but no word on what the onboard nics were. And there didn't compare it with other nics either. So for what it's worth, the 'killer' nic is probably better than the most cheap ass realtek nic. A 3com 3c905 nic costs hardly costs $30 and performs way better than the average realtek stuff.
Not according to his definition (asuming # is the nullity symbol):
c# = c*(0/0) = (100*0) / 0 = 0/0 = # (where c is any natural number) so c# == #
Besides, wth is:
#+1 = ? 1^# = ? #*# = ? #/# = # * 1/# = ?
is #+1 > # ?
With infinity these are all defined. And therefor can be used. But so far I can see the nullity sumbol is nothing more than a shorthand for 0/0 he might as well use Ø (or even #), at least that character already exist in most character maps.
Ofcourse you can simply say that it's a black hole like NULL (= undefined) but wasn't 0/0 already undefined? 0/0 + 1 = undefined
Not really. NaN is: Not a Number. He proposes to define a new number that doesn't exist (or fit for that matter) in the current system. But still it's useless, or at least I think it is.
100/0 != 10/0 != 1/0 != 0/0
but he uses the same identifier for all of them, so that would mean:
So, I'm not going to buy it any of their games that contain in-game ads. And if they add it through a patch I'll demand my money back. Going to vote with my wallet.
What are we talking about? $10m, $50m, $100m, $150m? According to Mark Rein Gears of War had a $10m pricetag. And what would be even more interesting was a breakdown of the costs. For example, is it less expensive to use original music or licensed music.
If they want to tax virtual assets then they should also accept virtual money to be used for tax payments.
Also, do players actually own the virtual assets? Because aas far as I can tell it's the game operator that actually owns them since they can always take those assets away from the player (for example by cancelling their account).
(completely forget about this) Games should be compatible with short play sessions. People should be able to play for 30 minutes and then quit without losing their progress. Long play sessions are nice if you have the time, but not everybody has time.
Total game length is less important than progress and variation. If a game become repetative it's too long or there wasn't enough variation. Also game length shouldn't be enforced by lack of progress. If you can produce enough progress and variation the actual length should matter much.
I would say that any game should aim for 40 hours of gameplay (in total) for the first time you play it on normal difficulty.
If part of an industry that is (very) close to the cause of pollution suggests to take certain actions that mostlikely will cost them money in the short run, then you know something is wrong. No sane man would shoot himself in the foot.
The cost of porting the exact same game to simply an other OS is not a lot. You don't have to recreate the game content, you only need to port part of the whole engine. Often a large chunk of the engine is OS independed. And with the Intel based Apple systems and the Mac OSX there can be a thin line between a Linux and Mac OSX port. The most important technical obstacle is 3rd middleware support. So when is it profitable to port? That's a simple calculation (Cost to port) - (Estimated profit per SKU for the "normal" version) * (Number of people interested). And for popular games like NWN I'm sure it's profitable to create a port to other systems.
Just because people took the online tests (yes there was more than one) doesn't mean they would vote for that party. Besides, I took the test multiple times. I also trying out patterns (like yes;no;yes;no;...) just to screw with the statistics.
Someday Linux will be replaced, someday X will be replaced, someday GNOME will be replaced.
Someday pigs will fly Someday hell will freeze over Someday bears will be catholic and popes will shit in the woods Someday poeple will stop using weasel words
The Simpsons?
but no word on what the onboard nics were. And there didn't compare it with other nics either.
So for what it's worth, the 'killer' nic is probably better than the most cheap ass realtek nic. A 3com 3c905 nic costs hardly costs $30 and performs way better than the average realtek stuff.
... and they're signing petitions
0*1 = 0
0*(1+1) = 0*2 = 0
therefor
0*n = 0 with n any natural number
Reductio ad absurdum
Not according to his definition (asuming # is the nullity symbol):
c# = c*(0/0) = (100*0) / 0 = 0/0 = # (where c is any natural number)
so c# == #
Besides, wth is:
#+1 = ?
1^# = ?
#*# = ?
#/# = # * 1/# = ?
is #+1 > # ?
With infinity these are all defined. And therefor can be used. But so far I can see the nullity sumbol is nothing more than a shorthand for 0/0 he might as well use Ø (or even #), at least that character already exist in most character maps.
Ofcourse you can simply say that it's a black hole like NULL (= undefined) but wasn't 0/0 already undefined?
0/0 + 1 = undefined
So the whole 0/0 issue hasn't been solved.
Not really. NaN is: Not a Number.
He proposes to define a new number that doesn't exist (or fit for that matter) in the current system.
But still it's useless, or at least I think it is.
100/0 != 10/0 != 1/0 != 0/0
but he uses the same identifier for all of them, so that would mean:
(100/0) / (1/0) = 1
That goes against the principle of:
infinity / (infinity - 1) != 1
In AdSense you can block ads from competitors. Every AdSense client uses it, well most of them anyway, so why wouldn't google use that feature either?
More on this feature: Competitive Ad Filter
It was clearly an EA exec.
So, I'm not going to buy it any of their games that contain in-game ads. And if they add it through a patch I'll demand my money back. Going to vote with my wallet.
What are we talking about? $10m, $50m, $100m, $150m?
According to Mark Rein Gears of War had a $10m pricetag.
And what would be even more interesting was a breakdown of the costs. For example, is it less expensive to use original music or licensed music.
If they want to tax virtual assets then they should also accept virtual money to be used for tax payments.
Also, do players actually own the virtual assets? Because aas far as I can tell it's the game operator that actually owns them since they can always take those assets away from the player (for example by cancelling their account).
And actually good documentation is written in Latin, or Hieroglyphs, or Sanskrit.
(completely forget about this)
Games should be compatible with short play sessions. People should be able to play for 30 minutes and then quit without losing their progress. Long play sessions are nice if you have the time, but not everybody has time.
Total game length is less important than progress and variation. If a game become repetative it's too long or there wasn't enough variation. Also game length shouldn't be enforced by lack of progress. If you can produce enough progress and variation the actual length should matter much.
I would say that any game should aim for 40 hours of gameplay (in total) for the first time you play it on normal difficulty.
Yes, we do.
If part of an industry that is (very) close to the cause of pollution suggests to take certain actions that mostlikely will cost them money in the short run, then you know something is wrong.
No sane man would shoot himself in the foot.
BSD Sockets\WinSock
The cost of porting the exact same game to simply an other OS is not a lot. You don't have to recreate the game content, you only need to port part of the whole engine. Often a large chunk of the engine is OS independed. And with the Intel based Apple systems and the Mac OSX there can be a thin line between a Linux and Mac OSX port. The most important technical obstacle is 3rd middleware support.
So when is it profitable to port? That's a simple calculation (Cost to port) - (Estimated profit per SKU for the "normal" version) * (Number of people interested). And for popular games like NWN I'm sure it's profitable to create a port to other systems.
Just because people took the online tests (yes there was more than one) doesn't mean they would vote for that party. Besides, I took the test multiple times. I also trying out patterns (like yes;no;yes;no;...) just to screw with the statistics.
Someday pigs will fly
Someday hell will freeze over
Someday bears will be catholic and popes will shit in the woods
Someday poeple will stop using weasel words
it's the best multiplayer notepad ever invented
if they are going to do it, the least they can do is make it tasteable
and now more work for me
oh wait.. damnit
Or simply: Linux Apache Middleware (PHP, Perl, Python, Ruby, ...) PostgreSQL
One of the advantages is that you could use Xslt to convert an XHTML document in something else (like LaTeX, RTF, ...).