As far as the selection goes, that's a "no" 9 times out of 10.
However, I first saw "Requiem for a Dream," the Director's Cut version, when I checked it out from my library. On top of that I've seen plenty of "heavy" material in the collection before and since "Requiem."
I worked in that library's IT department for 7 years and during that time I got to know the acquisitions people's MO very well. The guideline under which they operated is that if a title (book, CD, periodical, movie, etc.) has some intellectual or artistic merit, it can go on the shelves. They believe in the principle of "everything is objectionable to someone, but nothing is objectionable to everyone." As such they had a lot of latitude in what they could carry.
Now of course your mileage may vary, and this was in the suburbs of Chicago, a relatively progressive and (loath as I am to use political labels) liberal-minded area. I'm sure libraries in the bible belt are a different story.
Anyway, long story short, the answer to your first question is in the affirmative more often than you might think.
Okay, being that I don't own a PS3 and have only played one a grand total of once so far, can someone sum up the problem for me?
I was able to play a PS2 game (Shin Megami Tensei Nocturne) and it looked okay. Blurry, yes, but I attributed that to the fact that it was a 4:3 480i game being played on a 1920x1080 50" LCD with the display stretched to occupy all the available screen real-estate.
Does the PS3 now do anti-aliasing on PS2 games? Or any kind of improvement like the PS2 did with PS1 games?
Or was this just an issue with certain older titles that didn't render properly?
It wasn't the series' best (IMHO, that was part 4), and the pacing was rather slow, but it still pulled off a neat fusion of fantasy and sci-fi with easily the most medieval feel of the series. Plus the soundtrack was quite memorable for the resources they had to compose it.
Either way, Phantasy Star 2 and 4 had heartrending character deaths years before FFVII did. Granted, the impact of the death in PS2 wasn't as great due to the limits of technology on the ability to play out a drama, but PS4 hit me a thousand times harder than FF7 ever did. It was actually a likable, strong, 3-dimensional character that died rather than the usual "magic-using anime princess sweetheart" that too many RPGs opt to include.
The GC disappeared? Really? Wow, when did that happen? Because, you know, I could've sworn I had reserved a copy of Twilight Princess for the, uh, you know...GameCube.
Remember, a small and still-growing library of games is not the same thing as a dead and stagnant one. For that matter, the Dreamcast isn't really dead either--only from a commercial perspective--because of the homebrew scene.
Totally offtopic, but out of curiosity, which movie and what part? I know someone else who walked out (I think it was "A Clockwork Orange") after a movie rubbed him the wrong way.
(captcha text for this comment was "Tempered." I think that's funny somehow, but it's Friday and I claim exemption from all requirements of comprehension of my native English tongue.)
(In other news, my parenthetical notes now exceed the length of my actual post by an order of magnitude....God dammit.)
No need. Wii supports GameCube controllers. Whether that's only for backward compatibility with GC games or if Wii games will utilize it as well is yet to be seen. The fact remains, though, that the Wii will support a traditional controller as well as the remote.
As far as video games are concerned, it seems all the latest games seem to fit contently on a single DVD, a dual layer DVD could easily be the next step as video games probably won't be getting that much bigger over the next several years.
Not only that, but some games are still on smaller media and look damn nice. Take Resident Evil 4 or Metroid Prime 2, for example. Those ship on the GameCube's mini-DVDs, and RE4 in 480p looks goddamn cinematic Cube's texture detail tends to be a little low, granted, but that's not an issue for stylistic graphics like those in Tales of Symphonia or Viewtiful Joe.
This is to say nothing of those PS2 games which are using plain-Jane CD-ROM media.
I think higher storage can do wonders for games, but not in the way most developers (developers developers dev...too old?) think. Use it to create multiple storyline branches the way many games do multiple endings. Have a point in the middle of a game where the entire 2nd half can fork off in 5 or 6 totally different, totally unique directions. That would be a great use of the extra capacity, far greater than seeing every grain of sand on a beach.
Sorry, authorities are currently awaiting further details.
And by god, man, I hope you don't live in Japan.
So then...do pirate sharks wear eyepatches over their laser beams? And does this impede the firing of said laser beams?
As far as the selection goes, that's a "no" 9 times out of 10.
However, I first saw "Requiem for a Dream," the Director's Cut version, when I checked it out from my library. On top of that I've seen plenty of "heavy" material in the collection before and since "Requiem."
I worked in that library's IT department for 7 years and during that time I got to know the acquisitions people's MO very well. The guideline under which they operated is that if a title (book, CD, periodical, movie, etc.) has some intellectual or artistic merit, it can go on the shelves. They believe in the principle of "everything is objectionable to someone, but nothing is objectionable to everyone." As such they had a lot of latitude in what they could carry.
Now of course your mileage may vary, and this was in the suburbs of Chicago, a relatively progressive and (loath as I am to use political labels) liberal-minded area. I'm sure libraries in the bible belt are a different story.
Anyway, long story short, the answer to your first question is in the affirmative more often than you might think.
Without full testing?
There you go overspecifying again.
Well, then, enlighten me. What do you get when you combine a foreign aspect ratio with a massive screen and a fixed resolution?
Okay, being that I don't own a PS3 and have only played one a grand total of once so far, can someone sum up the problem for me?
I was able to play a PS2 game (Shin Megami Tensei Nocturne) and it looked okay. Blurry, yes, but I attributed that to the fact that it was a 4:3 480i game being played on a 1920x1080 50" LCD with the display stretched to occupy all the available screen real-estate.
Does the PS3 now do anti-aliasing on PS2 games? Or any kind of improvement like the PS2 did with PS1 games?
Or was this just an issue with certain older titles that didn't render properly?
As long as you don't shit a dump truck's worth.
("A dump truck worth of what?" I leave that to you to figure out.)
Right. BitTorrent isn't a dump truck. You have to send it through the tubes.
Can you watch porn and not see...wait a minute, what the hell am I thinking? ...I need to go lay down for a while.
I think I just Zuned myself.
Well, it worked for hotcakes.
There's an Illinois Department Of Transportation joke in there somewhere for those bold enough to seek it out.
Tell me about it. Hell, I'm still waiting for Konami to cut the crap and actually name a game "Castlevania: Bad Things of General Unpleasantness."
Now you know two. :-)
It wasn't the series' best (IMHO, that was part 4), and the pacing was rather slow, but it still pulled off a neat fusion of fantasy and sci-fi with easily the most medieval feel of the series. Plus the soundtrack was quite memorable for the resources they had to compose it.
Either way, Phantasy Star 2 and 4 had heartrending character deaths years before FFVII did. Granted, the impact of the death in PS2 wasn't as great due to the limits of technology on the ability to play out a drama, but PS4 hit me a thousand times harder than FF7 ever did. It was actually a likable, strong, 3-dimensional character that died rather than the usual "magic-using anime princess sweetheart" that too many RPGs opt to include.
The GC disappeared? Really? Wow, when did that happen? Because, you know, I could've sworn I had reserved a copy of Twilight Princess for the, uh, you know...GameCube.
Remember, a small and still-growing library of games is not the same thing as a dead and stagnant one. For that matter, the Dreamcast isn't really dead either--only from a commercial perspective--because of the homebrew scene.
Sarah, is that you?
Simple. They want HD cannonballs.
Totally offtopic, but out of curiosity, which movie and what part? I know someone else who walked out (I think it was "A Clockwork Orange") after a movie rubbed him the wrong way.
Thanks for spoiling it for me.
...God dammit.)
Asshole.
(captcha text for this comment was "Tempered." I think that's funny somehow, but it's Friday and I claim exemption from all requirements of comprehension of my native English tongue.)
(In other news, my parenthetical notes now exceed the length of my actual post by an order of magnitude.
"...since it's gigabytes of files in the 100-200k size range."
That's quite a collection of pr0n!
You've obviously never seen my pr0n archives. Which reminds me, anyone know of good prices on RAID cards? Newegg maybe?
"Imitation is the sincewest fowm of flattewii."
Ha! Wii reference and Princess Bride joke in one comment. Beat that!
No need. Wii supports GameCube controllers. Whether that's only for backward compatibility with GC games or if Wii games will utilize it as well is yet to be seen. The fact remains, though, that the Wii will support a traditional controller as well as the remote.
Not only that, but some games are still on smaller media and look damn nice. Take Resident Evil 4 or Metroid Prime 2, for example. Those ship on the GameCube's mini-DVDs, and RE4 in 480p looks goddamn cinematic Cube's texture detail tends to be a little low, granted, but that's not an issue for stylistic graphics like those in Tales of Symphonia or Viewtiful Joe.
This is to say nothing of those PS2 games which are using plain-Jane CD-ROM media.
I think higher storage can do wonders for games, but not in the way most developers (developers developers dev...too old?) think. Use it to create multiple storyline branches the way many games do multiple endings. Have a point in the middle of a game where the entire 2nd half can fork off in 5 or 6 totally different, totally unique directions. That would be a great use of the extra capacity, far greater than seeing every grain of sand on a beach.