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Take-Two Signs In-Game Ad Deal

Gamespot reports that publisher Take-Two Interactive has signed a deal with the Double Fusion company for in-game ads. The company has been signed on for somewhere around nine of titles in 2007 and 2008. From the article: "'With respect to dynamic ads, we can only serve dynamic ads as platforms authorize that,' Double Fusion CEO and president Jonathan Epstein told GameSpot. 'And right now, Sony and Nintendo, who have been very busy launching platforms, are still formulating their policies in that regard. So our arrangement is contingent on those platforms authorizing in-game advertising in the first place, and then authorizing Double Fusion as a vendor. We're hopeful that during the time of the deal... we'll see such authorizations and approvals.'"

100 comments

  1. not authorized on my PC by El_Muerte_TDS · · Score: 4, Insightful

    So, I'm not going to buy it any of their games that contain in-game ads. And if they add it through a patch I'll demand my money back. Going to vote with my wallet.

    1. Re:not authorized on my PC by Aladrin · · Score: 4, Insightful

      While I applaud you for 'voting with your wallet' (not enough people do this, I'm afraid) I have to disagree with your view.

      Ad revenue has pretty much been proving to be significant for a company. A famous search engine comes to mind. And game production costs ARE rising.

      I only object to in-game ads if they are obnoxious and/or annoying. Billboards in a city, or product placement are fine. I'm on the fence about loading screens... I'm afraid they'd abuse that one pretty quickly. (Minimum load-time, etc.)

      In the end, it simply matters whether the ad placement was tasteful or not. If not, then I'll be another one 'voting with my wallet.'

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:not authorized on my PC by Kimos · · Score: 1

      I completely agree. I read this headline as Take-Two Loses Another Customer.

    3. Re:not authorized on my PC by voice_of_all_reason · · Score: 1

      Just wait until someone comes out with a WoW adblock extension.

    4. Re:not authorized on my PC by CarnivoreMan · · Score: 1

      I totally agree I have no objection if they dont slow me down, and dont distract me in any negative way from the game. Supplimenting production costs with ad rev. is a good idea IMO. When it's abused though, the outcry will be loud, I'm sure.

    5. Re:not authorized on my PC by AugstWest · · Score: 2, Informative

      And game production costs ARE rising.

      If game prices dropped, maybe I'd consider it. But really, they won't. Ever.

    6. Re:not authorized on my PC by oliverthered · · Score: 2, Informative

      The problem with ingame advertising (or in movie advertising) is just when reality is starting to slip away someone opens a can of coke and you back in the world you were trying to escape from.

      --
      thank God the internet isn't a human right.
    7. Re:not authorized on my PC by g253 · · Score: 2, Informative

      And game production costs ARE rising.

      The solution to that issue is not to compensate with in-game adds. The solution is to realise that the costs are rising because having shiny 3D and high definition and extremely realistic physics engine and so on is expensive.
      Make a game that is just plain fun instead of making a vaguely interactive but very impressive demo, that's the solution.

    8. Re:not authorized on my PC by deadstatue · · Score: 1

      if you dont think we have ads now in video games, youre sadly mistaken.dont know how many burger kings are in NFS:most wanted.or the fact that the matrix for ps2 is basically a giant running ad for the next movie.

    9. Re:not authorized on my PC by Aladrin · · Score: 1

      Well it would depend on where you are. 18th century, no. Pern, depends. 2025 New York, no problem.

      Obviously, the advertisement has to fit the environment. If it doesn't fit, then it will be a major problem. If a real-life item throws you out of the make-believe world, even when it fits, then you've got some serious reality issues.

      (Pern depends because the first pern book was scifi, where the others were after they totally lost technology and were fantasy.)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    10. Re:not authorized on my PC by a_nonamiss · · Score: 1

      What are you talking about!?! This is a FANTASTIC idea! This means all games will be free, right?

      --
      -Arthur
      Cave ne ante ullas catapultas ambules
    11. Re:not authorized on my PC by Rosyna · · Score: 1

      The problem with ingame advertising (or in movie advertising) is just when reality is starting to slip away someone opens a can of coke and you back in the world you were trying to escape from.

      You make a very good point. In-game advertising translates into real-world violence being caused by gamers. Teens that play games like GTA are far more likely to do the same thing in real life if in-game ads remove the "falseness" of the in-game world.

    12. Re:not authorized on my PC by cswiger2005 · · Score: 1

      The dividing line between fantasy and sci-fi is sometimes grey, but pure fantasy tends to have people doing "magic" with no explanations whatsoever, rather than the reasonably detailed description of the early settlers using space shuttle equivalents to land on the third planet of the Rukbat star in Sagittarius, then using genetic engineering to modify the fire-lizards and watch-wyers into Dragons. Fantasy dragons generally don't have to worry about eating phosphine-bearing rock to emit flame (being a sci-fi dragon is tougher, apparently!), or people using "agenothree" (aka HNO3, or nitric acid) in their anti-Thread flamethrowers.

      (Admittedly, jumping between or Moreta's leap through time is never really "explained" and is pretty much a matter of fantasy.)

      In any event, no, the people on Pern did not have advertisements for Coke. Nor should they.

      --
      "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
    13. Re:not authorized on my PC by HeavenlyBankAcct · · Score: 1

      You make a very good point. In-game advertising translates into real-world violence being caused by gamers. Teens that play games like GTA are far more likely to do the same thing in real life if in-game ads remove the "falseness" of the in-game world.

      That's some mighty high-minded conjecture right there. Care to cite some sources for this little nugget of hyperbole?

    14. Re:not authorized on my PC by alc6379 · · Score: 1

      I hope to god he's being facetious...

      --
      I don't moderate anymore. Karma penalty for 90% fair mods? Can I mod that unfair?
    15. Re:not authorized on my PC by Aladrin · · Score: 1

      I'm just saying, if when they first land on Pern, if they were drinking Coke it wouldn't bother me a bit. But if 2 generations later, they were still drinking Coke... Nuh uh.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    16. Re:not authorized on my PC by KlausBreuer · · Score: 1

      No.
      It is not okay AT ALL. Personally, I hate advertisements. A system connecting to an ad server to update that crap is not acceptable (I don't allow foreign code to contact outside systems from my PC), an old game showing completely outdated advertisements is also rubbish.

      So game development is getting too expensive? Well maybe your company is simply too large and bureaucratic? What about Introversion (Uplink, Defcon, Darwinia), for example? Or the chaps who created Space Ranger (Excalibur Publishing)? Very nice games, and very small companies. Plenty more like that.
      Take-Two is not facing financial ruin unless they add this stuff - they simply wish to up their profits: have us PAY for advertisements (don't try to tell me the games will be cheaper - they won't be).

      Well, I am also going to vote with my wallet. I hereby declare that I will not buy any (any!) game which contains advertisements.
      Hell, I don't have a TV due to the advertising garbage (which is perhaps why I haven't gotten as used to it yet as many people apparently have), you think I want to see this crap on my PC?

      --
      Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    17. Re:not authorized on my PC by cgenman · · Score: 1

      The Burger King 360 games are lower price... 3.99.

      Of course, there are lots of mitigating factors... they're tiny, low-development projects. Most of the code must have already existed in Blitz's back catalog. And you have to go into the store to get them, so it's not only advertising, they're a lure.

      Other games may have advertising budgets that go back into the general fund. I suspect ad revenue from Splinter Cell basically goes into the general fund and out into development costs on new games. Anarchy Online is completely ad-supported, as are several other niche titles. America's Army is a free ad.

      And with live arcade games being as popular as they are, you'll probably see average game prices going down quite a bit. And, most importantly to consumers, the discount curve should lower. I.E. a game will launch at 50, but will drop to 30 more quickly.

      The money goes somewhere, even if not directly back to you.

    18. Re:not authorized on my PC by Aladrin · · Score: 1

      So no Need For Speed games for you, eh? Too bad. You're missing a lot of fun there. Quite a few sports games with banners in them, too... Here's a link that'll get you started on all the sports games you won't play. http://www.vedrashko.com/advertising/2006/04/ads-i n-ea-sports-games-1994-1998.html

      Does your 'no ads' campaign apply to movies as well? If not, why not? Movies are dated the same as games. The ads in the movies will be out-dated just as quickly. And even the same reasons apply... It'll jar you back to reality.

      As for Introversion... I agree that their games are fun, but they aren't in the same class as Halo and Half Life. It's like saying 'Movies shouldn't be expensive. Look at the Sundance film festival.'

      And okay, I won't tell you the games will be cheaper. But the ads might just keep them from becoming more expensive, at least for a while.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    19. Re:not authorized on my PC by oliverthered · · Score: 1

      Generally I don't see an item I see an advertisement and that really throws me. I also tend to prefer games and movies that are pure fantasy.

      --
      thank God the internet isn't a human right.
  2. Worrying by simm1701 · · Score: 4, Insightful

    I get very worried about this whole idea. Ok if its a FPS set in a city or somethign similar and they want to have live add on the bill boards and TVs around the city - then fine - I don't see a problem. But if they want to try and replace a loading scree with a "commercial break" or "a word from our sponsors" then I for one will be looking for a crack to disable it - or taking the game back to the store!

    --
    $_="Slashdotter";$syn="OTT";s;..;;;sub _{print shift||$_};s!ash!Perl !;s=$syn=ack=i;tr+LLEd+BLAH+;_"Just Another ";_
    1. Re:Worrying by MeanderingMind · · Score: 1

      I heartily agree. Game companies should be moving away from loading screens as it is (to the best extent they can). To use them as billboards would only serve as an excuse to use sloppy code requiring an excessive number of loads.

      In so far as ingame advertisements add to immersion and a feel of realism I can tolerate them. However, given that the adds mentioned in the article are "dynamic" I have severe doubts that they will be carefully chosen.

      Does Take Two publish games of genres that might be defiled by attempts to throw in advertisements? I might have to take note and avoid them.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    2. Re:Worrying by eln · · Score: 1

      Ads in loading screens may not be too bad if the loading screens are already sufficiently long enough to allow for them. If they artificially increase loading times for commercials, though, that would be bad. Of course, even a short commercial would probably kill the immersion in the game, so I would leave them out of games that depend on an immersive atmosphere, such as story-rich FPS games.

      But then, on games like Half Life 2, they could probably fit infomercial-length content in the time their loading screens take.

    3. Re:Worrying by cliffski · · Score: 4, Informative

      As someone who once had the toe-curling job of implementing in-game ads for a game (shudder), I can 100% cast-iron pledge an assurance to you, that if you had ads on loading screens, the minimum duration of that loading screen would be hardcoded in the game and written explicitly into the advertising contract, regardless of what spec your PC was.
      They would probably also want assurances that the art assets, sounds and code for displaying the ad was sufficiently encrypted to make it difficult to remove, AND contractually oblige the developer to automatically replace any such 'cracked' ads detected by any patches.

      Yes, they really are that fucking evil.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    4. Re:Worrying by Lord_Dweomer · · Score: 1
      Bingo. Not only that but the escape key is likely to be disabled (or all keys for that matter) in an attempt to make you a truly "captive" audience. While I could certainly understand that option on loading screens for games that have them if it gave me a discount (especially on an MMO monthly fee) but unless there is some value add there I'm not buying it.

      And I don't particularly like the excuse that "oh, well, production costs are higher so we need to supplement that somehow". Production costs have only gone up because studios think they need the latest and greatest technology to make an awesome game. As we have seen time and time again that is not true. So I really don't have much sympathy for them.

      --
      Buy Steampunk Clothing Online!
    5. Re:Worrying by simm1701 · · Score: 1

      I probably shouldn't say this too loudly but the notorius server queues/initial zone in times for games like WoW would probably end up being prime candidates...

      At least there it would not be in your way too much...

      And yes - that kind of contractual lock in really wouldn't surprise me, much as that fact is rather saddening.... lets just hope that "annoying your customers" is weighed up on the opposite side of the balance sheet appropriately

      --
      $_="Slashdotter";$syn="OTT";s;..;;;sub _{print shift||$_};s!ash!Perl !;s=$syn=ack=i;tr+LLEd+BLAH+;_"Just Another ";_
    6. Re:Worrying by Anonymous Coward · · Score: 0

      I agree with you, but that only covers games that are in a more modern setting. Games that take place in fantasy settings and some futuristic settings will become tacky with ad placement. This means for games outside of modern settings (or relatively close to) will be guaranteed to have ads in loading screens (EA already does this with game intros that you can't skip). Now, if games go down in price because of these ads, I'm all for the loading screen. If it stays the same, I see no point.

      Another poster has mentioned that game development is becoming more expensive. But ads are going to send their customers to their competitors because nobody likes ads to begin with. It wouldn't benefit the consumer in any way unless the games are priced lower then that of others. Wouldn't you play the game if it was $35 when it's released?

    7. Re:Worrying by steveo777 · · Score: 1
      That is a scary thought. I get pissed off when I can't remove adware, but I would never install it on my own. What would really get to me is if consoles started allowing all this stuff. I'm sincerely hoping they don't, but from the summary (I can't read TFA at work) it sounds like MS might already allow this on the 360? (Please correct).

      I can see Sony allowing this. Not because they're 'evil' but because they've got HDD's in every one of their systems sold. Therefore they probably will not be as worried about filesize and patch sizes (in this case, ad size).

      What would really piss me off is if I was denied the ability to play off-line (Steam) without updating ads or something. I don't think internet should be required for off-line play or console play.

      --
      This sig isn't original enough, it's time to come up with something witty...
  3. Adblock by radu.stanca · · Score: 1

    Let`s hope we`ll have Adblock for games too.

    1. Re:Adblock by Anonymous Coward · · Score: 0

      I'm willing to bet that blocking ads on games will eventually become a violation of the EULA, especially if it's an EA game.

      They find you blocking ads, then you get your account disabled. No chance of getting a refund then.

      The software (and particularly game makers) are getting EXTREMELY invasive. And they all will force it upon the consumers basically saying: take it or leave it. And most people will sigh and accept the ad/spy/monitor ware anyway.

    2. Re:Adblock by Anonymous Coward · · Score: 0

      I was suspended for a week from a SOE game for ad blocking - susposedly they can't monitor your system if you block the advertiser's servers. They call it a hack, although I did was updated was my Host file.

      Lame

    3. Re:Adblock by ifrag · · Score: 1

      Meh, the hosts file is referenced by the network stack / operating system / whatever. No game has any business saying what can and cannot be put in that file, or any modification to it whatsoever.

      There is obviously ways to code it such that some required information (actual game data or some such) comes in on that end, but then if the ad server begins to break down so does everything else.

      --
      Fear is the mind killer.
  4. Greedy? by aliendisaster · · Score: 1

    Ok. I know the reason they are making games is to make money but at a certain point, doesn't it just get greedy? I mean, the whole point of advertising someone else's product is to make money. So I have to buy the game and then sit through shitty popups with bee's that wont stop buzzing while I wait for it to load just so they can get even more money?

    --
    Freedom is a state of mind. A mind is a state of being. Stay the fuck out of my mind and my being. - Corporate Avenger
    1. Re:Greedy? by the+dark+hero · · Score: 1

      While i'm not a fan of in-game adverts, i won't call it outright greed. This seems like an easy way for them to generate revenue to contribute towards or add to the budget of a game. If someone else is paying for a portion of the game (through ads) maybe the people alotting budgets will be more lenient towards a more "risky" project.

      --
      You constantly struggle for self improvement - and it shows.

      Hooray for bad Engrish on fortune cookies

    2. Re:Greedy? by PFI_Optix · · Score: 1

      What concerns me is the invasiveness of advertising. I've got no problem with in-game billboards and posters featuring real ads or loading screens with corporate logos or even heavy product placement. I just don't want Command & Conquer 4 checking my browsing history and examining my cookies to determine what ads are "best" for me.

      Rather having a game dig around where it most certainly doesn't belong, how about they devise a way for me to flag the ads that get my attention so that when I exit the game, I get more info on them? What's the point in a Newegg.com ad in Counter-Strike if I've completely forgotten about it when I log out two hours later? The more ads I mark as interesting, the more targetted their ads can be.

      Think about how Amazon.com makes book recommendations. The first time you buy from the site, they have no clue what you like. After your first purchase, they recommend books related to the one you ordered. The more you buy, the better they get at recommending books and predicting your tastes. There's no snooping around, they just what information you willing give them.

      So here's a quick thought on how to do it: if a Counter-Strike player "clicks" an ad (myabe determined by a prolonged look, maybe by shooting it in a certain place, I don't know), when he exits the game a browser window is launched with links to the ads he selected. This would allow some very targetted ads; Dell could link directly to a special deal on an XPS system rather than just having a billboard that says "DELL XPS: The best gaming PC in the world" or whatever.

      Hmm...would this post serve as prior art if someone should try to patent such a system? :)

      --
      120 characters for a sig? That's bloody useless.
    3. Re:Greedy? by sinij · · Score: 1

      [i] >>to contribute towards or add to the budget of a game [/i]

      You are naive. Nothing will change and not a dollar of advertisement money will go to a good use. Just look at sorry state of TV if you need proof that adds do not mean better programming. Its all about appealing lowest common denominator.

    4. Re:Greedy? by the+dark+hero · · Score: 1

      therein lies another problem. who's going to take the time to pay attention, shoot or flag an advert in the middle of an intense gunfight. what's your excuse for leaving your squad behind? Oh sorry, "squad leader," i was taking a gander at this ad on this cool looking RPG. it's an in game distraction. it is still far better than in-game spyware, but i can see many people complaining that they we're killed because they were attempting to flag an add. this might work in more passive gaming situations like a lobby of sorts or a major city in an MMO, but it falls on distracted eyes when in-game ads are placed in high action areas.

      --
      You constantly struggle for self improvement - and it shows.

      Hooray for bad Engrish on fortune cookies

    5. Re:Greedy? by PFI_Optix · · Score: 1

      Well what's the point in placing ads where there would be intense action? You want them where gamers have time to notice them. Put them in guarded spawn points, where a player can hesitate for a few seconds without getting blown away. Put them on loading or login screens (press A to flag this site/offer to be viewed later) et cetera.

      The key thing about my idea is that it would allow advertisers to hook players. Certain high-traffic websites have advertisers that post deals only to those websites. The ad is a link to special pricing. By finding a way to do that in game, they will get a much better return on their advertising dollars.

      Say you're playing a FPS. You spawn and see an ad for the latest video card. The text says "special price for players only, $329" and the cheapest you've seen it elsewhere was $349. With the click of a button you bookmark that ad and head out there door. You get a good deal, the company gets a few bucks, and the advertiser makes a sale. Win/win/win.

      If you want to take it a step further, add the ability of the software to collect information, but only with permission of the user. I'd divide this up into three sections: hardware, software, and browsing history. If I allow them to collect hardware information, it would help them decide which video card I might want to buy. But I might not want them knowing what software I use or where I've been surfing. The more control the consumer has, the safer he'll feel with your product. It's a no-brainer to allow me to opt out of giving up personal data.

      --
      120 characters for a sig? That's bloody useless.
    6. Re:Greedy? by nacturation · · Score: 1

      So I have to buy the game and then sit through shitty popups with bee's that wont stop buzzing while I wait for it to load just so they can get even more money? I think you can stop at the first part of the question. No, you don't have to buy this game or any other. It's supply and demand. If consumers demand games which don't have ads, then that's where the money will be and companies will supply ad-free games. After all, if very few people buy games that have ad delivery systems, they're going to lose money and it'll be more profitable to leave the ads out.

      But if the in-game ads allow for companies to produce much more compelling content (even if it's just so that they can keep people playing to generate more ad views) then gamers win by having additional content they might not otherwise have received and such a game might actually sell more copies despite the ads because there's way more gameplay than an ad-free game has.
      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    7. Re:Greedy? by simm1701 · · Score: 1

      Yes but do I get to press the F button to tell them exactly what I think to their interactive adds when I don't like the add itself, the placement or the distraction? ;)

      --
      $_="Slashdotter";$syn="OTT";s;..;;;sub _{print shift||$_};s!ash!Perl !;s=$syn=ack=i;tr+LLEd+BLAH+;_"Just Another ";_
    8. Re:Greedy? by Anonymous Coward · · Score: 0

      > What's the point in a Newegg.com ad in Counter-Strike if

      newegg do not post to the country that I am in?

      that is the biggest issue that I have, ads that are completely useless to the location that I am in.

      though after that, the issues of ads in the wrong setting (fantasy / sci-fi / futuristic) just distract from the realism of a game for me.

  5. As far as I know by Hubbell · · Score: 1

    Anarchy Online already does this. They just display game ads on billboards ingame. I fail to see the problem with this and why people are crying/up in arms over it.

    1. Re:As far as I know by 0123456 · · Score: 1

      "I fail to see the problem with this and why people are crying/up in arms over it."

      Because they don't want to see McDonalds' ads on billboards in WoW...

      Personally I'd be fine with ads in a game like GTA set in the modern day, provided I get the game for free as a result; but most games are totally unsuited for rampant advertising.

    2. Re:As far as I know by Hubbell · · Score: 1

      And odds are they won't be placed in games where they will be out of place such as WoW.

    3. Re:As far as I know by 0123456 · · Score: 1

      "And odds are they won't be placed in games where they will be out of place such as WoW."

      Ha-ha-ha... you're either naive or optimistic about the games industry.

      You're right though, WoW won't have McDonalds' ads for the forseeable future, but that's because they're rolling in so much money that they don't need the ad revenues; other games that are borderline profitable or unprofitable will look at things differently.

    4. Re:As far as I know by voice_of_all_reason · · Score: 1

      And exactly what kind of ads would be thematic in WoW? A blacksmithing company?

    5. Re:As far as I know by Fozzyuw · · Score: 1
      Ha-ha-ha... you're either naive or optimistic about the games industry.

      Nah, I think he knows that the games industry still requires people to buy their game, ads or no ads (if no one buys the game, no ad agency would spend money putting ads in their game). Putting ads in a game that "don't belong" would break the immersion of a game and would be an obviously poor design choice. Though, I wouldn't doubt seeing an Nvidia logo and game related slogan "frag more with Nvidia" on a loading screen, I'd also put my money on fantasy games being fairly immune to in-game ads. After all, companies like Blizzard can generate enough ad revenue through their website and licensed promotions.

      I actually support the idea of in game ads. I see it as a win/win situation. Game companies can compensate some of their development costs, while be encouraged to put more polish on a game (to attract ad revenue), and gamers get more realism by being able to drink a "Pepsi" or eat a Pizza Hut Pizza instead of a "Kool Cola" or "Joe's Pizza" (though, I'm sure there's plenty of good Joe's Pizza joints out there! hehe)

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    6. Re:As far as I know by cswiger2005 · · Score: 1

      Simple. I don't pay people to advertise to me. If they want, they can pay for advertising themselves, by offerring free content tied with ads (ie, broadcast TV which contains ads)....

      --
      "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
  6. As Frank Zappa once said by shawn443 · · Score: 1
    Cut and paste from http://www.ocap.ca/songs/imthesli.html
    I'm The Slime by Frank Zappa

    I am gross and perverted
    I'm obsessed 'n deranged
    I have existed for years
    But very little had changed
    I am the tool of the Government
    And industry too
    For I am destined to rule
    And regulate you

    I may be vile and pernicious
    But you can't look away
    I make you think I'm delicious
    With the stuff that I say
    I am the best you can get
    Have you guessed me yet?
    I am the slime oozin' out
    From your TV set

    You will obey me while I lead you
    And eat the garbage that I feed you
    Until the day that we don't need you
    Don't got for help...no one will heed you
    Your mind is totally controlled
    It has been stuffed into my mold
    And you will do as you are told
    Until the rights to you are sold

    That's right, folks..
    Don't touch that dial

    Well, I am the slime from your video
    Oozin' along on your livin'room floor

    I am the slime from your video
    Can't stop the slime, people, lookit me go

  7. Not a big deal.. maybe. by le0p · · Score: 1

    I know everyone is generally against the idea of ads in games but personally it doesn't bother me that much. At this point I am completely oblivious to ads, I don't even notice them on websites anymore and when I'm in a game it's probably going to be grab even less of my attention as I'm focusing more intently on a task than when I'm just viewing a website. That said, there will surely be a limit to this tolerance. If there bright red blinking ads or "punch the monkey" billboards it might garner some attention and surely will distract from the game, but I hope this will never happen. The key here is that the ads be incorporated into the style/genre of the game. If they're blatant and annoying, users will revolt, if they're tasteful (if internet advertisers even know the meaning of this word) and it helps reduce game cost or increase game quality it might be worth it in the end.

    --
    "I think that God in creating Man somewhat overestimated his ability."-Oscar Wilde
    1. Re:Not a big deal.. maybe. by El+Gigante+de+Justic · · Score: 2, Insightful

      The real problem with ads in games is that it's often done in way so that the ads are totally overwhelming, or they completely destroy any immersion in the game world.

        Now in some game genres, like sports games, it makes sense for there to be ads in the stadiums and arenas, etc. However, if Halo 3 had ads for Nike, Dodge, or Pepsi in it, it would seem really odd. Not to say that games like Halo can't have advertising in them, but the ads should be done in a way to look like they fit; for example, a game set in a post-apocolyptic near future (like Fallout) could conceivably have old and busted up billboards and posters around for ads, while a game set further in the future should have futuristic looking ads, possibly for made up future products for existing brand names. Likewise, a game set in France in WW2 should have ads in French, in 1940s style.
            In any case, the ads need to be varied and unobtrusive. Enter the Matrix was completely filled with Powerade machines and NVidia posters, and apparantly no other products exist in the Matrix. Likewise, any sort of forced commercial, for example, at half-time of every game of Madden, for a real product is bad move; but a commercial parody which might include a real product reference could be ok if it happens as part of the story of a bigger game and I don't see it more than once per play through.

            In any case, as the price of game development skyrockets due to demand for HD graphics increases, ads in games are inevitable unless game companies either 1) only create games guaranteed to sell millions of copies and recoup their costs, thus stifling innovation or 2) start charging $100 a game for high end systems.

    2. Re:Not a big deal.. maybe. by Omestes · · Score: 1
      Now in some game genres, like sports games, it makes sense for there to be ads in the stadiums and arenas, etc.


      Actually it is odd playing a sports game without them. When I booted up the Wii Sports game, and played baseball, it was surreal, a sports stadium without ads. Its something you just don't see anymore, a stadium without ads completely fails on realism.

      Not that I am a big fan of ads in stadiums, mind. Here in Phoenix, Chase Field is the best example of a whore that I have ever seen. Even the damn names have to be ads, a strike can't be called a strike, it has to be a Circle K "K", you can't have a homerun, it has to be a Folton Homes Home Run, or a Lexus double play. Which is annoying. But the topic isn't "ads are annoying" but "ads can be realism" which is true, its just sad that reality can suck to hard.
      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    3. Re:Not a big deal.. maybe. by gt_mattex · · Score: 1

      Then you'll be sorely disappointed with the upcoming Halo 3 Ford F-150 Warthog. But at least you'll still have the Smith-N-Wesson Assault Rifle.

      --
      "No doubt one may quote history to support any cause, as the devil quotes scripture." - Learned Hand
  8. Boycott Time by Buddy_DoQ · · Score: 1

    Guess I'll have to add Take Two to my personal boycott list, right there alongside EA.

    When the reviews came in for the new Battle Field game, and they made note of the non-optional in-game ad delivery system (which, at the time at least, was not printed on the box) it was the last straw, and I immediately took every EA game I owned and turned them into my local trade-in for store credit. I also vowed to never again purchase any game from EA. Ever. Even despite my overwhelming desire to play spore. If I am given an EA game as a gift, I will politely accept it, and tactfully inform the gift giver of my intentions and of my boycott of the company. They lack respect, and are becoming just like commercial TV; another fine service I no longer require.

    I play to escape, what I wish to escape is the constant in-my-face barrage of unsolicited suggestion. I will not pay for services that exist to provided such suggestion.

    --
    -Buddy of DoQ
    1. Re:Boycott Time by GoodbyeBlueSky1 · · Score: 1

      Gee, if only everybody was so determined and principled to take stands against injustices like these, the world would be a much better place.

      Wait, we're talking about video games?? Never mind. You need to get over yourself.

      --
      why? forty-two.
    2. Re:Boycott Time by Anonymous Coward · · Score: 0

      When the reviews came in for the new Battle Field game, and they made note of the non-optional in-game ad delivery system... Do you also boycott movies, TV shows, and magazines because of their non-optional in-movie/show/page ad delivery systems?
    3. Re:Boycott Time by Buddy_DoQ · · Score: 1

      As a matter of fact, yes.

      For movies, trailers are one thing, but 30 minutes of Coke sponsored ads that delay the written starting time of a feature are quite another, and drove me away from the theater. (In addition to price general theater price gouging.) I wait for the DVD.

      TV? I snapped about 4-5 years ago, I no longer have cable and the TV is only used for games and DVDs. Most of the DVDs I own have the ability to skip the trailers and go right into it, a non-issue there.

      Magazines? Eh, I've never had a need with the net so I never really ever picked one up in the first place. I have contributed content to a few gamer mags in the past, however. I have a small stack of sci-fi novels for the bathroom instead.

      Basically if I don't get the option, they don't get my dollar. It's not that difficult, and it's hardly even an effort on my part, I see something I don't like, I don't pay for it. Only issue here and now is that I do like games very much, and I wish them to remain ad free so I can enjoy them in the future as I have in the past. This is something I'm a bit more spirited with than other mediums, and I do tend to go on about it.

      --
      -Buddy of DoQ
    4. Re:Boycott Time by steveo777 · · Score: 1
      I'm right there with you. The only in game adverts I can handle are those that make sense. Like playing Gran Turismo and flying by all the Honda and Toyo Tires signs. Just like on a real track, they're everywhere (worse, in game, but they aren't a huge distraction). TV? Well, I don't remember the last time I watched TV. I don't have cable and I mute commercials if I do happen to watch TV. (for instance, watched the Peanuts Christmas Special last week) Other than that I listen to radio without commercial advertisement and I DO donate to it.

      The theatre? Well, depends. I will go to the theatre for movies on occation (2-4 a year).

      --
      This sig isn't original enough, it's time to come up with something witty...
  9. So, I'llTake-Zero. by Rastignac · · Score: 0

    I won't buy their games (unless there's a way to block the ads). I'm already full of ads in my life; i don't want more and more.

    --
    -- Rastignac was here.
  10. Realism by Daemonstar · · Score: 1

    In-game ads could add realism, if done properly. Having ads in the background of sports games would be OK (they're there in the background in real life, anyway). Having miscellaneous brand-name billboards, stores, and trash in urban environments would be OK (unlike having those unnamed vending/soda machines standing around). Now, if everything were the same brands over-and-over, that would be annoying (it's not like City 17 has only Pepsi cans laying around, unless the Combine prefer Pepsi).

    System Shock 2: What if instead of the unnamed chip bags, you could pick up Lays or Fritos or Ruffles in different flavors? What if there were different types and flavors of wine?

    Splinter Cell series: What if you could pick up a Coke or Pepsi can and throw it for distraction? What if the vending machines were name-brands?

    Now if they're thinking about having Wal-Mart ads as loading screens, or something, then that's different. I'd rather see "Loading" than a clothing ad. As long as the ads are appropriate for the environment, then I think it's OK; just as long as they don't overdo it.

    --
    I don't reply to Anonymous posts; if you have something to say to me, identify yourself or I won't reply.
    1. Re:Realism by Wilson_6500 · · Score: 1

      I play games for the fantasy element--the break from reality provided by seeing more or less nothing familiar in a world except perhaps the people. There's nothing fantastic about Pepsi in my sci-fi game. There's nothing funny about a bag of Doritos--since there's no way advertisers would allow a Soylent Green-type reference on the bag. Now maybe a GTA game, or some other thing that takes place in a realistic location would be fine--although walking into a Pizza Hut in Los Santos would probably mean walking into an area that had basically been designed by Pizza Hut, because I don't think the (quasi-realistic) portrayal of dirty floors and frustrated servers would go over too well with them. That's another area I get a little nervous about: game designers being forced to take cues from marketing in order to secure ad revenue.

      I guess the way to put it to a marketing person would be that it doesn't add any value to the game for me, except in that gives them more money to fill up needlessly huge media with worthless graphical whizz-bangs. It _will_ get tiring, no matter what, when advertisers start trying to use game spaces to push the same crappy ad campaigns they're pushing on television and on the Internet already--product placement I'm more willing to accept, I guess, because a logo just sits there and doesn't really change.

    2. Re:Realism by RingDev · · Score: 1

      Which would you rather see?

      1) A 15 second loading screen with static graphics and a progress bar.

      2) A video of a monkey smelling its finger after scratching its ass and falling off a branch. Followed by the Vonage logo and the sub-title: "Vonage, a better choice."

      It's a tough call.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    3. Re:Realism by oberondarksoul · · Score: 1

      Back in 1997-or-so I remember playing Theme Hospital (great game, incidentally) and noticed the brand-named drinks machines you could buy to place in your hospital.

      The only small small problem was that these "drinks machines" had Kit-Kat logos all over them..

      --
      And tomorrow the stock exchange will be the human race
    4. Re:Realism by Anonymous Coward · · Score: 0

      See, maybe it's just me (well, probably not, judging from the other posts here) but I would much rather visit a world populated with fake ads for fake companies - companies that exist ingame. When I enter a world, I want to be surrounded by the designer's creative vision. To me, using real world advertising as profitable filler isn't creative at all.

  11. Is this surprising? by Possibly+Malignant · · Score: 1

    Advertising in popular media is basically a fact of life at this point. It's far too profitable to do away with. The only reason this bothers me is the fact that every example of in-game advertising I've seen is far too obtrusive.

    I've accepted that this is where games are going. Now that there is a larger and more accepted base of consumers viewing a product, the natural next step is to sell them things while they are entertained. The issue is maintaining the integrity of the original product. It's the same reason pop-ups are frowned upon and generally associated with low-class websites.

    The occasional poster or soda can is fine by me. It's a matter of fitting in with the game in question. Things like sponsored loading screens are out of the question, though, because we all know for a fact that it would result in longer loading times (to standardize payment for advertisers).

  12. AWP whores will've to 'punch the monkey' 2 pwn you by sinij · · Score: 1

    In-game adds are huge money grab by game publishers/studios. I can understand if titles were free or even reduced in price, but you are required to pay full price for the privilege of watching adds.

    This being said - in advertising you are the product, as a result its no loner about making games that are entertaining, its about getting most adds shown to maximum amount of gamers. Most advertising is designed to be intrusive, distracting and is a waste of your time.

  13. When advertising is and is not acceptable. by WidescreenFreak · · Score: 1

    Come on, folks. We don't know exactly how this is going to come about. Others have mentioned that advertising or some kind of sponsorship can be eaily integrated into the game to add realism. Would you feel offended by advertising if you had to pass a "real" billboard advertisement in a street racing game? Personally, that wouldn't bother me at all. As long as the advertising becomes part of the environment and doesn't come across like a brick in the face, I don't see it as a problem at all.

    What I do have a major problem with is not so much unobtrusive advertising but also that we still have to pay full price for the game! That's the part that really pisses me off! These companies should be implementing a dual-format game: you either pay full price for the game with no ads or you pay a reduced price to get advertising. But charging me full price while still putting adverts in front of me is where they risk losing my sale. If the advertising is not going to reduce the price of the game, then why the hell should I bother to pay the company when they're just going to get even more money that won't benefit their customers at all?!

    And, no, the exucse of "You're keeping us in business" is not a viable answer. There are plenty of game companies out there - some large, some independent, some downright small - to compete for our money that neither shove advertising nor in some cases bother with draconian copy protection on their discs! Those are the companies that really deserve our money, so we have plenty of options other than buying games with advertising. It's too bad that companies like Take-Two apparently think they're doing us a favor by making their games available so that we should feel privileged to buy advertisement-laden games. In fact, we're doing them a favor by keeping them in business. Throwing adverts at us while still charging full price for the game will make me much more apt to not keep them in business.

    We'll just have to see how they handle this.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:When advertising is and is not acceptable. by sinij · · Score: 1

      >>>And, no, the exucse of "You're keeping us in business" is not a viable answer. With advertising, you are the product. As a result you will not see any benefit from competition in the market. They will figure out a formula that will tell them exactly how much advertising most people will tolerate, they will apply it to maximize add exposure and will proceed to compete with other publishers by lowering costs of placing adds . Lowering price or reducing number or amount of adds shown is not even part of the equation!

    2. Re:When advertising is and is not acceptable. by Omestes · · Score: 1

      When has lower costs ever really benefited the customer proportionately? Never. If they costs are offset by 5% by taking sponsorships, then that 5% translates to pure profit, since your still going to pay $50 for it, and the actually code monkeys will still get underpaid for it. No one benefits but the ad company, and the CEO/stockholders. Welcome to the game.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    3. Re:When advertising is and is not acceptable. by Anonymous Coward · · Score: 0

      The extra cost of producing a dual SKU for ads/no ads isn't something they want. I could imagine a collectors edition, costing more, that has adverts for classier stuff if that suits you...

  14. Dynamic ads? by Anonymous Coward · · Score: 0

    Would these in game dynamic ads be a wonderful "side" bonus to the added apace allowed for by HD-DVD and Blu ray?

  15. Never understood the problem by The-Bus · · Score: 1, Insightful

    I never understood people's problems with in-game ads, especially since they've been around almost as long as video games themselves. The most obvious tie-in is licensing, from the bad (E.T.) to the decent (Simpsons arcade game). Then you've got games that are one giant advertisement (7-Up's Cool Spot, the new Xbox Burker King games). Then you've got the toy-based games (Barbie, Bratz, Pokémon), sponsored games (Ford Racing), etc. And plenty of games have straight-ahead advertisements (Honda ads in SSX3, Jeep ads in the Tony Hawk series).

    I think good advertisers know that you can't annoy gamers, you want to deliver a good value for the game, and you want the game to (Warning: Marketing speak ahead) "deliver the brand's core values": something that the $3.99 Burger King games do very well.

    I think the games that have exploited ads so far will be the ones using the new ad technology. I don't see the Mario flower being replaced by a Thinking of You 1-800-Flowers Bouquet(tm). But it would be interesting in Madden for the stadiums to have advertisements for local businesses. And micropayments could be replaced by being forced to watch a 60-second Old Spice "ultramercial" while you download a new costume for your character.

    If the game you love doesn't have any advertisement content, it's unlikely to have any in the future. But for sports games, racing games, and the like, I can see this definitely being widely adopted. If we wanted to stop it, we should've said something ten years ago.

    --

    Small potatoes make the steak look bigger.

    1. Re:Never understood the problem by Gothic_Walrus · · Score: 2, Informative

      One correction - Pokémon was anything but toy based. The game came first.

      --
      Goo goo g'joob.
    2. Re:Never understood the problem by ShadowsHawk · · Score: 1

      "And micropayments could be replaced by being forced to watch a 60-second Old Spice "ultramercial" while you download a new costume for your character."

      I would actually agree to something like this, but I fully expect them to withhold content to expand profits. Not that they're doing that now... If they want to force ads on the public, they better give something of value in return.

  16. ads in games by brkello · · Score: 2, Insightful

    I think we all agree that ads in games are fine as long as they don't ruin the immersion. In a car racing game, it is comon to see adds along the side of the road in certain sections of a track. This is fine. If I see an add for Burger King in WoW or if the ultimate helmet drop from Nax is the Burger King guys head, then it becomes a problem. As long as they can keep with the theme of the game, they are fine. As soon as they cross the line, people will get irritated.

    The thing that really bothers me is that this is not done to any benefit of the consumer. For example, I go to a movie and before it starts I am watching commercials. Are my prices lowered? Heck no, it is more expensive than ever to go to a movie. Now, I refuse to go to movies. I'll catch it in the $.99 rental bin when it falls of the new release shelf.

    If adds become intrusive in a game, I will not buy the game. Period. Unfortunately, companies are too stupid to understand why their consumers are leaving. Instead of thinking "hey, now with the added ad revenue, I can give them a cheaper game/movie ticket and that will increase sales and profit", they are thinking "I am not making enough profit, I better jack up the prices and find a way to insert more ads". If you treat your consumers well, they will become loyal. If you treat them like crap, they will dump you. I don't understand why companies don't catch on to this.

    --
    Support a great indie game: http://www.abaddon360.com
    1. Re:ads in games by cswiger2005 · · Score: 2, Informative
      I think we all agree that ads in games are fine as long as they don't ruin the immersion.

      Um, no, we do not all agree that ads in games are fine.

      In a car racing game, it is comon to see adds along the side of the road in certain sections of a track. This is fine.

      Um, no. I thoroughly enjoyed playing some of the older racing games (ie, Need for Speed: Porsche Unleashed, Hot Persuit 2, etc), because they involved driving around in nice looking cars and outside in interesting tracks/environments that have lots of interesting turns or shortcuts or whatever. I've never been willing to watch NASCAR or F1 because I find a car covered in ads to be horribly ugly, so I don't play NASCAR/F1-style racing games either. I don't like the way the cars look, and I don't like boring fixed racing tracks (gee, let's switch from an oval to a figure-8 with an overpass!) with billboards and crap festooned all over the place.

      I won't be purchasing NFS: Underground 2, or Getaway, or Carbon, because of the inline ads and the game have shifted away from purchasing a car I like and racing it, and maybe tweaking it by buying a better engine or choosing the right gearbox-- to having to place stickers on your vehicle to "enhance your rep" and similar nonsense.

      --
      "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
    2. Re:ads in games by brkello · · Score: 1

      And you would enjoy those games just as much if there was a billboard every now and then on the side of the road. Or if you were driving through a city, there were real companies there. As long as they are not intrusive, you won't even really notice it. NASCAR/F1 racing has ads everywhere in reality. So having the ads in the game change nothing. Your complaints about not liking how the cars look...well, that is how they look in reality. The tracks may be boring to you, but they are games that simulate the real thing so it is appropriate.

      A good racing game will still be a good racing game when it has ads (as long as they don't go overboard). I really doubt you are going to find any more racing games that don't have ads. It is just a genre that lends itself easily to advertising since they simulate our current reality (move towards more real physics, modeling the cars, modeling real environments). You do still have some hope as futuristic racing games (say like F-zero) would lose some immersion by placing ads in it. But as companies try to find ways to keep selling games at the same price and make more profits, you just have to give in that there is going to be ads. You can only plead that they keep it to a sane amount.

      But you are right on your point that I shouldn't be trying to say all people feel this way. That is just the opinion I get from the gamers I know.

      --
      Support a great indie game: http://www.abaddon360.com
    3. Re:ads in games by cswiger2005 · · Score: 1
      And you would enjoy those games just as much if there was a billboard every now and then on the side of the road

      Speak for yourself, not for me, OK?

      Look, in case you don't realize, you can drive between San Francisco and San Jose in California on I-280, and find a half-dozen real-world references like Pacifica, Mountain View, Alpine Rd, Portorola, and others which are scenic drives you can take-- twisty, windy roads up the side of small mountain ridges-- which EA games based the tracks in much of the NeedForSpeed series on. They're fun to drive in a decent sporty car, and might be even better if you want to ride a motorbike over 'em; I go driving to enjoy the view and the outstanding scenery of the region, especially in mid-fall.

      I don't drive them to watch billboards.

      NASCAR/F1 racing has ads everywhere in reality. So having the ads in the game change nothing.

      Of course NASCAR/F1 has ads everywhere in reality. Having the ads in real NASCAR/F1 racing means I choose not to watch or participate in NASCAR/F1 racing. Having the ads in a racing game means I won't purchase the game. But I might purchase a F1-style racer if it offered non-circuit tracks.

      --
      "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
    4. Re:ads in games by maglor_83 · · Score: 1

      Hrmmm. I remember there was an EA logo on one of the tracks in NFS: Hot Pursuit. Does that count as advertising?

    5. Re:ads in games by cswiger2005 · · Score: 1

      If you like, sure. I don't consider a manufacturer's logo on or in a product to be the same as displaying third-party ads, but if you want to call it advertising, that's a reasonable position.

      --
      "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
    6. Re:ads in games by brkello · · Score: 1

      And driving along a highway in a game that has billboards would effect gameplay how? If it is some mountain path that doesn't have billboards...yes, I can understand how that would ruin the immersion...but on a typical highway, there are billboards. I don't see you quitting reality. Yes, a game is something many people use to get away from reality, but having a billboard in a racing game isn't going to significantly change anything. A good game is still a good game. All I am saying is that ads aren't a problem in games as long as they do it in a way that is appropriate for the game. I am not sure how much more clear I can be for you. I understand you hate ads and will probably spontaneously combust if you see them in a game. Well, tough, they are going to be there so it is best advertisers understand how they can do it without pissing off the majority of gamers. Some small number of people may boycott games with ads...but they aren't going to be significant enough to matter (e.g. bnetd and blizzard).

      --
      Support a great indie game: http://www.abaddon360.com
    7. Re:ads in games by cswiger2005 · · Score: 1
      And driving along a highway in a game that has billboards would effect gameplay how? If it is some mountain path that doesn't have billboards...yes, I can understand how that would ruin the immersion...but on a typical highway, there are billboards.

      Depends on where you are. Apparently, there are four states which have laws against billboards-- Maine & Vermont, are two, I believe.

      I understand you hate ads and will probably spontaneously combust if you see them in a game.

      I don't hate all ads, but I dislike annoying ads. I can recall from way back when, that ads seemed to be a lot less annoying ten or twenty years ago than they are today.

      Well, tough, they are going to be there so it is best advertisers understand how they can do it without pissing off the majority of gamers. Some small number of people may boycott games with ads...but they aren't going to be significant enough to matter (e.g. bnetd and blizzard).

      Welcome to Slashdot; this is where geeks sometimes solve problems, not just talk about them. In the case of games using Massive's ad-network, I suggest setting up your own nameserver on your LAN, and making it authoritative for madserver.net, via a zone file like:

      $TTL 86400

      @ IN SOA ns1.example.com. hostmaster.example.com. (
      2006111900 ; serial
      3h ; Refresh 3 hours
      1h ; Retry 1 hour
      30d ; Expire 30 days
      1d ) ; Minimum 24 hours

      @ NS ns1.example.com.

      localhost A 127.0.0.1

      madsever.net. A 192.168.1.2
      ad A 192.168.1.2
      imp A 192.168.1.2
      media A 192.168.1.2

      ...where, in my case, IP 192.168.1.2 is the IP of the nameserver, as I wanted to do some packet sniffing and see what kind of traffic a game using Massive's ads creates. And yes, those should be tabs, not spaces...<ecode> doesn't behave quite like <pre>, unfortunately.

      --
      "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
    8. Re:ads in games by Anonymous Coward · · Score: 0

      > Now, I refuse to go to movies.

      while I agree it is enoying, I just show up 10 minutes late from the starting time.

      the first lot of ads for businesses I dislike

      the ads for upcomming movies I do not mind

    9. Re:ads in games by hcdejong · · Score: 1

      Gee, let's switch from an oval to a figure-8 with an overpass!

      Agreed. Figure-8 racing tracks should have a level crossing instead.

  17. Nascar games by Joe+The+Dragon · · Score: 0, Redundant

    Nascar games have had In-Game Ad's for a long time and people don't have a problem with that.

    1. Re:Nascar games by cakestick · · Score: 1

      Funniest use of the redundant tag, ever.

      --
      I'm not here. This isn't happening.
  18. Regulation required! by Half-pint+HAL · · Score: 1

    The idea of having a realistic environment by having real-world products is all well and good, but under the current system this won't happen. In the case of TV, no station can sign a contract to advertise Coke and to refuse all ads for Pepsi, or to advertise Pepsi while excluding Coke -- it's the law.

    However, advertising in games doesn't fall under the same legislation, and I guarantee that companies such as the above will not sign contracts that allow their competitors' products to be advertised in the same games as theirs. Any argument about "realism" is lost when the advertising presents a monopoly.

    If video-game advertising is to become mainstream without detriment to the consumer, the advertising market must be regulated. Write to your MP/Senator/tribal warlord today.

    HAL.

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  19. Re: Look at the Movie Industry by shambalagoon · · Score: 2, Informative

    The movie industry got greedy and started showing commercials for half an hour before shows. The effect? I started avoiding movies unless I really really wanted to see one. I'm probably not the only one. And now they are complaining of falling revenues. The quality of movies lately has a lot to do with it, but I think the inclusion of all these commercials in the theater also is having an effect.

    I expect that if in-game advertising become prevalent, we'll see the same effect. I'll certainly avoid games that make me watch ads.

  20. Ad's won't work by moheezy · · Score: 0

    I honestly believe that placing ads in *any* game will ruin the immersion of the game. The most recent game, BF2142, that tried to put ads in games caused me to not buy the game at all. Not only was BF2142 a clone of Battlefield 2, but it had advertising too. I think that EA knew that their new game was unorignal and basically Battlefield 2 rehashed, that is why they added advertising to milk the genre. Besides, one can easily put the ad servers in the hosts file on their computer. This is exactly what I did with Planetside(When they added advertisements), and it worked very well. Advertisements simply won't work in video games,

  21. GTA? by Anonymous Coward · · Score: 0

    Maybe the next GTA will be populated by annoying advertising mascots. That might actually be fun.

  22. Complaining won't do jack squat. by Gothic_Walrus · · Score: 1

    Anyone else remember the furor over Battlefield 2142 in-game ads from a few months back?

    One of my friends who's a diehard addict to BF2 downloaded the demo and said it took him three full rounds to even notice the ads, and that they didn't bother him once he did. I've heard the same from my other friends who are fans of the series, which leads me to think that this really isn't as big of a deal as people on Slashdot and Digg make it out to be. Of course, there's sales figures as well; I don't think EA's noticed a drastic drop in the number of copies of BF2142 sold as compared to BF2, though I'm basing that off of observation (stores not having the game in stock and online discussion) and sales charts.

    Take Two is a different company, yes, but they're undoubtedly smart enough to make sure that the ads won't intrude on the game itself.

    Game publishers exist to make money. This is a method for them to do it. You can complain about paying for a game that includes ads; by that same logic, you could complain about buying a DVD (trailers before the main menu) or a magazine and boycott those too. Unless things change significantly, this is a trend that's only going to continue.

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    Goo goo g'joob.
  23. Leave it. by tepples · · Score: 1
    They find you blocking ads, then you get your account disabled. No chance of getting a refund then.

    For games that use Steam authentication, one needs an "account" to play a single-player game, a shared-screen multiplayer game on a home theater PC, or a multiplayer game on an isolated LAN. A lot of people boycott Steam games because of this and are likely to boycott games from other publishers for the same reason. So between take it or leave it, a lot of players will choose to leave it and try another publisher's game in the same genre.

  24. Re: Look at the Movie Industry by slackingme · · Score: 1, Interesting

    You're muddling two different, and internally diverse parties (theatres, studios (and a host of distributors)) but the problem you point out is true. The television commercials played before the film starts is part of a bigger problem in the movie theatre business. As theatres consolidate and decisions shift further into the reaches of corporate money-manufacturing hive-minds, there's a loss of focus on the very real CULTURAL institution that movie theatres are. The goal isn't to run a successful theatre in the traditional respect, so much as it is to run the most profitable theatre possible. Profit is an important element of success, obviously. A successful theatre should be profitable, but it should also maintain the experience and the mystique that should come with experiencing a film in the cinema.

    The idea of the most profitable theatre possible is the driving factor behind things like the TELEVISION ADS played before the trailers/films at some theatres. THIS DEMEANS THE EXPERIENCE OF THE CINEMA. In the drive for diversification and expansion of their revenue base, the inclusion of generic television advertising before films could be the noose around the neck of the industry.

    Home theatre systems continue to get better, this is well acknowledged. DVDs are sometimes issued less than six months after an initial theatrical run. Not to mention the obvious implications of the Internet. Yet people still continue to the movies, and they will continue to do so for some time. If DVD releases were simultaneous with theatrical releases, some people would still go to see at least some portion of their movies at a theatre.

    That is, as long as movie theatres get their act together and remember what they're supposed to be providing.

    Hey guys, I'll hook you up: Nobody pays $10.25 to sit in your house and watch movies on your TV. Not even if you have fantastic cable. Start focusing on being successful theatres again. If that means losing out on the income from pre-show TV ads to maintain the aura of the silver screen, I'm sorry.

    Please, someone have a heart. You ARE cheapening the experience with this and other such tactics. When that magic is gone, the biggest screens and the loudest speakers won't bring back the masses.

    Movie theatre.. what's what? Oh, a building people went to for advertising and entertainment, way back..

    [Wow, this is so fucking OT. Fuck you mods. Fuck you. Look at my fucking karma. Look at that sad-ass shit. Look at my comment history. Do I deserve this shit? Fuck no.]

  25. Re: Look at the Movie Industry by KDR_11k · · Score: 1

    One issue is that cinemas have to pay most of the money they get from ticket sales to the movie's distributor. That's why they use ads and concessions, to make the money they don't get from ticket sales.

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    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  26. booooring by ILuvRamen · · Score: 0

    ads in game and stupid and ineffective. For real results, they need to be incorporated into the gameplay from the beginning. I think it'd be much more effective to drink Pepsis in WoW to heal yourself or shoot Pepsi cans out of your grenade launcher in Unreal Tournament :P

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    Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
  27. Cool! Free games! by gregor-e · · Score: 1

    Since TV and web content is free because of advertising, this means we all get free games! Right?

  28. Re: Look at the Movie Industry by Endo13 · · Score: 1

    Um... I'm right there with you about the in-game ads. But for the ads before a movie... just wait to walk in until the movie's ready to start? I mean really, if they bother you THAT much, no one's forcing you to show up early. To me they're just something to watch while I wait for the movie to start.

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    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  29. Re: Look at the Movie Industry by Bertie · · Score: 1

    You could always just, you know, turn up late.