Valve Announces Hardware Beta Test For 'Steam Machine'
Valve's second major living-room-gaming announcement landed today: they have produced a prototype model of their first "Steam Machine." They've made 300 units, and they'll be sending the machines to users in a very limited beta test. Valve hastens to add that this device isn't the only Steam-focused hardware: "Entertainment is not a one-size-fits-all world. We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS." They haven't released specs, but they guaranteed the prototypes will ship this year. They explicitly permit using it in any way — swapping parts, changing the OS, installing any software, etc. "The specific machine we're testing is designed for users who want the most control possible over their hardware. Other boxes will optimize for size, price, quietness, or other factors."
Want.
From the Questions section, they say you can hack it as you like, change the OS, change the hardware, and that the SteamOS source code will be available.
Fine, but will it clean my carpet?
So SteamOS will tread where Google (with Android) has before. Deliver a bridge to your content in the form of a streamlined OS. This is really going to give the common folk a console like experience (pick a game and play) while enjoying the benefits of gaming on a PC (upgrade ability, mods, better game prices).
Hopefully folks will be more agreeable to downloading their games and this will succeed where the Phantom failed!
Georgia Tech, the leader in Chia(tm) technology.
Wake me when I can download it and check it out for myself. If it works better than ubuntu for my HTPC, I'm all for it, even if it's not a gaming rig (intel atom, nvidia ion).
All I know is Ubuntu seems to have issues with both sound and video, which I'd hope are the issues Valve is prioritizing (ubuntu doesn't seem to give a shit).
I simply don't trust valve. They are currently the lesser of all evils but still evil nonetheless. Give me a gaming kernel replacement (kind of like the real time kernel) in a general purpose OS that I remain in control of and that doesn't spy on me and I'll be a cheerleader. But this thing will do all the same old same old such as spy on me, try to control what I can and can't do on my own machine, try to lock my content, impose artificial limits that I have to buy back etc. etc. etc.
Digital is, by definition, imperfect. Analog is the way to go.
This looks like this will just be a low profile PC tailored to gaming and Linux. In other words, it will pretty much be another variation on the ION nettops that some of us have already been using for quite some time now.
It will be nice to get some fresh blood in this area. If the kit is reasonably priced, some of us might just buy it for our own purposes.
A Pirate and a Puritan look the same on a balance sheet.
The platform is open, you own the machine. You should be able to just move over the software or even copy their kernel. I really doubt they changed that at all.
Valve's second major living-room-gaming announcement...
...so we're done now, I guess. Next they'll move on to a pair of kitchen-gaming announcements, and maybe a hallway-outside-the-living-room-gaming announcement just to keep the hype up, but interest will wane, anyway... until the upstairs-bedroom-by-the-window-gaming announcement, which will bring back hopes for a third living-room-gaming announcement, and Valve will see the pressure, and release a backyard-gaming announcement.
You do not have a moral or legal right to do absolutely anything you want.
Any code committed by the NSA and bye bye Microsoft. Prepare for pain.
Steam has announced that you are free to change the OS or hardware any way you want. How much more open can it get. Holy smokes, if it wasn't written by some basement dweller then it cant be trusted?
I'm looking to build a new HTPC. I have decided I was going to build a system powerful enough to do linux gaming and run plex on my TV. Just give me steamOS and I'll gladly use it (as long as I can still do my media center applications aka plex or something equivalent that works with my roku box).
Your content? Really? You've never owned the content. You've owned the physical layer and a license to use the content for more than a hundred years, but that's very different than owning the content. If you did, truly, own it, than you'd have the right to unlimited redistribution. Not in the last 300+ years of law.
We hardly knew yea.
Not Anti-MS anti the guy who runs netflix.
HDCP is cracked, this means you can record from the Tivo or the PS3 just fine.
I do trust Valve, but the parent brings up an important point.
The difference between a PC and a console isn't hardware, it's about control. The hardware and interfaces will all change over time, but the real distinction is who gets to say what happens on the platform. For PCs, users control the environment. For consoles, a company is controlling the environment. There are benefits to users owning the environment, and benefits to a company controlling the environment.
The SteamMachine appears to be a weird hybrid between the two ends of the spectrum, and seems to be giving up the most significant advantages of both ends unless this starts to drive some major changes in game development.
The thing about discussing good vs evil, even "lesser of evils" is it necessarily separates things into black and white. This is not really useful for me in a world of greys. Is there a "good" alternative you know of? Because if not, then "the least of evils" should just be redefined as "good."
GOG and other DRM free sites are fine, but they're not really in the same category for most games.
Why not?
I will assume you trust the people who make you shoes, and shirt, and desk, and microwave and.. everything else in you house.
The Kruger Dunning explains most post on
HDCP is cracked, this means you can record from the Tivo or the PS3 just fine.
Some helpful links? I'd love to record from those devices.
Do you trust Sony, Microsoft, or Nintendo more than Valve?
If you're looking for a living room game machine, you need to pick one of these - and 3 of the 4 lock down their hardware and software, while Valve's option is open source and works on different hardware setups.
Do you have any evidence to backup your claims that the device will spy on you, control your actions, lock your content, and impose artificial limits? Please also expand upon what "etc. etc. etc." refers to.
Your post is nothing but FUD at this point.
Microsoft tried with their Multimedia PC specs in the mid 90's.
The problem is that demand and gaming specs evolved so quickly away from them a suitable baseline only lasted a couple years if that.
And now again with Valve, I don't think the base specs will last very long. People in the PC industry don't like a fixed target.
Valve is going to try it again under the guise of being "linux linux linux" but if you think they're going to let you mod the box and have it still be supported, you'll be smoking something wonderful.
I'm very happy good gaming is coming to linux, just don't think this box will be anything other than a closed platform that you'll have to upgrade in 2 years.
Valve is the market maker, like iTunes, it has more leverage with people that want to sell content.
NetFlix doesn't have that kind of leverage with studios. Not Pro-MS, just anti-conspiracy.
What you get paid to sit on a board probably doesn't compare to your salary for running NetFlix, so self interest says if there is a market for NetFlix Linux support NetFlix would provide it.
Someone else who needs to RTFA. Insightful appears to mean less than it used to.
"You've never owned the content."
Criminal copyright laws don't need to be respected, anything you pay for you should own. The license for software was the biggest con in law going taking advantage of a tech illiterate population.
Hate replying to myself, but there were Google Execs on Apple's board, so obviously they'd never do anything to compete with the iPhone, right?
Give me a gaming kernel replacement (kind of like the real time kernel) in a general purpose OS that I remain in control of and that doesn't spy on me and I'll be a cheerleader. But this thing will do all the same old same old such as spy on me, try to control what I can and can't do on my own machine, try to lock my content, impose artificial limits that I have to buy back etc. etc. etc.
I don't see how any of the complaints you have apply to SteamOS or the Steam machines. In fact, they're giving you what you want. From Valve:
Will I be able to build my own box to run SteamOS?
Yes.
Can I hack this box? Run another OS? Change the hardware? Install my own software? Use it to build a robot?
Sure.
Can I download the OS to try it out?
You will be able to download it (including the source code, if you're into that) but not yet.
So, from what I can tell, they've taken a general purpose OS and fine-tuned some aspects of it for gaming, they're open sourcing it so that you can make your own hacks to it if you want, the hardware for this box will be general purpose stuff that you can hack on to your heart's content, and Valve has no history of engaging in the sorts of artificial limits that you're talking about.
Really, it sounds like your complaints are aimed at Steam (the app, not the OS) and its DRM, which is an entirely separate issue. I don't know why you started talking about kernels and other such things when the OS and machine are as near as I can tell exactly what you described that you wanted.
Googling "record ps3 gameplay hdmi" seems to return a lot of hits.
I don't plan to do that, I merely wanted to point out that if HDCP is good enough then so is nothing.
Why would you even be concerned about this?
First, who the fuck are you? Ain't nobody got time to waste spying on you. I can honestly say that there is nothing going on in your life that anybody needs to worry or care about.
Second, its a game console. What are they really going to gleen by tapping into your gaming habits, are they going to figure out you need to be pushed more viagra ads?
Also yes, it's not something you control, its a game console. If you want control, buy a fucking shoebox and stuff it full of the hardware you want to use, end of story. Not everything has to be open. You're just bitching because you can't cheap out with a ~$400 console and make it into something you want it to be that would otherwise cost you more money.
Lastly, what is the alternative? If you are really afraid of "spying" then stay off the Internet and go back to gaming on the NES.
I haven't thought of anything clever to put here, but then again most of you haven't either.
The idea as presented was to create a common reference platform and get multiple HW vendors to build to the spec and compete on price, like they all were doing with VCRs at the time. The 3DO Company itself wouldn't build anything, getting its money from per-disc royalties ($3/copy). Ultimately, three manufacturers put out 3DO-compatible machines -- Matsushita (Panasonic), LG (nee Goldstar), and Sanyo.
However, the 3DO console famously released at a staggering $700 (1993) and, despite several price drops, never really lost the stigma of being, "too expensive." As a consequence, the installed base never really took off to the same degree as Nintendo and Sega (Sony's Playstation didn't exist back then). As such, 3DO started publishing its own games, and doubled the per-disc fees. Still not enough. 3DO eventually shed all of its platform development talent and become another game development house until it died around 2003.
It'll be interesting to see if Newell can succeed where Hawkins failed.
Editor, A1-AAA AmeriCaptions
Think carefully about those statements. Here are some possible consequences of SteamMachine:
Failure - Status quo is maintained.
Success (even moderate success) - LINUX Gains a huge user base dedicated to gaming. The calculus of game developers and publishers with regards to LINUX development and Linux ports does a complete 180. Native support for LINUX games becomes something publishers might actually consider as worthwhile instead of "WTF is LINUX?".
Success and Valve turns evil - Games will be made to natively support LINUX so they run on the Steam console hardware platform of the day. DRM can and will be circumvented as always, but now they'll run on LINUX instead of Windows.
Give me a gaming kernel replacement (kind of like the real time kernel) in a general purpose OS that I remain in control of and that doesn't spy on me and I'll be a cheerleader.
Then use Ubuntu and the Steam Client. That is essentially what this is, but without the GP desktop.
Next announcement on friday... 09/27/2013.
Nine-Twenty-Seven
All divisible by three
Half-Life Three confirmed
Haiku confirmed. 2013 is divisible by 3 as well... but I couldn't fit it in verse.
Basically the Beta is limited to those who basically play only PC games, since as of now Steam is PC only. But this thing is intended to be "console-y" so perhaps they should test it, not on PC gamers, but on actual console gamers. That is, if they want to sell this thing to console gamers at all...by their statements about upgradeable hardware....I think not.
Half Life 3 would be the launch title to get this platform off the ground.
>Valve's option is open source
LOL, yeah right. The OS will be open source. The Steam and DRM bits, not so much.
I wonder if Steam OS going to be free (as gratis and as freedom) and compatible on any PC just like a normal Linux OS with all supported drivers or if it's going to be like Chrome OS and Android, which only work on some hardware carefully chosen by the devs ?
In this case, Steam OS would only work well on a Steam Machine. Of course ,we may be able to fork it but still, it's better for us if the devs take the Canonical approach and try supporting the maximum hardware possible, contributing to Linux in the same time.
Give me a gaming kernel replacement (kind of like the real time kernel) in a general purpose OS that I remain in control of and that doesn't spy on me and I'll be a cheerleader.
Well, if they did that, then you'd just say
this thing will do all the same old same old such as spy on me, try to control what I can and can't do on my own machine, try to lock my content, impose artificial limits that I have to buy back etc. etc. etc.
Perhaps I missed something, but it appears linux users are excluded from the beta. According to their beta test requirements, you have to play a game using a gamepad in 'Big Picture' mode. The Big Picture mode page says its only supported on Windows and OSX, which means Linux users are excluded from joining the beta test pool.
==snip==
THE HARDWARE BETA ELIGIBILITY QUEST:
Before October 25, log in to Steam and then visit your quest page to track your current status towards beta test eligibility
1. Join the Steam Universe community group
2. Agree to the Steam Hardware Beta Terms and Conditions
3. Make 10 Steam friends (if you haven't already)
4. Create a public Steam Community profile (if you haven't already)
5. Play a game using a gamepad in Big Picture mode
==snip==
==snip==
Big Picture System Requirements
OS OS Windows Vista, 7, or 8. Mac OS X 10.7 (Lion) or newer.
==snip==
One of their requirements is that you should have played at least a game with the Big Picture mode on Steam to get it.
One of the benefits of traditional consoles is the (relative) lack of the kind of hardware fragmentation that can cause errors, glitches, and performance drops. Case in point, my copy of No More Heroes just works when I pop it into my Wii. Of course when you do have an issue (due to aged hardware or what have you), there's not much you can do about it.
One of the benefits of PC's is that when something DOES go wrong, you can usually figure out what's wrong and fix it. For example, when XCOM: Enemy Unknown came out, I was experiencing unplayable slowdown (not a low framerate, more like slow motion). After an hour of digging around and trying a few things, I figured out that I needed to update my BIOS. Unfortunately, the BIOS updater refused to recognize the thumb drive carrying the update file, and it took a little more searching to find out that BIOS's sometimes have trouble recognizing thumb drives that are larger than 512 mb. Most stores no longer carry drives that small, but fortunately I was able to find someone at work with an old, tiny thumb drive lying around, and used it to update my BIOS at home. Voila, all the issues disappeared, and the game ran great! The whole experience was annoying and frustrating, but I was ultimately able to fix the issue.
So... if SteamBox or whatever they call it has all the hardware fragmentation of PC's, with the streamlined interface of traditional consoles, what's my recourse for when the game has obscure compatibility issues with the hardware? Will you be able to back out into a Linux shell and fix the issue yourself? Will it be up to standards adherence and vigilant devs to make sure hardware fragmentation doesn't get out of hand? Or is there some magic bullet that Valve has discovered?
Or are we looking at the worst of both worlds, with broken games that you can't fix?
Did no one else think of that immediately?
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The SteamMachine appears to be a weird hybrid between the two ends of the spectrum, and seems to be giving up the most significant advantages of both ends unless this starts to drive some major changes in game development.
It's not so weird. You're thinking about it wrong because you're thinking in terms of "companies" in the abstract. Think what Valve is trying to get out of it and then think whether this has any value to consumers.
Valve wants to get away Windows because it doesn't want competition from the Windows App Store and because it doesn't want to be dependant on Windows as a platform. By going their own way they have the chance to lock out the MS App store and to prodce a dedicated gaming OS that might bring about performance enhancements for users. It's also an opportunity to work their way into the living room and reach a new user base. They are doing this on the cheap by producing an open source OS and giving it away to hardware manufactures. This means they don't have to spend the big bucks the way MS did with the XBox. If they succeed they will hopefully bring more games into the fold, which expands their offerings on Steam and therefore increases revenues. All of these are advantages for Valve and that's why they're pushing this. They're looking to the future.
So what do consumers gain by following them? If your Windows box is only maintained for gaming then you can ditch Windows, which will save you money in upgrades and associated Windows BS. It also offers an easy way to take PC gaming into the living room, which might be nice for some people. The possibility of more games on Steam is also good, as it's a convenient platform with fairly sane policies regarding DRM. Hopefully Valve will put in place some recommendations regarding the specs of the machines, which might result in games that take better advantage of the available hardware. Nonetheless, it seems reasonable to expect these boxes to have be upgradable components: users may be able to add more RAM or swap out the GFX card three years down the line. So your SteamBox will be looking good whilst the current PS/XBox generation starts showing its age.
soylentnews.org
30 testers, hand picked for being forum trolls and reporting the obvious .
270 testers, picked at random when they do the following:
- Join some random group (facebook like anyone?)
- Add 10 friends (10 random people you've never met, nor, give a shit about)
- Launch and play a game using a gamepad in Big Picture mode (Play a game with a restricted console controller, on your PC!)
If you cant beat facebook, just be facebook.
This isnt a beta test, its a marketing gimmick using muppets to promote the product.
No offence, but i expected a more "controlled" beta, using people with experience, hell, even fill out a form of YOUR EXPERIENCE. Not some typical facebook users with an IQ less than 10.
Bloody worlds gone to pot, shame Valve has followed the trend.
Will it be like the Phantom console ? Because here, we have a lot of similitude (minus the required subscription of the Phantom). Still it will be an handicapped PC.
It's undoubtedly using NVIDIA or AMD graphics which are proprietary. It's not ideal for a device like this that you should have complete control over. I'll stick to the numerous free software friendly games and avoid Steambox / boxes.
There are great little devices that work just fine for gaming. I just got a Penguin Wee 4th Gen from ThinkPenguin that's working great. It's not going to play the latest and greatest although it will play many of the free software friendly games out there and it's even more powerful than some of the spec's I've seen listed for Steambox.
But... I suppose the people buying these things don't care or are at least unaware. Last I checked steam itself was proprietary.
That concept would work wonderfully in a world where people didn't need to eat or have a place to live.
Maybe that massive game development scene in soviet russia was a sign of the times to come, huh?
Half Life 3
Left for Dead 3
Possibly a new Portal...
A few of those would be guaranteed to garner some attention.
In order to get past the GamePad requirement if you don't have one:
install HeadSoft VJoy
open the Tray Icon
Enable vjoy checkbox top left
set Button #2 to a key on the keyboard (I set buttons 1 to 4 as numeric keys 1 to 4)
open Steam in Big Picture mode
navigate to library
hover over game with mouse
hit Button #2 to open game (Button A)
hover over play icon with mouse
hit Button #2 to open game (Button A)
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The TiVo DVR was tivoized and couldn't run anything but TiVo's own software. Did the TiVo DVR have games? And is there any evidence one way or the other as to whether these SteamOS devices will allow running X11/Linux games obtained from unknown sources?
With a Steam Machine you may not be able to play the newest AAA games, but you can play all the games you once enjoyed
Unless the game gets an update, and the update has increased the game's system requirements. Didn't this happen when Valve upgraded the Source engine not to run on older machines anymore, breaking existing copies of Half-Life 2? I know Sony did it with an EverQuest update back in 2001. Or is Valve going to do something like what Apple recently introduced, allowing users to download a previous version compatible with a given machine?
Why though does it need to be a Steam Box if it's really just a PC with SteamOS on it?
Because it ships with a gamepad and has a case designed to fit in next to a television. Your average PC has a massive case by consumer electronics standards: it makes Microsoft's infamously "XBOX HUEG" consoles look like a Wii or a PC Engine. It also ships with a mouse and keyboard and is marketed for use at a desk with a 19-24" desktop monitor. This is not the best fit for the sorts of games traditionally played on televisions, especially games that allow offline multiplayer using multiple gamepads. SteamOS and Steam Machine appear to be efforts to get more controller-friendly, Big Picture-ready games onto Steam.
Seriously, they just port the same code over anyway, why the hell can't you plug two USB game controllers into a PC and play a local multiplayer match? Never seen a single game support that
I'll show you more than "a single game". Street Fighter IV supports couch multiplayer, as does the (2 years delayed) port of Mortal Kombat (2011). So do a lot of the games on this page and on another page that nschubach pointed out. Look for indie and amateur games, as their developers are less likely to have console licenses to fall back on.
I expect most larger game publishing firms demand that you do not build in features to the game that allow you to buy less copies per person.
David Wong of Cracked would agree with you. But are there documented cases of couch multiplayer being cut from a PC or console game so that the publisher can sell multiple copies to one household?
It's a game changer because of perception. Unlike a typical desktop PC, these are designed from the ground up for the living room. Instead of a huge tower, they come in a sleek consumer electronics case. Instead of a mouse and keyboard, they come with a gamepad and encourage users to buy and connect more for couch multiplayer. And instead of having to build your own, they come with the convenience of being able to use out of the box.
If I buy a typical retail game console, I can't run a game even if my team created it from the ground up, wrote every line of code, drew every sprite. Instead, I have to satisfy a console maker's arbitrary and expensive demands in order to do that. Unlike a typical game console, a PC or OUYA console lets me run a game that I do own.
Maybe that massive game development scene in soviet russia was a sign of the times to come, huh?
Alexey Pajitnov came from the Soviet Union and produced one of the most popular video game franchises ever, with ongoing sequels for nearly three decades and counting.
I can think of three things that "free software friendly games" might mean: games that are themselves free software and free cultural works, games that are free software but require the purchase of mission packs (e.g. Doom, Quake III), or just games whose graphical complexity is low enough to run on a pre-Haswell Intel IGP (the desktop GPU with the most complete free driver). Which did you mean?
It also comes with a free "if it breaks, you're fucked and we'll laugh about you" add-on, courtesy of the Valve customer service.
Wouldn't touch this with a ten-foot pole. Not with Valve behind it.
Assorted stuff I do sometimes: Lemuria.org
It's three of five now. Sony, Microsoft, and Nintendo are fans of lockdown. OUYA and now Valve, less so.
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Yes
https://www.youtube.com/watch?v=NkEYnXd5VkY
READY.
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I can't be the only one who wants to see it named that.
DRM, even Steam DRM, effectively enforces a limited timeline of an arbitrary length of what is purchased. If we truly want to see games being considered a form of art, why do we put up with DRM on art? It doesn't make sense to hobble something in such a way.
I honestly don't care about the lack of resale value with games purchased on Steam. What I can about is whether I can play something for nostalgic reasons in, say, 10-20 years without having to worry about a vendor existing or needing to use cracks (which may or may not exist, nevermind the extra issues associated with this). The ONLY reason I can see DRM still being present on games is because people have given up and don't want to miss out on the big titles.
You're still spouting nonsense.
Amazon Prime works on Linux. So does Hulu. So there's nothing inherent in Linux that makes it "unsuitable as judged by the studios".
Then there's the fact that there's a MacOS Netflix client. Apple didn't "bend over and say ahh" to Hollywood either. There is no "secure path" on MacOS. So Apple isn't any more "suitable as judged by Hollywood" either.
This is all about Netflix making a bad technology decision and tying their wagon to one of Microsofts attempts to dominate some part of the industry that they didn't have control over yet.
This is all about Netflix swimming in the Kool-aid and jumping on Microsoft's bandwagon and attempting to unseat Adobe.
A Pirate and a Puritan look the same on a balance sheet.
Because it ships with a gamepad and has a case designed to fit in next to a television.
Neither of those is terribly remarkable in this day and age.
If you'd believe an Anonymous Coward's side of this story, then shipping with a gamepad and being marketed for use with a TV are remarkable because they are beyond the lowest common denominator for PC gaming. Is this AC right or just full of crap?
Just checked with customer support. Apparently still no plan to add Linux support to Netflix at this time. Maybe if they got more people asking? I asked for a more-streams plan, and a few months later that happened. I think they listen to requests.
Help stamp out iliturcy.
That seems like an odd reason to not play a game NOW. Keep in mind you're not getting a choice between Steam as it is and steam as it is but minus the DRM. That's not an option that exists. Were steam to do away with any DRM, they'd also do away with most of the games on steam, and steam would look like GOG.
Time limits on games has not been the case thus far on most games on steam. Some games have been removed from the store, but certainly not most of them. Suggesting you're limited in how long you can play a game because of DRM, reality doesn't seem to match your theory. Do they actually remove it from your library anyway?
We accept DRM on art because there's no sacrosanct rule which says art cannot have DRM, and the price is right, same reason we accept DRM on movies.
at least with non-Valve games. The 3rd party vendors often run out of keys, and if that happens to you you're out of luck and out whatever you paid. Sometimes they make it right and sometimes the original studio is out of business. If you dispute the transaction on your credit card statement Valve cancels your Steam account, and you lose all the games you bought instead of just one...
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My biggest issue with all this SteamOS/Gabecube project is simply marketing and later, maybe a, fragmentation problem. I believe that it will be a successful product (especially for the HTPC crowd) but I don't think it's going to be industry game changer.
First off what is in for devices manufactures? All the game sale and software profits will be going to Valve. The only way a manufacturer will make a profit is if they sell it for a reasonable price. Too bad for game consoles that doesn't work. No matter how good your game console is, if it costs more than $400, it won't be well received. Not only that but the PC hardware business is already surviving on razor thin profit margins(unless you're Apple). I have trouble imagining that the smart companies you'll go through the troubles to develop a product to a virtually unprofitable niche market. In the best case scenario, a huge ass company that can take advantage of the economics of scaling, like Samsung, may successfully provide a profitable product but that is it. Either that, or manufactures may start adding their own bloatware/ADware alongside rival services(GOG/Origin) to their versions of SteamOS in order to cover up some costs.
Second, some people are comparing SteamOS to Android. And while I agree that they look a lot like, there is a critical difference: smartphones are a necessity nowadays, game consoles aren't. Like it or not you will have to buy a smartphone at some point. Lot's of people just buy the cheapest Android they can get. Furthermore, even though Android has around 75% of the market most of the good commercial software is only on the iPhone. If Steam is the Android of gaming, Playstation/Nintendo are the iPhones. The PS3 alone has more titles available for it than the entire Steam library(not counting BC on the PS3 and not counting 10-year old+ retro PC games on Steam).
Finally, marketing. There is one PS4 and one WiiU. Each one has multiple events and shows all over the world, partnerships with stores and tons of AAA exclusive support. Valve will have dozens of consoles and much of the aforementioned fewer perks. It's going to be much harder to sell a Gabecube to the Average Joe than a WiiU/PS4. And the PC crowd will still be building their own PCs (I doubt a Gabecube is going to be cheaper/better than a similar spec'd homemade PC). It's going to be hard as hell to sell those things.
Anyway, I hope they can do well. We costumers need some extra competition in the console market since MS is dropping the ball.
You've forgetting the third option (there's always a third option) - pirating. It's DRM-free, which will continue to run despite the DRM vendor disappearing or there's a fault in the backend or network connectivity or your account is disabled due to any number of issues.
I don't tolerate DRM, but I'm not an open-source zealot either. I love me some closed-source software that's nicer to use and more functional than some of the FOSS stuff out there. But I just can't accept DRM. You say we accept DRM on movies. Who's we? I pirate movies because I don't want DRM, but if I stick with a DRM-free diet I basically miss out on everything that's part of modern society culture. Companies HAVE to compete with DRM-free media since pirates will happy provide it if they don't.
It's amazing how many people seem to think Valve will be around forever. I don't have that level of faith, so I want to know that the software I buy can be run without having a mandatory requirement to access (either continuously or very occasionally) some server somewhere to verify I'm able to use the software I paid for. If I can't pay money for something that I can control access to myself, then I don't pay. I've read too many cases of people not being able to play anything because their Steam client's fucked up and offline mode doesn't work during a network disconnectivity, whereas with DRM-free content, it would. AND WE ACCEPT THIS AS NORMAL?!?
We've fallen too far I think in accepting this as reasonable.
They should have called it The Boiler.
Piracy has it's own set of problems obviously. If we're going list what could theoretically go wrong with DRM and hold piracy up as the alternative, you should list what could theoretically go wrong with piracy. 1: developers use piracy as an excuse to skip the PC market, a much bigger problem to me than call of duty 3 not being accessible in a decade. And 2. viruses and other malware.
If you're honestly having a hard time understanding it, realize that not everyone values things like you do. When considering a 5 or even 60 dollar game, I don't exactly need to buy it for life. If Valve dissapears in 10 years, the games I play now will still be experiences that are worth it. Faith has little to do with it. I buy games I want to play in the near future.
I'm skeptical. I would like a set top box to play my media, since I don't have one yet. (The AppleTV and 360 are not compatible enough) and if it can run the latest vidya on my TV... well, that would be great! However-- Since SteamOS would be a modified version of GNU/Linux, only the games that currently support Linux in the Steam Store would run on the box, which means fewer games. Linux ...... 185
Mac ....... 509
Windows..2149
I like the idea of a Steambox that gives developers a standard platform, so the games can be tweaked for best performance. I don't like it that it would limit my choices of games. Developers would not be incentivised to port to SteamOS unless there were a large enough install base. And even if Steambox with its 185 games took off --- entirely possible, if Half Life 3 was an exclusive, it *might* do for the system what Halo did for the XBox --- there is no "shift to Linux" possible for gaming. That is because there is no such thing as "Linux". There is only the infinitely fragmented GNU/Linux miasma with 1000s of incompatible distros. Valve wisely chose a single variant to support (Ubuntu 12.04 LTS). We already have enough compatibility issues with Windows and Mac, which exist in only a few versions, XP/Vista/7/8. GNU/Linux is a million times worse.
Steambox will have no effect on Linux market share, as much as the Lintards want to hold the world's lusers hostage to their evolving shitpiles, so that everybody has 100 problems and has to lick their arse in forums to get the simplest of shit working -- it ain't happening. Lusers ain't stupid, people who spent 3 days getting suspend/hibernate working on a 5 year old netbook are just silly. Throw it in the bin already and go do something fun/productive!
Software is always lagging hardware. John Carmack bemoans the fact that a PC that is 10x as powerful as a PS3 struggles to keep up, because of all the abstraction layers and drivers and whatnot, JC wants to use a pointer to directly target a pixel but the Windows architecture won't let him. Wouldn't Steambox/Linux be the same or worse? I think the entire Linux graphics subsystem is kludge built on kludge, there should be a way for programmers like JC to get full hardware access without the OS getting in the way.
The open source driver for ATI cards has improved by leaps and bounds; on older hardware it now outperforms the closed legacy driver. (It still lags behind on new systems.) It might be just the thing for your old X1600.
Certainly, and I completely understand where you're coming from. Piracy is definitely not as convenient to the general computer user as something like Steam - at least as far as getting the game is concerned. People will pay for convenience, clearly.
Sorry for thinking about long-term ramifications about the industry and the way things are going with DRM-locked software. People only seem to care about the here and now these days. I DO still play games from over 10 years ago - sometimes it's due to nostalgia, but other times it's because they were just plain better than what's pumped out these days (possibly because they were more PC-centric, hard to say). Sometimes I use things like source ports to make them look better graphically and run on modern systems (ScummVM, Darkplaces and KMQuakeII come to mind).
Nowadays I always think long-term about anything software or media that I buy. I don't want to get fucked later due to changing circumstances, even if said products are perhaps not as interesting later on down the track. I won't know that until later after all.
And round about now, someone in microsoft and sony just woke up thinking... f.k.u.c.
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