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The Importance of Game Length

Gamasutra's regular 'Question of the Week' feature touches, this week, on the ideal length of games, and the importance of game length. While the overwhelming opinion was 'quality is better than quantity', there were a range of opinions along that scale. From the article: "I would say as a gamer on the more casual side (30+ years) the game length is fine around 20-25 hours. If you are having fun while playing. I never have time to finish anything longer. It makes me more satisfied to have played through the game in 20-25 game hours than never even reach half way. - Joachim Carlsson, Massive Entertainment"

168 comments

  1. Genre by GenKreton · · Score: 3, Insightful

    It really depends on the genre. If I sit down to play an RPG it better be a lot longer than 25 hours... With that said, 25 hours out of an FPS is acceptable. The 12 hours it took to beat half-life 2 the first time was lacking though.

    1. Re:Genre by PFI_Optix · · Score: 1

      What was really disappointing about HL2 was the amount of time spent going somewhere. I think I spent 14 hours on it...I know I finished it in a weekend. I think I spent three of those hours driving those stupid vehicles from point A to point B. Far Cry made much better implementation of vehicles.

      --
      120 characters for a sig? That's bloody useless.
    2. Re:Genre by Mark+Programmer · · Score: 5, Insightful

      The funny thing is that this is exactly why I don't play RPGs on a regular basis.

      For me, most game mechanics get stale after twenty hours of play. RPGs in particular tend to have relatively simple game mechanics that rarely get changed-up---they pad the game out with level-grinding and plot. Once I've mastered the game mechanics, I want to move faster; I've found very few RPGs that allow me to do so, since the artificial wall of gaining levels still exists.

      --

      Take care,
      Mark

      There is a solution...

    3. Re:Genre by Lostconfused · · Score: 1

      Well, a good rpg then should probably try to change up the leveling system since its one of the most important parts of the game. And the length for an rpg would also be dependent on the storyline. A nicely written story with detailed plot and developed characters might make for a game much longer then 25+ hours. RPGs are not only about grinding levels.

    4. Re:Genre by amuro98 · · Score: 1

      Well, there's no requirement that you HAVE to stay in one place and level grind.

      If you go up against a boss when you're not really ready, it certainly makes things more challenging! At that point, you *really* have to know all the ins & outs of the system in order to take full advantage of whatever resources you have on hand.

      Unfortunatly, some systems aren't that deep or flexible, practically forcing you to grind or die.

    5. Re:Genre by Anonymous Coward · · Score: 0
      For me, most game mechanics get stale after twenty hours of play. RPGs in particular tend to have relatively simple game mechanics that rarely get changed-up---they pad the game out with level-grinding and plot. Once I've mastered the game mechanics, I want to move faster; I've found very few RPGs that allow me to do so, since the artificial wall of gaining levels still exists.

      Boy, that sure is Interesting and Insightful, how you don't like RPGs. I feel enlightenend.

      Snark aside, why do people post like this? "Well *I* don't like this game 'cause..." is just not that interesting. Besides, sales of the latest Final Fantasy and Zelda would imply that many others feel the opposite.

    6. Re:Genre by Anonymous Coward · · Score: 1, Funny

      20-25 hours a day only ? I can do 36 hours a day in WoW !

        In soviet russia, games play you.

    7. Re:Genre by thatguywhoiam · · Score: 1
      I totally agree.

      God of War took me something like 13-14 hours. And that was good.

      Final Fantasy XII, I'm somewhere around 100 hours, and the game is clearly far too short. :)

      --
      If Jesus wants me it knows where to find me.
    8. Re:Genre by Irish_Samurai · · Score: 1

      This is the reason I do play RPG's.

      There is something extremely relaxing about grinding levels. Its almost like meditating for me.

      I understand what you're saying though - sometimes the mechanic isn't enough to keep me interested. Okami was way too long for me. Awesome game, but I put it down about 2/3rds of the way through. It became tedious to play.

    9. Re:Genre by Alistar · · Score: 1

      I don't if I necessarily agree with Final Fantasy XII.

      I consider it an excellent, and I did all the sidequests up the final plot point and explored a few optional areas at around the 65 hour mark maybe. I could have done it much quicker, but I like just playing around.

      That was fine.
      However, I find the extra optional game elements extremely annoying and tedious. Getting the mats for the Tournesol (best 2 handed sword) is a horrible grind. Stupid Souls of Thamasa, drop faster or let me kill more than 6 ghosts every time through the dungeon (don't ask me why, maybe its me, but as soon as I kill 6 Oversouls, and that horse spawns, I never get anymore until I head 2 areas away from the Necrohol)

      And the Crystal optional area, my characters are lvl 89ish, have the best weapons for what I want them for (Durandal for tank and Tournesol for damager, masamune for mage - minus the zodiac, stupid chests) I have the Grand armor and various good accessories, including 2 ribbons if necessary, and some of the enemies are still pounding the crap out of me. Having the groups of 6 bombs self-destruct or chain reaction for 2k each with protect and shell up all at the same time, while my cure spell is put on hold because magic queues against the enemies, is frickin insane.

      The Hell Wyrm was cool, had to leave and heal mp once a little over half way through, but it was an exciting and interesting battle, but some of the optional elements seemed way too tedious.

    10. Re:Genre by Phisbut · · Score: 2, Insightful
      RPGs in particular tend to have relatively simple game mechanics that rarely get changed-up---they pad the game out with level-grinding and plot.

      Good RPG's require no grinding at all. If you follow the plot, and go to places the plot requires you to go, and do quests the plot requires you to do, you should have just enough random encounters to level up enough so that when you encounter a boss, you may have a challenging-but-not-impossible battle.

      Boring grinding serve only 2 purposes: 1) Doing that optional side-quest that lets you earn the über-badass-weapon that you don't need for the main plot, but that you want because you always want the best of everything. 2) Getting to a level so high that even boss battles are not challenging.

      While some side quests might be cool and actually improve on the storyline, some are just filler that developers put in there to have more gameplay hours. And grinding just to make a boss battle easier is exactly the opposite of mastering the game mechanics since your strategy only relies on brute force.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    11. Re:Genre by RSquaredW · · Score: 1

      I'm reminded of my attempts to play the original Tactics Ogre (SNES). I gave up when I realized that: 1. A level 8 hitting a level 9 will do about 10 points of damage to a 100 HP character. 2. A level 9 hitting a level 8 will do about 40 points of damage. 3. A single level 11 will kill a squad of level 8s without breaking a sweat. 4. Every single battle in the game increases the level of the enemies. Basically, it was a grind-or-die kind of game, which was too bad - the AI seemed decently smart (lost a lot of mages before I figured out the best ways to put up a shield wall of fighters) when it was a fair fight (my team the same level as theirs). The length of the "game" didn't really matter, because the game system wasn't fun for more than the first few battles. Luckily, Square poached their devs and fixed that with FF Tactics, which remains one of the best SRPGs out there...

      --
      In accordance with E.O. 12958, this post is marked Unclassified.
    12. Re:Genre by danpsmith · · Score: 1
      Once I've mastered the game mechanics, I want to move faster; I've found very few RPGs that allow me to do so, since the artificial wall of gaining levels still exists.

      Couldn't have said it better myself. Honestly, does anyone enjoy having to kill the same type of creature 100x to gain a level? It would be nice if they had things like QFG used to have, where there are different ways to beat certain battles depending upon character type, etc. That was one game that didn't require too much grinding on a regular basis (course it was half adventure game too).

      But honestly, I do think that game makers need to re-evaluate the "your party is attacked" way of doing RPG games. Nothing is more irritating than having to backtrack through a game and continually getting attacked by creatures so insignificant you can kill them easily with one hit unarmed, but are still forced into the battle screen. I know there have been some improvements with this in some games, but the overall mindset IMHO needs to change if they want anyone normal to play these.

      --
      Judges and senates have been bought for gold; Esteem and love were never to be sold.
    13. Re:Genre by Rycross · · Score: 1

      I actually prefer RPGs around the 30 or so hour range. Most players seem to clamor for 50+ hours, but I find that a game that long tends to start dragging and losing my interest.

      Used to be that 50+ hours is what I'd expect out of an RPG, but after going through college and graduating, I think my patience when it comes to games is getting shorter. I drop games a lot easier nowadays.

    14. Re:Genre by Phisbut · · Score: 1
      It really depends on the genre

      It's not as much about the genre as it is about the replay-value, which is somewhat affected by the genre. A game might have only 10 minutes of gameplay, but if it manages to make me love those 10 minutes of gameplay again and again and again, then it's a good game (Tetris). If a game has no replay value (most RPGs), then it damn better have over 50 hours of gameplay to justify the $60 I spent on it.

      So it's not only about genres. Most RPGs are only fun the first time you play them and boring the second time (since you know the plot). Some FPS are fun the first time with a decent plot, and boring afterwards for a lack of decent multiplayer (XIII), while some have near infinite replay-value due to the nice multiplayer action they pack (UT2k4).

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    15. Re:Genre by Lane.exe · · Score: 1

      Check ouf FFXII. All of the enemies appear on the world map, eliminating the random encounter. When you attack, your character keeps attacking until you've issued a new command (or you can preprogram commands with a fairly intuitive logic system). Some enemies won't even target and attack you, so it's possible to run through a level without drawing any encounters.

      --
      IAALS.
    16. Re:Genre by brkello · · Score: 1

      I'm sorry...but plot in an rpg isn't padding. The story is a major element of RPGs. And just like a good book, you want to keep on reading.

      --
      Support a great indie game: http://www.abaddon360.com
    17. Re:Genre by deathbird · · Score: 1

      RPGs aren't padded by leveling up (i.e. gaining skills) and plot (i.e. gaining experiences) , as these are intrinsic aspects of character development, and hence the RP in RPG. You're not an RPGer, that's fine, but to say that plot is "padding" in an RPG is like saying shooting guns is padding between plot-points in an FPS.

    18. Re:Genre by Ucklak · · Score: 1

      I can't remember if Unreal was 25 hours or more for me. Far better than any other FPS at the time and much better than Quake2.
      That said, I still like Unreal better than Half Life.
      Quake 2 for me was about 10 hours or less. I remember being pissed off with "that's all there is?" at the end.

      Ultima 3 and 4, Bards Tale were well over 25 hours for me.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    19. Re:Genre by arth1 · · Score: 1
      There's several ways to measure play time, and at least three of those are quite different but all significant:
      • The time it takes to play it from start to finish.
      • The time it takes to play it from start to finish while exploring.
      • The time it takes to play it from start to finish trying for perfection.

      Yes, you can run through Half-Life 2 in 12 hours. Others might spend more time at each section because they walk everywhere they can, exploring. Some might play a section multiple times because they missed a secret stash (and it doesn't matter whether they were already full on all weapons), and others might replay it because they lost a bit of health.
      A more extreme example are games like Baldur's Gate and Baldur's Gate II. You can play through the whole game in a few hours, but you can also explore hundreds of side quests and not aim for the goal of finishing the game, and spend months on all the nuances.
      Another example is Diablo II, where you might finish the main story of the game but still keep on playing it, because there's loot you never found. Or you might want to replay it with a different type of character.

      I'd say that those who just aim to complete levels and move on lose out a lot. I really dislike linear gameplay -- you might as well hold a game controller in your hand while watching an action DVD, pretending that you control it. The graphics are better that way too.

      And finally, a good game, like a good book or movie, will have you come back again even after you've finished it. Replayability significantly adds to the value of a game.

      Regards,
      --
      *Art
    20. Re:Genre by harlows_monkeys · · Score: 1
      I can do 36 hours a day in WoW !

      That's wimpy, when you could do 96 hours in a day.

    21. Re:Genre by Mark+Programmer · · Score: 1

      You are absolutely right; I was not sufficiently clear. I was referring to 'padding' from the game mechanics standpoint---in my explanation, I was taking the interactions (i.e. the things I do with mouse, keyboard, or joystick) to be the crux of the game itself---the "game" in game. From that point of view, everything else---including plot---is filler material, in the sense that you could swap the plot around entirely with essentially no changes to the game mechanics.

      The Final Fantasy series is probably the best example of this. Around FF VII, the tried-and-true game mechanic they had developed---turn-based, level-relative combat---had been not only refined to a fairly pure form, but it had been done to an extent that divorced it from the plot of the story. What I mean by that statement is that the interactions in combat situations are only loosely related to the 'reality' of the Final Fantasy world. The death of Aeris is a perfect example of this---in combat, character death can be immediately handled by phoenix down, but a plot death is a different entity altogether. Square/Enix could have taken the turn-based combat and replaced it with, for example, a card-style system, tactics-style system, or even Tetris without changing any significant aspects of the game plot. So from the point of view of the combat and leveling mechanics, the plot is 'filler' because it is completely modular; it could be changed in broad, sweeping ways without any major changes to the game mechanics.

      In that sense, the big problem I have with that flavor of RPGs is that the Final Fantasy-style level-based combat system---where damage is dealt at an abstraction based essentially on what weapons I'm carrying and who I've defeated with little intervention on my part---is very boring to me, and the plot of the vast majority of them isn't compelling enough to keep grinding through a hundred tedious combat interactions. Standing in stark contrast to this are the Bioware RPGs. Knights of the Old Republic has a varied enough storyline to keep me going in spite of a traditional RPG combat system. Jade Empire doesn't have a traditional RPG combat system, which makes it exceedingly compelling to me. And I'm greatly looking forward to Mass Effect for the same reasons.

      There's an excellent essay in this vein at http://lostgarden.com/2006/07/ze-story-snobs.html In short, a game with a compelling story cannot be salvaged by boring play, and game designers would often do well to consider the mechanics of play first and story second.

      My dislike of the combat in most RPGs is certainly a personal opinion. For me, Dragon Warrior combat was boring in Dragon Warrior, and it's only gotten worse.

      --

      Take care,
      Mark

      There is a solution...

  2. They forgot... by GoodbyeBlueSky1 · · Score: 5, Funny

    Game girth is a factor too. Really, it is.

    --
    why? forty-two.
    1. Re:They forgot... by wuie · · Score: 5, Insightful

      As funny as the parent comment sounds, I agree with it.

      When I play through a game, I like to know that it's more than just A-B-C plot progression. I love sideplots. I love side missions. I love small quirky things that happen in the game that can either distract me from the main plot, or join up with it eventually and make it a broader gaming experience.

    2. Re:They forgot... by arniebuteft · · Score: 1
      That's why KOTOR will go down in history as one of the best RPGs ever. 50 hours of gameplay, side quests, quirky characters, believable characters, and I didn't want it to end.

      And HL2 did seem a bit short, now that I think about it. But it's got serious replay value, much more so than any other FPS in recent memory.

    3. Re:They forgot... by BostonVaulter · · Score: 1

      Plus having lots of side quests makes it much easier to tailor the game to your preferences. Want a quicker game? don't do the side quests. Want a longer one? Do all the side quests, explore everywhere etc.

      --
      Happy Puppy User
    4. Re:They forgot... by Arivia · · Score: 1

      KOTOR won't. BGII will, which contains everything good about KOTOR, except longer and even better. KOTOR was only "new" and "revolutionary" by virtue of being a Star Wars game. There's nothing there Bioware hasn't done before.

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
  3. Seeing as how this is very variable by rolfwind · · Score: 3, Insightful

    It may be more of a question of game depth rather than pure length.

    1. Re:Seeing as how this is very variable by Anonymous Coward · · Score: 0

      Actually, I've been told that it's girth that's most important.

  4. This will be repeated ad infinitum... by lpangelrob · · Score: 0, Redundant

    ...but I'll put it another way. I don't think I'll be complaining about the length of my game during hour 65 of Twilight Princess.

  5. It depends... by PFI_Optix · · Score: 5, Interesting

    ...on the game genre, the target demographic, the platform, and lots more stuff.

    A deep RPG could be a hundred hours long and some gamers would clamor for more. The best FPS would become tedious after 100 hours. Strategy games (especially real-time) vary wildly depending on the skill of the player; some people can sail through missions in ten minutes while others take hours.

    A few generalized "ideal" game lengths:

    FPS: 20-35 hours, with sufficient variation to avoid tedium and ways to finish faster for the dedicated gamer.
    RTS: No more than 15-20 *missions* in a campaign.
    RPG: At *least* 40 hours, but not much more than 100.
    Adventure: 20 hours of actual gameplay, tops. Some people will spend quite a bit of time on certain puzzles.

    --
    120 characters for a sig? That's bloody useless.
    1. Re:It depends... by WinterSolstice · · Score: 1

      My personal fav - Ultima 7. Over 100 hours of gameplay, with the possibility to spend a LOT more.
      Second to that - Fable. Much shorter, but REALLY fun. Well, until the end, which completely sucks.

      On the other hand, Doom 3 bored me after about 3 hours.

      -WS

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    2. Re:It depends... by PFI_Optix · · Score: 1

      Doom 3 bored me after about 3 hours.

      They lost me with the cutscenes. Hey! There's a new and scary-looking monster! I'll stand still and watch it get within striking distance before I even think about using my weapon!

      I actually hit a cutscene that killed me every time. When it released the monster immediately hit me, not matter what I tried. My health was low, and I was forced to go back and replay about twenty minutes of game to get past it. HORRIBLE game design.

      That, and their version of scary is forcing you to fight in the dark since the space marines apparently don't train people to use a pistol and flashlight at the same time and having concealed doors open after walk past them every hundred yards or so.

      --
      120 characters for a sig? That's bloody useless.
    3. Re:It depends... by WinterSolstice · · Score: 1

      Yeah - I'm with you there. We can send people to mars, but we don't have a stupid gunlight... or the ability to hold a flashlight in our off-hands? There's only so much fun to the whole 'oh no, a scary monster jumping at me from the dark'. As has been said before, it felt like a tech demo or something. Not a real game.

      -WS

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    4. Re:It depends... by Anonymous Coward · · Score: 0

      I've played easily 400 hours of UT2003/2004, and still find it interesting. Many people have played even more Counterstrike, it's hugely popular. I think you mean singleplayer FPS... multiplayer never really gets old so long as people keep making fresh maps.

    5. Re:It depends... by steveo777 · · Score: 1

      A deep RPG could be a hundred hours long and some gamers would clamor for more. Agreed. I have had experiences like that with Wild Arms, FFVI, Xenogears, Tales of Symphonia, and a few others. Finished the game and thought there needed to be more!

      Strangely, I've played through a few games (FFX, Xenosage Ep 1) thinking the whole time, "When is this game going to get good? Where is the good plot?! All the other games were great."

      Now, as far as FPS's going 20-25 hours? I'm really not sure if I've ever been that hooked into an FPS before. Maybe Turok 1 and 2, but other than that, they always seemed too easy. I played through both Halo's in under 10 hours each, and since then I've kind of lost my taste for it, but I'll give 3 a try when it comes out. What FPS's of note run over 20 hours??

      --
      This sig isn't original enough, it's time to come up with something witty...
    6. Re:It depends... by mgabrys_sf · · Score: 0, Redundant

      So just out of curiosity, how does making a 40-80 hour game like Zelda make the Wii more appealing to "casual gamers"? I'm still trying to suss that one out. I'm guessing a whiff of evidence something resembling - um - marketing bullshit?

    7. Re:It depends... by PFI_Optix · · Score: 1

      I thought that was assumed. You can't even begin to define the length of a competitive multiplayer game.

      --
      120 characters for a sig? That's bloody useless.
    8. Re:It depends... by Kuvter · · Score: 1

      Additional there are sports, repetitive, and MMO games.

      They technically could only be as long as playing a season. Like in a football game that you have to beat 10 teams to win. Then there is the Wii sports where you could play tennis anywhere from a few minute for a short game to playing 10 games of bowling and making a day out of it. Again you can always come back for more.

      Or for instance, a repetitive game like Tetris, Dr. Mario, Mean bean Machine, Tetris attack, or some of the puzzle and word games. These games you can keep playing competitively against a computer or other player and the game never really ends, but there might be mini victories or high scores to keep you playing.

      Where to MMO games fit into this?

      We could simplify this and just say they mean for a single player game with a campaign, in that case you covered it pretty well.

      --
      "To be is to do." --Socrates
      "To do is to be." -- Aristotle
      "Do-Be-Do-Be-Do..." --Sinatra
    9. Re:It depends... by ucblockhead · · Score: 1
      You forgot one:

      MMORPG: Until the divorce.

      --
      The cake is a pie
    10. Re:It depends... by Fallingcow · · Score: 1
      That, and their version of scary is forcing you to fight in the dark since the space marines apparently don't train people to use a pistol and flashlight at the same time and having concealed doors open after walk past them every hundred yards or so.


      It's worth noting that some games can get away with this--the older Dooms, Serious Sam-type games, Painkiller, things like that. Doom 3's problem was that they mixed too many elements from the "survival horror w/ story" genre with the "frantic shooter that ignores suspension of disbelief" genre.

      Walking around in the dark in a game is scary if you think you'll get attacked constantly, but only rarely do. It's a mechanism of suspense.

      Walking around in the dark in a game and actually getting attacked constantly is just frustrating.
    11. Re:It depends... by 10Neon · · Score: 1

      I would imagine that after the divorce you'd have much more time to devote to your MMORPG.

      --
      The Guide is definitive. Reality is frequently inaccurate.
  6. It's not the size that matters... by PsyQo · · Score: 4, Interesting

    It's not the size that matters, it's how you use it!

    Seriously, let me use GTA: San Andreas as an example. I finished that game months ago, but I still play it occasionally. There's nothing better than causing some nice explosions, steal a few cars and beating up some hookers after a frustrating day at work.
    I love the freedom GTA: SA gives me and I'd probably buy more games that offer me that.

    1. Re:It's not the size that matters... by Steppman2 · · Score: 1

      I do the same thing...replay value adds a whole lot of hours on top of the generic playtime on the first time through it. I've also been playing through blood money, chaos theory (double agent kind of sucked), and oblivion for probably the 10th time. I've logged what seems like 1000 gameplay hours in blood money and there's no end in site, there's nothing like making a whole level full of innocents assume room temperature. Give me a game with replay value and 10 hours to beat it the first time and I'll be happy.

    2. Re:It's not the size that matters... by Anonymous Coward · · Score: 1, Funny

      There's nothing better than causing some nice explosions, steal a few cars and beating up some hookers after a frustrating day at work.

      It's even better when you go home and play GTA afterwards.

    3. Re:It's not the size that matters... by Bugs42 · · Score: 5, Funny

      There's nothing better than causing some nice explosions, steal a few cars and beating up some hookers after a frustrating day at work. And after THAT, you go home and load up GTA, right?
      --
      Programmer: an ingenious device that converts caffeine into code.
    4. Re:It's not the size that matters... by Anonymous Coward · · Score: 0

      I haven't laughed out loud so hard in so long. Thanks, you deserved to be modded +100000000 funny!

    5. Re:It's not the size that matters... by Mr.+Underbridge · · Score: 1

      Seriously, let me use GTA: San Andreas as an example. I finished that game months ago, but I still play it occasionally. There's nothing better than causing some nice explosions, steal a few cars and beating up some hookers after a frustrating day at work. I love the freedom GTA: SA gives me and I'd probably buy more games that offer me that.

      That's why I love GTA too. With kids in diapers, I don't generally have time to play a long involved game. I usually don't even have time for GTA missions. But I usually have time to wreak some havoc, and man, is it cathartic.

    6. Re:It's not the size that matters... by Greg.Rodden · · Score: 1

      I'm with this guy. After a horrible day at work there is not much i enjoy more than cracking a beer and strangling people in Hitman : Blood Money. Best game i've played in a very long time. And even has replay pull. I probably spent a good 30 hours on it doing things different ways or just shooting up the place.

      --
      I have ridden the mighty moon worm!
  7. Ideas by BenjyD · · Score: 3, Insightful

    I agree with the second answer - within reason, cost is not an issue. I'd rather pay $40 for 10 really good hours of gaming than 40 quite good hours, I can always buy another game. Very few single player games have enough variation and interesting content to justify more than about 15 hours of gameplay.

    1. Re:Ideas by Banzai042 · · Score: 2, Insightful

      The problem with this is that not everybody can just go out and buy a new game if the ones they have get boring. I think that in the last 6 months I've only purchased two new games (and I don't pirate games), because I don't have enough money to just buy a new game (college student). For a game to be worth it to me it has to have good replay value and/or a reasonable amount of gameplay that is actually interesting. Sure, it's easy to make a 30 hour game, but it's worthless unless the gameplay is actually interesting for the entire time.

    2. Re:Ideas by Greg.Rodden · · Score: 1

      I played about 15 hours of WoW before I uninstalled it and bashed my friend with a keyboard for introducing it to me.... WORST GAME EVER. Definitely not worth the $90(AUS) and $20 a month to play afterwards

      --
      I have ridden the mighty moon worm!
  8. Length doesn't matter. . . by Slicebo · · Score: 1, Insightful

    . . . my wife tells me this all the time.

    1. Re:Length doesn't matter. . . by Anonymous Coward · · Score: 1, Insightful

      funny, you're wife tells me size does matter

    2. Re:Length doesn't matter. . . by Slicebo · · Score: 2, Funny

      DOH!

  9. growing older by gEvil+(beta) · · Score: 4, Insightful

    As a gamer who's growing older (heading into my mid-thirties), I realize my response will likely anger many younger gamers who have 10 hours a day to play games. The maximum length I want a game to be these days is 25-30 hours. If it's a mindless platformer, I only want 10-15 hours out of it before I get bored. I have played some RPGs that go longer than 30 hours, but by that point I just want it to wrap itself up. For me, it's hard to make the time to play anything longer.

    --
    This guy's the limit!
    1. Re:growing older by blahplusplus · · Score: 1

      "The maximum length I want a game to be these days is 25-30 hours"

      If you don't like the length of the game, thats what cheats and gamesharks are for.

    2. Re:growing older by chrismcdirty · · Score: 2, Insightful

      I agree with his point. I don't want a game to be too long, even if it is fun to play. Cheats and gamesharks just make a game boring, at which point, I might as well stop playing the game.

      --
      It's like sex, except I'm having it!
    3. Re:growing older by amuro98 · · Score: 2, Insightful

      Seriously, if you're just going to cheat your way through the game, you might as well just watch a movie because that's essentially what you've turned the "game" into at that point...

      And as a gamer in his mid-30s as well, who struggles to find the time to play, I have to agree with the parent post. There's just too much to play, and not enough time. I'll play the game until either it ends, or I'm finished with it and it's often the latter.

    4. Re:growing older by Anonymous Coward · · Score: 0

      I have to agree with you. When I could spend 10 hours a day playing a game I loved them to be long. But now with work and everything else that comes up ina week I'm lucky to get a few hours a week to play. The only things I don't mind being long are the RPGs as I can save it and then play a little more in a week or so if I have to.

    5. Re:growing older by Chibi-Hikaru · · Score: 1

      I have to agree. I like that I can plow through a Mega Man (regular or X) game in a two or three nights of game play. But I also have a back log now of about four or five RPGs I want to play. I know damn well they're 40+ hours long and to me, it's too damn long since I go to college. I've had FFXII since it came out and won't start it until atleast winter break which is almost here. An ideal length for an RPG for me is 25 to no more than 40 hours. I remember playing all of Phantasy Star 3 in one day when I was sick a few years ago. I had played it many times before, sure, but I was able to enjoy the whole game once again without having to devote my life to it to remember what was going on with the plot.

      --
      http://www.cafepress.com/hikarudesigns/ http://www.bricklink.com/store.asp?p=hikaru
    6. Re:growing older by Firehed · · Score: 1

      While I can almost see where you're coming from (in a not at all sense... 19 and I just got a Wii; screw finals), I think it really depends on the type of game it is. Can you play it for ten minutes at a time, or are you forced to play for hour-long blocks or more (likely due to saving mechanics)? In my latest addiction of Twilight Princess, I can "sit down" for ten minutes and get a quick task done (it's really a standing up game) since I'm not forced to follow a pattern of save points. Other games, such as my all-time fave of Final Fantasy VII, don't really have that going for them, unless you're using some sort of a cheat device with a 'save anywhere' code - which I usually do, for that reason.

      Of course, replayability is a big factor for me as well. I like to get my moneys worth - forty hours for one playthrough isn't as good as thirty hours with two solid runs. I've got quite a few games where I've probably played through them ten times each - each run gets progressively faster in general, but I'm often disappointed with games that are only good the first time through. Consider where gaming would be today if Super Mario sucked after the first run...

      --
      How are sites slashdotted when nobody reads TFAs?
    7. Re:growing older by Anonymous Coward · · Score: 0

      Let's say you play for 3 hours a week. A 30 hours game means 10 weeks... I'd like to know, what happen to your CD after those 10 weeks ? Does it self-destruct or something ? Because if it does not, why don't you play with the games a few more weeks ?

      I play with a game as long as it is interesting. I bought some game and stop playing after 3 or 4 hours. And I thought those 3 or 4 hours were already too long (I don't feel the need to complete a game I don't like). On the other hand, there are some games that I played for months. If I could find one game that could interest me for the rest of my life, you can be sure I'll buy it and forget about every other games (I also don't feel the need to play with every game out there).

    8. Re:growing older by socalian45678 · · Score: 1

      Maybe the infinite health cheats, but the $250,000 cheat in GTA:SA saved me from a lot of taxi driving to buy houses in each neighborhood, which in turn saves from doing a ton of driving whenever you need a savepoint or to hide from the cops.

    9. Re:growing older by The+Great+Pretender · · Score: 1

      You, like me, are a bad demographic for the gaming industry. For the same reasons you have stated (kids in diapers) I will buy a single game play it until bored and then get the next one. At the moment I have been only playing Guild Wars for the last ~1 year. I get together with a group of friends, some play it every night, some play it on the weekend, I play Wednesday nights.

      --
      A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
    10. Re:growing older by Fallingcow · · Score: 1
      I've had FFXII since it came out and won't start it until atleast winter break which is almost here.


      A suggestion: if you play RPGs primarily for the story, just play the first 10-15 hours of it, then look up the rest on YouTube.

      50% of the meaningful cutscene time is in the first 10 hours or so. The rest of it is spread out over another 50-60 hours of gameplay (at least), with most of it clustered at the VERY end.

      Me? I got to within just a couple of "areas" from the end, having been completely bored out of my mind and totally sick of all the damn level grinding for the past 40 hours or so of play. Decided that it wasn't worth finishing, watched the end video on YouTube, said, "dear god, is that it? I'm glad I didn't waste time finishing it".

      If you must play it, at least keep this in mind: if at any point you decide that it's getting kind of boring, DO NOT keep playing in hopes that it will get better, because it just keeps getting worse and worse. If you start getting bored or sick of it, you can be sure that the whole rest of the game will be a waste of your time. On the other hand, if you actually enjoy it and don't ever lose interest, good for you. Just saying, if it starts to bore you at all, that means that all of the rest of the game will bore you even more. Should you play it, don't be surprised if you find yourself at the 40-hour mark and asking, "where did the story go?"

      The first few cutscenes do kick ass, though, and the new battle system rocks; there's just too much damn grinding to get to the little 20-30 second snippets of conversation that usually don't even advance the story. Mind you, I was fighting bosses at levels WAY under what the people on GameFaqs were recommending, and still had to grind like crazy between each one.
    11. Re:growing older by FunkeyMonk · · Score: 1

      Now that I've grown older, I won't play any game unless I can cheat. I have absolutely zero patience for a game that requires hours of skill-building before anything happens.

    12. Re:growing older by Anonymous Coward · · Score: 0

      As long as the game continues to provide variation, why would you ever want it to stop? Why should game length be a factor?

    13. Re:growing older by Jarlsberg · · Score: 1

      It's still a cheat, though. You know you can win money on horse racing? Just bet on the horse with the highest oddds, and pretty soon you are rolling in dough.

  10. to repeat... by Pojut · · Score: 1

    what many others have said, it depends on the genre...

    For me, if it is not designed specifically to take forever to do everything (i.e. Oblivion) and is not an MMO (i.e. WoW), gameplay should not take longer than 50 hours for ANY game, tops. I find myself enjoying rpg's that have around the 40 hour mark, fps's that have around the 15 hour mark...I dunno, like I said it depends. If I had to choose a single time that I would want all games to take to play through, I would say 20 hours. 20 hours to me is enough time to have a solid experience and is long enough to include many memorable events, but short enough to actually remember the entire game.

    1. Re:to repeat... by kalirion · · Score: 1

      It's also all right for a game to be relatively short, if there's enough replay value. A great example is Master of Magic. A single game, even with the maximum of 4 opponents and a large world, would usually only take a few hours or less. And yet I must have spent at least 150 hours on that game.

    2. Re:to repeat... by Pojut · · Score: 1

      Another example of a game such as this would be Warlords III (which, in my opinion, is the absolute pinnacle of turn-based strategy games...MANY people will dissagree with me, but screw them:-))

      If I had the points, I would mod you up...that was a long lost FANTASTIC game, Master of Magic.

    3. Re:to repeat... by Homr+Zodyssey · · Score: 1

      Master of Magic. God I loved that game. Why won't they remake it for a modern system? I still play it occasionally, but I have to do so using DosBox.

      I don't feel bad about the fact that I downloaded the game from some disreputable place online because the original 3.5" floppies that I paid for went bad years ago.

    4. Re:to repeat... by kalirion · · Score: 1

      Why won't they remake it for a modern system?

      So far, the closest "recent" game that I've found to MoM is Age of Wonders: Shadow Magic. AoW games always had some similarity to MoM, and this latest incarnation includes a random scenario generator which brings it that much closer. Too bad the AI isn't all that great (why does it refuse to use unit enchantments?), but online multiplayer capability covers that!

  11. More choices, less length. by phoenix.bam! · · Score: 3, Interesting

    Beyond Good an Evil is a great game. Amazing story, and it's short. 10 hours to beat. I enjoyed every minute of it. Problem is, no replay value. (You can go around and take pictures, sort of, but that really isn't a game)

    Tales of Symphonia, Amazing story... and then you're 30 hours in. You're tired of the same fights over and over again. The combat system has lots of variation, but once you find something that works well enough, why bother futzing around? And by this time, i forgot why the story even started. I'm going to rescue someone? No that was every zelda ever made.. trying to save the world? Yeah, I assume so. Save it from who? I can't even remember.

    My point is, if I can beat a game in 10 hours, that's a week of after work play and I can still remember the plot elements from the first hour. But for me to buy another game it's going to need a 10 hour time frame from start to finish, but also have multiple paths and choices I can make so it'll be a different game the next time I decide to play it. Oh, can cut out the item fetching quests, they suck. Mind puzzles, that's where it's at.

    1. Re:More choices, less length. by BenjyD · · Score: 1

      Yeah, what the hell was going on at the end of Tales of Symphonia? The story just went completely crazy. That said, I normally hate overly long games but I really enjoyed Tales.

    2. Re:More choices, less length. by Maul · · Score: 1

      The plots of most Console RPGs get a bit convoluted towards the end. I still think that Tales of Symphonia was pretty strong at the end, however, compared to most of the FF games since 7.

      --

      "You spoony bard!" -Tellah

    3. Re:More choices, less length. by Shippy · · Score: 1

      I actually really enjoyed the twists and turns in the Tales of Symphonia storyline and the concept that you could almost sympathize with the final bad guy, but you still gotta kick his ass. I agree that the battles were too repetitive. Lots of choices, but once you pick a good combination, you never have to tweak it. You just do it over and over again. I beat the last guy on the first try. I don't like that. I want to at least die a few times in a game to challenge me and force me to change my techniques as it progresses.

      --
      -Shippy
  12. All depends on the game by ObiWanStevobi · · Score: 1

    I can pump endless hours into an RPG like Final Fantasy, KOTOR, or Elder Scrolls, even after gameplay becomes a bit (or even highly) repetetive. I think that has to do with the game being based around XP. As long as your character is building or you are gaining items to make cool weapons, you keep interest.

    For shooters, the time I want to play one (campaign mode) is much less. I thought Gears of War, which most people complain about as being too short, was about perfect. It was exciting all the way through, and didn't try to turn a shooter into an epic quest. For example, I found half life to be very long and lost interest in the campaign around the point of the prison. Can't really explain why, but I don't like when shooters drag out. The Halo games were also about right for my liking.

    Dead Rising is an interesting one, the whole game being open, but based on a strict amount of time. I really like the game, but hate the strict time limit. You end up replaying sections over and over again if you want to save all the survivors and stay on schedule for your missions.

    I'd say that content is more important, but length does matter. The more open the environment, the longer the man quest should be. For shooters, I think shorter and more intense works best.

    1. Re:All depends on the game by awerich · · Score: 1

      I played God of War last year (and replying it now since I turned a friend of mine onto it) and from what I hear, it's about 10 hours. But playing it again and being able to gage my time now, This game is massive not just in amount of time but in depth. Almost like you have to think of it in 4-D. I think this is partly because the story is very involving, you learn these really awesome moves, the cinematic presentation of the game, especially when the music cue's up based on the intensity of the action. I could go on but suffice it to say, it's like opening a small trinket box and you fall into an epic adventure.

      I would akin it to being the secret spice that makes an ordinary dish Great.

      --
      Cheers, RicharD
    2. Re:All depends on the game by Laurendalin · · Score: 1

      I think that has to do with the game being based around XP. As long as your character is building or you are gaining items to make cool weapons, you keep interest

      I thoroughly enjoyed WoW until my main character hit L60, and for that very reason I never log it in any more.
      I am still exploring other races/classes, and still getting enjoyment from the game 18 months on, and I will
      probably buy the upcoming expansion pack too just so she can get to 70, and then.....?
  13. Length or time played? by kinglink · · Score: 3, Insightful

    If you had a great game that last 10 hours but had 10 completely different ways to play it, would that be worse than a 30 hour game you'd never play again?

    Should Gears of war be downplayed even though it has 3 difficulties and the ability for co-op play?

    How can we rate Multiplayer? Exactly how do you define game length? Do you need all achievements?

    Overall the "length" of a game differs to much to be considered.

    In addition this discusses quality versus quanity? Guess what, that only is good if there is quanity. A 5 minute game can be the best game ever but it's not going to get 50 bucks, however a rpg that is good that last 50 hours will easily get 50 dollars.

    You have people on that site saying length isn't important and would rather buy a 50 dollar game that takes 10 hours than a 50 dollar game that takes 50? All I can ask is, is he stupid? I have felt that games are too long also for a time, Tales of the Abyss took me entirely too much time, but I spend almost the same amount of time on the new zelda already and I want another exactly like that. It was a fantastic game.

    The bottom line is it's always better for a game to be too long but enjoyable, than too short and be the same thing over and over. But even more so, they are asking people in the industry, as one of those people I can tell you, we don't have the time that the people outside of the industry have to play games. You can invest the hours into games but you also spend your entire day doing the same thing.

    1. Re:Length or time played? by amuro98 · · Score: 1

      Excellent point.

      Though it really depends on the game.

      For instance, a RPG may take you 50 hours to complete, but there's really not much replay value usually. It'll be the same experience all over again.

      Whereas, if you're looking at a sports game, each game may only last an hour but you'll end up playing it again and again (after all, who would want to play a 50 hour game of basketball?)

      Then there are games like Sims or SimCity, which technically have no ending to achieve.

      Whenever I consider buying a game, I also try to think about the amount of time I'm realistically going to spend playing it. If it's a game I think I'll spend a lot of time playing, I won't mind (as much) paying more for that game. But if it's a game I know I'm only going to play for 10-15 hours, then I'll wait for it to hit the bargin bin, or buy it used.

    2. Re:Length or time played? by PingSpike · · Score: 1

      I agree. One of my favorite PC games was Return to Castle Wolfenstein. The single-player was pretty average, with a handful of very inspired levels. However, the multiplayer was exceptional. I played it, regularly, for over a year.

      Even with single player games, the creation of a dynamic experience and enjoyable replayability is far more important then how long it takes to complete the game to me. Its easy to create a game where you have to hit rabbits with a sword for 12 hours to advance. Its much harder to make each and every time you play a different experience, even slightly. But things like co-op modes and better A.I. as well as a level of randomness in events can make you play a 10 hour game 10 times or more.

      I actually played Gears of War at my brother in laws last week. Usually I'm pretty uninterested in any console shooters, since I feel like I'm struggling with the controls. (I'm a PC snob) But I really enjoyed that game. The 3rd person perspective was handled in a very cool way, I loved shooting around corners and the limited amount of weapons you could carry. And even though few of the weapons struck me as very novel (the hammer of dawn was a very noteworthy exception) I found the co-operative play and use of cover and flanking very fun. And the controls seemed much better suited to this style of play then more traditional FPS.

      It may only be 10 hours long, but I could see myself repeating those 10 hours at least a few times.

    3. Re:Length or time played? by NMerriam · · Score: 1
      For instance, a RPG may take you 50 hours to complete, but there's really not much replay value usually. It'll be the same experience all over again.


      A well-designed RPG has huge replay value. I've played Fallout 2 probably a dozen times through and still haven't seen every combination of cool stuff a character can do. The problem is that we think of RPGs now as being like Neverwinter Nights 2, which was immensely disappointing since it was about as free form as a rail shooter. It made no difference what choices you made or what kind of character you had, you still got the exact same story every time through.

      Games like Fallout let you be a savior, a slave trader, a porn star, a mobster, a hitman, etc, etc. That's role playing. If you want to be a charismatic asshole who never fires a shot and sells his NPCs to drug dealers for a fix, go ahead. If you want to be a Rambo superhero righting wrongs, you can do that too. Morrowind had similar flexibility (though not as good writing). Everything newer (like Oblivion and NWN2) has been way too linear to qualify as an RPG IMHO.
      --
      Recursive: Adj. See Recursive.
    4. Re:Length or time played? by DarkShadeChaos · · Score: 1
      "A well-designed RPG has huge replay value."

      Most definately... for me that has been Fire Emblem (both of 'em, but especially the second). The graphics surely don't make this a hit; for me it is the grind gameplay. There is enough choice IMHO to justify replaying this game many times. To each his/her own.

      --
      The machine unmakes the man. Now that the machine is so perfect, the engineer is nobody. -Ralph Waldo Emerson
    5. Re:Length or time played? by default+luser · · Score: 1

      Most definately... for me that has been Fire Emblem (both of 'em, but especially the second). The graphics surely don't make this a hit; for me it is the grind gameplay. There is enough choice IMHO to justify replaying this game many times. To each his/her own.

      Absolutely - to each their own. I found Fire Emblem: Path of Radiance rather boring because its nothing but tactics. There's really no roleplay - you decide what units are on the field, and then you battle. I ended up quitting after Chapter 15 or so, because I felt like I was sleepwalking.

      I guess I was just jaded because I had already played an excellent tactical RPG series (Shining Force) ten years ago. In fact, I was disappointed to see that you have very little tactical decision when it comes to NPC levels and death:

      1. In Fire Emblem, when your characters are dead, they're gone. In Shining Force you have the choice of bringing your characters back, for a fee. This is sometimes a better choice than replaying the battle, and infinitely less tedious. Alternately, if you don't care for the character, you have the option of doing the same thing Fire Emblem forces you to: leave them dead. The penalties go up as levels go up, so you are forced to learn good tactics, but there's lots of leeway in the system.

      With Fire Emblem character deaths, I just ended up replaying the battle because I don't want to lose characters who MIGHT be important later in the game. This forces me to either cheat with an online guide to see who makes the best cannon fodder, or play a perfect game. That kind of pressure and tedium gets boring fast.

      2. In Fire Emblem, you can only fight battles once, and if you retreat you lose all your progress. In Shining Force, you can retreat and maintain your progress, and fight again. In fact, this makes it easier to level-up characters you previously neglected, but suddenly find you need to win a battle. You can either win the battle without the character or put in the time to beef them up, but at least you have the choice.

      On the contrary, when you combine Fire Emblem's lost progress with the permadeath, it's like you're caught between a rock and a hard place managing player skills. Pumping tons of time and experience into a character just to watch them die permanantly is - depressing.

      3. There's no freedom of movement. While I won't tout Shining Force 1 as the poster child for freedom of movemenet, it does allow you to interact on your own with every town you visit (prior to the next battle). Shining Force 2 gives you full freedom of movement throughout the world, which is an impressive improvement. With Fire Emblem, I see towns, but it's always "look but don't touch." Don't these people EVER get a break from battle? Don't these people EVER leave the barracks?

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    6. Re:Length or time played? by Anonymous Coward · · Score: 0

      I found Fire Emblem: Path of Radiance rather boring because its nothing but tactics.

      The word Strategy is in the genre name for a reason, you know?

      FE8 has grinding options available to remove what little challenge is actually in the game, you should try that.

  14. Genre Matters, But I Need a Challenge Regardless by MuChild · · Score: 1

    I agree that length is more important in a role-playing or strategy game than in a First Person Shooter. However, as a married thirty one year old, I still want at least 40 bleepin' hours from a bleepin' USD $60 game! If they can't even come up with enough plot or developements to fill out 40 hours of play, then they need to redo the game. For me, the best games never feel like a waste of time or money, no matter how long they take to beat. Nothing is worse, however, than to get into a game only to find yourself, before you know it, slugging it out with the end boss. Unless the game has a powerful replay value, which they rarely do,Game Over. Personally, I think the future is games like Grand Theft Auto: San Andreas which have a great plot, but with a non-linear structure and an expansive, interactive fun-filled environment hearkening back to the glory days of Zork and Infocom where it was fun just to be there, exploring and messing around.

  15. Doesnt it depend on content? by rickmccl · · Score: 2, Insightful

    How long is Nethack? I've been playing almost 20 years and I've never ascended. It's never the same game twice. When your game is the same twice, then you have to worry about how long to make the content, just like some lame-ass movie executive. Make your game more real and it will be as long as the gamer's interest.

    1. Re:Doesnt it depend on content? by MuChild · · Score: 1

      That's right! When they worry more about marketing than content, the game ends up like the first Punisher movie or Elektra: too long after the first five minutes.

  16. cost by kisrael · · Score: 1

    The thing is, for some people the cost is mostly the money, for others the cost is the amount of time it takes... for most it's probably some combination of the two...

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:cost by alexhard · · Score: 1

      DEALING WITH MORTALITY [kisrael.com]: A Skeptic's Guide Dude why go through the trouble of writing all that stuff? There's one simple thing that is scarier than mortality, and that is immortality..it's pretty easy to make someone realise that, and after they do, they will be frickin' happy they are mortal for the rest of their lives.
      --
      Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
    2. Re:cost by kisrael · · Score: 1

      The problem isn't mortality vs immortality,
      it's more about not having much of a choice about our lifespans.
      Sure, I might not want to live forever, but I'd probably want to live for at least centuries longer than I'm likely to.

      "A History of the World in 10 1/2 Chapter" has a great chapter on what most people's vision of immortality would actually be like, and makes your point that most people wouldn't want to live forever in the common Western portrayal of Heaven.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    3. Re:cost by amuro98 · · Score: 1

      I tend to consider the following: (cost) / (estimated length of time I'll spend playing)

      Ideally, I try to shoot for something $1/hr. or less. Generally this means I'll buy a RPG for full price because they usually last about 40-50 hours anyways. But if it's a FPS, I'll wait for it drop in price.

      However it's not a hard and fast rule. For instance, there was a PS1 RPG that never dropped below its initial price of $40. I was afraid it would go out of print, so I bought it even though it turned out to only be about 15 hours long. It was still a good game, but definitely an exception to the $1/hr rule above.

    4. Re:cost by kisrael · · Score: 1

      See, for you the
      value = hours / dollars ... the more hours, the more value.

      For me it's more like...
      value = hours / (hours + dollars)
      or actually it's a harder to calculate thing, like
      "# of interesting things I'm doing in the game" / (hours + dollars)

      the "# of interesting things" has a correlation to hours, but they ain't one and the same.

      Incredible Hulk Ultimate Destruction had a pretty good ratio, keeping me entertained through most of it.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  17. progress and variation by El_Muerte_TDS · · Score: 0, Redundant

    Total game length is less important than progress and variation. If a game become repetative it's too long or there wasn't enough variation. Also game length shouldn't be enforced by lack of progress. If you can produce enough progress and variation the actual length should matter much.

    I would say that any game should aim for 40 hours of gameplay (in total) for the first time you play it on normal difficulty.

    1. Re:progress and variation by El_Muerte_TDS · · Score: 1

      (completely forget about this)
      Games should be compatible with short play sessions. People should be able to play for 30 minutes and then quit without losing their progress. Long play sessions are nice if you have the time, but not everybody has time.

    2. Re:progress and variation by BenjyD · · Score: 1

      The problem is that the developers have a limited budget for development and testing, and the designers have a limited number of good ideas. If they aim for a 40 hour game, those are spread out more thinly.

  18. 2 types of gamers, 2 different lengths by Ksempac · · Score: 2, Insightful

    I think the main problem in this question is that there is not one but TWO answers depending on who you re speaking to.

    - On one hand there is the teenager. He has a lot of spare time but not much money. When he buys a game he wont buy another one for months because he just doesn t have the money for that. So he wants a game which will still be interesting in 2 months. A game like "Beyond Good and Evil" is not good for him...With his spare time, he will finish it in 2 days. And then, the game has no mechanism that allows the teenager to still have fun with the game after he finished it. So the game he bought with all the money he got in 6 months is worthless after 2 days of playing. What the teenager is looking for is GTA : A game that is really long to finish, and is still fun to play once you finished it
    - On the other hand, there is the adult. He has a lot of money, but he doesn t have much time. He will really enjoy beyond good and evil, because it will took him 2 or 3 weeks to finish it. He will be really glad once he finished it, because it took him quite a long time. And after that, he will be able to buy another game with his "endless" stream of money : He will aim for another short game, because a long game would take 1 year of his spare time to finish, which will make him bored.

    I m a student and hopefully, i m gonna graduate this year. So i m between theses 2 categories and i really think that it is two different way of seeing video games.

    1. Re:2 types of gamers, 2 different lengths by ObiWanStevobi · · Score: 1

      Sadly enough on my part, I manage to fit both. I find I have more time to play as an adult than I did as a teen or even student. As a teen, I had friends and extra cirriculars that kept me busy out in that real world thingy. As a student, I had the least time because of class, homework, and work.

      Now, I find myself getting off work at five and just plopping down to play games. After college, all the old friends have spread themselves out all over the planet and I've abandoned partying, so there isn't a whole lot going on for me outside. The house is in good shape, so there isn't alot to keep me busy there, although my fiance does compalin I don't do enough chores, but I assure you, that would be a complaint whether I was playing games or not.

      Anyway, I find myself with extra time and money. I find myself wanting shorter games (depending on the genre) because I can buy another one when I finish. So I would say that income is the bigger factor over time to play, regardless of age. My 2 cents anyway.

    2. Re:2 types of gamers, 2 different lengths by Irish_Samurai · · Score: 1

      I have the exact same issue.

      When I was in school I worked all the time, had no money, and could never play games. My fiance basically works the opposite schedule I do, so I have all the time in the world to play games. I have a well used gamefly account to play all the games I 'm not sure I'd want to buy. Its a pretty good way of not blowing too much money on a lousy game.

      Then I have all the games I buy without question. Usually MGS, FF, SOCOM, Zelda, GTA, Soul Caliber, and GT titles.

      I have found that I don't run into the game length issue because quick games usually get sent back to Gamefly, along with titles where I just wanted to get a little hands on time with. Games I like from them I buy at a used price and get another one to look at.

    3. Re:2 types of gamers, 2 different lengths by Anonymous Coward · · Score: 0

      This is utter crap. I am an adult and I have lots of free time but not a lot of money to spend on video games. I prefer GTA games because they last a long time, and they are fun to go back and play using different methodologies. GTA:VC played as a complete jerk killing everything in sight took weeks. GTA:VC played as a fairly good guy who didn't get into too many car wrecks or kill unnecessarily was finished in days. Some of this was experience, but a lot was just in not losing progress by getting arrested for something stupid. Kids on the other hand, have much more disposable income to spend on lots of shorter games. I make over $60,000 a year, and when I spent $20 on a copy of GTA:San Andreas this year, I felt like I was wasting money.

    4. Re:2 types of gamers, 2 different lengths by Greg.Rodden · · Score: 1

      I must of missed something. I don't know any teenagers that pay for games. I certainly didn't....

      --
      I have ridden the mighty moon worm!
  19. no time by alexhard · · Score: 1

    If you have no time to finish a game that's over 25 hours long, maybe you should play less games? Spend more time on a single game? You don't HAVE to play 4 games every month..

    And anyway, you're missing out on the most amazing games ever made..Baldur's gate series, Morrowind, Final Fantasies, blah blah blah blah..

    --
    Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
  20. It's not game length that's the issue by jimstapleton · · Score: 2, Insightful

    it's session length.

    Some comparisons:
    I played Asheron's Call and Final Fantasy XI, both are "infinetly long" as they are MMOs, but I found I like AC better overall. Why? I, a semi casual gamer, could pop in and play AC for 15 mins, log out again, and actually do stuff for that duration. For FFXII, I had to make sure I had a block of at least two hours before considering it.

    At another angle, the earlier Final Fantasy games vs. the current games - I could save a lot more frequently in them than the current games (I'll add Xenosaga in here too), because I didn't need to use special save points all the time - so I again could pop in for a much shorter time.

    There are many more cases of this with me - "what is the minimum time investment per session while still being fun", and not "what is the overall time of the game".

    Anyone else agree to this?

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    1. Re:It's not game length that's the issue by emilyridesabmx · · Score: 2, Interesting

      Yeah, I'm with you on this. For example, I still enjoy playing the original NES Contra, and Castlevania, even though I can more or less play through either game in in 90 minutes or so, depending on how coordinated I am today. I think you feel a (somewhat shallow albeit) sense of accomplishment from shorter games. At least it FEELS like something has been accomplished in video game terms. Game length is the reason I got bored with WOW after a few weeks. The firs two weeks that I played WOW, I loved it. I could sit down for 1-2 which is really all I can spare for a video game, and complete a small mission, or level up. As the game progressed however, I found myself never able to get anything done - it just took a few sessions. Now I understand that in essence, that is somewhat the point of 'leveling up, that game gets more difficult as you progress. It wasn't the difficulty per se, it wasn't the game was actually harder, it just more time to see a result. I have just come to realize that I actually enjoy 'simpler' games more than the ultra complicated ones. I thoroughly enjoy the Castlevania series on the DS also, for that reason. I can pop it on for 45 minutes, and something happens - you get a weapon, kill a boos,whatever. Maybe games have become too complicated for their own good? Or,maybe I'm just too old and don't have enough to 'properly' play anymore. Either way, I do think sessions length,not game length, is what matters to me specifically.

      --
      Et In Arcadia Ego
    2. Re:It's not game length that's the issue by demonlapin · · Score: 1

      Yeah, the 15 min - 1 hr time frame is what it's about. If it takes more than an hour... well, I'm just not going to be playing it much. I have a wife and a house, and video games are a fun (but necessarily brief) distraction.

    3. Re:It's not game length that's the issue by jimstapleton · · Score: 1

      That kinda encapsulated my reason for liking Metroid Fusion.

      I wished the game were longer, but I liked that I could play for a short while and not have an issue with shutting it down and loosnig a lot.

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    4. Re:It's not game length that's the issue by grumbel · · Score: 1

      Absolutely agree, session length is very important. Another thing that I have found extremely important is the amount of in-game knowledge a game requires. With Resident Evil 4 for example you have a game that can be played for very short sessions and also one that has a map which shows you always where to go, that way you have a hard time to ever get lost. So its very casual gamer friendly, you can play it whenever you find time and you have a very good chance to make it through the whole game sooner or later without too much problems. Zelda:WW on the other side is quite the opposite, while it gives you some very obvious hints now and then on what to do, sometimes so damn obvious that it ruins all the fun of exploring, the game does not come with any kind of quest log what so ever and markings on the map are limited to a few events. This means that if you can't remember the hints the game gave you a few gameplay hours ago, which might easily translate into weeks of real world time for a casual gamer, you are basically toast. Its virtually impossible to pick up the game in mid game unless you remember or have written down all the stuff the game expects you to know, if you don't you are damned to travel around for hours and hours around in the game in the hope to sometimes stumble upon that 'where to go next' hint again. If you play the game in a few lengthy settings thats no big deal, but if you play the game over some weeks in 20mins settings its close to being completly unplayable, respawning enemies and no in-dungeon save points help even more to force you to do long sessions.

      Speaking about overall game length itself, I don't consider it that important by itself. What I do consider important is that the game itself is self-containing and complete. I don't mind if a game is short when the story is fully told at the end, what I however do mind is when a game basically cuts of the story right in the middle and thus forces you to buy the second part, which might never get released to begin with, in case you want to know how it will end (Half Life 2, I am looking at you...). Give me 10 hours of good entertainment and I am happy, much happier then with 10 hours of good entertainment with 20 hours of boring tedious tasks tackled on.

      Just for the record, one of my favorite games of all times is Another World/Out of this World and that one can be easily finished in half an hour when you know what to do. Its definitely one of the shorter games around, but the half an hour it gives you on each replay is a damn good one.

    5. Re:It's not game length that's the issue by vanyel · · Score: 1

      I'll spend some karma with a "me too!" reply. I don't live in games, so I need something that makes you feel like you've accomplished something in a short session, and doesn't require you to coordinate with a group, or put together a bunch of unknowns into a group, to make progress. The more there is in the game (i.e. the "longer" it is), the better, as long as I can accomplish something interesting during a short session.

    6. Re:It's not game length that's the issue by Antemeridian · · Score: 1

      That's a great point. I mean, I've got a PS2, a Gamecube, and a reasonable PC, but frequently, which of them I decide to play doesn't always depend on what game I want to play, but how much time I have. I'll sit down to the PS2 and throw in a RPG or Tactical Combat (a la Front Mission) if I've got a lot of time to kill. The Gamecube is great for short bursts of games, as I've mostly bought some multiplayer and shorter single player games for it. The PC is a little more flexible, but even then, while I've got games on there like Silent Hunter 3, which I quite enjoy, its rare that I'll play through a patrol, as I can't always commit the 2 hours that will be required to do it up right!

  21. Variety is more important than gameplay length. by mollace · · Score: 3, Interesting

    I remember one of the Final Fantasy games where your little guy meets a bunch of kids playing jumprope. You can join in and mash buttons to jump. If you jump successfully 10 times, you get a reward. 20 times, a bigger award. And so on. I read a FAQ about the game which said that you could get the ultimate prize if you hit the jump button successfully 1,000 times in a row!!! Who aside from a caffeine-addicted 12-year-old has the time or patience for that?!? I don't mind longer games if the gameplay doesn't become "Fight bigger monsters". The classic Ultima games were a great example of long games that kept my interest from start to finish.

    1. Re:Variety is more important than gameplay length. by Trillan · · Score: 1

      I wonder if there really is a reward at 1,000? They should have said 100,000 just to make some idiot try it.

    2. Re:Variety is more important than gameplay length. by Turn-X+Alphonse · · Score: 1

      People who want to do it have the patience. Who levels up to the max level just to beat a side boss and get a super sword when you could already kill every monster in the game at your level any way?

      --
      I like muppets.
    3. Re:Variety is more important than gameplay length. by Anonymous Coward · · Score: 0

      heh, omega weapon... those were the times...

    4. Re:Variety is more important than gameplay length. by guardiangod · · Score: 1

      You laugh, but I know two people who played the dreaded "dodge the lighting bolt" minigame in FF10 and succeeded in dodging the fucing thing for 1000 times.

  22. There are many other kinds of games, you know by cellocgw · · Score: 1

    For example: if I just want a quick "coffee break" at home or at work, I enjoy stuff like MineSweeper. It's quick to play and requires just the right number of brain cells to be active :-) . I can think of many other situations for which a short (under 5 minutes, or under 30 minutes) game is just right.
    BTW, my favorite games are pinball sims -- plug here for VPinMAME --, which depending on your skill level can last 30 seconds or half an hour.

    --
    https://app.box.com/WitthoftResume Code: https://github.com/cellocgw
    1. Re:There are many other kinds of games, you know by Greg.Rodden · · Score: 1

      4 words. Dune Bashing in Dubai. Google it. Thank me later.

      --
      I have ridden the mighty moon worm!
  23. huh? by j00r0m4nc3r · · Score: 2, Insightful

    I never have time to finish anything longer

    What the fuck does that mean? If you have the TIME to FINISH a 25 hour game, you certainly have the time to finish something longer if you would just go and start ANOTHER 25 hour game... Did you mean to say "I get bored after 25 hours"? If I had the time to play a fun game for 25 hours I wouldn't be like, "HOLY SHIT I'VE SPENT 25 HOURS PLAYING THIS GAME! I've got tons of other 25-hour not-fun-games to fucken play... GAWD!!!!" If it's fun, play it. Or is he trying to correlate his experience as a GAME DEVELOPER to normal people who don't have dozens of games sitting around waiting to be played...? Whatever.

    1. Re:huh? by BrokenBeta · · Score: 0

      But then, would you want to go and play another 25 hours of the same game?

    2. Re:huh? by wuie · · Score: 1

      If you have the TIME to FINISH a 25 hour game, you certainly have the time to finish something longer if you would just go and start ANOTHER 25 hour game

      Perhaps what he's looking for is 25 hours of a completely different game. You know, with different worlds, characters, and plots that he can enjoy.

      As an analogy, let's say that we all went out and watched The Matrix. "Wow, this is a really awesome movie," I say, but then decide that I want to watch a different movie afterwards. It doesn't matter if Matrix was "super hardcore awesome" or whichever, I just now feel like watching a different movie. Watching The Matrix again won't help if I want a different experience, even though I enjoyed the movie.

    3. Re:huh? by twosmokes · · Score: 1

      But he wasn't complaining about wanting to do something different, he was complaining about having the time to do the same thing longer.

      It's a completely different argument to say that "good gameplay only holds up for 25 hours" vs. "I only have time to play a game for 25 hours". I understand the first statement, but the second argument doesn't really make sense unless it's the last game you ever play.

      It's like saying I don't have time to read War and Peace, so I'll read these other 10 novels.

  24. A general 'Ideal Game Length' can't be determined by Sleet01 · · Score: 0

    Look at all the different answers here: everyone has a different opinion, even when talking about the same game, because everyone is looking for something different in their games. I generally despise overlong games that use the same mechanics all through, but I've been playing Chou Soujuu Mecha MG for nearly 200 hours (give or take a couple days the game was left on in my pocket) and I could gladly go for another 100. I can play around with X-plane for hours, but 15 minutes of Super Mario Brothers and I'm ready for a good book. Other people I know have run through Mega Man games in a single weekend but can't take more than a couple rounds of BF2 before they're too frustrated to continue. Perhaps there is a general rule for game length, something like, "shooters should be short, RPGs should be long", but even that fails to take into account things like mission length, player engagement, depth of story, or amount of action. There were times I wanted FFVII's story-advancing quests to just be over, please God, let me _go_... and there were times I wished that there was more to do in GTA3. It's all relative, it's always going to be an issue, but I do think it's good that people are talking about it.

    --
    -- Let him who is without spelling error ignite the first flame --
  25. Zelda is good length by majortom1981 · · Score: 1

    I am actually finding that zelda twilight princess for the wii is a good length. it also allows you to save pretty much almost anywhere. You can save at any time but when you load it will bring you back to a major loaction. If you just got a sword then left the dungeon and went to hyrul field you will still have that sword when you laod up but you might be say at death mountain becaus eits the clsoest main section. Or if you are in a dungeon it will save what you compelted but might laod up at the begining of that dungeon I think this game is perfect length wise.

    1. Re:Zelda is good length by Anonymous Coward · · Score: 0

      I heer tehy R wuurking on somethin gso U kan speel anywhere 2.

      For Christ's sake, people, use a spellchecker if you can't manage basic 3rd grade english.

    2. Re:Zelda is good length by neochubbz · · Score: 1

      Hasn't that basically been the same format since the release of OoT for the 64?

      --
      Charming man. I wish I had a daughter so I could forbid her to marry one. -Arthur Dent
  26. Go by Anonymous Coward · · Score: 0

    About the only game I play on my computer these days is Go. It's known for being deep, but can also be very long (for one game).

    A year or two ago there was to be a Go game between a two famous players visiting my city. The news crew, amazingly, sent a reporter and cameraman to cover the event. I guess they figured that by 5 o'clock, they'd have a pretty board position to show the audience, and they could announce who won, or at least who was winning. But by news hour, only a couple moves had been played. The cameraman was so bored he took a nap on a nearby bench.

    So perhaps Go is a bit too long for the average American. Or maybe it's simply not a spectator sport. But being over a thousand years old, it has a staying power that a FPS about stealing cars and killing prostitutes doesn't.

  27. Keeping Interest by lymond01 · · Score: 1

    I played the first scenario of a turn-based strategy game called Age of Wonders II: Shadow Magic. Great game, reminiscent of the Master of Magic series from the 90s. There were, I guess, 16 scenarios, but the first one was so involved, long, showed off all the powers and creatures you could encounter, felt so epic...that when I finally finished it after a few days (a total of 5 hours maybe), I was done with the game, feeling very satisfied but knowing it was just more of the same after that.

    MMORPGs people play for years and I wager more because of the community than the gameplay (because the gameplay usually pales when compared to single player RPGs).

    I enjoyed half-life 2 and FEAR...both those could have gone on a little longer but the story, as it was, came to an end so I felt satisfied. But again, as far as expansion packs go...I know it's just more of the same so I might not pick it up.

    Of course, if you ever waited through the original Bard's Tale on 5 1/4" floppy, you can play anything...

  28. tangential complaint from old gamer by nomadic · · Score: 1

    Worst game ever in the "that's too short" genre would be Loom. Awesome game during the two hours it takes to finish.

    Best-paced game ever has to be Ultima 5. PERFECT pacing.

  29. MOD PARENT UP by DreadPiratePizz · · Score: 4, Insightful

    What was said is absolutely true: game depth is really the driving question. Much of the length of games today is derrived through repitition. Levels are drawn out longer than they need to be, in order to afford the player extra play time. However the extra time isn't really that valuable, since it consists of the player either doing repetitive or boring tasks, or places the player in the same situation repeatedly. A game with 10 hours play time, where every encounter and situation is utterly unique, seems much more fun than a 20 hour game with areas and levels mostly the same.

    Games like Stubbs the Zombie I think fit this mold as well. The game itself is quite short, yet every minute is utterly enjoyable. It's not perfect, but the experience is far from repetitive.

    Look at puzzle games. Mean Bean Machine, which is based on Puyo Puyo, takes all of about 30 minutes to 'beat'. Yet the game itself is so good, and adicting, and especially with the two player mode, just plain fun to play. Wario Ware can similarly be beaten quickly, however it's still fun to play the minigames just for minigame's sake.

    RPGs are definately the biggest offenders in my opinion. A Link to the Past or Alundra is an example of what to do right. Final Fantasy is not. Much of the 'gameplay' in final fantasy involves looking at cutscenes, wandering around, or battling random monsters over and over. This is not to say that the game isn't fun, it's simply that it could easily have been half the length and not suffered at all.

    I'm more concerned with playtime beyond the first playthrough. A game could have 20 hours of playtime, but be totally and utterly unreplayable. Yet that 10 hour game is so compelling, I go back for a second, third or even fourth try. If people come back to play it again, THAT's when you know you have a winner. Ideally, the game would be short and very replayable.

    1. Re:MOD PARENT UP by Anonymous Coward · · Score: 0

      Anyone who yells "MOD PARENT UP" in the subject needs to be hit with an instant -5 Dipshit mod.

    2. Re:MOD PARENT UP by Calydor · · Score: 1

      By 'Final Fantasy', do you mean the entire series, or specific games in the series? Because I'd say that games like FF4, FF6 and FF9 remove a lot of grinding and replaces it with story, but that may just be my opinion.

      --
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    3. Re:MOD PARENT UP by Mprx · · Score: 1

      FF9 has far more grinding than the other PSX FF games. The true low grinding FF is FF8, where grinding is actually counterproductive (as the enemies level up with you). It's very easy to complete FF8 without leveling up at all and avoiding all random encounters for most of the game.

  30. It all comes down to content by Der+PC · · Score: 1

    Two games that had a tremendous play value in my family where "Myst" ( the original ) and "Neverhood". These two got over 40 hours play each in the first play. They do however have little recurring play value. The value ? Solve something and have YOUR intellect work for you. FPS like Half Life II, Unreal Tournament 200x and Quake 3 Arena on the other hand have had little initial value, but a lot of recurring value ( the player usually hold up for 30-60 minutes at a time at the most, but the games are played 2-5 times a week ). The value ? Blow something or someone up. Simple and stress relieveing ( that's how it's written, eh ? ) :) Then there's a lot of games that have had little or no value at all. Initial or recurring. "Riven" - too hard/tedious, "Star Trek - Whatever" - plain boring, The Sims.. well, the girls dig it.. And the only MMO game I've ever bothered to use is Second Life. And I use that what... an hour a month or so... :P

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  31. It doesn't make a difference to me by iteyoidar · · Score: 1
    It it's a really short game, I'll play through it multiple times, find all the secrets, get high scores and so on. Even the ones without a lot of "replay value".

    It's its a very long game(like many modern RPGs) I'll quit playing before I even get to the end.

    Either way is fine with me. I play a game until I get bored and then I quit. The only games I generally reach the end of are adventure game types because they're usually relatively short.

  32. Corresponding price? by Conspiracy_Of_Doves · · Score: 1

    I can take games of varying length, but the amount of game you get should be reflected in the price. A good example is Beyond Good & Evil. Great, but short game. About 10 hours. I forget exactly how much it cost when it first came out, but it was less than the standard $50. Maybe $35 or something like that.

  33. Vary it by Metasquares · · Score: 1

    Why not vary the time, depending on what sort of side-quest sorts of things the player wants to do? Those that don't have a whole lot of time can play through the story, while those that do can explore the world a bit more.

  34. Scripted Length vs. Play Time. by popo · · Score: 1

    I think some of the posts here are confusing Scripted Length and Play Time. There's a difference between Scripted Length and the amount of time one can replay a game.

    I've spent 100's of hours (1000's?) spent playing GuildWars and StarCraft. These games are more like Chess. The playability comes from the player-to-player competition and infinite strategic options, and team/opponent permutations. It has nothing to do with a scripted 'length'.

    --
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  35. Game length by ion711 · · Score: 1

    I don't buy a game that's less than 25-30 hours. I may rent it, but I'll never buy it. I have little interest in playing games online, so I have little reason to keep playing it once it's done. An RPG needs to be at least 40 hours just to play out enough of a story to make it worth playing. I don't have a lot of free time, so if a game doesn't have a good story, I lose interest fast. Graphics and action aren't enough to get me through any game.

  36. 3rd dimension by MrCopilot · · Score: 1
    All of this talk of length and depth even girth. Bah,I think developers should spend a little more time on the sorely overlooked height of today's next generation games.

    That's right I said it.

    --
    OSGGFG - Open Source Gamers Guide to Free Games
  37. its dropability and depth by Stevecrox · · Score: 1

    I know I'm more or less reiterating whats said above but really depth and the ability to pick up, play and drop are key. GTA SA and HL2 are great examples of this, each level is smallish and the save points frequent, in GTA once you have a level you can play, if you die so be it. HL2 took me a month of playing to get done, it had large enough maps that I enoyed going back to it and trying again. I picked up San Andreas for the PC 6 months ago, I have already completed it on the PS2, but the last six months have been brilliant fun, I've found towns I never knew existed, found sub missions I missed and generally been able to fit it in my rather hectic life.

    The Myst series is anouther one which is capable of this, but its thinking nature means an hour really is the minimum time you can spend on it, however the little added details make them replayable.But things like Black and White 2 are where it goes wrong, it took 6 months to get to the final level, each time I play I find I need to be there for a couple of hours otherwise things go wrong. I've been sat on the final level for months now because I lack the time to commit a big sitting to it and replaying the earlier levels has no appeal to me since I have literally seen it all.

  38. number of hours? by fontkick · · Score: 1

    10-30 hours for a game? Huh? Who plays single player, anyway? I've probably logged over 500 hours in CS and at least 1000 hours in UT99.

    There are still a few obsessive people out there who want to find "the" game that they are going to be playing for the next year. I couldn't imagine only playing one game for only 20 hours and then stopping. There's a lot of satisfaction of getting good at a game and being one of the top players on a server filled with incredibly good players.

    1. Re:number of hours? by payndz · · Score: 1

      Who plays single player, anyway?

      Well, me, for one. I have no interest whatsoever in playing online against a bunch of people I don't know or whiny 14-year-olds calling me a faggot over Xbox Live, and none of my friends are into gaming, so that just leaves single player. Fortunately there are still one-player games with a decent amount of replayability (MGS3, Resident Evil 4, GTA, KOTOR... hell, even the original Tomb Raider) - what worries me about the next-gen consoles is the increasing emphasis on online play at the potential expense of single player. If I'm paying £40 or £50 for a game, I don't want half of it to be inaccessible and therefore worthless unless I go online.

      And if a console demands that I go online, even if it's just to download a system update... forget it. Surely the whole point of a console is that it's a fixed, plug and play system?

      --
      You must think in Russian.
  39. Unlimited hours == best by Peter+Cooper · · Score: 1

    Other than the occasional mindblowing FPS (and even multiplayer ones are 'unlimited' in the time you can play them), I only play 'unlimited hours' games. Simulations, sports games, god games.. they're all limitless. You can play NHL hockey as many times as you want, you can keep building cities in Simcity 4 for as long as you want, you can play Battlefield 2 for as long as you want.. that's real value for money. MMORPGs, same deal.

  40. I only play MMORPGs - so "length" is irrelevant by Phrogman · · Score: 1

    What matters with an MMORPG is how long the minimum session is effectively. In City of Heroes/City of Villains, I can pop on and play 1 mission on a character in about 20 mins or so. I can pick up the character and be in a mission in less than ~1 min I would bet, a bit longer if I need/want to find a group first of course. The action is quick, varied enough, challenging (and you can set the challenge rating to harder levels if its too easy), and most of all fun. Its particularly fun when you get a good working group of friends together and take on something really challenging as a group. These factors make it a casual friendly game



    Star Wars Galaxies on the other hand, is a real Sandbox game, despite the recent dumbing down of the entire game, particularly if you play a crafter as I do. As a result although I can log in for a few mins to check my harvesters or vendors, actually getting anything practical accomplished (ie making new crafted items and putting them up for sale), or playing on my alt combat character (which I seldom do), requires me to know that I have at least an hour's time in advance, because everything you do requires other actions or preparations etc. I am also fairly social in SWG, so I get a lot of tells in game and spend a lot of time just chatting with people to keep up with events and coordinate activities.



    I don't even consider the notion of playing a game that would last less than 30 hours. I can't see justifying spending the money on something so short lived. Now, games with high replay value I might consider I suppose, but if I can't spend literally hundreds of hours on it over time, whats the point in getting invested in it? I have played City of Heroes since release, City of Villains since beta, and SWG since release - each with a few months break here and there. Prior to those I played Dark Age of Camelot for 2.5 years, prior to that 8 months of EQ. Each game satisfies a different style of gaming for me. I have spent hundreds, probably thousands of hours playing these games so far. Since my wife plays with me, we seldom watch TV and prefer online games. The only TV shows I can recall watching in the last year are Heroes the Series, The Daily Show and the Colbert Report. For me online games have replaced the passive entertainment of television. Not much of a step up but they are at least more active mentally. This of course gives the impression that this is all I do and thats not the case. I still find plenty of time to hold down 2 PT jobs, code projects and get together with friends etc.



    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  41. Low level challenge? by Anonymous Coward · · Score: 0

    You should watch some of the speed runs or read up on the low level challenges. It's quite possible to beat many of the games at almost impossibly low levels.

    I think that tasvideos.org has a good speedrun of Final Fantasy III (6 in Japan) where they spend practically no time at all leveling up. And believe me, I know how easy it is to go the other extreme where you try to collect *everything* and teach every character every last spell, get extra ribbons from those damn dinosaurs, learn all of Gau's rages, all blue magic, etc. ...

  42. I disagree on RPGs by ravyne · · Score: 1

    I'm actually going to step out on a limb here and disagree with most of the hardcore RPG croud and say that most RPGs these days are TOO long. To be specific, I'm speaking about jRPGs like final fantasy rather than cRPGs like Diablo or Everwinter Nights.

    The length of time one needs to invest in todays RPGs is more than I'm willing to commit to. Frankly, if I get part way through an RPG and then fall out of the habit for a month or two, due to external real-life events, I never feel like I can go back to it without starting over at the beginning, which is a dauntingly repetitious task for me.

    Games like the first 6 Final Fantasys, Chrono Trigger, Earthbound, and the early Dragon Warrior games were only 20-40 hours in length and they were damn good, in fact about half of these would be in the running for Best jRPG of All Time. The good one's were chok full of fun, having little, if any, filler content. There were no long-winded cut-scenes, and no feeling of becoming stagnant in one area. You were always on the move, exploring, discovering new enemies, new party members and taking on new quests. For me, I've found that 30 hours is about the sweet-spot, and I'm willing to give 10 hours in either direction if the game is particularly good. Something like 70 hours becomes intolerable for me, even for something generally well-recieved such as FF7.

    A game that doesn't entertain you the entire way through is not a game; it becomes a chore -- of which I have much more important ones to attend to in my non-working hours.

    1. Re:I disagree on RPGs by Lugae · · Score: 1

      The ONLY game that I'm still enjoying at the 70-hour mark is FFXII. This is not common. This is partially because I like the mark hunts and partially because it's the first offline Final Fantasy since like 2001 (excluding FFX-2).

      I would say that 45 hours is plenty long to tell most stories. Also, we don't need endless sidequests. I either feel guilty for not completing them or bored because they take forever to play. I love the Wild ARMS series, but there's too damned much to do. By the end of the game, I'm angry at every single random battle/puzzle because I'm battled, puzzled, and sidequested out!

      Humans love novelty. Spending 70 hours on on RPG is frustrating because there are all of these other games that we'd like to play IN ADDITION to the game that we're already playing. Shorter RPGs, please.

    2. Re:I disagree on RPGs by Anonymous Coward · · Score: 0

      See, I feel the complete oppposite. Final Fantasy X, for example, was far too short, unless you wanted to engorge yourself on meaningless monster catching quests. Of course, my recollection of the game is probably shortened by the lack of interesting content. (I mean, God, the teaser video for that game was the characters *sitting around*.) Even Okami, which was a fantastic game, only felt about 2/3 as long as it should have been.

  43. Just my take. by Grimbleton · · Score: 1

    Ideally, I'd like a game that A) Changes every time you start a new game, B) Has a decent length, and C) Can be played when I want (As in, I can start it at any time and play, and not have to do a thousand things just to get going), and saved and resumed when I want. I used to play a lot of Diablo II, and it's pretty well summed up, at least by those three standards, as "The Perfect Game." Though a nice 70-hour-or-more RPG really gets me going. If you know what I mean. And I hope you don't.

  44. I don't actually mind short games... by antdude · · Score: 1

    ... since I am older now and have less free time to game (computer games). I don't actually mind the shorter games. I do mind the prices. Games shouldn't be 50-60 bucks. I usually buy games on their first release week when they are cheaper.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  45. Call me a Geek but... by east+coast · · Score: 1

    For me the thrill in GTA is riding the bicycle around... that's all I did for the first few hours I played the game. I didn't follow story line, i didn't go around checking other stuff out... The bike rocks.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  46. again by kurtis25 · · Score: 1

    Better a game that I can play again than one I hate by the time I finish. I would rather have a 12 hour game I want to play again then a 24 hour game I play once. Show me a game that is different each time I go back to play it rather than a 25 hour long game. Remember how you could beat NES Zelda and go back and play it with different dungeons, that's what we need not long games.

    1. Re:again by Grimbleton · · Score: 1

      Don't forget Diablo II for PC

  47. Quality is better than Quantity by Tarlus · · Score: 1

    Quality in a game is more important than quantity, because who wants to play an excessively long, crappy game?

    --
    /* No Comment */
  48. take it from a former Netrek crack addict... by BalkanBoy · · Score: 1

    About 12 years ago, while I was still in college, Netrek (I don't know if it even exists anylonger, it was a text-based start-trel like RPG) was able to hook me for 48-60 hrs straight, until I literally started seeing things (I kid you not, try playing, if you can, for super-excessive amounts of time, lots of caffeine and virtually nothing but bathroom breaks). Happened only once btw.

    Today, I finally got my hands on a Wii - because I can play games like Zelda and the Wii Sports, which I don't feel guilty about shutting down at any minute, unlike Netrek (or World of Warcraft, which I only tried for 2 weeks, and immediately quit because I felt my old Netrek-self slowly creeping in, it fried my brain).

    I'm 31, married and programmer by day, and I want to eventually have children. WoW and the like are anti-family, anti-health types of games. If you can take a single hint from me, don't play anything that has any sort of 'experience' based type of play, where you have to waste hours at an end to get somewhere. Buy a Wii, you'll get some exercise while at it, without the mental crack.

    --
    'A lie if repeated often enough, becomes the truth.' - Goebbels
  49. MOD PARENT UP by Anonymous Coward · · Score: 0

    What does that say about anyone who replies with "Re: MOD PARENT UP" in the subject.
    --
    This comment is ironic. Discuss.

  50. I like both quality and quantity. by JustNiz · · Score: 1

    The trend seems to be that most quality games are getting a LOT shorter. Doom 3 and Half-life 2 were way shorter than they should have been.

    The most recent tomb-raider was ridiculously short and took about a weekend to go from start to finish. I remember the original tomb-raider as taking me weeks of play.

    Thankfully oblivion is excellent and has lasted a good long time so far !

  51. How long should a game last? by ucblockhead · · Score: 1

    Easy: until it gets boring. A 100 hours of gameplay is not too long if the game is still fun, but 4 hours is too long if the game is dull after an hour of gameplay.

    --
    The cake is a pie
  52. What a Load of Cobblers by Anonymous Coward · · Score: 0

    Ideal game length, bah! From whose persepective?!?

    In November 2005 I started playing an online game called Runescape. I'm 42 years old and should know better.
    It's an MMORPG with a few players on it and a somewhat sophisticated economy. The character that you generate
    has about 25 different skills that can be levelled up from 1 to 99. The higher your skill levels, the easier
    it is for you to slay monsters, make money, and purchase sweet armor and in-game accoutrements. Each skill
    can take anywhere from a few hundred to a few thousand hours to get to 99.

    One of the items in the game is a "Santa Hat", rare because it was a one-time random drop during the 2001
    holiday season, so only available by purchasing it from another player who is fortunate enough to own one.
    For some stupid reason, I started to want one. It's useless as far as armor goes.

    When I began playing, a Santa Hat cost about 4 million. Several months later, they couldn't be found for less
    than 7 million. After playing for about 6 months, I had amassed about 7 million, but by that time, Santas had
    risen to 15 million. I had become a paying member by that point, because paid membership offered additional
    and speedier ways to improve skill levels and unlock methods of making in-game cash that the free-to-play
    accounts were lacking. In that regard, the evil developers of the game runescape had planned their game
    length well. The length of the game is literally tens of thousands of hours long, and that length is very
    deliberate on the part of the demonic soul-sucking developers of the thing.

    One of the quests in the game involved carrying a monkey around on your back for awhile. The monkey natters
    at you incessantly, asking whether you're there yet and telling you that it's hungry. The irony was not lost
    on me.

    I finally got my sweaty trembling carpal-tunneled hands on a Santa Hat, 10 months after I began playing.
    I paid 27 million for it. Lord, please give me the strength to stop playing this miserable game.

    Arg... the word in the image below that I must type to post this is "helpless"...

  53. Why don't games adjust to the time you have? by skybrian · · Score: 1

    I'd like to be able to start a game of Civ IV, tell it "I have four hours to play" and have it automatically adjust so that game doesn't last more than 4 hours. No more staying up to 3 am playing some silly game, and I'd really rather start a fresh game each time anyway.

    Of course that's easier with a real-time game, but it should be true of most games.

    Movies are a lot better in that way because you know going in how long they'll be.

    1. Re:Why don't games adjust to the time you have? by Anonymous Coward · · Score: 0

      Although it doesn't adjust the game as you mentioned, Civ IV does indeed have an alarm clock feature inbuilt where you can specify the amount of time you want to play, as the developers were well aware of the "just one more turn"-addictiveness of their game.

  54. I Say Dynamic by Darekun · · Score: 1

    Personally, I've never understood why you'd want the game to tell you when to stop playing... I'm still playing classic UT, and Chuzzle's Zen mode.

  55. Length has nothing to do with it by Anonymous Coward · · Score: 0

    Based on all the responses I've read so far its clear lenght has nothing to do with it. You say you get bored of a platformer 15 hours in, it because the mechanics or level design isn't strong enough, if they were you wouldn't get bored 15 hours in.

    Especially so for RPGs people get bored halfway throught because the game mechanics start losing their appeal, yet is the mechanics were more varied, better implemented and less grinding I don't think you would stop playing.

    So what we really want for an RPG is rather than cutting the game down to 25 hours is really to raise the quality of the game so it remains fulfilling for the full 60 hours is it not?

  56. Some bad analogies and little else by Purity+Of+Essence · · Score: 1

    One AC in the article says: "This industry needs to get over these over-simplifications. The film industry doesn't get in a public debate over the difference between a 3 hour epic and a 90 minute comedy. Tickets to both films cost the same."

    That's an over-simplification in itself. Film length is a very big deal to movie companies precisely because the tickets all cost the same. A 90-minute film can sell twice as many tickets as a 3 hour epic because it can be shown twice as many times during the theater's operating hours. Show length is extremely important to exhibitors and producers.

    The same respondent makes another bad analogy: "A good example is comic books. Years ago they were less than a dollar for approximately twenty pages. Depending on the creative team involved a comic could be read in somewhere between 5 and 25 minutes. Fast forward to today when most comics still match in page count/reading time but cost around $3."

    Comics are of a much, much higher quality today than twenty years ago. From artistry to genre-busting content to printing quality to raw materials the improvements are staggering. A $3 comic isn't even too far out of line when you consider only inflation. In this light games are highly undervalued. Since their debut in the early eighties, games have increased very little in price where everything else has doubled or tripled in cost -- and game budgets have ballooned by hundreds of times.

    I wasn't really surprised to see the overwhelmingly common opinion that games should be shorter, but with all the anonymous responses, only one seemed to be honest about one thing: "the gamer in me wants more, and the developer in me can see why it's not there." In other words, a shorter game would make my job as game developer a whole lot easier.

    --
    +0 Meh
  57. ssffssf by Anonymous Coward · · Score: 0

    Game length is a problem in a lot of games. If the game isn't fun, then the game is too long.

    Ideally though, I compare game length to what I payed for the game. If I paid $50 for a fps game, then I would want to get 50 hours out of it. So I like to get an hour of gameplay time for every dollar I spend. So because of that, most of the FPS games I buy, I play through the short 5 to 10 hour single player campaign, and then spend the other 45 to 40 hours playing it online.

    It's just that the problem is that I don't have a lot of time to play video games anymore. I'm just going to school full time, I'm not even working, and I still don't have time to play them. Most of the time when I do play, for a lot of games you really need to sit there and play them for 2 to 3 hours at a time to enjoy it. I can't just play for one hour a night.

  58. Re:Scripted Length vs. Play Time. by Anonymous Coward · · Score: 0

    On guild wars you can find out exactly how long. Log in and type /age into the chat console.