That's not quite how the ruling worked. Making a copy of something to RAM in and of itself is not considered copyright infringement. Doing so without agreeing to the terms of the End User License Agreement is.
In order for your plan to work, you would have to create an EULA that stated that making any sort of copy of the program is illegal, including copies in RAM. However, since by default YOUR program is the one doing the copying, even something like that wouldn't work. You have to rely on users making their own copy in RAM using their own tools, and the average user would not know how to do so. Sorry, but your 'worst case scenario' predatory loophole is pretty short sighted.
Get off your high horse. The market has room for both intellectual RPG's and mindless hack n' slashes.
Not that I particularly care about Diablo 3, since I wasn't a fan of the first two, but this exact attitude is why the 'mindless shoot-em-up' genre, one I'm a huge fan of, is all but dead.
EA does not have a good track record with long-term support for games. How do I know that in say...two years...they won't tell me to piss up a rope?
And before you say 'no company would do that', that's precisely what they did with the EA Store. I bought Battlefield 2142 from EA Link, expecting to be able to download it anytime I want should I ever want to play it again. A few months later, they introduced the new EA Store, which limited your downloading to six months after the purchase date. Of course you could extend this to two years...for a little extra money of course. And from what I understand, even in the EA Link days they had a limit to the number of times you could download the game that I was completely unaware of.
They were 'gracious' enough to give former users of EA Link their game through EA Store with the six month time limit starting the day of debut, but the whole ordeal made me so sick that I decided to simply never buy another EA product for the PC. Since then, I've bought exactly one game from then, Skate for the 360, but then I read about how they love to shut down online services for their old games after a few years.
So as far as I'm concerned, THEY can piss up a rope. No more.
I've tried connecting to my Steam account from two different places at once (stay connected at home, go to a friends house, come back), and about the worst thing that happens is that I get disconnected from my friends lists, so no, they won't ban your account just for simultaneous access.
From what I understand, many modifications for games like Civ 4 don't work with the D2D version because of the DRM protecting one too many files.
On the other hand, games that have been transferred to steam are easy to 'fix' if your favorite mod doesn't work, just find a real/cracked.exe somewhere and replace the steamified.exe with the real one. When you want Steam to start keeping track of your hours played again, just right click and "Verify", and it'll replace the real exe with the Steamified version again.
Of course, this doesn't work with valve games and other games that are heavily tied into steam, but then again games that are tied into steam don't have a non-steam version and thus don't have a problem of incompatible modifications.
Doom 3 was a terrible game, but turning Doom 4 into a wannabe Half Life 2 is not the solution.
It seems that a lot of people have really fuzzy memories of classic Doom and have totally forgotten why it was a good game. Classic Doom, after you got over the initial scare factor, was a balls to the wall arcadey action game.
Sure the AI was simple, but with clever level design and judicious placement of the two-dozen monster varieties you could create entirely new situations that tested your ability to plow through them. Levels, though generally only having one 'solution', were non-linear. Puzzles were always simple and arcadey (find switch to lower tower, find key and put it in a colored door), and ultimately the game never took itself too seriously.
Doom 3 was totally different from that. It traded in its arcadey roots for a bland, linear, by-the-numbers shooter that happened to have awesome graphics. Of course monster closets felt dated in Doom 3, that's because their use was way too obvious and not clever at all. Of course the game was too dark, blame the engine. Of course the story was terrible, Doom's story was meant to be a one page manual filler that nobody was supposed to pay any attention to and Doom 3 kept reminding us of it.
I loved classic Doom. I hated Doom 3. But since the release of Quake 1, there have been a grand total of TWO gaming series that have gotten the 'arcadey shooter' feeling right: Serious Sam and Painkiller, and it's high time we had another highly publicized one by the ones who started it all. Turning Doom 4 into another wannabe Half Life 2 is NOT the solution.
I gave RC1 a try, but then gave up when I found out that the potentially most interesting feature, the FROST message board, had several exploits in it and was being DoS'ed to oblivion and back. The FMS system is an interesting replacement, but it's still not widely used and without the ability to search for new newsgroups.
If you're upgrading your old computer system, and if you have a retail version of Windows XP (NOT OEM), you are legally entitled to transfer your license from one computer to another. Though if you did get an OEM version (like many PC builders do), you can usually plead ignorance to their tech support if your copy of XP fails to validate.
Also, $200? You can get an OEM copy of XP Home for 85 bucks, assuming you buy it "qualifying" (like a motherboard...any motherboard). And yes, XP Home does work with multicore CPU's, it just doesn't like more than one physical CPU.
If they wanted the code to remain free and they wanted forks to be forced to contribute back then it should have been licensed under a license that forces the issue. While I may understand and even sympathize with how they felt, they did explicitly give permission to use the code in such a way for anybody that wanted to.
Coders can be naieve and idealistic. Chances are, if they knew someone was going to pull such a dick move, they woudln't have gone with the original license in the first place.
I'm pretty sure that after all of the effort of developing and producing the game the couple of hours it'll take to make a rpm and deb isn't really going to be a problem.
Easy for you to say. I've seen countless open source projects with nothing more than a source tarball and tell end users to figure it out.
Nowhere did I say all mainstream high budget games are bad and all independent low budget games or good. Perhaps you were reading something else? I'm also pretty sure I've tried team fortress 2, and I'm pretty sure I didn't like it. Believe it or not not everyone is into the multiplayer fps thing. I don't even like the free and open independent FPS games. However, some of the mainstream big budget games I do enjoy:
Pretty sure I read between the lines, no matter if that was your intent or not. And speaking of RTS's, if you liked those games, you might want to give Dawn of War Dark Crusade (the original and winter assault aren't bad either) a spin. It's fantastic for a game being based on a licencsd property, and runs perfectly in wine, and a third expansion is on the way that will bring the total number of playable races to nine.
Yeah, but when could that happen? Seems to me that part of the 'transition process' would be to start people using IPv6 addresses instead of IPv4, even if the actual "behind the scenes work" is done on IPv4.
And actually, something else occoured to me. When will we be able to request an IPv6 IP from our ISP, so we don't have to deal with having Dynamic IP's?
Does that definition of good looking coincide with whether or not it stresses the most recent 3d graphics card? A well themed mud can be good looking. All of the examples I pasted are games that are more or less complete and are well designed artistically. Notice I did not include long standing foss vaporware such as, e.g. adonthell as many other lists trying to paint a rosy picture do?
Please tell me this isn't some crap about how the wine project pitched a fit when everyone on the project suddenly decided they didn't like the terms of their own license, then screamed, bitched, moaned, and cried over someone taking advantage of those generous terms.
Yeah, how dare the developers want compensation for all their hard work? Mind you, I'm not in the "Everything should be GPL" camp. However, taking freely avalible code, adding some much-wanted functionality, donating nothing back to the people who generously gave you access to the code, and then closing or obfuscating the resulting code and charging a fee seems like a supreme dick move. And from my point of view, Wine has made far more progress in Win32 API emulation than Cedega can ever hope to make in an equivilent period of time because of community support.
Are you referring to the idea of stable, testing, etc repository like setups? The game distributor is more than able to provide their own deb/rpm and their own updates, and the user is free to install them. That would make it more or less like it is in windows now.
Making a program with installer for one target (two if you cound x64, three or four if your program needs a special Vista version, five if you want to provide support for Windows 9x, but the vast majority of users are covered under one) is tough enough. How can you expect all but the largest projects to provide or have volunteers able to produce installers for all of the popular distros?
E.g. the kind of people who enjoy an OS like linux? Personally, I dread the day linux becomes attractive for the non technically inclined.. I do consider the two mutually exclusive (techie OS vs. "average joe" OS, and I still hate it that the current status of the world is where we try to hide that average people are morons behind some silly moniker like that).
Enjoy your self-appointed elitist title. Meanwhile, the rest of the Linux community is busy making Linux palitable into an operating system the average joe would want to use.
I have no desire to play a single one of those. Mainstream gaming is not the only gaming there is, and a system not being mainstream does not mean that it is not capable of being or is not a viable gaming platform. I've kept myself busy with a variety of games for 7 years now running only linux. If you must play what everyone else plays and what ign spams then linux probably isn't the right OS for you. I just like to play games. I don't care what game, as long as it's fun.
So, it appears that the majority of times the issue is mistated. Linux is not a bad gaming platform, it's a bad high budget, extremely hyped, mass media gaming platform. Two very different things.
Good games are timeless and budgetless. You can make a crap game with tons of money riding behind it or very little, and they can be a decade old or a few months old. Ultimately, though, if you stick to Linux for your gaming fix, you're missing out on a bunch of genuinely good games. Writing off non-Linux gaming as "too mainstream" is ignorant at best and a weak rationalization at justifying your use of Linux for gaming at worst. I dare you to sit down for a game of Team Fortress 2 (first being sure to clear the patronizing "MAINSTREAM GAMING:rolleyes:" thoughts out of your head and taking the game on its own merits). I guarentee you that you'll have *gasp* fun with a high budget title.
Nice commercial game developers you have there. Unfortuniatly, none of them are well marketed (except for Introvision, but they're the exception, not the rule), plus their word-of-mouth advertising doesn't get nearly as much 'airtime' in the open source community as truely open source project. So they might as well not exist in the minds of the public.
Not that open source's offerings are any better, mind you. Most of them are poorly cobbled together and rely on "HOLY SHIT ITS OPEN SOURCE" word of mouth instead of actually concentrating on being a fun or good looking game. Thankfully, there are a few games that buck this trend (Warsow, Battle for Wesnoth), but for the most part, the state of open source gaming is pretty sad.
There are also the same handfull of "big money" games that get tossed around. such as Doom, Quake, etc. However, there are...you guessed it...even more problems here.
What kind of problems, you may ask?
1. Installing the game usually requires downloading a seperate set of files. Who is going to know to do that except the technically inclined? 2. In the case of Unreal Tournament 2003 (or was it 2004), which has a linux client on the disc itself, the discs aren't even labeled properly, so you have to insert them 'out of order'. Such a screwup would warrant a recall if it was something other than Linux, but they basically told the community to 'roll with it'. Plus the installer was nothing special either. And with UT3, they nixed the idea of even providing a linux client on the DVD itself, leading to point 1. 3. The games being released don't really matter to a sizable portion of the market. Quake and UT are not relivent on the mainstream scheme of things any longer (and both recent iterations of the series have been flops, the latter monumentally so). The chances of Neverwinter Nights 2 appearing on linux are virtually nil. 4. A continuation of point 3. The games that people truely want to play, such as World of Warcraft, Counterstrike, Diablo 2, Team Fortress 2, Call of Duty 4, Battlefield 2, and most of Popcap's offerings, are totally and completely unsupported in Linux. It would be a lie to say they don't run, since we have wine, but wine is unsupported by EA, Blizzard, Valve and Popcap, so one bad patch can completely kill the game in wine. No, I don't care about your own personal experience where wine ran the game out of the box, people have to know that wine exists in the first place, know how to set it up in case it doesn't run correctly out of the box, and even then they are still flying blind. Also, see point 1, but in a different context. 5. Virtually no major studios have thrown their Linux hat into the ring since the 'fad' of doing so a few years ago. The only one I can recall is CCP making an official Eve Online linux client avalible, and they're doing a pretty half-assed job of the release, by simply relying on Cedega (which in and of itself deserves none of your attention) 6. People still haven't figured out a way to make a decent distro-independant way of installing or patching that works well on all systems. Heck, the distro-dependant ways of patching are kind of sad too, a good portion of distros "lock" all applications, including distro-distributed games, to a certian version number unless the change is security-critical. So what happens when a patch for a multiplayer game comes out? Sorry, you're outta luck, chum.
"...they're [sex and money] the only reasons anyone uses it [Second Life], despite claims to the contrary by media-whorish Linden Labs."
Perhaps you're not aware of the number of corporate entities using Second Life, not even for direct profit, but simply as a platform to deliver product information, such as Sun Microsystems, or the educational institutions using it as part of a prototype distance learning initiative, such as Bowling Green State University. Maybe you're not aware of the high-profile full-time businesses in Second Life, or the many, many articles reputable business publications have written noting the unique opportunities that exist in SL. There's much more than just sex and money. As in real life, there is entertainment, education, experimentation and economy. You know little about these because you spend all your time making the experience inconvenient for others.
Maybe when you people get...
"A bank called "Ginko" that recently went insolvent sent shockwaves through the economy lately."
This was no surprise to anyone not stupid.
...your head out of your own ass...
"As the Linden (the currency of Second Life) is not based on anything, Linden Labs simply dumps currency into the market whenever they feel like it."
A quick look through the SL Economy metrics and blogs shows you're full of it. There is an actual regulation to the currency in SL, you're just ignorant of it.
...to the point where you don't bother with point by point rebuttles...
[Your last statements]
Again, your ignorance shines through. Do you do any investing in the real world? Do you know what happens when you invest 100k in prime real estate in California and an earthquake devastates it? Unless you took out insurance of some kind with an organization who certainly makes more than they will ever put out (on a sidenote, there are investement insurers in SL), you are SOL. Linden is careful to use the terminology "unit of trade" for the Linden dollar, because the Metaverse is not a seperate governmental body, has no legal jurisdiction in the real world, and wants to avoid the IRS putting their grubby mitts any further in. If you are foolish enough to make an unwise investment in SL, then, just as in real life, you learn that a fool and his money are soon parted.
...to people who are trying to troll you...
In conclusion, please know what the hell you're talking about before you respond. And stop griefing the Metaverse, it's obnoxious.
You do realize that you're talking about China, right? The same China that can't seem to grasp the concept of intellectual property and is the piracy capital of the world, right? What makes you think that they would actually care about breaking the GPL? Who would take them to task over it? You?
Question. How is EVE + Cedega integrated with each other "not native"? Remember, wine is not an emulator, but a recreation of an API. GTK has an API. OpenGL has an API. So does Win32 and DirectX. If you call EVE non-native, then you have to start calling projects such as Google Earth, which also use bits of wine, non-native too.
Plus, it's not the same. If you run EVE with Wine, you have no one to bitch at if stuff is broken (well, actually you do, but they are under no obligation to fix things, and might even mark it WONTFIX for some obscure reason). Releasing a "linux Client" means that CCP is responsible for Linux specific bugs, and is free to either hack around it in Cedega or modify the original client in some way to be less buggy.
And I like the snarky digs at Cedega being "obsolete". Fact is, although it may not be as advanced at doing things "correctly" like what Wine is aiming for, at the end of the day, it has way more experience with dealing with game publishers, and it's the one who is getting CCP's attention and not the Wine or Crossover Office team.
It's a shame too, because the game itself reeks of polish, and I imagine that playing a game of dystopia on a meatspace-only map that didn't have ridiculous chokepoints, or on a meatspace/cyberspace map where the cyberpsace objectives were merely helpful instead of required, the game would be tons more fun. As it stands now, though, it's got less players than a buggy Counterstrike "Promod", a conversion of Team Fortress Classic to source (which already has a TF2), and most embarassingly a Dragonball Z mod for Goldsrc, and I beleive the blame falls squarely on the well intentioned but ill-concieved gameplay.
Oh, and that ball-game. Instead of focusing on fixing the core gameplay problems, they instead add a minigame where you push a giant ball into a goal, something you'd expect to see in a Garrys Mod gametype. Whose bright idea was that?
I don't know about that, one of the main selling points of CS, DOD and TF was that they continued to have popularity long past their origional release date. There's no doubt that Dystopia was an incredibly polished game, but the gameplay itself was really shallow compared to the former three games.
First, the level design from a pure gameplay standpoint was beyond abysmal in most cases, you were usually funneled into one chokepoint with one distinct way in, and it was simply bashing your head up against a wall for 20 minutes or however long the game lasted.
Second of all, the fact that there are two completely seperate and distinct forms of gameplay (cyberspace and meatspace), with some objectives requiring proficency in both to progress, meant that games were destined to end in stalemate. What's worse is that these two types of gameplay relied on each other, yet do not rely on direct teamwork to accomplish, you need both as opposed to the strength of one being able to shore up for the weaknesses of another.
With a little thought, these gameplay weaknesses would be fixable, but from what I understand the development team has their head firmly placed up their ass when it comes to game design (I remember hearing about the author of dys_infection trying to pass off the rotating lock door room as good level design, what a crock of shit), so I doubt these issues will ever get resolved.
I have an active WoW account. I log in once or twice a week and play for maybe an hour or two at a time.
Get another banner to rally behind, loser.
Wrong, it's only illegal if you don't agree to the terms of use.
That's not quite how the ruling worked. Making a copy of something to RAM in and of itself is not considered copyright infringement. Doing so without agreeing to the terms of the End User License Agreement is.
In order for your plan to work, you would have to create an EULA that stated that making any sort of copy of the program is illegal, including copies in RAM. However, since by default YOUR program is the one doing the copying, even something like that wouldn't work. You have to rely on users making their own copy in RAM using their own tools, and the average user would not know how to do so. Sorry, but your 'worst case scenario' predatory loophole is pretty short sighted.
Get off your high horse. The market has room for both intellectual RPG's and mindless hack n' slashes.
Not that I particularly care about Diablo 3, since I wasn't a fan of the first two, but this exact attitude is why the 'mindless shoot-em-up' genre, one I'm a huge fan of, is all but dead.
EA does not have a good track record with long-term support for games. How do I know that in say...two years...they won't tell me to piss up a rope?
And before you say 'no company would do that', that's precisely what they did with the EA Store. I bought Battlefield 2142 from EA Link, expecting to be able to download it anytime I want should I ever want to play it again. A few months later, they introduced the new EA Store, which limited your downloading to six months after the purchase date. Of course you could extend this to two years...for a little extra money of course. And from what I understand, even in the EA Link days they had a limit to the number of times you could download the game that I was completely unaware of.
They were 'gracious' enough to give former users of EA Link their game through EA Store with the six month time limit starting the day of debut, but the whole ordeal made me so sick that I decided to simply never buy another EA product for the PC. Since then, I've bought exactly one game from then, Skate for the 360, but then I read about how they love to shut down online services for their old games after a few years.
So as far as I'm concerned, THEY can piss up a rope. No more.
I've tried connecting to my Steam account from two different places at once (stay connected at home, go to a friends house, come back), and about the worst thing that happens is that I get disconnected from my friends lists, so no, they won't ban your account just for simultaneous access.
From what I understand, many modifications for games like Civ 4 don't work with the D2D version because of the DRM protecting one too many files.
.exe somewhere and replace the steamified .exe with the real one. When you want Steam to start keeping track of your hours played again, just right click and "Verify", and it'll replace the real exe with the Steamified version again.
On the other hand, games that have been transferred to steam are easy to 'fix' if your favorite mod doesn't work, just find a real/cracked
Of course, this doesn't work with valve games and other games that are heavily tied into steam, but then again games that are tied into steam don't have a non-steam version and thus don't have a problem of incompatible modifications.
I could deal with that if the game was more exciting than Microsoft Excel.
It seems that a lot of people have really fuzzy memories of classic Doom and have totally forgotten why it was a good game. Classic Doom, after you got over the initial scare factor, was a balls to the wall arcadey action game.
Sure the AI was simple, but with clever level design and judicious placement of the two-dozen monster varieties you could create entirely new situations that tested your ability to plow through them. Levels, though generally only having one 'solution', were non-linear. Puzzles were always simple and arcadey (find switch to lower tower, find key and put it in a colored door), and ultimately the game never took itself too seriously.
Doom 3 was totally different from that. It traded in its arcadey roots for a bland, linear, by-the-numbers shooter that happened to have awesome graphics. Of course monster closets felt dated in Doom 3, that's because their use was way too obvious and not clever at all. Of course the game was too dark, blame the engine. Of course the story was terrible, Doom's story was meant to be a one page manual filler that nobody was supposed to pay any attention to and Doom 3 kept reminding us of it.
I loved classic Doom. I hated Doom 3. But since the release of Quake 1, there have been a grand total of TWO gaming series that have gotten the 'arcadey shooter' feeling right: Serious Sam and Painkiller, and it's high time we had another highly publicized one by the ones who started it all. Turning Doom 4 into another wannabe Half Life 2 is NOT the solution.
I gave RC1 a try, but then gave up when I found out that the potentially most interesting feature, the FROST message board, had several exploits in it and was being DoS'ed to oblivion and back. The FMS system is an interesting replacement, but it's still not widely used and without the ability to search for new newsgroups.
If you're upgrading your old computer system, and if you have a retail version of Windows XP (NOT OEM), you are legally entitled to transfer your license from one computer to another. Though if you did get an OEM version (like many PC builders do), you can usually plead ignorance to their tech support if your copy of XP fails to validate.
Also, $200? You can get an OEM copy of XP Home for 85 bucks, assuming you buy it "qualifying" (like a motherboard...any motherboard). And yes, XP Home does work with multicore CPU's, it just doesn't like more than one physical CPU.
More like dicenoth. The game looks good and is very polished, but battles rely way too much on the RNG.
If you think any of that has any truth to it at all, I've got another paranoid delusion to show you.
http://www.loosechange911.com/No, he hasn't. Or if he read about it his ECON 2101 class in , he didn't really understand it.
Thank you for being a strong, knowledgeable counterpoint to these "Paulsies". Your have not gone unnoticed.
Congratulations on being a complete jerk, even when demonstrated wrong.
Yeah, but when could that happen? Seems to me that part of the 'transition process' would be to start people using IPv6 addresses instead of IPv4, even if the actual "behind the scenes work" is done on IPv4.
And actually, something else occoured to me. When will we be able to request an IPv6 IP from our ISP, so we don't have to deal with having Dynamic IP's?
So when will this mean that I can actually use IPv6 for connecting to servers?
Like, when will I be able to open my browser window, type in an IPv6 address, and connect to...say..google?
Not that open source's offerings are any better, mind you. Most of them are poorly cobbled together and rely on "HOLY SHIT ITS OPEN SOURCE" word of mouth instead of actually concentrating on being a fun or good looking game. Thankfully, there are a few games that buck this trend (Warsow, Battle for Wesnoth), but for the most part, the state of open source gaming is pretty sad.
There are also the same handfull of "big money" games that get tossed around. such as Doom, Quake, etc. However, there are...you guessed it...even more problems here.
What kind of problems, you may ask?
1. Installing the game usually requires downloading a seperate set of files. Who is going to know to do that except the technically inclined?
2. In the case of Unreal Tournament 2003 (or was it 2004), which has a linux client on the disc itself, the discs aren't even labeled properly, so you have to insert them 'out of order'. Such a screwup would warrant a recall if it was something other than Linux, but they basically told the community to 'roll with it'. Plus the installer was nothing special either. And with UT3, they nixed the idea of even providing a linux client on the DVD itself, leading to point 1.
3. The games being released don't really matter to a sizable portion of the market. Quake and UT are not relivent on the mainstream scheme of things any longer (and both recent iterations of the series have been flops, the latter monumentally so). The chances of Neverwinter Nights 2 appearing on linux are virtually nil.
4. A continuation of point 3. The games that people truely want to play, such as World of Warcraft, Counterstrike, Diablo 2, Team Fortress 2, Call of Duty 4, Battlefield 2, and most of Popcap's offerings, are totally and completely unsupported in Linux. It would be a lie to say they don't run, since we have wine, but wine is unsupported by EA, Blizzard, Valve and Popcap, so one bad patch can completely kill the game in wine. No, I don't care about your own personal experience where wine ran the game out of the box, people have to know that wine exists in the first place, know how to set it up in case it doesn't run correctly out of the box, and even then they are still flying blind. Also, see point 1, but in a different context.
5. Virtually no major studios have thrown their Linux hat into the ring since the 'fad' of doing so a few years ago. The only one I can recall is CCP making an official Eve Online linux client avalible, and they're doing a pretty half-assed job of the release, by simply relying on Cedega (which in and of itself deserves none of your attention)
6. People still haven't figured out a way to make a decent distro-independant way of installing or patching that works well on all systems. Heck, the distro-dependant ways of patching are kind of sad too, a good portion of distros "lock" all applications, including distro-distributed games, to a certian version number unless the change is security-critical. So what happens when a patch for a multiplayer game comes out? Sorry, you're outta luck, chum.
You do realize that you're talking about China, right? The same China that can't seem to grasp the concept of intellectual property and is the piracy capital of the world, right? What makes you think that they would actually care about breaking the GPL? Who would take them to task over it? You?
Question. How is EVE + Cedega integrated with each other "not native"? Remember, wine is not an emulator, but a recreation of an API. GTK has an API. OpenGL has an API. So does Win32 and DirectX. If you call EVE non-native, then you have to start calling projects such as Google Earth, which also use bits of wine, non-native too.
Plus, it's not the same. If you run EVE with Wine, you have no one to bitch at if stuff is broken (well, actually you do, but they are under no obligation to fix things, and might even mark it WONTFIX for some obscure reason). Releasing a "linux Client" means that CCP is responsible for Linux specific bugs, and is free to either hack around it in Cedega or modify the original client in some way to be less buggy.
And I like the snarky digs at Cedega being "obsolete". Fact is, although it may not be as advanced at doing things "correctly" like what Wine is aiming for, at the end of the day, it has way more experience with dealing with game publishers, and it's the one who is getting CCP's attention and not the Wine or Crossover Office team.
It's a shame too, because the game itself reeks of polish, and I imagine that playing a game of dystopia on a meatspace-only map that didn't have ridiculous chokepoints, or on a meatspace/cyberspace map where the cyberpsace objectives were merely helpful instead of required, the game would be tons more fun. As it stands now, though, it's got less players than a buggy Counterstrike "Promod", a conversion of Team Fortress Classic to source (which already has a TF2), and most embarassingly a Dragonball Z mod for Goldsrc, and I beleive the blame falls squarely on the well intentioned but ill-concieved gameplay.
Oh, and that ball-game. Instead of focusing on fixing the core gameplay problems, they instead add a minigame where you push a giant ball into a goal, something you'd expect to see in a Garrys Mod gametype. Whose bright idea was that?
I don't know about that, one of the main selling points of CS, DOD and TF was that they continued to have popularity long past their origional release date. There's no doubt that Dystopia was an incredibly polished game, but the gameplay itself was really shallow compared to the former three games.
First, the level design from a pure gameplay standpoint was beyond abysmal in most cases, you were usually funneled into one chokepoint with one distinct way in, and it was simply bashing your head up against a wall for 20 minutes or however long the game lasted.
Second of all, the fact that there are two completely seperate and distinct forms of gameplay (cyberspace and meatspace), with some objectives requiring proficency in both to progress, meant that games were destined to end in stalemate. What's worse is that these two types of gameplay relied on each other, yet do not rely on direct teamwork to accomplish, you need both as opposed to the strength of one being able to shore up for the weaknesses of another. With a little thought, these gameplay weaknesses would be fixable, but from what I understand the development team has their head firmly placed up their ass when it comes to game design (I remember hearing about the author of dys_infection trying to pass off the rotating lock door room as good level design, what a crock of shit), so I doubt these issues will ever get resolved.