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Taxing Virtual Gaming Assets

rijit writes " It appears very likely that taxation of online games assets is inevitable. Quote: 'That's because game publishers may well in the not too distant future have to send the forms — which individuals receive when earning nonemployee income from companies or institutions — to virtual world players engaging in transactions for valuable items like Ultima Online castles, EverQuest weapons or Second Life currency, even when those players don't convert the assets into cash.' "

454 comments

  1. Oh, I know. by AltGrendel · · Score: 5, Funny

    Since they are taxing virtual goods, we'll pay with virtual money.

    --
    The simple truth is that interstellar distances will not fit into the human imagination

    - Douglas Adams

    1. Re:Oh, I know. by Lord_Slepnir · · Score: 4, Funny
      And watch the Warcraft economy get even more ruined when the IRS tries to convert their gold to cash.

      To: Seren

      From: IRS dude

      Subject: $$$ GOLD NOW!!!

      Go to www.irs.gov/warcraft for the LOWEST WARCRAFT PRICES GOLD PRICES EVER! Rates as low as $9.47 for 100 gold! Amazing!

    2. Re:Oh, I know. by Angostura · · Score: 5, Insightful

      Excellent. I can't wait to start submitting all my virtual businesses expenses to them. I'm making a massive loss in my Second Life business, which I shall enjoy using to offset my real life business profits.

    3. Re:Oh, I know. by GeekDork · · Score: 1

      Just make sure you get proper receipt for that 20p artefact, and don't get caught trying to get a tax refund for you Trifecta addiction.

      --

      Fight hunger. Filet a politician and send him to a 3rd world country of your choice.

    4. Re:Oh, I know. by Hoi+Polloi · · Score: 1

      Why don't they just go after what they really want anyway, the profits from selling in-game gold and goods. Maybe they just need to start monitoring Ebay.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    5. Re:Oh, I know. by Fozzyuw · · Score: 2, Funny
      Since they are taxing virtual goods, we'll pay with virtual money.

      God, and I thought playing was like a 2nd job before! Now, I'll have to farm gold to actually pay for my game! hehe

      So, can my character have some fast food hats and aprons for when I'm working to pay my virtual tax?

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    6. Re:Oh, I know. by RingDev · · Score: 4, Interesting

      Good call, what if my under 16 year old child wins some uber digital item that the IRS deams has a real world value of $125,000. Then we take that item and donate it to some Disabled Vets NFP (ie: Tax shelter organization) in game guild. Can I claim that $125,000 fair market value donation on my tax return?

      Heck, if so, anyone with a fat pile of capital gains may start looking into sponsored events in MMOs. Sure, pay a couple of college kids $5/hr to play a game they enjoy and to turn over any high value items. Donate the high value items for tax write offs and blammo! For a couple grand in labor you have a huge tax incentive!

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    7. Re:Oh, I know. by Anonymous Coward · · Score: 0

      Federal Reserve Notes are already virtual money.

    8. Re:Oh, I know. by terrymr · · Score: 3, Insightful

      You don't really gain anything since you'd be counting the 125,000 as income and then subtracting your donation from that.

    9. Re:Oh, I know. by Kenja · · Score: 2, Interesting

      Even better. If the virtual money is taxed as income, then my expenses in game are tax deductible. Raid repair costs, epic flying mount, sword of a thousand truths, all right offs.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    10. Re:Oh, I know. by Dread_ed · · Score: 1

      If they want to collect my virtual money, they will need to make an IRS guild with IRS tax collector characters in game to come and get it.

      I will be more than happy to give them their percentage.

      However I don't want to hear any complaints of "griefing" when I PK their asses into oblivion. The more they tax the more of their asses I will hand to them. Tit for tat, and all that.

      On a similar note, if they want to collect REAL money for my virtual game cash I don't want to hear any complaints of "assault and battery" when I "WTFPWN teh n00b" workers in the local IRS tax office.

      If they can blur the line between what is real and what is virtual, so can I.

      --
      When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
    11. Re:Oh, I know. by nicodem · · Score: 1

      On Lineage 2 we already pay taxes ... to castle owner (And they choose the rate :( ) So Mr president Tax with them :)

    12. Re:Oh, I know. by D2!R2 · · Score: 1

      Or to take it to a more extreme. IRL if you attend school full time and have a job then you can't be taxed state or federal income. So if I play a game where I "attend school full time" then I shouldn't be taxed IRL because i'm going to school.
      But if the gov't gets in on profits for internet stuff then i'm going to write off my computer, internet, and anything IRL or game that I use as an expense too.

    13. Re:Oh, I know. by Anonymous Coward · · Score: 0

      When you PK the tax collectors after joining their guild, if you loot their corpses and take the gold that they previously collected from other players, did you commit a REAL crime?? lol
      Shit, I would rez them and then rez-kill them and keep doing it over and over until they kick me out of the IRS guild. That will teach them to try to collect from me!! im sure my Pali would take on all of 'em at once!

    14. Re:Oh, I know. by electr01nik · · Score: 2, Funny
      If they want to collect my virtual money, they will need to make an IRS guild with IRS tax collector characters in game to come and get it.


      - You slay the Orc
      - You pick up 400 gold
      - You see a Tax Fairy teleport in front of you
      - The Tax Fairy steals 4 gold
      - The Tax Fairy disappears

      Adjust for your game accordingly, but the Tax Fairy remains.

    15. Re:Oh, I know. by BlackSnake112 · · Score: 1

      only if yo make less then 10K and are being claimed by someone else.

      This happened to me, I went to school full time, but earned $10,200 (something just over 10k) and I got nailed at tax time. I am a full time student. Not if you earned over 10k accoding to the tax people. It may be lower now I haven't checked.

      And it sucked. The place where I was working we were on comission. It was a hot summer, sold a lot of AC units. Which 90% came back when it got cool. They took the comission back. But it never was taken out of the taxable income. I had minimum wage adjustments for 5 week straight wehen the AC units were returned. But no income adjustments.

    16. Re:Oh, I know. by pla · · Score: 1

      IRL if you attend school full time and have a job then you can't be taxed state or federal income.

      I don't know who told you that, but if you fall into that category, I'd run it by a tax attourney before you let April 15th pass...

      I worked my way through college (and taking a average load of 20 credits per semester, I'd say I qualified as "full time"), I still had to pay both state and federal income tax.

      Perhaps your state has an exemption such as you describe, but AFAIK the feds do not (though perhaps you refer to the IRS allowing you to write off the interest on certain types of student loans?).

    17. Re:Oh, I know. by Anonymous Coward · · Score: 0
      An issue is the 20, 30, or 50% limit of AGI on charitable donations. In other words, you're (probably) not going to get the full 125k in one year, unless you're already making a bunch

      Simplistically, if your only income for the year was this 125k reported as a gain, and no deductions for AGI, you could only deduct 20% (25k), 30% (37.5k) or 50% (62.5k) on your Schedule A. The remainder is a carryover to future years where the same rules apply. So you're probably going to pay income tax on it.

      The different %ages come from type of property donated and type of organization donated to.

      IRS Publication 526 Charitable Contributions

      This is not tax advice and shouldn't be relied upon as such.

    18. Re:Oh, I know. by RingDev · · Score: 2, Interesting

      It's been a while since I was young enough to worry about it, but don't minors under 16 have some form of exemption? And wouldn't there have to be some form of exemption on this? Imagine low/middle income class Ma & Pa's suprise when they get a $50,000 bill from the IRS for past due taxes because their 14 year old kid went on a bunch of raids over summer break the year before.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    19. Re:Oh, I know. by Pendersempai · · Score: 1

      Yeah, good luck with that. Personal items -- cars, refrigerators, washing machines, and presumably phat online lewt -- will stick you with capital gains tax if they appreciate between when you buy them and sell them, but (with a couple of rare exceptions) will not allow you to declare a loss if they depreciate. With the government, things don't always cut both ways :)

    20. Re:Oh, I know. by drinkypoo · · Score: 1
      It's been a while since I was young enough to worry about it, but don't minors under 16 have some form of exemption?

      No.

      Anyone who makes less than a certain amount which increases every year is tax exempt. They don't have to pay any taxes. They don't even have to file unless they get and want a refund, although not filing could increase your chance of an audit later.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    21. Re:Oh, I know. by Atrox666 · · Score: 1

      I think I should be able to claim my Hunter's pets as live stock.
      My Warlock's minions I'm claiming as dependants.
      Repair costs on armor and potions used are business expenses.
      Can I joint file with my wife in Fable? She's a much lower tax bracket.
      Anything I spend on my guild is a professional association deduction.
      How much depreciation can I claim on my epics once the Burning Crusade comes out?
      Can I claim a religious exemption on my priest?

      Since most of the services the government delivers are just the supply of speculative fiction why not tax fictitious assets to pay for wars about fictitious threats?

    22. Re:Oh, I know. by Kingrames · · Score: 1

      You know this is probably the biggest hole in the idea.
      All the MMO company has to do is claim that they took 8.25% tax off of whatever was looted on the mob, and send it to a character designated by the IRS as their avatar.

      At that point, the IRS has their money, but they can't do anything with it without hurting the in-game economy. I can picture them giving unfair advantages to certain players by selling the gold, but other than that it's not going to affect the game at all.

      --
      If you can read this, I forgot to post anonymously.
    23. Re:Oh, I know. by Anonymous Coward · · Score: 0

      Monopoly money would be good since now they have debit cards. Any commodity can be bartered for something else. For example sex, that how prostitutes work. They get money, most of the time, for the "services" they provide. US not like some places in Europe this type of work is legal and taxed.

    24. Re:Oh, I know. by theRiallatar · · Score: 1

      I'm not a lawyer, or a store manager, but something seems not quite right about people being allowed to return a used air conditioner after it gets cooler, and then that return being taken off your commission.

    25. Re:Oh, I know. by Anonymous Coward · · Score: 0

      The proper thing for them to do would be to adjust your reported income, also, when the commission was adjusted.

      This should also have reduced your tax liability, since it was earnings the employer had you repay. See IRS publication 525:

      If you repay unearned commissions or other amounts in the same year you receive them, reduce the amount included in your income by the repayment. If you repay them in a later tax year, you can deduct the repayment as an itemized deduction on your Schedule A (Form 1040), or you may be able to take a credit for that year. See Repayments, later.

      Maybe it's not too late to have the return corrected, if it happened within the past 4 years, anyways. Consult with a competent tax advisor, perhaps.

  2. Monopoly Rent IS Next? by arthurpaliden · · Score: 5, Insightful

    If that is the case, will they soon be taxing player earnings from board games as well?

    1. Re:Monopoly Rent IS Next? by Anonymous Coward · · Score: 1, Funny

      If you are playing Monopoly, you should now expect to pay for antitrust litigation as well.

    2. Re:Monopoly Rent IS Next? by maddogdelta · · Score: 1

      Actually, they do. Try going to a casino and winning $1000 playing poker. The casino reports it and you have to pay the tax on it..

      --
      -- There are 10 kinds of people in the world, those who understand binary and those who don't.
    3. Re:Monopoly Rent IS Next? by BrGaribaldi · · Score: 1

      What about baseball cards? Those are only traded and collected for entertainment purposes. Granted, some people have made it into big money hobbies, card shops have risen out of buying and selling base ball cards. The shops pay taxes because real money is used. By that reasoning I don't have a problem with taxing transactions for virtual items when real cash is involved, gold farming for example. But if there is taxation of virtual transactions, should kids be required to keep a log of all their card trades so that their parents can report it to the IRS? Will Beckett magazine have to become part of the tax code?

    4. Re:Monopoly Rent IS Next? by Lane.exe · · Score: 2, Informative
      Baseball cards are a capital asset. The rules for computing capital gains are different than ordinary income tax. I won't pretend to be able to tell you about them, but if you're interested, they are considered capital gains. How they're taxed is going to depend on how long you hold them, if you sell them at a loss, etc. If you do a straight trade on cards, then the only question is what your basis in your new cards is when you sell them (realize the gain or loss).

      Tax law is made by Satan for Satan and understood only by Satan. But don't tell me tax law professor that.

      --
      IAALS.
    5. Re:Monopoly Rent IS Next? by gatzke · · Score: 1


      Why not? If you play for money (Scrabble tournement, Chess in the park) you could be taxed.

      They probably look the other way for most board game winnings...

  3. Taxes suck, but why not? by QuantumFTL · · Score: 3, Interesting

    Why do governments tax anything in the first place? It's because public services cost money, and that's a convenient way to of collecting said money (and because they are usually the ones that have all the guns).

    I personally don't see how this is any different than, say, taxing sales of Beenie Babies, whose value (like so many things) is also largely virtual.

    As a registered Libertarian, I can't say I'm too happy with trends towards new taxation (internet sales tax, etc), but this type of thing may be inevitable as more and more people make significant portions of their income in online environments. Maybe this should be targetted only at assets that can be legally converted to cash?

    1. Re:Taxes suck, but why not? by voice_of_all_reason · · Score: 4, Insightful

      Why do governments tax anything in the first place?

      The same reason a dogs licks their balls. Because they can.

      As to your comment about the guns, taxes usually increase in a fairly consistent matter through a nation's history up until enough people with guns have had enough.

    2. Re:Taxes suck, but why not? by joshetc · · Score: 1

      I see it the same as say, having your own tomato garden and eating tomatoes from it every day while the government taxes you. I could understand a sales tax if you sell items for real currency.. Income tax is quite rediculous though.

    3. Re:Taxes suck, but why not? by GigsVT · · Score: 1

      I don't know. Seems like it would open a lot of strange precedents. Second Life for example is a platform. People pay me money there in the fictional currency Lindens, which I can sell legally and is fungible for cash.

      Now, how is that very different from what PayPal does? PayPal doesn't have to send me a 1099 because it's just moving money around, I'm not earning it from them.

      Linden Lab is in a similar situation, they aren't paying me, the people that sent me money through their service are paying me.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    4. Re:Taxes suck, but why not? by kalirion · · Score: 1

      I personally don't see how this is any different than, say, taxing sales of Beenie Babies, whose value (like so many things) is also largely virtual.

      I point you to the end of the first sentence of the second paragraph of the article, which also appears in the summary: even when those players don't convert the assets into cash.

      This seems to imply an analogue to paying tax when you aquire a Beenie Babie by trading a Cabbage Patch doll for it.

    5. Re:Taxes suck, but why not? by j00r0m4nc3r · · Score: 2, Insightful

      Why do governments tax anything in the first place? It's because public services cost money, and that's a convenient way to of collecting said money (and because they are usually the ones that have all the guns).

      Wrong. Governments will tax anything that they can so long as the people let them. The government doesn't run the country, the people do. I think many people have forgotten this. And as for them having all the guns, that's the purpose of the 2nd ammendment -- to make sure they NEVER have ALL the guns. Gun control is the single worst thing a society can institute because then the government WILL have all the guns, and the people will have no last-resort measure to overthrow their government when it becomes Evil(tm). I think people have too much faith that their government is inherently Good(tm) especially fools who support complete gun control. They're just BEGGING to be dominated by their government.

    6. Re:Taxes suck, but why not? by tolan-b · · Score: 0, Troll

      [citation needed]

    7. Re:Taxes suck, but why not? by Orestesx · · Score: 1

      I agree. But either all value is virtual, or it's all real. It doesn't matter. If you can trade something, it has value. The value of bread isn't any more real than the value of beanie babies because you can sell a beanie baby and buy bread. Plus if you're in a pinch you can probably eat the beanie baby.

    8. Re:Taxes suck, but why not? by tomstdenis · · Score: 1, Offtopic

      The following is *NOT* a threat, I have no intentions on doing anything, just stating facts...

      If I, or anyone else for that matter, really wanted you dead. You'd be dead. You must leave the house some time to go to work, shopping, for food, etc. A carefully placed round from a .30 and down you go. All the guns in the world won't save you from that.

      What makes society half-useable is people don't usually have the desire or intentions to carry out such actions. You're "guns" don't protect you. Common decency does.

      Tom

      --
      Someday, I'll have a real sig.
    9. Re:Taxes suck, but why not? by voice_of_all_reason · · Score: 4, Informative

      The English, French, and American Revolutions were all instigated partly by new or opressive taxes

    10. Re:Taxes suck, but why not? by amigabill · · Score: 2, Informative

      >Why do governments tax anything in the first place? It's because public services cost money, and that's a
      >convenient way to of collecting said money (and because they are usually the ones that have all the guns).

      What public services are involved with playing World of Warcraft?

      People pay $13 or so monthly to Blizzard to keep the WOW servers running. My internet connection costs me $50/month which goes to Comcast. I know there's already taxes related to my internet bill, I'm not sure what all is itemized in that Blizzard monthly fee. The taxes on my Comcast bill might go toward keeping the internet at large running, I'm not sure. Some of the rest of what I pay goes to keeping Comcast's private wires alive. Some of the Blizzard fee goes to keeping the game servers alive, toward their internet connection, and thus probably taxes to their internet provider to again help keep the internet at large running. Any real-life public survives are already being catered to somehow, as I'm not a big gamer and most of my internet time is email and web browsing. The internet isn't going to die if we all stop playing MMORPGs... Roads aren't going to crumble. North Korea isnt' going to take over America without a scuffle. All those public services are already paid for.

      Since government is not involved with the running of the game universe, they aren't virtually building virtual roads, they aren't virtually protecting the alliance from the hoard, they aren't virtually protecting us from virtual pickpockets, they aren't virtually doing anything for my virtual character. If I'm not getting any benefit from my governemtn inside of my game, then what virtual public services are they providing which my virtual character needs to pay for beyond the real-life taxes that is being paid for my and Blizzard's internet connection fees?

    11. Re:Taxes suck, but why not? by ajs · · Score: 1

      Why not? Because when you tax goods that have no value, you give those goods a negative value. Games like Second Life attempt to convert in-game assets to real money, but in order to do so in a game like World of Warcraft, you would have to either pay taxes out-of-pocket (increasing the cost of playing the game) or you would have to violate the EULA and sell your items out-of-game.

      A move like this would likely drop the World of Warcraft player base by a third overnight, sending the company scrambling to cut enough jobs and consolidate enough servers to drop the overhead... it would essentially destroy the game in short order.

    12. Re:Taxes suck, but why not? by JakeX · · Score: 1
      The government doesn't run the country, the people do.
      Then what is the point of electing them in the first place if 'we' run the country? And I don't see why American's are so bent on guns, and having them = Power(TM). I don't think they will tax virtual environments, this will create unnecessary taxation loopholes, etc that will just end up being exploited by people with the knowhow to pull it off.
    13. Re:Taxes suck, but why not? by mr_mischief · · Score: 3, Informative

      The Chairman of the Joint Economic Committee agrees with you.

    14. Re:Taxes suck, but why not? by Belial6 · · Score: 1

      Actually, that would be barter, and you are actually supposed to pay taxes on barter transactions. The issue is really that if you have to pay income tax on WoW, you would also need to pay taxes on a game of monopoly.

    15. Re:Taxes suck, but why not? by itlurksbeneath · · Score: 1

      While I don't disagree with taxes, I do disagree with the way taxes are applied. Taxes are targeted towards groups of individuals when somebody realizes "oh, wow, there's a lot of money being spent over there, let's tax it!" Generally, then, some people end up getting taxed more than others. Then again, there are all kinds of ways for people with money to get out of paying taxes by using tax shelters, special programs, etc. that general middle to low class people can't afford to invest in.

      The solution? Good question, there, but I generally thought the "flat tax" was a good idea. The federal sales tax seemed like a good idea, too, as long as it would be small (1 to 2 percent) and applied to everything in general.

      Taxes are weird though. Why is it (depending on your locality, of course) that taxes for goods are generally 5 to 8 percent, but taxes on gasoline are more on the order of 12 to 20 percent? In the area I live in, the taxes on a gallon of gas are about 40 cents. That's like 20 percent!

      --
      Have you ever considered piracy? You'd make a wonderful Dread Pirate Roberts.
    16. Re:Taxes suck, but why not? by operagost · · Score: 1

      Obviously, your argument is a straw man because the average citizen is not likely to be the target of an assassination, but fairly likely to be the target of a predator or a robber who values perversion or wealth more than human life. Firearms, combined with reasonable skills, are a great deterrent to this sort of crime.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    17. Re:Taxes suck, but why not? by Hijacked+Public · · Score: 1

      What makes society half-useable is people don't usually have the desire or intentions to carry out such actions

      I would put it on constitution more than desire or intentions, which is why the previous poster's idea that one day the West will take up arms against its government won't ever happen. Most people can't bear the thought of leaving behind their big screen TVs and beige two stories even though they might really really want to kill you because you are wearing a shirt with the logo of the sports team that just beat their favorite sports team.

      The 'protection' afforded by carrying a firearm comes from the idea that criminals are less likely to attempt to victimize you if they think you might be carrying. Anything short of your scenario or something similar brings with it a higher likelihood of being killed. (Like this guy) Your government can always send out Lon Horiuchi if they think you might have a gun.

      --
      "Sacrifice for the good of The State" - The State
    18. Re:Taxes suck, but why not? by tomstdenis · · Score: 2

      Um, there have been enough random shootings, snipings, etc that it's not out of the realm of plausible.

      I've heard (dunno how true it is but I can believe it) that a non-trivial fraction of all gun shootings involve the victim being shot with their own gun (when they own a gun that is).

      I can believe it because

      1. Kids get hold of guns
      2. Thiefs find them
      3. Most people who carry guns (conceal carry...) aren't really trained on how to use them anyways.

      The point is though, above all, society works because society works. You're not "safer" because you have a gun, because eventually everyone will think like you, have guns around raising the occurences of abuse.

      And frankly, once you realize that you're alive because nobody has decided to kill you yet, you tend to forget about the "need" to carry a weapon for defense.

      Tom

      --
      Someday, I'll have a real sig.
    19. Re:Taxes suck, but why not? by tomstdenis · · Score: 2, Insightful

      Yeah, except by packing heat all it means are that the criminals will start packing heat too, omg like what is happening in the states.

      Canada has crime too. But if I want to rob a gas station, I just put on a ski mask, and demand all their money. I don't need a gun since the clerk will either hand me the money or try and beat the shit out of me with their own hands. But in the states, the same low paid clerk is likely packing heat, so I'll shoot first then take the money.

      Any self-defense class will teach you that once someone enters 20ft of you your firearm is pointless since it'll take more time to pull it out then them to shoot you (provided you're taken off guard). So if I'm going to mug you while walking out to your car, your gun, even in a holster on your hip, is likely not to do you any good.

      Cops were guns because they often ENTER situations where they need them. You can easily mug a cop and get their gun from them, or worse yet, shoot them unprovoked. Once you break the 2 second (20 ft) barrier, you're fucked.

      Note: Again disclaimer: I don't pack heat or have any intentions of doing anything violent. Just trying to bring some reality to the discussion. As much as I like firing weapons too, I'm not crazy enough to carry in the name of defense.

      If you really want to avoid being victimized just be smarter. Don't carry a lot of cash, don't showboat your expensive loot, don't leave doors unlocked, etc, etc, etc...

      Tom

      --
      Someday, I'll have a real sig.
    20. Re:Taxes suck, but why not? by KDR_11k · · Score: 3, Interesting

      That's usually because of a disparity between two groups within the population where one group has the power and uses it to exploit the other. The state needs its money, when the aristocracy is nice enough to the government the money will be leveraged from the plebs instead. If the aristocrats exploit the plebs to a degree where the plebs feel they cannot survive like this and wouild rather risk their lives in a revolution than take these taxes a revolution starts. We're far from the point where taxes take so much of our money that our livelyhood is threatened.

      Today's mass media and psychology knowledge as well as immediate feedback on the population's oppinion allows politicians to do their thing in the way that causes the least unrest and as such I doubt we'll see a revolution in a modern country unless the government becomes too arrogant and makes mistakes in their decisions. Instead of taxing the poor directly they raise taxes across the board and then give tax cuts that reduce especially the taxes that benefit the aristocracy (in a modern political system that would be the personal friends of the government bigwhigs and of course the lobbyists). Want to gain more power? Don't just go out and grab it, set up an atmosphere where the public will think giving you new power is the best way to handle the situation.

      Hitler managed to install a despotic government by instilling fear and making the public believe that granting him dictatorial powers was necessary to defend against the Polish menace.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    21. Re:Taxes suck, but why not? by jasen666 · · Score: 1

      Hell, if I'm paying real-money tax when I sell virtual items at the auction house in WOW and making some gold, then it should be illegal for Blizzard to prevent us from turning that virtual gold into real money by selling it for cash. Since it's being taxed as a real asset, it must be available to convert into money like a real asset.

    22. Re:Taxes suck, but why not? by Broken+scope · · Score: 2, Informative

      I'm alive because I shot the guy who opened my car door and stabbed me on the shoulder twice while trying to pull me out and toss me into the on coming traffic in his attempt to steal my car.

      --
      You mad
    23. Re:Taxes suck, but why not? by Hijacked+Public · · Score: 1
      I'll have to think about this a little, but your idea of criminals buying guns because store clerks might be packing might be the stupidest possible anti-gun argument I've ever read. And there have been a lot. Are you seriously thinking that it is better to rely on the good graces of the person robbing you, if you don't carry they won't carry?


      Any self-defense class will teach you that once someone enters 20ft of you your firearm is pointless

      I have been through Gunsite's 350 pistol course and Blackwater's pre-deployment firearms course and I don't recall either of them making that claim. It might seem like a plausible idea to you but the at least a handful of the professionals appear disagree, or maybe they orgot to mention it.

      --
      "Sacrifice for the good of The State" - The State
    24. Re:Taxes suck, but why not? by SatanicPuppy · · Score: 5, Informative

      Lot of people think income taxes are stupid...Mostly they are people who makes lots of money.

      The alternative to income taxes would be federal sales tax, which is generally considered to put an undue tax burden on people who don't make a lot of money...eg, the rich man and the poor man buy a loaf of bread, and the 30 cents tax on the bread that goes to the Fed means nothing to the rich man, but means a lot to the poor man.

      I suppose that you could add heavy taxes on luxury goods to "even out" the tax burden, but that's not exactly fair to the middle class (my new flat screen is gonna cost WHAT?!), and it puts luxury goods completely out of reach for poorer families.

      Taxes are there to provide services for the whole of the population, whether it's paying for the military to protect our borders, and the police to protect our homes, or paying to clean up toxic waste spills, or paying for the interstate system, etc. People who demand "a la carte" government services always annoy the crap out of me, because they're always the people who refuse to see the point in anything that doesn't benefit them in a big tangible sort of way.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    25. Re:Taxes suck, but why not? by twitchings · · Score: 1

      could y'all go somewhere else to argue about gun control.... enough allready!!!!!! as per the topic... I'm gonna go find my old monopoly money...if the government want to tax my in-game earnings(virtual) I'm gonna send em virtual money. ALSO have there been any offical reponses to this taxation BS from linden Labs or Blizzard or any other MORPIG\.....? It would seem that publishes and studios would not want this to happen, as I know many many ppl would stop playing (myself included) if there were taxaction of virtual money ..... unless they are getting some kickback from the government...... I wonder how many Lobbyists Linden Labs or Blizzard has

    26. Re:Taxes suck, but why not? by Anonymous Coward · · Score: 0

      You're "guns" don't protect you. Common decency does. Common decency isn't so common anymore.
    27. Re:Taxes suck, but why not? by jthayden · · Score: 1

      To play Devil's Advocate here, the government is building those roads and providing the protection in the real world that makes their virtual world possible. Your argument about these services not depending upon the funds from this individual business doesn't add up since even the largest of companies could make that argument. It basicly comes down to the fact that if you take part in something that earns you money or goods and services that have a monetary value then you have to pay tax on it. The barter system does not exempt you from tax so why should this? You are earning Linden $ that equate to US$ based on an exchange rate. That means you're getting paid even if you never exchange them for US$.

      I can't say I like it, but if you accept the way tax is currently done, then this is covered by it.

    28. Re:Taxes suck, but why not? by j00r0m4nc3r · · Score: 1

      History is REPLETE with cases of governments getting too powerful and becoming tyrannical. Even modern history. 20th century! People think, "But oh! OUR governement would never do anything BAD. OUR government is a GOOD government. Checks and Balances!!" Yeah, governments NEVER abuse their power. Humans NEVER abuse their power. What happens when the government puts a PATRIOT act type of thing into effect that says in order to combat "terrorism" they're going to round up all arabs and put them into camps. And to pay for this they going to tax you at 90%. Oh, and elections are cancelled this year in order to focus our efforts on national safety. And then an 8pm curfew. And then random full body searches at the airports. And then random house searches. Etc... What will you do? Write your congressman? Hold a peace rally? Say, "Please be nice!"


      There may be a time when the government needs to be overthrown. I'm not saying it WILL happen, or that it will EVER happen. But if it DOES happen and the government has ALL the guns, then what? The founding fathers specifically put the 2nd ammendment in there for this very reason. If the people have no FORCEFUL MEANS to overthrow their government, how will they do it?

    29. Re:Taxes suck, but why not? by j00r0m4nc3r · · Score: 1

      Who's talking about personal safety? I'm talking about the means to overthrow a tyrannical government... You have too much faith that your government will exercise "common decency".

    30. Re:Taxes suck, but why not? by wulfbyte · · Score: 1

      I've already been taxed. Sales tax when I bought the game, universal access fees on my ISP, and I am sure a host of other taxes that go into making my online experience one of the worst in the world. I'll pay taxes on virtual items when those taxes go towards getting me my free 100Mbps in home connection that I can use for anything at anytime. And I will be sure that every penny I paid in taxes, access fees, game costs and so on is a deduction.

    31. Re:Taxes suck, but why not? by SatanicPuppy · · Score: 1

      Sure, but the system is already set up to tax income from the sale of stuff. If you make some ridiculous home handicraft that you sell on the web, the IRS is set to tax that income, even if you make every tiny piece of that handicraft yourself.

      Likewise selling WoW stuff...It's no different than any other business that depends on eBay for it's sales. You sell stuff on eBay, you make money, that money is taxable. It doesn't matter what you sell, whether it's real or virtual, or even non-existant...If I could sell people Satanicpuppy brand Nothing on eBay, 10 bucks a pop, that money, with zero actual goods involved, would be taxable.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    32. Re:Taxes suck, but why not? by buzzn · · Score: 1

      This is all very doubtful. Taxes on transactions are generally called use or sales tax. In California, sales taxes are not collected on anything transmitted electronically. So if you download an application, and no physical CD is sent to you, you don't pay sales tax. See www.boe.ca.gov for details.

      Now, if I were to pay someone to create something in-game, that might be a taxable service.

      --
      Join the window installer's union, where prosperity is a brick throw away!
    33. Re:Taxes suck, but why not? by OrangeTide · · Score: 1

      Just what we want. to live in fear that our kids will pick up some ultra rare items in world of warcraft and suddenly we'll owe the government a couple thousand bucks in taxes.

      The problem with the tax system in most areas is that the tax is applied repetitively with each transaction when dealing with individuals. How many times should the government be able to collect a $2 tax on that nice elvish short sword?

      Virtual economies are a bit strange too, because the producer has instant absolute control over supply and normally over demand as well. (armor that offers more protection is in higher demand, but it's just a few bits changed in a database record)

      --
      “Common sense is not so common.” — Voltaire
    34. Re:Taxes suck, but why not? by Anonymous Coward · · Score: 0

      Simple answer to that is to charge a flat-rate sales tax, then once a year give every person in the country a rebate check, regardless of income. The rebate check would be based on the flat-rate tax charged on a person's basic necessities.

    35. Re:Taxes suck, but why not? by OrangeTide · · Score: 1

      as for only targeting assets that can "legally" be converted to cash. the only thing you violate is the terms of service agreement. there appears to be no legal problem with selling off your warcraft gear, the worse that can happen is they terminate your account.

      also only taxing when things get converted to cash would not work well either. then I could avoid taxes by accepting houses and cars from my work instead of cash.

      --
      “Common sense is not so common.” — Voltaire
    36. Re:Taxes suck, but why not? by Anonymous Coward · · Score: 0

      In this case, we can substitute computer viruses for guns; I'm sure we have plenty of those around...

    37. Re:Taxes suck, but why not? by tomstdenis · · Score: 2, Insightful

      Think about it. Most robbers just want the money, they don't want to hurt you. And in the cases where they do, they have the advantage of time. Before you can pull out your gun, aim and fire they've already put 6 rounds into your chest.

      As to the the "20ft" rule, I suggest you try this experiment. Close your eyes, put your hands in a relaxed position (not around the holster), open your eyes and shoot as quickly as you can. See how long it takes between "seeing the target" and actually accurately putting a hole in it.

      On average it'll take you ~2 seconds or more. Which basically means if I have the element of surprise by pointing a gun at you before you know what's what, you're totally fucked because you won't get a round off in time.

      If your defense class didn't teach you this idea, you should ask for your money back. Because you're just going to needlessly escalate a violent situation and get yourself shot.

      I'd rather be robbed than robbed and shot. (well of course I'd rather not be either, but if I didn't have a choice about the robbery...)

      Only a complete assclown thinks it's brave to wander around with a gun in the guise of protecting yourself at all times. Unless you're actively looking for trouble it won't do you any good. And when the mugger/robber/etc does drop you like a sack of potatos, they'll just steal your gun and have yet another to hurt people with.

      Tom

      --
      Someday, I'll have a real sig.
    38. Re:Taxes suck, but why not? by null+etc. · · Score: 1
      I suppose that you could add heavy taxes on luxury goods to "even out" the tax burden, but that's not exactly fair to the middle class (my new flat screen is gonna cost WHAT?!), and it puts luxury goods completely out of reach for poorer families.


      I hate to sound like a meanie, but poorer families might benefit by buying things other than luxury goods. I mean, during the Great Depression, you didn't hear people complaining about how they couldn't buy luxury goods.

    39. Re:Taxes suck, but why not? by Maxo-Texas · · Score: 0, Offtopic

      It is societal.

      In some societies, knowing random people may have guns causes less people to feel they are safe in trying to steal or threaten others. As a result, there is less crime with more guns. We've seen this in some US towns.

      In some societies, the people hate each other so much, that they don't care if they may be killed trying to hurt other people. As a result, there is more crime with more guns. We've seen this in iraq.

      --- put another way.

      If the population is basically on the brink of a civil war or doesn't put a high value on life (for whatever reason- economic, religious, tribal) , adding a lot of guns is going to be bad.

      If the population is fairly homogenous and does put a high value on life, adding a lot of guns is sometimes good.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    40. Re:Taxes suck, but why not? by Anonymous Coward · · Score: 0

      "Lot of people think income taxes are stupid...Mostly they are people who makes lots of money."

      Ummm, no I think anyone who makes money doesn't like income tax.
      (A 'temporary war measure' my ass)

      "and it puts luxury goods completely out of reach for poorer families."

      Ummm, yeah that's why they're called LUXURY GOODS!! I don't wanna see someone working at McDonalds wearing a Rolex and going to the food bank to feed their kids because it shows that their priorities are totally f'ed up.

      "Taxes are there to provide services for the whole of the population"

      followed by

      "because they're always the people who refuse to see the point in anything that doesn't benefit them in a big tangible sort of way."

      Well which is it?? If I don't have kids should I pay for the education of the hillbilly who has 10?? Should I pay for the methadone clinic for some crack-head that hasn't contributed to society one day in his miserable life?

      Your land of sunshine and rainbows doesn't exist - get over it.

    41. Re:Taxes suck, but why not? by voice_of_all_reason · · Score: 1, Insightful

      Sabotage can help to empower the people and take away the brunt of opression (eg: liberation of the bastille and the boston tea party), but in most cases is merely the start of a revolution.

      I can't recall an example where a corrupt government has stepped down even in the face of massive civil unrest and rebellion. Is isn't until the architects are in direct mortal danger (the french king and queen were executed before they abdicate and Cornwallis only surrendered when his army was surrounded and had no other choice but to be destroyed) that Changes will happen.

    42. Re:Taxes suck, but why not? by Hijacked+Public · · Score: 2, Insightful

      I'm going to go ahead and believe the guys at what is probably the most well respected private firearms training facility in the world (Gunsite), and Blackwater, who's training kept me and a whole lot of other people pretty safe despite being in one of the most fucked up places on earth, over some guy on Slashdot.

      But I'm happy to let you hold such infantile views on the way these things go down as long as you don't try to force me to live the same way.

      --
      "Sacrifice for the good of The State" - The State
    43. Re:Taxes suck, but why not? by Asphalt · · Score: 1
      Why do governments tax anything in the first place? It's because public services cost money, and that's a convenient way to of collecting said money (and because they are usually the ones that have all the guns).

      Not entirely true. The FEDERAL government taxes solely to control inflation. The more money that is in your hands, the less the value of the currency as a whole. Which is not great for government spending.

      The government prints it's own money. The currency is fiat. The Federal government does not "pay for anything" with your tax money, they simply give it back to the Treasury to be re-issued at a later time as a cause of monetary policy.

      The government by it's very nature cannot run out of money since the Fed will always print as much as it needs.

      The Federal government taxes you to take as much money away from you as possible. The more money they can take from you, by whatever means, the stronger the value of the dollar will be.

      It is a common misconception that checks the the IRS "pays for stuff". It doesn't.

    44. Re:Taxes suck, but why not? by tomstdenis · · Score: 1

      Hey, all the power to you. I just hope one day your infantile rambo behaviour escalates a situation to the point where you, your friends, and all the civilians around you get wasted. :-) Cheers.

      Tom

      --
      Someday, I'll have a real sig.
    45. Re:Taxes suck, but why not? by optkk · · Score: 1

      So what you're saying is that gamers should revolt? I'm game

    46. Re:Taxes suck, but why not? by tolan-b · · Score: 1

      Bloody hell.. I wasn't trolling at all, I was just asking the OP to back up their comment about guns in the populace (as according to him/her he/she was replying to the GPs comment about guns), in what I thought was a humourous way :(

    47. Re:Taxes suck, but why not? by tolan-b · · Score: 1

      My comment was more in reference to the mention of guns. As far as I know not many revolutions have relied much on guns.

    48. Re:Taxes suck, but why not? by Kattspya · · Score: 1

      Pinochet in Chile?

      I just recently heard he stepped down peacefully and apparently the wikipedia article corroborates it

    49. Re:Taxes suck, but why not? by jejones · · Score: 1

      As a registered Libertarian, you should know that the vast majority of those public services are things that the government shouldn't be doing, and hence there shouldn't be taxes to pay for them.

    50. Re:Taxes suck, but why not? by karmatic · · Score: 1

      "the rich man and the poor man buy a loaf of bread, and the 30 cents tax on the bread that goes to the Fed means nothing to the rich man, but means a lot to the poor man."

      Not with the "fairtax". Under the "FairTax" plan, everyone gets a "prebate" equal to (tax percentage * poverty line). Make less than the poverty level, pay no taxes (in fact, you get a check). Make more than that, pay more taxes.

      As you said, the .30 tax means a lot more to the poor man than the rich man. The same goes for the "prebate" check.

      Some of us detest the income tax, not just because we are "people who make lots of money". The IRS has _way_ too much power, and it really shouldn't be the Government's business how much we make (or not), or what legal means we use to acquire it. Sales tax is already vigorously enforced in many (most?) areas, and what you buy is (usually) bought in public anyway.

      I personally prefer a sales tax to the way we are nickel and dimed (personal tax, estate tax, capital gains tax, alternative minimum tax, social security tax, medicare tax, self-employment tax, corporate income tax, and the myriad government-caused fees, surchases, tarrifs, etc.)

      No paperwork for most citizens (yay!), less paperwork for businesses (overall, though more for sales-tax related things), illegal immigrants pay taxes, and they don't even get a rebate, removing most of the need of the IRS and their power. What's the downside?

    51. Re:Taxes suck, but why not? by Grishnakh · · Score: 0, Flamebait

      I suppose that you could add heavy taxes on luxury goods to "even out" the tax burden, but that's not exactly fair to the middle class (my new flat screen is gonna cost WHAT?!), and it puts luxury goods completely out of reach for poorer families.

      And what the hell is wrong with that? Why should poor people be able to enjoy luxury goods?

      Maybe we should increase taxes on poor people for being so stupid. After all, take a trip through the crappiest trailer park in your area and you'll see a DirecTV satellite dish on every one of them. I have a quarter-million dollar home and I don't have a satellite dish.

      Sorry, but sales taxes make a lot of sense despite your nonsensical objections. What's next, are you going to advocate that everyone below the poverty line be given a new Bentley every year at taxpayer expense?

    52. Re:Taxes suck, but why not? by Grishnakh · · Score: 0, Flamebait

      No paperwork for most citizens (yay!), less paperwork for businesses (overall, though more for sales-tax related things), illegal immigrants pay taxes, and they don't even get a rebate, removing most of the need of the IRS and their power. What's the downside?

      The downside is a LOT of people currently working for the IRS will need to find a new job, and taxpayer dollars won't need to be wasted on their salaries any more.

      Anyone know how much money it costs the IRS to operate? Seems to me that it's a large fraction of their revenue.

    53. Re:Taxes suck, but why not? by Grishnakh · · Score: 1

      Taxes are there to provide services for the whole of the population, whether it's paying for the military to protect our borders, and the police to protect our homes, or paying to clean up toxic waste spills, or paying for the interstate system, etc. People who demand "a la carte" government services always annoy the crap out of me, because they're always the people who refuse to see the point in anything that doesn't benefit them in a big tangible sort of way.

      I just need to point this out. Currently, the military is NOT protecting our borders, and neither is the Border Patrol. However, the military is being used to prosecute a very expensive war in another country which was never a threat to us.

      The police haven't been doing a very good job of protecting our homes since they're too busy in their "war on (some) drugs", and collecting revenue by issuing speeding tickets.

      Toxic waste spills: shouldn't the companies spilling waste pay for its cleanup? Of course, the criminals that run these businesses are good friends of the people in government, so that won't happen.

      Sorry, if these are your examples, I don't see how the government really needs any of my money, since it's mismanaged it so badly.

    54. Re:Taxes suck, but why not? by theghost · · Score: 2, Funny

      In the spirit of the source article...

      Screenshots or it didn't happen.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    55. Re:Taxes suck, but why not? by theghost · · Score: 3, Interesting

      In order to win an anonymous argument on the internet you just wished (perhaps hypothetically) for your opponent, his friends, and all the innocent bystanders near them to be killed. Think about what that says about you.

      Regardless of the validity of your claims, you have lost all credibility because you have proven that you don't have a sense of perspective.

      And since this is an article about (primarily) mmos...

      GG L2Argue Nub. Pwnt!

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    56. Re:Taxes suck, but why not? by SatanicPuppy · · Score: 1

      Disagreeing with how taxes are spent is not the same thing as saying there should be no taxes.

      I agree that the government spends money on stupid stuff, but it also spends money on a lot of necessary stuff. It should be a goal to put people in office who will spend the money wisely, and frankly, when the government goes spending crazy on unnecessary wars and ridiculous pork, they should be held accountable. Not that we hold anyone accountable in this country, but hey, that's the way it should be.

      And you have a very poor understanding of the whole toxic waste issue. Generally companies that pollute are forced to clean it up, however, if said company goes out of business before that time, that doesn't happen. It benefits everyone to not have that crap in the environment.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    57. Re:Taxes suck, but why not? by Anonymous Coward · · Score: 2, Interesting

      On the contrary, there IS a definitive, objective answer to the question "why does government impose taxes", or more precisely, "why does government take its revenue by force". The answer is found in economics.

      The answer is quite simple, although certainly not obvious to the typical taxpayer who knows nothing but government: because force (coercion) is the only tool government has. (If government was voluntary, it wouldn't be government -- it would be free enterprise.)

      Let's explain in detail. Government is defined as the organization holding the unique "right" to employ coercion as its means within a given territory. (Anyone else who does so, without the blessing of government, is a criminal.) That is the ONLY unambiguous, 100% objective definition of government which applies to all governments, past, present, and future. This "right" to employ coercion is the one thing all governments MUST have in common. (Note that whether you consider government necessary, or beneficial, or even "compassionate", is entirely irrelevant -- you cannot deny the fact that government is founded on the principle of coercion.)

      Therefore, being forever propped up by this foundation of coercion, government cannot produce anything of value on its own merit (for example by trading voluntarily with others as an honest businessman would do), because everything government has was taken by force in a zero-sum transaction. In order for government to gain, somebody must lose. The loser, of course, is the taxpayer who has no choice in how much to "donate", let alone what laws he will be subject to.

      In a voluntary instance of trade, each side benefits from the transaction (+1 and +1) and therefore the net sum is positive: wealth is created (there is more wealth existing after the transaction than before). In taxation (or -- and take note -- theft), one side gains (+1) but ONLY at the expense of the other side (-1) who couldn't chose for himself to engage in trade but was rather coerced. The net sum is zero, and therefore no wealth is created, only moved around or transferred from one party (taxpayer) to another (government). The fact that government insists that it's for the taxpayer's benefit does not, in any way, remove the element of coercion from the transaction, nor does the so-called "social contract" theory which claims that individuals volunteer themselves to be subject to coercion. (Is it possible for an individual to coerce another individual into volunteering? Why not? How then is it possible for an individual to volunteer to be subject to coercion?)

      With that, we can see how government cannot actually produce anything of value on its own because it has no means of generating a positive net sum on its transactions. (Again, if government was voluntary, it wouldn't be government.) Even where government claims "profit", you have to remember that government achieved its means for that "profit" through pure coercion, not voluntary association.

      If government didn't collect its revenue by force, government couldn't exist.

    58. Re:Taxes suck, but why not? by SatanicPuppy · · Score: 1

      Nonsensical? I was just pointing out why we have an income tax.

      I am always amused when someone who lives in a quarter million dollar home goes off on how well people in trailer parks live. You tell 'em. How dare they have cable? Have they no shame? First of all, they have the poor taste to be poor. And second, they have CABLE? W.T.F?

      It's one of the wonders of this country that even poor people are allowed to have a few nice things. And I think it very typical that someone who is clearly well off should be offended by this.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    59. Re:Taxes suck, but why not? by Mercedes308 · · Score: 1

      Perhaps he was trying to head off inquiries into human rights abuses by quickly claiming senatorial immunity.

      --
      And no, I couldn't give a shit what my karma is.
    60. Re:Taxes suck, but why not? by Anonymous Coward · · Score: 0

      Taxes are there to provide services for the whole of the population, whether it's paying for the military to protect our borders, and the police to protect our homes, or paying to clean up toxic waste spills, or paying for the interstate system, etc.

      Et cetera? Taxes are imposed at the currently unreasonable rates in order to provide services for some of the population, whether it's paying for the military to use nationalistic honor propaganda to fool kids into dying for the oil in Iraq, paying for new technologies which allow law enforcement to spy on citizens at a dramatically increasing rate of invasive power, paying billions to large oil companies who are friends of the administration despite the reality they have been enjoying record profits from the dead in Iraq by claiming that such subsidies will help develop new technologies which supplant oil and that these oil companies must be essentially compensated in advance for potentially losing some revenue in the future even though you're actually claiming the same people will continue to dominate the energy industry because rather than let new players innovate in the game you're paying you're old buddies to say they'll cough up the replacement by the time Duke Nuke'em Forever comes out, or pretending that the interstate system is undergoing significant expansion which continue to warrant obscene sums of money.

      And there's a helluva lot more bullshit you glossed over, in your youthful rush to attempt justifying unnecessary taxes.

    61. Re:Taxes suck, but why not? by SatanicPuppy · · Score: 1

      Well duh. But how do you enforce that? Altering the prices of goods out of the range of the lower income consumers through arbitrary taxes isn't going to do much but create a black market for those goods.

      Intellectually, from the viewpoint of having enough money for the occasional luxury, we should all be spending our money on other things. I buy books, when my taxes pay for a library. I buy cable, which is a total waste of money...I mean, over the course of the year, I probably pay 1000 dollars for my fricking "extended basic" cable. A thousand dollars a year in savings, spread out over how many years? That'd seriously add up. I mean, put that in a Roth for 20 years and you'd likely end up with 6 figures.

      People are people though, and we enjoy luxury goods.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    62. Re:Taxes suck, but why not? by Mercedes308 · · Score: 1

      You make a good point there. I've seen that a fair bit in the places I've been. It's more a question of the social function (or dysfunction) that dictates the crime in an area, the weapons just act as a multiplier to the trend.

      --
      And no, I couldn't give a shit what my karma is.
    63. Re:Taxes suck, but why not? by SirLanse · · Score: 1

      That is why we should all support the NRA. Vote out anyone who would disarm you. They know it is easier to rule over unarmed subjects, than to represent armed citizens. Other point, some accounting is done by accrual system. If you worked for a dotcom, and got stock options, you may have run into this. Your gains are based on the stock price on end of year. You have to pay taxes on those gains, even if you don't sell. There was a heartbreaking story of a guy who worked for 3years for a net minus 100k. They company folded before he was completely vested and could sell any stock.

    64. Re:Taxes suck, but why not? by Broken+scope · · Score: 1

      Well you know there was a disposable camera on the dash, however one arm was useless and the other was busy. Then the whole blood loss thing.

      --
      You mad
    65. Re:Taxes suck, but why not? by SatanicPuppy · · Score: 2, Interesting

      I don't mind income tax so much, though it does piss me off when money gets wasted on stupid crap. Not surprised you posted as A.C however. Funny how people whose arguments boil down to "People who are poorer than me don't matter, and shouldn't get a dime of my money if they were starving in the gutter" don't like putting their name on their opinions.

      Yea, the McDonald's employee with the Rolex is a real common problem.

      Yea people have screwed up priorities. Some poor people blow money on non-essentials, just like the rest of us. Then there are the people who place so little value on other people, that they begrudge the tiniest amount of their tax money that goes to other people.

      Everyone jumps on the same examples: Schools and poor people. Out of the entire federal cash income (less than half of which comes from income tax), outlay for education, job training, employment and social services total a pathetic 3%. Almost all of the money that goes to those programs comes from property taxes and local/state sales tax.

      But that 3% is such a big deal to you, that you'd like that 1.5% of your income tax back more than you'd like poor kids to have an education, or than you'd like the government to put money toward soup kitchens, or whatever. I paid an obscene amount of income tax last year, and 1.5% of it is still less than 500 dollars...Not much of a TV, by modern standards.

      We pay 3 times as much paying the interest on our goddamn national debt...Why don't you complain about that, eh?

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    66. Re:Taxes suck, but why not? by Jo+Owen · · Score: 1

      Lets be realistic about this, you would need numbers to overthrow government regardless of whether you have weapons. And you can be fairly sure that the government in any case will have more trained and armed supporters than you will.
      You don't seem to understand that The Government isn't an all powerful entity - it is essentially made up from civil servants and the milatary. If you have a large enough following then most likely you can make the same amount of difference with or without weapons.

      If you don't have a large enough following - you will be shot and called a traitor regardless of whether you shoot back or not.

      The military is big enough and powerful enough to do pretty much what it needs to - whether that be toppling foreign governments or taking care of you!

      Having guns doesnt keep anyone safer - it just means more chance of people misusing them.

    67. Re:Taxes suck, but why not? by Grishnakh · · Score: 1

      And you have a very poor understanding of the whole toxic waste issue. Generally companies that pollute are forced to clean it up, however, if said company goes out of business before that time, that doesn't happen. It benefits everyone to not have that crap in the environment.

      I don't see the problem. If the company goes out of business, the people who were employees of that company haven't blinked out of existence. Go after them, especially the executives. They should be personally accountable for their company's actions. They already are, if they commit fraud like Enron. And if they can't pay for it after selling off all their assets (including their mansion in Florida), then put them in jail until they work off the debt (which will probably be the rest of their lives).

    68. Re:Taxes suck, but why not? by Grishnakh · · Score: 1

      Sorry, but I don't see why middle-class people should be forced to pay for poor people to have luxury items.

      I'm offended by the notion that I should even lift a finger to help poor people (charities, etc.), when I see poor people wasting money on stupid things like satellite TV. If they can afford that, they're obviously not in need of any help from anyone, and certainly not in need of any tax breaks.

      Moreover, if they can afford these luxury goods, then why not tax them on these goods, just like we'd like to tax rich people for the same goods? After all, this whole thread came about because some other poster advocated eliminating income tax and relying on sales tax instead. When some possible problems were pointed out, it was suggested that essential items (food, etc.) be exempted, while luxury items be additionally taxed. Then you said this would be unfair to poor people! WTF??

      You have some seriously screwed up priorities in life.

    69. Re:Taxes suck, but why not? by mikiN · · Score: 1
      --
      The Hacker's Guide To The Kernel: Don't panic()!
    70. Re:Taxes suck, but why not? by mr_mischief · · Score: 1

      Sounds like Chicago tollbooths, really. How much sooner would the six-lane wide roads around Chicago be paid for if the fourteen-lane wide manned tollbooths weren't constantly being repaired and upgraded? Indiana, Kansas, and Pennsylvania at least all have at least some tollways where you get a ticket when you enter and pay according to mileage when you exit. Not Chicago. You could have to stop and pay six or seven tolls in a twenty-mile stretch depending on your route. Every toll plaza is wider than the main road, has booths and enforcement hardware, and has human workers present. It's a government works project more than revenue to pay for the roads.

      Most of those IRS agents could become useful contributors to the economy if the IRS was about 90% smaller. Think about how much more in taxes there could be if we had that many more productive workers paying taxes instead of being paid from them.

    71. Re:Taxes suck, but why not? by Kattspya · · Score: 1

      Yes, I would consider that very likely but he stepped down peacefully which was the point.

    72. Re:Taxes suck, but why not? by Wellington+Grey · · Score: 1
      and it puts luxury goods completely out of reach for poorer families.


      Once all the poor people have something it isn't a luxury anymore.

      -Grey
    73. Re:Taxes suck, but why not? by Rakarra · · Score: 1
      Jailing them and selling off their assets will still go only a short ways towards generating the revenue to clean up a large/expensive disaster.



      I look at the massive losses in the Enron debacle, and even if they bled every executive dry, all those people who lost their savings wouldn't get it back.

    74. Re:Taxes suck, but why not? by Anonymous Coward · · Score: 0

      I'm offended by the idea that people who live in $250,000 homes should not all be put in jail when i see people living in $250,000 homes who molest children.

      Got clue?

    75. Re:Taxes suck, but why not? by Chris+Burke · · Score: 1

      Note: Again disclaimer: I don't pack heat or have any intentions of doing anything violent. Just trying to bring some reality to the discussion. As much as I like firing weapons too, I'm not crazy enough to carry in the name of defense.

      Personally I consider it a rather selfish viewpoint to only consider whether it makes sense to carry a gun for self-defense. For the same reason I don't carry a CPR breathing barrier so I can try to resuscitate myself. As a former Boy Scout, many of the skills I know (rescue breathing, CPR, first aid, water rescue) do little to no good to me, but that's okay because the whole point of learning them is to help others.

      Think about the situation not where you are being mugged or assaulted or kidnapped, but where someone else is. In this case the situation is more like the police entry, where you are entering a situation where you know a firearm may be required, rather than the case where you are being suddenly accousted. As you add detail to the hypothetical scenario you can easily see cases where it wouldn't make sense to pull a gun, and of course having someone call the police should be the first course of action. However in some cases it can be very useful to be able to pull a gun, and the whole 20ft/2 second thing doesn't apply.

      Now I don't own a gun, but I do see the utility of doing so. Particularly since I live in a state which saw a decrease in violent and gun-related crime after passing a concealed carry law. Why? Well according to criminals themselves, it's because they were leary of pulling a gun on somebody in an alley when anyone walking past the alley could potentially be carrying a gun.

      --

      The enemies of Democracy are
    76. Re:Taxes suck, but why not? by SatanicPuppy · · Score: 1

      If you bothered to read my original post, what I said was: "federal sales tax...is generally considered to put an undue tax burden on people who don't make a lot of money." Nowhere did I say it was my view, nowhere did I say it was right or wrong, or anything.

      I personally think it is a poor choice because consumption isn't a fair measure of what is owed. A rich man and a poor man live the same lifestyle, spend frugally, put as much money as they can in savings. Rich man becomes fabulously rich, moves to a country where the dollar goes a long way, lives like a king for the rest of his life. Poor man saves enough not to have to work past 65. Doesn't really seem fair based on the relative incomes involved.

      I don't know of any government program that takes my tax dollars and uses them to buy luxury goods for the poor...Perhaps you'd like to enlighten me? I think the poor use money that they make to buy luxury goods, same as anyone else...Not sure why you think there is something wrong with this? A goodly number of luxury goods actually do have extra taxes on them, though they appear in the form of tariffs, and are thus invisible to the consumer.

      Obviously you wouldn't lift a finger to help people who make less than you do...Unfortunately for you, your opinion is a minority opinion, and everyone else has decided that food stamps, and school lunches, and public health and housing, are preferable to just letting people die in the gutter.

      I find myself to be in agreement with that, and I don't hold a grudge against a poor family for using some of the money that they save on groceries (because they're on food stamps) to buy a few luxuries.

      I have a much more significant grudge against wealthy people who believe that society owes them something, despite the fact that that same society has allowed them to amass their wealth in the first place. There are prices for living in a free society and, by and large, they're a hell of a lot less here than anywhere else in the world that you'd want to live. So stop your bitchin and pay up...Or move to Europe for a while, and see if you like the taxes any better over there.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    77. Re:Taxes suck, but why not? by SatanicPuppy · · Score: 1

      Luxury: something that is an indulgence rather than a necessity.

      Good food is an indulgence, and I don't think anyone would begrudge that for a poor family. Likewise basic entertainment, which may include cable tv.

      I don't believe in welfare as a way of life, and I have very limited sympathy for those who could work, but won't. But I am willing to see some of my tax dollars go to making the life of the working poor a little less poor.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    78. Re:Taxes suck, but why not? by Anonymous Coward · · Score: 0

      WTF?

      Basically your argument is that it isn't fair that some people are rich and some people are poor (please explain paragraph two of your reply in some other terms; I can't see it...) If so... so? Life ain't fair. If the gist of your argument is that it isn't fair, I'd respond "cry me a river." No system is FAIR.

      However, a consumption tax may well be the *most fair way to tax citizens ever invented*. The only real downside is that it would add a little burden to business, and that it would disincent people from spending ridiculous sums for luxury goods that they can't afford. So VISA and Mastercard might tank (again... cry me a river) but the common man would have more disposable income, would be more likely to save for a rainy day rather than spend himself into debt, and (most important in my book) would be taxed exactly equally with the rich man. The rich man has more to spend, so pays more taxes (not less taxes like our current loophole-riddled system). The poor man has less to spend, so pays less taxes. Especially if you add in a necessities-exemption (as long as we don't have lawyers defining Hummers and flat screen TV's as "necessities"), that's nothing but good for poorer folks -- and especially for the vanishing middle class.

      What, again, is unfair with that?

    79. Re:Taxes suck, but why not? by Wes+Janson · · Score: 1

      It's 21 feet, and in regards to knife attacks, not being shot. I am by no means an expert with firearms, but I know enough to distinguish uniformed tripe when I hear it. Muggers aren't the only threat out there in the world.

      I'd rather be robbed than robbed and shot

      Sorry, but you don't have a choice in the matter. If you're unarmed and your attacker isn't, then barring a miracle the choice is entirely his. And if you'd truly prefer to give that option away, and leave your life in the hands of someone who has already demonstrated their lack of respect for you, then I can only assume you're a fool.

    80. Re:Taxes suck, but why not? by AK+Marc · · Score: 1

      Not with the "fairtax". Under the "FairTax" plan, everyone gets a "prebate" equal to (tax percentage * poverty line). Make less than the poverty level, pay no taxes (in fact, you get a check). Make more than that, pay more taxes.

      But have you actually talked to anyone involved in Fair Tax? They are complete nuts. I asked why poverty was the base level, and not something like poverty + 10% to make it easier on the poor, or poverty - 10% so the tax system wouldn't become its own welfare, and I'm treated like I'm a leper out to cause the end of the world. I couldn't get an answer out of anyone other than "because that's what makes the numbers work." Well, I'm sorry that math is so hard for them, but it seems easy to me that an increase in payouts requires an increase in income, and vice versa.

      I personally prefer a sales tax to the way we are nickel and dimed (personal tax, estate tax, capital gains tax, alternative minimum tax, social security tax, medicare tax, self-employment tax, corporate income tax, and the myriad government-caused fees, surchases, tarrifs, etc.)

      I do too. However, Flat Tax will require a Constitutional Amendment to get done, and that Amendment would also have to repeal all other government taxes (probably excepting some, like sin taxes and tarriffs) or we'd end up with what we have now with just one more tax. So, from a practical point of view, Fair Tax will increase my taxes, not reduce them, and it can't be passed while the people in charge of it are so inflexible that they can't even have a civil conversation about it.

    81. Re:Taxes suck, but why not? by drsquare · · Score: 1
      Then there are the people who place so little value on other people, that they begrudge the tiniest amount of their tax money that goes to other people.

      When the tax burden is around 50%, it's hard to call that the tiniest amount.
    82. Re:Taxes suck, but why not? by QuantumFTL · · Score: 1
      The alternative to income taxes would be federal sales tax, which is generally considered to put an undue tax burden on people who don't make a lot of money...eg, the rich man and the poor man buy a loaf of bread, and the 30 cents tax on the bread that goes to the Fed means nothing to the rich man, but means a lot to the poor man.
      A specific proposal for such a tax, FairTax "fixes" this problem by giving *everyone* a basic living stipend (calculated to offset tax), such that in effect everyone's *absolute basic necessities* cost nothing, and *everything* else is considered (rightly, in my opinion) as a luxury. Most so-called "poor" people in the US (yes, that includes many below the poverty line!) actually have a ridiculous amount of stuff compared to people in 3rd world countries (e.g. cable TV (?!?!!)). Those that happen to use common sense with what "little" money they have frequently have even more.

      This plan has plenty of issues with it, and there is an interesting article at the Jews For The Preservation of Firearms Ownership (I'm not gonna touch that one) homepage. And to think seven mere years ago, I did not find taxes the least bit exciting!
    83. Re:Taxes suck, but why not? by Grishnakh · · Score: 1

      No, but it definitely would have helped. It's a lot better than letting them keep a mansion in Florida, give it to their relatives (who give it back after they fake their death), etc.

    84. Re:Taxes suck, but why not? by GlassHeart · · Score: 1
      If I don't have kids should I pay for the education of the hillbilly who has 10?? Should I pay for the methadone clinic for some crack-head that hasn't contributed to society one day in his miserable life?

      Your taxes pay for the privilege of not being mugged by the uneducated kid or crackhead, because the kid was educated with public money and the crackhead was sent to a public rehab clinic before that could happen. Sure, it's entirely unfair, but if you think you can just mind your own business, you're living in a "land of sunshine and rainbows" as well.

    85. Re:Taxes suck, but why not? by Aenoxi · · Score: 1

      Actually, I think he was signalling his exasperated withdrawal from an argument which had clearly become mired in intransigent 'argument from (supposed) authority' territory. I'm not sure he was trying to 'win' anything. Whether or not you agree with his premises, he was also being consistent by following through to the logical conclusion of his argument - ie. that carrying guns around for personal protection increases the likelihood of such tragic events occuring. I'm not sure where sense of perspective comes into it?

      --
      "The sum of all knowledge does not imply the knowledge of all sums" Kurt Gödel (paraphrased)
    86. Re:Taxes suck, but why not? by Artifakt · · Score: 1

      Good answer, But it's not just about the 'privilege' of not being mugged. The land of sunshine and rainbows bit extends to a really sick utopian fantasyland where,

      a. when poor people starve, there's no bodies left behind, and so no threat of diseases if nobody gets paid to bury them. They just neatly and tidily vanish, taking their slums with them.
      b. these poor will eventually lay down and die peacefully instead of trying to kill you to survive.
      c. middle class people like me defend our betters from these not so peaceful poor people for free, even though they want the rich dead more than us.
      d. the companies these taxpayers are invested in keep selling 20 million of this and 50 million of that even when only a few rich, frugal investors have any money for anything except absolute necessities.

      I know a guy whos whole income for the last five years comes from stock in a 'bank' that runs nothing but check into cash places, and he bitches all the time about what a drain the poor are on the economy. I've heard the same from people who own parts of businesses marketing Jerry Springer videos, sports team jackets, fancy athletic shoes, or public lotteries. What is it with these people?
            You know, those schools would probably be keeping more people from turning into muggers and crackheads if they weren't being increasingly geared towards turning out mindless consumer drones to keep a market for all that stuff poor people buy and a cheap work force to crank it out. Mindless drones don't really even make good consumers long term, let alone safe neighbors.

      --
      Who is John Cabal?
    87. Re:Taxes suck, but why not? by pkphilip · · Score: 1

      You don't have to pay income taxes in the US. The US constituition has a law which mandates that *corporate* income is taxable - not personal income.

      See http://www.givemeliberty.org/SUMMER/TestDrive.htm/

      Also see http://www.freedomtofascism.com/

    88. Re:Taxes suck, but why not? by Loki_1929 · · Score: 1

      "You're not "safer" because you have a gun, because eventually everyone will think like you, have guns around raising the occurences of abuse."

      Virginia began rolling back their gun laws a few years back, even going so far as to allow concealed and open-carrying of weapons. The result has been a drop in crime to levels from 30 years ago. The murder rate has dropped to levels not seen since at least 1960 (the earliest statistics I could find). Violent crime in general has dropped to late 1960s levels.

      A well-armed society is a polite society.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    89. Re:Taxes suck, but why not? by SatanicPuppy · · Score: 1

      So you're saying, as long as the poor people here aren't as poor as the poor people in some third world country, they should shut the hell up and be happy?

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    90. Re:Taxes suck, but why not? by Grishnakh · · Score: 1

      How is this post flamebait? Did some useless IRS employees get mod points?

    91. Re:Taxes suck, but why not? by ShakaUVM · · Score: 1

      You don't have to pay income taxes in the US. The US constituition has a law which mandates that *corporate* income is taxable - not personal income.

      Riiight.

      16th Amendment: "The Congress shall have power to lay and collect taxes on incomes, from whatever source derived, without apportionment among the several States, and without regard to any census or enumeration."

      http://en.wikipedia.org/wiki/Sixteenth_Amendment_t o_the_United_States_Constitution

    92. Re:Taxes suck, but why not? by mwvdlee · · Score: 1
      Why do governments tax anything in the first place? It's because public services cost money


      So what public service would a government provide in-game? I'm paying a membership fee to be in-game, that's basically the tax I'm paying to the in-game "government" (i.e. the publishers), and they in turn are paying the real government. Or does the government think I should be paying a membership fee to exists in real-life too? Stop paying my monthly subscription (besides tax) and be banned from my country?
      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    93. Re:Taxes suck, but why not? by CrimsonAvenger · · Score: 1
      I hate to sound like a meanie, but poorer families might benefit by buying things other than luxury goods.

      Once upon a time, the US government, in its nearly infinite wisdom, decided that a nice safe-to-pass tax was a luxury tax on yachts. It would only impact the Rich, since poor people couldn't afford to buy yachts.

      It was repealed a few years later when it was noticed that it wasn't collecting any revenue, since the Rich were just buying their yachts (and registering them) overseas, where the tax didn't apply. Oddly enough, the main effect of the tax (other than requiring rich guys to buy their yachts overseas) was to put a bunch of poor guys out of work - their employers, who made yachts, didn't have any way to pay them when people stopped buying their yachts.

      --

      "I do not agree with what you say, but I will defend to the death your right to say it"
  4. virtual money by El_Muerte_TDS · · Score: 5, Interesting

    If they want to tax virtual assets then they should also accept virtual money to be used for tax payments.

    Also, do players actually own the virtual assets? Because aas far as I can tell it's the game operator that actually owns them since they can always take those assets away from the player (for example by cancelling their account).

    1. Re:virtual money by kiberovca · · Score: 5, Insightful

      Not only that. Government has to support virtual people just the same as real people. Citizens pay taxes to the state, but on the other hand, the state protects its citizens (yes, I know that is an ideal situation, but it's written in the constitution of every legal state). So, if someone kills me in the WOW, or steals something from me in Second Life, will he be sanctioned by the state, and in what way? What about other laws? Prostitution, drugs, pedophilia...? And also, what about us that are not citizens of the USA? To whom and in what way will we have to pay, and what will we get in the return?

      --
      Eric: "What're quantum mechanics?"
      Rincewind: "I don't know. People who repair quantums, I suppose."
    2. Re:virtual money by Frosty+Piss · · Score: 3, Insightful
      Because aas far as I can tell it's the game operator that actually owns them since they can always take those assets away from the player (for example by cancelling their account).

      Gamers can't have it both ways, try to monetize their virtual assets, and then say it's not really worth anything. We know very well than many people make lots of money on this useless crap, so obviously, it's worth something. One way or the other, people. Taxes are a bitch, but they too exist.

      --
      If you want news from today, you have to come back tomorrow.
    3. Re:virtual money by Anonymous Coward · · Score: 0

      I know that I don't own any of the gear of my characters - my warlock's full PvP set is owned by Blizzard, as are her weapons and her rather meagre amount of gold. IT FUCKING SAYS SO IN THE TERMS OF SERVICE I SIGNED AT THE START.

      If I start getting taxed on things I don't even own, the we're reached a new low.

    4. Re:virtual money by bhmit1 · · Score: 1

      That would be the fair thing to do, but the government doesn't always play fair. Taxes on stock options or a huge example of this, where in some cases (when you hit the AMT threshold) you are responsible for the "income" you received from the difference between the cost of the option and the value of the stock, even if you never cashed out of the stock. There are lots of sad stories of people broke because they owe taxes on stocks that crashed during the dot come on money that they never saw. The Libertarian in me wants to see a few changes made to our tax system, and eliminating taxes on any kind of virtual money is a big one.

    5. Re:virtual money by Neoprofin · · Score: 5, Insightful

      The difference is real world value.

      If you find a handkercheif on the ground that you're going to claim was used by William Shatner should you be taxed for the supposed real world value? No, but if you sell said item on ebay, suddenly it has value, value that you should be taxed on if you're honest when filling out your forms.

      Finding the phatest l00t ever in WoW isn't worth anything, the items not really yours, the character who found it isn't really yours, the server it exists upon definitely isn't yours. The second you sell it for real world money though, that is income and it should be taxed.

      Most people are not asking to have it both ways, a line should be drawn. Virtual assets are virtual assets, real money is real money, you can tax the real money that someone gets for selling access to virtual items, you can't tax virtual items which in an of themselves have no real value.

    6. Re:virtual money by Xymor · · Score: 1

      I swear I though see was a halfling!

    7. Re:virtual money by Anonymous Coward · · Score: 0

      The value of the assets is irrelevant if I don't own them. Last time I read the ToS for my particular poison it was made quite clear: the character, items, in-game currency, and everything within/associated with the game are the property of the host(not client). I can't be taxed for something I don'e own.

    8. Re:virtual money by mr_mischief · · Score: 1

      A retail store doesn't pay sales taxes on items sitting on the shelves. There's no sales tax until there's a sale. If I build a bookcase in my home for my own use, I'm not taxed on the possibility that I'll sell it. Income is only taxed as income once it's received as... income.

      So why in the world would anyone stand for being taxed for doing well in a game? You're paying taxes on your real income, then you're paying for the sign-up kit, paying taxes on the sign-up kit, then you're paying taxes on the network access needed to play, (I'll ignore the full cost of network access since one hopefully uses their connection for other things too), then you're paying taxes on the subscription, using your unpaid time to have fun in the game world, then they want to tax you because you play the game well?

      So someone's mind is actually spinning, "Must... level.. playing... field... in... computer... games..."? Someone get Vonnegut on the phone, Harrison Bergeron's just been spotted playing Anarchy Online.

    9. Re:virtual money by Lord_Slepnir · · Score: 2

      Also: My guild forced my priest to spec to holy. Am I now eligible for welfare since I can't farm as well as I used to? Can I get food stamps to pay for my Morning Glory Dew? If my guild kicks me out, can I sue them for alimony until I find a new guild?

    10. Re:virtual money by weber · · Score: 1

      I guess that implies you can deduct any virtual losses as well? I see potential!

    11. Re:virtual money by cloricus · · Score: 1

      I don't want it both ways. I play my MMO for a few hours a week as a relaxing game and have no interest of selling any items, isk, or my account - if I stop playing my account will die away. To me it is a game and as far as I'm concerned I don't have to pay tax to play monopoly then I shouldn't have to pay taxes to play my favorite MMO. If they intend to push this sort of thing then I'm sorry to say that I will be evading tax for the first time in my life on this one item.

      --
      I ate your fish.
    12. Re:virtual money by dragonsomnolent · · Score: 1

      First, you're right, they can't have it both ways, but to expect that someone would have to pay taxes on something that isn't even real is kinda shifty. If someone finds a sucker willing to purchase virtual goods, then fine, tax them on the money they made from the sucker, no argument there. It would be the same as taxing someone for the gold that their D&D character got from slaying a dragon (talking old school here, pen, paper, and dice). It's all just make believe, and this (taxing the virtual stuff on people who haven't converted it to real money) is another way for the government of the U.S. to make money in a feeble attempt to "balance the budget" without having to cut out the pork.

      --
      I got nuthin
    13. Re:virtual money by zotz · · Score: 1

      Yes, but if it comes out of game it is already real and not virtual and can be taxed there. No?

      all the best,

      drew

      --
      FreeMusicPush If you want to see more Free Music made, listen to Free
    14. Re:virtual money by mr_mischief · · Score: 1
    15. Re:virtual money by mr_mischief · · Score: 1

      The Chairman of the Joint Economic Committee has in fact said that only when real money is made from playing a game or from selling virtual assets is there a taxable event in the real world.

      See his press release, which predates this /. story

    16. Re:virtual money by Jon-1 · · Score: 5, Informative

      Not only is this a good idea, but this is what's happening now. Your virtual assets are worthless till you sell them for dollars. When you receive those dollars, that's a taxable event.

      The IRS openly indicates in publication 525 that, "If you steal property, you must report its fair market value in your income in the year you steal it unless in the same year you return it to its rightful owner." The same applies to accepting bribes. You can read it here. Basically, it doesn't usually matter how you receive income, it's taxed.

    17. Re:virtual money by kypper · · Score: 1

      Mod parent up. It's in the virtual constitution.

    18. Re:virtual money by intchanter · · Score: 1
      Also, do players actually own the virtual assets? Because aas far as I can tell it's the game operator that actually owns them since they can always take those assets away from the player (for example by cancelling their account).

      This is the same degree of ownership that we currently have for all forms of "real" assets. If you don't pay whatever rents in the form of taxation your government levies, they revoke your ownership.

      As for me, living in a place where we are told we are free, but having to pay 1/3 of my income (averaged across the population, which is the net effect regardless of the up-front distribution) as rent on my income and property, I would truly like to see more of my government funded through transparent fees based on the usage of government services. By tying a government's income directly to its expenditures, this holds the government more accountable for its use/misuse of funds, keeps the real cost of government in the minds of the public, and erases most of the possibilities for waste, corruption, and misuse of government power.

      It also reduces the scope of government, and having seen government abuse firsthand, I think this is a wonderful thing.

    19. Re:virtual money by Loco+Moped · · Score: 2

      The IRS openly indicates in publication 525 that, "If you steal property, you must report its fair market value in your income in the year you steal it unless in the same year you return it to its rightful owner." The same applies to accepting bribes.

      So... approximately how many Senators and Congressmen have broken this rule? Why aren't they in jail?

    20. Re:virtual money by DragonFodder · · Score: 1

      The day they start taxing me on my virtual money, is the day I will pay all real debt with my virtual gold. Wouldn't it be nice to send that mortgage payment in MMORPG gold, harvested from killing monsters instead of draining my real bank account. I could then quit real work, and play all day long, secure in the knowledge my online activites would sustain my real life needs.

      --
      Wherever you go... There you are. B.B.
    21. Re:virtual money by Prof.Phreak · · Score: 1

      In that case, virtual characters should also be allowed to vote. Taxation without representation sucks.

      --

      "If anything can go wrong, it will." - Murphy

    22. Re:virtual money by TheJasper · · Score: 1


      LoL.

      New class for the Horde: Tax Collector

      New class for the Alliance: Police officer

      Police: Excuse me sir. We have witnesses saying you killed a number of elves. I'm afraid we're gonna have to take you in.

      Char: But, it was a quest. I needed to do it to get this Cloak of HellaCoolness

      Tax Collector: Ah yes, you seem to have forgotten to declare that Cloak. That's a 100000 gp item. Current tax rates, plus fines, plus late fees, you owe us 250000.

      Finally the Horde and the Alliance find common cause to work together!

    23. Re:virtual money by cortana · · Score: 1

      When you recieve income from the sale of a virtual good or service, then the money you recieve is yours and so you'll be taxed. It really doesn't seem like such a terribly complicated idea!

    24. Re:virtual money by Anonymous Coward · · Score: 0

      Non citizens (but residents) in the US pay taxes but are not allowed to vote. How about fixing that, before we worry about virtual life?

    25. Re:virtual money by JBHarris · · Score: 2, Insightful

      So, if theft is considered income...then being stolen from is considered a loss? Can I claim losses when someone steals...say...$5000 worth of stereo equipment?

    26. Re:virtual money by Anonymous Coward · · Score: 0

      Yes!

    27. Re:virtual money by twitchings · · Score: 1

      "Your honor, she told me that she was level 18."

    28. Re:virtual money by Jon-1 · · Score: 1

      Probably not. Capital losses work fine if you're investing the money in stocks or funds but I'm pretty sure it uinversally does not apply to material goods or services. Same for depreciation. I'm no CPA and I have little knowledge of what constitues a loss. However, if a theif lifts your wallet they have to claim the cash as income and I'm pretty sure the same applies to the value of your stereo.

    29. Re:virtual money by acsinc · · Score: 1

      I wonder if you can get insurance for things like canceled accounts.

    30. Re:virtual money by BlackSnake112 · · Score: 1

      If you earn real life money on something, then that real life amount gets entered into the other income section on your taxes. That is it plain and simple. If people fill out their taxes correctly there is no problem.

      And yes the other income section can be bigger then your main income section. A lot of people have a regulra job. That is their primary income source and all the info about the job is there. The other income (ebay, selling whatever) amnount may be bigger but you qare just claiming an amount not where you got it from. This is what people do.

      Fill out your taxes correctly. If you are earning real money from selling virtural things, then put that amount down in the other income tax section.

      That is it.

    31. Re:virtual money by jackbird · · Score: 1

      Because of the fifth amendment, what you report on those forms cannot be used against you.

    32. Re:virtual money by tfinniga · · Score: 2, Insightful

      IIRC, those laws were often used against gangsters. They couldn't prove racketeering or extortion, as people were unwilling to testify. But they could prove untaxed income, and gave them exceedingly harsh sentences.

      --
      Powered by Web3.5 RC 2
    33. Re:virtual money by Carnildo · · Score: 1

      I've never had reason to look into it in detail, but I believe you can claim a deduction for theft.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    34. Re:virtual money by Anonymous Coward · · Score: 0

      I could add more: These taxes should be virtual taxes, collected by virtual IRS, part of virtual Government, virtual prison sentences handed by virtual judges to those failing to file/pay these virtual taxes and so on.

    35. Re:virtual money by Neoprofin · · Score: 1

      I would have thought that because you willingly submit your financial forms to the IRS that you would not be covered under the fifth. Wouldn't be surprised though.

    36. Re:virtual money by Anonymous Coward · · Score: 0
      Virtual assets are virtual assets, real money is real money,
      Completely off topic, but you'd be surprised how virtual "real money" actually is.
    37. Re:virtual money by Anonymous Coward · · Score: 0

      The difference is probably more like 'perceived' real world value.

      You see the same happening with stocks and options on these. You might trade in the *right* to have shares.

      I guess different countries tax these in different ways, but I know of at least one where you pay tax on options (guaranteed share price) BEFORE you realize those options. They have an inherent value.. Note I'm not a tax lawyer or anything, I just had to pay tax on this.

      The same thing could be said for virtual goods in a game. If an item has real world value, or *potentially* real world value, well.. Myself, I prefer that they tax the stuff once I get real money for it, but I can see why they want to tax the potential value, as long as the potential value is used to trade with..

  5. wont companies like Linden Labs just move by InfoHighwayRoadkill · · Score: 1

    All the on line casinos moved out of the usa and uk into places like Gibraltar and Costa Rica... surely companies like Linden Labs would do the same

    --
    another Roadkill on the Information Superhighway
    1. Re:wont companies like Linden Labs just move by PreacherTom · · Score: 1

      Indeed. All this will do is drive the servers and corporations outside of the U.S. jurisdiction. I doubt the kind of legislation that decimated online poker will go through as easily in this instance. It's not such a plum to the religious right.

    2. Re:wont companies like Linden Labs just move by voice_of_all_reason · · Score: 1

      They'll just pass laws prohibiting US-based credit card companies from dealing with those places. If they can't have the tax, they'll make sure you can't still enjoy the game.

    3. Re:wont companies like Linden Labs just move by Anonymous Coward · · Score: 0

      I don't think that would make a difference since the players would be taxed, not Linden Labs. For example, if you are a US citizen residing in the US and the actual sale of game assets occurs in the US then it probably doesn't matter where the servers are located. That would still be viewed as taxable income by the US government. If the players themselves start incorporating in these tax havens then it might be different.

  6. If we don't pay by Weaselmancer · · Score: 3, Funny

    Will they put our characters in a virtual debtor's prison?

    --
    Weaselmancer
    rediculous.
    1. Re:If we don't pay by LordEd · · Score: 5, Funny

      Your character will be transferred from your originating game to the federal pound-me-in-the-ass prison game for a 6 month subscription. Unfortunately, the conjugal visit expansion will not be available anytime soon.

    2. Re:If we don't pay by I+Like+Pudding · · Score: 3, Funny
      Your character will be transferred from your originating game to the federal pound-me-in-the-ass prison game for a 6 month subscription.

      But I already have an Everquest subscription!
    3. Re:If we don't pay by rrhal · · Score: 1

      Does this mean I can pay my federal taxes in ISK?

      --
      All generalizations are false, including this one. Mark Twain
    4. Re:If we don't pay by I+Like+Pudding · · Score: 1

      Only after you sell it for game time cards

  7. Kiss and attempt to tax my VIRTUAL by davidsyes · · Score: 0, Troll

    ASS. Maybe there ought to be a category for shitty assets. Then, the IRS would have to create a new category. I'm sure they'll come up with euphemisms... SO, rename chair to shit-foundation-seat, etc... why not create a shitty situation for a shitty situation?

    And, for the jobless who play these games (I don't; don't have job yet, and no money to play these games even if I were interested...), are they self-employed. I guess the IRS would class them as what, "self-employed professional gambler"? Sounds like a destructive life style for the losing of the gamblers.

    Captcha: "compute" (doh!)

    --
    Previously: "Linux... Toward the Sunrise..." Now: "Linux... Toward the-- No, now, part of Every Sunrise"
    1. Re:Kiss and attempt to tax my VIRTUAL by davidsyes · · Score: 1

      Sheesh... Troll? some dips can't take a frakkin joke.... can't see past their SIG being adversely affected...

      --
      Previously: "Linux... Toward the Sunrise..." Now: "Linux... Toward the-- No, now, part of Every Sunrise"
  8. taxes on virtual goods? by deanj · · Score: 5, Insightful

    Paying taxes on virtual goods that are exchanged for real money... That I can understand.

    Paying taxes on virtual goods where you don't exchange for real money is stupid.

    What, are they going to start looking through my character's inventory, evaluating how much my +10 Sword of Uberness is worth?

    1. Re:taxes on virtual goods? by Anonymous Coward · · Score: 1, Interesting

      I agree. I don't understand their idea either, as it's not fair when compared to most real world counterparts.

      For example, if you purchased your home 20 years ago for $56,000, and it's worth $210,000 today, you don't pay tax the difference *until* you sell it. Property is admittedly not a good example, since there is property tax, but there are other examples. A business does not pay tax on profit of an item until the good is sold and then only in accumulation (profit/loss). Similarly, holding stocks is not taxable until the stock is sold.

      Someone with a better understanding of property tax can comment, but my impression was that property tax was a holdover from the days when owning land was considered a special privilege (similar to only land owners had the right to vote for a time there).

    2. Re:taxes on virtual goods? by Jasin+Natael · · Score: 3, Insightful

      How is it any different than having to pay capital gains tax on the part of your nominal gains counteracted by inflation? You haven't gained anything! Take the extreme example -- You have certificates of deposit for gold (the metal), and you have to pay capital gains tax when the dollar loses value, even though the gold's purchasing power is virtually guaranteed to be constant in the long run!

      I'm not entirely sure that logical ratiocination and taxation have ever been formally introduced. If they were, they probably decided pretty quickly that they didn't belong in the same room together.

      --
      True science means that when you re-evaluate the evidence, you re-evaluate your faith.
    3. Re:taxes on virtual goods? by Cederic · · Score: 1


      Most sane capital gains taxes apply when the capital item is divested. Thus any interim gains are not taxed.

      So you can acquire a considerable amount of value in your online estate; as long as you don't attempt to liquidise that asset you should not be taxed on it. At the point at which you attempt to realise the value of that asset, that is when you should be taxed.

      This fits pretty well with existing tax structures, and accurately recognises the real-world monetary benefits you realise.

      Of course, this all falls down when online virtual assets are traded against each other. The Second Life currency can be used to acquire assets with real-world value, and a considerable amount of trading can occur entirely in the virtual environment. That is very different to the real-world, where taxation on financial transactions can be (and is) applied. I can thus understand a desire to apply taxation to such exchanges, but I can't yet see a way to achieve it in a sensible manner, especially without causing considerable complexity to games such as MMORPGs, where real-world money is acquired through the re-sale of virtual items (even though those items nominally belong to the company's running the games).

      But treating any virtual capital as an unrealised capital gain and taxing it at the point of realisation is very much possible and probably very sensible. The only real question is whether you charge it using capital gains taxes or merely as taxable income.

    4. Re:taxes on virtual goods? by gstoddart · · Score: 1
      How is it any different than having to pay capital gains tax on the part of your nominal gains counteracted by inflation?

      Because, it's not real items.

      If I sign up for an MMORPG, and I never plan on selling things in the real world because, oh, you know, it's a fscking game, WTF is the government doing taxing me on pretend items???

      Sure, if sell any of those in game items for real money, fine, it's revenue, and I should be expected to pay. But if those things only exist in the damned game, are virtual items whose life-cycle is within the game, and never turn into anything real, then it makes absolutely no sense to tell the government that I won a virtual castle in a video game. It's just stupid. They're gonna suddenly think I have this physical, tangable asset that they need to tax me on.

      This is substantively different from real properties. Imagine, a 12 year old who went on an MMORPG campaign, becoming 'wealthy' within the game, and then being expected to pay $30K in taxes on his assets?? Imagine, you've won a tricked out Viper in a race in an on-line video game, and then getting taxed on it to the same value as if you had just won a real car. Bloody assinine if you ask me.

      The automatic notification of the government of make-believe items makes no sense.

      Cheers
      --
      Lost at C:>. Found at C.
    5. Re:taxes on virtual goods? by gatesvp · · Score: 1

      You have certificates of deposit for gold (the metal) .

      You have now entered a dimension where gold must be classified as a metal to differentiate itself from its primary meaning (currency). Welcome to Slashdot.

    6. Re:taxes on virtual goods? by kabocox · · Score: 1

      Paying taxes on virtual goods where you don't exchange for real money is stupid.

      What, are they going to start looking through my character's inventory, evaluating how much my +10 Sword of Uberness is worth?


      Well, actually alot of state taxes you should be paying for just own crap around the house like couches, beds, entertainment centers. I could see "them" wanting you to list every little virtual good that you obtained and what you sold it for. Will any one do it or get called on it? Not likely until it becomes very easy for the government to actually track all that from every different online game, or you just really, really feel the urge to list all of it on your taxable assests. I'm really curious to see some one that will list all their virtual goods just so that they can be taxed.

    7. Re:taxes on virtual goods? by sofla · · Score: 1

      Paying taxes on virtual goods that are exchanged for real money... That I can understand.

      Yup. And the only news here is that the MMO companies may have to start providing the data the IRS needs to catch people that aren't reporting their in-game earnings. The IRS already has the authority to tax that money. Its 1099 income. What would interest me, is to see if they will go after the non-U.S. gold sellers, classifying them as unregistered foreign business entities. Not that I have the slightest idea how that works, but I imagine U.S. Dept of Commerce has some kind of regs that would cover it.

      Paying taxes on virtual goods where you don't exchange for real money is stupid.

      Yup, that's why we repealed the Intangibles Tax here in Florida.

      What, are they going to start looking through my character's inventory, evaluating how much my +10 Sword of Uberness is worth?

      Yes, that's exactly what they would do if they tried for an Alternative Minimum or Intangibles tax. It would be based on the FMV of the item at the time you acquired it (if it worked like AMT... yes, Virginia, AMT sucks!!!!) or the FMV at tax time (if it worked like Intangibles). I don't see them doing this, its too controversial and too hard to implement. Besides, the beast is likely to be sated after feeding on all the 1099 dodgers.

    8. Re:taxes on virtual goods? by Anonymous Coward · · Score: 0

      There must be a realization event in order for you to be taxed on your virtual goods. In plain English this means you can only get taxed on them when you cash out (selling items for real money). This is basic tax law and is one of the first-day topics in any law school Federal Income Taxation class. The article writer doesn't know what he's talking about and he is pulling guesses out of his ass. /IAAL

  9. Sign Up by lupine_stalker · · Score: 3, Funny

    One last step remains before you can step into our magical world, forgetting your mortgage, your car loan, and your family commitments. Just pick up form number 34C-XCVII from your local tax office, and let the fun begin. The are only two things that are certain in MMO's of the future: Ganks and taxes.

    --
    Ninjas use italics.
  10. pwned!!! by Anonymous Coward · · Score: 0

    That is all.

  11. Unemployment and Social Security Benefits? by gaspar+ilom · · Score: 2, Interesting

    If it's taxable -- or otherwise treated like "income" -- does it then get treated like any other "work:"

    When I loose my loot, is that now a write-off? (is it like investment depreciation, or a gambling loss?)

    Am I running a "business" -- and can I hire in-game "employees" ?

    When my skills decline, can I consider myself unemployed?

    Can I avail myself of anti-discrimination laws?

    Can I retire and collect social security?

    When you think about it, it's pretty absurd.

    1. Re:Unemployment and Social Security Benefits? by LurkerXXX · · Score: 3, Funny

      Am I running a "business" -- and can I hire in-game "employees" ?

      Yes, but be careful not to hire too many. If you hire more than 14, you will have to provide them with virtual health insurance. And the rates on virtual disability insurance are just crazy. All that hacking and slashing...

    2. Re:Unemployment and Social Security Benefits? by SydShamino · · Score: 1

      If you let all your WoW equipment decay and don't repair it, can you consider it a depreciated asset?

      --
      It doesn't hurt to be nice.
    3. Re:Unemployment and Social Security Benefits? by Rakarra · · Score: 1

      Hey, when I get killed in a battleground I rez 30 seconds later at full health and mana! I wish I could do that in real life...

  12. Tax free. by GodInHell · · Score: 1
    Uhm.. since the internet is already a tax free zone... no.

    Corporate CMA != change in tax policies.

    -GiH

  13. Yes! Sim CPA by FlopEJoe · · Score: 3, Funny

    Now I can implement an idea I've had back when the Sim-X and Y-Tycoon games came out... Sim CPA. You too can play in the exciting CPA world. Manage end of the quarter forms for online players in this RTS game. Bonus points for keeping two sets of books and making a little on the side. But don't get caught or you're character will be stuck in virtual jail.

  14. Hmm by Spykk · · Score: 5, Insightful

    I'm not sure how they can do this. MMORPGs generaly have a clause in the EULA stating that all virtual goods belong to them and have no intrinsic value. If the government decides that they do in fact have value, what happens when a server goes down just after you recieved a valuable item and you are rolled back to before you got it? Can you sue the game's owner for the value of the item? Can these games survive if a hardware failure could result in massive lawsuits against them?

    1. Re:Hmm by WuphonsReach · · Score: 1

      I'm not sure how they can do this. MMORPGs generaly have a clause in the EULA stating that all virtual goods belong to them and have no intrinsic value. If the government decides that they do in fact have value, what happens when a server goes down just after you recieved a valuable item and you are rolled back to before you got it? Can you sue the game's owner for the value of the item? Can these games survive if a hardware failure could result in massive lawsuits against them?

      OTOH, MMORPG producers have pretty consistently ignored the sale of items / characters via 3rd parties. Or at least they've not been diligent enough about stamping it out and keeping it to a dull rumble. SOE even went so far with their services as to setup a "trusted" site where you could sell items / characters.

      So I see this as karmic revenge for not policing their properties and cracking down on the account / item sales. And I am highly amused.

      (If you can't tell, I've always been against being able to buy an advantage in worlds like EQ, EQ2, WoW. It attracts people who have no interest in playing or interacting with others and rewards all sorts of nasty behavior.)

      --
      Wolde you bothe eate your cake, and have your cake?
    2. Re:Hmm by rfunches · · Score: 1
      OTOH, MMORPG producers have pretty consistently ignored the sale of items / characters via 3rd parties. Or at least they've not been diligent enough about stamping it out and keeping it to a dull rumble.

      A large MMO has actually been very proactive in stopping EULA-violating activity. Some companies just seem to care more than others about currency/item trading.

  15. I'm not paying a dime for my WoW character... by A+Name+Similar+to+Di · · Score: 2, Interesting

    As blizzard has made incredibly clear, all characters, items, and gold, belong to them, and anyone buying/selling gold/characters/items is breaking the policy.

    In reality, I think that all MMOs /need/ to make the same claims as blizzard and fight to protect them. Once the IRS starts to tax virtual assets, what's next? If I get someone killed in game can I now be sued for financial hardship? IANAL, but it seems like I would have effectively cost them some of their personal assets. How about Eve and all of the financial scandals we've had stories about. If the in game currency is recognized as having "real world" value, are all of those folks going to court? In short, I think it would destroy most MMOs.

    1. Re:I'm not paying a dime for my WoW character... by cowscows · · Score: 1

      I take the opposite approach. An MMO operator should allow the sale of in-game items for real currency(it's going to happen anyways), but only through a service that they provide specifically for that. This has a couple benefits. First off, you're making something that there's obviously a demand for more easily available. Second, the developer can keep a very careful watch on what sort of transactions are taking place, and therefore be in a better position to manipulate the game/economy to offset negative changes. Third, if the IRS does take a serious stab at collecting taxes on those sorts of transactions, the company is in good position to facilitate that. And fourth, the company could even take a small cut of each transaction, and maybe make a little more cash.

      That's a bit simplistic, but I think it's more realistic than trying to enforce no sales for thousands and thousands of players. The game currency has a "real world" value, because real people want it badly enough to exchange real currency for it. All value is driven by demand and supply. Although the only thing limiting supply in this case is the whim of developers, that supply is still less than the demand, so value is created. The value might not be the same for everyone, but a general average will always emerge. With EVE, CCP has acknolwedged that, and done something similar to what I described above. They just add a third "currency" into the mix, timecards. They allow and encourage players to purchase timecards with real money, and then exchange them for in game ISK. Some people still sell money/characters/loot on ebay, and they try to prevent that. But by providing an supported way of purchasing ISK, they can regulate the market somewhat, and they get a cut out of each of those transactions.

      --

      One time I threw a brick at a duck.

  16. Taxation...boundary between RW & virtual money by WyrdOne · · Score: 2, Informative

    If you are deriving real world cash from these transactions, likely you are already being taxed on it. I find it a non-issue.

    It would be all but impossible to tax a virtual economy of a game system. Why? Because the rules of the economics within the game world are not static. The developers (who are not governmental bodies at all) can change that economy or rule at whim. Raise the drop rate of X item here, reduce the spawn rate of Y item there and it plays havok with the economy until it restabilizes. Also who is to say x gold equals x dollars of real world money? The devs could devalue the market very easily by making any number of changes.

    The point at which the government would have any say, is when said virtual item is sold for real world currency. (Ebay and the like.) This is already happening and already being taxed, or at least supposed to be taxed.

  17. No Taxation without Representation! by mmdog · · Score: 5, Funny

    Thrall for Senate from the great state of Durotar!

    --
    Politicians are like diapers - they should be changed frequently and for the same reasons.
    1. Re:No Taxation without Representation! by TheHornedOne · · Score: 1

      Rogalian of Undercity for President! (He's dead sexxy)

    2. Re:No Taxation without Representation! by zotz · · Score: 2, Insightful

      "No Taxation without Representation!"

      That ideal is already so far gone it is not funny. Think of all the taxes now that people who can't vote have to pay.

      all the best,

      drew

      --
      FreeMusicPush If you want to see more Free Music made, listen to Free
    3. Re:No Taxation without Representation! by epee1221 · · Score: 1
      That ideal is already so far gone it is not funny. Think of all the taxes now that people who can't vote have to pay.
      On the other hand, imagine how many people would actually vote if voter registration was required in order to be taxed.
      --
      "The use-mention distinction" is not "enforced here."
    4. Re:No Taxation without Representation! by kalyptein · · Score: 1

      Screw senator, he should run for president. If we're going to be mired in conflicts halfway around the world, I at least want to see our troops charging in to battle screaming "For the Horde" on CNN.

      --
      Entropy gets everyone.
    5. Re:No Taxation without Representation! by zotz · · Score: 1

      'That ideal is already so far gone it is not funny. Think of all the taxes now that people who can't vote have to pay.'

      "On the other hand, imagine how many people would actually vote if voter registration was required in order to be taxed."

      I never said people who were unregistered. I was talking of people who can't register to vote and must still pay taxes.

      Minors. Non-citizens. I am sure there are others if I put my mind to it. Is that more clear now? Not people who could vote if they bothered to register. People who can't vote even if they want to. Yet still have to pay taxes of one sort or another...

      all the best,

      drew

      --
      FreeMusicPush If you want to see more Free Music made, listen to Free
    6. Re:No Taxation without Representation! by Rerracoon · · Score: 1
      People who can't vote even if they want to. Yet still have to pay taxes of one sort or another...


      Like Convicted Felons?
      Plead guilty once and never need to vote again for the rest of your life!
    7. Re:No Taxation without Representation! by epee1221 · · Score: 1
      I never said people who were unregistered. I was talking of people who can't register to vote and must still pay taxes.
      I was really just suggesting a little thought-experiment -- taking "no taxation without representation" to an extreme.

      The main problem I have with what you propose is that felons would be largely tax-free. Of course, laws could be shifted to change that.
      --
      "The use-mention distinction" is not "enforced here."
    8. Re:No Taxation without Representation! by zotz · · Score: 1

      "The main problem I have with what you propose is that felons would be largely tax-free. Of course, laws could be shifted to change that."

      Just let them vote. After ten years if you like.

      That 'no felons can vote' rule may sound nice but there is a huge potential for abuse there too.

      Besides, isn't that rule a state by state thing in the US?

      I am not in the US but we tax people who can't vote as well. We may be a little better in that that phrase is not something we point to with pride concerning our country's history. If so, it is only a teensy bit better.

      Personally, I think that despite the drawbacks, it would be a good rule to adopt. The people you are putting taxes on should have the right to vote you out if they don't like how you are running the tax situation.

      Agree? Disagree?

      all the best,

      drew

      --
      FreeMusicPush If you want to see more Free Music made, listen to Free
    9. Re:No Taxation without Representation! by epee1221 · · Score: 1
      Agree? Disagree?
      I agree with the principle -- I don't think I'm going to take the time to come up with a viable implementation though.
      --
      "The use-mention distinction" is not "enforced here."
    10. Re:No Taxation without Representation! by zotz · · Score: 1

      "I agree with the principle -- I don't think I'm going to take the time to come up with a viable implementation though."

      Oh, I doubt it's gonna get done. Those who impose taxes prefer to put them on people who can't vote.

      Look at all the tourism related taxes...

      You never know though. If enough people see that it is right...

      all the best,

      drew

      --
      FreeMusicPush If you want to see more Free Music made, listen to Free
  18. Virtual Representation... by __aaclcg7560 · · Score: 1

    Let the politician show up in the game world so we can virtually do the one thing we can't do in real life: Hang 'em high!

  19. How can Game Currency be taxable? by Gonarat · · Score: 5, Insightful

    If I understand the article correctly, assets gained in a game would be taxable, even if they are never converted into "real" money. If I had a Second Life business that made 1 million Linden Dollars in a year, then I would be taxed at whatever the U.S. Dollar to Linden Dollar rate is, even if I never take the "money" out of Second Life. To me this is ridiculous -- that would be like me being required to pay taxes on properties won in a Monopoly Game. I may own the whole board, but that does not translate to any wealth in real life.

    A better example might be the stock market. Stock in XYZ company that I bought for $10,000 may be worth $100,000 today, but I am only taxed on those "gains" if I sell the stock. After all, who is to say that the stock won't be worth $5,000, or even nothing if the company goes belly up. I think the same should apply with game worlds -- as long as the "money" stays in the game world it should not be taxable, but once the "money" is converted to real money or "real" goods and services, then tax is due. After all, if I have a million Linden dollars in Second Life and the Linden would go out of business (not saying that this is likely, but just as an example), then my million Linden dollars would be a valuable as Enron stock.

    I can understand taxing businesses in these worlds that make "real" money, but I think it is a real slippery slope taxing "game" money made in an online world unless the profits are taken outside of the game world.

    --
    Beware of Sleestak
    1. Re:How can Game Currency be taxable? by Anonymous Coward · · Score: 0

      But they are already taxed if converted to real money. If you are honest, you will report it as income.

    2. Re:How can Game Currency be taxable? by zimm0who0net · · Score: 1

      The difference between "capital gains" and "income" is pretty well established. Capital gains taxes are assessed on goods (be they real or virtual) that you buy, hold, and sell. Income taxes are assessed on the value (either real or perceived) that you receive in exchange for a service. Income is taxable immediately. Capital Gains are taxable upon their sale. In your example, your Linden Business is in fact an asset and therefore the value of it would only be taxed when you sold the business. However, the 1 million dollar profit every year is income and therefore is taxable upon receipt.

    3. Re:How can Game Currency be taxable? by Anonymous Coward · · Score: 0

      The only thing I don't understand is...why is it snowing in April?

    4. Re:How can Game Currency be taxable? by SanityInAnarchy · · Score: 1
      After all, if I have a million Linden dollars in Second Life and the Linden would go out of business (not saying that this is likely, but just as an example), then my million Linden dollars would be a valuable as Enron stock.

      VERY GOOD POINT. And that's just for Second Life.

      Consider: World of Warcraft is easy for people to compare to Second Life because it's so tiny. But then, isn't a Counter-Strike game effectively a "Massively Multiplayer" game? If not, how do you define what's massive and what's just multiplayer?

      Furthermore, I don't think developers should be responsible for their game currency as if it were real currency unless they really want to do that. Linden really wants to do that. I imagine that Blizzard doesn't, even though they can. But what about me and my Counter-Strike server? What about someone's DopeWars game? What about someone's college project that happens to be capable of being massively multiplayer, even though it doesn't scale to more than 100 people?

      Any bank worth it's brick'n'mortar has insane amounts of security and redundancy built-in. Games, on the other hand, can have glitches all the time. A game I play, probably 6 or 7 years ago, had a bug which allowed players to gain infinite amounts of money. Even though the bug was quickly fixed, the economy was so screwed up they had to reset it -- everyone went back to 5000 gold (think maybe 5 gold in WoW) and had their items reset to a date some weeks before the bug.

      Now the real question: Am I entitled to, using the rates found on some questionable websites, sue the developers for in-game money lost? What if it's not even a bug, but an event -- the developers implement a new creature which steals gold?

      There is a reason most game developers actively try to maintain a separation of real-world money and in-game assets.

      Starting to tax that fictional money... Slippery slope doesn't even begin to cover it. More like frictionless wall.

      --
      Don't thank God, thank a doctor!
    5. Re:How can Game Currency be taxable? by SanityInAnarchy · · Score: 1

      Correction: World of Warcraft is easy for people to compare to Second Life because it's so huge.

      Man, I really should be using the "preview" button.

      --
      Don't thank God, thank a doctor!
    6. Re:How can Game Currency be taxable? by Gonarat · · Score: 1

      I guess the problem I have (at least in my own mind) is when does income in a virtual world become real. Should a business owned by an American in a virtual world like Second Life be the same (for tax purposes) as a business owned by an American in, for example, Canada. A business in Canada would be subject to Canadian taxes and U.S. taxes (I do not own a business in Canada and IANAL), so I'm not sure what all of the laws are, but a good Accountant or Tax lawyer would know.

      If a Second Life business is taxable, how is the official exchange rate determined? Is it whatever Linden Lab says it is, and what happens if your business is taxed by a Second World "government?" Do the same rules apply as taxes payed to Revenue Canada ? Let's get even more exotic. What if I "live" in a Star Wars game world and run a business there? Do I need to declare the income from my business on Tatooine to the IRS? Do I get to deduct bribes payed to Jabba, taxes payed to Coruscant, and who decides the exchange rate of Imperial Credits to the U.S. Dollar? Can I pay my taxes in Imperial Credits, or must take the money out of the game world (if that is permitted) and pay in U.S. Dollars (or write a check in U.S. dollars and hope that the Imperial Credit stays stable.

      I'm not trying to be an ass here, but I think that these are real questions that would need to be answered if the IRS decides to go in this direction.

      I know that there are serious businesses in Second Life, but if the IRS decides to tax unconverted income (that is income that remains in Linden Dollars and not U.S. Dollars), a whole new can of worms in opened and rules must be made. I have no problem paying income tax (or capital gains) on money taken out of a virtual world, but I do have a problem with the IRS extending their jurisdiction into the virtual worlds themselves.

      --
      Beware of Sleestak
    7. Re:How can Game Currency be taxable? by SatanicPuppy · · Score: 1

      Capital Gains taxes are assessed when that intangible thing is converted into tangible currency, and not at any other point during ownership, so even if they did apply capital gains tax to virtual stuff, it would only be upon sale.

      I think the guy in the article is talking out his ass. Too many people in the world like to think that when you add "online" or "internet" to an idea, then it becomes a special case. Accountants know how to count money; they're not going to start trying to evolve principles for taxing "virtual" assets, when they can apply the principles that already apply to intangibles like stocks. Only an economist would engage in this sort of intellectual masturbation.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    8. Re:How can Game Currency be taxable? by zimm0who0net · · Score: 1

      Understood. And I agree 100%. It would be a nightmare to convert the values, but not impossible. If I were to walk your dog in exchange for you babysitting my kids, that transaction would be taxable. It would be tough to assign an actual value to those items, but eventually (probably through litigation) one would be established. The Second Life example is actually relatively simple because there IS an exchange rate setup between Linden Dollars and US$. As for your example with owning a business in Canada, you would get taxed in both Canada and the US, with the Canadian taxes being used as a credit against the US taxes. Similar systems could be conceived of if the game-maker decided to leverage "taxes".

    9. Re:How can Game Currency be taxable? by MenTaLguY · · Score: 1

      The dividing line is whether the game currency is readily exchangable with "real" currency. True of Linden Dollars, not true of Monopoly money.

      The corollary to this is that if Monopoly money were readily convertible with "real" currency, and your winnings were significant in "real" dollars, you probably would owe taxes.

      --

      DNA just wants to be free...
    10. Re:How can Game Currency be taxable? by businessnerd · · Score: 1
      If I understand the article correctly, assets gained in a game would be taxable, even if they are never converted into "real" money
      The problem is that even if you don't convert your Linden dollars to real dollars, you still have the capability of converting them. So if every Linden dollar earned in the virtual world can be exchanged for say US Dollars, then a Linden dollar would have to be recognized as a real currency since it actually has a real world value (the value of which constantly fluctuates within the virtual world just like currencies in the real world). This seems to be a problem with Second Life and as far as I know, ONLY Second Life. This feature of the game is something I don't think they should have included, mostly because I don't think they understand the implications of such a capability.

      By allowing the virtual money to be converted into real world money, by participating in the game (at least on an economical level) you are investing money in the game. By signing up and paying for a subscription, you are allotted the default Linden dollar amount and you can either squander or grow that amount. If you grow that amount, then you can cash out/liquidate or whatever you want to call it and receive actual real world dollars for your investment and turn a profit, just as if I were to purchase a stock while it's low, and sell it when its high. So one should have to pay a capital gains tax. If I have to pay it for selling my stocks, so should a Second Life participant.

      Now if people are actually able to turn profits and make a livelihood from this virtual world, then that also means the virtual assets should be protected in some way, since those virtual assets have a real world value (see converting Linden to US dollars above). So now if I were to steal someone's asset in Second Life, should I be prosecuted? Well if someone came into my real world place of business and emptied the register, I would certainly want the offender to be prosecuted, so how is this different. Someone has stolen something from me that has a real world value. So should the real police get involved, or should Second Life operate as an autonomous nation, that would have to police itself. It would have to for some sort of governing body and make decisions on what kind of government that would be. Dictatorship? Democracy? Republic? Some combination or something completely never seen before? Either way, the real government(s) would have to become involved somehow. If not autonomous, the real governments would have to police it. If autonomous, then the Second Life government would have to engage in foreign policy. If Second Life is harboring cloudsong thieves, then G-Dub would call Second Life a terrorist supporter. Do you see where I'm going with this?

      The end result I outlined above may or may not be realistic, but the first signs of this have already begun. The government has acknowledged the fact that Second Life can be used to earn a real life income, and with that, comes the realization that no one should be getting a free ride. I pay my taxes for real world money I earn in a real world job, so should Second Lifers, who earn real world money in a virtual job.
      --
      "It's not whether you win or lose, it's how drunk you get." -- H. J. Simpson
    11. Re:How can Game Currency be taxable? by AK+Marc · · Score: 1

      I can understand taxing businesses in these worlds that make "real" money, but I think it is a real slippery slope taxing "game" money made in an online world unless the profits are taken outside of the game world.

      I think that this would make money for all but the hardcore gold miners. Think of it this way, you make $100 worth of WoW gold in a year. You spend $10,000 per year on computers, games that might earn you more money, Internet connections, and such. You should pay your $20 tax on the WoW income, and take $2000 in cash from the gvt for your $10,000 in business deductions. Most hobbies that are run in a money making manner will have great tax benefits. Just remember, if you try this you have to document everything perfectly because of the number of cheats that use this.

    12. Re:How can Game Currency be taxable? by Frizzle+Fry · · Score: 1

      So I should be able to ask my employer to start paying me by transferring me money on Second Life and I won't need to pay income tax anymore? What if eBay added an option to let you send someone "eBay points" and also had an option to convert those points to and from USD at a 1:1 ratio. Should I really be able to get paid that way and avoid the normal taxes?

      --
      I'd rather be lucky than good.
  20. U.S.? by EMeta · · Score: 2, Interesting
    The biggest hurdle I see is that (of course) individuall countries can only tax people residing there or making sales there. And the game companies have no business (and certainly needn't) find out where people are playing from. (Ignoring for the moment region-centric consoles.) If servers in some said country are being taxed internally through the system, then such transactions will move to international servers--really, what big games have only servers in one country?

    The problem boils down to this: Game companies are not enforcing anything about their players' locations. Therefore, their location cannot be proved taxable. (Unless somehow you give all your real contact information to them, which I find unlikely, as they don't want to require citizenship to any one country to be a player.)

  21. ...err...WTF? by Donniedarkness · · Score: 1

    I can see them taxing the monthly fees...something players actually PAY for, but taxing in-game assets? Not many people I know would be willing to do that. Also, how would they determine what something is worth? It'll never pass.

    --
    Earn a % of cash back from Newegg, Tiger Direct, Walmart.com, and more: http://www.mrrebates.com?refid=458505
  22. A game is a game by Anonymous Coward · · Score: 0

    I've been evading paying taxes on my monopoly earnings everytime I pass go, theres just something about holding $200 fake dollars instead of $133.33

  23. Is ... Is not by Oligonicella · · Score: 0, Troll

    For a while, I've read posters whining that the virtual world they frequent is just as real as the world outside. Now that the outside wants to intrude, they're whining it isn't. Rich and delightful.

    1. Re:Is ... Is not by Snotman · · Score: 1

      Really? I have never talked with anyone that says the virtual world is as real as the world outside and I have been playing MMORPGs for several years now with many friends that also play. This assertion can easily be proved false. So, if you want to hang onto your own assertion based on a false premise, go ahead. But maybe you are just trolling which is rich and delightful.

  24. Is it really worthless? by Madman · · Score: 1

    The value of anything, including "real" currencies is the sum total of a shared perception. Online currencies _have_ value because they are perceived to have value by the users, like any other currency used. Anything that has value can be taxed. Why don't the online companies take a different tack and instead of charging straight fees charge a percentage of the value of a character's online worth? If you own nothing you don't pay much, if you own a lot you pay more

    1. Re:Is it really worthless? by cskrat · · Score: 1

      Are you talking about a sliding subscription system?

      The point of subscription fees is not to reimburse SOE or Blizzard for the value of however much gold or plat you have on your characters, it is to pay for servers and their upkeep, bandwidth costs, developer time, admin time and profits that can be sunk into development on new games or distributed to shareholders. Whether I choose to run around all day killing wild boars and wolves in Dun Morogh or the assorted residents of the Sanctum of the Scaleborn makes no difference to the cost associated with maintaining an open connection to their servers.

      Perhaps a case could be made for sliding subscriptions based on the time connected but really I doubt that most players would want a system where they worry about paying for afk time while they make dinner or a system where you have to choose a package with the right amount of nights and weekends hours and anytime minutes.

      Back to the topic of taxation. The premise that I can be taxed on virtual property owned by the MMO based solely on the fact that access to said property is linked to my account is ridiculous. Imagine getting directly taxed for the value of every book in a library just because you hold a library card that grants you access to that library. Even better is imagining that you could get taxed, by the state and not simply charged by said library, for every book that you sit there and read based on the notion that your head now contains knowledge that has value in that it could be used to help you make money. Virtual goods in an MMO and knowledge obtained from a library have no monetary value until you actually cash out by selling your Sword of a Thousand Truths on eBay or the manuscript for your great American novel to a publishing house. Even then you are being taxed on the transaction and not the value of the (virtual||intellectual) property.

      --
      My God! It's full of eval()'s.
  25. Other Laws by Joe+The+Dragon · · Score: 1

    I don't play these games right now but I do see one good thing coming form this is a big blow to ELUA's as this will likely give in game items cash value and give gamers property rights.
    But this can also lead to real world jail time and other legal cases and fines for doing things in game like killing a player and taking his things, land, property, gold, cash, and so on.

    Second Life lets people make and run gambling machines with no central authority verifying the workings of the games and that may end up making the game baned in many parts of the us.

    Also this likely will help with Marc Bragg's case against Second Life.

  26. Real taxes for online gaming... by roscocoltran · · Score: 4, Funny

    THAT makes those games more realistic than even the latest 3D engines!

  27. How can we be taxed on something we don't own? by IflyRC · · Score: 5, Interesting

    Every single MMOPRG states in its own EULA that the virtual goods received in game are their own property. Now, even if they can't stop all E-bay auctions, web sites selling currency or characters it doesn't change the fact that the sellers do not own the property to begin with. If anything, its trafficing in stolen goods. The EULA loans you the virtual item for gameplay then you go and sell it for real world currency? Tax the sell, not the game company so those people who do not sell it don't have to pay it. Even in some states illegal drugs are taxable which is enforced on top of a fine in some cases.

    1. Re:How can we be taxed on something we don't own? by LurkerXXX · · Score: 1

      Every single MMOPRG states in its own EULA that the virtual goods received in game are their own property. Now, even if they can't stop all E-bay auctions, web sites selling currency or characters it doesn't change the fact that the sellers do not own the property to begin with. If anything, its trafficing in stolen goods.

      Umm, the virtual items never leave the servers of the MMOPRG servers that run them. They are still owned/controlled by the game company, which can delete/change/duplicate them at will if they want to. The only thing changing is which virtual character on the game companies server currently holds the virtual item that was created and still overall controlled by the game company. There is nothing 'stolen' from the game companies servers, so no 'trafficking in stolen goods' can occur.

    2. Re:How can we be taxed on something we don't own? by Cruise_WD · · Score: 2, Interesting

      I think this going to be key - how much do you truly "own" anything in a MMOG? If the parent is correct in saying these items remains at all times the property of the games companies then there is surely no issue - you have no assets in the game world.

      If your neighbour lent you his lawmower, and you sold it, do you get taxed on the sale or prosecuted for theft? And while it isn't technically "theft" since the game company still has full access to said item, you're still recieving money for something you don't own, and isn't therefore an asset.

      IANAL, but I really can't see how this could work, ever.

      --
      [ cruise / casual-tempest.net / xenogamous.com / transference.org / quantam sufficit ]
    3. Re:How can we be taxed on something we don't own? by delinear · · Score: 1

      It's not much different to paying for an "implied license" to listen to music and in return receiving a digital download which you're not entitled to resell and, should anything happen to the file, which you're not entitled to have replaced free of charge (regardless that your "implied license" theoretically still exists). If someone deletes your $5k music collection, have they actually committed any crime? These are strange times...

    4. Re:How can we be taxed on something we don't own? by KDR_11k · · Score: 1

      AFAIK the people who trade items for real world money dodge the EULA/TOS claims by declaring their actions as rendering a service (acquiring and transferring the items). That's taxable already even though I think most people fail to report that income.

      The article sounds like this is pure speculation so I wouldn't take claims about taxation of purely ingame transfers seriously. They claim Congress will pass a law but of course that means there are no details. It's unlikely that Congress will tax purely virtual transactions and real money transactions are taxed already.

      Maybe they will tax currencies like the Linden Dollar that can be easily exchanged for real money even when they aren't converted yet (since they are essentially money in an account) and maybe games using such currencies will be subject to gambling laws (gambling is not restricted to completely random games AFAIK).

      Another issue for Second Life could be money laundering. Considering all the restrictions the internet money services I used so far (Moneybookers, Paypal) employ to prevent money laundering SL might need similarily strong safeguards. Maybe they're already in place, I haven't played SL.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:How can we be taxed on something we don't own? by somersault · · Score: 1

      So it wouldn't be legal to pay someone else to play the game for you to acquire an item? What if they were using your account (with your permission)? I have no clue what the laws would be about paying someone wages if you're not an established company..

      Basically the only thing an item's value could be measured in WRT the real world is time spent playing the game, isn't it? Some people would be able to get an item in less time, but RPGs are all about wasting time levelling up and collecting stuff ;)

      --
      which is totally what she said
    6. Re:How can we be taxed on something we don't own? by Anonymous Coward · · Score: 0

      In Second Life, you are creating your own objects and avatar (you are the author, just like being the author of a program, or of some pictures -well, if you do not use scripts and textures made by others, if you do not have the rights to do it, and to sell them as part of your objects), and you retain the IP on it... (well, they still can delete the object on their server -you can export it, though-, but you keep the IP).

  28. Way to kill an industry... by Maul · · Score: 1

    Having to pay taxes on every platinum (or whatever the currency is in your game) a virtual character earns? That is going to destroy the MMORPG industry. Or are MMOs going to have to replace anything that resembles currency with a barter system or something else that won't look like money to the morons in the government?

    I guess we'll just have to stick to single player games, though I wouldn't be surprised if I get a tax assessment for all of the rupees that I've gotten in Twilight Princess soon, at the rate the government is going.

    --

    "You spoony bard!" -Tellah

    1. Re:Way to kill an industry... by Joe+The+Dragon · · Score: 1

      single player games should be ok as people don't sell in game stuff form them like they do with MMO games.

    2. Re:Way to kill an industry... by Maul · · Score: 1

      Actually, I meant the rupees thing as joke, but with the advent of online consoles and players earning "points" or downloadable content from their achievements in single player games... who knows? People are selling their XBox Live accounts on eBay due to their rankings, so I hear.

      --

      "You spoony bard!" -Tellah

  29. We knew it was coming by Programmer_In_Traini · · Score: 3, Insightful

    It was pretty obvious it was coming, where there's money to be made, there are taxes to be paid (so others can reap some of your benefits too).

    There's no such things as free money.

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
    1. Re:We knew it was coming by mr_mischief · · Score: 1

      There's no such thing as a Linden Dollar in the real world, either. It's a game. The Matrix may have you, but I do not believe that Monopoly money is taxable in U.S. currency.

    2. Re:We knew it was coming by Madman · · Score: 1

      But where does it end? If you take the agrument far enough they should be taxing monopoly money. There needs to be a better definition of a virtual asset. Right now, is there a clear difference between a share in a company and a virtual sword? Both are represented now as data, so both are technically virtual. Do you tax both, or do you make them different somehow? I vote for the latter, personally I don't want to fill out a W-whatever form every time I sell dragon scale armor!

    3. Re:We knew it was coming by Kookus · · Score: 1

      Hello Programmer_In_Traini,
      I am Kookus from the great Country of South Africa! This year my wealthy grandfather has perished and left me a considerable portion of his assets, but I am unable to collect due to various legal constraints. If you would be happy to collect the assets, I would greatly reward you with 50% of the total gains! This process will cost you nothing! Just send me your bank account number and I will do the rest!

  30. hmmm... by aliendisaster · · Score: 2, Funny

    I wonder if I can get welfare for my lvl 2 priest?

    --
    Freedom is a state of mind. A mind is a state of being. Stay the fuck out of my mind and my being. - Corporate Avenger
    1. Re:hmmm... by Anonymous Coward · · Score: 0

      No, but I would presume a priest's income would be tax-free assuming (s)he practices an "official" (i.e. non-taxable) religion.

  31. Be careful if you live in FL by Overzeetop · · Score: 1

    Somebody might get the bright idea to tax your in-world posessions as intangibles. Several states have such a tax - though not mine, so I don't know all the details. It may not stop at "income" taxes.

    --
    Is it just my observation, or are there way too many stupid people in the world?
    1. Re:Be careful if you live in FL by Anonymous Coward · · Score: 0

      If they can tax intangibles and in game items, then can we declare a losses also?

      I would like to deduct any money spent on monthly fees, internet access, lost work.

      When do you get taxed for an item? When you recieve it? What if your guild has some expensive shared items. It's in the guild bank anytime it's not being used. Does this mean everyone who takes it and uses it even once will be taxed for it? What about the guild mule. Will the person who owns this mule character suddenly have a huge tax bill? Maybe the guild will have to register itself as a taxable organization an begin filing quarterly tax returns?

      How is the gaming company suppose to know that when an item ti transferred from one character to another, that that transaction was the result of money changing hands. It would make more sense for them to have auction sites send them sales records than gaming companies.

      I wonder if I recieved a painting from a friend if they would attempt to tax that also? Maybe they could find a bunch of people willing to pay for it, and then declare that it has a tangle value and thus should be taxed like an asset.

      Ultimately these items are just records in a database. Not any different from the records that corporations keep on us. These companies consider these records to be one of their most valuable assets, but you don't see the IRS attempting to tax them for these records.

      Maybe they can just start taxing us for all of the bits on our computers! Hell, why don't we just give them our entire paycheck and just let them provide everything for us! Fuck I hate taxes!!!

    2. Re:Be careful if you live in FL by SatanicPuppy · · Score: 5, Insightful

      The thing is, in the real world those things are taxed--when they are converted to actual cash. It's called "Capital Gains". The whole point is to take into account the variable nature of value in price fluxuating commodity goods.

      If you buy 1,000 shares of stock for one penny each, and those 1,000 shares zip up to 5,000 dollars a piece, you don't owe a dime of tax (unless you receive dividends). If they drop back down to 1 cent each, and you sell, you owe tax based on the amount of money you made when converting the shares back to cash, which, in this case, would be 10.00.

      You do NOT owe money based on how much that stock was worth at it's peak, because you didn't sell it at that value, and it would be grossly unfair to tax you based on the 5,000 dollar a share value, when you sold at 1 penny a share...That'd be on the order of a million dollars tax owed on a ten dollar sale.

      Since WoW gold, etc, is valued at different values on different servers, and since that value fluxuates on a daily basis, it would seem to be impossible for the IRS to tax "gains" of WoW gold/items that have not been converted to actual currency...At what value would they fix those assets? It's be like taxing your penny stock at the 5,000 dollar mark...You don't have that money, and there is no guarantee that you'll ever have that money, so how can they tax it?

      Now, if you sold gold/items/characters, that would be completely taxable, but I wouldn't think it would even fall under capital gains, but rather unreported non-work income, just like any other money gained from where people don't do your tax witholding for you.

      Just stupid.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    3. Re:Be careful if you live in FL by Anonymous Coward · · Score: 2, Informative
      If you buy 1,000 shares of stock for one penny each, and those 1,000 shares zip up to 5,000 dollars a piece, you don't owe a dime of tax (unless you receive dividends). If they drop back down to 1 cent each, and you sell, you owe tax based on the amount of money you made when converting the shares back to cash, which, in this case, would be 10.00.

      They're called capital gains taxes because you're only taxed on the gains. If you bought 1000 shares at a penny and sold them at a penny.. you have no gain. They cost you $10.00 and you recovered your original $10.00 investment. Your tax liability in this case would be zero.

    4. Re:Be careful if you live in FL by avasol · · Score: 1

      Dude. It's taxes. Taxes are robberies performed openly and with legal consent in Democracies.
      I'm saying you're absolutely right, but it's not like they need any motivation. They need your money, so they'll tax/take it.

      Simple.

    5. Re:Be careful if you live in FL by SatanicPuppy · · Score: 0, Offtopic

      Not in the US, because that 10.00 counts as income, which is taxable. =P

      You're right though, in the sense that if I bought at 10 cents a share and sold at 1 cent a share, I wouldn't owe capital gains, and, in fact, would be able to write off a chunk of my loss on my income taxes.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    6. Re:Be careful if you live in FL by Osiris+Ani · · Score: 1
      Ultimately these items are just records in a database.

      To play devil's advocate, one could just as easily say that ultimately, so is the money in your bank account. At any significant level, financial transactions are simply reflected in shifting data from one field or cell to another. Physical denominations of money are simply a quaint relic; it's not as though dollars actually represent any stable tangible assets anymore.

    7. Re:Be careful if you live in FL by Anonymous Coward · · Score: 0

      Ummmm I'm Canadian and all but don't you guys pay tax on Capital GAINS?? Selling the shares at 1 cent after buying them at 1 cent appears to me as a Capital Gain of 0. (but then I'm no Warren Buffet)

    8. Re:Be careful if you live in FL by Anonymous Coward · · Score: 0

      You wouldn't owe any money. You'd have killed yourself !

    9. Re:Be careful if you live in FL by belthize · · Score: 1


            Which brings up the inevitable ... if you have gawdawful item of unlordly worth and you lose it by say dying in game can you write it off on your taxes.

      Belthize

    10. Re:Be careful if you live in FL by KDR_11k · · Score: 1

      Yes but banks are subject to banking laws so a bank account is not equal to an MMO account. The latter is more like chips from a casino.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:Be careful if you live in FL by SatanicPuppy · · Score: 1

      Only in Florida =P

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    12. Re:Be careful if you live in FL by Anonymous Coward · · Score: 3, Interesting

      Which brings me to this question.

      Why does the Government feel it needs to tax everything possible? Can the absense of tax, and rule of tax law for a given commodity exist in a free market? Is it so hard for economists, the IRS, and politicians to grasp that just because you can tax something, doesn't necessarily mean you should?

      Here is a simple answer to the above: If the total taxes collected from this commodity is greater than the amount of expenditures required by the Government to a) write the tax code b) implement said tax code and c) punish those not in compliance with the tax code, then its not worth taxing it. To go deeper into that, if the Government can't begin to fund other programs from the taxes collected after the expenditures have been extracted, then it is REALLY not worth it.

      This sounds like Government sticking its nose into something which it a) will likely not profit from and b) does not fully understand the limited timeframe involved with which said commodity might exist.

      Score another point for idiocy by our elected officials!

    13. Re:Be careful if you live in FL by Znork · · Score: 4, Insightful

      However, MMORPG items have no enforced scarcity, which makes them about as valuable from an investment point of view as cereal decoder rings, or stock in a company where new stock is issued by simply running the photocopier (as much as possible, and buying more photocopiers from the issued stock...).

      For any kind of real economic recognition, unless the IRS and the state department feels it's a good idea to essentially hand a money printing permit to the MMORPG companies, with the associated real-world currency inflation, the virtual worlds economy engines would need to be under SEC and/or central bank control.

      How many dupe bugs, run-amok sysadmins, random item rarity changes, and outright company _sales_ of the virtual items would it take before we'd get Sarbanes-Oxley for MMORPG's? New profession coming in the new expansion; Accountant. No players may loot items without an Accountant in the group...

      "it's not as though dollars actually represent any stable tangible assets anymore."

      A particular dollar in your bank account does, however, represent a physical dollar payable to you. If the bank allowed a teller to multiply your account balance with a billion, that bank would have a problem, as they themselves, unlike the MMORPG vendor, cannot simply print more to give you.

    14. Re:Be careful if you live in FL by KDR_11k · · Score: 1

      Death does not exempt you from taxes.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:Be careful if you live in FL by Anonymous Coward · · Score: 0

      Dude, if you buy @ $0.01/share and sell @ $0.01/share, you have ZERO capital gains. Your $10 "profit" in your example does not count as income. There is no realized gain.

    16. Re:Be careful if you live in FL by Osiris+Ani · · Score: 3, Insightful
      A particular dollar in your bank account does, however, represent a physical dollar payable to you.

      A physical greenback hardly qualifies as a "stable tangible asset." How many Euros will a USD net me tomorrow? How about the day after? In July it was 0.8 USD, but right now it's closer to 0.75. A dollar merely represents a particular value, but as with many other things fiscal, that value is quite fluid.

    17. Re:Be careful if you live in FL by jason8 · · Score: 1
      If you buy 1,000 shares of stock for one penny each, and those 1,000 shares zip up to 5,000 dollars a piece, you don't owe a dime of tax (unless you receive dividends). If they drop back down to 1 cent each, and you sell, you owe tax based on the amount of money you made when converting the shares back to cash, which, in this case, would be 10.00.

      In this example, the stock was purchased for $10, and then sold for $10. The $10 obtained via the sale of stock isn't taxed because there was no capital gain -- if it were taxed, then it would have been taxed twice (presumably it was already taxed as part of the purchaser's income).

      If the 1000 shares purchased at 1 cent were sold at a price of 3 cents each, then there would be a $20 capital gain, and capital gain tax would be paid on that amount.

    18. Re:Be careful if you live in FL by SatanicPuppy · · Score: 1

      Well, yes and no. If you owe taxes and are alive, they can garnish your wages until hell freezes over, even if you have a zero net worth.

      On the other hand, if you die with a zero net worth, the debt is not passed on to your heirs. Of course, if you die with a positive net worth, the IRS can take all of that to settle your tax debt.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    19. Re:Be careful if you live in FL by Grishnakh · · Score: 3, Informative

      What are you talking about? Have you ever filled out tax forms? When you sell stock, you fill in the 1040 Schedule D form with the number and type of shares, the sale price, and the "basis" (which is how much it cost you to buy them). Both these values include the transaction fees, so if you buy $10 of stock and E*TRADE charges $20 to perform the trade, your basis is $30. Then when you stupidly sell the stock for the same $10, and E*TRADE charges another $20 to perform the trade, your sale price is -$10. The difference is -$40. So you report a loss on your 1040 form for capital gains.

    20. Re:Be careful if you live in FL by sofla · · Score: 2, Informative

      Not in the US, because that 10.00 counts as income, which is taxable. =P

      Wrong. As the previous poster stated, you have zero tax liability because you didn't realize a gain on the sale. That's how it works in the US. If your accountant has told you otherwise, hire a new accountant. If you're not using an accountant, maybe you should be. The IRS isn't likely to tell you that you payed too much tax.

    21. Re:Be careful if you live in FL by MorderVonAllem · · Score: 1

      That is a perfect example.

      People also tend to forget that business have to pay taxes on inventory. If you're selling items in a virtual world you would probably be looked upon as a business and therefore would be subject to business rules related to taxation

      I can't believe you're not modded up. I had points the other day but they're gone.

    22. Re:Be careful if you live in FL by flyingsquid · · Score: 1
      The fact that magic swords and gold pieces can be created at will by Blizzard doesn't mean that they couldn't be a legitimate currency, it just means that the inflation rate is potentially very high. The rise of paper currency, which isn't limited by the amount of gold available, faces the exact same issue: you can just print more of them off any time you want.


      As for how good an investment magic rings or whatnot are, there are a lot of nations with really high inflation rates, and lots of stocks which are ridiculously overvalued and risky, so there are probably worse places to put your money than WoW gold, EVE Online ISK or whatnot.

      And you don't just have to go long, you could also go short. If there was a way to borrow gold, you could borrow 40,000 gold, and then sell it for $6000. If the price goes down by 50% over the next few months, you can then buy back that 40,000 gold for just $3000, repay the loan of gold (presumably paying a certain number of gold in interest), and make a profit of $3000. That's if it goes down, of course, if it goes up you're screwed. Speculating in online currencies... bound to happen sooner or later.

    23. Re:Be careful if you live in FL by Anonymous Coward · · Score: 0
      Taxes are robberies performed openly and with legal consent in Democracies.

      And performed elsewhere openly without the consent of the ruled...just with bigger guns. Funny how effective a visit from the gray man can be.

    24. Re:Be careful if you live in FL by Da_Weasel · · Score: 1

      MMO money is more like play money chips from any one of the many online, free-to-play poker sites.

      --
      If you must!
    25. Re:Be careful if you live in FL by Da_Weasel · · Score: 4, Insightful

      In some games users can set up stores to sell items. Some people use very deceptive tactics to trick others and bilk money from them. Would this now become a crime, punishable in court? Would you need a business license to set up a store in a virtual realm where your store can end up right next to someone form another country?

      I think what you would ultimately see is a drop in the number of casual MMO players like myself, and the constant complaining from the hard core MMO crowd.

      --
      If you must!
    26. Re:Be careful if you live in FL by KDR_11k · · Score: 1

      Not for all MMOS. Some like Second Life allow exchange between real world and ingame money (in both directions). Those should be treated like chips in a casino. If the money can only go real -> virtual it's like those coin-op arcade and pinball machines but if it can go in both directions and possibly more out than in it's gambling.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    27. Re:Be careful if you live in FL by dwandy · · Score: 2, Insightful
      A physical greenback hardly qualifies as a "stable tangible asset." How many Euros will a USD net me tomorrow? How about the day after? In July it was 0.8 USD, but right now it's closer to 0.75. A dollar merely represents a particular value, but as with many other things fiscal, that value is quite fluid.
      On a happy note, the Fed will accept this greenback as payment for taxes. as many +5 funny's point out earlier in this discussion these people (might) be willing to pay using in-game currency...to make the fluctuations of US$ vs Euros a relevant point the IRS would have to send you a tax bill listing choice of currency and an acceptable number of those other currencies.

      So I guess the point is that a physical greenback does qualify as a "stable tangible asset" relative to your tax bill, which is of course the point of the discussion.

      --
      If you think imaginary property and real property are the same, when does your house become public domain?
    28. Re:Be careful if you live in FL by pizzaman100 · · Score: 2, Funny
      Which brings up the inevitable ... if you have gawdawful item of unlordly worth and you lose it by say dying in game can you write it off on your taxes.

      Maybe your virtual dependents could collect Social Security.

    29. Re:Be careful if you live in FL by TheSkyIsPurple · · Score: 1

      Actually, it happened to me one year. I got a surprise refund, and they even included interest for the time involved.

    30. Re:Be careful if you live in FL by Merusdraconis · · Score: 1

      Because if you don't tax something, it'll be used as a loophole by all those people who want to avoid paying tax. That is, everyone. Good for Blizzard, not so good for the government.

      And tax is justified in a free market economy because the government is the regulator of the free market. There's ongoing confusion that 'free market' means that the market can do what it wants, which isn't true: 'free market' means that anyone can *enter* the market and set up shop without having to kowtow to the guilds or, nowadays, the big corporations. Unfettered markets are bad because it means that the market leaders have free reign to stifle competition. Free markets are good because it means that the market leaders can be taken down by anyone, so long as that anyone can serve the market better than the market leaders. Making sure that the free market ticks along smoothly and competition flourishes is the government's primary job in a capitalist system, and it requires money to do that (and all the other things the government does). If you've got a better way to do that without giving control of the market to Microsoft and the RIAA, we're all ears.

    31. Re:Be careful if you live in FL by Artifakt · · Score: 1

      No, it's not. You have a sale of stock at $10.00, with a basis in the stock of, guess what, $10.00. Income is zero. Basis is normally determined by you picking either the opening or closing price for the day of purchase to work from, but there are several exceptions.
      Now try this. Your uncle leaves you 1,000 Linden-dollars, valued at a remarkable U.S. $173.37 when he dies. He purchased them when value was only U.S. $2.07. On the day the will was actually probated, they were back down to U.S. $2.07. Do you have investment income?

      --
      Who is John Cabal?
    32. Re:Be careful if you live in FL by The_reformant · · Score: 1

      Or more to the point since this property is usually owned by the game publishers anyway there isnt any actual transfer of assets so they have no legal basis for taxation anyway.

      --
      I have discovered a truly remarkable sig which this post is too small to contain.
    33. Re:Be careful if you live in FL by Unequivocal · · Score: 1

      In general what you are saying in true, but there are certain kinds of assets called "dual basis" assets which can cause you to pay real money, even if you have never realized a gain. One example is Incentive Stock Options - if you exercise such options you might owe real alternative minimum taxes (AMT) even if you never put an actual penny in the bank from such stocks.

      cf. http://www.fairmark.com/amt/dual.htm

    34. Re:Be careful if you live in FL by jo42 · · Score: 1

      > Why does the Government feel it needs to tax everything possible?

      So the buggers can piss it away.

    35. Re:Be careful if you live in FL by Fjandr · · Score: 1

      If you buy 1,000 shares of stock for one penny each, and those 1,000 shares zip up to 5,000 dollars a piece, you don't owe a dime of tax (unless you receive dividends). If they drop back down to 1 cent each, and you sell, you owe tax based on the amount of money you made when converting the shares back to cash, which, in this case, would be 10.00.

      Now, if those were company stock options that were part of your employment compensation and you purchase and hold them, you could be nailed by the AMT for hundreds of thousands of dollars even though you never actually see any cash from the transaction. If you exercise them with a significant gain between strike price and stock close price the same day and they later become worthless, you could be left with worthless stock AND owing the IRS more than you can ever pay back. Isn't the US government great?

      http://www.reformamt.org/stories.php

    36. Re:Be careful if you live in FL by Wovel · · Score: 1

      You are 100% wrong. If you buy a stock and sell it for the same price, you owe no taxes whatsoever,

    37. Re:Be careful if you live in FL by CrimsonAvenger · · Score: 1
      Why does the Government feel it needs to tax everything possible? Can the absense of tax, and rule of tax law for a given commodity exist in a free market? Is it so hard for economists, the IRS, and politicians to grasp that just because you can tax something, doesn't necessarily mean you should?

      Because if they tax everything, it hides from the taxpayer (you) just how much you're paying in taxes. Everyone notices the Income Tax and Sales Tax (and VAT, if you have one of those). How many people know how much tax you're paying (and to whom) on every gallon of gasoline you buy? Or Milk?

      Did you know, by the by, that just this year a tax was actually rescinded in the USA? It was a telephone tax, as I recall, and it was intended to pay for the Spanish-American War....

      --

      "I do not agree with what you say, but I will defend to the death your right to say it"
  32. Sales Tax by Anonymous Coward · · Score: 0

    The only taxation I would agree to is on people who actually make money from virtual goods i.e. a sales tax but everything else should be included in the price of the game.

  33. How else to pay for less fortunate players by Anonymous Coward · · Score: 0

    It is a proven fact that many minority players have a disadvantage when playing vitual games due to their circumstances. We need to tax the more privileged and talented players to level the playing field. Anyone who is a minority should start out with 6 to 10 times the assets of the very best players and should be subsidized if they lose any of their virtual wealth. This is why we have voted democrat in the last election. It is the only fair thing to do.

  34. Crap! by Rob+T+Firefly · · Score: 1

    It's only a matter of time before they find out about the millions I made in "Wall Street Kid" for the NES all those years ago. When's the next virtual flight to virtual Brazil?

  35. That isn't what they are saying by Anonymous Coward · · Score: 0

    They are saying that online life is *as satisfying* as real life.

    However, though in the US you are free to persue happiness, they don't tax you for it.

    Yet.

  36. Taxation by MEForeman · · Score: 1, Insightful

    The government can tax any "accession to wealth." If they tax your gains from playing, I would imagine any monies spent in order to make the money would be deductible (as a business expense, sort of like the costs of purchasing an asset). Congress could say no to this, but I am speculating on something the IRS will act on (and pass regulations) before Congress will do anything.

    The real problem here is I doubt the government will be able to tax this unless it is converted to real money. There are two major road blocks in the way. First, they need a set exchange rate. It as if the currency is the money of another country, so even if the value fluctuates, the key will be the value on the end of the tax year (calendar year for people). Second, I doubt they will tax it until it is actually exchanged into real currency. Frankly, it would be like a stock in that you don't pay for any gains until you sell it.

    That's all I got.

    --
    MEF
    1. Re:Taxation by mjs0 · · Score: 1

      Taxes on real money obtained for selling in-game assets, no problem, except...is that income or capital gains...

      ...if its capital gains how do I calculate the adjusted tax basis, since I either bought the asset with dollars and then maintained and improved it using in-game money OR I both bought and maintained/improved the asset with in-game money? Who is going to define the rules for this?

      ...if its income, does that mean I can file a schedule C, and if so expense the money I spent both in real life and in-game? Because don't forget that in-game money could have been used to buy additional actual (virtual) assets that I could have sold for a real-world profit, so there is some cost there if I instead use it to maintain virtual assets!

      As you can see even when real world profits occur (which should be taxable) we can fall foul of the lack of an exchange rate from GPs to Dollars. The IRS doesn't get to set arbitrary exchange rates, so who does?

      Of course I also want to sue 8 year old Billy for the uninsured damage his character caused to the castle I bought on ebay last year that I could have sold in real life next year for a significant capital gain.

      Taxes on virtual money have even more issues as the bureaucratic quagmire that is the IRS Code would result in too many unanswerable questions for this to work without legislation. (Which I'm sure we all agree should be a top priority for the incoming congress)

      The list is as endless as it is amusing...

      1. Who's Liable for the Taxes?. I for one will be getting my Mum in the UK to buy me a years subscription to Everquest. Now, how do they work out who to tax? What will tax treaties with other countries say about this? How would the location of the game servers affect residency requirements?
      2. Material involvement, I'm pretty sure when I file my Schedule C that it asks if I 'materially participated' in the business I am filing for. How does one Materially Participate in a virtual business?
      3. Gift Taxes. If I give something extremely valuable to another player (in exchange for my continued virtual existence) are they going to tax my gift? In the real world this would be extortion or some similar crime, so how will they recognize this is not a simple gift as covered by the tax code.
      4. Inheritance Tax! My character died, but there's no death certificate, need I say more.
      5. If I gift my incredible valuable in-game asset to a charity, can I deduct it?
      6. Can I depreciate my +2 Vorpal Blade using Section 175 or does it have to be over time?
      7. If I pay my friend Sally from Australia to help in my latest quest am I employing an illegal alien? What about my friend Bill from Chicago, do I have to send him a 1099 for the help I paid him for.
      8. If I lend my in-game friend money do I have to charge the prevailing interest rate or risk issues with the IRS.
      9. Is Gringott's FDIC insured? Hold on...sorry...that's Harry Potter.

      Anyway as you can tell I'm having trouble arresting my descent into absurdity. The point is I could go on and on and on listing actual absurdities and the first tax court that had to rule on any of these issues would certainly have some fun challenges!

      [GratuitousPoliticalCommentary]Besides, what's the Government going to do with all these GPs they get in taxes. Build up a massive in-game military and eliminate that evil heathen Magic User in the next valley whose hoarding all the manna producing mines. How will they get the Orcs and Goblins to coexist peacefully after the mission is accomplished?[/GratuitousPoliticalCommentary]

    2. Re:Taxation by MEForeman · · Score: 1

      If they (whether the IRS or Congress acts first) do anything, I think they will end up making it a simple, brightline test. If you sell anything for actual money, you get taxed on it. They will probably allow deductions (monthly fees, any basis in the item sold, etc) on a very basis level.

      I just don't see how they (once again, either the IRS or Congress) can allow this to realistically go on without any taxation when there are goods sold at a profit. States will (probably) not be able to tax any sale (as sales taxes do not apply to interstate commerce), but I could see this being income for both the IRS and the state income tax authority (if your state has income tax, some do and some do not).

      And as for where to tax? They'll do what they have been doing for years. If you're a citizen, we tax you. If you're a resident, we tax you. If you're a non-resident alien, we tax you. This is an "effectively connected" issue (26 U.S.C. S864(c)) and I never thought I would use that section after I took that multinational tax class, but apparently I did.

      As for how to tax it? It's a good, you sold it. It will either be a short term capital gain (if held 1 year or less) or a long term capital gain (longer than 1 year) and will use the applicable tax rates that depend on your income. I would assume you can get losses (and therefore deductions) as well, but I would be if they do act on the issue, they will limit the losses to the extent of gains. That means you cannot take a net loss and the loss is passed on to the next year.

      I guess the companies that run this will have to start printing those tax forms you get in late january every year. kinda nifty, i think.

      --
      MEF
  37. What about deducting the cost of gaming by StarkII · · Score: 2, Interesting

    I would have to assume that if they can tax you for virtual earning, you should be able to deduct virtual expenses. If this is considered a viable economy, your monthly subscription fee should be deductable. I would assume that if this moves forward, there is far more money spent on the game than is ever earned in it. It seems like it would be an overall loss for the government.

    --
    Jens Wessling
  38. Bullshit by Moraelin · · Score: 2, Insightful
    Gamers can't have it both ways, try to monetize their virtual assets, and then say it's not really worth anything. We know very well than many people make lots of money on this useless crap, so obviously, it's worth something. One way or the other, people. Taxes are a bitch, but they too exist.


    I'm sorry, but who is this homogenous "gamers" category where everyone says the same thing, does the same thing, etc? Has it ever occured to you that maybe two different people can actually have two different goals, two different ways to play, etc?

    As far as I can tell, and supported by the backlash against Sony's sanctioning such transactions, most MMO gamers are actually _against_ trading in-game items for real cash. For a variety of reasons, including, but not limited to, the facts that:

    - it seems to bring with it not only virtual crime, but real crime as well. (Breaking into someone's RL computer is a RL crime.) See for example the recent instances of keyloggers that, among other harm, stole WoW passwords for the purpose of striping those people's characters of all gold and equipment. So believe it or not, even if the other issues didn't exist, a lot of us would still have a problem with (A) buying something stolen from a fellow gamer, and (B) encouraging the script kiddies to infect even more computers.

    - it devalues the achievements of those who actually worked and quested for that

    - it fucks up the virtual economy, as in some cases it becomes tuned and balanced for the idiots who buy gold by the thousands instead of for the honest players

    - it fills the world with farmers and farm-bots, to the point where in some areas you have to spend an hour to complete even the simplest quest, because the needed NPCs are farmed non-stop by a small horde of farm-bots

    - buying a ton of ganker-grade equipment and level 60 characters attracts a certain kind of insecure loser who makes the game worse for everyone else.

    - plus, as the lesser problem of whole armies of characters who just don't know how to function at their level, what to do, or what to use. You could group with, for example, a Kheldian (prestige classes unlocked by having 1 max-level character) on COH and they don't even know the elementary basics of playing the game. How'd they get through the whole game once without even learning how it works? Oh, wait, they didn't.

    Etc, etc, etc.

    So, basically, fuck off. Most gamers do _not_ support transforming virtual assets into real gold, and it's even against the TOS in most games. So you're telling me, what? That because a minority of idiots already ruin the game for the majority of us, let's all be taxed for it? That governments should just assume we're all doing something illegal, and tax it? Well, then how about we assume that you use your car as a taxi (some poeple do, so by your logic it applies to everyone) and tax you per mile, according to how much you _could_ have charged if you actually used your car like that.
    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Bullshit by Anonymous Coward · · Score: 0

      Yap, yap, yap. Typical. Get a life and live in the /real/ world.

  39. Let me get this straight by Reapman · · Score: 3, Interesting

    Little 8 year old Johnny, who plays a game, who's virtual assets are in fact owned by the company that runs the MMO, has to pay tax, on stuff he doesn't own? With no physical attributes?

    Last I remember, most MMO's it's against the ToS to trade for real money, so doesn't this law go against the ToS?

    Fine tax me, and watch the mmo market burn. I ain't payin tax on stuff I don't own.

    1. Re:Let me get this straight by zotz · · Score: 1

      "Let me get this straight"

      1. Put the lime in the ____
      2. Drink em both ___
      3. ???
      4. Profit
      5. Pay virtual tax.

      all the best,

      drew

      --
      FreeMusicPush If you want to see more Free Music made, listen to Free
    2. Re:Let me get this straight by grimJester · · Score: 1

      Last I remember, most MMO's it's against the ToS to trade for real money, so doesn't this law go against the ToS?

      Many laws do. Just in case it isn't obvious to everyone: the ToS for WoW or EQ does _not_ override the laws of a sovereign nation and the decrees of a GM don't override those of Congress.

      Don't worry, it's a common misunderstanding.

    3. Re:Let me get this straight by Reapman · · Score: 1

      Actually I believe you have misunderstood me. I'm not saying the rules of a GM do over ride with REAL laws, but I do see a conflict, one that the MMO producers will lose. Yes, the MMO makers will have to modify their rules to allow personal ownership of virtual property, which in of itself opens floodgates of issues (data backup retention, passing on of ownership, ingame theft, loss of item due to wear and tear isn't considered "fair", etc etc). The Government is saying it is ok to trade goods for money if they were to pass a law like this, which would in fact create legal gold / credit / gil farmers stateside.

      In my personal view, essentially the MMO world will have to either
      - remove any ability to trade goods between players / somehow lock an account to an individual so that their virtual economy can never be of value in the real world.
      - Close up shop as the legal issues would cripple them (what next, anti-grief laws?)
      - just "deal" with it, and watch subscribers plumet (if I'm paying $15 a month to play, AND being taxed... I just won't flippin play)

      Like some others said, we players could then post business expenses by playing these games, maybe cause the government to spend more money on this silliness then what they take in (ya right, wishful thinking)

      My question now, is where THE HELL IS THE GAME?? We've now taken a "game" and made it very "un game" like. WAY TO GO government!

      I seriously wonder if in 30 years it will be illegal to have a game where you can deathmatch against friends or risk going to jail.

    4. Re:Let me get this straight by fullmetal55 · · Score: 1

      what Reapman's going for here though, isn't that the ToS for the game overrides the laws of a sovereign nation, but that the law implies violation of the ToS. after all there was no law about taxing virtual possessions when the rules were made. That being said, there's also the issue of international law, I refuse to pay dime one to the US government for taxes on money I earned either virtually or otherwise in canada. They have no claim on my money, I get no services for those taxes, it comes down to taxation without representation. (which is kinda what made the US become the US in the first place...)

      Also, Since the ToS declares that it is against the rules to convert in-game items for real-world currency, that indicates to me that said artifact contains no real-world value. I'm not allowed to trade that in-game widget for real-money therefore it's Real-world/taxable value for me is $0.00 and even at 100% taxation it's still $0.00. now that changes if I go on the black market and sell it. Afterall that's the only way to actually liquidate those assets. Doing so violates the ToS and gets me banned from the game. Do I get to claim all the assets that were taken away from me in the banning as losses? Also the whole point of black market transactions are to avoid taxes.. bringing this issue to a larger concern of taxing black market transactions. you won't see a drug dealer filing his taxes anytime soon.

      Also this brings with it other difficulties, somebody finds/aquires an extremely rare item. purely in game, this person is unemployed and has been for a while, (think 16-17 year old kid/college student) this person cannot pay his taxes, since he's not working, he's simply playing a game in his spare time... this poor kid has to sell his in-game stuff to pay his taxes, risking getting banned from the game for doing so. A few people end up like this and you will see the MMOs getting shut down.

      One positive however...

      It will prevent dupers :P yeah i have 10 ultra-rares, nobody will buy them as they don't want to pay the taxes on it, they end up having to pay taxes on 10 of these ultra-rares.

    5. Re:Let me get this straight by Rakarra · · Score: 1
      Last I remember, most MMO's it's against the ToS to trade for real money, so doesn't this law go against the ToS?



      It depends. First of all, Sony encourages the buying and selling of assets, one of their more boneheaded moves.


      Second, illegal activities are taxable. Al Capone wasn't convicted of violating prohibition laws, he was convicted for not reporting taxes on his illegal-to-sell liquor.

  40. Couldnt by SoulRider · · Score: 1

    the virtual players stage a virtual coup and overtake the virtual government? I dont get it, are they going to start taxing the money in monopoly now? If you cant buy real things with it, ITS NOT REAL MONEY, how can they tax it? This would be one more step in seeing our forefathers dream destroyed, this is like the definition of taxaton without representation. Or is there real money exchanging hands for these online assets?

  41. There is no DIRECT UNAPPORTIONED TAX!! by scorp1us · · Score: 0, Troll

    Article 1 section 2:
    Representatives and direct Taxes shall be apportioned among the several States which may be included within this Union, according to their respective Numbers, which shall be determined by adding to the whole Number of free Persons, including those bound to Service for a Term of Years, and excluding Indians not taxed, three fifths of all other Persons

    Article 1 section 8:
    8. The Congress shall have Power To lay and collect Taxes, Duties, Imposts and Excises, to pay the Debts and provide for the common Defence and general Welfare of the United States; but all Duties, Imposts and Excises shall be uniform throughout the United States;

    16th amendment:
    The Congress shall have power to lay and collect taxes on incomes, from whatever source derived, without apportionment among the several States, and without regard to any census or enumeration.

    If you keep flipping back and forth, between article 1 section 2 and the 16th amendment, you see that the 16 amendment conferred no new power or created no new tax!!

    "The income tax is, therefore, not a tax on income [earnings] as such. It is an excise tax with respect to certain activities and privileges which is measured by reference to the income which they produce. The income is not the subject of the tax: it is the basis for determining the amount of tax."
    F. Morse Hubbard, Treasury Department legislative draftsman. House Congressional Record March 27th 1943, page 2580

    "...the requirement to pay [excise] taxes involves the exercise of privilege."
    United States Supreme Court, Flint vs. Stone Tracy Co. 220 U.S. 107 (1911)

    "We are of opinion, however, that the confusion is not inherent, but rather arises from the conclusion that the 16th Amendment provides for a hitherto unknown power of taxation; that is, a power to levy an income tax which, although direct, should not be subject to the regulation of apportionment applicable to all other direct taxes. And the far-reaching effect of this erroneous assumption will be made clear by generalizing the many contentions advanced in argument to support it..."
    "[Taxation of "income" is] in its nature an excise entitled to be enforced as such unless and until it was concluded that to enforce it would amount to accomplishing the result which the requirement as to apportionment of direct taxation was adopted to prevent, in which case the duty would arise to disregard form and consider substance alone, and hence subject the tax to the regulation as to apportionment which otherwise as an excise would not apply to it" (That is, if the "income" tax ever comes to be administered as something other than an excise, or on something unsuited to an excise, the rule of apportionment must be applied.)
    United States Supreme Court, Brushaber v. Union Pacific R. Co., 240 U.S. 1 (1916)

    "The provisions of the Sixteenth Amendment conferred no new power of taxation . . ."
    United States Supreme Court, Stanton v. Baltic Mining Co., 240 U.S. 103 (1916)

    "The Sixteenth Amendment, although referred to in argument, has no real bearing and may be put out of view. As pointed out in recent decisions, it does not extend the taxing power to new or excepted subjects..." United States Supreme Court, Peck v. Lowe, 247 U.S. 165 (1918)

    Learn more, better than I can explain it myself.

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    1. Re:There is no DIRECT UNAPPORTIONED TAX!! by harlows_monkeys · · Score: 1
      Everyone who has tried to argue that way in court has lost. That's what happens when you base your case on out-of-context quotes, quotes from dissenting judges, quotes from 90 year old cases that have since been overruled, quote from lower courts that were immediately struck down on appeal, quotes from the briefs of the losing attorneys, made-up quotes from actual cases, and made-up quotes from non-existent cases.

      If you go actually sally forth to the local law library, and look up everything cited at those sites you link to you, you'll find that everything their arguments are based on either falls into one of those categories, or has no connection to the point they are arguing.

    2. Re:There is no DIRECT UNAPPORTIONED TAX!! by scorp1us · · Score: 1

      I don't need to "sally forth", its all online now. :-)

      You need to cite, or counter-cite my claims, rather than just giving a wave of the hand.

      I don't quote from dissenting or opinions.

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    3. Re:There is no DIRECT UNAPPORTIONED TAX!! by harlows_monkeys · · Score: 1

      You need to actually read the court cases given at that site, and make sure to Shepardize them, and read anything that turns up when you do that. You'll find every single one of them is either misrepresented, misapplied, or has been overturned.

    4. Re:There is no DIRECT UNAPPORTIONED TAX!! by scorp1us · · Score: 1

      As I've read all the decisions myself, I can say that as I have quoted them, that nothing is misinterpreted or applied,or overtuned in relevant part.

      There however is the problem that the court history is filled with legal fictions or those actually subject to the tax in the parties. It is not filled with individuals. The only one I know of is Cheek, and that was a failure to file case that was decided in the favor of the individual.

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  42. Hurumph by Anonymous Coward · · Score: 0

    What happened to just a good old tax on what you actually took in as REAL INCOME? BDGBKSB!

  43. Expenses by Anonymous Coward · · Score: 2, Funny

    Can I claim expenses on potions and weapons and things I require to play the game?
    Also, if I slay an opponent and claim his belongings, will I have to pay inheritance tax?

  44. Wait a second... by Mr.Scamp · · Score: 1

    If I can be taxed real dollars on virtual goods, then it only stands to reason that I can declare a loss on goods that I have lost. New motto: Play online, get raped robbed and pillaged, profit!

  45. uh, constitution? by djasbestos · · Score: 1

    No taxation without representation...isn't that sort of a caveat for inventing new taxes? And since many people using US systems are from outside the country (or can spoof it), it seems like this should get smacked down if SCOTUS knows its head from it's posterior.

  46. WTB by topside21 · · Score: 1

    Dont see this happening but I can see the new class and guild developments online already by Sony and Blizzard I guess we would have to classify the IRS as the higher level Rogue or Thief class /who all Irsguy [100 Tax Collector (Rogue)] Irsguy (Dwarf)

  47. Let them sell then by Orange+Crush · · Score: 3, Funny

    If the IRS really wants to tax these virtual goods, they should explicitly allow for their sale. i.e. have a Blizzard-sanctioned marketplace to trade virtual goods for real money, document the transaction, and send the necessary paperwork (1099, i'd guess). People who earn their own stuff don't have to worry about it, as only the real-currency sale is relevant.

    1. Re:Let them sell then by moerty · · Score: 1

      personally i think this is a roundabout way for the IRS management to get a phat hookup into MMORPG's. imagine, if they were paid in virtual currency they'd be the de-facto power anywhere.

  48. Re:Let me get this straight, WoW specifically by TXFRATBoy · · Score: 0

    http://www.worldofwarcraft.com/legal/eula.html Section 3.A excerpt All title, ownership rights and intellectual property rights in and to the Game and all copies thereof (including without limitation any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, character inventories, structural or landscape designs, animations, sounds, musical compositions and recordings, audio-visual effects, storylines, character likenesses, methods of operation, moral rights, and any related documentation) are owned or licensed by Blizzard. So, I would be paying taxes on items owned by Blizzard? So, next time I get my property taxes, I'm sending them to my neighbor since they came over for that BBQ a while back...

  49. The article is a Troll by Christianfreak · · Score: 5, Insightful

    BS. Nowhere in the article does it say anything about the IRS actually trying to do this. No its this Miller guy (who we've heard from before) who insists that its going to happen "real soon now" (tm). Um no. If such a thing really did come to pass it would be held up in the courts for years because the game companies would fight it. Why? Because taxes already cost a lot of time and money. For something that is so overtly illegal for the government to do, they'd be stupid not to fight it.

    This Miller guy is nothing but a troll ... and CNET fed him.

    1. Re:The article is a Troll by SalaciousPucker · · Score: 1

      Thanks for some common sense. It's just like money won on the stock market - you aren't taxed on day to day winnings. You pay tax (capital gains) on PROFITS, and ONLY when the stocks turn into cash. There is no way the IRS can track every transaction of every market, nor would they want to. All they need to catch is the point things are converted into real world money.

  50. Death of Taxes by Doc+Ruby · · Score: 2, Insightful

    Taxes pay for the services we consume that the government provides. They of course pay for lots more services we don't consume, and lots of people consume services they underpay in taxes. But most of us consume lots of services, including military/security/justice services, infrastructure investment, education, that might directly serve our neighbors, but thereby serve us by stabilizing and improving the society in which we live.

    So taxes on virtual goods are a way for the government to fund its operations that enable real players to spend time inline. While in the virtual world it might seem like we're not consuming the real world services, but of course we are, though we don't notice. Those have to be paid for.

    Though taxing income is a terrible way to pay, compared to others. I prefer a sales tax on all sales transaction. Somewhat lower rates for wholesale (goods resold), to keep transaction costs low and the economy less frictiony. Total exemption for some subsidized goods to protect the poor (and ensure people aren't penalized for not being poor). Like no taxes on raw food, raw cloth, the lowest percentile expenses on public transportation, primary shelter and energy consumed there, and essential healthcare including nutrition and prevention. And a very low rate on pure minority equity transfers, like 1 or 0.01% the full rate on stock trades, unless transferring control of the corporation. That would encourage people to save rather than consume unnecessarily. Which offers more money for investment, by them or by their banks. And actually correlates taxation amounts to the amount of benefit people derive from the country, beyond the crudest basic protections that everyone should have. While making the tax collectable from a much smaller population of vendors, who already keep transaction records without increasing the costs of reporting, and who are much more controllable with the threat of interfering with their business than are the hundreds of millions of humans, many of whom cheat on income taxes. And without invading the privacy of every American, collecting from the aggregate without tying transactions to identites without a court order.

    I'd say that since our $12T GDP currently spends about $4T annually on Federal, state and various local scopes of taxation, we could collect about 33% total tax, probably 25% Federal and 8% state/local. States/localities could of course change their own rates. The increased efficiency of the system, including shrinking the leviathan IRS while collecting more of what's due (on a monthly/quarterly basis, rather than annually), would probably afford lowered rates, maybe down to 15-20% Federal. Which extra money would be available for investment. While welfare and other social subsidy expenses could be shrunk, at least the administration which currently processes their income tax as a noncollectable exception, rather than just not bothering with them at all. And those rates balance the budget, without debt, while paying off the huge outstanding debt we've created the past 230 years. Though the vast majority of that debt has been spent the past 6 years, while (not ironically) cutting taxes on those most able to pay them, who benefit the most from our country's expenses.

    Note that I'm talking about ripping out the income tax by its roots, and totally replacing it with a simple sales tax.

    In virtual worlds, the taxes would be collected only on real money taken in exchange for services. The arbitrary (and impossibly complicated) basis for taxation today, "pay what we say approximates what we spend, or go to jail and/or surrender your property", cannot deal with anything like our modern economy. After military spending, we spend more on debt service than on any other government service, clear demonstration that our revenue system is totally disconnected from our economy and government, while remaining its most essential core.

    The US economy has now changed to one unrecognizable to the economists who institued the income tax less than a century ago. It's time to revolutionize the government's income to free the rest of the economy to exploit the opportunities while solving the problems of this new age.

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    1. Re:Death of Taxes by Maul · · Score: 1

      While I do agree that the tax code needs to be totally replaced and redone, it needs to be done by people other than those currently holding office. Either way, I feel the need to comment on this statement:

      So taxes on virtual goods are a way for the government to fund its operations that enable real players to spend time inline. While in the virtual world it might seem like we're not consuming the real world services, but of course we are, though we don't notice. Those have to be paid for.

      There is already tax revenue being generated for the government by playing an MMO.

      You pay a monthly fee for Everquest, World of Warcraft, Eve Online, or whatever your game of choice is, after all. And everyone else who plays does so as well. Sony, Blizzard, and other MMO companies are making money off of the players' subscription fees. This is taxable income. So your time online is already taxed by the government, just not directly.

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      "You spoony bard!" -Tellah

    2. Re:Death of Taxes by Doc+Ruby · · Score: 1

      The US government system prohibits total replacement of the entire government, except in impracticably extreme cases. At the very least, 2/3 of the Senate remain in office through any election. Though a presidential election can also replace the entire House (as is on offer every 2 years), which could be preceded by a theoretcially possibly mass impeachment (or death, I suppose) of the other Senate 2/3. In reality, 95-98% of incumbents are reelected every 2 years. So the tax codes are going to be written by incumbents. That's one reason why I favor such a simple code, that could probably be specified tightly in under 100 pages, and possibly even less than 10. While income tax codes are typically many thousands of pages, even if just incremental, and often qualify as the largest laws ever written. Which means that no one but the teams of lobbyists who write them ever read them, until they're used against us.

      "There is already tax revenue being generated for the government by playing an MMO."

      Yes, but nearly my entire post was about how to replace the income tax with sales tax. So I specified how virtual goods would be covered: not at all, except sales tax on the fees paid to play, or prices paid in real money to actually sell virtual property.

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    3. Re:Death of Taxes by mark-t · · Score: 1
      You pay a monthly fee for Everquest, World of Warcraft, Eve Online, or whatever your game of choice is, after all.
      Then it is that fee that could be taxed, but not the in-game value of the virtual goods, unless they mandate a pay structure that says that the more stuff you own in-game, the more you have to pay to keep using the system. But I can't see such a system being effective at giving people any incentive to keep playing.
    4. Re:Death of Taxes by scorp1us · · Score: 1

      As an ammature tax historian, I can tell you that from inception though 1945 the US has relied on protective tariffs for primary funding. The problem was, it was always hard to raise funds in a hurry. So the US never was rich, but it was also always operating in a surplus. However industries would force the squabbling over which products, (sugar, cotton, etc) should be taxed more. Then near the turn of the century, an income tax became a Democratic and Populist party platform issue. They wanted to alleviate (yes, ALLEVIATE) the tax burdens of the poor, because some 30-40% of an imported item's cost was tariffs. The idea was to tax the rich (at this point the rich were making $5k a year, equiv. to about $85k today). The 80-90% of the nation's money was in the hands of about 2% of the population.

      There was a problem though. The Supreme court had just struck down a tax on income because the wording made it appear direct. This was not permitted by the constitution (and still isn't), so it was struck down. So in 1909-1913, the 16th amendment was proposed. What the 16th amendment did, was to instruct all persons (and the courts) that the income tax is a uniform excise tax, and is not a tax on income directly. It wasn't expected to be ratified but politics is politics, and it was questionably ratified in 1913. Then we found ourselves with WWI, and huge bills. Still the income tax remained a minor source of funding, but it was learned that it was quick and easy for raising revenues.

      Then the great depression followed. FDR increased the role of the government, and it was the income tax that allowed him to pay for all those dam socialist projects.

      Fast forward to WWII, where there was a huge marketing campaign (google "donald duck pays his taxes") and such. It was your "patriotic duty" to pay your taxes (note, there was no law for most individuals, and there still isn't).

      The IRS is probably more feared in America than Al-Queda. That is the way they like it. They destroy lives to make examples and keep others in fear of them. If you do some research on youtube, you can find some horror stories. In response, there is a movement called "Fair Tax" which is promoting exactly what you suggest, a sales tax on every item sold, in the US. Proponents of the fair tax are often misguided because they think:
      1) they will "defund" the IRS. But someone still has to collect the tax!
      2) it will somehow make the tax more visible than it already on our paychecks
      3) that they actually owe the income tax that they currently pay.
      (and the list goes on)

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    5. Re:Death of Taxes by Lord+Lemur · · Score: 1

      As an Economist, I have to say that sales taxes don't fairly distribute taxes. If you look at the GINI coefficent you can see the distribution of income across a population. It is a basic tenant of political science that those who have the most have the most to lose from an unstable or unsafe government. As such these people are the ones who derive the most value from government. (It's hard to find some one earing 7 figures who doesn't vote.) Therefore these people should pay the most for goods and services. This is where a flat level income tax starts.

      Secondly we will also notice that there is minimum level of subsistance earnings that a person requires to live. This includes a basket of goods such as, but not limited to: roof, food, health care, education, utilities and security. The valuation of this basket of goods is a very important thing. Further it is shown that there is a declining rate of marginal utility for income beyond this point; I.E. Having a Porsche 911 instead of a Porsche Boxter provides a smaller increase in utility then having beef to eat instead of horse. This is the basis of the graduated income tax.

      With this already inforce basis, I would assume that Virtual Economies would only have taxation when charcters exchange goods or services exceeding a threshold, say $1000.00 a year in cash out. Or that Virtual for Virtual transferes would be normalized such that only the top x% of the player base would exchange enough product to incure taxes.

      Three more things, if your still reading:

      With the capitalization of Virtual Economies there would be such an amazing level of new monitoring, regulation and enforecement that it wouldn't pay for itself. The markets would devaluate rapidly, and the games would suffer horribly. I imagine tht everyone would follow the thinking of, "If I'm going to be paying taxes on that plat, it damn well better be helping make my mortgage payment." With that the market would devaluate it self rapidly, as supply would spike.

      The Liability, as discussed in many other posts, would be amazing. If one clever person, or a corporate entity that wanted to eliminate some competition mearly hacked and moved a decimal point on another entities server it could be astounding. Imagine the headline, "Worm Bankrupts Blizard! Virtual Trillions Lost In Server Roll-Back. Gamers File Class Action Lawsuit." Web-Security would atleast get more attention.

      IMHO, the income tax is just one of a menu of taxes that solves the government income problem. I would prefer direct government ownership of a percentage of all corporate entites above a certain value. That is the government owning a percentage of stock, this does create some market inefficency however and is a bit to Left-ist for some. I would rather pay the government dividends each quarter then prepare tax-returns. That also would eliminate many barriers to entry for smaller-bussinesses.

      47 Warlock LFG

      -Lemur

    6. Re:Death of Taxes by Doc+Ruby · · Score: 1

      Always interesting to hear some history from an antitax hobbyist, like the ones I knew in Northern California. And refreshing to hear one who favors taxation, just not the IRS/income tax.

      I wonder what you mean by "all those dam socialist projects". FDR's government certainly did build a lot of dams with the money raised in 1930s taxes. But it wasn't so much socialism as corporate welfare (ask Boeing and every realestate "developer" West of the Mississippi), and an unsustainable investment in overpopulating arid areas with giant cities in sprawling suburbs.

      And I suppose when you say "Proponents of the fair tax are often misguided", when you mean "opponents".

      There is a cynical realism to believing that any new tax system will only make taxes higher, without any commensurate (or necessary) benefit to citizens. Because they always have. But I've noticed that the last tax reform proposal from the outgoing Republican majority was a version of the sales tax, though sometimes cast as a regressive "flat tax" to exclude the wealthy from paying their way. I just hope the radioactivity Republicans have now slimed on everything they touch won't make a "Fair Tax" like the one on which you and I agree too hot to handle. Because there'd be bipartisan support for ripping out the tyrannical, inadequate IRS, "buzzword compliant" with the Republican media, and consistent with the stated Democratic agenda to "pay as we go", and to "protect the poor while freeing the rest".

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    7. Re:Death of Taxes by Doc+Ruby · · Score: 1

      Your first paragraph did not establish the unfairness of a sales tax, or even say anything about it.

      Your second paragraph in turn said only what I said that justifies a sales tax, but never mentioned a sales tax. You merely asserted that an income tax is based on those values.

      Your third basis goes further in applying the income tax model.

      But I've explained several essential ways that income tax is an arbitrary model. And explained how a sales tax is a direct model of government cost:benefit. Which you reject by assertion, but never ever attempt to prove.

      I don't know where you get the idea that our government owning the biggest corporations would make anything better, except your convenience in not preparing tax returns. As if such an extra twist to our current equity, government and tax systems would do anything but increase the costs and risks of bureaucracy. To say nothing of outright fascism. While just dropping that whole "menu" (like an Asian fusion restaurant in a Nebraskan prison, except choosing organs to donate) in favor of a simple sales tax with a few basic exceptions would solve all these problems, including the tax return overhead. And strip government of much of the excessive power it holds in monitoring everyone's personal economies every year, rather than turn over the big corporate power centers to the already bloated and overpowered government.

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    8. Re:Death of Taxes by scorp1us · · Score: 1

      Well, you call me antitax hobbiest, then you say I favor taxation, just not the IRS/income tax.

      Taxes are completely legitimate and 100% needed. We need a military, we need federal task forces, we need a federal government, but for only those powers mentioned in the consitution. We don't need socialism (fair share (aka "each according to his ability" is from the communist manifesto), and we don't need state socialism. (State socialism is when the governemnt takes taxes our of your pay check then distributes it to states as it sees fit, for things like environmental programs, roads, and other federal funding) I say, just drop that part of the tax and let the state pick it up instead. Otherwise, you get additional federal control not allowed by the consitution. ("We'll tax your citizens and then prevent you from getting the money back!")

      The FDR comment is made because he enlarged the idea of what the government is responsible for, and moving us further to a socialist country. Social Security is the big idea here, that the government is somehow made responsible for your well-being. A far cry from "promote the general welfare". It says promote, not "provide for"...

      And I did mean "proponents". The FairTax legislation wording is weak, its workings are weak. Its consequences are unknown. There is a lot more trust required for me to back that than I have for the government. I like the current regime because it is at least well understood. That is why I also back tariff-only funding. That is well understood and there is plenty of history to ensure those in charge can implement it safely.

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    9. Re:Death of Taxes by Lord+Lemur · · Score: 1

      Perhaps I wasn't clear enough. I was intending to take the conversation you started, and apply it to a taxation model that would be pratical for online gaming. It seems to me it would be simple to just add it as a line item to a regular tax return. The point of the first paragraphs is to establish that Taxes benifit the wealthy more then the poor, without the inclusion of social welfare; it's a distrbutiional issue. This is simply to establish that the wealthy have more utility from tangibles then the poor, self-evident by deffinition, and as such have more to lose from poor governance. The point of the second paragraph was to establish that a graduated system as opposed to a flat tax system like sales tax more equally represents the exchange of utility. The wealthy give up less utility per dollar for a higher return in utility per dollar. This primarly has to do with Diminishing Marginal Returns. I.E Sales taxes cost more to the poor more then to the wealthy. Thus to prevent the weathy from becoming virtual free-riders their taxes must be graduated, not a fixed percentage. (ie. I pay 12% of my total utility in taxes and receive 200% of that utility back in security, goods and services, as opposed to I pay 50% of my utility back and receive 75% of that utility back in goods and services. If you can come up with a pratical graduated sales tax, I would be all for it. I will find you a link or two, to support those claims if you like. As for my final assertion to corporate ownership, I wasn't stipulating that the government should have complete control of corporate entities, say 25% (completely random guess). This would not only permit the government to garner dividends, but also to have a direct influence in the development of market sectors. As opposed to simply the market forces being translated in to legislation via lobbists which inturn changes market forces. This would allow the government to look at market forces and Benifit/Cost the implications of the actions. Perhaps doing things in the long term benifit of the company and the nation while not best short term for the firm. This ofcourse would require forward thinking governance, which might be a bit to utpoian. I would get more into this line of thought but its really off topic. I appologise if I wasn't clear, I was typing while drinking the first cup of the day.

    10. Re:Death of Taxes by Doc+Ruby · · Score: 1

      Income tax is inherently inappropriate, because its basis in income is an arbitrary reflection of the benefits that come from the payment of the taxes. And its complexity makes it worse than arbitrary: many parts are specifically designed to manipulate the economy, but are unpredictable in the intractably complex economy/tax system. So it winds up serving only to protect rich people from paying their share for the benefit they derive. It's hopelessly broken, and no tweaking can ever fix it. Because it's based on an arbitrary factor in the economy, with which it immediately interferes chaotically.

      Sales tax is very simple. And my version delivers the benefits of a "progressive" tax that every honest person agrees: protecting the poor's survival. Without encouraging poverty through real subsidies beyond subsistence. Without preferring he poor over others, as it protects everyone, including the rich, at our smallest necessary consumption. By merely excluding vendors of the essentials I mentioned from having taxes collecting. While avoiding all the overhead and infrastructure of the IRS. Which keeps it from becoming a trap for the non-accountant, and from the system gaming that favors the rich, and encourages so many to evade taxes, while leaving the government underfunded, distrusted, and spending lots of time and money on that dysfunctional system. Administered in the existing "B2B" system between the government and vendors. Incidentally, with the side benefit that vendors holding the sales taxes momentarily before collection by the government would have the benefit of the interest and interim investment power to further strengthen the economy, at least 3x more than currently (gross; net after taxation expenses could be 10x or more the current net useable amounts). A simple system, consistent across every person, engaged by discretionary purchasing decisions, more efficiently worked by the existing system, that would fund the government without debt while saving taxpayers money and protecting the poor. How can income tax compete with any of those benefits, or compare with those lower costs?

      There might be a case to be made for a special higher rate on "luxury" items, that would reflect the American self image of a three class society: rich/middle/poor. That anyone with enough dollars in hand can live like, not really a class system at all (in our self image). But since we can replace a 40-50% income tax on all individuals with a more effective 20-30% sales tax customized by those people's discretionary consumption, why bother making it complicated? Perhaps temporary luxury sales taxes could be used to raise extra money in emergencies, without stressing the entire economy (including more sensitive and essential segments). But it's a solution in search of a problem. "Progressive" tax for its own sake is meaningless, and applies a solution to the income tax to the unrelated consumption tax. So I'll take the progress of "no tax on survival requirements, flat tax on everything else, except a very low rate on noncontrolling equity trades". A one line tax system that could be encoded in less that 100 pages of law, even at government efficiency.

      Your socialism (state capitalism, really) seems totally unrelated to any of these taxation issues (except avoiding tax returns, which sales tax fixes), and I don't like it one bit. So I won't comment further on it.

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    11. Re:Death of Taxes by pkphilip · · Score: 1

      By the way, so you know - the US constituition does *NOT* mandate that you have to pay a tax on your income.

      Please see http://www.givemeliberty.org/SUMMER/TestDrive.htm/

      Also

      Please see http://www.freedomtofascism.com/

    12. Re:Death of Taxes by Doc+Ruby · · Score: 1

      You know that the Constitution doesn't mandate that the government count your vote in presidential elections, either, right?

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  51. Virtual Taxes by mike3k · · Score: 1

    We should pay virtual taxes for virtual goods.

  52. That's ok by Weaselmancer · · Score: 4, Funny

    The conjugal visit expansion would confuse most online gamers anyways.

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    rediculous.
    1. Re:That's ok by Fozzyuw · · Score: 3, Funny
      The conjugal visit expansion would confuse most online gamers anyways.

      Nah, they'll just complain that the expansion 'ruined' the original game by forcing people grind even more than they where doing before without adding any real content. They'll also say it's unbalanced as not everyone will be able to experience the new content unless your hardcore!

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      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  53. Tax applies to profit, not assets by BlueBoxSW.com · · Score: 1

    Taxes (with a couple exceptions) apply to profits, not assets. Profits must be realized in order to be taxed, which usually means something is sold. If you do not sell it, then there is nothing to be taxed.

    Second, profit does not equal value. Profit is the difference between what you paid and what you recieved when you sold it. If you paid what you sold something for, there's no profit.

    While you may think you didn't pay something for that online sword that you found, you're forgetting that you are paying blizzard $$$ every month for the opportunity to find such sword. You would have to subtract any $$$ you shelled out before they could claim you made a profit. Plus, you would be able to make a case at that point that the computer was needed to gain that profit, and the high end graphics card, and your fancy chair.

    Trust me, after you were done filling out the schedule C, you wouldn't have any profit left.

    Second life is more compicated, since they are essentially running an offshore bank. As a citizen of the US, you have to pay taxes on profits in offshore accounts. If you run a business via SL, then you could find yourself taxed on profits if you are generating profits. Of course if SL taxed you, they could issue tax credits that would go against your US taxes.

    Just my opinion.

    1. Re:Tax applies to profit, not assets by flatulus · · Score: 1

      Apparently you have never bought company stock with company issued options.

      If you exercise your options, and the "valuation" (aka strike price) at the time of exercise is higher than the option price, the IRS will ding you for income tax on the difference - EVEN IF YOU NEVER SELL THE SHARES. This is "implied income".

      To make it even more offensive, say your shares are in a pre-IPO company. You have exercised options to purchase shares that CANNOT BE SOLD - and if you're unlucky, may never be sellable (i.e. the company folds before going public). Nonetheless, the IRS still got their pound of flesh....

      Smoke that.

    2. Re:Tax applies to profit, not assets by GigsVT · · Score: 1

      Implied income (like shorting against the box, etc) is a specific exception to the tax laws to close that specific loophole. It used to be legal, and abused. In general the asset has to be liquid before you can be taxed on it as income.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    3. Re:Tax applies to profit, not assets by BlueBoxSW.com · · Score: 1

      Sounds to me like someone is still bitter about being taxed on a boatload of options that became wallpaper in 2000.

      Your observations, while grounded, are kind of nowhere near the point I was making.

      For the record, the laws regarding options grants are indeed all messed up, are are all about pshing the risk away from the company and toward the employee.

  54. Game-changer for Grey/Black RMT Markets? by miller60 · · Score: 2, Interesting

    This is a key point. We're starting to see the first few legal cases concerning property and ownership in virtual worlds, which may create precedents about who owns what and what property rights players can expect. There's really a two-tier economy at the moment, as some worlds allow/encourage ownership and real money trading (Second Life, some EQII servers) and appear to be operating under different rules than worlds in which the ToS bans asset trading, which then moves to grey/black markets. It'll be interesting to see if the notion of IRS interest in real money trading prompts more game operators to create official exchanges than allow them to manage the economic activity in their games. It could also send them in the other direction - outlawing RMT and forcing the IRS to shake down eBay sellers. Either way, this is probably a headache for IGE.

  55. WTF? by nurb432 · · Score: 1

    This is a joke right?

    What is next, taxing people for playing the board game monopoly?

    --
    ---- Booth was a patriot ----
  56. How about a fucktard tax? by 0123456 · · Score: 3, Funny

    With idiotic ideas like this around, the IRS would be raking in trillions...

    1. Re:How about a fucktard tax? by Anonymous Coward · · Score: 0

      There is one. It's callled the state lottery.

  57. This won't work in Warcraft by Kindgott · · Score: 2, Interesting

    I don't know about the EULAs for other MMO products out there, but Blizzard is fairly explicit in pointing out that every last character, item, piece of copper, and other property "your" character "owns" is the sole property of Blizzard Entertainment.

    Yes, people do sell their accounts on ebay and such, and I do agree that such a transaction is indeed income, but officially there is no value whatsoever to the currency and items in game. If anyone were to be taxed for these in-game assets, it should be Blizzard, since they have sole ownership of everything in their game world.

    What's next, the IRS is going to have a WoW account and send tax letters in game to collect my gold pieces?
    Then they'll turn around and sell them for $15 per 100gp!

    --
    If there's anything more important than my ego around here, I want it caught and shot immediately.
  58. What about thievery? by chrae · · Score: 1

    In Ultima Online, one of the character professions you can be is a thief and you can steal items from players in certain areas. Say someone sells a virtual item on ebay for real money and then I steal it during the transaction, does that make me a real thief since at the time of theft the virtual item has real value? Would I then be faced with real consequences instead of virtual consequences?

    If you consider an item to be virtual and without real world value, does it at any time have value? Or should the act of transferring an item be considered a "service rendered"?. What if I were acting in collusion with the ebay seller to steal back an item sold for real money?

    There exists a lot of grey area, where a lot of players exist.

  59. Simple solution by Loco+Moped · · Score: 1

    Change the rules: Players don't win any kind of valuable goods; they get paid in "Senators" and use "Representatives" as small change.

    Once a player aquires enough Senators and Representatives, he can get the tax rules changed.

    Don't laugh. It works for the RIAA, MPAA, etc.

  60. This could be great! by harlows_monkeys · · Score: 1

    If they tax our virtual gains in real money, that could be great, as it would also mean we'd get to deduct our virtual losses. I bet a clever player could generate enough virtual losses to offset all their real income, and pay zero taxes (especially once the game companies start making this easy, so that people will subscribe to the games to get a tax shelter).

  61. Virtual idiocy by abb3w · · Score: 1

    If they want to tax virtual assets then they should also accept virtual money to be used for tax payments.

    Alas, only US currency is held "Legal tender for all debts public and private." I don't think the IRS is willing to accept a couple of sheep if your only form of income is in barter, either. Or in nose candy if you get paid for your hitman mob contracts in powder cocaine — meaning you might need to commit another felony by selling some of the blow to pay your taxes. =)

    Also, do players actually own the virtual assets? Because [as] far as I can tell it's the game operator that actually owns them since they can always take those assets away from the player (for example by cancelling their account).

    The IRS would probably take the position on your hypothetical that you should declare a loss against income of the fair market value of the asset if that happens... and pay your taxes meanwhile.

    --
    //Information does not want to be free; it wants to breed.
  62. Deductions by ragefan · · Score: 2, Interesting

    This could work out for the best. Just think , then the cost of buying the games plus expansion, and monthly fees could be deducted as expenses. Not to mention in the case of WoW, the GP spent in training abilities and getting epic mount so I can run the instances and BGs that get the loot to pay taxes on.

    Honestly, though how could this work? I could potentially form my own company to play WoW and sudden the cost of meals while eating and playing, electricity and computer upgrades all business-related. Now, I'm looking at a net loss as a company therefore no taxes.

  63. Taxes are on INCOME not MONEY... by zimm0who0net · · Score: 1

    Keep in mind that "real money" is actually not much different than "virtual money". There's nothing of value that really backs up the real money. It's simply the perception of value. However, it's really a moot point. The IRS doesn't tax MONEY per say, but rather INCOME. Granted, most people make their income in terms of "real money" so it's easy to get confused, but if, for instance, you traded your car for someone to come over and replace the roof on your house, that person would still have to pay income tax based on the perceived value of the transaction. Is it such a stretch that if someone paid X linden dollars to have their real-world roof replaced, there should be a similar real-world taxation event? Is it such a stretch from there that if someone paid X linden dollars to have their virtual-world roof replaced, there should also be a taxation event?

  64. Simple solution by lohphat · · Score: 1

    File business expenses against the income.

    Trek across desert on camel-back: $2500
    Renting dragons from charter service: $8000 + flight insurance $100
    Lodging (castle): $200/knight
    Medical: Various spells: $1500 + $10 copay each visit

    Problem solved.

  65. Very US centric thinking. by mattpalmer1086 · · Score: 2, Interesting

    These games are global, I am not a US citizen and I don't live in the US. Good luck to the US government trying to tax me for playing a game.

    Taxation on real income earned through playing a game - fair enough - then it's just normal income. Although the volume of people earning significant amounts of real money from a virtual world in any given country is surely so low that it's not worth considering.

  66. FUD FUD and more FUD by argStyopa · · Score: 2, Informative

    Never ending FUD.

    Can I please ask the Slashdot editors to READ THE FRIGGING STORIES before passing this on as a reasonable summary of the article?

    Firstly, it's nowhere suggested that this is "inevitable". IRS interest in the subject is "a matter of time" but the taxes are not. In fact, this could be a Pandora's box for tax authorities, because it will open a flood of issues that have heretofore been somewhat ignored such as
    a) what right does the government have to interfere (that is, tax) a transaction between two individuals
    b) trades of in-kind goods are frequently unvalued. If I trade you a $4 chicken for a $6 goose, it's clear that legally (only), I owe the government taxes on my $2 profit. But in real life, things aren't born with price tags attached; if I trade you a chicken for your goose, who's to say who 'gained value' from the transaction? The insubstantiality of the concept of objective value is problematic, exponentially so with 'virtual' goods.

    Secondly, from TFA:
    "LaPiana said that there is little question that the transfer of such assets could be taxable, since it is property. However, he did say that the taxes would accrue only if the total value of the estate's assets exceeded the limit set by the state in which the deceased had lived. In most cases, he said, that amount is $2 million, though some states, like New York and New Jersey, have lower limits."

    So realistically we're talking not about a tax on virtual assets, as the stupid summary presents, but a tax on the REAL WORLD PROFIT made from the sale of such assets. And I'd presume that IF the IRS is claiming that profit you made is personal income, then you can immediately apply (and get) deductions for the
    - cost of the computer
    - costs of the internet connection
    - cost of the game
    - costs of the monthly access fee.

    I can't see that even the IRS would see the cost/benefit of chasing 99.999% of gamers who aren't going to actually see a profit from this sort of transaction. Or is the IRS working in China now?

    I understand that "OMFG THEY ARE GOING TO TAX MY WARCRAFT ACCOUNT!!!!" is the FUD that everyone seems to like spreading. Isn't it up to tech-literate sites like /. to KILL FUD where they can, rather than incite it?

    --
    -Styopa
    1. Re:FUD FUD and more FUD by Thraxen · · Score: 1

      Actually, the title of the CNET article says 'inevitable', it's not Slashdot FUD.

  67. Charitable donations by Anonymous Coward · · Score: 0

    If I twink a noob can I consider that a charitable donation?

    If I upgrade my video card can I consider that business expenses that I write off?

  68. The real question? by Endo13 · · Score: 1

    "If you haven't misspent hours battling an Arctic Ogre Lord near an Ice Dungeon or been equally profligate spending time reading the published works of the Internal Revenue Service," Dibbell's article began, "you probably haven't wondered whether the United States government will someday tax your virtual winnings from games played over the Internet. The real question is: Why hasn't it happened already?" Actually I think the real question is: WTF are they high on? Whatever it is, it sounds pretty darn good. This is as ridiculous as having to pay the IRS fifty cents every time you win a game of checkers.
    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  69. I realize this seems counterintuitive... by Gorm+the+DBA · · Score: 2, Interesting
    But if I was a Gold Seller on an MMORPG, I'd very much be in favor of the IRS declaring that the gold was my property and I was to be taxed on it.

    Why?

    Because then the government has declared it's *mine*, therefore despite any statements in the EULA or elsewhere, the Developers of the Game could not arbitrarily close my account for gold selling. They could not fix bugs in the game that I was exploiting to get more gold faster. They couldn't do anything to prevent my business from operating, or else I'd have a nice little conversion of property suit, or restraint of trade, or even an Anti-Trust suit.

    The taxation rate would be consistent, so I could factor it into my pricing and business plan and still remain quite profitable. And it would be completely legal and they could do nothing to stop me.

    So, if I were Blizzard, Turbine, or any other game maker attempting to control the Gold Reselling market, I would fight this tooth and nail and claw and frostshock.

  70. Sigh... this is a mis-understanding of tax law... by sirwired · · Score: 3, Informative

    If you actually read tax cases and full court decisions, you will understand that all this tax protestor crap is just gibberish caused by taking tiny quotes from old tax decisions, combining them with odd semantic arguments, and trying to weave them together into some incoherent whole that flies in the face of common sense.

    Basically, the term "Direct" tax does not mean what you think it means. A "direct" tax is a tax on property, an "indirect" tax is a tax on commerce, consumption or trade. This is backed up by the full text of several Supreme court decisions and The Federalist papers, which may be relied upon to help understand the frame of mind, and/or terminology of, the authors of the constitution. (Some district courts didn't understand this in the text of their decisions, but the Supreme Court decisions override those in any case.)

    "Direct" does not refer to how the tax is collected. (From a taxpayer directly vs. paid for by somebody else.) That would be stupid to even mention in the constitution, as the collection method of a tax is rather irrelevant when it comes to whether or not it is legal.

    As far as the "The 16th amendment created no new power to tax."... Using this as a reason to say that income taxes are unconsitutional is silly in the extreme. The 16th amendment clearly states that income, from whatever source derived" is taxable. If the 16th amendment created "no new power to tax", and it plainly states that income is taxable, it would imply that the income tax was constitutional before, and after, the 16th amdendment was ratified.

    Google for "Tax Protestor FAQ" for full details.

    SirWired

  71. That way lies madness by cascadingstylesheet · · Score: 1

    Literally, in the case of one sad person I know all too closely (a relative).

    Look, there may or may not have been impropriety in the way the current tax monster was created, but it's too late now. Pare it back or change it with new legislation, but "tax protesting" is just going to land you in jail or worse (after a couple years of bureaucratic slowness during which you'll exclaim "it's working! They haven't taken me away!")

  72. Can I claim a business loss? by Zadaz · · Score: 1

    Let me add to the pile of "gee this is stupid"...

    Next time I loose some rare item in a sever crash or just to in-game wear and tear, can I clam this as an operating loss on my taxes?

    Also, what's my tax status if I imagine I made a dust bunny worth a billion dollars? Taxed? If not, would I be taxed if I traded my $1Bil dust bunny for a piece of lint my friend thinks is worth $1bil?

  73. What's new here? by mmalove · · Score: 2, Insightful

    Ok - economists and gaming blogs have speculated on the possibility of virtual assets becoming taxable someday for at least a year now. What we have here is another economist (read professional guesser) telling us it's inevitable. There's absolutely no references to movement in Congress on the subject, or refutation to the rebuttal that all MMORPG assets belong at all times to the parent company, therefore no taxable exchange can occur. Making money on ebay is one thing - it's a tangible, defined monetary gain with a clear record of when and how much - and it doesn't matter how you earned the money, you earned money. Trying to claim money is made in an MMORPG at the time a dragon is slain is a myth to stir up contraversy. I challenge any representative of the United States Congess to stand before his peers and make the claim (with video FRAPS evidence as backup) that as the raid leader gives someone a purple shiny sword in a video game, their real world wealth has increased and they need to be taxed.

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
    1. Re:What's new here? by SatanicPuppy · · Score: 1

      Yay! Someone with a brain!

      The idea that the IRS is going to tax things that have a variable value that has not yet been converted to actual currency is absurd. You think they don't have any experience with this sort of thing? Hello stock market! They know exactly how to tax this stuff, and the day may come when they include money made from selling MMO lewt when they're auditing you, but they're never going to tax you on things that have not been converted to actual money...That goes against nearly every financial precident in this country, and that is not going to happen.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  74. no, I don't think so by bigdavex · · Score: 1

    I don't see the IRS taking an interest.

    Don't delude yourself into thinking playing a game is producing anything valuable. Yes, idiots do pay money for this stuff. Pulling off the scam of selling the items is the act that acquires the money.

    --
    -Dave
    1. Re:no, I don't think so by GigsVT · · Score: 1

      I guess you don't pay sales tax on selling used comic books well above cover price either?

      It doesn't matter whether something has some value to you, it only matters that it's valuable to someone.

      On the other hand, this story is retarded because in none of these cases is the game/platform company paying the user, it's other players paying the user.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:no, I don't think so by bigdavex · · Score: 1

      I guess you don't pay sales tax on selling used comic books well above cover price either?

      I wouldn't expect to pay income tax on the appreciation of a comic book collection sitting in my closet or on my book shelf.
      --
      -Dave
  75. Not a good idea. by Merls+the+Sneaky · · Score: 1

    Max level character joining an instance in wow.... p1 WTF is taking you so long to get here dude?? p2 yeah whats the deal??!!! p3 been here for ages waiting..... p4 what I cant afford taxes on my epic mount man. P4 is removed from party.

  76. Full Frontal Nerdity Comic by mccoma · · Score: 1

    Full Frontal Nerdity has a great comic on this subject.

  77. Predicion by sosume · · Score: 1

    All MMORPGs will be based in tax-friendly countries like Switzerland, Cayman islands or Tongo.... so how are they going to value the assets then?

    And, even more important, will I, as a EU citizen, be required to pay taxes to the IRS for playing in a US RPG?

  78. Re:Taxes are on INCOME not MONEY... by Endo13 · · Score: 1

    Is it such a stretch that if someone paid X linden dollars to have their real-world financial ass raped, there should also be a "here's your sign" event?

    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  79. You're all crazy by cortana · · Score: 1

    You will only have to pay tax when you recieve _real_ money in the _real_ world. Just as if it came from any other source.

    If you found someone mad enough to buy your monopoly money, then the _real_ money you just recieved counts towards your yearly income and so it will be taxed.

  80. 2006 and.. by Ten24 · · Score: 1

    2006 and the Government still has no idea how to generate money on it's own. 'Hey Bob, what do we have left to tax?' 'How about things that don't actually exist Tom?'

  81. but little KIDS play by Anonymous Coward · · Score: 0

    OMG this is so retarded! How can they tax items and property in a virtual world?? I know a 10 year old girl that plays Ultima Online and owns a Castle and many other items that are worth millions in the game of UO (major artifacts and such.) How the HELL can the IRS tax a 10-year old girl??? And what will they do when she's unable to pay??? LOL This is rediculous!!

    hmm are they gonna sieze her castle and Hat of the Magi??? hehehehehe
    Are they gonna send in virtual police to kill her character to take her stuff??

  82. Easy solution. by Anonymous Coward · · Score: 0

    If you get taxed because your assets are "worth" somthing just do this.

    TRANSFER ALL THE ASSETS TO THEM.

    After all, they are "worth" value, right?

  83. One out of three by seniorcoder · · Score: 2, Funny

    The only things that are inevitable are virtual birth, virtual death and real taxes.

  84. Re:Taxes are on INCOME not MONEY... by scorp1us · · Score: 1

    At that point though, you are using negotiable instruments because there is no set exchange rate. Dollars and checks (orders to xfer dollars) are non-negotiable.

    --
    Slashdot's rate-of-post filter: Preventing you from posting too many great ideas at once.
  85. From the FL dept of revenue by Overzeetop · · Score: 3, Interesting

    From the FL dept of revenue:

    What is Intangible Personal Property Tax?

    Florida's intangible personal property tax is an annual tax based on the current market value, as of January 1, of intangible personal property owned, managed, or controlled by Florida residents or persons doing business in Florida.
    (empahsis mine)

    Now, currently, intangible property is limited to stocks, bonds, etc., but there's no reason that the state couldn't extend that to property in a game (though it's unlikely). Remember, too, that businesses are often taxed on business property, which is valued every year at current market value or at depreciated value, depending on the type.

    There are lots of pitfalls in the way things are taxed - mostly to get around people who try and get around the system, or to extract revenue from other/new sources (FL has lots of retirees, retirees have low incomes but high net worths - intangibles is a way to get at that money).

    --
    Is it just my observation, or are there way too many stupid people in the world?
    1. Re:From the FL dept of revenue by wx327 · · Score: 2, Informative

      BTW, the FL intangible personal property tax was repealed this year, to take effect in 2007. http://www.hodgsonruss.com/article_892.html

  86. Hardly. by Anonymous Coward · · Score: 0

    "Mostly they are people who makes lots of money."

    Quite wrong. The IRS rapes the rich for far more than the poor, that's true; but the rich still end up with far more than the poor.

    When you're being taxed for 50% of a million, it's a lot easier to deal with than being taxed 30% for 10k. :p

    1. Re:Hardly. by SatanicPuppy · · Score: 1

      You're not disagreeing with me. Rich people hate income tax, because it taxes them based on how much they make, rather than how much they consume.

      And generally, if you're making 10k, you're not taxed anything on the order of 30%. You have to make 100k to even get taxed above 20%. Most people on what they consider the poverty line (which is higher than 10k) aren't taxed at all, and get a nice refund check every year.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:Hardly. by Mercedes308 · · Score: 1

      I wish the tax rate in my home countries (New Zealand and Australia) were that low. Over AU$50,000 and you are already in the 50% bracket, though I think that is raising to the high 50's this season.

      --
      And no, I couldn't give a shit what my karma is.
    3. Re:Hardly. by SatanicPuppy · · Score: 1

      It seems lower than it is, because we get jack for healthcare, and that 20% doesn't take into account Social Security, property taxes, state income tax, or sales tax.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    4. Re:Hardly. by Mercedes308 · · Score: 1

      Plus the US has a fairly minimal social welfare system, true? NZ and Aussie have quite an extensive welfare system, too extensive by many accounts.

      --
      And no, I couldn't give a shit what my karma is.
    5. Re:Hardly. by Anonymous Coward · · Score: 0
      Rich people hate income tax, because it taxes them based on how much they make, rather than how much they consume.
      No, actually people who save prefer consumption taxes to income taxes regardless of their incomes all other things being equal. I like to save on the order of 1/2 my after tax income each year and so I'd prefer that taxes be based on consumption. I've friends who make around the same amount of money who spend more than they actually make. They probably prefer income taxes because at least that's limited to a percentage of their income not a percentage of their revolving debt limits...

      Given the obvious fact that a ``fair'' tax system could be constructed via either mechanism via either rebates or a hybrid system, the difference between income and consumption is what actions the government penalises. If we as a society choose to penalise DirectTV or hard work is really on the only distinction.

  87. Re:Sigh... this is a mis-understanding of tax law. by scorp1us · · Score: 1

    Income has always been taxable. Yeap. You called me a protestor, but yet I say income is taxable. So now I know I have your attention. Income is no where defined in the Constitution or the statutes. "Taxable income" and gross income are, but it is only a vague circular reference to "income". In 1862, there was a tax on income, without the 16th amendment. This tax was only on the federal government. This is what is meant when the courts say "did not extend to new or unexpected subjects". Clearly, the 16th never brought anything new under the umbrella of things taxable. But it also did not create a new direct yet apportioned tax. If anything is being taxed and not through the states, then it is indirect. Excise taxes are indirect, and are the lawful subject of the income tax.

    This is the only way to resolve the tax with the statement:
    "The income tax is, therefore, not a tax on income [earnings] as such. It is an excise tax with respect to certain activities and privileges which is measured by reference to the income which they produce. The income is not the subject of the tax: it is the basis for determining the amount of tax." F. Morse Hubbard, Treasury Department legislative draftsman. House Congressional Record March 27th 1943, page 2580

    This is 1943, and there has been no change to the character of "income" at or since.

    I have read all the citations, and they all do check out. But you insist that they have been overturned or are irrelevant. You must provide citations for your claims, as I have done.

    --
    Slashdot's rate-of-post filter: Preventing you from posting too many great ideas at once.
  88. Say you're an Artist ... by rrhal · · Score: 1

    In your spare time you paint. You've created some fantasticaly valuable paintings. Should you be liable for income on that body of work if you don't realize the income by selling the paintings? I think most reasonable people would say no.

    If you come home from work and log into your PC and play your favorite MMO should you be taxed on potential income if you never sell your stuff? Again I think most reasonable peole would say no.

    You're a mechanic and handy man. Over the course of 52 weekends you did the equivalent of $7000 dollars of mainanence on your vehicles and $1000 worth of plumbing. Should you be required to report that to the IRS?

    I see these things as being all roughly equivalent. Its what you did in your hobby with your spare time. Yes it was industrious and you created something of 'value'.

    It think instead we should tax people for watching TV.

    --
    All generalizations are false, including this one. Mark Twain
    1. Re:Say you're an Artist ... by mjs0 · · Score: 2, Informative
      Ah, but if you trade in-game assets for other in-game assets that may be (in the eyes of the tax code) a form of barter, and barter is most definitely taxable. So, if that painter bartered his/her paintings for another good/service of equal worth both parties are legally liable for tax on the fair market value of the good/service exchanged.

      From the IRS...

      Bartering occurs when you exchange goods or services without exchanging money. An example of bartering is a plumber doing repair work for a dentist in exchange for dental services. The fair market value of goods and services exchanged must be included in the income of both parties.

      and ...

      You own a small apartment building. In return for 6 months rent-free use of an apartment, an artist gives you a work of art she created. You must report as rental income on Schedule E (Form 1040) the fair market value of the artwork, and the artist must report as income on Schedule C or Schedule C-EZ (Form 1040) the fair rental value of the apartment.

      Be afraid...be very afraid...

    2. Re:Say you're an Artist ... by rrhal · · Score: 3, Interesting

      Those are examples of realizing tangable assets in the real world.

      I would think that if I exchange a small fortune of in-game currency for a +7 sword of ogre evisceration that I still haven't realized anything in the real world. I'm merely engaging in my hobby.

      --
      All generalizations are false, including this one. Mark Twain
    3. Re:Say you're an Artist ... by mjs0 · · Score: 1

      Which is of course why I used the word 'may'. The thing is...if the IRS observes a thriving market on Ebay for such swords then they 'may' decide that the sword does have a substantial real world value especially since by executing many skillful in-game trades you could eventually realize a substantial real world gain.

      My hope would be that the IRS will, at best, stay well away or, at the very worst, percieve this as a Capital Gains issue.

      Unfortunately hope is often all you have once the IRS looks your way and in fact a little more digging online came up with this nugget on legalaffairs.com regarding author Julian Dibbell's own investigation into this subject

      Because he wasn't in a position to offer a final word, however, Knight gave me a number for the IRS's Business and Specialty Tax Line. "Specialty" sounded about right, so I called and told my story to a telereceptionist, who routed me to a small-business specialist, who passed me along to a barter-income specialist, who identified herself as "Mrs. Clardy, badge number 7500416," and listened in silence to my query about virtual economics--and then put me on hold. When Mrs. Clardy returned, she was a bureaucrat transformed. "We just had this little discussion," she said, almost giggling. "And it sounds to us like [the online trades you've described] would be--yes--Internet barter." Here she paused, whether to catch her breath or to let the conclusion sink in, I couldn't tell. "However," she went on, "there are no regs, there is no code, there are no rulings, to rely upon. This is our opinion." Mrs. Clardy suggested I seek a more authoritative judgment. A "private letter ruling," she assured me, was the IRS's definitive opinion, in writing, on a particular taxpayer's situation. And a letter ruling in my case, she believed, would probably be the closest the IRS had ever come to an opinion on the status of virtual income. "The ramifications are enormous," Mrs. Clardy exhorted. "Break new ground!"

      See the whole article here...http://www.legalaffairs.org/printerfriendly .msp?id=962

  89. So when a game goes down I can report a loss? by Maxo-Texas · · Score: 2, Interesting

    Earth & Beyond was shut down.

    Do I get to report lost income on my lost starship? It was top of the line and fully upgraded.

    How do you determine fair value for obtaining an epic weapon?

    Inflation and deflation in online games is horrific. One day I might have a worthless blue diamond. The next, they introduce a new recipe that uses blue diamonds and it is suddenly worth about 25 dollars. A month later, everyone has farmed them so heavily that they are only worth about 25 cents again.

    I don't see how they are going to get a handle on these things except at the point of transfer to real dollars.

    If second life goes out of favor then that million dollars of virtual real estate could become worthless overnight.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  90. This is kill mmorpgs by katorga · · Score: 1

    Taxing 7 million players will kill subscription rates.

    Removing ingame "economies" to avoid taxes will kill subscription rates.

    Just tax people when they get a payment in monies from ebay, gold farming companies, etc. and deposit that money into their bank accounts. The same process could be used for any sales on ebay.

  91. How far will it go? by Anonymous Coward · · Score: 0

    Really? What's next? What about the many BBS that still exist? Taxation on gold I get in Legend of the Red Dragon or Usurper? What about the credits from trading in Tradewars or Yankee Trader?

    Hell, let's take it away from online games. What about taxing the Ruppees in The Legend of Zelda 1 or the coins knocked out of blocks in Super Mario Brothers?

    Can you see an audit happening because the IRS didn't believe you got a blue rupee (worth 5 IIRC) out of killing a Tektite or an Octorok?

    And for those of us who write games that use some sort of currency. Am I going to have file a whole bunch of forms because people playing my game killed a skeleton and was rewarded 50 gold?

    Ick, what a world we live in.

  92. Re:Sigh... this is a mis-understanding of tax law. by scorp1us · · Score: 2, Informative

    BTW, I've read that FAQ, and I've done battle with Mr. Evans many times. He is the one citing irrelevant cases. Its absurd. I read these cases for hours, only to find that his cite doesn't even back up what he claims. Its good practice with learning you can'tr trust anyone and you have to read for yourself.

    Download this file: http://ctc.schtuff.com/taxusnot_repository_zip (I had to add .zip to the file I downloaded)
    And extract the FriviouslArgumentsRefusted20050314.doc file, and read away.

    --
    Slashdot's rate-of-post filter: Preventing you from posting too many great ideas at once.
  93. Ok but what about for those of us who it isn't? by Sycraft-fu · · Score: 1

    I've never bought or sold anything in an MMORPG. To me, it's just a game. I'm not willing to spend real money to have things in game, and I don't play the game to sell the things I get. I play the game to have fun. So, should I owe money because some other retard thinks my stuff is worth money? Of course not.

    Look at it another way. Suppose I am a hobby artist and I create a really nice painting. Some art critic decides it's a great work of art and appraises it at $1,000,000. Do I suddenly owe a ton of taxes? No, because his appraisal means nothing. It's my painting and what some nutjob thinks of it isn't relevant to it's value. If said nutjob changed his mind the next day and said it was worth only $1,000 I couldn't claim it as a loss or anything.

    Now if I sell my painting, or my stuff in an MMORPG, the income on that sale is taxable, of course. That is just normal business 101. You sell something and make income, you owe tax on that income. However you don't owe tax until the sale because there's no income until the sale. Just owning something doesn't automatically subject it to tax.

    For that matter you don't even own assets in game, the game company does, and they can do as they like. You may have an item that one day is worth a lot in both in game and real money, however the next the game company decides it should be common an vastly increases the supply, making your item worthless. Also they can at any time cancel or alter your account, taking away your items.

    So when you get down to it, there's nothing at all new here in relation to taxes. If you make income from virtual sales, of any kind be it software, music, WoW gold, you owe income tax on those sales, and sales tax if applicable. That's all.

  94. Foriegn Assets? by theonetruekeebler · · Score: 1
    How are Americans taxed on assets owned overseas? Because I see no way the IRS can justify taxing assets in WoW any differently than assets in, say, Micronesia. And I can't see them taxing virtual assets until and unless they're converted into something tangible, like money. And finally, if I have to create a corporation in the Cayman Islands and let that own and pay for my player characters, well, how the hell are they going to tax the overseas virtual assets of an overseas corporation?

    Hell, some country like Elbonia could make a small fortune by letting gamers create anonymous little $50/year corporations that "own" all that virtual real estate for them. If Bob Guccione can publish Penthouse out of the Cayman islands, why shouldn't I stable all my virtual race horses there, too?

    This sounds like a wonderful excuse for gaming companies relocate relocate their entire operations, servers and all, to Costa Rica.

    --
    This is not my sandwich.
  95. Taxing? by Anonymous Coward · · Score: 0

    Ok, just curious, but how can they tax something that isnt supposed to even make money online. Last I checked most of the games they probably want to tax are subject to rules that distinctly say that selling accounts and the virtual goods at all, is against the rules...... punished by bans and holds and the like......

    How can one tax something you shouldnt have. Thats like taxing stolen goods..........

    1. Re:Taxing? by mjs0 · · Score: 3, Informative

      Thats like taxing stolen goods..........

      Yes, yes it is, exactly.

      From the IRS page on Narcotic-Related Investigations...

      When the Internal Revenue Service astounded Public Enemy Number 1, Alphonse Capone by obtaining a conviction for tax evasion and demanding millions of dollars in back taxes, Capone said, "They can't collect legal taxes from illegal money." But it's really pretty simple: No matter what the source of income -- all income is taxable.
  96. It's pretty simple... by deesine · · Score: 1

    at the core: if the virtual asset in question has real world value, then the government will tax it. I just looked on ebay and $10K Linden Dollars are going for about $34-45 USD, so they do indeed have real world value. The questions that remain are secondary: what conversion rate will the government use, how will they arrive at that rate, etc.

    --
    damaged by dogma
  97. Moratorium on taxes. by MaWeiTao · · Score: 1

    Why in the hell does the tax system need to be complicated further? People are already taxed for all income. If a player sells a character for $500, they're supposed to report that as income tax. So what else is there to tax? If a tax in placed on these transactions wont these people essentially be taxed twice?

    It looks to me like the government just can't help but getting its grubby hands on yet another source of revenue. How about they learn how to properly spend the money they've already got? I think there should be a moratorium put on all tax increases until the government can get itself spending in order. The amount of waste rampant in government is shocking, and I'm not referring to the more sensational stories like $50 hammers or pork projects.

  98. Taxes on top of my set items? by Kyokugenryu · · Score: 1
    So wait, this means even if I work hard and finally get my Cryptstalker Set and my Rhok'Dolar stuff, I'll have to pay the government a tax for it? How would this ever get through the proper channels to become reality? "We want to charge taxes on things people don't own that are actually illegal to convert into real world assets." I can see this flying for SecondLife, since most of Linden Labs' income comes from selling their own currency, but what about companies like NCSoft, Blizzard, or SquareSoft, who have to battle people selling the currency for real world assets? Since the items legally have no real world value, does that mean I can't be charged a tax on them?

    Congress needs to find out how these things work before taxing them. TFA asked why shouldn't we tax online games. The answer is simple: because it's not real. Where does this end? Will I have to pay taxes for my expansive Gran Turismo garage too? Perhaps Property Tax for my land holdings in Oblivion and Grand Theft Auto?

  99. Barter exchanges by nytes · · Score: 2, Insightful

    Barter exchanges are taxable, so if you trade your +3 ax of orc slaying for a +4 wand of pastry conjuring, that's a taxable exchange based on the value of the items.

    But if they are going to enforce this, they'd better be prepared to go the whole route: if a character gets PK'd and the other player loots the corpse of a valuable item, then that is theft. Depending on the value of the item it may well be grand theft. The government had better be prepared to prosecute these crimes and make room in the prisons for the 12 year olds that they are going to be sending up the river for 20+ years.

    Of course, if you're going to tax virtual income and prosecute for virtual theft, then you may need to consider the possibility of prosecuting PKers for virtual murder.

    Oh man, I think I'd better start law school. I see where the employment opportunities are going to be in 2010.

    --
    -- I have monkeys in my pants.
  100. Well, it depends by Sycraft-fu · · Score: 1

    The one good thing about sales tax is there's no way out of it. You pay tax when you buy something, that's just how it goes. Income tax, however, people are great at finding ways out of since there's all kinds of loopholes as to what's income and what you can write off. Actually turns out many of the really rich pay less tax than you'd think because they have access to the really good ways to hide, so to speak, money. However when the tax is simply charged on a sale, there's nothing you can do to get out of it.

    The only people who would really get out of paying are those that would get money just to sit on it. They could accumulate a huge wad of cash and not get taxed. However as soon as they wanted to use that tax to buy things, they pay and there's no escaping it. In general, since the point of having money is to buy shit, it works that the rich will pay more tax. Buy three $100,000 cars? Pay lots of tax on each.

    The burden problem is not solved so much through extra luxury tax, but through essentials exemptions. We already have this on sales tax to a degree. Have a look at the receipt form the grocery store next time you go. You'll notice there's a column with some items marked with something like a "T". Means that particular item is subject to sales tax. Food is not, so you'll find that your overall tax amount will be small compared to other places. A system like that can be workable. Exempt things like food, toothpaste, etc from sales tax.

    I'm not saying it is the perfect system, but then neither is the complex crap we have now. There are some compelling reasons to look at a sales-only tax. The specifics would have to be done right, but it's not a horrible idea (and no, I'm not anywhere near rich).

    1. Re:Well, it depends by Grishnakh · · Score: 1

      The burden problem is not solved so much through extra luxury tax, but through essentials exemptions. We already have this on sales tax to a degree. Have a look at the receipt form the grocery store next time you go. You'll notice there's a column with some items marked with something like a "T". Means that particular item is subject to sales tax. Food is not, so you'll find that your overall tax amount will be small compared to other places. A system like that can be workable. Exempt things like food, toothpaste, etc from sales tax.

      Unfortunately, this is only true in some states. Here in Arizona, this is indeed the case, but IIRC when I lived in Virginia, food was taxed just like everything else. Some states are just stupid with their tax laws apparently.

    2. Re:Well, it depends by Acer500 · · Score: 1

      I live in Uruguay, we have a huge sales tax (23%), and some extra taxes on top of that (25% of my salary, although admittedly that covers medical care which is a huge cost in the US or so I hear).

      And people still complain that most rich people find loopholes to evade taxes (undeclaring or under-declaring imports and buying lots abroad is one way).

      Our system is also crappy and complex.

      Well, I guess it might work, but look elsewhere for a good implementation :)

      --
      There are three kinds of lies: lies, damned lies, and statistics.
    3. Re:Well, it depends by VTBassMatt · · Score: 1

      VA has two different sales tax levels, one for staples and the other for everything else. The normal sales tax is 5%; for staples it's either 4% or 4.5% (I can't remember, although I just went to the grocery tonight).

      The main reason I noticed is because I moved here 5.5 years ago from Tennessee, which has no income tax but 9.5% sales tax (at least in the county I'm from). Even 5% seems like a deal ;)

    4. Re:Well, it depends by Grishnakh · · Score: 1

      VA has two different sales tax levels, one for staples and the other for everything else. The normal sales tax is 5%; for staples it's either 4% or 4.5% (I can't remember, although I just went to the grocery tonight).

      That's still pretty rotten, taxing people for food. Doesn't surprise me though; Virginia is a seriously screwed-up state.

      The main reason I noticed is because I moved here 5.5 years ago from Tennessee, which has no income tax but 9.5% sales tax (at least in the county I'm from). Even 5% seems like a deal ;)

      Wow, I moved there (to go to VT) from Tennessee too. Sales tax back then was "only" 8.25%. However, 5% isn't really a deal when you consider VA has an income tax and TN doesn't. I'd rather pay a larger sales tax (except for food) and not deal with income tax.

      Unfortunately, here in AZ, we have both a high sales tax (8+%) and an income tax, though at least there's no tax on food. Oh well, at least we have much nicer highways than I've ever seen on the east coast.

    5. Re:Well, it depends by VTBassMatt · · Score: 1

      Wow, I moved there (to go to VT) from Tennessee too. Sales tax back then was "only" 8.25%.

      Now that you mention it, TN's only went up 1%, to 9.25%. I was in Knox County; I know that sales tax varies slightly from county to county. That happened in maybe 99 or 2000, just before I came to VT. The 5% sales tax (well, 4.5% then) was a "deal" for me because I wasn't making any income in VA, only spending money here. But I agree, I'd rather have a high sales tax and no income tax... How do you feel about FairTax? It seems like a real solution to me.

    6. Re:Well, it depends by Grishnakh · · Score: 1

      FairTax seems like a pretty good solution to me too. But then again, almost anything would be a solution to the current byzantine mess that is the IRS tax code. Imagine how much more efficient things would be if we didn't need a huge, lumbering IRS organization (with its huge budget) just to collect taxes, and people didn't need all the tax accountants and tax specialists just to pay their taxes. A lot of IRS employees and tax accountants would be out of a job, and would have to find a new line of work doing something productive for a change, but the savings to the economy would be enormous.

  101. The US Governments favorite hobby... by natet · · Score: 1

    destroying other people's favorite hobbies.

    --
    IANAL... But I play one on /.
  102. Reality Check by Grech · · Score: 2, Insightful

    At the moment, the only virtual goods with any intrinsic potentially taxable value are those in Second Life and other worlds which grant actual ownership of objects to players. In these kinds of situations, there may be barter consequences, but only if there is a way to actually determine the $US value of the object. Consequently, it is possible to incur a deductable expense in the creation of such object, and in general it will behave like any other intangible capital asset, including the existence of a basis, if such can be properly documented.

    In 'more traditional' games where the EULA says 'we own your character, your stuff, and your little dog too', then the in-game objects are worthless. This has two consequences. First, sale of such an object for real cash results in a taxable event as a source of ordinary income rather than capital income. Second, in-game exchanges are non-events, as everything involved is worthless.

    Bear in mind that these are all potential treatments, and that the IRS position is currently of the 'wait and see' variety, since the Second Life style of object ownership is currently an aberration, and Congress is quite visibly trying to make up its mind on the topic.

    Which brings me to a point that a lot of /.ers seem to miss, and a lot of American people in general also seem to miss. The IRS is a part of the Treasury, which is a Cabinet-level department of the Executive branch of the US government. the IRS does not write or approve the tax law (though the IRS General Counsel includes tax writers who are called upon by the Congress from time to time to produce language intended to have some stated effect), they admisister and enforce it. The people at the IRS are doing as the law directs, and the horror stories you hear over the next few years should be laid at the feet of Max Baucus rather than Mark Everson. Of course, anyone thinking of breaking Godwin's Law at this point should be ashamed of themselves.

    --
    It may not be just, but it is fair, and that is more important.
    1. Re:Reality Check by Fjandr · · Score: 1

      Of course, anyone thinking of breaking Godwin's Law at this point should be ashamed of themselves.

      Don't you mean anyone thinking of complying with Godwin's Law? Godwin's Law is only broken if this discussion ends without reference to he-who-must-not-be-named-in-order-to-break-Godwin' s-Law! XD

  103. Write off loses by Lord+Apathy · · Score: 1

    So these dumb asses want to tax that castle of mine in WoW. Doesn't that mean I can write off that castle when the dragon burns it down? How about those 4 space craft worth of spaceweed that I lost in X3? That is at least 400,000,000 million credits I lost there. Can I write that off?

    But on the other hand I lost that in the argos sector where hauling spaceweed is illegal. Are they going to ship my ass off to jail for that?

    --

    Supporting World Peace Through Nuclear Pacification

  104. Not without your SSN by klossner · · Score: 2, Interesting
    The form that reports non-employee income would be one of the Form 1099s, such as http://www.irs.gov/pub/irs-pdf/f1099msc.pdf. It cannot be filed without a taxpayer information number, which for most of us in the US is our social security number.

    Can you imagine somebody handing over their SSN when buying a game?

    1. Re:Not without your SSN by sideswipe76 · · Score: 1

      Don't think for a minute some crazy Politician won't try and have a law like that passed. Think of the children!

  105. Other consequences? by Anonymous Coward · · Score: 1, Interesting

    If the law recognizes virtual goods as taxable, then what other laws will get tweaked as a result? Is that player who ganked you for that item just playing the game, or a thief? Consider the EVE online scam with the guy who ran off with all the ISK. If ISK were a taxable commodity, would there now be legal grounds to prosecute him?

    What about item duping? How would this be handled?

    This story may be a troll, but consider all the ramifications if such a thing did happen.

  106. RTFA already before calling others crazy by Moraelin · · Score: 1
    RTFA already, lemming. Yes, your idea is nice, simple and fair, but it's also _not_ what these "let's tax it" people are proposing. It discusses some aspects that have nothing to do with selling the items on e-bay, or whatever assumption you're under. Sorry if I'm not nice, but when you start accusing people of being crazy, ffs, at least have the basic decency to understand what they're talking about.

    TFA is based on the dangerous assumption that those _are_ real assets with a real money value, which has a helluva lot more worrying implications than just "well, you owe taxes when you sell it." E.g., they include such stuff as:

    1. Inheritance tax. It even gives an example of someone whose "virtual estate" is supposedly worth 1 million, so if she dies, the heir could have to pay a shitload of inheritance money for something he probably can't even actually sell for 1 million.

    Imagine, basically, that your dad or brother or whatever owns some rare +5 Boots Of Arse-Kicking in some Everquest or UO account that he doesn't even play any more. But in the meantime it stopped dropping 5 years ago, it became an ultra-rare item in the process, and the other known such pair of boots sold for 20,000$ on Ebay to some rich nutcase. (Don't laugh, I've been briefly on some shitty web-based game where someone made it a point of pride that he'd paid $20,000 for in-game advantages.) So in the eyes of the law, your dad's is worth about that much too. Let's say he had a bunch of platinum coins too, and those are viewed as having a value in RL dollars too. And a big castle in a desirable spot, if it's UO, just for that "virtual estate" aspect.

    So he has a heart attack and you "inherit" it, presumably not even knowing or caring much about the game to even know the value. Congrats, now you owe the IRS some inheritance tax on all that virtual fortune you've inherited. What, you thought you wouldn't pay inheritance on a (virtual) castle, just because you didn't immediately sell it on eBay?

    2. "Sale" in their explicit view also includes barter. This is an actual paragraph from TFA:

    As an example, he explained that if two people were to exchange copies of books, one of which is worth $30 and the other worth $24, the person ending up with the more expensive volume would have acquired $6 of taxable income.


    So let's say I give you my +4 Sword Of Ganking in exchange for those +5 Boots Of Arse-Kicking. Maybe we're just two guild-mates, and my spec is in axes so I don't need the sword, and maybe you don't have the armour proficiency for those boots. Such exchanges happen every day, and chances are neither of us would think of it as the same as selling that loot on e-bay. (At least you sure don't seem to.) Now let's say that, unknown to either of us, that sword is worth $200 on ebay, while your boots are worth only $100.

    What they're saying there is that in that transaction you've made a taxable $100 profit. Do that often enough, and it can add up to be real money. Either put it on your IRS form, or you're guilty of cheating on your taxes.

    Or maybe you've ever been paid in-game for some service? Like, say, "we'll let you have all cloth drops if you're a holy priest and join our group?" (Ok, so don't expect that in an endgame instance, but it occasionally happens at lower levels.) Well, congrats, all those items have a dollar value. You've essentially been paid a RL value for a service. Would you have thought that that should count towards your income tax?

    Or maybe you just use the in-game Auction House instead of such barters? Same thing: both the virtual sword and the virtual money are items being exchanged. So technically you _could_ literally owe the IRS a bunch of RL dollars, for stuff you "sold" only in-game for virtual gold and silver coins.

    So to cut a long story short, _that_ is why a bunch of us "crazy" folks discuss that. Because literally that's the kind of craziness that TFA is all about.
    --
    A polar bear is a cartesian bear after a coordinate transform.
  107. Ok, fine by Renraku · · Score: 1

    Tell ya what. I'll let the government tax me for virutal assets that I pay real-world-currency for. Like USD, Yen, or Euros. But in return, they HAVE to build more internet infrastrcutre that's open to any provider to use. None of this 'food for the poor' crap..wheel tax is for improving roads and travel..internet tax should be dedicated to making my life online better.

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  108. BIG money laundering issue here. by CFD339 · · Score: 3, Informative

    Even more important than the income taxation issues, are the money transfer ones.

    When money changes hands, banks and other institutions must report on both sides of the transaction. In game, at present, that doesn't happen. In could transfer in-game assets to someone as payment. In simplistic sense, I could hand "dirty" cash to someone and they could pay me in "game" assets. When I sell those assets, I now have "clean" money. The the cash could then be paid in small quantities to individuals to transfer smaller sets of funds back to the main player as in-game assets.

    You could complicate that and hide it behind a few more cutouts, but that's the essential way to do money laundering like this. Of course, it could also be done as a massive number of people getting cash (say, $200 each) to buy in game assets then each transfer those assets to a counterpart in a similar pool of people at the far end, who sell the assets and now have the cash. They in turn buy other assets and repeat the transaction in reverse to a different member of the original pool and you close the circle. The more 'steps' it takes in the process, the harder to track.

    You can (and people do) do the same thing in real life but the assets themselves either don't exist (which can be ultimately caught) or else are expensive and cumbersome enough to make the friction expensive. In virtual worlds it can be scripted and kept purposely obscured by a random seeming level of interaction among a large volume of players.

    If these economies are going to be getting "real" then the controls on them will have to as well.

    --
    The problem with quotes on the internet, is that nobody bothers to check their veracity. -- Abraham Lincoln
    1. Re:BIG money laundering issue here. by Anonymous Coward · · Score: 0

      The major difference here between real world and virtual money laundering, is that ALL ingame transactions could theoretically be fully tracked. In the real world money only becomes "clean" when there is no way to trace its path from end to end. In the virtual world, all items must be accounted for by the game servers, and all ownership of property must be tracked as well, therefore seperation between ends is never achievable.

      So for your in-game laundering scheme to work, it would still need to be transfered in and out of the game world somehow (so they can't track where it went), which makes it no different to traditional money laundering ideas.

      Of course, I haven't looked a the feasibility of this kind of ingame tracking... but I don't think that changes the point really.

  109. Think Boston by CFBMoo1 · · Score: 1

    I'd dump it in the river with the tea if they ever taxed online gaming. I go online to play games not get taxed for them or make a profit.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  110. Eye for an Eye, Tooth for a Tooth... by Bones3D_mac · · Score: 1

    If the government plans to tax the fictional economy of a game, then I think it's only fair that they set up a system to allow users to pay that tax using in-game currency/items, rather than their real-world money. There should be IRS representatives logged into each virtual world 24/7 to accept these payments... even if they are NPCs linked to a real world database. They should be able to track each virtual world's economies using the same techniques investors use for commodity trading on the world market, to know exactly what items are worth at any given time.

    Once the users have paid their "taxes" using in-game currency/items, it should be the responsibility of the government to sell whatever they get in order to collect any real-world money.

    Unlike the real world, the economies of virtual worlds are not backed by anything of real world value. If the government starts taxing these economies, where does that leave the game developers/publishers in the equation? Would it become illegal for them to suddenly "pull the plug" on their games a few years down the road, when it starts costing them more money to continue hosting their virtual world than they are making off it? Also could certain players with ties to the developers end up doing prison time if they learn the game will be discontinued and cash out a few days beforehand?

    There's a lot of ways this could get ugly if the government actually starts taxing virtual economies.

    --


    8==8 Bones 8==8
  111. This tax exists already. by DeadboltX · · Score: 1

    WoW players already pay this tax. It is called "subscription fee" and it is 14.49 a month.

  112. Re:Sigh... this is a mis-understanding of tax law. by sirwired · · Score: 1

    Okay, you say you are not a tax protestor, and agree that income is taxable; yet the site you linked to is a tax protestor website. (Saying that you are not a tax protestor, yet also arguing that the income tax does not apply to the majority of people that it is collected from is a contradiction.)

    Income is no where defined in the Constitution or the statutes.

    It is not required that every statute or legal document define the every word used. The constitution does not define the words "due process", but that not nullify the parts of the constitution that guarantee it.

    What are you getting at with your repeated quotes by a Dept. of Treasury flunky? Okay, income tax is an excise tax on income-producing activities? So? In any case, it doesn't matter what he says either way because mere testimony in the Congressional Record has no force of law. (It can be used, in context, to provide evidence of legislative intent, but I would think that if congress didn't really mean to tax income in roughly the way it is taxed now, a corrective law would have been passed by now.)

    I'm not sure what you are trying to accomplish by repeating parts of the Brubasher decision.

    The Brubasher decision confirmed the affect of the 16th amendment, which was to ensure that tax on income from sources that would be subject to direct taxation (i.e property), are still regarded as indirect taxes. For instance, with the 16th amendment, it is unambigously legal to levy Federal capital gains tax from the sale of Real Estate. (A tax on the Real Estate itself would be a direct tax, and therefore would have to be apportioned.) Before the 16th amendment, it could be argued that taxes on the transfer of directly taxable items would be an illegal direct non-apportioned tax. From the Tax Protestor FAQ:

    " "[T]he contention that the Amendment treats a tax on income as a direct tax although it is relieved from apportionment and is necessarily therefore not subject to the rule of uniformity as such rule only applies to taxes which are not direct, thus destroying the two great classifications which have been recognized and enforced from the beginning, is also wholly without foundation since the command of the Amendment that all income taxes shall not be subject to apportionment by a consideration of the sources from which the taxed income may be derived forbids the application to such taxes of the rule applied in the Pollock Case by which alone such taxes were removed from the great class of excises, duties, and imposts subject to the rule of uniformity, and were placed under the other or direct class." Brushaber v. Union Pacific R.R. Co., 240 U.S. 1 (1916).

    This statement was confirmed and explained by the Supreme Court in Stanton v. Baltic Mining Co., 240 U.S. 103 (1916), in which the court stated that "by the previous ruling [in Brushaber] it was settled that the provisions of the 16th Amendment conferred no new power of taxation, but simply prohibited the previous complete and plenary power of income taxation possessed by Congress from the beginning from being taken out of the category of INDIRECT taxation to which it inherently belonged, and being placed in the category of direct taxation...." "

    It has absolutely nothing to do with, and says nothing about, whether it is states or the feds that collect it.

    If anything is being taxed and not through the states, then it is indirect.

    Well, yes, this is the case with current tax law, but so what? (This is merely a matter of practice, as the Feds have the power to, but have not enacted, direct, apportioned, taxes.)

    I never stated that the decisions YOU cited had been overturned, but certainly many of the decisions that Tax Protestors have been known to rely on have.

    In any case, the website you supplied contained several pages worth of legal arguments, all of which have been thoroughly debunked. (Refer to the Tax Protestor FAQ for more details.)

    What exactly are you getting at? Your original post sta

  113. Earlier article on LegalAffairs.com by mjs0 · · Score: 1

    Apologies for the dupe (I posted this link deep in another thread) but I thought it was worth highlighting at the top level.

    Here is the URL http://www.legalaffairs.org/printerfriendly.msp?id =962 for the piece by author Julian Dibbell that is referenced in the article. It makes for very interesting reading, especially when an IRS specialist is quoted as saying...

    "...it sounds to us like [the online trades you've described] would be--yes--Internet barter." Here she paused, whether to catch her breath or to let the conclusion sink in, I couldn't tell. "However," she went on, "there are no regs, there is no code, there are no rulings, to rely upon. This is our opinion."

    By the way, the IRS does consider Internet Barter taxable, but the rules are complicated (doh!).

  114. The end of non-magical classes? by dakwegmo · · Score: 1

    At least for the Fantasy games, all you would need to do is create a magic using character. Then all of the income of that character could be written off as clergy income.

  115. Re:Sigh... this is a mis-understanding of tax law. by sirwired · · Score: 1

    Okay, if Mr. Evans is such a bogus authority on tax law, why do tax protestors keep LOSING with the same bogus crap year after year? If you go to court with the arguments in that web page, you WILL ALMOST CERTAINLY LOSE. Period. End of story.

    Tax Protestor arguments are based on a tortured reading of the law and various court decisions over the year. Essentially, they come down to: "Because of the way the law is written, the income tax is mostly uncollectable, but it is only through the government's incorrect reading of the law that tax is collected."

    For Tax Protestor arguments to be correct, one of the following MUST be true:

    A) The law is unambiguous, and the income tax, as currently enforced by the Internal Revenue Service, is more-or-less illegal.

    If this were true, then I think thousands of judges across the land (who have ACTUAL legal training, experience, and expertise) would have reached the same conclusion by now, and Tax Protestor cases would be a lot more successful than they are. Either that, or there is some huge conspiracy by thousands of judges over the years to side with the governemnt to enforce the Internal Revenue Code incorrectly. If you believe that, any futher argument is futile, since it is impossible to argue with a conspriacy theorist.

    B) The law is ambiguous, and the court's (and IRS's) interpretation of the law is more-or-less incorrect.

    In cases where a law is ambiguous, the courts refer to "congressional intent" to try and figure out what Congress had in mind when it passed a law that is insufficiently precise. (The courts cannot simply declare all imprecise laws invalid, or there wouldn't be many laws left.) If courts have been mis-interpreting Congressional intent all these years and Congress did not mean to have the income tax enforced in more-or-less the way it is now, they would have passed a law by now clearing up their intent.

    SirWired

  116. Flawed money grab... by RexRhino · · Score: 1

    Of course, I will not be suprised when governments go for this kind of money grab... like any profit making corporation, their primary purpose is to maximize revenue. They would tax going to the bathroom if it was possible.

    However, taxing virtual goods in games is stupid. Some people might buy or sell virtual items, but the vast majority of people play online games as A GAME!!!! A virtual item has no real value any more than monopoly money, because the people playing have no intention of selling the item. Not only that, but most games explicitly state that virtual goods have no real value as part of their terms of service. There is no way they are going to tax me on virtual assets, because I simply won't play any game where I have to pay taxes on virtual assets.

    Basicly, if they tax virtual assets, massively multiplayer games will go out of buisness (the vast majority of people won't pay taxes on virtual goods in a game) or move to a tax haven country. Not only will the government not get the revenue from taxing virtual assets, it won't get any revenue from taxing a real game company on their profits. The government isn't going to make a cent off of this.

    1. Re:Flawed money grab... by Wovel · · Score: 1
      Actually the IRS should not be profit motivated. The IRS should be motivated to gather the funds required to do these things and only these things:


      The Congress shall have Power To lay and collect Taxes, Duties, Imposts and Excises, to pay the Debts and provide for the common Defence and general Welfare of the United States; but all Duties, Imposts and Excises shall be uniform throughout the United States;

      To borrow Money on the credit of the United States;

      To regulate Commerce with foreign Nations, and among the several States, and with the Indian Tribes;

      To establish an uniform Rule of Naturalization, and uniform Laws on the subject of Bankruptcies throughout the United States;

      To coin Money, regulate the Value thereof, and of foreign Coin, and fix the Standard of Weights and Measures;

      To provide for the Punishment of counterfeiting the Securities and current Coin of the United States;

      To establish Post Offices and post Roads;

      To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries;

      To constitute Tribunals inferior to the supreme Court;

      To define and punish Piracies and Felonies committed on the high Seas, and Offences against the Law of Nations;

      To declare War, grant Letters of Marque and Reprisal, and make Rules concerning Captures on Land and Water;

      To raise and support Armies, but no Appropriation of Money to that Use shall be for a longer Term than two Years;

      To provide and maintain a Navy;

      To make Rules for the Government and Regulation of the land and naval Forces;

      To provide for calling forth the Militia to execute the Laws of the Union, suppress Insurrections and repel Invasions;

      To exercise exclusive Legislation in all Cases whatsoever, over such District (not exceeding ten Miles square) as may, by Cession of particular States, and the Acceptance of Congress, become the Seat of the Government of the United States, and to exercise like Authority over all Places purchased by the Consent of the Legislature of the State in which the Same shall be, for the Erection of Forts, Magazines, Arsenals, dock-Yards, and other needful Buildings;--And

      To make all Laws which shall be necessary and proper for carrying into Execution the foregoing Powers, and all other Powers vested by this Constitution in the Government of the United States, or in any Department or Officer thereof.
  117. Americans don't pay enough tax by EmbeddedJanitor · · Score: 1
    The only way that http://www.brillig.com/debt_clock/ is going to count downwards is if the American government spends less or taxes more.

    This is an unppleasant reality that politicains don't want to raise because they'll get kicked out.

    --
    Engineering is the art of compromise.
    1. Re:Americans don't pay enough tax by Fujisawa+Sensei · · Score: 2, Insightful

      You obviously didn't graduate from Yale. :-P

      --
      If someone is passing you on the right, you are an asshole for driving in the wrong lane.
    2. Re:Americans don't pay enough tax by servognome · · Score: 1
      The only way that http://www.brillig.com/debt_clock/ is going to count downwards is if the American government spends less or taxes more. This is an unppleasant reality that politicains don't want to raise because they'll get kicked out.

      Just dissolve social security and half of that goes away. The biggest holder of government debt is the federal government.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  118. Don't worry by malkir · · Score: 1

    Virtual welfare anyone? "I just got my 100g welfare check in the mail! Time to get some night-elf strippers!"

  119. So let me get this straight... by mythras · · Score: 1

    If I hire an undocumented day laborer to farm gold for me, do I still have to pay the tax? Or does that fall into the "Just don't run for Supreme Court" category, and I'm golden?

  120. Its Blizzards money anyway! by Actual+Reality · · Score: 0

    The EULA indicates that everything in the game belongs to Blizzard, Characters, Gear, Gold, whatever. Looks like Bliz is in for a heck of a 1099. ~AR

  121. Wow, you should read that thing... :-) by Anonymous Coward · · Score: 0

    > So... approximately how many Senators and Congressmen have broken this rule? Why aren't they in jail?

    You should read this thing sometime. It's crazy. The following excerpts really are in there, side by side on p. 28 of the PDF:

    Bribes. If you receive a bribe, include it in your taxable income.
    Campaign Contributions. These contributions are not income to a candidate unless [...]

    After all, the politicians came up with these rules, so I can at least understand, if not agree with, the reason things are this way...

  122. no taxation without representation!!!!! by emagery · · Score: 1

    Has anyone considered what the ramifications of this are on the POSITIVE side?
    If someone has said this already, I apologize, but I'm late to the forum;

    point being... at least under american law, there can be no taxation without representation;

    i can understand taxing REAL money made selling virtual items, but taxing in-game content requires certain things from the gov't in return. They would have to officially recognize norrath, krynn, the eve universe, and other realms as states or townships... and what to federal and state levels have to do for states and towns? fund maintenance and creation of infrastructure, they have to recieve representatives from these places who can in turn have influence on how these realms are governed... so, as silly as it sounds, they cannot tax ingame content without suffering legal consequences in recognizing the powers and needs of these realms.

  123. Well, there's this little thing ... by dvaldenaire · · Score: 1

    ... called gross national income (or PIB, if you're french, like me :)

    What happens if a lot of activity that usually take place in the REAL world (like, you know, leisure, having a drink, going outside, speculating, playing money in games, etc. etc...) and that generate money in taxes, go in the VIRTUAL one ?

    I tell you : gross national income decrease. Know what it means, right ? Yes, it's not YET the case. But who knows what gonna happen in 10 years ? 50 years ?

    Remember, it's not a question of parano, the governement doesn't want you to live a non taxable life.

    I know this can sound "big conspiracy" - but the power of the states depends on the capacity of the citizens to be jailed, not to be free.

    --
    What does it mean, "appended to the end of comments you post"
  124. Regular Taxes by Low+Tide · · Score: 1

    If you received real money - you pay real taxes just like any other income. Virtual goods are as virtual as program code or pretty graphics. No one is going to tax your virtual dinars...

  125. I thought game companies owned all content? WTF? by strobe74 · · Score: 1

    Correct me if i'm wrong but all the online world companies have made it very clear that any item in the game, including your character and any thing they have posession of is clearly property of the company and that your monthly fee "ALLOWS" you to use these items. The monthly fee does not transfer ownership to you in any way. This has gone to court and upheld.
    So if the game company owns my character and all his/her items/cash/assets, how the hell can i be taxed for them as income when i don't own them?

  126. Sweatshops by Anonymous Coward · · Score: 0

    Consistantly you are forced to lose gold on tradeskill skill-ups. NPC merchants sell you items x, y and z which you combine to make a which the same merchant will give you considerably less then the cost of sometimes even just one of the combine items.Are the games going to have to record all those losses so you can take them off your taxes? Can you file federal charges on the games to force them to let you at least make minimum wage off of the combines?

    Can you claim the cost of all your gear required to get the drops as a deduction? If you attune a piece of gear can you deduct its market value? Can you declare losses on the market value of items not looted cause they are lore or your limited on carrying space? Lawyers are going to love this stuff. Tons of junk not even mentioned yet will be brought up if such nonsense tax is put in place.

  127. taxable = tax deductible losses? by Tesseract · · Score: 1

    Wouldn't this also mean that the raven that I lost last night would be a deductible capital loss?

    --
    Show me what you want, and I'll show you how to get along without it...
  128. Oh noes!!1!one!! by Zenmonkeycat · · Score: 1
    This raises the frightening spectre of the IRS having to sort through, or (God forbid) audit virtual tax forms. I can imagine the itemized list of property now:

    1 Large Sculpture of "Yiffing Dragons Wearing Diapers," $12.50
    1 4-room domicile inhabited by anthropomorphic cats, $18.95
    274 Medium image macros featuring Limecat and/or Tourist of Doom, $0.59
    1 Oscar Meyer "wienermobile" automobile, $17.00
    1 Large replica of the WTC attacks, in mint condition, $17.35

    --

    *****
    Dear Mary,
    I yearn for you tragically,
    A.T. Tappman, Chaplain, U.S. Army.

  129. Linden $ can be used to evade real world taxes by Anonymous Coward · · Score: 0

    Suppose I arrange for my employer to give me L$ in Second Life instead of paying me real money. Since that's a game transaction it's not taxed. Then I go to the (real world) store, buy a shiny new veeblefetzer, and pay by giving the store owner some of the L$ my employer gave me. That's another game transaction, also not taxed. The store owner then gives his employees some of the L$ I and other customers gave him. Since no US$ ever change hands nobody pays any taxes.

  130. Simple solution by Anonymous Coward · · Score: 0

    Really simple solution for this- you just make a game that gives you 100 trillion dollars that is convertable to real money, pay the 50% tax, make 50 trillion dollars, buy the politicians and then make them dance for table scraps.

    And the best part, with numbers being unlimitied and all, you can try your inflation crap on us but it reall will be pointless - you can always just create 1 more dollar than your cost "!! SUPER FUN GAME GRANTS YOU: their made up cost plus infinity!! You Win!!"

    or, you can just vote these retards out and be done with the whole fucking thing.

    And if any of you little parasites are listening- know this- your day will come, your system will end, you will die and you will suffer if you attempt to fuck with us. You are shit, you will be treated as you treat us, with total disregard. I know your game, I understand your game, and I will use it to destroy you.

    You are a bunch of simple minds- you think your game is brillaint, it seems to work so well. But it is so flawed. You are so dependant on us, but yet we dont need you at all- we can replace you with a few lines of code. Oh how I wish you could see how worthless you really are.

    Just remeber- WE make the magic happen- WE shall rule this planet, you shall serve us or die.

    And for those of us out there with ability, those of us that produce I say take what is yours, before some one else takes it from you

  131. Yes, it CAN be tracked, I'm sure. But it isn't. by CFD339 · · Score: 1

    Right now, getting that tracking information would require a subpoena -- and probably a warrant specifying each person's records. A bank, other the other hand, must report by default all transactions of a certain kind -- and nearly all transactions are easily accessed through well defined court "controlled" (lol) mechanisms.

    --
    The problem with quotes on the internet, is that nobody bothers to check their veracity. -- Abraham Lincoln
  132. There are 2 different situations by jonwil · · Score: 1

    The first is games like World Of Warcraft. In this case, its simple, income tax is applied anytime someone earns real world income from the game (e.g. selling items on ebay). Anything else is unmanageable.

    The second situation is games like Second Life where there is a direct way to convert money into real world money. In this case the logical solution is to treat things like L$ in the same way as they treat Euros or Pesos of CA$. If you earn money in a foriegn currency, you pay income tax on it just the same (assuming it was earnt in a way that falls under US income tax). Therefore the same should apply for L$.

    The other option (taxing L$ only when it is converted into real world $ wont work because everyone will just keep everything in L$ and only convert into real world $ when they need to, thus minimizing their tax).

    As for payment, can you pay your tax in CA$ or Euros or Pesos? If not and there is a law mandating payment in $US, there is no issue. Even if there is no legal requirement to pay in $US, there is still no issue since there are only certain ways to pay your income tax (cash, cheque, whatever) and so you cant directly pay in L$ (because the governemt doesnt accept L$).

    Problem solved.

  133. Second Life, Terrorist Money Transactions, DHS FYI by Douglas+Goodall · · Score: 1

    It seems to me that the trouble starts when you are able to convert your second life money into dollars. It the IRS wants a piece of the action in Second Life, they should buy premium accounts and tax earnings of virtual money. They could then spend their virtual money buying virtual land and buying virtual buildings to set up an IRS office, and hire a fellow I met in SL that flies helecopters in SL to fly their SL helos. Taxing SL income would make it more realistic. If you didn't pay, when you sign in, you would find yourself in jail, and unable to fly out. Personally, I find SL more friendly than RL, and taxing it wold be a drag, but real income is real income, and transactions over ten thousand dollars probably have to get reported. I wonder if terrorists can funnel money through Second Life transactions, DHS pay attention.

  134. There is no such thing as an asterisk by Douglas+Goodall · · Score: 1

    It's an asterick. Look it up in the dictionary. I know you don't believe it, but it's true.

  135. It won't happen by deblau · · Score: 1
    Executive summary: read Comm'r. v. Glenshaw Glass, 348 U.S. 426 (1955) (profits must be "realized" to be taxed), Eisner v. Macomber, 252 U.S. 189 (1920) (stock dividends, i.e. 'paper profits', are not properly realized until sold), and 26 U.S.C. 1001(b) (definition of amount realized). To quote Eisner at 211:

    The essential and controlling fact is that the stockholder has received nothing out of the company's assets for his separate use and benefit; on the contrary, every dollar of his original investment, together with whatever accretions and accumulations have resulted from employment of his money and that of the other stockholders in the business of the company, still remains the property of the company, and subject to business risks which may result in wiping out the entire investment. Having regard to the very truth of the matter, to substance and not to form, he has received nothing that answers the definition of income within the meaning of the Sixteenth Amendment.
    Replace "stockholder" with "player" and apply to the current online gaming situation. Thus: if you convert your Linden Dollars into US Dollars (or Euros or Yen), it's a taxable event. If you sell your account to someone, it's a taxable event, even if you receive services or other property instead of cash. If you donate your account, the recipient will be taxed on its fair market value, which may include a currency conversion. If you make virtual money, without more, it's not taxable until you dispose of it.

    That is, unless Congress comes along and mucks with the law. Of course, they'll have a hard time reconciling new law with the current IRS realization requirements. They could declare that you can realize a paper profit, but it would be really tricky to do so without royally screwing stock market investors on capital gains taxes. And if that happens, good luck getting reelected.

    --
    This post expresses my opinion, not that of my employer. And yes, IAAL.
  136. PROPERTY by cgenman · · Score: 1

    Notice that this all relates to property. Now this is a very important word, as interpreted in the strictest sense, virtual items are not property. They're not a tangible asset that is owned. In the most important sense, all MMO developers retain ownership of everything. You do not own your +4 Sword of Dwarven Disembowling in World of Warcraft, Blizzard does. If Blizzard decides that your sword is overpowered and nerfs it, you have no legal recompense for compensation. If you decide to leave WoW, you can't take your items with you. You can't sell the items for real cash. If you're bad, they can take it away from you. You really have no rights over that item above and beyond how Blizzard is feeling that day. It's not yours.

    You don't OWN anything at all in virtual worlds. The developers do. They allow you to use anything they deem fit by the rules setup governing the world, but none of it is yours.

    Basically, it's the equivalent of paying 15 dollars a month to use a library with a complicated checkout system, then being taxed by the IRS as if the entire library was yours.

    1. Re:PROPERTY by TheLink · · Score: 1

      "If Blizzard decides that your sword is overpowered and nerfs it, you have no legal recompense for compensation."

      Yeah, just like any US Dollar you have in your wallet.

      If the US Federal Reserve Bank or GW Bush of the USA decides to nerf the US Dollar, too frigging bad.

      It's all worth something because enough other people think it's worth something.

      If someone thinks an Enchanted Sword of Dragon Slaying is worth USD300 and actually buys it for USD250 then that's what it is worth that day. It's just like shares in the stock market, some crazy CEO could change how much it is worth overnight.

      However, Blizzard/NYSE would be extremely stupid if they do things to make their players get disgusted and go away.

      There are competing MMORPG companies, if one of them has a clue they might gain some ground then.

      --
    2. Re:PROPERTY by Overzeetop · · Score: 1

      Notice that this all relates to property. Now this is a very important word, as interpreted in the strictest sense, virtual items are not property.

      Don't tell that to to shareholders of Google stock. They really think that piece of paper they have is worth $400, and so does the FL government. It's not of course, as the book value of Google is very low (on a per-share basis), and that's the only part of it that is actual "property".

      --
      Is it just my observation, or are there way too many stupid people in the world?
  137. Re:Sigh... this is a mis-understanding of tax law. by scorp1us · · Score: 1

    That wacky website, and its author, have been sued 3 times by the DOJ/IRS. Each time, they failed to shut down him, his site, and his claims, unlike other "protesters" like Schiff.

    There is a book called "Constitutional Income: Do you have any?" which is written by an Idaho law maker which examines the legislative intent at the time the 16th was invoked. If true, what could be considered income is changed. As the law reads "income derived from [sources]", one is left to ponder if derived from is the same as "including", or if what is being called for by "derived" is a subset of special sources from which the superset is then listed. According to this book (which draws heavily from the congressional record) that is indeed the case - that congress wanted to be as far-reaching but knew it actuality it was limited. We have since forgotten how limited it originally was.

    There is another book "The Great Income Tax Wars" that casts Congress's own doubt on its ability to pass and sustain the tax on incomes. Of course, it portrays Brushaber as sustaining the income tax, as you do, and it did, however what seems to be neglected is the idea that the court didn't castrate the effectiveness.

    Going back to the "Constitutional Income" book, it is revealed that through later decisions, the income tax is enforced differently in the different districts. Why this is is simple. Its too complicated for the courts to be consistent, but is simple enough to rule on without too much consideration.

    Getting back to what is "income", clearly there's contention because the statues are written in such a way that it isn't clear who needs to be filing w-4s and paying social security. It is at serious odds of what is practiced in this country. You have the IRS telling everyone they need a SSN, and the SSA saying that not everyone needs a SSN The primary peice of evidence here is the definition of United States in 26 USC 7701, vs 26 USC 4601. Clearly, the 4601 includes the 50 states (for liquor and tobacco taxes et al), so why not use the same definition in 7701, which would enlarge the scope? Unless, there was some limitation on the authority...

    --
    Slashdot's rate-of-post filter: Preventing you from posting too many great ideas at once.
  138. How can they tax something that doesnt move? by BloodyIron · · Score: 1

    How can they tax a currency that doesnt actually leave where it is? The in game transfer of currency does not actually leave (for example) Blizzard servers. Companies that are "selling" gold are essentially seling the time spent to acquire the gold, as they neither have the ability to move it off the servers/property, nor do they have the right.

    Perhaps looking at it from another angle. Example again, World of Warcraft (surprised yet?). Blizzard owns the currency in their game, it is not actual currency produced by the government which they reside in. How can they tax exchange of currency which they have no rights over? The company Blizzard is already being taxed (rather, the clients of Blizzard) for the services provided; doesnt that technically cover any and all "moving of virtual currency"?

    Perhaps I should present myself in another way. If the IRS taxes me, a Canadian citizen (resident in Canada), for a virtual currency exchange based in the United States of America; I will sue them. Sound good? Does to me.