Continuing from "Windows" they should of course call this "Gates". "Doors" has a nasty open source hippie association to it.
I remember somebody had "Xbox" already
on
The 1991 "X-Box"
·
· Score: 2, Interesting
IIRC, there was a company making some network gear (?) who actually had the "Xbox" trademark. I remember there was a brief but passionate period of discussion on this, soon after MS unveiled the Xbox... people predicting MS would even have to change or modify the console's name. Never heard of the dispute again. I expect somebody somewhere smiled all the way to the bank;-)
Anybody remember this? Couldn't Google it up. (Surprise. Probably could find it in the forum archives of some HW/3D/gaming site.)
But I wasn't talking about motion blur. I'm talking about TAA: just a method for improving image quality. (With dog-slow LCDs.)
I meant that it should be offered as a choice in the video card drivers. Much like Nvidia etc. offer enforced spatial anti-aliasing (FSAA) -- completely regardless of the game engine or game settings.
Speaking of motion blur brings to mind other practical uses for an accumulation buffer...
I wonder why today's uber-fast video cards don't offer temporal anti-aliasing to use with older, slower flat panels (that are in the 20 to 30 Hz max refresh region). Three to five consecutive frames blended together, then the result output at the slow refresh, and it wouldn't feel so slow at all. No jerkiness, no tails on screen, just steady going, smooth looking display.
I'd like to be offered that option. And plenty of those kind of panels around! (As to video cards, AFAIK, accumulation buffer has been part of the DX spec for some time. In OGL a very long time.)
This problem originates at TSMC (the fab), not Nvidia. TSMC couldn't get the NV30/GFFX chip working on their flagship low-K di-electric 0.13 micron process, and after a few time & money consuming spins, they had to change it to their "normal" 0.13 micron process. Hence the delay.
Applying the di-electric materials dampens signal noise in the chip's wiring. Without it, Nvidia had to increase core voltage to ensure stability at 500 MHz, hence more heat and the leaf blower.
[/rumor]
In contrast, 3dfx's fatal delays were due to featuritis with the next gen (for the original Voodoo!) Rampage, bad management (diverting to losing products like Rush, Banshee, Blackbelt), PCB production problems (the aged ex-STB plant in Juarez), and then normal chip engineering problems...
And you'd have to establish at least some connection to Osama Bin Laden before you can explain the invasion to the taxpayers.
Come to think of it, it would be the perfect hiding place for him. Maybe this is why the al-Qaida footage forwarded by the al-Jazeera news agency comes at such long intervals and poor video quality.
(While I did get a laugh out of the parent post's reference to the "red" planet.)
The DC was a wonderful machine (still is), then they killed it.
It wasn't in Soviet Russia where the DC killed Sega as a hardware manufacturer. Nowadays Sega is just another game house.
Agreed, wonderful piece that the DC was! The apex of PowerVR's (VDO/Img Tec/STM/du jour) tiled deferred rendering -- the glory days when the implementation actually was leading edge.
Power4 doesn't have an Altivec unit, but IBM is free to implement it in any future PowerPC CPU. Coupla weeks back there was a long discussion at ArsTechnica.com (Macintoshian Achaia) where a guy said IBM could implement it with Power4's existing FPU muscle and one extra vector-permute unit -- no biggie.
I know, I love those "a guy said" references too, but he said it very well;-)
Power4 is based on PowerPC the architecture (which allows for 64-bit), so probably the next PowerPC CPU, the IBM PPC 970, is going to be 64-bit too... Why would Apple want to stay at 32-bit?:-)
Yes Sir! 2 cores per chip, 2 FPUs per core, a combined MUL+ADD per FPU per cycle -- and this at 1.3GHz already. And the way cool 4-chip multichip module, adding 4 32MB L3 cache chips to it. And the 8-chip module...
Can't wait for the PPC 970 if it's anything like this! But if Power4 is over 150W and $5K per chip, some downsizing apparently needs be done...
Otherwise I agree, but I don't think the survival and development of OpenGL has depended on games (or even the PC platform in general) at any time. After all, it still goes on in the Unix workstation world where it spread from (whether SGI is a doomed company or not). I admit I don't know how to factor in Microsoft's membership in the OGL Architecture Review Board... Regardless, of course Carmack has done a major contribution to evangelising OGL for PC games!
As an aside, what's going on with Mesa GL? Anything?
I wonder if there's been an overdose of "Your Rights Online" or "Patent Pending" lately, because it feels like half the discussion on just any topic is spent on the legal side of things. Slashdot is turning this community of computer geeks into veritable lawyers!
"Tolkein"? "Simarillion"? Apparently you couldn't read very well back in 1974;-)
Joking aside (and no offense intended), while there's a plethora of books obviously ripping off the LOTR fame, at least the books by Christopher Tolkien are based on the notes and memos of J.R.R. -- so to that degree they are "edited", not "invented".
But I agree there has been a continuous milking of the cow.
The important thing is whether a job can get done on your computer and operating system, not whether it gets done with a particular tool.
No, not so in the business world. The important thing is what your money-paying client uses.
If your client uses application X (perhaps with a proprietary file format) but you won't, the "whoosh" you just heard was the sound of them taking their business elsewhere.
Any new tool requires time to work through how to make the most of it. It's not fooling around, it's learning.
But if you get a hammer you'll want to learn how to hit with it, not metallurgy! The guy meant that he hasn't got time to explore and fool around the OS when he needs to (learn and) use an app for work.
(However, for the rest of your insightful post, I do agree. -- And why is Preview after Submit?)
Continuing from "Windows" they should of course call this "Gates". "Doors" has a nasty open source hippie association to it.
IIRC, there was a company making some network gear (?) who actually had the "Xbox" trademark. I remember there was a brief but passionate period of discussion on this, soon after MS unveiled the Xbox... people predicting MS would even have to change or modify the console's name. Never heard of the dispute again. I expect somebody somewhere smiled all the way to the bank ;-)
Anybody remember this? Couldn't Google it up. (Surprise. Probably could find it in the forum archives of some HW/3D/gaming site.)
But I wasn't talking about motion blur. I'm talking about TAA: just a method for improving image quality. (With dog-slow LCDs.)
:-)
I meant that it should be offered as a choice in the video card drivers. Much like Nvidia etc. offer enforced spatial anti-aliasing (FSAA) -- completely regardless of the game engine or game settings.
Capiche?
Speaking of motion blur brings to mind other practical uses for an accumulation buffer...
I wonder why today's uber-fast video cards don't offer temporal anti-aliasing to use with older, slower flat panels (that are in the 20 to 30 Hz max refresh region). Three to five consecutive frames blended together, then the result output at the slow refresh, and it wouldn't feel so slow at all. No jerkiness, no tails on screen, just steady going, smooth looking display.
I'd like to be offered that option. And plenty of those kind of panels around! (As to video cards, AFAIK, accumulation buffer has been part of the DX spec for some time. In OGL a very long time.)
[rumor]
This problem originates at TSMC (the fab), not Nvidia. TSMC couldn't get the NV30/GFFX chip working on their flagship low-K di-electric 0.13 micron process, and after a few time & money consuming spins, they had to change it to their "normal" 0.13 micron process. Hence the delay.
Applying the di-electric materials dampens signal noise in the chip's wiring. Without it, Nvidia had to increase core voltage to ensure stability at 500 MHz, hence more heat and the leaf blower.
[/rumor]
In contrast, 3dfx's fatal delays were due to featuritis with the next gen (for the original Voodoo!) Rampage, bad management (diverting to losing products like Rush, Banshee, Blackbelt), PCB production problems (the aged ex-STB plant in Juarez), and then normal chip engineering problems...
And it seems to degrade as you play it more without stopping.
Why, it's not just Solitaire. The entire Windows is coded that way.
But do they have oil??!
And you'd have to establish at least some connection to Osama Bin Laden before you can explain the invasion to the taxpayers.
Come to think of it, it would be the perfect hiding place for him. Maybe this is why the al-Qaida footage forwarded by the al-Jazeera news agency comes at such long intervals and poor video quality.
(While I did get a laugh out of the parent post's reference to the "red" planet.)
Now you did it! You said "mod parent up"! Actually twice: you did it also in the Subject header!
*sigh* I should go to sleep... [Where I am it's late]
Why not most of you, but most of the users of Microsoft products never made a choice one way or another. They simply work somewhere.
How's that?
The DC was a wonderful machine (still is), then they killed it.
It wasn't in Soviet Russia where the DC killed Sega as a hardware manufacturer. Nowadays Sega is just another game house.
Agreed, wonderful piece that the DC was! The apex of PowerVR's (VDO/Img Tec/STM/du jour) tiled deferred rendering -- the glory days when the implementation actually was leading edge.
Especially as the mobsters have to rely on words and handshakes.
After all, they can hardly go to court over a breach of contract in their line of business.
I'm sure someone will insist it should be called GNU/Movie.
Power4 doesn't have an Altivec unit, but IBM is free to implement it in any future PowerPC CPU. Coupla weeks back there was a long discussion at ArsTechnica.com (Macintoshian Achaia) where a guy said IBM could implement it with Power4's existing FPU muscle and one extra vector-permute unit -- no biggie.
;-)
:-)
I know, I love those "a guy said" references too, but he said it very well
Power4 is based on PowerPC the architecture (which allows for 64-bit), so probably the next PowerPC CPU, the IBM PPC 970, is going to be 64-bit too... Why would Apple want to stay at 32-bit?
Dictionaries reflect the language of the time
Moreover, they reflect the time of their compilation, not publishing -- they're always late, markedly so with something like computers.
Yes Sir! 2 cores per chip, 2 FPUs per core, a combined MUL+ADD per FPU per cycle -- and this at 1.3GHz already. And the way cool 4-chip multichip module, adding 4 32MB L3 cache chips to it. And the 8-chip module...
Can't wait for the PPC 970 if it's anything like this! But if Power4 is over 150W and $5K per chip, some downsizing apparently needs be done...
finding a bit of spare land to test a nuke on may be tad difficult
Why, it's called "Palestine".
Apologies for being an arse ;-)
I laughed hardest at the "turnig slower than a team of Amish pilots steering a barn" :-)
Otherwise I agree, but I don't think the survival and development of OpenGL has depended on games (or even the PC platform in general) at any time. After all, it still goes on in the Unix workstation world where it spread from (whether SGI is a doomed company or not). I admit I don't know how to factor in Microsoft's membership in the OGL Architecture Review Board... Regardless, of course Carmack has done a major contribution to evangelising OGL for PC games!
As an aside, what's going on with Mesa GL? Anything?
I wonder if there's been an overdose of "Your Rights Online" or "Patent Pending" lately, because it feels like half the discussion on just any topic is spent on the legal side of things. Slashdot is turning this community of computer geeks into veritable lawyers!
Any grounds for a class action suit?
"Tolkein"? "Simarillion"? Apparently you couldn't read very well back in 1974 ;-)
Joking aside (and no offense intended), while there's a plethora of books obviously ripping off the LOTR fame, at least the books by Christopher Tolkien are based on the notes and memos of J.R.R. -- so to that degree they are "edited", not "invented".
But I agree there has been a continuous milking of the cow.
The important thing is whether a job can get done on your computer and operating system, not whether it gets done with a particular tool.
No, not so in the business world. The important thing is what your money-paying client uses.
If your client uses application X (perhaps with a proprietary file format) but you won't, the "whoosh" you just heard was the sound of them taking their business elsewhere.
Any new tool requires time to work through how to make the most of it. It's not fooling around, it's learning.
But if you get a hammer you'll want to learn how to hit with it, not metallurgy! The guy meant that he hasn't got time to explore and fool around the OS when he needs to (learn and) use an app for work.
(However, for the rest of your insightful post, I do agree. -- And why is Preview after Submit?)
No, rather it is:
Hello Word.
a smelly bearded guy with a 12inch floppy
Now that does sound like out of an old 80's pr0n flick.