Of all the video game music that could possibly qualify, this one is definitely deserving.
That sounds quite condescending on game music. It was probably not your intention. In 1089 categories that the Grammy knows it's quite sad that there was only 1 entry from the Videogames industry.
If the game is incomplete and what not. Just ban that "master key" and simply relabel it as the PC Demo which they weren't going to release. Sure, this release might result in some lost sales (because people tried the game and didn't like it).
Yes, tried to fork, but where not free to fork, which is obvious by the civil war that resulted from the attempt. In FOSS everybody is free to fork without repercussions from the trunk (given a set of rules like not claiming ownership or changing the set of rules).
You cannot fork government, you are not free to change to your liking; You cannot use a different government than your neighbor does, you are not free to pick.
The form of democracy used in most countries is everything but freedom. Sure, you are free to vote on some guy that might share opinions/thoughts/ideals, based on the propaganda they put out. But after that, the person you voted on has free play till the next elections. At that point, you handed over part of your freedom.
MS Windows is technically highly inferior to Linux and Mac OSX, yet Microsoft hasn't "fixed" Chrome on those platforms.
The fact that format X is inferior is not a valid reason to not support it. After all, IE renders bitmaps just fine, even though it's one of the worst formats to use on websites.
Sorry, but this article is crap. It just mentions a few things without proper reasoning. What makes a good sequel is not an exact science, trying to reason about it in a generic what is just unfounded.
Lesson 1: Starcraft 2 took a long time, and it's considered to be a good sequel. Same for Half Life 2. Development time is a dumb reason. Does it matter is a sequel needs 6 years of development, or simply 3 but still released 6 years after the original?
Lesson 2: The gamebryo engine was also used by Morrowind, and Oblivion before it was used for Fallout 3. A lot of games use the same engine, and it generally leads to better software, but it has nothing to do with game quality. Story and game content don't have much to do with the engine.
Lesson 3: BioShock 2 was made by a completely different studio, not just a different lead desginer. StarCraft 2 and Diablo 2 both had different lead desginers. There are also numerous examples of bad sequels that had the same lead designer.
Lesson 4: Yes... obviously. But what exactly was that, people can tell you that the change you made is a bad one, but they can't beforehand tell you what they liked and why? Also, not everybody is the same. Putting the exact game out doesn't result in a good sequel either.
Lesson 5: Don't evolve too much? What's too much? Also, doesn't have some overlap of lesson 4?
Lesson 6: Improve everything? But, doesn't that violate lessen 4 and 5?
But the worst part of the whole article, it doesn't even mention what defines a good sequel. He uses 4% difference in review score as listed by Metacritics. But reviews are not objective, review scores of games are also influenced by other games that were release before it. and of course, the reviews are generally written by different people, and different people tend to judge differently.
Of all the video game music that could possibly qualify, this one is definitely deserving.
That sounds quite condescending on game music. It was probably not your intention. In 1089 categories that the Grammy knows it's quite sad that there was only 1 entry from the Videogames industry.
You should use em, not i.
Carmageddon, Wolfenstein 3D, DOOM.
If the game is incomplete and what not. Just ban that "master key" and simply relabel it as the PC Demo which they weren't going to release.
Sure, this release might result in some lost sales (because people tried the game and didn't like it).
Nah... stringly-typed languages are perfectly safe.
Yes, tried to fork, but where not free to fork, which is obvious by the civil war that resulted from the attempt.
In FOSS everybody is free to fork without repercussions from the trunk (given a set of rules like not claiming ownership or changing the set of rules).
Obvious flamebait, but I'll bite.
"They" don't use the GPL, some use the GPL in order to try to guarantee freedom for the end users.
The GPL only affects developers of software, not end users. If you don't like the GPL. then don't use it and write the stuff yourself.
You cannot fork government, you are not free to change to your liking; You cannot use a different government than your neighbor does, you are not free to pick.
The form of democracy used in most countries is everything but freedom. Sure, you are free to vote on some guy that might share opinions/thoughts/ideals, based on the propaganda they put out. But after that, the person you voted on has free play till the next elections. At that point, you handed over part of your freedom.
Or Chrome for that matter. It's already at 10 within 3 years.
Looks like Microsoft math.
MS Windows is technically highly inferior to Linux and Mac OSX, yet Microsoft hasn't "fixed" Chrome on those platforms.
The fact that format X is inferior is not a valid reason to not support it. After all, IE renders bitmaps just fine, even though it's one of the worst formats to use on websites.
Maybe because said hacker is from Argentina
Of course not. Wikileaks doesn't have to money and "friends" like Visa and MasterCard to aid these investigations.
Just because a task is worthwhile/important doesn't mean Wikipedia is the right place for it.
Why not?
Age isn't a factor. You're not getting more worthwhile for a company by aging.
Then where can I get that shipped code?
Although, after reading that story, I don't think I want that code. It sounds like a textbook example of feature and focus creep.
If H.264 is "closed" than so can be said for the vast majority of ISO standards.
Not sure if it's a vast majority, but a lot of ISO standards are closed. Even so closed that you cannot read them without paying a shitload of money.
Prepare to be sued.
It better not become a flamewar. Considering flamewars effect climate change it will influence the results.
I own a bunch of those games on that list, and I'm quite sure they don't run at 1080p.
For example, for one game on that list, burnout Paradise, even the developers say it doesn't run on 1080p: http://www.criteriongames.com/article.php?artID=70
Also, this list claims a lot of other things: http://www.community.eu.playstation.com/t5/PlayStation-3-General-Discussion/Which-PS3-Games-Are-1080p-full-high-definition/m-p/10102334
I don't have a single PS3 game that renders at 1080p. What game does?
Time to invoke rule #34?
Sorry, but this article is crap. It just mentions a few things without proper reasoning. What makes a good sequel is not an exact science, trying to reason about it in a generic what is just unfounded.
Lesson 1: Starcraft 2 took a long time, and it's considered to be a good sequel. Same for Half Life 2. Development time is a dumb reason. Does it matter is a sequel needs 6 years of development, or simply 3 but still released 6 years after the original?
Lesson 2: The gamebryo engine was also used by Morrowind, and Oblivion before it was used for Fallout 3. A lot of games use the same engine, and it generally leads to better software, but it has nothing to do with game quality. Story and game content don't have much to do with the engine.
Lesson 3: BioShock 2 was made by a completely different studio, not just a different lead desginer. StarCraft 2 and Diablo 2 both had different lead desginers. There are also numerous examples of bad sequels that had the same lead designer.
Lesson 4: Yes... obviously. But what exactly was that, people can tell you that the change you made is a bad one, but they can't beforehand tell you what they liked and why? Also, not everybody is the same. Putting the exact game out doesn't result in a good sequel either.
Lesson 5: Don't evolve too much? What's too much? Also, doesn't have some overlap of lesson 4?
Lesson 6: Improve everything? But, doesn't that violate lessen 4 and 5?
But the worst part of the whole article, it doesn't even mention what defines a good sequel. He uses 4% difference in review score as listed by Metacritics. But reviews are not objective, review scores of games are also influenced by other games that were release before it. and of course, the reviews are generally written by different people, and different people tend to judge differently.
So that proves it. The PC gamers only need half the time compared to the console gamers.
And it was written by the other 999 monkeys. (The other one eventually wrote a Java program).