shut up and have fun.

    --
    Support a great indie game: http://www.abaddon360.com
  165. Re:That's great, but this isn't a hardware problem by brkello · · Score: 1

    Ugh. Different genres fit different systems better. There are games that are more enjoyable on a console and ones that are better on a PC (FPS's are the obvious example). I don't turn my PC off, but I turn my consoles off. Oh dear lord, there is an extra step...it must be inferior! Yeah, you install games on your computer...and you know what? It runs faster since it isn't being read off of a disc. After that, I just double click on an icon rather than having to trade out discs every time I want to play a new game. Is that a big deal? Does is make consoles worse? Of course not. Gaming on both is good. I don't know if you are bitter about not being able to afford a nice gaming rig, but your points to justify it are based on hyperbole rather than fact.

    --
    Support a great indie game: http://www.abaddon360.com
  166. Re:That's great, but this isn't a hardware problem by Minozake · · Score: 1

    Those times are past us. Besides, have you forgotten the SNES? It had Doom on it. SNES controllers had not a joystick to be found.


    Of course I remember SNES DOOM, that was the first version of DOOM I played. Now although the SNES controller has no joystic, it does have a very nice d-pad which is a heck of a lot better than WASD.

    Do we really need more than two or three speeds to run/walk with? I mean, if one is so inclined, I guess they can get that gamepad. Or find a way to use analog movement while aiming the mouse. In any case, I fail to see how analog movement beats over a hundred usable keys AND full customization to said 100+ keys.


    How do you run at 3 or more speeds using WASD? modifier keys. So how do you effectively use them with any comfort when you've got your left hand on WASD, and your right hand on your mouse. Sticky keys? Mousewheel?

    That brings up another point, you may have 100 keys on that keyboard but you cannot easily and effectively use them all because one of your hands is on the mouse. How do you hit "\" when your fingers are on WASD. So truly you have no more than say 36 keys you can use effectively some of them being modifiers. Go with a YHGJ or other similar exotic control scheme.

    And shouldn't games be designed so you don't need to be a three handed person to use 100 keys?

    I had to get way too used to a different control scheme for every game with the PS2.
    Why should every game control the same as every other. games differ on gameplay, game balance, speed, intended market, etc. Why should a third person character based platformer control like an FPS? Besides, it doesn't take long to get the hang of controls, they become second nature. Why not? It's just a different camera position.

    Besides, maybe I want to pick up and play instead of play with clunky crap. PC = customization and control schemes that can be transferred over many games. Standardized controls aren't that bad, either.
    --
    http://sourcemage.org/ - Have fun :)
  167. Metroid!!! Re:A $250 PC could copy the wii by Ang31us · · Score: 1

    "PS, are there any good FPSs for Wii?"

    Did you ever play Meroid on the NES, SNES or GameCube? If not, imagine walking around a 3D environment, aiming at the screen with your arm-cannon.

    Also, Resident Evil 4 on the Wii is awesome!

    Both games have that arcade feel, using the IR bar and Wii-mote for aiming at the screen and feel very accurate.

  168. Re:That's great, but this isn't a hardware problem by Gizzmonic · · Score: 1

    But say a game can't run well on the PS2 (or PS3 or whatever), what then?

    You blame the developer, and don't patronize them anymore.

    At least on a PC, you can adjust settings for any balance of performance/quality that you want.

    The overwhelming majority of gamers prefer to actually play games rather than tweak settings. That's why consoles are far more popular.

    You can also upgrade whatever component you want to make that game run at its best. You can't do that with a console.

    Again, most the majority of gamers would prefer to play the game. They don't want lazy developers delegating the performance duties to the gamer. They don't want hidden costs in the form of new hardware and the hours spent configuring it. The "performance enthusiasts" that live to overclock will never be a significant market.

    Because of the inherent complexity of PC gaming, it will never reach the level of popularity of console gaming. That's not good or bad in itself, just a fact.

    --
    (-1, Raw and Uncut is the only way to read)
  169. As per slashdot regulations by BigJClark · · Score: 1


    ... I have not RTFA or half of your comments, but I just care to enlighten, that the PC gaming platform has always been under fire from the Amiga (not a console, I know), the nintendo (8bit, 16bit, 64,etc), the Sega, the playstation, and/or the Xbox.

    See a pattern? The computer, despite its expensive hardware, and buggy drivers, has outlived them all, and will continue to do so in the forseeable future. When all you dreamcasters and HD-DVD owners, all the atari jaguars and nintendo virtua-boys are extolling the virtue of your console, into game provider oblivion, I'll still be playing the latest and greatest games on my PC, albeit updated.

    Sorry guys, but my money is on the PC.

    --

    Hi, I Boris. Hear fix bear, yes?
  170. I hear yah by Anonymous Coward · · Score: 0

    Well thank the freaking gods that be, I thought I was going to have to return my Nerd ID card, but apparently I am not the only 'professional' tech out there that is just dumbfounded by the notion that PC gaming is inherently superior.

    It sucks. Sucks bad.

    As I said, I am a professional nerd as are most here and as such, I have no fear of getting my hands dirty with the nitty gritty.

    But when I want to game, be it video, board, role-playing, etc. (gasp! there are like, literal "gamers" WTF!) I WANT TO PLAY. Period. That simple.

    This is my entire thought process for GTA4: When does it ship and what can I do in-game?

    and that is exactly as it should be. Versions, drivers, 'recommended hardware' specs...these are SO far removed from gaming that each of you should have to eat a 20 sided die for suggesting otherwise. See, that's what cheeses you, I think. They gave games back to gamers. Back in the day, you had to have a certain amount of knowledge about computers to pretend you were role-playing on a machine. Today, completely clueless pen-n-paper nerds can get their FF on (still pretending to role-play, but at least you don't even have to know what a megahurtz is if you don't want to) while being utterly and completely clueless about that magical device you have convinced yourself is soooooo important (hey, its you guys that equate things like 'freedom' and 'rights' to you options at Best Buy) and I think that irks yah a bit.

    I can be more precise with a mouseblahbuhblah blah more frames per second buhblahbuhblahblah. I can shoot something and high five my buddy, that is gaming. To get my geek-snob on, I would say that the greater majoirity of you here aren't even real gamers, just games provide you with the most engaging technical playground.

    At the end of the day, we are not talking about mips and forward compatibility, we are talking about playing games. I don't care what techno-babble you pull out of your wazoo, under the current reality of the world, a PC just cannot touch a console when it comes to *playing games*. That's why the Wii is killing, because they did something pretty simple: focused on playing games.

  171. Re:That's great, but this isn't a hardware problem by PopeGumby · · Score: 1

    After that, I just double click on an icon rather than having to trade out discs every time I want to play a new game. Is that a big deal?

    You only play PC games which install themselves completely onto the hard drive, and dont require the CD to play?

  172. Re:That's great, but this isn't a hardware problem by petermgreen · · Score: 1

    But say a game can't run well on the PS2 (or PS3 or whatever), what then?
    Then the game developer didn't do thier job properly. Thier job is to produce a good game using the resources they have availible.

    a game with unacceptable performance or graphics quality below the norm for it's platform will get picked up on and scored low by review sites who are testing on the exact same hardware you are likely to have (unlike pc game review sites where the reviewers being hardcore gamers are probablly going to be using very recent high end hardware)

    It is annoying when you are following a series and hit a shit title but quite frankly unacceptable performance and terrible graphics are pretty rare with other types of shittiness being far more common..

    --
    note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  173. Good Wii FPSs by Anonymous Coward · · Score: 0

    Resident Evil 4
    Metroid Prime 3

  174. Re:Netcraft confirms it, PC/console gaming are dea by Anonymous Coward · · Score: 0

    Your username is so fitting for this comment...