One of the big advantages of Google is that their inspection and volume lends itself to very good anti-spam. I've run mail-servers before but for anything personal SPAM and filtering is a huge problem for a little guy.
Sounds like a fair price. If you're not willing to put your [insert body part here] on the block here then it's not important enough to implode the government.
I've noticed that GoG is carrying some newer (released in the last 12-18 months) games these days, including ones I had only previously seen on Steam. Not everything of course, but there's some decent stuff on there and no DRM.
I wonder if having a hardware console will help bring big name publishers (mainly EA) back into the fold. It pisses me off to no end that to play ME3 or various other games I need to have the damn Origin client installed. Much as I dislike EA as a corporation, having their AAA titles made available on Steam/Linux would definitely do a lot for both the Steambox and Linux gaming in general.
Old Khan wasn't that bad. Put up new Khan to old Khan and you might notice a distinct difference in - say - ethnicity which isn't so easily explainable by even the alternate timeline theory
Does the answer change when the communications include a parties that didn't accept the EULA?
Should it? When somebody comes over and uses your computer with "software X", or uses your xbox, internet or whatever, is the EULA void?
Additionally, does Google profile the sender, or just the recipient? I'd imagine for targeted ads that they only the recipient need be targeted. There may be reasons to rag on Google, but IMHO they're pretty up front with the "we give you free email service in exchange for targetted ads" thing
Somewhat, though in the case of the web design it's more a client who doesn't know crap about design VS in games where it's a producer who cares almost exclusively about profit and doesn't give a sh*t about design...
There are a few other projects that I feel very "involved" with in terms of how the devs communicate with backers. These ones have regular progress updates to backers, and - more importantly - the updates give the impression that the devs are quite passionate about their work * Mighty #9 is fairly fresh but updates are nearly daily * Leadwerks/Linux gets regular updates * Planetary Annihilation has good progress and updates, and is steadily moving from Alpha through to Beta * Openshot is pretty good at passing updates
I've been less impressed by a few other projects that seemed to spend a lot of time sending emails like: Hey, send money to my self/buddies for this other *great* project. SpaceVenture was one that started out like this. It's great that people are making stuff like the old classic sierra games, but I didn't pay to slammed with ads about it.
Having those close to the "investors" setting parameter on technical/gameplay details has them tied to highest-possible financial returns instead of product quality. In the case of certain big gaming studios, a bad release doesn't even seem a setback any more as they'll just buy out the (smaller) competing shops leaving you with no other choice.
You can create a great game that makes a good/great profit. The problem is that when you start involving those close to the "investors" they want to cut the razors edge between not-fun-enough-to-sell VS crap-that-makes-more-money. Instead of profits based on game sales, you end up with "features" that increase profit but detract from game value such as: a) Rushed release with poor testing (particularly common when a "big shop" buys out a successful small shop, cuts staff, and imposes sequelitis) b) 0-day DLC (a.k.a cutting content to sell more as "premium" add-ons) c) Internet-required/Always-on-DRM d) Sequelitis (a.k.a interesting, original ideas are too risky and thus do not materialize) e) In-game ads, including content-updates/downloads that exist just to update advertising f) Paid DLC/items/levelling/etc g) Multiplayer-required (good single-player games are becoming increasingly rare) h) Analytics and personal-information scraping (getting particularly bad on mobile games etc asking for unreasonable permissions) i) Console/mobile targeted games (may exist on PC but is controls are obviously intended for console)
I don't think the issue is in blocking, google can (and it seems does) block links to certain pieces of content. The problem is reliable identification. Up to a certain age, CP is fairly easy to identify as such. Copyright infringement, no so much. a) CP is pretty much illegal everywhere (even places that only show lip service to combating child abuse, it's still illegal) b) Copyright varies by country, and can apply differently depending on the type or age of the content c) There is no issue of CP ownership. If it's there, it's illegal. Just because a clip of Band X is online doesn't mean it's illegal, as promo clips etc are not uncommon d) Fair use for certain types of clips, etc
The studios seem happy to use automated tools for take-downs that also cause some fairly significant collateral damage, so even having *them* ID potentially infringing material is fairly inaccurate.
It's only funny if you consider it to be untruthful/unlikely hyperbole. Unfortunately, the truth is that the U.S. *HAS* done just this on quite a number of occasions, and it's not so unlikely.
While the engine isn't based on "timed explosions", I'm not sure how one avoids the need for lubricant (oil or something similar, a grease at the least) on key parts with high-RPM movement?
Except that VPN is *not* an encryption method. VPN's use various forms of encryption, but the types/algorithms themselves depend on the VPN itself and/or sometimes user choice.
Saying that the NSA has cracked - say - IPSEC encryption makes sense. Saying that they've cracked "VPN" doesn't make so much sense, unless one specifies the type of VPN.
"Fellow drivers should be alerting them to their selfish behavior"
I find this tends to run into two types of behaviour: a) Those who don't give a flying f*** or b) Those who get pissed-off that you gave them the horn or whatever. In a good situation you just get the finger. In a bad situation it could get ugly...
Essentially, there's no real way for me to correct behaviour of bad motorists, and neither is it my job. That's why we have citations. In fact, I wish police would spend more time ticketing for distracted/poor/aggressive driving instead of ticketing people who are going above the limit but within the flow of traffic, etc.
So with that in mind, how about they change their reviews to:
I was paid to write good review by [sleazy marketing co], but they are evil and never sent me any money.
Handing out traffic citations for this kind of stupidity is not the answer.
Really, and why not?
a) Against the law: check b) Disrupts traffic: check c) May lead to accidents (either due to not noticing a potential situation or by rushing when the light turns green): check
and
d) Person may learn to not text at lights or while driving: check
Sounds like this is the sort of situation where a citation is fairly useful.
" I am wondering if they are planning on supporting streaming from a PC running Steam to the TV via Steambox"
Well, if you click the first bubble, you get a page which states
"You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV"
So, the answer to that would appear to be: yes.
With that, I'd imagine that the Steam PC account won't be logged off, since it would likely be required for the streaming source...
I was thinking the same thing. Basically a) Have a master backup in case the regular passcode fails b) Require a regular passcode+fingerprint
With both the above, (b) defeats your average thief who is likely just going to shoulder-surf your password, while also defeating those who might reproduce your thumbprint but don't have the matching passcode
(a) is needed in case something goes wrong with the fingerprint, but won't be entered in normal situations so is less vulnerable to shoulder-surfing.
Thanks for the link, it's rather informative. I wonder if this reader will be susceptible to dry-finger issues common to touchscreens? Generally an uncovered screen is better, but with a protective film (likely not needed on the fingerprinter reader) dry fingers tend to work poorly. On really dry days, even the straight screen can be a little dicey.
I can see how you can store a hash of a strict item, but wouldn't a fingerprint have enough "fuzzy" difference between inputs in it that making a hash wouldn't work?
One of the big advantages of Google is that their inspection and volume lends itself to very good anti-spam. I've run mail-servers before but for anything personal SPAM and filtering is a huge problem for a little guy.
Sounds like a fair price. If you're not willing to put your [insert body part here] on the block here then it's not important enough to implode the government.
I've noticed that GoG is carrying some newer (released in the last 12-18 months) games these days, including ones I had only previously seen on Steam.
Not everything of course, but there's some decent stuff on there and no DRM.
I wonder if having a hardware console will help bring big name publishers (mainly EA) back into the fold. It pisses me off to no end that to play ME3 or various other games I need to have the damn Origin client installed. Much as I dislike EA as a corporation, having their AAA titles made available on Steam/Linux would definitely do a lot for both the Steambox and Linux gaming in general.
You mean Hilary Clinton, the Democrat (well, since 1968 anyhow)?
I fail to see how HC promoting a single-payer system was a Republican idea...
Old Khan wasn't that bad.
Put up new Khan to old Khan and you might notice a distinct difference in - say - ethnicity which isn't so easily explainable by even the alternate timeline theory
Does the answer change when the communications include a parties that didn't accept the EULA?
Should it? When somebody comes over and uses your computer with "software X", or uses your xbox, internet or whatever, is the EULA void?
Additionally, does Google profile the sender, or just the recipient? I'd imagine for targeted ads that they only the recipient need be targeted. There may be reasons to rag on Google, but IMHO they're pretty up front with the "we give you free email service in exchange for targetted ads" thing
Somewhat, though in the case of the web design it's more a client who doesn't know crap about design VS in games where it's a producer who cares almost exclusively about profit and doesn't give a sh*t about design...
Not if the API is tied to proprietary hardware, methods, or other such things.
There are a few other projects that I feel very "involved" with in terms of how the devs communicate with backers.
These ones have regular progress updates to backers, and - more importantly - the updates give the impression that the devs are quite passionate about their work
* Mighty #9 is fairly fresh but updates are nearly daily
* Leadwerks/Linux gets regular updates
* Planetary Annihilation has good progress and updates, and is steadily moving from Alpha through to Beta
* Openshot is pretty good at passing updates
I've been less impressed by a few other projects that seemed to spend a lot of time sending emails like: Hey, send money to my self/buddies for this other *great* project. SpaceVenture was one that started out like this. It's great that people are making stuff like the old classic sierra games, but I didn't pay to slammed with ads about it.
Having those close to the "investors" setting parameter on technical/gameplay details has them tied to highest-possible financial returns instead of product quality.
In the case of certain big gaming studios, a bad release doesn't even seem a setback any more as they'll just buy out the (smaller) competing shops leaving you with no other choice.
You can create a great game that makes a good/great profit. The problem is that when you start involving those close to the "investors" they want to cut the razors edge between not-fun-enough-to-sell VS crap-that-makes-more-money. Instead of profits based on game sales, you end up with "features" that increase profit but detract from game value such as:
a) Rushed release with poor testing (particularly common when a "big shop" buys out a successful small shop, cuts staff, and imposes sequelitis)
b) 0-day DLC (a.k.a cutting content to sell more as "premium" add-ons)
c) Internet-required/Always-on-DRM
d) Sequelitis (a.k.a interesting, original ideas are too risky and thus do not materialize)
e) In-game ads, including content-updates/downloads that exist just to update advertising
f) Paid DLC/items/levelling/etc
g) Multiplayer-required (good single-player games are becoming increasingly rare)
h) Analytics and personal-information scraping (getting particularly bad on mobile games etc asking for unreasonable permissions)
i) Console/mobile targeted games (may exist on PC but is controls are obviously intended for console)
I don't think the issue is in blocking, google can (and it seems does) block links to certain pieces of content.
The problem is reliable identification. Up to a certain age, CP is fairly easy to identify as such. Copyright infringement, no so much.
a) CP is pretty much illegal everywhere (even places that only show lip service to combating child abuse, it's still illegal)
b) Copyright varies by country, and can apply differently depending on the type or age of the content
c) There is no issue of CP ownership. If it's there, it's illegal. Just because a clip of Band X is online doesn't mean it's illegal, as promo clips etc are not uncommon
d) Fair use for certain types of clips, etc
The studios seem happy to use automated tools for take-downs that also cause some fairly significant collateral damage, so even having *them* ID potentially infringing material is fairly inaccurate.
Half Life 3
Left for Dead 3
Possibly a new Portal...
A few of those would be guaranteed to garner some attention.
It's only funny if you consider it to be untruthful/unlikely hyperbole. Unfortunately, the truth is that the U.S. *HAS* done just this on quite a number of occasions, and it's not so unlikely.
While the engine isn't based on "timed explosions", I'm not sure how one avoids the need for lubricant (oil or something similar, a grease at the least) on key parts with high-RPM movement?
Except that VPN is *not* an encryption method. VPN's use various forms of encryption, but the types/algorithms themselves depend on the VPN itself and/or sometimes user choice.
Saying that the NSA has cracked - say - IPSEC encryption makes sense. Saying that they've cracked "VPN" doesn't make so much sense, unless one specifies the type of VPN.
Accepting donations here?
Perhaps they'd care to remove the ALT+Mouse1 (window drag), because that's too confusing (or convenient) for users, as well?
"Fellow drivers should be alerting them to their selfish behavior"
I find this tends to run into two types of behaviour:
a) Those who don't give a flying f***
or
b) Those who get pissed-off that you gave them the horn or whatever. In a good situation you just get the finger. In a bad situation it could get ugly...
Essentially, there's no real way for me to correct behaviour of bad motorists, and neither is it my job. That's why we have citations. In fact, I wish police would spend more time ticketing for distracted/poor/aggressive driving instead of ticketing people who are going above the limit but within the flow of traffic, etc.
So with that in mind, how about they change their reviews to:
I was paid to write good review by [sleazy marketing co], but they are evil and never sent me any money.
Handing out traffic citations for this kind of stupidity is not the answer.
Really, and why not?
a) Against the law: check
b) Disrupts traffic: check
c) May lead to accidents (either due to not noticing a potential situation or by rushing when the light turns green): check
and
d) Person may learn to not text at lights or while driving: check
Sounds like this is the sort of situation where a citation is fairly useful.
" I am wondering if they are planning on supporting streaming from a PC running Steam to the TV via Steambox"
Well, if you click the first bubble, you get a page which states
"You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV"
So, the answer to that would appear to be: yes.
With that, I'd imagine that the Steam PC account won't be logged off, since it would likely be required for the streaming source...
I was thinking the same thing. Basically
a) Have a master backup in case the regular passcode fails
b) Require a regular passcode+fingerprint
With both the above, (b) defeats your average thief who is likely just going to shoulder-surf your password, while also defeating those who might reproduce your thumbprint but don't have the matching passcode
(a) is needed in case something goes wrong with the fingerprint, but won't be entered in normal situations so is less vulnerable to shoulder-surfing.
Thanks for the link, it's rather informative.
I wonder if this reader will be susceptible to dry-finger issues common to touchscreens? Generally an uncovered screen is better, but with a protective film (likely not needed on the fingerprinter reader) dry fingers tend to work poorly. On really dry days, even the straight screen can be a little dicey.
I can see how you can store a hash of a strict item, but wouldn't a fingerprint have enough "fuzzy" difference between inputs in it that making a hash wouldn't work?