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NVIDIA Quad SLI Disappoints

Vigile writes "While the death of PC gaming might be exaggerated, it's hard not to see the issues gamers have with the platform. A genre that used to dominate innovation in the field now requires a $1200 piece of graphics technology just to participate, and that's just plain bad for the consumer. NVIDIA's SLI technology was supposed to get a boost today by going from two GPUs to four GPUs with the introduction of Quad SLI but both PC Perspective and HardOCP seem to think that NVIDIA drastically missed the mark by pushing an incredibly expensive upgrade that really does nothing for real-world game play and performance. If PC gamers are left with these options to save them from consoles, do they even have a chance?"

427 comments

  1. Consoles always been cheaper by LiquidCoooled · · Score: 1

    Consoles have always been cheaper than PCs, that has never been in dispute, but over $1000 for a bit of bragging rights.
    I read up in the reviews now them talking about 2560*1600 display sizes and full options and shit:

    I am still happy running around at 800*600 with medium graphics (and I used to keep up with the curve until I wasted money on nvidia 5900).

    --
    liqbase :: faster than paper
    1. Re:Consoles always been cheaper by LoofWaffle · · Score: 4, Interesting

      Consoles have always been cheaper than PCs That statement is invalid. The PS3 cost Sony ~$850.00 to make and was intentionally sold at a loss. Had they sold the system at a profit, the price to consumers would have been have been close to a grand(likely more). Consumers would have had a fit if they had to pay "PC" prices for a console, even if this device is essentially a proprietary "PC" with a more traditional console controller.

      For the nay-sayers who think PC gaming is dead...
      Maybe I'm missing the picture here but given the inner workings of both the XBox and the PS3, their PC-like peripherals (sans mouse), their network-ability and the mod-ability of both into Linux systems, I would argue that console gaming is dead. The only problem with that argument is that the Wii (as the only real console left) is doing pretty damned well.

      On a side note, even Apple has realized the benefits of being more PC.

      I'd say the PC is doing fine, 1200 dollar video cards and all.
      --
      You know, Custer had a plan.
    2. Re:Consoles always been cheaper by Anonymous Coward · · Score: 3, Insightful

      > The PS3 cost Sony ~$850.00 to make and was intentionally sold at a loss.

      I'd be very surprised if it were that high now. I suspect the blu-ray drive was the biggest cost, and I bet that's gone down a LOT. And since they're all the same (modulo some SKU customizations) they can easily drive the cost way down. PC components only get that way when a technology is perfectly stable, but they keep introducing something new every couple years. Anyway, the cost to Sony is irrelevant: the consumer pays a lot less. Additionally, no one cares about the "PC-like" architecture either. The experience is that they buy a much cheaper box that will play good games for the next four to seven years, period.

      So sure, if you decide to slap the "PC" label onto everything, then yeah, the PC market is doing fine. Meanwhile, I don't think nVidia is going to have a strong season selling top-end video cards to only the people who bought Crysis.

    3. Re:Consoles always been cheaper by CyberData4 · · Score: 2, Insightful

      We're talking about the actual price. Not a theoretical price if it was sold at the greatest profit possible. It's simply a fact, console gaming is cheaper than PC gaming. I'm not saying it's better, but it's the most cost efficient method of gaming. Unless you enjoy spending a few hundred bucks every few months to keep all aspects of your PC up to date. For $600, you get about 5 years of solid gaming. Show me a PC for $600 that will play ALL the games for it while running great for five years...

    4. Re:Consoles always been cheaper by ILuvRamen · · Score: 1

      that's pushing it a bit too but in the other direction. I just bought a brand new BFG 8600GTS OC for $109 -$25 mail in rebate -$50 from selling my old BFG 6600GT OC. So basically it was almost free and it tears Oblivion a new one on almost max settings. I dunno why they pulled $1200 out of their ass cuz that's absurd. You could have stuck that card in a $670 computer with a 2.3GHZ core 2 duo and 1 GB of ram and it would run anything.

      --
      Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
    5. Re:Consoles always been cheaper by LiquidCoooled · · Score: 1

      I had to give up my 7600 a few months ago (missus and Sims 2 updates..)
      I haven't missed it one bit since.

      --
      liqbase :: faster than paper
    6. Re:Consoles always been cheaper by electrictroy · · Score: 3, Interesting

      Well every "rule" has exceptions. There was PS3 at ~$700 and the 3DO at ~$700 back in the 90s. But generally speaking, consoles use one-generation-old technology in order to provide decent gaming at an affordable price (about $300). Nintendo's NES was providing 8 bit gaming while most computer gamers had already moved onto 16 bit. Super Nintendo provided 65,000 colors but computer gamers were already looking at 16 million colors. And so on.

      >>>"A genre that used to dominate innovation in the field now requires a $1200 piece of graphics technology just to participate"

      As I recall that statement would have been just as valid in 1990.
      PC gaming has never been inexpensive to participate,
      because PC gaming is always pushing the envelope.

      --
      The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
    7. Re:Consoles always been cheaper by rezalas · · Score: 4, Informative

      What is it with all this BS about the PC dying as a gaming rig? What the hell are you doing to jack the price of a PC up to $1,000 ??
      Consoles are the ones that are aging. The prices keep going up while PC gaming prices keep going down. I play all my games at max graphics thusfar and still no problems, and my Monitor on my rig was the most expensive part at $300 (22inch widescreen).
      Lets build a gaming rig to connect to your big living room TV for ... under $500USD Shall we? ($474.42 total infact before shipping.)
      http://www.newegg.com/Product/Product.aspx?Item=N82E16819103776AMD Athlon 64 X2 4400+ Brisbane 2.3GHz 2 x 512KB L2 - PRICE: $67.99
      http://www.newegg.com/Product/Product.aspx?Item=N82E16813135069ECS A770M-A AM2+/AM2 AMD 770 ATX AMD - PRICE: $64.99
      http://www.newegg.com/Product/Product.aspx?Item=N82E16820208353Transcend 4GB(2 x 2GB) 240-Pin DDR2 SDRAM DDR2 800 - PRICE: $66.99
      http://www.newegg.com/Product/Product.aspx?Item=N82E16822144456250GB 7200 RPM 8MB Cache SATA 3.0 - PRICE: $59.49
      http://www.newegg.com/Product/Product.aspx?Item=N82E16827151153SAMSUNG Black 20X DVD+R 8X DVD+RW 12X DVD+R DL 20X - PRICE: $26.99
      http://www.newegg.com/Product/Product.aspx?Item=N82E16811164060Tower Computer Case 500W Power Supply - PRICE: $32.99
      http://www.newegg.com/Product/Product.aspx?Item=N82E16814161220Radeon HD 3650 512MB 128-bit GDDR3 PCI Express 2.0 - PRICE: $124.99
      http://www.newegg.com/Shopping/ShoppingItem.aspx?ItemList=N82E16823126174&MainItemList=N82E16823126174Logitec wireless KB/Mouse Cordless Standard Desktop EX110 - PRICE: $29.99

    8. Re:Consoles always been cheaper by king-manic · · Score: 2, Interesting

      That statement is invalid. The PS3 cost Sony ~$850.00 to make and was intentionally sold at a loss. Had they sold the system at a profit, the price to consumers would have been have been close to a grand(likely more). Consumers would have had a fit if they had to pay "PC" prices for a console, even if this device is essentially a proprietary "PC" with a more traditional console controller. That $850.00 is a guess by an analyst using estimated wholesale part prices and estimated associated costs. although I doubt the Ps3 was sold for a profit I highly doubt it was sold as a significant loss. Only a few consoles have been confirmed to have beens old at a loss. The dreamcast and the xbox. Other then those two any guess of a loss is just hearsay.
      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    9. Re:Consoles always been cheaper by cjb658 · · Score: 2, Informative

      Maybe I'm mistaken, but weren't Doom, Descent, et al using 8-bit color? Quake I believe used 16-bit color for its textures. In fact, 3dfx's demise came about when the Voodoo3 (1999) didn't support 32-bit color.

    10. Re:Consoles always been cheaper by kalirion · · Score: 1

      Heh, until last month I was still using a Pentium III-800MHz, running Windows 98. With a 15" CRT monitor to boot :). Then decided to finally upgrade, spent $1k on components for the system and now just got a $200 19" LCD. Just wish the LCD's colors were as good as the good old Sony Trinitron..... Ah well, this system will hopefully last me another 8 years or so with minor upgrades, though from stories the WD HDD may die soon enough... Maybe I should've shelled out an extra $60 and taken the time to set up RAID1....

    11. Re:Consoles always been cheaper by LoofWaffle · · Score: 1

      The addition of the Blu-Ray drive alone forced significant losses, both in market share (to the XBox 360) and in production costs.

      --
      You know, Custer had a plan.
    12. Re:Consoles always been cheaper by r_jensen11 · · Score: 1

      Consoles have always been cheaper than PCs That statement is invalid. The PS3 cost Sony ~$850.00 to make and was intentionally sold at a loss. Had they sold the system at a profit, the price to consumers would have been have been close to a grand(likely more). Consumers would have had a fit if they had to pay "PC" prices for a console, even if this device is essentially a proprietary "PC" with a more traditional console controller. Um, consumers did pay as much as a computer, and in some cases, more. Not all of them, but there were plenty who spent over $2,000 for a PS3, and many more were spending around $1,500 to get a preorder claim.
    13. Re:Consoles always been cheaper by mollymoo · · Score: 1

      I think they mean the 8-bit CPU, not 8-bit bpp graphics.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    14. Re:Consoles always been cheaper by mrchaotica · · Score: 2, Insightful

      Maybe I'm missing the picture here but given the inner workings of both the XBox and the PS3, their PC-like peripherals (sans mouse), their network-ability and the mod-ability of both into Linux systems, I would argue that console gaming is dead. The only problem with that argument is that the Wii (as the only real console left) is doing pretty damned well.

      Nope, here's the difference:

      Consoles are locked down and run only proprietary, manufacturer-approved games, while PCs are open and free to develop for. Modchips and Linux don't count, because they are illegal or don't have access to all the hardware, respectively.

      If PC -- i.e., free and open gaming dies, it'll be a sad, sad day.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    15. Re:Consoles always been cheaper by Zeussy · · Score: 1
      It is probably a fair bit cheaper now, considering they had a die shrink so could also reduce the amount of heatsinks etc as it now runs cooler.

      If memory servers that $850 was component cost! If you take into account packaging, shipping and most significantly retailer markup. Sony must of been hemorrhaging money but that is almost how all the consoles are launched except Nintendo of course.

      Back to the topic the whole:

      now requires a $1200 piece of graphics technology just to participate
      is a little provoking/flamebait (I see the article is tagged as so). Just like most hobbies and obsessions there are always some who are willing to pay the extra %100-%200 to get extra %15 over everyone else, just like with sports cars. They are the extreme and not the norm, I think of myself a hardcore gamer and I aim to buy the upper midrange in graphics cards (I have an 8800GTS 640mb the only reason I got that was it was on special). This article seems to be making it out that gamers only choice is to buy 4x8800GTX's although I havn't RTFA. There has been big advances in GPU's that last few years and a bit of a wall has been hit, that and AMD/ATI is lagging behind a bit so NVidia can milk the market until ATI/AMD start to put some real hurt on. Game developers have hit the limit of todays machines, they just need to wait a bit. That and the Crysis engine was built to last the next 3-5 years it is meant to be pushing todays machines to their limits.
    16. Re:Consoles always been cheaper by Nazlfrag · · Score: 1
      In a similar vein, I was running a Geforce 2 era card on my secondary system until a few weeks back, happily playing older titles like FFXI and Rome Total War. I recently spent $110AU on a 512mb 7600 card that's probably the equivalent of a dual SLI 6600 series, which would have cost ridiculous sums when it just first came out. A hundred buck card on my old 1.8Ghz P4 system works fine for anything but the most recent titles.

      I guess the reviewer is either utterly clueless, born yesterday or a cunning black propaganda operative in the covert Console vs. PC war. Reading these comments, I can only conclude the latter.

    17. Re:Consoles always been cheaper by scot4875 · · Score: 1

      Super Nintendo provided 65,000 colors but computer gamers were already looking at 16 million colors.


      History pedant...

      SNES, early '90s. Most games ran in 256 color mode, on a 480i display. You could potentially get more colors (65,536) by using alpha blending with the overlay blitter.

      PC games of that time (this is pre-Doom, even) were in VGA mode 13h, which was 320x200 with a 256 color palette. Even Quake (1996) ran in 256 color modes, though it would use SVGA resolutions. PC gamers may have been looking at 16 bit color at times, but that was mostly if they were using Windows or other things that weren't very graphically demanding. 486s didn't have the horsepower, and graphics cards didn't have the memory to drive games at 16 bit color or higher -- not to mention, the only graphics hardware acceleration you got back in those days was for the Windows GDI -- games were *entirely* software driven. When you have 64k pixels to update and only, say, 33 million clock ticks per second on a 486DX to do it in, you had to be pretty stingy with your graphics code. Oh, and you were doing all your sound mixing (probably 22kHz mono) in software, too, because the Gravis UltraSound and wavetable synthesis hadn't been invented yet.

      It's really only been since the advent of dedicated 3d hardware that PCs have overtaken consoles in graphical capabilities, and only because 3d chipsets have been on a much faster upgrade cycle than consoles.

      That said, I gave up on most PC gaming a long time ago after I'd been sold one too many shrink-wrapped beta products that wouldn't work right until the 2nd or 3rd patch, if ever.

      --Jeremy
      --
      Jesus was a liberal
    18. Re:Consoles always been cheaper by KDR_11k · · Score: 1

      PCs might have had higher bit counts but they lacked many of the game specific features console hardware had and thus ran much slower. Consoles have hardware support for sprites and scrolling, for the (IBM) PC you had to use hacks to even get decent scrolling and even so games like Commander Keen and Duke Nukem moved much less fluidly than Super Mario Bros. These days the PCs have the same game-specific hardware as the consoles.

      BTW I don't recall PC gaming having more colors than consoles, while the modes may have been there games didn't really start using more than 8 bit palletted until much later (roughly during the N64 era IIRC).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    19. Re:Consoles always been cheaper by electrictroy · · Score: 1

      Correct. The NES was using an 8-bit CPU with ~64 colors. But PC gamers had already moved onto 16-bit CPUs (68000s/80286s) with 512 or 4096 colors.

      The Super NES had a 16-bit CPU with ~65,000 colors. But PC gamers were already upgraded to 16 million colors.

      The console is typically one generation (4-5 years) behind the PC gaming world, becuase using older technology helps keep console prices low (~$300).

      --
      The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
    20. Re:Consoles always been cheaper by electrictroy · · Score: 2, Informative

      If you say so.

      All I know is that my 68000 Amiga ran circles around the NES and Sega systems of the late 80s. They were still stuck using early 80s hardware (6502s) and primitive graphics/sound, while the Amiga was producing arcade-level clones of games.

      That may be some of the confusion. You're thinking "IBM PC gaming", while I was thinking of "PC gaming" in the generic sense which included Atari STs and Commodore Amigas which were far more advanced than anything the consoles could do.

      --
      The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
    21. Re:Consoles always been cheaper by DuckDodgers · · Score: 1

      You forgot the Microsoft tax. That adds another $100-$200 depending upon what you buy.

      But your main point is absolutely correct - you can assemble a machine that can handle basically every modern PC game save maybe Crysis plus do everything else a PC can do for pretty cheap.

    22. Re:Consoles always been cheaper by default+luser · · Score: 1

      So sure, if you decide to slap the "PC" label onto everything, then yeah, the PC market is doing fine. Meanwhile, I don't think nVidia is going to have a strong season selling top-end video cards to only the people who bought Crysis

      Nvidia doesn't make any money selling these high-end cards. These high-end cards exist for only one reason: inexpensive viral advertising. If your top-end card gets the most 3dmarks, it tends to affect buying decisions for purchases across the board.

      The viral advertising works two ways: first, you get all these wonderful reviews that remind you that Nvidia exists; the reviewers show you incredible numbers, then as an aside tell you that the "real deals" (i.e. 9600GT, 8800GT) can be found for much less. Then you get the second effect, where hardcore enthusiasts read these articles and then preach the gospel to the masses via forums/blogs.

      I mean it when I say that Nvidia doesn't make any money on ultra high-end; the largest segment for their earnings comes from the $200-250 segment, which has been populated by the venerable 8800 GT for the last six months. The 8800GT alone literally stole %5 of the desktop graphics market from AMD last quarter, even up-against the competitively-priced 3870.

      PC graphics cards are only expensive if you insist on top-end. Example: you can get more graphics power than RSX in the PS3 for a paltry $100 today, and by next year the same power will be available in an entry-level $50 card. The graphics core in the PS3 used to be sold as the 7800 GTX, and sold for $500 only three years ago; now you can get MORE power in the $100 8600 GTS.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    23. Re:Consoles always been cheaper by default+luser · · Score: 1

      The Super NES had a 16-bit CPU with ~65,000 colors. But PC gamers were already upgraded to 16 million colors.

      First: SNES only has a 32K color palette (5 bits RGB = 15 bits). VGA has a 262K color palette (6 bits RGB = 18 bits), and SVGA has a palette of millions of colors, as you stated.

      Second: the number of on-screen colors is not the same as the palette. The number of colors on-screen was the same for VGA and the SNES, which was 256, and these could be selected from the palette. Most SVGA games also stuck to 8-bit color, because it was more efficient.

      Where the PC had the advantage was higher resolutions, with early SVGA games pushing 640x480, and later games offering 1024x768 or higher. Higher resolutions easily made up for the low number of colors on-screen, because this allowed game designers to use dithering.

      The console is typically one generation (4-5 years) behind the PC gaming world, becuase using older technology helps keep console prices low (~$300).

      I'd disagree with your definition for a PC "generation." In the PC world, things move fast. The N64, for example, had parity with midrange PCs when it was released, mostly because there were no affordable 3D graphics accelerators for PC at the time. Within a year, PC graphics eclipsed the best the N64 could muster. Another example: the Xbox featured GeForce3 graphics, which were only a year old at the time of the system's release.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    24. Re:Consoles always been cheaper by LoofWaffle · · Score: 1

      You could easily get "a PC for $600 that will play ALL the games for it while running great for five years", under the following 2 conditions:

      1. ALL games have to be developed using the same vendor SDK
      2. The PC can be sold for $600, but may be designed/developed/packaged/marketed for thousands more

      I also want to counter the caveat "running great for five years." When does the timer start for the XBox?

      --
      You know, Custer had a plan.
    25. Re:Consoles always been cheaper by grumbel · · Score: 1

      That may be some of the confusion. You're thinking "IBM PC gaming", while I was thinking of "PC gaming" in the generic sense which included Atari STs and Commodore Amigas which were far more advanced than anything the consoles could do. In a twisted kind of way one could also say that the Atari ST and Amiga were consoles. They had all the special gaming hardware that consoles had and IBM PCs didn't, you could start a game on the Amiga simply by inserting a floppy, just like on a console, you didn't have a OS to worry about and all that stuff. The only big difference in home computers and consoles really was that the home computer were open and self-containing platforms, every body could write software for them and you could write software on them. You couldn't do that with any normal console, for one thing the console manufactures didn't let you and you also simply didn't have a keyboard to type in code.

      All that said its kind of pointless to compare processing power while ignoring price and release dates, when you have a life-cycle of 5 years it is just natural that at one point in time you will have pretty decent hardware while at other points in that life-cycle you will look pretty outdated.

      And to come back to normal PC gaming, the big problem these days is simply that PCs are fast enough for webbrowsing and office, even if they are five years old, but that same PC isn't good enough for gaming anymore. Throw in laptops and on-board graphic chips that aren't good for gaming right from the start and you end up with a pretty fractured market where too many PCs simply aren't gaming capable any more.
    26. Re:Consoles always been cheaper by twistedsymphony · · Score: 1

      For the nay-sayers who think PC gaming is dead... Maybe I'm missing the picture here but given the inner workings of both the XBox and the PS3, their PC-like peripherals (sans mouse), their network-ability and the mod-ability of both into Linux systems, I would argue that console gaming is dead. The only problem with that argument is that the Wii (as the only real console left) is doing pretty damned well.
      That all depends on how you define "console" and "PC". the most liberal sense of terms even the old NES was a personal computer...

      Personally I define a console as a complete kit purpose built by the manufacturer for gaming in a TV room atmosphere, from the input device to the operating system. Another aspect that separates a "console" from a "PC" is that the hardware is strictly standardized with little to no room for customization or upgradability.

      Maybe your definition differs from mine. But if you want to go by the layout of the hardware or the types of processors used then "consoles" technically died decades ago...
    27. Re:Consoles always been cheaper by Anonymous Coward · · Score: 0

      I got out of it by getting a friend to hook me up with software off of the Microsoft Software Alliance thing that colleges have. I'll probably do the same with Vista. It can be done but if you don't have those connections, then it isn't so easy.

    28. Re:Consoles always been cheaper by DuckDodgers · · Score: 1

      Nice. I don't have that option.

  2. Oh please by Brian+Gordon · · Score: 5, Insightful

    You hardly need to spend $1200 to save your rig from the years-old consoles. Quad SLI is nvidia's top offering, not entry level PC gaming. A $200 card (and a $300 core 2 duo) can easily trounce anything the xbox 360 or ps3 can do.

    1. Re:Oh please by Woy · · Score: 4, Insightful

      Indeed, the death of the PC as a gaming platform is the new "year of desktop linux" prophecy around here.

      --
      "If God created us in his own image we have more than reciprocated." - Voltaire
    2. Re:Oh please by JCSoRocks · · Score: 4, Interesting

      Yeah, this is among the most ridiculous things I've heard on here. Quad SLi is for the consumer just like a super computer is for the consumer. NVidia puts this sort of thing out to maintain its reputation as top dog in the graphics arena and to offer specialized niche users (read people that spend their entire day doing 3d modeling of some sort) an extra boost. This obviously isn't intended for average consumers when the motherboard you have to buy to support Quad SLi costs about half as much Joe Schmoe even wants to spend on his eMachine (not to mention the power supply and the cards themselves.)

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    3. Re:Oh please by moosesocks · · Score: 1, Insightful

      The other bits of the computer are also kind of important as well :-P

      It's not exactly like I can just throw a Core Duo and a new card into my 4-year-old computer that is still perfectly adequate for every task apart from gaming.

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    4. Re:Oh please by tlhIngan · · Score: 4, Insightful

      You hardly need to spend $1200 to save your rig from the years-old consoles. Quad SLI is nvidia's top offering, not entry level PC gaming. A $200 card (and a $300 core 2 duo) can easily trounce anything the xbox 360 or ps3 can do.


      And PC game developers are silly to make anything like that a requirement to even play their game at a decent level.

      After all, if they concentrate on only the high-end market, their customer base will be quite small. And unfortunately, the higher end the market, the greater likelihood of piracy. As explained in an article about videogame piracy, if you develop for the largest market, then you can ignore the pirates.

      After all, once you've shelled out $1200 for a kickass card, you want something to run on it. Yet, you don't want to pay the $60 for a game you'll use as a tech demo, so you'll probably pirate it, go "wow, nice graphics", and that's it.

      Go after the people with requirements that an Intel GMA950 can fulfill (basically every machine dating back a few years), and you'll sell a lot of copies, and if it gets pirated up the wazoo, well, don't worry about it. (Also, don't try to sell to markets filled with pirates - e.g., China - why spend all the money translating when you won't make it back. Let the pirates do it for you!).

      Sort of how the Nintendo Wii is doing so well - they don't cater for the traditional gaming crowd too much (they do, but Nintendo doesn't focus there), but instead on the non-gamers. The Wii can't compete against the PS3 or Xbox360, so it doesn't. It goes after a bigger market segment of non-gamers. Which is probably why "casual gaming" type games are skyrocketing - non-gamers can play, even their 5-year-old work PC can run it decently, etc.
    5. Re:Oh please by neocrono · · Score: 2, Funny

      But... has Netcraft confirmed it?

    6. Re:Oh please by Anonymous Coward · · Score: 0

      Oh please indeed...
      It's no question that PCs can handle better graphics than consoles, the issue here is GAMES and the depressing lack of them for the PC. As it stands now there's more variety of games for consoles than there is for PC. There's more to gaming than good graphics. If that's all you're looking for you might as well take up photography. The resolution of real life is way way way better than anything a stodgey old PC can render.

    7. Re:Oh please by mc900ftjesus · · Score: 1

      But according to the article IT'S REQUIRED to participate!!!!

    8. Re:Oh please by DuckDodgers · · Score: 1

      Smart shopping will run you $600 for an entire PC that can handle the majority of current games. If you want to re-use old components - and learning how to do that will save you money in the long run - you can spend much less.

    9. Re:Oh please by the+computer+guy+nex · · Score: 1

      You hardly need to spend $1200 to save your rig from the years-old consoles. Quad SLI is nvidia's top offering, not entry level PC gaming. A $200 card (and a $300 core 2 duo) can easily trounce anything the xbox 360 or ps3 can do.


      I would like to see the list of games you can play without a motherboard, RAM, hard drive, keyboard/mouse, and a monitor. All things considered you are quadrupiling the price of the entry level Xbox360 for the machine you are talking about.

      Plus PCs don't have the creature comforts of not having driver updates, not worrying about hardware compatibility, and being able to play from the comfort of your couch on a wireless remote.
    10. Re:Oh please by RazzleDazzle · · Score: 2, Funny

      Also, BSD is dying. BSD has been dying for a long time. This is the first I personally have heard about PC gaming is dying. Oh well, join the club, it's a really long and slow path to extinction.

      --
      ZERO ZERO ONE ZERO ONE ZERO ONE ONE! Just brushing up for my next big invention: Ethernet over Voice (EoV)
    11. Re:Oh please by Nos. · · Score: 2, Insightful

      And I'd like to see how many games you can play on your console without a TV. Now, if we don't include displays, one can easily put together a reasonable gaming machine for $750 (and probably a lot less). Sure, that's more that your Xbox 360, but I can do a lot more with a PC then I can with a gaming console.

    12. Re:Oh please by rucs_hack · · Score: 4, Interesting

      The pc gaming and console gaming crowds are quite often the same people, which a lot of these doomsayers miss.

      I do get the impression from high street games shops that consoles are the new wave. Pc games are mostly relegated to a few shelves, or one small section.

      This actually shows something entirely different from that which is apparent at first glance.

      The old way of games purchasing is dying out at a rapid rate for pc gamers. We don't need to go into shops, we have steam, or play.com, or amazon, to name but a few online locations. Most polls that talk of reduced pc game sales aren't taking these online sources into account. It's been several years since I bought a game in a shop, a bargain bin copy of Rise of the Middle Kingdom.

      Console gamers have online shopping systems, but those are very much first generation, and in my opinion, not that good. Give it a few years of work and we might start to see high street console game purchasing dropping. What will they say is the new thing then? Mobile phone games probably.

    13. Re:Oh please by Anonymous Coward · · Score: 0

      But, now that NVidia has made and released a quad SLi card, they've just given Epic, id, et al the go-ahead to make games that use it to its fullest. Just wait, in six months or so we'll hear Tim Sweeny bitching about how consumers don't have the 16-tuple SLi card with 2TB of RAM he has, and how we're all stuck in the "primitive" quad SLi cards, which is why Epic can't possibly release Unreal X+1.

    14. Re:Oh please by vertinox · · Score: 2, Insightful

      But the point of [H]'s article was that compared to the next set of video cards (the Geforce 8800 GTX SLI and the ATI Radeon 8730) the difference in performance doesn't justify the cost. Its not comparing the PC to the console but rather you'd get more bang for the buck for a card slightly lower on ladder.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    15. Re:Oh please by vimh42 · · Score: 1

      I agree with your statement but I think the disappointing Quad SLI illustrates a different point. NVIDIA is pushing the whole multi-card thing too much. They need to focus on single card solutions to provide top performance. I suppose the argument is that if what card kicks ass, through another three into the mix and you kick more ass but it all just seems to me to be a waste of energy (not talking just about power consumption).

    16. Re:Oh please by Jeff+DeMaagd · · Score: 1

      I think the complaint was that the quad SLI is of almost no benefit above and beyond dual SLI. This was the problem with dual SLI for some time, it took a while for it to be worthwhile. Except as a curiousity, and for developers, there's not a point to using quad SLI right now.

    17. Re:Oh please by node+3 · · Score: 1

      With a $200 video card and a $300 Core2Duo, where do you plug them into each other? How do you view and hear the game? Control the game? Even going with relatively cheap components, you're still about $300 short of a complete computer, and at least $200 more for the display. Now we're at $1,000.

      While price is in the favor of the console, that's not PC gaming's biggest problem. PC gaming depends on having a desktop computer, but the vast majority of people prefer a notebook to a desktop. A gaming console depends on having a television, which is not only a less onerous requirement, but one which most people already meet.

      It's not so much that PC gaming is dead, it's that its fortune is tied to the desktop PC, and the desktop PC is beginning to become relegated to niche markets outside of the den, living room and bedroom. On the other hand, the console's fortune is tied to the television, which is entrenched in our dens, living rooms and bedrooms.

      Until recently, if you had a PC, you most likely had a desktop PC, and souping it up to play games wasn't much of an extra expense. Initially (Commodore 64, Apple ][, etc.), it was no added expense (except maybe a joystick). Then, you maybe needed a newish CPU (486) and a VGA card. Then the 3D card. Now you need a high end just about everything.

      In other words, when PC gaming first started, just having a PC meant you could play games. Then, as PC gaming started to become more mainstream (the Doom era), you might need a minor upgrade, but nothing too onerous. Increasingly, however, to play the cutting-edge PC games, you have to make a deliberate choice to purchase a gaming capable PC, and it's not just an economic choice, as you also need to choose a form-factor (desktop) which is probably not the one you'd prefer (notebook).

      Whereas with a console, you just need a TV.

    18. Re:Oh please by aj50 · · Score: 2, Insightful

      On the other hand, Epic, id et. al (who can afford to buy these things) can test out new ideas which make use of all this power so that their games can use it by the time it becomes affordable (probably in about two years time).

      --
      I wish to remain anomalous
    19. Re:Oh please by darthflo · · Score: 1

      So? If any studio decides to release a game whose minimum settings aren't playable on the majority of their target audience's machines, they'll sell only a few copies. If they sell only a few copies, they don't make any profits. If they don't make any profits, they don't get money to buy food which they need so they won't.
      There's always going to games with ridiculously high hardware demands but unless they're Diablo III, WoW 2 or Halo 3 (UT3 and Doom 3 weren't that hyped anymore, right?) they need to provide playability for a large enough part of their target group. Also, those titles keep the genre moving. Remember how beautiful Far Cry looked, compared to everything else back then? Most major releases today look like that or better now. Keep pushing forward or pretty soon EA Annoying Sports franchise #1425 2009, 2010, 2011 will be the industry standard.

    20. Re:Oh please by ichigo+2.0 · · Score: 1

      That's a bit subjective, and I personally wouldn't use a single-core CPU for any kind of work. I've been forced to use a single-core machine at my job this last month and it's so unresponsive when multitasking that it feels like it's 1995 all over again.

    21. Re:Oh please by irc.goatse.cx+troll · · Score: 5, Insightful

      The old way of games purchasing is dying out at a rapid rate for pc gamers. We don't need to go into shops, we have steam, or play.com, or amazon, to name but a few online locations. Most polls that talk of reduced pc game sales aren't taking these online sources into account. It's been several years since I bought a game in a shop, a bargain bin copy of Rise of the Middle Kingdom.


      I think the biggest reason is for the most part PC gamers know what they want already. Console gamers see some pretty screenshots and art on the box and think hey, this Orange Box looks like a good deal.

      PC gamers played TF back in 1998 and have been waiting for tf2 ever since, only to pre-order orangebox once it was available on steam and start playing the beta a month early.

      Due to mod-ability and better multiplayer, PC games seem to last longer so you're more inclined to stick to the one you know and ride it out longer, whereas on consoles you're stuck taking more risks on whatever is available because you beat all that there is to beat on the game you have.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    22. Re:Oh please by JCSoRocks · · Score: 1, Redundant

      Exactly. This is about putting power in the hands of the guys that are designing games. Games don't just get whipped up overnight. It takes a few years. During which, hardware gets better and machines become more capable. If the CryTek guys had just pulled a mid-range video card off the shelves a few years back and stuck with that we wouldn't have the gorgeous wonder that is Crysis.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    23. Re:Oh please by AnomaliesAndrew · · Score: 2, Insightful

      Yawn... as soon as I saw the summary describe $1200 worth of video hardware as essential, I lost interest.

      I'll never buy a nerfed one-trick-pony game console again (at least for the sake of its graphics), but I'll gladly upgrade my multi-purpose PC's video card every few years at a fraction of the cost and with orders of magnitude greater usefulness.

      --
      Move all sig!
    24. Re:Oh please by gutnor · · Score: 1

      "Sure, that's more that your Xbox 360, but I can do a lot more with a PC then I can with a gaming console."

      Not anymore. Except if you are making full hd video editing or 3d movies it is very likely that any good computer from 4 years ago will be fast enough for *everything* but gaming.
      I own a 3 years old 1000$ gaming rig (nvidia 6800GT, 2Gb, AMD Single Core,...) - this machine is overkill for home usage even using Vista, even playing full HD H264 video, ... What is the "lot more" I could do by throwing an additional 750$, except playing the recent games for the next 3 months ?

      In my case, I cut the losses - I bought a less powerfull but *silent* mac mini and said bye bye to gaming on pc

    25. Re:Oh please by Zeinfeld · · Score: 1
      Well quite, the only place where there is a utility for the quad SLI config over dual is at the very upper end of the display size range - 1600x2560. And that only pushes the performance from 45 FPS to 65, which is more or less irrelevant since there is no monitor on the market today with that resolution that goes beyond 60Hz. Persistence of vision is only 30FPS or so in any case.

      Now it might be the case that some games might have effects that are only visible with this type of ultra-extreme performance. Smoke, fire, atmospherics and such. That is certainly the case at the lower end of the performance scale, the screenshots you see on the box are all taken on big beast machines. You are not going to get that experience on lower end machines, certainly not at the highest resolutions.

      We are certainly not talking about major differences here. Its the difference between a Jaguar and a Honda. Both are nice cars, but most people recognize that the Jaguar is nicer in many subtle ways and the not so subtle fact of having two to three times the horsepower.

      Sure you can argue if it is 'worth it' to spend the extra money. Whether that is true for you depends in part on how much spare cash you have. Unless you start buying machines that require three phase power, even the most severe gadget habit is a whole lot cheaper than the cheapest boat. If I want to buy a gadget and fear disapproval from SWMBO, I buy some yatching mags to leave round the house and I am home free.

      Where the argument is much less viable is at the lower end. The difference between a Jaguar and an upper end Honda are subtle, the differences between the Honda and an entry level Dodge are not.

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
    26. Re:Oh please by BForrester · · Score: 1

      Parent has a good eye for melodrama.

      I've just realized that I haven't been "participating" because my system (Intel Quad w/ Nvidia 8800 w/ 24" wide LCD) cost less than the requisite $1200... and less than a new PS3 at launch, at that.

    27. Re:Oh please by Nos. · · Score: 1

      I don't understand your point. IF you want to play games and have a PC lets examine the costs to get into it, assuming you have nothing currently (we won't add in displays since a new TV will skew the numbers even more towards PC gaming). I can put together a PC that will be more than adequate for gaming for $750. The lowest end PC you're realistically to find is $400. Add in your XBOX 360, and you're looking at about the same price. So there are no cost savings either way. So its going to come down to what games you like to play.

    28. Re:Oh please by drsquare · · Score: 1

      It's not dead, just dying. Even the FPS, once a PC mainstay, now sells more on consoles than on the PC.

      To the GP, a $200 video card may have graphics better than a console, but what's the point if you have to upgrade your entire PC to use it. That graphics card is no doubt PCI-X, which means you need a new motherboard. Then you need a new processor, and new RAM. And of course it's SATA only so you need a new hard disk and DVD drive. And the video card is DVI only so you need a new monitor. And the whole thing needs a new PSU to actually drive the thing.

      And if you want to play multiplayer, you need a whole other PC, and monitor.

      Then in a couple of years you'll need to upgrade to Vista to play the latest games, which is yet more expense, and will probably require a RAM upgrade. Etc. Etc. Etc.

    29. Re:Oh please by drsquare · · Score: 1

      All the non-gaming stuff you can do on a PC, you can do on a broken five year old PC that doesn't play games. So the cost of upgrading/replacing your entire PC is only for games.

      Plus you've neglected the cost of the Microsoft tithes, i.e. XP, then Vista when Direct X10 becomes standard.

    30. Re:Oh please by Moraelin · · Score: 1

      Indeed, the death of the PC as a gaming platform is the new "year of desktop linux" prophecy around here.


      Umm, nope, I'm pretty sure it's older. "PC gaming death imminent!!!" vs "Consoles will disappear any day now!!!" prophecies have been around at the very least all through the 90's, possibly even earlier. I wouldn't be surprised if as soon as IBM released the first VGA card in the late 80's, some fanboy went, "OMGWTFBBQ, console gaming is dying! PCs can now display 256 colours! Take that, evil Nintendo empire!" (Never mind that it would be another half a decade before any major game actually displayed 256 colours.) Or conversely there have been waves after waves of "OMGWTFBBQ! consoles now have 16 BITS (or 32 bits, or 3D graphics, or CD), there's no way anyone will buy a PC or PC game ever again!!!"

      Yes, I know that Linux existed in the 90's too, but I don't think I've heard anyone seriously proclaiming the year of the desktop linux until 2000 or so.
      --
      A polar bear is a cartesian bear after a coordinate transform.
    31. Re:Oh please by Surye · · Score: 1

      I'll bite.

      At most, Video Card, Mobo, Ram, CPU will be needed to be upgraded. But with technology that is already ~3 years old, so it's not that hard to do economically.

      PSU? No need, you can power entry level components just fine with your old PSU in most every case.
      Monitor? DVI2VGA adapters come with almost every video card, even the 8800GTS 640MB I bought.
      Any entry level mobo will still have IDE.

      So... $100-200 CPU(AMD's offerings are nice for a low price point), $200-300 Video Card, $50 Entry Level Mobo, $75 2GB Ram. That's under $600 easy.

    32. Re:Oh please by mabhatter654 · · Score: 1

      exactly, the hottest selling PCs are Laptops like Macbook (non-pro). That means that you have a top-end dual core CPU tied to graphics from 4 years ago. Nobody will supply a decent option at a comparable cost to a desktop. Most new PCs on the shelf simply CANNOT play the games on the other side of the aisle at the Big Box store. That is why PC gaming is dying fast... The top end designers, combine with cheap OEMS have priced everybody right out of it. The only PC "gaming" left is stuff like Bejewled.

      Even EA is getting bit by this. The best selling game for PCs is the Sims 1/2 by a mile. EA had to DUMB DOWN the Sims 2 because the graphics were too much for the NEW laptops being sold (and I play this on a 3+ year-old PC, with mid-range parts THEN). With an attitude like that, PC gaming is dead, unless Nvidia steps up with a new PC-like PLATFORM that can be COMPATIBLE and CHEAP for at least 3-5 years of game playing without upgrades and get designers to write good games for that platform rather than some random "next gen" $500 card that doesn't exist yet.

    33. Re:Oh please by MazzThePianoman · · Score: 1

      I agree wholeheartedly. With just one of those new $150 GeForce 9600gt cards I am able to play modern games at high quality and at high resolutions just fine.

      --
      "They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety" Franklin
    34. Re:Oh please by Anonymous Coward · · Score: 1, Insightful

      That graphics card is no doubt PCI-X...

      I'm sorry, very minor quibble, but there's a difference between PCI-X and PCIe. You meant the latter.

    35. Re:Oh please by Anonymous Coward · · Score: 0

      Since you don't say what kind of work you do, I'm kind of stabbing wildly into the dark, but I'd be willing to bet a token sum of money that your problems have more to do with the amount of RAM rather than the amount of cores you have. My experience with most computers in the workplace is that they ship with a paltry amount of RAM when they're ordered. 256MB is pretty common, but I've been seeing more 512MB configurations lately, and they're never upgraded to a proper amount.

    36. Re:Oh please by COMON$ · · Score: 3, Informative
      Just because someone needs to correct you. You can still get an AGP version of many great video cards, it is just cheaper to get PCI-X. Many MOBOs come with PATA-SATA connectors and if they don't they are readily available and very inexpensive. Almost all video cards I know of come with a DVI to analog connector so new monitor is out. You either are not familiar with PC hardware or just don't know any better so you are excused.

      But just like consoles, yes you have to do a major upgrade of your PC every once in a while. You might have to spend $300-$500 on new parts, but when you figure that with my gaming PC (still AGP btw) is about 5-6 years old and can keep up with most games today I am getting a pretty good bang for my buck. With the X-box you probably bought one in in 2001 and didn't see a performance upgrade until 2005 and here we are in 2008 with the x-box slowly falling behind again in hardware.

      However, you are correct, multi player requires multiple PCs but hell PC gamers have been doing multi player over the net since the early 90s. Multi player on console required you to share a room until recent years.

      That all being said. I am all for this new era of extra powerful semi PC consoles. I can see consoles getting to the point where PCs are where they become modular and you just upgrade parts. The N64 started doing that with memory expansions, but the only console I have owned since then has been a Wii :)

      --
      CS: It is all sink or swim...oh and did I mention there are sharks in that water?
    37. Re:Oh please by Nos. · · Score: 1

      Sorry, I can build an adequate gaming rig, including Windows Vista for $750. Here's one for example. Its $950, but includes a $200 monitor. And, as I said, I was talking of someone who wanted to do both and was buying new. If you're buying used, you can probably do it for $500 or less.

    38. Re:Oh please by Anonymous Coward · · Score: 1, Insightful

      I think the biggest reason is for the most part PC gamers know what they want already. Console gamers see some pretty screenshots and art on the box and think hey, this Orange Box looks like a good deal.

      This sounds like "console gamers are 'tards" to me. PC Gamers are obviously all well-educated on video games and console 'tards just see pretty and drool?

      Seriously dude... come down off the horse.

    39. Re:Oh please by Applekid · · Score: 1

      If I want to buy a gadget and fear disapproval from SWMBO, I buy some yatching mags to leave round the house and I am home free. Your ideas intrigue me and I wish to subscribe to your newsletter.
      --
      More Twoson than Cupertino
    40. Re:Oh please by MrBandersnatch · · Score: 2, Informative

      I couldnt help but find this comment funny (stupid not haha).

      The PC has THE biggest back catalogue of games in existance, to the extent that by far the largest portion of that catalogue is no longer in circulation. Then lets add to this emulation, where the PC is the only machine on which you can play most of the last generation and older console AND arcade releases. Oh and lets not forgot the absolutely MASSIVE number of flash games out there.

      In short, the PC is probably approaching having a hundred THOUSAND games available to play, whereas many consoles wont even SEE a thousand games over its lifespan.

      Or did you actually fail to think about what there being "more to gaming than good graphics" actually means?

    41. Re:Oh please by arodland · · Score: 1

      Quad SLi is for the consumer just like a super computer is for the consumer. Bzzrt! WRONGO!

      Supercomputers are for people who make so much money by having a supercomputer that it makes sense for them to fork out for one. Super-high-end video cards are for people who have so much money that they can spend it for no fucking reason. Because you gain no useful benefit from having one. So yes, they're for the consumer, because there's no other conceivable target market. Only the utterly stupid consumer. Your analogy, she is broke.
    42. Re:Oh please by Rhys · · Score: 1

      The other bits? Like my multi-computer-generation old cdrom, hard drive, sound card (or use onboard), or case/PSU? Yes, motherboard-cpu-ram goes as a bundle and you usually don't get to carry anything forward of that set to the new machine. But the bits around it sure should, as should the PSU if you got a quality one in the first place.

      Yes it means your disk and cd may be a bit slower than the newest versions, but they aren't going to be that much slower. At least until we get reasonably priced SSDs.

      --
      Slashdot Patriotism: We Support our Dupes!
    43. Re:Oh please by linzeal · · Score: 1

      $220 video card at Newegg and even an 85 dollar processor and you can play at 1080 at reasonable framrates. Can't do that with my 360 or ps3 there is always a part of a game or an entire game that is completely unplayable at that resolution.

    44. Re:Oh please by Sporkinum · · Score: 1

      Which is pretty much my situation. I finally replaced my Radeon 9800pro AGP video card with a Radeon X1950pro. It helped with some things. I can actually run Bioshock now. I still don't have the horsepower to run BF2142 decently though. So I am now looking to get a mobo that supports both PCI-e and AGP, and I'll need a CPU and ddr2 memory as well which is going to cost around $200 at minimum.

      $200 is a lot of money so I can play a few games better. I'll end up giving the old stuff to my wife though, which is way more horsepower than she needs.

      --
      "He's lost in a 'floyd hole"
    45. Re:Oh please by moosesocks · · Score: 1

      Frankly, that sounds like an operating system problem.

      Additional CPUs shouldn't help latency all that much as long as the Operating System is multitasking properly.

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    46. Re:Oh please by TravisO · · Score: 1

      Ok so you have a $500 cpu/gpu setup, bet you forgot the $40 keyboard & mouse, $300 monitor, $50 case, $50 psu, $150 motherboard, $30 for a DVD burner and $50 for a sound card. That brings us to $1,170 total. Sounds like you're the one who doesn't realize how much a gamer grade PC costs.

    47. Re:Oh please by Woy · · Score: 1

      All you say is true, but lately i'm hearing it more. "It" being the death of PC gaming, which i find hilarious.

      --
      "If God created us in his own image we have more than reciprocated." - Voltaire
    48. Re:Oh please by Anonymous Coward · · Score: 0

      The article summary is nonsense. I play Day of Defeat most every day, with detail turned almost all the way up. My frame rates range from a low of 70 fps on a bad map to well over 100 fps. My graphics card (8800 GTS) costs less than $300.

      There is no need to spend $1200 on graphics cards for a gaming PC.

    49. Re:Oh please by das7282 · · Score: 1

      This talk of the death of PC gaming worries me because I have a deformed left hand and "console" machines are just not an option for me (with their big, bulky and awkward controllers). I can handle a keyboard and if PC gaming starts declining, I'll have to find a new hobby... I wonder how I could handle knitting?

    50. Re:Oh please by bigstrat2003 · · Score: 1

      A computer is practically a given expense for most people, so most of this is irrelevant. The cost of PC gaming is what it costs to bring a half-decent system up to snuff for playing games... which, in most cases, is going to amount to a processor and video card. Maybe some RAM. The other costs are not costs of PC gaming, but the cost of having a PC at all, which is completely separate.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    51. Re:Oh please by Anonymous Coward · · Score: 1, Informative

      Just because someone needs to correct you. You can still get an AGP version of many great video cards, it is just cheaper to get PCI-X.

      And, just to be pedantic, you don't want a PCI-X video card. You want a PCI Express video card, which is abbreviated "PCIe". The latest revision of the PCIe standard is 2.0, and doubles the total bandwidth.

      And, it's generally far better bang for the buck to upgrade motherboard, CPU, RAM, and video card if it is a move from AGP to PCIe. It would be less than $300 total for the motherboard, CPU, and RAM, but it would allow you to purchase any modern video card and have it perform at full speed.

    52. Re:Oh please by darkwhite · · Score: 1

      And PC game developers are silly to make anything like that a requirement to even play their game at a decent level. Kinda like road bike makers are silly to make carbon fiber frames. After all, the market for shitty MTBs is much bigger, right? Or Lamborghini with their ridiculous cars. Or Canon with their L lenses. Or...

      You're right, the market for games that can run on Intel GMA is massive and lucrative. But make no mistake, when we look back on game development in previous years, the imaginations and attentions of everyone are squarely on those studios and companies and people who pushed the envelope. Studios like id software and Valve and Epic and Crytek and Bioware and Black Isle and Ion Storm and Blizzard and Bethesda and who knows how many more didn't make their names selling games that could run on wimpy hardware when they were released... but in the long term, they are the only ones that matter. The same holds for hardware engineers who pushed the envelope of GPU and CPU design.
      --

      [an error occurred while processing this directive]
    53. Re:Oh please by kalirion · · Score: 1

      It's $200 for a core 2 duo now (3GHz e8400 can be found for that price).

    54. Re:Oh please by Jax+Omen · · Score: 1

      So the solution then is the ability to upgrade the videocard in a laptop. That's what we need to do to save PC gaming! Upgradeable laptops!

    55. Re:Oh please by Anonymous Coward · · Score: 0

      NVidia puts this sort of thing out to maintain its reputation as top dog in the graphics arena and to offer specialized niche users (read people that spend their entire day doing 3d modeling of some sort)

      I do that for a living, and we don't need that kind of GPU horsepower either. Most applications you want to to use to do modeling and animation are CPU, not GPU, bound.

    56. Re:Oh please by Atticka · · Score: 0

      I hate to be that guys who nitpicks, but...

      PCI-E (Express) not PCI-X. PCI-X is a 64bit slots typically found on servers and is not common in desktop PC's.

      IDE or SATA: As some people have mentioned, most motherboards include both and if your stuck with a motherboard that is SATA only you can purchase a IDE to SATA converter for $15. Or find yourself a 250GB SATA2 drive for $80.

      DVI-I is compatible with VGA and simply needs a $5 adapter if one was not included with your card.
      DVI-D is DVI only, knowing the difference will save you money on a new monitor, however you can output any DVI signal to an HDMI capable screen (again, with a $5 DVI to HDMI adapter).

      RAM is cheap these days, $60 for 2GB (2x1GB sticks).

      PSU, motherboard, video card, case, etc.... if you shop then you can easily have an excellent machine well under the cost of a new playstation.

      The difference between the two communities begins when one side doesn't want to "build" a PC and simply wants to play games. Consoles are for people who want instant gratification and zero hassle when dealing with hardware.

      --
      No sig here...
    57. Re:Oh please by Bedouin+X · · Score: 1

      A $150 sound card is probably going to have HD audio. You can get a good monitor for $150. A decent case and PSU that can handle a midrange graphics card can be had for $60-$75.

      Few people that would be inclined to build a gaming PC would do so from scratch. I haven't bought a fully new PC since 1992. That one PC has split off into 3 PCs and, on average, I haven't spent more than $150 or so a year. I upgraded majorly for Quake, Quake 2, Quake 3, Doom 3, and Crysis.

      The cool thing about a computer is that you can not only play games, but you can make money with them as well.

      --
      Dissolve... Resolve... Evolve...
    58. Re:Oh please by node+3 · · Score: 1

      So the solution then is the ability to upgrade the videocard in a laptop.

      That's what we need to do to save PC gaming! Upgradeable laptops! No. It also needs the cards to go with them (there are upgradable laptops). The cards will always be constrained by power and heat limitations.

      The next problem is screen size. Even the largest laptop screen is going to be significantly smaller than the average TV. Throw in sound and input devices, and by the time you're done adding peripherals to your laptop, you're basically back at having a desktop PC, which is what people are moving away from. Even worse, not only have you saddled your notebook down like a desktop, but you're doing so at less performance at a higher cost.

      Why go through all this trouble when you can just plug a box into your TV and be done with it?
    59. Re:Oh please by drsquare · · Score: 1

      That's funny, because my motherboard didn't have IDE. And you still haven't included the cost of Windows, as well as all the anti-virus software you need.

    60. Re:Oh please by Surye · · Score: 1

      Then you shopped poorly for your needs, I'm sorry, no one's fault but yours, there are a ton on the market with IDE.

      And if we're talking upgrading a machine, one would assume you already have windows on the old machine. If that was OEM, then yea, another ~$100 for another OEM license. Still not $1200.

    61. Re:Oh please by BlueCollarCamel · · Score: 1

      Cuz God forbid someone use 3D for their job! Sheesh! The idiots on Slashdot these days...

      --
      1&1 - Cheap domain and web hosting.
    62. Re:Oh please by arodland · · Score: 1

      Cuz God forbid someone use 3D for their job! Sheesh! The idiots on Slashdot these days... There are cards made for that. They're not at all the same as the cards under discussion. :)
    63. Re:Oh please by Anonymous Coward · · Score: 0

      lol, hmm a graphics card and a cpu. its not working, and i cant seem to link the 2 together, wait, what? i need a case, keyboard, mouse, screen, PSU, Mobo, ram, hdd, cd/DVD/blu-ray, cables, OS.

      so really, a graphics card and cpu, dont really do anything. interesting.

      thats my $250 (would be 2c but the price of gold and oil changed that)

    64. Re:Oh please by Anonymous Coward · · Score: 0

      high end graphics != playability

    65. Re:Oh please by Anonymous Coward · · Score: 0

      I upgraded a Pentium 4 based HP desktop PC a while back. Being an HP machine, it had onboard video and only PCI slots. This meant that I couldn't add a new video card to it. After looking around, I was able to find a motherboard that supported the socket 478 P4 CPU and had a PCIe 16x slot. Upgrading that motherboard, a new video card and new memory cost less than $200 dollars and breathed new life into the system. It can now run almost any modern game at maximum detail (Crysis being the exception).

    66. Re:Oh please by Anonymous Coward · · Score: 0

      I would suggest AVG Antivirus. Free and works well for most people's needs. No reason to pay for something if the freeware equivalent works just as well and doesnt require half your system memory to run at all times. Just my 2 cents.

    67. Re:Oh please by tylernt · · Score: 1

      Additional CPUs shouldn't help latency all that much as long as the Operating System is multitasking properly.
      What OSes are missing is pre-emptive multitasking -- for disk I/O. All I have to do is fire up one disk-intensive task (like, say, VMWare) and my 3GHz machine turns into a 386. Seriously, it can take 20-30 seconds to switch from Outlook to Firefox with 2% CPU and 50% memory utilization while VMWare hammers away shadowing the VM's RAM to disk.

      OS programmers: please, please give the currently selected app priority for all disk I/O.
      --
      DRM 'manages access' in the same way that a prison 'manages freedom'
    68. Re:Oh please by KDR_11k · · Score: 1

      Yeah, though I think the other way around, "'tards" are more likely to buy a console than a PC, is true. An uninformed person won't even be able to tell if a PC game will run on his system or what a PC needs to be a gaming system (and even if you meet the specs there might be some hidden trap like a crappy copy protection that will make the game not run), with a console you just have to buy one and then get games with the matching logo*. Uninformed people are very common and even when the console owner is informed there may be an uninformed person buying a game for them, e.g. granny buying the grandson a game and picking the first one with a recognizeable children's character.

      *= Cue Tepples listing the 3-4 semi-recent console games that had issues with certain revisions of the hardware.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    69. Re:Oh please by Brian+Gordon · · Score: 1

      WASD and a mouse are playability, not a little stick you twiddle around in circles.

    70. Re:Oh please by Anonymous Coward · · Score: 0

      It is all about storage and right now the consoles lack the storage to hold more than a few games. Meanwhile PC systems have 500GB to multiple TB of storage for downloading games. If Microsoft wants to sell full version games online they would need to drastically up the storage in their 360 or allow it to burn the DVD disc. They certainly have the ability to lock a disc to a specific console in order to prevent duplication.

    71. Re:Oh please by Anonymous Coward · · Score: 0

      >NVidia puts this sort of thing out to maintain its reputation as top dog in the graphics arena and to offer specialized niche users (read people that spend their entire day doing 3d modeling of some sort) an extra boost.

      Wrong - for them they have their Quaddro linup which easily exceeds $1200 for a single unit. Quad SLI is primarily for gamers with money to burn.

    72. Re:Oh please by KZigurs · · Score: 1

      Also - PC games by kinda definition have PC available at their disposal. Internet. Amazon. EBay.
      Console buyers OTOH are more likely to be out of the loop here. Therefore when they shop they are more likely to leave their money in the shop.

      Look at the actual games (quality, count) released/available on PC. There is no shortage, ergo there is market.

      *waiting for clear sky to be released. Five more days of waiting. BTW i'm selling my liver for 8800gt SLI config! ;) apply within.

    73. Re:Oh please by MikeBabcock · · Score: 1

      That $200 card and $300 core 2 duo cost more combined than either a 360 or a PS3. By the time you add a hard drive, motherboard, RAM and a case with power supply, you've exceeded the price of both combined.

      --
      - Michael T. Babcock (Yes, I blog)
    74. Re:Oh please by Spacelem · · Score: 1

      I think the biggest reason is for the most part PC gamers know what they want already. Console gamers see some pretty screenshots and art on the box and think hey, this Orange Box looks like a good deal. I disagree with this. Console gamers are just as likely as PC gamers to buy games magazines, follow what's coming out, pre-order etc. So you can casually walk into a store and pick up some pretty looking games, this applies to both PC and console games, but at least you're guaranteed that it will work on a console.

      Also I know plenty of console gamers who stick with particular games, playing them endlessly until they perfect them. Some of these play multiplayer games until they are totally unbeatable by anyone else. Mario Kart on the SNES is just one example. You can play console games online against other players, and at home on a sofa, making the multiplayer experience every bit as good, if somewhat different to the PC side.

      The only major difference between PC and console games is the lack of mods on console games, which is a clear plus for PC gamers.
    75. Re:Oh please by COMON$ · · Score: 1
      Thanks for the pedantic preface :) evidentially it is true "tell a lie often enough...." I get caught with the basic misdemeanor.

      But you are definitely correct, at one time I was looking at upgrading to a better vid card but for $150 more I could get a new processor, mobo and vid card and RAM. But then I found a decent AGP card for cheap and that blew my potential upgrade out of the water :)

      --
      CS: It is all sink or swim...oh and did I mention there are sharks in that water?
    76. Re:Oh please by Demolitions · · Score: 1

      I have a similar machine, bought only last year, so i spent on it only €400 (should be something like $600), hooked up on my DLP projector (the same i use with the X360, so there's no difference in price) and bought a wireless keyboard+optical mouse for €25 ($40) and i was able to run Crysis on it, sure, without all the fancy graphics and on DX9 (i'm a Vista hater), and TF2, experiencing no slowdowns or framerate drops, and playing them just by sitting on my bed, i should point out that when i bought the 360, it costed me the same €400, so i really don't understand where PC gaming is dying...

    77. Re:Oh please by Demolitions · · Score: 1

      How do you view and hear the game? Control the game? Please don't try to fool us in saying that you can "Control" an FPS with the X360 pad, or with the PS3 pad, even.

      PC gaming depends on having a desktop computer, but the vast majority of people prefer a notebook to a desktop. A gaming console depends on having a television, which is not only a less onerous requirement, but one which most people already meet. Not one of the PC gamers i know would prefer a laptop to a desktop for gaming, every single person that wants to play on a PC know that a laptop is the worst machine the would think of, not to mention that you can run the latest games on a $600, 1-year-old PC, (as i do), even with scaled-down graphics it looks better than an X360 one (provided they are set at the same resolution, which is 720p or 720i, if you don't plan to spend $1200-$1400 on a HDTV), even with one single good video card. By the way, man, i love your sig... XD
  3. Fishy by qoncept · · Score: 4, Interesting

    There's something very fishy about the graphics card market. Using a substantially faster video card in a PC doesn't provide nearly the performance of a slower spec'd console. The console isn't burdened by nearly as much overhead, but that should not affect the GPU noticably. The only factor that I can see in play is that games can be better optimized when the developers know exactly what hardware will be used (as is the case with consoles), but surely having twice the power should be enough to negate that.

    --
    Whale
    1. Re:Fishy by superpulpsicle · · Score: 1

      If anything all the consoles need to bundle a "mouse". With all the FPS on the consoles already, adding a mouse would render PC gaming dead permanently. I don't believe WOW cannot be done on consoles with a big hard drive. There is no reason to keep upgrading for eyecandy.

    2. Re:Fishy by RingDev · · Score: 5, Insightful

      Actually, most console versions of PC games have watered down poly counts and lower resolution textures. They've been able to get away with sub par graphics for years because standard def TV is only 640x480 at 24 FPS. Compare that to people running PC games on wide screens at 2048x1024 and pushing 60+fps.

      As HD TV penetration rises, consoles will have to package more hardware to push the same picture quality. And thus the reason why we're seeing console going for $400-600 instead of $100-200.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    3. Re:Fishy by Anonymous Coward · · Score: 0

      One could say the same regarding upgrading consoles.

      Why should I buy a new console every few years? My only PC gaming-specific cost is my graphics card, and that's only a couple hundred dollars every few years.

    4. Re:Fishy by Anonymous Coward · · Score: 0

      Supposedly, knowing the exact hardware specs and being used to writing on it can give quite radical performance improvements.

      Not only for the coding, but also for game development (i.e. 'this console can display particle effects from three explosions simultaneously with no performance lag, but not more, so I'll cap the limit at 3 and script 3 whenever possible'), versus two graphics cards that might do either 1 or 9 depending on cost. In that case the console game will appear to run with far better graphics than the budget graphics card, while in 95% of cases almost as good as the top-end graphics card. Same thing with number characters on screen at a time. It should be basic practice to run through a console game during development with a frame rate logger, and optimise wherever it drops.

      Chances are your console will therefore always run at the exact capacity where things don't slow down, while random graphics card X would either lag or have lots to spare.

    5. Re:Fishy by Anonymous Coward · · Score: 0

      Actually, it does.

      What passes for "max" graphics on a console is not equal to "max" graphics settings on a PC. Lacking will be: resolution, textures, model detail, effects, viewdistance, etc.

      If any modern console tried to directly compete right now, it would get trounced. The only reason for their "apparent" higher performance is the false belief that their graphics are equivalent in the "same" games. They're not.

    6. Re:Fishy by innerweb · · Score: 2, Insightful

      How about a bus that allows mice, trackballs, and other attachments to be hung on it. Then, put some more oomph in the console in memory and allow basic applications. With the new displays being sold, you could have your PC migrate to the console.

      I do not see that coming. What I see coming is the PC, the console, the DVR, the DVD Player, etc all melting into an appliance that provides everything that the normal family wants/needs. It will feed multiple displays (with slots or bus attachments available to allow more displays to be hooked up and used by different people for different tasks simultaneously.) The funny part is that MS's *new* OS might be able to accomplish exactly this. It is modular, so you only need to load what you are going to use. It is multi-user, so it can accommodate multiple simultaneous users with different interface requirements, and it can be run without a GUI, which allows it to be used on a screen, a LED display, a console display, a PIP display, etc. MS wants the entertainment market. The thing they are missing is an OS flexible enough to scale from the entry to the high end. This is that potential (if you believe all the hype).

      Will the console kill the PC? Nah. They will merge. Another product will emerge that will be some combination of the concepts of the two (not necessarily the best of each). And each one will keep on going as a part of the chain, or an independent component, whatever the individual consumer wants.

      InnerWeb

      --
      Freud might say that Intelligent Design is religion's ID.
    7. Re:Fishy by tzhuge · · Score: 1

      Google console prices and inflation. As HD TV penetration increases, we'll see more powerful console, but at the same time the technology will become cheaper. Really the issue still boils down to homogeneous console hardware vs. a very wide range of pc configurations. Ultimately game makers aren't optimizing for poly count and fps anyways, they're optimizing for the gaming experience (i.e. art design and a steady smooth fps).

    8. Re:Fishy by Jeff+DeMaagd · · Score: 1, Informative

      Actually, most console versions of PC games have watered down poly counts and lower resolution textures. They've been able to get away with sub par graphics for years because standard def TV is only 640x480 at 24 FPS. Compare that to people running PC games on wide screens at 2048x1024 and pushing 60+fps.

      I don't think that is really true of *current* console games. I don't have a PC game rig, but PS3 games look VERY nice on a 1080p projector.

    9. Re:Fishy by Khyber · · Score: 1, Informative

      Standard Def TV in the USA is NTSC at 29.97 FPS with 525 horizontal lines of resolution, NOT 640x480 @ 30FPS (30 FPS was dropped to 29.97 to adjust to the post WWII color standard.)

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    10. Re:Fishy by homer_ca · · Score: 1

      Consoles run at much lower resolutions than PC monitors. 720p is equivalent to 1280x720. My 2 1/2 year old 7900GT has about the same GPU power as a PS3 or 360, and it can still easily run any game at that res.

    11. Re:Fishy by RingDev · · Score: 1

      There are like 8 different NTSC standards for "standard def" broadcast TV. Getting into significant detail on them was not the goal of the post. The mention of the lower standard was only to give an idea of scope difference between the two arenas.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    12. Re:Fishy by sumdumass · · Score: 1

      The console has a finite resolution with a self imposed limit. The PC does too but it covers a much larger range. A console with use only one resolution and use additional hardware to scale it to the device it is conected to. This would be a regular TV or a 1080P with the playstation 3.

      This allows quite a bit of tuning in drivers and so on along with not having to do more complexed math for different resolutions such as scaling textures. I guess with a HDMI output, you might have a wider ranger of resolution options although I'm not aware of what they let you use. But the graphic card the consoles use are built specifically to that resolution which moves portions of the GPU that would calculate the proper scale of objects and such for more innovating tasks. Plus a lot of the work done by GPUs in computer is already taken care of by special images and texures specific to one resolution as well as having a processer that can take some of the load because it doesn't have to worry about other programs running in the background like in a normal computer.

      Anyways, it makes for a more controlled and tuned environment that just doesn't happen on the computer. Most computer users would be outraged if they had to disable everything nonessential to the game and cold only pick one resolution to run it in. But in a console, that is a benefit they enjoy which makes things run smoother. Look at some of the difficulties they have going from one console to another when the resolution mix up.

    13. Re:Fishy by Colonel+Korn · · Score: 5, Informative

      The 360 and PS3 are a bit slower with a little lower settings than my 18-month old mid price PC. The PC was a $500 upgrade of my 4 year old system (which was in turn a $500 upgrade of my 6 year old system, etc), and is about 1/2 the speed it would be if I spent $180 to put in an 8800GT. On my PC, Oblivion has 16x more pixels in each texture than on my 360 and PS3, draw distance is much higher than on my 360 or PS3, resolution is 1600x1200 (vs 720p or 1080p on the consoles, I'm not sure which mode they render in Oblivion), and I'm forcing AA and HDR to be on. The framerates are about the same between the systems, with a slight edge going to my PC, especially outside.

      I alternate between the three systems. I'm currently in a 360 kick, and honestly when I'm console gaming it's almost always 360, but I'm sure I'll swing back to the PC within a few weeks now that I have it set up to output to my 52" LCD. PC Gamers with high end systems will always have a graphical advantage over consoles and midrange systems will have the advantage through 3/4 of the console product cycle. The important difference to me isn't graphics; it's games. Mass Effect was the original game that started my recent console binge, and then I played a bunch of rather low quality but still fun games like Halo 3 and Gears of War and then a lot of Oblivion on each system, just to compare them. Good PC games tend to beat good console games for quality of writing and nuance of gameplay, but at least half the time I just want a popcorn blockbuster game where I sit back and watch 1-dimensional characters do something simple. I'd hate to give up either type of gaming permanently.

      --
      "I zero-index my hamsters" - Willtor (147206)
    14. Re:Fishy by brunascle · · Score: 1

      huh? perhaps i misread, but it sounds like you're saying a console has better performance than the top of the line gaming rig. quite dubious. you're gonna need some stats to back that up.

    15. Re:Fishy by LiquidCoooled · · Score: 1

      Of course it is true.
      Look at the amount of people who game on the Wii.

      I am sure they look good to you, however there are a LOT of people still playing on SD televisions.
      Remember, most kids with consoles get their parents old tv rather than a brand new HD set.

      --
      liqbase :: faster than paper
    16. Re:Fishy by Quietust · · Score: 5, Informative

      While NTSC technically does render 525 scanlines, only about 486* of them may actually be visible - the rest are used for the vertical blanking interval (which includes stuff like closed captioning), and some of the "visible" ones might get covered up by the frame around an old TV's CRT; thus, the vertical resolution is really only 480. Horizontal resolution, however, is somewhat indeterminate - I've seen numerous values, including 640, 704, and 720.

      (* - this is the number Wikipedia quotes, and it mostly agrees with numbers I've seen elsewhere)

      --
      * Q
      P.S. If you don't get this note, let me know and I'll write you another.
    17. Re:Fishy by nobodyman · · Score: 1

      I don't think that is really true of *current* console games. I don't have a PC game rig, but PS3 games look VERY nice on a 1080p projector.
      I don't doubt that, when you compare your PS3 to the gaming PC that you don't have, the PS3 fares much better. However, those of us with both a pc and a ps3 know the truth.

      Let's take a current console game: Half Life 2: Episode 2. On the PS3, your running at 1080p@30fps with anti-aliasing turned off. Of course, on the PS3 the frame rate has dips but let's give you the benefit of the doubt.

      Check out these specs for an Nvidia 9600GT (which is an entry-to-mid level card). They have Half Life 2: Episode 2 running at 1600p@56.2 fps at 4X anti-aliasing. In other words, it absolutely crushes the ps3 specs. I could show you similar comparisons with Oblivion, UT 3, or Call of Duty 4.
    18. Re:Fishy by Khyber · · Score: 1

      No, there is only one NTSC standard - NTSC M, which has 525 lines, 60 fields, a 15.734 KHz horizontal frequency, 60 Hz Vertical frequency, Color Subcarrier Frequency of 3.579545 MHz, Video Bandwidth s 4.2 MHz, and the Sound Carrier operates in 4.5 MHz range. There are many broadcast standards, but NTSC by itself has no variations. You're thinking of PAL, which has 6 variations, or SECAM, which has seven variations.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    19. Re:Fishy by nuzak · · Score: 1

      HD penetration is irrelevant, all games on modern consoles target 720p. Which is still a lower resolution, and they also take advantage of the fact that you're usually sitting farther from the screen.

      Quality is subjective. You go to a movie, you don't complain about the 24fps framerate, do you?

      --
      Done with slashdot, done with nerds, getting a life.
    20. Re:Fishy by vimh42 · · Score: 1

      This is quite true. I have a PC and Xbox 360 and one game I have on both is Oblivion. I prefer Oblivion on the Xbox as I get a much better frame rate. However the PC version has far better graphics. I've also played the demo of Episode 2 for Half Life2 on the Xbox and have the full game on the PC. Again, the PC has much better graphics though to keep the frame rate above 30 I have to drop the detail settings down substantially. Now speaking of frame rate, having played a good number of games on the 360, I've noticed that a good number of them have some real speed issues in many situations. Though these typically have been 'older' games and I think newer ones have managed to be much better optimized for the 360 and get higher frame rates at the same time as having better graphics as the older games. An example of this would be Gears of War or Oblivion compared to Assassins Creed or Bioshock. That's sort of typical as developers learn to squeeze more performance out of a particular console. PC games tend to suffer from a lack of optimization and developers depend on the latest greatest hardware. It's really a bummer when a new game looks worse than an old one because you have to turn the detail down and play at a lower resolution whereas with the older game, you do not. For example, Neverwinter Nights and Neverwinter Nights 2. For my part the buying into the console gaming scene has been a really good idea. I'm kinda disappointed with Computer Gaming as of late. The problem being game performance. The problem is similar to the transition from 2D gaming to 3D gaming. 3D games were really great but honestly had substantially less detail than many of their 2D brethren. We honestly ended up with games that looked and performed worse for a number of years. But as we have finally moved beyond that problem, we are suffering the same issue all over again as more and more games really up the ante on graphical quality but do not scale well on older hardware with regards to quality of graphics.

    21. Re:Fishy by DiscountBorg(TM) · · Score: 1

      To be fair, the price for new consoles has often been quite high. The 3do and PSX were both in the $600+ range when they first hit the market, and we are talking prices from the mid 90's. Newer consoles cost $500 but give them a couple years and they will drop in price. (They also include things like hard drives, networking, web browsing etc.) About your first point, off topic, also interesting as we started seeing ports of 3d games between platforms the console games used not only lower resolutions, but sometimes different 3d processes altogether (a la PSX).

      --
      "The single biggest problem in communication is the illusion that it has taken place." George Bernard Shaw
    22. Re:Fishy by msormune · · Score: 1

      Console makers do not make money with selling consoles, they make money by selling games for the consoles. Graphic card makers don't make games, so they have to rake it in with the cards...

    23. Re:Fishy by CyberData4 · · Score: 1

      Sorry, but the 3DO was $700 (USD) and the PSX was $300. Assuming you meant the Playstation 1 and not the PlayStation 2-based digital video recorder, both used the "PSX" name.

    24. Re:Fishy by nick_davison · · Score: 5, Insightful

      Using a substantially faster video card in a PC doesn't provide nearly the performance of a slower spec'd console. The console isn't burdened by nearly as much overhead, but that should not affect the GPU noticably. Like pixels?

      The XBox360 (which I own and love too), sortakinda does 720p. That's 1280x720. I say sortakinda because checking framebuffers on launch titles revealed some of them weren't even managing that... They were rendering fairly significantly lower resolutions and then upscaling to fill 720p in order to keep their framerates up.

      Compare that to a $200 8800GT that laughs at 1280x720 for most games. Sure, there are some games with graphical effects WAY beyond anything I get on my console... but I can switch it down to console levels and play at full 1080p and beyond (I play most games at 1920x1200 on a 24" widescreen with the vast majority of settings maxed out).

      Now it's true... An optimized system will always out perform a generalized one with identical parts when asked to perform identical tasks.

      However, consoles also have absolutely zero room for upgrading over their five to ten year life cycles whilst PCs sit there benefiting from Moore's Law.

      At launch, high end PCs usually match the console but for significantly more money. A year later, mid range PCs match the console for more money. A year after that, low end PCs tend to match the console for hardly anything more. From there on out, the only real arguments in favor of console performance come from comparing frame rates between a low resolution console with no AA (Forza, I'm looking at you) and a PC at dramatically higher resolutions, AA and AF maxed and a whole bunch of cool new graphical tweaks that aren't even an option on the optimized console version.

      Both paths are equally valid. The PC, by going generic, has the ability to keep up with Moore's law and not wait on five plus year release cycles. Consoles, by going heavily optimized, can get the best bang for the buck at launch, translating in to greater profits for the makers/lower prices over time, and providing a single environment for games to be optimized for.

      The bigger issue, however, is more likely how easy it is to download NOCD hacks, etc. for the PC and have one set of disks passed around a whole group of friends. Console gamers tend to need mod chips and, with Microsoft and Sony controlling the keys to the kingdom, can screw you the moment you go online and get the next forced patch. Game companies factor that in and would rather sell 2-5m units at $60 of Halo 17 with 3-6m turning up with copies etc. than sell 500,000 copies of Doom 18, at $30 a piece after Best Buy slashes prices, with 5-10m copies out there.

      As a hardware medium, they're simply different choices. One gets more rewards up front, one pays them out over time. As a business medium for game makers, Microsoft and Sony tightly holding the keys to going on line makes consoles a FAR better investment.
    25. Re:Fishy by asc99c · · Score: 1

      The problem is the base level of hardware you must aim for on a PC is substantially lower than the power of a console. If you want to sell plenty of units, you'll probably need your game to run on Radeon 9000 class hardware. A Radeon 9000 is about 7 years old, but there are a lot of modern PCs with integrated graphics that would still struggle to match that performance.

      So you start off with a game that has to run on a system like that, and add in the extra touches for people with the hardware to handle it. The result of that is your game never looks as good as you'd like because the niceties are bolted on optional extras, and the base of your game has to run on something with 10% of the performance.

      My PC has a GF 8600GT which is pretty similar to PS3 power. Some games can match my PS3 on graphical quality, but they are typically big-budget ones where the developers can properly program multiple code paths for older and newer hardware.

    26. Re:Fishy by jackbird · · Score: 1
      Horizontal resolution, however, is somewhat indeterminate - I've seen numerous values, including 640, 704, and 720.

      That's because it's an analog waveform. Better quality tubes can render more vertical black and white lines side-by-side (LCDs are of course fixed-resolution, and most are 640x480).

      640x480 is NTSC resolution using square pixels, but DVD, MiniDV, and most other digital video devices use non-square pixels for a resolution of 720x480.

    27. Re:Fishy by Bobartig · · Score: 2, Informative

      Console graphics really aren't that impressive compared to current PC games. The number of polys they can push, and the kinds of lighting effects they kick out is severely limited compared to modern GPUS. Couple that with a (for the most part) max resolution of 720p, along with framerates that tend to hover and dip around the mid 20's, PC GPUS really are kicking out much greater graphical performance. Running 1600x1200, ~40 fps with some FSAA and AF, with much higher poly count is doing multiple times the work of a console GPU. I think this is more a case of diminishing returns. Adding 10x the computational power only adds 10% more visual 'quality', and its harder for people to discern.

      --
      This is where I get my recommended daily allowance of "Foot in Mouth."
    28. Re:Fishy by Anonymous Coward · · Score: 0

      but PS3 games look VERY nice on a 1080p projector.
      No offense, but your 1080p projector is not a computer monitor. Although the NTSC HD TV/Projector market is slowly moving towards 120Hz displays (to avoid having to convert 24 fps film material to 30 fps), pretty much all but the top of the line still don't go higher than 60Hz. And that 60Hz value is basically a compromise to allow the monitor to handle both 24 fps and 30 fps through a technique known as 3:2 pulldown.

      So the short version is that the PS3 is likely sending out 30 fps which your projector doubles (i.e. displays the same frame twice) to avoid any noticeable flicker. Meanwhile, a PC monitor is capable of a much higher refresh rate and the expensive GPUs are capable of generating a much higher fps value than the 30 that the PS3 is likely operating at.

      That said, I think a lot of this is reminiscent of the audiophile/videophile market. And while there's probably more people that can tell the difference than in the those categories, the vast majority people won't notice a difference while actively playing the video game.
    29. Re:Fishy by Jeff+DeMaagd · · Score: 1

      I was commenting on this: "have watered down poly counts and lower resolution textures."

      Does the PS3 port compromise on those two? If it is, it doesn't appear to be compromised such that I notice bad textures or too-low polygon count.

      I really don't know if the PS3 is doubling up on frames, but the projector takes in a 60fps signal, possibly 72. Above that is kind of irrelevant for LCDs, even the newest crystals just can't shift fast enough.

    30. Re:Fishy by ozgood · · Score: 1

      However, hardware wise you have to factor in the OS overhead. Sure the hardware will be better each year on the PC but you're running 50 other processes behind the game.

    31. Re:Fishy by TravisO · · Score: 1

      Well you forgot the part where PC games natively render at the resolution you choose, where as a console cheats and renders at 640p or 720p internally then upscale the signal to 720p or 1080p. So if you want to compare apples to apple, go play all your PC games somewhere around 1026x768 or less before you mention how PC needs more power. PS: not to mention the PC bus & ram is slower than consoles as everything inside the console is proprietary so they don't have to conform to standards and mass support.

    32. Re:Fishy by Charcharodon · · Score: 1

      Like most things twice of something in a PC does not necessarily translate into twice the output. Look at CPU's, raid 0 arrays, networks speed. There's nothing fishy about it, that's just the way it is.

    33. Re:Fishy by nobodyman · · Score: 1

      Well, yes and no. I would say that pc-to-console ports still have scaled down graphics w/respect to polygon count and texture size, but you are right in that it is becoming less and less discernible. On Oblivion, you have much shorter draw distances on the ps3 vs. an average gaming pc, but besides that they look similar.

      Going forward, I think the biggest differentiator will be AI and physics. The ps3 is hamstrung at 256MB of ram, and good AI and physics tend to take a lot of both.

    34. Re:Fishy by Anonymous Coward · · Score: 0

      standard def TV is only 640x480 at 24 FPS.

      GAH! 60000/1001 fields per second! I'm not even going to try to talk you out of 640x480.

    35. Re:Fishy by Anonymous Coward · · Score: 0

      >How about a bus that allows mice, trackballs, and other attachments to be hung on it.

      Hell, the 360 already supports USB keyboards for text entry - it can't be too much of a step up to allow keyboard/mouse input. (IANA360P)

    36. Re:Fishy by Reservoir+Penguin · · Score: 1

      I think you're confused, you idea is not really any good or original. We already have a PC, we have 100000 possible configurations of PC. People buy consoles exactly because it's not a PC. I'm quite sure that close to 100% of xbox360 owners have a PC at home. We bough the console because we want at least one thing that we don't have to struggle with our computer for. Gaming is supposed to be a fun activity, not hunting for patches, drivers and dealing with cheaters online.

      --
      US-UK-Israel: The real Axis of Evil
    37. Re:Fishy by innerweb · · Score: 1

      Read the last paragraph... I never said that the PC would go away.

      Will the console kill the PC? Nah. They will merge. Another product will emerge that will be some combination of the concepts of the two (not necessarily the best of each). And each one will keep on going as a part of the chain, or an independent component, whatever the individual consumer wants.

      InnerWeb

      --
      Freud might say that Intelligent Design is religion's ID.
    38. Re:Fishy by jflo · · Score: 0

      Sure you're running 50 processes behind the game, but then you have to factor in backwards overflow and synergise with the demand of the playing field. Probably not the best reply to your post, but, a solid attempt at an insude chuckle.

      --
      WWPD - What Would Picard Do?
  4. More to games than graphics by Neil+Watson · · Score: 4, Insightful

    This is a very narrow view of gaming. There is more to success than graphics. Themes, genres, plot, interface and repeat playing all affect how popular a game can be. While most of these points are available on any platform the PC still has an edge on interface. Keyboards, mice and flightsticks all offer a more advance UI than thumb levers.

    1. Re:More to games than graphics by Anonymous Coward · · Score: 1, Funny

      You're absolutely right. PC gaming isn't dead. Why, I even played Warcraft II for four hours yesterday!

    2. Re:More to games than graphics by sa1lnr · · Score: 1

      You forgot "user generated content" a lot of games on the PC come with their own SDK/Mapping tools and have done so for many years. Can you do that on consoles?

    3. Re:More to games than graphics by edwdig · · Score: 1

      While most of these points are available on any platform the PC still has an edge on interface. Keyboards, mice and flightsticks all offer a more advance UI than thumb levers.

      If you stick to FPS and RTS games, sure. Try playing anything that requires precision running and jumping. Or a fighter.

      If you play an FPS with a Wiimote + Nunchuck, you've got aiming on par with what a mouse offers but far better control of your character's movement.

    4. Re:More to games than graphics by JM78 · · Score: 1

      Not only that, but one of the big reasons I enjoy PC games over console is the vast number of mods and independents who take games and make them better - often long after the original developers have given up.

      I fully agree that TFA is narrow-minded in it's view of what makes a game attractive - graphics are great but it can be pretty and pretty-lame at the same time. Gameplay will always remain the key to decent gaming (in fact the success of the Wii against Xbox/PS3 is probably a perfect example of this in action).

      --
      I am Jack's smirking revenge.
    5. Re:More to games than graphics by Urza9814 · · Score: 1

      Was just gonna post the same thing. What is it with FPS games and using the ENTIRE keyboard? Games like that pretty much put me off the genre. I can't be using my mouse to aim and fire while using the number keys to switch weapons, using the arrow keys to move, using c to crouch, and various other commands. I can't have my hands three places at once. Some games do it well - like Halo was always easy to work with...but then too many don't, like Deus Ex II. There were so many controls in that game that I never got past the first 10 or so minutes of gameplay. I just couldn't manage everything at once.

    6. Re:More to games than graphics by Loke+the+Dog · · Score: 1

      Really? So I guess we'll see FPS players migrating to Wii now, huh? Seriously, what kind of mouse do you use if you think the wiimote is on par with a mouse? The And what keyboard setup do you use if you think those buttons compare to a keyboard?

      But yeah, fighters, I'll give you that. They're mostly about doing specific combinations as fast as possible, and for those games, consoles are great.

    7. Re:More to games than graphics by kamapuaa · · Score: 1
      Any video game that's remotely clever or interesting regularly fails to sell well, while any bland FPS shitfest with zero plot simply can't be put on shelves fast enough. Remember when LucasArts used to make witty adventure games with engaging plots? Remember the fantastic voice acting in Grim Fandango? Of course you don't, you're a brainless dullard who hoots and gibbers while mashing the button to skip the plot cutscene. - Your Webcomic is Bad and You Should Feel Bad.

      I don't mean *you* specifically, of course, that's just how the quote is phrased. Still, I agree that most popular games are about conveying "pretty flashing lights and electronic beeps," and if people wanted "themes, genres, plot," et. al, they'd read a fucking book.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    8. Re:More to games than graphics by samjam · · Score: 1

      I started off quake with doom style keyboard-for-everything but after a while of being only second best I moved to mouse for aiming and firing and keyboard for moving and weapons selection.

      I wanted to badly enough and it took maybe half an hour to get right and was well worth it. I could switch from moving backwards to moving sideways at the right time as I used the mouse to change my direction.

      Sam

    9. Re:More to games than graphics by asc99c · · Score: 1

      For the interface, I disagree very strongly! I'm new to console gaming but I already prefer the PS3 controller for most games.

      I think FPSs are much better with keyboard and mouse. I was never too sure how the Xbox manages to have so many popular titles in this genre when you can't use a keyboard and mouse. The same applies to strategy games and I still use my PC for these.

      However, for just about every other genre I've played, a console-style controller is much better. Having standard buttons, analog directional pads and analog triggers all right under your fingers is just fantastic and brings a lot more depth and skill into control of most games. The motion sensing on the PS3 controller isn't really good enough for fine control but it is put to great use in Folklore and Tony Hawks.

      I would guess the interface is a prime reason for a lot of people abandoning their PCs for consoles. Sure you can add specialist controllers to your PC, but a lot of games won't be designed for them.

    10. Re:More to games than graphics by Sciros · · Score: 1

      PC FPS controls are completely unrealistic in terms of movement, aim, etc. For some people that takes away from the immersion a game can provide. Console controls are more natural, especially the Wiimote when it comes to shooting games (in other respects the Wiimote is pretty weak, and traditional controllers are still much better for platformers, fighters, and so forth).

      "Mouse look," the PC's biggest strength in FPS games, is all well and good for aiming and looking/turning, but the keyboard is non-analog so you end up with "move" and "don't move" when it comes to your actual character. So even with shooters you have a give-and-take. When PC shooters are designed for PC controls, and console shooters are designed for console controls, you end up with both being very good. When you end up with a port from one system to another without some needed changes, you get PC fans complaining about console shooters being rubbish, and vice versa.

      PC's advantages with regards to controls (that don't take away from immersion) would be in RTS games, some three-quarter-view RPGs, and that's probably about it nowadays. The mouse as a fast pointer (and the high resolution of PC monitors) allow for much less obtrusive and time-consuming MENU tasks in PC games than in their console counterparts.

      --
      I like basketball!!1!
    11. Re:More to games than graphics by edwdig · · Score: 1

      Really? So I guess we'll see FPS players migrating to Wii now, huh?

      Of course not. The kind of FPS player that makes such a big deal over the controls are usually graphics whores, so they wouldn't consider the Wii. Not to mention online play on the Wii sucks so far.

      Seriously, what kind of mouse do you use if you think the wiimote is on par with a mouse? The And what keyboard setup do you use if you think those buttons compare to a keyboard?

      Try playing Metroid Prime 3 or Medal of Honor Heroes 2. Earlier FPS games hadn't figured out how to properly use the Wiimote.

      And it's buttons that's exactly the issue with a keyboard - using an analog stick gives you far better control over movement. Sure, they're not great for aiming, but nothing tops them for moving.

    12. Re:More to games than graphics by grm_wnr · · Score: 1

      PC FPS controls are completely unrealistic in terms of movement, aim, etc.
      FPSs have their own history, to the point where "completely unrealistic" behaviour is so entrneched that anything "more realistic" seems completely unnatural. Well, maybe not to non-hradcore gamers (Wii target demographic), but let's face it, FPSs are probably the genre that target hardcore gamers the most. If I were to be flamebaiting, I'd say FPSs are exclusively for graphics whores and hardcore gaming geeks - which would be wrong, but not that much.
    13. Re:More to games than graphics by Sciros · · Score: 1

      I'd say the genre that targets hardcore gamers most is actually the fighting game (non-Smash Bros) genre, hehe, but altogether I do think that FPS games, particularly PC FPS games, are not exactly casual-gamer-friendly. But there's no reason they should be, considering the control setup and general difficulty of getting accustomed to a first-person view. FPSs definitely compete with each other on graphics, so you end up needing some beefy hardware to play the newer ones.

      As for "more realistic" controls, I'm not sure how much better you can do with a keyboard+mouse than what's already done. PC FPSs control *well*, just not very naturally. But a table-top keyboard and mouse for controlling a person, particularly "yourself" given that you're in FP view, is hardly natural, so it's an inherent issue. I think to most FPS fans it just doesn't matter one bit, and that's completely fair enough. I play FP games on PC (most recently Bioshock, and Oblivion/FEAR before that) and I'm totally comfortable with the controls. But apart from Oblivion and its awkward menu setup, I would prefer these on my 360 (alas, they were gifts, heh).

      --
      I like basketball!!1!
    14. Re:More to games than graphics by Pavan_Gupta · · Score: 1

      Wrong.

    15. Re:More to games than graphics by ElAurian · · Score: 1

      I stole a great trick off my friend that means you don't have to move your keyboard hand. Started using it with HalfLife, no shooter since (that I've played) has made it impossible.

      Simply map everything to the nice big numpad with all its extra keys around the outside. Plenty of keys, all the functionality, and you never need to move your hand across to press "G", and it's easy to remember where the keys are once you've mapped them to your liking.

      The one drawback is that you have to shove your keyboard about a foot to the left. Which can sometimes be awkward, on a small desk.

    16. Re:More to games than graphics by Urza9814 · · Score: 1

      That's what I usually attempt, but sometimes there are too many keys for that even!

    17. Re:More to games than graphics by Demolitions · · Score: 1

      The kind of FPS player that makes such a big deal over the controls are usually graphics whores, so they wouldn't consider the Wii. Not to mention online play on the Wii sucks so far. I don't agree with you, i make a big deal over the controls, but i'm also one of the many that prefer running FPS games at lower graphic settings than with extreme details, so i cannot consider myself a "graphics whore", nor even a "frames whore", since on my pc the fps drop in keeping full details isn't that much, but I do agree in not considering the Wii for FPS, even if i love Metroid Prime; any control different from keyboard and mouse is extremely inefficient, if you don't take in consideration VR goggles + IR tracking array and sensor-laden full body suit (The Lawnmower style)

      Sure, they're not great for aiming, but nothing tops them for moving. Again, even if you admit that sticks aren't great for aiming (i'd say they suck at aiming, but come on..), i must again say that once you get the habit of running/strafing/jumping/ducking/firing/reloading with a keyboard, any analog stick + pad buttons is a major drawback about reaction time (i must now admit that it changes everything depending on the type/quality of the keyboard you're using, it took me 6 different keyboards to find my own preference).
    18. Re:More to games than graphics by Demolitions · · Score: 1

      I would gladly give a leg (i need the arms to play) to have some games with the same amount of work on the plot that marked The Dig, Day of the Tentacle, and almost every one of the older adventure games, as a PC gamer, and an addicted one, i really have little patience left for the crappy titles with shining lights and cool graphic effects, and no story and no good gameplay (the last FPS game i enjoyed was Battlefield 1942)

  5. What? by RonnyJ · · Score: 4, Insightful

    What on earth has Quad-SLI got to do with 'saving us from consoles' ?

    You don't even need a single top-end card to provide an alternative to a console, let alone *four* top-end cards.

    1. Re:What? by eebra82 · · Score: 1

      What on earth has Quad-SLI got to do with 'saving us from consoles' ? You don't even need a single top-end card to provide an alternative to a console, let alone *four* top-end cards. More interestingly, the Playstation 3 has shown that we aren't very picky about HD gaming when most games don't even play in 1080p, but considerably lower resolutions. Additionally, far from all titles play in optimal frame rates.

      With a PC, you can do this at an added cost because what's new inside the console will eventually be replaced by faster PC hardware.

      PC:s will always be better at high-end gaming, because consoles are unified pieces of hardware. You don't want to see a sticker on a game saying "only works with Playstation 3 v2.0. On a PC, you just lower the resolution or game details, but even a medium range computer of today can play games that are released in two years. And more importantly, we can upgrade them quite easily.
  6. Requires? I think not. by caerwyn · · Score: 4, Insightful

    As someone still quite enjoying PC gaming, I've got to take issue with "now requires a $1200 piece of graphics technology just to participate". You can play modern games on some very inexpensive hardware just fine. Yes, you *can* spend $1200 on graphics alone, easily, but the vast majority of us, I think, realize the futility of it.

    Tech like quad-SLI is there for people with more money than sense, or at least more money than they know what to do with- and at that point, fine, if they want to spend that money and basically support the graphics companies' development costs, let them. The rest of us can continue as we have, working with normally-priced hardware that does everything we need it to. No, we can't play the latest games at 200 FPS on a 30" monitor with everything turned on- but then again, most of us don't even *have* 30" monitors, so... who cares?

    --
    The ringing of the division bell has begun... -PF
    1. Re:Requires? I think not. by (H)elix1 · · Score: 1

      I'm gaming on a single 30" monitor, in addition to using it for work (with another monitor paired up). 2560x1600 with current games does tax the system, but I was able to play most things with a 7900gtx if I turned the eye candy off. Updated to a 8800gts (512), which goes a long way to turning on some of the graphics. I'm in queue with EVGA's setup up program for the 9800gx2, which should be enough for a 'normal' game experience that I have with a lesser resolution.

      Not saying that $1200 for a pair of video cards is a good idea (a quarter of that gives a nice experience, half that should make for what I'd call spot on and good for a couple years)- but keep in mind that folks who picked up a 30" monitor already spent more than $1200. You surely don't need that sort of graphics system to run on lesser hardware. A bit more hardware is needed for the higher resolutions, however.

      Was not that long ago that a 21" CRT or a 15" LCD went for that price too. All the 'latest generation' stuff tends to carry a heavy price tag on first release.

    2. Re:Requires? I think not. by Anonymous Coward · · Score: 0

      It fails to mention that to realize any performance boost from even normal SLI, you have to be running at a resolution ABOVE 1920x1200... Since a monitor capable of over 1920 is a VERY expensive piece of hardware, dot alot of people around are going to have the monitor needed to support it.

      So that $1200 was just wasted since you can't leverage what the hardware is capable of!

      The article really glosses this fact over, though they do 2560 testing, they say 25% faster and smoother isn't worth it, I disagree, if I've spent $5000+ on a big ass custom LCD that does higher rez than that, I'm certainly going to spend the extra couple hundred bux to make SURE my graphics card can push that rez.

    3. Re:Requires? I think not. by asc99c · · Score: 1

      I think that quote is an exaggeration, but the general point is still true.

      A lot of people now have a 5 year old PC that will do fine for everything except gaming - in the past PCs always could do with being faster and I think for many people that time is now gone. Many companies operated 3 year redundancy cycles for the office PCs, that have now stretched out to 5 years and longer. Where I work, people started opting to upgrade the RAM and occasionally the CPUs and we have a number of P3 era machines that people (software developers even) are perfectly happy with.

      You'll have to spend $200 on a graphics card to get good results with a lot of games, and you'll probably go through at least 2 generations of cards in the time of one console generation. If the rest of your PC isn't up to scratch you might have to buy a whole new PC for gaming. Either way you're looking at similar prices to just buying a standalone console and being rid of the hassles of Windows.

    4. Re:Requires? I think not. by caerwyn · · Score: 1

      I don't (and wasn't trying to) deny that PC gaming can be a bit more expensive than console gaming; the advantage is that you can do other things with the device. The point is that the extreme price differential mentioned, or silly "requirements" to participate, are nothing but FUD.

      You can take a standard PC, $1000, and spend $200-$300 tops giving it a good video card- and have a very competent gaming platform for several years. Yes, the upgrade cycle is faster than a console generation- but then, old consoles start looking very dated in comparison by the end of their cycle, whereas the computer can stay quite competent. I've got a $200 graphics card, still AGP, and a first generation athalon64 processor in the windows computer I game on- and it works just fine.

      There are definitely advantages to consoles, including (as you note) the removal of Windows and compatibility related hassles. But this extreme price difference is simply BS if you take what you would spend on a console and spend that much *more* on a PC than you otherwise might, you'll have a very competent gaming platform.

      --
      The ringing of the division bell has begun... -PF
    5. Re:Requires? I think not. by DiEx-15 · · Score: 1

      I whole heartedly agree... I managed to beta test and play Tabula Rasa and my computer is well under required specs for the game. Granted I do have to deal with slowdown and such, but I still enjoy the experience nonetheless. This goes to prove that gamers should not live by graphics alone.

  7. Really? What has this become the 'People' of IT? by geekoid · · Score: 4, Insightful

    1200 dollar card to participate? IS the poster really that stupid?
    I have a 150 dollar card I bout 2 years ago and it runs everything pretty damn well.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  8. Nothing to see here by Alcorr · · Score: 1

    Anyone who has kept track of the discrete graphics scene for the past 5 years has known for a long time that quad sli is less than admirable for what you pay for it. Its only for the etreme of the extreme and by no means is a 1200$ graphics setup REQUIRED to participate in pc gaming as the article would have you believe: "A genre that used to dominate innovation in the field now requires a $1200 piece of graphics technology just to participate." With a 300$ graphics card you can run almost any game today on high or medium high graphics, which is, needless to say, much better than the console equivalent graphics on the same games....

    1. Re:Nothing to see here by tepples · · Score: 1

      With a 300$ graphics card you can run almost any game today on high or medium high graphics, which is, needless to say, much better than the console equivalent graphics on the same games.... How many graphics cards do you need to buy for you and three other people who live in or visit your house?
    2. Re:Nothing to see here by Warll · · Score: 0

      One, why do you ask?

    3. Re:Nothing to see here by Splab · · Score: 1

      Uhm, perhaps you should entertain your guests by normal means, ig. talking? Using the house alter (TV) as entertainment isn't being social.

    4. Re:Nothing to see here by Anonymous Coward · · Score: 0

      [quote]
      How many graphics cards do you need to buy for you and three other people who live in or visit your house?
      [/quote]

      ummm none. just the extra controllers plugged into the ISB ports. So at most $50 for each controller and that is for a good one. having said that your game needs to support multi users on the PC, many do, but some don't. Still I much preferred to play networked than share a console or a pc.

    5. Re:Nothing to see here by tepples · · Score: 1

      having said that your game needs to support multi users on the PC, many do, but some don't. "Some don't"? In my experience, the problem is that most don't. I own several $30 USB gamepads, but with what E, E10+, T, or equivalent games do you recommend using them?
    6. Re:Nothing to see here by Alcorr · · Score: 1

      I was talking about running the highest of highest end games on high settings like crysis. With a 200 dollar card you just can't...thus the number 300.

    7. Re:Nothing to see here by ElAurian · · Score: 1

      Spoken like a punter who has never played Guitar Hero.

  9. Don't let PC gaming die by damburger · · Score: 4, Insightful

    No matter how much cheaper and prettier consoles get, they still won't be fully fledged computers that you can do with as you will.

    With only consoles as viable games platforms, the modding scene will essentially die. Seeing as this is the primary source of independent games these days, then expect the standard of games to plummet as publishers have no real incentive to produce quality.

    Furthermore, console makers have this tendency to lock you into their proprietary games networks, and unlike the PC it is not possible to get around this.

    --
    If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
    1. Re:Don't let PC gaming die by BigDaveSittingOnHisC · · Score: 0

      don't worry; i wont let it die! I'm a dab hand at going postal from time to time =D Yeah, Quad SLI is just ridiculous! absolutely no need what so ever. why would you need to view 200FPS in the first place? your eyes can only see something in the regions of up to 50FPS or so anyway, so you've kinda wasted $1000 on; well, nothing really. XBox's are rubbish anyway... I got the Red Ring Of Death (!!!) last night; so MS had their chance; I'm not buying another one, for the record :)

    2. Re:Don't let PC gaming die by Pojut · · Score: 1

      Furthermore, console makers have this tendency to lock you into their proprietary games networks, and unlike the PC it is not possible to get around this.


      http://www.techlore.com/article/14302/

      You're welcome.
    3. Re:Don't let PC gaming die by CMDR_Noob · · Score: 1

      Thanks for the link. Should have read it before posting. It requires....gasp....a computer. So okay, you might not be totally locked in, but to get around you have to make sure that you spend another few hundred dollars to buy a computer, which puts up close to 1200 anyway. Regardless, this article assumes that you need to have the top of the line everything to just be able to play games on the PC. As an avid PC gamer for years I know this is entire not true. For my current computer, I spent 1200 on the entire thing not just the graphics components and I'm able to run every game currently on the market on high settings with everything turned on. That was a hand built machine, and everything but the case was upgraded. Also as another reader mentioned you can't notice a difference on anything above 40-50 FPS anyway. Some games (ie - Battlefield 2142) even have a frame rate capped at around a 100 or so because anything else above doesn't matter. So my feeling is that this article is written by somebody that doesn't know what they are talking about. Please make sure you know your subject before you post. I read enough crap on the internet to begin with. Slashdot is my sanity.

    4. Re:Don't let PC gaming die by Pojut · · Score: 1

      I can honestly say that after setting up XBConnect on my computer as well as some of my friends, it is a bit of a pain to do it...but it's totally worth it:-)

      Back on topic, however, I completely agree with you. You don't need top of the line hardware to enjoy the majority of PC games out there. And if you need a super-expensive video card to support the resolution required by your monitor...you should have bought a different monitor.

      Obligatory car anology: It's like buying a $60,000 car without having the money to maintain it. If you can't afford the video card, don't buy the monitor.

    5. Re:Don't let PC gaming die by Anonymous Coward · · Score: 0

      they still won't be fully fledged computers that you can do with as you will.
      Neither will the PC, once "trusted" computing takes off ...
    6. Re:Don't let PC gaming die by drsquare · · Score: 1

      Furthermore, console makers have this tendency to lock you into their proprietary games networks, and unlike the PC it is not possible to get around this.
      OK, so how do I play World of Warcraft on non-Blizzard servers?
    7. Re:Don't let PC gaming die by damburger · · Score: 1

      I can't recall the name of the program, but it is out there, it is fairly easy to obtain, and it really pisses blizzard off. Pretty much like bnetd did.

      --
      If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
    8. Re:Don't let PC gaming die by rodgerd · · Score: 1

      Still won't be fully fledged computers? That must be why you can't run Fedora Linux on your PS3.

      Oh wait, you can.

      The modding scene will die? I guess that's why PS3 Unreal players can get mods that let them have Master Chief as a model in UT3.

    9. Re:Don't let PC gaming die by Nicolay77 · · Score: 1

      Don't worry about PC gaming dying.

      Just wait till the end of this year: Starcraft2 will probably sell 50 million copies in the first month. (More than half of them in S. Korea).

      That will put things in perspective.

      I know I will buy mine. And some of my friends too.

      --
      We are Turing O-Machines. The Oracle is out there.
  10. Clearly it's the end of PC gaming! by Anonymous Coward · · Score: 5, Funny

    Someone released hardware that has yet to be taken advantage of! It must be the death of PC gaming forever! No successful industry has ever released a single product that flopped because it was before its time! clearly the failure of a single Nvidia product to deliver massive speed boosts to games that weren't made with it in mind, spells the doom of not only PC games, but the PC itself.

    1. Re:Clearly it's the end of PC gaming! by MoonlightSeraphim · · Score: 1

      I wish there was a mod option of "Sarcasm +1" =)

    2. Re:Clearly it's the end of PC gaming! by Anonymous Coward · · Score: 0

      No successful industry has ever released a single product that flopped because it was before its time!
      Except the porn industry; if you release before it's time, it'll flop.
    3. Re:Clearly it's the end of PC gaming! by Jeff+Carr · · Score: 1

      I wish there was a mod option of "Sarcasm +1" =) Like a +1 Overrated?
      --
      The television will not be revolutionized.
  11. If it were in a console by Kelz · · Score: 1

    It would kick just about everything's ass in performance and visual quality, because people could develop games to that spec. But its on a PC, and no developer in their right mind would ever write something optimized for 4 graphics cards unless they're writing a tech demo. Nvidia and ATI are trying to push multiple cards on people to get more performance (a decision which obviously helps their bottom line), but I'm sure in a year or so their single-card solutions will end up being better and far far cheaper than having to throw down $1200 for 2 "double-cards".

    PCs just have so much damn extra power that is underutilized or wastefully used compared to consoles. Between Windows, any background apps, any programs you're running that grab up as much ram and processor attention as they can, and games, the PC is not really an ideal gaming platform, and consoles will usually beat them on performance and looks at least until near the end of their life-cycle. PCs have the advantage of mod-ability, custom content creation, and greater control (try playing an FPS on a controller after a few days on a mouse/keyboard).

  12. Pros and cons of P.C. gaming by mlwmohawk · · Score: 2, Interesting

    I'm not sure I'd say P.C. gaming is "dead" but I have my doubts about long term viability. As P.C. become even more connected to the outside world and more and more of your collateral exists in digital form on your P.C. The need for security and reliability increase even more. To circumvent the security in order to get good performance for games means that hackers can circumvent the security for their purposes as well.

    A console who's sole purpose for existing is to play games doesn't need to (a) be a general purpose computing system and (b) contain anything particularly sensitive. It can dispense with operating system security. There is no way a P.C. can ignore the very real threat of intrusion, data theft, and risk of hijacking.

    So, if a video card for your computer costs as much as a whole gaming system, what's the benefit of the video card? More over, if you have to jeopardize the security and integrity of your system to play games, is it worth it?

    I can't say, I'm not a gamer and besides a little solitaire, I don't play games on my computer. So, in the abstract, I can't see the advantage of playing games on a computer when good/cheap consoles exist.

    1. Re:Pros and cons of P.C. gaming by Ephemeriis · · Score: 1

      A console who's sole purpose for existing is to play games doesn't need to (a) be a general purpose computing system and (b) contain anything particularly sensitive. It can dispense with operating system security.
      That just isn't true anymore. Many (most?) consoles have on-line capabilities these days. They can connect to the web, log into your webmail account, facebook, perhaps even your bank account. Many consoles have on-line marketplaces where you can purchase and download software. And they're generally attached directly to your LAN in order to get on-line. Security is just as important on consoles these days as it is a PC. Someone can steal your account information just as easily through a compromised web browser on a console as they can a compromised web browser on a PC.

      There's really no reason why a PC has to sacrifice security for gameplay. Most games these days run in userspace. Heck, lots of drivers run in userspace. And if you really don't trust your software you can always run it in a virtual machine. Hardware is fast these days... Sacrificing a few cycles for security isn't even noticeable.
      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    2. Re:Pros and cons of P.C. gaming by mlwmohawk · · Score: 1

      Hardware is fast these days... Sacrificing a few cycles for security isn't even noticeable.

      I have been hearing that since the NEC V20 ran at 8MHZ. Every time someone says "computers are fast these days, ... sacrificing a few cycles.." it is like saying 640K should be enough for anyone.

    3. Re:Pros and cons of P.C. gaming by Yev000 · · Score: 1

      Can you see the advantage of Formula-1 racing? What about going to space? Or even a regular hobby?

      Why make an elaborate argument against something you dont see the advantage of?

    4. Re:Pros and cons of P.C. gaming by Anonymous Coward · · Score: 0

      P dot C dot

      lol

      captcha: bowels, thats where this comment came from XD

    5. Re:Pros and cons of P.C. gaming by darkwhite · · Score: 1

      To circumvent the security in order to get good performance for games means that hackers can circumvent the security for their purposes as well ... if you have to jeopardize the security and integrity of your system to play games, is it worth it? That's a very interesting notion. Unfortunately for you, it's not in any way grounded in reality.

      Computer security is managed by the operating system. There is no reason your entertainment has to get some higher form of access as compared to any other application on your system; if it needs that, it's improperly engineered. There are lots of safeguards that can be put in place to prevent your entertainment applications from ever having a glimpse of your personal data. Granted, few of them are implemented now, but if as you say more personal data becomes commonplace on computers, they will get there - it's not like they're hard to code, the framework is already there, and it doesn't affect performance at all. But even now, you don't have to "jeopardize the security and integrity of your system to play games" in any way.
      --

      [an error occurred while processing this directive]
    6. Re:Pros and cons of P.C. gaming by JohnnyBGod · · Score: 1

      A console who's sole purpose for existing is to play games doesn't need to (a) be a general purpose computing system and (b) contain anything particularly sensitive. It can dispense with operating system security.

      The thing is that neither (a) nor (b) are true, anymore.

      Even last-gen consoles* are, in fact, general purpose systems. It's no coincidence they could run Linux and, even not counting Linux, they had software that could do much more than what had to do in the games, such as web browsers and drivers for the hardware you could connect on the USB ports.

      The moment they have web browsers and a hard disk and they can have a keyboard and mouse, you're gonna be able and/or willing to surf the web, and with that comes your ability to download data you don't want other people to be accessing to that same hard disk.

      * except, maybe, the Gamecube, on which I won't comment because of my lack of knowledge on the subject.

    7. Re:Pros and cons of P.C. gaming by Beefpatrol · · Score: 1

      I wonder why nobody has yet released a serious game that runs from a bootable DVD on a regular PC. Yes, they'd have to include a plethora of hardware drivers, but they'd have unfettered access to the hardware on the machine -- they can set up the interrupts to do as little as possible to keep latencies down and optimize everything for the performance of their game. Then they wouldn't have to worry about support issues that arise as a result of the host OS being compromised by malware and such. Game companies need to know a lot about the hardware in order to make things perform well anyway, so while they would have to put a lot of effort into making the game run natively on the hardware instead of on top of an OS, it wouldn't be impossible. People could save data on flash drives with little additional financial commitment. Or, if they so desire, they could save data on a normal hard drive. I wonder if the reason they haven't done this is because they are afraid of having to support all the hardware possibilities or if they aren't doing it because it makes one of their "partners" unhappy somehow.

      To me, it seems like there are some real advantages for the gamer -- games with better performance and potentially better reliability, and they wouldn't have to worry about their regular computer use functions interfering with their ability to play games. This would be basically the same model as console gaming, except with superior hardware and improved ability to control "user experience" for the game developer.

      This is essentially what Microsoft is trying to do with the XBox line, except the game developers would be holding all the cards instead of the company making the console.

      I'm not necessarily advocating this model of game development; it is just interesting to consider the pros and cons of such a model becoming widely used. Anyone wish to discuss the potential ramifications of this idea taking off as a trend?

  13. Console vs. PC; VI vs. Emacs, *yawn* by musides · · Score: 1


      I suppose things must be framed as epic battles in order to make them dramatic and interesting. Otherwise, we would just be reading an article about Nvidia not having a clue. I mean, that is obvious, isn't it? Graphics hardware is absolutely out of control. The Wii is proof positive of the start of a change in the industry, meanwhile Nvidia is stuck in the past cycle.

      Yes, ridiculously overpowered graphics cards are absurd. This has been true for years: just look at game reviews. With all the settings at maximum, the top tier cards run 60+ fps. That is way more than anyone can ever appreciate, and yet review sites have been living in a make-believe land, along with the card makers, that 10 points more somehow matters.

      None of this means PC gaming is dead, by any stretch of the imagination. This is a dead horse, and to try to turn the mistakes Nvidia is making into some kind of broad statement about PC gaming takes quite a leap of logic and sense. You know, consoles have graphics cards too...

  14. Doomsday Summary by sleeponthemic · · Score: 1

    Good grief. For a minute there I thought the entire PC gaming industry was going to crash down infront of me.

    Quad sli is a crude (ie, consuming excess physical space and $$$$) representation of the future of graphics cards. It is an enthusiast concept for those who absolutely have to have it. It isn't the future. Fact of the matter is, you can immediately reject based on sheer use of space. Were we huffing and puffing at the future of the cpu industry when the concept of dual cpus came out? I don't think so.

    --
    I record my sleeptalking
  15. Misleading article by Anonymous Coward · · Score: 5, Informative

    You don't need to spend 1200 dollars to be competitive.

    9600 GTs went on sale for 130 bucks recently and they can play crysis at a modest detail level.

    A decent gaming machine isn't expensive nowadays:

    $100 processor
    $100 mobo
    $50 case
    $150-200 videocard
    $70 RAM
    $50 PS

    Bam you got yourself a gaming rig.

    ~600 bucks and that's not including the corners you can cut with upgrading.

    1. Re:Misleading article by tangent3 · · Score: 1

      You left out the hard disk drive...

    2. Re:Misleading article by Zelos · · Score: 1

      Plus ~$200 for Windows. Plus a day setting it all up, downloading drivers and updates. That puts you nearer $1,000 (depending on how you value your free time).

      I think the more interesting comparison is between a normal PC (Intel graphics, low end CPU etc.) and a gaming machine. It's probably something like $200-300, round about the cost of a current gen console.

    3. Re:Misleading article by drsquare · · Score: 1

      Maybe things are dirt-cheap in America but in the UK you're looking at close to double that. Plus you forgot the cost of Windows, the new SATA disks, and the cost of a controller (unless you're going to play nothing but MMO and FPS clones).

    4. Re:Misleading article by Anonymous Coward · · Score: 0

      I guess you run everything in RAM since you don't use a HD. Just kidding! Even with a HD added the cost is very reasonable.

    5. Re:Misleading article by antdude · · Score: 1

      Medium? Yuck! We want full details especially for Crysis. I only get measley 10 FPS average at 1280x1024 with a GeForce 7950 GT KO video card (512 MB; PCIE) with volumetric set to medium, everything else at high, FSAA at none, motion blur disabled, etc.

      Other newer games (e.g., World in Conflict) are slow, but not bad as Crysis.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    6. Re:Misleading article by AlexMax2742 · · Score: 1

      If you're upgrading your old computer system, and if you have a retail version of Windows XP (NOT OEM), you are legally entitled to transfer your license from one computer to another. Though if you did get an OEM version (like many PC builders do), you can usually plead ignorance to their tech support if your copy of XP fails to validate.

      Also, $200? You can get an OEM copy of XP Home for 85 bucks, assuming you buy it "qualifying" (like a motherboard...any motherboard). And yes, XP Home does work with multicore CPU's, it just doesn't like more than one physical CPU.

      --
      I'm the guy with the unpopular opinion
  16. This isn't the problem with PC's by Cornflake917 · · Score: 4, Insightful

    I have to call B.S. on the article summary. The problem with PC's and gaming aren't because of these ridiculous high end graphics cards. Those are for the morons (like me) who like spend 3x the money to get a 20% boost increase. It has always been like this. I can't think of any games that require cards like these. If there are, the creators of that game are pretty dumb if they want it to sell. The real problem is the crappy Intel graphics cards that are put into many of the mainstream store-bought computers. The people who buy those computers will get screwed in terms of what games they can play. I think it's silly to say that the high-end graphics card is problem. That's like saying "Microsoft just released a new, more powerful, XBox-Super-Elite 360 for twice the cost, but it only adds 10% more detail to all your games. The original 360 is doomed!" No, stupid, you just keeping playing your games on your regular 360 and don't buy something you don't need.

    1. Re:This isn't the problem with PC's by theaceoffire · · Score: 1

      "I can't think of any games that require cards like these."

      Crysis.

      --
      I steal signatures. This one used to be yours.
    2. Re:This isn't the problem with PC's by Frigga's+Ring · · Score: 1

      "Microsoft just released a new, more powerful, XBox-Super-Elite 360 for twice the cost, but it only adds 10% more detail to all your games. The original 360 is doomed!" It's not as crazy as you think. First, you have the late adopters like myself who can't buy the version of a system they want (60g PS3 with full backwards compatability because Sony stopped making them when they came out with a new one with a shiny new bell). Then, you have the early adopters who's 360 red-ringed and was out of hard drive space because a 360 hard drive costs what? Three times the cost of a PC hard drive? I'm not saying it would be easy, but Microsoft should make PC and 360 games work cross-platform when possible. My copy of World of Warcraft can be installed on a Mac or PC so I can't imagine MS couldn't find a way to make games go PC to console.
    3. Re:This isn't the problem with PC's by Colonel+Korn · · Score: 1

      Crysis still doesn't play very well on these cards.

      --
      "I zero-index my hamsters" - Willtor (147206)
    4. Re:This isn't the problem with PC's by discord5 · · Score: 1

      Crysis still doesn't play very well

      Fixed that for you

    5. Re:This isn't the problem with PC's by Hemlock+Stones · · Score: 1

      "I can't think of any games that require cards like these"

      Crysis

    6. Re:This isn't the problem with PC's by brkello · · Score: 1

      I have no idea what your point is. Despite the fact that there is a 360 elite, it doesn't doom the core or premium versions. They still play the same games and only someone who has to have the best need to waste their money on it. The backward-compatible PS3s gave plenty of notice that they were being phased out so that is your fault that you didn't get it. As far as lack of hard drive space on the 360s, you can always buy extra hard drive space. And it isn't PC hard drives you should be comparing it to since they are better compared to laptop drives. It sure would be nice if you could just hook up a normal hard drive to the things (and I am sure there are hacks to do that) but it really isn't a big deal unless you download things like crazy.

      Have you heard of XNA? That's MS's package that can cross-compile for PC and 360. Of course, a game designed to be portable for either system is most likely going to be sub-optimal on either system...particularly the more advanced one.

      --
      Support a great indie game: http://www.abaddon360.com
  17. This is retarded by I+Like+Pudding · · Score: 1

    $1200-1300 was the price tag of SLI 8800GTXs right after they were released. With the 9800gx2 you get almost that much performance with a single slot at half the price. Hell, you can buy SLI 8800GTS 512s (the current price/performance champ) for like $500 and get better performance than a 9800gx2. Quit whinging about how the absolute bleeding edge is unaffordable, asshole.

  18. How many players per PC? by tepples · · Score: 1

    A $200 card (and a $300 core 2 duo) can easily trounce anything the xbox 360 or ps3 can do. How many PCs do you have to buy for four players? A console can accommodate more than one player per machine, either by splitting the screen (e.g. Goldeneye) or by using non-first-person game designs that put all players on the same view (e.g. Bomberman). This works in part because unlike most PCs, consoles come with instructions to connect them to a 24-inch or bigger TV monitor.
    1. Re:How many players per PC? by Nos. · · Score: 1

      Yes, but then again, I can also check email, surf the web, and enjoy all the things the Internet has to offer, and more. With that gaming console I can play games, or watch movies. Oh, and now a days, most video cards have DVI out, so hooking them up to a modern TV is trivial.

    2. Re:How many players per PC? by Smidge204 · · Score: 4, Insightful

      How many PCs do you have to buy for four players? A console can accommodate more than one player per machine, either by splitting the screen (e.g. Goldeneye) or by using non-first-person game designs that put all players on the same view (e.g. Bomberman). This works in part because unlike most PCs, consoles come with instructions to connect them to a 24-inch or bigger TV monitor. A PC can accommodate more than one palyer, too, if the game is designed for it. Most PCs come with at LEAST four to six USB ports and console-style controllers are not expensive at all. You can also hook your computer up to a TV too, especially with newer TVs that have compatible inputs.

      And while you can get console-type controllers for your PC, not all consoles adequately support a full keyboard and mouse. Arguably a keyboard and mouse provide much better, or at least more flexible, controls in certain situations.

      There's a reason consoles have been becoming more like PCs, rather than gaming PCs becoming more like consoles.
      =Smidge=
    3. Re:How many players per PC? by sdsucks · · Score: 1

      Split screen can work on PCs as well as consoles... This is a software issue not a hardware issue. (And there are quite a few PC games that DO do it.). Split screen usually sucks though.

      What generation of video card are you running that doesn't easily connect to a TV? Almost all TVs support HDMI these days, as do most video cards (At least as DVI). Prior to that, almost all decent gaming cards have had composite or component output for a long time.

      I haven't owned a video card that couldn't be easily hooked up to a TV in at least 8 years.

      (Currently I am using DVI->HDMI output to connect to my 47" HDTV)

    4. Re:How many players per PC? by CastrTroy · · Score: 1

      First, the instructions for hooking up a computer to a large TV are easy to obtain, especially for the new fancy TVs with VGA/DVI in. Also, everyone playing on the same screen ala goldeneye is not the the same as everybody having their own screen, like networked on computer games. You get a low resolution section of an already low resolution screen (even 1080p is lower than a lot of the current PC monitors). With a Quad SLI setup, it would probably be feasible for there to be 4 separate monitors all hooked to the same computer, with each user having their own input device via usb. So you could have 4 people, each with their own separate screen and input device, which would be much better than the current consoles, and much better than what most computers offer.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    5. Re:How many players per PC? by profplump · · Score: 1

      For games with a single display, it's trivial. Just buy more keyboards and map the different players to different portions of the keyspace. I've played 2-player games that are designed to run this way even with only 1 keyboard. But console systems require you to buy extra controllers to play 4-player games, so I don't see why that would count as an extra limitation on PC systems.

      As far as split-screen play goes, if you only wanted to give each player a 120x110 pixel display I'll bet any graphics card on the market could run 4 instances of the game display simultaneously. Even at 1080p you only get 480x270 per player, which still doesn't require any phenomenal processing capabilities, particularly when you consider that many aspects, like texture maps, could be shared between instances.

      I realize that not many games are designed to allow multiple players on a single system, but that's a result of deliberate design, not of technical limitations of the platform. There are merits to both types of systems, and the availability of single-system, multi-player games for consoles is a plus for consoles if that's something you value. But it's silly to claim that PC systems are technically incapable of running multi-player games without multiple boxes.

    6. Re:How many players per PC? by node+3 · · Score: 0

      A PC can accommodate more than one palyer, too, if the game is designed for it. Most PCs come with at LEAST four to six USB ports and console-style controllers are not expensive at all. You can also hook your computer up to a TV too, especially with newer TVs that have compatible inputs. In other words, you can turn a $1,000+ PC into a $500 console?

      PC games don't tend to support multi-player on the same system because PCs have inherently single-user interfaces, as the vast majority of PC games use the keyboard and mouse.

      Console games, however, center around the controller pad (of whatever sort the system uses), and all systems are explicitly designed to support multiple players.

      And while you can get console-type controllers for your PC, not all consoles adequately support a full keyboard and mouse. Arguably a keyboard and mouse provide much better, or at least more flexible, controls in certain situations. This contradicts your first argument. If the keyboard and mouse are so much better, why would you *want* to use a console-type controller on a PC?

      There's a reason consoles have been becoming more like PCs, rather than gaming PCs becoming more like consoles. Gaming PCs *can't* become more like consoles. If they did, you'd end up with something costing more than a console with a smaller screen and lacking the homogenous feature-set which make consoles "just work".
    7. Re:How many players per PC? by AdamThor · · Score: 1

      Does anyone else feel like consoles are going this way as well? With the online systems matching up folks the economic pressures seem to push makers to selling an additional console + game. Several times on Xbox I have anticipated getting all my peeps together to have a big gaming session only to find that the game only supports half as many people in net play as it does for a single box. Phantom Dust: 2 players / screen, or in net play 1 player / screen. Other games as well. Bummer.

      --
      -- "Oh. This guy again."
    8. Re:How many players per PC? by uniquename72 · · Score: 4, Insightful

      In other words, you can turn a $1,000+ PC into a $500 console? The PC doesn't magically lose its other features just by playing games on it.
    9. Re:How many players per PC? by node+3 · · Score: 0

      In other words, you can turn a $1,000+ PC into a $500 console? The PC doesn't magically lose its other features just by playing games on it. The vast majority of PC games (and PC software and hardware in general) aren't well-suited for such use. Saying that the PC is an equal, if not superior, gaming system as the console because you can use USB controllers and plug it into a TV is just absurd.

      If you're going to connect it to the TV and use USB controllers, your better off just buying a console (which is obviously my point). The only place where a PC outclasses the console when connected to the TV is as a media center, which it outside of the scope of the present topic.
    10. Re:How many players per PC? by tepples · · Score: 1

      Yes, but then again, [PC users] can also check email, surf the web, and enjoy all the things the Internet has to offer, and more. Wii can surf any web site that works in Opera 9, including webmail and Flash 7.

      Oh, and now a days, most video cards have DVI out, so hooking them up to a modern TV is trivial. If everyone had a modern TV, nobody would need a coupon for $40 off a converter box to receive broadcast DTV. But there are still a lot of deployed TVs that don't take anything but a composite signal, and last time I checked the selection of PCs at Circuit City, composite or S-video out wasn't as ubiquitous as I thought.
    11. Re:How many players per PC? by Smidge204 · · Score: 1

      In other words, you can turn a $1,000+ PC into a $500 console? If you're paying $1000+ for a PC system, you're either buying premium hardware, a lot of extra junk you don't actually need, or buying name-brand system. There certainly is a FLOOR when it comes to PC building costs, however that's about $300 or so for a system that would be just under what most consoles are capable of. In other words, their price points are about the same when you consider consoles benefit from economies of scale and sometimes sell at a loss to gain market share.

      Take the 360 for example. 3.2GHz Three-core PowerPC architecture, 1MB L2 cache. NVIDIA graphics core. 512MB RAM (shared between graphics and CPU) at 700MHz. Sound hardware pretty much on par with any integrated audio package on a decent PC mainboard. 12x DVD-ROM. Optional hard drive (costs extra).

      Just about the only thing you couldn't match or beat for little more than $300 is the RAM, but that's a non-issue 'cause the video card would have it's own RAM comparable to the 360's while the CPU could get by with something a little slower.

      PC games don't tend to support multi-player on the same system because PCs have inherently single-user interfaces, as the vast majority of PC games use the keyboard and mouse.

      Console games, however, center around the controller pad (of whatever sort the system uses), and all systems are explicitly designed to support multiple players. In other words, games are designed to make optimal use of their target hardware. What a revelation that must have been for you...

      Maybe all console games are designed to be multiplayer because there is no other way to justify the price. Who would buy a console that DIDN'T support multiplayer?

      And while you can get console-type controllers for your PC, not all consoles adequately support a full keyboard and mouse. Arguably a keyboard and mouse provide much better, or at least more flexible, controls in certain situations. This contradicts your first argument. If the keyboard and mouse are so much better, why would you *want* to use a console-type controller on a PC? It doesn't contradict anything. In "certain situations" a keyboard and mouse are arguably superior. For example, Real-Time Strategy and Simulation games benefit a great deal from having point-and-click interfaces and dozens of key shortcuts. If you like analog stick or mouse for your FPS game is a matter of preference, but a mouse is definitely a more precise instrument for quick and minute movements. My point was, with PCs you have the option and with consoles you don't.

      There's a reason consoles have been becoming more like PCs, rather than gaming PCs becoming more like consoles. Gaming PCs *can't* become more like consoles. If they did, you'd end up with something costing more than a console with a smaller screen and lacking the homogenous feature-set which make consoles "just work". Consoles come with screens? News to me.

      I will concede one point to you, though: Consoles are very homogeneous. A developer knows exactly what hardware he has to work with. This, however, is not always a good thing. If a developer requires more than what the console has to offer, then he either needs to compromise his game or choose another platform. In a PC market, you have to deal with more variability (but not much, x86 family CPU and one of two or three video hardware manufacturers) but you also know what kind of specs you can expect.

      Also, people are more likely to invest in PC hardware to begin with because they can. It's possible to upgrade a PC's hardware. This means PCs are generally get the really high-end games because developers know there is an upgrade path for most of their target users. Hard drive space, RAM, video hardware.

      Buying a console is like buying a factory-made street rod. Buying a PC is converting out your own. It might cost more but you get way more for your investment.
      =Smidge=
    12. Re:How many players per PC? by wolf12886 · · Score: 1

      How many PCs do you have to buy for four players?

      Realistically, Zero

      You may only have to buy one console for 4 players, but thats still more expensive than using PC's, which the players will without a doubt already have. To say you need a $1200+ computer to game is a gross exaggeration, nearly any standard desktop purchased today will play all but the most graphically intense games. add a $100 dollar graphics card, and most modern computers will play ANY game. The only people who'll need even a single high end graphics card are those that want to play all current games, AND play everything but crysis on maximum settings (for those who don't know, crysis is sort of a hybrid game / computer torture test).

      Not to mention, 4 players on PC's each enjoy relatively silky frame rates, high resolutions, persistence of customized controls and settings, and (with some creativity) the ability to access their entire libraries of games without needing to lug around any fragile cd's. Where as 4 console players are often forced to play on 320x240 ~15cm chunk of crt from ~2m away, using disks that often get scratched or lost.

      I own a 360 myself, but when playing any game that requires individual screens for each player, I'll choose multiplayer on my PC over my console any day.

      Also, this is somewhat beside the point, but given the number of hours most /. readers spend at their computers, whats wrong with spending 1200 dollars on a decent one? Sure, nearly every part in it will be outdated in 3-6 years, but compared to what most people spend on fueling and maintaining their cars, thats not so much to ask if you use it daily.

    13. Re:How many players per PC? by sdsucks · · Score: 2, Insightful

      To continue beating a dead horse...

      Do you realize that a console is pretty much a PC with standardized hardware and very restrictive licensing as to what software can run on them?

    14. Re:How many players per PC? by tepples · · Score: 1

      If you're going to connect it to the TV and use USB controllers, your better off just buying a console (which is obviously my point). Consoles don't run mods, nor do they run indie games unless you a subscription to XNA Creators Club at $495 for five years.
    15. Re:How many players per PC? by Smidge204 · · Score: 1

      You can always mod the console, but that has it's own set of problems.

      =Smidge=

    16. Re:How many players per PC? by tepples · · Score: 1

      Just buy more keyboards I can afford a USB hub and a couple extra USB keyboards, just like I already afford a USB hub and extra USB gamepads. But Windows doesn't let apps distinguish keyboard 1's Ctrl key from keyboard 2's Ctrl key.

      and map the different players to different portions of the keyspace. In the genres that heavily encourage the use of a keyboard and mouse per player, it's usually because there isn't enough keyspace to go around.

      As far as split-screen play goes [...] Even at 1080p you only get 480x270 per player Don't you mean 960x540 per player? Or are you talking about trying to fit 16 players (4 across, 4 down) on one screen?

      I realize that not many games are designed to allow multiple players on a single system, but that's a result of deliberate design Then what's the first step to changing this deliberate design so that HTPC gaming becomes viable?

      availability of single-system, multi-player games for consoles is a plus for consoles if that's something you value. I value both indie games and single-system multiplayer. What should I choose?
    17. Re:How many players per PC? by Nos. · · Score: 1

      The Wii has a long way to go before it can do what a computer can do. And in case you didn't know, most modern video cards and we're not talking top of the line) do DVI and S-Video out. I'm only speaking for NVidia cards here, since I don't like ATI.

    18. Re:How many players per PC? by Kamokazi · · Score: 1

      I would be willing to bet many people have a PC purchased in the last three years. The vast majority of these have an open PCI-e x16 slot. An 8600GT can be thrown in there for $100 and perform nearly on par with PS3 or 360. Or spend $200 and throw an 8800GT in. Or you can build a complete AMD 64 X2 4200+, 2GB ram and 8600GT system for $400. And even technical illiterates can take their tower into WorstBuy, overpay $150 for the card and $30 for installation, and still come out ahead (or be smart and buy the card online and find a friend that knows what they are doing). Unfortunately most laptop users are SOL.

      And you're right, most PC games don't support on-screen multiplayer...which is why a console would be better for having friends over. It's not really a defect of them, it just wouldn't be as necessary of a feature, as PCs are generally not a living room fixture. I'm not one of the idiots who claims a PC is better than a console all the time...I think overall the PC is better but it has its downsides, and there are many benefits to a console as well. I do ultimately think that all gaming will move to a PC (like so many other things), but that could be a few console generations away (probably after HTPCs become standard...a Sony HTPC with a PlayStation 6 'module' installed?).

      He was just presenting that you could hook up several controllers to play multiplayer if you wanted (with titles that support it). And I'll back him up...for most types of games, a mouse and keyboard offers better flexibility and control than a gamepad, although it may be harder to adjust to.

      And gaming PCs *can* become more like consoles. The case design could be a slim horizontal form factor, and sit either vertically or horizontally, they could put HDMI, component, and RCA outputs on it, and put 4+ USB ports on the front (or use wireless controllers), and make a customized software package that runs when the OS boots up to install and play games, so you don't even see the backend. But they don't, probably because most PC gamers want a PC that does PC stuff as well as gaming.

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    19. Re:How many players per PC? by iowannaski · · Score: 1

      As far as split-screen play goes, if you only wanted to give each player a 120x110 pixel display I'll bet any graphics card on the market could run 4 instances of the game display simultaneously. Even at 1080p you only get 480x270 per player

      4 x 4 makes 16 instances of the game. And 4 * (120 x 110) is 480x440, which is not a resolution I have ever encountered.

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    20. Re:How many players per PC? by i.of.the.storm · · Score: 1

      To add (and one-up) to that, all new ATI cards have Video out as well, perhaps in the form of a set of cables you can plug in depending on what you want. My card has a little port thing that you can plug Composite, Component, or S-Video adapter cable things into, and it's VI/VO so I can also take Composite/S/Component In as well. And then there's an HDMI adapter for the DVI port, and even my motherboard's integrated ATI Xpress 1250 has an HDMI port as default instead of DVI (strange, but it's more of an HTPC motherboard).

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    21. Re:How many players per PC? by Charcharodon · · Score: 1
      Here are the missing instructions for connecting a PC to a TV.

      Step one buy a TV

      Step two buy a PC

      Step three look at the back of the TV and then the PC

      Step four buy the appropriate cable (HDMI, DVI, VGA, or SVGA)

      Step five hook cable to TV & PC, right click and then adjust screen resolution to native res of TV

      Step six give console fanboy boy a tired look.

    22. Re:How many players per PC? by Peganthyrus · · Score: 1

      if the game is designed for it

      That's a pretty big if; I don't think I've ever seen my boyfriend run something on his Windows box that was designed for simultaneous or hot-seat multiplayer (stuff he ran via emulators doesn't count). Sure, there's lots of games on Windows that support multiplayer - over the net, with each person using their own machine.

      And most PC games have mediocre support, at best, for a controller. "Use Key2Joy," people say. Ugh.

      --
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    23. Re:How many players per PC? by Bedouin+X · · Score: 1

      The EA sports titles run fine with multiple controllers. I have 2 x360 pads (no excuses) and 2 Logitech pads and Madden works great.

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    24. Re:How many players per PC? by Smidge204 · · Score: 1

      As I said above, it's a matter of game developers tailoring their product to the market. There is absolutely no technical reason that you couldn't have four people playing a game on the same PC, so it's not like a console is technically superior in that respect.

      The question is, why would you want to? PC gaming is still leaps and bounds ahead of the console market for internet/LAN gaming and PCs are far more common so it's not a challenge to find someone to play with. Consoles and their games are made to support multiple players because otherwise there is very little to justify the cost. In general, you can't really use a gaming console for anything other than gaming.
      =Smidge=

    25. Re:How many players per PC? by node+3 · · Score: 1

      Do you realize that a console is pretty much a PC with standardized hardware and very restrictive licensing as to what software can run on them? Do you realize that that's the very reason consoles are superior gaming platforms for the vast majority of people?
    26. Re:How many players per PC? by phantomlord · · Score: 1

      I haven't played the franchise in years, but back in the late 90s, EA's NHL9X games supported multiplayer sitting next to each other on one computer with a variety of inputs. A keyboard/mouse for one person, a joystick for the other, two gampads, etc. It definitely had support for 2 people and I want to say it supported 4 but I can't remember for sure.

      It's not that those types of games can't be done on a computer, it's just that they've tended to sell better in the console market since that is where people are more likely to play in the same room at the same time. By the same token, since this is slashdot and all, a mower deck could be mounted to your car, but most people would prefer to have a mower on their garden tractor, so that's what most companies make them for.

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    27. Re:How many players per PC? by node+3 · · Score: 1

      I would be willing to bet many people have a PC purchased in the last three years. I would be willing to bet that more people have televisions.

      He was just presenting that you could hook up several controllers to play multiplayer if you wanted I never said you couldn't. I just said it is silly to do so when you can buy a console which was designed for such use.

      (with titles that support it). Which precludes 90%+ of all PC games.

      And gaming PCs *can* become more like consoles. The case design could be a slim horizontal form factor, and sit either vertically or horizontally, they could put HDMI, component, and RCA outputs on it, and put 4+ USB ports on the front (or use wireless controllers), and make a customized software package that runs when the OS boots up to install and play games, so you don't even see the backend. But they don't, probably because most PC gamers want a PC that does PC stuff as well as gaming. And here is where you fail. Yes, you *can* hook your PC up to your TV. Yes, you *can* connect USB controllers to a PC. Yes, you *can* buy a PC case that works well in an AV center context. But once you've done that, what have you gained, gaming-wise? Very, very little. PC games are almost exclusively designed to be played with a keyboard and mouse, just as console games are almost exclusively designed to be played with the system's default controllers.

      Aside from media center type uses, connecting a computer to a TV is almost *universally* inferior to simply using a console.
    28. Re:How many players per PC? by node+3 · · Score: 1

      If you're paying $1000+ for a PC system, you're either buying premium hardware, a lot of extra junk you don't actually need, or buying name-brand system. There certainly is a FLOOR when it comes to PC building costs, however that's about $300 or so for a system that would be just under what most consoles are capable of. In other words, their price points are about the same when you consider consoles benefit from economies of scale and sometimes sell at a loss to gain market share. Absolutely false. With the $300-$500 console, you can play all the newest games. With the $300 PC, you can't play the newest games (even setting aside the fact that for $300, you still have yet to buy a display).

      In other words, games are designed to make optimal use of their target hardware. What a revelation that must have been for you... Your sarcasm doesn't change the fact that consoles are better designed for multiplayer on the same system than PCs are.

      Maybe all console games are designed to be multiplayer because there is no other way to justify the price. Who would buy a console that DIDN'T support multiplayer? That's absurd. Multiplayer support isn't some sort of concession begrudgingly granted by the console maker. It's an integral part of the design.

      Consoles come with screens? News to me. They don't need to, the vast overwhelming majority of people already have them. Very few people already have a computer screen but no computer. Additionally, the vast overwhelming majority of people who have both a computer screen and a television have a *significantly* larger TV than computer display. Then there's sound, as well.

      Buying a console is like buying a factory-made street rod. Buying a PC is converting out your own. It might cost more but you get way more for your investment. It's not about how much you get for your investment. There's absolutely no doubt whatsoever that a PC provides more potential than a game console. But when it comes to games, the console is a much better investment for most people.
    29. Re:How many players per PC? by Kamokazi · · Score: 1

      You're right on all points, however nothing you say contradicts what I said or makes either a more or less viable option for gaming...it just makes them different. You're really trying to hang onto this...why can't you just admit they're both pretty equally suited for playing games very well? You obviously prefer consoles based on your needs/wants, but that doesn't make the PC inferior, or the console superior.

      However, I do not see how I "failed" in that last part...you said PCs *can't* become more like consoles, and I described how they could become more like them. I didn't say it was a good idea or should be done, I just said it was possible. The current lineup of PCs games is definately not suited to that, but if such devices became more commonplace, then games would start to appear that support a living room role. So the ultimate point there is PCs could become like consoles, but there really isn't a point in doing that, because if you want a device like that, then you would probably just buy a console in the first place. PCs have their own niche that works quite well.

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    30. Re:How many players per PC? by node+3 · · Score: 1

      You're right on all points, however nothing you say contradicts what I said or makes either a more or less viable option for gaming... Physically viable, I agree. But economically viable, I disagree.

      First, and foremost, I don't mean to say that PC gaming will *ever* go away. It won't unless the PC itself goes away. What my point is that if someone is interested in playing games beyond a casual level, the console is, generally, the superior option. *Not* because the hardware features are better, *not* because the software is better, but because, as a way to play games, they are better.

      It takes more effort and more money to play non-casual games on a PC than it does on a TV.

      However, I do not see how I "failed" in that last part...you said PCs *can't* become more like consoles, and I described how they could become more like them. I didn't say it was a good idea or should be done, I just said it was possible. All you did was describe a console:

      A PC in a A/V-friendly case with A/V outputs, multi-controller inputs, a gaming-centric OS that boots into/installs games? That *is* a console. In fact, it was even being designed by Infinium as the Phantom (the most appropriately named hardware ever). Such a hybrid system, however, would make for a poor console and a poor PC.

      PC gaming isn't doomed, but it will have to ditch the "buy a $300 video card every year for the best gaming experience or a $200 every 18 months for 'n00b' but I suppose OK experience" nonsense if it's going to be anything more than a niche market. This is especially true as people are moving away from the desktop PC in favor of the notebook. If you ignore games for a moment, most people would prefer a large screen TV and a notebook computer. To go from that to games, it's easier to add a console than it is to add a gaming PC, both in cost and complexity.
    31. Re:How many players per PC? by Anonymous Coward · · Score: 0

      Nintendo Wii - $249.99
      23" 720p LCD HDTV - $299.99

      Total - $549.98

      VS

      Sony Playstation 3 40GB - $399.99
      23" 720p LCD HDTV - $299.99

      Total - $699.98

      VS

      Microsoft Xbox 360 20GB - $349.99
      23" 720p LCD HDTV - $299.99

      Total - $649.98

      VS

      Barebones case, motherboard and PSU - $76.99
      Intel Core 2 Duo 2.2GHz - $124.99
      2GB DDR2 667MHz - $35.98
      Geforce 8600GT 512MB - $74.99
      160GB 7200RPM HDD - $42.99
      Sound Blaster X-Fi ExtremeGamer 7.1 (with EMU20K1) - $90.99
      22" LCD display (1680x1080 resolution) - $229.99

      Total - $676.92

      For a PC that will blow away any console on the market. Since the motherboard has onboard sound, you could also do away with the Sound Blaster for a total of $585.93.

    32. Re:How many players per PC? by Kamokazi · · Score: 1

      That's one of the biggest misconceptions most people hold...you don't need to buy a new 200-300 video card every year. Most people get away with a $100-$200 card every 2-4 years.

      Consoles get stuck with older graphics for longer...yes developers find new tricks to make them look better, and good art direction goes a LONG LONG way. And graphics aren't everything...look at the Wii's popularity. Gameplay counts for more than graphics. The points being: You don't need to have the best graphics card, becaus a) they will still look better than consoles once the console a year or two old, and b) gameplay is more important than how the game looks. Games always have lower graphical settings that can be used, and can usually run fine on 4 year old computers if they have to (games like crysis being an obvious exception, TF2 being a good example of a great game that runs well on old hardware).

      Also, while the biggest majority of PC gamers are people playing the cheapo flash puzzle games, the rest of them are considerably more 'hardcore' than the average console gamer, partly by nature of the platform being generally more expensive (but it doesn't have to be) and more difficult to use. Microsoft is actually doing a halfway decent job promoting 'Games for Windows' (which requires publishers to have a 1-click install) and adding the system rating in Vista, which is helping in some respects. I really think the difficulty factor is the biggest thing..hardware more than software. It's cheap to add a good video card, but very few people realize this...they just see the $600 cards flashed around and $3000+ PCs and say it's too expensive. I think if everyone realized that $200 could upgrade their current PC to be more powerful than a PS3 or 360, then you'd have a LOT more people playing PC games.

      Another example of the seriousness of PC gamers: Quake-con existed long before any sort of "Halo-con". Halo was really the first game I noticed with serious competitive multiplayer matches on consoles, something PCs had been doing for years. If a geek lugging a full-ATX desktop and 19" CRT mointor halfway across the country isn't serious, I don't know what is.

      But for many people, a console is definately a better choice. Kids, people who aren't technically inclined and don't intend to be, people who don't like computers, or people who just like simplicity. Or people who like certain types of games...sports, fighting and racing games are definately titles that are more prevalent on consoles. Also some exclusive titles like Final Fantasy or Smash Bros. are an excellent reason to have a console as well. I guess the truely 'hardcore' gamers would have all three consoles and a PC they game on.

      And for the whole failed thing...you said "Gaming PCs *can't* become more like consoles. If they did, you'd end up with something costing more than a console with a smaller screen and lacking the homogenous feature-set which make consoles "just work"." By hooking it up to a TV you get a larger screen, and a specialized set of software makes it just work...which basically describes a console and kind of points to the fact that modern consoles are getting to be more like PCs....anyway that whole argument is rather moot and pointless and needs to be dropped.

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    33. Re:How many players per PC? by node+3 · · Score: 1

      Windows OEM: $85
      Keyboard, mouse, optical drive: $30

      And what do you have? A low-end gaming PC.

      If you want to go low-end:
      PS2 slim + your existing TV: $129.

      With a gaming PC, what you've shown is the minimum reasonable price (missing a few key components along the way, but overdoing the audio, and choosing a dubious motherboard). What's the high-end? It's *significantly* more than the base entry price. For a console, the low-end *is* the high-end, as far as quality goes (you can pay more for quantity).

      The requirement for a console is merely a TV, which everyone has. The requirement for a gaming PC is a PC, and as people are moving to notebooks, having to either eschew the notebook for a desktop, or have a notebook *and* a desktop, is a much greater hurdle.

      And this low-end gaming PC you've specced is limited to the set of people capable and willing to build a PC from scratch, which is a significantly smaller set than the set of people who can add an A/V device to their TV.

    34. Re:How many players per PC? by node+3 · · Score: 1

      That's one of the biggest misconceptions most people hold...you don't need to buy a new 200-300 video card every year. Most people get away with a $100-$200 card every 2-4 years. No, *most* people can't. That's my point. Most people don't have systems powerful enough that all that's needed is a $100-$200 video card.

      I think if everyone realized that $200 could upgrade their current PC to be more powerful than a PS3 or 360 Same as above.

      Both of which completely misses my point. It's not the cost of a single video card that's the issue. It's the continual upgrade cycle of a product people don't even want--the desktop PC. People want TVs and they want notebooks.

      Also, while the biggest majority of PC gamers are people playing the cheapo flash puzzle games, the rest of them are considerably more 'hardcore' than the average console gamer Exactly. By *definition* that puts the PC gamer into a smaller market. I think you agree with this. Actually, aside from some fairly small details, I'm not sure we really disagree much. I'll try to illustrate:

      Casual Gaming -> Console Gaming -> PC Gaming

      is a progression I think we can both agree on. The progression follows fairly well with:

      enthusiasm in gaming
      effort involved
      visual quality
      game diversity
      money involved
      fewer people in target audience

      But it seems like you are also arguing that a better progression would be:

      Casual Gaming -> PC Gaming

      I'm sure that for some people, that's true, but I think it's a *significantly* smaller number of people than the first progression I illustrated.

      And for the whole failed thing...you said "Gaming PCs *can't* become more like consoles. If they did, you'd end up with something costing more than a console with a smaller screen and lacking the homogenous feature-set which make consoles "just work"." By hooking it up to a TV you get a larger screen, and a specialized set of software makes it just work...which basically describes a console and kind of points to the fact that modern consoles are getting to be more like PCs The bold rests my case. My screen comment was about the gaming PC still being, you know, a PC. Even if you hook it up to your TV (thus negating the "screen" part of my statement, which is fine if you want to, but doing so begins to negate the idea of it actually being a *PC*) the rest still stands. You'll have a more expensive, less homogenous, less "just working" device. That is, unless you enact the part I bolded, and just make it into a console, in which case, it's no longer really a PC.

      The internals of a console are very PC-like. In fact, they always have been. The Atari 2600 was very much like the PCs of the day, the NES and SNES, the Genesis, the PS2, and so on, have all been very much like the PCs of their eras.

      PCs are general purpose devices which can *also* play games. Consoles are devices designed entirely around the gaming on a TV. This whole part of the discussion rests on how you want to define PC. If you make it so loose that consoles *are* PCs, then there's nothing to argue, since PCs not only *can* be made more like a console, some of them *are* consoles! But when discussing PC gaming vs. console gaming, it's fairly clear we are talking about PCs as PCs and consoles as consoles, each being specific and different things.

      I bring this up not to beat this dead horse, but to point out where I see the difference as. I don't mind disagreeing, but I don't think it's fair for you to say, "I'm right, so let's just drop it at that." Which is how:

      anyway that whole argument is rather moot and pointless and needs to be dropped. comes across if you're going to stick it at the end of an argument about why the whole argument is very much *not* moot.
    35. Re:How many players per PC? by Wildclaw · · Score: 2, Insightful

      Absolutely false. With the $300-$500 console, you can play all the newest games. With the $300 PC, you can't play the newest games. True, I think his $300 is a little low. You are probably much better off spending an extra $100 on the graphics card.

      But otherwise he is spot on. We are comparing to consoles here, so no playing at 1600x1200 or at high settings with anti aliasing.

      you still have yet to buy a display) We are outputting to TV of course. Most graphic cards support that, so it shouldn't be a problem.

      Your sarcasm doesn't change the fact that consoles are better designed for multiplayer on the same system than PCs are. Actually, no. Console games in general may be better designed for multiplayer, but that is purely a matter of software. There are some PC games that support multiplaying on a single computer.

      That's absurd. Multiplayer support isn't some sort of concession begrudgingly granted by the console maker. It's an integral part of the design. No, it is an integeral part of the usage pattern of the console, which is family entertainment around the tv. The only specific design console design part is extra controls, but that is easy to add to the PC also, via USB.

      That usage paterrn does however mean that more game developers focus on creating split screen games on console. So the software availability on the console does become an advantage.

      Of course, the PC has its own software advantage due to its better control options, and less restrictions on distribution.

      They don't need to, the vast overwhelming majority of people already have them. Very few people already have a computer screen but no computer. Additionally, the vast overwhelming majority of people who have both a computer screen and a television have a *significantly* larger TV than computer display. Then there's sound, as well. You can use a TV as a computer screen. Of course, that way you will notice the obvious shortcoming of the TV, esepcially old ones. But as we only want a gaming PC that can match a console, we don't really need to spend extra money on a computer monitor.

    36. Re:How many players per PC? by Anonymous Coward · · Score: 0

      A PC that can run any modern game is low end now?

      The motherboard is an MSI. I have one actually and it hasn't had any problems. Generally when you get an expensive motherboard, you are paying for a name, not extra quality.

      Not everyone has a TV. I don't own one, nor do many of my friends, but we all have PCs.

      Most PC gamers could easily put a system together. It certainly isn't difficult and the fact remains that this "low end" PC is still far more powerful and capable than any console ever made.

    37. Re:How many players per PC? by toastee · · Score: 1

      How many do you want? games like worms have supported multiplayer gaming with single and multiple player per node setups on the pc for quite a while. Other games like the "you don't know jack" series fit this category too, using a single keyboard for up to three players.

      --
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    38. Re:How many players per PC? by Nicolay77 · · Score: 1

      Not only that, but a HUGE part of the experience is not to be able to see the screen of others.

      You feel alone. You feel hunted. Or you feel the thrill of the hunt.

      Otherwise, part of the strategy is lost. Only cheaters try to see the screen of the other players.

      So splitscreen games = no strategy required, just trying to hit the buttons faster than the other player.

      --
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    39. Re:How many players per PC? by sznupi · · Score: 1

      Ahh...you just reminded me of Heroes of Might & Magic 3 (hot-seat multiplayer)

      Gotta digg up the box with this masterpiece...

      --
      One that hath name thou can not otter
    40. Re:How many players per PC? by sznupi · · Score: 1

      I would want to because, while, yes, multi over LAN/net is preferable in many situations...there are always social moments when multi on one machine is the best thing imaginable.

      --
      One that hath name thou can not otter
    41. Re:How many players per PC? by mcvos · · Score: 1

      With the $300-$500 console, you can play all the newest games.

      No you can't. You can only play games that have been released for that console, and generally, the only games released for consoles at all are games that are able to make use of those crappy controlers. Consoles don't come with a mouse, and a mouse is still by far the superior game interface.

      Do you have any idea how much of a pain it would be to play Civilization 4 with thumbsticks? With a PC, you're a lot less limited in the type of games you can play.

  19. Only problem is... by oneTheory · · Score: 3, Interesting

    ...that an Xbox 360 pro (HDMI, hard disk, wireless controller) only costs $350 USD and already includes everything you need to play games. Your $200 card, $300 CPU will also need a case, mobo, RAM, keyboard, mouse, and now you're at $800 or so to "trounce" whatever the consoles can provide.

    I think a lot of people just don't have the time to set up and maintain a rig anymore or they just don't want to go through the hassle, and contrary to the way things were in the N64/PS1-2 days consoles really don't seem that far behind PCs anymore but the prices are still way cheaper.

    1. Re:Only problem is... by darthflo · · Score: 1

      Yeh. Also, a console does everything a PC does and the games aren't more expensive at all. Thanks for that insight, film at 11.

    2. Re:Only problem is... by flitty · · Score: 1

      Well, as the OP says, $350 for an x360. With the left over cash ($450 before we hit $800), you can buy an EEE or some other Circuit City desktop that can surf the internet, and fill the gaps of what your Console can't do, and still come out less than $800 (use the difference for the "extra" cost of console games). I think the intention of the OP is that you can buy a computer and an xbox for the price of a computer that is as good as an xbox360. Each side has it's advantages (mods vs. stabability, control schemes etc). me personally, i'm glad I get to play Ninja Gaiden when it comes out.

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    3. Re:Only problem is... by AstrumPreliator · · Score: 1

      ...that an Xbox 360 pro (HDMI, hard disk, wireless controller) only costs $350 USD and already includes everything you need to play games. Your $200 card, $300 CPU will also need a case, mobo, RAM, keyboard, mouse, and now you're at $800 or so to "trounce" whatever the consoles can provide.

      Hey, let's be fair now. That Xbox 360 doesn't include everything you need to play games, you still need a TV. And you may as well go for an HDTV. Those aren't exactly cheap. And before you say people already have TVs I'll respond by saying I already have a computer case, power supply, mouse, keyboard, monitor, speakers, etc... Granted I replace my mouse and keyboard a little more often than I replace my computer case, monitor, and speakers (once every 5-10 years) but those console controllers of yours have about the same durability, and they're not cheap.

      So if we're going to be fair either you calculate the cost of the TV with the console, or you leave all of my rarely replaced components alone. I'll freely admit that PC gaming is more expensive, but people tend to exaggerate by how much; just like the summary author did.

    4. Re:Only problem is... by Rhys · · Score: 1

      Between the PS3 patching itself and Rock Band patching itself, and both refusing to run in network enabled mode (for score tracking and/or store access) I'm not clear that the PS3 is less annoying. The patching has to happen RIGHT NOW when SONY SAYS, whereas I can (but shouldn't) leave Windows to patch later, rather than when I want to play RIGHT NOW. Also, for all the faults of Windows, it (or Linux) can download updates in the background while I play, rather than spending 5-10 minutes doing nothing but downloading.

      Maybe it is just Sony/PS3s that are defective, but I'll tell you I patch my PC/PC games less (patch Tuesdays, MMO update days about 1/month, often pre-downloaded just like windows).

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    5. Re:Only problem is... by Dan667 · · Score: 1

      And you have to get a new xbox every 2 or 3 years. PC's have more than one function and I am still using one of my old PC's from 10+ years ago. You don't want to build it, buy it from Dell or an integrator. To be honest, I don't think I will every buy a console. Don't like the experience, don't like getting screwed with all the DRM and other crap on them.

    6. Re:Only problem is... by oneTheory · · Score: 1

      You're right, I did forget about the TV. I think I used to be a much more serious gamer, both with consoles and PC, and I really liked the mouse controls of the PC for running and shooting games like counterstrike. But lots of factors such as getting busy with other things and moving into a smaller apt made me want less and less to have a desktop system and made it more and more logical for me to get a nextgen/currentgen console and stick with that.

      I don't think consoles or PCs are in any danger of going away anytime soon. Both are two ways of playing games and doing other things too, and it all comes down to what you like :)

      Oh, and thanks for correcting me on the costs, too, cause for the 360 or PS3 to have a shot at PC game quality you really gotta have an HDTV, and that does increase the price by a lot.

    7. Re:Only problem is... by Nukenbar · · Score: 1
      I think a lot of people just don't have the time to set up and maintain a rig anymore



      I don't hardly have time to maintain my xbox 360 anymore with the red ring of death. I've had to RMA three back to microsoft already and many people have had much worse luck. That is the problem and the blessing with consoles being so close to PC's now.

    8. Re:Only problem is... by grm_wnr · · Score: 1

      whereas I can (but shouldn't) leave Windows to patch later
      One word: Steam.
    9. Re:Only problem is... by sulfur · · Score: 1

      How many households nowadays do not own a PC? Most people have at least one computer at home. Since you have to buy it anyway, why would you shell out $350 for a redundant device (console) instead of investing this money into higher-end PC? My gaming rig doesn't only play games, it also allows me to run a couple of virtual machines and develop in a resource hungry IDE without slowing the system down to a crawl.

    10. Re:Only problem is... by Demolitions · · Score: 1

      One word: Steam. One answer: same as PS3, you got the point.
  20. Obligatory by icthus13 · · Score: 1

    I for one welcome our new console playing overlords.

  21. Office computers by colmore · · Score: 5, Interesting

    The peak of PC (& mac) gaming was the early 90s. Games like tetris, civilization, sim city, lemmings, kings quest, red baron, played fine on standard issue office computers, and the platform was targeted at adults rather than the under 25 crowd. At what point in the 80s did Apple IIs stop getting ports? Since grownups outside a dedicated fanbase generally do not care about the next iteration of graphics and twitch style play, this meant that games had to use either innovative gameplay, storyline, or compelling simulation to compete.

    It was also wonderful that games had small enough budgets and man hours of development that games could be signed by individual creators. Virtually nothing made by committee is as interesting as the enthusiastic work of a dedicated artist.

    All the "are video games art?" questions amuse me. Because the answer is: they used to be, now they're straight Hollywood, with opening weekends and everything, and if that qualifies as art or not really depends on individual taste. But they aren't terribly compelling art as storytelling mediums (Chrono Trigger is the only non-adventure story game I've ever played that might make a decent non-licensed-property paperback) and they don't match film for visual spectacle. Interactivity is the fundamental nature of the art. Tetris is ten times the work of art that Final Fantasy is.

    While I'm complaining: what's with the totally jockish attitude toward games. I have so little interest in proving my skill against testosterone drive 15 year olds, I can't even begin to describe it. Competitive online content, which is seeing the most energy and creativity on both PCs AND consoles, is a turn-off to most people.

    Rhythm games are interesting because much like adventure games, they have a basic interaction model that is dirt simple, but they appeal based on the surrounding context. If you'd told me at the time that Parappa the Rappa was one of the most important games ever made, possibly more so than Street Fighter II, I'd have thought you were nuts.

    There's a lot of innovation on the PC these days though. It's all in Flash. If you haven't played Desktop Tower Defense, you're way missing out (say goodbye to your productive time and sleep schedule though, 100 level challenge is basically impossible but you just keep wanting to try). I'd relearn actionscript (haven't played with it since Flash 4) to make some games if I wasn't very well aware that any good game takes hundreds of hours to write and under the hood if you aren't using complicated physics or AI it isn't very interesting programming. I'd rather invent a language or fork Minix or something.

    On the other hand, MMORPGs are very interesting. Though I worry that WoW defined the success model too well and experimentation is going to fall off (given the huge investment it takes to launch an MMORPG this isn't so much a worry as a certainty).

    Back to the main topic: it's no accident at all that WoW runs playably well on 8 year old graphics cards. Games that require specced out systems have a bright neon sign that says "hobbyists only." If you want a game that crosses over, make it run on whatever piece of crap integrated graphics they put in $500 laptops these days. Hell make it run on OLPC. Graphics can scale down much farther than the currently do, and most people don't mind. Most games could be reduced to Halflife 1 level graphics and still convey the important ingame objects and map features. One thing that I'm constantly bewildered by is that designers use all these polygons not to populate worlds with more interactive objects, but to dress up the same low moving object count we've had since Quake 1. Halo would play perfectly well with 500 polygon characters.

    Or maybe I'm just bitter because 1991 era action puzzle games were the last genre I was any good at. I beat Oh No More Lemmings! as a 10 year old, a fact that I'm still damn proud of.

    But don't worry, PC gaming isn't anywhere near as dead as arcade games.

    --
    In Capitalist America, bank robs you!
    1. Re:Office computers by TheSoepkip · · Score: 3, Interesting

      I agree with some of what you say. I'd like to point out that the "desktop tower defense" is leeching of a fairly substantial mod community in the War Craft 3 "scene" that build on one of the add-ons that came with the game (I don't know what WC3 is using as a source of "inspiration"). In that respect, I'd agree more with your statement if it said: "There's a lot of innovation, it's all in flash or coming from mods".

    2. Re:Office computers by Anonymous Coward · · Score: 0

      I somewhat agree with you on this. I don't know if anybody else remembers the days when Origin released Ultima Underworld and it only ran on a 386 or better, but not on the current 286 computers (it had to do with the 386 including a virtual 8086). There were a lot of people complaining that they could not play the game on their computer.

      I enjoy playing games against the computer, but these days many games are designed like WoW to get you to pay subscription fees to play online. I don't want to play online and I only want to pay for my game once (not including expansion packs). I really enjoyed Quake I & II, but never played Quake III because I don't want to play online. I played through several of the Command and Conquer series and never played online. The strategy for playing "real" players is totally different than playing a computer opponent.

      Personally I feel that if anything dies, it will be the consoles not gaming on a computer. Laptops are getting powerful enough to use anywhere and almost every computer (including laptops) will connect up to a modern TV. Most games are released for computer and most current consoles. However, I can upgrade my computer and continue to play my games (or keep the old one for older games). Consoles are getting expensive enough to be a luxury item so unless they provide something you cannot get with a computer (like the Wii), I see no point in owning one.

    3. Re:Office computers by metalcoat · · Score: 1

      You son of a bitch! I thought I was wasting enough time reading slashdot, now you tell me this? Good Bye life! Hello Desktop Tower Defense!

    4. Re:Office computers by IronChef · · Score: 1

      But don't worry, PC gaming isn't anywhere near as dead as arcade games.

      Don't worry about your arcade vids, they aren't anywhere near as dead as pinball.

    5. Re:Office computers by Anonymous Coward · · Score: 0

      The real challenge is the "no juggle" Survivor mode. My personal best is now +814 time with all 20 lives saved. Search youtube for DTD for some videos of the 100 and Survivor no juggle to get some ideas on best approach. The 100 is best completed with a three-way maze.

      -Justin

    6. Re:Office computers by brkello · · Score: 1

      I think you speak too much in absolutes. You say Tetris is more art than FF. But FF7 actually drew real emotion out of me when I was younger. I will forever remember that moment. But I couldn't care less how many times I beat tetris at whatever skill level. In any case, art is in the eye of the beholder. You shouldn't be so dismissive.

      And I have to ask you this...what's with your attitude towards competitive online games? Just because someone likes it they become "jockish" to you. I know that is the Slashdot group think...but come on. Some people realize that AI is no where near human intelligence and that it is fun to compete at a higher level. Just because you aren't good at it, doesn't make everyone who dominates a 15 year old. I have always been good at FPS's and still can be one of the best players at whatever new FPS comes out and I am 30. I also enjoy playing RPGs and loved the old King/Space Quest games. I guess I am just tired of seeing the stupid stereotypes on here. I don't judge you for the games you like...why belittle those of us that enjoy different games?

      --
      Support a great indie game: http://www.abaddon360.com
    7. Re:Office computers by darkwhite · · Score: 1

      Games like tetris, civilization, sim city, lemmings, kings quest, red baron ... had to use either innovative gameplay, storyline, or compelling simulation ... Virtually nothing made by committee is as interesting ... Tetris is ten times the work of art that Final Fantasy is ... Competitive online content, which is seeing the most energy and creativity on both PCs AND consoles, is a turn-off to most people ... MMORPGs are very interesting ... Halo would play perfectly well with 500 polygon characters I'm sorry, I'd write a reply but I can't stop laughing.
      --

      [an error occurred while processing this directive]
    8. Re:Office computers by zzsmirkzz · · Score: 1

      Tetris is ten times the work of art that Final Fantasy is

      I assume you are comparing Tetris to the original Final Fantasy and even with that, you are so wrong it isn't even funny. Where is the "art" in tetris? You have what 5 shapes in a few colors that come randomly; that's art? Uh huh. Meanwhile, Final Fantasy (the original), had a plot, storyline, a script, a world, an array of monsters/enemies, weapons, armor, magic, items, caves and dungeons, all of which is art. One you get FF3, 7 or X, (three of the best Final Fantasies ever), the story as well as the telling is amazing. I put 70+ hours into FFX because of the story and my love for the game, Tetris has about 10 hours over the entire course of my life, because it the most brainless, repetitive, boring, POS that I have ever played. Yet, the remake/release it on just about every platform, go figure.

    9. Re:Office computers by colmore · · Score: 1

      My problem with online games is not that they are, or that they are the way they are, it's that there's so little else getting the full attention of the industry at the moment. The jocks make the games unplayable for most. Remember 95% of the people out there (or however many, the overwhelming majority) never turn single player games onto hard mode. They sure as hell aren't going to find losing repeatedly to the best players in the world more amusing.

      --
      In Capitalist America, bank robs you!
    10. Re:Office computers by colmore · · Score: 1

      Many things tell very compelling and moving stories without being great works of art. The best examples I'd say are movies based on true events. It's the rare one that's actually a great film, but that doesn't mean you were some sort of philistine for being moved by the story. My point is that the core art of a game is not the narrative that strings along the interactive segments, it's the interactive segments. The actual *game* of Final Fantasy (a series I dearly love) is a bunch of menus simulating a Dungeons and Dragons style game. It is less interesting, in that respect, than its source material, not a good quality for art that is aiming at gallery level criticism. Not that it SHOULD aim for gallery level criticism. There's a million problem with gallery art, not the least of which is the horrid idea that it takes a specialized education and vocabulary to enjoy art.

      --
      In Capitalist America, bank robs you!
    11. Re:Office computers by zzsmirkzz · · Score: 1

      Many things tell very compelling and moving stories without being great works of art

      From this, I'd say we have very different definitions of art, and great works of art. To me, to be art, it only needs creativity, vision, and some originality. To be good/great art is wholly dependent on the opinion of the viewer (in the eye of the beholder), and whether it moves them.

      You are right, the game-play style in the original FF was simplistic, but the menu system wasn't the whole game, just the mechanics. Figuring out where you were, where you were going, what you needed to get there and back alive, was the game. It's akin to saying the game of Dungeons and Dragons is just rolling dice.

  22. Console mice; indie gaming by tepples · · Score: 1

    If anything all the consoles need to bundle a "mouse". My console doesn't just have a mouse-equivalent; it has thwii of them.

    With all the FPS on the consoles already, adding a mouse would render PC gaming dead permanently. By "PC gaming" do you mean "major-label PC gaming", excluding indie games and indie mods of major-label games? As I understand it, it's a lot more expensive for a smaller developer to develop a game for a console than to develop and self-publish the same game on Windows.
    1. Re:Console mice; indie gaming by Anonymous Coward · · Score: 0

      For one, you don't have to pay nintendo/sony/microsoft for the privilege of *attempting* to sell games for their systems.

  23. It disappoints? by rob1980 · · Score: 1

    The fact that anybody needs four video cards is disappointing in itself.

    1. Re:It disappoints? by XaXXon · · Score: 1

      Two cards - four cores.

  24. Beaten by Radeon by G3ckoG33k · · Score: 4, Informative

    Beaten by ATI Radeon: http://www.xbitlabs.com/articles/video/display/geforce9800-gx2.html

    "If you have a 30-inch monitor that supports 2560x1600 resolution, then your choice is clear: ATI 4-way CrossFireX
    outperforms the similar solution from Nvidia or runs at comparable speed offering acceptable gaming performance
    in such titles as Battlefield 2142, BioShock, Half-Life 2: Episode Two, The Elder Scrolls IV: Oblivion and ompany
    of Heroes: Opposing Fronts.

    Nvidia GeForce 9800 GX2 Quad SLI platform, however, leads in Call of Duty 4, S.T.A.L.K.E.R.: Shadow of
    Chernobyl and Tomb Raider: Legend. In other games, both quad-GPU configurations either work incorrectly or
    cannot provide acceptable performance in 2560x1600 resolution.

    So, the total score would be 5:3 in favor of AMD/ATI that offer better compatibility, scalability and fewer technical
    issues for the users."

    ___

    So, beaten by Quad Radeon in some games.

    However, anyone willing to bet on the Linux 3D performance on Radeon? I'm not...

    1. Re:Beaten by Radeon by Khyber · · Score: 1

      When you look at the titles mentioned - you EASILY notice something - all of the games ATi wins at are D3D, whereas the other games where nVidia wins are OpenGL. This is like comparing apples to oranges. Let's see games hat have both D3D and OpenGL renderers so we can get a REAL idea of performance.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    2. Re:Beaten by Radeon by michaelothomas · · Score: 1

      On average the quad-gpu Radeon solution is definitely quite a bit slower. Xbit used a rather bizarre assortment of games to reach those results. If you take a look at the two reviews from hardocp and pcperspective, the title of "fastest quad-gpu setup" goes to nVidia. This comes as no surprise given that nVidia dominates the single and dual gpu configurations of the same underlying technology (i.e. G92 is quite a bit faster than RV670).

      From HardOCP.com's conclusion:

      "Two Radeon HD 3870 X2 cards will cost you less than two GeForce 9800 GX2 cards. However, they will not provide a better experience, except perhaps in Call of Duty 4. Call of Duty 4 was the only game where CrossFireX really shined."

      From PCPerspective.com's conclusion:

      "It didn't win every gaming test hands down, but it did win enough to be called the top performing part available for those with an open budget."
    3. Re:Beaten by Radeon by Ant+P. · · Score: 1

      However, anyone willing to bet on the Linux 3D performance on Radeon? I'm not... After watching them release the full 3D hardware documentation for half of the radeon line (and seeing a working glxgears on a X1*00 days later), and knowing that's only the beginning of it, I would.
  25. $1200? Why not just go outside then.. by Idaho · · Score: 1

    If I want to look at high-res, high-FPS content, I'll just go outside in the real world, thank you very much. In addition that $1200 you didn't spend on a GPU could probably make for some quite nice "real life" experiences as well..

    --
    Every expression is true, for a given value of 'true'
    1. Re:$1200? Why not just go outside then.. by Alioth · · Score: 4, Funny

      The trouble is, in "real life", you don't respawn when you get shot.

    2. Re:$1200? Why not just go outside then.. by Idaho · · Score: 1

      The trouble is, in "real life", you don't respawn when you get shot.


      Depends. You could try Paintball, for example ;)
      --
      Every expression is true, for a given value of 'true'
    3. Re:$1200? Why not just go outside then.. by SCHecklerX · · Score: 1

      Except that my outside toys are easily > $10K. Several bikes, a couple of snowboards, and all the assorted clothing and such (and lift tickets in the winter ... not to mention airfare and such for the big trips out west).

      To me, it's worth it. Not sure how much value there is in $1200 for a vidcard for personal use, though, but to each their own.

    4. Re:$1200? Why not just go outside then.. by 45mm · · Score: 1

      Exactly ... but according to our buddy Jack T, if you spend $1200 on a gaming rig you're liable to go outside and shoot/rape someone!

    5. Re:$1200? Why not just go outside then.. by srvivn21 · · Score: 1

      The trouble is, in "real life", you don't respawn when you get shot. You aren't doing it right then.
    6. Re:$1200? Why not just go outside then.. by Nicolay77 · · Score: 1
      --
      We are Turing O-Machines. The Oracle is out there.
  26. New AGP card doesn't upgrade your CPU or RAM by tepples · · Score: 1

    Why should I buy a new console every few years? My only PC gaming-specific cost is my graphics card, and that's only a couple hundred dollars every few years. For the same reason that despite video cards still being available in AGP, new games aren't going to work well in my 7-year-old PC with an 0.86 GHz Pentium III CPU and 0.37 GiB of RAM (upgraded from 0.12 GiB when purchased). Even if one is buying a new PC for other reasons, PCs aren't necessarily more backwards-compatible than consoles; how well does a PC that comes with Windows Vista run games designed for Windows 95?
    1. Re:New AGP card doesn't upgrade your CPU or RAM by slaker · · Score: 1

      Generally games from back in the days of DOS orWin95 (most of which were non-accelerated DirectDraw or DirectX3 if they were Windows titles) run well in a virtual machine. I'm not sure I'd want to try a Doom-derivative, but my old strategy games (Master of Magic, Xcom) work well that way.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
  27. ...like number of players. by tepples · · Score: 1

    the PC still has an edge on interface. Keyboards, mice and flightsticks all offer a more advance UI than thumb levers. It's too bad that a PC running Windows can't take four keyboards and four mice, and most games that use flightsticks don't work in a split screen, so your guests have to sit and watch you play instead of joining the fun.
    1. Re:...like number of players. by pisto_grih · · Score: 1

      I see you've experienced the old "yeah you can have a go when I'm finished flying this Cessna from London to Sydney" moment...

  28. Little Nit to pick by gillbates · · Score: 1

    Standard NTSC television is 720 x 480, with a psuedo frame rate of 60 fps.

    It's a little more complicated than that - basically, half the lines on the screen are drawn 60 times per second, so you get 30 actual frames per second, but with the visual impression that it occurs much faster. A gaming console rendering 30 fps could see minor action improvements if it rendered at 60, but nowadays, the difference is hardly noticeable.

    With the persistence of vision about 1/20th of a second, there isn't much gained in the difference between 30 and 60 frames per second; the resolution of the frame and accuracy of rendering (realistic fire and smoke, anyone?) probably has a greater impact on the perception of reality.

    I think, though, that consoles have the advantage that for the size of the display, televisions are still much cheaper than monitors. Having a sub-millimeter dot pitch doesn't matter much when the action is too fast to notice anyway.

    --
    The society for a thought-free internet welcomes you.
    1. Re:Little Nit to pick by cheier · · Score: 1

      Just another little nit pick... its 29.27 FPS.

    2. Re:Little Nit to pick by PitaBred · · Score: 3, Informative

      The persistence of vision is 1/20th of a second. But that's ONLY vision. If you don't render faster on an interactive system, your control inputs will lag, because we compensate for the "slow" vision by being able to predict movements according to the rules that are set out. How else could a pitcher catch a ball hit directly back at him? Point is, there IS a very valid reason on games to do faster than 20fps. On movies, not quite so much, but anything interactive definitely so.

    3. Re:Little Nit to pick by samjam · · Score: 1


      Maybe 20fps IS fast enough for games IFF the frame generate time is small enough that the frame data is not stale when displayed.

      i.e. 20fps is OK providing the frame generation time is still 1/60 second.

      which is pretty close to what you said, but we are in the nit picking sub-thread.

    4. Re:Little Nit to pick by lgw · · Score: 1

      No, not really. Good multiplayer FPS players will notice the lag if you draw a frame every 50 ms instead of every 16 ms, even if the frame generate time is 1 ns. You're adding an average of 17 ms of lag (half the draw frequency), and an extra 17 ms of lag is most certainly noticable on a fast connection even by an old, slow guy like me.

      For me, at 60 ms lag my play starts getting measurably worse, and by 100 I'm totally off my game. For people who are actually good at multiplayer FPS games, the numbers are 1/2 to 1/3 of these. Of course, in some single-player console FPS where all elements of reaction time and careful aim have been removed, I could play by postcard, but I don't find such games appealing at all.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    5. Re:Little Nit to pick by Anonymous Coward · · Score: 0

      The eye can see more than 20fps. Do a search for 'airforce 1/220th', you will find mention of a Air Force study where pilots were able to identify a plane only displayed for 1/220th of a second. Check out 100fps.com and the test 2 paragraph.

    6. Re:Little Nit to pick by PitaBred · · Score: 1

      Sure. There's persistence of vision. For motion, we can only separate 20 different "frames" per second. After that, everything becomes a blur. The 1/220th of a second vision test was just a single image flashed against a very plain background, so as it's the only thing that changed, it's easily recognizable.

    7. Re:Little Nit to pick by PitaBred · · Score: 1

      You're hinging on the wrong thing. A good FPS player will notice if input lag is the difference between 50 and 15ms. They will NOT notice it if the graphics keep a minimum of around 30fps, as long as the input doesn't lag. VSYNC is a good thing with properly programmed applications and drivers, because it allows more CPU time to be devoted to the calculations that keep the game running rather than forcing pointless refreshes of the frame that can't even be drawn to the screen. The only reason to turn VSYNC off is to pump up framerates in benchmarks.

    8. Re:Little Nit to pick by lgw · · Score: 1

      At 30 fps you're adding an average of 15ms of display lag. For me, that's fine: I'm just not good enough for that to matter. But people who are really good at these games notice the difference at 100 fps. It's not called a fps game for nothing. ;) At less than 20 or so fps I start noticing the difference, and I'm old and slow.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  29. One more thing... by gillbates · · Score: 1

    Yes, technically NTSC has 525 scan lines... but not all are visible on the screen. Hence, 720 x 480 is a good approximation.

    --
    The society for a thought-free internet welcomes you.
  30. Four graphics cards by tepples · · Score: 1

    It would kick just about everything's ass in performance and visual quality, because people could develop games to that spec. But its on a PC, and no developer in their right mind would ever write something optimized for 4 graphics cards unless they're writing a tech demo. PC games already run on four graphics cards: the ones in the four separate PCs that the four players have to use. Serious Sam supports a split screen, but among major label PC games, very little else does.

    PCs just have so much damn extra power that is underutilized or wastefully used compared to consoles. Yeah, like the USB hub. Windows won't let a game address four keyboards and four mice individually.

    (try playing an FPS on a controller after a few days on a mouse/keyboard). If you have one computer and three friends visiting you, who gets to use the mouse/keyboard?
  31. What a load of crap... by Anonymous Coward · · Score: 0

    Consoles offer dismal graphics performance compared to even mid-level PC GFX cards. How can the author or any of these posters make such uninformed statements? How about you do some real research and look at the actual hardware inside the console game and compare the GPU performance apples to apples?

    Console games push CRAP resolution, that is why they can do that and operate smoothly with less hardware. PC's have other overhead but this mainly increases cost rather than reduces performance. PC's do a lot more than just games though!

    It's hard to make an apples-to-apples comparison when consoles can do very little compared to a PC as far as applications are concerned. If you want to compare consoles to PC videocards, stick to the fill rates and raw rendering performance of the GPU.

    I have never played a console and said "wow, I will dump my PC now!!!"
    1) The GFX blow. PS3, Xbox360, none compare to even my nVidia based laptop.
    2) The controllers blow. Playing FPS games on a console is like playing with parkinsons disease. FORGET IT!!! Talk about repetitive stress injuries. I will save my thumbs for later thank you....

    1. Re:What a load of crap... by ergo98 · · Score: 1

      Console games push CRAP resolution

      Often they have all of the features and resolution, but they grossly sacrifice framerate. I've played a couple of console games, on current generation consoles, where it was around the 5fps. While it's a "what you're used to" thing, that is ridiculously unplayable once you become accustomed to 30fps+.

      People who declare consoles graphically superior virtually never know what they're talking about -- there has yet to be a console that, on release, features better graphics than the mid-level computer hardware at the same time. Then it just rots and rots further behind, until an almost entry level 8800GT absolutely clobbers it dozens of times over.
  32. PC Gaming not even coughing up blood yet by DigitalSorceress · · Score: 1

    EEEgads... PC Gaming is fine thank you. Sure, you can go nuts and spend more on your graphics cards than many folks spend on a whole decent gaming PC. However, I have never seen the point in folks saying "OOOH I Get 4 gazillion frames per second" when the damn monitors are refreshing at what? 60 hz for most LCDs - maybe up to oh? 120 for some really top end stuff? So, I don't see the point except that it's another form of ruler.

    I love my PC games - I played Portal on a friend's Xbox and quite enjoyed it, but when I got it for my PC, I was actually able to get the medals on the speed runs - mouse and keyboard offer MUCH more precise and speedy control than the thumb sticks. For RPGs like Neverwinter and MMORPGs like WoW, I just could never see anyone making a usable control layout without a full keyboard. Consoles are great. I like that I can turn on my Wii, have a couple friends over and we have a great time. I like that I can go buy a game for the XBox and not worry that it might be too much for my system to handle, prompting a RAM or video card upgrade (the way Neverwinter Nights 2 did).

    I guess it all depends. Except for that one occasion when I first got BioShock on the PC and decided to hook it up to a big LCD TV late at night and play with the full surround sound working overtime to really try to enjoy the full-on creepy factor, I usually separate my gaming: console games where I just want it to work, to be fun, to play in the living room - preferably with friends, and PC games when I want to spend some serious time fragging away or raiding.

    Sure, having some totally kick-ass quad video card setup that would let me max out all the video settings at resolutions higher than 1920x1200 would be great - just as soon as I get some monitors that can display that - right now, 1920x1200 is the best I have and my current Nvidia only lags the tiniest bit on some of the newest most advanced games IF I crank absolutely everything up to max. It's not worth the money (to me) to take that next step. Even if I did, I could probably get away with either a single 9800 series or even just a normal pair of SLI type cards.

    Let the early adopters pay the huge prices so they can have bragging rights and work out all the inevitable bugs while the rest of us enjoy our relatively stable, not-so-bank-busting gaming experiences. It's going to take a while before the games require all this processing power, and by then, there will be some new, even more outrageous cutting edge stuff that will only work with a handful of the latest games, and the cycle will repeat.

    Digit's Law: Early adopters almost always get screwed, so never buy the bleeding edge: get the thing that was bleeding edge yesterday... learning from the mistakes of others is far more pleasant than learning from your own.

    --

    The Digital Sorceress
    1. Re:PC Gaming not even coughing up blood yet by drsquare · · Score: 1

      For RPGs like Neverwinter and MMORPGs like WoW, I just could never see anyone making a usable control layout without a full keyboard.
      A keyboard offers at most eight ways to walk, and no gradients of speed, just on or off. A controller with an analogue stick allows you to walk in any direction at any pace.

      As for RPGs, Final Fantasy seems to do OK on consoles.

      And the health of PC gaming isn't defined by how much you like keyboards and mice, it's defined by sales, and in that respect, PC gaming is dying.
    2. Re:PC Gaming not even coughing up blood yet by DigitalSorceress · · Score: 1

      True with regard to walk/run speeds on keyboards... of course, I was referring to the bazillion other key mappings for some of the more complex rpg type games... some days, I wish I had a Chinese keyboard :)

      as to the defining of the health of PC gaming - it's a fair cop - I was just talking about what keeps me interested. There is definitely a difference between keyboard/mouse and a controller pad for certain types of gaming. If consoles started offering mouse/keyboard controls (and if the games supported them) this would certainly change the equation.

      Either way, I'll certainly admit that I'm not entirely up on the financial health of the industry.

      --

      The Digital Sorceress
    3. Re:PC Gaming not even coughing up blood yet by Taleron · · Score: 1

      And if you define the health of PC gaming by subscriptions as well as sales?

    4. Re:PC Gaming not even coughing up blood yet by drsquare · · Score: 1

      A few million subscriptions on a single game, hardly what you'd call 'healthy'. If anything, world of warcraft is a thorn in the side of PC gaming, as the few PC gamers left are obsessively playing a four year old game rather than trying anything new.

  33. Lockout chip business model by tepples · · Score: 1

    A console who's sole purpose for existing is to play games doesn't need to (a) be a general purpose computing system and (b) contain anything particularly sensitive. It can dispense with operating system security. No it can't. It has to be secure against indie developers who would use a consumer unit as a devkit.

    I can't see the advantage of playing games on a computer when good/cheap consoles exist. How well would Valve's Half-Life have sold without mods such as TFC and Counter-Strike?
  34. Multiply the costs by four by tepples · · Score: 1

    9600 GTs went on sale for 130 bucks recently and they can play crysis at a modest detail level. How many 9600 GTs do you need to get multiplayer going?

    $100 processor
    $100 mobo
    $50 case
    $150-200 videocard
    $70 RAM
    $50 PS You meant:
    • $400 four processors
    • $400 four mobos
    • $200 four cases
    • $600-800 four videocards
    • $280 four RAMs
    • $200 four PSs

    Perhaps requiring each player to buy his own PC is acceptable for Crysis, if only because Crysis happens to be rated M. But for any game not rated M, there will be a lot of players who are not yet old enough to work and therefore have to use someone else's PC. If someone else is also playing, then we don't have enough PCs to go around.

    1. Re:Multiply the costs by four by Dog-Cow · · Score: 1

      I regularly play with 20-30 other people every night on the computer. And that's just the people I'm grouped with. There's hundreds of others playing at the same time.

      Consoles don't do MMOs.

    2. Re:Multiply the costs by four by torchdragon · · Score: 1

      And that argument works fine for certain specific titles on Consoles but certainly not all of them.

      There are a handful of games (and more to follow) that don't have a side-by-side multi-player option. So if you want to play with multiple people at the same time, you need 4 Consoles. And, if you want to play with someone remotely (an intrinsic effect of playing games online) you still need to buy the hardware anyway.

      PCs are more single user centric because they network together really well. I have played side-by-side games on a computer before however. Its an issue of software design, not hardware limitation.

      Heck, even "complex interface" games can at least hotseat multiple people on a session (see Civilization 4) but that doesn't work for every game.

      Serious Sam (2 as well possibly) had a 4 player split screen mode for the PC.

      Yes, these are exceptions and not the rules but its a far cry from having to say that you need to multiply your costs by 4 just to play something multiplayer.

      --
      "Don't feel bad for me child; I'm the monster that hides under your bed."
    3. Re:Multiply the costs by four by tepples · · Score: 1

      I have played side-by-side games on a computer before however. Its an issue of software design, not hardware limitation. So why do the major video game publishers limit their products in this way? During the PS2 era, why were, say, fighting games released on "all three consoles" instead of "all three consoles plus Windows"?
    4. Re:Multiply the costs by four by torchdragon · · Score: 1

      Because that's what the publisher said to release on.

      Why does Apple not release an uncocked-up version of OSX that can be run on beige boxes? Its certainly not a technical limitation.

      Shipping a game for Windows isn't any different than shipping it for the consoles. Its another platform. They probably made the call that testing and shipping a fighting game for a PC wouldn't have an acceptable ROI.

      I would've loved for some console games to be released for PC as I didn't own a console after the SNES and before the Wii.

      Sometimes businesses make choices that aren't apparently logical.

      --
      "Don't feel bad for me child; I'm the monster that hides under your bed."
    5. Re:Multiply the costs by four by tepples · · Score: 1

      They probably made the call that testing and shipping a fighting game for a PC wouldn't have an acceptable ROI. So what can HTPC gamers do to convince the major video game publishers that the potential for sales (and thus ROI) is there?
    6. Re:Multiply the costs by four by torchdragon · · Score: 1

      Make their own game and have it become wildly popular so the publishers can copy it.

      I wish I was joking but the golden age of risk takers is dead.

      Look at Portal. You think EA would've green-lighted that project? "No, sorry, too small in scope. We're going to dump money on an FPS with bigger explosions because that's what's been selling."

      They're not entirely wrong though. How many people soapbox about something, but when finally given that choice will actually go through with it?

      Back in the day I remember a couple fighting games put out for the computer. (This was on my 286 mind you) I guess they didn't sell well enough for the publishers to risk doing it again now.

      That and you have your licensing and exclusivity lock-ins with the individual products. Did they ever put Tekken on the XBox? Has DoA gone to the PS yet?

      --
      "Don't feel bad for me child; I'm the monster that hides under your bed."
    7. Re:Multiply the costs by four by Demolitions · · Score: 1

      You should also consider that in that "era", given the programming differences between consoles and PCs, also every PC game was ONLY released for PCs, it's from when consoles actually are stripped down PCs, that the operation called "Porting" could be done, since Xbox360, PS3 and Windows now "talk" ALMOST the same language (at least it keeps the same structure), and since Xbox360 relies on DirectX the same way Windows gaming does, for example (don't know how PS3 handle the graphic framework, will search)

    8. Re:Multiply the costs by four by tepples · · Score: 1

      Make their own game and have it become wildly popular so the publishers can copy it. I was seriously considering doing that. But I'm still researching the business plan for that, and I'd like to find some way I can recoup at least some of my investment of time and hardware.
  35. My laptop cost less than this video card.. by Anonymous Coward · · Score: 0

    ..and it runs anything I throw at it. I spent $800 on an Acer 5920G last December and even Crysis is playable at medium settings. Top end graphics cards have always cost $700+ when first hitting the market. Not exactly sure why just because Nvidia releases a $1200 video card suddenly you need one for all PC video games.

    This is just sensationalism. Nothing new to see here.

  36. Why on earth would they use Vista ? by phoxix · · Score: 1

    am I missing something here ?

    1. Re:Why on earth would they use Vista ? by Anonymous Coward · · Score: 0

      You'd prefer they test DX10 cards on DX9 on a discontinued OS? Vista is a decent OS, it just needs better hardware, you know, like XP did over 9x? Give the Vista bashing a rest already.

    2. Re:Why on earth would they use Vista ? by InsaneProcessor · · Score: 1

      My son has a 8000 series board (high end) running on XP64 with the settings pretty high on Crysis and I can see the leaves in the treas shaking at 40+ yards away. Oh, and the frame rates average in the low 30s. I am sorry but DX10 is a bunch of crap and running a game, any game on Vista is going to run slower than on XP...period.

      Why would anyone want to benchmark games on an crippled OS that event the manufacturer is regretting ever releasing?

      --

      Athiesm is a religion like not collecting stamps is a hobby.
  37. Wish I could mod past by MattW · · Score: 1

    I wish I could mod this comment even higher, because frankly, this story reads like it was submitted by Sony or something. This generation of consoles was basically behind the technology curve either right as they were released, or they were within a year. Already a $200 gfx card can outperform, and this is years before we see the next gen of consoles.

  38. graphics != game by Tom · · Score: 2, Insightful

    The summary assumes that it's the graphics cards that cause the disappointment with current PC games.

    I couldn't disagree more. What's causing this gamer to be fed up isn't graphics quality, it's game quality. From the plethora of patches, bugs, crashes and incompatabilities that plague PC games, to the sheer fact that most games are just badly done reshashes of successful predecessors.

    I'd gladly take NWN2 with less fancy graphics if in return it wouldn't be a constantly crashing piece of apeshit, for example. I put down most MMORPGs after an hour or so not because the graphics weren't good enough, but because the gameplay is highly repetitive and I've seen it all before.
    On the other hand, GTA didn't have the best graphics of its days, but it was addictive because it had great gameplay with good-enough graphics.

    PC gaming could be great, especially where consoles lack. Morrowind, for example, was a better game than Oblivion for one simple reason: The compromises that Bethesda had to make on Oblivion so that it would work on a console.

    And for the final nail in the coffin of the summaries argument, consider the Wii. Is it the winner of the 3rd generation console wars because it has the best graphics, or because it's more innovative and provides more fun than the two other "look, ma', bigger and more expensive than before" competitors? Heck, the PS3 is losing to the PS2 in sales figures, and I'm sure we don't have to discuss which of them has the better graphics card.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:graphics != game by nanowired · · Score: 1

      I agree. The real problem is that both counsel and PC games are lacking that certain something to make them fun. They know it, and they deal with it in various ways.

      console game developers release remakes after remakes after sequels after sequels, riding the golden camel to its ignoble death. Oh, and sometimes spicing it up with "Press X to not die!" events.

      PC game developers try to over-push graphics beyond all else, making useless graphic demos instead of actual games.

    2. Re:graphics != game by saladami · · Score: 1

      The problem is the emphasis on first person shooters. The graphics do equate to the game when all you're doing is rehashing Quake 2 for the 50th time and counting on online play instead of original content.

    3. Re:graphics != game by brkello · · Score: 1

      *sigh* You don't even get the summary part right. What the summary is saying (incorrectly) that to game with a PC, you have to spend a boat load of money. We all know graphics on the PC are better. It used to be that consoles would be graphically superior to PCs when they first came out, but that is no longer true. This generation has PCs keeping up just fine. So you are right in the sense that the graphics aren't the be all and end all of gaming.

      But if you don't think people appreciate graphical improvements then you are completely off your rocker. Gameplay is king, but better graphics allow you to have a better, more interactive experience. Yeah, duh, gameplay>graphics but ignoring graphics doesn't work either.

      Saying one game is better than another is all personal opinion. I found Morrowind to be dull and I didn't come anywhere to finishing it. Oblivion was much more enjoyable to me and I beat it along with all the other major side quests.

      As far as the Wii/PS2 goes, you are vastly over simplifying things. If the Wii cost the same as the PS3 or 360 I would say you have a point. But in todays economy, people want to game and save money. The PS2 is cheap and has a fantastic library of games where the PS3 has essentially no games. The Wii is cheap and targets a wider audience of casual gamers. It isn't that people see the crappier graphics and think it must have great gameplay...it is a lot because it is cheaper and the new control scheme is interesting. There are fantastic games on the 360 that have great gameplay and great graphics. The price of entry is just higher.

      In short, the final nail in your argument's coffin is that the Wii is exactly what they are talking about. How can PCs compete when video cards cost 12k and you can get a wii for a few hundred bucks? In any case, the summary should be modded flamebait or troll (a very successful one too).

      --
      Support a great indie game: http://www.abaddon360.com
  39. Good, stop the damn arms rance by jabjoe · · Score: 1

    If you want to play games, buy a games consol. Don't give the fat lazy software houses more resource to do the same thing, or the apps will continue to get fatter and slower.

    Open source doesn't suffer as bad from this laziness because trimming the fat is always one of the number one things coders (not sales reps and managers) care about.

    I really won't be surprised if we end up with pc (as in crap for games), consols (specifically for games) and workstations (great for games, but really for media work). We are pretty much there now, your crazy (or rich) if you splash out for a workstation to play games.

    I've got a bee in my bonnet to day for modern big fat slow apps doing the same thing, only slower, then I was doing on my Acorn 15 years ago with 4Mhz and 1MB! It was all BBC BASIC with some ARM asm, on such slow spec, how could it be faster! HOW! I blame pc gamers and fat lazy software houses! GRRR!!!

  40. Re:Really? What has this become the 'People' of IT by Splab · · Score: 1

    $10,000 says you can't run Crysis in a nice setting on a 1920x1200 or above settings.

    Yes you can run at a pretty crappy resolution with low textures on a $150 board, but then why bother?

    After I upgraded from a 21" CRT to 24" LCD and put in some very nice equipment the "Uhh look at that effect" factor went skywards. Yes you can have fun at $150, but having the latest and greatest actually does quite a lot for the gaming experience.

  41. Keyboard and Mouse by ThatDamnMurphyGuy · · Score: 1

    If I could use a keyboard and mouse on a console across most games control config, I would be all over a console without hesitation.

  42. consoles didn't kill PC gaming - HDTV did by Anonymous Coward · · Score: 0

    with text on a 30+" HDTV screen becoming more clear and useable - it's not much of a surprise. The reason PC has always held strong was it's ability to communicate effectively and efficiently, and a lot of that strength came from clarity of the screen which TV simply could not support.

    A console with all the advantages of a PC with non of the draw backs are wins for everyone:
    Standard Mouse Keyboard Controller and Joystick peripheral support
    Less piracy for developers
    Less costs to consumers
    Same experience as the PC
    Lower costs of research and development for graphic card companies (product life cycle pushed to every 2-3 years, opposed to every 6 months: contracts with the console manufacturer, not the consumers)
    Better audio support via home theatres
    HD media discs
    Patches funneling through the live service the instant you log on
    More players.. period. ...it would spell the end of competitive PC gaming as you know it

    Often enough I've been an adovocate of : well I can't play War3 and SC on controller, or controllers are crap for real fps.

    But what excuse would I have next when the mouse/keyboard combo comes into play?
    I can't play SC2 on a screen that is 40" ??
    I refuse to play Q3 on my big screen tv because my hdtv won't go up to 189 fps so I can make this freaky up jump on this particular q3dm9?

    And even if that was your excuse, there would be no stopping you from connecting your next gen console to your monitor......

    1. Re:consoles didn't kill PC gaming - HDTV did by InsaneProcessor · · Score: 1

      30+" HDTV cost $800+ and doesn't have the resolution (dots per inch) that my $230 computer monitor has. I can do more that play games and watch TV with my computer (a lot more). Let's here about editing home movies on a game console. Can I organize my pictures or do my banking (with a local copy of my info) on a game console. PC gaming has a long life ahead of it and the games I play, I do not have the same experience on a game console and probably never will.

      --

      Athiesm is a religion like not collecting stamps is a hobby.
    2. Re:consoles didn't kill PC gaming - HDTV did by Anonymous Coward · · Score: 0

      Consoles won't make a PC obsolete. The examples you give are for a PC.
      It's about the separation of gaming from the PC.

      You're going to buy a TV anyway - TV's and PCs are not mutually exclusive.
      Being able to edit movies and do your banking online doesn't require a gaming video card for at least those (most) of us not doing professional 3D work.

      And the only real difference whether you play on a PC or a console is the difference in screen size, and input peripherals.

      Gameplay changes to match input devices.

  43. old games on my PC new games on 360 by Is0m0rph · · Score: 1

    PC gaming for me is generally RTS or turn based strategy games. I can run them on anything newer then 7-8 years old. Anything else I play on my 360 on my 50" HDTV. A $1200 video card isn't going to ever change that, or a $300 video card for that matter.

  44. AFR not necessarily better than SFR by adisakp · · Score: 1

    While AFR provides higher frame rates, it increases latency which is a big problem for twitch games. With Quad SLI, full AFR requires that you are 5 frames behind. Why five? Because you want all your GPUs rendering all the time (ideally) which means they are rendering the next four frames and the CPU should be building the command list for the fifth frame to be rendered so there will be no stall to start rendering when the most recent GPU becomes free. I'll assume that there is no frame synchronization because that can add yet another frame of latency. Now granted that if you run at 100 FPS, five frames of latency is still only 1/20th of a second.

    SFR does get the same frame frates the geometry work much be done once per GPU working on the frame so overall work per frame is a bit higher. However, it does decrease the number of "frames in flight" being rendered and so it has lower latency. This makes for a more responsive game and also can reduce "VR lag".

    Another difference is that with AFR rendering, you can't do frame-feedback effects and you have to be careful with render-target as a texture operations. It really depends what you want to do and whether you need faster frame rates or reduced latency. Most of the time AFR and higher framerates are a good thing though -- especially for GFX card manufactures or bragging rights gamers who want the highest FPS possible in their game benchmarks.

    1. Re:AFR not necessarily better than SFR by adisakp · · Score: 1

      SFR does get the same frame frates the geometry work much be done once per GPU working on the frame

      I botched that a bit... meant to say "SFT does not get the same frame rates as the geometry work must be done once per GPU working on the frame"

  45. Quad SLI = Overkill by Blitz22 · · Score: 1

    Two 8800 GT OC's should be enough for anyone....

    --
    If I went around claiming I was an emperor...they'd put me away!
  46. $1200? wtf, more like under $800 for a whole box by Morrigu · · Score: 3, Informative
    Here's the little gaming box i spec'd out earlier today from Newegg for $752, including shipping and promo code discounts, and not counting mail-in rebates:

    It's not an uber gaming rig, but it'll play most games fairly decently, and it's only $200 to $300 more expensive than an Xbox 360 or PS3 + accessories. You could drop the 8800GT card down to a 8600GT and save another $110 off the total price, bringing it down to $642.

    By comparison, an Xbox 360 Halo 3 Edition is $415 with shipping, or a PS3 40GB is $413 with shipping.

    It's an apples-to-oranges comparison, but $1200 is not the entry point for PC gaming, and you'd have to go back to the mid to late 1990s to find the last time that it was.
    --
    "We can categorically state that we have not released man-eating badgers into the area." - Major Mike Shearer, UK
  47. bad summary by garutnivore · · Score: 1

    I have to call B.S. on the article summary.

    I fully agree. I read the introduction and conclusions of the two linked articles and found that the summary exaggerates the conclusions. There's no doubt that the price/performance ratio of Quad SLI makes it unappealing for the vast majority of people who play games, and I think the two articles do state that. However, NVIDIA did not "drastically miss the mark" (to paraphrase the wording of the summary). They just released a technology which most people won't want to use. It seems to me that this keeps happening now and then. Some GPU company decides to significantly push the envelope but the end result does not have mass appeal. So what? I don't see this as harming the PC gaming market, except perhaps in really roundabout ways. Someone could argue that NVIDIA might have better spent their R&D somewhere else but then again that needs to be demonstrated.

  48. Complete digression by RingDev · · Score: 1

    There are many broadcast standards Yar, thus the reason I said:

    There are like 8 different NTSC standards for "standard def" broadcast TV Sorry for any confusion, I grew up with a broadcast engineer in the family, so my thoughts were on the transmission side. Which is where you have the different 704x480 aspect ratios, 640x480, and a variety of refresh rates.

    -Rick
    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  49. The PC is NOT a "platform" by Anonymous Coward · · Score: 1, Interesting

    I couldn't disagree more. What's causing this gamer to be fed up isn't graphics quality, it's game quality. From the plethora of patches, bugs, crashes and incompatabilities that plague PC games


    Stop right there! Its not the games themselves that are the source of the problem. It's thousands of different combinations of crappy hardware (yes I'm looking at you, Intel integrated graphics), crappy drivers, and random crap people have installed on their computer (virus scanners, etc).

    Trying to make a modern game work reliably across all the different PCs out there is extremely hard (actually, more like impossible). Some of them have graphics drivers that are 3 years old, so they still have all the bugs that were fixed 2+ years ago. Others have just plain broken drivers that return success results even when DirectX API functions fail, or return failure in situations where it should literally be impossible.

    Modern PC games usually contain *workarounds for specific known-bad video drivers* and as many as 5 custom rendering paths for *specific cards*. Developers work hard trying to make the PC look like one sane platform with compatible, working hardware. But the truth is that it isn't... every PC is slightly different, and so its a regular occurrence that a commercial PC game is released and it turns out to crash or have graphics glitches or not function correctly, on some percentage of the target market's PCs.

    There is no solution to this other than to move towards a more console-like model for PC hardware and drivers (which Microsoft is trying to do with Games for Windows, but I doubt they will really succeed with that).

    P.S. Your argument about Oblivion being consoleized overlooks the fact that Morrowind was available on the original Xbox. I agree that Oblivion was dumbed down for console though--especially in the limited dialogue. That was really a shame.
    1. Re:The PC is NOT a "platform" by Tom · · Score: 1

      Stop right there! Its not the games themselves that are the source of the problem. It's thousands of different combinations of crappy hardware (yes I'm looking at you, Intel integrated graphics), crappy drivers, and random crap people have installed on their computer (virus scanners, etc). Yeah, right. I hear that all the time from the windos apologists.

      Sorry, *bzzzt*, wrong. It's the OSs job to abstract and encapsulate the hardware, and properly run the software. Under no circumstances whatsoever should an application be able to crash the operating system. Any instance whatsoever of that happening points to a bug in the operating system.

      And on the other side, if one application crashes because some other application runs, or is installed, or because the hardware configuration is unexpected, then that's a bug in the application. It should check for and catch that error, full stop.

      I'm not without understanding. I write software myself and it's full of bugs. Probably not as bad as some of the crap I've seen being sold for serious money, but nevertheless. And nevertheless, a bug is a bug. And an abnormal termination is always a bug, with but two exceptions: When the user fired off a "kill -9". And when power went down.

      --
      Assorted stuff I do sometimes: Lemuria.org
    2. Re:The PC is NOT a "platform" by hasdikarlsam · · Score: 1

      Of course it's a bug. The problem is, it's a bug in the *OS*, or in the drivers - not necessarily in the games.

      What are they supposed to do? Rewrite the OS for each game? Buy out nVidia and force them to write decent drivers?

    3. Re:The PC is NOT a "platform" by Tom · · Score: 1

      Then we agree.

      No, I don't blame the game programmers. Well, not alone. But the bugs and crashes and problems are one of the reasons PC gaming isn't as strong as it could be. A lot of people are just tired of it, they play to relax, not frustrate themselves.

      And they don't care if it's an OS or a driver or a game bug. It crashes, that's what matters. The console doesn't crash (or at least very, very rarely).

      --
      Assorted stuff I do sometimes: Lemuria.org
  50. Re:Really? What has this become the 'People' of IT by Yev000 · · Score: 1

    Latest and greatest has a way of topping out these days. This quad-SLI rig is probably only a measly 5-10% 'speed' boost to something thats half the cost. Not only that, but that 'speed' bost is usually beyond the notisable range (i.e. getting 120+fps as opposed to 100+).

    You just need to do a simple cost-benefit analysis. Paying $600 more for a theoretical 10% performance boost that you wont notice is not a lot of benefit for the added cost.

  51. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  52. PC gaming is GROWING, not dying by Anonymous Coward · · Score: 0

    This "PC gaming is dying" meme is bullshit. If you count international sales, online sales and subscriptions, online games in flash and Java, PC gaming is much bigger than consoles, AND GROWING. Bloggers and developers who keep repeating that PC gaming is dying are talking out of their asses. See here for more:

    http://www.gamasutra.com/php-bin/news_index.php?story=17744

  53. Even better for less money by Britz · · Score: 1

    A (really good) friend of mine is an avid gamer. He reads a monthly gamer magazine and rents pc games from the local video rental. He usually buys cards at 100 or 150. Since he is also a professional musician I introduced him to quiet computing. I got him a decent power supply and a good cpu fan. So then he had to deal with his gaming vs. a quiet graphics card and gaming partly lost out, since he got a rather slow card in order for not to have a fan.

    Now he is looking into buying the "SAPPHIRE Radeon HD3870 Ultimate" which is a passiv card. I don't really know how it is supposed to do so while drawing 106 watts of power, but they are selling.

    Now with that he would have a rig that is probabely less noisy than an XBOX 360. Care to check for a performance comparison? I wouldn't need to. That card is top notch. And the price for that is about 170 over here. He needs the pc anyways (who doesn't nowdays). You only need to look at the price for the graphics card vs. the price for the XBOX/PS3.

    Much more bang for the buck IMHO.

  54. Re: NTSC by bitrot42 · · Score: 2, Insightful

    Analog NTSC has no pixel structure, so there is no specific number of pixels on a line. A broadcast channel has 6 MHz bandwidth, so there is a physical limit to the number of 'lines of resolution' before it blurs together.

    The broadcast standard is 720 pixels wide, as this can represent the full 6 MHz range. It includes 8 pixels of the blanking area on each side, which, when eliminated, leaves 704 pixels. 640 is commonly used by PCs/consoles because it results in square pixels, and gives sufficient detail with slightly less storage/processing overhead.

    As for the frame rate, it is 30 frames per second (not 24 as a previous post indicated), which are made of two interlaced fields (240 visible lines each.) Most games don't draw complete frames at 30fps, though -- they draw independent 640x240 fields at 60 fields per second, as it gives smoother motion.

    So compare 640x240 60fps to what a gaming PC has to pump out, and clearly it's a much smaller task for the GPU. Hi-Def TV shifts the balance, though, as full 1920x1080 60fps is more than most desktop PC monitors support.

    --
    FIXME: Add a sig here
  55. PC Gaming Far From Dead by softwaredoug · · Score: 2, Interesting

    I'm glad that all the fanboys have left the platform for the consoles. There's more games available for the PC than ever before and many absolutely free. Its just so easy to create PC games (as opposed to getting another platform's SDK) and now with the Interwebs its become so easy to distribute them and develop communities around them. They aren't blockbusters, they are more like indy films. Better yet, they're indy films where YOU can actually have fun participating to make them better.

    I think the state of PC games is back in the hands of the game hobbyists, maybe more like the early days of PC gaming, rather than the big companies. To me thats a good thing.

  56. Re:Really? What has this become the 'People' of IT by Splab · · Score: 1

    100 fps? Are you friggin kidding me? Right now gamers are trying to break the 30 fps mark with all eye candy enabled. High end GFX boards sure as hell have a use these days and will continue as soon as game developers and MS get their act together and learn to program for multiple GPU/CPU's.

  57. Where do they get $1200 from? by carnivorouscow · · Score: 1

    A $200 video card and a $50 stick of ram makes the computer you already own a very solid gaming platform; just because you can spend $1200 bucks doesn't mean you have to.

  58. Death of PC gaming? Not for me... by RocketJeff · · Score: 1

    I'll be playing games on my PC as long as I have a PC capable of running Captain Comic.

    Of course, I bought my first VGA graphics card and monitor specifically so that I could run Captain Comic at home. AFAIR it was also the last time I bought computer hardware to run a game.

    I also enjoy a good game (or 10) of daleks also. It's fortunate that Windows XP still runs .com executables.

  59. Re:$1200? wtf, more like under $800 for a whole bo by Anonymous Coward · · Score: 0

    Do not get a shuttle, the power supplies that are available for it do not have the required amps to run a decent video card. I had this exact issue.

  60. Re:$1200? wtf, more like under $800 for a whole bo by drsquare · · Score: 1

    You missed out Windows Vista, and try those prices without the promo codes. And there's no way you can get a DVD burner for £12, unless it's off the back of a lorry.

  61. Not all games even need split screen by tepples · · Score: 1

    First, the instructions for hooking up a computer to a large TV are easy to obtain, especially for the new fancy TVs with VGA/DVI in. Not all TVs are fancy. Some take only composite.

    Also, everyone playing on the same screen ala goldeneye is not the the same as everybody having their own screen You addressed Goldeneye, Halo, and other first-person shooters, but I seem to remember mentioning Bomberman. In a game like Street Fighter or Super Smash Bros., what would be the advantage of giving each player a separate view of the action?
    1. Re:Not all games even need split screen by CastrTroy · · Score: 1

      If all the action is on the same screen, computers can do that trivially. Just hook up two joysticks. Computers have done this for quite a long time. I'm pretty sure the Commodore 64 supported dual joysticks, with two players playing at the same time.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  62. Simple economics by meatmanek · · Score: 1

    PC games and console games cost roughly the same amount. The difference in cost, for most people, is the console and video card. A base video card costs about $100, but an equivalent console will cost $300-$600 these days.

    Additionally, many people already have a computer capable of running most games. Most computer vendors typically upgrade video cards and cpu/memory proportionally between levels (mid-range cpu comes with mid-range video card), and a mid-range computer is needed to run productivity software at a bearable speed.

    People only buy consoles when they decide that the benefit is greater than the cost, which either means that console games are more fun, or that they will save money in the long run.

    1. Re:Simple economics by Jax+Omen · · Score: 1

      PC games and console games cost roughly the same amount. Simply not true. 360/PS3 games MSRP for $59.95, PC games MSRP for $49.95. That's not counting budget titles(generally $30 on consoles, generally anywhere between $10 and $40 on PCs), collectors editions (the sky's the limit for both platforms, people will pay stupid amounts of money for plastic goodies), etc.
  63. Having a PC != owning it by tepples · · Score: 1

    You may only have to buy one console for 4 players, but thats still more expensive than using PC's, which the players will without a doubt already have. Have != own. Joshua plays games on his mother's PC, but she doesn't let him unplug it, pack it up, and take it to a LAN party at a friend's house. Nor can he buy a PC because of child labor laws. What should he do?

    To say you need a $1200+ computer to game is a gross exaggeration, nearly any standard desktop purchased today will play all but the most graphically intense games. Four $300+ computers, one for each player, make up a $1200+ cluster. How well do $300 computers play games?
  64. Re:Really? What has this become the 'People' of IT by jonnythan · · Score: 1

    How do you think a PS3 would fare at Crysis on 1900x1200?

  65. So the hell what? by Tanman · · Score: 1

    Software is so far behind hardware at the moment, it isn't even funny. I mean, have you played WoW lately?

    Besides, I hate to bust people's bubble who play FPS games on their fancy gaming rigs, but the highest framerate your puny consumer LCDs can get is 60fps. Anything more is dropped due to the 60hz refresh rate.

    1. Re:So the hell what? by Charcharodon · · Score: 1
      WoW is a bad example. They specifically targeted the cheap bastard PC owners to get the largest audience possible. They were very smart about it. That game is what 3-5 years old now?

      The software is hardly behind. One of the guys at work was talking shit about is unfeatable custom game rig he over paid for. I laughed at him and loaned him Crysis. That managed to shut him up. He was shocked that he could only play it on medium settings.

    2. Re:So the hell what? by linj · · Score: 1

      I'm still not over why people would use Crysis as an example of a game that's beyond its time. I've watched it be played (granted, not on the highest spec'd system) and have seen screenshots (from some of the highest spec'd systems), and it just seems like it's horribly optimized--if at all.

      I can pull out Call of Duty 4 on my 7900GT and play it with almost everything max'd and it looks beautiful, with AA. I'd have trouble achieving the same performance from Crysis, so it gets all sorts of jagged edges and what not.

      Is this a problem of modern software or modern hardware? I'd say that it's Crysis's problem, not my hardware. It's relatively easy to code a game that will deliver subpar FPSes on any card; it's much harder to code a game that'll look good and play well on a graphics card solution released in the past few years.

  66. excuse the rudity - whats that bullshit ? by unity100 · · Score: 1

    i mean, WHICH $1200 piece of GRAPHICS hardware to PLAY a game ?

    whats that guy was smoking ? gasoline ?

    i amaze at some people, who set their resolution to 1800x1800 or whatever then try to run games in full detail and try to achieve 100 fps or whatnot.

    human eye cant discern the difference after a certain resolution and after a certain framerate. in many games it will be impossible to discern the difference after 1280 resolution and 50 fps.

    no such bullshit like '$1200 piece of hardware - death of pc gaming' exist.

    i just bought a radeon 3870 with 512 ram for $300, and im flying high. literally. crysis and such.

    that article is a TOTAL piece of crap. TOTAL.

  67. The _real_ problem is the computer market! by Doug52392 · · Score: 1

    I recently bought a new computer for $499.99 (a Gateway GT5428, not the best computer in the world, but it works). It came with a shitty Intel integrated graphics card that couldn't run ANY game that uses DirectX 9+ without crashing!

    That's the problem here, almost all home PCs are not even built for gaming! Integrated graphics suck for gaming, most can't even run simple games. But I checked online, and almost all namebrand computers in the $300-$800 range use these broken graphics "cards"! Wtf?

    So then I bought a new PSU for $89.99 and a nVidia 8600GT graphics card (the 8800 was too much money unfortunately) for $149.99-$169.99. Now I can play games like Call of Duty 4 and Unreal Tournament on MAX settings, and everything runs smoothly :)

  68. Re:$1200? wtf, more like under $800 for a whole bo by Morrigu · · Score: 1

    Promo codes were $10 off the CPU and $10 off the RAM. So that's a $20 difference, or (at most) 3% more than the lower total price. And if you want to clip UPC codes and send in the mail-in rebates, that's another $60 off the price if you go to the effort.

    DVD burners just aren't that expensive in the States. Newegg has a whole bunch of DVD burners (even dual-layer capable and with LightScribe support) for under $40, with some good Samsung and Sony/NEC drives for under $25, including shipping. I haven't spent more than $35 on a new internal CD/DVD burner for 7 or 8 years.

    --
    "We can categorically state that we have not released man-eating badgers into the area." - Major Mike Shearer, UK
  69. You're wrong by __aailob1448 · · Score: 2

    Nvidia's QuadroFX series are the ones that are good for 3D modeling, etc.

    The current crop of "quad" SLI and Crossfire are only for gaming ($1100 for 2 dual gpu cards). Remember that the size of PC screens and resolutions have been going up at a brisk pace and many gamers have 24" or 30" monitors. That's 1920x1200 to 2560x1600 pixels. Even the most cutting edge solution gets less than 30 FPS from Crysis on even 1600x1200 and the minimum framerate dips below 12 FPS. (And that's without AA or AF enabled). Unlike on CRTs, lowering the resolution makes the monitor display a blurrier/crappier image on LCD screens.

    For the non-hardcore, anything below 30FPS minimum is simply bad (jerky, choppy, ruins the experience) and ideally, you don't want it to dip below 60 FPS to have perfectly smooth motion. Most find a minimum between 30 and 60 FPS to be good.

    Bottom line: Top of the line GPUs are about 5 years behind monitor resolutions.

    1. Re:You're wrong by Mad+Merlin · · Score: 1

      Bottom line: Top of the line GPUs are about 5 years behind monitor resolutions.

      I was with you up until here, but I think you're wrong on that point. More likely is that Crysis is just poorly optimized.

    2. Re:You're wrong by __aailob1448 · · Score: 1

      Well, everything is poorly optimized until you code straight to assembly, harnessing bugs as performance boosters.

      Why do you think it's poorly optimized? Isn't it the prettiest game of all time?

    3. Re:You're wrong by Mad+Merlin · · Score: 1

      I don't think the (small) boost in prettiness justifies the (enormous!) drop in performance. There's lots of pretty games out that are much faster.

    4. Re:You're wrong by Gideon+Fubar · · Score: 1

      i don't know.. i've heard this kind of thing from gamers before, but i've personally got a 24" monitor and a (single, as in only one) 8800GTX, and i can run crysis at native res (1920x1200) on full detail with 4xAA in dx9 and it's still quite playable. Like, almost never below 24fps playable.

      --
      http://www.xkcd.com/354/
  70. Two Words by tacokill · · Score: 1

    Keyboard + mouse

    (or this + this)

  71. People still listen to anything from HardOCP? by Anonymous Coward · · Score: 0

    Is that the place run by that douchebag guy that lies and bans/deletes people who disagree?

  72. Re:$1200? wtf, more like under $800 for a whole bo by Morrigu · · Score: 2, Informative

    This particular model (Shuttle XPC SN27P2) has a 400W PSU, and I've googled around and read through some discussion boards where people claim, at least, that they have run the SN27P2 with an 8800GT. I'd like to find some more specs on the actual power output per rail from the PSU before buying this all together, though.

    NVIDIA has a neat graphics and PSU comparison Flash webpage where you can drag sliders to specify your PSU wattage, and it'll recommend video cards accordingly. At least according to them, a 400W PSU should be sufficient to power 8800GT class cards.

    --
    "We can categorically state that we have not released man-eating badgers into the area." - Major Mike Shearer, UK
  73. Not just death of PC gaming by asc99c · · Score: 1

    We aren't just seeing the death of PC gaming, but the death of the desktop PC. Laptop sales definitely overtook desktops on total value a while back - not sure if it's true on number of units shipped just yet. There just aren't all that many new desktop PCs being sold compared to a while back. People are deciding laptops are good enough and have so many advantages.

    One area that they aren't good enough though is gaming. Hence more and more people who would like to game on a PC are having to consider buying a whole new PC to play games. I don't believe you need a $1200 graphics card to play new PC games, but I suspect you need at least a $1200 PC.

    1. Re:Not just death of PC gaming by grm_wnr · · Score: 1

      You don't. For 1.2k bucks you get a LAPTOP that can run games decently - something that's completely out of the reach of consoles (disregarding mobile consoles which are something else entirely and compare more to PDAs).

    2. Re:Not just death of PC gaming by asc99c · · Score: 1

      Leaving aside the CPU / GPU power, it's not exactly comfortable playing games with a trackpad and tiny cramped keyboard. Also, powerful graphics takes a lot of power and results in lower battery life. Even in many high-end laptops, that's a compromise many people just don't want to take.

      I've got a big 17" laptop with a decent graphics card - it has plenty of power for games, but I'd need to cart an external keyboard and mouse / other peripheral around with me to actually play games. I've tried playing strategy games on it while on the road but gave up pretty quick.

  74. The catch-22 by tepples · · Score: 1, Insightful
    I'll follow your procedure step-by-step to show where it breaks for the majority of people:

    Step one buy a TV

    Step two buy a PC Done years ago.

    Step three look at the back of the TV and then the PC Done. TV inputs: RF and composite. PC output: VGA.

    Step four buy the appropriate cable (HDMI, DVI, VGA, or SVGA)

    What is the appropriate cable from a PC with only a VGA output to a TV with only RF and composite inputs? Or should someone have have considered this at the "buy a TV" or "buy a PC" stage, and if I have already done that, I'm out $600 for a new TV?

    But to give your procedure a full shot, I'll try it on my other PC, which (step three) does have an S-video output.

    Step four buy the appropriate cable (HDMI, DVI, VGA, or SVGA) S-video to composite adapter: check. Stereo miniplug to dual RCA: check. Triple 4 m RCA cable: check. Now I have a Windows desktop on the TV.

    Step five hook cable to TV & PC, right click and then adjust screen resolution to native res of TV The control panel doesn't list 480i, but 480p is close enough. I even understand what "overscan" and "deflicker" are, and when I should and should not turn them on. But:

    Step six give console fanboy boy a tired look.

    Console fanboy gives me a look back: "So you got Windows, PowerPoint, and YouTube on your TV. Good job. Now where are the games?" Too many major-label video game publishers dismiss HTPC gaming, claiming that same-screen multiplayer is for consoles only. During the PS2 era, multiplayer titles such as Soul Calibur and Shrek Smash n' Crash Racing would get ported to everything but the PC.

    The problem here appears to have a catch-22 in it. Major video game publishers won't port games to the PC because of the TV connection mismatch, and PC makers won't promote PCs with TV output because of the lack of game software.

    1. Re:The catch-22 by Knara · · Score: 1

      Where are you buying a TV without modern inputs? Or, more importantly, WHY? Many of the big-box stores don't even carry them anymore.

      Most gaming videocards come with outs that allow composite outputs, anyway. If you're buying a machine to game on your TV, you buy the proper adapters. You don't get RF adapters for modern gaming consoles anyway, you have to buy them separate.

    2. Re:The catch-22 by tepples · · Score: 1

      Where are you buying a TV without modern inputs? Not "where" but "when". People expect gaming equipment to work with the TV they already have. The sticker on the back of mine states: MANUFACTURED MAY 2001. That was before the GameCube came out, back when Dreamcast and PS2 were the only game consoles that were running most of their games in even 480i (the Saturn, PS1, and N64 ran 240p).

      Most gaming videocards come with outs that allow composite outputs, anyway. If you're buying a machine to game on your TV, you buy the proper adapters. One problem is that a lot of people buying a PC don't check the back of the PC before buying it, not even thinking that they might use it to game on a TV. They don't buy a new PC later because $600 for one game is a lot of money.

      You don't get RF adapters for modern gaming consoles anyway, you have to buy them separate. But at least I can pick up a Philips RF modulator for $25 at any Target store. I don't know of any big box stores where I can buy a VGA (480p) to composite (480i) scan converter.
    3. Re:The catch-22 by Charcharodon · · Score: 1
      First off same-screen mutiplayer is way over-rated, except for maybe Mario Kart or any of a number of fighting games. The last FPS I was willing to play that way was Goldeneye, so that falls under the catagory of "hey I'm an adult now , have a job, and can afford my own screen".

      A Tv with HDMI/DVI/VGA inputs is not a Tv, but a monitor. A Tv with RCA inputs is a Tv. Playing games on a Tv has always blown goats. 640x480 graphics (480i/480p) is something I stopped doing on computers in something like 1992 so wake up and smell the 21st century. 1266x720 720p is the minimum resolution Tv you want, for gaming or hooking up a PC to your TV, unless you are big fan of eyestrain. I have yet to see either a 720p or 1080p Tv yet that didn't have at least one HDMI/DVI/VGA inputs in the last 5 years. If yours doesn't then well guess what you have a Tv and we already know what my opinion is on Tv's

      PC makes have been promoting media machines for a long time, its just your average Joe doesn't have a clue. I've been running one for nearly five years now, and yes you can game with it. If you just have to have a same-screen multi-player control pad experience, I'll put in Lego Star Wars and we'll have a grand ol time. Otherwise you can sit at the Tv with a game pad and I'll walk all the 15 feet feet away to my PC and I'll teach you the meaning of pain with a mouse and keyboard in a little Unreal Tournament.

      After windows, powerpoint, youtube You forgot

      Skype
      Winamp
      Zoomplayer
      AnyDVD
      video editing
      photoshop
      gmail
      Dozens and dozens of games in my Steam account
      and damn well anything else I feel like running.

      Hit the input button twice and you can fire up the Wii for a little Mario Cart (when it comes out next month)

      (Yawn) So what was your point again?

  75. The Catch-22 of HTPC gaming selection by tepples · · Score: 1

    If all the action is on the same screen, computers can do that trivially. Just hook up two joysticks.

    That doesn't help if the game only reads one joystick at a time. The problem is that so many major-label video games with action on the same screen, such as Soul Calibur and Shrek Super Party, are ported to all three consoles and not Windows. This lack of titles takes away the incentive to set up a home theater PC for gaming, and the lack of suitable HTPCs discourages major video game publishers from making PC ports.

    How do I broke Catch-22?

  76. Incompetent developers by MaWeiTao · · Score: 1

    I really don't understand what these developers are thinking when they develop PC games that wont run well on current hardware. I can't help but get the impression that some developers specifically make their games demanding so that they end up in tech benchmarks ultimately providing them with a good deal of free advertising. But then what good is it when the majority of gamers wont even be able to enjoy these games as they've been advertised.

    What's happened with me for over a decade now is that shortly after getting a new PC I'll buy a handful of games. Eventually I start hitting performance issues and find myself not buying anything. It gets to a point where I no longer even bother following what's out there because what is the point if my PC wont even be able to handle it.

    This has been an issue since at least the 386 era. The difference is, however, that back then once I had a PC that was up to par it would be sufficiently powerful for quite a few years. That performance window has shrunken dramatically in recent years. My last PC, now over 4 years old, barely went a year before being inadequate for gaming. What I find amusing is how it's still handles everything else so well, including some graphics intensive work.

    Obviously, I expect that a 10 year old machine wont be able to handle current games. But it's absurd that a PC nowadays is rendered obsolete far quicker than a console. And on top of that the longer a console has been around the better games for the console generally are because developers have figured out how to best utilize the system. PCs follow the opposite path; the older they are the less I can do.

    And what, to me, discredits the competence of developers is a game like Street Fighter 4. That game is running on Core 2 Duo's, Pentium 4s and Celeron Ds equipped with Intel Q965 chipset which apparently is no good for graphics. It may not be the most graphically demanding game out there, but it certainly looks good. The same game produced by a PC developer would certainly wouldn't run nearly that well on that hardware.

    I find it insulting when I'm told I can turn down graphical settings. I paid $50 to play the game depicted on the box and in screenshots online. Why should I have endure a compromised gaming experience because the developer felt it unnecessary to optimize performance. Maybe I should be charged based on what I can get out of the game.

    1. Re:Incompetent developers by Gunuku · · Score: 1

      I loved how Crysis shat all over even high end hardware, just as Doom 3 did at launch. It raises the bar on graphical and physics performance on all fps which is a good thing. I'd hate to see any hint of stagnation in visual progression because developers are falling over themselves to design the game to be playable on long obsolete hardware. Luckily, Crysis has sold pretty well for a game which "can't run on anything." I don't mind for a second that I have to run the program in "High" instead of "Very High" because the game still looks nicer than any others and makes for a fun single player experience too. Remember, driver maturity plays a big part in how great your games run. I've gained 15fps in Crysis since its launch and I haven't touched my hardware so I expect quad-sli to work a lot better as Nvidia improves the drivers for it. I haven't looked at consoles since my poor Dreamcast went under =( but that's mostly because I enjoy genres which are better on PC (Fps, Rts, MMO) -- I'd be silly to be a PC exclusive gamer if I was into fighting or racing games. Getting a new console would also require I buy a HDTV to run games at their full resolution and I don't even own a regular TV!

    2. Re:Incompetent developers by EmagGeek · · Score: 1

      "I really don't understand what these developers are thinking when they develop PC games"

      Why don't you go to Bangalore and ask them yourself?

  77. Re:Really? What has this become the 'People' of IT by jma05 · · Score: 1

    Since when did Crysis become the official representative of PC games? Crysis shows what can be done with the currently available, albeit still expensive technology. YOU CHOOSE the cost of playing Crysis. It plays fine on my $80 overclocked 7900 GS at medium at standard desktop resolutions and still looks better than any console game I have seen. And my cheap card manages just about every other game on high, say UT3 and COD4 at 1680x1050, my native resolution. There will always be a PC game that pushes the envelope. That doesn't mean that I am REQUIRED to upgrade.

    Believe it or not, I choose PC gaming because it is cheaper - for me. I need a semi-decent computer anyway (that is not the case for an average PC user) and slapping in a mid-range card is the cheaper route than buying a full console that I can't use for other things.

  78. MMO with IRL friends? by tepples · · Score: 1

    I regularly play with 20-30 other people every night on the computer. And that's just the people I'm grouped with. There's hundreds of others playing at the same time. What do you play with friends who visit your home in meatspace? Or do your IRL friends just sit around and watch you smoke Warcrack?
  79. SLI Disappoints by Deorus · · Score: 3, Informative

    As the owner of a 2-way SLI system I can claim that everything about SLI disappoints. As far as my experience is concerned, it only makes a difference at higher frame rates (i.e.: if the game is running at 40fps you can expect it to jump to 60-70fps). That's the case of Oblivion, which fluctuates between 50fps and 250fps on my system (it used to do only 30-140fps with one card). Crysis, however, which was the game that made me upgrade, doesn't benefit the slightest bit from SLI because the areas where I was having 15fps and needed a performance boost the most keep running at 15fps with two cards.

  80. Not Quite- Where Integrated Graphics Come In by poofyhairguy82 · · Score: 2, Informative
    At launch, high end PCs usually match the console but for significantly more money. A year later, mid range PCs match the console for more money. A year after that, low end PCs tend to match the console for hardly anything more.

    The first two are right, but the last one is wrong. This in fact brings up the point that the "PC gaming is dying" crowd is making- the low end never catches up. This is due to integrated graphics. Sure the CPU power and RAM size might increase for the low end over the years, but the graphics ability has remained at a low level for some time.

    Integrated graphics of a low end computer today (say the GMA 950) is actually worse that the graphics card in the original Xbox, never mind the 360. Integrated graphics don't make a jump from generation to generation. The most modern Intel integrated graphics (x3000) is only mildly better than the GMA 950 which is only mildly better than the GMA 915 which is mildly better than GMA8xx. And by mildly I mean "gaming benchmarks won't really run on any of them so we don't know." Heck, the GMA 950 might be the most popular GPU by volume in the world- the new baseline. And that baseline can barely play WOW (a Directx 7 game) let alone anything more modern.

    Now I know that the reply might be "throw in a $60 graphics card and you are set," which is true. Problem is that starting last year when the majority of computer sold were laptops, now the bulk of the market is STUCK with integrated graphics.

    THAT is what is killing PC Gaming- the fact that the low end (and the mid end in the case of laptops- you usually have to spend over 1k to get one with dedicated graphics) NEVER competes with consoles in their lifetime. Intel has failed Moore's law on graphics. Because most people don't care- GMA 950 does Vista's effects and that is all non gamers need. And actually if it wasn't for ole Aero Glass, the GMA950 wouldn't even be as strong as it is- Intel designed it to be JUST enough to run Vista premium.

    So we have a situation were the low end has CPU/RAM/HARDISK power that is 50% of what the mid end has, but has 5% of the graphics power (if by midend you mean "has a low end dedicated graphics card" as I do). Hence Intel is killing PC gaming...

    1. Re:Not Quite- Where Integrated Graphics Come In by a1ok · · Score: 1

      I have the infamous GMA950 in my new laptop, which also came w/ Vista and I haven't yet upgraded the initial 1gb of RAM - obviously I'm not playing games on it, but if I could have found a similar configuration with a discrete gfx card for maybe $50 more I would've definitely gone for that instead. I play games on a desktop w/ an AGP 7600GS, but I do miss the option to have decent graphics on the laptop too. Well, this para was just to nod and say 'Me too!' to the general dislike of GMA950 :)

      However, recently there is some news of the new AMD780g chipset having good performance with full support of DX10, a 65nm process (less heat & power consumption) as well as excellent overclocking (someone OCed the gfx from 500 -> 950 MHz). Intel might not care about customers, but hopefully they will come up with a good integrated GPU to counter AMD, and even if they don't maybe the RS780 will be popular in AMD-based laptop motherboards.
      I'm hoping for a good AMD quad core CPU + motherboard combo deal by year-end, since I will be upgrading or replacing my desktop by then and if the mobo has RS780 then it will be easier to wait for a good PCI-X card at the time.

  81. The Xbox is Enough PC for most people. by poofyhairguy82 · · Score: 1
    I can put together a PC that will be more than adequate for gaming for $750. The lowest end PC you're realistically to find is $400. Add in your XBOX 360, and you're looking at about the same price. So there are no cost savings either way.

    But this exact point is why the Xbox exists- MS realized that the second part of the equation is no longer needed at some point. I sold computers for a few years to regular consumers and let me tell you- 90% buy them just to get on the internet. Web browsing. Thats it. I already know of one friend that basically doesn't use a PC anymore- the Wii's web browser allows him to do anything he wants to do. And even though that sounds icky to me (480p web browsing sucks), I honestly COULD get by for a while with my PS3 running Linux running Firefox on a 720p or higher TV. But I am picky (I need tabs). I bet the built in PS3 or Xbox360 web browser (I'm assuming it has one as both the PS3 and Wii do) would suffice for most. The web reads fine on them.

    So within a console generation people will discover that their kids' gaming machines do everything they want from their computer (check their bank statements online and their ebay auctions) and they will stop doing the "buy the $400 PC" part. Then consoles win in a big way...

  82. Quad-crap is still crap by billcopc · · Score: 1

    The big problem with NVidia's latest "generation" of graphics hardware is that it's not a big enough leap from the previous batch, and their SLI tech is every bit as clumsy as the original 3Dfx kludge. Rendering alternating frames doesn't seem like it can make much of an improvement, for a rather simple reason: in Quad-SLI, you're essentially giving each card 4 times longer to render its frame, which also means you're quadrupling latency. Each card still needs its own texture and frame buffers, and it has to do all the work each time. It's like running four separate rigs at 15 fps. Well let me tell you a secret: games and game engines typically don't cope too well with that kind of lag.

    It's different from say, a non-interactive render from 3D Studio or whatever the kids are doing these days, where four simultaneous frames equates to almost exactly four times the net performance, but the key ingredient here is non-interactive... since each frame is predetermined, you could theoretically have one GPU for every frame of your movie and render the whole shebang within milliseconds - perfect parallelism. This is not the case with interactive games.

    The other problem is that SLI tries to blindly throw more power at the problem, without actually considering how people are using SLI. We don't want to run out games at 250fps, for the most part we want higher resolutions and more texture detail.

    To get SLI working as expected and actually coax people into dropping $1200 on these overpriced SLI rigs, NVidia needs to go back to the drawing board and come up with split-scene rendering algorithms that work, or some kind of hybrid parallelism to make four GPUs appear and behave as a single ultra-wide GPU (e.g. pooling stream processors and memory). It takes more than just dumb brawn to drive 2560x1600 at acceptable rates.

    --
    -Billco, Fnarg.com
  83. To clarify... by nobodyman · · Score: 1

    The ps3 has 512MB RAM, but it is split such that 256MB is for video, 256MB is general purpose.

  84. Oh please-Law of "averages". by Anonymous Coward · · Score: 0

    "Yeah, this is among the most ridiculous things I've heard on here. "

    You don't read below five do you?

    "Quad SLi is for the consumer just like a super computer is for the consumer. "

    Or people who do CUDA, or experimental operating systems (*wink*wink*).

    "NVidia puts this sort of thing out to maintain its reputation as top dog in the graphics arena and to offer specialized niche users (read people that spend their entire day doing 3d modeling of some sort) an extra boost."

    Weren't slashdotters the one's clammoring for real time Toy Story on their PC?

    "This obviously isn't intended for average consumers when the motherboard you have to buy to support Quad SLi costs about half as much Joe Schmoe even wants to spend on his eMachine (not to mention the power supply and the cards themselves.)"

    I wonder if "average"* Joe is still running an Apple I?

    *"Average" Joe? Is that anything like "groupthink" slashdotter?

    1. Re:Oh please-Law of "averages". by JCSoRocks · · Score: 1

      You don't read below five do you?
      You fail reading comprehension. I was agreeing with the parent's comment that the article summary was ridiculous. I was talking about summaries, not people's comments.

      Weren't slashdotters the one's clammoring for real time Toy Story on their PC?
      It's not just /.'s - everyone wants that. But they want it for $300. Not $1200+. And even with $1200, you're still not getting Toy Story... so I'm not sure what you're thinking.

      I wonder if "average"* Joe is still running an Apple I?
      Don't be ridiculous, obviously no one is running an Apple I and trying to play modern games. Your hyperbole has nothing to do with the obvious fact that this kind of thing is only going to be purchased by an extremely small niche.

      You don't have to be frickin' Einstein to figure out that any time you release a graphics solution that costs $1200 you're pricing yourself out of the average consumer market. Most people balk at spending that on an entire computer, let alone just the graphics cards. Even the gamers I know that spend the majority of their free time playing FPS's play on $1500 machines.
      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
  85. BETA Drivers, grow up by Lovat · · Score: 1

    And look at other sites that are more objective, like Tom's Hadware. ATI's 4 GPU solution uses twice the power at 20-85% worse performance depending on the game in question.

    The Quad SLI drivers were released today. These sites managed to receieve the drivers, get everything set up, and then test several different games under several different resolutions, AND edit the and post the article.

    Spare me. They couldn't have tested very thouroughly.

    There's a reason Tom's Hardware doesn't have their results up. They test 6+ games ontop of 3DMark and at 3+ resolutions. Always have, always will.

  86. One thing keeping PC gaming alive for me..... by blankoboy · · Score: 1
    All I need to see on the console front is full support for keyboard + mouse in FP (first person) games. This would, for me at least, do away with any need for a gaming PC. Until such time though, I will be forced to play FP games on the PC. I cannot be bare to play a FP game with a gamepad and think of it as being forced to run a marathon with one leg.

    One company gets kudos from me on this front. Epic had the brains that other companies don't and released Unreal Tournament 3 on the PS3 with full keyboard + mouse support as the hardware supports it. Sadly, the Xbox 360 does not offer this functionality due to Microsoft's ever so brilliant strategy to woo PC gamers. I sincerely hope they come to their senses come their next hardware revision.

  87. Another use - numerical processing by dbIII · · Score: 1

    Another thing is you could stick four Tesla C870 cards on this motherboard to get an extra 512 processors. Not fantastic processors as such individually but that makes quite a lot of them. Forget trouncing a console - you get to trounce a cluster.

  88. The Quad isn't for gaming! by onefriedrice · · Score: 1

    When will stupid people realize the Quad has nothing whatsoever to do with games. Period! You're an idiot if you think a Quad will be awesome for your gaming rig, not because it's insanely more expensive, but you'll also get worse performance than if you got a real gamer's card (which is what the GeForce series is for.. duh.) The Quad is made for accuracy; for high-end professional 3d work which needs to render a scene as accurate as possible (as opposed to as fast as possible which is what gaming cards strive for).

    Honestly, people... But I also blame Nvidia. Their marketing department could probably do a much better job educating people about their products.

    --
    This author takes full ownership and responsibility for the unpopular opinions outlined above.
    1. Re:The Quad isn't for gaming! by Anonymous Coward · · Score: 0

      Uhm, are you thinking of the QuadroFX?
      The Quad in this case just refers to the fact that the system has 4 cards in SLI.

  89. Re:Misleading rebuttal by Anonymous Coward · · Score: 0

    I hope by "upgrading" you mean stealing your $200 Hard Drive, $50 gaming mouse, $60 speakers, $20-$100 keyboard, and if you are lucky, your $200 flat panel monitor, that is unless your video card has HD out and can hook up to your TV. Suddenly you just increased your cost of your "Cheap Gaming PC" by 2x.

  90. But who will save the consoles? by CDeity · · Score: 2, Interesting

    "If PC gamers are left with these options to save them from consoles, do they even have a chance?" Save PCs from consoles? As others have said, no console currently on the market can come close to the performance exhibited by even the ATI (or AMD, however you want to spell it) Crossfire solution, let alone the GeForce 9800 GX2. On a console, you're stuck with 1280x1080 at best with lower levels of detail in the geometry and textures. A $180.00 GeForce 9600 GT could provide equivalent or superior graphics at comparable framerates to current consoles. The article concludes the bottlenecks for the GF9800GX2 are 512 MB of RAM *per GPU*, each with a 256-bit memory bus. For some perspective, the XBox 360 has 512 MB *total* shared by the GPU and the CPU. The PS3 has 256 MB for the GPU and 256 MB for the CPU.

    Also, both NVIDIA and ATI/AMD developed the graphics technology that went into today's consoles. It's not like console technology will somehow overtake what's available for PCs; it's the same technology, only the product cycle for PCs is a lot shorter.

    Consoles simply cannot defeat the PC as a gaming platform on the basis of somehow having better hardware. Sure, Wii games are fun. Gameplay is always important, blah blah. That's no reason to assume consoles are, have, or will be crushing PCs anytime soon. As long as compilers are available, small timers will be making games for PCs. And successful small timers occasionally become bigger timers. But what about profit? We all played WoW on our PCs.

    Here is why you shouldn't care too much about the results listed in the article. The GF9800 GX2 isn't just for 3D graphics. The reason why NVIDIA rushed the GF9800 GX2 to market now is to support the brave new world of high-performance computing they are envisioning. NVIDIA recently announced that a CUDA implementation of PhysX would be released; you'll probably want two GPUs for that. Additionally, CUDA 2.0 is due real soon now, and this will certainly have enhanced support for multi-GPU application development. To buy one of these just for gaming right now is, well, not economical. To buy a system capable of this degree of performance in this form factor (*eight* GPUs fit on one Extended ATX Intel Skulltrail) intended for research, scientific, or industrial computing is, well, a steal. Hats off to gamers for making this kind of technology affordable.

    And now, the sensationalist closing: could this be the year of the Slashdot article summary that concludes without baseless rhetorical questions?
  91. it was $999 in AU by cheekyboy · · Score: 1

    In australia it was a grand, until the dollar went up and it looked like utter price gouging, so now its a better $700, but still way too much, it should be $500au if sony wants to kill MS's shit box that should be $350au.

    --
    Liberty freedom are no1, not dicks in suits.
  92. Why so negative by Anonymous Coward · · Score: 0

    A genre that used to dominate innovation in the field now requires a $1200 piece of graphics technology just to participate, and that's just plain bad for the consumer. Why so negative and full of crap? A GeForce 9600 GT 512MB is $160 on newegg .... not dual GPU performance but with good performance AND more then enough "to participate".
  93. PC Gaming Far from Dead by Weebo · · Score: 1

    I really don't see it. PC gaming is far from dead in my opinion. As others have already mentioned, costs of consoles is continually increasing. Cost of PC's on the other hand is continually dropping. That being said, more and more people now have PC access. Thanks to the internet, it is extremely easy to distribute a PC game. I'm currently developing a free PC game called Battle City. It's available online and anybody can stop by to try it out. Since more and more people are getting online, I have endless opportunities to find new users and players. They don't need to buy a console in order to play the game and they don't need to buy a PC to play it, they already have the PC! On topic of the graphics cards, there are tons of quality games available that do not need such an expensive card to be played.

  94. Summary is a load of rubbish (as usual) by mcvos · · Score: 1

    PC gaming is dying because nVidia released a card that isn't quite as spectacular as hoped? ATI is releasing excellent top-of-the-line cards at the moment, and for people who mislaid their brain, Crossfire is a perfectly viable alternative to SLI. But nobody with a functioning brain would even consider putting such a ridiculous amount of graphical power in a system. One $150 card gives you way more graphical power than any console has, and more than enough for all current PC games. If you really do need 1920x1440 with 4x AA, a mere PS3 isn't going to cut it for you anyway.

    But the real reason why PC games aren't going to die any time soon: the mouse. Only the Wii has an interface that might come close to the versatility of the mouse, but it lacks the speed and precision. With the other consoles you're stuck using thumbsticks. That might be perfectly fine for some games, but not nearly all. Strategy gamers, for example, really can't do without a PC.

  95. Did you forget the original Xbox? by tepples · · Score: 1

    The original Xbox was from the PS2 era, and like Windows and Xbox 360, Xbox used APIs very similar to Windows DirectX. So why weren't the majority of party games for Xbox ported to HTPCs?