Apparently the Bitmap Brother with the talent left during the development of Z. Which would explain its massive delay, and why nothing of any interest has emerged from them since.
Definately. Hard Drivin', and it's sequel Race Drivin' had one of the best force feedback wheels ever, pedals too. Was quite a shock to me, and felt quite unnatural, until I finally got behind the controls of a real car, later that year.
None of the home conversions could ever come close (no, not even the gameboy one, chew on that thought for a while), because they didn't have the hardware.
Rumour has it that Rare had already imploded before the purchase. Hence the Stampers urge to cash in. But then that's just a rumour, which I'm sure the next killer title from Rare will dispell.
I'm not a chip designer, so I wouldn't pretend to know the reason for all the details. However, since VU0 can act as a coprocessor, making the core register sizes at least as large as the COP registers makes a lot of sense. The EE also has a set of parallel instructions that operate on full 128 bit registers. Treating them as 4x32, or 8x16 bit integers. So they have other uses.
I have all three too, and three from the previous generation, it's kinda my job. The gap between the the current three is miniscule compared to the gap between generations, or the gap between the previous three.
At no point did I say that the PS2 had the best graphics of the current three. Given that the other two had more than a years extra development time, it's not really surprising. However, anyone who thinks that the PS2 is *far inferior* is showing definite signs of fanboyism.
Time limited exclusives are the new thing. A fat wad of cash buys you the delay of the versions for other consoles. Both Sony and Microsoft do this (GTA and Splinter Cell are the big examples).
No, not graphically, but in pretty much everything else. Market penetration, attach rate, size of catalogue, number of exclusives worth a damn, and of course, the important one, making fat loot.
The 4th core is the generic FPU which crunches 64-bit floats.
Wrong, but thanks for playing. The FP unit in the EE is 32bit, non-IEEE. Also the primary core has 128 bit registers too, so you can move data from memory, to VU0 registers (which you can set up as a coprocessor).
More importantly it's a completely different processor that doesn't really have the horsepower for software emulation. So unless IBM is fabbing them an x86, bye bye back-comp.
The PS2, though technically more powerful, has a nasty little RAM bottleneck that forces them to render at half screen, and interpoplate back up to full screen.
Bullshit. Very very few PS2 titles do that, as most PS2 developers have worked out how to stream textures from main memory. The reason the DC looked so good was that it could do really good / proper antialiasing in hardware. Something none of the current gen do particularly well.
Got bicycle, am fit, got wife, been outside, just came back from a long walk, now I intend to sit down for a bit, and rescue that goddamn princess again.
Ha! It isn't when your organisation has only just updated to R5. Besides, when the improvements to the R5 mail interface consisted of adding a 'Reply with internet style history' option, I can't say I'm particularly excited about R6 or R6.5.
The email interface for Notes 5 still sucks, just not as horrendously as the previous version.
Still completely unintuitive, and very very easy to fuck up by pressing the wrong thing. I'm sure it's incredibly powerfull, but in the way Maya is, not in the way an email client should be.
Actually your level of stupidity is remarkably common.
Unless you've been to Japan, stumbled into an import specialist, or done the tiniest amount of research, your not going to be aware of Japanese games other than the ones that have been translated into something other than Japanese.
Apparently the Bitmap Brother with the talent left during the development of Z. Which would explain its massive delay, and why nothing of any interest has emerged from them since.
Or so I was told.
Definately. Hard Drivin', and it's sequel Race Drivin' had one of the best force feedback wheels ever, pedals too. Was quite a shock to me, and felt quite unnatural, until I finally got behind the controls of a real car, later that year.
None of the home conversions could ever come close (no, not even the gameboy one, chew on that thought for a while), because they didn't have the hardware.
Rumour has it that Rare had already imploded before the purchase. Hence the Stampers urge to cash in. But then that's just a rumour, which I'm sure the next killer title from Rare will dispell.
Mmm, tasty grapes, want one?
I'm not a chip designer, so I wouldn't pretend to know the reason for all the details. However, since VU0 can act as a coprocessor, making the core register sizes at least as large as the COP registers makes a lot of sense. The EE also has a set of parallel instructions that operate on full 128 bit registers. Treating them as 4x32, or 8x16 bit integers. So they have other uses.
I have all three too, and three from the previous generation, it's kinda my job. The gap between the the current three is miniscule compared to the gap between generations, or the gap between the previous three.
At no point did I say that the PS2 had the best graphics of the current three. Given that the other two had more than a years extra development time, it's not really surprising. However, anyone who thinks that the PS2 is *far inferior* is showing definite signs of fanboyism.
The PS2 only looks marginally better than the PS1.
I'd reccomend an optician.
Time limited exclusives are the new thing. A fat wad of cash buys you the delay of the versions for other consoles. Both Sony and Microsoft do this (GTA and Splinter Cell are the big examples).
No, not graphically, but in pretty much everything else. Market penetration, attach rate, size of catalogue, number of exclusives worth a damn, and of course, the important one, making fat loot.
The 4th core is the generic FPU which crunches 64-bit floats.
Wrong, but thanks for playing. The FP unit in the EE is 32bit, non-IEEE. Also the primary core has 128 bit registers too, so you can move data from memory, to VU0 registers (which you can set up as a coprocessor).
Bite my shiny metal devkit, n00b.
I remember the Oddworld game was moved to the XBOX because the PS2 was too limiting on the artists.
Actually it was because Microsoft paid for the exclusive.
Indeed, positively perverse in the 3D area. Twice Sega took the path less chosen with its 3d hardware, twice it paid for it in blood.
More importantly it's a completely different processor that doesn't really have the horsepower for software emulation. So unless IBM is fabbing them an x86, bye bye back-comp.
With 128 bit registers. ...and it's still wiping the floor with hardware released over a year later.
The PS2, though technically more powerful, has a nasty little RAM bottleneck that forces them to render at half screen, and interpoplate back up to full screen.
Bullshit. Very very few PS2 titles do that, as most PS2 developers have worked out how to stream textures from main memory. The reason the DC looked so good was that it could do really good / proper antialiasing in hardware. Something none of the current gen do particularly well.
A bunch of infringers, shurely?
Got bicycle, am fit, got wife, been outside, just came back from a long walk, now I intend to sit down for a bit, and rescue that goddamn princess again.
> The DOA games alone makes it worth owning.
Yep, those jiggling titties get 'em every time.
...but what about the asses of the masses in classes?
Ha! It isn't when your organisation has only just updated to R5. Besides, when the improvements to the R5 mail interface consisted of adding a 'Reply with internet style history' option, I can't say I'm particularly excited about R6 or R6.5.
The don of mice. Great for left and right handers.
The email interface for Notes 5 still sucks, just not as horrendously as the previous version.
Still completely unintuitive, and very very easy to fuck up by pressing the wrong thing. I'm sure it's incredibly powerfull, but in the way Maya is, not in the way an email client should be.
Remove the immigrant populations from those countries and recompute. I wonder what you'd get.
A free trip to The Hague, and a 12 year sentence?
...click click click click click click click...
Actually your level of stupidity is remarkably common.
Unless you've been to Japan, stumbled into an import specialist, or done the tiniest amount of research, your not going to be aware of Japanese games other than the ones that have been translated into something other than Japanese.