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Mass Effect DRM Still Causing Issues

An anonymous reader writes "There was some discussion last month about the proposed DRM for Mass Effect and Spore that required the game to phone home every ten days. They backed down from that, but have left in that a user is only allowed 3 activations per license key. A license key is burned up when the O/S is reinstalled, when certain hardware is upgraded (EA refuses to disclose specifics of what), and possibly when a new user is set up in Windows. Only in its first month, some users are already locked out of their games from trying troubleshooting techniques to get the game running."

593 comments

  1. Thats what they get by cstdenis · · Score: 5, Insightful

    Thats what they get for buying it instead of pirating it. The cracked version(s) don't have any problems like this.

    Protection like this certainly doesn't encourage paying for the game when the free version is better.

    --
    1984 was not supposed to be an instruction manual.
    1. Re:Thats what they get by Reapman · · Score: 5, Insightful

      So true... people still hack the software to make it work, but those trying to follow the straight and narrow get nothing but grief. How is this a good thing? Reminds me of the DRM used a few years ago (still is?) where the game was faster cracked since it wasn't constantly scanning the CD drive verifying the disc was still in there.

    2. Re:Thats what they get by Anonymous Coward · · Score: 2, Insightful

      That is so true. In 2005 I purchased Civilization 4 from direct2drive.com. A few weeks ago I had the urge to play civilization, downloaded it from d2d and installed it. When I tried to activate it with my CDKEY it told me I was out of activations. It took about 36 hours, two emails and registering all over again with a 'support site' to get this resolved. I'll torrent my future games thank-you.

    3. Re:Thats what they get by Opportunist · · Score: 5, Insightful

      That's the problem with most if not all copy "prevention" (the quotes are necessary, since it prevents jack) mechanisms: Those who play by the rules get shafted while those that don't get rewarded.

      The actual problem with DRM is that, unlike with ordinary goods where I have an additional value when I buy something rather than hoping it "falls off a truck". I get warrenty, I get a manual, I get support, I may get cheap(er) addons. It's exactly reverse with DRMed goods. You get more value out of "stealing" it.

      Yes, convenience is a value in a good. Actually, convenience has become a good in and of itself. Valet parking is nothing but a convenience, still people pay for it. The reason why Windows is still more in use than Linux with private users is the convenience of its use and the software for it. Convenience is a big selling point. And just this important key point is actually better when I copy&crack software rather than buying it?

      That's why DRM will fail with the masses. Not because of the privacy invasion or the "phoning home". People don't care about that. But they do care about the loss of convenience.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Thats what they get by cduffy · · Score: 4, Interesting

      Yup -- that's why I'll put up with Steam, but not with SecuROM: Steam is convenient; it reinstalls my games for me if I replace my hardware, prevents me from needing to keep track of physical media and CD keys and whatnot, and (ever since I've had it, at least -- I didn't get on the bandwagon at first release) Just Works; the only thing I worry about is whether I'll be able to fire up my old games and go for a trip down nostalgia lane 20 years from now when the good folks at Valve have gone on to other things.

      SecuROM, on the other hand...

    5. Re:Thats what they get by Winckle · · Score: 5, Informative

      Yep, I get that with Civ 4, which doesn't have cd keys for the game or the expansions, it has the old fashioned "disk in drive" copy protection.

      5 minutes and 3 no CD exes later my game runs even better.

    6. Re:Thats what they get by Bert64 · · Score: 4, Interesting

      Like many such schemes...
      The radio in my car requires entering a code every time the battery is disconnected, as the legitimate owner of the car i have forgotten the code and gone to considerable expense to get it recoded...
      The guy who recoded it didn't take very long, neither i suspect would a thief. So only the legitimate user gets inconvenienced, anyone who steals the radio will have a lot less problem with the "anti theft" mechanism than i have.
      On the other hand, my radio is obsolete (1995), a nonstandard size, and riveted and bolted into the car so it's not likely to get stolen anyway.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    7. Re:Thats what they get by OMNIpotusCOM · · Score: 0, Flamebait

      Then again, if people actually did what they were supposed to and actually supported the things they enjoy using instead of stealing them, DRM wouldn't be needed.

      The argument is was the chicken first or the egg, and I'm going to get modded down for this, but it needs to be said. It's also the people who are guilty of stealing who are the loudest to laud DRM's pratfalls.

    8. Re:Thats what they get by Aphoxema · · Score: 1

      Even when I get my hands on licensed copy of a game with useless copy protection, I still get a crack for it. It's awkward to say I trust code that's been around on the street more than I trust something supposedly pristine and perfect from the original developers.

      A virus that can wipe out all my files is somehow less frightening than -choosing- to rub up against SecuROM and company.

      This should be good news for Electronic Assholes, when the activation servers aren't around anymore they won't have to bother releasing a patch to unlock the game. In fact, they don't even need the activation servers now, they just have to point users to ThePirateBay. Save them all sorts of trouble!

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    9. Re:Thats what they get by nmb3000 · · Score: 4, Interesting

      Thats what they get for buying it instead of pirating it. The cracked version(s) don't have any problems like this.

      I think it's worth pointing out that the two methods (purchasing and cracking) aren't mutually exclusive. When a company adopts draconian (or just plain stupid) licensing tactics, you can still purchase the software (for legal, moral, etc reasons) and then proceed to download a crack for your copy or just a cracked one via "the usual places". It's not ideal and not perfect, but at least you can run the software you paid for.

      At my last job we had some software that required a hardware dongle attached to a license server. The problem was that the licensing software used some hacked-up bastardized version of NetBIOS which meant that only clients on the same subnet as the server could connect and authorize themselves. After weeks of haggling with the company and them refusing to fix their crappy licensing software ("It works for everyone else!") we just found a license crack online and applied it to all the client workstations.

      Were we legal enough to survive an audit? I have no idea, but we we were fully licensed for all the clients connected and I think that's what mattered.

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    10. Re:Thats what they get by joe_n_bloe · · Score: 3, Interesting

      Likewise I have had no problems with Direct2Drive. Perhaps surprisingly the DRM is from Macrovision, but Macrovision does actually take seriously the notion that DRM can be an enabling technology. No physical CD required? And good customer support (from the Trymedia backend)? Yup. And no activation hassles for multiple/reinstalls. It's surreal that Macrovision is now the "good guy" in the world of DRM.

      DRM doesn't have to be evil. But of course it can be.

    11. Re:Thats what they get by Opportunist · · Score: 3, Interesting

      People will accept DRM and actually embrace it if it adds to their convenience. Of course, there's guys like me who won't touch it with a ten foot pole, no matter how convenient, but for the majority it can even be a selling point that you don't need to "prove" anything because all the proof is already there that you're a legitimate customer because it's in their files.

      That's how DRM can work. When you use the M in the acronym as "management" and not as the "mangle" it's been used usually.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    12. Re:Thats what they get by TheRealMindChild · · Score: 5, Insightful

      What a load of horseshit. Let us say that life is fair and the world is perfect and everyone who wanted to use some piece of software actually paid for it. Greedy Corp X will still throw DRM at it because now they want you to pay for it for every machine you want to run it on... for every user that has an account on every machine you want to run it on... every three months for eternity.

      DRM isn't REALLY about software piracy. I haven't known one person that has said "Hey! It is difficult to pirate this. I may as well just go buy it!". It is about squeezing the most money out of you that they possibly can for the least amount of product.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    13. Re:Thats what they get by eddy · · Score: 1

      No matter how good a software sells, they'd still add DRM to it, so no, "supporting the big guy" doesn't help and never will. There'll never be so few that does not pay that you'll get to enjoy a DRM-free product (I'm talking now about the big boys, there'll be exceptions which will have nothing to do with amount of sales previously generated).

      Destroying them by not buying, that'll help. For very destructive values of 'help'.

      I think we'll try that one if they don't wisen up. We did the other one already, and it only got worse.

      --
      Belief is the currency of delusion.
    14. Re:Thats what they get by Opportunist · · Score: 4, Insightful

      Now, I call DRM the biggest problem of the software industry, and at the same time I don't steal software and actually make my living by writing it. How does this work out?

      Well, as pointed out above, not only by me, if DRM accomplished anything, it's that people who got dicked over by DRMcrippled software they bought start looking for a way around DRM, find out about cracks and then you lost a customer. And unfortunately, not only the companies using DRM to harrass their customers lose them, everyone does. Someone who has found cracked soft doesn't discriminate anymore between "good" companies that employ either no DRM or less invasive DRM, and "bad" companies who try to enforce something as ridiculous as the crap we're discussing here.

      He just sees free soft and starts grabbing.

      If DRM accomplishes anything, it drives more people towards cracked software. You can't get those that download&crack on principle to buy your stuff. For many, it's a sport to avoid buying software, and you won't get them to buy yours. DRM now drives the rest away from buying as well by pretty much sending them towards cracks to regain the convenience and ease of use they enjoy about software they bought.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    15. Re:Thats what they get by Mascot · · Score: 4, Insightful

      There will always be those that choose to pirate software (it's not stealing unless you pick a box off a shelf in a store), and there will always be those that choose to buy.

      I pirated a lot when I was younger and without disposable income. This lost the game companies little to nothing since there was no money to be had from me either way. I now have buckets of disposable income, but do not buy games with this sort of DRM. If they don't want my money, they don't get it. There are plenty of games without DRM for me to give my money for.

      The fact games with no DRM whatsoever still turn a good profit (Stardock's titles are a prime example), proves beyond any doubt that tossing away DRM does not equal zero return on investment.

      Chicken or egg? Not an interesting question, in my opinion. There has been piracy since the birth of the games industry. This hasn't prevented them from becoming so large they are now on par with the movie industry.

      DRM is now an industry in itself. If not a single person on the planet pirated, the DRM industry would still somehow manage to sell their crippleware to game companies. It's not like they don't already produce fictional losses to rival that of the **AA.

    16. Re:Thats what they get by Anonymous Coward · · Score: 0

      Jesus.

      Its not THEFT. Nobody is stealing. How many times does it need to be said.

    17. Re:Thats what they get by ThePeices · · Score: 0

      Bollocks, if life was "fair and the word is perfect", then greed wouldnt exist.

      Thought experiments like these are a waste of bytes and time, its akin to wondering "what doG* wants"

      *insert theist entity here

    18. Re:Thats what they get by vux984 · · Score: 3, Interesting

      Steam is convenient; it reinstalls my games for me if I replace my hardware, prevents me from needing to keep track of physical media and CD keys and whatnot, and (ever since I've had it, at least -- I didn't get on the bandwagon at first release) Just Works; the only thing I worry about is whether I'll be able to fire up my old games and go for a trip down nostalgia lane 20 years from now when the good folks at Valve have gone on to other things.

      I have a question about steam... how does it work if you have two computers (or more)? I mean if I buy Bejeweled, on my steam account, can my wife play it while I'm playing Civ?

      I don't really object to being prevented from playing a given purchased game on two different computers at the same time... but being prevented letting my wife or kids play play ANY OTHER steam game is unacceptable... if that's how it works.

      Currently I have 1 steam title (Portal) and I'm happy enough with the service but I'm hesitant to buy any more due to this fact.

      Its also apparently impossible to give other people your games when you are finished with them. I've lent purchased games to my brothers on many occasions, and I've got games I've borrowed from them.

      I realized this when I wanted to lend Portal to one of my brothers, and realized I couldn't because it was tied to my steam account... which isn't the end of the world, he's my brother and I trust him, and I could give him the userid/password for my steam account (in violation of the steam agreement of course)...

      but that means, that while my brother is playing portal, I wouldn't be abe to play any of my steam games? Again I could live with not being able to play it while he was, but I wouldn't be able to play ANYTHING?

      And worse... apparently they use some sort of ip tracking so if a steam account is accessed from widely different locations they'll ban the account -- so now if I 'lend' my brother my copy of portal, I'm locked out while he's using it and risk getting banned if we try to access the account at the same time. (as both my brothers live in different cities?)

      Is this correct? Or have I misunderstood how steam works?

    19. Re:Thats what they get by Anonymous Coward · · Score: 0

      Funny, thing is. I did "acquire" the game through interesting means, but it somehow knew I had an "acquired" game and would no longer let me save. So I did purchase the game. But I dearly hope someone cracks it correctly. I upgrade my computer every 2 years. But I also tend to go back and play old games. So in a few years I won't be able to legally play something I paid for??? That seems wrong on so many levels.

      Where are the consumer advocate groups when you need them?

    20. Re:Thats what they get by vux984 · · Score: 4, Informative

      (it's not stealing unless you pick a box off a shelf in a store)

      And its not piracy either. (Unless you take a ship at sea.)

      What you evidently meant to say is that "There will always be those that choose to infringe copyrights."

      If you are going to be pedantic about definitions then be pedantic about definitions ;)

    21. Re:Thats what they get by Opportunist · · Score: 3, Funny

      So making life fair and the world perfect is illegal because it would outlaw corporations?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    22. Re:Thats what they get by MightyYar · · Score: 2, Insightful

      It's not really a chicken-and-egg problem... copyright is a man-made restriction that we know the origins of. The term "stealing" was applied to a certain subset of existing sharing of information. It was completely moral and natural one moment and then the next moment it was "stealing".

      So the stealing (behavior) clearly came first, the stealing terminology is pretty new-fangled :)

      I doubt that the pirates are the ones complaining about DRM - they are mostly unaffected. The people in this story are legit customers. I know that my complaints about DRM all revolve in trying to watch some Dora the Explorer episodes that I bought on iTunes on anything other than Apple hardware! Looking right now... yup... every season of Dora available in torrents for free, DRM free. A 30-second google away.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    23. Re:Thats what they get by MobileTatsu-NJG · · Score: 4, Insightful

      "Then again, if people actually did what they were supposed to and actually supported the things they enjoy using instead of stealing them, DRM wouldn't be needed."

      That's not really true. The restrictions aren't put in there because people will. Instead, they're put in there because people might. Reality isn't a factor in deciding to put copy restrictions into a software, so altering reality won't change the outcome. You should look at the movie industry's out-cry about the sale of vcrs many moons ago, it'll give you some insight into where I'm coming from.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    24. Re:Thats what they get by Richard_at_work · · Score: 2, Insightful

      If you are going to be pedantic about definitions, using piracy as a term for copyright infringement has been around for several hundred years - the english language is interesting like that, one word can have several meanings.

    25. Re:Thats what they get by pxuongl · · Score: 1

      all this, and none of it is really all that much better than: "Enter the Nth word of Page X in the included booklet?" every time before your game would start up.

    26. Re:Thats what they get by Dachannien · · Score: 3, Interesting

      D2D's DRM isn't enabling jack. A DRM-free game could achieve all the same features you mentioned (same as with DRM-free audio tracks). The only thing the DRM does is mollify the content publishers.

      That said, the sort of DRM that Direct2Drive and other similar services use is fairly unobtrusive when compared to SecuROM and its ilk.

    27. Re:Thats what they get by Sloppy · · Score: 2, Interesting

      Then again, if people actually did what they were supposed to and actually supported the things they enjoy using instead of stealing them, DRM wouldn't be needed.

      And (as explained many times in this thread) if they don't do what they're supposed to, DRM doesn't help either, but it's likely to hurt.

      Try to imagine the cases (confirmed customers, potential customers, pirates, non-users) where DRM has any effect better than not using DRM. You get the empty set. The best case scenario is that it makes no difference to the publisher's revenue. The typical case is that it reduces revenue.

      There are only two situations where I'd advocate Company X implementing DRM: 1) I sell DRM schemes 2) I compete with Company X.

      It's also the people who are guilty of stealing who are the loudest to laud DRM's pratfalls.

      Such as RMS, for example? ;-) You just pulled that out of your ass.

      I haven't started stealing yet, but I'm about to. I just moved and the girlfriend wants more-than-OTA TV and internet access, so I'm signing up for something pretty soon. If I can't find a way to interface Comcast or Qwest's TV services with MythTV, then I'm just going to get just IP and start "stealing" TV content. I'm willing to pay, but from all my research, it looks like neither of them are selling. If they dropped the encryption and proprietary interfaces, they could have more revenue; I'd subscribe to something. But their management is telling their potential customers and stockholders, "Fuck you, making money isn't our business."

      Seriously, they're just throwing away money.

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    28. Re:Thats what they get by Gnavpot · · Score: 4, Informative

      I have a question about steam... how does it work if you have two computers (or more)? I mean if I buy Bejeweled, on my steam account, can my wife play it while I'm playing Civ?

      Only one PC can be logged in to a Steam account at a time.

      Most singleplayer games under Steam can be played in offline mode, which somewhat resolves this.

      The safest way around the problem is probably creating one Steam account per game, but that also removes a lot of the convenience in Steam - and convenience is our reason for accepting their Digital Restrictions Management.

    29. Re:Thats what they get by ScrewMaster · · Score: 1

      So you're more willing to install spyware that records every second you play the game and monitors you while you're playing it then spend five seconds to put the right CD in the drive?

      I don't think that's what he was saying. What he was pointing out is that the bulk of people who buy software don't understand what "phoning home" means, don't understand the consequences of spyware, and only care whether their software does what it says on the box.

      And there I'm in total agreement. There's a definitely a widespread lack of awareness of these issues.

      --
      The higher the technology, the sharper that two-edged sword.
    30. Re:Thats what they get by cduffy · · Score: 1

      ...and I'll take the "spyware". What do I care if it records me playing a game? That's not private -- everyone else in the game can see it too! My browsing history is (sorta) private; where I tend to camp in TF2 is not.

      Also, it's not the five seconds to put the CD in the drive that bugs me -- it's the $50 to repurchase the game after the CD got lost or scratched or my "install counter" went over, or the time spent on the phone calling tech support to ask that they pretty please let me install the game I purchased on my new computer.

    31. Re:Thats what they get by thermian · · Score: 1

      1984 was not supposed to be an instruction manual.

      Which is interesting, because its primary literary inspiration, Plato's Politeia, was meant to be just that.

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    32. Re:Thats what they get by novafluxx · · Score: 1

      Exactly, they make good solid entertaining games. I purchase their games.

    33. Re:Thats what they get by Capitalist+Piggy · · Score: 3, Interesting

      The radio in my car requires entering a code every time the battery is disconnected, as the legitimate owner of the car i have forgotten the code and gone to considerable expense to get it recoded... The guy who recoded it didn't take very long, neither i suspect would a thief.

      Oh, it wouldn't take a thief long at all. Most people keep their car's manual in the glove box, which tends to have the radio's code stamped somewhere therein. If you are snatching a radio, might as well grab the manual while you are at it.

      Mind you, I agree on the value. I've not seen too many factory stereos worth snatching. There's always that guy in a crack haze who will be happy to get $5 for it, though.
    34. Re:Thats what they get by cduffy · · Score: 1

      No idea about running with multiple computers -- I only own a single system spec'd appropriately for gaming. I have a GameTap subscription, and that works great with multiple concurrent subaccounts, but the games I buy on steam aren't things that anyone else in my household plays (wife isn't into the same style of games, brother-in-law doesn't have the hardware to run them).

      It's possible to move games between accounts, but Valve charges a fee to do so. I agree that this is BS.

    35. Re:Thats what they get by OMNIpotusCOM · · Score: 0, Redundant

      It doesn't matter how many times you say it or what words you use, there will be those with morality enough to do the right thing instead of the easy thing. The right thing is rarely the easy answer, as is proved by this example. The right thing is supporting the things that you get use out of, but here supporting is the hard choice, created as such in an attempt to force morality on an immoral world.

      You can call it whatever you want, just as I can call it theft, but since neither of us think the other has the limited intelligence enough to understand that, we're both just pissing in the wind. The difference being that I'm willing to put my name behind my penis.

    36. Re:Thats what they get by thermian · · Score: 1

      the only thing I worry about is whether I'll be able to fire up my old games and go for a trip down nostalgia lane 20 years from now when the good folks at Valve have gone on to other things.

      I shouldn't think this will be an issue, since operating systems in 20 years are likely to be as different from those we have now as the on chip OS of the 80's is from today.

      Either some people will produce VMs capable of emulating present operating systems, or your dream will never occur.

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    37. Re:Thats what they get by ScrewMaster · · Score: 1

      True, although the term was generally limited to large-scale infringement. The dude that copied a book for his own use was never a pirate. The guy that mass-produced thousands of unauthorized copies and sold them was definitely a pirate. The RIAA is responsible for doing its level best to make grandmothers, teenagers and people who've never owned a computer into pirates.

      --
      The higher the technology, the sharper that two-edged sword.
    38. Re:Thats what they get by vux984 · · Score: 1

      using piracy as a term for copyright infringement has been around for several hundred years
        - the english language is interesting like that, one word can have several meanings.

      Sure, but by THAT argument, there was nothing wrong with calling it "theft" in the first place, which is what the OP objected to. After all, we've been calling it "theft" for a LONG time too.

    39. Re:Thats what they get by damiangerous · · Score: 2, Informative
      the only thing I worry about is whether I'll be able to fire up my old games and go for a trip down nostalgia lane 20 years from now when the good folks at Valve have gone on to other things.

      You will. Steam runs in offline mode now, no reason it won't in the future. Just back up the games.

    40. Re:Thats what they get by secolactico · · Score: 1

      Same here. I just wish Steam would provide a way to save my games online. That way I could continue my gaming session on any other PC I log on (provided it meets the hardware requirements).

      --
      No sig
    41. Re:Thats what they get by Anonymous Coward · · Score: 0

      If something is difficult to pirate.... i go play something else instead. There's plenty of games out there.

    42. Re:Thats what they get by Some_Llama · · Score: 1

      I have multiple computers and multiple steam accounts, only one steam account has the majority of my games.

      I like to play counter-strike while my wife plays peggle, unfortunately they are on the same account.. so i have to log in on her system, exit steam, disable the nic, then start steam again (if you don't login the first time while it is online it sometimes complains) then she can play.

      BUT there are times when i am playing CS and she goes to play peggle forgetting the dance we have to do and i get kciked off.. or she doesn't know how to get back onto the net when she goes to try the next day or such.

      It is a big pain if you have one account and multiple games, likewise remembering 4 different usernames for 4 diff accounts.

    43. Re:Thats what they get by delysid-x · · Score: 1

      >> If you are snatching a radio, might as well grab the manual while you are at it.
      And the insurance papers to sell to your local identity thief.

    44. Re:Thats what they get by cawpin · · Score: 0

      "The radio in my car requires entering a code every time the battery is disconnected" If it does, you set it that way. You can turn it off after entering the code once. "and riveted and bolted into the car so it's not likely to get stolen anyway" No, it isn't.

    45. Re:Thats what they get by Anti_Climax · · Score: 1

      I've logged into steam on one desktop, launched HL2 death match and then logged into a second desktop - behind the same NAT router - and it had no problem allowing my fiance and I to play against each other in a LAN game. Didn't try to hit any public servers, but it would seem it's not extremely picky about multiple logins from the same connection.

      More than I expected really.

      --
      Even people that believe in pre-destiny look both ways before crossing the street.
    46. Re:Thats what they get by NormalVisual · · Score: 5, Insightful

      But, because I am not blinded by the sheeple mentality I do actually see that there is a benefit to DRM if used properly, implemented properly...

      Not to the purchaser, unless you want to say "without DRM, the content would not have been made available at all". Any digital file without DRM is inherently more flexible and useful than after it's applied, and to say that it's beneficial to the purchaser is twisting words around - DRM exists solely to benefit the content provider at the expense of the purchaser.

      As regards the "sheeple" comment - just because someone doesn't agree with your opinion doesn't automatically make them incapable of critical thought. I read your opinion, I understand it, but I still disagree with it from the perspective of the buying public - that doesn't make me or anyone else deserving of that kind of ad hom.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    47. Re:Thats what they get by Goldberg's+Pants · · Score: 2, Insightful

      I've used a variety of DRM'ed products over the years. One thing that concerns me is Spore, the direct download version, is using Digital River. Now I've had two VASTLY different experiences with them.

      A couple of years ago I bought Worldwide Soccer Manager from them and the game was unstable as all hell, I couldn't install etc... Had tons of issues. All of which were fixed with a no-cd crack. The game was, in it's shipping state, damn near unusable.

      Then I bought a couple of games recently through the service that merely used serial numbers and have been trouble free.

      Now I am really excited about Spore, but using Digital River has me on the fence as to whether to buy it.

      And apparently the Spore Creature Creator installs a Securom driver from what I've read. Yes, the free demo version of the editor.

      Wish they'd just use Steam. I'd pre-order this second if they were using that. Steam is awesome for the publisher due to the protection it offers, and more awesome for the customers. Rather than muck about with finding disks, CD keys etc... I just choose which games to install and let it do it's thing.

    48. Re:Thats what they get by Marful · · Score: 1

      Saddly this is true.

      I purchased the game (legally) and I spent 4 hours attempting to install the game. Thanks to the way the installer installs securom on vista computers... it doesn't work. I had to track down the solution by MANUALLY installing the game. Manually entering the license key, etc.

      Eventually the game started to work. However, If I play for too long the game will crash randomly (most prominently during dialogs). From the errors it gives me, I am believing this has something to do with securom and its memory problems.


      It's sad that I may have to resort to illegal means to use a product that I legally purchased.

    49. Re:Thats what they get by Gojira+Shipi-Taro · · Score: 1

      It's also the people who are guilty of stealing who are the loudest to laud DRM's pratfalls.
      --


      It's those in the employ of Macrovision and the like that are most strident in trying to convince publishers that their product is actually needed.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    50. Re:Thats what they get by ottothecow · · Score: 1
      Hopefully they fix it some day to allow different games to be played concurrently.

      It was annoying when my roommate was borrowing my account to play TF2 (which he has since bought...first game he hasnt pirated in years...chalk that up to good gameplay and a bit of 'try before you buy') since it would sign me out of my steam account but I wouldnt be alerted of this until I took the time to load up a game, join a server and finally as the server finished loading to the final step, get kicked for steam authentication errors. It should only kick me out of the same game is in use somewhere else (since that is how the license agreements for each game work...they say nothing about other games).

      --
      Bottles.
    51. Re:Thats what they get by Anonymous Coward · · Score: 0
      The radio in my car requires entering a code every time the battery is disconnected, as the legitimate owner of the car i have forgotten the code and gone to considerable expense to get it recoded...

      Just like the smart-ass keys that the insurance fucks love, but cost you $150 to $300 (apparently more expensive for higher-end cars) to replace.

      Car rental outfits also pull shit like this on you with their goddamned "duplicate keys" on keyrings which don't allow you to separate the keys. Some years back, my ex needed a rental car when hers got totaled. When I found she couldn't separate the keys, I got a pair of dikes and cut the keyring so she could always keep one in her purse.

      The rental guy was pissed off when I scotch-taped the ends together. I asked what she was supposed to do if she locked the joined keys in the car or lost them. He said she could call them for another set. I told him that was bullshit and, not only would it be the lowest priority on the agency's to-do list, but would likely incur a large charge. Not to mention the possibility of her getting raped while waiting for their turds to show up at night with a replacement set.

      When I asked about the practice last year when I had to rent a car, the employee mumbled some shit about the keys being joined "to keep employees from making off with a spare key." Total horseshit. I didn't separate them that time, but in future, I'll just clip the flexible keyring and cover the joint with shrink tubing when I return them. Tough shit if they don't like it.

    52. Re:Thats what they get by Anonymous Coward · · Score: 0

      actually that's not true, its for online games, i've been to lan parties where there were two people using the same steam ID and it worked fine, you could only send messages to one of them, and it doesn't work when you go online, but for offline play it works.

    53. Re:Thats what they get by p0tat03 · · Score: 3, Insightful

      I actually agree with CD check protection... It is a slight inconvenience for the user, but not so inconvenient that I would really mind. It also offers a reasonable protection against casual (i.e. not-so-computer-literate) piracy, which is really the best any copy protection scheme can ever hope for. Anything more extreme than CD checking/CD keys, IMHO, is overkill. You will never stop the hardcore pirates - if you've stopped little Johnny from simply burning a copy for his buddy, you've already extracted enough protection as you can expect.

    54. Re:Thats what they get by Anonymous Coward · · Score: 0

      1.1. Robbery committed at sea.
      1.2. A similar act of robbery, as the hijacking of an airplane.
      2. The unauthorized use or reproduction of copyrighted or patented material: software piracy.
      3. The operation of an unlicensed, illegal radio or television station.

    55. Re:Thats what they get by cduffy · · Score: 3, Insightful

      "My dream" already does occur, inasmuch as I regularly play 20-year-old games today. Yes, it involves virtualization (or, when said games were written to a bytecode-based virtual machine, newer VMs written to the same bytecode spec). No, it's not hard.

      Need I also note that there already exist VMs capable of emulating present operating systems, and that there's going to be plenty of financial incentive for those to continue to exist in the future?

      No, I'm not concerned at all about being able to play my games in 20 years... except for the DRM.

    56. Re:Thats what they get by ady1 · · Score: 3, Informative

      Nice theory.

      One flaw, you can't bypass copyright protection without violating EULA (and DMCA in the US)

      Regardless of how fuzzy and warm you feel, software makers (microsoft being a prime example) mention in their EULAs that if you bypass the protection, your right to use the software is revoked (no money returns) and if you keep using it, you are no different from a person who didn't pay for it in the first place (maybe ethically or morally you are) but not according to the law.

    57. Re:Thats what they get by cduffy · · Score: 1

      Steam-tied games run in offline mode if I've been connected to Steam recently. In the aforementioned hypothetical future where Steam is obsolete and the Valve team has retired and is swimming in their wealth, that prerequisite isn't going to be met.

    58. Re:Thats what they get by AlexMax2742 · · Score: 1

      From what I understand, many modifications for games like Civ 4 don't work with the D2D version because of the DRM protecting one too many files.

      On the other hand, games that have been transferred to steam are easy to 'fix' if your favorite mod doesn't work, just find a real/cracked .exe somewhere and replace the steamified .exe with the real one. When you want Steam to start keeping track of your hours played again, just right click and "Verify", and it'll replace the real exe with the Steamified version again.

      Of course, this doesn't work with valve games and other games that are heavily tied into steam, but then again games that are tied into steam don't have a non-steam version and thus don't have a problem of incompatible modifications.

      --
      I'm the guy with the unpopular opinion
    59. Re:Thats what they get by Ardaen · · Score: 4, Insightful

      It depends on the CD protection. The protection scheme they are talking about doesn't just check the CD is there when you start the game, but rather checks constantly, or at least frequently. These frequent checks can cause problems and slow down the computer.

    60. Re:Thats what they get by hedwards · · Score: 4, Insightful

      But if it only stops casual piracy what's the point? I'll pirate software I own all the time to remove those annoying bits of DRM from the game. I paid for the game, I see no reason why I should have to change discs every time I change games.

      Most of the time my disc is in a different room, or packed away. And I usually forget to put the CD back, so I'll have to hunt around to remember where I put it. Having to place it into the drive just increases the likelihood that it'll be scratched.

      It also usually has the unpleasant side effect of making it hard or impossible to run via wine or emulator.

      Seriously, the commercial pirates are a lot better at providing a compelling install service than the studios are. It's really hard for me to believe that the "good" guys are the ones that are making it impossible to reinstall the game an unlimited number of times.

      Considering how often Windows has to be reinstalled, I can't imagine how this could ever fly.

    61. Re:Thats what they get by KGIII · · Score: 0

      Acadamia... One could easily argue that they should be the most open with their knowledge. I'd even agree with that but such is not the reality in all cases. However... If they opt not to open with their information but still wish to provide the course material online (as, again, I assert is their right as much as you and I may agree should be different) with DRM to protect their interests then it could easily be concluded that a person who was, for whatever reasons - let's say physically handicapped to keep it simple, able to take advantage of it in that protected format is better enabled than they would be without the DRM. Which, as you say, is just that... Without the DRM the content would not have been available at all.

      I assert that the content author's rights are to enable DRM protected content and our obligation to voice our views with our wallets.

      in the above case, without the DRM they'd have not been able to get their education, see a presentation, etc..... I would, potentially, make use of technology that made it difficult for a client to forward, copy, save, or use in a manner I didn't intend if I were to send them proprietary information but I don't actually have a reason to do so. I shall continue...

      I say sheeple because many people espouse views without doing any research and thinking on their own. There are exceptions to this, if one isn't one of the sheeple and founded their opinion by actually thinking for themselves then I'd not worry too much. And yeah, I was/am willing to say these things knowing that they'll be controversial with the views here. It is my opinion that (mostly) blindly calling technology bad is rather disingenuous, and more so coming from /. and crew. I'm rather opinionated but quite adamant in my belief that technological growth is never a bad thing. How technology is implemented can, of course, be wrong. One person picked up a rock and used it to craft an arrowhead to better enable them to feed their family. Another person picked up the rock, smashed the first one in the head with it, and took his food. The rock is quite innocent and even though some chose to implement it poorly it doesn't mean that there aren't valid uses for rocks. (Or some stupid analogy like that though I suspect you already understand without the analogy.)

      I strongly feel that there are positive potential benefits from DRM when/if it is used properly. I assert that blindly calling tech bad because someone wrote an article and a click of people think that that person is great or are attempting to thwart what they see as an evil is a sheeple mentality that lacks a decent grasp of reality. You, on the other hand, seem to have made a post based on your observations and your opinions and seem to have thought them through as much as you wanted to. It is true that non-DRM is inherently more free but a highway without rules would also be more free. There are benefits to restrictions as odd as that sounds.

      I suppose I could rant about the differences between liberties, freedoms, and rights but I've already taken too long with this response as it is and I am pretty sure you see/understand my opinion.

      --
      "So long and thanks for all the fish."
    62. Re:Thats what they get by AlexMax2742 · · Score: 1

      I've tried connecting to my Steam account from two different places at once (stay connected at home, go to a friends house, come back), and about the worst thing that happens is that I get disconnected from my friends lists, so no, they won't ban your account just for simultaneous access.

      --
      I'm the guy with the unpopular opinion
    63. Re:Thats what they get by SpecBear · · Score: 3, Insightful

      It's also the people who are guilty of stealing who are the loudest to laud DRM's pratfalls.


      What makes you think this? Except for those very few who actually crack the software, pirates don't give a rat's ass about DRM because it doesn't affect them. They have no idea how onerous Mass Effect's DRM is.


      I assume that the people who scream the loudest are the paying customers who can't play the game they purchased because of some boneheaded DRM scheme that does nothing to discourage piracy.


    64. Re:Thats what they get by KGIII · · Score: 1

      The current use of DRM is pure shite in most cases. (Actually, make that all cases that I've encountered.) That you, a full fledged buyer of the software, had issues with it goes to show that it is being improperly used. I, for one, can't think of a single case that I have witnessed where I think it has been implemented effectively and properly. That is not the fault of the technology, that is the fault of the businesses being assinine and failing to comprehend the potentials.

      --
      "So long and thanks for all the fish."
    65. Re:Thats what they get by Anachragnome · · Score: 2, Interesting

      "Well, as pointed out above, not only by me, if DRM accomplished anything, it's that people who got dicked over by DRMcrippled software they bought start looking for a way around DRM, find out about cracks and then you lost a customer. And unfortunately, not only the companies using DRM to harrass their customers lose them, everyone does. Someone who has found cracked soft doesn't discriminate anymore between "good" companies that employ either no DRM or less invasive DRM, and "bad" companies who try to enforce something as ridiculous as the crap we're discussing here."

      This.

      You just described ME. I was that smart guy that copied all my CD keys into both digital format and on paper, then tossed the mountains of boxes, jewelcases, etc in the trash. I literally had a bookcase full of the stuff.

      Then, just to keep in goosestep with Murphy's Law, I not only lost the digital version of my keys(stolen thumb drive), but, as one would expect, I eventually upgraded to a new machine and had myself a problem. I had misplaced the paper/pen copy of my keys. Nowhere to be found. I now had literally thousands of dollars worth of software that I couldn't use.

      The result? I went looking online for keys, and after ONE page of Google, I found The Pirate Bay. It took me all of 30 mins to find everything I needed to play my games again(as well as a key for Photoshop).

      But that is not all I found.......

      If it were not for the early form of DRM, CD keys, I would never have found what I did, because I would never have had a reason to LOOK.

      The example we are all talking about is pretty much the equivalent of the company itself being the one that stole my thumb drive and tossing my paper copy of my keys. Why on earth would I buy a product that I KNOW is going to have that happen to it? And if I DID buy it, and it stopped working after the 3rd install, what do they think I am going to do? Buy it AGAIN? Of course not. I'm going to go find a crack to play what I paid for.

      Call me a simpleton, but that whole DRM scenario just doesn't make any sense to me, from a business practicality point of view.

    66. Re:Thats what they get by vux984 · · Score: 1

      I've tried connecting to my Steam account from two different places at once (stay connected at home, go to a friends house, come back), and about the worst thing that happens is that I get disconnected from my friends lists, so no, they won't ban your account just for simultaneous access.

      I'd read that the account banning only occured if the IPs were 'far enough apart' and accessed closely enough together... so you and your friends house, in the same city, with the login attempts separated at least by the length of time it would take you to get home would not trigger the account.

      But if my brother and I both tried to login within minutes of eachother from different cities. (Think distances like Vancouver to Toronto, New York to L.A., London to Dubai...) then that could (would?) trigger an account ban.

    67. Re:Thats what they get by bit01 · · Score: 1

      That's why DRM will fail with the masses. Not because of the privacy invasion or the "phoning home". People don't care about that. But they do care about the loss of convenience.

      A related way to look at it is simply ownership.

      Ownership, by definition, is the right to control.

      DRM means you control less, you own less, it's worth less.

      And that means the vendor can't charge as much for it. Why was the vendor doing this again?

      ---

      DRM - Have you got big-corp-of-your-choice's permission to go to the toilet today?

    68. Re:Thats what they get by Anonymous Coward · · Score: 0

      You're mostly right, but.

      Go to thepiratebay and look for old cracks to Mass Effect. They are known not to work. Look how many comments were "it don't work, fuck that, played for couple hours, can't stop. Bought it and it works great now".

      DRM works great against people like that. Actually releasing half-working cracks is a good strategy for game companies.

      Disclaimer: I didn't buy the game. I waited until working crack showed up.

    69. Re:Thats what they get by Gideon+Fubar · · Score: 1

      The right thing and the easy thing aren't mutually exclusive.

      Purchasing the game is not mutually exclusive with using a cracked exe.

      --
      http://www.xkcd.com/354/
    70. Re:Thats what they get by OMNIpotusCOM · · Score: 1

      What makes you think this? The people who did the right thing and purchased said DRM software rarely complain, they either don't understand the reason why it's there or understand it too well. Neither of those people are going to be on here complaining because they either don't know why it's doing that or realize that they are yet again victimized by the people who want to steal (paying for other peoples' childishness).
    71. Re:Thats what they get by Anonymous Coward · · Score: 0

      What do I care if it records me playing a game? That's not private -- everyone else in the game can see it too! My browsing history is (sorta) private; where I tend to camp in TF2 is not. TF2 may not be private, but quite a few games on Steam are single player. Like, for example, the entire rest of the Orange Box.

      it's the $50 to repurchase the game after the CD got lost or scratched, All publishers will replace your CD for cost if you mail their support department. Or you can take care of your CDs, your pick.

      or my "install counter" went over, or the time spent on the phone calling tech support to ask that they pretty please let me install the game I purchased on my new computer. You get that with Steam too, you know.

      So, in short, you've sold out your privacy and got absolutely nothing in return. What a bargain!
    72. Re:Thats what they get by Digicrat · · Score: 1

      DRM isn't REALLY about software piracy. I haven't known one person that has said "Hey! It is difficult to pirate this. I may as well just go buy it!". It is about squeezing the most money out of you that they possibly can for the least amount of product. Not true, that's just a beneficial side-effect for the corporate executives mandating DRM because they believe it'll actually stop piracy - without any confirmation from developers or customers that can explain otherwise.
    73. Re:Thats what they get by 777a · · Score: 5, Interesting

      Elder Scrolls 3 - Morrowind, safedisc harmed performance so much that the developers removed it in the first patch. The nocd crack was recommended by just about everyone.

      Part of the problem is that the developers don't usually install any DRM, it's usually done by the distributors.

      So even if the developers thoroughly test a product, but the public always beta tests the DRM.

    74. Re:Thats what they get by Anonymous Coward · · Score: 0
      Etymology Online disagress:

      n. pirate
      1254, from O.Fr. pirate, from L. pirata "sailor, sea robber," from Gk. peirates "brigand, pirate," lit. "one who attacks," from peiran "to attack, make a hostile attempt on, try," from peira "trial, an attempt, attack," from PIE base *per- "try" (cf. L. peritus "experienced," periculum "trial, experiment, risk, danger," see peril). Meaning "one who takes another's work without permission" first recorded 1701; sense of "unlicensed radio broadcaster" is from 1913. The verb is first recorded 1574. The term "piracy" has been used to describe copyright infringement at least as far back as 1701, back when the other kind of pirates were still roaming the high seas.
    75. Re:Thats what they get by Anonymous Coward · · Score: 1

      No, you can't. At least not in a Honda.

    76. Re:Thats what they get by Aaul · · Score: 2, Informative

      Just a quick note about the backup feature Steam uses: it seems to be impossible to do a restore from a Steam backup while in Offline mode. I've recently tried doing a restore of a bunch of games I backed up a few weeks ago before I upgraded some major components and I've been unable to do it in Offline mode. For those interested, the failure occurs right after you select the games to restore and the progress window says it's creating local game cache files for each game. The error says "This operation cannot be completed in Offline Mode" and then "The Steam servers are too busy, try your request again later." I don't know if this is just something that was overlooked by Valve or they just don't want people restoring in Offline mode.

      The restore works just fine if I do it in Online Mode (though I find it pretty stupid that even before I restore my games I have to download data to do so). Technically I should be able to restore the games in Offline, set them to "Never update automatically" and go back Online without them auto updating (and thus preventing me from playing until they fully update).

      -James
    77. Re:Thats what they get by Aaul · · Score: 1

      You might be interested in reading this then - Steam Cloud. It's supposed to provide exactly that functionality.

      -James
    78. Re:Thats what they get by westlake · · Score: 1
      True, although the term was generally limited to large-scale infringement. The dude that copied a book for his own use was never a pirate. The guy that mass-produced thousands of unauthorized copies and sold them was definitely a pirate.

      In the old days, a Robin Hood was judged as a thief and hanged as a thief even when he gave away the gold.

    79. Re:Thats what they get by XHIIHIIHX · · Score: 0, Offtopic

      If you google your radio model number you can probably find out the ultra-secret factory unlock key. Similarly, a lot of cars can reset limp mode or engine check light by turning the key on & off five times without starting.

    80. Re:Thats what they get by mibus · · Score: 1

      Most people keep their car's manual in the glove box, which tends to have the radio's code stamped somewhere therein.


      Yeah, our manual was stolen one night (along with the rest of the glove box), when we forgot to lock our car up. And we've since had battery troubles - argh! We did convince the guy to just give us the code (pitfully simple - I wonder how many are the same...)
    81. Re:Thats what they get by Anonymous Coward · · Score: 0

      "There will always be those that choose to pirate software (it's not stealing unless you pick a box off a shelf in a store),"

      Nor is it piracy unless it involves ships on the water.

    82. Re:Thats what they get by Jah-Wren+Ryel · · Score: 4, Insightful

      Without the DRM the content would not have been available at all. Or maybe the 'owners' would have realized that content sitting on the shelf doing nothing earns nothing and thus even just 1% of the pie is better than 0%.

      Or maybe someone who would have been motivated by the complete absence of content would have given away *their* version of the content, but the presence of locked down content was enough to discourage them from the effort.

      Or maybe someone who would have done an incredible job of incrementally updating the content with massive amounts of newer and more current information just gave up because the DRM prevented him from editing and building on the original content.

      Or maybe enough people would have pooled their money to hire someone else to produce similar content and make it available for free, but the price difference per person wasn't worth the effort.

      We know the, "without DRM, the content would not have been made available at all" argument all too well, that's why NormalVisual pre-emptively mentioned it, no need to elaborate. For each time it gets used, there are at least 4x more reasons to discount it. If anything, it is the sheeple argument because it assumes that there is only one way to skin a cat, is stuck in the box, etc.

      There are benefits to restrictions as odd as that sounds. Restrictions in of themselves are generally useless and often counter-productive. They need to be backed up with solid empirical evidence based on current conditions justifying those restrictions. Not someone's opinion, even if it is an opinion shared by millions of others. The conditions under which copyright was conceived, and DRM proponents still labor, are centuries old and were highly questionable even then. The world has moved on, its time the market did too.
      --
      When information is power, privacy is freedom.
    83. Re:Thats what they get by Goldberg's+Pants · · Score: 3, Interesting

      Oh absolutely. I mean the old "enter serial number" and then you're done... Awesome. Anything beyond that adds more wrinkles, each one of which can screw over the user.

      Look at all those poor saps who bought music from Microsoft's service that's shut (or shutting) down. They won't be able to relicense what they've paid for.

      The end user is the one who suffers. I spent several weeks unable to play Neverwinter Nights due to the copy protection not liking my CD drive. Wound up having to get a crack just to play what I paid for.

      Another great example is Starforce. I have GT Legends here. Came free with GTR2 (which didn't use Starforce). I daren't install it given my last system suffered damage from Starforce. So I've got this great game I really want to play, but daren't risk installing it. Starforce is so woven into the program that it can't be removed.

      All this protection does is stop casual copying. Stops me running a copy off for you or whatever. Yet nobody I know who pirates ever did that anyway. They've download whatever they wanted. First it was BBS's. Then FTP's. Now torrents etc... Even when I was pirating stuff years and years ago it was NEVER directly copying the original from a friend.

      Finally, there is the ultimate rip off. You buy a game and the copy protection won't play nice for you and you can't load the game, so you take it back to the store... But they won't give you your money back because it's open and you may have copied it...

      And they keep making the protection worse and worse... This 3 activation thing... Is that just on the disk based? Or download version as well? Really hope this potentially amazing game isn't going to be ruined by its copy protection.

    84. Re:Thats what they get by pimpimpim · · Score: 1

      Ok, I believe you that you are happy, it sounds good until now. But what if macrovision gets taken over? And the database "accidentally" renewed without backup?

      --
      molmod.com - computing tips from a molecular modeling
    85. Re:Thats what they get by svallarian · · Score: 1

      so what do you do if the steam game contains DRM ala Bioshock?

      --
      I patented screwing your mom. But it got revoked for "prior art."
    86. Re:Thats what they get by KGIII · · Score: 0

      I see what you are saying but I disagree. I've pretty clearly stated my opinions (knowing that I'd likely take a karma hit but doing so because I feel it needs to be said) so we'll forgo retyping the obvious. In your above statement you made the statement about there being only one way to skin a cat. I'd respectfully disagree with that and point that it is your view that is supporting only one way, that without DRM, and mine leaves open the potential for both types of content. I'm strongly in support of the proper tool being used for the proper job.

      It is disheartening to see people here, of all places, state that technology is wrong or bad. In any form technology is just technology, a tool or method really, and harbors no good nor evil. Blaming the technology doesn't really sit in my mind well and I'd hope for better from here.

      I'm all about reforming the way things are done currently. I think the patent laws are as out of date as the copyright laws. I think the music industry sucks balls. Hell, I even think FOSS has a legitimate place at the business dinner table. But, at the same time, those laws are in place so I tend to adhere to them as best as I rationally can, I buy very little music and most of what I listen to is so unpopular that they haven't bothered with trying to prevent me from ripping the CDs, and I support both closed and open software projects in a variety of ways. So, no... I contest the one way to skin a cat idea and say that it is not I who is closed minded but those who insist that if it doesn't conform to their ideals it is not the right way who simply can't or won't accept reality. I believe in casting my votes with my wallet. I believe in the rights of the users and those of the creators and the inherent right to not use a specific product/service based on your/my beliefs.

      This conversation, the fact that we even have to have it, concerns me. We don't have freedoms. *gasp* (I was going to avoid this as I figured the initial comments in the other post would be enough but it seems they're not.) We've never really had freedoms. We have had rights and liberties. You are free to drive down the highway in reverse in the wrong lane. You are not at liberty to do so. As a world we have, in various ways, all taken our freedoms and thrown them into a giant pot. From this pot we have picked and chosen our liberties and our rights. Without doing this we'd not have a society that functioned. Every law is a restriction a liberty or freedom and an enabler of rights. That is what laws do.

      To cite a contentious law I'll use copyright. The copyright law, here in America, doesn't stop your freedom at all. The copyright law (hint: it is in the title) provides rights for the people who made the original copy. One is still FREE to copy that and do whatever they want with it. However they are not at liberty to do so without permission and if they do violate the copyright holder's rights and they then potentially suffer the penalties.

      --
      "So long and thanks for all the fish."
    87. Re:Thats what they get by KGIII · · Score: 1

      I tend to not think of it as buying software any more. I don't really think it is buying it. If you buy something, within reason, you should be able to do anything you want with it. I think of it as licensing - you're buying a specific license to use that product. (One of the benefits to an open source license really but that too still restricts your freedoms.) I hate it as much as anyone, something I'd thought had been made clear in prior posts, but I accept that that is the business model and the vast majority seem to be okay with it. That whole three activation thing? I gotta be completely honest here... I'm 99.999% (finally got the five nines) certain that'd be something I'd never pay for... Ever.

      --
      "So long and thanks for all the fish."
    88. Re:Thats what they get by Anonymous Coward · · Score: 0

      I haven't known one person that has said "Hey! It is difficult to pirate this. I may as well just go buy it!"


      Well then let me be the first. I pirated heavily on the original playstation. It was great...just install a chip and play copies all you want. Then came the games that detected the modchip. So now I had to buy and install a new modchip that waited 10 seconds after bootup before it enabled itself (or something like that). That was great...until the games came out that checked for the modchips at various points in the games. This game of cat and mouse quickly grew tiresome. I never bothered with modchips after that.
    89. Re:Thats what they get by pecosdave · · Score: 4, Insightful

      You obviously don't have kids with kids games. It doesn't matter if you tell the kid "don't change the CD, call me and I'll do it" once kids figure out how to do it for themselves they will.

      Let me put it this way. Would you hand a bare CD you didn't want to have to buy another copy of to six year old?

      --
      The preceding post was not a Slashvertisement.
    90. Re:Thats what they get by SScorpio · · Score: 0

      Gametap http://www.gametap.com/ has a great selection of kids game with a ton of the Broderbund games. It's a monthly pay as you go service; however, you can purchase access for a full year for $60. The nice thing is that it doesn't require you go install each individual game as you just download and launch them. The service has same issues with Vista; but is almost flawless in XP, however, don't expect to run any games in a x64 version of Windows.

      The nice thing is that aren't any CDs to switch. And DRM is handled by the client. They offer a free trial and it's a great service for people with kids.

    91. Re:Thats what they get by Bazar · · Score: 5, Insightful

      But if it only stops casual piracy what's the point? The point is to get cheapskates to pay up. I'd argue that a reasonable amount of money is lost because people would rather pirate instead of pay.

      If they couldn't pirate, then one would assume sales would go up.
      Thats the theory behind it all.

      The theory falls short because its always remained easy to pirate the game. Download the game, then crack the exe. For some this will be out of their league, and its those people that casual DRM is most effective on.
      Taking an arms race on DRM on those that know how to crack a game will achieve nothing, because game publishers are far too outnumbered to put up a real fight.

      However in their attempt, a lot of innocent customers are getting are getting caught in the cross-fire. From having CD's fail to be read due to improper FAT tables, system instabilities from malware running in the background, and now license key lockouts.

      The sad part is, DRM on games just isn't effective, and whats worse, for all those pirates that don't/won't purchase a game, i strongly suspect they boost the legal sales of the game indirectly (viral marketing)

      I've been forced to cracking games I've legally purchased just to get around their DRM lockouts. And the more DRM they add to the games, the faster I'll resort to cracking.

      Moral of this rant was best said by vader:
      "The more you tighten your grip, Tarkin, the more star systems will slip through your fingers"
      --
      To avoid criticism; Say nothing, Do nothing, Be nothing.
    92. Re:Thats what they get by Cruciform · · Score: 1

      I'm paranoid about using any cracks on my purchased software, because who knows what kind of payload might be hidden in them. Virus scanners aren't infallible.

      I've just pretty much given up on buying PC games, because even though consoles are a closed system I don't have to worry about my PS3s copy protection exposing my banking info due to a rootkit in either the original protection or a crack.

      As often comes up though, Steam's DRM has been one I can live with. Odd, since until it came out I was pretty much adamant that I'd never have any love for online distribution (no hard copy) with DRM. I guess the idea that you can save backups of the games was one of the points that won me over.

    93. Re:Thats what they get by Anonymous Coward · · Score: 0

      My first voyages into cracking things was to remove the CD-in-drive requirements of Duke Nukem Atomic Edition and Command and Conquer. After that, I had been directly introduced to the "warez scene" and stopped buying things throughout the second half of the 90s and first half of the 00s. (I stopped pirating most things because I lost free time with attaining a job -- not because of access to money. The good stuff I still have purchased copies of.)

    94. Re:Thats what they get by ctaylor · · Score: 1

      To be very pedantic, you probably mean publishers not distributors.

      Developers make game.
      Publishers bundle it up with box, manual and crappy DRM to sell to a distributor.
      Distributor sells to retailers.
      Retailers sell to unspecting consumer.

      Of course, most major retailers are their own distributor these days so they can get even more of the pie.

    95. Re:Thats what they get by pecosdave · · Score: 4, Interesting

      Well, I bought some Broderbund games for my kid from Half Price Books for $5 each, and she loves them. Turns out ripping disk to ISO's, mounting the ISO's to a virtual CDROM drive via a batch file launched with the icon the game came with works really well. I have The Cat and the Hat and Green Eggs and Ham disks safely tucked away out of reach while the perfectly legal backup copy is on the hard disk for play purposes.

      --
      The preceding post was not a Slashvertisement.
    96. Re:Thats what they get by Jah-Wren+Ryel · · Score: 2, Insightful

      I'd respectfully disagree with that and point that it is your view that is supporting only one way, that without DRM, and mine leaves open the potential for both types of content. The problem with that argument is that it could be applied to ANY arbitrary restriction. The CueCat folks could have made a lot of money if there had been a law that prevented people from using cuecats for anything else. Automakers could make a profitable business selling ultra-luxury (and ultra-expensive) cars for cheap if there was a law that required car owners to temporarily lease their cars, payment going to automakers, to other people when otherwise not in use. Cities could save tax revenue if they were able to charge a royalty for every photograph of their landmarks. All kinds of cocakmamie schemes would become profitable if only they passed a law...

      The reason DRM is evil - yes evil - not neutral, but evil - is that it destroys culture. It destroys our history. Imagine if all hieroglyphics had been written on self-destructing or encrypted tablets. We would know only a miserable fraction of what we do about the culture of ancient civilizations. Our society today would suffer for it. The public domain is a right, it is in fact the default state of the universe. Similarly DRM prevents the incremental development of new culture. Locked up culture may as well not even exist for all it contributes to the progress of the useful arts and sciences.

      We've never really had freedoms. Sez you. You are making up a non-existent distinction - freedom whether you call it liberty or anything else has always come with consequences aka living with the results of your actions. To say that we have the 'freedom' to break the law but not the 'liberty' to do so is just hand-waving and extremely counter-productive.

      Every law is a restriction a liberty or freedom and an enabler of rights. That is what laws do. Again with the generic argument for restrictions. It does not follow that just because some restrictions are useful that DRM or copyrights in general are a net benefit to society.

      I believe in the rights of the users and those of the creators Well, then you and I will always disagree. The only right of the creator is to get paid whatever they can convince someone to pay them for the work of creation, just like everyone else on the planet. Just like your only right as an employee is to get paid for the work you do for your employer. I would love to have a law written for me that guarantees that I get paid a royalty every time someone uses a tool that I created - every new nail pounded in with *my* hammer will be 10 cents, thank you very much. But that's not the natural order of the universe - as soon as I let that hammer out of my control, I don't get paid any more for its use - the possessor is free to do with it as he wishes and it is infeasible for me to stop him- trying to contractually enforce such payments would bear a cost higher than the value received. If anything that law of nature applies 10x more to information distribution than it does to physical objects, yet the law of man is intent on contradicting that law of nature. The end result is a whole lot of effort wasted on enforcing the unenforceable, effort that would have been much more productively spent on creation in the first place.
      --
      When information is power, privacy is freedom.
    97. Re:Thats what they get by Thor79 · · Score: 1

      Too true...nothing but grief. I'll be using up my 3rd install for it shortly. I originally bought the game when using Vista 32 Bit. I upgraded my system so I had to reinstall after reinstalling Vista 32. Now I've gone up to Vista 64 Bit to take advantage of the additional memory in my system (4GB), and have to reinstall yet again. Nothing but grief for legitimate users and it does absolutely nothing to prevent people from pirating it. I wish companies would realize how pointless it is to put DRM in their products when not a single anti-piracy tool I know of has worked to actually stop piracy.

    98. Re:Thats what they get by Anonymous Coward · · Score: 0

      "you can still purchase the software (for legal, moral, etc reasons) and then proceed to download a crack for your copy or just a cracked one via "the usual places"."

      You modified copy is a derivitive work, and probably against copyright law, depending on where you live. So if you are going to be done for copyright infringement anyway, why pay the company to treat you like crap?

      NB: Devils Advocate, I'm not condoning piracy. I just refrain from buying the product if the vendor plays these games.

    99. Re:Thats what they get by toddestan · · Score: 1

      I heard the reason is to keep the keys together for when the car is eventually resold. They found the easiest way to do it is to just bolt the keys together, that way the keys stay with the car, and eliminates the possibility of one key getting lost without them noticing/knowing about it.

    100. Re:Thats what they get by Koiu+Lpoi · · Score: 1

      You should have followed the Mass Effect crack, then. There were a huge number of people who said "If it's not cracked by Friday, I'll go out and buy it."

      Mind you, these were the people who couldn't actually legally buy it at the time (Europe release was later than the US release), but the fact of the matter is, it did take several days for the game to be completely cracked, and I know of more than a handful of people who "just bought it" because of that.

    101. Re:Thats what they get by Anonymous Coward · · Score: 0

      Likewise I have had no problems with Direct2Drive. Perhaps surprisingly the DRM is from Macrovision, but Macrovision does actually take seriously the notion that DRM can be an enabling technology. No physical CD required? And good customer support (from the Trymedia backend)? Yup. And no activation hassles for multiple/reinstalls. It's surreal that Macrovision is now the "good guy" in the world of DRM.

      DRM doesn't have to be evil. But of course it can be. Direct2Drive games typically have 5-10 'activations', as Mass Effect does, above. But, the publisher can configure that number to more, less, or none. Also D2D folks are usually friendly about resetting it if you can justify yourself.
    102. Re:Thats what they get by Anonymous Coward · · Score: 0

      You modified copy is a derivitive work, and probably against copyright law, depending on where you live. So if you are going to be done for copyright infringement anyway, why pay the company to treat you like crap? In the US, the doctrine of first sale may trump copyright when it comes to modifying software you already purchased for your own enjoyment.
    103. Re:Thats what they get by Wayne247 · · Score: 1

      Ah yeah, the great Volkwagen radio (I guess). I happen to have one of those (1997) and the radio has cost me almost the price of a new (cheap) radio just to recover the code.

      I assume the people who decided to do this thought it was a brilliant idea at the time, only to realize later that if there's a way to recover a code, then the real thiefs will still steal the radios. Heck, if the radio is hard to dismount, they'll just steal the car, grab a few parts and ditch it later.

      So really, what's the use?

      Thankfully, with the advent of portable music players, in-car radios are going to become more of an general purpose amplifier than anything exoting. I carry the music in my phone/pda/whatnot, and the car basically provides a connecting jack. When all cars have the same connecting jack, there's no real use to steal one's radio.

    104. Re:Thats what they get by keithjr · · Score: 1

      Supreme Commander's first patch ripped out SecurRom like the tumor it was, which also included a CD checker that was slowing things down. Good to know the dev folks can work around the distributor's asinine policies.

    105. Re:Thats what they get by Wayne247 · · Score: 1

      If we apply what is typically explained in Microsoft's licensing terms, the legality of owning a license is ONLY demonstrable by showing the receipt for it.

      You need to prove you own 10 licences for some software? Go fetch the invoice for those 10 licenses, and that's your legal proof. The actual files installed onto computers mean jack shit for the court.

    106. Re:Thats what they get by mrchaotica · · Score: 5, Insightful

      It is a slight inconvenience for the user...

      If you assume that the user is on a desktop sits next to his shelf full of game discs. On the other hand, if the user has a laptop (which may not even have an optical drive) and doesn't feel like lugging all his game discs around with him all the time, it is a huge inconvenience -- so much of one, in fact, that he'd be very likely to pirate the game out of pure spite!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    107. Re:Thats what they get by WaXHeLL · · Score: 1

      Rivets, huh? You mean a fastening technique before welding and bolts were discovered? That must be one hell of an old radio (ie, 1950s), because rivets aren't used on anything modern except for aircraft.

      --
      The troll with karma.
    108. Re:Thats what they get by mrchaotica · · Score: 5, Funny

      Moral of this rant was best said by vader: "The more you tighten your grip, Tarkin, the more star systems will slip through your fingers"

      How do you manage to get the quote verbatim, but misattribute it so badly?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    109. Re:Thats what they get by Anonymous Coward · · Score: 0

      There's a problem with your reasoning though: in a business, you often MUST have the software that has the crappy copy protection to operate. You MUST pay their ridiculous prices and bend over for them to get business done. If anyone gets wind that you're pirating, you're out of business. Disgruntled employees suddenly have HUGE amounts of leverage over a company that pirates regularly.

      Individuals... well... nobody gives a rat's ass about the individual with a game they didn't pay for, and individuals don't get audited by software companies. There's simply no money in it.

      As for cracking DRM and buying the software being mutually exclusive, I actually feel they are if we want it to change. Every time you pay for a product, you say to a company "Yes, I approve of what you're selling me. Every aspect of it is wonderful, and I will pay to be treated like this by you." But I, for one, do not welcome our digital-shackle-bearing overlords. If a product is DRM'd, I'm not going to pay for it. I'm tired of it. I'm sick of paying somebody to treat me like shit.

      I don't pay some guy to throw me out for piracy I might commit when I walk in to a movie theater. Why should I pay somebody to deny me the right to use a product I purchased fairly because I might be a pirate? It doesn't make any fucking sense.

      So to offer a retort to your proposal that purchasing and piracy aren't mutually exclusive, if you want things to change you'd better treat them as mutually exclusive. Just include one other option as well: don't pay for the product, don't pirate the product, but contact the maker of the product to express why they've lost a sale from a customer with cash in hand.

    110. Re:Thats what they get by aliquis · · Score: 1

      I doubt you can always turn it off. My mom had the same issue (but we've got the codes from the former owner now.)

    111. Re:Thats what they get by KGIII · · Score: 1

      psst! There is a law that allows you to collect royalties for every hammer SOLD if you design one. I do actually love that we had this conversation though. I'm sorry. *grins* I think you're insane but you can run off and thwart evil with free market if you'd like. I'll support your attempts with my continued contributions to the code behind you. Mostly 'cause I love you guys and all your beliefs. I've been doing this for a lot of years and, well, it still seems to me that (even if you/me don't like it) it is within their rights and that properly used (where the product isn't hindered for legitimate use - which if you read what I say I've yet to see done properly) then I can't even argue against that use. In fact, even in the draconian methods used now I can't argue except to say that is their right and my right is to not buy it. You, please take this as a generic you but it really is you too specifically, seem to think I'm an either/or type of person. I am not. I support the rights of people and businesses. If a business wants to release anything and sell it then good for them. If it is harmful or potentially harmful then we can express our views with our cash. DRM is not, nor has it ever been, evil. The uses we've seen are evil. No amount of typing is going to alter my views of what is and isn't free, liberty, and rights. But, well, I thank you for your views. (I'd argue that it is natural to try to capitalize on anything as much as possible because we humans are predatory animals but that would take too long.) You used the whole one sided statement that I was closeminded in that it had to be my way. I showed the opposing, you didn't like it. You CAN be closeminded in MY world. Hell, I fully support you, your ideals, and even go so far as to wish your lot luck. Free market's not gonna help 'cause big business is too entrenched. DRM is viable in the context of the liberties we have. There aren't any assumed differences in the terms - they mean what they mean in the English language. You are free to attempt to buck the system. I even support you 'cause someone has to. But... To make informed choices to affect change one needs to understand the reality as opposed to looking at their idyllic state and, frankly, I don't think you're doing that. I think you have passion. I think you have some understanding. I think you have a view. I think you have a desire to alter the reality. All of those are good but, well, they're not working. I'd suggest working within the system and learning to make adjustements of hardline views but that's just me and I'm just a guy here at /. who's mostly bored.

      --
      "So long and thanks for all the fish."
    112. Re:Thats what they get by vuffi_raa · · Score: 1

      Reminds me of the DRM used a few years ago (still is?) where the game was faster cracked since it wasn't constantly scanning the CD drive verifying the disc was still in there. That is why a hacked psp is better than a OFW one- it reads incredibly faster off of the mem stick vs the UMD- and w/ the newer FW versions you can simply access the umd (when you set it in recovery mode) and drag and drop the iso out of the umd to make a backup and copy it to the stick if you have the original game- once you have a hacked one you never want to go back
    113. Re:Thats what they get by vuffi_raa · · Score: 1

      Chicken or egg? Not an interesting question, in my opinion. There has been piracy since the birth of the games industry. This hasn't prevented them from becoming so large they are now on par with the movie industry. that's right..... don't copy that floppy!
    114. Re:Thats what they get by Samah · · Score: 1

      My sentiments exactly with Steam. I will not buy a game now unless it's on Steam. No such DRM other than to log in on Steam long enough to get a ticket. In an emergency there are "ways" to run your legitimately bought Steam games without actually installing or logging into Steam if you really need to. As an aside, you'll usually see a lot of indie developers releasing games on there for the cost of a latte, and even if I only play their game for an hour or so, I like to support them.
      PS. I lol at people running non-Steam BioShock. I just downloaded data files and clicked go. Done.

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    115. Re:Thats what they get by Cardcaptor_RLH85 · · Score: 1

      Hmm I'm involved with a FIRST robotics team at a local high school and I've seen rivets used on some quite advanced machines recently. I've even seen what happens when a persons hand ends up where the pieces of metal to be joined are supposed to be. Lets just say that I'll be quite careful not to repeat that mans mistake.

    116. Re:Thats what they get by Goldberg's+Pants · · Score: 1

      Fair point. It's not "buying" software is it. I don't buy as much as I used too. I almost NEVER buy from brick and mortar anymore. You never know what viral payload it may come with. (Starforce etc...)

    117. Re:Thats what they get by Anonymous Coward · · Score: 0

      Pirating software just because you don't like the DRM is still stealing.

      Buying the software then cracking the DRM is the only moral justification for the distribution of the crack(s). The fact that so many people have completely lost sight of software companies rights, regardless of their business tactics, is extremely disturbing.

      Annoying DRM measures should not grant you the right to steal software, not legally, not morally, not socially. You either go without, live with it, or learn how to crack it before/after you've purchased it. This is not an excuse to steal it. It's is however a perfectly valid excuse to complain.

      More so, DRM and it's consumer-unfriendly measures is made all the worse because so many people fail to make that simple distinction.

    118. Re:Thats what they get by karmatic · · Score: 2, Informative

      DRM isn't REALLY about software piracy. I haven't known one person that has said "Hey! It is difficult to pirate this. I may as well just go buy it!".

      Well, now you do. Over the years, there have been a number of applications that fell into this category for me, from Windows to MorphVox, Trillian (wanted some of the addons) to (once upon a time) C&Cheat.

      The problem with DRM is that (if done poorly), the pirate copy is easier to get and more functional than the legitimate copy. This encourages users (through consequences) not to buy. This is bad.

      OTOH, some copy protection systems aren't overly invasive, and because of add-on content, multiplayer (games), etc., the paid version is more functional than a pirate copy. This gives people a reason to buy it.

      I sell software. I've sold software for years. Nagware and minimally invasive copy protection have (in my tests) brought in more sales, time and time and time again.

      The funny thing is that piracy can often increase sales. The added exposure can help bring in business, and the reduced risk (I'm not paying $X for software I've never used) makes for an easier sale. Someone who would never buy my customer costs me nothing if he pirates it.

      Greedy Corp X will still throw DRM at it because now they want you to pay for it for every machine you want to run it on

      Some companies do - some don't. We charge for different platforms, because (for example) the PalmOS and Symbian platforms are different players, and required separate development efforts. You can switch devices as much as you want - we certainly don't care.

      On the other hand, we're going to be rolling out widgets, and integrate application for over 600 different devices. If you've got widgets, paid apps, whatever, we're not going to charge you extra to use it on any device it's compatible with. We only charge you for two programs if we had to write two programs.

    119. Re:Thats what they get by mxs · · Score: 1

      Also thoroughly ineffective. Check any game on D2D, then check for it on P2P. Notice how none of the ones on D2D are not also on P2P ? Protection failed, customer hampered.

    120. Re:Thats what they get by Anonymous Coward · · Score: 0

      I thought that also about my car sterio being stolen.
      Until the day I went to my car and noticed the entire center console of my car was missing.

      I got a good laugh though thinking about this thief running back to his home with an entier dashboard under his arm.

    121. Re:Thats what they get by OzBeserk · · Score: 1

      That's all well and good until your Warcraft 3 CD fails, and Blizzard charges more for replacement media than you can get the game for down at a second hand store.

      Of course you can back it up with Blindwite or similar, but there's goes the whole point of bad bit copy protection stopping reproduction.....

      Hehe - cmoputer games & reproduction (sorry it's been a long day).

    122. Re:Thats what they get by Mascot · · Score: 1

      Technically, I would agree. However, there's no way I'm writing "copyright infringement of intellectual property" instead of "piracy" in all these discussions.

      Also, at least some dictionary appears to agree with the popular use of piracy these days.

      piracy Pronunciation Key - Show Spelled Pronunciation[pahy-ruh-see] Pronunciation Key - Show IPA Pronunciation
      â"noun, plural -cies.
      1. practice of a pirate; robbery or illegal violence at sea.
      2. the unauthorized reproduction or use of a copyrighted book, recording, television program, patented invention, trademarked product, etc.: The record industry is beset with piracy.

    123. Re:Thats what they get by BerkeleyDude · · Score: 1

      So only the legitimate user gets inconvenienced, anyone who steals the radio will have a lot less problem with the "anti theft" mechanism than i have. I don't think that's a good example. While the code may inconvenience you, the goal here is to stop others from stealing your radio - which should be in your best interest.
      You could say the same about a lock on your door - it inconveniences you, but won't necessarily stop the thieves. But you still choose to use the lock, right?
    124. Re:Thats what they get by Prep_Styles · · Score: 1
      I think you've stated the root cause of this whole mess:

      Part of the problem is that the developers don't usually install any DRM, it's usually done by the distributors. DRM seems to be little more then investors and management trying to secure their investments in something they don't understand. They hear people are pirating their property and they freak out, not understanding the nuances of something they don't care about beyond their return on capital. I've never heard of developers who support DRM, beyond the obvious "they pay me to make games not distribute them". I'd be interested to hear from a developer that thinks DRM is a positive force in the industry. I suspect however that they are few and far between.
    125. Re:Thats what they get by mrfaithful · · Score: 1

      You will. Steam runs in offline mode now, no reason it won't in the future. Just back up the games.

      Restoring from that backup requires the Steam servers to authenticate your copy again. Can't play until you go online last time I tried it.
    126. Re:Thats what they get by atraintocry · · Score: 1

      Gotta be pedantic here: virtualization and emulation are very different technologies. Strict virtualization will use the same hardware in the same way, the difference being that the VM is in a sandboxed area of memory. Using the example of classic consoles, an NES could only be virtualized on a variant of the 6502. The Genesis/MegaDrive, only on a 68000. Gaining hardware independence comes at the cost of recreating those architectures in code, and naturally there's a speed hit as well.

    127. Re:Thats what they get by MikeS2k · · Score: 1

      http://thepiratebay.org/tor/3428654/Car_radio_Anti-theft_re-activation_code_generator_Softwares

      Torrent containing car radio code .exe calculators (windows/WINE only)
      select the model, type in the serial number (usually located on top of the unit) and it will generate your code.

      saved me paying more than my radio is worth for a 4-digit code.

      --
      120 characters should be enough for anybody
    128. Re:Thats what they get by atraintocry · · Score: 0, Redundant

      Well, it's a little different in that case...throwing out your CD cases isn't part of the copy protection :D

      Put another (probably harsher) way...you admittedly put the unlock keys for thousands of dollars of software on a thumb drive, which you lost track of, and sheets of paper, which you also lost track of. I'm not a fan of DRM, but I can't really see how this relates at all.

      But I feel for you, since I do that sort of crap all the time.

    129. Re:Thats what they get by Jesus_666 · · Score: 1

      He wasn't big into mass-producing bootlegs, though, so I don't really see how comparing a high-profile thief with a random person doing non-profit copyright infringement makes sense.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    130. Re:Thats what they get by atraintocry · · Score: 1

      Those keys do suck. Unfortunately I really don't think they're going away in the business world, ever. They're just too well-established. The older ones are indeed useless for anything but a flat LAN, or Terminal Services.

      We have a few of them for various apps, the worst offender is a parallel port HASP key that's there to protect (drumroll please) some shitty FoxPro time & attendance app that doesn't understand UNC names and is a huge PITA to maintain because of it. Steal it? I think I'd rather pay them to learn how to code for operating systems newer than NT4.

    131. Re:Thats what they get by Jesus_666 · · Score: 1

      I think it's worth pointing out that the two methods (purchasing and cracking) aren't mutually exclusive. When a company adopts draconian (or just plain stupid) licensing tactics, you can still purchase the software (for legal, moral, etc reasons) and then proceed to download a crack for your copy or just a cracked one via "the usual places". It's not ideal and not perfect, but at least you can run the software you paid for.
      However, I don't feel like reinforcing their notion that draconian DRM makes sense by giving them money for it. I will buy lightly DRMed games because that kind of DRM is ust a minor nuisance and can often be defeated without having to crack anything. I won't buy games that (for example) impose restrictions on how many times you can install them, especiall if the DRM itself is somethimes causing so much trouble you have to invalidate your install to rectify things.

      I'm voting with my Euros. If EA wants to slap absurd DRM on their games I won't buy them. I can still play them over at a friend's place or do something else. Valve offers a lot of nice games at much more favorable conditions.

      In the case of Mass Effect I'd really like to give BioWare/Demiurge money because they deserve it, but their scumbag of a distributor makes it unlikely they will ever see as much as a Cent from me. If they release a new version (maybe bundled with all downloadable content so far) without ridiculous DRM I might consider paying them. Buying the game now would just send the wrong kind of signal.
      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    132. Re:Thats what they get by Technician · · Score: 3, Interesting

      I actually agree with CD check protection... It is a slight inconvenience for the user, but not so inconvenient that I would really mind. It also offers a reasonable protection against casual (i.e. not-so-computer-literate) piracy, which is really the best any copy protection scheme can ever hope for.

      For someone who travels frequently and having been bitten by having the CD case without the CD in it on arrival, A CD check copy protection is the number 2 reason on my list for not buying a program. It's right behind the dongle and right above online phone home checks. No dongle, no CD, or no internet are 3 modes if inexcusable failure. Packing light without all the baggage is required. Anything less devalues the software greatly. My laptop has a failing CD drive. It does somewhat OK with commercial CDs, but CDR playback is quite unreliable. CD read copy protection is unreliable for the laptop.

      which is really the best any copy protection scheme can ever hope for

      No it isn't. A one time registration providing a key with your registration detail is all that is required. I fill out and send in a registration form either online or snail mail and they send back a key. The key then when used with the software, unlocks it and proudly displays "Registered to Technician" (real contact information). I can re-install it as many times as needed from hardware upgrades, dead hard drives, etc. I'm not posting my key online. Piracy is not an issue. Phone home, CD access problems, etc are eliminated. It is about the only type of DRM I even consider. Anything else breaks the software when the hardware glitches. Broken software is useless. Any broken software priced above useless isn't purchased.

      The CD key is why after purchase of the Voyetra "Teach me Piano" tutorial, it was the end of buying any Voyetra software. I use an older tutor called Piano Discovery System even though it was made for Windows 95. It is simply not a hastle to run.

      Voyetra was dropped, while PDS got the expansion pack. DRM by CD check cost Voyetra several sales.

      Due to the DRM in new versions of Windows with all the Anti-Piracy difficulties, I have since moved onto Linux. Stuff installs, and works the way it is supposed to. Rebuilds, upgrades and re-installs don't break everyting requiring tech support to "Get Genuine".

      --
      The truth shall set you free!
    133. Re:Thats what they get by arkhan_jg · · Score: 2, Informative

      You can log in to the same steam account concurrently on different pc's but only the last one logged in is 'online' - the others are effective in offline mode, though you still appear to be logged in until you try to use online stuff.

      You should be able to play any single player offline or lan games ok, but going into online games will likely fail on steam auth; so you could play tf2 while your brother plays portal, but you won't both be able to play tf2 and hl2 deathmatch online at the same time, for example.

      As you say, lending or gifting games from one account to another isn't possible - that's steam's biggest weakness in my book.

      The IP tracking scheme is not that aggressive; if you shared it out with a LOT of different people who use it at the same time, you run the risk of getting banned.

      Steam does restrict a lot of the rights you're used to with cd-based games, like the right of resale; on the other hand you can install as many times as you like, on as many machines as you like, anywhere in the world without needing any of the original discs, codes or other paraphenalia, nor disc to play. The number of times I've reinstalled windows, and relinked into my steam folder and all my games 'just work' without having to do anything - it's a real convenience compared to digging out all the discs and reinstalling just to get the right registry keys installed with the licence code. Plus, steam games priced in dollars are WAY cheaper than normal UK retail price for me personally. I hated steam for years when it first came out, but it has grown on me (like fungus), and now i can live with it even if I don't love it.

      Basically, you're getting poked in the ass by steam, but at least they're gracious enough to give you a reach-around to compensate. Whether the ease of use is enough to compensate or not, is up to you.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    134. Re:Thats what they get by mpe · · Score: 1

      How is this a good thing? Reminds me of the DRM used a few years ago (still is?) where the game was faster cracked since it wasn't constantly scanning the CD drive verifying the disc was still in there.

      Also optical drives are very good at converting electrical energy to heat. Especially noticable with a laptop running on batteries. Think of the "greenies"...

    135. Re:Thats what they get by Technician · · Score: 1

      But they won't give you your money back because it's open and you may have copied it...

      This is the number 1 reason consoles do so well in a world that once was dominated by PC games. PC games are not reliable with DRM and other variables tossed in.

      Burnt once = twice shy. Nobody buys a bunch of games at $40 to $80 a pop when they have a high failure rate and no warranty beyond a replacement with the same coding defect. A broken DRM is not repairable under warranty.

      --
      The truth shall set you free!
    136. Re:Thats what they get by mpe · · Score: 1

      I'm paranoid about using any cracks on my purchased software, because who knows what kind of payload might be hidden in them. Virus scanners aren't infallible.

      You don't know what might be included within the original product either. Sometimes it can be difficult to distinguish DRM and malware.

    137. Re:Thats what they get by Anonymous Coward · · Score: 0

      Blizzard actually removed the CD-check with their last update...

    138. Re:Thats what they get by xalorous · · Score: 2

      Rivets are used extensively to fasten two pieces of metal when the strength, time, and expense of welding are not needed. Rivets are faster than welds and require no cooling time, whether done manually or robotically.

      Look inside your computer case. If the cage is welded vice riveted I'll buy you lunch.

      --
      TANSTAAFL GIGO Acronyms to live by!
    139. Re:Thats what they get by Dan541 · · Score: 2, Insightful

      That's what programs like CloneCD are for. Alternatly you can just burn the CD and keep it in the drive while playing.

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    140. Re:Thats what they get by theanorak · · Score: 2

      Just a fair warning about this sort of thing:

      Long ago I subscribed to fileplanet, and included as part of the subscription package was a game from Direct2Drive. I chose Splinter Cell.

      Fast forward a couple of years, and after building a new PC I wanted to reinstall Splinter Cell - so downloaded the installer, dug out the activation numbers from my email, and couldn't make it work. I contacted D2D support, and whilst they were very friendly and very professional, they also couldn't make it work. SC (the D2D version) wasn't compatible with my new system (with XP, I think, but I could be mistaken) and wouldn't activate.

      There wasn't anything they could do - and to their credit, they were upfront about this and credited my account with sufficient points to buy a new game which would be compatible, so I can't fault their customer approach - but I was still left without the game I wanted.

      --
      === Ask yourself if it's really necessary...
    141. Re:Thats what they get by Bastard+of+Subhumani · · Score: 2

      The problem is losing one key and the solution is to lose both of them?

      --
      Only three things are certain; death, taxes, and apocryphal quotations - Ben Franklin.
    142. Re:Thats what they get by StormyWeather · · Score: 1

      The last game I purchased was never winter nights because they said it was Linux compatible. Well I got home and it wasn't, but they promised a patch. Well a year or so later they came out with a patch, but then I couldn't find my install key so the CD was a coaster. Now I just download the torrent of a game with a crack, and I can test to see if its compatible with my system immediately (often cracked games are easier to get to work under Linux anyways), and everything is stored on my app archive store, so if I ever have to reinstall I can do that very easily. I have the money to buy games, but I am not going to bother because it's A. A pain in the butt to run down to the store, B. Unknown if it will actually work on my system, C. unlikely that I will keep up with whatever scraps of paper I have to keep up with to install the license.

    143. Re:Thats what they get by Jah-Wren+Ryel · · Score: 1

      There is a law that allows you to collect royalties for every hammer SOLD if you design one. Which is completely unrelated to my point, so much so that I think you probably missed the point. It's like I was talking about growing oranges and you came back with a comment about eating durians because at least it's a fruit too.

      All of those are good but, well, they're not working. I disagree with that. So far no DRM system protecting anything of note has gone without circumvention. In particular ALL of the 'music rental' DRM systems have fallen, along with all the games, movies and every other form of content that distributors regularly try to lock down. In fact the free market is responding at some levels, witness iTunes move to include non-DRM songs and the utter defeat of DRM at any of the other music resellers like Amazon, Wal-mart, etc. And then there is the rise of Free software which is purely driven by a compensation for work done, not compensation per copy made model.
      --
      When information is power, privacy is freedom.
    144. Re:Thats what they get by Dan541 · · Score: 1

      That's what you get for doing the right thing, a kick in the teeth.

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    145. Re:Thats what they get by Dan541 · · Score: 1

      I've played Counter Strike using someone else's account on steam.

      We were both on the same public server, steam didn't seem to care about this obvious double log in.

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    146. Re:Thats what they get by craneG19 · · Score: 1

      So true... people still hack the software to make it work, but those trying to follow the straight and narrow get nothing but grief. How is this a good thing? Sounds like gun control laws too.
    147. Re:Thats what they get by cduffy · · Score: 1

      Most of what I play when retrogaming is early x86. Parents frowned on game consoles (and, for that matter, TV) so there's not much nostalgia there.

    148. Re:Thats what they get by rpillala · · Score: 1

      SPOILER ALERT

      He's been watching the DVDSCR of the Extra Special Edition where Vader insults Tarkin first.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    149. Re:Thats what they get by Anonymous Coward · · Score: 0

      Sorry, that was Leia who said that on the Deathstar right before they blew up Alderaan.

      But your point is well made.

    150. Re:Thats what they get by harl · · Score: 2, Insightful

      You forgot one other aspect of Steam. At any point they can render your purchases unusable by you.

      Check your EULA. What does it say about guaranteeing access to the product you "purchased"?

      Well first off they are very clear that you are not purchasing anything.
      "Steam is an online service."
      "You become a subscriber to Steam by installing the Steam client software. . ."
      "...as a Subscriber you may obtain access to certain services, software and content ("Subscriptions") available to Subscribers."
      "Your license confers no title or ownership in the Steam Software."

      Then my favorite:

      "VALVE DOES NOT GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE OPERATION AND ACCESS TO STEAM, THE STEAM SOFTWARE, YOUR ACCOUNT AND/OR YOUR SUBSCRIPTIONS(S)."

      "Either you or Valve has the right to terminate or cancel your Account or a particular Subscription at any time."

      If you don't like it then you can fuck off according to them:

      "YOU ACKNOWLEDGE AND AGREE THAT YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY DISPUTE WITH VALVE WITH REGARD TO STEAM OR THE STEAM SOFTWARE IS TO DISCONTINUE USE OF STEAM AND CANCEL YOUR ACCOUNT."

      These are not nice people.

      At least with disc in drive DRM I'm the only person who controls if I have access to my purchase. Either through backups, or not damaging the disk, or nocd crack.

      --
      I find being offended by me offensive.
    151. Re:Thats what they get by Anonymous Coward · · Score: 0

      That was said by Leia, not by Vader.

    152. Re:Thats what they get by EvilIdler · · Score: 1

      Good work - you came up with a car-related analogy which doesn't sound half bad :)

      That also proves any person who takes a little time to learn can steal/copy anything. No copy-protection scheme is 100% safe, and even bolting electronics down might not stop the most dedicated/desperate thief.

    153. Re:Thats what they get by Anonymous Coward · · Score: 0

      I'm paranoid about using any cracks on my purchased software, because who knows what kind of payload might be hidden in them. That's funny, because I've encountered a lot more malware in the software itself then in its cracks.
    154. Re:Thats what they get by Anonymous Coward · · Score: 0

      That's a new word for balls..

    155. Re:Thats what they get by Tom · · Score: 1

      Even when I was pirating stuff years and years ago it was NEVER directly copying the original from a friend. 20 years ago, it was. Disks (floppy discs, not CDs) were swapped in the school yard, both copies and originals. When someone bought an original, someone else in the school cracked it and everyone else got a copy. There were BBSes, but few of us had a modem, and those went at 300 baud.

      Looks like the software industries threat model is terribly outdated. :-)
      --
      Assorted stuff I do sometimes: Lemuria.org
    156. Re:Thats what they get by Bert64 · · Score: 1

      How can i set it not to demand the code again? There is nothing in the manual that explains how to do this.
      The radio is the factory fit on a 1995 Jaguar XJ12, not sure who made the actual unit.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    157. Re:Thats what they get by Tom · · Score: 1

      There will always be those that choose to pirate software (it's not stealing unless you pick a box off a shelf in a store), While you're nitpicking: It also isn't pirating unless you board container ships at sea.

      --
      Assorted stuff I do sometimes: Lemuria.org
    158. Re:Thats what they get by EvilIdler · · Score: 1

      You'll probably find the download version even more broken. EA also charges extra for allowing you to download your purchase if more than six months have passed.

      I think I'll settle for the Mac version in this case, because their form of SecuROM isn't nearly as painful. It's just a bog-standard disc check.

    159. Re:Thats what they get by steelfood · · Score: 1

      "The more you tighten your grip, Tarkin, the more star systems will slip through your fingers" Slightly redundant and definitely off topic, but Pricess Leia was the one who said this.
      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    160. Re:Thats what they get by courtarro · · Score: 1

      No ... I am your sister.

    161. Re:Thats what they get by Anonymous Coward · · Score: 0

      Moral of this rant was best said by vader:
      "The more you tighten your grip, Tarkin, the more star systems will slip through your fingers" Hate to break it to you, but that was the brunette with taped down breasts -- Princess Leia -- who said that. And no, I'm not a Star Wars geek. I've reformed.
    162. Re:Thats what they get by Bert64 · · Score: 1

      Well, for me the cost of replacing the radio (with an identical one from a scrap car) is lower than the cost of recovering the code... The same radio was used on several different models over the space of over 10 years, there are plenty of them rusting away in scrap yards these days.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    163. Re:Thats what they get by steelfood · · Score: 1

      If you're really going to be pedantic, then it's not even copyright infringement. Copyright is the right to copy and distribute. You, the downloader, are not infringing on any copyrights. It is the host (server or whatnot) who makes the copy and distributes said copy to you, who receives the copy and uses it.

      That doesn't mean you'll legally get away with having and using an unauthorized copy. However, for the sake of being pedantic...

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    164. Re:Thats what they get by Bert64 · · Score: 1

      The code seriously inconveniences me, it will be a very minor inconvenience, if that, to a thief...

      The door lock on the other hand is a much greater inconvenience to a thief... He will need to try and pick the lock, or break the door down, which is likely to generate noise (for the neighbors to hear). It's much harder than simply walking in.

      What's more likely to prevent the car radio being stolen is....
      It's the factory fit, identical to thousands of others which are available in scrap yards.
      It's the factory fit and only fits this type of car, anyone who has use for this radio already has one.
      It's riveted and bolted in place, taking considerable work to remove (i know this because i had to take it out to get it recoded, had to take half the center console trim apart and drill rivets out).

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    165. Re:Thats what they get by cduffy · · Score: 1

      If they pull anything "unconscionable", I'll pull them into Small Claims. Just because it's in a contract doesn't mean it's enforceable.

    166. Re:Thats what they get by Anonymous Coward · · Score: 0

      I actually agree with CD check protection... It is a slight inconvenience for the user, but not so inconvenient that I would really mind. It also offers a reasonable protection against casual (i.e. not-so-computer-literate) piracy, which is really the best any copy protection scheme can ever hope for. You, sir, are a lucky man. It appears from your comments that you've never worked at a video game retailer, nor been bitten by crappy CD-check DRM yourself.

      Personally, I've been bitten by crappy DRM more than once. My favorite was a piece of software that simply assumed your CD-ROM drive was D:, and checked for some files there, and failed because my actual CD-ROM drive was M: I was completely unable to play my game until I found a no-CD crack for it.

      I also worked at Electronics Boutique for several years, and we constantly had people complaining that games wouldn't work because of the copy protection. We'd have them try a different drive if they had it... And recommend that they contact the manufacturer... But frequently there was no fix for them. Their CD-ROM just wasn't reporting what the DRM wanted it to. And, of course, we couldn't very well point them at GameCopyWorld without getting fired.

    167. Re:Thats what they get by brkello · · Score: 1

      They need to be backed up with solid empirical evidence based on current conditions justifying those restrictions. Not someone's opinion

      Oh, the irony of your statement. All you are doing is spouting off your opinion with no facts. It is a fact that DRM causes some people not to buy a product. It is a fact that DRM prevents some people from pirating the software. If you think companies are so stupid that they aren't doing what they feel is most profitable, then you are fairly naieve. The problem with reading Slashdot all the time is you think most people think like you. Sorry, the majority of people don't even know what DRM is. The potential loss to a company that uses no DRM is a lot greater than the potential loss of pissing off Slashdotters. And if the game is good enough, they will buy it anyways.

      The company doesn't care about all your "maybes", they care about the bottom line. This stuff makes sense to you but you have no solid evidence yourself...I guarantee the companies that do this have at least some. The concept of products not existing in the physical world is a new one. Having the ability to distribute it globally in seconds is even newer. DRM comes as an early attempt to protect the company's ability to make a profit. There are less evil ways of doing it than the Mass Effect scheme. No matter what things you make up in your head to say that the company would be better off without DRM, it isn't going to matter. The reality is DRM is here and it isn't going to go away. The best we can hope for is to evolve it to something that bites the least number of people. The morons on this site that pirate are going to pirate no matter what. This is just a convenient excuse. Most of these people have never been bit by the issues they complain about. I actually support the companies that create games. And if people do get bit by DRM...I applaud them for buying the game. I see no problem with them pirating the game after they purchased it. The people who do the free ride thing are the problem. If they didn't exist, then DRM wouldn't either. They are too dumb to understand this though.

      --
      Support a great indie game: http://www.abaddon360.com
    168. Re:Thats what they get by brkello · · Score: 1

      Then greedy corp x would get little money because people would not put up with it. This really is about piracy, as much as you want to make it something that it isn't. If it was about other things, than Steam wouldn't let you install your game on other machines. You are just using some weird version of the slippery slope argument. Just because you don't know people who has said that DRM has stopped them from pirating isn't proof of your point. Who the hell has that conversation with people anyways? And how is it squeezing you for more money? It is just getting people to buy it who would otherwise just download it for free. The people who don't want to pay for it are always going to pirate it. There are plenty of less technical consumers out there that would pirate it if not for it being inconvenient. I have never bought something twice because of DRM so I have no idea what you are talking about. You are like a Republican radio show host that is arguing a point that doesn't exist instead of having an honest intellectual conversation about the issue.

      --
      Support a great indie game: http://www.abaddon360.com
    169. Re:Thats what they get by BlackSnake112 · · Score: 1

      The burned CD usually fails the check. Which is strange since I could install off the burn. Also has anyone ever lost a CD due to the CD drive breaking? I had a fast CD drive and after playing the game for a while (like 6 months) the drive went out of alignment and tilted the CD in the CD drive. End result he disk was so scratch it would fail its own CD checks. I bought a new drive and got new disk (free thanks Blizzard) but I looked into using no CD exes since I didn't ant the disk to get killed again.

    170. Re:Thats what they get by brkello · · Score: 1

      Look at the people on this site for an easy counter to your argument.. Plenty freely admit that they pirate and they still complain about the DRM. Most of them probably haven't even had an issue with DRM. They just use it as a justification. I am sure a lot of them pirate games that don't have DRM as well.

      --
      Support a great indie game: http://www.abaddon360.com
    171. Re:Thats what they get by harl · · Score: 1

      I live in a district/circuit where said licenses have been court tested. ProCD, Inc. v. Zeidenberg, 86 F.3d 1447 (7th Cir., 1996). If the license is in a pop up that you have to accept in order to proceed with the install then it's valid and enforceable. The court has ruled that if you don't like the contract then don't agree to it. That was decided on appeal by Pro-CD. You won't get anywhere with small claims. As I understand it you'll have to go to SCOTUS to get it changed.

      Second: Why would you purchase something when you admit that you'd have to go to court to resolve any problems? I admire being all grr spit I'll get them! However it's easier and cheaper to notice that the business practice sucks and the company doesn't deserve my money.

      --
      I find being offended by me offensive.
    172. Re:Thats what they get by Anonymous Coward · · Score: 0

      ...wasn't that Princess Leia...? But your point is well taken.

    173. Re:Thats what they get by cduffy · · Score: 1

      I live in a district/circuit where said licenses have been court tested.
      Just because some shrinkwrap licenses pass doesn't mean that ones which allow the product you purchased to be made unusable after-the-fact without cause do. It's not the post-purchase implicit agreement, here, that I'm intending to test -- which isn't on-point anyhow, since the Steam license agreement is presented before purchases can be made.

      Second: Why would you purchase something when you admit that you'd have to go to court to resolve any problems?
      Because I don't expect problems so long as the other party acts in good faith -- and I see no reason to anticipate otherwise.

      Look -- even if the contract didn't purport to allow them to remote-disable software, they could still do that as a practical matter and it'd still go to court. There's always a level of trust in purchasing or using any software product, and this case is no different.
    174. Re:Thats what they get by default+luser · · Score: 1

      A one time registration providing a key with your registration detail is all that is required. I fill out and send in a registration form either online or snail mail and they send back a key. The key then when used with the software, unlocks it and proudly displays "Registered to Technician" (real contact information). I can re-install it as many times as needed from hardware upgrades, dead hard drives, etc. I'm not posting my key online. Piracy is not an issue.

      Sounds great. Now, excuse me while I walk into the local Mailboxes Etc, and rent a mailbox for a month. What, you're not going to honor requests mailed to these addresses? Good luck with that, because they look just like regular street addresses (no obvious giveaways like a PO Box number).

      Don't think pirates will do this? These are the same kind of people who spend cash on hosting the latest-and-greatest cracked programs, just to get props in the community. You bet your ass they would do it.

      The one type of DRM I can stomach is Steam. Why? Not only is there no CD check, but you can download and install the game on any computer. Further, there's no limit to how many computers you can use your Steam account on, you simply cannot log into your account on more than one at a time. I consider this kind of flexibility a nice tradeoff, so I'm ok with purchasing Steam games.

      But I agree, all this annoying phone-home DRM adds complexity I don't want, and gives me NONE of the above benefits. I will not be purchasing this or any other such annoying game.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    175. Re:Thats what they get by Anonymous Coward · · Score: 0

      When a company adopts these tactics you shouldn't pay them unless you absolutely have to. Get something else or pirate but don't pay them or they won't learn anything.

    176. Re:Thats what they get by Anonymous Coward · · Score: 0

      (it's not stealing unless you pick a box off a shelf in a store) ...
      If you are going to be pedantic about definitions then be pedantic about definitions ;) I think the GP was quoting an oft-stated belief of the people who do copy software habitually.
    177. Re:Thats what they get by Anonymous Coward · · Score: 0

      exactly TheRealMindChild! You hit the nail on the head! 'nuff said.

    178. Re:Thats what they get by harl · · Score: 1

      Just because some shrinkwrap licenses pass doesn't mean that ones which allow the product you purchased to be made unusable after-the-fact without cause do. It's not the post-purchase implicit agreement, here, that I'm intending to test -- which isn't on-point anyhow, since the Steam license agreement is presented before purchases can be made. A pre-purchase agreement has an even better chance of holding up. They enforced their side of the contract and "I don't like that." is not a reason for a contract to be overturned. An unfair contract is still valid and enforceable. Especially if you go into it eyes open which you admit you would be.

      Because I don't expect problems so long as the other party acts in good faith -- and I see no reason to anticipate otherwise. If the other party was planning on acting in good faith then they would not have a draconian, one-sided, binding legal document for you to agree to before purchase.

      Look -- even if the contract didn't purport to allow them to remote-disable software, they could still do that as a practical matter and it'd still go to court. There's always a level of trust in purchasing or using any software product, and this case is no different. That's exactly my point. You're trusting them, or rather it, to act in a way that it doesn't have to. Steam's end-user agreement indicates that Steam does not intend to act in the way you are trusting Steam to act. The only thing you can trust is that Steam will act in a manner laid out by the contract. Anything else is hope.
      --
      I find being offended by me offensive.
    179. Re:Thats what they get by Anonymous Coward · · Score: 0

      Well, it *is* piracy ... the term has been used (legally) to define copyright infringement since the 19th century. If the term's been used that way for over 100 years, I'd say it's valid even if you don't like the connotations of it.

    180. Re:Thats what they get by cduffy · · Score: 1

      An unfair contract is still valid and enforceable. Especially if you go into it eyes open which you admit you would be.
      Depends on just how unfair that contract is. "Selling" a product but then preventing the paid customer from enjoying its use without cause borders on unjust enrichment.

      Large companies also have a tendency to simply not show up for small claims cases, resulting in default judgements -- or to decide that refunding the customer their money (or otherwise providing a reasonable remedy) costs less than sending someone to attend.
    181. Re:Thats what they get by Some_Llama · · Score: 1

      http://virusscan.jotti.org/ is great for scanning the cracked files, it even accepts zipped files (.rar).

      for the most part though, the pirates do this to be the "best/fastest" on the "scene". To distribute a crack with a virus would destroy their reputation.

    182. Re:Thats what they get by amuro98 · · Score: 1

      For those who are determined to pirate the game - regardless of the price - DRM and copy protection means nothing. They'll either crack it themselves, or download a version cracked by someone else.

      DRM and copy protection only impacts legitimate customers who have to put up with things like decreased performance, damaged hardware, and extended calls to tech support so they can BEG the company to let them play the game THEY LEGITIMATELY PURCHASED.

      I know of no other industry that treats its customers - its PAYING CUSTOMERS - like criminals until you can prove to the company that you aren't. (Yes, OK, the TSA treats you like a criminal, but you aren't their customer.)

      And people wonder why video game consoles are taking larger and larger chunks out of the PC market. Have you ever heard of any legit console game having issues because of DRM? Me neither.

      Consoles have their own issues, sure, but for the most part, they're a heckuva lot easier to deal with than a PC. You buy the game, you stick the game in the console, you start playing the game.

      Simple, simple, simple. No worries about the copy protection on the disc potentially slowing your console down, or even worse, damaging it. No worries about how many times you can install it. No worries about losing the license key. Just power on, and play.

      Things like Steam, GameTap and now Impulse are beginning to address this insanity, but for many folks I know, it's too little, too late. They've moved over to consoles, and aren't looking back. Especially since we're seeing more PC games showing up on consoles now.

    183. Re:Thats what they get by Kjella · · Score: 1

      The reason DRM is evil - yes evil - not neutral, but evil - is that it destroys culture. It destroys our history. Imagine if all hieroglyphics had been written on self-destructing or encrypted tablets. We would know only a miserable fraction of what we do about the culture of ancient civilizations. Our society today would suffer for it. The public domain is a right, it is in fact the default state of the universe. Similarly DRM prevents the incremental development of new culture. Locked up culture may as well not even exist for all it contributes to the progress of the useful arts and sciences. I'm not sure how the Library of Congress works, but at least for our national library (I just checked) one of the requirements is that the copy should be without DRM. Publish a DVD here, and you must deposit it there by law, though it only seemed to cover music, film, newspapers etc. and I couldn't find anything about it being applicable to applications and games. Among the things they store are all radio broadcasts since 1934(!), TV recordings, books etc. so while most of it is locked up, I don't think we'll ever lose them like say we lost some Doctor Who episodes.

      Also, I think you're aiming at the wrong target when you blame DRM for lack of incremental development, I think you're either aiming for "copyright" or "software patents". That "derivate works" are covered by copyright is much wider than DRM. Also, when you practicly state that practically all movies (except porn) released on DVD hasn't contributes to culture at all, it falls on its own unreasonableness.

      Finally, I wouldn't put too much weight on the "default state of the universe". By default there's no force of nature that locks me up if I kill someone, but I'm rather glad we as a society made those kinds of rules. Ok, that was a crude comparison but just saying it's not "natural" doesn't really make much of an argument.
      --
      Live today, because you never know what tomorrow brings
    184. Re:Thats what they get by Jah-Wren+Ryel · · Score: 1

      Also, I think you're aiming at the wrong target when you blame DRM for lack of incremental development, I don't give it 100% of the blame - obviously under the current system a hundred years or so must pass (in the USA) before the legal preventions expire and only the technical preventions are left. But if effective DRM were forced on everything then it certainly would be a major part of the problem.

      Finally, I wouldn't put too much weight on the "default state of the universe". By default there's no force of nature that locks me up if I kill someone, but I'm rather glad we as a society made those kinds of rules. By "default" there is nothing stopping someone else from killing you in response to you committing murder. That we have laws which formalize the process doesn't really change anything. Furthermore, it is a heck of a lot easier to punish someone for committing a physical crime because (a) it takes a lot of effort to kill someone whereas copying information is easy (b) most people are not inclined to kill another whereas most people are inclined to share information (c) killing someone typically leaves evidence (at least a missing person) whereas copying information leaves no evidence behind. All these things, and more, make laws about physical crimes feasible and reasonable but should indicate that arbitrary laws about information sharing in and of itself are not.
      --
      When information is power, privacy is freedom.
    185. Re:Thats what they get by Anomalyst · · Score: 2, Insightful

      Attribution was correct, just incomplete. Should have been "Lady Vader". See the 1st Timothy Zahn Trilogy. Zahn has done an excellent job of extending and supplementing the SW milieu.

      --
      There is no right to feel safe thru security vaudeville at the expense of everyone's freedom, privacy and tax money.
    186. Re:Thats what they get by ElleyKitten · · Score: 1

      I don't think that's a good example. While the code may inconvenience you, the goal here is to stop others from stealing your radio - which should be in your best interest. It doesn't stop anyone from stealing the radio, it just inconveniences them afterwards. Or, more likely, inconveniences the person they sold it to, and by that point the theft doesn't care and is stealing more radios. So, all and all, it's just an inconvenience, not a deterrent.
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    187. Re:Thats what they get by mrchaotica · · Score: 1

      Wha...?

      <trekkie>Stupid Star Wars, making all the books canon...</trekkie>

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    188. Re:Thats what they get by rossjudson · · Score: 1

      Oh please. How many people buy a game more than once because of copy protection? A vanishingly small number, I'd guess.

      I _did_ buy Beyond Good and Evil for the second time on Steam, recently...couldn't find the old CD and didn't want the copy protection anyway. For a few dollars I have semi-permanent access to the game anywhere I want it.

      I won't buy games any longer where there is CD-based protection. I don't have a problem with Steam, Direct2Drive, or most recently the EA download for Mass Effect. It's vastly more convenient than shuffling through DVDs.

    189. Re:Thats what they get by Anonymous Coward · · Score: 0

      I'm a cheapskate that would prefer to pirate buggy garbage software than pay for it and find out it's crap and that I wasted 50$. It's called having a family budget. Many games now don't have playable DEMO's when they come out. How can I decide if a game will run on my machine, or if it fun to play? No DEMO, so I get a full version to try.

      I have often tried a cracked full version when no demo is available to see if a game is worth buying. Mass Effect is one of them. I truly enjoy the game so I bought it, but I spent a full week getting the bought version of it to work (and I STILL have tons of issues). Had it been ANY other type of game (good sci-fi RPG's are rare) and discovered I paid 50$ for something I could barely use (or not at all for some people), I would have smashed the disk and shipped it back to Bioware with a serious FU letter. I had less problems with the cracked version, than with the DRM. I sometimes have to try launching the game 3-4 times before it will "see" the DVD.

      Other games that I KNOW are great (Crysis), and buy with no second thought... I know they will be bug free (mostly), fun, and are of serious quality worth supporting.

      If game companies would produce PC games that were more stable, and released functional demo's at the same time as the game (instead of never, or months later) piracy would be a much smaller issue IMHO. Considering I've worked at multiple game companies, I know what goes into the effort to make one, and I WANT to support my friends that still work there. I cannot though, support BAD software (of any kind) and I can spot a turd a mile away. Unfortunately though, sometimes downloading a software before buying is the only way to know if it is worth supporting or will run with minimum bugs, especially with the "no return" policy of most stores on open software have (if I had bought any other appliance with as many problems as ME, I could easily take it back to the store).

      I'm sure that there are quite a few "polished turds" out that people are sorry they've payed their hard earned cash for.

      Meh. I'm done ranting.

      Copying "illegal" sofware will aways exist in some form. People crack software DRM for the fun and challenge. If you want to protect software, put a basic key to protect it from your average joe moron, but don't hinder REAL clients. That pushes them away.

      A good analogy would be put a lock on your front door and maybe an alarm to block 99% of the people out there, but don't waste your money on window bars, mines in your yard, etc... Someone will AWLWAYS find a way to go around security.

    190. Re:Thats what they get by Anonymous Coward · · Score: 0

      I agree completely. Convenience is key, why do you think gas stations sell stuff like milk for 25% more than the grocery next door?

      This is a lession the RIAA, etc. need to learn. Some are starting to realize this; I recently saw some budget CD's at a local Wal-Mart that came with a data track that contained the .mp3 files for each audio track.
      Most people would be happy to pay $7 for an audio disc with all the high-quality .mp3 's already there for their use. Not only does it save them the TIME and RISK of pirating the music, it provides them a guaranteed full-quality audio file and a hard-copy backup.
      Now I haven't bought one of these to test it out, so I'm not sure if there's any DRM involved or not.

      If these companies would listen to the customer base, they'd realize people don't really want a disc anymore, they want it digital, and they want it NOW.

    191. Re:Thats what they get by Anonymous Coward · · Score: 0

      I've actually purchased software in the past, and after nightmares trying to get it installed and running due to DRM simply thrown up my hands and downloaded a cracked version. Not technically piracy, but it would still get me a DCMA takdown notice, and my ISP has a policy where they kick you off after they get 3, unless you are willing to pay for a lawyer and sue whoever submitted the notice to the ISP.

      I've 'pirated' a lot of software, but I've paid for every copy that I actually used, except a few rare old games that aren't buyable anymore.

    192. Re:Thats what they get by Goldberg's+Pants · · Score: 1

      I was on the outer fringes of a piracy ring, and had left school by the point floppy disks came out anyway. A friend of a friend of a friend would download stuff from BBS (and over the university internet hookup when the scene started using the net), he'd get them on disks, pass them to a friend, who passed them to my friend, who passed them to me. Never an original in sight, and we often wound up with stuff weeks before it was actually released. (And in some cases stuff that was never commercially released for whatever reason.)

      I remember when FAST, The Federation Against Software Theft started busting folk. The friend of my friend buried all his disks in his garden, and my friend gave me all his disks to look after until the heat was off. (I wasn't a "name" in the scene. He was, albeit a very minor one.)

      Good times:)

    193. Re:Thats what they get by Tom · · Score: 1

      Maybe we were just well-off, but in my school, most of us owned a small number of games. I still have those C64 originals, out of nostalgia. My tally was three games ("They stole a million", "Wasteland" and the first Lord of the Rings game). So among the lot of us, there were about two dozen original games. Many didn't have copy protection. Some did, and we cracked it ourselves mostly (some we couldn't, and that only raised our respect for the cracking groups). Some had hardware copy-protection - code books that wouldn't copy on a photocopier (not enough contrast), or those code wheels. I actually developed a small process/algorithm for translating those code wheels into lookup tables that were faster to use than the code wheels themselves. That was when I first realized that sometimes, the pirate version could be more convenient than the original.

      --
      Assorted stuff I do sometimes: Lemuria.org
    194. Re:Thats what they get by Guignol · · Score: 1

      All Americans suck at some point because, well err they're mammals ? (sorry :))
      I agree with what you are saying but I think YHBT (HAND)
      beyond the fact that it was indeed a different point being made, the issue does exist, but really, if we are so not trusting the game provider and thinking about this requirement as a way to spy and what not, then
      1) why consider the game at all to begin with ?
      2) why trust it could not spy and/or do any other kind of evil things anyway without this obvious 'phone home requirement' ?

    195. Re:Thats what they get by harl · · Score: 1

      Depends on just how unfair that contract is. "Selling" a product but then preventing the paid customer from enjoying its use without cause borders on unjust enrichment. They're not "preventing the paid customer from enjoying it's use without cause".

      What they are doing is canceling a subscription in accordance to the contract both parties agreed on before the customer paid for the subscription. There's nothing unfair about that.
      --
      I find being offended by me offensive.
    196. Re:Thats what they get by cduffy · · Score: 1

      They're not "preventing the paid customer from enjoying it's use without cause".
      In the hypothetical situation you describe, that is bluntly and obviously what they're doing on its face, and the use of the term "subscription" in their agreement is simply disingenuous.

      What they are doing is canceling a subscription in accordance to the contract both parties agreed on before the customer paid for the subscription.
      Depends on how good you are at spinning it to the judge; "subscription" has some implications which aren't applicable here. Without negotiability, however, it's hard to argue meeting-of-the-minds, making that contract more assailable than it might otherwise be. Further, while the fine print might imply otherwise, Steam tells people to "buy" or "purchase" a game, which strongly implies a one-time payment in return for perpetual use; arguably, this conflation between purchase and subscription provides grounds to argue intentionally deceptive behavior on Valve's part.

      How does couching it in terms of subscription make it less unconscionable or unjust to accept money in a transaction marketed and advertised as "purchase" or "sale" of an item, and later prevent the paid customer from enjoying the use of the item which was billed as "sold" without cause?

      As I argued before -- large companies frequently don't even bother to show up in small claims (making a default judgment a shoo-in), and in some states their representative can't be a lawyer (ensuring that even if they are represented, the sides are evenly matched). In the event that they act against me (unlikely, as I am doing and intend nothing contrary to the letter or spirit of the agreement), I'll take my chances in small claims.

      Between that redress and (perhaps more significantly) the negative media attention which can be brought to bear if Valve takes such actions against their paid "subscribers", I'm not worried at all.
    197. Re:Thats what they get by harl · · Score: 1

      In the hypothetical situation you describe, that is bluntly and obviously what they're doing on its face, and the use of the term "subscription" in their agreement is simply disingenuous. You admit they're following the contract that you agreed to. Yet you claim you'd go to small claims to fight it. That would require you to admit to the judge that even though you think the contract is "disingenuous" that you'd agreed to it before hand and now no longer want it applied to you.

      Depends on how good you are at spinning it to the judge; "subscription" has some implications which aren't applicable here. Without negotiability, however, it's hard to argue meeting-of-the-minds, making that contract more assailable than it might otherwise be. On the flip side we have legal precedent at the circuit/district level in Valve's favor. Valve is not required to negotiate. Declining every counter offer made and sticking to the original offer is completely legal.

      Further, while the fine print might imply otherwise, Steam tells people to "buy" or "purchase" a game, which strongly implies a one-time payment in return for perpetual use; arguably, this conflation between purchase and subscription provides grounds to argue intentionally deceptive behavior on Valve's part. It does not imply it clearly states otherwise. There's no deception. As you said you have to agree to the contract before hand. Failure to read and/or understand a contract is not deception. Fine print is rock solid. Saying one thing and meaning another, but explaining in the fine print, is the norm in advertising.

      How does couching it in terms of subscription make it less unconscionable or unjust to accept money in a transaction marketed and advertised as "purchase" or "sale" of an item, and later prevent the paid customer from enjoying the use of the item which was billed as "sold" without cause? It doesn't. It's completely unconscionable and unjust. But it's court tested and legal. This is _exactly_ the reason I refuse to give Valve a penny. You're the one who agreed to an, in your words, "unconscionable" and "unjust" contract.

      I'll take my chances in small claims. You're willing to fight or rely on a no show. Remember a judgment is not a collection. I want a transaction in which there is no chance of a fight since it can't be arbitrarily reversed by one party. Thus we've made different choices.
      --
      I find being offended by me offensive.
    198. Re:Thats what they get by cduffy · · Score: 1

      On the flip side we have legal precedent at the circuit/district level in Valve's favor.
      The only precedent you've referenced is not squarely on-point.

      Valve is not required to negotiate. Declining every counter offer made and sticking to the original offer is completely legal.
      I agree that negotiability is not a precondition to a valid contract, but it does demonstrate a "meeting of minds" and make unconscionably more difficult to demonstrate.

      Saying one thing and meaning another, but explaining in the fine print, is the norm in advertising.
      Going too far in that direction is hazardous. You've seen the folks getting smacked down lately for selling "free" software but burying details of a required subscription in the fine print, right?

      Thus we've made different choices.
      Indeed.
    199. Re:Thats what they get by Cruciform · · Score: 1

      Yup, covered in the second paragraph. The idea of being rootkit'ed by the DRM is an ugly spectre as well.

    200. Re:Thats what they get by Anonymous Coward · · Score: 0

      I've a laptop, as I change working area frequently. Job's pay is good, and I can afford to buy 5/6 game year (even more, but there are not more than 6 good game/year, recently...)
      am'I supposed to carry with me the full case of each cd in my laptop bag? I usually have 6/10 games installed at once!!! this is more than "inconvenient"

    201. Re:Thats what they get by harl · · Score: 1

      The only precedent you've referenced is not squarely on-point. I don't see how. The precedent shows that Stream EULA is a binding legal contract. By agreeing to said contract you acknowledge that you are not purchasing anything, that you own nothing. That means that any debate of "purchase" or "ownership" is irrelevant. You already had your chance to object. You chose not to.

      Going too far in that direction is hazardous. You've seen the folks getting smacked down lately for selling "free" software but burying details of a required subscription in the fine print, right? Steam is not too far in that direction. A pop up with accept/deny is not fine print nor buried.

      Not relevant but I'm asking out of curiosity. Please define "smacked down". Has there been a judgment?
      --
      I find being offended by me offensive.
    202. Re:Thats what they get by cduffy · · Score: 1

      Not relevant but I'm asking out of curiosity. Please define "smacked down". Has there been a judgment?
      A high-dollar settlement with a regulatory agency, requiring a full refund to all customers.

      My understanding (which could be wrong, I haven't looked into it in detail) is that in that case the terms were presented as part of the click-through install process, and that the user had an opportunity to inspect them and cancel the installation; instead, all the relevant users chose to accept the terms and go through with the installation.
    203. Re:Thats what they get by cduffy · · Score: 1

      I don't see how. The precedent shows that Stream EULA is a binding legal contract.
      The precedent in question shows that "shrinkwrap" software licenses presented post-purchase are not invalid on account of having been presented post-purchase. I never argued that the license in question was a "shrinkwrap", post-purchase license in the first place, so the question of whether such licenses are valid is irrelevant; indeed, I'm accepting for the purpose of this argument that this contract is every bit as valid as a form contract written on paper and provided as a precondition of purchase of a physical product.

      My argument, however, is that such a form contract -- allowing the "seller" to prevent the "buyer" from enjoying the use of a physical product at will, even if it does so by couching the use of said product as a pre-paid "subscription" -- is unconscionable for that reason alone, which I don't believe ProCD addressed. What reasonable person would agree to such a thing, if they believed that the seller would/could actually exercise such a clause?
    204. Re:Thats what they get by harl · · Score: 1

      Name of company? Name of agency?

      --
      I find being offended by me offensive.
    205. Re:Thats what they get by cduffy · · Score: 1

      Think All Publishing, L.L.C. (and its principal and successor) and the Federal Trade Commission.

      The FTC's argument was (1) that they engaged in "unfair and deceptive practices", and (2) that the disclosure they provided (which, on further research, was not a popup but a checkbox affirming agreement to a document, behind a "terms of use" link, which fully detailed the charges the customer was agreeing to) was inadequate.

    206. Re:Thats what they get by harl · · Score: 1

      My argument, however, is that such a form contract -- allowing the "seller" to prevent the "buyer" from enjoying the use of a physical product at will, even if it does so by couching the use of said product as a pre-paid "subscription" The fact that the contract is a form contract is irrelevant. In my state all mortgages have to by law use a form contract.

      You use the term "physical product". What is the physical product? My point at the start was that a physical product helps make you secure in ownership.

      You agree that it is a subscription. You made that decision when you accepted what you say is a valid contract.

      What reasonable person would agree to such a thing, if they believed that the seller would/could actually exercise such a clause? The existence of said clause shows intent. If they weren't planning on exercising the clause then the clause would not be in the contract.

      I don't think it's reasonable to sign a contract that has such clauses in it.
      --
      I find being offended by me offensive.
    207. Re:Thats what they get by harl · · Score: 1

      That's an opt-out system that is hidden, akin to writing on the back of the page. I agree that is deceptive.

      However Steam does not hide the information in that manner. They put it directly in front of you and ask you to accept it or not.

      The line falls between the two.

      --
      I find being offended by me offensive.
    208. Re:Thats what they get by cduffy · · Score: 1

      You use the term "physical product". What is the physical product? My point at the start was that a physical product helps make you secure in ownership.
      I was arguing that this would be clearly unconscionable in the sale of a physical product, and (if you accepted that premise) asking if and why such terms would be sufficiently reasonable as to be enforceable in the present context.

      Again, I believe unconscionability clearly applies here. The Steam agreement can be easily misunderstood by a layman to govern the use of Steam itself, as opposed to the software "purchased" via that mechanism. Bargaining power is strongly one-sided, the terms (as you've admitted) overwhelmingly favor a single party, and there's no price disparity when purchasing through Steam sufficient to make it clear that the buyer is being reasonably compensated for agreeing to these terms.
    209. Re:Thats what they get by toddestan · · Score: 1

      If they have them seperated, if they lose one they may not know about it for a while since the car can still be used. If both are lost at the same time, they know about it immediately and they know who to bill for it.

    210. Re:Thats what they get by harl · · Score: 1

      I was arguing that this would be clearly unconscionable in the sale of a physical product, and (if you accepted that premise) asking if and why such terms would be sufficiently reasonable as to be enforceable in the present context. I don't see a problem. You change subscriber to renter/leaser/whatever and have the user sign the contract before purchasing the physical object. Enforcement would be much harder but that's the only change.

      Again, I believe unconscionability clearly applies here. The Steam agreement can be easily misunderstood by a layman to govern the use of Steam itself, as opposed to the software "purchased" via that mechanism. Bargaining power is strongly one-sided, the terms (as you've admitted) overwhelmingly favor a single party, and there's no price disparity when purchasing through Steam sufficient to make it clear that the buyer is being reasonably compensated for agreeing to these terms. I disagree.

      Compared to car or mortgage contracts it is very simple for a layman to understand. If this contract is unconscionable due to misunderstanding then every mortgage is as they are more complex.

      Additionally the confusion you mention about ownership is not there. The contract has two different sections covering subscription and merchandise. It is very clear on the difference. 'software "purchased"' is your wording not theirs. Their's is "purchase a subscription" which is in no way misleading.

      Bargaining power is in no way one sided. It is a voluntary purchase of a purely luxury item. Either side is free to decline without hardship.

      The terms overwhelmingly favor one side. This is unfair but not unconscionable.

      The price difference is irrelevant.

      It's an unfair contract. Very unfair. But it's not unconscionable. It's really quite a brilliant strategy. Even public opinion doesn't seen to matter. There's been no repercussions when these clauses have been evoked en-mass. There especially has been none when envoked on an individual.

      I expect these types of contracts to have a limited lifespan. My guess is that either a legislator will be personally angered or something involving a minor unable to accept the contract.

      --
      I find being offended by me offensive.
    211. Re:Thats what they get by cduffy · · Score: 1

      The price difference is relevant, as terms which overwhelmingly favor one side without reasonable compensation for the same is one of the tests for unconscionability. "Purchase a subscription" in not the wording they use when clicking on the button to indicate that one wishes to buy (what is presented as) a product; it may be the wording used in the license agreement subsequently displayed, but (largely on account of that distinction) that license agreement's applicability to the ongoing transaction is not immediately clear to the layman, and can be interpreted as a reaffirmation of the terms of use of Steam itself (without implication as to the product being "purchased", as purchase of a product is the manner in which the transaction has been presented up to and until that point, and the language of the agreement itself is the only indication to the contrary).

      I'd ask my wife to weigh in here, but she's taking a week of vacation and has indicated she doesn't want to think about law in the interim.

    212. Re:Thats what they get by harl · · Score: 1

      Overwhelmingly favors one side which has superior bargaining power. This test is failed. As mentioned before there is no superior bargaining power. It's a pure luxury item. They have no means of compulsion. There is no damage to you for declining the contract. Again just because something is unfair does not mean it is unconscionable.

      "Purchase a subscription" in not the wording they use when clicking on the button to indicate that one wishes to buy (what is presented as) a product; it may be the wording used in the license agreement subsequently displayed, We've already covered this under the fine print discussion.

      but (largely on account of that distinction) that license agreement's applicability to the ongoing transaction is not immediately clear to the layman, "This Steam Subscriber Agreement ("Agreement") is a legal document that explains your rights and obligations as a Subscriber. Please read it carefully." is perfectly clear to a layman.

      without implication as to the product being "purchased", as purchase of a product is the manner in which the transaction has been presented up to and until that point, and the language of the agreement itself is the only indication to the contrary Ad copy is not a contract. You admit that the contract explains that it is not a purchase of product. That's the contract's purpose. Again we're repeating the fine print discussion.
      --
      I find being offended by me offensive.
    213. Re:Thats what they get by cduffy · · Score: 1

      It's a pure luxury item. They have no means of compulsion.
      Compulsion is not a necessary element; deception or lack of genuine consent also qualify. If one believes that the Steam Subscriber Agreement is reaffirming the terms of the Steam license, rather than providing terms governing the immediate purchase, there is not genuine consent inasmuch as the immediate transaction is concerned.

      "This Steam Subscriber Agreement ("Agreement") is a legal document that explains your rights and obligations as a Subscriber. Please read it carefully." is perfectly clear to a layman.
      It is entirely clear that the document is binding in some manner. It is not clear that the document applies to the product being purchased, rather than to Steam itself.
    214. Re:Thats what they get by harl · · Score: 1

      Compulsion is not a necessary element; deception or lack of genuine consent also qualify. If one believes that the Steam Subscriber Agreement is reaffirming the terms of the Steam license, rather than providing terms governing the immediate purchase, there is not genuine consent inasmuch as the immediate transaction is concerned. As stated before one test does not unconscionable make. It requires both a procedural and a substantive element. Freeman v. Wal-Mart Stores, Inc., 111 Cal.App.4th 660, 3 Cal.Rptr.3d 860, 866 (2003)

      There is no procedural unconscionability since you have the option of not buying the product.

      It is entirely clear that the document is binding in some manner. It is not clear that the document applies to the product being purchased, rather than to Steam itself. Now you're just being argumentative and contrary. It is perfectly clear that it is a contract, and perfectly clear that a subscription is being purchased.

      "You become a subscriber of Steam ("Subscriber") by installing the Steam client software and completing the Steam registration. Additionally, as a Subscriber you may obtain access to certain services, software and content ("Subscriptions") available to Subscribers."
      "Each Subscription allows you access to certain services, software and other content under the terms of each such Subscription and this Agreement."

      The contract explicitly differentiates between subscriptions and merchandise.

      It's quite clear in the _Ownership_ section that you don't own anything.

      --
      I find being offended by me offensive.
    215. Re:Thats what they get by cduffy · · Score: 1

      Okay -- you win the thread.

      I'm relying on good faith on Valve's part, and may well not have effective redress should they act contrary to that intention; your decision not to make that reliance is an entirely reasonable one.

      It's been fun.

    216. Re:Thats what they get by harl · · Score: 1

      It has been fun. Thanks for showing me that there can still be intelligent discussion here.

      --
      I find being offended by me offensive.
    217. Re:Thats what they get by Anonymous Coward · · Score: 0

      crack haze? get real, cocaine in any form gives anything BUT haze. RTFW(ikipedia).

    218. Re:Thats what they get by Bastard+of+Subhumani · · Score: 1

      if they lose one they may not know about it for a while
      So the real solution is learning to count to two?
      --
      Only three things are certain; death, taxes, and apocryphal quotations - Ben Franklin.
    219. Re:Thats what they get by Anonymous Coward · · Score: 0

      Another great example is Starforce. I have GT Legends here. Came free with GTR2 (which didn't use Starforce). I daren't install it given my last system suffered damage from Starforce. So I've got this great game I really want to play, but daren't risk installing it. Starforce is so woven into the program that it can't be removed.

      A great point. I read some reviews of GT Legends and thought "Wow! This sounds like an awesome game". I was ready to buy it, but thought I'd check the forums first. Glad I did, as the first $diety-knows pages of google were complaining about how bad the StarForce copy protection was. Hell, the developers had to release a patch for the demo because StarForce was conflicting with peoples CD-drives.

      Needless to say, I didn't buy the game. I also emailed the developers and the publishers to let them know why I refused to buy the game. Their use of DRM has directly led to the loss of at least one sale, and I suspect that I am not alone.

  2. News flash by Patrick+Fisher · · Score: 0, Redundant

    What's this? DRM causes massive amounts of consumer frustration while doing little to protect the rights of the property owner?

    Huh.

  3. Vista Obligatory by Tablizer · · Score: 3, Funny

    a user is only allowed 3 activations per license key. A license key is burned up when the O/S is reinstalled, ...

    If you own Windows Vista, then you'll have about 3 days to use your license ;-P

    1. Re:Vista Obligatory by Ethanol-fueled · · Score: 0

      a user is only allowed 3 activations per license key. A license key is burned up when the O/S is reinstalled, ...

      ...And that's why they don't make games for Linux, folks!
    2. Re:Vista Obligatory by Bert64 · · Score: 1

      I haven't reinstalled any of my linux systems for years...
      If you use a distro like gentoo the upgrade process is incremental rather than depending on fixed release versions, so you gradually update things as they come along. At least one of my installs dates from around 2001.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    3. Re:Vista Obligatory by Vancorps · · Score: 1

      You are using a different definition of reinstall. Your story is not unlike mine, I too started with Gentoo when it was all stage 1 installs. The issue is that this DRM requires reactivation if certain parts of the OS are replaced. This is quite common in Linux. The whole entire thing gets replaced once a year at least if you keep up with patches. It's quite easy to do but the game will see different checksums and require you to reactivate.

    4. Re:Vista Obligatory by Anonymous Coward · · Score: 0

      Go kick a puppy

  4. Well, by Daimanta · · Score: 2, Insightful

    That's the downside from copy protection. If you make it too weak, it is easily cracked. If you make it to strong, you lock out legit users. Try to avoid 99,999% of that or you will get disgruntled customers and that's a big no-no for companies. Since Spore is a single-player game, a harsh copy protection will only tick off legit costumers. A free bit of advice, DON'T. It will cost you more than you will get from it.

    --
    Knowledge is power. Knowledge shared is power lost.
    1. Re:Well, by FinchWorld · · Score: 5, Insightful
      That's the downside from copy protection. If you make it too weak, it is easily cracked. If you make it to strong, you lock out legit users.

      And it'll still be cracked

      Since Spore is a single-player game

      and mass effect too...

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    2. Re:Well, by Opportunist · · Score: 5, Insightful

      There is no distinction between weak and strong copy protection. No matter how strong, it will be broken. Whether 1% or 0.000001% of the people have the skill to break it is meaningless, it only takes one person to break it. Then it's spread millionfold through the net. Whether someone else breaks it too doesn't make a difference.

      There is a difference between copy protection that is a minor nuisance (i.e. having to have the disk in the drive to use the software) and a major nuisance (i.e. disabling the software altogether after a while). The first will be swallowed grungedly. The latter will cause people to find a way to get around it to use the software they legally bought again.

      If this has any effect, it will make more people search for ways to disable copy protection. It will show people who didn't even think about copying how to do it, how to acquire "cracks" and how to download cracked software.

      And once the initial "work" is done to get a hand on such software, the incentive to keep doing it is immense. It does take some time initially to dig up sources for cracked software, but once you have the source, getting more software without buying for it is fairly trivial.

      So the net effect of crippling DRM methods like this is to drive more people towards cracked soft. Because once you know where to get it, it's easy to get more.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Well, by Bert64 · · Score: 1

      Yeah, a lot of people waste money on software until they realise it's possible to get better stuff for free.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    4. Re:Well, by Opportunist · · Score: 2, Insightful

      The step towards FOSS takes usually longer. But more than one person has found his way to cracked soft due to software he bought refusing to work properly. And once he sees how easily you can get software "for free", and how much more convenient it is when you don't have to do what the copy protection mechanisms demand from you, he usually stays there.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:Well, by ucblockhead · · Score: 1
      The paradox is that "too weak, easily cracked" requires stronger DRM than "too strong, lock out legit users".

      The only rational option is to realize that the crackers will always win, and your best bet is making customers happy saving your money for features, not idiotic DRM schemes that don't work.

      --
      The cake is a pie
    6. Re:Well, by Arccot · · Score: 1

      So the net effect of crippling DRM methods like this is to drive more people towards cracked soft. Because once you know where to get it, it's easy to get more. That's a pretty important point.

      Someone may not know about or may not be interested in cracks and illegal software torrents, but is pointed to it a friend or a forum posting to fix a DRM problem they are having. Once they get the torrent software, the virtual drive, and a link to a torrent search engine, it becomes easy to do it a second time. And even easier the third.

      EA and the rest should really think about that aspect.
  5. DRM is pointless by Rinisari · · Score: 0

    DRM keeps an honest man honest, and that's it.

    1. Re:DRM is pointless by A+beautiful+mind · · Score: 3, Insightful

      DRM drives a honest man to not liking DRM. Those who use software against the wishes of the content creator are rewarded with superior quality.

      --
      It takes a man to suffer ignorance and smile
      Be yourself no matter what they say
    2. Re:DRM is pointless by Anonymous Coward · · Score: 0

      Er... doesn't this show that it forces an honest man to resort to dishonest means to get what they paid for?

    3. Re:DRM is pointless by Anonymous Coward · · Score: 2, Insightful

      It doesn't even manage that feat. It encourages honest people to crack the DRM so that they get to use software they paid for. Ultimately they learn to just bit torrent it and have done.

    4. Re:DRM is pointless by AioKits · · Score: 2, Insightful

      Yeah, but it also turns an honest man into whatever it takes to get his damned game working since he feels entitled to it (rightly so cause he did pay for the thing).

      I had brought a copy of Supreme Commander:FA and went to bit torrent for a copy of it since it would NEVER install all the way. Plays like a champ with the copy I got offa Pirate Bay, no insert CD or nothing.

      BTW - I do know the latest patch removes the 'copy protection' on it.

      --
      "Quote me as saying I was mis-quoted." -Groucho Marx
    5. Re:DRM is pointless by LiquidAvatar · · Score: 5, Insightful

      I'd disagree - this DRM is making this honest man pirate. If a DRM suite cripples my legitimate use of the product, then I'm going to acquire the product without the DRM.

      --
      It is difficult to free fools from the chains they revere.
      -Voltaire
    6. Re:DRM is pointless by ^_^x · · Score: 1

      Not even, sadly...
      Since I started working for a living and actually being able to afford good games, I buy them. I'd buy Mass Effect to try it.

      However the DRM is an absolute deal breaker. If I try it, it won't be the purchased version! TBH though I'll probably just let it slide and not play unless someone hands me a precracked disc.

    7. Re:DRM is pointless by LWATCDR · · Score: 2, Insightful

      Not really.
      I bought FS2004. I run the cracked version of it because I don't want to have to find the disk every time I play it.
      I am honest because I am honest.
      In this case I doubt I will buy Spore. The DRM is just too big of a pain do deal with.
      DRM seems to be making honest people into criminals.
      Seems way to like prohibition to me.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    8. Re:DRM is pointless by bersl2 · · Score: 1

      The question then is whether you remain an honest man having done this.

    9. Re:DRM is pointless by Anonymous Coward · · Score: 0

      No, it turns an honest man into a dishonest one just to get what they paid for to work.

    10. Re:DRM is pointless by Anonymous Coward · · Score: 0

      I would say that enough DRM makes an honest man not so honest.

    11. Re:DRM is pointless by digitrev · · Score: 5, Insightful
      No, the real question is will you continue to remain an honest man because of this? If your software acquisition process looks like this:
      1. Buy software.
      2. Install software.
      3. Get frustrated.
      4. Crack software.
      you'll soon start to cut out steps 2 and 3, and then just cut out step 1.
      --
      Cynical Idealist
    12. Re:DRM is pointless by meringuoid · · Score: 1
      DRM keeps an honest man honest, and that's it.

      DRM like this, that fucks paying customers over and leaves them feeling cheated and angry, turns an honest man into a pirate. Because that's what he'll do next time around, when he sees that his neighbour's downloaded copy from mininova runs every time without any hassle.

      --
      Real Daleks don't climb stairs - they level the building.
    13. Re:DRM is pointless by Ethanol-fueled · · Score: 1

      Yes, because they paid for it, you nincompoop.

    14. Re:DRM is pointless by Opportunist · · Score: 1

      Actually, as I pointed out a few posts above, DRM makes a honest man dishonest. At the very least, it tempts him really, really badly.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    15. Re:DRM is pointless by ShieldW0lf · · Score: 1

      Better question is, should you be held personally accountable for having funding DRM by making a purchase?

      Far as I'm concerned, if you bought it, the finger is pointed at you for giving them money to perpetuate this shit.

      --
      -1 Uncomfortable Truth
    16. Re:DRM is pointless by c0d3g33k · · Score: 1

      Yeah, but it also turns an honest man into whatever it takes to get his damned game working since he feels entitled to it (rightly so cause he did pay for the thing). AFAIK, using cracks still requires that the original game be installed, which means the DRM is already on my system, ready to be exploited. I won't place my system at risk for a tasty bit of entertainment fluff, so I honestly don't even care to buy the game at all. What's the point of buying the game and pirating 'in protest' if your system is already screwed. No thanks.

      The truly honest act is not to reward the producers of this nonsense at all. Don't buy media that is DRM encumbered.
    17. Re:DRM is pointless by c0d3g33k · · Score: 1

      Amen. Don't buy it.

    18. Re:DRM is pointless by Digital_Quartz · · Score: 1

      More like "DRM keeps a dishonest company dishonest".

      DRM imposes limits on the honest man that he wouldn't otherwise have (no format shifting, vendor lock-in, etc).

      DRM imposes no limits on the dishonest man; since the very idea of DRM is fundamentally flawed at a first-premises level, it will always be easy to crack, and dishonest people will always have access to DRM protected goods.

      DRM lets big media companies bilk people by forcing them to buy the same thing over and over again.

    19. Re:DRM is pointless by AioKits · · Score: 1

      Can it be called pirating if I purchased a legit copy of the game that won't install and get another copy via a torrent? Hell, I wasn't even aware it had DRM on it until I read up from troubles others were having.

      Truly honest act? Please.

      --
      "Quote me as saying I was mis-quoted." -Groucho Marx
    20. Re:DRM is pointless by GeeBee · · Score: 1

      DRM only keeps an honest man from using what he has paid for.

      I just had a very unhappy SecuRom experience after upgrading my DVD Burner. I got the problem solved (there was actually a patch from SecuRom so they know they fouled up and had to admit it). Still, I'm not pleased to say the least.

    21. Re:DRM is pointless by wiremind · · Score: 1

      I'm definitely in the Step1-Step4 camp.

      I buy my DVD and then download the ISO so its in my media center.

      I buy my CD/ITunes Songs, and then download the mp3's.

      I buy my Software, and have the cracks downloaded before the software is finished installing. (C&C: Red Alert, Age of Mythology, GTA:VC, etc) (Usually they are just NO-CD Cracks.)

      DRM is just so totally useless. Honest people are gonna keep paying for their media, and dishonest people are gonna keep finding ways to pirate their content. The only thing DRM does is punish the honest people.

      What annoys me the most, almost every single thing listed here is already considered copyright infringement.

      If politicians really represented 'We The People' we would have new Fair-Use Laws, instead we got this DMCA shit, and now canada's about to take the dive into that cesspool.

    22. Re:DRM is pointless by wiremind · · Score: 1

      it tempts him really, really badly. yeah, that is true.

      As per this post: http://games.slashdot.org/comments.pl?sid=586771&cid=23830359

      1. Buy software.
      2. Install software.
      3. Get frustrated.
      4. Crack software. I already skip step 2 and 3. The temptation to skip step 1 is always there.

    23. Re:DRM is pointless by kc2keo · · Score: 1

      Multiplayer games like Battlefield 2 require that you have your disc in the drive before it starts up. It is pointless because if you did pirate it chances are you can't play it online (invalid/inuse key) and offline play sucks. NO-CD cracks don't work either and results in PunkBuster kicks. The BF2 Mini Disc + Daemon Tools allows me to boot the game without the disc in drive. Works like a charm. Never got kicked either.

    24. Re:DRM is pointless by bakedpatato · · Score: 2, Interesting

      It's even worse because Mass Effect has a bug in the RETAIL version that makes the game impossible to play(the forever overheated weapons), and cracks fix that bug...hmmm...

    25. Re:DRM is pointless by Fweeky · · Score: 1

      Yup, GPG have been pretty good with that; the usual copy protection on release, and about 3 months later it's patched out.

      With their next game, Demigod, they're actually forgoing copy protection outright; publishing via Stardock, who have a pretty friendly download app which doesn't act like a paranoid cleptomaniac like Steam and co.

    26. Re:DRM is pointless by Buran · · Score: 1

      The BF2 no-cd works for me (though it's a little unstable). I'm a legitimate owner so I don't have CD key problems, and I can keep my disks on the shelf where they belong. I'm a heavy weekend user (I'm in a small group of friends and we have our own Allied Intent Xtended server). So far so good -- with one note, see below.

      However, two people in our group can't play outside our VPN-restricted game because if they try they get a "CD key in use" error EVERY TIME. They have never given their keys out and their purchase is mostly worthless (it's not much of a single player game) outside our small group of friends. I suggested they contact EA. EA, naturally, did nothing. EA is content to let its customers get cheated and keep their money for a useless product.

      As for our server: as far as I know we aren't using Punkbuster. The instability I see is sudden drop to desktop with no warning.

    27. Re:DRM is pointless by Anonymous Coward · · Score: 0

      1. Buy software.
      2. Install software.
      3. Get frustrated.
      4. Crack software.
      you'll soon start to cut out steps 2 and 3, and then just cut out step 1. Why would you need step 4 after cutting out step 2?

    28. Re:DRM is pointless by _Sprocket_ · · Score: 1

      Wait. Where does "profit" fit in to all this?

    29. Re:DRM is pointless by geekoid · · Score: 1

      No, there is nor reason to believe the other steps will be cut out.

      It is ignorant in the extreme to think that.

      For the record, I do not bother with step 3. I look online to find out about DRM issue. That I see availability of a patch. Then I go buy the game and install. whether or not I install from the disk is another matter.
      This is why I no longer by software on or near it's release date. I wait until the DRM has been fixed, and a patch is out.

      The industry brought this on it's self.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    30. Re:DRM is pointless by ady1 · · Score: 1

      1. Buy software.
      2. Install software.
      3. Get frustrated.
      4. Crack software.
      5. Violate EULA and have the right to use the software revoked

      Compare it to

      1. Crack Game
      2. Profit errr I mean FUN!!!!!

    31. Re:DRM is pointless by bigbigbison · · Score: 1

      Several times in the last few years SecuRom has turned me into a pirate. I buy a game. It won't install. Turns out it has Securom on it. I go online and torrent it. After getting burned several times I have started to skip the "buying the game" step before downloading it.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    32. Re:DRM is pointless by Anonymous Coward · · Score: 0

      Except that I've been doing that 4-step program FOR YEARS for games I've purchased without any ethical lapses. I haven't downloaded any pirated games, just no-cd hacks. Heck, I even bought 2 copies of a game so that I could run it on two machines over a LAN -- and it didn't even have DRM, just a license key to type in.

      If I want to play the game I buy it.

    33. Re:DRM is pointless by mjwx · · Score: 1

      DRM keeps an honest man honest, and that's it.
      No DRM makes an honest man into a criminal, there is no way to police honest men.
      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    34. Re:DRM is pointless by LiquidAvatar · · Score: 1

      You've a good point about buying the software and then just using the pirated (superior) version. That purchase, though, would show support of a product that carries an abusive DRM mechanism, therefore sending the message to publishers that their crippled games will sell regardless of the hoops that they make customers jump through.

      I'd happily purchase the game, if the publishers would respect me as a customer. Since they choose to fear the pirates, and in so doing disrespect the legitimate customer, the legitimate customer is only left with three options: 1) Sacrifice their respect for their machine by installing an abusive DRM suite, 2) Not play the game at all, 3) Turn to pirate channels in order to play the game.

      If the publishers are presenting me with these options, I'm going to choose the third one. If I'm going to have to go to pirate sites to get the game, I'm going to "vote with my money" and not pay those publishers for their work.

      It sucks, I know. It's a lose-lose situation - I can only hope that the developers who do not include crazy DRM mechanisms (whom I gladly support) will flourish, therefore setting the good example for others to follow. Business, at some core levels, operates in a very Darwinian fashion; we need to make the exclusion of DRM a fitness criterion.

      --
      It is difficult to free fools from the chains they revere.
      -Voltaire
    35. Re:DRM is pointless by Anonymous Coward · · Score: 0

      1. Notice DRM before buying.
      2. Don't buy it. Copy it.
      3. Send its price in an envelope directly to developers.

      Then you're honest to yourself. Cut the useless middlemans away. They're there mainly to cut a slice from the profits without doing crap.

    36. Re:DRM is pointless by Anonymous Coward · · Score: 0

      No, step one won't disappear, it'll just change from Buy to Acquire.

    37. Re:DRM is pointless by Anonymous Coward · · Score: 0

      While I agree there's some challenge involved in cracking the software without installing it, I think I'd get bored of doing that if I didn't get to install (and then, I assume, play) the game as well...

  6. People actually buy games still? by Anonymous Coward · · Score: 0

    The pirated version works great.

    Who the fuck would actually pay for a game? ahahahahahahaahaahahahahaa

    1. Re:People actually buy games still? by Anonymous Coward · · Score: 0

      people who realize that a hundred people worked for several years to produce something to entertain them, and have a fucking sense of right and wrong?

    2. Re:People actually buy games still? by Bert64 · · Score: 1

      Perhaps if these people weren't doing us wrong (drm schemes that severely hinder the customer, see the article) we'd feel more bad about doing them wrong.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    3. Re:People actually buy games still? by lgw · · Score: 1

      The developer who created the game had no voice in the DRm scheme - that's the distributor. You rationalization for stealing is pretty flimsy there. Try "perhaps if I had any sense of morality I'd feel more bad" - we'd believe that one.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    4. Re:People actually buy games still? by khellendros1984 · · Score: 1

      Then those hundreds of people better get their crap together and not release software that's so much trouble to use that the illegal route starts looking attractive for someone that actually *wants* to pay for the software.

      --
      It is pitch black. You are likely to be eaten by a grue.
    5. Re:People actually buy games still? by Mascot · · Score: 1

      As with the record industry, the traditional publisher is quickly becoming an unnecessary link in the chain.

      Online distribution means a lot more of the asking price goes back to the developers, as opposed to the publishers and other links in the distribution chain. That means they could sustain a fairly heavy loss in sales (due to the title being only being available online), while still earning as much in the end.

      In other words, the developers do have a say. We can only hope the publishers die a sudden death along with the **AA.

    6. Re:People actually buy games still? by petermgreen · · Score: 1

      I'm not convinced.

      IMO games (at least the immersive 3D variety) have far more in common with movies than with music.

      An immersive 3D game typically contains a huge ammount of art, models and levels. As the graphics capabilities of our machines (both PCs and consoles) increase so does the ammount of work required to produce graphics that meet peoples expectations. Look at the length of the credits for a modern 3D game sometime.

      This is very different from music which generally only requires a few people and a few grands worth of kit (sometimes not even that).

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    7. Re:People actually buy games still? by Mascot · · Score: 1

      I can't see that I made any points where the cost of the product is relevant.

      Are you arguing direct online distribution does not give a higher amount of money back to the developer compared to traditional publishing? Or are you trying to say something else?

    8. Re:People actually buy games still? by petermgreen · · Score: 2, Informative

      I'm saying that modern 3D game development has much higher (sufficiantly high that few developers are likely to be able to pay them out of thier own pocket) upfront costs than music production. Someone has to take the risk of paying that upfront cost in the hope that the game can be sold profitablly. With many games it is the publisher who does this.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    9. Re:People actually buy games still? by Bert64 · · Score: 1

      The developers who developed the game will usually be salaried, paid the same amount whether their game is successful or not.. If the game is a flop they will just move on to writing the next game.
      If the company flops, they will get a development job somewhere else...

      It is the distributor who makes all the profit, and therefore the distribution who is the victim of copyright infringement.

      Note that i am not advocating stealing, i never said we should break into the distribution center and steal thousands of copies of the game. Copyright infringement is not stealing.

      When distribution companies stop screwing over their paying customers, i might consider being one... In the meantime, i will neither buy games nor contribute to their user base by copying them.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    10. Re:People actually buy games still? by Mascot · · Score: 1

      Ah okay, I see your point now. It's a pretty good one too. But, still, there are plenty of good games possible without putting a hundred people at work for several years, and hiring Hollywood actors for voice overs.

      A few decent games and you're starting to build capital and credibility. Which means higher chance of loans and investors if you need cash for a huge and expensive development.

      It's not that I mind the concept of a publisher in itself, I just feel that they skim too much cash for too little added value, just like the recording industry. They also employ the tinheads that feel DRM is a good thing, which was the topic of the thread.

      Games obviously means money. Which means good developers would attract investors. If those investors do not actually also stand between you and putting the game on the market, they have much less leverage than the publishers of today. Which I think would be a good thing.

    11. Re:People actually buy games still? by lgw · · Score: 1

      Copyright infringement is not stealing. While oft-repeated on /., I disagree with this. If you fail to pay what you owe, you're stealing. Anything else is rationalization.
      --
      Socialism: a lie told by totalitarians and believed by fools.
  7. Umm... could anyone explain? by Opportunist · · Score: 3, Interesting

    Why the heck should I buy that crap? No game is good enough to make me jump hoops like a circus lion. Personally, I'd feel insulted. I get to cry, rant and rave, spend my time and money trying to find a solution to their copy protection problem, while I watch others play the cracked and downloaded copies.

    Is that the message I should get out of this? Buy and cry, but copy and enjoy?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Umm... could anyone explain? by Anonymous Coward · · Score: 0

      the message you should get out of this is "buy an Xbox 360".

      then you don't need "troubleshooting techniques to get the game running" in the first place.

    2. Re:Umm... could anyone explain? by Anonymous Coward · · Score: 0

      the message you should get out of this is "buy an Xbox 360".

      then you don't need "troubleshooting techniques to get the game running" in the first place. Enjoy your red ring of death.

    3. Re:Umm... could anyone explain? by wal9001 · · Score: 1

      The message you should get out of this is "buy Sins of a Solar Empire."

    4. Re:Umm... could anyone explain? by Spatial · · Score: 1

      Yes! I bought that game just for developers' attitude.

    5. Re:Umm... could anyone explain? by Walkingshark · · Score: 1

      Well, I was planning on buying both of these games, and since I don't have a console I have to wait for the PC version. I won't buy either with this DRM intact, though. I'll probably end up downloading mass effect, and I'll buy it when they get smart and take off the stupid DRM crap OR when its in the 10 dollar bargain bin, whichever comes first.

      --
      The world you experience is only a close approximation of reality.
    6. Re:Umm... could anyone explain? by tsalaroth · · Score: 1

      I couldn't agree more. Best money I've spent on gaming all year.

    7. Re:Umm... could anyone explain? by Anonymous Coward · · Score: 0

      Enjoy your red ring of death. Oh noes! I can't play my 360 for 1 hour!.
    8. Re:Umm... could anyone explain? by petermgreen · · Score: 1

      No but you do need an ongoing subscription to play online and afaict modding is not generally possible.

      Also last I checked while some consoles support keyboards and mice few console games can use them. Great if you like gamepads, not so great if you don't.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    9. Re:Umm... could anyone explain? by IamTheRealMike · · Score: 1

      Well, because it's a really good game. If the PC DRM bothers you, buy an XBox. It's got tighter DRM but is a lot more convenient and likely to actually work. I played Mass Effect straight through and loved it. It's a shame they are using annoying DRM on the PC version but entirely predictable, the PC just has far worse problems with mass piracy than console platforms do.

  8. Quick fix by Anonymous Coward · · Score: 0

    www.gamecopyworld.com

  9. Pirate by Anonymous Coward · · Score: 0

    Pirated versions.
    They Just Work(tm).

  10. O/S? by Ma8thew · · Score: 1

    What on Earth does O/S mean?

    1. Re:O/S? by cstdenis · · Score: 1

      Operating/system

      --
      1984 was not supposed to be an instruction manual.
    2. Re:O/S? by Anonymous Coward · · Score: 0

      O/S --> Girl sitting holding her knees. For Vista, it's a guy taking a dump.

    3. Re:O/S? by p3d0 · · Score: 1

      I think people get Operating System (OS) mixed up with Input/Output (I/O) and you end up with O/S.

      --
      Patrick Doyle
      I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
    4. Re:O/S? by Ma8thew · · Score: 0, Troll

      No, OS is operating system. I can't work out what the slash is doing in the middle though.

    5. Re:O/S? by Farmer+Tim · · Score: 1

      It means it's either operating or a system.

      --
      Blank until /. makes another boneheaded UI decision.
    6. Re:O/S? by Anonymous Coward · · Score: 0

      Yes, because it's talking about WINDOWS operating systems. They either Operate, OR they're a System. Never both, hence the slash.

    7. Re:O/S? by Yvan256 · · Score: 1

      Or even OS/2, for those of us old enough to remember.

  11. No problem for me. by JorDan+Clock · · Score: 1

    I've been playing the game just fine for the past week. I use a crack, though. I refuse to install SecuROM or be limited to three installations. Sure, you can contact EA and get it activated from them, but that's just ridiculous in this day and age.
    Great game, though.

    1. Re:No problem for me. by Opportunist · · Score: 2, Insightful

      Unless they push a patch some day that removes this lunacy, I guess I'll never know. Since I refuse to break the law for a game, and certainly don't feel like being at a company's whim whether I may or may not use what I bought, I guess the only option left to me is not buying it.

      Ya know, despite what ads tell you, there is still this option...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:No problem for me. by Dorkmaster+Flek · · Score: 1

      So you're saying the DRM is no problem for you because you bypassed it with a crack. Your honor, the defence rests.

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
  12. Don't buy DRM'd games! by RenHoek · · Score: 4, Informative

    I warned people about the same BS with Bioshock. You don't want to pay $50 to just hire a game, because anything that stops you from using what you buy is hiring.

    1. Re:Don't buy DRM'd games! by Anonymous Coward · · Score: 0

      I warned people about the same BS with Bioshock.
      And look how well they listened to you.
    2. Re:Don't buy DRM'd games! by Bert64 · · Score: 1

      But if you can't even use what you hired, what is that?

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    3. Re:Don't buy DRM'd games! by drdaz · · Score: 2, Insightful

      Fraud.

    4. Re:Don't buy DRM'd games! by MindlessAutomata · · Score: 1

      A lazy Mexican.

  13. Spore... by JediLow · · Score: 3, Informative

    Well, I was looking forward to getting Spore when it came out - if this DRM remains though there's no chance that I'm going to buy it.

    1. Re:Spore... by Rocky1138 · · Score: 1

      I'm in the same boat as well. I don't mind having to put the CD in to play but only allowing you install it 3 times or phoning home every 10 days? No thanks. I'd rather not play. Best wishes, EA.

    2. Re:Spore... by Mascot · · Score: 4, Interesting

      At least Bioshock and Mass Effect have used it so far. Unless enough people protested by not buying those, I don't see why they'd remove it from Spore.

      It's a pity, but a lot of people either are ignorant about the DRM, or don't care. Obviously they never bought music from an online store that since shut down.

    3. Re:Spore... by Opportunist · · Score: 1

      I wanted Spore really badly. I've been following every single snippet of information that was issued about it. I was preparing to hand in my annual vacation when I know about its release date.

      Looks like I'll have to find something to do for my vacation now. Yes, I want to play that game. No, I don't accept the terms under which I'd be able to.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Spore... by Znork · · Score: 2, Insightful

      Same here. I've bought most SimCity games (as far as they've worked under cedega), and was going to buy Spore once it got there, but this is simply a total dealbreaker. This is product is defective by design.

    5. Re:Spore... by arth1 · · Score: 1

      It's a pity, but a lot of people either are ignorant about the DRM, or don't care. Obviously they never bought music from an online store that since shut down.

      People did that? Serves them right, then! Stupidity should never be rewarded.

      Personally, I buy a lossless copy online, and if that isn't available, I order the CD and rip it. If the CD isn't available either, then I pirate it, until legal copies are made available. Whether it's available as DRMed content doesn't enter the equation -- that's a different product, and no substitute.

      This is slashdot, right? A car anology is in order, then:
      DRM is like if your car leasing company told you it cost $35,000 up front to lease a $35,000 car, and every time you need an oil change, you would have to come to them to get the car reactivated. Up to three times. After that, you would have to lease a new car. Oh, and no guarantees that the leasing office will still be there next year either.

      Idiots who buy DRM deserve what they get. Go on, grab your ankles. I'm told it hurts less each time.
    6. Re:Spore... by SupremoMan · · Score: 1

      If I want to play the game I will still buy it. I will just have to also get the hacked version. I can even imagine there will be an underground server emulator so you can get the whole experience of downloading other players' content.

    7. Re:Spore... by apoc.famine · · Score: 2, Interesting

      The problem is with the protest part: If enough people "protest" by not buying it, the "truth thermocline" (shamelessly stolen from a previous comment posted here today) will convert that into a "piracy" problem.

      As I understand it, it goes like this:
      CEO: Why are our sales low, Level 2 Exec? Is it piracy?
      Level 2 Exec: Why are our sales low, Level 3 Exec? Is it piracy?
      Level 3 Exec: Why are our sales low, mid-level manager who actually knows what's going on?
      Mid-level manager: Well, our DRM is so restrictive, it's locking out legitimate users. They're refusing to buy our product, because it's easier to pirate it.
      Level 3 Exec: Level 2 Exec - you were right, it's piracy.
      ...continues on up to the CEO

      This would stop if shareholders could grasp that "low sales means PIRATES!!!" actually means "the game sucked" or "our DRM was so bad that it drove legitimate users away". Unfortunately, the "truth thermocline" which exists a few levels down in management means that the real information about the problem almost never makes it to the top. And sadly enough, most of the information the shareholders get is from the people above this level.

      I mean, if you're making a couple of million a year, you're not going to tell the man that signs your paycheck that he's wrong, and that your product is a piece of shit, are you?

      --
      Velociraptor = Distiraptor / Timeraptor
    8. Re:Spore... by pxpt · · Score: 1

      Well, I was going to buy Mass Effect this weekend but it looks like I won't bother. The same goes for Spore when it comes out. I've had enough problems with games protection in the past and this sort of protection sounds worse. I'd much rather play the game than worry about whether it will suddenly stop working for some trivial reason like I changed the hardware in my games machine. Windows is bad enough for that sort of thing thank you very much.

    9. Re:Spore... by Blakey+Rat · · Score: 4, Funny

      Spore is an EA game. You'll be lucky if it doesn't kick you in the nuts when you install it.

    10. Re:Spore... by Gnavpot · · Score: 2, Insightful

      The problem is with the protest part: If enough people "protest" by not buying it, the "truth thermocline" (shamelessly stolen from a previous comment posted here today) will convert that into a "piracy" problem.

      If a game has DRM I cannot accept, I am not going to buy it OR pirate it.

      Reason 1: By ignoring the game, I do not count in any piracy statistics which can be used as an excuse for stronger Digital Restrictions Management in their next game.

      Reason 2: I believe that I will hurt the game company more by ignoring their game than by playing a pirated version. If I played the game, even in a pirated version, I might convince others to buy it. Or I might add something useful to the game's online community.
    11. Re:Spore... by Merls+the+Sneaky · · Score: 1

      I would, but I guess that's why I don't have a job at the moment.

    12. Re:Spore... by MicklePickle · · Score: 1

      That's the key point. I haven't come across many customers of software who are actually pro-DRM.
      They are easily divided between ignorant DRM customers, detesting DRM customers and those that say "whatever" because they have cracked their favourite piece of software.
      This imbalance isn't good..

      --
      -- main(s){printf(s="main(s){printf(s=%c%s%c,34,s,34) ;}",34,s,34);} $p='$p=%c%s%
    13. Re:Spore... by Nogami_Saeko · · Score: 1

      I'd allow them to install a quasi-intrusive DRM if it was time-limited. Ie: for the first 3 months, it phones home every 10 days to check on itself and only allows 3 installs. Then after 3 months it loses the phone home and bumps the installs to 6. Then after 6 months the DRM was removed entirely, I'd definitely buy it.

      Or if they released it on Steam, using Steam's built-in DRM that allows for installs in as many locations as you want, but only one playable at a time, that would be fine.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    14. Re:Spore... by JediLow · · Score: 1

      Yeah, as a whole the CD thing isn't that bad for me, if anything its what I'm used to (heh, still remember playing my first game of Return to Zork - one of the free games that came with my first cd-rom drive).

    15. Re:Spore... by j4s0n · · Score: 1

      The first thing I look for in a game is how interactive it will be with my naughty parts. Any game that does anything to anyones nuts is a step in the right direction in my book.

  14. Screw Piracy by neokushan · · Score: 4, Insightful

    I legitimately own this game and use cracks on it anyway. I don't see why I should be inconvenienced more than the pirates.
    I do this with all my games, mainly because I don't want to have to have the disk in the drive if there's no legitimate need for it.

    --
    +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    1. Re:Screw Piracy by DarkMage0707077 · · Score: 4, Insightful

      I personally prefer "Sins of a Solar Empire" creator's model of copy protection: the game will technically work fine if you pay for it or not...for version 1.0.

      If you want updates and any add-ons they come out with, though, you need to purchase a key(one-time purchase only, mind) in order to register the game.

      I love it: I downloaded two of their games and tried them for 3 days. One, I got rid of; the other, SoaSE, I liked so much that I went and bought a legitimate key to register with online.

      Granted it has its flaws: it would be very easy for someone to pirate a game with this kind of "protection". Even the key itself would be easy to spread around, I bet.

      But if you actually like the game, don't you want to see improvements and add-ons come out for it? And/or more games like it? Most people are aware that these things cost money, and without that money, no more will be made like it. So if customers like what they see and want more, they come back and pay for more.

    2. Re:Screw Piracy by Siridar · · Score: 1

      Err...i'm not sure if its different for you guys over there in the states, but here in Australia the PC version of mass effect doesn't need the disk in the drive to play. That's what the online auth is all about...

    3. Re:Screw Piracy by m50d · · Score: 1

      But in that case you're still having to spend time hunting round shady sites, and probably still breaking the law. So why not just pirate and save yourself the money?

      --
      I am trolling
    4. Re:Screw Piracy by miscz · · Score: 1

      There are stand-alone updates available too, and they work with pirated copies.

    5. Re:Screw Piracy by lgw · · Score: 1

      Is SoaSE an Moonpod game? They had a clever key-based activation for Starscape - your key would only work with your copy of the game. While a matching key and copy of the game could of course be circulated, it was *easier* to get both legitimately, and it was no hindrence to making backup copies or moving the game to a new machine.

      That seems to be the important thing: make it easier to buy then steal. It doesn't actually matter how hard it is to steal on any absolute scale, since everything is cracked eventually, just that it's harder than buying it.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    6. Re:Screw Piracy by neokushan · · Score: 1

      But the side effect is that once I install the game 3 times, I can't play it any longer. Not exactly a fair trade.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    7. Re:Screw Piracy by brkello · · Score: 1

      It is still DRM (which I don't mind, either). People on this site are still going to bash it, even if the company tries to make it nice. They want to live in this magical world where there is no DRM and games can be copied without restriction. Even though this doesn't make a lick of sense from a business perspective and it would result in most software companies going out of business. This is more of a religious debate than one of logic. They believe something and it blinds them from reality.

      --
      Support a great indie game: http://www.abaddon360.com
    8. Re:Screw Piracy by arbarbonif · · Score: 1

      Even though this doesn't make a lick of sense from a business perspective and it would result in most software companies going out of business. Out of curiosity, do you have any factual basis for this whatsoever? Or is it just something you believe?

  15. A solution? by Tarindel · · Score: 1, Informative

    if 3 activations isn't enough for a particular user, it is possible to call EA and request more. A hassle, yeah, but better than not playing.

    1. Re:A solution? by Jhembryn · · Score: 1

      It's bad enough I have to call Adobe to get Photoshop or Acrobat re-registered when I switch computers at work.... I don't want to have to call someone because I upgraded my system at home for a GAME. I've never put a crack on a game in my life, and I've been buying games since 1990. This sort of crap will change my mind real quick. I never even bought Half-Life 2 after I heard about Valve's system of distribution. Now I'm reconsidering a purchase of these. Or maybe I'll just go with the flow... and start cracking.

    2. Re:A solution? by digitrev · · Score: 1

      And if 640 KB isn't enough RAM, just install more. A hassle, yeah, but better than not having working software.

      --
      Cynical Idealist
    3. Re:A solution? by SpecBear · · Score: 1

      I disagree. I'm not playing, and I think that's far better than providing profits for a company that treats its customers with such contempt.


    4. Re:A solution? by Mascot · · Score: 5, Insightful

      And not playing is exactly what you'll be doing once they shut down the activation servers.

      What you are doing, in effect, is accepting the fact you're renting a game, but still paying full price for it.

      I for one won't accept that. Either slice the prices down to rental levels, or let me actually own the game I buy. They're doing a great job not getting my money. Not such a great job keeping me from enjoying the games. If they ever change their minds and want my money after all, they know what to do.

    5. Re:A solution? by SatanicPuppy · · Score: 1

      Steam isn't that bad really...Don't have to keep up with your media, it's convenient and mostly transparent.

      I'm not a crazy about DRM but I'm a lot more concerned about ease of use than I am about having to be a registered user. Just not a big deal.
       
      //Disclaimer: I work with a lot of commercial software that comes with goddamn physical dongle keys, so "logging in" seems trivial in comparison.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    6. Re:A solution? by Opportunist · · Score: 1

      Great idea. So every time I reinstall the game I make an international call that can take from somewhere between a minute and 15. And after the 10th time I'll be questioned about my honesty, I'm sure.

      Care to tell me why I should run that gauntlet? The statement alone, "better than not playing"... hello? It's an effing game. It's neither some critical application nor anything else that could be remotely important. And, bluntly, if a friggin' game is enough reason for you to swallow everything a company requires you to do, I question whether DRM is the problem you have.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:A solution? by Bert64 · · Score: 1

      More of a hassle than downloading and applying a crack...
      I think i'll take the cracked version thanks.
      And as a bonus, i get to save money too.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    8. Re:A solution? by Draek · · Score: 1

      A hassle, yeah, but better than not playing.

      No, it isn't.

      --
      No problem is insoluble in all conceivable circumstances.
    9. Re:A solution? by Anonymous Coward · · Score: 0

      Or go onto Gamecopyworld.com and get the crack.

      Buy game, Get Crack, never have to deal with EA at all..

      That is the ultimate solution until they drop the securRom Scheme on an upcoming patch (like they promised with Bioshock, but that still hasnt surfaced)

    10. Re:A solution? by Anonymous Coward · · Score: 0

      Yeah I remember way back when I ran NT 3.51, saw the light and that's as far up Bill's ass as I made it, I used to run a crack dongle as a service so my cracked Softimage would run. Ah yes the good old days.

    11. Re:A solution? by geekoid · · Score: 1

      NO, calling to prove your innocent and begging for another Key is not better then not playing.

      I don't hcare if the game comes with an 21 year old super model that gives me a hand job!.. Who am I kidding that would be a condition I'll accept DRM from.(But I wouldn't install the software!)

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    12. Re:A solution? by ucblockhead · · Score: 1
      There are other games worth playing. I prefer to spend my money and my time on games that don't come with hassles included.


      Truth is, this is part of why I bought a console. Consoles have DRM, but it almost never gets in the way.


      I hope Spore's fun.

      --
      The cake is a pie
    13. Re:A solution? by db32 · · Score: 1

      I agree with the premise here, but I must correct you on something. About dropping the price to a rental...uhm...by all means...compare the cost of renting a game for 2 years to the cost of purchasing it and playing it for 2 years. Even assuming that you are locked out after the two years it is still a MUCH cheaper rental. Hell, even at 3 months compared to a normal game rental place you are still saving a ton of money.

      --
      The only change I can believe in is what I find in my couch cushions.
    14. Re:A solution? by AlexMax2742 · · Score: 2, Interesting

      EA does not have a good track record with long-term support for games. How do I know that in say...two years...they won't tell me to piss up a rope?

      And before you say 'no company would do that', that's precisely what they did with the EA Store. I bought Battlefield 2142 from EA Link, expecting to be able to download it anytime I want should I ever want to play it again. A few months later, they introduced the new EA Store, which limited your downloading to six months after the purchase date. Of course you could extend this to two years...for a little extra money of course. And from what I understand, even in the EA Link days they had a limit to the number of times you could download the game that I was completely unaware of.

      They were 'gracious' enough to give former users of EA Link their game through EA Store with the six month time limit starting the day of debut, but the whole ordeal made me so sick that I decided to simply never buy another EA product for the PC. Since then, I've bought exactly one game from then, Skate for the 360, but then I read about how they love to shut down online services for their old games after a few years.

      So as far as I'm concerned, THEY can piss up a rope. No more.

      --
      I'm the guy with the unpopular opinion
    15. Re:A solution? by Anonymous Coward · · Score: 0

      Yes. call EA on a non toll free number.

      and beg to let them play the game you BOUGHT once again. ONCE. not 3 more. and here we have people who have used up 3 activations and its not even a month later.

      Yeah. um... fuck that. i don't think i'll be doing any of that. I think if i want to play mass effect i'll go download it in about an hour. Crack it. And install it however many times i want. Forever.

      Oh wait. thats what i did. and look. over there is my mass effect dvd. fresh off the burner. it didnt cost me anything. i got a better product than the people who paid. and it will NEVER quit working. its win win win. fuck you bioware.

      Hows that drm working out for you? how much did that crap cost the company again?

    16. Re:A solution? by Doppleganger · · Score: 1

      Too bad gamecopyworld doesn't think there's any need for a crack for Mass Effect, simply because you don't need the DVD in the drive.

      The sad thing is, before all of this started, I intended to buy Mass Effect (and Spore) as soon as they came out. At this point, though, I'm starting to not want to even deal with buying the game and hunting down a crack. I still play games I bought years ago - if people are already hitting activation problems with Mass Effect then there's no way I'm going to pay for it and end up with a useless disc after EA stops supporting it.

    17. Re:A solution? by Anonymous Coward · · Score: 0

      My guess is that in the future, say 10 years from now when they decide to take down the activation servers that they will release a patch for the game which makes it no longer require them.

      This happened with Quake3, after they were done with it, they added an option (CVAR) to the game to disable CDKey Checking online, as well as removed the requirement that the CD be in the drive.

    18. Re:A solution? by Mascot · · Score: 1

      I'm not disagreeing with you. It wasn't meant to be a 100% logical comparison, it was meant to get the point across. And I believe it did.

      As long as you can't, technical issues aside, install and play the game for as long as you like whenever you like, you have paid for a lease on the game for as long as they choose to let you use it. You haven't bought it. This I have major issues with accepting.

    19. Re:A solution? by db32 · · Score: 1

      I totally agree with the lease issue. I think it is bullshit that they tell you it is a sale when it really is closer to a lease situation. Not that it affects me much as I primarily use linux or OSX, and have long been away from most of the PC gaming world.

      You just want to be careful with the comparison lest they get the idea that they are indeed charging too little for their "lease".

      --
      The only change I can believe in is what I find in my couch cushions.
    20. Re:A solution? by Jhembryn · · Score: 1

      This kind of thing is actually why I spend more time on console lately than PC games... Mass Effect worked great on the 360, so I guess that's where I'll leave it. I just wanted to check it out on the PC too, why not, I heard there would be some different releases in the future, and gameplay was different. I also really wanted to check out Spore. I've been addicted to the Sim type games since the original SimCity with the friggin dark red card with the black boxes on it you had to match up to run the game. THAT was copy protection back in the day. My wife and I like to game together, so I guess it'll just be more console and even less PC as this DRM crap keeps coming up. I really thought the industry would have realized maybe there was something to all the things that came up re: Sony, but I guess they'll never get it.

    21. Re:A solution? by brkello · · Score: 1

      If they shut down the activation servers, generally they will release a crack so that you don't need it. Or, if they don't, someone else will. So it isn't a big deal you are trying to make it out to be.

      --
      Support a great indie game: http://www.abaddon360.com
    22. Re:A solution? by Mascot · · Score: 1

      Like the online music stores that sent you the music without DRM when they shut down? Or that movie service that changed their DRM scheme without giving you the same content under the new system? Or that other movie service that shut down?

      No, I don't for a second believe they'll bother removing the DRM when they shut down the server. There has been no example, to my knowledge, of DRM encumbered products being liberated on service shutdown.

      But even if they were to do so, that means you'd have to keep track of an extra patch in addition to the original game. And until they released that, you'd still have to screw around with having to ask them permission to install the game you bought, if you, for whatever reason, were to catch the dislike of the activation server. Or it being offline for some other reason. Or you not having net access. Or there being some quarrel between peering partners out there in the land of the internuts preventing you from reaching the activation server. The list goes on.

      Is it a huge huge huge impossible horrifying state of affair? Well, let's be honest, no. But then again neither would police standing outside your door taking your picture and getting your signature whenever you left or returned. I think looking at it isolated like you are is way too short sighted.

      The transition from buying a game, to leasing it, is a big one and you are choosing to overlook it. I think that's a bad idea. Just my opinion.

  16. Another Stupid DRM Demonstration by Nom+du+Keyboard · · Score: 1, Insightful

    Yet another demonstration of stupid DRM problems and angry users. Just repeat after me: There is no perfect DRM, and then quit acting like there is.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:Another Stupid DRM Demonstration by z00_miak · · Score: 1
      Honesty?

      Rofl.

  17. time to... by FireXtol · · Score: 1

    demand a refund! Teach fuck-ups a lesson.

    --
    Enlightenment is the elimination of that which is unnecessary.
  18. I'll just keep on waiting. . . by JSBiff · · Score: 4, Insightful

    I've liked some of Bioware's earlier releases, but I guess I'll just keep on waiting for Mass Effect, till they come to their senses.

    Honestly, if Bioware never 'needed' DRM (outside of a license key) for earlier games such as the Baldur's Gate Series, Neverwinter Nights, Knights of the Old Republic, etc, and made millions upon millions of dollars of revenue, why do they suddenly need such restrictive DRM? I guess it's to keep people like me from buying the game who probably otherwise would.

    Publishers, pay attention: DRM doesn't generate more revenue, it costs you revenue. It's costly to develop and deploy, and to some extent, reduces your sales. I doubt a single person who would have pirated a non-DRM'ed version will actually pay because of the DRM, but it definitely goes the other way - some percentage, even if small, of potential customers who would have payed will be turned off by the DRM and will simply not purchase the game.

    Also, DRM like this violates the Doctrine of First Sale - you know, that little concept that if you buy a book, recording, or copy of a computer program, you can let your friends read it, listen to it, libraries can lend it out, etc. Any DRM which prevents lawful re-use of a legally purchased copy should itself be illegal, but of course our corrupt congress which only cares about pandering to rich lobbyists don't care about flushing a century of copyright law down the toilet.

    1. Re:I'll just keep on waiting. . . by Surye · · Score: 4, Informative

      Honestly, if Bioware never 'needed' DRM (outside of a license key) for earlier games such as the Baldur's Gate Series, Neverwinter Nights, Knights of the Old Republic, etc, and made millions upon millions of dollars of revenue, why do they suddenly need such restrictive DRM?
      I'll give you a hint.
    2. Re:I'll just keep on waiting. . . by joe_n_bloe · · Score: 2, Interesting

      Also, DRM like this violates the Doctrine of First Sale - you know, that little concept that if you buy a book, recording, or copy of a computer program, you can let your friends read it, listen to it, libraries can lend it out, etc. Any DRM which prevents lawful re-use of a legally purchased copy should itself be illegal, but of course our corrupt congress which only cares about pandering to rich lobbyists don't care about flushing a century of copyright law down the toilet. The law and precedent is clearly present now, but EA will never come around on this voluntarily. If someone were to take them to court over their restrictive licensing/authorization practices, it would take a while, but that would put a stop to it. As far as I know, companies that sell software that is clearly sold, not rented, must follow the first sale doctrine; a shrinkwrap "license" that specifies otherwise is simply illegal.

      But no one has really challenged this yet, and especially not in the case of games.
    3. Re:I'll just keep on waiting. . . by Anonymous Coward · · Score: 0

      concerning the DoFS - That's why you don't actually *buy* software any more. You actually lease the right to use it. You don't have the right to sell it again (or give it to your friends etc) because you don't actually own it. If you are leasing a car - you can't sell the car to anyone.

      Having said that, I should also mention that it sucks and is a practice that should be banned. I should be able to buy software and own it. I don't believe I should be able to make copies and give them to friends though - just my opinion.

      I am going to look at "Steam" again. It seems to have solved some of the problems we are seeing.

    4. Re:I'll just keep on waiting. . . by Anonymous Coward · · Score: 1, Informative

      Mass Effect is far from a finished product. While the run up to the resolution of the main plot line is compelling everything else is more or less a tacked on grind that in many cases detracts from the setting of the universe. (The most elite human special forces members really run around with the junk equipment of not only the human alliance, but the entire galaxy? Maybe next time build in a better level up system for items or don't start with the protagonist as at the top of the human food chain.) AI problems, all kinds of balance garbage, the interface for a number of tasts.

      The Customers of commercial DRM solutions aren't end users, they're middle management at software developers. Charts printed on a color laser printers are pretty and compelling. DRM made for end users might well be less onerous.

      At the minimallist level it might be something more like just census taking, and using the data when looking at how to make money on future titles or hunt down the big fish involved in commercial piracy. Something inbetween might involve the ability to revoke some elements of the software (which used to be far more common) as keys are discovered in warez online. (Older games would occasionally have superhard difficulty settings if it detected it was pirated. Where the game could be explored, but it was essentially impossible to progress.) With downloadable content, there's another option. You can provide valid keys when someone pays for content. Essentially, getting blood from what was previously a stone.

      A DRM solution that doesn't account for people wanting to use the software perhaps a decade or two later (I still play Bandit Kings of Ancient China 1989 KOEI) isn't a solution. Accountants that don't see the value in producing a durable good for their consumers, well ... they're hiring at Wal*Mart. But the bad ideas don't define the successes, even in fields that occasionally find themselves mired in an embarrassing richness of bad ideas.

    5. Re:I'll just keep on waiting. . . by WDot · · Score: 1

      I own a copy of Neverwinter Nights Diamond and yes, it does have DRM, though admittedly not as bad as Mass Effect. Basically you can't play a LAN or Internet game on multiple computers with one CD key. That sounds reasonable until you try to organize a LAN in which most attendants have never touched a PC RPG in their lives and aren't willing to spend the money unless they know it's worth it.

      A lack of DRM doesn't just make sense, it's also a great sales opportunity. I have purchased Call of Duties 1 and 2, Dawn of War and its expansions, Starcraft, Unreal Tournament 2004, Supreme Commander, Serious Sam, the classic Half Life series, and Civilizations II, III, and IV because I've played a friend's copy of each game at a LAN. The most DRM that any of those have is a CD key. None of them check to see if the CD key's already being used.

      Some of those games I wouldn't have even bothered with if left to my own devices. But when I was shown the experience as it was meant to be (over the course of several hours and with friends), I was hooked.

    6. Re:I'll just keep on waiting. . . by Koiu+Lpoi · · Score: 1

      I've liked some of Bioware's earlier releases, but I guess I'll just keep on waiting for Mass Effect, till they come to their senses.
      Here's a link where you can tell them exactly how you feel about their DRM.

      Great game, unfortunate DRM scheme. Blame EA.
    7. Re:I'll just keep on waiting. . . by Anonymous Coward · · Score: 0

      All DRM has to do, over the long run, is earn one more dollar than they would otherwise lose to pirating. It's not as dramatic as you make it sound, and you almost assuredly aren't an expert in the area. You have to admit that your sample base that you back up your opinion with is probably a little biased.

    8. Re:I'll just keep on waiting. . . by meimeiriver · · Score: 1
      Any DRM which prevents lawful re-use of a legally purchased copy should itself be illegal, but of course our corrupt congress which only cares about pandering to rich lobbyists don't care about flushing a century of copyright law down the toilet.

      Therein lies the problem, doesn't it? One way to put this, indeed, is to say Congress is corrupt. The other is to simply see Congress as the embodiment of the reality that the U.S. is run by Big Business, and that all this "We, the people" stuff is long since dead (unless you read: "We, the rich people.")

      Were greed not the main drive for your fine Congressmen, DRM would have been declared illegal a long time ago. And for no greater reason than that it cripples your software. Which is to say, it mangles your software in such a way that, statistically, a proven percentage of the buyers will experience problems with it. That's like selling defective cars, on purpose, saying: "We know 20% of our paying customers will not be able to use our product because of our deliberate efforts to cripple it, but f*** em, we sell it anyway." Like any number of legitimatelly bought CDs that don't play because debilitating copy-protection. In any other time-frame this would have been considered highly illegal, but no longer.

  19. Lesson I take away is... by Krinsath · · Score: 4, Interesting

    The same that I've sadly come to the conclusion about many times. Your best bet is to buy the game, stick the box on the shelf and then use the pirated version. I'm all for creators receiving compensation for their work because they work hard and pour themselves into their work, but at the same time I'm not going to let their (or more correctly their publisher's) paranoia about what might happen to their software deny me the goods/service I paid for. As the a sage bit of advice goes, the people who were going to steal your product were never going to be your customers and generally going to draconian lengths to stop them will make your actual customers steal your product because it's less hassle than the legitimate version. SecuROM in particular has been a grievous offender in this regard.

    I'm not sure where they got the idea that treating their legitimate customers to a worse experience than the ones who steal their product was all that smart, but I'm pretty sure it was from the same think tank that told the RIAA that suing their customers would be good for business.

    1. Re:Lesson I take away is... by Opportunist · · Score: 4, Interesting

      I'm all for creators receiving compensation for their work because they work hard and pour themselves into their work

      That's the difference between you and me. I'm all for punishing dimwits who treat their customers as their enemies.

      My solution is to simply avoid buying and using the product. I'm sure others will only omit the first part. But no game is worth stepping into illegality.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Lesson I take away is... by pandrijeczko · · Score: 1
      There's one problem with your suggestion - by pirating a copy of the game (even if you have bought the original) just gives the games companies the justification they need to install even more DRM and treat you more like shit.

      I really would love to see the human race get its act together just once in a while - wouldn't it be a fantastic thing if we could all agree just not to buy any games from anywhere for 24 hours until the PC games companies actually start treating its customers like adults, rather than criminals.

      Just think of the emergency boardroom meeting that would be called in the halls of EA if not one person, for just one day, didn't buy a PC game.

      The problem is that we've let capitalism and corporations get out of control - now far too many of us relent to peer pressure and colourful adverts, we don't exercise good judgement any more because for a lot of us, we've more disposable income than we ever had in the past and we don't appreciate money any more.

      --
      Gentoo Linux - another day, another USE flag.
    3. Re:Lesson I take away is... by PaganRitual · · Score: 1

      It always amazes me that the apparent answer to DRM is simply to pirate it instead. People talk about purchasing a product, getting pissed off at the DRM hassles, then seeking out cracks, and eventually get to the point where they remove those first two steps and replace with "download ISO". And the cycle continues.

      It's all a bit of a slippery slope, thats for sure. I think the big issue here is looking at how the DRM came into being in the first place. I'm not convinced it's any sort of chicken and egg scenario, as suggested elsewhere. In the beginning, games were created. People pirated games. These game piracy events, which may not have necessarily reduced sales, gave the impression of reducing sales, which was enough. From there, copy protection was created. But early ones were very simply to get around in most cases, and piracy continued. So copy protection got worse. And so on.

      I'm confused as to how people can think that the whole "I was never going to buy it anyway" logic could convince anyone. While, yes, it may be the case that you were never going to make the purchase, the fact that you've downloaded a pirated copy appears to be nothing more than a lost sale regardless of how you paint it. Publishers see that a game sold X, they see that it was pirated about Y, and they believe it could have sold X+Y because that many people were clearly interested in playing it, and at least Y had the ability to get it without paying for it, and chose that option, and their next step is to attempt to remove that option. Someone answer me this; if a game sold X, and was pirated ZERO times, do you honestly think that a publisher would want to implement some sort of copy protection in order to try and secure more sales? Who could honestly believe that a copy protection system would come into place naturally if no-one was actually pirating the software in the first place?

      I fully appreciate that some peoples opinion is that not supporting DRM-laden products is merely telling the publishers that "We hate DRM and really don't appreciate being screwed over with your moronic copy protection that doesn't work", when in actual fact I imagine it tells them something more like "We don't like the game that you have published from this developer. Either you need to ditch them out on the street or get them creating something much more generic, and if possible, based on a movie that came out 6 months ago"

      Publishers don't connect reduction in sales with increased copy protection; who could possibly think that is the case? These are accountants and penny pushers for the most part at the publisher level; cold hard sales numbers are a reflection on nothing more than the quality of the game and the value of the developer. Once in a while someone will let slip about yet another increment in the increasingly painful copy protection that is shipping with a soon to be released game, the internet screams blue murder, and the publisher eventually backs down. I can just imagine what some poor developer has to go through trying to explain to some suit how the copy protection is apparently going to cost them sales, when they're only implementing it in the first place to try and ensure more. Then the game gets released and pirated again just like before, and the publisher just makes sure it keeps a lid on the copy protection used in the next game so people don't know until release.

      Your idea of purchasing a game and then downloading a crack had merit maybe 5+ years ago, back when publishers who once were merely trying to increase sales and get them back to what they assumed was their rightful levels with all those "lost sales to piracy". If piracy levels were virtually zero, but game crack downloads were at an all time high, publishers wouldn't care, and would be more likely to not bother with any more 'advances' in copy protection, thinking that the job was done, and the developers get to eat. But the slipperly slope has gone too far. They now realise that DRM can be used to make som

    4. Re:Lesson I take away is... by theheadlessrabbit · · Score: 1

      the problem with that is that the publishers don't learn anything.

      they still see sales for their product despite the stupid DRM they cripple their programs with.

      the ONLY way they will learn is if you STOP BUYING DRMed PRODUCTS!

      I used to pirate my games and software. Now I either avoid games, or use FOSS, or stick to publishers that have not evil DRM schemes.

      --
      -I only code in BASIC.-
  20. Get Smart by eddy · · Score: 1

    And who do you think, in the end, gets to pay for all those support calls?

    Hint: It's doesn't come out of the bonus system of the company's principals.

    --
    Belief is the currency of delusion.
  21. 3 activations?? by sokkalf · · Score: 3, Interesting

    I still have old games I install from time to time, most notably the Baldur's Gate series.. They have survived tens, if not hundreds of OS (re)installations (including getting them running in WINE, virtual machines etc) and various computers I've had over the years. With a limit like this, I certainly wouldn't have bought it again, but probably pirated it.

    1. Re:3 activations?? by Anonymous Coward · · Score: 0

      When you uninstall the game, that activation becomes usable again. That is, after you uninstall the game on one system, you can freely install it again on another.

      The intent was that you could never have the game installed on 3 computers simultaneously. Unfortunately the DRM that enforces that doesn't know the difference between a different computer and a reinstalled OS, ungraded processor, etc.

    2. Re:3 activations?? by Anonymous Coward · · Score: 0

      Are you able unregister in some way other than uninstalling the game? Say if your computer dies? Does the game give you a registration ID that you can enter into a website in case of a situation like that?

    3. Re:3 activations?? by Conspiracy_Of_Doves · · Score: 1

      No, the activation does not become usable again. Read the article.

    4. Re:3 activations?? by EvilIdler · · Score: 1

      That's even worse than BioShock, which actually has deactivation to recover a potential installation.

  22. Have me shovel. by Char-i-o's · · Score: 1

    Here's a shovel for you EA, and I'm not going to be the one to dig your grave.

    1. Re:Have me shovel. by Opportunist · · Score: 1

      Keep your shovel. They're already at work with a steam shovel. Unless Valve patented that approach, of course.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  23. Let's call a spade a spade by Anonymous Coward · · Score: 0

    These aren't "issues". They are "problems". These two words used to have different meanings, and I for one would like to keep it that way, but perhaps I'm in the minority.

  24. Three words by Lord+Ender · · Score: 1

    Class. Action. Lawsuit.

    --
    A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    1. Re:Three words by Darkness404 · · Score: 1

      Ummm... No. If there was a class action lawsuit for this then there has to be class action lawsuits for just about everything else DRM-ed. WGA, iTunes DRM, MSN Music DRM, etc. It is a pain but it won't turn into (at least a winning) lawsuit because it is in the EULA.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:Three words by Orange+Crush · · Score: 1

      Clickwrap EULAs have a dubious history in courts.

    3. Re:Three words by Darkness404 · · Score: 1

      But it is mostly the "you can't copy this because we told you not to" part of them and so the makers can't sue when you do copy it, rather then the person suing for the "you can't copy this because we told you not to" basically, it is mostly that they aren't enforceable when it prohibits something, but what are you going to sue for DRM when in the EULA it specifically mentions the DRM. About the only way that you would be able to sue on an EULA is if it didn't say anything about the DRM, but it does.

      --
      Taxation is legalized theft, no more, no less.
  25. For God's Sake Someone Sue Someone Already by joe_n_bloe · · Score: 3, Insightful

    I really think this kind of bullshit violates the first sale doctrine. By and large the courts have never sympathized with the view that shrink-wrapped software is licensed and not bought; and this has been confirmed in some recent higher court rulings.

    When you guy a game, you have bought it. The courts now *clearly* recognize this. (To wit the recent case involving auctions of Autodesk software on eBay in alleged violation of Autodesk licensing.) You definitively have the right to sell it. It seems that along with that right must come the right to use it yourself .

    I wonder why Will Wright subjects us to this shit, or at the least, why he tolerates it. Why hasn't he gone the Sid Meier way and left his lame publisher? If EA wants guaranteed income, why not charge a reasonable subscription rate for online gameplay and content?

    Meanwhile I don't see any way that EA will be made to stop this short of a boycott (not likely with Spore and Mass Effect) or legal intervention. EA already got the smackdown for its illegal employment practices; why not its illegal "licensing" practices?

    1. Re:For God's Sake Someone Sue Someone Already by eddy · · Score: 2, Interesting

      Developers without fail will publicly blame the publishers, neatly "forgetting" to mention that they, the developers, agree to the terms in the contract when they sign it, thereby validating it. If they really didn't want this DRM crap then they wouldn't leave control of it to the publishers, but they do, time and time again. Then they try to shift the blame.

      Us gamers need to realize this and not accept the weak excuses of developers who support these braindead DRM schemes.

      I don't know about the rest of the world, but I now do my PC game purchasing decisions based on DRM, moreso than price.

      --
      Belief is the currency of delusion.
    2. Re:For God's Sake Someone Sue Someone Already by joe_n_bloe · · Score: 1
      Spore is Will Wright's ten year labor of love; seriously, I don't know why he would let EA put such a bad taste in the mouth of customers who have been excited about the game ever since they saw its first demos.

      Developers without fail will publicly blame the publishers, neatly "forgetting" to mention that they, the developers, agree to the terms in the contract when they sign it, thereby validating it. If they really didn't want this DRM crap then they wouldn't leave control of it to the publishers, but they do, time and time again. Then they try to shift the blame.

    3. Re:For God's Sake Someone Sue Someone Already by Nef · · Score: 1

      For pete's sake people! Someone did AND LOST!

      No offense meant to the parent, but you're like the 3rd or 4th person to hit on this issue and I've seen only one other mention of AutoDesk v. Verner which just upheld DoFS for the defendant, IIRC a reseller of boxed copies of AutoCAD via eBay.

    4. Re:For God's Sake Someone Sue Someone Already by Anonymous Coward · · Score: 0

      > Developers without fail will publicly blame the publishers, neatly "forgetting" to mention that they, the developers, agree to the terms in the contract when they sign it, thereby validating it.

      Replace "developers" with "artists" and "publishers" with "labels" and your sentence sounds reerily familiar.

    5. Re:For God's Sake Someone Sue Someone Already by ShadowsHawk · · Score: 1



      I canceled my preorder when I found out that it had SecuRom. I got burned once with BioShock, never again.

  26. Rediculous by Idimmu+Xul · · Score: 0

    There is already a pirate version of Mass Effect released for the PC once again proving that DRM doesn't work, so why are the publishers even bothering? This really confuses me. The added cost of the R&D for the DRM, it's licensing etc. just takes away from the much needed profits the games companies keep saying they badly need. All they do is inconvenience legitimate buyers and cut in to their margins.

    --
    Free Playstation 3, XBox 360 and Nintendo Wii

    --
    The problem with slashdot is that most of its users were bullied and stuffed into lockers as kids!
    1. Re:Rediculous by corsec67 · · Score: 1

      And, it only takes one time breaking the DRM to make it worthless for its intended goal.

      --
      If I have nothing to hide, don't search me
    2. Re:Rediculous by ya+really · · Score: 1

      Can you please remove that spam in your signature, geeze. It's pathetic. Im not going to click on it because I don't pander to spam sites, but there's no way you get a free anything (especially that expensive) without selling part of your soul in return.

    3. Re:Rediculous by An+ominous+Cow+art · · Score: 1

      I simply mark as 'Foe' anyone with a link like that attached to their posts. It's not a true Slashdot 'signature'; those can be turned off in your preferences. It's deliberately done (by a browser add-on, I assume) to bypass the mechanism in place to avoid it, so your description of it as 'spam' is right on.

  27. 3 license installs ... by Anonymous Coward · · Score: 1, Insightful

    Ought to be enough for anybody :-)

    I won't be buying any game with such a ridiculous limitation. 3 activations? Are they seriously suggesting that over the lifetime of the game's use by their customer it is unlikely that people would have to reinstall the game on a new machine (hardware failure, upgrade), or reinstall the OS on the same machine, more than 3 times?

    I guess I won't be buying any more EA games. A pity. I have several older ones on the shelf that I still play from time to time. It's been nice knowing you, EA.

  28. Redundancy Department: Just Say No! by eddy · · Score: 1

    >That's the downside from copy protection. If you make it [...] it is easily cracked.

    HTH. HAND.

    --
    Belief is the currency of delusion.
    1. Re:Redundancy Department: Just Say No! by Spatial · · Score: 1

      It's my understanding that I think you meant the Department of Redundancy Department, it seems you intended to say.

  29. Glad I played it on 360 by wilgibson · · Score: 0, Offtopic

    This is why I am totally fine with having played the game on 360. While I have a system that could run the game, I would rather it just work and I not have to fiddle with copy protection. Besides the fact that I got to play it last December, instead of waiting until June.

  30. I just bought this game Sunday night... by Anonymous Coward · · Score: 5, Informative

    I picked this up from Target Sunday night after a buddy of mine told me that it was out for the PC. I came home and installed it...

    I think it took 4 hours to decompress 9GB off of the DVD. I'm not sure, I ended up falling asleep before it completed.

    So, Monday night, I came home from work to play it. What a pain in the ass.

    a. needs new drivers, but
    b. looks as good as BF 2142 (which worked on my older drivers and ran faster)
    c. we're talkin' "high seas" choppy (12-16 fps) even on 800x600 with linear aliasing and no music.
    d. OTOH BF2142 can run in 1600:900 widescreen at 60 fps.

    Did I mention that it failed to load after (I kid you not) 10 minutes on the splash screen? Apparently, the SecuROM DRM blacklists SysInternal's Process Explorer. Yeah, major hacking tool. Whatever.

    Ok, so, I upgraded drivers, turned off PE and rebooted (!), and fired it up again. Like I mentioned, choppy sound fx and graphics and crazy load times (we're talking no UI response for upwards of 10 minutes).

    Eventually, I did get to "play" for about an hour or so before an uninterruptable cutsceen black-screened-of-death my computer. Why oh why aren't they using industry-standard works-forever Bink video? Or if they are, they've seriously misimplemented it.

    It should go without saying that this game appears to have undergone the most lazy subcontracted porting job from the xbox to the PC.

    Against my better judgement, I'm putting it on the shelf until they release a patch rather than returning it. (Mainly because I don't think Target accepts software returns...)

    Bottom line: I got what I deserved for buying this game without doing any research beforehand. (Surely, this is 2008, and Big-Name games aren't released in a broken state, right? wrong.)

    1. Re:I just bought this game Sunday night... by MarcoAtWork · · Score: 1

      huh? what computer are you trying to run this on? I have been running ME on vista 64 in 1920x1200 maxed out on a fairly pedestrian Q6600 with an 8800GT, not crashed even once, no hassles, solid frame rate and a great experience (nearly done with my first playthrough, looking forward to replaying this a few times)

      I have to say the installation sucked, though, as it would just hang and have weird errors until I disabled UAC for it (and re-enabled it right after) which is definitely not that good.

      --
      -- the cake is a lie
    2. Re:I just bought this game Sunday night... by Anonymous Coward · · Score: 1, Insightful
      (Mainly because I don't think Target accepts software returns...)

      They don't have to accept it. If they refuse, ask for a manager. If the manager refuses, whip out your cell phone and initiate a charge dispute. Reason: defective merchanidise and merchant failed to take return. At that point, leave the piece of shit game on the counter and walk away. If you didn't pay with CC, oh well. I've left stuff in the lobby because I didn't want to wait in line. The credit card company believes me and the merchant refunds the money.

    3. Re:I just bought this game Sunday night... by citylivin · · Score: 1

      "It should go without saying that this game appears to have undergone the most lazy subcontracted porting job from the xbox to the PC."

      Otherwise known as an EA port.

      --
      As a potential lottery winner, I totally support tax cuts for the wealthy
    4. Re:I just bought this game Sunday night... by Anonymous Coward · · Score: 0

      They all accept software returns. You just have to have an unopened copy. I used to do this at Walmart all the time.

      Buy a game to find out it's crap. Go back to the store and tell them it doesn't work. They'll exchange it for a new copy.

      Once you have the new, unopened copy, ask to return it for the full refund. They'll ask "what's wrong with it?" and just say you decided you didn't want it. Done. You've got your money back and they look like dumbasses.

    5. Re:I just bought this game Sunday night... by Koiu+Lpoi · · Score: 1

      I think it took 4 hours to decompress 9GB off of the DVD. I'm not sure, I ended up falling asleep before it completed.
      It took me all of 5 minutes to install the cracked version, onto my 5400 RPM laptop drive. This version came with no DRM, and blacklists no processes. I've already finished the game once through, while people (like you) who bought the game can't even start it.

      I'd love to pay for games like this, but when companies treat us this way, and the underground has the red carpet, you can't help but not support this kind of nonsense.
    6. Re:I just bought this game Sunday night... by Anonymous Coward · · Score: 1, Informative

      Did I mention that it failed to load after (I kid you not) 10 minutes on the splash screen? Apparently, the SecuROM DRM blacklists SysInternal's Process Explorer. Yeah, major hacking tool. Whatever. Yeah I ran into this same damn thing with Neverwinter Nights 2. If I'd had Process Explorer open before trying to run the game it'd fail.

      After some googling I found a fix on the Sysinternals Forums. It hides the Process Explorer driver so SecuROM doesn't freak out. I compiled it and ran it and it works like a charm. Run the fix EXE before the game, start the game, then close the fix EXE.

      Not going to post a direct link here but search the Sysinternals Process Explorer forum for "Fix for SecuROM bug" in the post topics from "any time" (post is over a year old).
    7. Re:I just bought this game Sunday night... by Anonymous Coward · · Score: 0

      My recently built cost about 600$ total.. Asus P5K SE/EPU (90$), Intel core 2 quad e6600 (200$), and a bfg nvidia 8800 gts 512mb (200$) running XP.. the game runs very smoothly in 1680x1050 windowed. It takes a little over 60 seconds from launching the game to the bioware logo. It sounds like you are just trying to run the game on an outdated PC, DRM issues aside.

    8. Re:I just bought this game Sunday night... by Anonymous Coward · · Score: 0

      After reading all these comments I will not be purchasing this game. I made the mistake of buying X3:Reunion when it had that crappy StarForce protection on it. I had issues with it on my PC so I removed it. I heard they came out with a patch to remove the copy protection, well I have not downloaded the patch and have not reinstalled the game. It sits in a box of discarded games and I am no longer buying any more products from that company.

    9. Re:I just bought this game Sunday night... by courtarro · · Score: 2, Funny

      Correct me if I'm wrong, but a 64-bit OS, quad-core processor, and a $200 video card aren't exactly what I'd call "pedestrian".

  31. In a nutshell..... by mrjimorg · · Score: 1

    I can honestly say that the DRM is causing me to not buy this game. I was on the fence as to whether or not to get it, but this issue was enough to push me off the fence onto to the side of not purchasing it. If I had really wanted it, I would have bought it. But since I don't have a lot of extra time on my hands, and I don't want to waste money on a game I won't play much..... I'm just not going to put up with this - one less stress in my life. I don't get cracked software because I don't trust downloaded code running on my system. I don't feel like I can trust these people with access to my system with the software I purchase!

  32. Forget EA by cfkboyz · · Score: 1

    I understand that every company has the right to protect there products. What I hate is when they go as far to hurt paying customers. I have been burnt by EA before with Battlefield 2142 and Punkbuster. I will never by a EA game so long as there is any of this crapware on the disc. I donâ(TM)t condone piracy but I would be more than happy to just download a copy of a game that works. Since these games are released for windows© how many users are going to format there systems because of viruses? How many times are the paying customers going to upgrade there hardware to get better frame rates since it is a PC after all? My money is better spent buying blank cdâ(TM)s/dvdâ(TM)sâ¦. I guess I took to old saying âoeThe customer is always rightâ the wrong way⦠Just my opinion

    1. Re:Forget EA by Shados · · Score: 1

      It is a mistake that they are enforcing such drastic copy protection, but its not too surprising: they are panicking. piracy is simply so high, but most importantly, people are starting to think you are stupid if you DONT pirate games (and I'm not talking about those who pirate games not to have to deal with copy protection... im talking about those who don't even know how evil copy protection is, and just think you're a retard for paying for what you can get free, legitimately or not). They desperately want people to know that piracy isn't ok. And as with anyone who panic, they make stupid mistakes and make everything worse.

  33. It Could Be Worse by fyrie · · Score: 1

    When I was a lad, copy protection could cause your disk drive to go out of alignment.

    1. Re:It Could Be Worse by dlZ · · Score: 1

      I have a few working 1541 drives yet for my C64. I don't pull it out much, but I still love the old Bard's Tale games (1 and 2) and an emulator just doesn't do it for me. I remember the first time one of my drives went out of alignment because of some game (I don't remember what game, I was a kid) and my mom blamed me at first until someone told her what actually happened at the computer shop.

      --
      rm -rf ./evidence @ punkcomp
  34. So the cracked version is better? by Snaller · · Score: 1

    Just asking, since I wouldn't know about such things.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:So the cracked version is better? by Koiu+Lpoi · · Score: 1

      Very yes.

  35. Shame, I was gonna buy spore by Anonymous Coward · · Score: 1, Insightful

    I have boxes full of PC games, but I won't be buying any more if this continues.

    These idiots need to stop treating their paying customers like pirates, real pirates don't have the CD. Moreover it violates "first sale" rights so it will get their asses sued real soon now (I hope). The pirates download torrents and publishers are forcing their own customers to go there. When your experience with acracked version of the game is better and less buggy that with the store purchase then the publishers are not doing their job and are screwing themselves as much as the customer. This restrictive move is abject stupidity!

  36. Just like my DVR by c0y · · Score: 4, Interesting

    My Comcast (Motorola) DVR threw constant HDCP warnings when turned on, despite the fact that I had nothing but an HDMI cable between the DVR and my TV set.

    After the third consecutive week of being screwed out of watching South Park live (and paying over $150/month just for the television services) I returned the damn thing, and I now use Torrent to get ALL my TV content. When I find a decent ISP I'll be canceling the Comcast Internet too.

    I was more than happy to pay for the service. But when their copy protection continuously fucked me over (despite other markets getting firmware updates to fix this known problem more than a year prior) I decided to stop rewarding bad behavior.

  37. Its been this way for ever... by Anonymous Coward · · Score: 0

    Not specifically related to this DRM or these games, but 6 or so years ago, my brother bought what he thought was a music CD from Tower, we take it outside, put it in the changer in the trunk, and it doesn't work. We take a closer look at the case and realize its not an audio CD but one of those with the built in computer player program that is 'supposed' to work in regular CD players too. We had no intention of making the files available for others to download (and never did), we weren't even planning to rip it for any particular reason. But, as it was, we ended up having to rip it anyways just to burn a clean copy of it to play in the car. The DRM didn't do what it was supposed to and caused the opposite effect. Good job.

  38. Re Spore, Why Not Complain Directly to Will Wright by joe_n_bloe · · Score: 2, Interesting

    I wonder what effect a pile of non obscene letters and email would have at Maxis. Would "the word" get down to EA?

  39. EA Games Love Affair with DRM by Anonymous Coward · · Score: 0

    This is hardly news for the fact that every time EA Games comes out with a new title they try some new-fangled DRM that eventually peaves off any devoted customers they may have had left.

    I have purchased several hundred dollars worth of EA Games titles over the past two years and every single time have had the following problems:

    1.) Game won't install at all because of their implementation of DRM. Their Tech Support is baffled and insists I am in a small minority of users.

    2.) Game installs but then just doesn't run because of some unknown issue with their implementation of the DRM. Again, Tech Support is baffled and insists I am in a small minority of users.

    3.) Game runs but in the process installs a rootkit that prevents DVD movies from being played in my DVD-ROM drive or DVD-ROM games from competitors can no longer be run or installed on my computer (CDs and CD-ROMS are unaffected). As before, their Tech Support is baffled and insists this has never happened before (yet I can duplicate it and know precisely what RegKeys and hidden .dlls are doing it!)

    In the end I came to 3 conclusions:

    1.) Never buy from EA Games if I can ever help it.

    2.) If I absolutely, positively cannot live without an EA Game title then pay them the money for the game but don't install their DRM infested software but install a cracked version instead.

    3.) Preferably support those studios that don't use draconian methods of DRM so as to help them run EA Games out of business.

  40. Behold! by pecosdave · · Score: 5, Insightful

    The users did purchase their games, but low, the game installer caused much discord. From its discord came much reinstalling. From the reinstalling came excess activations, and from the excess activations came denial. Among the users there was much unrest and gnashing of teeth.

    And it came to pass that the users gathered together and announced their lamentations unto the manufacturer, but the manufacturer heard their lamentations not declaring "For ours is to profit and yours is to consume, for the criminal he doth consume, but from that that the criminal consumes he also copies, and allow others to consume from the results of my minions labor. How doeth it profit us for a criminal to copy, and how doeth I as the provider of my minions labor know that you, and those gathered with you are not a criminals? Nay, not only is it safer for me to lock in the results of my minions by allowing not but three activations, it profits me even more if those activations are squander on unclean install and hardware not fit for supporting our products."

    Then the users hearing this from the manufacturer brought their lamentations unto Slashdot, for Slashdot has a voice which carriers farther than just the voices of the users alone, but the manufactures still heard their lamentations not.

    In the months that followed there was much casting of stones, but the fortress of the manufacturer had high walls and the stones cleared them not. The users then declared "We will trap them within their stone walls, and we will purchase their products not, and in time, when they hunger, they will come forth from their walls and allow us unlimited activations, for they will have empty wallets."

    In this plan there was much wisdom, but the bulk of the users had not the courage to uphold this plan, for they were already committed and could survive without their games not. Among the users was a multitude for which the plan fell upon deaf ears, and money continued to flow to the manufacturer as water flows down a river.

    And it came to pass that a band of users gathered together and gave their lamentations unto the pharacies, and they stated unto the pharacies that for the loss of their wages they were entitled a class action.

    The spies of the manufacturer were many, and the spy among the pharacies reported back to the manufacturer of the news of class action. It was then that the manufacturer relented, not of wisdom, or of kindness, but of cowardice, for the manufacturer loves his purse and the money which it contains and wanted to part with that the he has already obtained not, prefer instead to risk the reduction of that which comes in by way of bandit interception.

    The users upon hearing this declared that it was good, and their activations were good until the end of days.

    --
    The preceding post was not a Slashvertisement.
    1. Re:Behold! by c0d3h4x0r · · Score: 1

      The way you talk must drive your significant other nuts.

      --
      Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
  41. It's EA... by BulletMagnet · · Score: 5, Interesting

    Is anyone REALLY that surprised?

    Note to John Riccitiello and the meatheads at EA: Take a page from Brad Wardell and the folks at Stardock Entertainment - DRM doesn't work - his words were....

    "Blaming piracy is easy. But it hides other underlying causes. When Sins (of the Solar Empire) popped up as the #1 best selling game at retail a couple weeks ago, a game that has no copy protect whatsoever, that should tell you that piracy is not the primary issue."

    I love SotSE and it's about as hassle-free of a game as it gets. WHY does nobody else other then Wardell and his group get this?

    1. Re:It's EA... by mjwx · · Score: 1

      WHY does nobody else other then Wardell and his group get this?
      Snake oil salesmen are good at selling snake oil to naive CxO's.

      The problem with most CxO's of large companies is that they are quiet naive. Most came from well-to-do families in nice neighborhoods, went straight into Harvard business school and then into a nice cushy sales position before they climbed the corporate ladder after which they surrounded themselves with yes men. They never spend time out in the real world, never had to deal with scammers on the street, never been burned by a scam (we all have once, its how we learned). I know this is not typical of all CxO's, Wardell being the obvious exception but in big business the people with a clue are normally squeezed out by those who have connections which in business are more valued than skills or intelligence.

      Of course other people understand what Wardell and Stardock understand but PHB that is "Head of PC games division" needs to justify why the profit is not as big as the CxO's would like (not that the division isn't making a profit, it just isn't make enough profit to make the board happy), so in steps the DRM snake oil salesmen that deliver a reason that the PHB can sell to the board, Piracy (copyright infringement for the pendants) and coincidentally the salesmen has some magic DRM that can fix piracy (but of course them evil pirates are crafty so you need to keep updating the newer version of the Snake Oil and pay licensing for the Snake Oil Activation Servers).

      Now surely customers with complain? well they do, but this is handled by a lower level manager who doesn't have connections (or they'd be in a better job) so complaints essentially are shunted around, transfered, processed and moved until they fall into a corporate black hole. People up in the level where the DRM decisions are made have no actual contact with their customers what so ever so they dont understand what the real problem is with their products and of course the DRM snake oil salesmen often have connections up to this level (having gone to the same Harvard business school) and are awfully quick to point out the horrible blight of Piracy, meanwhile as the board are so far removed from reality they have no idea they are being scammed.
      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  42. BioShock caught a lot of people by surprise by Digital_Quartz · · Score: 1

    For some reason EA didn't advertise the three install limit on the box. I imagine most people didn't know it was there until they hit it.

    The first game I ever got with activation was Flight Simulator X; got it as a gift. If I'd actually bought it, I would've done my best to return it (although no one does returns on open box software anymore).

    Now consumers are starting to be trained to be more cautious. Hopefully fewer people will buy Mass Effect.

    1. Re:BioShock caught a lot of people by surprise by R4nneko · · Score: 1

      I'm not suprised EA didn't advertise it, since Take Two were the publishers for BioShock.

    2. Re:BioShock caught a lot of people by surprise by Actually,+I+do+RTFA · · Score: 1

      I'm not suprised EA didn't advertise it, since Take Two were the publishers for BioShock.

      Actually, that makes it more surprising that EA didn't advertise it, albeit not on Take-Two's box. And now that EA owns Take-Two, the issue is moot.

      --
      Your ad here. Ask me how!
    3. Re:BioShock caught a lot of people by surprise by R4nneko · · Score: 1

      Except that EA doesn't own Take Two. Not yet at any rate.

  43. More like the worst of both worlds by Moraelin · · Score: 1

    That's the downside from copy protection. If you make it too weak, it is easily cracked. If you make it to strong, you lock out legit users.


    Actually, it's kinda funny: you get the worst of both. I haven't seen _any_ copy protected game yet that didn't have a crack. _And_ you always end up inconveniencing some legitimate users, though the numbers and extent vary.

    It doesn't even buy you time. The cracks are often out before the game actually hits the shelves. For all big name copy protections there are even standardized cracks that just need to be tweaked a bit to work with the latest title.

    Even if, ad absurdum, you managed to buy some time, how much? A week? So who'd be forced to go legit by it? The pirates who are too stupid to google for a crack and/or too impatient to wait a couple of days? Is anyone who's already in a mind that only stupid people pay for what they could steal (a mentality that seems rather common among freeloaders, sad to say) going to go, "OMG, I'll have to do what I preached for years as stupid, because otherwise I have to skip playing it on the very day it's released?" I don't think so. And again, that's assuming that for a change it would not be cracked immediately. I wouldn't bet too much on it.

    The best you can hope is to, well, gain nothing and not tick off too many or too much. That's it, really.
    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:More like the worst of both worlds by Anonymous Coward · · Score: 0

      Nevermind those who go "I'm not dealing with this shit or punishing myself for the stupidity of others - off to The Pirate Bay!".

  44. NWN2's second expansion has the same issue by Anonymous Coward · · Score: 0

    NWN2's expansion is delayed because Atari wants the same type of limited reinstall protection on it.

    They ensured I won't be buying it, or if I do, I'll be using the CD key and using a warez copy.

    Sigh... Atari and EA just need to look at Steam for an example how to do things right, and make cash in the process.

  45. I'm not sure I understand. by uhlume · · Score: 0, Troll

    "Laud" its "pratfalls"? What, praise its physical comedy?

    Maybe you meant, "decry [its] pitfalls."

    --
    SIERRA TANGO FOXTROT UNIFORM
    1. Re:I'm not sure I understand. by OMNIpotusCOM · · Score: 0, Redundant

      Really?

      1 A fall on the buttocks.
      2 A humiliating error, failure, or defeat: "His characters not only survive their snarled problems and pratfalls but learn from their experiences"

      Source - pratfalls. (n.d.). The American Heritage&#174; Dictionary of the English Language, Fourth Edition. Retrieved June 17, 2008, from Dictionary.com website

      To give praise to; glorify. See Synonyms at praise.

      n.
      1 Praise; glorification.
      2 A hymn or song of praise.
      lauds also Lauds (used with a sing. or pl. verb)
      A) Ecclesiastical The service of prayers following the matins and constituting with them the first of the seven canonical hours.
      b) The time appointed for this service.

      laud. (n.d.). The American Heritage&#174; Dictionary of the English Language, Fourth Edition. Retrieved June 17, 2008, from Dictionary.com website:

      In otherword, "to praise its shortcomings"

      ---

      Next time try adding to the conversation instead of attempting to sound smart by citing a Wiki-level source, fuck-o.

    2. Re:I'm not sure I understand. by OMNIpotusCOM · · Score: 0, Flamebait

      You're right, it's redundant of me to have to explain my own shit to the grammar Nazis... or was it calling him fuck-o that was redundant? Either way, you're right.

    3. Re:I'm not sure I understand. by uhlume · · Score: 0, Troll

      Grammar Naz—?!

      Oh, were there grammatical errors as well? I'm afraid I didn't even notice, what with you abusing words right and left. Allow me to suggest that you learn basic English usage before you concern yourself with rules of grammar.

      --
      SIERRA TANGO FOXTROT UNIFORM
    4. Re:I'm not sure I understand. by OMNIpotusCOM · · Score: 1

      You should take your sig's advice. You were wrong and you know it, you're just trying to get out of it. It's ok, I don't blame you, it sucks when you have nothing to actually add to the conversation.

    5. Re:I'm not sure I understand. by Anonymous Coward · · Score: 0

      Project, much?

    6. Re:I'm not sure I understand. by OMNIpotusCOM · · Score: 1

      ...project by adding to the conversation? I guess so. Project by knowing I am wrong? No really, I know that I am IN THE RIGHT, even if it is not "correct" by your or other peoples' standards.

      Try logging in next time, or maybe your first post should have been anonymous, then everyone else wouldn't know that you were a tard trying to come off as enlightened by bandwagoning.

    7. Re:I'm not sure I understand. by uhlume · · Score: 0, Troll

      Jesus, are you still blustering on about this? You're definitively wrong, dude; face facts and get over it. I'm sure everyone else has.

      If you really, really need to believe that you're right, that's fine, just...please, shut the fuck up about it.

      --
      SIERRA TANGO FOXTROT UNIFORM
    8. Re:I'm not sure I understand. by uhlume · · Score: 1

      Sweet. I seem to have acquired my very own personal troll mod.

      Lots of luck whittling down 5+ years of "Excellent" karma, fella. See you in meta-moderation.

      --
      SIERRA TANGO FOXTROT UNIFORM
    9. Re:I'm not sure I understand. by OMNIpotusCOM · · Score: 1

      That... happens... when you post something dumb that doesn't apply to or further the discussion in any way. Oh yeah, and when it's wrong to boot.

      Jesus! You really are blustering on about this, aren't you? You're definitively wrong, dude; face facts and get over it. I'm sure everyone else has.

      If you really, really need to believe that you're right, that's fine, just...please, shut the fuck up about it.

      =)

    10. Re:I'm not sure I understand. by uhlume · · Score: 1

      ...I know I'm going to regret this. But I have to ask, given that you insist so adamantly upon your correctness.

      You wrote, "It's also the people who are guilty of stealing who are the loudest to laud DRM's pratfalls."

      What exactly did you mean by that? My initial (and more charitable) speculation was that you intended to suggest that those who habitually engage in the theft and piracy of DRM-restricted works are naturally the most vocal when it comes to pointing out the negative consequences of DRM — a reasonable claim, I think — and that you simply chose the wrong words to convey your meaning.

      I say "speculation", of course, because the actual words you employed mean almost exactly the opposite — to paraphrase, substituting their definitions: that those who steal are the loudest to praise DRM when it fails clumsily. That's such a patently silly claim that I can only assume you must have meant to say something else, and struggle to guess what it might have been.

      And yet, you insist that you spoke correctly, to the point of quoting back the definitions of your words (without replacing them in context, of course) and claiming that they were exactly what you meant.

      So please, tell me, which is it? Did you merely make a verbal gaffe, or an outright laughable assertion? I am honestly curious as to your original intent.

      --
      SIERRA TANGO FOXTROT UNIFORM
  46. Stardock games have product activation, too by Digital_Quartz · · Score: 3, Informative

    Erm... I hate to tell you this. The Stardock games all "have no copy protection" for the V1.0, but as soon as you install an update, it asks you for the key, and then it does product activation, much like BioShock and Mass Effect.

    The Stardock product activation is much nicer than BioShock or ME; instead of a hard install limit, the install limit is rate based. In other words, you're only allowed [unspecified number] of installs per [unspecified time period]. There's also none of the "can't be running any debugging tools" nonsense that SecuROM comes with.

    The "unspecified"s in there make me a bit uncomfortable, but it's a bit better than SecuROM.

    1. Re:Stardock games have product activation, too by SupremoMan · · Score: 1

      If your key is locked, you can contact support to get it reset. I believe you are limited to installing on 2 different PCs you own. Thou I am not sure exactly what determines it.

    2. Re:Stardock games have product activation, too by Digital_Quartz · · Score: 1

      As I said, it's rate based (or at least, that's what they told me when I wrote and complained about it). So if you install it 200 times in an afternoon, you'll get locked out, but if you install it once every few months, no problem. The 2 PC limit is enforced only by the EULA.

  47. Their accomplishment: Generating free publicity by smchris · · Score: 1

    -- for the pirated crack.

    Brilliant.

  48. Sid Meyer's games might be DRMed soon, too by Digital_Quartz · · Score: 1

    Erm... Sid Meyer's production company is Firaxis games, which was acquired by publisher 2K Games in 2005. 2K Games is the same company which published BioShock.

    There's a good chance you won't be seeing any un-DRMed games from Sid Meyer for a while, I think.

    1. Re:Sid Meyer's games might be DRMed soon, too by joe_n_bloe · · Score: 1

      "Meier."

      2K games can be had from D2D, which isn't particularly obnoxious. Actually D2D has been zero-problem for me, even (as mentioned above) to the point of installing inside VMware VMs.

    2. Re:Sid Meyer's games might be DRMed soon, too by crossmr · · Score: 1

      2K games are also on Steam, I've got bioshock, and you can get civ and railroads series on there as well.

    3. Re:Sid Meyer's games might be DRMed soon, too by Digital_Quartz · · Score: 1

      Bioshock on Steam has the Steam copy protection *AND* the SecuROM DRM. You get the worst of both worlds. If either the Steam servers or the SecuROM activation servers go down, you're out of luck.

  49. How is this going to jive with the CA ruling... by Snotman · · Score: 1

    that software can be resold? If I buy a copy of spore, I expect to play it.

    I think this is a problematic solution and indicative of the old way of thinking of software.

    Do piracy solutions really make companies more money? After all, the honest person will not be able to play it, but the pirate will get around this eventually. Thus, piracy prevention just becomes annoying to those that have acquired the game legally.

  50. this is slightly off topic, but.. by spiffmastercow · · Score: 1

    And once the initial "work" is done to get a hand on such software, the incentive to keep doing it is immense. It does take some time initially to dig up sources for cracked software, but once you have the source, getting more software without buying for it is fairly trivial. So the net effect of crippling DRM methods like this is to drive more people towards cracked soft. Because once you know where to get it, it's easy to get more. The same thing could be said about drug culture... Imagine how many meth users would never have tried the stuff, had they not had to find a drug dealer to sell them weed when they were in high school? Its interesting how so many prevention systems actually cause more harm than would their absence.
    1. Re:this is slightly off topic, but.. by Opportunist · · Score: 1

      I've been advocating legal weed and a few other "soft" drugs for years now. I'd even argue for handing out hard drugs to people who're certified as junkies. You won't get people to stop by outlawing it. You only create an illegal market and make criminals rich. When there's a legal and cheaper way to get your drugs, you immediately kill the criminals' income and reduce drug related crimes to a minimum. Not to mention that I'm all for allowing a person to choose for himself how to kill himself.

      But that's hardly the topic now.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  51. Follow the Wiki link. . . by JSBiff · · Score: 2, Informative

    "concerning the DoFS - That's why you don't actually *buy* software any more. You actually lease the right to use it."

    If you follow that Wikipedia link in my earlier post, and read the section on case law, specifically the last paragraph about Vernor vs Autodesk, you'll see that at least one Federal Judge has made a ruling that calls "Bullshit" on that argument. That was a very recent ruling, though, so there is still the possibility that could be appealed, I think, but it's at least encouraging that the courts might be willing to overrule bogus licenses.

  52. Not True by Fieryphoenix · · Score: 1

    NWN2's first premium module, Mysteries of Westgate, is delayed because Atari wants a new DRM scheme on it. NWN2's second expansion, Storm of Zehir, according to Obsidian, will likely have the same copy protection as Mask of the Betrayer.

  53. Can PC gaming Survive? by Anonymous Coward · · Score: 0

    Don't get me wrong -- PC gaming is alive and well (for the moment), but with evil corporate tactics like this, how much longer can it last before the gaming community yields to a console-only lifestyle just to escape the hassle? Not to mention at least with console games, you can trade them for cash/more games/etc pretty conveniently with stores like Gamestop - but this is definitely not true with pc games (*especially with DRM in effect -- locked out software is worthless*). I think the answer to saving PC gaming will ultimately be FOSS. Although, I'd be interested in knowing if are there any FOSS games that can actually compete with the graphics and quality of commercial products like Mass Effect...I haven't seen any (I know, I know: absence of evidence is not evidence of absence).

    1. Re:Can PC gaming Survive? by Anonymous Coward · · Score: 0

      Perhaps the better question would be: is that what they're intending.

      Look at it this way: With consoles they know EXACTLY what hardware they're getting (more or less, given revisions that could break things, but that's a manufacturer problem not a developer problem.), 59.99 MSRP (Instead of what, 39.99-49.99 max, on average, for new PC games?), and the added benefit of reduced piracy, since most consoles won't run burned cds/dvds without either hacked drive firmware, or modchips, both of which require costly and invasive modifications (for the average consumer, obviously).

      As such, what reason do big publishers HAVE to motivate them to keep supporting PC gaming if they can find a way to maximize their profits in the short term while working towards limiting the required development platforms their lemmings (*cough* Sorry Psygnosis, I mean CONSUMERS) use and purchase.

      YMMV IDNANAL, ETC BBQ ROTFL

  54. Does fear offset convenience? by Bones3D_mac · · Score: 3, Insightful

    When you really look at DRM as a whole, the only ones who actually get stuck with "playing by the rules" are the ones living in constant fear of life-destroying debt and the loss of their freedom at the hands of a multi-billion dollar corporation. Unfortunately, unless you risk severe penalties to learn how to side step all the tricks and gimmicks these companies use to catch and litigate against those who "experiment with the dark side" (or those who suggest they might be "considering" it), exactly how does one safely rebel against a system where the real "bad guys" hold all the cards (money, lobbyists, politicians, lawyers, law enforcement, DMCA-like laws, etc...) in a country like the United States, where government was once supposed to protect us from such no-win situations?

    --


    8==8 Bones 8==8
    1. Re:Does fear offset convenience? by Aladrin · · Score: 1

      "exactly how does one safely rebel against a system where the real "bad guys" hold all the cards"

      By refusing to play the game. I mean that literally and figuratively both, in this instance. Just like nuclear war, the only way to win is not to play.

      If you buy the DRMd game, you encourage their behavior.
      If you pirate the game, you are breaking the law. (Not to mention doing something that's immoral/unethical.)
      If you do both, you've got both bad points.
      If you do neither, they lose revenue and all you miss out on is one of the games this year. Not a real big deal with so much other entertainment to pick from, including making your own entertainment. (Which is easier than ever, these days.)

      Your main problem is that not everyone objects strongly enough, or has the sense to know what they are encouraging. Either way, they continue to buy the games and the company's revenue isn't decreased by much.

      Personally, I actually ended up choosing another option by default: Play on consoles instead of PCs. They're DRM'd to the hilt, too, but at least it never gets in my way. It never trashes my computer or causes a game not to work or to work poorly. PC game developers are complaining about the PC market dwindling, but don't realize they are causing it themselves. The need for constantly better hardware along with asinine DRM is shrinking it constantly. I'm sure there are other factors as well, but those 2 are the most complained about.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  55. And no refund! by Anonymous Coward · · Score: 0

    Try returning a game to get your money back if the DRM won't work. You can't return it because they assume you are a pirate.

    I used to try buying the games I like...no more....no more...

  56. Great by Burnhard · · Score: 1

    Thanks for the heads-up. I guess I won't be buying these games, unless they are released on Steam.

  57. EA, Challenge Everything! Including common sense! by Ender77 · · Score: 1

    Spore is the ONLY game I am taking this crap for, and that is only because of how long I have been waiting for this game. Although I WILL pirate the bastard as soon as I get any flack about using up my limits or locks me out of the game. I was going to get bioshock from steam but, when I heard this DRM junk is on it I held off. I just do not see why EA does not follow steam's example. It is superior in every way to the horrible, horrible EA model. I will not buy any more EA crap that has this DRM on it.

  58. That's the magic of DRM. by raehl · · Score: 5, Insightful

    So true... people still hack the software to make it work, but those trying to follow the straight and narrow get nothing but grief. How is this a good thing?

    DRM is not about getting people who were not paying for something to pay for it.

    It's about getting people who were paying for something to pay for it twice.

    For example, I downloaded a couple ring tones for my phone. Phone died. I replaced the phone with EXACTLY THE SAME MODEL, but even though I was able to back up and restore all my contacts and other information, the ring tones did not transfer because there's some weird DRM on them.

    So now if I want my ringtones back, I have to buy them AGAIN, and apparently every time I replace my phone. How stupid is that?

    1. Re:That's the magic of DRM. by Anonymous Coward · · Score: 5, Insightful

      I think the stupid part here is that you bought ringtones.

    2. Re:That's the magic of DRM. by soundguy · · Score: 5, Insightful

      No, the stupid part is USING ringtones. No one wants to hear anyone else's crappy taste in music. Everyone needs to put their phones on vibrate and STFU!

      --
      Nothing worthwhile ever happens before noon
    3. Re:That's the magic of DRM. by Anonymous Coward · · Score: 1, Insightful

      Before the parent is modded down (potentially) they has a point. (To the GP) What are you doing buying ringtones? That is one of the biggest scam markets in the world. Why would anyone buy a 30 second shit bitrate snippet of a song you can get for 99 cents on itunes for 2.99+? And c'mon you must have known the deal with it staying on your phone. Yes they are DRMed. Now I don't know what model phone you have but with a few minutes of your time and assuming your time isn't worth $500/min like some slashdotters would have us believe, you can create your own ringtones via Mp3 and just bluetooth them or even just send them over the net. Yeah it's an inconvenience but how many times are you going to acquire ringtones a day/week/year? It's a one time deal. Bam you just saved yourself some beer money.

    4. Re:That's the magic of DRM. by Anonymous Coward · · Score: 0

      Call customer service, threaten to quit, ask to speak with their retention department. If you're not prepared to walk, then expect to be treated like a door mat. Also, don't buy ring tones.

    5. Re:That's the magic of DRM. by delysid-x · · Score: 4, Funny

      YES. I hate my phone company (Telus - www.telus.ca) for not letting me make one of the MP3s in my LG Chocolate Flip be a ringtone. I'll NEVER pay $4 for some stupid 20 second chunk of a crappy song I could buy off their web page. Fuck you, Telus. Fuck you to death.

    6. Re:That's the magic of DRM. by Anonymous Coward · · Score: 0

      For example, I downloaded a couple ring tones for my phone.

      Based on the fact that you actually purchased ringtones, your argument is automatically invalidated.

    7. Re:That's the magic of DRM. by erostratus · · Score: 1

      So true.

    8. Re:That's the magic of DRM. by trooper9 · · Score: 0, Redundant

      Where are my mod points? You are spot on.

      --
      blah
    9. Re:That's the magic of DRM. by Anonymous Coward · · Score: 0

      How stupid are YOU for buying ringtones.

    10. Re:That's the magic of DRM. by Skrapion · · Score: 4, Insightful

      Just to drive the point home, don't forget about EA's online store. If you buy Mass Effect through EA's digital distribution service — thereby saving EA bucketloads of cash — your total savings amount to $0. What's worse, EA charges you an extra $6 for their "extended download service", in case you ever need to redownload the game after six months.

      It's pretty clear that EA has no respect for their customers. It's a shame, because I'd really like to try Mass Effect, but between the draconian DRM, the greedy sales policy, and the refusal to release a demo (which could be excused if the game wasn't $50) it's pretty difficult to justify buying it.

      Please, Bioware, find another publisher.

      --
      The details are trivial and useless; The reasons, as always, purely human ones.
    11. Re:That's the magic of DRM. by Anonymous Coward · · Score: 0

      You aren't in charge, friend.

    12. Re:That's the magic of DRM. by Jesus_666 · · Score: 1

      That's pretty useless if you don't have your phone on your body 24/7. Unless of course you know a phone with a vibration mode that can be felt from several meters away.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    13. Re:That's the magic of DRM. by Obsi · · Score: 1

      This happens when my phone rings with the vibrator turned on. What about yours?

    14. Re:That's the magic of DRM. by Jesus_666 · · Score: 1

      Dunno. My mobile phone is not important enough for me to figure out how to activate the vibration mode or whether it even has one. I do believe it's digital in some way, but I'm not sure. It's probaby wireless, though.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    15. Re:That's the magic of DRM. by Cro+Magnon · · Score: 1

      If my phone is on a hard table, the vibration makes more noise than the ring!

      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
    16. Re:That's the magic of DRM. by Anonymous Coward · · Score: 0

      They can't.

      Early this year EA bought Bioware.

    17. Re:That's the magic of DRM. by halcyon1234 · · Score: 1

      for not letting me make one of the MP3s in my LG Chocolate Flip be a ringtone

      Would that MP3 be Chocolate Rain?

    18. Re:That's the magic of DRM. by Anonymous Coward · · Score: 0

      Yeah, that'll work for when my phone is sitting on a table across the room and I end up missing a call because I didn't hear the dang phone.

    19. Re:That's the magic of DRM. by Satanboy · · Score: 1

      you ever try bitpim?

      http://www.bitpim.org/

  59. PC Gaming is dying by WiglyWorm · · Score: 2, Insightful

    because the companies that provide the product refuse to treat their customers like anything but common thieves.

    1. Re:PC Gaming is dying by Shados · · Score: 0

      No. PC gaming IS dying in large part (but not only) because of piracy. The market is almost not there anymore (relative to the development time and cost), and it starts a downward spiral, with companies trying to cut down cost, which leads to other issues that make the problem worse.

      Things like Mass Effect and Spore's DRM are the result of the publishers going in "panic mode". When the piracy rate is so high (we are not talking about a minority anymore), from the point of view of the person who pays the bill, anything is worth trying to stop it. Pissing off 80% of your "would buy it anyway" customer base is starting to be worth it if you can manage to force some pirates to buy the thing (and it DOES work, to some low extent): the pirates outnumber the other group by a factor.

      Only a short term solution though, and it will make things worse over time, but since corporations are all about the short term, well...

      Of course, certain games do very well regardless, but the barrier for entry is simply becoming huge. If you make the game online, then you're good... but that kills off an entire market (single player offline games, such as Devil May Cry... I'm really scared for the PC version...). The result is that all games (and eventually also for consoles) will be MMO.

      If everything becomes WoW clone, I definately will quit gaming :)

  60. I disagree by rubypossum · · Score: 1

    I think this has more to do with shareholders than it does actual profit motives. The executives of a company MUST use DRM because they see the drop-off of their revenue due to piracy. It doesn't work, just like airline security doesn't work. But it does make people (investors) feel safer. Even if they are not safer.

    --
    I have a theory that the truth is never told during the nine-to-five hours. - Hunter S. Thompson
    1. Re:I disagree by TheRealMindChild · · Score: 4, Insightful

      because they see the drop-off of their revenue due to piracy

      Due... to... piracy? That is a pretty bold claim. Maybe because they are spewing out the same old tired garbage, that no one sees value in it anymore. The percieved value of everything changes. Even the value of your cash. When people don't want your crap, you will sell less. If people can't do something more useful in your new version, you will sell less.

      And do you think it is coincidence that even though we are talking about software, this is the exact same issue with the other big industry, music. People are tired of paying for the 13th Pearl Jam album that all sounds like filler from their first, so they sell less. They are tired of paying for a whole album just for a song or two, so they are selling less. Yet they are SURE that their revenues are slipping.... due... to... piracy.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    2. Re:I disagree by OMNIpotusCOM · · Score: 0, Troll

      You are arguing that it's the creator's fault for creating something that is exactly the same, so much so that nobody is willing to pay for it, but they want it bad enough that they're willing to steal it? Do you kind of see how your argument is backwards and counter-productive? If it's really something that nobody wants, nobody will HAVE it, regardless of price, thereby putting the company out of business or losing them money.

      The real argument is that people WANT what's being put out, because they are childish mouthbreathers who don't understand how the real world works.

    3. Re:I disagree by TheRealMindChild · · Score: 1

      No sir. I will not look at your one hand while the other does something else.

      The whole point was to illustrate that losing revenue is blamed on piracy, when it is likely that it is something much more obvious.

      Thank you though for trying to completely twist my words to feed your troll. I appreciate it.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    4. Re:I disagree by atraintocry · · Score: 1

      I wouldn't call that trolling...if someone is willing to go without something, then they can tell me it was overpriced and I'd respect them for that. I don't believe the RIAA's statistics, and can give you lots of reasons why they're both wrong and suited to a specific agenda.

      But to say that nobody buys music because there isn't any good music out there? I don't think any sane, rational person could honestly believe that. So it really does go back to the whole question of, why would somebody take something (in violation of ethics and law) while sneering at it? Usually people take things because they *really* want them, and can't see any other way. What we have going on here is a bunch of cognitive-dissonance-fueled whining. Integrity is all about standing behind what you say. To say one thing and do another...we have another word for that.

    5. Re:I disagree by Ren.Tamek · · Score: 1
      "Due... to... piracy? That is a pretty bold claim."

      That's a really good point. I'm hearing from various gaming news outlets that some big names are turning away from PC games developing because sales are low "due to piracy". OK cool, so how many people are pirating games? No-one knows, and no-one is publishing any figures either. There's at least one other reason to avoid PC gaming in the title of this article...

      --
      "If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
    6. Re:I disagree by brkello · · Score: 1

      Ok, point taken...all drops in sales are not due to piracy. But are you saying that they don't lose any sales due to piracy? And...your argument would be that they lose sale due to DRM. Ok, but you have admit that companies research what will make them the most money. If you don't think they compare: how much we would lose due to piracy vs how much we would lose due to people who don't like DRM...well, then you aren't really thinking about the problem. Instead of looking at it as a bitter Slashdotter, and look at the problem as if you were selling software. If you made a great product, how do you protect it from piracy? How do you maximize your profit?

      --
      Support a great indie game: http://www.abaddon360.com
  61. If they'd let me return the game... by FatSean · · Score: 1

    ...it wouldn't be so bad. But you can't. If you buy the game and the DRM won't let you play it, you can't get your money back.

    I used to pay for my games...after getting burned a few times and having to find cracks...I'm wondering if I should just download the games from now on.

    Saves time and effort.

    Maybe I'll mail the company a few bucks.

    --
    Blar.
    1. Re:If they'd let me return the game... by 0111+1110 · · Score: 1

      Maybe I'll mail the company a few bucks. I have been seeking such a system for years. Every developer should have a clause in their contract with the publisher that allows them to accept online donations. And they should actually DO it. At least try it to see if it brings any additional revenue. If it's a popular developer I think they would see rather large donations piling up. In fact if you earmark those donations towards helping pay for currently developed games. Maybe for $250+ you could have a brief chat with your choice of dev. Or maybe you could donate directly to one of the devs themselves. If Bioware instituted such a system on their site I would be over their right now to make a donation even though I haven't even downloaded the cracked game yet. The only reason I won't buy the game is due to the totally over the top insane DRM. No way would I even think about buying it. Not even if a fully working crack hadn't been released within a week of wide game availablity. And if I could give individual donations to devs I would send Chris Avellone $100 right now. Even though I bought and paid for the original Planescape:Torment years ago. But $50 isn't even enough to express my gratitude for that game. Maybe $500. I'm not rich or anything. I just am very grateful to have any computer games that I truly love.
      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
  62. Hello console, Goodbye PC. by Capitalist+Piggy · · Score: 3, Interesting

    This is how I have been treating games for a while now. My PC can make prettier graphics than the 360, but I enjoy the experience so much more. Not fiddling with installation and being able to carry the games over to a friend's house without hassle is very nice compared to being stuck, hunched over a computer, looking for cracks, updates, etc.

    1. Re:Hello console, Goodbye PC. by prockcore · · Score: 0

      My PC can barely make prettier graphics than the 360.. and my wife won't let me hook up the PC to our 42" HDTV, unlike the 360.

      All in all, the 360 is just a better gaming platform than the PC could ever be.

      Plus, I know that, just like my old NES games, I'll be able to play these games 20 years from now.

    2. Re:Hello console, Goodbye PC. by Capitalist+Piggy · · Score: 2

      I'm quite surprised people who have not touched a console since the PS1 days aren't modding us down.

      It takes a DRM thread to remind me of the nightmares I've run into in the past.

      Most painful was buying a shiney, new copy of Half-life, installing TFC, then when trying to get online for the first time, it errored out saying my CD key was already in use. I called support and was treated like shit, I couldn't return the software to the store, and the only resolution was to pay $10 for a new CD with no promise that key hadn't been guessed and pirated. I paid up that time, but after 6 months I got the same message again. I gave up and just said "Never again" and stopped playing, as I wasn't about to fork over another $10 to play online again. From what I understand, Steam took care of those problems, but I really don't respect a company that was so lacking in treating a customer like a customer and more like a criminal on the phone, especially when they knew the problems were out there and were doing little to fix it.

      Then again, these were the folks who had to lean on independent programmers to implement somewhat of a fix for the wide-spread cheating problems.

      Damn, I think I appreciate Halo that much more. Gonna go play a few rounds after King of the Hill. Cheers! :)

  63. Injustice for Buyers by JediPhreaK · · Score: 1

    Previous people have said this, but I will reitterate it, the only people being really effected by this are the paying customers. The people who hack games always find some way around this either through bypassing the check completely or through generated serial keys once they crack the algorithm. If you have enough people hacking the game you could potentially have people with generated keys registering authentic keys. So a person just coming from a store could potentially get a game that is already dead off the shelve. I forsee a great many customer complaints over this soon to come. People who hate EA could also potentially activate serial after serial in an attempt to completely block this product.

  64. Lose broken Windows icon, or add a rotten Apple by Zero__Kelvin · · Score: 1

    I am probably one of the most vocal anti-Microsoft people on Slashdot, but even I have to object to just a Broken Windows icon, with no rotten Apple to accompany it. If you are going to blame Microsoft for supporting DRM, blame Apple as well. In the case of this article, the company to blame is neither as far as I can tell. And please lets not have some idiot come forward and say it is because the game only runs on Windows. That would be stupidity beyond the pale.

    --
    Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
  65. Do Corporations read This at all? by yoldapirate · · Score: 1

    I wonder if corporations, Game studious and even organizations like the RIAA read this stories and above all, its reactions, had they read the way people reacted to Bioshocks copy protection, they would have gained even more revenue. People on other countries (3rd world countries mostly)that cant be sued by these companies, for copying the game and giving it to an entire circle of friends, downloading them from Torrent sites or Edonkey networks dont care about what the legal problems, so making it harder for them to own a game will simply hurt their sales worldwide too. These companies should be investing the money they spend on DRM, on knowing their customers.

  66. quod lemma dixit by JackassJedi · · Score: 1

    I sense a wave of people cracking their purchased software rolling. Mass Effect indeed.

    --
    Power corrupts the few, while weakness corrupts the many.
  67. why even bother with hardware detection? by Sir_Real · · Score: 1

    Most high end rigs can run a vm. VM's can do directx now. YER FUCT!

  68. Doesn't EA own Bioware now? by guidryp · · Score: 1

    "I wonder why Will Wright subjects us to this shit, or at the least, why he tolerates it. "

    Didn't EA make a purchase that gives them control of Bioware. It didn't take long to start dragging it under.

    My solution is simple. Just don't buy EA games and that includes Bioware even though in that past most of my game purchases have been Bioware. Luckily I can still play those games I purchase in the past 10 years, before crap like this started being shoved down our throats. I can install those games and play them again without calling up and begging if they will let me install my game just one more time...

    Count me as a thoroughly disgusted Ex-Bioware customer.

  69. Re:EA, Challenge Everything! Including common sens by geekoid · · Score: 2, Insightful

    Ender77 price on his beliefs is exactly 1 game.

    Well done.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  70. Re:Oops thought we were talking about Mass Effect by guidryp · · Score: 1

    Sorry, I thought Will was a Mass Effect, thus Bioware guy, given the subject. Disregard the above comment as I now realize he is the Spore guy.

  71. Bitch bitch bitch... by Anonymous Coward · · Score: 0

    Keep complaining. Let me start out by saying I am no way an advocate for DRM, but these game companies need to do something. If you guys expect to have PC games 10 years from now they need to make sure their intellectual property isn't being stolen. At least with console games they have some sense of security. Of course their games are being stolen by a few people on the consoles too, modders. There are far less people with mod chips than there are with DVD-R's

  72. Foot in the door by Rekolitus · · Score: 4, Informative

    On the whole, it's a pretty disgusting press technique EA's gotten away with here.

    EA: Mass Effect and Spore will have invasive DRM that re-checks with a central server every 10 days!

    Bad press happens

    EA: We learned our lesson. Mass Effect and Spore won't use that invasive system we were thinking of using. We decided we had to listen to our customers, so we decided we'd use this less invasive method (which is still invasive, and is the same system used on Bioshock)

    Good press happens, despite the fact that EA has just said it would use the same protection system as Bioshock, which got bad press for... having an invasive protection system that locked legitimate consumers out of their own games.

    This is called the foot in the door technique, and at least up to this article, EA pulled it off masterfully.

  73. And this is why.... by blankoboy · · Score: 1
    I will not be buying Spore despite it being the end all be all of gaming. Why should I have to pay for such hassles? I will not succumb to the "must buy this game" factor and stick to my guns on this. I believe we can all thank EA for walking in and ruining this game we were all expecting since it's initial announcement.

    I know I could buy it for a console and not have to put up with the DRM hassle buy I refuse to give them one red cent simply out of my strong stance against what they are enforcing. VOTE with your WALLET. Don't fund their DRM bandwagon.

  74. EA - another sh@t of a company by unity100 · · Score: 1

    WHY the hell prominent software houses like Bioware allow themselves to be bought out by big buck companies ? It has been repeatedly seen that such big companies like Ea, Vivendi, Sony turn whatever they buy into shit. how did the founders of bioware stomach selling their beloved company to those goons ?

    1. Re:EA - another sh@t of a company by AliasTheRoot · · Score: 1

      press shift 4

  75. Mass Effect don't bug me by billcopc · · Score: 4, Interesting

    It's funny, just a few days ago my Mass Effect started acting up, and I was close to the end already, so I went looking for a crack... god, there are tons of fake ones out there, or half-working ones that don't let you save (demo executable?).

    I eventually found a home-made (vs warez-released) crack, by some guy name Gniarf on some random forum, that works 100%. I don't know who Gniarf is or how he pulled it off, but if a random dude on a forum is able to crack the DRM in Mass Effect, it seems to me like EA wasted a shitload of money on that DRM for absolutely nothing.

    What did EA gain from the DRM ? A bunch of frustrated customers who got clobbered by the 10-day activation, as many had predicted. Would it have sold less copies without DRM ? Doubtful, seeing how quickly the fix was produced. It's not even a race anymore, the cracks come out so fast, I wonder why the game houses even pretend to put up a fight. Dead horse much ?

    --
    -Billco, Fnarg.com
    1. Re:Mass Effect don't bug me by pjeremyh · · Score: 1

      What did EA achieve using this?

      The days of being able to copy a friend's DVD are pretty much over. I know no one who uses CloneCD/Alcohol/Blindwrite to copy someone else's games.

      The downloadable crack was available in the same timescale as any NOCD crack, so it made absolutely no difference to those who download games.

      So to prevent something that rarely happens any more (copying orginal DVDs) they have gone with a game that doesn't need a DVD in the drive to play. Now they have a real problem with people handing the original out to friends so they have to limit the number of installs.

      So what have they done here ... well removed the 2nd hand market at a stroke. This game is in effect a rental now, for those law abiding customers that bought it.

      Worse that that at some date in the future when EA's activation servers are long gone you've got a coaster unless you download the crack.

    2. Re:Mass Effect don't bug me by Tom · · Score: 1

      It's not even a race anymore, the cracks come out so fast, I wonder why the game houses even pretend to put up a fight. Because not all gamers are tech freaks anymore. A lot of gamers today know little more about computers than what they need to reinstall windos every once in a while. They don't know how and wouldn't dare to download some random binary from the Intarweb and patch their local copy.

      Copy protection is fairly effective against those guys.
      --
      Assorted stuff I do sometimes: Lemuria.org
    3. Re:Mass Effect don't bug me by Anonymous Coward · · Score: 1, Informative

      Also, AFAIK

      Original Mass Effect executable ~= 48MB
      Cracked Mass Effect executable ~= 5MB.

      Nearly 90% of the original exe is bloat. Way to go EA.

    4. Re:Mass Effect don't bug me by EvilIdler · · Score: 1

      Slightly off-topic, but..the amount of knowledge you need just to get games running is almost worth putting on your resume these days. Even applying a no-disc crack is sometimes more than just the executable replacement technique of old (last year; this is Internet-time).

    5. Re:Mass Effect don't bug me by billcopc · · Score: 1

      eh ?

      Applying a no-disc crack is ALWAYS just unzipping a replacement executable over the original. Either that, or the warezed release bundles the cracked files right into the installer.

      It's so easy, even norms can do it. They learn it once, then every other game is exactly the same. The only curveball you might see is for sloppily packaged games that "hide" their binaries in a /bin folder. OOOOOH! :P

      --
      -Billco, Fnarg.com
  76. Hardware Key? by Anonymous Coward · · Score: 0

    Does anybody know if games have used a usb hardware key before? I would imagine they would much harder to crack than software keys, then again someone would find a way to emulate the hardware and we're back to square one.

  77. Let me tell you what im gonna do by unity100 · · Score: 1

    mass effect wasnt available in stores here after launch. i knew that it was going to take long, so i decided to 'acquire' it from other sources. acquire it, i did too. the acquisition just ended at the exact day i have casually went to the local mall and found that they have brought mass effect and selling. there's the already 'acquired', 'proper' mass effect sitting at home, there is the $30 buck one at the store. what did i do ?

    i bought it from the store and used it. why ?

    because i knew it was worth it. i knew it wasnt just a silly rehash of some stupid previous game that was built with some 3D toon/action design programs and sh@tty gameplay to shove to the masses for more cash. i respected bioware logo and what they did before. thats why i bought it. no i wont hide my enthusiasm and respect behind smug nerdy comments, ill outright express them, and then give you a heavy slap on the face.

    now there's this crap. so if i upgrade my motherboard, for getting more bang with the next gen cards that are going to be launched this month, im going to have use up an 'activation' key, one out of 3 limited ones ? or go through hassles with the company to acquire other ones ?

    no sir. i wont do such a thing. the day your game gives me problems, will be the day i get a 'fix' for your game regardless of how much did i respect the logo of bioware in the past, and be done away with the hassles youre shoving up my butt. i say 'in the past', because that day will also be the day in which my respect for your name will have phenomenonally lessened. i wont give a damn - if you have chosen to sell yourselves to a greedy buck co like Ea, and go along with their sh@t, you have to face its consequences too.

    1. Re:Let me tell you what im gonna do by pandrijeczko · · Score: 1
      Quite clearly, in your case, the game is not fit for purpose.

      Therefore you should take it back to where you bought it from and demand a refund. And if they don't give you a refund, demand to see a manager and stand there until they take you seriously.

      --
      Gentoo Linux - another day, another USE flag.
    2. Re:Let me tell you what im gonna do by Anonymous Coward · · Score: 0

      Shit. Shit shit shit, shit shit shit shit, shit.

      You don't need to self-sensor, and using "sh@t" makes you look like a fool.

  78. You can get more activations by Xelios · · Score: 3, Informative

    ... by calling EA's technical support line. Of course, if you actually get through to someone compatent enough to help you you deserve a medal. And a refund for the phone call (no, it's not free...)

    --
    Murphey's fighting Occam, and we're in the stands.
    1. Re:You can get more activations by arkhan_jg · · Score: 2, Interesting

      The poor sod on the mass effect forums is on 10 days and counting on trying to get EA tech support to give him another activation for his own property.

      As far as I know, no-one has actually been helped yet with the activation problems by EA tech support.

      It may well be that this is another lie from bioware PR up there with 'uninstalling it will give you back an activation' and 'you can reinstall on the same pc without using a new activation'* and 'you won't need multiple activations for each user account' - all of which have been shown to be lies, just as they were when Elizabeth on the bioshock forums trotted them out.

      According to the error message from the securom DRM, you need to buy another copy after 3 installs/windows reinstalls/hardware upgrades - and so far, EA tech support appear to be following that line.

      *only true if you uninstall and then reinstall into the same user account on the same install of windows on the same pc - it looks for the registry hardware/serial checksum saved from the last install, and if it doesn't find it, it'll count it as a new install and use up an activation credit.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
  79. EA : Bad news by partowel · · Score: 0

    THIS is the same company that treats its own employess like garbage.

    They had to SUE EA to get their overtime and proper paycheques.

    Do you think they give a damn about customers?

    PAYING CUSTOMERS!

    Let me see.....NO.

    EA has not changed in any way.

    They are as cold as any corporation out there.

    One more thing. Anything with SecureRom, is a

    rental game. You can play it. But in the near

    future its a dead game. It won't work at all.

    If I pay 50 or 80 bucks for a game, it better

    work for a LONG time.

    If EA charged 20 bucks for a rental game, with

    this secureROM on it, I might buy it.

    EA is not to be trusted. But hey,

    if you want to trust this DRM garbage, go ahead.

    Your loss, not mine.

  80. Piracy is Killing the PC game Industry! by P00k13 · · Score: 1

    Not because people are unwilling to pay for the games they play though. It's because of paranoia from companies that make the games. It's more important to them to stop people who didn't pay from playing than it is to allow people who did pay to play. They will kill their own business with this kind of attitude. People will get fed up with dealing with their products and quit buying them.

  81. Intentional Programming by Anonymous Coward · · Score: 0

    Take a look at Intentional Softwares intentional programming. Started by Microsoft veteran Charles Simonyi, they're trying to revamp the software development model.

    Their' goal is to make Domain experts and their expertise become an involved part of the software development process.

    Intentional programming itself has some interesting thoughts on how todays languages and software development model do not capture in a clearly understandable and maintainable way, what the original intent of the programmer was. Much of this knowledge is lost past the development cycle of the app for people who inherit this legacy code or choose to re-use part of it.

    They have an ambitious project and it's certainly interesting to see what comes out of this.

  82. The DRM prevents resale by Anonymous Coward · · Score: 0

    The software publishers that are using this DRM have to know it does nothing to prevent piracy. I suspect the idea is it prevents resale of games. I certainly would think twice about buying a used copy of Mass Effect on eBay, knowing that it could only have one install left.

  83. game is fit for purpose ... by unity100 · · Score: 1

    ... its drm isnt.

  84. D2D / Civ 4 / Mods by joe_n_bloe · · Score: 1

    The game patches for d2d games are typically specific to the d2d packaging. If you have a downloaded d2d game and it needs a patch, you have to wait for the d2d version. (Usually it's not too far behind.) But the full downloads are typically at the latest patch.

    I've never heard of a mod for Civ 4 that didn't work with the d2d version. Certainly, the SDK works just fine. I used BetterAI with Civ 4: Warlords for ages. But, I dunno, it's possible I guess.

    As far as DRM goes, d2d sucks less.

    And ... d2d works in VMware VMs.

  85. This is a good thing by nurb432 · · Score: 1

    Perhaps if enough 'average Joes' get bit by DRM they will demand it to be gone.

    Until its mandated by law to 'protect the children from terrorism', we can still speak with our pocketbooks.

    --
    ---- Booth was a patriot ----
  86. There's a better option than "buy then crack" by analog_line · · Score: 1

    It's called "don't buy at all". The last offline PC game I bought was Quake 4, which I happen to run in Linux (since Linux users get happy-fun SMP compiled in, runs great) and it never needed the CD or any kind of DRM. I've been considering Stardock's games, but I'm just bad at that kind of stuff, no matter how much I like them. My console games are technically DRMed (in the "you need one of the consoles to run it" sense) but of the 80+ I bought in the last year, only 7 were bought new, and the rest were used games I paid no more than $20 for, most of them no more than $10, and the publishers saw none of it.

    If they want to think that my low level of new game buying (and nonexistant level of PC game buying) is that I'm pirating games, they can think that all they want. If they make DRM for new console games as bad as they do for PC games, I have no real problem with stopping spending any money at all on consoles too. I don't have to buy any other console to get myself more video games than I can exhaust for decades.

    1. Re:There's a better option than "buy then crack" by Robocoastie · · Score: 1

      until they change console's to have to "install" the game just like a PC, AND put a limit on number of installs AND keep it like current DRM where you can't transfer the license. That would KILL the used game market just like book publishers have dreamed of someday crushing.

    2. Re:There's a better option than "buy then crack" by analog_line · · Score: 1

      Let me repeat the part where I have in my possession and there is available in the wider world more video games for systems where you can't do that (PS2/Xbox/Gamecube/DS/PSP) than I could ever play. Even for the Xbox 360/PS3/Wii there are no current or projected games where that kind of DRM is possible, let alone in practice, unless you're stupid enough to walk down the primrose path of download-only games.

      PS4/Xbox1080/NintendoWhatever? Yeah, maybe that kind of situation will occur, but they'll kill themselves off like Atari if they do it, because people aren't going to spend money on it, just like people shouldn't be buying Mass Effect/Spore if the DRM is too onerous for them.

  87. On the other hand... by Refefer · · Score: 0

    I'm going to buck the Slashdot trend and look at it from the developers mindset.

    I make a great product that I would like to sell and whos return will make my living. My issue is in examining the market and how my game is being received.

    Take for example Call of Duty 4: I just looked up on isohunt.com for the torrent of Call of Duty 4 and found that there were currently *4000* (I rounded up from 3917) people involved in downloading it illegally. Note that this is *several* months after the game has been released and the total number of copies that have been illegally downloaded is probably in the vicinity of one hundred, if not a thousand times the current.

    However, I will base it off of current numbers.

    4000 * $50 = $200,000 = Four full time employees salaries. Those four thousand have cost the market an awful lot of money.

    And that's only today, several months after it originally hit file sharing networks.

    So yes, I damn well want people to pay for my software and unlike a console which has a *software AND Hardware DRM scheme as well* I have to build my own DRM.

    Blockbuster games deserve every sale they get. While Bioshock and Mass Effect's DRM schemes are certainly frustrating in that too much re-installation results in an unplayable game, I ask that the users of Slashdot come up with an alternative that:

    1. Prevents the playing of game by people who have not purchased it.

    2. Has a protection scheme that is as transparent to the user as possible.

    3. Works.

    This is by no means a simple answer and I sure as hell wouldn't want to sell a game for the PC that could easily be cracked.

    This is my livelihood we're talking about.

    1. Re:On the other hand... by 0111+1110 · · Score: 2, Informative

      All of that is irrelevant. It would only matter if someone could come up with DRM that actually works. And by "works" I don't mean seeking some perfect balance between annoying the fuck out of your paying customers and delaying the crack by a few days as in 99% of DRM so far. I mean no cracks at all Not even partially playable cracks.

      The problem is not even that this task is literally impossible, although it may in fact be. The problem is that the man-hours and cost per shipped unit involved in a scheme that even has the tiniest chance of holding off the crackers for more than a week is non-trivial. We're talking about things like hardware dongles and parts of the code that are not even included with the game but which would have to run on servers that you are paying for. Maybe each customer would have their own unique sections of the game which have to be accessed online before the game could continue.

      One of the more succesful attempts I have heard of was from Cubase. It had so many dongle hooks that for a while it seemed the sheer tedium of finding and removing them all would be too daunting, but eventually it was cracked. No more need for the dongle after all the references have been removed from the code.

      A first step may be to try to design and build your own dongle. Don't use an established vendor since their techniques are already widely known by the cracking community. Probably the simplest idea would be to just assign a unique digital key to each customer in the form of a USB dongle and but tens of thousands of dongle lookups in the code. In fact at least half the executable size should be attributable to the lookups.

      Another option is to sell your software with its own computer. Preferably something that the crackers aren't using very much or even would have a hard time getting their hands on. Maybe a Sun or a DEC Alpha or an SGI Indigo (although I do have one of those here). Other options may be an Amiga 500 or TRS80 Model III or Apple IIc. Except that some hackers may own some of those or could buy them cheaply. Probably the most practical option for this would be to just design/build your own custom computers. An entirely custom designed CPU and GPU with no published specs and which no one has ever heard of.

      I am old enough that I can remember a time when there were no home computer games at all. Before the Atari 2600. During that time I used to play little handheld electronic games. I remember there was a car racing game that had a little steering wheel and a very basic black and white screen where you steered the car. I bought a game AND a piece of hardware. That definitely makes it harder to crack.

      You could also try coding the whole thing in extremely obfuscated spaghetti assembly code. Don't use a compiled language because the compiler will clean up the code for you. Make the code so crazy with all kinds of blind alleys that lead nowhere. Hell say 50% of the code would be a blind alley that just ends up doing yet another dongle or other hardware check.

      Yet another possibility is releasing the game initially as a sort of ruse. Yes, people would pay for it, but it wouldn't actually do anything except check for its dongle. Then you issue a new patch from your server that makes the first 10 minutes of the game playable after trying to search for valid dongles across the internet on the remote machine that is requesting the additional game material. Then you go to the next customer and repeat until everyone has the first 10 minutes of the game to keep themselves amused. And of course you don't release to the public any information about this system ever. As far as they are concerned they really do have the "game". Hehe. Even though they really only have a bunch of dongle lookup code written in insanely obfuscated assembly code. After everyone has their first 10 minutes (the intro or whatever) the server will then send some random but connected other part of the game to make it playable in some limited way for another ten minutes. Keep repeating that checking

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
  88. Re: Multiple Steam accounts by jnork · · Score: 1

    I would think that two Steam accounts is all you'd need -- one per person, not one per game.

    If there are two people playing, at least if you expect them to play simultaneously, then you really should have two accounts anyway.

    (Understand that I'm assuming there are more than two games. My account, for example, has a bunch. It's not my intention to split hairs.)

    --
    Cleverly disguised as a responsible adult.
  89. Don't tell people not to buy DRMed games by Ant+P. · · Score: 1

    Tell people "Don't buy EA games, they put viruses on your computer and stop working if you use the CD too many times". It got the point across much better than "DRM" when Sony was putting trojans on their audio CDs.

  90. why do people pay for stuff at all? by Anonymous Coward · · Score: 0

    concepts like this are so amazingly daft.. if you buy a knife and fork and they work fine for a while until suddenly the fork cant penetrate a potatoe because it detects it has been used for 3 beef dinners..would people tolerate it? I think not..

    If I buy a product I want the right to use it.. FOR EVER.. if I in 50 years wanna install the game on my precious antique Intel machine in a world ruled by AMD.. suddenly you cant cos omg you have upgraded it 3 times.. Ofcourse I think online activation is just as lame once the servers have gone down..

  91. My Vista died in two days.. by Khyber · · Score: 1

    If I reinstalled the exact same image (with SP1 already there in the partition courtesy of HP) and it died again two more days, I'd be SOL in less than a week with Mass Effect.

    Just that thought alone makes me not wish to purchase it, since this laptop apparently doesn't like Vista and Xp is using hacked stuff in order to get hardware to work properly, and with no guarantee of stability the chances of having to reinstall until I can create a stable configuration are pretty high. They just lost a sale.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  92. Another burned EA customer reaction by farbles · · Score: 2, Insightful

    I bought Mass Effect for the PC. Fool that I am.

    I won't make the mistake again. I too got caught out by having that hacker tool from bleeding Microsoft, Process Explorer running. After a half hour wasted I figured it out and got the game going.

    Games that require the original CD to play annoy the crap out of me. I have big hard drives, I can store a damn image on one for years and install and play the game when I feel like, even if I do misplace the CD. But not with these DRM pieces of crap.

    Games that will only install 'x' number of times annoy me. What if I dual boot with Vista and with XP? Oh, there's two of my three installs gone right there. And if I swap out hardware to see what runs better? Too bad so sad.

    Games that need online activation annoy me. If I want to haul that game out for a laugh five years from now will those activation servers still be online? Pfft, right.

    So EA, enjoy the money for Mass Effect, I'm hoisting the Jolly Roger from now on with your products, and a cheery FU from me.

    The kicker is that after a couple of hours of play my impression is the game isn't much fun anyway. I find it more annoying to play than fun and I hate a third person view I can't change to a first person view. Maybe some folks like that but I don't. So the lesson is to try the pirate version before even thinking of buying the game and if you really really feel the maker deserves money after that, buy the game and stick it on a shelf and keep playing the hassle-free pirate version.

  93. long-term archives by Anonymous Coward · · Score: 0

    The biggest problem overall of DRM schemes is that they rely on TODAY'S technology. Already some older DRMed games from the early 2Ks are basically unrunnable on newer computers because of the DRM (cracked copies run...). Imagine as that progresses into the future.

    Some games have already been inducted as cultural heritage to be preserved. How can you preserve something that is illegal to do so? How can we go back in our 40s to relive our favorite games from our 20s? Emulation's currently possible because things were fairly standard and straight-forward. But DRM complicates things immensely and is one of those things that isn't likely to be included as a primary feature. And then there's online activation/decrypting which assumes that the company will still exist in some recognizable form after all these years (even 5 years is tough in this industry) and that these servers still exist.

  94. My goodness that was a long time ago. by Calledor · · Score: 1

    I can't think of any real trust busters since Teddy and Taft, and they were conservatives. No, the current system works like this: give people incentive to make a lot of money while doing as little as possible and investing as little as possible. Wealth condenses and freezes at the top. When it cracks and falls back down to earth everyone shits kittens and instead of , I don't know, investing in infrastructure and skills, they fire, trim, and lobby their money back. It's basically like there are a bunch of real life gold farmers running things and fucking it up for the rest of us.

  95. Please admit there ARE issues with running cracked by Sithdemon · · Score: 1

    All I hear is that running cracked copies run fine, anyone thats been pirating for years, knows this is not that case. Yes I've dealt with DRM, I've worn out disks, and had to sand them down to keep playing. It's annoying as hell, but so is having more crashes, or other technical issues with running a cracked .exe, or other software that disables various parts of your computer to run the game cracked. Or if your running into a bug, and there is a patch out that fixes it, you have to wait untill the new crack comes out to get past that bug. Also there's the chance of a fake, half working, or infected crack taking your time too. Please don't give people a false sense of piracy, yes some of the stuff is straight forward, however it's not 100%. And ultimately, if you and others don't buy a good game, because of it's bad DRM, that game may not come back for a expansion or sequel. Then that game company will go out of business, and then a bad game with bad DRM might just take it's place. It might not even be the developers idea, just the publishers, but it's the developers that lose they job they love doing (hopefully), and you might lose more of the quality games that make your free time that much more fun.

  96. Anonymous Coward by Anonymous Coward · · Score: 0

    how does secure-rom know you installed the software after a re-format? internet logging?

  97. Treat me like an adult by pandrijeczko · · Score: 1
    I have actually had a gutfull of the games companies anyhow - Stardock are the exception as they treat me like an adult.

    But let me get some points across to the remainder of them:

    1. I need more than just pretty graphics effects to get me to even consider upgrading my gaming PC for your game.

    2. I am not paying £35 for a game that can be completed in 6 hours.

    3. I am not stupid. An expansion to a £35 game that took me 6 hours to complete initially is really just the other half of the full game I should have got when I spend that kind of money.

    4. These days, before I buy anything to do with entertaining myself, I read reviews and other people's opinions. I use adblockers, switch the TV over during adverts and don't look at them in magazines. So your hype and marketing won't work on me, I buy stuff because I know it's worth the money before I do it.

    5. I am not paying for any game that does allow me to install, deinstall and reinstall as many times as I like. (Bioshock, what's that then?)

    6. If your game has an option for network play, then I expect to be able to buy one copy of the game and invite some friends over for a LAN game or two without them having to bring over copies of the same game also. If you're providing the game server then, yes, it's reasonable to expect everyone who connects to it to have their own copy of the game.

    Please remember that the reason I play a game is that it is fun. This means that I can pick out one of many of the games I've purchased over the past 20 years or so, maybe pick up a mod or some new maps for it on the Internet, play it and have some fun.

    So just because you've bought out a new game, it does not mean I will stop having fun until I buy it.

    And finally, just remember one thing. I am the guy with the money and if you want that money then you "dance for me, monkey boy!" Because I can just as easily go have some fun taking my £35 and buying a couple of DVDs, a few CDs, a board game or maybe a handful of books and just downloading a free game like Alien Arena or Nexuiz from the Internet.

    --
    Gentoo Linux - another day, another USE flag.
  98. "Offline mode" by Anonymous Coward · · Score: 0

    isn't really all that offline.

    You still need to connect periodically to validate. Please don't continue the incorrect meme that it has an offline mode.

    I'm not buying any steam game.

    1. Re:"Offline mode" by DocSavage64109 · · Score: 1

      Agreed. That internet activation requirement is what has prevented my friend (who's on disability) from ever playing HL2. Heck, I can't even give him my old copy.

  99. so what's the fuzz? by Tom · · Score: 1

    So? We live in a capitalist world, so vote with your money, go to the competition, choose the better product - get a pirate copy today, it's more user-friendly.

    Let the market solve things, right?

    --
    Assorted stuff I do sometimes: Lemuria.org
  100. No new hardware, no os-reinstall? by GodFjotten · · Score: 2, Interesting

    What kind of machinery do they want us to play on if we can`t upgrade hw-components, and/or the os? Well, how about a console? That`s where they want us, folks.

  101. Considering how often Windows has to be... by patio11 · · Score: 0, Flamebait

    reinstalled? How often is that, really? I'm chief tech support for my family and the last time I reinstalled Windows was 1996, something like 45 computer-years ago. I have honestly had more occasions to wipe Linux systems (twice since '96), although that was because of botched userland software installs early enough in the life of the PC that wiping would be faster than figuring how to revert every change made during the install.

    1. Re:Considering how often Windows has to be... by Thiez · · Score: 2, Insightful

      I expect most windows-running people on slashdot to be able to keep their windows relatively clean, but we are not a good representation of the average user. The average user will happily run every executable they find on their msn/email/intertubes/blogs/blags/bligs/blugs/blegs, and then click away every warning message. Win32Trojan.exe? Clickclick!

      After a few weeks of this torture the system will crawl into a corner and start crying and cutting itself. Time for a reinstall! The user accepts this cycle as 'normal'.

      Call me a cynic but I believe 2 out of 3 people would sign their own death warrant because they can't be arsed to read what it says.

    2. Re:Considering how often Windows has to be... by Sobrique · · Score: 1

      Call me a cynic but I believe 2 out of 3 people would sign their own death warrant because they can't be arsed to read what it says.
      I believe this would make a totally awesome prank.
    3. Re:Considering how often Windows has to be... by Cro+Magnon · · Score: 1

      Call me a cynic but I believe 2 out of 3 people would sign their own death warrant because they can't be arsed to read what it says.


      Oops! *goes back to read paper that my ex-GF gave me to sign*
      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
  102. Re:That's the magic of the RIGHT ringtone by AliasMarlowe · · Score: 1

    No, the stupid part is USING ringtones. No one wants to hear anyone else's crappy taste in music. My ringtone is music that's so crappy I'm confident nobody wants to hear it. Personally, I can't stand it - I answer the phone to get rid of it. That's what a ring tone should be: a stimulus to answer the phone, not to sit and listen to.

    I thus whole-heartedly recommend the third movement of PDQ Bach's Pervertimento for bagpipes, bicycle bell and balloon supported by a nice string quartet (on disk 2 of http://www.schickele.com/shoppe/pdqrec/dreaded.htm).

    P.S. Yes, I do own the CDs as well.
    --
    Those who can make you believe absurdities can make you commit atrocities. - Voltaire
  103. Re:Vote with your wallet by Technician · · Score: 4, Insightful

    I've been forced to cracking games I've legally purchased just to get around their DRM lockouts.

    And in buying the game, you voted with your wallet for copy protection. If a game or other software uses copy protection and I know about it, I vote against it. Viral marketing and word of mouth support all die with the purchase not made.

    I don't pirate it. I just don't use it. There are alternatives.

    --
    The truth shall set you free!
  104. it's about the used game market... by Anonymous Coward · · Score: 2, Insightful

    I think this new wave a copy protection has another, more sinister purpose: to stop the selling of used video games. Too many games are play once and never again, so you go to sell it used. EA wants to sell the units as much as possible at full price. The selling of used games lowers the price and when a buyer buys a used copy instead of a shiny new one, EA sees that it as "losing a sale."

    For myself, after I read about BioShock's copy protection, though it looked like a good game, I decided to not buy it as long as it hands a phone home protection, and now ditto for Mass Effect and if this is the case for all PC EA games, then I will never buy a game for the PC from EA.

    At least with Steam you can install the game in whatever machine you have and there are not any issues (just the very long download part). Though, once you buy a Steam game you can never sell it used (unless you sell your Stream account, a Steam account for each Steam game? why not, eh?)

    Ironically, with console games you can freely sell/buy used games without this phoning home BS.

  105. Re:Vote with your wallet by ubrgeek · · Score: 1

    Viral marketing and word of mouth support all die with the purchase not made.

    Sorta. In reality, there are most likely more legitimate legel-gamers than pirate-gamers. While those that pirate the games take a bite out of profit, if the pirates outnumbered the legal folks then the gaming industry would have gone away a long time ago.

    (Look at the early Mac game market (I don't mean the early, early Apple market when games were aplenty as it had a large market share among home PCs): It was strong for its size until pirating took a big enough chunk out of it and producers moved on.)

    My point is that word of mouth and viral marketing works; Games get sold. The people with the "skillz" to pirate the games are going by word-of-mouth: Fellow pirates say the game is good and make it available through newsgroups, IRC, whatever. Those who purchase games hear about/see them in commercials and things like G4 (when it bothers to show game-related shows). The legit folks don't care about DRM because they're going to play the games with the disks in, with the callbacks (if they even know what those are) and with whatever DRM methods come up next. So in effect voting does occur with the wallets ... there are more people willing to buy a game, and thus, in effect, have their vote counted then there are people who, by pirating the game, don't.

    --
    Bark less. Wag more.
  106. Game publishers better wake up... by Anonymous Coward · · Score: 0

    I stopped pirating games a while back - I wanted to support the companies and quite honestly it just wasn't worth the effort of making sure they worked and weren't infected. My income is way beyond it being an issue of money.

    BUT - all this DRM crap - I will not have something I paid for mucking with my system, nor will I buy it and then crack it. I will not support game companies with this crap. I guess it's time to point my newsreader to something besides porn again.

    Thank you EA, for once again turning me into a pirate.

  107. Spore, Bioshock & Mass Effect by Hazelnut · · Score: 1
    It's a real shame, I'm a lifelong gamer (Amiga->PC) and all three of these games are of interest to me and I'd most likely buy them if it were not for the DRM. Lets hope that some sense is seen before Spore is released, but I'll not hold my breath.

    It really annoys me, because I often download cracked games to try, if I'm not sure whether I'll want to buy it. Two reasons for this, firstly demos are crap these days & I bought a couple of games on the strength of the demo which I was bored with shortly after, and secondly game reviews are completely worthless these days.

    If I'm still enjoying the game after playing half of it, then it gets ordered from Amazon - otherwise it gets uninstalled. These games I'll not even download as there's no way I'm supporting this DRM on games with my money.

  108. They should at least disclose it by bravo369 · · Score: 1

    "A license key is burned up when the O/S is reinstalled, when certain hardware is upgraded (EA refuses to disclose specifics of what), " Why is this the trend now with companies? Whether it's Comcast not listing what their 'unlimited' bandwidth cap is per month or EA not letting people know what could cause a reactivation...how can these companies get away with not disclosing this stuff if it's going to diretly affect the customers. This is like Nissan selling a car but saying it's going to turn off after a certain amount of miles but then not telling you what the number is. They need to at least be up front and honest about this...especially if they are going to make it a hassle to reactivate after the 3rd time.

  109. oh but ... by unity100 · · Score: 1

    this is so new for me ... i wonder if i can do it ...

    sh. ..

    oh boy. its tough.

    shigddd
    * ok get a hold on yourself *

    sh.....it ... shit ...... SHIT .... SHIITTTTTTTTTTT !!!!!!!! OH YEAAA !! THANK YOU LORD !!!

  110. Mass Stupidity by hansamurai · · Score: 1

    I'm really bothered by how EA bungled this PC release so much. Honestly, Mass Effect was awesome on the Xbox 360. There were some glaring issues but from all accounts it seems most were fixed for the PC release. But of course, in between the 360 and PC releases, EA comes along and injects their Mass Stupidity. This seems like a game that would play just as great on the PC as it did on the Xbox, but how can you even compare when you can't even play the game?

  111. Re:Vote with your wallet by KDR_11k · · Score: 1

    The legit folks don't care about DRM because they're going to play the games with the disks in

    If it was that easy you wouldn't see the forums of every developer who uses a nasty DRM scheme filled with complaints about false positives.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  112. Lousy Port by Templaris · · Score: 1

    They did a bad job all around. They had hundreds of problems with the Nvidia 8800GT graphics cards. Its not like its an obscure little used card either. The game only runs for me on 1280x960 and I do not have a widescreen monitor. Also, it has to be in windowed mode with dynamic shadows off, or the game will crash randomly. It took hours to find these particular settings, all for a game that does not meet expectations. In the preview videos, Bioware indicated Mass Effect would have cool tactical battles and an advanced dialogue system over older Bioware games, but this was a huge lie. The enemies will mob you at first chance, and controlling your allies is like controlling concrete pillars. The dialogue is the same as other bioware games, just with less options, and sometimes no options. They just give the appearance of 3 different answers, but he says the same thing either way. Also, not a single decision you make has a significant impact on the story. Very disappointed user.

  113. Re:Vote with your wallet by Technician · · Score: 1

    there are more people willing to buy a game, and thus, in effect, have their vote counted then there are people who, by pirating the game, don't.

    The number that is hard for the bean counters to measure, is not the pirates that don't pirate the game due to DRM, it's the folks who quit buying PC games simply because they often don't work and are not returnable or repairable in warranty.

    I am in this group. I don't buy PC games anymore. The game should be playable. Too many are simply trying to get the game to run. I've played that game too many times. I don't need yet another game who's function is to see if you can run it and what software upgrades, hardware upgrades, changes to permissions, downgrades, etc is required to just launch the game. Loading stuff for local LAN play that won't because it doesn't have free access to the internet is broken.

    Even hardware has caught the control freak bug. The early Microsoft Optical Mouse driver displayed an error dialog because it couldn't find my Internet connection. WTF??? this was on a new home built box on the coffee table for assembly. There was no internet connection fo the initial startup and configuration.
    This phone home function wasn't mentioned in the documentation. The fix was giving away the brand new mouse and using a Logitech Optical instead. To this day, I don't buy MS mice.

    Many console players are console players simply because a console and matching software work, unlike PC and PC games. Consoles is the fix for DRM encumbered PC games. Without consoles, many game developers would have no market. Games that don't load and play get the same treatment as that MS mouse. The wide spread use of DRM has pretty much wiped out PC games except flash games. They still load and play with no hastles.

    --
    The truth shall set you free!
  114. Steam Cloud anyone? by emarkp · · Score: 1

    Perhaps you missed this announcement?

  115. Cancelled order -- and told Amazon why by Buran · · Score: 1

    I ordered Spore yesterday on Amazon about an hour before seeing this.

    I let my mind simmer on the issue overnight.

    I just cancelled my order, and included the URL to this story in my reason for cancellation.

    We shall see if EA earns enough respect for me to re-place it, but I'm not hopeful.

  116. bah this DRM on gaming kills it on PC's by Robocoastie · · Score: 1

    This DRM on games will only serve to kill off gaming on PC's once and for all. This means consoles are the only way to game now. Of course when that shift is complete they'll decide to "install" the games on the console hard disk just like a PC AND require us to still have the disc in the console AND it also will have a 1 install limit which ensures repeat sales for as long as they publish the game.

  117. I have a functional reason for ring tones..... by raehl · · Score: 1

    One, it makes it easy to tell when its MY phone ringing and not someone else's phone.

    Two, it makes it easy to tell when certain people are calling me without even having to get the phone out/to the phone to look.

  118. You kinda get it.... by raehl · · Score: 1

    The number of times I acquire ring tones a day/week/year is pretty close to zero. I buy 2-3 ring tones for a phone. That's it. It's not worth the hassle getting the music on the phone from another source to save five bucks once every 2 years.

  119. Re: Multiple Steam accounts by vux984 · · Score: 1

    (Understand that I'm assuming there are more than two games. My account, for example, has a bunch. It's not my intention to split hairs.)

    And that's the problem. Even if my wife and I each had separate accounts there is still overlap on the titles we play. If we had 30 games between us, and my wife is playing a game, then that would still block me out of half the titles we own.

    It actually seems the only practical solution is one game per steam account, which is a royal hassle, but it ensures that each steam game is always available, regardless of what is going on with our other steam games. And secondly, if I want to lend or give away a game I can just hand over that steam account for that game to the recipient.

  120. Wine by Rix · · Score: 1

    Supports cd checking, at least for whatever they use in Civ4.

  121. Re: Multiple Steam accounts by jnork · · Score: 1

    I don't understand. If you each have one Steam account, each of you should be able to play one game at a time -- and if you're both playing the same game, since you're on different accounts, it doesn't matter any more than it matters that I and a friend 2000 miles away are both playing TFC.

    The accounts aren't tied to a computer or an IP address, they're tied to an account name and password. If your account owns a copy of CS, and your account owns a copy of CS, there's no reason on God's green Earth why you shouldn't both be able to play them simultaneously. Nor why you shouldn't be able to play Portal while she's playing DM. The two accounts are completely independent.

    I don't understand how this translates into needing one Steam account per game; you just need one per person. Just like it works for everybody else.

    --
    Cleverly disguised as a responsible adult.
  122. Re: Multiple Steam accounts by jnork · · Score: 1

    OK, I just re-read and re-thought this. It sounds like you want to own ONE COPY of each game between you. And moreover you're complaining that this disallows you both from playing the same game simultaneously? Yes?

    I understand you want to save money but Valve has a right to limit your play to the number of copies you've paid for.

    If that's not what you meant, I apologize. But Valve isn't likely to want to spend a lot of resources trying to support this rather unusual edge case: two accounts, one shared game. So, yeah, it might work that you want to have one Steam account per game. But it seems like a lot of hassle to save a few dollars for a game you both like enough that you're fighting over resources.

    OTOH they're pretty easy-going about other limitations (and this actually relates back to the original subject). For example, I recently visited my GF's house, installed Steam on her computer, copied over my files, signed into my account, and was up and running in short order. As long as she doesn't decide to try to play at her house while I'm playing at home (she won't) there shouldn't be a problem. No nonsense and no hassle, it Just Worked.

    --
    Cleverly disguised as a responsible adult.
  123. Re: Multiple Steam accounts by Gnavpot · · Score: 1

    I don't understand. If you each have one Steam account, each of you should be able to play one game at a time -- and if you're both playing the same game, since you're on different accounts, it doesn't matter any more than it matters that I and a friend 2000 miles away are both playing TFC.

    You seem to assume that both persons will buy their own copy of the game. We are talking about the situation you borrow a game from another person in the household.

    With a CD game you can do that as long as you don't play simultaneously (since the CD is usually necessary for playing the game).

    With Steam you will need to not only borrow the other person's game, but also borrow the other person's account. If only one PC can be logged in to the account at any time, this would block the other persons from playing other games under that account. (But apparantly this has changed so two PCs can now be logged in to the same account simultaneously.)
  124. Re: Multiple Steam accounts by vux984 · · Score: 1

    OK, I just re-read and re-thought this. It sounds like you want to own ONE COPY of each game between you. And moreover you're complaining that this disallows you both from playing the same game simultaneously? Yes?

    No.

    Suppose I buy myself a copy of Unreal Tournament and Lost Planet(*). And someone else in my family wants to play Lost Planet while I'm playing UT, they should be able to do so.

    I agree that if I want to play Lost Planet at the same time as someone else playing Lost Planet that its not really unreasonable for me to have two copies. But if I have a 'bunch' of steam games on my account, and I'm playing one of them, I expect other people to be allowed to play the other games without restriction. But if someone else logs in to a different game, It sounds like I'll be kicked off the one I'm playing.

    (*I don't know if these are on steam, just assume any titles I mention are.)

    But Valve isn't likely to want to spend a lot of resources trying to support this rather unusual edge case: two accounts, one shared game.

  125. Re: Multiple Steam accounts by vux984 · · Score: 1

    ... Nor why you shouldn't be able to play Portal while she's playing DM. The two accounts are completely independent.

    But what if *I* own Portal and DM, and SHE DOESN'T. If I'm playing portal she can't play DM? That doesn't seem right!

    Steam is like like buying 10 books and while I read any one of them, nobody can read the other 9. Sure nobody can read the one I'm reading; I don't have a problem with that. But if I'm reading 20000 Leagues under the See my wife can't read my copy of The Picture of Dorian Gray?

    A separate steam account for my wife and I doesn't accomplish anything, because I own both 20000 Leagues and Dorian Gray. Sure she can read her copy of Moby Dick while I read 20000 Leagues, and if she happens to own a copy of 20000 Leagues she can read her copy of that too. But she can't read Dorian Gray... To use your words: There's no reason on God's green Earth she should have to buy her own copy of Dorian Gray to read simply because I'm reading 20000 Leagues.

    I don't understand how this translates into needing one Steam account per game; you just need one per person. Just like it works for everybody else.

    Its the only way I can ensure anyone can read Dorian Gray or any other book while I'm reading one of my MANY other books.
    Otherwise, if I'm reading anything, EVERYTHING else I own is blocked.

    My wife and I own hundreds of books, at any given moment, the only one I can't read is the one in her hands. (And if I wanted it that badly I could buy a 2nd copy). But the rest are on the shelf available. With 'steam', if she's reading any of her books, ALL of her books are off limits... and if she happens to be reading one of 'mine', then ALL my books are off limits.

    How is that acceptable?

    (And really, 'mine' and 'hers' don't even apply to most of our books. They are simply 'ours'.)

  126. Re: Multiple Steam accounts by jnork · · Score: 1

    I see what you're saying now, and apologize for my confusion earlier.

    Basically you want to lend your games as easily as lending CDs. You can't do that because on the Steam platform they have to be tied to an account. Meantime, Valve is trying to minimize so-called piracy, and maximize their profits, by requiring you to tie into an account.

    As long as you're not trying to pass games around it's a pretty decent platform. But I can see that it's annoying for your situation.

    --
    Cleverly disguised as a responsible adult.
  127. Re: Multiple Steam accounts by vux984 · · Score: 1

    You seem to assume that both persons will buy their own copy of the game. We are talking about the situation you borrow a game from another person in the household.

    Precisely. Although, in a normal family, the sense of the word 'borrow' is already pretty alien in a lot of circumstances. I mean, I bought a Wii and a bunch of games for the family. Practically and probably legally they belong to my wife and I jointly. And in any case there is NO WAY she'd ever think of playing one of our Wii titles as 'borrowing it from me'.

    (But apparantly this has changed so two PCs can now be logged in to the same account simultaneously.)

    This is what I'm trying to sort out. Is that actually true? I hear people saying that when you do it it kicks the other user into offline mode, or that its only tolerated if you are behind the same ip address, etc. To me it sounds more like just glitches in the steam enforcement system, not an actual relaxation of the terms.

    The EULA itself is extremely restrictive and appears to not even allow a husband and wife to access the same account. Nevermind access different games at the same time.

  128. Ringtones can be useful by querist · · Score: 1

    I must respectfully disagree with you to some degree on this point.

    I keep my phone on vibrate, but when I use my headset while driving (wired - it's too easy to listen in on Bluetooth headsets), the ringtone plays in the headset. I have certain ringtones for certain people, so it gives me the hands-free eyes-on-the-road version of caller-ID.

    I will agree with not wanting to be subjected to other people's taste in music.

    I find it quite amusing, given what I just typed, that the CAPTCHA is "identify".

  129. Re: Multiple Steam accounts by vux984 · · Score: 1

    Basically you want to lend your games as easily as lending CDs.

    More or less. But I don't consider my wife playing a game I've bought to be a case of 'lending'.

    You can't do that because on the Steam platform they have to be tied to an account. Meantime, Valve is trying to minimize so-called piracy, and maximize their profits, by requiring you to tie into an account.

    That's not an inherent limitation of what they've done. Its an implementation detail that has been solved in many other situations.

    There is no technical reason why I couldn't add my wife's steam account as 'household' to my steam account and when she logs in she'd have access to all her games and then whichever games I had permitted for her. And steam could enforce that only one copy of any game may run at once. There could be some limit like 10 for the number of 'household' you were permitted per steam account.

    And it could enforce a web so that each 'cluster' of households doesn't exceed 5. (This would prevent me from putting 5 random friends as household, and them putting 5 random friends of theirs as household etc etc...for example --- it would enforce that a household is 'isolated' not a web spanning the planet. And it could put a 48 hour waiting period between adding/removing/changing household members to prevent it from being 'gamed' effectively.

    Or it could support game transfers from one account to another. That alone would resolve pretty much all the problems I have. If there is conflict between two household members, just shuffle things around.

    The point is, there are all kinds of **solutions**.

    If steam wanted solutions.

    As has come up in this thread, I can just put each game into its own account when I buy it, and this works around all the issues. Everyone can play any game, and I can even lend them out easily or give them away when I've finished with them. All I give up is the convenience of using a single account but that seems a pretty small price to pay if you ask me.

  130. Re: Multiple Steam accounts by jnork · · Score: 1

    So suggest it to them. If they perceive the value as greater than the cost of implementing it, they'll do it. If not, they won't.

    In either case, if nobody suggests it, they'll probably never think of it or may not realize that anybody wants it.

    --
    Cleverly disguised as a responsible adult.
  131. Re: Multiple Steam accounts by Gnavpot · · Score: 1

    The EULA itself is extremely restrictive and appears to not even allow a husband and wife to access the same account

    If you have read that in the EULA, I can't understand that you can't see the problem which is discussed here.